source2sdk/sdk/server.hpp
Konstantin 'cpz' L 00eb8609b5 07.06.2023
2023-06-07 04:12:03 +03:00

17650 lines
450 KiB
C++

#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
// /////////////////////////////////////////////////////////////
// Binary: server.dll
// Classes count: 789
// Enums count: 127
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
// Alignment: 4
// Size: 0x13
enum class NavAttributeEnum : uint32_t
{
NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1f,
};
// Alignment: 4
// Size: 0x5
enum class NavDirType : uint32_t
{
NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4,
};
// Alignment: 4
// Size: 0x3
enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
{
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
};
// Alignment: 4
// Size: 0x2
enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
{
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
};
// Alignment: 4
// Size: 0x4
enum class PerformanceMode_t : uint32_t
{
PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3,
};
// Alignment: 4
// Size: 0x4
enum class AmmoPosition_t : uint32_t
{
AMMO_POSITION_INVALID = 0xffffffffffffffff,
AMMO_POSITION_PRIMARY = 0x0,
AMMO_POSITION_SECONDARY = 0x1,
AMMO_POSITION_COUNT = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class ChatIgnoreType_t : uint32_t
{
CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2,
};
// Alignment: 1
// Size: 0x3
enum class FixAngleSet_t : uint8_t
{
None = 0x0,
Absolute = 0x1,
Relative = 0x2,
};
// Alignment: 4
// Size: 0x4
enum class CommandExecMode_t : uint32_t
{
EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3,
};
// Alignment: 4
// Size: 0x2
enum class CommandEntitySpecType_t : uint32_t
{
SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1,
};
// Alignment: 4
// Size: 0x27
enum class GameAnimEventIndex_t : uint32_t
{
AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
AE_CL_STOP_PARTICLE_EFFECT = 0x8,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xa,
AE_SV_STOP_PARTICLE_EFFECT = 0xb,
AE_FOOTSTEP = 0xc,
AE_RAGDOLL = 0xd,
AE_CL_STOP_RAGDOLL_CONTROL = 0xe,
AE_CL_ENABLE_BODYGROUP = 0xf,
AE_CL_DISABLE_BODYGROUP = 0x10,
AE_CL_BODYGROUP_SET_VALUE = 0x11,
AE_SV_BODYGROUP_SET_VALUE = 0x12,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x13,
AE_WPN_PRIMARYATTACK = 0x14,
AE_WPN_SECONDARYATTACK = 0x15,
AE_FIRE_INPUT = 0x16,
AE_CL_CLOTH_ATTR = 0x17,
AE_CL_CLOTH_GROUND_OFFSET = 0x18,
AE_CL_CLOTH_STIFFEN = 0x19,
AE_CL_CLOTH_EFFECT = 0x1a,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x1b,
AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1c,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x1d,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x1e,
AE_SV_SHOW_SILENCER = 0x1f,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x20,
AE_SV_HIDE_SILENCER = 0x21,
AE_SV_DETACH_SILENCER_COMPLETE = 0x22,
AE_CL_EJECT_MAG = 0x23,
AE_WPN_COMPLETE_RELOAD = 0x24,
AE_WPN_HEALTHSHOT_INJECT = 0x25,
AE_CL_C4_SCREEN_TEXT = 0x26,
};
// Alignment: 4
// Size: 0x7
enum class ObserverMode_t : uint32_t
{
OBS_MODE_NONE = 0x0,
OBS_MODE_FIXED = 0x1,
OBS_MODE_IN_EYE = 0x2,
OBS_MODE_CHASE = 0x3,
OBS_MODE_ROAMING = 0x4,
OBS_MODE_DIRECTED = 0x5,
NUM_OBSERVER_MODES = 0x6,
};
// Alignment: 4
// Size: 0x3
enum class ObserverInterpState_t : uint32_t
{
OBSERVER_INTERP_NONE = 0x0,
OBSERVER_INTERP_TRAVELING = 0x1,
OBSERVER_INTERP_SETTLING = 0x2,
};
// Alignment: 4
// Size: 0x1b
enum class RumbleEffect_t : uint32_t
{
RUMBLE_INVALID = 0xffffffffffffffff,
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xa,
RUMBLE_JEEP_ENGINE_LOOP = 0xb,
RUMBLE_FLAT_LEFT = 0xc,
RUMBLE_FLAT_RIGHT = 0xd,
RUMBLE_FLAT_BOTH = 0xe,
RUMBLE_DMG_LOW = 0xf,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
NUM_RUMBLE_EFFECTS = 0x19,
};
// Alignment: 4
// Size: 0x16
enum class WeaponSound_t : uint32_t
{
WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SECONDARY_EMPTY = 0x1,
WEAPON_SOUND_SINGLE = 0x2,
WEAPON_SOUND_DOUBLE = 0x3,
WEAPON_SOUND_RELOAD = 0x4,
WEAPON_SOUND_MELEE_MISS = 0x5,
WEAPON_SOUND_MELEE_HIT = 0x6,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x7,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x8,
WEAPON_SOUND_SPECIAL1 = 0x9,
WEAPON_SOUND_SPECIAL2 = 0xa,
WEAPON_SOUND_SPECIAL3 = 0xb,
WEAPON_SOUND_NEARLYEMPTY = 0xc,
WEAPON_SOUND_IMPACT1 = 0xd,
WEAPON_SOUND_REFLECT = 0xe,
WEAPON_SOUND_SINGLE_ACCURATE = 0xf,
WEAPON_SOUND_ZOOM_IN = 0x10,
WEAPON_SOUND_ZOOM_OUT = 0x11,
WEAPON_SOUND_MOUSE_PRESSED = 0x12,
WEAPON_SOUND_DROP = 0x13,
WEAPON_SOUND_RADIO_USE = 0x14,
WEAPON_SOUND_NUM_TYPES = 0x15,
};
// Alignment: 4
// Size: 0x3
enum class AmmoFlags_t : uint32_t
{
AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
AMMO_FLAG_MAX = 0x2,
};
// Alignment: 4
// Size: 0xe
enum class TakeDamageFlags_t : uint32_t
{
DFLAG_NONE = 0x0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2,
DFLAG_SUPPRESS_EFFECTS = 0x4,
DFLAG_PREVENT_DEATH = 0x8,
DFLAG_FORCE_DEATH = 0x10,
DFLAG_ALWAYS_GIB = 0x20,
DFLAG_NEVER_GIB = 0x40,
DFLAG_REMOVE_NO_RAGDOLL = 0x80,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
DFLAG_RADIUS_DMG = 0x400,
DMG_LASTDFLAG = 0x400,
DFLAG_IGNORE_ARMOR = 0x800,
};
// Alignment: 4
// Size: 0x18
enum class DamageTypes_t : uint32_t
{
DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
DMG_LASTGENERICFLAG = 0x1000000,
DMG_HEADSHOT = 0x2000000,
DMG_DANGERZONE = 0x4000000,
};
// Alignment: 4
// Size: 0x11
enum class BaseExplosionTypes_t : uint32_t
{
EXPLOSION_TYPE_DEFAULT = 0x0,
EXPLOSION_TYPE_GRENADE = 0x1,
EXPLOSION_TYPE_MOLOTOV = 0x2,
EXPLOSION_TYPE_FIREWORKS = 0x3,
EXPLOSION_TYPE_GASCAN = 0x4,
EXPLOSION_TYPE_GASCYLINDER = 0x5,
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
EXPLOSION_TYPE_ELECTRICAL = 0x7,
EXPLOSION_TYPE_EMP = 0x8,
EXPLOSION_TYPE_SHRAPNEL = 0x9,
EXPLOSION_TYPE_SMOKEGRENADE = 0xa,
EXPLOSION_TYPE_FLASHBANG = 0xb,
EXPLOSION_TYPE_TRIPMINE = 0xc,
EXPLOSION_TYPE_ICE = 0xd,
EXPLOSION_TYPE_NONE = 0xe,
EXPLOSION_TYPE_CUSTOM = 0xf,
EXPLOSION_TYPE_COUNT = 0x10,
};
// Alignment: 4
// Size: 0x6
enum class HierarchyType_t : uint32_t
{
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5,
};
// Alignment: 4
// Size: 0x3
enum class CanPlaySequence_t : uint32_t
{
CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2,
};
// Alignment: 4
// Size: 0x6
enum class ScriptedMoveTo_t : uint32_t
{
CINE_MOVETO_WAIT = 0x0,
CINE_MOVETO_WALK = 0x1,
CINE_MOVETO_RUN = 0x2,
CINE_MOVETO_CUSTOM = 0x3,
CINE_MOVETO_TELEPORT = 0x4,
CINE_MOVETO_WAIT_FACING = 0x5,
};
// Alignment: 4
// Size: 0x4
enum class ScriptedOnDeath_t : uint32_t
{
SS_ONDEATH_NOT_APPLICABLE = 0xffffffffffffffff,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2,
};
// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ScriptState_t : uint32_t
{
SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_WALK_TO_MARK = 0x4,
SCRIPT_RUN_TO_MARK = 0x5,
SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6,
};
// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ChoreoState_t : uint32_t
{
STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6,
};
// Alignment: 8
// Size: 0x15
enum class InputBitMask_t : uint64_t
{
IN_NONE = 0x0,
IN_ALL = 0xffffffffffffffff,
IN_ATTACK = 0x1,
IN_JUMP = 0x2,
IN_DUCK = 0x4,
IN_FORWARD = 0x8,
IN_BACK = 0x10,
IN_USE = 0x20,
IN_TURNLEFT = 0x80,
IN_TURNRIGHT = 0x100,
IN_MOVELEFT = 0x200,
IN_MOVERIGHT = 0x400,
IN_ATTACK2 = 0x800,
IN_RELOAD = 0x2000,
IN_SPEED = 0x10000,
IN_JOYAUTOSPRINT = 0x20000,
IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
IN_USEORRELOAD = 0x100000000,
IN_SCORE = 0x200000000,
IN_ZOOM = 0x400000000,
IN_LOOK_AT_WEAPON = 0x800000000,
};
// Alignment: 4
// Size: 0x9
enum class EInButtonState : uint32_t
{
IN_BUTTON_UP = 0x0,
IN_BUTTON_DOWN = 0x1,
IN_BUTTON_DOWN_UP = 0x2,
IN_BUTTON_UP_DOWN = 0x3,
IN_BUTTON_UP_DOWN_UP = 0x4,
IN_BUTTON_DOWN_UP_DOWN = 0x5,
IN_BUTTON_DOWN_UP_DOWN_UP = 0x6,
IN_BUTTON_UP_DOWN_UP_DOWN = 0x7,
IN_BUTTON_STATE_COUNT = 0x8,
};
// Alignment: 4
// Size: 0x6
enum class ShakeCommand_t : uint32_t
{
SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5,
};
// Alignment: 4
// Size: 0x5
enum class TimelineCompression_t : uint32_t
{
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4,
};
// Alignment: 8
// Size: 0x28
enum class DebugOverlayBits_t : uint64_t
{
OVERLAY_TEXT_BIT = 0x1,
OVERLAY_NAME_BIT = 0x2,
OVERLAY_BBOX_BIT = 0x4,
OVERLAY_PIVOT_BIT = 0x8,
OVERLAY_MESSAGE_BIT = 0x10,
OVERLAY_ABSBOX_BIT = 0x20,
OVERLAY_RBOX_BIT = 0x40,
OVERLAY_SHOW_BLOCKSLOS = 0x80,
OVERLAY_ATTACHMENTS_BIT = 0x100,
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
OVERLAY_SKELETON_BIT = 0x800,
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
OVERLAY_HITBOX_BIT = 0x4000,
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
OVERLAY_AUTOAIM_BIT = 0x10000,
OVERLAY_NPC_SELECTED_BIT = 0x20000,
OVERLAY_JOINT_INFO_BIT = 0x40000,
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_NPC_TRIANGULATE_BIT = 0x100000,
OVERLAY_NPC_ZAP_BIT = 0x200000,
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
OVERLAY_NPC_TASK_BIT = 0x2000000,
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_NPC_NEAREST_NODE_BIT = 0x2000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
};
// Alignment: 1
// Size: 0xe
enum class MoveType_t : uint8_t
{
MOVETYPE_NONE = 0x0,
MOVETYPE_OBSOLETE = 0x1,
MOVETYPE_WALK = 0x2,
MOVETYPE_STEP = 0x3,
MOVETYPE_FLY = 0x4,
MOVETYPE_FLYGRAVITY = 0x5,
MOVETYPE_VPHYSICS = 0x6,
MOVETYPE_PUSH = 0x7,
MOVETYPE_NOCLIP = 0x8,
MOVETYPE_OBSERVER = 0x9,
MOVETYPE_LADDER = 0xa,
MOVETYPE_CUSTOM = 0xb,
MOVETYPE_LAST = 0xc,
MOVETYPE_MAX_BITS = 0x5,
};
// Alignment: 1
// Size: 0x6
enum class MoveCollide_t : uint8_t
{
MOVECOLLIDE_DEFAULT = 0x0,
MOVECOLLIDE_FLY_BOUNCE = 0x1,
MOVECOLLIDE_FLY_CUSTOM = 0x2,
MOVECOLLIDE_FLY_SLIDE = 0x3,
MOVECOLLIDE_COUNT = 0x4,
MOVECOLLIDE_MAX_BITS = 0x3,
};
// Alignment: 1
// Size: 0x9
enum class SolidType_t : uint8_t
{
SOLID_NONE = 0x0,
SOLID_BSP = 0x1,
SOLID_BBOX = 0x2,
SOLID_OBB = 0x3,
SOLID_SPHERE = 0x4,
SOLID_POINT = 0x5,
SOLID_VPHYSICS = 0x6,
SOLID_CAPSULE = 0x7,
SOLID_LAST = 0x8,
};
// Alignment: 4
// Size: 0x3
enum class BrushSolidities_e : uint32_t
{
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2,
};
// Alignment: 1
// Size: 0xd
enum class RenderMode_t : uint8_t
{
kRenderNormal = 0x0,
kRenderTransColor = 0x1,
kRenderTransTexture = 0x2,
kRenderGlow = 0x3,
kRenderTransAlpha = 0x4,
kRenderTransAdd = 0x5,
kRenderEnvironmental = 0x6,
kRenderTransAddFrameBlend = 0x7,
kRenderTransAlphaAdd = 0x8,
kRenderWorldGlow = 0x9,
kRenderNone = 0xa,
kRenderDevVisualizer = 0xb,
kRenderModeCount = 0xc,
};
// Alignment: 1
// Size: 0x14
enum class RenderFx_t : uint8_t
{
kRenderFxNone = 0x0,
kRenderFxPulseSlow = 0x1,
kRenderFxPulseFast = 0x2,
kRenderFxPulseSlowWide = 0x3,
kRenderFxPulseFastWide = 0x4,
kRenderFxFadeSlow = 0x5,
kRenderFxFadeFast = 0x6,
kRenderFxSolidSlow = 0x7,
kRenderFxSolidFast = 0x8,
kRenderFxStrobeSlow = 0x9,
kRenderFxStrobeFast = 0xa,
kRenderFxStrobeFaster = 0xb,
kRenderFxFlickerSlow = 0xc,
kRenderFxFlickerFast = 0xd,
kRenderFxNoDissipation = 0xe,
kRenderFxFadeOut = 0xf,
kRenderFxFadeIn = 0x10,
kRenderFxPulseFastWider = 0x11,
kRenderFxGlowShell = 0x12,
kRenderFxMax = 0x13,
};
// Alignment: 4
// Size: 0x2
enum class CRR_Response__ResponseEnum_t : uint32_t
{
MAX_RESPONSE_NAME = 0xc0,
MAX_RULE_NAME = 0x80,
};
// Alignment: 4
// Size: 0x3
enum class LessonPanelLayoutFileTypes_t : uint32_t
{
LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2,
};
// Alignment: 4
// Size: 0x5
enum class Touch_t : uint32_t
{
touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4,
};
// Alignment: 4
// Size: 0x4
enum class ScriptedMoveType_t : uint32_t
{
SCRIPTED_MOVETYPE_NONE = 0x0,
SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1,
SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2,
SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3,
};
// Alignment: 4
// Size: 0x3
enum class ForcedCrouchState_t : uint32_t
{
FORCEDCROUCH_NONE = 0x0,
FORCEDCROUCH_CROUCHED = 0x1,
FORCEDCROUCH_UNCROUCHED = 0x2,
};
// Alignment: 4
// Size: 0xc
enum class Hull_t : uint32_t
{
HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
HULL_SMALL = 0x9,
NUM_HULLS = 0xa,
HULL_NONE = 0xb,
};
// Alignment: 4
// Size: 0x1
enum class navproperties_t : uint32_t
{
NAV_IGNORE = 0x1,
};
// Alignment: 4
// Size: 0x4
enum class CLogicBranchList__LogicBranchListenerLastState_t : uint32_t
{
LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
LOGIC_BRANCH_LISTENER_MIXED = 0x3,
};
// Alignment: 4
// Size: 0x3
enum class EntFinderMethod_t : uint32_t
{
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2,
};
// Alignment: 4
// Size: 0x2
enum class ValueRemapperInputType_t : uint32_t
{
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1,
};
// Alignment: 4
// Size: 0x4
enum class ValueRemapperOutputType_t : uint32_t
{
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3,
};
// Alignment: 4
// Size: 0x2
enum class ValueRemapperHapticsType_t : uint32_t
{
HaticsType_Default = 0x0,
HaticsType_None = 0x1,
};
// Alignment: 4
// Size: 0x4
enum class ValueRemapperMomentumType_t : uint32_t
{
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3,
};
// Alignment: 4
// Size: 0x2
enum class ValueRemapperRatchetType_t : uint32_t
{
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1,
};
// Alignment: 4
// Size: 0x3
enum class PointWorldTextJustifyHorizontal_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class PointWorldTextJustifyVertical_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
// Alignment: 4
// Size: 0x2
enum class PointWorldTextReorientMode_t : uint32_t
{
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
// Alignment: 4
// Size: 0x3
enum class doorCheck_e : uint32_t
{
DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2,
};
// Alignment: 4
// Size: 0x4
enum class PropDoorRotatingSpawnPos_t : uint32_t
{
DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3,
};
// Alignment: 4
// Size: 0x3
enum class PropDoorRotatingOpenDirection_e : uint32_t
{
DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2,
};
// Alignment: 4
// Size: 0x2
enum class SceneOnPlayerDeath_t : uint32_t
{
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1,
};
// Alignment: 4
// Size: 0x2
enum class ScriptedConflictResponse_t : uint32_t
{
SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1,
};
// Alignment: 4
// Size: 0x3
enum class TRAIN_CODE : uint32_t
{
TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class SoundEventStartType_t : uint32_t
{
SOUNDEVENT_START_PLAYER = 0x0,
SOUNDEVENT_START_WORLD = 0x1,
SOUNDEVENT_START_ENTITY = 0x2,
};
// Alignment: 4
// Size: 0x8
enum class TOGGLE_STATE : uint32_t
{
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3,
};
// Alignment: 4
// Size: 0x2
enum class FuncDoorSpawnPos_t : uint32_t
{
FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1,
};
// Alignment: 4
// Size: 0x2
enum class filter_t : uint32_t
{
FILTER_AND = 0x0,
FILTER_OR = 0x1,
};
// Alignment: 4
// Size: 0x3
enum class Explosions : uint32_t
{
expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2,
};
// Alignment: 4
// Size: 0xc
enum class Materials : uint32_t
{
matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xa,
matLastMaterial = 0xb,
};
// Alignment: 4
// Size: 0x3
enum class EOverrideBlockLOS_t : uint32_t
{
BLOCK_LOS_DEFAULT = 0x0,
BLOCK_LOS_FORCE_FALSE = 0x1,
BLOCK_LOS_FORCE_TRUE = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class MoveLinearAuthoredPos_t : uint32_t
{
MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0,
MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1,
MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class TrackOrientationType_t : uint32_t
{
TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t
{
kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2,
};
// Alignment: 4
// Size: 0x17
enum class SoundFlags_t : uint32_t
{
SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
ALL_CONTEXTS = 0xfffffffffff00000,
ALL_SCENTS = 0x0,
ALL_SOUNDS = 0xfffff,
};
// Alignment: 4
// Size: 0x3
enum class TrainVelocityType_t : uint32_t
{
TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2,
};
// Alignment: 4
// Size: 0x4
enum class TrainOrientationType_t : uint32_t
{
TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3,
};
// Alignment: 4
// Size: 0x7
enum class BeamType_t : uint32_t
{
BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6,
};
// Alignment: 4
// Size: 0x4
enum class BeamClipStyle_t : uint32_t
{
kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2,
};
// Alignment: 1
// Size: 0x9
enum class SurroundingBoundsType_t : uint8_t
{
USE_OBB_COLLISION_BOUNDS = 0x0,
USE_BEST_COLLISION_BOUNDS = 0x1,
USE_HITBOXES = 0x2,
USE_SPECIFIED_BOUNDS = 0x3,
USE_GAME_CODE = 0x4,
USE_ROTATION_EXPANDED_BOUNDS = 0x5,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x6,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x7,
SURROUNDING_TYPE_BIT_COUNT = 0x3,
};
// Alignment: 1
// Size: 0x2
enum class ShatterPanelMode : uint8_t
{
SHATTER_GLASS = 0x0,
SHATTER_DRYWALL = 0x1,
};
// Alignment: 1
// Size: 0x5
enum class ShatterDamageCause : uint8_t
{
SHATTERDAMAGE_BULLET = 0x0,
SHATTERDAMAGE_MELEE = 0x1,
SHATTERDAMAGE_THROWN = 0x2,
SHATTERDAMAGE_SCRIPT = 0x3,
SHATTERDAMAGE_EXPLOSIVE = 0x4,
};
// Alignment: 1
// Size: 0x5
enum class ShatterGlassStressType : uint8_t
{
SHATTERGLASS_BLUNT = 0x0,
SHATTERGLASS_BALLISTIC = 0x1,
SHATTERGLASS_PULSE = 0x2,
SHATTERDRYWALL_CHUNKS = 0x3,
SHATTERGLASS_EXPLOSIVE = 0x4,
};
// Alignment: 1
// Size: 0x3
enum class OnFrame : uint8_t
{
ONFRAME_UNKNOWN = 0x0,
ONFRAME_TRUE = 0x1,
ONFRAME_FALSE = 0x2,
};
// Alignment: 1
// Size: 0x2
enum class ShardSolid_t : uint8_t
{
SHARD_SOLID = 0x0,
SHARD_DEBRIS = 0x1,
};
// Alignment: 4
// Size: 0x5
enum class AnimLoopMode_t : uint32_t
{
ANIM_LOOP_MODE_INVALID = 0xffffffffffffffff,
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
ANIM_LOOP_MODE_COUNT = 0x3,
};
// Alignment: 4
// Size: 0x4
enum class EntitySubclassScope_t : uint32_t
{
SUBCLASS_SCOPE_NONE = 0xffffffffffffffff,
SUBCLASS_SCOPE_PRECIPITATION = 0x0,
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1,
SUBCLASS_SCOPE_COUNT = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class SubclassVDataChangeType_t : uint32_t
{
SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2,
};
// Alignment: 4
// Size: 0x7
enum class PlayerConnectedState : uint32_t
{
PlayerNeverConnected = 0xffffffffffffffff,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
PlayerReserved = 0x5,
};
// Alignment: 4
// Size: 0x4
enum class WeaponAttackType_t : uint32_t
{
WEAPON_ATTACK_INVALID = 0xffffffffffffffff,
WEAPON_PRIMARY_ATTACK = 0x0,
WEAPON_SECONDARY_ATTACK = 0x1,
WEAPON_ATTACK_COUNT = 0x2,
};
// Alignment: 4
// Size: 0x23
enum class vote_create_failed_t : uint32_t
{
VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xa,
VOTE_FAILED_PLAYERNOTFOUND = 0xb,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd,
VOTE_FAILED_SPECTATOR = 0xe,
VOTE_FAILED_FAILED_RECENT_KICK = 0xf,
VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10,
VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11,
VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12,
VOTE_FAILED_FAILED_RECENT_RESTART = 0x13,
VOTE_FAILED_SWAP_IN_PROGRESS = 0x14,
VOTE_FAILED_DISABLED = 0x15,
VOTE_FAILED_NEXTLEVEL_SET = 0x16,
VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17,
VOTE_FAILED_MATCH_PAUSED = 0x18,
VOTE_FAILED_MATCH_NOT_PAUSED = 0x19,
VOTE_FAILED_NOT_IN_WARMUP = 0x1a,
VOTE_FAILED_NOT_10_PLAYERS = 0x1b,
VOTE_FAILED_TIMEOUT_ACTIVE = 0x1c,
VOTE_FAILED_TIMEOUT_INACTIVE = 0x1d,
VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1e,
VOTE_FAILED_CANT_ROUND_END = 0x1f,
VOTE_FAILED_REMATCH = 0x20,
VOTE_FAILED_CONTINUE = 0x21,
VOTE_FAILED_MAX = 0x22,
};
// Alignment: 4
// Size: 0x3
enum class WeaponState_t : uint32_t
{
WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2,
};
// Alignment: 1
// Size: 0x9
enum class ItemFlagTypes_t : uint8_t
{
ITEM_FLAG_NONE = 0x0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1,
ITEM_FLAG_NOAUTORELOAD = 0x2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4,
ITEM_FLAG_LIMITINWORLD = 0x8,
ITEM_FLAG_EXHAUSTIBLE = 0x10,
ITEM_FLAG_DOHITLOCATIONDMG = 0x20,
ITEM_FLAG_NOAMMOPICKUPS = 0x40,
ITEM_FLAG_NOITEMPICKUP = 0x80,
};
// Alignment: 4
// Size: 0x5
enum class EntityDisolveType_t : uint32_t
{
ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff,
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3,
};
// Alignment: 4
// Size: 0xe
enum class HitGroup_t : uint32_t
{
HITGROUP_INVALID = 0xffffffffffffffff,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xa,
HITGROUP_SPECIAL = 0xb,
HITGROUP_COUNT = 0xc,
};
// Alignment: 1
// Size: 0x6
enum class WaterLevel_t : uint8_t
{
WL_NotInWater = 0x0,
WL_Feet = 0x1,
WL_Waist = 0x2,
WL_Chest = 0x3,
WL_FullyUnderwater = 0x4,
WL_Count = 0x5,
};
// Alignment: 4
// Size: 0x5
enum class DoorState_t : uint32_t
{
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4,
};
// Alignment: 4
// Size: 0x2
enum class ShadowType_t : uint32_t
{
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1,
};
// Alignment: 4
// Size: 0x9
enum class Class_T : uint32_t
{
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
CLASS_DZ_DRONE = 0x3,
CLASS_DZ_SPAWN_CHOPPER = 0x4,
CLASS_BOMB = 0x5,
CLASS_FOOT_CONTACT_SHADOW = 0x6,
CLASS_WEAPON_VIEWMODEL = 0x7,
NUM_CLASSIFY_CLASSES = 0x8,
};
// Alignment: 4
// Size: 0xa
enum class Disposition_t : uint32_t
{
D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4,
};
// Alignment: 4
// Size: 0x6
enum class LatchDirtyPermission_t : uint32_t
{
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
};
// Alignment: 4
// Size: 0x5
enum class LifeState_t : uint32_t
{
LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4,
};
// Alignment: 4
// Size: 0x4
enum class StanceType_t : uint32_t
{
STANCE_CURRENT = 0xffffffffffffffff,
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
NUM_STANCES = 0x2,
};
// Alignment: 4
// Size: 0x2
enum class ModifyDamageReturn_t : uint32_t
{
CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1,
};
// Alignment: 1
// Size: 0x3
enum class BeginDeathLifeStateTransition_t : uint8_t
{
NO_CHANGE_IN_LIFESTATE = 0x0,
TRANSITION_TO_LIFESTATE_DYING = 0x1,
TRANSITION_TO_LIFESTATE_DEAD = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class WorldTextPanelHorizontalAlign_t : uint32_t
{
WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class WorldTextPanelVerticalAlign_t : uint32_t
{
WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class WorldTextPanelOrientation_t : uint32_t
{
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2,
};
// Alignment: 4
// Size: 0x4
enum class WorldTextAttachmentType_t : uint32_t
{
ATTACHED_NONE = 0x0,
ATTACHED_ENTITY = 0x1,
ATTACHED_ENTITY_LARGE = 0x2,
ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x3,
};
// Alignment: 4
// Size: 0x2
enum class attributeprovidertypes_t : uint32_t
{
PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1,
};
// Alignment: 4
// Size: 0x4
enum class SpawnPointCoopEnemy__BotDefaultBehavior_t : uint32_t
{
DEFEND_AREA = 0x0,
HUNT = 0x1,
CHARGE_ENEMY = 0x2,
DEFEND_INVESTIGATE = 0x3,
};
// Alignment: 4
// Size: 0x4
enum class MoveMountingAmount_t : uint32_t
{
MOVE_MOUNT_NONE = 0x0,
MOVE_MOUNT_LOW = 0x1,
MOVE_MOUNT_HIGH = 0x2,
MOVE_MOUNT_MAXCOUNT = 0x3,
};
// Alignment: 4
// Size: 0xa
enum class CSPlayerState : uint32_t
{
STATE_ACTIVE = 0x0,
STATE_WELCOME = 0x1,
STATE_PICKINGTEAM = 0x2,
STATE_PICKINGCLASS = 0x3,
STATE_DEATH_ANIM = 0x4,
STATE_DEATH_WAIT_FOR_KEY = 0x5,
STATE_OBSERVER_MODE = 0x6,
STATE_GUNGAME_RESPAWN = 0x7,
STATE_DORMANT = 0x8,
NUM_PLAYER_STATES = 0x9,
};
// Alignment: 4
// Size: 0x12
enum class CSPlayerBlockingUseAction_t : uint32_t
{
k_CSPlayerBlockingUseAction_None = 0x0,
k_CSPlayerBlockingUseAction_DefusingDefault = 0x1,
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_OpeningSafe = 0x5,
k_CSPlayerBlockingUseAction_EquippingParachute = 0x6,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7,
k_CSPlayerBlockingUseAction_EquippingContract = 0x8,
k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xa,
k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xb,
k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xc,
k_CSPlayerBlockingUseAction_EquippingExoJump = 0xd,
k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xe,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xf,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10,
k_CSPlayerBlockingUseAction_MaxCount = 0x11,
};
// Alignment: 4
// Size: 0x8
enum class GrenadeType_t : uint32_t
{
GRENADE_TYPE_EXPLOSIVE = 0x0,
GRENADE_TYPE_FLASH = 0x1,
GRENADE_TYPE_FIRE = 0x2,
GRENADE_TYPE_DECOY = 0x3,
GRENADE_TYPE_SMOKE = 0x4,
GRENADE_TYPE_SENSOR = 0x5,
GRENADE_TYPE_SNOWBALL = 0x6,
GRENADE_TYPE_TOTAL = 0x7,
};
// Alignment: 4
// Size: 0x6
enum class RelativeDamagedDirection_t : uint32_t
{
DAMAGED_DIR_NONE = 0x0,
DAMAGED_DIR_FRONT = 0x1,
DAMAGED_DIR_BACK = 0x2,
DAMAGED_DIR_LEFT = 0x3,
DAMAGED_DIR_RIGHT = 0x4,
DAMAGED_DIR_TOTAL = 0x5,
};
// Alignment: 4
// Size: 0xd
enum class QuestProgress__Reason : uint32_t
{
QUEST_NONINITIALIZED = 0x0,
QUEST_OK = 0x1,
QUEST_NOT_ENOUGH_PLAYERS = 0x2,
QUEST_WARMUP = 0x3,
QUEST_NOT_CONNECTED_TO_STEAM = 0x4,
QUEST_NONOFFICIAL_SERVER = 0x5,
QUEST_NO_ENTITLEMENT = 0x6,
QUEST_NO_QUEST = 0x7,
QUEST_PLAYER_IS_BOT = 0x8,
QUEST_WRONG_MAP = 0x9,
QUEST_WRONG_MODE = 0xa,
QUEST_NOT_SYNCED_WITH_SERVER = 0xb,
QUEST_REASON_MAX = 0xc,
};
// Alignment: 4
// Size: 0x49
enum class loadout_positions_t : uint32_t
{
LOADOUT_POSITION_INVALID = 0xffffffffffffffff,
LOADOUT_POSITION_MELEE = 0x0,
LOADOUT_POSITION_C4 = 0x1,
LOADOUT_POSITION_FIRST_AUTO_BUY_WEAPON = 0x0,
LOADOUT_POSITION_LAST_AUTO_BUY_WEAPON = 0x1,
LOADOUT_POSITION_SECONDARY0 = 0x2,
LOADOUT_POSITION_SECONDARY1 = 0x3,
LOADOUT_POSITION_SECONDARY2 = 0x4,
LOADOUT_POSITION_SECONDARY3 = 0x5,
LOADOUT_POSITION_SECONDARY4 = 0x6,
LOADOUT_POSITION_SECONDARY5 = 0x7,
LOADOUT_POSITION_SMG0 = 0x8,
LOADOUT_POSITION_SMG1 = 0x9,
LOADOUT_POSITION_SMG2 = 0xa,
LOADOUT_POSITION_SMG3 = 0xb,
LOADOUT_POSITION_SMG4 = 0xc,
LOADOUT_POSITION_SMG5 = 0xd,
LOADOUT_POSITION_RIFLE0 = 0xe,
LOADOUT_POSITION_RIFLE1 = 0xf,
LOADOUT_POSITION_RIFLE2 = 0x10,
LOADOUT_POSITION_RIFLE3 = 0x11,
LOADOUT_POSITION_RIFLE4 = 0x12,
LOADOUT_POSITION_RIFLE5 = 0x13,
LOADOUT_POSITION_HEAVY0 = 0x14,
LOADOUT_POSITION_HEAVY1 = 0x15,
LOADOUT_POSITION_HEAVY2 = 0x16,
LOADOUT_POSITION_HEAVY3 = 0x17,
LOADOUT_POSITION_HEAVY4 = 0x18,
LOADOUT_POSITION_HEAVY5 = 0x19,
LOADOUT_POSITION_FIRST_WHEEL_WEAPON = 0x2,
LOADOUT_POSITION_LAST_WHEEL_WEAPON = 0x19,
LOADOUT_POSITION_FIRST_PRIMARY_WEAPON = 0x8,
LOADOUT_POSITION_LAST_PRIMARY_WEAPON = 0x19,
LOADOUT_POSITION_FIRST_WHEEL_GRENADE = 0x1a,
LOADOUT_POSITION_GRENADE0 = 0x1a,
LOADOUT_POSITION_GRENADE1 = 0x1b,
LOADOUT_POSITION_GRENADE2 = 0x1c,
LOADOUT_POSITION_GRENADE3 = 0x1d,
LOADOUT_POSITION_GRENADE4 = 0x1e,
LOADOUT_POSITION_GRENADE5 = 0x1f,
LOADOUT_POSITION_LAST_WHEEL_GRENADE = 0x1f,
LOADOUT_POSITION_EQUIPMENT0 = 0x20,
LOADOUT_POSITION_EQUIPMENT1 = 0x21,
LOADOUT_POSITION_EQUIPMENT2 = 0x22,
LOADOUT_POSITION_EQUIPMENT3 = 0x23,
LOADOUT_POSITION_EQUIPMENT4 = 0x24,
LOADOUT_POSITION_EQUIPMENT5 = 0x25,
LOADOUT_POSITION_FIRST_WHEEL_EQUIPMENT = 0x20,
LOADOUT_POSITION_LAST_WHEEL_EQUIPMENT = 0x25,
LOADOUT_POSITION_CLOTHING_CUSTOMPLAYER = 0x26,
LOADOUT_POSITION_PET = 0x27,
LOADOUT_POSITION_CLOTHING_FACEMASK = 0x28,
LOADOUT_POSITION_CLOTHING_HANDS = 0x29,
LOADOUT_POSITION_FIRST_COSMETIC = 0x29,
LOADOUT_POSITION_LAST_COSMETIC = 0x29,
LOADOUT_POSITION_CLOTHING_EYEWEAR = 0x2a,
LOADOUT_POSITION_CLOTHING_HAT = 0x2b,
LOADOUT_POSITION_CLOTHING_LOWERBODY = 0x2c,
LOADOUT_POSITION_CLOTHING_TORSO = 0x2d,
LOADOUT_POSITION_CLOTHING_APPEARANCE = 0x2e,
LOADOUT_POSITION_MISC0 = 0x2f,
LOADOUT_POSITION_MISC1 = 0x30,
LOADOUT_POSITION_MISC2 = 0x31,
LOADOUT_POSITION_MISC3 = 0x32,
LOADOUT_POSITION_MISC4 = 0x33,
LOADOUT_POSITION_MISC5 = 0x34,
LOADOUT_POSITION_MISC6 = 0x35,
LOADOUT_POSITION_MUSICKIT = 0x36,
LOADOUT_POSITION_FLAIR0 = 0x37,
LOADOUT_POSITION_SPRAY0 = 0x38,
LOADOUT_POSITION_FIRST_ALL_CHARACTER = 0x36,
LOADOUT_POSITION_LAST_ALL_CHARACTER = 0x38,
LOADOUT_POSITION_COUNT = 0x39,
};
// Alignment: 1
// Size: 0x7
enum class EKillTypes_t : uint8_t
{
KILL_NONE = 0x0,
KILL_DEFAULT = 0x1,
KILL_HEADSHOT = 0x2,
KILL_BLAST = 0x3,
KILL_BURN = 0x4,
KILL_SLASH = 0x5,
KILLTYPE_COUNT = 0x6,
};
// Alignment: 4
// Size: 0x14
enum class CSWeaponType : uint32_t
{
WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_PISTOL = 0x1,
WEAPONTYPE_SUBMACHINEGUN = 0x2,
WEAPONTYPE_RIFLE = 0x3,
WEAPONTYPE_SHOTGUN = 0x4,
WEAPONTYPE_SNIPER_RIFLE = 0x5,
WEAPONTYPE_MACHINEGUN = 0x6,
WEAPONTYPE_C4 = 0x7,
WEAPONTYPE_TASER = 0x8,
WEAPONTYPE_GRENADE = 0x9,
WEAPONTYPE_EQUIPMENT = 0xa,
WEAPONTYPE_STACKABLEITEM = 0xb,
WEAPONTYPE_FISTS = 0xc,
WEAPONTYPE_BREACHCHARGE = 0xd,
WEAPONTYPE_BUMPMINE = 0xe,
WEAPONTYPE_TABLET = 0xf,
WEAPONTYPE_MELEE = 0x10,
WEAPONTYPE_SHIELD = 0x11,
WEAPONTYPE_ZONE_REPULSOR = 0x12,
WEAPONTYPE_UNKNOWN = 0x13,
};
// Alignment: 4
// Size: 0x7
enum class CSWeaponCategory : uint32_t
{
WEAPONCATEGORY_OTHER = 0x0,
WEAPONCATEGORY_MELEE = 0x1,
WEAPONCATEGORY_SECONDARY = 0x2,
WEAPONCATEGORY_SMG = 0x3,
WEAPONCATEGORY_RIFLE = 0x4,
WEAPONCATEGORY_HEAVY = 0x5,
WEAPONCATEGORY_COUNT = 0x6,
};
// Alignment: 4
// Size: 0x3
enum class CSWeaponSilencerType : uint32_t
{
WEAPONSILENCER_NONE = 0x0,
WEAPONSILENCER_DETACHABLE = 0x1,
WEAPONSILENCER_INTEGRATED = 0x2,
};
// Alignment: 4
// Size: 0x18
enum class PlayerAnimEvent_t : uint32_t
{
PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0,
PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1,
PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2,
PLAYERANIMEVENT_THROW_GRENADE = 0x3,
PLAYERANIMEVENT_JUMP = 0x4,
PLAYERANIMEVENT_RELOAD = 0x5,
PLAYERANIMEVENT_CLEAR_FIRING = 0x6,
PLAYERANIMEVENT_DEPLOY = 0x7,
PLAYERANIMEVENT_SILENCER_STATE = 0x8,
PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9,
PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xa,
PLAYERANIMEVENT_CATCH_WEAPON = 0xb,
PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xc,
PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xd,
PLAYERANIMEVENT_HAULBACK = 0xe,
PLAYERANIMEVENT_IDLE = 0xf,
PLAYERANIMEVENT_STRIKE_HIT = 0x10,
PLAYERANIMEVENT_STRIKE_MISS = 0x11,
PLAYERANIMEVENT_BACKSTAB = 0x12,
PLAYERANIMEVENT_DRYFIRE = 0x13,
PLAYERANIMEVENT_FIDGET = 0x14,
PLAYERANIMEVENT_RELEASE = 0x15,
PLAYERANIMEVENT_TAUNT = 0x16,
PLAYERANIMEVENT_COUNT = 0x17,
};
// Alignment: 4
// Size: 0x5
enum class MedalRank_t : uint32_t
{
MEDAL_RANK_NONE = 0x0,
MEDAL_RANK_BRONZE = 0x1,
MEDAL_RANK_SILVER = 0x2,
MEDAL_RANK_GOLD = 0x3,
MEDAL_RANK_COUNT = 0x4,
};
// Alignment: 1
// Size: 0xa
enum class ESurvivalSpawnTileState : uint8_t
{
kSurvivalSpawn_Available = 0x0,
kSurvivalSpawn_Unused = 0x1,
kSurvivalSpawn_Blocked = 0x2,
kSurvivalSpawn_Occupied = 0x3,
kSurvivalSpawn_Blockupied = 0x4,
kSurvivalSpawn_Locked = 0x5,
kSurvivalSpawn_ProximityBlocked = 0x6,
kSurvivalSpawn_TileStateCount = 0x7,
kSurvivalSpawn_UI_Invalid = 0x7f,
kSurvivalSpawn_UI_LocalPlayerFlag = 0x80,
};
// Alignment: 4
// Size: 0x7
enum class ESurvivalGameRuleDecision_t : uint32_t
{
k_ESurvivalGameRuleDecision_Unknown = 0x0,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Pistol_DefIdx = 0x1,
k_ESurvivalGameRuleDecision_Tablet_Purchase_SMG_DefIdx = 0x2,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Rifle_DefIdx = 0x3,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Sniper_DefIdx = 0x4,
k_ESurvivalGameRuleDecision_Tablet_Purchase_MegaPistol_DefIdx = 0x5,
k_ESurvivalGameRuleDecision_TotalCount = 0x6,
};
// Alignment: 4
// Size: 0x8
enum class SpawnStage_t : uint32_t
{
SPAWN_STAGE_NONE = 0x0,
SPAWN_STAGE_SELECTION = 0x1,
SPAWN_STAGE_LOCKED = 0x3,
SPAWN_STAGE_ALL_READY = 0x2,
SPAWN_STAGE_PERK_SELECTION = 0x4,
SPAWN_STAGE_PERK_ALL_READY = 0x5,
SPAWN_STAGE_PLAYERS_CAN_RESPAWN = 0x6,
SPAWN_STAGE_COUNT = 0x7,
};
// Alignment: 4
// Size: 0x3
enum class CSWeaponMode : uint32_t
{
Primary_Mode = 0x0,
Secondary_Mode = 0x1,
WeaponMode_MAX = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class EGrenadeThrowState : uint32_t
{
NotThrowing = 0x0,
Throwing = 0x1,
ThrowComplete = 0x2,
};
// Alignment: 1
// Size: 0x3
enum class tablet_skin_state_t : uint8_t
{
TABLET_SKIN_STATE_BLANK = 0x0,
TABLET_SKIN_STATE_RADAR = 0x1,
TABLET_SKIN_STATE_BUYMENU = 0x2,
};
// Alignment: 4
// Size: 0x11
enum class gear_slot_t : uint32_t
{
GEAR_SLOT_INVALID = 0xffffffffffffffff,
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
GEAR_SLOT_GRENADES = 0x3,
GEAR_SLOT_C4 = 0x4,
GEAR_SLOT_RESERVED_SLOT6 = 0x5,
GEAR_SLOT_RESERVED_SLOT7 = 0x6,
GEAR_SLOT_RESERVED_SLOT8 = 0x7,
GEAR_SLOT_RESERVED_SLOT9 = 0x8,
GEAR_SLOT_RESERVED_SLOT10 = 0x9,
GEAR_SLOT_RESERVED_SLOT11 = 0xa,
GEAR_SLOT_BOOSTS = 0xb,
GEAR_SLOT_UTILITY = 0xc,
GEAR_SLOT_COUNT = 0xd,
GEAR_SLOT_FIRST = 0x0,
GEAR_SLOT_LAST = 0xc,
};
// Alignment: 4
// Size: 0x7
enum class ChickenActivity : uint32_t
{
IDLE = 0x0,
WALK = 0x1,
RUN = 0x2,
HOP = 0x3,
JUMP = 0x4,
GLIDE = 0x5,
LAND = 0x6,
};
struct ChangeAccessorFieldPathIndex_t;
struct CEntityIdentity;
struct CScriptComponent;
struct CGameSceneNode;
struct CNetworkVarChainer;
struct CSkeletonInstance;
struct GameTime_t;
struct CSkillFloat;
struct GameTick_t;
struct fogplayerparams_t;
struct audioparams_t;
struct CInButtonState;
struct CRangeInt;
struct CRangeFloat;
struct CBaseAnimGraphController;
struct ModelConfigHandle_t;
struct CEntityInstance;
struct CGameSceneNodeHandle;
struct CNetworkOriginCellCoordQuantizedVector;
struct HSequence;
struct CModelState;
struct ResponseFollowup;
struct ResponseParams;
struct CRR_Response;
struct CBaseFlex;
struct CResponseCriteriaSet;
struct CSoundEnvelope;
struct CCopyRecipientFilter;
struct CPulse_OutflowConnection;
struct CBodyComponent;
struct CNetworkTransmitComponent;
struct CEntityIOOutput;
struct CNetworkVelocityVector;
struct CCollisionProperty;
struct CountdownTimer;
struct VelocitySampler;
struct SimpleConstraintSoundProfile;
struct sky3dparams_t;
struct CSkyCamera;
struct CBaseEntity;
struct AttachmentHandle_t;
struct ParticleIndex_t;
struct VPhysicsCollisionAttribute_t;
struct fogparams_t;
struct AmmoIndex_t;
struct CTakeDamageInfo;
struct CTakeDamageResult;
struct CAttributeManager;
struct CEconItemView;
struct CCSGameRules;
struct CSurvivalGameRules;
struct CRetakeGameRules;
struct CBasePlayerWeapon;
struct WeaponPurchaseTracker_t;
struct CSMatchStats_t;
struct CBasePlayerController;
struct CVoteController;
struct CCSPlayerPawnBase;
struct CPointCamera;
struct CNetworkedSequenceOperation;
struct CAnimGraphNetworkedVariables;
struct CRenderComponent;
struct CHitboxComponent;
struct CGlowProperty;
struct CNetworkViewOffsetVector;
struct CEnvWindShared;
struct CPhysicsShake;
struct CPathKeyFrame;
struct CConstantForceController;
struct CMotorController;
struct ConstraintSoundInfo;
struct constraint_hingeparams_t;
struct dynpitchvol_t;
struct locksound_t;
struct CPathTrack;
struct ragdoll_t;
struct CAttributeList;
struct CBuoyancyHelper;
struct CCSPlayerController_InGameMoneyServices;
struct CCSPlayerController_InventoryServices;
struct CCSPlayerController_ActionTrackingServices;
struct CCSPlayerController_DamageServices;
struct IntervalTimer;
struct CFiringModeFloat;
struct CFiringModeInt;
struct Extent;
struct CBasePlayerPawn;
struct CLightComponent;
struct IChoreoServices;
struct AnimationUpdateListHandle_t;
struct PhysicsRagdollPose_t;
struct hudtextparms_t;
struct CFuncTrackTrain;
struct CSprite;
struct shard_model_desc_t;
struct CAttributeContainer;
struct CSoundPatch;
struct EntitySpottedState_t;
struct CPlayer_WeaponServices;
struct CPlayer_ItemServices;
struct CPlayer_AutoaimServices;
struct CPlayer_ObserverServices;
struct CPlayer_WaterServices;
struct CPlayer_UseServices;
struct CPlayer_FlashlightServices;
struct CPlayer_CameraServices;
struct CPlayer_MovementServices;
struct CAI_Expresser;
struct CIronSightController;
struct CTouchExpansionComponent;
struct CCSPlayer_ActionTrackingServices;
struct CCSPlayer_ViewModelServices;
struct CCSBot;
struct CCSPlayer_ParachuteServices;
struct CCSPlayer_BulletServices;
struct CCSPlayer_HostageServices;
struct CCSPlayer_BuyServices;
struct CCSPlayer_PingServices;
struct CCSPlayer_RadioServices;
struct CCSPlayer_DamageReactServices;
// Alignment: 1
// Size: 0x8
class CRangeFloat
{
public:
float m_pValue[2]; // 0x0
};
// Alignment: 1
// Size: 0x8
class CRangeInt
{
public:
int32_t m_pValue[2]; // 0x0
};
// Alignment: 2
// Size: 0x18
class Extent
{
public:
Vector lo; // 0x0
Vector hi; // 0xc
};
// Alignment: 0
// Size: 0x70
class CNavVolume
{
public:
uint8_t __pad0000[0x70]; // Autoaligned
};
// Alignment: 1
// Size: 0x98
class CNavVolumeVector : public CNavVolume
{
public:
bool m_bHasBeenPreFiltered; // 0x78
};
// Alignment: 0
// Size: 0x98
class CNavVolumeAll : public CNavVolumeVector
{
public:
// No members available
};
// Alignment: 2
// Size: 0x80
class CNavVolumeSphere : public CNavVolume
{
public:
Vector m_vCenter; // 0x70
float m_flRadius; // 0x7c
};
// Alignment: 1
// Size: 0x88
class CNavVolumeSphericalShell : public CNavVolumeSphere
{
public:
float m_flRadiusInner; // 0x80
};
// Alignment: 11
// Size: 0x2c
class CNavHullVData
{
public:
// MPropertyFriendlyName "Enabled"
// MPropertyDescription "Is this agent enabled for generation? ( will result in 0 nav areas for this agent if not )."
bool m_bAgentEnabled; // 0x0
// MPropertyFriendlyName "Radius"
// MPropertyDescription "Radius of navigating agent capsule."
float m_agentRadius; // 0x4
// MPropertyFriendlyName "Height"
// MPropertyDescription "Height of navigating agent capsule."
float m_agentHeight; // 0x8
// MPropertyFriendlyName "Enable Short Height"
// MPropertyDescription "Enable shorter navigating agent capsules ( e.g. crouch ) in addition to regular height capsules."
bool m_agentShortHeightEnabled; // 0xc
private:
[[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd
public:
// MPropertyFriendlyName "Short height"
// MPropertyDescription "Short Height of navigating agent capsules if enabled."
float m_agentShortHeight; // 0x10
// MPropertyFriendlyName "Max Climb"
// MPropertyDescription "Max vertical offset that the agent simply ignores and walks over."
float m_agentMaxClimb; // 0x14
// MPropertyFriendlyName "Max Slope"
// MPropertyDescription "Max ground slope to be considered walkable."
int32_t m_agentMaxSlope; // 0x18
// MPropertyFriendlyName "Max Jump Down Distance"
// MPropertyDescription "Max vertical offset at which to create a jump connection ( possibly one-way )."
float m_agentMaxJumpDownDist; // 0x1c
// MPropertyFriendlyName "Max Horizontal Jump Distance"
// MPropertyDescription "Max horizontal offset over which to create a jump connection ( actually a parameter into the true threshold function )."
float m_agentMaxJumpHorizDistBase; // 0x20
// MPropertyFriendlyName "Max Jump Up Distance"
// MPropertyDescription "Max vertical offset at which to make a jump connection two-way."
float m_agentMaxJumpUpDist; // 0x24
// MPropertyFriendlyName "Border Erosion"
// MPropertyDescription "Border erosion in voxel units ( -1 to use default value based on agent radius )."
int32_t m_agentBorderErosion; // 0x28
};
// Alignment: 1
// Size: 0x18
class CNavHullPresetVData
{
public:
// MPropertyFriendlyName "Nav Hulls"
// MPropertyDescription "List of nav hulls belonging to this preset."
// MPropertyAttributeEditor "VDataChoice( scripts/nav_hulls.vdata )"
CUtlVector< CUtlString > m_vecNavHulls; // 0x0
};
// Alignment: 11
// Size: 0x78
class CEntityIdentity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "entityIdentityNameChanged"
int32_t m_nameStringableIndex; // 0x14
CUtlSymbolLarge m_name; // 0x18
CUtlSymbolLarge m_designerName; // 0x20
private:
[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
public:
uint32_t m_flags; // 0x30
private:
[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
public:
// MNetworkDisable
WorldGroupId_t m_worldGroupId; // 0x38
uint32_t m_fDataObjectTypes; // 0x3c
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40
private:
[[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42
public:
CEntityIdentity* m_pPrev; // 0x58
CEntityIdentity* m_pNext; // 0x60
CEntityIdentity* m_pPrevByClass; // 0x68
CEntityIdentity* m_pNextByClass; // 0x70
};
// Alignment: 3
// Size: 0x30
class CEntityInstance : public IHandleEntity
{
public:
// MNetworkDisable
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
// MNetworkEnable
// MNetworkPriority "56"
CEntityIdentity* m_pEntity; // 0x10
private:
[[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18
public:
// MNetworkEnable
// MNetworkDisable
CScriptComponent* m_CScriptComponent; // 0x28
};
// Alignment: 1
// Size: 0x38
class CScriptComponent : public CEntityComponent
{
public:
CUtlSymbolLarge m_scriptClassName; // 0x30
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);};
};
// Alignment: 2
// Size: 0x50
class CBodyComponent : public CEntityComponent
{
public:
// MNetworkDisable
CGameSceneNode* m_pSceneNode; // 0x8
private:
[[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x20
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);};
};
// Alignment: 7
// Size: 0x30
class CNetworkOriginCellCoordQuantizedVector
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellx"
uint16_t m_cellX; // 0x10
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "celly"
uint16_t m_cellY; // 0x12
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellz"
uint16_t m_cellZ; // 0x14
// MNetworkEnable
uint16_t m_nOutsideWorld; // 0x16
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posx"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posy"
CNetworkedQuantizedFloat m_vecY; // 0x20
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posz"
CNetworkedQuantizedFloat m_vecZ; // 0x28
};
// Alignment: 2
// Size: 0x10
class CGameSceneNodeHandle
{
public:
// MNetworkEnable
CEntityHandle m_hOwner; // 0x8
// MNetworkEnable
CUtlStringToken m_name; // 0xc
};
// Alignment: 1
// Size: 0x28
class CHitboxComponent : public CEntityComponent
{
public:
// MNetworkEnable
uint32_t m_bvDisabledHitGroups[1]; // 0x24
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);};
};
// Alignment: 1
// Size: 0x4
struct GameTime_t
{
public:
float m_Value; // 0x0
static GameTime_t &Get_Zero(){return *reinterpret_cast<GameTime_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTime_t")->m_static_fields[0]->m_instance);};
};
// Alignment: 1
// Size: 0x1b0
class CNetworkTransmitComponent
{
public:
uint8_t m_nTransmitStateOwnedCounter; // 0x16c
static int32_t &Get_s_nDebugStateChange(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_s_nWatchTransmitEntity(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[1]->m_instance);};
static bool &Get_s_bUseNetworkVars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[2]->m_instance);};
static bool &Get_s_bNetworkVarPerFieldTracking(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[3]->m_instance);};
static bool &Get_s_bNetworkVarValidate(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[4]->m_instance);};
static bool &Get_s_bUsingPVSConvars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[5]->m_instance);};
};
// Alignment: 5
// Size: 0xb8
class CRenderComponent : public CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x10
private:
[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
public:
bool m_bIsRenderingWithViewModels; // 0x50
private:
[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
public:
uint32_t m_nSplitscreenFlags; // 0x54
private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
public:
bool m_bEnableRendering; // 0x60
private:
[[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61
public:
bool m_bInterpolationReadyToDraw; // 0xb0
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);};
};
// Alignment: 1
// Size: 0x4
struct AnimationUpdateListHandle_t
{
public:
uint32_t m_Value; // 0x0
};
// Alignment: 0
// Size: 0x18
class CAnimEventListenerBase
{
public:
uint8_t __pad0000[0x18]; // Autoaligned
};
// Alignment: 0
// Size: 0x20
class CAnimEventListener : public CAnimEventListenerBase
{
public:
// No members available
};
// Alignment: 0
// Size: 0x38
class CAnimEventQueueListener : public CAnimEventListenerBase
{
public:
// No members available
};
// Alignment: 2
// Size: 0x30
class CAnimGraphTag
{
public:
int32_t m_nTagIndex; // 0x0
CAnimGraphSymbolWithStorage m_pTagName; // 0x10
};
// Alignment: 2
// Size: 0x28
class CBuoyancyHelper
{
public:
float m_flFluidDensity; // 0x18
float m_flDisplacementFromObjects; // 0x1c
};
// Alignment: 1
// Size: 0x10
class CSkillFloat
{
public:
float m_pValue[4]; // 0x0
};
// Alignment: 1
// Size: 0x10
class CSkillInt
{
public:
int32_t m_pValue[4]; // 0x0
};
// Alignment: 2
// Size: 0x14
class CSkillDamage
{
public:
// MPropertyDescription "Damage Dealt (in the case of NPC vs NPC damage, medium skill is used)"
CSkillFloat m_flDamage; // 0x0
// MPropertyDescription "If specified, the damage used to compute physics forces. Otherwise normal damage is used."
float m_flPhysicsForceDamage; // 0x10
};
// Alignment: 1
// Size: 0x10
class CRemapFloat
{
public:
float m_pValue[4]; // 0x0
};
// Alignment: 2
// Size: 0xa0
class CScriptUniformRandomStream
{
public:
HSCRIPT m_hScriptScope; // 0x8
private:
[[maybe_unused]] uint8_t __pad0010[0x8c]; // 0x10
public:
int32_t m_nInitialSeed; // 0x9c
static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){return *reinterpret_cast<CUtlVector< CScriptUniformRandomStream* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);};
};
// Alignment: 12
// Size: 0x50
struct CommandToolCommand_t
{
public:
bool m_bEnabled; // 0x0
bool m_bOpened; // 0x1
private:
[[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2
public:
uint32_t m_InternalId; // 0x4
CUtlString m_ShortName; // 0x8
CommandExecMode_t m_ExecMode; // 0x10
private:
[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
public:
CUtlString m_SpawnGroup; // 0x18
float m_PeriodicExecDelay; // 0x20
CommandEntitySpecType_t m_SpecType; // 0x24
CUtlString m_EntitySpec; // 0x28
CUtlString m_Commands; // 0x30
DebugOverlayBits_t m_SetDebugBits; // 0x38
DebugOverlayBits_t m_ClearDebugBits; // 0x40
};
// Alignment: 1
// Size: 0x40
class CPlayerPawnComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
};
// Alignment: 1
// Size: 0x40
class CPlayerControllerComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
};
// Alignment: 0
// Size: 0x40
class CPlayer_AutoaimServices : public CPlayerPawnComponent
{
public:
// No members available
};
// Alignment: 5
// Size: 0x78
struct audioparams_t
{
public:
// MNetworkEnable
// MNetworkEncoder
Vector localSound[8]; // 0x8
// MNetworkEnable
int32_t soundscapeIndex; // 0x68
// MNetworkEnable
uint8_t localBits; // 0x6c
private:
[[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d
public:
// MNetworkEnable
int32_t soundscapeEntityListIndex; // 0x70
// MNetworkEnable
uint32_t soundEventHash; // 0x74
};
// Alignment: 1
// Size: 0x4
struct GameTick_t
{
public:
int32_t m_Value; // 0x0
static GameTick_t &Get_Zero(){return *reinterpret_cast<GameTick_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTick_t")->m_static_fields[0]->m_instance);};
};
// Alignment: 0
// Size: 0x40
class CPlayer_FlashlightServices : public CPlayerPawnComponent
{
public:
// No members available
};
// Alignment: 0
// Size: 0x40
class CPlayer_ItemServices : public CPlayerPawnComponent
{
public:
// No members available
};
// Alignment: 1
// Size: 0x20
class CInButtonState
{
public:
uint64_t m_pButtonStates[3]; // 0x8
};
// Alignment: 15
// Size: 0x1c8
class CPlayer_MovementServices : public CPlayerPawnComponent
{
public:
int32_t m_nImpulse; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
public:
CInButtonState m_nButtons; // 0x48
uint64_t m_nQueuedButtonDownMask; // 0x68
uint64_t m_nQueuedButtonChangeMask; // 0x70
uint64_t m_nButtonDoublePressed; // 0x78
uint32_t m_pButtonPressedCmdNumber[64]; // 0x80
uint32_t m_nLastCommandNumberProcessed; // 0x180
private:
[[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint64_t m_nToggleButtonDownMask; // 0x188
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "2048"
// MNetworkEncodeFlags
float m_flMaxspeed; // 0x190
// MNetworkEnable
float m_flForceSubtickMoveWhen; // 0x194
float m_flForwardMove; // 0x198
float m_flLeftMove; // 0x19c
float m_flUpMove; // 0x1a0
Vector m_vecLastMovementImpulses; // 0x1a4
QAngle m_vecOldViewAngles; // 0x1b0
};
// Alignment: 4
// Size: 0x50
class CPlayer_ObserverServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnObserverModeChanged"
uint8_t m_iObserverMode; // 0x40
private:
[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
public:
// MNetworkEnable
// MNetworkChangeCallback "OnObserverTargetChanged"
CHandle< CBaseEntity > m_hObserverTarget; // 0x44
ObserverMode_t m_iObserverLastMode; // 0x48
bool m_bForcedObserverMode; // 0x4c
};
// Alignment: 0
// Size: 0x40
class CPlayer_UseServices : public CPlayerPawnComponent
{
public:
// No members available
};
// Alignment: 0
// Size: 0x40
class CPlayer_WaterServices : public CPlayerPawnComponent
{
public:
// No members available
};
// Alignment: 6
// Size: 0xb0
class CPlayer_WeaponServices : public CPlayerPawnComponent
{
public:
bool m_bAllowSwitchToNoWeapon; // 0x40
private:
[[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x48
// MNetworkEnable
CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x60
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x64
// MNetworkEnable
uint16_t m_iAmmo[32]; // 0x68
bool m_bPreventWeaponPickup; // 0xa8
};
// Alignment: 5
// Size: 0x38
struct AmmoTypeInfo_t
{
public:
int32_t m_nMaxCarry; // 0x10
private:
[[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14
public:
CRangeInt m_nSplashSize; // 0x1c
AmmoFlags_t m_nFlags; // 0x24
float m_flMass; // 0x28
CRangeFloat m_flSpeed; // 0x2c
};
// Alignment: 0
// Size: 0x18
class CAnimGraphControllerBase
{
public:
uint8_t __pad0000[0x18]; // Autoaligned
};
// Alignment: 33
// Size: 0x150
class CGameSceneNode
{
public:
// MNetworkDisable
CTransform m_nodeToWorld; // 0x10
// MNetworkDisable
CEntityInstance* m_pOwner; // 0x30
// MNetworkDisable
CGameSceneNode* m_pParent; // 0x38
// MNetworkDisable
CGameSceneNode* m_pChild; // 0x40
// MNetworkDisable
CGameSceneNode* m_pNextSibling; // 0x48
private:
[[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50
public:
// MNetworkEnable
// MNetworkSerializer "gameSceneNode"
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
// MNetworkPriority "32"
// MNetworkVarEmbeddedFieldOffsetDelta "8"
CGameSceneNodeHandle m_hParent; // 0x70
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Origin"
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80
private:
[[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0
public:
// MNetworkEnable
// MNetworkEncoder
// MNetworkPriority "32"
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
QAngle m_angRotation; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
// MNetworkPriority "32"
float m_flScale; // 0xc4
// MNetworkDisable
Vector m_vecAbsOrigin; // 0xc8
// MNetworkDisable
QAngle m_angAbsRotation; // 0xd4
// MNetworkDisable
float m_flAbsScale; // 0xe0
// MNetworkDisable
int16_t m_nParentAttachmentOrBone; // 0xe4
// MNetworkDisable
bool m_bDebugAbsOriginChanges; // 0xe6
// MNetworkDisable
bool m_bDormant; // 0xe7
// MNetworkDisable
bool m_bForceParentToBeNetworked; // 0xe8
struct
{
// MNetworkDisable
uint8_t m_bDirtyHierarchy: 1;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeInfo: 1;
// MNetworkDisable
uint8_t m_bNetworkedPositionChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedAnglesChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedScaleChanged: 1;
// MNetworkDisable
uint8_t m_bWillBeCallingPostDataUpdate: 1;
// MNetworkDisable
uint8_t m_bNotifyBoneTransformsChanged: 1;
// MNetworkDisable
uint8_t m_bBoneMergeFlex: 1;
// MNetworkDisable
uint8_t m_nLatchAbsOrigin: 2;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeBoneToRoot: 1;
uint16_t __pad0: 13;
}; // 24 bits
// MNetworkDisable
uint8_t m_nHierarchicalDepth; // 0xeb
// MNetworkDisable
uint8_t m_nHierarchyType; // 0xec
// MNetworkDisable
uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xed
private:
[[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee
public:
// MNetworkEnable
CUtlStringToken m_name; // 0xf0
private:
[[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4
public:
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
CUtlStringToken m_hierarchyAttachName; // 0x130
// MNetworkDisable
float m_flZOffset; // 0x134
// MNetworkDisable
Vector m_vRenderOrigin; // 0x138
};
// Alignment: 2
// Size: 0x48
struct EntityRenderAttribute_t
{
public:
// MNetworkEnable
CUtlStringToken m_ID; // 0x30
// MNetworkEnable
Vector4D m_Values; // 0x34
};
// Alignment: 1
// Size: 0x4
struct ModelConfigHandle_t
{
public:
uint32_t m_Value; // 0x0
};
// Alignment: 4
// Size: 0x68
struct ActiveModelConfig_t
{
public:
// MNetworkEnable
ModelConfigHandle_t m_Handle; // 0x28
private:
[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
public:
// MNetworkEnable
CUtlSymbolLarge m_Name; // 0x30
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x38
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x50
};
// Alignment: 7
// Size: 0x230
class CModelState
{
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonModelChanged"
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0
// MNetworkDisable
CUtlSymbolLarge m_ModelName; // 0xa8
private:
[[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0
public:
// MNetworkEnable
bool m_bClientClothCreationSuppressed; // 0xe8
private:
[[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
uint64_t m_MeshGroupMask; // 0x180
private:
[[maybe_unused]] uint8_t __pad0188[0x9a]; // 0x188
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonMotionTypeChanged"
int8_t m_nIdealMotionType; // 0x222
// MNetworkDisable
int8_t m_nForceLOD; // 0x223
// MNetworkDisable
int8_t m_nClothUpdateFlags; // 0x224
};
// Alignment: 8
// Size: 0x3f0
class CSkeletonInstance : public CGameSceneNode
{
public:
// MNetworkEnable
CModelState m_modelState; // 0x160
// MNetworkEnable
bool m_bIsAnimationEnabled; // 0x390
// MNetworkEnable
bool m_bUseParentRenderBounds; // 0x391
// MNetworkDisable
bool m_bDisableSolidCollisionsForHierarchy; // 0x392
struct
{
// MNetworkDisable
uint8_t m_bDirtyMotionType: 1;
// MNetworkDisable
uint8_t m_bIsGeneratingLatchedParentSpaceState: 1;
uint16_t __pad1: 14;
}; // 16 bits
// MNetworkEnable
// MNetworkChangeCallback "skeletonMaterialGroupChanged"
CUtlStringToken m_materialGroup; // 0x394
// MNetworkEnable
uint8_t m_nHitboxSet; // 0x398
};
// Alignment: 3
// Size: 0x28
class CNetworkOriginQuantizedVector
{
public:
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecX; // 0x10
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecY; // 0x18
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecZ; // 0x20
};
// Alignment: 3
// Size: 0x28
class CNetworkVelocityVector
{
public:
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecX; // 0x10
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecY; // 0x18
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecZ; // 0x20
};
// Alignment: 3
// Size: 0x28
class CNetworkViewOffsetVector
{
public:
// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecX; // 0x10
// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecY; // 0x18
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "128"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecZ; // 0x20
};
// Alignment: 68
// Size: 0x1d0
class CLightComponent : public CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x48
private:
[[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
Color m_Color; // 0x85
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
Color m_SecondaryColor; // 0x89
private:
[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightness; // 0x90
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessScale; // 0x94
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessMult; // 0x98
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flRange; // 0x9c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFalloff; // 0xa0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation0; // 0xa4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation1; // 0xa8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation2; // 0xac
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flTheta; // 0xb0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flPhi; // 0xb4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascades; // 0xc0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCastShadows; // 0xc4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowWidth; // 0xc8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowHeight; // 0xcc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderDiffuse; // 0xd0
private:
[[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nRenderSpecular; // 0xd4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderTransmissive; // 0xd8
private:
[[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightWidth; // 0xdc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightHeight; // 0xe0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nStyle; // 0xe4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlString m_Pattern; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascadeRenderStaticObjects; // 0xf0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeCrossFade; // 0xf4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistanceFade; // 0xf8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance0; // 0xfc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance1; // 0x100
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance2; // 0x104
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance3; // 0x108
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution0; // 0x10c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution1; // 0x110
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution2; // 0x114
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution3; // 0x118
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
// MNetworkAlias "m_bUsesIndexedBakedLighting"
bool m_bUsesBakedShadowing; // 0x11c
private:
[[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowPriority; // 0x120
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nBakedShadowIndex; // 0x124
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderToCubemaps; // 0x128
private:
[[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlSymbolLarge m_LightGroups; // 0x130
// MNetworkEnable
int32_t m_nDirectLight; // 0x138
// MNetworkEnable
int32_t m_nIndirectLight; // 0x13c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMinDist; // 0x140
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMaxDist; // 0x144
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMinDist; // 0x148
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMaxDist; // 0x14c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bEnabled; // 0x150
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bFlicker; // 0x151
// MNetworkEnable
bool m_bPrecomputedFieldsValid; // 0x152
private:
[[maybe_unused]] uint8_t __pad0153[0x1]; // 0x153
public:
// MNetworkEnable
Vector m_vPrecomputedBoundsMins; // 0x154
// MNetworkEnable
Vector m_vPrecomputedBoundsMaxs; // 0x160
// MNetworkEnable
Vector m_vPrecomputedOBBOrigin; // 0x16c
// MNetworkEnable
QAngle m_vPrecomputedOBBAngles; // 0x178
// MNetworkEnable
Vector m_vPrecomputedOBBExtent; // 0x184
// MNetworkEnable
float m_flPrecomputedMaxRange; // 0x190
// MNetworkEnable
int32_t m_nFogLightingMode; // 0x194
// MNetworkEnable
float m_flFogContributionStength; // 0x198
// MNetworkEnable
float m_flNearClipPlane; // 0x19c
// MNetworkEnable
Color m_SkyColor; // 0x1a0
// MNetworkEnable
float m_flSkyIntensity; // 0x1a4
// MNetworkEnable
Color m_SkyAmbientBounce; // 0x1a8
// MNetworkEnable
bool m_bUseSecondaryColor; // 0x1ac
// MNetworkEnable
// MNetworkChangeCallback "MixedShadowsChanged"
bool m_bMixedShadows; // 0x1ad
private:
[[maybe_unused]] uint8_t __pad01ae[0x2]; // 0x1ae
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
GameTime_t m_flLightStyleStartTime; // 0x1b0
// MNetworkEnable
float m_flCapsuleLength; // 0x1b4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flMinRoughness; // 0x1b8
private:
[[maybe_unused]] uint8_t __pad01bc[0xc]; // 0x1bc
public:
bool m_bPvsModifyEntity; // 0x1c8
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);};
};
// Alignment: 14
// Size: 0x40
struct fogplayerparams_t
{
public:
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< CFogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
};
// Alignment: 2
// Size: 0x470
class CBodyComponentSkeletonInstance : public CBodyComponent
{
public:
// MNetworkEnable
CSkeletonInstance m_skeletonInstance; // 0x50
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x440
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);};
};
// Alignment: 2
// Size: 0x1d0
class CBodyComponentPoint : public CBodyComponent
{
public:
// MNetworkEnable
CGameSceneNode m_sceneNode; // 0x50
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x1a0
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);};
};
// Alignment: 0
// Size: 0x8
class IChoreoServices
{
public:
static uint32_t &Get_ms_uSequenceId(){return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("IChoreoServices")->m_static_fields[0]->m_instance);};
uint8_t __pad0000[0x8]; // Autoaligned
};
// Alignment: 14
// Size: 0x218
class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices
{
public:
float m_flStepSoundTime; // 0x1c8
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkBitCount "17"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
float m_flFallVelocity; // 0x1cc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bInCrouch; // 0x1d0
private:
[[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nCrouchState; // 0x1d4
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTime_t m_flCrouchTransitionStartTime; // 0x1d8
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucked; // 0x1dc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucking; // 0x1dd
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bInDuckJump; // 0x1de
private:
[[maybe_unused]] uint8_t __pad01df[0x1]; // 0x1df
public:
Vector m_groundNormal; // 0x1e0
float m_flSurfaceFriction; // 0x1ec
CUtlStringToken m_surfaceProps; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4
public:
int32_t m_nStepside; // 0x200
int32_t m_iTargetVolume; // 0x204
Vector m_vecSmoothedVelocity; // 0x208
};
// Alignment: 0
// Size: 0x8
class ISkeletonAnimationController
{
public:
uint8_t __pad0000[0x8]; // Autoaligned
};
// Alignment: 1
// Size: 0x10
class CSkeletonAnimationController : public ISkeletonAnimationController
{
public:
// MNetworkDisable
CSkeletonInstance* m_pSkeletonInstance; // 0x8
};
// Alignment: 8
// Size: 0x28
class CNetworkedSequenceOperation
{
public:
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkChangeCallback "sequenceOpSequenceChanged"
// MNetworkPriority "32"
HSequence m_hSequence; // 0x8
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
float m_flPrevCycle; // 0xc
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
// MNetworkChangeCallback "sequenceOpCycleChanged"
float m_flCycle; // 0x10
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
CNetworkedQuantizedFloat m_flWeight; // 0x14
// MNetworkDisable
bool m_bSequenceChangeNetworked; // 0x1c
// MNetworkDisable
bool m_bDiscontinuity; // 0x1d
private:
[[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e
public:
// MNetworkDisable
float m_flPrevCycleFromDiscontinuity; // 0x20
// MNetworkDisable
float m_flPrevCycleForAnimEventDetection; // 0x24
};
// Alignment: 1
// Size: 0x4a0
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x470
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);};
};
// Alignment: 22
// Size: 0x1d8
class CAnimGraphNetworkedVariables
{
public:
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetBoolVarChanged"
// MNetworkAlias "m_PredBoolVariables"
CNetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetByteVarChanged"
// MNetworkAlias "m_PredByteVariables"
CNetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x20
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetUInt16VarChanged"
// MNetworkAlias "m_PredUInt16Variables"
CNetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x38
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetIntVarChanged"
// MNetworkAlias "m_PredIntVariables"
CNetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x50
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetUInt32VarChanged"
// MNetworkAlias "m_PredUInt32Variables"
CNetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x68
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetUInt64VarChanged"
// MNetworkAlias "m_PredUInt64Variables"
CNetworkUtlVectorBase< uint64 > m_PredNetUInt64Variables; // 0x80
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetFloatVarChanged"
// MNetworkAlias "m_PredFloatVariables"
CNetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x98
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVectorVarChanged"
// MNetworkAlias "m_PredVectorVariables"
CNetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0xb0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetQuaternionVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
CNetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0xc8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOBoolVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetBoolVariables"
CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0xe0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOByteVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetByteVariables"
CNetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0xf8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt16VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt16Variables"
CNetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0x110
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOIntVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetIntVariables"
CNetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x128
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt32VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt32Variables"
CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x140
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt64VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt64Variables"
CNetworkUtlVectorBase< uint64 > m_OwnerOnlyPredNetUInt64Variables; // 0x158
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOFloatVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetFloatVariables"
CNetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x170
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOVectorVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetVectorVariables"
CNetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x188
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOQuaternionVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetQuaternionVariables"
CNetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x1a0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
int32_t m_nBoolVariablesCount; // 0x1b8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
int32_t m_nOwnerOnlyBoolVariablesCount; // 0x1bc
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
int32_t m_nRandomSeedOffset; // 0x1c0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
float m_flLastTeleportTime; // 0x1c4
};
// Alignment: 2
// Size: 0x10
class IntervalTimer
{
public:
// MNetworkEnable
GameTime_t m_timestamp; // 0x8
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId; // 0xc
};
// Alignment: 4
// Size: 0x18
class CountdownTimer
{
public:
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
GameTime_t m_timestamp; // 0xc
// MNetworkEnable
float m_timescale; // 0x10
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId; // 0x14
};
// Alignment: 3
// Size: 0x18
class EngineCountdownTimer
{
public:
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
float m_timestamp; // 0xc
// MNetworkEnable
float m_timescale; // 0x10
};
// Alignment: 7
// Size: 0x228
class CTimeline : public IntervalTimer
{
public:
// MNetworkEnable
float m_flValues[64]; // 0x10
// MNetworkEnable
int32_t m_nValueCounts[64]; // 0x110
// MNetworkEnable
int32_t m_nBucketCount; // 0x210
// MNetworkEnable
float m_flInterval; // 0x214
// MNetworkEnable
float m_flFinalValue; // 0x218
// MNetworkEnable
TimelineCompression_t m_nCompressionType; // 0x21c
// MNetworkEnable
bool m_bStopped; // 0x220
};
// Alignment: 11
// Size: 0x240
class CBaseAnimGraphController : public CSkeletonAnimationController
{
public:
// MNetworkEnable
// MNetworkChangeCallback "baseAnimBaseLayerChangedCompat"
CNetworkedSequenceOperation m_baseLayer; // 0x10
// MNetworkEnable
CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x38
// MNetworkDisable
bool m_bSequenceFinished; // 0x210
private:
[[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211
public:
// MNetworkDisable
float m_flLastEventCycle; // 0x214
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkChangeCallback "playbackRateChangedCompat"
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x218
// MNetworkDisable
float m_flPrevAnimTime; // 0x220
// MNetworkEnable
// MNetworkChangeCallback "clientSideAnimationChangedCompat"
bool m_bClientSideAnimation; // 0x224
// MNetworkDisable
bool m_bNetworkedAnimationInputsChanged; // 0x225
private:
[[maybe_unused]] uint8_t __pad0226[0x2]; // 0x226
public:
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkChangeCallback "clientSideAnimCycleResetCompat"
int32_t m_nNewSequenceParity; // 0x228
// MNetworkEnable
// MNetworkPriority "32"
int32_t m_nResetEventsParity; // 0x22c
// MNetworkEnable
AnimLoopMode_t m_nAnimLoopMode; // 0x230
};
// Alignment: 0
// Size: 0x8
class CFootstepTableHandle
{
public:
uint8_t __pad0000[0x8]; // Autoaligned
};
// Alignment: 8
// Size: 0x31
class ResponseFollowup
{
public:
char* followup_concept; // 0x0
char* followup_contexts; // 0x8
float followup_delay; // 0x10
char* followup_target; // 0x14
char* followup_entityiotarget; // 0x1c
char* followup_entityioinput; // 0x24
float followup_entityiodelay; // 0x2c
bool bFired; // 0x30
};
// Alignment: 3
// Size: 0x20
class ResponseParams
{
public:
int16_t odds; // 0x10
int16_t flags; // 0x12
private:
[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
public:
ResponseFollowup* m_pFollowup; // 0x18
};
// Alignment: 2
// Size: 0x30
class CResponseCriteriaSet
{
public:
int32_t m_nNumPrefixedContexts; // 0x28
bool m_bOverrideOnAppend; // 0x2c
};
// Alignment: 10
// Size: 0x1e8
class CRR_Response
{
public:
uint8_t m_Type; // 0x0
char m_szResponseName[192]; // 0x1
char m_szMatchingRule[128]; // 0xc1
private:
[[maybe_unused]] uint8_t __pad0141[0x7]; // 0x141
public:
ResponseParams m_Params; // 0x148
float m_fMatchScore; // 0x168
private:
[[maybe_unused]] uint8_t __pad016c[0x4]; // 0x16c
public:
char* m_szSpeakerContext; // 0x170
char* m_szWorldContext; // 0x178
ResponseFollowup m_Followup; // 0x180
private:
[[maybe_unused]] uint8_t __pad01b1[0x7]; // 0x1b1
public:
CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1b8
CUtlVector< char* > m_pchCriteriaValues; // 0x1d0
};
// Alignment: 2
// Size: 0x1f0
struct ConceptHistory_t
{
public:
float timeSpoken; // 0x0
CRR_Response m_response; // 0x8
};
// Alignment: 9
// Size: 0x60
class CAI_Expresser
{
public:
GameTime_t m_flStopTalkTime; // 0x38
GameTime_t m_flStopTalkTimeWithoutDelay; // 0x3c
GameTime_t m_flBlockedTalkTime; // 0x40
int32_t m_voicePitch; // 0x44
GameTime_t m_flLastTimeAcceptedSpeak; // 0x48
bool m_bAllowSpeakingInterrupts; // 0x4c
bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d
private:
[[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e
public:
int32_t m_nLastSpokenPriority; // 0x50
private:
[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
public:
CBaseFlex* m_pOuter; // 0x58
};
// Alignment: 1
// Size: 0x68
class CResponseQueue
{
public:
CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x50
};
// Alignment: 5
// Size: 0x240
class CResponseQueue::CDeferredResponse
{
public:
CResponseCriteriaSet m_contexts; // 0x10
float m_fDispatchTime; // 0x40
CHandle< CBaseEntity > m_hIssuer; // 0x44
private:
[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
public:
CRR_Response m_response; // 0x50
bool m_bResponseValid; // 0x238
};
// Alignment: 1
// Size: 0x70
class CAI_ExpresserWithFollowup : public CAI_Expresser
{
public:
ResponseFollowup* m_pPostponedFollowup; // 0x60
};
// Alignment: 1
// Size: 0x78
class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup
{
public:
bool m_bAllowMultipleScenes; // 0x70
};
// Alignment: 10
// Size: 0x60
class CCommentarySystem
{
public:
bool m_bCommentaryConvarsChanging; // 0x11
bool m_bCommentaryEnabledMidGame; // 0x12
private:
[[maybe_unused]] uint8_t __pad0013[0x1]; // 0x13
public:
GameTime_t m_flNextTeleportTime; // 0x14
int32_t m_iTeleportStage; // 0x18
bool m_bCheatState; // 0x1c
bool m_bIsFirstSpawnGroupToLoad; // 0x1d
private:
[[maybe_unused]] uint8_t __pad001e[0x1a]; // 0x1e
public:
CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x38
CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x3c
CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
public:
CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x48
};
// Alignment: 1
// Size: 0x18
class CPhysicsShake
{
public:
Vector m_force; // 0x8
};
// Alignment: 16
// Size: 0x5c
class CGameScriptedMoveData
{
public:
Vector m_vDest; // 0x0
Vector m_vSrc; // 0xc
QAngle m_angSrc; // 0x18
QAngle m_angDst; // 0x24
QAngle m_angCurrent; // 0x30
float m_flAngRate; // 0x3c
float m_flDuration; // 0x40
GameTime_t m_flStartTime; // 0x44
MoveType_t m_nPrevMoveType; // 0x48
bool m_bActive; // 0x49
bool m_bTeleportOnEnd; // 0x4a
bool m_bIgnoreRotation; // 0x4b
ScriptedMoveType_t m_nType; // 0x4c
bool m_bSuccess; // 0x50
private:
[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
public:
ForcedCrouchState_t m_nForcedCrouchState; // 0x54
bool m_bIgnoreCollisions; // 0x58
};
// Alignment: 5
// Size: 0x20
class CGameChoreoServices : public IChoreoServices
{
public:
CHandle< CBaseAnimGraph > m_hOwner; // 0x8
CHandle< CScriptedSequence > m_hScriptedSequence; // 0xc
IChoreoServices::ScriptState_t m_scriptState; // 0x10
IChoreoServices::ChoreoState_t m_choreoState; // 0x14
GameTime_t m_flTimeStartedState; // 0x18
};
// Alignment: 10
// Size: 0xa
struct HullFlags_t
{
public:
bool m_bHull_Human; // 0x0
bool m_bHull_SmallCentered; // 0x1
bool m_bHull_WideHuman; // 0x2
bool m_bHull_Tiny; // 0x3
bool m_bHull_Medium; // 0x4
bool m_bHull_TinyCentered; // 0x5
bool m_bHull_Large; // 0x6
bool m_bHull_LargeCentered; // 0x7
bool m_bHull_MediumTall; // 0x8
bool m_bHull_Small; // 0x9
};
// Alignment: 4
// Size: 0x40
class CConstantForceController
{
public:
Vector m_linear; // 0xc
RotationVector m_angular; // 0x18
Vector m_linearSave; // 0x24
RotationVector m_angularSave; // 0x30
};
// Alignment: 4
// Size: 0x20
class CMotorController
{
public:
float m_speed; // 0x8
float m_maxTorque; // 0xc
Vector m_axis; // 0x10
float m_inertiaFactor; // 0x1c
};
// Alignment: 4
// Size: 0x10
class CSoundEnvelope
{
public:
float m_current; // 0x0
float m_target; // 0x4
float m_rate; // 0x8
bool m_forceupdate; // 0xc
};
// Alignment: 2
// Size: 0x28
class CCopyRecipientFilter
{
public:
int32_t m_Flags; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CUtlVector< CPlayerSlot > m_Recipients; // 0x10
};
// Alignment: 13
// Size: 0x90
class CSoundPatch
{
public:
CSoundEnvelope m_pitch; // 0x8
CSoundEnvelope m_volume; // 0x18
private:
[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
public:
float m_shutdownTime; // 0x30
float m_flLastTime; // 0x34
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
CHandle< CBaseEntity > m_hEnt; // 0x40
CEntityIndex m_soundEntityIndex; // 0x44
Vector m_soundOrigin; // 0x48
int32_t m_isPlaying; // 0x54
CCopyRecipientFilter m_Filter; // 0x58
float m_flCloseCaptionDuration; // 0x80
bool m_bUpdatedSoundOrigin; // 0x84
private:
[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
public:
CUtlSymbolLarge m_iszClassName; // 0x88
static int32_t &Get_g_SoundPatchCount(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);};
};
// Alignment: 0
// Size: 0x118
class CPulseGraphInstance_ServerPointEntity : public CBasePulseGraphInstance
{
public:
// No members available
};
// Alignment: 1
// Size: 0x50
class CPulseCell_Value_FindEntByName : public CPulseCell_BaseValue
{
public:
CUtlString m_EntityType; // 0x48
};
// Alignment: 1
// Size: 0x50
class CPulseCell_Step_SetAnimGraphParam : public CPulseCell_BaseFlow
{
public:
CUtlString m_ParamName; // 0x48
};
// Alignment: 1
// Size: 0x50
class CPulseCell_Step_EntFire : public CPulseCell_BaseFlow
{
public:
CUtlString m_Input; // 0x48
};
// Alignment: 3
// Size: 0x78
class CPulseCell_Outflow_PlayVCD : public CPulseCell_BaseFlow
{
public:
CUtlString m_vcdFilename; // 0x48
CPulse_OutflowConnection m_OnFinished; // 0x50
CUtlVector< CPulse_OutflowConnection > m_Triggers; // 0x60
};
// Alignment: 1
// Size: 0x88
class CPulseCell_Inflow_GameEvent : public CPulseCell_Inflow_BaseEntrypoint
{
public:
CBufferString m_EventName; // 0x70
};
// Alignment: 0
// Size: 0x1
class CPulseServerFuncs
{
public:
uint8_t __pad0000[0x1]; // Autoaligned
};
// Alignment: 1
// Size: 0x50
class CPulseCell_SoundEventStart : public CPulseCell_BaseFlow
{
public:
SoundEventStartType_t m_Type; // 0x48
};
// Alignment: 0
// Size: 0x1
class CPulseServerFuncs_Sounds
{
public:
uint8_t __pad0000[0x1]; // Autoaligned
};
// Alignment: 0
// Size: 0x50
class CTouchExpansionComponent : public CEntityComponent
{
public:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[1]->m_instance);};
// No members available
};
// Alignment: 25
// Size: 0x64
struct dynpitchvol_base_t
{
public:
int32_t preset; // 0x0
int32_t pitchrun; // 0x4
int32_t pitchstart; // 0x8
int32_t spinup; // 0xc
int32_t spindown; // 0x10
int32_t volrun; // 0x14
int32_t volstart; // 0x18
int32_t fadein; // 0x1c
int32_t fadeout; // 0x20
int32_t lfotype; // 0x24
int32_t lforate; // 0x28
int32_t lfomodpitch; // 0x2c
int32_t lfomodvol; // 0x30
int32_t cspinup; // 0x34
int32_t cspincount; // 0x38
int32_t pitch; // 0x3c
int32_t spinupsav; // 0x40
int32_t spindownsav; // 0x44
int32_t pitchfrac; // 0x48
int32_t vol; // 0x4c
int32_t fadeinsav; // 0x50
int32_t fadeoutsav; // 0x54
int32_t volfrac; // 0x58
int32_t lfofrac; // 0x5c
int32_t lfomult; // 0x60
};
// Alignment: 0
// Size: 0x64
struct dynpitchvol_t : public dynpitchvol_base_t
{
public:
// No members available
};
// Alignment: 3
// Size: 0x18
struct ResponseContext_t
{
public:
CUtlSymbolLarge m_iszName; // 0x0
CUtlSymbolLarge m_iszValue; // 0x8
GameTime_t m_fExpirationTime; // 0x10
};
// Alignment: 2
// Size: 0x8
struct Relationship_t
{
public:
Disposition_t disposition; // 0x0
int32_t priority; // 0x4
};
// Alignment: 73
// Size: 0x4b0
class CBaseEntity : public CEntityInstance
{
public:
// MNetworkEnable
// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "48"
CBodyComponent* m_CBodyComponent; // 0x30
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x38
private:
[[maybe_unused]] uint8_t __pad01e8[0x40]; // 0x1e8
public:
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x228
int32_t m_iCurrentThinkContext; // 0x240
GameTick_t m_nLastThinkTick; // 0x244
private:
[[maybe_unused]] uint8_t __pad0248[0x8]; // 0x248
public:
CBitVec< 64 > m_isSteadyState; // 0x250
float m_lastNetworkChange; // 0x258
private:
[[maybe_unused]] uint8_t __pad025c[0xc]; // 0x25c
public:
CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x268
CUtlSymbolLarge m_iszResponseContext; // 0x280
private:
[[maybe_unused]] uint8_t __pad0288[0x20]; // 0x288
public:
// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
int32_t m_iHealth; // 0x2a8
// MNetworkEnable
int32_t m_iMaxHealth; // 0x2ac
// MNetworkEnable
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
uint8_t m_lifeState; // 0x2b0
private:
[[maybe_unused]] uint8_t __pad02b1[0x3]; // 0x2b1
public:
float m_flDamageAccumulator; // 0x2b4
// MNetworkEnable
bool m_bTakesDamage; // 0x2b8
private:
[[maybe_unused]] uint8_t __pad02b9[0x3]; // 0x2b9
public:
// MNetworkEnable
TakeDamageFlags_t m_nTakeDamageFlags; // 0x2bc
private:
[[maybe_unused]] uint8_t __pad02c0[0x1]; // 0x2c0
public:
// MNetworkEnable
MoveCollide_t m_MoveCollide; // 0x2c1
// MNetworkEnable
MoveType_t m_MoveType; // 0x2c2
uint8_t m_nWaterTouch; // 0x2c3
uint8_t m_nSlimeTouch; // 0x2c4
bool m_bRestoreInHierarchy; // 0x2c5
private:
[[maybe_unused]] uint8_t __pad02c6[0x2]; // 0x2c6
public:
CUtlSymbolLarge m_target; // 0x2c8
float m_flMoveDoneTime; // 0x2d0
CHandle< CBaseFilter > m_hDamageFilter; // 0x2d4
CUtlSymbolLarge m_iszDamageFilterName; // 0x2d8
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
CUtlStringToken m_nSubclassID; // 0x2e0
private:
[[maybe_unused]] uint8_t __pad02e4[0xc]; // 0x2e4
public:
// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
float m_flAnimTime; // 0x2f0
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
// MNetworkSendProxyRecipientsFilter
float m_flSimulationTime; // 0x2f4
// MNetworkEnable
GameTime_t m_flCreateTime; // 0x2f8
// MNetworkEnable
bool m_bClientSideRagdoll; // 0x2fc
// MNetworkEnable
uint8_t m_ubInterpolationFrame; // 0x2fd
private:
[[maybe_unused]] uint8_t __pad02fe[0x2]; // 0x2fe
public:
Vector m_vPrevVPhysicsUpdatePos; // 0x300
// MNetworkEnable
uint8_t m_iTeamNum; // 0x30c
private:
[[maybe_unused]] uint8_t __pad030d[0x3]; // 0x30d
public:
CUtlSymbolLarge m_iGlobalname; // 0x310
int32_t m_iSentToClients; // 0x318
float m_flSpeed; // 0x31c
CUtlString m_sUniqueHammerID; // 0x320
// MNetworkEnable
uint32_t m_spawnflags; // 0x328
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTick_t m_nNextThinkTick; // 0x32c
int32_t m_nSimulationTick; // 0x330
private:
[[maybe_unused]] uint8_t __pad0334[0x4]; // 0x334
public:
CEntityIOOutput m_OnKilled; // 0x338
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
uint32_t m_fFlags; // 0x360
Vector m_vecAbsVelocity; // 0x364
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
CNetworkVelocityVector m_vecVelocity; // 0x370
private:
[[maybe_unused]] uint8_t __pad0398[0x8]; // 0x398
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecBaseVelocity; // 0x3a0
int32_t m_nPushEnumCount; // 0x3ac
CCollisionProperty* m_pCollision; // 0x3b0
// MNetworkEnable
CHandle< CBaseEntity > m_hEffectEntity; // 0x3b8
// MNetworkEnable
// MNetworkPriority "32"
CHandle< CBaseEntity > m_hOwnerEntity; // 0x3bc
// MNetworkEnable
// MNetworkChangeCallback "OnEffectsChanged"
uint32_t m_fEffects; // 0x3c0
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hGroundEntity; // 0x3c4
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "4"
// MNetworkEncodeFlags
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFriction; // 0x3c8
// MNetworkEnable
// MNetworkEncoder
float m_flElasticity; // 0x3cc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flGravityScale; // 0x3d0
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flTimeScale; // 0x3d4
// MNetworkEnable
// MNetworkUserGroup "Water"
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
float m_flWaterLevel; // 0x3d8
// MNetworkEnable
bool m_bSimulatedEveryTick; // 0x3dc
// MNetworkEnable
bool m_bAnimatedEveryTick; // 0x3dd
bool m_bDisableLowViolence; // 0x3de
uint8_t m_nWaterType; // 0x3df
int32_t m_iEFlags; // 0x3e0
private:
[[maybe_unused]] uint8_t __pad03e4[0x4]; // 0x3e4
public:
CEntityIOOutput m_OnUser1; // 0x3e8
CEntityIOOutput m_OnUser2; // 0x410
CEntityIOOutput m_OnUser3; // 0x438
CEntityIOOutput m_OnUser4; // 0x460
int32_t m_iInitialTeamNum; // 0x488
// MNetworkEnable
GameTime_t m_flNavIgnoreUntilTime; // 0x48c
QAngle m_vecAngVelocity; // 0x490
bool m_bNetworkQuantizeOriginAndAngles; // 0x49c
bool m_bLagCompensate; // 0x49d
private:
[[maybe_unused]] uint8_t __pad049e[0x2]; // 0x49e
public:
float m_flOverriddenFriction; // 0x4a0
CHandle< CBaseEntity > m_pBlocker; // 0x4a4
float m_flLocalTime; // 0x4a8
float m_flVPhysicsUpdateLocalTime; // 0x4ac
static Relationship_t** &Get_sm_DefaultRelationship(){return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[0]->m_instance);};
static bool &Get_sm_bAccurateTriggerBboxChecks(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[1]->m_instance);};
static bool &Get_sm_bDisableTouchFuncs(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[2]->m_instance);};
static bool &Get_m_bAllowPrecache(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[3]->m_instance);};
static bool &Get_s_bAbsQueriesValid(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[4]->m_instance);};
static bool &Get_s_bPreventingSetAnimRunAnimEvents(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[5]->m_instance);};
static int32_t &Get_m_nPredictionRandomSeed(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[6]->m_instance);};
static int32_t &Get_m_nPredictionRandomSeedServer(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[7]->m_instance);};
static CBasePlayerController* &Get_m_pPredictionPlayerController(){return *reinterpret_cast<CBasePlayerController**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[8]->m_instance);};
static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[9]->m_instance);};
};
// Alignment: 0
// Size: 0x4b0
class CServerOnlyEntity : public CBaseEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CServerOnlyPointEntity : public CServerOnlyEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CLogicalEntity : public CServerOnlyEntity
{
public:
// No members available
};
// Alignment: 17
// Size: 0x6e8
class CColorCorrection : public CBaseEntity
{
public:
// MNetworkEnable
float m_flFadeInDuration; // 0x4b0
// MNetworkEnable
float m_flFadeOutDuration; // 0x4b4
float m_flStartFadeInWeight; // 0x4b8
float m_flStartFadeOutWeight; // 0x4bc
GameTime_t m_flTimeStartFadeIn; // 0x4c0
GameTime_t m_flTimeStartFadeOut; // 0x4c4
// MNetworkEnable
float m_flMaxWeight; // 0x4c8
bool m_bStartDisabled; // 0x4cc
// MNetworkEnable
bool m_bEnabled; // 0x4cd
// MNetworkEnable
bool m_bMaster; // 0x4ce
// MNetworkEnable
bool m_bClientSide; // 0x4cf
// MNetworkEnable
bool m_bExclusive; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1
public:
// MNetworkEnable
float m_MinFalloff; // 0x4d4
// MNetworkEnable
float m_MaxFalloff; // 0x4d8
// MNetworkEnable
float m_flCurWeight; // 0x4dc
// MNetworkEnable
char m_netlookupFilename[512]; // 0x4e0
CUtlSymbolLarge m_lookupFilename; // 0x6e0
};
// Alignment: 11
// Size: 0x4e8
class CEntityFlame : public CBaseEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hEntAttached; // 0x4b0
// MNetworkEnable
bool m_bCheapEffect; // 0x4b4
private:
[[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5
public:
float m_flSize; // 0x4b8
bool m_bUseHitboxes; // 0x4bc
private:
[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
public:
int32_t m_iNumHitboxFires; // 0x4c0
float m_flHitboxFireScale; // 0x4c4
GameTime_t m_flLifetime; // 0x4c8
CHandle< CBaseEntity > m_hAttacker; // 0x4cc
int32_t m_iDangerSound; // 0x4d0
float m_flDirectDamagePerSecond; // 0x4d4
int32_t m_iCustomDamageType; // 0x4d8
};
// Alignment: 3
// Size: 0x508
class CBaseFilter : public CLogicalEntity
{
public:
bool m_bNegated; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
public:
CEntityIOOutput m_OnPass; // 0x4b8
CEntityIOOutput m_OnFail; // 0x4e0
};
// Alignment: 4
// Size: 0x590
class CFilterMultiple : public CBaseFilter
{
public:
filter_t m_nFilterType; // 0x508
private:
[[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c
public:
CUtlSymbolLarge m_iFilterName[10]; // 0x510
CHandle< CBaseEntity > m_hFilter[10]; // 0x560
int32_t m_nFilterCount; // 0x588
};
// Alignment: 1
// Size: 0x510
class CFilterProximity : public CBaseFilter
{
public:
float m_flRadius; // 0x508
};
// Alignment: 0
// Size: 0x508
class CFilterLOS : public CBaseFilter
{
public:
// No members available
};
// Alignment: 1
// Size: 0x510
class CFilterClass : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterClass; // 0x508
};
// Alignment: 4
// Size: 0x4c0
class CBaseFire : public CBaseEntity
{
public:
// MNetworkEnable
float m_flScale; // 0x4b0
// MNetworkEnable
float m_flStartScale; // 0x4b4
// MNetworkEnable
float m_flScaleTime; // 0x4b8
// MNetworkEnable
uint32_t m_nFlags; // 0x4bc
};
// Alignment: 2
// Size: 0x4c8
class CFireSmoke : public CBaseFire
{
public:
// MNetworkEnable
int32_t m_nFlameModelIndex; // 0x4c0
// MNetworkEnable
int32_t m_nFlameFromAboveModelIndex; // 0x4c4
};
// Alignment: 7
// Size: 0x508
class CFishPool : public CBaseEntity
{
public:
int32_t m_fishCount; // 0x4c0
float m_maxRange; // 0x4c4
float m_swimDepth; // 0x4c8
float m_waterLevel; // 0x4cc
bool m_isDormant; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1
public:
CUtlVector< CHandle< CFish > > m_fishes; // 0x4d8
CountdownTimer m_visTimer; // 0x4f0
};
// Alignment: 0
// Size: 0x840
class CInfoData : public CServerOnlyEntity
{
public:
// No members available
};
// Alignment: 3
// Size: 0x20
struct locksound_t
{
public:
CUtlSymbolLarge sLockedSound; // 0x8
CUtlSymbolLarge sUnlockedSound; // 0x10
GameTime_t flwaitSound; // 0x18
};
// Alignment: 4
// Size: 0x520
class CLogicBranch : public CLogicalEntity
{
public:
bool m_bInValue; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
public:
CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4b8
CEntityIOOutput m_OnTrue; // 0x4d0
CEntityIOOutput m_OnFalse; // 0x4f8
};
// Alignment: 7
// Size: 0x540
class CLogicDistanceCheck : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszEntityA; // 0x4b0
CUtlSymbolLarge m_iszEntityB; // 0x4b8
float m_flZone1Distance; // 0x4c0
float m_flZone2Distance; // 0x4c4
CEntityIOOutput m_InZone1; // 0x4c8
CEntityIOOutput m_InZone2; // 0x4f0
CEntityIOOutput m_InZone3; // 0x518
};
// Alignment: 3
// Size: 0x14
class VelocitySampler
{
public:
Vector m_prevSample; // 0x0
GameTime_t m_fPrevSampleTime; // 0xc
float m_fIdealSampleRate; // 0x10
};
// Alignment: 3
// Size: 0x20
class SimpleConstraintSoundProfile
{
public:
SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8
float m_keyPoints[2]; // 0xc
float m_reversalSoundThresholds[3]; // 0x14
};
// Alignment: 8
// Size: 0x88
class ConstraintSoundInfo
{
public:
VelocitySampler m_vSampler; // 0x8
private:
[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
public:
SimpleConstraintSoundProfile m_soundProfile; // 0x20
Vector m_forwardAxis; // 0x40
private:
[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
public:
CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50
CUtlSymbolLarge m_iszTravelSoundBack; // 0x58
private:
[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
public:
CUtlSymbolLarge m_iszReversalSounds[3]; // 0x68
bool m_bPlayTravelSound; // 0x80
bool m_bPlayReversalSound; // 0x81
};
// Alignment: 5
// Size: 0x20
class CSmoothFunc
{
public:
float m_flSmoothAmplitude; // 0x8
float m_flSmoothBias; // 0xc
float m_flSmoothDuration; // 0x10
float m_flSmoothRemainingTime; // 0x14
int32_t m_nSmoothDir; // 0x18
};
// Alignment: 1
// Size: 0x10
struct magnetted_objects_t
{
public:
CHandle< CBaseEntity > hEntity; // 0x8
};
// Alignment: 3
// Size: 0x4c8
class CPointPrefab : public CServerOnlyPointEntity
{
public:
CUtlSymbolLarge m_targetMapName; // 0x4b0
CUtlSymbolLarge m_forceWorldGroupID; // 0x4b8
bool m_fixupNames; // 0x4c0
};
// Alignment: 2
// Size: 0x4b8
class CSkyboxReference : public CBaseEntity
{
public:
WorldGroupId_t m_worldGroupId; // 0x4b0
CHandle< CSkyCamera > m_hSkyCamera; // 0x4b4
};
// Alignment: 25
// Size: 0x68
struct fogparams_t
{
public:
// MNetworkEnable
// MNetworkEncoder
Vector dirPrimary; // 0x8
// MNetworkEnable
Color colorPrimary; // 0x14
// MNetworkEnable
Color colorSecondary; // 0x18
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo; // 0x1c
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo; // 0x20
// MNetworkEnable
float start; // 0x24
// MNetworkEnable
float end; // 0x28
// MNetworkEnable
// MNetworkUserGroup "FogController"
float farz; // 0x2c
// MNetworkEnable
float maxdensity; // 0x30
// MNetworkEnable
float exponent; // 0x34
// MNetworkEnable
float HDRColorScale; // 0x38
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactor; // 0x3c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo; // 0x40
// MNetworkEnable
// MNetworkUserGroup "FogController"
float startLerpTo; // 0x44
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo; // 0x48
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo; // 0x4c
// MNetworkEnable
// MNetworkUserGroup "FogController"
GameTime_t lerptime; // 0x50
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration; // 0x54
// MNetworkEnable
// MNetworkUserGroup "FogController"
float blendtobackground; // 0x58
// MNetworkEnable
// MNetworkUserGroup "FogController"
float scattering; // 0x5c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float locallightscale; // 0x60
// MNetworkEnable
bool enable; // 0x64
// MNetworkEnable
bool blend; // 0x65
// MNetworkEnable
bool m_bNoReflectionFog; // 0x66
bool m_bPadding; // 0x67
};
// Alignment: 12
// Size: 0x34
class CSound
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
int32_t m_iVolume; // 0x8
float m_flOcclusionScale; // 0xc
int32_t m_iType; // 0x10
int32_t m_iNextAudible; // 0x14
GameTime_t m_flExpireTime; // 0x18
int16_t m_iNext; // 0x1c
bool m_bNoExpirationTime; // 0x1e
private:
[[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f
public:
int32_t m_ownerChannelIndex; // 0x20
Vector m_vecOrigin; // 0x24
bool m_bHasOwner; // 0x30
};
// Alignment: 11
// Size: 0x548
class CEnvSoundscape : public CServerOnlyEntity
{
public:
CEntityIOOutput m_OnPlay; // 0x4b0
float m_flRadius; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
public:
CUtlSymbolLarge m_soundscapeName; // 0x4e0
CUtlSymbolLarge m_soundEventName; // 0x4e8
bool m_bOverrideWithEvent; // 0x4f0
private:
[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
public:
int32_t m_soundscapeIndex; // 0x4f4
int32_t m_soundscapeEntityListId; // 0x4f8
uint32_t m_soundEventHash; // 0x4fc
CUtlSymbolLarge m_positionNames[8]; // 0x500
CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x540
bool m_bDisabled; // 0x544
};
// Alignment: 1
// Size: 0x550
class CEnvSoundscapeProxy : public CEnvSoundscape
{
public:
CUtlSymbolLarge m_MainSoundscapeName; // 0x548
};
// Alignment: 0
// Size: 0x548
class CEnvSoundscapeTriggerable : public CEnvSoundscape
{
public:
// No members available
};
// Alignment: 27
// Size: 0x560
class CTriggerCamera : public CBaseEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x4b0
CHandle< CBaseEntity > m_hTarget; // 0x4b4
CBaseEntity* m_pPath; // 0x4b8
CUtlSymbolLarge m_sPath; // 0x4c0
float m_flWait; // 0x4c8
GameTime_t m_flReturnTime; // 0x4cc
GameTime_t m_flStopTime; // 0x4d0
float m_moveDistance; // 0x4d4
float m_targetSpeed; // 0x4d8
float m_initialSpeed; // 0x4dc
float m_acceleration; // 0x4e0
float m_deceleration; // 0x4e4
int32_t m_state; // 0x4e8
Vector m_vecMoveDir; // 0x4ec
float m_fov; // 0x4f8
float m_fovSpeed; // 0x4fc
CUtlSymbolLarge m_iszTargetAttachment; // 0x500
AttachmentHandle_t m_iAttachmentIndex; // 0x508
bool m_bSnapToGoal; // 0x509
bool m_bInterpolatePosition; // 0x50a
private:
[[maybe_unused]] uint8_t __pad050b[0x1]; // 0x50b
public:
Vector m_vStartPos; // 0x50c
Vector m_vEndPos; // 0x518
GameTime_t m_flInterpStartTime; // 0x524
uint64_t m_nPlayerButtons; // 0x528
bool m_bOldTakesDamage; // 0x530
private:
[[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531
public:
TakeDamageFlags_t m_nOldTakeDamageFlags; // 0x534
CEntityIOOutput m_OnEndFollow; // 0x538
static float &Get_kflPosInterpTime(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTriggerCamera")->m_static_fields[0]->m_instance);};
};
// Alignment: 1
// Size: 0x4
struct ParticleIndex_t
{
public:
int32_t m_Value; // 0x0
};
// Alignment: 2
// Size: 0x10
class CNavLinkAnimgraphVar
{
public:
// MPropertyFriendlyName "Animgraph Variable"
// MPropertyDescription "Animgraph variable to use for animation for this movement."
CUtlString m_strAnimgraphVar; // 0x0
// MPropertyFriendlyName "Alignment Degrees"
// MPropertyDescription "Amount of angular slack the animation has when aligning to the navlink. 0 indicates that it must be strictly aligned."
uint32_t m_unAlignmentDegrees; // 0x8
};
// Alignment: 3
// Size: 0x20
class CNavLinkMovementVData
{
public:
// MPropertyFriendlyName "Is Interpolated"
// MPropertyDescription "Indicates that the animation has a segment that's interpolated. In general using this on navlinks that traverse +/- 50% of the recommended distance should look okay."
bool m_bIsInterpolated; // 0x0
// MPropertyFriendlyName "Recommended Distance"
// MPropertyDescription "Recommended distance this movement traverses"
uint32_t m_unRecommendedDistance; // 0x4
// MPropertyFriendlyName "Animgraph Variables"
// MPropertyDescription "List of animgraph variables to use when moving through this navlink. Can include multiple, with different amounts of angular slack. The most permissive animgraph variable that exists on the entity's animgraph will be used,"
// MPropertyAutoExpandSelf
CUtlVector< CNavLinkAnimgraphVar > m_vecAnimgraphVars; // 0x8
};
// Alignment: 0
// Size: 0xd8
class CNavVolumeMarkupVolume : public CNavVolume
{
public:
// No members available
};
// Alignment: 0
// Size: 0x98
class CNavVolumeCalculatedVector : public CNavVolume
{
public:
// No members available
};
// Alignment: 2
// Size: 0xb8
class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector
{
public:
Vector m_vStartPos; // 0xa0
float m_flSearchDist; // 0xac
};
// Alignment: 8
// Size: 0x30
struct VPhysicsCollisionAttribute_t
{
public:
// MNetworkEnable
uint64_t m_nInteractsAs; // 0x8
// MNetworkEnable
uint64_t m_nInteractsWith; // 0x10
// MNetworkEnable
uint64_t m_nInteractsExclude; // 0x18
// MNetworkEnable
uint32_t m_nEntityId; // 0x20
// MNetworkEnable
uint32_t m_nOwnerId; // 0x24
// MNetworkEnable
uint16_t m_nHierarchyId; // 0x28
// MNetworkEnable
uint8_t m_nCollisionGroup; // 0x2a
// MNetworkEnable
uint8_t m_nCollisionFunctionMask; // 0x2b
};
// Alignment: 17
// Size: 0xb0
class CCollisionProperty
{
public:
// MNetworkEnable
// MNetworkChangeCallback "CollisionAttributeChanged"
VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMins; // 0x40
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMaxs; // 0x4c
private:
[[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58
public:
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidFlags"
uint8_t m_usSolidFlags; // 0x5a
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidType"
SolidType_t m_nSolidType; // 0x5b
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
uint8_t m_triggerBloat; // 0x5c
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
SurroundingBoundsType_t m_nSurroundType; // 0x5d
// MNetworkEnable
uint8_t m_CollisionGroup; // 0x5e
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateEnablePhysics"
uint8_t m_nEnablePhysics; // 0x5f
float m_flBoundingRadius; // 0x60
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMins; // 0x64
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMaxs; // 0x70
Vector m_vecSurroundingMaxs; // 0x7c
Vector m_vecSurroundingMins; // 0x88
// MNetworkEnable
Vector m_vCapsuleCenter1; // 0x94
// MNetworkEnable
Vector m_vCapsuleCenter2; // 0xa0
// MNetworkEnable
float m_flCapsuleRadius; // 0xac
};
// Alignment: 21
// Size: 0x70
class CEffectData
{
public:
// MNetworkEnable
// MNetworkEncoder
Vector m_vOrigin; // 0x8
// MNetworkEnable
// MNetworkEncoder
Vector m_vStart; // 0x14
// MNetworkEnable
// MNetworkEncoder
Vector m_vNormal; // 0x20
// MNetworkEnable
// MNetworkEncoder
QAngle m_vAngles; // 0x2c
// MNetworkEnable
CEntityHandle m_hEntity; // 0x38
// MNetworkEnable
CEntityHandle m_hOtherEntity; // 0x3c
// MNetworkEnable
float m_flScale; // 0x40
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flMagnitude; // 0x44
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flRadius; // 0x48
// MNetworkEnable
CUtlStringToken m_nSurfaceProp; // 0x4c
// MNetworkEnable
CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
// MNetworkEnable
uint32_t m_nDamageType; // 0x58
// MNetworkEnable
uint8_t m_nPenetrate; // 0x5c
private:
[[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d
public:
// MNetworkEnable
uint16_t m_nMaterial; // 0x5e
// MNetworkEnable
uint16_t m_nHitBox; // 0x60
// MNetworkEnable
uint8_t m_nColor; // 0x62
// MNetworkEnable
uint8_t m_fFlags; // 0x63
// MNetworkEnable
AttachmentHandle_t m_nAttachmentIndex; // 0x64
private:
[[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65
public:
// MNetworkEnable
CUtlStringToken m_nAttachmentName; // 0x68
// MNetworkEnable
uint16_t m_iEffectName; // 0x6c
// MNetworkEnable
uint8_t m_nExplosionType; // 0x6e
};
// Alignment: 2
// Size: 0x4b8
class CEnvDetailController : public CBaseEntity
{
public:
// MNetworkEnable
float m_flFadeStartDist; // 0x4b0
// MNetworkEnable
float m_flFadeEndDist; // 0x4b4
};
// Alignment: 31
// Size: 0x258
class CEnvWindShared
{
public:
// MNetworkEnable
GameTime_t m_flStartTime; // 0x8
// MNetworkEnable
uint32_t m_iWindSeed; // 0xc
// MNetworkEnable
uint16_t m_iMinWind; // 0x10
// MNetworkEnable
uint16_t m_iMaxWind; // 0x12
// MNetworkEnable
int32_t m_windRadius; // 0x14
// MNetworkEnable
uint16_t m_iMinGust; // 0x18
// MNetworkEnable
uint16_t m_iMaxGust; // 0x1a
// MNetworkEnable
float m_flMinGustDelay; // 0x1c
// MNetworkEnable
float m_flMaxGustDelay; // 0x20
// MNetworkEnable
float m_flGustDuration; // 0x24
// MNetworkEnable
uint16_t m_iGustDirChange; // 0x28
private:
[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
public:
// MNetworkEnable
// MNetworkEncoder
Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
uint16_t m_iInitialWindDir; // 0x68
private:
[[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a
public:
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
CEntityIOOutput m_OnGustStart; // 0x70
CEntityIOOutput m_OnGustEnd; // 0x98
GameTime_t m_flVariationTime; // 0xc0
GameTime_t m_flSwayTime; // 0xc4
GameTime_t m_flSimTime; // 0xc8
GameTime_t m_flSwitchTime; // 0xcc
float m_flAveWindSpeed; // 0xd0
bool m_bGusting; // 0xd4
private:
[[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5
public:
float m_flWindAngleVariation; // 0xd8
float m_flWindSpeedVariation; // 0xdc
CEntityIndex m_iEntIndex; // 0xe0
};
// Alignment: 2
// Size: 0x8
struct CEnvWindShared__WindAveEvent_t
{
public:
float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
};
// Alignment: 2
// Size: 0x8
struct CEnvWindShared__WindVariationEvent_t
{
public:
float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
};
// Alignment: 0
// Size: 0x4b0
class CInfoLadderDismount : public CBaseEntity
{
public:
// No members available
};
// Alignment: 13
// Size: 0x60
struct shard_model_desc_t
{
public:
// MNetworkEnable
int32_t m_nModelID; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10
// MNetworkEnable
ShardSolid_t m_solid; // 0x18
// MNetworkEnable
ShatterPanelMode m_ShatterPanelMode; // 0x19
private:
[[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a
public:
// MNetworkEnable
Vector2D m_vecPanelSize; // 0x1c
// MNetworkEnable
Vector2D m_vecStressPositionA; // 0x24
// MNetworkEnable
Vector2D m_vecStressPositionB; // 0x2c
private:
[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
public:
// MNetworkEnable
CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38
// MNetworkEnable
float m_flGlassHalfThickness; // 0x50
// MNetworkEnable
bool m_bHasParent; // 0x54
// MNetworkEnable
bool m_bParentFrozen; // 0x55
private:
[[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56
public:
// MNetworkEnable
CUtlStringToken m_SurfacePropStringToken; // 0x58
// MNetworkEnable
CUtlStringToken m_LightGroup; // 0x5c
};
// Alignment: 30
// Size: 0xc0
class CShatterGlassShard
{
public:
uint32_t m_hShardHandle; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CUtlVector< Vector2D > m_vecPanelVertices; // 0x10
Vector2D m_vLocalPanelSpaceOrigin; // 0x28
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x30
CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x38
CHandle< CFuncShatterglass > m_hParentPanel; // 0x3c
uint32_t m_hParentShard; // 0x40
ShatterGlassStressType m_ShatterStressType; // 0x44
private:
[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
public:
Vector m_vecStressVelocity; // 0x48
bool m_bCreatedModel; // 0x54
private:
[[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55
public:
float m_flLongestEdge; // 0x58
float m_flShortestEdge; // 0x5c
float m_flLongestAcross; // 0x60
float m_flShortestAcross; // 0x64
float m_flSumOfAllEdges; // 0x68
float m_flArea; // 0x6c
OnFrame m_nOnFrameEdge; // 0x70
private:
[[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71
public:
int32_t m_nParentPanelsNthShard; // 0x74
int32_t m_nSubShardGeneration; // 0x78
Vector2D m_vecAverageVertPosition; // 0x7c
bool m_bAverageVertPositionIsValid; // 0x84
private:
[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
public:
Vector2D m_vecPanelSpaceStressPositionA; // 0x88
Vector2D m_vecPanelSpaceStressPositionB; // 0x90
bool m_bStressPositionAIsValid; // 0x98
bool m_bStressPositionBIsValid; // 0x99
bool m_bFlaggedForRemoval; // 0x9a
private:
[[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b
public:
GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x9c
bool m_bShatterRateLimited; // 0xa0
private:
[[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1
public:
CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4
CUtlVector< uint32 > m_vecNeighbors; // 0xa8
};
// Alignment: 0
// Size: 0x4b0
class CGameRulesProxy : public CBaseEntity
{
public:
// No members available
};
// Alignment: 2
// Size: 0x90
class CGameRules
{
public:
char m_szQuestName[128]; // 0x8
int32_t m_nQuestPhase; // 0x88
};
// Alignment: 11
// Size: 0x58
class CGlowProperty
{
public:
Vector m_fGlowColor; // 0x8
private:
[[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14
public:
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
int32_t m_iGlowType; // 0x30
// MNetworkEnable
int32_t m_iGlowTeam; // 0x34
// MNetworkEnable
int32_t m_nGlowRange; // 0x38
// MNetworkEnable
int32_t m_nGlowRangeMin; // 0x3c
// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
Color m_glowColorOverride; // 0x40
// MNetworkEnable
bool m_bFlashing; // 0x44
private:
[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
public:
// MNetworkEnable
float m_flGlowTime; // 0x48
// MNetworkEnable
float m_flGlowStartTime; // 0x4c
// MNetworkEnable
bool m_bEligibleForScreenHighlight; // 0x50
bool m_bGlowing; // 0x51
};
// Alignment: 0
// Size: 0x8
class IVehicle
{
public:
uint8_t __pad0000[0x8]; // Autoaligned
};
// Alignment: 0
// Size: 0x90
class CMultiplayRules : public CGameRules
{
public:
// No members available
};
// Alignment: 6
// Size: 0x90
struct sky3dparams_t
{
public:
// MNetworkEnable
int16_t scale; // 0x8
private:
[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
public:
// MNetworkEnable
// MNetworkEncoder
Vector origin; // 0xc
// MNetworkEnable
bool bClip3DSkyBoxNearToWorldFar; // 0x18
private:
[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
public:
// MNetworkEnable
float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
// MNetworkEnable
fogparams_t fog; // 0x20
// MNetworkEnable
WorldGroupId_t m_nWorldGroupID; // 0x88
};
// Alignment: 17
// Size: 0x180
class CPlayer_CameraServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
uint32_t m_iFOV; // 0x40
// MNetworkEnable
uint32_t m_iFOVStart; // 0x44
// MNetworkEnable
GameTime_t m_flFOVTime; // 0x48
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFOVRate; // 0x4c
// MNetworkEnable
// MNetworkEncoder
QAngle m_vecCsViewPunchAngle; // 0x50
// MNetworkEnable
GameTick_t m_nCsViewPunchAngleTick; // 0x5c
// MNetworkEnable
float m_flCsViewPunchAngleTickRatio; // 0x60
// MNetworkEnable
CHandle< CBaseEntity > m_hZoomOwner; // 0x64
// MNetworkEnable
fogplayerparams_t m_PlayerFog; // 0x68
// MNetworkEnable
CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0xa8
// MNetworkEnable
CHandle< CBaseEntity > m_hViewEntity; // 0xac
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
CHandle< CTonemapController2 > m_hTonemapController; // 0xb0
private:
[[maybe_unused]] uint8_t __pad00b4[0x4]; // 0xb4
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
audioparams_t m_audio; // 0xb8
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x130
float m_flOldPlayerZ; // 0x148
float m_flOldPlayerViewOffsetZ; // 0x14c
private:
[[maybe_unused]] uint8_t __pad0150[0x18]; // 0x150
public:
CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x168
};
// Alignment: 4
// Size: 0x550
class CSkyCamera : public CBaseEntity
{
public:
// MNetworkEnable
sky3dparams_t m_skyboxData; // 0x4b0
// MNetworkEnable
CUtlStringToken m_skyboxSlotToken; // 0x540
bool m_bUseAngles; // 0x544
private:
[[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545
public:
CSkyCamera* m_pNext; // 0x548
};
// Alignment: 0
// Size: 0x8
class IRagdoll
{
public:
uint8_t __pad0000[0x8]; // Autoaligned
};
// Alignment: 3
// Size: 0x28
struct ragdollelement_t
{
public:
Vector originParentSpace; // 0x0
int32_t parentIndex; // 0x20
float m_flRadius; // 0x24
};
// Alignment: 4
// Size: 0x38
struct ragdoll_t
{
public:
CUtlVector< ragdollelement_t > list; // 0x0
CUtlVector< int32 > boneIndex; // 0x18
bool allowStretch; // 0x30
bool unused; // 0x31
};
// Alignment: 2
// Size: 0x48
struct PhysicsRagdollPose_t
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
// MNetworkEnable
// MNetworkChangeCallback "OnTransformChanged"
CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x30
};
// Alignment: 17
// Size: 0x60
class CSceneEventInfo
{
public:
int32_t m_iLayer; // 0x0
int32_t m_iPriority; // 0x4
HSequence m_hSequence; // 0x8
float m_flWeight; // 0xc
bool m_bIsMoving; // 0x10
bool m_bHasArrived; // 0x11
private:
[[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12
public:
float m_flInitialYaw; // 0x14
float m_flTargetYaw; // 0x18
float m_flFacingYaw; // 0x1c
int32_t m_nType; // 0x20
GameTime_t m_flNext; // 0x24
bool m_bIsGesture; // 0x28
bool m_bShouldRemove; // 0x29
private:
[[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a
public:
CHandle< CBaseEntity > m_hTarget; // 0x54
uint32_t m_nSceneEventId; // 0x58
bool m_bClientSide; // 0x5c
bool m_bStarted; // 0x5d
};
// Alignment: 6
// Size: 0x40
struct lerpdata_t
{
public:
CHandle< CBaseEntity > m_hEnt; // 0x0
MoveType_t m_MoveType; // 0x4
private:
[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
public:
GameTime_t m_flStartTime; // 0x8
Vector m_vecStartOrigin; // 0xc
private:
[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
public:
Quaternion m_qStartRot; // 0x20
ParticleIndex_t m_nFXIndex; // 0x30
};
// Alignment: 1
// Size: 0x1
struct AmmoIndex_t
{
public:
int8_t m_Value; // 0x0
};
// Alignment: 0
// Size: 0x28
class CEntitySubclassVDataBase
{
public:
uint8_t __pad0000[0x28]; // Autoaligned
};
// Alignment: 4
// Size: 0x20
struct thinkfunc_t
{
public:
HSCRIPT m_hFn; // 0x8
CUtlStringToken m_nContext; // 0x10
GameTick_t m_nNextThinkTick; // 0x14
GameTick_t m_nLastThinkTick; // 0x18
};
// Alignment: 2
// Size: 0x10
struct RagdollCreationParams_t
{
public:
Vector m_vForce; // 0x0
int32_t m_nForceBone; // 0xc
};
// Alignment: 6
// Size: 0x14
struct hudtextparms_t
{
public:
Color color1; // 0x0
Color color2; // 0x4
uint8_t effect; // 0x8
uint8_t channel; // 0x9
private:
[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
public:
float x; // 0xc
float y; // 0x10
};
// Alignment: 2
// Size: 0x8
class CSimpleSimTimer
{
public:
GameTime_t m_next; // 0x0
WorldGroupId_t m_nWorldGroupId; // 0x4
};
// Alignment: 1
// Size: 0xc
class CSimTimer : public CSimpleSimTimer
{
public:
float m_interval; // 0x8
};
// Alignment: 2
// Size: 0x10
class CRandSimTimer : public CSimpleSimTimer
{
public:
float m_minInterval; // 0x8
float m_maxInterval; // 0xc
};
// Alignment: 1
// Size: 0xc
class CStopwatchBase : public CSimpleSimTimer
{
public:
bool m_fIsRunning; // 0x8
};
// Alignment: 0
// Size: 0xc
class CSimpleStopwatch : public CStopwatchBase
{
public:
// No members available
};
// Alignment: 1
// Size: 0x10
class CStopwatch : public CStopwatchBase
{
public:
float m_interval; // 0xc
};
// Alignment: 2
// Size: 0x14
class CRandStopwatch : public CStopwatchBase
{
public:
float m_minInterval; // 0xc
float m_maxInterval; // 0x10
};
// Alignment: 1
// Size: 0x98
class CSingleplayRules : public CGameRules
{
public:
bool m_bSinglePlayerGameEnding; // 0x90
};
// Alignment: 9
// Size: 0x548
class CSoundOpvarSetPointBase : public CBaseEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
CEntityHandle m_hSource; // 0x4b4
private:
[[maybe_unused]] uint8_t __pad04b8[0x8]; // 0x4b8
public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c8[0x50]; // 0x4c8
public:
Vector m_vLastPosition; // 0x518
private:
[[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524
public:
// MNetworkEnable
CUtlSymbolLarge m_iszStackName; // 0x528
// MNetworkEnable
CUtlSymbolLarge m_iszOperatorName; // 0x530
// MNetworkEnable
CUtlSymbolLarge m_iszOpvarName; // 0x538
// MNetworkEnable
int32_t m_iOpvarIndex; // 0x540
// MNetworkEnable
bool m_bUseAutoCompare; // 0x544
};
// Alignment: 21
// Size: 0x648
class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase
{
public:
CEntityIOOutput m_OnEnter; // 0x548
CEntityIOOutput m_OnExit; // 0x570
bool m_bAutoDisable; // 0x598
private:
[[maybe_unused]] uint8_t __pad0599[0x43]; // 0x599
public:
float m_flDistanceMin; // 0x5dc
float m_flDistanceMax; // 0x5e0
float m_flDistanceMapMin; // 0x5e4
float m_flDistanceMapMax; // 0x5e8
float m_flOcclusionRadius; // 0x5ec
float m_flOcclusionMin; // 0x5f0
float m_flOcclusionMax; // 0x5f4
float m_flValSetOnDisable; // 0x5f8
bool m_bSetValueOnDisable; // 0x5fc
private:
[[maybe_unused]] uint8_t __pad05fd[0x3]; // 0x5fd
public:
int32_t m_nSimulationMode; // 0x600
int32_t m_nVisibilitySamples; // 0x604
Vector m_vDynamicProxyPoint; // 0x608
float m_flDynamicMaximumOcclusion; // 0x614
CEntityHandle m_hDynamicEntity; // 0x618
private:
[[maybe_unused]] uint8_t __pad061c[0x4]; // 0x61c
public:
CUtlSymbolLarge m_iszDynamicEntityName; // 0x620
float m_flPathingDistanceNormFactor; // 0x628
Vector m_vPathingSourcePos; // 0x62c
Vector m_vPathingListenerPos; // 0x638
};
// Alignment: 9
// Size: 0x6b0
class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity
{
public:
Vector m_vDistanceInnerMins; // 0x648
Vector m_vDistanceInnerMaxs; // 0x654
Vector m_vDistanceOuterMins; // 0x660
Vector m_vDistanceOuterMaxs; // 0x66c
int32_t m_nAABBDirection; // 0x678
Vector m_vInnerMins; // 0x67c
Vector m_vInnerMaxs; // 0x688
Vector m_vOuterMins; // 0x694
Vector m_vOuterMaxs; // 0x6a0
};
// Alignment: 0
// Size: 0x6b0
class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity
{
public:
// No members available
};
// Alignment: 3
// Size: 0x670
class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity
{
public:
float m_flDistMinSqr; // 0x660
float m_flDistMaxSqr; // 0x664
CUtlSymbolLarge m_iszPathCornerEntityName; // 0x668
};
// Alignment: 8
// Size: 0x588
class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase
{
public:
Vector m_vMins; // 0x548
Vector m_vMaxs; // 0x554
Vector m_vDistanceMins; // 0x560
Vector m_vDistanceMaxs; // 0x56c
float m_flWindMin; // 0x578
float m_flWindMax; // 0x57c
float m_flWindMapMin; // 0x580
float m_flWindMapMax; // 0x584
};
// Alignment: 16
// Size: 0xa0
class CTakeDamageInfo
{
public:
Vector m_vecDamageForce; // 0x8
Vector m_vecDamagePosition; // 0x14
Vector m_vecReportedPosition; // 0x20
Vector m_vecDamageDirection; // 0x2c
CHandle< CBaseEntity > m_hInflictor; // 0x38
CHandle< CBaseEntity > m_hAttacker; // 0x3c
CHandle< CBaseEntity > m_hAbility; // 0x40
float m_flDamage; // 0x44
int32_t m_bitsDamageType; // 0x48
int32_t m_iDamageCustom; // 0x4c
AmmoIndex_t m_iAmmoType; // 0x50
private:
[[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51
public:
float m_flOriginalDamage; // 0x60
private:
[[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64
public:
TakeDamageFlags_t m_nDamageFlags; // 0x70
int32_t m_nNumObjectsPenetrated; // 0x74
HSCRIPT m_hScriptInstance; // 0x78
private:
[[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80
public:
bool m_bInTakeDamageFlow; // 0x98
static CTakeDamageInfo &Get_EmptyInfo(){return *reinterpret_cast<CTakeDamageInfo*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);};
};
// Alignment: 2
// Size: 0x8
class CTakeDamageResult
{
public:
int32_t m_nHealthLost; // 0x0
int32_t m_nDamageTaken; // 0x4
};
// Alignment: 4
// Size: 0xb8
struct SummaryTakeDamageInfo_t
{
public:
int32_t nSummarisedCount; // 0x0
CTakeDamageInfo info; // 0x8
CTakeDamageResult result; // 0xa8
CHandle< CBaseEntity > hTarget; // 0xb0
};
// Alignment: 1
// Size: 0x20
class CTakeDamageSummaryScopeGuard
{
public:
CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x8
static SummaryTakeDamageInfo_t &Get_EmptySummary(){return *reinterpret_cast<SummaryTakeDamageInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageSummaryScopeGuard")->m_static_fields[0]->m_instance);};
};
// Alignment: 0
// Size: 0x90
class CTeamplayRules : public CMultiplayRules
{
public:
// No members available
};
// Alignment: 2
// Size: 0x60
class CAttributeList
{
public:
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< CEconItemAttribute >"
CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x8
CAttributeManager* m_pManager; // 0x58
};
// Alignment: 5
// Size: 0x48
class CEconItemAttribute
{
public:
// MNetworkEnable
uint16_t m_iAttributeDefinitionIndex; // 0x30
private:
[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
public:
// MNetworkEnable
// MNetworkAlias "m_iRawValue32"
float m_flValue; // 0x34
// MNetworkEnable
float m_flInitialValue; // 0x38
// MNetworkEnable
int32_t m_nRefundableCurrency; // 0x3c
// MNetworkEnable
bool m_bSetBonus; // 0x40
};
// Alignment: 0
// Size: 0x8
class IEconItemInterface
{
public:
uint8_t __pad0000[0x8]; // Autoaligned
};
// Alignment: 6
// Size: 0x50
class CAttributeManager
{
public:
CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8
// MNetworkEnable
int32_t m_iReapplyProvisionParity; // 0x20
// MNetworkEnable
CHandle< CBaseEntity > m_hOuter; // 0x24
bool m_bPreventLoopback; // 0x28
private:
[[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29
public:
// MNetworkEnable
attributeprovidertypes_t m_ProviderType; // 0x2c
CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x30
};
// Alignment: 3
// Size: 0x18
struct CAttributeManager__cached_attribute_float_t
{
public:
float flIn; // 0x0
CUtlSymbolLarge iAttribHook; // 0x8
float flOut; // 0x10
};
// Alignment: 13
// Size: 0x278
class CEconItemView : public IEconItemInterface
{
public:
// MNetworkEnable
uint16_t m_iItemDefinitionIndex; // 0x38
private:
[[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a
public:
// MNetworkEnable
int32_t m_iEntityQuality; // 0x3c
// MNetworkEnable
uint32_t m_iEntityLevel; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
public:
uint64_t m_iItemID; // 0x48
// MNetworkEnable
uint32_t m_iItemIDHigh; // 0x50
// MNetworkEnable
uint32_t m_iItemIDLow; // 0x54
// MNetworkEnable
uint32_t m_iAccountID; // 0x58
// MNetworkEnable
uint32_t m_iInventoryPosition; // 0x5c
private:
[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
public:
// MNetworkEnable
bool m_bInitialized; // 0x68
private:
[[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69
public:
// MNetworkEnable
CAttributeList m_AttributeList; // 0x70
// MNetworkEnable
CAttributeList m_NetworkedDynamicAttributes; // 0xd0
// MNetworkEnable
char m_szCustomName[161]; // 0x130
char m_szCustomNameOverride[161]; // 0x1d1
};
// Alignment: 0
// Size: 0x8
class IHasAttributes
{
public:
uint8_t __pad0000[0x8]; // Autoaligned
};
// Alignment: 2
// Size: 0x50
struct GameAmmoTypeInfo_t : public AmmoTypeInfo_t
{
public:
int32_t m_nBuySize; // 0x38
int32_t m_nCost; // 0x3c
};
// Alignment: 2
// Size: 0x18
struct EntitySpottedState_t
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
bool m_bSpotted; // 0x8
private:
[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
public:
// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
uint32_t m_bSpottedByMask[2]; // 0xc
};
// Alignment: 3
// Size: 0x4c0
class SpawnPoint : public CServerOnlyPointEntity
{
public:
int32_t m_iPriority; // 0x4b0
bool m_bEnabled; // 0x4b4
private:
[[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5
public:
int32_t m_nType; // 0x4b8
};
// Alignment: 9
// Size: 0x4f8
class SpawnPointCoopEnemy : public SpawnPoint
{
public:
CUtlSymbolLarge m_szWeaponsToGive; // 0x4c0
CUtlSymbolLarge m_szPlayerModelToUse; // 0x4c8
int32_t m_nArmorToSpawnWith; // 0x4d0
SpawnPointCoopEnemy::BotDefaultBehavior_t m_nDefaultBehavior; // 0x4d4
int32_t m_nBotDifficulty; // 0x4d8
bool m_bIsAgressive; // 0x4dc
bool m_bStartAsleep; // 0x4dd
private:
[[maybe_unused]] uint8_t __pad04de[0x2]; // 0x4de
public:
float m_flHideRadius; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4
public:
CUtlSymbolLarge m_szBehaviorTreeFile; // 0x4f0
};
// Alignment: 1
// Size: 0x4b8
class CCSGameRulesProxy : public CGameRulesProxy
{
public:
// MNetworkEnable
// MNetworkTypeAlias "CCSGameRules*"
// MNetworkPriority "32"
CCSGameRules* m_pGameRules; // 0x4b0
};
// Alignment: 5
// Size: 0x198
class CRetakeGameRules
{
public:
// MNetworkEnable
int32_t m_nMatchSeed; // 0xf8
// MNetworkEnable
bool m_bBlockersPresent; // 0xfc
// MNetworkEnable
bool m_bRoundInProgress; // 0xfd
private:
[[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe
public:
// MNetworkEnable
int32_t m_iFirstSecondHalfRound; // 0x100
// MNetworkEnable
int32_t m_iBombSite; // 0x104
};
// Alignment: 38
// Size: 0x1c98
class CSurvivalGameRules
{
public:
bool m_bBoundsInitialized; // 0x8
private:
[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
public:
// MNetworkEnable
Vector m_vecPlayAreaMins; // 0xc
// MNetworkEnable
Vector m_vecPlayAreaMaxs; // 0x18
// MNetworkEnable
int32_t m_iPlayerSpawnHexIndices[64]; // 0x24
// MNetworkEnable
ESurvivalSpawnTileState m_SpawnTileState[224]; // 0x124
// MNetworkEnable
float m_flSpawnSelectionTimeStartCurrentStage; // 0x204
// MNetworkEnable
float m_flSpawnSelectionTimeEndCurrentStage; // 0x208
// MNetworkEnable
float m_flSpawnSelectionTimeEndLastStage; // 0x20c
// MNetworkEnable
SpawnStage_t m_spawnStage; // 0x210
// MNetworkEnable
float m_flTabletHexOriginX; // 0x214
// MNetworkEnable
float m_flTabletHexOriginY; // 0x218
// MNetworkEnable
float m_flTabletHexSize; // 0x21c
// MNetworkEnable
uint64_t m_roundData_playerXuids[64]; // 0x220
// MNetworkEnable
int32_t m_roundData_playerPositions[64]; // 0x420
// MNetworkEnable
int32_t m_roundData_playerTeams[64]; // 0x520
// MNetworkEnable
ESurvivalGameRuleDecision_t m_SurvivalGameRuleDecisionTypes[16]; // 0x620
// MNetworkEnable
int32_t m_SurvivalGameRuleDecisionValues[16]; // 0x660
// MNetworkEnable
float m_flSurvivalStartTime; // 0x6a0
float m_flLastThinkTime; // 0x6a4
bool m_nBlockedTileIndices[224]; // 0x6a8
private:
[[maybe_unused]] uint8_t __pad0788[0x8]; // 0x788
public:
CUtlVector< Vector > m_vecPlayerSpawnLocations; // 0x790
bool m_bWaitingForMoreThanOnePlayer; // 0x7a8
bool m_bSurvivalEventFired_FadeEveryoneOutFromMapSelection; // 0x7a9
bool m_bSurvivalEventFired_TimeForSmokeBeacons; // 0x7aa
bool m_bSurvivalEventFired_FirstParadropIncoming; // 0x7ab
bool m_bSurvivalEventFired_WarnedEveryoneAboutRespawnEnding; // 0x7ac
private:
[[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad
public:
float m_flLastWinConditionDetectedTime; // 0x7b0
int32_t m_nWinConditionStageProgress; // 0x7b4
int32_t m_nEntIndexOfRunnerUpPlayer; // 0x7b8
int32_t m_nEntIndexOfKilledPlayerCheckingWinConditions; // 0x7bc
float m_flTimeOfLastParadrop; // 0x7c0
private:
[[maybe_unused]] uint8_t __pad07c4[0x34]; // 0x7c4
public:
bool m_bSurvivalEventFired_PlayedWinnerSurrenderAnim; // 0x7f8
private:
[[maybe_unused]] uint8_t __pad07f9[0x3]; // 0x7f9
public:
CEntityHandle m_hWinnerPlayer; // 0x7fc
CUtlVector< CEntityHandle > m_vecLoadedOutPlayers; // 0x800
CUtlVector< CEntityHandle > m_vecRespawnedPlayers; // 0x818
CUtlVector< CEntityHandle > m_vecMetalCrates; // 0x830
float m_flLastDroneSpawnTime; // 0x848
private:
[[maybe_unused]] uint8_t __pad084c[0x1c]; // 0x84c
public:
CHandle< CBaseEntity > m_hSpawnChopper; // 0x868
};
// Alignment: 0
// Size: 0x1
class QuestProgress
{
public:
uint8_t __pad0000[0x1]; // Autoaligned
};
// Alignment: 13
// Size: 0x68
struct CSPerRoundStats_t
{
public:
// MNetworkEnable
int32_t m_iKills; // 0x30
// MNetworkEnable
int32_t m_iDeaths; // 0x34
// MNetworkEnable
int32_t m_iAssists; // 0x38
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
int32_t m_iDamage; // 0x3c
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iEquipmentValue; // 0x40
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iMoneySaved; // 0x44
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iKillReward; // 0x48
// MNetworkEnable
int32_t m_iLiveTime; // 0x4c
// MNetworkEnable
int32_t m_iHeadShotKills; // 0x50
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
int32_t m_iObjective; // 0x54
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iCashEarned; // 0x58
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
int32_t m_iUtilityDamage; // 0x5c
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
int32_t m_iEnemiesFlashed; // 0x60
};
// Alignment: 19
// Size: 0xb8
struct CSMatchStats_t : public CSPerRoundStats_t
{
public:
// MNetworkEnable
int32_t m_iEnemy5Ks; // 0x68
// MNetworkEnable
int32_t m_iEnemy4Ks; // 0x6c
// MNetworkEnable
int32_t m_iEnemy3Ks; // 0x70
int32_t m_iEnemy2Ks; // 0x74
int32_t m_iUtility_Count; // 0x78
int32_t m_iUtility_Successes; // 0x7c
int32_t m_iUtility_Enemies; // 0x80
int32_t m_iFlash_Count; // 0x84
int32_t m_iFlash_Successes; // 0x88
int32_t m_nHealthPointsRemovedTotal; // 0x8c
int32_t m_nHealthPointsDealtTotal; // 0x90
int32_t m_nShotsFiredTotal; // 0x94
int32_t m_nShotsOnTargetTotal; // 0x98
int32_t m_i1v1Count; // 0x9c
int32_t m_i1v1Wins; // 0xa0
int32_t m_i1v2Count; // 0xa4
int32_t m_i1v2Wins; // 0xa8
int32_t m_iEntryCount; // 0xac
int32_t m_iEntryWins; // 0xb0
};
// Alignment: 4
// Size: 0x740
class CCSGO_TeamPreviewCharacterPosition : public CBaseEntity
{
public:
// MNetworkEnable
int32_t m_nOrdinal; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
// MNetworkEnable
CUtlString m_sWeaponName; // 0x4b8
// MNetworkEnable
uint64_t m_xuid; // 0x4c0
// MNetworkEnable
CEconItemView m_weaponItem; // 0x4c8
};
// Alignment: 0
// Size: 0x740
class CCSGO_TeamSelectCharacterPosition : public CCSGO_TeamPreviewCharacterPosition
{
public:
// No members available
};
// Alignment: 0
// Size: 0x740
class CCSGO_TeamSelectTerroristPosition : public CCSGO_TeamSelectCharacterPosition
{
public:
// No members available
};
// Alignment: 0
// Size: 0x740
class CCSGO_TeamSelectCounterTerroristPosition : public CCSGO_TeamSelectCharacterPosition
{
public:
// No members available
};
// Alignment: 0
// Size: 0x740
class CCSGO_TeamIntroCharacterPosition : public CCSGO_TeamPreviewCharacterPosition
{
public:
// No members available
};
// Alignment: 0
// Size: 0x740
class CCSGO_TeamIntroTerroristPosition : public CCSGO_TeamIntroCharacterPosition
{
public:
// No members available
};
// Alignment: 0
// Size: 0x740
class CCSGO_TeamIntroCounterTerroristPosition : public CCSGO_TeamIntroCharacterPosition
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CCSMinimapBoundary : public CBaseEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x120
class CCSGOPlayerAnimGraphState
{
public:
uint8_t __pad0000[0x120]; // Autoaligned
};
// Alignment: 2
// Size: 0x38
struct WeaponPurchaseCount_t
{
public:
// MNetworkEnable
uint16_t m_nItemDefIndex; // 0x30
// MNetworkEnable
uint16_t m_nCount; // 0x32
};
// Alignment: 1
// Size: 0x58
struct WeaponPurchaseTracker_t
{
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x8
};
// Alignment: 4
// Size: 0x328
class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent
{
public:
CBasePlayerWeapon* m_lastWeaponBeforeC4AutoSwitch; // 0x230
private:
[[maybe_unused]] uint8_t __pad0238[0x30]; // 0x238
public:
// MNetworkEnable
bool m_bIsRescuing; // 0x268
private:
[[maybe_unused]] uint8_t __pad0269[0x7]; // 0x269
public:
// MNetworkEnable
WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x270
// MNetworkEnable
WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0x2c8
};
// Alignment: 5
// Size: 0x4d8
class CPlayerPing : public CBaseEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hPlayer; // 0x4b8
// MNetworkEnable
CHandle< CBaseEntity > m_hPingedEntity; // 0x4bc
// MNetworkEnable
int32_t m_iType; // 0x4c0
// MNetworkEnable
bool m_bUrgent; // 0x4c4
// MNetworkEnable
char m_szPlaceName[18]; // 0x4c5
};
// Alignment: 2
// Size: 0x58
class CCSPlayer_PingServices : public CPlayerPawnComponent
{
public:
GameTime_t m_flPlayerPingTokens[5]; // 0x40
// MNetworkEnable
CHandle< CBaseEntity > m_hPlayerPing; // 0x54
};
// Alignment: 10
// Size: 0x548
class CCSPlayerResource : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bHostageAlive[12]; // 0x4b0
// MNetworkEnable
bool m_isHostageFollowingSomeone[12]; // 0x4bc
// MNetworkEnable
CEntityIndex m_iHostageEntityIDs[12]; // 0x4c8
// MNetworkEnable
Vector m_bombsiteCenterA; // 0x4f8
// MNetworkEnable
Vector m_bombsiteCenterB; // 0x504
// MNetworkEnable
int32_t m_hostageRescueX[4]; // 0x510
// MNetworkEnable
int32_t m_hostageRescueY[4]; // 0x520
// MNetworkEnable
int32_t m_hostageRescueZ[4]; // 0x530
// MNetworkEnable
bool m_bEndMatchNextMapAllVoted; // 0x540
bool m_foundGoalPositions; // 0x541
};
// Alignment: 1
// Size: 0x48
class CCSPlayer_BulletServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
int32_t m_totalHitsOnServer; // 0x40
};
// Alignment: 2
// Size: 0x1a0
class CCSPlayer_CameraServices : public CPlayer_CameraServices
{
public:
CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x180
CHandle< CBaseEntity > m_hLastFogTrigger; // 0x198
};
// Alignment: 2
// Size: 0x50
class CCSPlayer_HostageServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hCarriedHostage; // 0x40
// MNetworkEnable
CHandle< CBaseEntity > m_hCarriedHostageProp; // 0x44
};
// Alignment: 8
// Size: 0x50
class CCSPlayer_ItemServices : public CPlayer_ItemServices
{
public:
// MNetworkEnable
bool m_bHasDefuser; // 0x40
// MNetworkEnable
bool m_bHasHelmet; // 0x41
// MNetworkEnable
bool m_bHasHeavyArmor; // 0x42
// MNetworkEnable
bool m_bKevlarIsRefundable; // 0x43
// MNetworkEnable
bool m_bAssaultSuitIsRefundable; // 0x44
// MNetworkEnable
bool m_bDefuserIsRefundable; // 0x45
private:
[[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46
public:
// MNetworkEnable
int32_t m_nPrevArmorValue; // 0x48
// MNetworkEnable
bool m_bPrevHadHelmet; // 0x4c
};
// Alignment: 38
// Size: 0x13e0
class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid
{
public:
// MNetworkEnable
float m_flMaxFallVelocity; // 0x218
// MNetworkEnable
// MNetworkEncoder
Vector m_vecLadderNormal; // 0x21c
// MNetworkEnable
int32_t m_nLadderSurfacePropIndex; // 0x228
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bAllowAutoMovement; // 0x22c
private:
[[maybe_unused]] uint8_t __pad022d[0x3]; // 0x22d
public:
// MNetworkEnable
float m_flDuckAmount; // 0x230
// MNetworkEnable
float m_flDuckSpeed; // 0x234
// MNetworkEnable
bool m_bDuckOverride; // 0x238
private:
[[maybe_unused]] uint8_t __pad0239[0x3]; // 0x239
public:
float m_flDuckOffset; // 0x23c
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
uint32_t m_nDuckTimeMsecs; // 0x240
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nDuckJumpTimeMsecs; // 0x244
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nJumpTimeMsecs; // 0x248
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flLastDuckTime; // 0x24c
private:
[[maybe_unused]] uint8_t __pad0250[0x8]; // 0x250
public:
Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x258
bool m_duckUntilOnGround; // 0x260
bool m_bHasWalkMovedSinceLastJump; // 0x261
bool m_bInStuckTest; // 0x262
private:
[[maybe_unused]] uint8_t __pad0263[0x5]; // 0x263
public:
uint64_t m_CachedGetPointContents[3][64]; // 0x268
Vector m_CachedGetPointContentsPoint[3][64]; // 0x868
private:
[[maybe_unused]] uint8_t __pad1168[0x8]; // 0x1168
public:
float m_flStuckCheckTime[2][64]; // 0x1170
int32_t m_nTraceCount; // 0x1370
int32_t m_StuckLast; // 0x1374
bool m_bSpeedCropped; // 0x1378
private:
[[maybe_unused]] uint8_t __pad1379[0x3]; // 0x1379
public:
int32_t m_nOldWaterLevel; // 0x137c
float m_flWaterEntryTime; // 0x1380
Vector m_vecForward; // 0x1384
Vector m_vecLeft; // 0x1390
Vector m_vecUp; // 0x139c
Vector m_vecPreviouslyPredictedOrigin; // 0x13a8
bool m_bMadeFootstepNoise; // 0x13b4
private:
[[maybe_unused]] uint8_t __pad13b5[0x3]; // 0x13b5
public:
int32_t m_iFootsteps; // 0x13b8
int32_t m_nRoundFootstepsMade; // 0x13bc
// MNetworkEnable
bool m_bOldJumpPressed; // 0x13c0
private:
[[maybe_unused]] uint8_t __pad13c1[0x3]; // 0x13c1
public:
// MNetworkEnable
float m_flJumpUntil; // 0x13c4
// MNetworkEnable
float m_flJumpVel; // 0x13c8
// MNetworkEnable
GameTime_t m_fStashGrenadeParameterWhen; // 0x13cc
// MNetworkEnable
uint64_t m_nButtonDownMaskPrev; // 0x13d0
// MNetworkEnable
float m_flOffsetTickCompleteTime; // 0x13d8
// MNetworkEnable
float m_flOffsetTickStashedSpeed; // 0x13dc
};
// Alignment: 0
// Size: 0x50
class CCSPlayer_ObserverServices : public CPlayer_ObserverServices
{
public:
// No members available
};
// Alignment: 4
// Size: 0x50
class CCSPlayer_UseServices : public CPlayer_UseServices
{
public:
CHandle< CBaseEntity > m_hLastKnownUseEntity; // 0x40
GameTime_t m_flLastUseTimeStamp; // 0x44
GameTime_t m_flTimeStartedHoldingUse; // 0x48
GameTime_t m_flTimeLastUsedWindow; // 0x4c
};
// Alignment: 1
// Size: 0x50
class CCSPlayer_ViewModelServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
CHandle< CBaseViewModel > m_hViewModel[3]; // 0x40
};
// Alignment: 6
// Size: 0x68
class CCSPlayer_WaterServices : public CPlayer_WaterServices
{
public:
float m_NextDrownDamageTime; // 0x40
int32_t m_nDrownDmgRate; // 0x44
GameTime_t m_AirFinishedTime; // 0x48
float m_flWaterJumpTime; // 0x4c
Vector m_vecWaterJumpVel; // 0x50
float m_flSwimSoundTime; // 0x5c
};
// Alignment: 11
// Size: 0x460
class CCSPlayer_WeaponServices : public CPlayer_WeaponServices
{
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTime_t m_flNextAttack; // 0xb0
// MNetworkEnable
bool m_bIsLookingAtWeapon; // 0xb4
// MNetworkEnable
bool m_bIsHoldingLookAtWeapon; // 0xb5
private:
[[maybe_unused]] uint8_t __pad00b6[0x2]; // 0xb6
public:
CHandle< CBasePlayerWeapon > m_hSavedWeapon; // 0xb8
int32_t m_nTimeToMelee; // 0xbc
int32_t m_nTimeToSecondary; // 0xc0
int32_t m_nTimeToPrimary; // 0xc4
int32_t m_nTimeToSniperRifle; // 0xc8
bool m_bIsBeingGivenItem; // 0xcc
bool m_bIsPickingUpItemWithUse; // 0xcd
bool m_bPickedUpWeapon; // 0xce
};
// Alignment: 5
// Size: 0x14
struct CSAdditionalPerRoundStats_t
{
public:
int32_t m_numChickensKilled; // 0x0
int32_t m_killsWhileBlind; // 0x4
int32_t m_bombCarrierkills; // 0x8
int32_t m_iBurnDamageInflicted; // 0xc
int32_t m_iDinks; // 0x10
};
// Alignment: 9
// Size: 0x38
struct CSAdditionalMatchStats_t : public CSAdditionalPerRoundStats_t
{
public:
int32_t m_numRoundsSurvived; // 0x14
int32_t m_maxNumRoundsSurvived; // 0x18
int32_t m_numRoundsSurvivedTotal; // 0x1c
int32_t m_iRoundsWonWithoutPurchase; // 0x20
int32_t m_iRoundsWonWithoutPurchaseTotal; // 0x24
int32_t m_numFirstKills; // 0x28
int32_t m_numClutchKills; // 0x2c
int32_t m_numPistolKills; // 0x30
int32_t m_numSniperKills; // 0x34
};
// Alignment: 4
// Size: 0x200
class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x40
// MNetworkEnable
CSMatchStats_t m_matchStats; // 0x90
// MNetworkEnable
int32_t m_iNumRoundKills; // 0x148
// MNetworkEnable
int32_t m_iNumRoundKillsHeadshots; // 0x14c
};
// Alignment: 14
// Size: 0x70
class CDamageRecord
{
public:
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_PlayerDamager; // 0x28
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_PlayerRecipient; // 0x2c
// MNetworkEnable
CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x30
// MNetworkEnable
CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x34
// MNetworkEnable
CUtlString m_szPlayerDamagerName; // 0x38
// MNetworkEnable
CUtlString m_szPlayerRecipientName; // 0x40
// MNetworkEnable
uint64_t m_DamagerXuid; // 0x48
// MNetworkEnable
uint64_t m_RecipientXuid; // 0x50
// MNetworkEnable
int32_t m_iDamage; // 0x58
// MNetworkEnable
int32_t m_iActualHealthRemoved; // 0x5c
// MNetworkEnable
int32_t m_iNumHits; // 0x60
// MNetworkEnable
int32_t m_iLastBulletUpdate; // 0x64
// MNetworkEnable
bool m_bIsOtherEnemy; // 0x68
// MNetworkEnable
EKillTypes_t m_killType; // 0x69
};
// Alignment: 2
// Size: 0x98
class CCSPlayerController_DamageServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
// MNetworkChangeCallback "OnDamageListUpdate"
int32_t m_nSendUpdate; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
CUtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x48
};
// Alignment: 6
// Size: 0x58
class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent
{
public:
bool m_bReceivesMoneyNextRound; // 0x40
private:
[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
public:
int32_t m_iAccountMoneyEarnedForNextRound; // 0x44
// MNetworkEnable
int32_t m_iAccount; // 0x48
// MNetworkEnable
int32_t m_iStartAccount; // 0x4c
// MNetworkEnable
int32_t m_iTotalCashSpent; // 0x50
// MNetworkEnable
int32_t m_iCashSpentThisRound; // 0x54
};
// Alignment: 9
// Size: 0x8f8
class CCSPlayerController_InventoryServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
uint16_t m_unMusicID; // 0x40
private:
[[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42
public:
// MNetworkEnable
MedalRank_t m_rank[6]; // 0x44
// MNetworkEnable
int32_t m_nPersonaDataPublicLevel; // 0x5c
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsLeader; // 0x60
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsTeacher; // 0x64
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsFriendly; // 0x68
private:
[[maybe_unused]] uint8_t __pad006c[0x7e4]; // 0x6c
public:
uint32_t m_unEquippedPlayerSprayIDs[1]; // 0x850
private:
[[maybe_unused]] uint8_t __pad0854[0x4]; // 0x854
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< CEconItemView > m_vecTerroristLoadoutCache; // 0x858
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< CEconItemView > m_vecCounterTerroristLoadoutCache; // 0x8a8
};
// Alignment: 203
// Size: 0x3858
class CCSGameRules : public CTeamplayRules
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x98
CHandle< CBaseEntity > m_coopMissionManager; // 0xc0
// MNetworkEnable
bool m_bFreezePeriod; // 0xc4
// MNetworkEnable
bool m_bWarmupPeriod; // 0xc5
private:
[[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6
public:
// MNetworkEnable
GameTime_t m_fWarmupPeriodEnd; // 0xc8
// MNetworkEnable
GameTime_t m_fWarmupPeriodStart; // 0xcc
// MNetworkEnable
int32_t m_nTotalPausedTicks; // 0xd0
// MNetworkEnable
int32_t m_nPauseStartTick; // 0xd4
// MNetworkEnable
bool m_bServerPaused; // 0xd8
// MNetworkEnable
bool m_bGamePaused; // 0xd9
// MNetworkEnable
bool m_bTerroristTimeOutActive; // 0xda
// MNetworkEnable
bool m_bCTTimeOutActive; // 0xdb
// MNetworkEnable
float m_flTerroristTimeOutRemaining; // 0xdc
// MNetworkEnable
float m_flCTTimeOutRemaining; // 0xe0
// MNetworkEnable
int32_t m_nTerroristTimeOuts; // 0xe4
// MNetworkEnable
int32_t m_nCTTimeOuts; // 0xe8
// MNetworkEnable
bool m_bTechnicalTimeOut; // 0xec
// MNetworkEnable
bool m_bMatchWaitingForResume; // 0xed
private:
[[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee
public:
// MNetworkEnable
int32_t m_iRoundTime; // 0xf0
// MNetworkEnable
float m_fMatchStartTime; // 0xf4
// MNetworkEnable
GameTime_t m_fRoundStartTime; // 0xf8
// MNetworkEnable
GameTime_t m_flRestartRoundTime; // 0xfc
// MNetworkEnable
bool m_bGameRestart; // 0x100
private:
[[maybe_unused]] uint8_t __pad0101[0x3]; // 0x101
public:
// MNetworkEnable
float m_flGameStartTime; // 0x104
// MNetworkEnable
float m_timeUntilNextPhaseStarts; // 0x108
// MNetworkEnable
// MNetworkChangeCallback "OnGamePhaseChanged"
int32_t m_gamePhase; // 0x10c
// MNetworkEnable
int32_t m_totalRoundsPlayed; // 0x110
// MNetworkEnable
int32_t m_nRoundsPlayedThisPhase; // 0x114
// MNetworkEnable
int32_t m_nOvertimePlaying; // 0x118
// MNetworkEnable
int32_t m_iHostagesRemaining; // 0x11c
// MNetworkEnable
bool m_bAnyHostageReached; // 0x120
// MNetworkEnable
bool m_bMapHasBombTarget; // 0x121
// MNetworkEnable
bool m_bMapHasRescueZone; // 0x122
// MNetworkEnable
bool m_bMapHasBuyZone; // 0x123
// MNetworkEnable
bool m_bIsQueuedMatchmaking; // 0x124
private:
[[maybe_unused]] uint8_t __pad0125[0x3]; // 0x125
public:
// MNetworkEnable
int32_t m_nQueuedMatchmakingMode; // 0x128
// MNetworkEnable
bool m_bIsValveDS; // 0x12c
// MNetworkEnable
bool m_bLogoMap; // 0x12d
// MNetworkEnable
bool m_bPlayAllStepSoundsOnServer; // 0x12e
private:
[[maybe_unused]] uint8_t __pad012f[0x1]; // 0x12f
public:
// MNetworkEnable
int32_t m_iNumGunGameProgressiveWeaponsCT; // 0x130
// MNetworkEnable
int32_t m_iNumGunGameProgressiveWeaponsT; // 0x134
// MNetworkEnable
int32_t m_iSpectatorSlotCount; // 0x138
// MNetworkEnable
int32_t m_GGProgressiveWeaponOrderCT[60]; // 0x13c
// MNetworkEnable
int32_t m_GGProgressiveWeaponOrderT[60]; // 0x22c
// MNetworkEnable
int32_t m_GGProgressiveWeaponKillUpgradeOrderCT[60]; // 0x31c
// MNetworkEnable
int32_t m_GGProgressiveWeaponKillUpgradeOrderT[60]; // 0x40c
// MNetworkEnable
int32_t m_MatchDevice; // 0x4fc
// MNetworkEnable
bool m_bHasMatchStarted; // 0x500
private:
[[maybe_unused]] uint8_t __pad0501[0x3]; // 0x501
public:
// MNetworkEnable
float m_flDMBonusStartTime; // 0x504
// MNetworkEnable
float m_flDMBonusTimeLength; // 0x508
// MNetworkEnable
uint16_t m_unDMBonusWeaponItemDefIndex; // 0x50c
// MNetworkEnable
bool m_bDMBonusActive; // 0x50e
private:
[[maybe_unused]] uint8_t __pad050f[0x1]; // 0x50f
public:
// MNetworkEnable
int32_t m_nNextMapInMapgroup; // 0x510
// MNetworkEnable
char m_szTournamentEventName[512]; // 0x514
// MNetworkEnable
char m_szTournamentEventStage[512]; // 0x714
// MNetworkEnable
char m_szMatchStatTxt[512]; // 0x914
// MNetworkEnable
char m_szTournamentPredictionsTxt[512]; // 0xb14
// MNetworkEnable
int32_t m_nTournamentPredictionsPct; // 0xd14
// MNetworkEnable
GameTime_t m_flCMMItemDropRevealStartTime; // 0xd18
// MNetworkEnable
GameTime_t m_flCMMItemDropRevealEndTime; // 0xd1c
// MNetworkEnable
bool m_bIsDroppingItems; // 0xd20
// MNetworkEnable
bool m_bIsQuestEligible; // 0xd21
private:
[[maybe_unused]] uint8_t __pad0d22[0x2]; // 0xd22
public:
// MNetworkEnable
int32_t m_nGuardianModeWaveNumber; // 0xd24
// MNetworkEnable
int32_t m_nGuardianModeSpecialKillsRemaining; // 0xd28
// MNetworkEnable
int32_t m_nGuardianModeSpecialWeaponNeeded; // 0xd2c
int32_t m_nGuardianGrenadesToGiveBots; // 0xd30
int32_t m_nNumHeaviesToSpawn; // 0xd34
// MNetworkEnable
uint32_t m_numGlobalGiftsGiven; // 0xd38
// MNetworkEnable
uint32_t m_numGlobalGifters; // 0xd3c
// MNetworkEnable
uint32_t m_numGlobalGiftsPeriodSeconds; // 0xd40
// MNetworkEnable
uint32_t m_arrFeaturedGiftersAccounts[4]; // 0xd44
// MNetworkEnable
uint32_t m_arrFeaturedGiftersGifts[4]; // 0xd54
// MNetworkEnable
uint16_t m_arrProhibitedItemIndices[100]; // 0xd64
// MNetworkEnable
uint32_t m_arrTournamentActiveCasterAccounts[4]; // 0xe2c
// MNetworkEnable
int32_t m_numBestOfMaps; // 0xe3c
// MNetworkEnable
int32_t m_nHalloweenMaskListSeed; // 0xe40
// MNetworkEnable
bool m_bBombDropped; // 0xe44
// MNetworkEnable
bool m_bBombPlanted; // 0xe45
private:
[[maybe_unused]] uint8_t __pad0e46[0x2]; // 0xe46
public:
// MNetworkEnable
int32_t m_iRoundWinStatus; // 0xe48
// MNetworkEnable
int32_t m_eRoundWinReason; // 0xe4c
// MNetworkEnable
bool m_bTCantBuy; // 0xe50
// MNetworkEnable
bool m_bCTCantBuy; // 0xe51
private:
[[maybe_unused]] uint8_t __pad0e52[0x2]; // 0xe52
public:
// MNetworkEnable
GameTime_t m_flGuardianBuyUntilTime; // 0xe54
// MNetworkEnable
int32_t m_iMatchStats_RoundResults[30]; // 0xe58
// MNetworkEnable
int32_t m_iMatchStats_PlayersAlive_CT[30]; // 0xed0
// MNetworkEnable
int32_t m_iMatchStats_PlayersAlive_T[30]; // 0xf48
// MNetworkEnable
float m_TeamRespawnWaveTimes[32]; // 0xfc0
// MNetworkEnable
GameTime_t m_flNextRespawnWave[32]; // 0x1040
// MNetworkEnable
int32_t m_nServerQuestID; // 0x10c0
// MNetworkEnable
Vector m_vMinimapMins; // 0x10c4
// MNetworkEnable
Vector m_vMinimapMaxs; // 0x10d0
// MNetworkEnable
float m_MinimapVerticalSectionHeights[8]; // 0x10dc
bool m_bDontIncrementCoopWave; // 0x10fc
bool m_bSpawnedTerrorHuntHeavy; // 0x10fd
private:
[[maybe_unused]] uint8_t __pad10fe[0x2]; // 0x10fe
public:
// MNetworkEnable
int32_t m_nEndMatchMapGroupVoteTypes[10]; // 0x1100
// MNetworkEnable
int32_t m_nEndMatchMapGroupVoteOptions[10]; // 0x1128
// MNetworkEnable
int32_t m_nEndMatchMapVoteWinner; // 0x1150
// MNetworkEnable
int32_t m_iNumConsecutiveCTLoses; // 0x1154
// MNetworkEnable
int32_t m_iNumConsecutiveTerroristLoses; // 0x1158
private:
[[maybe_unused]] uint8_t __pad115c[0x1c]; // 0x115c
public:
bool m_bHasHostageBeenTouched; // 0x1178
private:
[[maybe_unused]] uint8_t __pad1179[0x3]; // 0x1179
public:
GameTime_t m_flIntermissionStartTime; // 0x117c
GameTime_t m_flIntermissionEndTime; // 0x1180
bool m_bLevelInitialized; // 0x1184
private:
[[maybe_unused]] uint8_t __pad1185[0x3]; // 0x1185
public:
int32_t m_iTotalRoundsPlayed; // 0x1188
int32_t m_iUnBalancedRounds; // 0x118c
bool m_endMatchOnRoundReset; // 0x1190
bool m_endMatchOnThink; // 0x1191
private:
[[maybe_unused]] uint8_t __pad1192[0x2]; // 0x1192
public:
int32_t m_iFreezeTime; // 0x1194
int32_t m_iNumTerrorist; // 0x1198
int32_t m_iNumCT; // 0x119c
int32_t m_iNumSpawnableTerrorist; // 0x11a0
int32_t m_iNumSpawnableCT; // 0x11a4
CUtlVector< int32 > m_arrSelectedHostageSpawnIndices; // 0x11a8
bool m_bFirstConnected; // 0x11c0
bool m_bCompleteReset; // 0x11c1
bool m_bPickNewTeamsOnReset; // 0x11c2
bool m_bScrambleTeamsOnRestart; // 0x11c3
bool m_bSwapTeamsOnRestart; // 0x11c4
private:
[[maybe_unused]] uint8_t __pad11c5[0xb]; // 0x11c5
public:
CUtlVector< int32 > m_nEndMatchTiedVotes; // 0x11d0
private:
[[maybe_unused]] uint8_t __pad11e8[0x4]; // 0x11e8
public:
bool m_bNeedToAskPlayersForContinueVote; // 0x11ec
private:
[[maybe_unused]] uint8_t __pad11ed[0x3]; // 0x11ed
public:
uint32_t m_numQueuedMatchmakingAccounts; // 0x11f0
private:
[[maybe_unused]] uint8_t __pad11f4[0x4]; // 0x11f4
public:
char* m_pQueuedMatchmakingReservationString; // 0x11f8
uint32_t m_numTotalTournamentDrops; // 0x1200
uint32_t m_numSpectatorsCountMax; // 0x1204
uint32_t m_numSpectatorsCountMaxTV; // 0x1208
uint32_t m_numSpectatorsCountMaxLnk; // 0x120c
private:
[[maybe_unused]] uint8_t __pad1210[0x8]; // 0x1210
public:
bool m_bForceTeamChangeSilent; // 0x1218
bool m_bLoadingRoundBackupData; // 0x1219
private:
[[maybe_unused]] uint8_t __pad121a[0x36]; // 0x121a
public:
int32_t m_nMatchInfoShowType; // 0x1250
float m_flMatchInfoDecidedTime; // 0x1254
private:
[[maybe_unused]] uint8_t __pad1258[0x18]; // 0x1258
public:
float m_flCoopRespawnAndHealTime; // 0x1270
int32_t m_coopBonusCoinsFound; // 0x1274
bool m_coopBonusPistolsOnly; // 0x1278
bool m_coopPlayersInDeploymentZone; // 0x1279
bool m_coopMissionDeadPlayerRespawnEnabled; // 0x127a
private:
[[maybe_unused]] uint8_t __pad127b[0x1]; // 0x127b
public:
int32_t mTeamDMLastWinningTeamNumber; // 0x127c
float mTeamDMLastThinkTime; // 0x1280
float m_flTeamDMLastAnnouncementTime; // 0x1284
int32_t m_iAccountTerrorist; // 0x1288
int32_t m_iAccountCT; // 0x128c
int32_t m_iSpawnPointCount_Terrorist; // 0x1290
int32_t m_iSpawnPointCount_CT; // 0x1294
int32_t m_iMaxNumTerrorists; // 0x1298
int32_t m_iMaxNumCTs; // 0x129c
int32_t m_iLoserBonus; // 0x12a0
int32_t m_iLoserBonusMostRecentTeam; // 0x12a4
float m_tmNextPeriodicThink; // 0x12a8
bool m_bVoiceWonMatchBragFired; // 0x12ac
private:
[[maybe_unused]] uint8_t __pad12ad[0x3]; // 0x12ad
public:
float m_fWarmupNextChatNoticeTime; // 0x12b0
private:
[[maybe_unused]] uint8_t __pad12b4[0x4]; // 0x12b4
public:
int32_t m_iHostagesRescued; // 0x12b8
int32_t m_iHostagesTouched; // 0x12bc
float m_flNextHostageAnnouncement; // 0x12c0
bool m_bNoTerroristsKilled; // 0x12c4
bool m_bNoCTsKilled; // 0x12c5
bool m_bNoEnemiesKilled; // 0x12c6
bool m_bCanDonateWeapons; // 0x12c7
private:
[[maybe_unused]] uint8_t __pad12c8[0x4]; // 0x12c8
public:
float m_firstKillTime; // 0x12cc
private:
[[maybe_unused]] uint8_t __pad12d0[0x4]; // 0x12d0
public:
float m_firstBloodTime; // 0x12d4
private:
[[maybe_unused]] uint8_t __pad12d8[0x18]; // 0x12d8
public:
bool m_hostageWasInjured; // 0x12f0
bool m_hostageWasKilled; // 0x12f1
private:
[[maybe_unused]] uint8_t __pad12f2[0xe]; // 0x12f2
public:
bool m_bVoteCalled; // 0x1300
bool m_bServerVoteOnReset; // 0x1301
private:
[[maybe_unused]] uint8_t __pad1302[0x2]; // 0x1302
public:
float m_flVoteCheckThrottle; // 0x1304
bool m_bBuyTimeEnded; // 0x1308
private:
[[maybe_unused]] uint8_t __pad1309[0x3]; // 0x1309
public:
int32_t m_nLastFreezeEndBeep; // 0x130c
bool m_bTargetBombed; // 0x1310
bool m_bBombDefused; // 0x1311
bool m_bMapHasBombZone; // 0x1312
bool m_bGunGameRespawnWithBomb; // 0x1313
float m_fGunGameBombRespawnTimer; // 0x1314
private:
[[maybe_unused]] uint8_t __pad1318[0x1c]; // 0x1318
public:
Vector m_vecMainCTSpawnPos; // 0x1334
CUtlVector< SpawnPoint* > m_CTSpawnPointsMasterList; // 0x1340
CUtlVector< SpawnPoint* > m_TerroristSpawnPointsMasterList; // 0x1358
int32_t m_iNextCTSpawnPoint; // 0x1370
int32_t m_iNextTerroristSpawnPoint; // 0x1374
CUtlVector< SpawnPoint* > m_CTSpawnPoints; // 0x1378
CUtlVector< SpawnPoint* > m_TerroristSpawnPoints; // 0x1390
bool m_bIsUnreservedGameServer; // 0x13a8
private:
[[maybe_unused]] uint8_t __pad13a9[0x3]; // 0x13a9
public:
float m_fAutobalanceDisplayTime; // 0x13ac
private:
[[maybe_unused]] uint8_t __pad13b0[0x268]; // 0x13b0
public:
bool m_bAllowWeaponSwitch; // 0x1618
bool m_bRoundTimeWarningTriggered; // 0x1619
private:
[[maybe_unused]] uint8_t __pad161a[0x2]; // 0x161a
public:
GameTime_t m_phaseChangeAnnouncementTime; // 0x161c
float m_fNextUpdateTeamClanNamesTime; // 0x1620
GameTime_t m_flLastThinkTime; // 0x1624
float m_fAccumulatedRoundOffDamage; // 0x1628
int32_t m_nShorthandedBonusLastEvalRound; // 0x162c
private:
[[maybe_unused]] uint8_t __pad1630[0x278]; // 0x1630
public:
// MNetworkEnable
bool m_bMatchAbortedDueToPlayerBan; // 0x18a8
bool m_bHasTriggeredRoundStartMusic; // 0x18a9
bool m_bHasTriggeredCoopSpawnReset; // 0x18aa
bool m_bSwitchingTeamsAtRoundReset; // 0x18ab
int32_t m_iMaxGunGameProgressiveWeaponIndex; // 0x18ac
private:
[[maybe_unused]] uint8_t __pad18b0[0x18]; // 0x18b0
public:
// MNetworkEnable
CSurvivalGameRules m_SurvivalRules; // 0x18c8
KeyValues3 m_BtGlobalBlackboard; // 0x3560
private:
[[maybe_unused]] uint8_t __pad3570[0x58]; // 0x3570
public:
CHandle< CBaseEntity > m_hPlayerResource; // 0x35c8
private:
[[maybe_unused]] uint8_t __pad35cc[0x4]; // 0x35cc
public:
// MNetworkEnable
CRetakeGameRules m_RetakeRules; // 0x35d0
private:
[[maybe_unused]] uint8_t __pad3768[0x4c]; // 0x3768
public:
int32_t m_GuardianBotSkillLevelMax; // 0x37b4
int32_t m_GuardianBotSkillLevelMin; // 0x37b8
private:
[[maybe_unused]] uint8_t __pad37bc[0x4]; // 0x37bc
public:
CUtlVector< int32 > m_arrTeamUniqueKillWeaponsMatch[4]; // 0x37c0
bool m_bTeamLastKillUsedUniqueWeaponMatch[4]; // 0x3820
private:
[[maybe_unused]] uint8_t __pad3824[0x24]; // 0x3824
public:
// MNetworkEnable
// MNetworkChangeCallback "OnMatchEndCountChanged"
uint8_t m_nMatchEndCount; // 0x3848
// MNetworkEnable
// MNetworkChangeCallback "OnTeamIntroPeriodChanged"
bool m_bTeamIntroPeriod; // 0x3849
private:
[[maybe_unused]] uint8_t __pad384a[0x2]; // 0x384a
public:
GameTime_t m_fTeamIntroPeriodEnd; // 0x384c
bool m_bPlayedTeamIntroVO; // 0x3850
static int64_t &Get_m_nMapCycleTimeStamp(){return *reinterpret_cast<int64_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[0]->m_instance);};
static int32_t &Get_m_nMapCycleindex(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[1]->m_instance);};
};
// Alignment: 14
// Size: 0x5c0
class CDangerZoneController : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bDangerZoneControllerEnabled; // 0x4b0
// MNetworkEnable
bool m_bMissionControlledExplosions; // 0x4b1
private:
[[maybe_unused]] uint8_t __pad04b2[0x2]; // 0x4b2
public:
// MNetworkEnable
Vector m_vecEndGameCircleStart; // 0x4b4
// MNetworkEnable
Vector m_vecEndGameCircleEnd; // 0x4c0
// MNetworkEnable
GameTime_t m_flStartTime; // 0x4cc
// MNetworkEnable
float m_flFinalExpansionTime; // 0x4d0
// MNetworkEnable
CHandle< CDangerZone > m_DangerZones[42]; // 0x4d4
// MNetworkEnable
GameTime_t m_flWaveEndTimes[5]; // 0x57c
// MNetworkEnable
CHandle< CDangerZone > m_hTheFinalZone; // 0x590
float m_flLastDangerZoneStatusLogged; // 0x594
GameTime_t m_flLastDangerZoneDamageTime; // 0x598
bool m_bFirstBombWarning; // 0x59c
private:
[[maybe_unused]] uint8_t __pad059d[0x3]; // 0x59d
public:
int32_t m_numWaveRewardsGranted; // 0x5a0
private:
[[maybe_unused]] uint8_t __pad05a4[0x4]; // 0x5a4
public:
CUtlVector< CPointEntity* > m_pGasCanLaunchers; // 0x5a8
};
// Alignment: 1
// Size: 0x8
class CFiringModeFloat
{
public:
float m_flValues[2]; // 0x0
};
// Alignment: 1
// Size: 0x8
class CFiringModeInt
{
public:
int32_t m_nValues[2]; // 0x0
};
// Alignment: 4
// Size: 0x18
class CIronSightController
{
public:
bool m_bIronSightAvailable; // 0x8
private:
[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
public:
float m_flIronSightAmount; // 0xc
float m_flIronSightAmountGained; // 0x10
float m_flIronSightAmountBiased; // 0x14
};
// Alignment: 1
// Size: 0x4c0
class CPointDZParadropDenialRegion : public CServerOnlyPointEntity
{
public:
float m_flRadius; // 0x4b8
};
// Alignment: 3
// Size: 0x30
class CHintMessage
{
public:
char* m_hintString; // 0x8
CUtlVector< char* > m_args; // 0x10
float m_duration; // 0x28
};
// Alignment: 3
// Size: 0x30
class CHintMessageQueue
{
public:
float m_tmMessageEnd; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CUtlVector< CHintMessage* > m_messages; // 0x10
CBasePlayerController* m_pPlayerController; // 0x28
};
// Alignment: 1
// Size: 0xe0
class CCSPlayer_BuyServices : public CPlayerPawnComponent
{
public:
float m_flNextAutoBuyAmmoTime; // 0x40
};
// Alignment: 0
// Size: 0x40
class CCSPlayer_DamageReactServices : public CPlayerPawnComponent
{
public:
// No members available
};
// Alignment: 0
// Size: 0x78
class CCSPlayer_ParachuteServices : public CPlayerPawnComponent
{
public:
// No members available
};
// Alignment: 5
// Size: 0x60
class CCSPlayer_RadioServices : public CPlayerPawnComponent
{
public:
GameTime_t m_flGotHostageTalkTimer; // 0x40
GameTime_t m_flDefusingTalkTimer; // 0x44
GameTime_t m_flC4PlantTalkTimer; // 0x48
float m_flRadioTokenSlots[3]; // 0x4c
bool m_bIgnoreRadio; // 0x58
};
// Alignment: 6
// Size: 0x178
class CBaseIssue
{
public:
char m_szTypeString[64]; // 0x20
char m_szDetailsString[260]; // 0x60
int32_t m_iNumYesVotes; // 0x164
int32_t m_iNumNoVotes; // 0x168
int32_t m_iNumPotentialVotes; // 0x16c
CVoteController* m_pVoteController; // 0x170
};
// Alignment: 14
// Size: 0x670
class CVoteController : public CBaseEntity
{
public:
// MNetworkEnable
int32_t m_iActiveIssueIndex; // 0x4b0
// MNetworkEnable
int32_t m_iOnlyTeamToVote; // 0x4b4
// MNetworkEnable
int32_t m_nVoteOptionCount[5]; // 0x4b8
// MNetworkEnable
int32_t m_nPotentialVotes; // 0x4cc
// MNetworkEnable
bool m_bIsYesNoVote; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1
public:
CountdownTimer m_acceptingVotesTimer; // 0x4d8
CountdownTimer m_executeCommandTimer; // 0x4f0
CountdownTimer m_resetVoteTimer; // 0x508
CUtlVector< uint64 > m_arrVotedUsers; // 0x520
int32_t m_nVotesCast[64]; // 0x538
CPlayerSlot m_playerHoldingVote; // 0x638
int32_t m_nHighestCountIndex; // 0x63c
CUtlVector< CBaseIssue* > m_potentialIssues; // 0x640
CUtlVector< char* > m_VoteOptions; // 0x658
};
// Alignment: 22
// Size: 0xec8
class CMapVetoPickController : public CBaseEntity
{
public:
bool m_bPlayedIntroVcd; // 0x4b0
bool m_bNeedToPlayFiveSecondsRemaining; // 0x4b1
private:
[[maybe_unused]] uint8_t __pad04b2[0x1e]; // 0x4b2
public:
// MNetworkEnable
int32_t m_nDraftType; // 0x4d0
// MNetworkEnable
int32_t m_nTeamWinningCoinToss; // 0x4d4
// MNetworkEnable
int32_t m_nTeamWithFirstChoice[64]; // 0x4d8
// MNetworkEnable
int32_t m_nVoteMapIdsList[7]; // 0x5d8
// MNetworkEnable
int32_t m_nAccountIDs[64]; // 0x5f4
// MNetworkEnable
int32_t m_nMapId0[64]; // 0x6f4
// MNetworkEnable
int32_t m_nMapId1[64]; // 0x7f4
// MNetworkEnable
int32_t m_nMapId2[64]; // 0x8f4
// MNetworkEnable
int32_t m_nMapId3[64]; // 0x9f4
// MNetworkEnable
int32_t m_nMapId4[64]; // 0xaf4
// MNetworkEnable
int32_t m_nMapId5[64]; // 0xbf4
// MNetworkEnable
int32_t m_nStartingSide0[64]; // 0xcf4
// MNetworkEnable
int32_t m_nCurrentPhase; // 0xdf4
// MNetworkEnable
int32_t m_nPhaseStartTick; // 0xdf8
// MNetworkEnable
int32_t m_nPhaseDurationTicks; // 0xdfc
CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapVetoed; // 0xe00
CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapPicked; // 0xe28
CEntityOutputTemplate< int32 > m_OnSidesPicked; // 0xe50
CEntityOutputTemplate< int32 > m_OnNewPhaseStarted; // 0xe78
CEntityOutputTemplate< int32 > m_OnLevelTransition; // 0xea0
};
// Alignment: 0
// Size: 0x1
class CCSPulseServerFuncs_Globals
{
public:
uint8_t __pad0000[0x1]; // Autoaligned
};
// Alignment: 0
// Size: 0x4b8
class CPointDZItemSpawn : public CServerOnlyPointEntity
{
public:
// No members available
};
// Alignment: 7
// Size: 0x4e0
class CPointDZWeaponSpawn : public CPointDZItemSpawn
{
public:
int32_t m_nGroupID; // 0x4c0
float m_flDefaultWeight; // 0x4c4
float m_flCurrentWeight; // 0x4c8
CHandle< CBaseEntity > m_hItem; // 0x4cc
CUtlSymbolLarge m_iszDoorName; // 0x4d0
CHandle< CDZDoor > m_hDoor; // 0x4d8
int32_t m_nPrice; // 0x4dc
};
// Alignment: 1
// Size: 0x4d0
class CPointDZItemSpawnGroup : public CServerOnlyPointEntity
{
public:
float m_flRadius; // 0x4b0
};
// Alignment: 0
// Size: 0x4d8
class CPointDZWeaponSpawnGroup : public CPointDZItemSpawnGroup
{
public:
// No members available
};
// Alignment: 1
// Size: 0x4c0
class CPointDZDroneGunSpawn : public CServerOnlyPointEntity
{
public:
bool m_bSpawnAutomatically; // 0x4b8
};
// Alignment: 0
// Size: 0x4b8
class CPointDZParachuteSpawn : public CServerOnlyPointEntity
{
public:
// No members available
};
// Alignment: 5
// Size: 0x500
class CLogicEventListener : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszEventName; // 0x4c0
bool m_bIsEnabled; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9
public:
int32_t m_nTeam; // 0x4cc
bool m_bFetchEventData; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1
public:
CEntityIOOutput m_OnEventFired; // 0x4d8
};
// Alignment: 12
// Size: 0xd0
class CBot
{
public:
CCSPlayerPawnBase* m_pPlayer; // 0x10
bool m_bHasSpawned; // 0x18
private:
[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
public:
uint32_t m_id; // 0x1c
private:
[[maybe_unused]] uint8_t __pad0020[0x70]; // 0x20
public:
bool m_isRunning; // 0x90
bool m_isCrouching; // 0x91
private:
[[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92
public:
float m_forwardSpeed; // 0x94
float m_leftSpeed; // 0x98
float m_verticalSpeed; // 0x9c
uint64_t m_buttonFlags; // 0xa0
float m_jumpTimestamp; // 0xa8
Vector m_viewForward; // 0xac
private:
[[maybe_unused]] uint8_t __pad00b8[0x10]; // 0xb8
public:
int32_t m_postureStackIndex; // 0xc8
};
// Alignment: 0
// Size: 0x58
class CBtNode
{
public:
uint8_t __pad0000[0x58]; // Autoaligned
};
// Alignment: 0
// Size: 0x58
class CBtNodeDecorator : public CBtNode
{
public:
// No members available
};
// Alignment: 0
// Size: 0x58
class CBtNodeComposite : public CBtNode
{
public:
// No members available
};
// Alignment: 12
// Size: 0xf8
class CBtActionAim : public CBtNode
{
public:
CUtlString m_szSensorInputKey; // 0x68
private:
[[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70
public:
CUtlString m_szAimReadyKey; // 0x80
float m_flZoomCooldownTimestamp; // 0x88
bool m_bDoneAiming; // 0x8c
private:
[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
public:
float m_flLerpStartTime; // 0x90
float m_flNextLookTargetLerpTime; // 0x94
float m_flPenaltyReductionRatio; // 0x98
QAngle m_NextLookTarget; // 0x9c
CountdownTimer m_AimTimer; // 0xa8
CountdownTimer m_SniperHoldTimer; // 0xc0
CountdownTimer m_FocusIntervalTimer; // 0xd8
bool m_bAcquired; // 0xf0
};
// Alignment: 4
// Size: 0xb0
class CBtActionCombatPositioning : public CBtNode
{
public:
CUtlString m_szSensorInputKey; // 0x68
private:
[[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70
public:
CUtlString m_szIsAttackingKey; // 0x80
CountdownTimer m_ActionTimer; // 0x88
bool m_bCrouching; // 0xa0
};
// Alignment: 14
// Size: 0xe8
class CBtActionMoveTo : public CBtNode
{
public:
CUtlString m_szDestinationInputKey; // 0x60
CUtlString m_szHidingSpotInputKey; // 0x68
CUtlString m_szThreatInputKey; // 0x70
Vector m_vecDestination; // 0x78
bool m_bAutoLookAdjust; // 0x84
bool m_bComputePath; // 0x85
private:
[[maybe_unused]] uint8_t __pad0086[0x2]; // 0x86
public:
float m_flDamagingAreasPenaltyCost; // 0x88
private:
[[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c
public:
CountdownTimer m_CheckApproximateCornersTimer; // 0x90
CountdownTimer m_CheckHighPriorityItem; // 0xa8
CountdownTimer m_RepathTimer; // 0xc0
float m_flArrivalEpsilon; // 0xd8
float m_flAdditionalArrivalEpsilon2D; // 0xdc
float m_flHidingSpotCheckDistanceThreshold; // 0xe0
float m_flNearestAreaDistanceThreshold; // 0xe4
};
// Alignment: 1
// Size: 0x78
class CBtActionParachutePositioning : public CBtNode
{
public:
CountdownTimer m_ActionTimer; // 0x58
};
// Alignment: 1
// Size: 0x60
class CBtNodeCondition : public CBtNodeDecorator
{
public:
bool m_bNegated; // 0x58
};
// Alignment: 3
// Size: 0x98
class CBtNodeConditionInactive : public CBtNodeCondition
{
public:
float m_flRoundStartThresholdSeconds; // 0x78
float m_flSensorInactivityThresholdSeconds; // 0x7c
CountdownTimer m_SensorInactivityTimer; // 0x80
};
// Alignment: 0
// Size: 0x4b0
class CPointEntity : public CBaseEntity
{
public:
// No members available
};
// Alignment: 25
// Size: 0x1630
class CEnvCombinedLightProbeVolume : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
Color m_Color; // 0x1580
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
float m_flBrightness; // 0x1584
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1588
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x1590
private:
[[maybe_unused]] uint8_t __pad1591[0x7]; // 0x1591
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1598
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x15a0
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x15a8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x15b0
// MNetworkEnable
Vector m_vBoxMins; // 0x15b8
// MNetworkEnable
Vector m_vBoxMaxs; // 0x15c4
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x15d0
// MNetworkEnable
bool m_bMoveable; // 0x15d8
private:
[[maybe_unused]] uint8_t __pad15d9[0x3]; // 0x15d9
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x15dc
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x15e0
// MNetworkEnable
int32_t m_nPriority; // 0x15e4
// MNetworkEnable
bool m_bStartDisabled; // 0x15e8
private:
[[maybe_unused]] uint8_t __pad15e9[0x3]; // 0x15e9
public:
// MNetworkEnable
float m_flEdgeFadeDist; // 0x15ec
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x15f0
// MNetworkEnable
int32_t m_nLightProbeSizeX; // 0x15fc
// MNetworkEnable
int32_t m_nLightProbeSizeY; // 0x1600
// MNetworkEnable
int32_t m_nLightProbeSizeZ; // 0x1604
// MNetworkEnable
int32_t m_nLightProbeAtlasX; // 0x1608
// MNetworkEnable
int32_t m_nLightProbeAtlasY; // 0x160c
// MNetworkEnable
int32_t m_nLightProbeAtlasZ; // 0x1610
private:
[[maybe_unused]] uint8_t __pad1614[0x15]; // 0x1614
public:
// MNetworkEnable
bool m_bEnabled; // 0x1629
};
// Alignment: 19
// Size: 0x610
class CEnvCubemap : public CBaseEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x5a0
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x5a8
private:
[[maybe_unused]] uint8_t __pad05a9[0x3]; // 0x5a9
public:
// MNetworkEnable
float m_flInfluenceRadius; // 0x5ac
// MNetworkEnable
Vector m_vBoxProjectMins; // 0x5b0
// MNetworkEnable
Vector m_vBoxProjectMaxs; // 0x5bc
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x5c8
// MNetworkEnable
bool m_bMoveable; // 0x5d0
private:
[[maybe_unused]] uint8_t __pad05d1[0x3]; // 0x5d1
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x5d4
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x5d8
// MNetworkEnable
int32_t m_nPriority; // 0x5dc
// MNetworkEnable
float m_flEdgeFadeDist; // 0x5e0
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x5e4
// MNetworkEnable
float m_flDiffuseScale; // 0x5f0
// MNetworkEnable
bool m_bStartDisabled; // 0x5f4
// MNetworkEnable
bool m_bDefaultEnvMap; // 0x5f5
// MNetworkEnable
bool m_bDefaultSpecEnvMap; // 0x5f6
// MNetworkEnable
bool m_bIndoorCubeMap; // 0x5f7
// MNetworkEnable
bool m_bCopyDiffuseFromDefaultCubemap; // 0x5f8
private:
[[maybe_unused]] uint8_t __pad05f9[0xf]; // 0x5f9
public:
// MNetworkEnable
bool m_bEnabled; // 0x608
};
// Alignment: 0
// Size: 0x610
class CEnvCubemapBox : public CEnvCubemap
{
public:
// No members available
};
// Alignment: 18
// Size: 0x500
class CEnvCubemapFog : public CBaseEntity
{
public:
// MNetworkEnable
float m_flEndDistance; // 0x4b0
// MNetworkEnable
float m_flStartDistance; // 0x4b4
// MNetworkEnable
float m_flFogFalloffExponent; // 0x4b8
// MNetworkEnable
bool m_bHeightFogEnabled; // 0x4bc
private:
[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
public:
// MNetworkEnable
float m_flFogHeightWidth; // 0x4c0
// MNetworkEnable
float m_flFogHeightEnd; // 0x4c4
// MNetworkEnable
float m_flFogHeightStart; // 0x4c8
// MNetworkEnable
float m_flFogHeightExponent; // 0x4cc
// MNetworkEnable
float m_flLODBias; // 0x4d0
// MNetworkEnable
bool m_bActive; // 0x4d4
// MNetworkEnable
bool m_bStartDisabled; // 0x4d5
private:
[[maybe_unused]] uint8_t __pad04d6[0x2]; // 0x4d6
public:
// MNetworkEnable
float m_flFogMaxOpacity; // 0x4d8
// MNetworkEnable
int32_t m_nCubemapSourceType; // 0x4dc
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x4e0
// MNetworkEnable
CUtlSymbolLarge m_iszSkyEntity; // 0x4e8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x4f0
// MNetworkEnable
bool m_bHasHeightFogEnd; // 0x4f8
bool m_bFirstTime; // 0x4f9
};
// Alignment: 16
// Size: 0x4f0
class CGradientFog : public CBaseEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x4b0
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogStartDistance; // 0x4b8
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogEndDistance; // 0x4bc
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
bool m_bHeightFogEnabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogStartHeight; // 0x4c4
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogEndHeight; // 0x4c8
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFarZ; // 0x4cc
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogMaxOpacity; // 0x4d0
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogFalloffExponent; // 0x4d4
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogVerticalExponent; // 0x4d8
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
Color m_fogColor; // 0x4dc
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogStrength; // 0x4e0
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFadeTime; // 0x4e4
// MNetworkEnable
bool m_bStartDisabled; // 0x4e8
// MNetworkEnable
bool m_bIsEnabled; // 0x4e9
bool m_bGradientFogNeedsTextures; // 0x4ea
};
// Alignment: 18
// Size: 0x1508
class CEnvLightProbeVolume : public CBaseEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1490
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1498
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x14a0
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x14a8
// MNetworkEnable
Vector m_vBoxMins; // 0x14b0
// MNetworkEnable
Vector m_vBoxMaxs; // 0x14bc
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x14c8
// MNetworkEnable
bool m_bMoveable; // 0x14d0
private:
[[maybe_unused]] uint8_t __pad14d1[0x3]; // 0x14d1
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x14d4
// MNetworkEnable
int32_t m_nPriority; // 0x14d8
// MNetworkEnable
bool m_bStartDisabled; // 0x14dc
private:
[[maybe_unused]] uint8_t __pad14dd[0x3]; // 0x14dd
public:
// MNetworkEnable
int32_t m_nLightProbeSizeX; // 0x14e0
// MNetworkEnable
int32_t m_nLightProbeSizeY; // 0x14e4
// MNetworkEnable
int32_t m_nLightProbeSizeZ; // 0x14e8
// MNetworkEnable
int32_t m_nLightProbeAtlasX; // 0x14ec
// MNetworkEnable
int32_t m_nLightProbeAtlasY; // 0x14f0
// MNetworkEnable
int32_t m_nLightProbeAtlasZ; // 0x14f4
private:
[[maybe_unused]] uint8_t __pad14f8[0x9]; // 0x14f8
public:
// MNetworkEnable
bool m_bEnabled; // 0x1501
};
// Alignment: 8
// Size: 0x4d8
class CTonemapController2 : public CBaseEntity
{
public:
// MNetworkEnable
float m_flAutoExposureMin; // 0x4b0
// MNetworkEnable
float m_flAutoExposureMax; // 0x4b4
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x4b8
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x4bc
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x4c0
// MNetworkEnable
float m_flExposureAdaptationSpeedUp; // 0x4c4
// MNetworkEnable
float m_flExposureAdaptationSpeedDown; // 0x4c8
// MNetworkEnable
float m_flTonemapEVSmoothingRange; // 0x4cc
};
// Alignment: 28
// Size: 0x530
class CEnvVolumetricFogController : public CBaseEntity
{
public:
// MNetworkEnable
float m_flScattering; // 0x4b0
// MNetworkEnable
float m_flAnisotropy; // 0x4b4
// MNetworkEnable
float m_flFadeSpeed; // 0x4b8
// MNetworkEnable
float m_flDrawDistance; // 0x4bc
// MNetworkEnable
float m_flFadeInStart; // 0x4c0
// MNetworkEnable
float m_flFadeInEnd; // 0x4c4
// MNetworkEnable
float m_flIndirectStrength; // 0x4c8
// MNetworkEnable
int32_t m_nIndirectTextureDimX; // 0x4cc
// MNetworkEnable
int32_t m_nIndirectTextureDimY; // 0x4d0
// MNetworkEnable
int32_t m_nIndirectTextureDimZ; // 0x4d4
// MNetworkEnable
Vector m_vBoxMins; // 0x4d8
// MNetworkEnable
Vector m_vBoxMaxs; // 0x4e4
// MNetworkEnable
bool m_bActive; // 0x4f0
private:
[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
public:
// MNetworkEnable
GameTime_t m_flStartAnisoTime; // 0x4f4
// MNetworkEnable
GameTime_t m_flStartScatterTime; // 0x4f8
// MNetworkEnable
GameTime_t m_flStartDrawDistanceTime; // 0x4fc
// MNetworkEnable
float m_flStartAnisotropy; // 0x500
// MNetworkEnable
float m_flStartScattering; // 0x504
// MNetworkEnable
float m_flStartDrawDistance; // 0x508
// MNetworkEnable
float m_flDefaultAnisotropy; // 0x50c
// MNetworkEnable
float m_flDefaultScattering; // 0x510
// MNetworkEnable
float m_flDefaultDrawDistance; // 0x514
// MNetworkEnable
bool m_bStartDisabled; // 0x518
// MNetworkEnable
bool m_bEnableIndirect; // 0x519
// MNetworkEnable
bool m_bIsMaster; // 0x51a
private:
[[maybe_unused]] uint8_t __pad051b[0x5]; // 0x51b
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x520
// MNetworkEnable
int32_t m_nForceRefreshCount; // 0x528
bool m_bFirstTime; // 0x52c
};
// Alignment: 7
// Size: 0x4e0
class CEnvVolumetricFogVolume : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bActive; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
// MNetworkEnable
Vector m_vBoxMins; // 0x4b4
// MNetworkEnable
Vector m_vBoxMaxs; // 0x4c0
// MNetworkEnable
bool m_bStartDisabled; // 0x4cc
private:
[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
public:
// MNetworkEnable
float m_flStrength; // 0x4d0
// MNetworkEnable
int32_t m_nFalloffShape; // 0x4d4
// MNetworkEnable
float m_flFalloffExponent; // 0x4d8
};
// Alignment: 3
// Size: 0x520
class CFogController : public CBaseEntity
{
public:
// MNetworkEnable
fogparams_t m_fog; // 0x4b0
bool m_bUseAngles; // 0x518
private:
[[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519
public:
int32_t m_iChangedVariables; // 0x51c
};
// Alignment: 0
// Size: 0x4b0
class CInfoTarget : public CPointEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CInfoTargetServerOnly : public CServerOnlyPointEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CInfoParticleTarget : public CPointEntity
{
public:
// No members available
};
// Alignment: 3
// Size: 0x4c8
class CInfoVisibilityBox : public CBaseEntity
{
public:
// MNetworkEnable
int32_t m_nMode; // 0x4b4
// MNetworkEnable
Vector m_vBoxSize; // 0x4b8
// MNetworkEnable
bool m_bEnabled; // 0x4c4
};
// Alignment: 7
// Size: 0x4f0
class CInfoWorldLayer : public CBaseEntity
{
public:
CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4b0
// MNetworkEnable
CUtlSymbolLarge m_worldName; // 0x4d8
// MNetworkEnable
CUtlSymbolLarge m_layerName; // 0x4e0
// MNetworkEnable
bool m_bWorldLayerVisible; // 0x4e8
// MNetworkEnable
bool m_bEntitiesSpawned; // 0x4e9
bool m_bCreateAsChildSpawnGroup; // 0x4ea
private:
[[maybe_unused]] uint8_t __pad04eb[0x1]; // 0x4eb
public:
uint32_t m_hLayerSpawnGroup; // 0x4ec
};
// Alignment: 8
// Size: 0x4f0
class CMultiLightProxy : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszLightNameFilter; // 0x4b0
CUtlSymbolLarge m_iszLightClassFilter; // 0x4b8
float m_flLightRadiusFilter; // 0x4c0
float m_flBrightnessDelta; // 0x4c4
bool m_bPerformScreenFade; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9
public:
float m_flTargetBrightnessMultiplier; // 0x4cc
float m_flCurrentBrightnessMultiplier; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
public:
CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x4d8
};
// Alignment: 24
// Size: 0x510
class CPointCamera : public CBaseEntity
{
public:
// MNetworkEnable
float m_FOV; // 0x4b0
// MNetworkEnable
float m_Resolution; // 0x4b4
// MNetworkEnable
bool m_bFogEnable; // 0x4b8
// MNetworkEnable
Color m_FogColor; // 0x4b9
private:
[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
public:
// MNetworkEnable
float m_flFogStart; // 0x4c0
// MNetworkEnable
float m_flFogEnd; // 0x4c4
// MNetworkEnable
float m_flFogMaxDensity; // 0x4c8
// MNetworkEnable
bool m_bActive; // 0x4cc
// MNetworkEnable
bool m_bUseScreenAspectRatio; // 0x4cd
private:
[[maybe_unused]] uint8_t __pad04ce[0x2]; // 0x4ce
public:
// MNetworkEnable
float m_flAspectRatio; // 0x4d0
// MNetworkEnable
bool m_bNoSky; // 0x4d4
private:
[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
public:
// MNetworkEnable
float m_fBrightness; // 0x4d8
// MNetworkEnable
float m_flZFar; // 0x4dc
// MNetworkEnable
float m_flZNear; // 0x4e0
// MNetworkEnable
bool m_bDofEnabled; // 0x4e4
private:
[[maybe_unused]] uint8_t __pad04e5[0x3]; // 0x4e5
public:
// MNetworkEnable
float m_flDofNearBlurry; // 0x4e8
// MNetworkEnable
float m_flDofNearCrisp; // 0x4ec
// MNetworkEnable
float m_flDofFarCrisp; // 0x4f0
// MNetworkEnable
float m_flDofFarBlurry; // 0x4f4
// MNetworkEnable
float m_flDofTiltToGround; // 0x4f8
float m_TargetFOV; // 0x4fc
float m_DegreesPerSecond; // 0x500
bool m_bIsOn; // 0x504
private:
[[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505
public:
CPointCamera* m_pNext; // 0x508
};
// Alignment: 1
// Size: 0x518
class CPointCameraVFOV : public CPointCamera
{
public:
float m_flVerticalFOV; // 0x510
};
// Alignment: 12
// Size: 0x540
class CPointTemplate : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszWorldName; // 0x4b0
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x4b8
CUtlSymbolLarge m_iszEntityFilterName; // 0x4c0
float m_flTimeoutInterval; // 0x4c8
bool m_bAsynchronouslySpawnEntities; // 0x4cc
private:
[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
public:
CEntityIOOutput m_pOutputOnSpawned; // 0x4d0
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x4f8
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x4fc
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x500
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x518
HSCRIPT m_ScriptSpawnCallback; // 0x530
HSCRIPT m_ScriptCallbackScope; // 0x538
};
// Alignment: 4
// Size: 0x4e0
class CGameGibManager : public CBaseEntity
{
public:
bool m_bAllowNewGibs; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1
public:
int32_t m_iCurrentMaxPieces; // 0x4d4
int32_t m_iMaxPieces; // 0x4d8
int32_t m_iLastFrame; // 0x4dc
};
// Alignment: 3
// Size: 0x4d0
class CSoundAreaEntityBase : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
public:
// MNetworkEnable
CUtlSymbolLarge m_iszSoundAreaType; // 0x4b8
// MNetworkEnable
Vector m_vPos; // 0x4c0
};
// Alignment: 1
// Size: 0x4d8
class CSoundAreaEntitySphere : public CSoundAreaEntityBase
{
public:
// MNetworkEnable
float m_flRadius; // 0x4d0
};
// Alignment: 2
// Size: 0x4e8
class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase
{
public:
// MNetworkEnable
Vector m_vMin; // 0x4d0
// MNetworkEnable
Vector m_vMax; // 0x4dc
};
// Alignment: 4
// Size: 0x568
class CTeam : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkAlias "m_aPlayers"
CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x4b0
// MNetworkEnable
// MNetworkAlias "m_aPawns"
CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > m_aPlayers; // 0x4c8
// MNetworkEnable
int32_t m_iScore; // 0x4e0
// MNetworkEnable
char m_szTeamname[129]; // 0x4e4
};
// Alignment: 25
// Size: 0x690
class CBasePlayerController : public CBaseEntity
{
public:
uint64_t m_nInButtonsWhichAreToggles; // 0x4b8
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nTickBase; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x2c]; // 0x4c4
public:
// MNetworkEnable
// MNetworkChangeCallback "OnPawnChanged"
CHandle< CBasePlayerPawn > m_hPawn; // 0x4f0
CSplitScreenSlot m_nSplitScreenSlot; // 0x4f4
CHandle< CBasePlayerController > m_hSplitOwner; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
public:
CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x500
bool m_bIsHLTV; // 0x518
private:
[[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519
public:
// MNetworkEnable
// MNetworkChangeCallback "OnConnectionStateChanged"
PlayerConnectedState m_iConnected; // 0x51c
// MNetworkEnable
// MNetworkChangeCallback "OnPlayerControllerNameChanged"
char m_iszPlayerName[128]; // 0x520
CUtlString m_szNetworkIDString; // 0x5a0
float m_fLerpTime; // 0x5a8
bool m_bLagCompensation; // 0x5ac
bool m_bPredict; // 0x5ad
bool m_bAutoKickDisabled; // 0x5ae
bool m_bIsLowViolence; // 0x5af
bool m_bGamePaused; // 0x5b0
private:
[[maybe_unused]] uint8_t __pad05b1[0x77]; // 0x5b1
public:
int32_t m_nHighestCommandNumberReceived; // 0x628
private:
[[maybe_unused]] uint8_t __pad062c[0x4]; // 0x62c
public:
int64_t m_nUsecTimestampLastUserCmdReceived; // 0x630
private:
[[maybe_unused]] uint8_t __pad0638[0x10]; // 0x638
public:
ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x648
float m_flLastPlayerTalkTime; // 0x64c
float m_flLastEntitySteadyState; // 0x650
int32_t m_nAvailableEntitySteadyState; // 0x654
bool m_bHasAnySteadyStateEnts; // 0x658
private:
[[maybe_unused]] uint8_t __pad0659[0xf]; // 0x659
public:
// MNetworkEnable
// MNetworkEncoder
// MNetworkChangeCallback "OnSteamIDChanged"
uint64_t m_steamID; // 0x668
// MNetworkEnable
uint32_t m_iDesiredFOV; // 0x670
};
// Alignment: 14
// Size: 0x178
class CBasePlayerVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CSkillFloat m_flHeadDamageMultiplier; // 0x108
CSkillFloat m_flChestDamageMultiplier; // 0x118
CSkillFloat m_flStomachDamageMultiplier; // 0x128
CSkillFloat m_flArmDamageMultiplier; // 0x138
CSkillFloat m_flLegDamageMultiplier; // 0x148
// MPropertyGroupName "Water"
float m_flHoldBreathTime; // 0x158
// MPropertyGroupName "Water"
// MPropertyDescription "Seconds between drowning ticks"
float m_flDrowningDamageInterval; // 0x15c
// MPropertyGroupName "Water"
// MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
int32_t m_nDrowningDamageInitial; // 0x160
// MPropertyGroupName "Water"
// MPropertyDescription "Max damage done by a drowning tick"
int32_t m_nDrowningDamageMax; // 0x164
// MPropertyGroupName "Water"
int32_t m_nWaterSpeed; // 0x168
// MPropertyGroupName "Use"
float m_flUseRange; // 0x16c
// MPropertyGroupName "Use"
float m_flUseAngleTolerance; // 0x170
// MPropertyGroupName "Crouch"
// MPropertyDescription "Time to move between crouch and stand"
float m_flCrouchTime; // 0x174
};
// Alignment: 22
// Size: 0x320
class CBasePlayerWeaponVData : public CEntitySubclassVDataBase
{
public:
// MPropertyDescription "Model used on the ground or held by an entity"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28
// MPropertyDescription "Was the weapon was built right-handed?"
// MPropertyGroupName "Visuals"
bool m_bBuiltRightHanded; // 0x108
// MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed"
// MPropertyGroupName "Visuals"
bool m_bAllowFlipping; // 0x109
bool m_bIsFullAuto; // 0x10a
private:
[[maybe_unused]] uint8_t __pad010b[0x1]; // 0x10b
public:
int32_t m_nNumBullets; // 0x10c
// MPropertyGroupName "Visuals"
// MPropertyDescription "Attachment to fire bullets from"
// MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )"
CUtlString m_sMuzzleAttachment; // 0x110
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118
// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x1f8
ItemFlagTypes_t m_iFlags; // 0x2d8
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
AmmoIndex_t m_nPrimaryAmmoType; // 0x2d9
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
AmmoIndex_t m_nSecondaryAmmoType; // 0x2da
private:
[[maybe_unused]] uint8_t __pad02db[0x1]; // 0x2db
public:
// MPropertyFriendlyName "Primary Clip Size"
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 255"
// MPropertyGroupName "Ammo"
int32_t m_iMaxClip1; // 0x2dc
// MPropertyFriendlyName "Secondary Clip Size"
// MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "0 255"
int32_t m_iMaxClip2; // 0x2e0
// MPropertyDescription "Primary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip1; // 0x2e4
// MPropertyDescription "Secondary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip2; // 0x2e8
// MPropertyDescription "This value used to determine this weapon's importance in autoselection"
// MPropertyGroupName "UI"
int32_t m_iWeight; // 0x2ec
// MPropertyFriendlyName "Safe To Auto-Switch To"
// MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)"
// MPropertyGroupName "UI"
bool m_bAutoSwitchTo; // 0x2f0
// MPropertyFriendlyName "Safe To Auto-Switch Away From"
// MPropertyGroupName "UI"
bool m_bAutoSwitchFrom; // 0x2f1
private:
[[maybe_unused]] uint8_t __pad02f2[0x2]; // 0x2f2
public:
// MPropertyGroupName "UI"
RumbleEffect_t m_iRumbleEffect; // 0x2f4
CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x2f8
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iSlot; // 0x318
// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Which 'row' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iPosition; // 0x31c
};
// Alignment: 2
// Size: 0x4c0
class CInfoGameEventProxy : public CPointEntity
{
public:
CUtlSymbolLarge m_iszEventName; // 0x4b0
float m_flRange; // 0x4b8
};
// Alignment: 2
// Size: 0x4b8
class CProjectedDecal : public CPointEntity
{
public:
int32_t m_nTexture; // 0x4b0
float m_flDistance; // 0x4b4
};
// Alignment: 2
// Size: 0x6e0
class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance
{
public:
// MNetworkEnable
CBaseAnimGraphController m_animationController; // 0x470
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x6b0
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[1]->m_instance);};
};
// Alignment: 26
// Size: 0x700
class CBaseModelEntity : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
CRenderComponent* m_CRenderComponent; // 0x4b0
// MNetworkEnable
// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
CHitboxComponent m_CHitboxComponent; // 0x4b8
GameTime_t m_flDissolveStartTime; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e4[0x4]; // 0x4e4
public:
CEntityIOOutput m_OnIgnite; // 0x4e8
// MNetworkEnable
RenderMode_t m_nRenderMode; // 0x510
// MNetworkEnable
RenderFx_t m_nRenderFX; // 0x511
bool m_bAllowFadeInView; // 0x512
// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
Color m_clrRender; // 0x513
private:
[[maybe_unused]] uint8_t __pad0517[0x1]; // 0x517
public:
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x518
// MNetworkEnable
// MNetworkChangeCallback "OnLightGroupChanged"
CUtlStringToken m_LightGroup; // 0x568
// MNetworkEnable
bool m_bRenderToCubemaps; // 0x56c
private:
[[maybe_unused]] uint8_t __pad056d[0x3]; // 0x56d
public:
// MNetworkEnable
CCollisionProperty m_Collision; // 0x570
// MNetworkEnable
CGlowProperty m_Glow; // 0x620
// MNetworkEnable
float m_flGlowBackfaceMult; // 0x678
// MNetworkEnable
float m_fadeMinDist; // 0x67c
// MNetworkEnable
float m_fadeMaxDist; // 0x680
// MNetworkEnable
float m_flFadeScale; // 0x684
// MNetworkEnable
float m_flShadowStrength; // 0x688
// MNetworkEnable
uint8_t m_nObjectCulling; // 0x68c
private:
[[maybe_unused]] uint8_t __pad068d[0x3]; // 0x68d
public:
// MNetworkEnable
int32_t m_nAddDecal; // 0x690
// MNetworkEnable
Vector m_vDecalPosition; // 0x694
// MNetworkEnable
Vector m_vDecalForwardAxis; // 0x6a0
// MNetworkEnable
float m_flDecalHealBloodRate; // 0x6ac
// MNetworkEnable
float m_flDecalHealHeightRate; // 0x6b0
private:
[[maybe_unused]] uint8_t __pad06b4[0x4]; // 0x6b4
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x6b8
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
CNetworkViewOffsetVector m_vecViewOffset; // 0x6d0
};
// Alignment: 0
// Size: 0x700
class CServerOnlyModelEntity : public CBaseModelEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x700
class CModelPointEntity : public CBaseModelEntity
{
public:
// No members available
};
// Alignment: 7
// Size: 0x508
class CLogicRelay : public CLogicalEntity
{
public:
CEntityIOOutput m_OnTrigger; // 0x4b0
CEntityIOOutput m_OnSpawn; // 0x4d8
bool m_bDisabled; // 0x500
bool m_bWaitForRefire; // 0x501
bool m_bTriggerOnce; // 0x502
bool m_bFastRetrigger; // 0x503
bool m_bPassthoughCaller; // 0x504
};
// Alignment: 21
// Size: 0xc78
class CParticleSystem : public CBaseModelEntity
{
public:
// MNetworkEnable
char m_szSnapshotFileName[512]; // 0x700
// MNetworkEnable
bool m_bActive; // 0x900
// MNetworkEnable
bool m_bFrozen; // 0x901
private:
[[maybe_unused]] uint8_t __pad0902[0x2]; // 0x902
public:
// MNetworkEnable
float m_flFreezeTransitionDuration; // 0x904
// MNetworkEnable
int32_t m_nStopType; // 0x908
// MNetworkEnable
bool m_bAnimateDuringGameplayPause; // 0x90c
private:
[[maybe_unused]] uint8_t __pad090d[0x3]; // 0x90d
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x910
// MNetworkEnable
GameTime_t m_flStartTime; // 0x918
// MNetworkEnable
float m_flPreSimTime; // 0x91c
// MNetworkEnable
Vector m_vServerControlPoints[4]; // 0x920
// MNetworkEnable
uint8_t m_iServerControlPointAssignments[4]; // 0x950
// MNetworkEnable
CHandle< CBaseEntity > m_hControlPointEnts[64]; // 0x954
// MNetworkEnable
bool m_bNoSave; // 0xa54
// MNetworkEnable
bool m_bNoFreeze; // 0xa55
bool m_bStartActive; // 0xa56
private:
[[maybe_unused]] uint8_t __pad0a57[0x1]; // 0xa57
public:
CUtlSymbolLarge m_iszEffectName; // 0xa58
CUtlSymbolLarge m_iszControlPointNames[64]; // 0xa60
int32_t m_nDataCP; // 0xc60
Vector m_vecDataCPValue; // 0xc64
int32_t m_nTintCP; // 0xc70
Color m_clrTint; // 0xc74
};
// Alignment: 16
// Size: 0x590
class CPathParticleRope : public CBaseEntity
{
public:
bool m_bStartActive; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_flMaxSimulationTime; // 0x4b4
CUtlSymbolLarge m_iszEffectName; // 0x4b8
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4c0
// MNetworkEnable
float m_flParticleSpacing; // 0x4d8
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flSlack; // 0x4dc
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flRadius; // 0x4e0
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
Color m_ColorTint; // 0x4e4
// MNetworkEnable
// MNetworkChangeCallback "effectStateChanged"
int32_t m_nEffectState; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x4f0
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x4f8
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x510
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x528
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x540
// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x558
// MNetworkEnable
CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x570
};
// Alignment: 0
// Size: 0x590
class CPathParticleRopeAlias_path_particle_rope_clientside : public CPathParticleRope
{
public:
// No members available
};
// Alignment: 1
// Size: 0x708
class CFuncWall : public CBaseModelEntity
{
public:
int32_t m_nState; // 0x700
};
// Alignment: 0
// Size: 0x708
class CFuncWallToggle : public CFuncWall
{
public:
// No members available
};
// Alignment: 0
// Size: 0x700
class CFuncVehicleClip : public CBaseModelEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x700
class CFuncIllusionary : public CBaseModelEntity
{
public:
// No members available
};
// Alignment: 1
// Size: 0x708
class CFuncVPhysicsClip : public CBaseModelEntity
{
public:
bool m_bDisabled; // 0x700
};
// Alignment: 3
// Size: 0x718
class CFuncInteractionLayerClip : public CBaseModelEntity
{
public:
bool m_bDisabled; // 0x700
private:
[[maybe_unused]] uint8_t __pad0701[0x7]; // 0x701
public:
CUtlSymbolLarge m_iszInteractsAs; // 0x708
CUtlSymbolLarge m_iszInteractsWith; // 0x710
};
// Alignment: 0
// Size: 0x4b0
class CPointClientCommand : public CPointEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CPointServerCommand : public CPointEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CPointBroadcastClientCommand : public CPointEntity
{
public:
// No members available
};
// Alignment: 3
// Size: 0x528
class CCommentaryAuto : public CBaseEntity
{
public:
CEntityIOOutput m_OnCommentaryNewGame; // 0x4b0
CEntityIOOutput m_OnCommentaryMidGame; // 0x4d8
CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x500
};
// Alignment: 9
// Size: 0x718
class CDynamicLight : public CBaseModelEntity
{
public:
uint8_t m_ActualFlags; // 0x700
// MNetworkEnable
uint8_t m_Flags; // 0x701
// MNetworkEnable
uint8_t m_LightStyle; // 0x702
bool m_On; // 0x703
// MNetworkEnable
float m_Radius; // 0x704
// MNetworkEnable
int32_t m_Exponent; // 0x708
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_InnerAngle; // 0x70c
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_OuterAngle; // 0x710
// MNetworkEnable
float m_SpotRadius; // 0x714
};
// Alignment: 3
// Size: 0x710
class CBubbling : public CBaseModelEntity
{
public:
int32_t m_density; // 0x700
int32_t m_frequency; // 0x704
int32_t m_state; // 0x708
};
// Alignment: 2
// Size: 0x4c0
class CEnvTracer : public CPointEntity
{
public:
Vector m_vecEnd; // 0x4b0
float m_flDelay; // 0x4bc
};
// Alignment: 5
// Size: 0x5e0
class CTestEffect : public CBaseEntity
{
public:
int32_t m_iLoop; // 0x4b0
int32_t m_iBeam; // 0x4b4
CBeam* m_pBeam[24]; // 0x4b8
GameTime_t m_flBeamTime[24]; // 0x578
GameTime_t m_flStartTime; // 0x5d8
};
// Alignment: 4
// Size: 0x4d0
class CBlood : public CPointEntity
{
public:
QAngle m_vecSprayAngles; // 0x4b0
Vector m_vecSprayDir; // 0x4bc
float m_flAmount; // 0x4c8
int32_t m_Color; // 0x4cc
};
// Alignment: 0
// Size: 0x4b0
class CEnvFunnel : public CBaseEntity
{
public:
// No members available
};
// Alignment: 2
// Size: 0x4b8
class CEnvBeverage : public CBaseEntity
{
public:
bool m_CanInDispenser; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
int32_t m_nBeverageType; // 0x4b4
};
// Alignment: 0
// Size: 0x700
class CPrecipitationBlocker : public CBaseModelEntity
{
public:
// No members available
};
// Alignment: 1
// Size: 0x708
class CEnvWind : public CBaseEntity
{
public:
// MNetworkEnable
CEnvWindShared m_EnvWindShared; // 0x4b0
};
// Alignment: 1
// Size: 0x4b8
class CPhysicsWire : public CBaseEntity
{
public:
int32_t m_nDensity; // 0x4b0
};
// Alignment: 2
// Size: 0x4c0
class CEnvMuzzleFlash : public CPointEntity
{
public:
float m_flScale; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CUtlSymbolLarge m_iszParentAttachment; // 0x4b8
};
// Alignment: 1
// Size: 0x4b8
class CEnvSplash : public CPointEntity
{
public:
float m_flScale; // 0x4b0
};
// Alignment: 2
// Size: 0x4c0
class CEnvViewPunch : public CPointEntity
{
public:
float m_flRadius; // 0x4b0
QAngle m_angViewPunch; // 0x4b4
};
// Alignment: 1
// Size: 0x4b8
class CEnvEntityIgniter : public CBaseEntity
{
public:
float m_flLifetime; // 0x4b0
};
// Alignment: 1
// Size: 0x5498
class CDebugHistory : public CBaseEntity
{
public:
int32_t m_nNpcEvents; // 0x1f44f0
};
// Alignment: 12
// Size: 0x550
class CEnvEntityMaker : public CPointEntity
{
public:
Vector m_vecEntityMins; // 0x4b0
Vector m_vecEntityMaxs; // 0x4bc
CHandle< CBaseEntity > m_hCurrentInstance; // 0x4c8
CHandle< CBaseEntity > m_hCurrentBlocker; // 0x4cc
Vector m_vecBlockerOrigin; // 0x4d0
QAngle m_angPostSpawnDirection; // 0x4dc
float m_flPostSpawnDirectionVariance; // 0x4e8
float m_flPostSpawnSpeed; // 0x4ec
bool m_bPostSpawnUseAngles; // 0x4f0
private:
[[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1
public:
CUtlSymbolLarge m_iszTemplate; // 0x4f8
CEntityIOOutput m_pOutputOnSpawned; // 0x500
CEntityIOOutput m_pOutputOnFailedSpawn; // 0x528
};
// Alignment: 0
// Size: 0x4b0
class CInfoInstructorHintTarget : public CPointEntity
{
public:
// No members available
};
// Alignment: 24
// Size: 0x520
class CEnvInstructorHint : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4b0
CUtlSymbolLarge m_iszReplace_Key; // 0x4b8
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4c0
int32_t m_iTimeout; // 0x4c8
int32_t m_iDisplayLimit; // 0x4cc
CUtlSymbolLarge m_iszIcon_Onscreen; // 0x4d0
CUtlSymbolLarge m_iszIcon_Offscreen; // 0x4d8
CUtlSymbolLarge m_iszCaption; // 0x4e0
CUtlSymbolLarge m_iszActivatorCaption; // 0x4e8
Color m_Color; // 0x4f0
float m_fIconOffset; // 0x4f4
float m_fRange; // 0x4f8
uint8_t m_iPulseOption; // 0x4fc
uint8_t m_iAlphaOption; // 0x4fd
uint8_t m_iShakeOption; // 0x4fe
bool m_bStatic; // 0x4ff
bool m_bNoOffscreen; // 0x500
bool m_bForceCaption; // 0x501
private:
[[maybe_unused]] uint8_t __pad0502[0x2]; // 0x502
public:
int32_t m_iInstanceType; // 0x504
bool m_bSuppressRest; // 0x508
private:
[[maybe_unused]] uint8_t __pad0509[0x7]; // 0x509
public:
CUtlSymbolLarge m_iszBinding; // 0x510
bool m_bAllowNoDrawTarget; // 0x518
bool m_bAutoStart; // 0x519
bool m_bLocalPlayerOnly; // 0x51a
};
// Alignment: 9
// Size: 0x4f0
class CEnvInstructorVRHint : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4b0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4b8
int32_t m_iTimeout; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_iszCaption; // 0x4c8
CUtlSymbolLarge m_iszStartSound; // 0x4d0
int32_t m_iLayoutFileType; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
public:
CUtlSymbolLarge m_iszCustomLayoutFile; // 0x4e0
int32_t m_iAttachType; // 0x4e8
float m_flHeightOffset; // 0x4ec
};
// Alignment: 3
// Size: 0x4c8
class CInstructorEventEntity : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4b0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4b8
CHandle< CBasePlayerPawn > m_hTargetPlayer; // 0x4c0
};
// Alignment: 5
// Size: 0x538
class CEnvScreenOverlay : public CPointEntity
{
public:
// MNetworkEnable
CUtlSymbolLarge m_iszOverlayNames[10]; // 0x4b0
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "63"
float m_flOverlayTimes[10]; // 0x500
// MNetworkEnable
GameTime_t m_flStartTime; // 0x528
// MNetworkEnable
int32_t m_iDesiredOverlay; // 0x52c
// MNetworkEnable
bool m_bIsActive; // 0x530
};
// Alignment: 2
// Size: 0x4b8
class CEnvZoom : public CPointEntity
{
public:
float m_flSpeed; // 0x4b0
int32_t m_nFOV; // 0x4b4
};
// Alignment: 4
// Size: 0x4e8
class CEnvFade : public CLogicalEntity
{
public:
// MNetworkEnable
Color m_fadeColor; // 0x4b0
float m_Duration; // 0x4b4
float m_HoldDuration; // 0x4b8
private:
[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
public:
CEntityIOOutput m_OnBeginFade; // 0x4c0
};
// Alignment: 3
// Size: 0x4e0
class CCredits : public CPointEntity
{
public:
CEntityIOOutput m_OnCreditsDone; // 0x4b0
bool m_bRolledOutroCredits; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
public:
float m_flLogoLength; // 0x4dc
};
// Alignment: 10
// Size: 0x500
class CEnvShake : public CPointEntity
{
public:
CUtlSymbolLarge m_limitToEntity; // 0x4b0
float m_Amplitude; // 0x4b8
float m_Frequency; // 0x4bc
float m_Duration; // 0x4c0
float m_Radius; // 0x4c4
GameTime_t m_stopTime; // 0x4c8
GameTime_t m_nextShake; // 0x4cc
float m_currentAmp; // 0x4d0
Vector m_maxForce; // 0x4d4
private:
[[maybe_unused]] uint8_t __pad04e0[0x8]; // 0x4e0
public:
CPhysicsShake m_shakeCallback; // 0x4e8
};
// Alignment: 4
// Size: 0x4c0
class CEnvTilt : public CPointEntity
{
public:
float m_Duration; // 0x4b0
float m_Radius; // 0x4b4
float m_TiltTime; // 0x4b8
GameTime_t m_stopTime; // 0x4bc
};
// Alignment: 5
// Size: 0x4e8
class CEnvSpark : public CPointEntity
{
public:
float m_flDelay; // 0x4b0
int32_t m_nMagnitude; // 0x4b4
int32_t m_nTrailLength; // 0x4b8
int32_t m_nType; // 0x4bc
CEntityIOOutput m_OnSpark; // 0x4c0
};
// Alignment: 0
// Size: 0x700
class CShower : public CModelPointEntity
{
public:
// No members available
};
// Alignment: 15
// Size: 0x758
class CEnvExplosion : public CModelPointEntity
{
public:
int32_t m_iMagnitude; // 0x700
float m_flPlayerDamage; // 0x704
int32_t m_iRadiusOverride; // 0x708
float m_flInnerRadius; // 0x70c
int32_t m_spriteScale; // 0x710
float m_flDamageForce; // 0x714
CHandle< CBaseEntity > m_hInflictor; // 0x718
int32_t m_iCustomDamageType; // 0x71c
private:
[[maybe_unused]] uint8_t __pad0720[0x8]; // 0x720
public:
CUtlSymbolLarge m_iszExplosionType; // 0x728
CUtlSymbolLarge m_iszCustomEffectName; // 0x730
CUtlSymbolLarge m_iszCustomSoundName; // 0x738
Class_T m_iClassIgnore; // 0x740
Class_T m_iClassIgnore2; // 0x744
CUtlSymbolLarge m_iszEntityIgnoreName; // 0x748
CHandle< CBaseEntity > m_hEntityIgnore; // 0x750
};
// Alignment: 1
// Size: 0x510
class CFilterName : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterName; // 0x508
};
// Alignment: 1
// Size: 0x510
class CFilterModel : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterModel; // 0x508
};
// Alignment: 1
// Size: 0x510
class CFilterContext : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterContext; // 0x508
};
// Alignment: 1
// Size: 0x510
class FilterTeam : public CBaseFilter
{
public:
int32_t m_iFilterTeam; // 0x508
};
// Alignment: 1
// Size: 0x510
class CFilterMassGreater : public CBaseFilter
{
public:
float m_fFilterMass; // 0x508
};
// Alignment: 1
// Size: 0x510
class FilterDamageType : public CBaseFilter
{
public:
int32_t m_iDamageType; // 0x508
};
// Alignment: 3
// Size: 0x518
class FilterHealth : public CBaseFilter
{
public:
bool m_bAdrenalineActive; // 0x508
private:
[[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509
public:
int32_t m_iHealthMin; // 0x50c
int32_t m_iHealthMax; // 0x510
};
// Alignment: 5
// Size: 0x528
class CFilterEnemy : public CBaseFilter
{
public:
CUtlSymbolLarge m_iszEnemyName; // 0x508
float m_flRadius; // 0x510
float m_flOuterRadius; // 0x514
int32_t m_nMaxSquadmatesPerEnemy; // 0x518
private:
[[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c
public:
CUtlSymbolLarge m_iszPlayerName; // 0x520
};
// Alignment: 1
// Size: 0x510
class CFilterAttributeInt : public CBaseFilter
{
public:
CUtlStringToken m_sAttributeName; // 0x508
};
// Alignment: 19
// Size: 0x790
class CFire : public CBaseModelEntity
{
public:
CHandle< CBaseFire > m_hEffect; // 0x700
CHandle< CBaseEntity > m_hOwner; // 0x704
int32_t m_nFireType; // 0x708
float m_flFuel; // 0x70c
GameTime_t m_flDamageTime; // 0x710
GameTime_t m_lastDamage; // 0x714
float m_flFireSize; // 0x718
GameTime_t m_flLastNavUpdateTime; // 0x71c
float m_flHeatLevel; // 0x720
float m_flHeatAbsorb; // 0x724
float m_flDamageScale; // 0x728
float m_flMaxHeat; // 0x72c
float m_flLastHeatLevel; // 0x730
float m_flAttackTime; // 0x734
bool m_bEnabled; // 0x738
bool m_bStartDisabled; // 0x739
bool m_bDidActivate; // 0x73a
private:
[[maybe_unused]] uint8_t __pad073b[0x5]; // 0x73b
public:
CEntityIOOutput m_OnIgnited; // 0x740
CEntityIOOutput m_OnExtinguished; // 0x768
};
// Alignment: 3
// Size: 0x4c0
class CEnvFireSource : public CBaseEntity
{
public:
bool m_bEnabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_radius; // 0x4b4
float m_damage; // 0x4b8
};
// Alignment: 8
// Size: 0x518
class CEnvFireSensor : public CBaseEntity
{
public:
bool m_bEnabled; // 0x4b0
bool m_bHeatAtLevel; // 0x4b1
private:
[[maybe_unused]] uint8_t __pad04b2[0x2]; // 0x4b2
public:
float m_radius; // 0x4b4
float m_targetLevel; // 0x4b8
float m_targetTime; // 0x4bc
float m_levelTime; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CEntityIOOutput m_OnHeatLevelStart; // 0x4c8
CEntityIOOutput m_OnHeatLevelEnd; // 0x4f0
};
// Alignment: 5
// Size: 0x4c8
class CFuncTimescale : public CBaseEntity
{
public:
float m_flDesiredTimescale; // 0x4b0
float m_flAcceleration; // 0x4b4
float m_flMinBlendRate; // 0x4b8
float m_flBlendDeltaMultiplier; // 0x4bc
bool m_isStarted; // 0x4c0
};
// Alignment: 5
// Size: 0x4e8
class CGameWeaponManager : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszWeaponName; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b8[0x8]; // 0x4b8
public:
int32_t m_iMaxPieces; // 0x4c0
float m_flAmmoMod; // 0x4c4
bool m_bExpectingWeapon; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04c9[0x7]; // 0x4c9
public:
CUtlVector< CHandle< CBaseEntity > > m_ManagedNonWeapons; // 0x4d0
};
// Alignment: 7
// Size: 0x720
class CLightGlow : public CBaseModelEntity
{
public:
// MNetworkEnable
uint32_t m_nHorizontalSize; // 0x700
// MNetworkEnable
uint32_t m_nVerticalSize; // 0x704
// MNetworkEnable
uint32_t m_nMinDist; // 0x708
// MNetworkEnable
uint32_t m_nMaxDist; // 0x70c
// MNetworkEnable
uint32_t m_nOuterMaxDist; // 0x710
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_flGlowProxySize; // 0x714
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_flHDRColorScale; // 0x718
};
// Alignment: 3
// Size: 0x4e8
class CLogicAchievement : public CLogicalEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
public:
CUtlSymbolLarge m_iszAchievementEventID; // 0x4b8
CEntityIOOutput m_OnFired; // 0x4c0
};
// Alignment: 5
// Size: 0x500
class CLogicGameEventListener : public CLogicalEntity
{
public:
CEntityIOOutput m_OnEventFired; // 0x4c0
CUtlSymbolLarge m_iszGameEventName; // 0x4e8
CUtlSymbolLarge m_iszGameEventItem; // 0x4f0
// MNetworkEnable
bool m_bEnabled; // 0x4f8
bool m_bStartDisabled; // 0x4f9
};
// Alignment: 9
// Size: 0x4e0
class CLogicMeasureMovement : public CLogicalEntity
{
public:
CUtlSymbolLarge m_strMeasureTarget; // 0x4b0
CUtlSymbolLarge m_strMeasureReference; // 0x4b8
CUtlSymbolLarge m_strTargetReference; // 0x4c0
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4c8
CHandle< CBaseEntity > m_hMeasureReference; // 0x4cc
CHandle< CBaseEntity > m_hTarget; // 0x4d0
CHandle< CBaseEntity > m_hTargetReference; // 0x4d4
float m_flScale; // 0x4d8
int32_t m_nMeasureType; // 0x4dc
};
// Alignment: 2
// Size: 0x4c0
class CLogicNavigation : public CLogicalEntity
{
public:
bool m_isOn; // 0x4b8
private:
[[maybe_unused]] uint8_t __pad04b9[0x3]; // 0x4b9
public:
navproperties_t m_navProperty; // 0x4bc
};
// Alignment: 48
// Size: 0x7f0
class CLogicNPCCounter : public CBaseEntity
{
public:
CEntityIOOutput m_OnMinCountAll; // 0x4b0
CEntityIOOutput m_OnMaxCountAll; // 0x4d8
CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x500
CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x528
CEntityIOOutput m_OnMinCount_1; // 0x550
CEntityIOOutput m_OnMaxCount_1; // 0x578
CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x5a0
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x5c8
CEntityIOOutput m_OnMinCount_2; // 0x5f0
CEntityIOOutput m_OnMaxCount_2; // 0x618
CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x640
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x668
CEntityIOOutput m_OnMinCount_3; // 0x690
CEntityIOOutput m_OnMaxCount_3; // 0x6b8
CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x6e0
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x708
CEntityHandle m_hSource; // 0x730
private:
[[maybe_unused]] uint8_t __pad0734[0x4]; // 0x734
public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x738
float m_flDistanceMax; // 0x740
bool m_bDisabled; // 0x744
private:
[[maybe_unused]] uint8_t __pad0745[0x3]; // 0x745
public:
int32_t m_nMinCountAll; // 0x748
int32_t m_nMaxCountAll; // 0x74c
int32_t m_nMinFactorAll; // 0x750
int32_t m_nMaxFactorAll; // 0x754
private:
[[maybe_unused]] uint8_t __pad0758[0x8]; // 0x758
public:
CUtlSymbolLarge m_iszNPCClassname_1; // 0x760
int32_t m_nNPCState_1; // 0x768
bool m_bInvertState_1; // 0x76c
private:
[[maybe_unused]] uint8_t __pad076d[0x3]; // 0x76d
public:
int32_t m_nMinCount_1; // 0x770
int32_t m_nMaxCount_1; // 0x774
int32_t m_nMinFactor_1; // 0x778
int32_t m_nMaxFactor_1; // 0x77c
private:
[[maybe_unused]] uint8_t __pad0780[0x4]; // 0x780
public:
float m_flDefaultDist_1; // 0x784
CUtlSymbolLarge m_iszNPCClassname_2; // 0x788
int32_t m_nNPCState_2; // 0x790
bool m_bInvertState_2; // 0x794
private:
[[maybe_unused]] uint8_t __pad0795[0x3]; // 0x795
public:
int32_t m_nMinCount_2; // 0x798
int32_t m_nMaxCount_2; // 0x79c
int32_t m_nMinFactor_2; // 0x7a0
int32_t m_nMaxFactor_2; // 0x7a4
private:
[[maybe_unused]] uint8_t __pad07a8[0x4]; // 0x7a8
public:
float m_flDefaultDist_2; // 0x7ac
CUtlSymbolLarge m_iszNPCClassname_3; // 0x7b0
int32_t m_nNPCState_3; // 0x7b8
bool m_bInvertState_3; // 0x7bc
private:
[[maybe_unused]] uint8_t __pad07bd[0x3]; // 0x7bd
public:
int32_t m_nMinCount_3; // 0x7c0
int32_t m_nMaxCount_3; // 0x7c4
int32_t m_nMinFactor_3; // 0x7c8
int32_t m_nMaxFactor_3; // 0x7cc
private:
[[maybe_unused]] uint8_t __pad07d0[0x4]; // 0x7d0
public:
float m_flDefaultDist_3; // 0x7d4
};
// Alignment: 4
// Size: 0x820
class CLogicNPCCounterAABB : public CLogicNPCCounter
{
public:
Vector m_vDistanceOuterMins; // 0x7f0
Vector m_vDistanceOuterMaxs; // 0x7fc
Vector m_vOuterMins; // 0x808
Vector m_vOuterMaxs; // 0x814
};
// Alignment: 0
// Size: 0x820
class CLogicNPCCounterOBB : public CLogicNPCCounterAABB
{
public:
// No members available
};
// Alignment: 5
// Size: 0x558
class CLogicPlayerProxy : public CLogicalEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CEntityIOOutput m_PlayerHasAmmo; // 0x4b8
CEntityIOOutput m_PlayerHasNoAmmo; // 0x4e0
CEntityIOOutput m_PlayerDied; // 0x508
CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x530
};
// Alignment: 11
// Size: 0x648
class CLogicAuto : public CBaseEntity
{
public:
CEntityIOOutput m_OnMapSpawn; // 0x4b0
CEntityIOOutput m_OnDemoMapSpawn; // 0x4d8
CEntityIOOutput m_OnNewGame; // 0x500
CEntityIOOutput m_OnLoadGame; // 0x528
CEntityIOOutput m_OnMapTransition; // 0x550
CEntityIOOutput m_OnBackgroundMap; // 0x578
CEntityIOOutput m_OnMultiNewMap; // 0x5a0
CEntityIOOutput m_OnMultiNewRound; // 0x5c8
CEntityIOOutput m_OnVREnabled; // 0x5f0
CEntityIOOutput m_OnVRNotEnabled; // 0x618
CUtlSymbolLarge m_globalstate; // 0x640
};
// Alignment: 0
// Size: 0x4b0
class CLogicScript : public CPointEntity
{
public:
// No members available
};
// Alignment: 13
// Size: 0x550
class CTimerEntity : public CLogicalEntity
{
public:
CEntityIOOutput m_OnTimer; // 0x4b0
CEntityIOOutput m_OnTimerHigh; // 0x4d8
CEntityIOOutput m_OnTimerLow; // 0x500
int32_t m_iDisabled; // 0x528
float m_flInitialDelay; // 0x52c
float m_flRefireTime; // 0x530
bool m_bUpDownState; // 0x534
private:
[[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535
public:
int32_t m_iUseRandomTime; // 0x538
bool m_bPauseAfterFiring; // 0x53c
private:
[[maybe_unused]] uint8_t __pad053d[0x3]; // 0x53d
public:
float m_flLowerRandomBound; // 0x540
float m_flUpperRandomBound; // 0x544
float m_flRemainingTime; // 0x548
bool m_bPaused; // 0x54c
};
// Alignment: 4
// Size: 0x4e8
class CLogicLineToEntity : public CLogicalEntity
{
public:
CEntityOutputTemplate< Vector > m_Line; // 0x4b0
CUtlSymbolLarge m_SourceName; // 0x4d8
CHandle< CBaseEntity > m_StartEntity; // 0x4e0
CHandle< CBaseEntity > m_EndEntity; // 0x4e4
};
// Alignment: 11
// Size: 0x590
class CMathRemap : public CLogicalEntity
{
public:
float m_flInMin; // 0x4b0
float m_flInMax; // 0x4b4
float m_flOut1; // 0x4b8
float m_flOut2; // 0x4bc
float m_flOldInValue; // 0x4c0
bool m_bEnabled; // 0x4c4
private:
[[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5
public:
CEntityOutputTemplate< float32 > m_OutValue; // 0x4c8
CEntityIOOutput m_OnRoseAboveMin; // 0x4f0
CEntityIOOutput m_OnRoseAboveMax; // 0x518
CEntityIOOutput m_OnFellBelowMin; // 0x540
CEntityIOOutput m_OnFellBelowMax; // 0x568
};
// Alignment: 5
// Size: 0x4e8
class CMathColorBlend : public CLogicalEntity
{
public:
float m_flInMin; // 0x4b0
float m_flInMax; // 0x4b4
Color m_OutColor1; // 0x4b8
Color m_OutColor2; // 0x4bc
CEntityOutputTemplate< Color > m_OutValue; // 0x4c0
};
// Alignment: 5
// Size: 0x4f0
class CEnvGlobal : public CLogicalEntity
{
public:
CEntityOutputTemplate< int32 > m_outCounter; // 0x4b0
CUtlSymbolLarge m_globalstate; // 0x4d8
int32_t m_triggermode; // 0x4e0
int32_t m_initialstate; // 0x4e4
int32_t m_counter; // 0x4e8
};
// Alignment: 5
// Size: 0x5e8
class CMultiSource : public CLogicalEntity
{
public:
CHandle< CBaseEntity > m_rgEntities[32]; // 0x4b0
int32_t m_rgTriggered[32]; // 0x530
CEntityIOOutput m_OnTrigger; // 0x5b0
int32_t m_iTotal; // 0x5d8
private:
[[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc
public:
CUtlSymbolLarge m_globalstate; // 0x5e0
};
// Alignment: 11
// Size: 0x5b0
class CMathCounter : public CLogicalEntity
{
public:
float m_flMin; // 0x4b0
float m_flMax; // 0x4b4
bool m_bHitMin; // 0x4b8
bool m_bHitMax; // 0x4b9
bool m_bDisabled; // 0x4ba
private:
[[maybe_unused]] uint8_t __pad04bb[0x5]; // 0x4bb
public:
CEntityOutputTemplate< float32 > m_OutValue; // 0x4c0
CEntityOutputTemplate< float32 > m_OnGetValue; // 0x4e8
CEntityIOOutput m_OnHitMin; // 0x510
CEntityIOOutput m_OnHitMax; // 0x538
CEntityIOOutput m_OnChangedFromMin; // 0x560
CEntityIOOutput m_OnChangedFromMax; // 0x588
};
// Alignment: 6
// Size: 0xb00
class CLogicCase : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nCase[32]; // 0x4b0
int32_t m_nShuffleCases; // 0x5b0
int32_t m_nLastShuffleCase; // 0x5b4
uint8_t m_uchShuffleCaseMap[32]; // 0x5b8
CEntityIOOutput m_OnCase[32]; // 0x5d8
CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0xad8
};
// Alignment: 6
// Size: 0x558
class CLogicCompare : public CLogicalEntity
{
public:
float m_flInValue; // 0x4b0
float m_flCompareValue; // 0x4b4
CEntityOutputTemplate< float32 > m_OnLessThan; // 0x4b8
CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x4e0
CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x508
CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x530
};
// Alignment: 3
// Size: 0x4c0
class CLogicAutosave : public CLogicalEntity
{
public:
bool m_bForceNewLevelUnit; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
int32_t m_minHitPoints; // 0x4b4
int32_t m_minHitPointsToCommit; // 0x4b8
};
// Alignment: 4
// Size: 0x4d0
class CLogicActiveAutosave : public CLogicAutosave
{
public:
int32_t m_TriggerHitPoints; // 0x4c0
float m_flTimeToTrigger; // 0x4c4
GameTime_t m_flStartTime; // 0x4c8
float m_flDangerousTime; // 0x4cc
};
// Alignment: 6
// Size: 0x4c8
class CLogicDistanceAutosave : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszTargetEntity; // 0x4b0
float m_flDistanceToPlayer; // 0x4b8
bool m_bForceNewLevelUnit; // 0x4bc
bool m_bCheckCough; // 0x4bd
bool m_bThinkDangerous; // 0x4be
private:
[[maybe_unused]] uint8_t __pad04bf[0x1]; // 0x4bf
public:
float m_flDangerousTime; // 0x4c0
};
// Alignment: 4
// Size: 0x4c8
class CLogicCollisionPair : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nameAttach1; // 0x4b0
CUtlSymbolLarge m_nameAttach2; // 0x4b8
bool m_disabled; // 0x4c0
bool m_succeeded; // 0x4c1
};
// Alignment: 6
// Size: 0x5c8
class CLogicBranchList : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nLogicBranchNames[16]; // 0x4b0
CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x530
CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x548
private:
[[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c
public:
CEntityIOOutput m_OnAllTrue; // 0x550
CEntityIOOutput m_OnAllFalse; // 0x578
CEntityIOOutput m_OnMixed; // 0x5a0
};
// Alignment: 1
// Size: 0x4b8
class CLogicGameEvent : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszEventName; // 0x4b0
};
// Alignment: 5
// Size: 0x4c8
class CMessageEntity : public CPointEntity
{
public:
int32_t m_radius; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CUtlSymbolLarge m_messageText; // 0x4b8
bool m_drawText; // 0x4c0
bool m_bDeveloperOnly; // 0x4c1
bool m_bEnabled; // 0x4c2
};
// Alignment: 5
// Size: 0x780
class CTriggerBrush : public CBaseModelEntity
{
public:
CEntityIOOutput m_OnStartTouch; // 0x700
CEntityIOOutput m_OnEndTouch; // 0x728
CEntityIOOutput m_OnUse; // 0x750
int32_t m_iInputFilter; // 0x778
int32_t m_iDontMessageParent; // 0x77c
};
// Alignment: 8
// Size: 0x510
class CPathKeyFrame : public CLogicalEntity
{
public:
Vector m_Origin; // 0x4b0
QAngle m_Angles; // 0x4bc
private:
[[maybe_unused]] uint8_t __pad04c8[0x8]; // 0x4c8
public:
Quaternion m_qAngle; // 0x4d0
CUtlSymbolLarge m_iNextKey; // 0x4e0
float m_flNextTime; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
CPathKeyFrame* m_pNextKey; // 0x4f0
CPathKeyFrame* m_pPrevKey; // 0x4f8
float m_flSpeed; // 0x500
};
// Alignment: 11
// Size: 0x550
class CBaseMoveBehavior : public CPathKeyFrame
{
public:
int32_t m_iPositionInterpolator; // 0x510
int32_t m_iRotationInterpolator; // 0x514
float m_flAnimStartTime; // 0x518
float m_flAnimEndTime; // 0x51c
float m_flAverageSpeedAcrossFrame; // 0x520
private:
[[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524
public:
CPathKeyFrame* m_pCurrentKeyFrame; // 0x528
CPathKeyFrame* m_pTargetKeyFrame; // 0x530
CPathKeyFrame* m_pPreKeyFrame; // 0x538
CPathKeyFrame* m_pPostKeyFrame; // 0x540
float m_flTimeIntoFrame; // 0x548
int32_t m_iDirection; // 0x54c
};
// Alignment: 3
// Size: 0x4e0
class CPathCorner : public CPointEntity
{
public:
float m_flWait; // 0x4b0
float m_flRadius; // 0x4b4
CEntityIOOutput m_OnPass; // 0x4b8
};
// Alignment: 6
// Size: 0x510
class CPhysForce : public CPointEntity
{
public:
CUtlSymbolLarge m_nameAttach; // 0x4b8
float m_force; // 0x4c0
float m_forceTime; // 0x4c4
CHandle< CBaseEntity > m_attachedObject; // 0x4c8
bool m_wasRestored; // 0x4cc
private:
[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
public:
CConstantForceController m_integrator; // 0x4d0
};
// Alignment: 1
// Size: 0x520
class CPhysThruster : public CPhysForce
{
public:
Vector m_localOrigin; // 0x510
};
// Alignment: 1
// Size: 0x520
class CPhysTorque : public CPhysForce
{
public:
Vector m_axis; // 0x510
};
// Alignment: 7
// Size: 0x500
class CPhysMotor : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nameAttach; // 0x4b0
CHandle< CBaseEntity > m_hAttachedObject; // 0x4b8
float m_spinUp; // 0x4bc
float m_additionalAcceleration; // 0x4c0
float m_angularAcceleration; // 0x4c4
GameTime_t m_lastTime; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04cc[0x14]; // 0x4cc
public:
CMotorController m_motor; // 0x4e0
};
// Alignment: 7
// Size: 0x4f0
class CKeepUpright : public CPointEntity
{
public:
Vector m_worldGoalAxis; // 0x4b8
Vector m_localTestAxis; // 0x4c4
private:
[[maybe_unused]] uint8_t __pad04d0[0x8]; // 0x4d0
public:
CUtlSymbolLarge m_nameAttach; // 0x4d8
CHandle< CBaseEntity > m_attachedObject; // 0x4e0
float m_angularLimit; // 0x4e4
bool m_bActive; // 0x4e8
bool m_bDampAllRotation; // 0x4e9
};
// Alignment: 8
// Size: 0x508
class CPhysConstraint : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nameAttach1; // 0x4b8
CUtlSymbolLarge m_nameAttach2; // 0x4c0
CUtlSymbolLarge m_breakSound; // 0x4c8
float m_forceLimit; // 0x4d0
float m_torqueLimit; // 0x4d4
uint32_t m_teleportTick; // 0x4d8
float m_minTeleportDistance; // 0x4dc
CEntityIOOutput m_OnBreak; // 0x4e0
};
// Alignment: 18
// Size: 0x6a8
class CPhysHinge : public CPhysConstraint
{
public:
ConstraintSoundInfo m_soundInfo; // 0x510
CEntityIOOutput m_NotifyMinLimitReached; // 0x598
CEntityIOOutput m_NotifyMaxLimitReached; // 0x5c0
bool m_bAtMinLimit; // 0x5e8
bool m_bAtMaxLimit; // 0x5e9
private:
[[maybe_unused]] uint8_t __pad05ea[0x2]; // 0x5ea
public:
constraint_hingeparams_t m_hinge; // 0x5ec
float m_hingeFriction; // 0x62c
float m_systemLoadScale; // 0x630
bool m_bIsAxisLocal; // 0x634
private:
[[maybe_unused]] uint8_t __pad0635[0x3]; // 0x635
public:
float m_flMinRotation; // 0x638
float m_flMaxRotation; // 0x63c
float m_flInitialRotation; // 0x640
float m_flMotorFrequency; // 0x644
float m_flMotorDampingRatio; // 0x648
float m_flAngleSpeed; // 0x64c
float m_flAngleSpeedThreshold; // 0x650
private:
[[maybe_unused]] uint8_t __pad0654[0x4]; // 0x654
public:
CEntityIOOutput m_OnStartMoving; // 0x658
CEntityIOOutput m_OnStopMoving; // 0x680
};
// Alignment: 0
// Size: 0x6a8
class CPhysHingeAlias_phys_hinge_local : public CPhysHinge
{
public:
// No members available
};
// Alignment: 6
// Size: 0x520
class CPhysBallSocket : public CPhysConstraint
{
public:
float m_flFriction; // 0x508
bool m_bEnableSwingLimit; // 0x50c
private:
[[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d
public:
float m_flSwingLimit; // 0x510
bool m_bEnableTwistLimit; // 0x514
private:
[[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515
public:
float m_flMinTwistAngle; // 0x518
float m_flMaxTwistAngle; // 0x51c
};
// Alignment: 10
// Size: 0x5c0
class CPhysSlideConstraint : public CPhysConstraint
{
public:
Vector m_axisEnd; // 0x510
float m_slideFriction; // 0x51c
float m_systemLoadScale; // 0x520
float m_initialOffset; // 0x524
bool m_bEnableLinearConstraint; // 0x528
bool m_bEnableAngularConstraint; // 0x529
private:
[[maybe_unused]] uint8_t __pad052a[0x2]; // 0x52a
public:
float m_flMotorFrequency; // 0x52c
float m_flMotorDampingRatio; // 0x530
bool m_bUseEntityPivot; // 0x534
private:
[[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535
public:
ConstraintSoundInfo m_soundInfo; // 0x538
};
// Alignment: 6
// Size: 0x520
class CPhysFixed : public CPhysConstraint
{
public:
float m_flLinearFrequency; // 0x508
float m_flLinearDampingRatio; // 0x50c
float m_flAngularFrequency; // 0x510
float m_flAngularDampingRatio; // 0x514
bool m_bEnableLinearConstraint; // 0x518
bool m_bEnableAngularConstraint; // 0x519
};
// Alignment: 4
// Size: 0x538
class CPhysPulley : public CPhysConstraint
{
public:
Vector m_position2; // 0x508
Vector m_offset[2]; // 0x514
float m_addLength; // 0x52c
float m_gearRatio; // 0x530
};
// Alignment: 6
// Size: 0x540
class CPhysLength : public CPhysConstraint
{
public:
Vector m_offset[2]; // 0x508
Vector m_vecAttach; // 0x520
float m_addLength; // 0x52c
float m_minLength; // 0x530
float m_totalLength; // 0x534
bool m_bEnableCollision; // 0x538
};
// Alignment: 9
// Size: 0x530
class CRagdollConstraint : public CPhysConstraint
{
public:
float m_xmin; // 0x508
float m_xmax; // 0x50c
float m_ymin; // 0x510
float m_ymax; // 0x514
float m_zmin; // 0x518
float m_zmax; // 0x51c
float m_xfriction; // 0x520
float m_yfriction; // 0x524
float m_zfriction; // 0x528
};
// Alignment: 48
// Size: 0x638
class CGenericConstraint : public CPhysConstraint
{
public:
JointMotion_t m_nLinearMotionX; // 0x510
JointMotion_t m_nLinearMotionY; // 0x514
JointMotion_t m_nLinearMotionZ; // 0x518
float m_flLinearFrequencyX; // 0x51c
float m_flLinearFrequencyY; // 0x520
float m_flLinearFrequencyZ; // 0x524
float m_flLinearDampingRatioX; // 0x528
float m_flLinearDampingRatioY; // 0x52c
float m_flLinearDampingRatioZ; // 0x530
float m_flMaxLinearImpulseX; // 0x534
float m_flMaxLinearImpulseY; // 0x538
float m_flMaxLinearImpulseZ; // 0x53c
float m_flBreakAfterTimeX; // 0x540
float m_flBreakAfterTimeY; // 0x544
float m_flBreakAfterTimeZ; // 0x548
GameTime_t m_flBreakAfterTimeStartTimeX; // 0x54c
GameTime_t m_flBreakAfterTimeStartTimeY; // 0x550
GameTime_t m_flBreakAfterTimeStartTimeZ; // 0x554
float m_flBreakAfterTimeThresholdX; // 0x558
float m_flBreakAfterTimeThresholdY; // 0x55c
float m_flBreakAfterTimeThresholdZ; // 0x560
float m_flNotifyForceX; // 0x564
float m_flNotifyForceY; // 0x568
float m_flNotifyForceZ; // 0x56c
float m_flNotifyForceMinTimeX; // 0x570
float m_flNotifyForceMinTimeY; // 0x574
float m_flNotifyForceMinTimeZ; // 0x578
GameTime_t m_flNotifyForceLastTimeX; // 0x57c
GameTime_t m_flNotifyForceLastTimeY; // 0x580
GameTime_t m_flNotifyForceLastTimeZ; // 0x584
bool m_bAxisNotifiedX; // 0x588
bool m_bAxisNotifiedY; // 0x589
bool m_bAxisNotifiedZ; // 0x58a
private:
[[maybe_unused]] uint8_t __pad058b[0x1]; // 0x58b
public:
JointMotion_t m_nAngularMotionX; // 0x58c
JointMotion_t m_nAngularMotionY; // 0x590
JointMotion_t m_nAngularMotionZ; // 0x594
float m_flAngularFrequencyX; // 0x598
float m_flAngularFrequencyY; // 0x59c
float m_flAngularFrequencyZ; // 0x5a0
float m_flAngularDampingRatioX; // 0x5a4
float m_flAngularDampingRatioY; // 0x5a8
float m_flAngularDampingRatioZ; // 0x5ac
float m_flMaxAngularImpulseX; // 0x5b0
float m_flMaxAngularImpulseY; // 0x5b4
float m_flMaxAngularImpulseZ; // 0x5b8
private:
[[maybe_unused]] uint8_t __pad05bc[0x4]; // 0x5bc
public:
CEntityIOOutput m_NotifyForceReachedX; // 0x5c0
CEntityIOOutput m_NotifyForceReachedY; // 0x5e8
CEntityIOOutput m_NotifyForceReachedZ; // 0x610
};
// Alignment: 0
// Size: 0x550
class CSplineConstraint : public CPhysConstraint
{
public:
// No members available
};
// Alignment: 11
// Size: 0x538
class CPhysWheelConstraint : public CPhysConstraint
{
public:
float m_flSuspensionFrequency; // 0x508
float m_flSuspensionDampingRatio; // 0x50c
float m_flSuspensionHeightOffset; // 0x510
bool m_bEnableSuspensionLimit; // 0x514
private:
[[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515
public:
float m_flMinSuspensionOffset; // 0x518
float m_flMaxSuspensionOffset; // 0x51c
bool m_bEnableSteeringLimit; // 0x520
private:
[[maybe_unused]] uint8_t __pad0521[0x3]; // 0x521
public:
float m_flMinSteeringAngle; // 0x524
float m_flMaxSteeringAngle; // 0x528
float m_flSteeringAxisFriction; // 0x52c
float m_flSpinAxisFriction; // 0x530
};
// Alignment: 4
// Size: 0x4c8
class CPhysicsEntitySolver : public CLogicalEntity
{
public:
CHandle< CBaseEntity > m_hMovingEntity; // 0x4b8
CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x4bc
float m_separationDuration; // 0x4c0
GameTime_t m_cancelTime; // 0x4c4
};
// Alignment: 8
// Size: 0x4f8
class CPhysicsSpring : public CBaseEntity
{
public:
float m_flFrequency; // 0x4b8
float m_flDampingRatio; // 0x4bc
float m_flRestLength; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_nameAttachStart; // 0x4c8
CUtlSymbolLarge m_nameAttachEnd; // 0x4d0
Vector m_start; // 0x4d8
Vector m_end; // 0x4e4
uint32_t m_teleportTick; // 0x4f0
};
// Alignment: 7
// Size: 0x4d8
class CPointPush : public CPointEntity
{
public:
bool m_bEnabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_flMagnitude; // 0x4b4
float m_flRadius; // 0x4b8
float m_flInnerRadius; // 0x4bc
float m_flConeOfInfluence; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_iszFilterName; // 0x4c8
CHandle< CBaseFilter > m_hFilter; // 0x4d0
};
// Alignment: 1
// Size: 0x4b8
class CInfoPlayerStart : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
};
// Alignment: 7
// Size: 0x500
class CPointEntityFinder : public CBaseEntity
{
public:
CHandle< CBaseEntity > m_hEntity; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CUtlSymbolLarge m_iFilterName; // 0x4b8
CHandle< CBaseFilter > m_hFilter; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_iRefName; // 0x4c8
CHandle< CBaseEntity > m_hReference; // 0x4d0
EntFinderMethod_t m_FindMethod; // 0x4d4
CEntityIOOutput m_OnFoundEntity; // 0x4d8
};
// Alignment: 3
// Size: 0x4c0
class CPointHMDAnchor : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
// MNetworkEnable
GameTime_t m_flEnableTime; // 0x4b4
// MNetworkEnable
int32_t m_nPlayerIndex; // 0x4b8
};
// Alignment: 0
// Size: 0x4c0
class CPointHMDAnchorOverride : public CPointHMDAnchor
{
public:
// No members available
};
// Alignment: 44
// Size: 0x6a8
class CPointValueRemapper : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4b0
// MNetworkEnable
bool m_bUpdateOnClient; // 0x4b1
private:
[[maybe_unused]] uint8_t __pad04b2[0x2]; // 0x4b2
public:
// MNetworkEnable
ValueRemapperInputType_t m_nInputType; // 0x4b4
CUtlSymbolLarge m_iszRemapLineStartName; // 0x4b8
CUtlSymbolLarge m_iszRemapLineEndName; // 0x4c0
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineStart; // 0x4c8
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineEnd; // 0x4cc
// MNetworkEnable
float m_flMaximumChangePerSecond; // 0x4d0
// MNetworkEnable
float m_flDisengageDistance; // 0x4d4
// MNetworkEnable
float m_flEngageDistance; // 0x4d8
// MNetworkEnable
bool m_bRequiresUseKey; // 0x4dc
private:
[[maybe_unused]] uint8_t __pad04dd[0x3]; // 0x4dd
public:
// MNetworkEnable
ValueRemapperOutputType_t m_nOutputType; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e4[0x4]; // 0x4e4
public:
CUtlSymbolLarge m_iszOutputEntityName; // 0x4e8
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x4f0
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x4f8
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x500
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x508
// MNetworkEnable
ValueRemapperHapticsType_t m_nHapticsType; // 0x520
// MNetworkEnable
ValueRemapperMomentumType_t m_nMomentumType; // 0x524
// MNetworkEnable
float m_flMomentumModifier; // 0x528
// MNetworkEnable
float m_flSnapValue; // 0x52c
float m_flCurrentMomentum; // 0x530
// MNetworkEnable
ValueRemapperRatchetType_t m_nRatchetType; // 0x534
float m_flRatchetOffset; // 0x538
// MNetworkEnable
float m_flInputOffset; // 0x53c
bool m_bEngaged; // 0x540
bool m_bFirstUpdate; // 0x541
private:
[[maybe_unused]] uint8_t __pad0542[0x2]; // 0x542
public:
float m_flPreviousValue; // 0x544
GameTime_t m_flPreviousUpdateTickTime; // 0x548
Vector m_vecPreviousTestPoint; // 0x54c
CHandle< CBasePlayerPawn > m_hUsingPlayer; // 0x558
float m_flCustomOutputValue; // 0x55c
CUtlSymbolLarge m_iszSoundEngage; // 0x560
CUtlSymbolLarge m_iszSoundDisengage; // 0x568
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x570
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x578
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x580
private:
[[maybe_unused]] uint8_t __pad0588[0x8]; // 0x588
public:
CEntityOutputTemplate< float32 > m_Position; // 0x590
CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5b8
CEntityIOOutput m_OnReachedValueZero; // 0x5e0
CEntityIOOutput m_OnReachedValueOne; // 0x608
CEntityIOOutput m_OnReachedValueCustom; // 0x630
CEntityIOOutput m_OnEngage; // 0x658
CEntityIOOutput m_OnDisengage; // 0x680
};
// Alignment: 11
// Size: 0x960
class CPointWorldText : public CModelPointEntity
{
public:
// MNetworkEnable
char m_messageText[512]; // 0x700
// MNetworkEnable
char m_FontName[64]; // 0x900
// MNetworkEnable
bool m_bEnabled; // 0x940
// MNetworkEnable
bool m_bFullbright; // 0x941
private:
[[maybe_unused]] uint8_t __pad0942[0x2]; // 0x942
public:
// MNetworkEnable
float m_flWorldUnitsPerPx; // 0x944
// MNetworkEnable
float m_flFontSize; // 0x948
// MNetworkEnable
float m_flDepthOffset; // 0x94c
// MNetworkEnable
Color m_Color; // 0x950
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x954
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x958
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode; // 0x95c
};
// Alignment: 12
// Size: 0x578
class CPointAngleSensor : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
public:
CUtlSymbolLarge m_nLookAtName; // 0x4b8
CHandle< CBaseEntity > m_hTargetEntity; // 0x4c0
CHandle< CBaseEntity > m_hLookAtEntity; // 0x4c4
float m_flDuration; // 0x4c8
float m_flDotTolerance; // 0x4cc
GameTime_t m_flFacingTime; // 0x4d0
bool m_bFired; // 0x4d4
private:
[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
public:
CEntityIOOutput m_OnFacingLookat; // 0x4d8
CEntityIOOutput m_OnNotFacingLookat; // 0x500
CEntityOutputTemplate< Vector > m_TargetDir; // 0x528
CEntityOutputTemplate< float32 > m_FacingPercentage; // 0x550
};
// Alignment: 3
// Size: 0x4e0
class CPointProximitySensor : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4b4
CEntityOutputTemplate< float32 > m_Distance; // 0x4b8
};
// Alignment: 16
// Size: 0x5d8
class CPointAngularVelocitySensor : public CPointEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4b0
float m_flThreshold; // 0x4b4
int32_t m_nLastCompareResult; // 0x4b8
int32_t m_nLastFireResult; // 0x4bc
GameTime_t m_flFireTime; // 0x4c0
float m_flFireInterval; // 0x4c4
float m_flLastAngVelocity; // 0x4c8
QAngle m_lastOrientation; // 0x4cc
Vector m_vecAxis; // 0x4d8
bool m_bUseHelper; // 0x4e4
private:
[[maybe_unused]] uint8_t __pad04e5[0x3]; // 0x4e5
public:
CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x4e8
CEntityIOOutput m_OnLessThan; // 0x510
CEntityIOOutput m_OnLessThanOrEqualTo; // 0x538
CEntityIOOutput m_OnGreaterThan; // 0x560
CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x588
CEntityIOOutput m_OnEqualTo; // 0x5b0
};
// Alignment: 6
// Size: 0x4f8
class CPointVelocitySensor : public CPointEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4b0
Vector m_vecAxis; // 0x4b4
bool m_bEnabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
float m_fPrevVelocity; // 0x4c4
float m_flAvgInterval; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
public:
CEntityOutputTemplate< float32 > m_Velocity; // 0x4d0
};
// Alignment: 6
// Size: 0x4d0
class CPointHurt : public CPointEntity
{
public:
int32_t m_nDamage; // 0x4b0
int32_t m_bitsDamageType; // 0x4b4
float m_flRadius; // 0x4b8
float m_flDelay; // 0x4bc
CUtlSymbolLarge m_strTarget; // 0x4c0
CHandle< CBaseEntity > m_pActivator; // 0x4c8
};
// Alignment: 3
// Size: 0x4d0
class CPointTeleport : public CServerOnlyPointEntity
{
public:
Vector m_vSaveOrigin; // 0x4b0
QAngle m_vSaveAngles; // 0x4bc
bool m_bTeleportParentedEntities; // 0x4c8
};
// Alignment: 0
// Size: 0x4b0
class CEnableMotionFixup : public CBaseEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CFuncPropRespawnZone : public CBaseEntity
{
public:
// No members available
};
// Alignment: 3
// Size: 0x4c0
class CRagdollManager : public CBaseEntity
{
public:
// MNetworkEnable
int8_t m_iCurrentMaxRagdollCount; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
int32_t m_iMaxRagdollCount; // 0x4b4
bool m_bSaveImportant; // 0x4b8
};
// Alignment: 3
// Size: 0x710
class CRevertSaved : public CModelPointEntity
{
public:
float m_loadTime; // 0x700
float m_Duration; // 0x704
float m_HoldTime; // 0x708
};
// Alignment: 3
// Size: 0x588
class CSceneListManager : public CLogicalEntity
{
public:
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x4b0
CUtlSymbolLarge m_iszScenes[16]; // 0x4c8
CHandle< CBaseEntity > m_hScenes[16]; // 0x548
};
// Alignment: 64
// Size: 0xa10
class CSceneEntity : public CPointEntity
{
public:
CUtlSymbolLarge m_iszSceneFile; // 0x4b8
CUtlSymbolLarge m_iszResumeSceneFile; // 0x4c0
CUtlSymbolLarge m_iszTarget1; // 0x4c8
CUtlSymbolLarge m_iszTarget2; // 0x4d0
CUtlSymbolLarge m_iszTarget3; // 0x4d8
CUtlSymbolLarge m_iszTarget4; // 0x4e0
CUtlSymbolLarge m_iszTarget5; // 0x4e8
CUtlSymbolLarge m_iszTarget6; // 0x4f0
CUtlSymbolLarge m_iszTarget7; // 0x4f8
CUtlSymbolLarge m_iszTarget8; // 0x500
CHandle< CBaseEntity > m_hTarget1; // 0x508
CHandle< CBaseEntity > m_hTarget2; // 0x50c
CHandle< CBaseEntity > m_hTarget3; // 0x510
CHandle< CBaseEntity > m_hTarget4; // 0x514
CHandle< CBaseEntity > m_hTarget5; // 0x518
CHandle< CBaseEntity > m_hTarget6; // 0x51c
CHandle< CBaseEntity > m_hTarget7; // 0x520
CHandle< CBaseEntity > m_hTarget8; // 0x524
// MNetworkEnable
bool m_bIsPlayingBack; // 0x528
// MNetworkEnable
bool m_bPaused; // 0x529
// MNetworkEnable
bool m_bMultiplayer; // 0x52a
// MNetworkEnable
bool m_bAutogenerated; // 0x52b
// MNetworkEnable
float m_flForceClientTime; // 0x52c
float m_flCurrentTime; // 0x530
float m_flFrameTime; // 0x534
bool m_bCancelAtNextInterrupt; // 0x538
private:
[[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539
public:
float m_fPitch; // 0x53c
bool m_bAutomated; // 0x540
private:
[[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541
public:
int32_t m_nAutomatedAction; // 0x544
float m_flAutomationDelay; // 0x548
float m_flAutomationTime; // 0x54c
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x550
bool m_bWaitingForResumeScene; // 0x554
bool m_bPausedViaInput; // 0x555
bool m_bPauseAtNextInterrupt; // 0x556
bool m_bWaitingForActor; // 0x557
bool m_bWaitingForInterrupt; // 0x558
bool m_bInterruptedActorsScenes; // 0x559
bool m_bBreakOnNonIdle; // 0x55a
private:
[[maybe_unused]] uint8_t __pad055b[0x5]; // 0x55b
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x560
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x578
private:
[[maybe_unused]] uint8_t __pad0590[0x10]; // 0x590
public:
int32_t m_nSceneFlushCounter; // 0x5a0
// MNetworkEnable
uint16_t m_nSceneStringIndex; // 0x5a4
private:
[[maybe_unused]] uint8_t __pad05a6[0x2]; // 0x5a6
public:
CEntityIOOutput m_OnStart; // 0x5a8
CEntityIOOutput m_OnCompletion; // 0x5d0
CEntityIOOutput m_OnCanceled; // 0x5f8
CEntityIOOutput m_OnPaused; // 0x620
CEntityIOOutput m_OnResumed; // 0x648
CEntityIOOutput m_OnTrigger[16]; // 0x670
private:
[[maybe_unused]] uint8_t __pad08f0[0x90]; // 0x8f0
public:
CHandle< CSceneEntity > m_hInterruptScene; // 0x980
int32_t m_nInterruptCount; // 0x984
bool m_bSceneMissing; // 0x988
bool m_bInterrupted; // 0x989
bool m_bCompletedEarly; // 0x98a
bool m_bInterruptSceneFinished; // 0x98b
bool m_bRestoring; // 0x98c
private:
[[maybe_unused]] uint8_t __pad098d[0x3]; // 0x98d
public:
CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x990
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x9a8
private:
[[maybe_unused]] uint8_t __pad09c0[0x28]; // 0x9c0
public:
CUtlSymbolLarge m_iszSoundName; // 0x9e8
CHandle< CBaseFlex > m_hActor; // 0x9f0
CHandle< CBaseEntity > m_hActivator; // 0x9f4
CHandle< CBaseEntity > m_hCamera; // 0x9f8
int32_t m_BusyActor; // 0x9fc
SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0xa00
static int32_t &Get_s_nSceneFlushCounter(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fields[0]->m_instance);};
};
// Alignment: 62
// Size: 0x7c0
class CScriptedSequence : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszEntry; // 0x4b0
CUtlSymbolLarge m_iszPreIdle; // 0x4b8
CUtlSymbolLarge m_iszPlay; // 0x4c0
CUtlSymbolLarge m_iszPostIdle; // 0x4c8
CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x4d0
CUtlSymbolLarge m_iszNextScript; // 0x4d8
CUtlSymbolLarge m_iszEntity; // 0x4e0
CUtlSymbolLarge m_iszSyncGroup; // 0x4e8
ScriptedMoveTo_t m_nMoveTo; // 0x4f0
bool m_bIsPlayingPreIdle; // 0x4f4
bool m_bIsPlayingEntry; // 0x4f5
bool m_bIsPlayingAction; // 0x4f6
bool m_bIsPlayingPostIdle; // 0x4f7
bool m_bLoopPreIdleSequence; // 0x4f8
bool m_bLoopActionSequence; // 0x4f9
bool m_bLoopPostIdleSequence; // 0x4fa
bool m_bSynchPostIdles; // 0x4fb
bool m_bIgnoreGravity; // 0x4fc
bool m_bDisableNPCCollisions; // 0x4fd
bool m_bKeepAnimgraphLockedPost; // 0x4fe
bool m_bDontAddModifiers; // 0x4ff
float m_flRadius; // 0x500
float m_flRepeat; // 0x504
float m_flPlayAnimFadeInTime; // 0x508
float m_flMoveInterpTime; // 0x50c
float m_flAngRate; // 0x510
int32_t m_iDelay; // 0x514
GameTime_t m_startTime; // 0x518
bool m_bWaitForBeginSequence; // 0x51c
private:
[[maybe_unused]] uint8_t __pad051d[0x3]; // 0x51d
public:
int32_t m_saved_effects; // 0x520
int32_t m_savedFlags; // 0x524
int32_t m_savedCollisionGroup; // 0x528
bool m_interruptable; // 0x52c
bool m_sequenceStarted; // 0x52d
bool m_bPrevAnimatedEveryTick; // 0x52e
bool m_bForcedAnimatedEveryTick; // 0x52f
bool m_bPositionRelativeToOtherEntity; // 0x530
private:
[[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531
public:
CHandle< CBaseEntity > m_hTargetEnt; // 0x534
CHandle< CScriptedSequence > m_hNextCine; // 0x538
bool m_bThinking; // 0x53c
bool m_bInitiatedSelfDelete; // 0x53d
bool m_bIsTeleportingDueToMoveTo; // 0x53e
bool m_bAllowCustomInterruptConditions; // 0x53f
CHandle< CBaseEntity > m_hLastFoundEntity; // 0x540
CHandle< CBaseAnimGraph > m_hForcedTarget; // 0x544
bool m_bDontCancelOtherSequences; // 0x548
bool m_bForceSynch; // 0x549
bool m_bTargetWasAsleep; // 0x54a
bool m_bPreventUpdateYawOnFinish; // 0x54b
bool m_bEnsureOnNavmeshOnFinish; // 0x54c
private:
[[maybe_unused]] uint8_t __pad054d[0x3]; // 0x54d
public:
ScriptedOnDeath_t m_onDeathBehavior; // 0x550
ScriptedConflictResponse_t m_ConflictResponse; // 0x554
CEntityIOOutput m_OnBeginSequence; // 0x558
CEntityIOOutput m_OnActionStartOrLoop; // 0x580
CEntityIOOutput m_OnEndSequence; // 0x5a8
CEntityIOOutput m_OnPostIdleEndSequence; // 0x5d0
CEntityIOOutput m_OnCancelSequence; // 0x5f8
CEntityIOOutput m_OnCancelFailedSequence; // 0x620
CEntityIOOutput m_OnScriptEvent[8]; // 0x648
private:
[[maybe_unused]] uint8_t __pad0788[0x8]; // 0x788
public:
CTransform m_matOtherToMain; // 0x790
CHandle< CBaseEntity > m_hInteractionMainEntity; // 0x7b0
int32_t m_iPlayerDeathBehavior; // 0x7b4
};
// Alignment: 8
// Size: 0x4f8
class CSoundOpvarSetEntity : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszStackName; // 0x4b8
CUtlSymbolLarge m_iszOperatorName; // 0x4c0
CUtlSymbolLarge m_iszOpvarName; // 0x4c8
int32_t m_nOpvarType; // 0x4d0
int32_t m_nOpvarIndex; // 0x4d4
float m_flOpvarValue; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
public:
CUtlSymbolLarge m_OpvarValueString; // 0x4e0
bool m_bSetOnSpawn; // 0x4e8
};
// Alignment: 6
// Size: 0x4d0
class CAISound : public CPointEntity
{
public:
int32_t m_iSoundType; // 0x4b0
int32_t m_iSoundContext; // 0x4b4
int32_t m_iVolume; // 0x4b8
int32_t m_iSoundIndex; // 0x4bc
float m_flDuration; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_iszProxyEntityName; // 0x4c8
};
// Alignment: 1
// Size: 0x4b8
class CSoundStackSave : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszStackName; // 0x4b0
};
// Alignment: 12
// Size: 0x558
class CSoundEventEntity : public CBaseEntity
{
public:
bool m_bStartOnSpawn; // 0x4b0
bool m_bToLocalPlayer; // 0x4b1
bool m_bStopOnNew; // 0x4b2
bool m_bSaveRestore; // 0x4b3
bool m_bSavedIsPlaying; // 0x4b4
private:
[[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5
public:
float m_flSavedElapsedTime; // 0x4b8
private:
[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x4c0
CUtlSymbolLarge m_iszAttachmentName; // 0x4c8
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x4d0
CEntityIOOutput m_onSoundFinished; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad0520[0x20]; // 0x520
public:
CUtlSymbolLarge m_iszSoundName; // 0x540
private:
[[maybe_unused]] uint8_t __pad0548[0x8]; // 0x548
public:
CEntityHandle m_hSource; // 0x550
};
// Alignment: 0
// Size: 0x558
class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity
{
public:
// No members available
};
// Alignment: 2
// Size: 0x570
class CSoundEventAABBEntity : public CSoundEventEntity
{
public:
Vector m_vMins; // 0x558
Vector m_vMaxs; // 0x564
};
// Alignment: 6
// Size: 0x598
class CSoundEventPathCornerEntity : public CSoundEventEntity
{
public:
CUtlSymbolLarge m_iszPathCorner; // 0x558
int32_t m_iCountMax; // 0x560
float m_flDistanceMax; // 0x564
float m_flDistMaxSqr; // 0x568
float m_flDotProductMax; // 0x56c
bool bPlaying; // 0x570
};
// Alignment: 2
// Size: 0x4c8
class CSoundEventParameter : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszParamName; // 0x4b8
float m_flFloatValue; // 0x4c0
};
// Alignment: 0
// Size: 0x550
class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy
{
public:
// No members available
};
// Alignment: 0
// Size: 0x548
class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape
{
public:
// No members available
};
// Alignment: 0
// Size: 0x548
class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CNullEntity : public CBaseEntity
{
public:
// No members available
};
// Alignment: 1
// Size: 0x4b8
class CBaseDMStart : public CPointEntity
{
public:
CUtlSymbolLarge m_Master; // 0x4b0
};
// Alignment: 0
// Size: 0x4b0
class CInfoLandmark : public CPointEntity
{
public:
// No members available
};
// Alignment: 14
// Size: 0x748
class CSun : public CBaseModelEntity
{
public:
// MNetworkEnable
Vector m_vDirection; // 0x700
// MNetworkEnable
Color m_clrOverlay; // 0x70c
// MNetworkEnable
CUtlSymbolLarge m_iszEffectName; // 0x710
// MNetworkEnable
CUtlSymbolLarge m_iszSSEffectName; // 0x718
// MNetworkEnable
bool m_bOn; // 0x720
// MNetworkEnable
bool m_bmaxColor; // 0x721
private:
[[maybe_unused]] uint8_t __pad0722[0x2]; // 0x722
public:
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_flSize; // 0x724
// MNetworkEnable
// MNetworkMinValue "-360"
// MNetworkMaxValue "360"
float m_flRotation; // 0x728
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_flHazeScale; // 0x72c
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
float m_flAlphaHaze; // 0x730
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
float m_flAlphaHdr; // 0x734
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
float m_flAlphaScale; // 0x738
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_flHDRColorScale; // 0x73c
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
float m_flFarZScale; // 0x740
};
// Alignment: 2
// Size: 0x4c8
class CTankTargetChange : public CPointEntity
{
public:
CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x4b0
CUtlSymbolLarge m_newTargetName; // 0x4c0
};
// Alignment: 7
// Size: 0x4f0
class CTankTrainAI : public CPointEntity
{
public:
CHandle< CFuncTrackTrain > m_hTrain; // 0x4b0
CHandle< CBaseEntity > m_hTargetEntity; // 0x4b4
int32_t m_soundPlaying; // 0x4b8
private:
[[maybe_unused]] uint8_t __pad04bc[0x14]; // 0x4bc
public:
CUtlSymbolLarge m_startSoundName; // 0x4d0
CUtlSymbolLarge m_engineSoundName; // 0x4d8
CUtlSymbolLarge m_movementSoundName; // 0x4e0
CUtlSymbolLarge m_targetEntityName; // 0x4e8
};
// Alignment: 2
// Size: 0x4b8
class CHandleTest : public CBaseEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_Handle; // 0x4b0
// MNetworkEnable
bool m_bSendHandle; // 0x4b4
};
// Alignment: 0
// Size: 0x4b0
class CHandleDummy : public CBaseEntity
{
public:
// No members available
};
// Alignment: 1
// Size: 0x708
class CPlatTrigger : public CBaseModelEntity
{
public:
CHandle< CFuncPlat > m_pPlatform; // 0x700
};
// Alignment: 0
// Size: 0x700
class CFuncTrainControls : public CBaseModelEntity
{
public:
// No members available
};
// Alignment: 2
// Size: 0x710
class CTriggerVolume : public CBaseModelEntity
{
public:
CUtlSymbolLarge m_iFilterName; // 0x700
CHandle< CBaseFilter > m_hFilter; // 0x708
};
// Alignment: 0
// Size: 0x4b0
class CInfoTeleportDestination : public CPointEntity
{
public:
// No members available
};
// Alignment: 1
// Size: 0x4b8
class CAI_ChangeTarget : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszNewTarget; // 0x4b0
};
// Alignment: 4
// Size: 0x4d0
class CAI_ChangeHintGroup : public CBaseEntity
{
public:
int32_t m_iSearchType; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CUtlSymbolLarge m_strSearchName; // 0x4b8
CUtlSymbolLarge m_strNewHintGroup; // 0x4c0
float m_flRadius; // 0x4c8
};
// Alignment: 0
// Size: 0x4b0
class CLogicProximity : public CPointEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CInfoSpawnGroupLandmark : public CPointEntity
{
public:
// No members available
};
// Alignment: 11
// Size: 0x5b0
class CInfoSpawnGroupLoadUnload : public CLogicalEntity
{
public:
CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x4b0
CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x4d8
CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x500
CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x528
CUtlSymbolLarge m_iszSpawnGroupName; // 0x550
CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x558
CUtlSymbolLarge m_iszLandmarkName; // 0x560
CUtlString m_sFixedSpawnGroupName; // 0x568
float m_flTimeoutInterval; // 0x570
bool m_bStreamingStarted; // 0x574
bool m_bUnloadingStarted; // 0x575
};
// Alignment: 0
// Size: 0x5c8
class CPointPulse : public CBaseEntity
{
public:
// No members available
};
// Alignment: 1
// Size: 0x710
class CFuncNavObstruction : public CBaseModelEntity
{
public:
bool m_bDisabled; // 0x708
};
// Alignment: 10
// Size: 0x548
class CAmbientGeneric : public CPointEntity
{
public:
float m_radius; // 0x4b0
float m_flMaxRadius; // 0x4b4
soundlevel_t m_iSoundLevel; // 0x4b8
dynpitchvol_t m_dpv; // 0x4bc
bool m_fActive; // 0x520
bool m_fLooping; // 0x521
private:
[[maybe_unused]] uint8_t __pad0522[0x6]; // 0x522
public:
CUtlSymbolLarge m_iszSound; // 0x528
CUtlSymbolLarge m_sSourceEntName; // 0x530
CHandle< CBaseEntity > m_hSoundSource; // 0x538
CEntityIndex m_nSoundSourceEntIndex; // 0x53c
};
// Alignment: 2
// Size: 0x10
struct RelationshipOverride_t : public Relationship_t
{
public:
CHandle< CBaseEntity > entity; // 0x8
Class_T classType; // 0xc
};
// Alignment: 16
// Size: 0x780
class CBaseToggle : public CBaseModelEntity
{
public:
TOGGLE_STATE m_toggle_state; // 0x700
float m_flMoveDistance; // 0x704
float m_flWait; // 0x708
float m_flLip; // 0x70c
bool m_bAlwaysFireBlockedOutputs; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711
public:
Vector m_vecPosition1; // 0x714
Vector m_vecPosition2; // 0x720
QAngle m_vecMoveAng; // 0x72c
QAngle m_vecAngle1; // 0x738
QAngle m_vecAngle2; // 0x744
float m_flHeight; // 0x750
CHandle< CBaseEntity > m_hActivator; // 0x754
Vector m_vecFinalDest; // 0x758
QAngle m_vecFinalAngle; // 0x764
int32_t m_movementType; // 0x770
private:
[[maybe_unused]] uint8_t __pad0774[0x4]; // 0x774
public:
CUtlSymbolLarge m_sMaster; // 0x778
};
// Alignment: 24
// Size: 0x8c8
class CBaseButton : public CBaseToggle
{
public:
QAngle m_angMoveEntitySpace; // 0x780
bool m_fStayPushed; // 0x78c
bool m_fRotating; // 0x78d
private:
[[maybe_unused]] uint8_t __pad078e[0x2]; // 0x78e
public:
locksound_t m_ls; // 0x790
CUtlSymbolLarge m_sUseSound; // 0x7b0
CUtlSymbolLarge m_sLockedSound; // 0x7b8
CUtlSymbolLarge m_sUnlockedSound; // 0x7c0
bool m_bLocked; // 0x7c8
bool m_bDisabled; // 0x7c9
private:
[[maybe_unused]] uint8_t __pad07ca[0x2]; // 0x7ca
public:
GameTime_t m_flUseLockedTime; // 0x7cc
bool m_bSolidBsp; // 0x7d0
private:
[[maybe_unused]] uint8_t __pad07d1[0x7]; // 0x7d1
public:
CEntityIOOutput m_OnDamaged; // 0x7d8
CEntityIOOutput m_OnPressed; // 0x800
CEntityIOOutput m_OnUseLocked; // 0x828
CEntityIOOutput m_OnIn; // 0x850
CEntityIOOutput m_OnOut; // 0x878
int32_t m_nState; // 0x8a0
CEntityHandle m_hConstraint; // 0x8a4
CEntityHandle m_hConstraintParent; // 0x8a8
bool m_bForceNpcExclude; // 0x8ac
private:
[[maybe_unused]] uint8_t __pad08ad[0x3]; // 0x8ad
public:
CUtlSymbolLarge m_sGlowEntity; // 0x8b0
// MNetworkEnable
CHandle< CBaseModelEntity > m_glowEntity; // 0x8b8
// MNetworkEnable
bool m_usable; // 0x8bc
private:
[[maybe_unused]] uint8_t __pad08bd[0x3]; // 0x8bd
public:
// MNetworkEnable
CUtlSymbolLarge m_szDisplayText; // 0x8c0
};
// Alignment: 0
// Size: 0x8c8
class CPhysicalButton : public CBaseButton
{
public:
// No members available
};
// Alignment: 0
// Size: 0x8c8
class CRotButton : public CBaseButton
{
public:
// No members available
};
// Alignment: 14
// Size: 0x9c8
class CMomentaryRotButton : public CRotButton
{
public:
CEntityOutputTemplate< float32 > m_Position; // 0x8c8
CEntityIOOutput m_OnUnpressed; // 0x8f0
CEntityIOOutput m_OnFullyOpen; // 0x918
CEntityIOOutput m_OnFullyClosed; // 0x940
CEntityIOOutput m_OnReachedPosition; // 0x968
int32_t m_lastUsed; // 0x990
QAngle m_start; // 0x994
QAngle m_end; // 0x9a0
float m_IdealYaw; // 0x9ac
CUtlSymbolLarge m_sNoise; // 0x9b0
bool m_bUpdateTarget; // 0x9b8
private:
[[maybe_unused]] uint8_t __pad09b9[0x3]; // 0x9b9
public:
int32_t m_direction; // 0x9bc
float m_returnSpeed; // 0x9c0
float m_flStartPosition; // 0x9c4
};
// Alignment: 4
// Size: 0x4c8
class CRagdollMagnet : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_radius; // 0x4b4
float m_force; // 0x4b8
Vector m_axis; // 0x4bc
};
// Alignment: 27
// Size: 0x988
class CBaseDoor : public CBaseToggle
{
public:
QAngle m_angMoveEntitySpace; // 0x790
Vector m_vecMoveDirParentSpace; // 0x79c
locksound_t m_ls; // 0x7a8
bool m_bForceClosed; // 0x7c8
bool m_bDoorGroup; // 0x7c9
bool m_bLocked; // 0x7ca
bool m_bIgnoreDebris; // 0x7cb
FuncDoorSpawnPos_t m_eSpawnPosition; // 0x7cc
float m_flBlockDamage; // 0x7d0
private:
[[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4
public:
CUtlSymbolLarge m_NoiseMoving; // 0x7d8
CUtlSymbolLarge m_NoiseArrived; // 0x7e0
CUtlSymbolLarge m_NoiseMovingClosed; // 0x7e8
CUtlSymbolLarge m_NoiseArrivedClosed; // 0x7f0
CUtlSymbolLarge m_ChainTarget; // 0x7f8
CEntityIOOutput m_OnBlockedClosing; // 0x800
CEntityIOOutput m_OnBlockedOpening; // 0x828
CEntityIOOutput m_OnUnblockedClosing; // 0x850
CEntityIOOutput m_OnUnblockedOpening; // 0x878
CEntityIOOutput m_OnFullyClosed; // 0x8a0
CEntityIOOutput m_OnFullyOpen; // 0x8c8
CEntityIOOutput m_OnClose; // 0x8f0
CEntityIOOutput m_OnOpen; // 0x918
CEntityIOOutput m_OnLockedUse; // 0x940
bool m_bLoopMoveSound; // 0x968
private:
[[maybe_unused]] uint8_t __pad0969[0x17]; // 0x969
public:
bool m_bCreateNavObstacle; // 0x980
bool m_isChaining; // 0x981
// MNetworkEnable
bool m_bIsUsable; // 0x982
};
// Alignment: 0
// Size: 0x700
class CEntityBlocker : public CBaseModelEntity
{
public:
// No members available
};
// Alignment: 10
// Size: 0x730
class CEntityDissolve : public CBaseModelEntity
{
public:
// MNetworkEnable
float m_flFadeInStart; // 0x700
// MNetworkEnable
float m_flFadeInLength; // 0x704
// MNetworkEnable
float m_flFadeOutModelStart; // 0x708
// MNetworkEnable
float m_flFadeOutModelLength; // 0x70c
// MNetworkEnable
float m_flFadeOutStart; // 0x710
// MNetworkEnable
float m_flFadeOutLength; // 0x714
// MNetworkEnable
GameTime_t m_flStartTime; // 0x718
// MNetworkEnable
EntityDisolveType_t m_nDissolveType; // 0x71c
// MNetworkEnable
Vector m_vDissolverOrigin; // 0x720
// MNetworkEnable
uint32_t m_nMagnitude; // 0x72c
};
// Alignment: 30
// Size: 0x968
class CEnvProjectedTexture : public CModelPointEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetEntity; // 0x700
// MNetworkEnable
bool m_bState; // 0x704
// MNetworkEnable
bool m_bAlwaysUpdate; // 0x705
private:
[[maybe_unused]] uint8_t __pad0706[0x2]; // 0x706
public:
// MNetworkEnable
float m_flLightFOV; // 0x708
// MNetworkEnable
bool m_bEnableShadows; // 0x70c
// MNetworkEnable
bool m_bSimpleProjection; // 0x70d
// MNetworkEnable
bool m_bLightOnlyTarget; // 0x70e
// MNetworkEnable
bool m_bLightWorld; // 0x70f
// MNetworkEnable
bool m_bCameraSpace; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711
public:
// MNetworkEnable
float m_flBrightnessScale; // 0x714
// MNetworkEnable
Color m_LightColor; // 0x718
// MNetworkEnable
float m_flIntensity; // 0x71c
// MNetworkEnable
float m_flLinearAttenuation; // 0x720
// MNetworkEnable
float m_flQuadraticAttenuation; // 0x724
// MNetworkEnable
bool m_bVolumetric; // 0x728
private:
[[maybe_unused]] uint8_t __pad0729[0x3]; // 0x729
public:
// MNetworkEnable
float m_flNoiseStrength; // 0x72c
// MNetworkEnable
float m_flFlashlightTime; // 0x730
// MNetworkEnable
uint32_t m_nNumPlanes; // 0x734
// MNetworkEnable
float m_flPlaneOffset; // 0x738
// MNetworkEnable
float m_flVolumetricIntensity; // 0x73c
// MNetworkEnable
float m_flColorTransitionTime; // 0x740
// MNetworkEnable
float m_flAmbient; // 0x744
// MNetworkEnable
char m_SpotlightTextureName[512]; // 0x748
// MNetworkEnable
int32_t m_nSpotlightTextureFrame; // 0x948
// MNetworkEnable
uint32_t m_nShadowQuality; // 0x94c
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0"
// MNetworkMaxValue "500"
// MNetworkEncodeFlags
float m_flNearZ; // 0x950
// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0"
// MNetworkMaxValue "1500"
// MNetworkEncodeFlags
float m_flFarZ; // 0x954
// MNetworkEnable
float m_flProjectionSize; // 0x958
// MNetworkEnable
float m_flRotation; // 0x95c
// MNetworkEnable
bool m_bFlipHorizontal; // 0x960
};
// Alignment: 9
// Size: 0x720
class CEnvDecal : public CBaseModelEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x700
// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
float m_flWidth; // 0x708
// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
float m_flHeight; // 0x70c
// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
float m_flDepth; // 0x710
// MNetworkEnable
uint32_t m_nRenderOrder; // 0x714
// MNetworkEnable
bool m_bProjectOnWorld; // 0x718
// MNetworkEnable
bool m_bProjectOnCharacters; // 0x719
// MNetworkEnable
bool m_bProjectOnWater; // 0x71a
private:
[[maybe_unused]] uint8_t __pad071b[0x1]; // 0x71b
public:
// MNetworkEnable
float m_flDepthSortBias; // 0x71c
};
// Alignment: 6
// Size: 0x4f8
class CMessage : public CPointEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x4b0
float m_MessageVolume; // 0x4b8
int32_t m_MessageAttenuation; // 0x4bc
float m_Radius; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_sNoise; // 0x4c8
CEntityIOOutput m_OnShowMessage; // 0x4d0
};
// Alignment: 17
// Size: 0x670
class CEnvMicrophone : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4b4
int32_t m_nSoundMask; // 0x4b8
float m_flSensitivity; // 0x4bc
float m_flSmoothFactor; // 0x4c0
float m_flMaxRange; // 0x4c4
CUtlSymbolLarge m_iszSpeakerName; // 0x4c8
CHandle< CBaseEntity > m_hSpeaker; // 0x4d0
bool m_bAvoidFeedback; // 0x4d4
private:
[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
public:
int32_t m_iSpeakerDSPPreset; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
public:
CUtlSymbolLarge m_iszListenFilter; // 0x4e0
CHandle< CBaseFilter > m_hListenFilter; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
CEntityOutputTemplate< float32 > m_SoundLevel; // 0x4f0
CEntityIOOutput m_OnRoutedSound; // 0x518
CEntityIOOutput m_OnHeardSound; // 0x540
char m_szLastSound[256]; // 0x568
int32_t m_iLastRoutedFrame; // 0x668
};
// Alignment: 21
// Size: 0x7c0
class CBreakable : public CBaseModelEntity
{
public:
Materials m_Material; // 0x710
CHandle< CBaseEntity > m_hBreaker; // 0x714
Explosions m_Explosion; // 0x718
private:
[[maybe_unused]] uint8_t __pad071c[0x4]; // 0x71c
public:
CUtlSymbolLarge m_iszSpawnObject; // 0x720
float m_flPressureDelay; // 0x728
int32_t m_iMinHealthDmg; // 0x72c
CUtlSymbolLarge m_iszPropData; // 0x730
float m_impactEnergyScale; // 0x738
EOverrideBlockLOS_t m_nOverrideBlockLOS; // 0x73c
CEntityIOOutput m_OnBreak; // 0x740
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x768
float m_flDmgModBullet; // 0x790
float m_flDmgModClub; // 0x794
float m_flDmgModExplosive; // 0x798
float m_flDmgModFire; // 0x79c
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x7a0
CUtlSymbolLarge m_iszBasePropData; // 0x7a8
int32_t m_iInteractions; // 0x7b0
PerformanceMode_t m_PerformanceMode; // 0x7b4
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x7b8
GameTime_t m_flLastPhysicsInfluenceTime; // 0x7bc
};
// Alignment: 12
// Size: 0x830
class CFuncMoveLinear : public CBaseToggle
{
public:
MoveLinearAuthoredPos_t m_authoredPosition; // 0x780
QAngle m_angMoveEntitySpace; // 0x784
Vector m_vecMoveDirParentSpace; // 0x790
private:
[[maybe_unused]] uint8_t __pad079c[0x4]; // 0x79c
public:
CUtlSymbolLarge m_soundStart; // 0x7a0
CUtlSymbolLarge m_soundStop; // 0x7a8
CUtlSymbolLarge m_currentSound; // 0x7b0
float m_flBlockDamage; // 0x7b8
float m_flStartPosition; // 0x7bc
float m_flMoveDistance; // 0x7c0
private:
[[maybe_unused]] uint8_t __pad07c4[0xc]; // 0x7c4
public:
CEntityIOOutput m_OnFullyOpen; // 0x7d0
CEntityIOOutput m_OnFullyClosed; // 0x7f8
bool m_bCreateNavObstacle; // 0x820
};
// Alignment: 14
// Size: 0x768
class CFuncRotating : public CBaseModelEntity
{
public:
QAngle m_vecMoveAng; // 0x700
float m_flFanFriction; // 0x70c
float m_flAttenuation; // 0x710
float m_flVolume; // 0x714
float m_flTargetSpeed; // 0x718
float m_flMaxSpeed; // 0x71c
float m_flBlockDamage; // 0x720
float m_flTimeScale; // 0x724
CUtlSymbolLarge m_NoiseRunning; // 0x728
bool m_bReversed; // 0x730
private:
[[maybe_unused]] uint8_t __pad0731[0xb]; // 0x731
public:
QAngle m_angStart; // 0x73c
bool m_bStopAtStartPos; // 0x748
private:
[[maybe_unused]] uint8_t __pad0749[0x3]; // 0x749
public:
Vector m_vecClientOrigin; // 0x74c
QAngle m_vecClientAngles; // 0x758
};
// Alignment: 1
// Size: 0x708
class CItemGenericTriggerHelper : public CBaseModelEntity
{
public:
CHandle< CItemGeneric > m_hParentItem; // 0x700
};
// Alignment: 1
// Size: 0x708
class CRuleEntity : public CBaseModelEntity
{
public:
CUtlSymbolLarge m_iszMaster; // 0x700
};
// Alignment: 1
// Size: 0x710
class CRulePointEntity : public CRuleEntity
{
public:
int32_t m_Score; // 0x708
};
// Alignment: 2
// Size: 0x890
class CGamePlayerEquip : public CRulePointEntity
{
public:
CUtlSymbolLarge m_weaponNames[32]; // 0x710
int32_t m_weaponCount[32]; // 0x810
};
// Alignment: 1
// Size: 0x708
class CMarkupVolume : public CBaseModelEntity
{
public:
bool m_bEnabled; // 0x700
};
// Alignment: 5
// Size: 0x740
class CMarkupVolumeTagged : public CMarkupVolume
{
public:
bool m_bIsGroup; // 0x738
bool m_bGroupByPrefab; // 0x739
bool m_bGroupByVolume; // 0x73a
bool m_bGroupOtherGroups; // 0x73b
bool m_bIsInGroup; // 0x73c
};
// Alignment: 3
// Size: 0x758
class CMarkupVolumeWithRef : public CMarkupVolumeTagged
{
public:
bool m_bUseRef; // 0x740
private:
[[maybe_unused]] uint8_t __pad0741[0x3]; // 0x741
public:
Vector m_vRefPos; // 0x744
float m_flRefDot; // 0x750
};
// Alignment: 6
// Size: 0x720
class CFuncBrush : public CBaseModelEntity
{
public:
BrushSolidities_e m_iSolidity; // 0x700
int32_t m_iDisabled; // 0x704
bool m_bSolidBsp; // 0x708
private:
[[maybe_unused]] uint8_t __pad0709[0x7]; // 0x709
public:
CUtlSymbolLarge m_iszExcludedClass; // 0x710
bool m_bInvertExclusion; // 0x718
bool m_bScriptedMovement; // 0x719
};
// Alignment: 9
// Size: 0x508
class CPathTrack : public CPointEntity
{
public:
CPathTrack* m_pnext; // 0x4b0
CPathTrack* m_pprevious; // 0x4b8
CPathTrack* m_paltpath; // 0x4c0
float m_flRadius; // 0x4c8
float m_length; // 0x4cc
CUtlSymbolLarge m_altName; // 0x4d0
int32_t m_nIterVal; // 0x4d8
TrackOrientationType_t m_eOrientationType; // 0x4dc
CEntityIOOutput m_OnPass; // 0x4e0
static int32_t &Get_s_nCurrIterVal(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[0]->m_instance);};
static bool &Get_s_bIsIterating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[1]->m_instance);};
};
// Alignment: 15
// Size: 0x8d0
class CPhysBox : public CBreakable
{
public:
int32_t m_damageType; // 0x7c0
float m_massScale; // 0x7c4
int32_t m_damageToEnableMotion; // 0x7c8
float m_flForceToEnableMotion; // 0x7cc
QAngle m_angPreferredCarryAngles; // 0x7d0
bool m_bNotSolidToWorld; // 0x7dc
bool m_bEnableUseOutput; // 0x7dd
private:
[[maybe_unused]] uint8_t __pad07de[0x2]; // 0x7de
public:
int32_t m_iExploitableByPlayer; // 0x7e0
float m_flTouchOutputPerEntityDelay; // 0x7e4
CEntityIOOutput m_OnDamaged; // 0x7e8
CEntityIOOutput m_OnAwakened; // 0x810
CEntityIOOutput m_OnMotionEnabled; // 0x838
CEntityIOOutput m_OnPlayerUse; // 0x860
CEntityIOOutput m_OnStartTouch; // 0x888
CHandle< CBasePlayerPawn > m_hCarryingPlayer; // 0x8b0
};
// Alignment: 9
// Size: 0x500
class CPhysExplosion : public CPointEntity
{
public:
bool m_bExplodeOnSpawn; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_flMagnitude; // 0x4b4
float m_flDamage; // 0x4b8
float m_radius; // 0x4bc
CUtlSymbolLarge m_targetEntityName; // 0x4c0
float m_flInnerRadius; // 0x4c8
float m_flPushScale; // 0x4cc
bool m_bConvertToDebrisWhenPossible; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1
public:
CEntityIOOutput m_OnPushedPlayer; // 0x4d8
};
// Alignment: 3
// Size: 0x4c0
class CPhysImpact : public CPointEntity
{
public:
float m_damage; // 0x4b0
float m_distance; // 0x4b4
CUtlSymbolLarge m_directionEntityName; // 0x4b8
};
// Alignment: 21
// Size: 0x758
class CRopeKeyframe : public CBaseModelEntity
{
public:
// MNetworkEnable
uint16_t m_RopeFlags; // 0x708
private:
[[maybe_unused]] uint8_t __pad070a[0x6]; // 0x70a
public:
CUtlSymbolLarge m_iNextLinkName; // 0x710
// MNetworkEnable
int16_t m_Slack; // 0x718
private:
[[maybe_unused]] uint8_t __pad071a[0x2]; // 0x71a
public:
// MNetworkEnable
float m_Width; // 0x71c
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.1"
// MNetworkMaxValue "10"
float m_TextureScale; // 0x720
// MNetworkEnable
uint8_t m_nSegments; // 0x724
// MNetworkEnable
bool m_bConstrainBetweenEndpoints; // 0x725
private:
[[maybe_unused]] uint8_t __pad0726[0x2]; // 0x726
public:
CUtlSymbolLarge m_strRopeMaterialModel; // 0x728
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x730
// MNetworkEnable
uint8_t m_Subdiv; // 0x738
// MNetworkEnable
uint8_t m_nChangeCount; // 0x739
// MNetworkEnable
int16_t m_RopeLength; // 0x73a
// MNetworkEnable
uint8_t m_fLockedPoints; // 0x73c
bool m_bCreatedFromMapFile; // 0x73d
private:
[[maybe_unused]] uint8_t __pad073e[0x2]; // 0x73e
public:
// MNetworkEnable
float m_flScrollSpeed; // 0x740
bool m_bStartPointValid; // 0x744
bool m_bEndPointValid; // 0x745
private:
[[maybe_unused]] uint8_t __pad0746[0x2]; // 0x746
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hStartPoint; // 0x748
// MNetworkEnable
CHandle< CBaseEntity > m_hEndPoint; // 0x74c
// MNetworkEnable
AttachmentHandle_t m_iStartAttachment; // 0x750
// MNetworkEnable
AttachmentHandle_t m_iEndAttachment; // 0x751
};
// Alignment: 4
// Size: 0x1ec0
class CSoundEnt : public CPointEntity
{
public:
int32_t m_iFreeSound; // 0x4b0
int32_t m_iActiveSound; // 0x4b4
int32_t m_cLastActiveSounds; // 0x4b8
CSound m_SoundPool[128]; // 0x4bc
};
// Alignment: 4
// Size: 0x720
class CSpotlightEnd : public CBaseModelEntity
{
public:
// MNetworkEnable
float m_flLightScale; // 0x700
// MNetworkEnable
float m_Radius; // 0x704
Vector m_vSpotlightDir; // 0x708
Vector m_vSpotlightOrg; // 0x714
};
// Alignment: 38
// Size: 0x850
class CFuncTrackTrain : public CBaseModelEntity
{
public:
CHandle< CPathTrack > m_ppath; // 0x700
float m_length; // 0x704
Vector m_vPosPrev; // 0x708
QAngle m_angPrev; // 0x714
Vector m_controlMins; // 0x720
Vector m_controlMaxs; // 0x72c
Vector m_lastBlockPos; // 0x738
int32_t m_lastBlockTick; // 0x744
float m_flVolume; // 0x748
float m_flBank; // 0x74c
float m_oldSpeed; // 0x750
float m_flBlockDamage; // 0x754
float m_height; // 0x758
float m_maxSpeed; // 0x75c
float m_dir; // 0x760
private:
[[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764
public:
CUtlSymbolLarge m_iszSoundMove; // 0x768
CUtlSymbolLarge m_iszSoundMovePing; // 0x770
CUtlSymbolLarge m_iszSoundStart; // 0x778
CUtlSymbolLarge m_iszSoundStop; // 0x780
CUtlSymbolLarge m_strPathTarget; // 0x788
float m_flMoveSoundMinDuration; // 0x790
float m_flMoveSoundMaxDuration; // 0x794
GameTime_t m_flNextMoveSoundTime; // 0x798
float m_flMoveSoundMinPitch; // 0x79c
float m_flMoveSoundMaxPitch; // 0x7a0
TrainOrientationType_t m_eOrientationType; // 0x7a4
TrainVelocityType_t m_eVelocityType; // 0x7a8
private:
[[maybe_unused]] uint8_t __pad07ac[0xc]; // 0x7ac
public:
CEntityIOOutput m_OnStart; // 0x7b8
CEntityIOOutput m_OnNext; // 0x7e0
CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x808
bool m_bManualSpeedChanges; // 0x830
private:
[[maybe_unused]] uint8_t __pad0831[0x3]; // 0x831
public:
float m_flDesiredSpeed; // 0x834
GameTime_t m_flSpeedChangeTime; // 0x838
float m_flAccelSpeed; // 0x83c
float m_flDecelSpeed; // 0x840
bool m_bAccelToSpeed; // 0x844
private:
[[maybe_unused]] uint8_t __pad0845[0x3]; // 0x845
public:
float m_flTimeScale; // 0x848
GameTime_t m_flNextMPSoundTime; // 0x84c
};
// Alignment: 11
// Size: 0x8a8
class CBaseTrigger : public CBaseToggle
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x780
private:
[[maybe_unused]] uint8_t __pad0781[0x7]; // 0x781
public:
CUtlSymbolLarge m_iFilterName; // 0x788
CHandle< CBaseFilter > m_hFilter; // 0x790
private:
[[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794
public:
CEntityIOOutput m_OnStartTouch; // 0x798
CEntityIOOutput m_OnStartTouchAll; // 0x7c0
CEntityIOOutput m_OnEndTouch; // 0x7e8
CEntityIOOutput m_OnEndTouchAll; // 0x810
CEntityIOOutput m_OnTouching; // 0x838
CEntityIOOutput m_OnNotTouching; // 0x860
CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x888
// MNetworkEnable
bool m_bClientSidePredicted; // 0x8a0
};
// Alignment: 1
// Size: 0x8d0
class CTriggerMultiple : public CBaseTrigger
{
public:
CEntityIOOutput m_OnTrigger; // 0x8a8
};
// Alignment: 15
// Size: 0xc10
class CTriggerSndSosOpvar : public CBaseTrigger
{
public:
CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x8a8
Vector m_flPosition; // 0x8c0
float m_flCenterSize; // 0x8cc
float m_flMinVal; // 0x8d0
float m_flMaxVal; // 0x8d4
float m_flWait; // 0x8d8
private:
[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
public:
CUtlSymbolLarge m_opvarName; // 0x8e0
CUtlSymbolLarge m_stackName; // 0x8e8
CUtlSymbolLarge m_operatorName; // 0x8f0
bool m_bVolIs2D; // 0x8f8
char m_opvarNameChar[256]; // 0x8f9
char m_stackNameChar[256]; // 0x9f9
char m_operatorNameChar[256]; // 0xaf9
private:
[[maybe_unused]] uint8_t __pad0bf9[0x3]; // 0xbf9
public:
Vector m_VecNormPos; // 0xbfc
float m_flNormCenterSize; // 0xc08
};
// Alignment: 14
// Size: 0x948
class CTriggerHurt : public CBaseTrigger
{
public:
float m_flOriginalDamage; // 0x8a8
float m_flDamage; // 0x8ac
float m_flDamageCap; // 0x8b0
GameTime_t m_flLastDmgTime; // 0x8b4
float m_flForgivenessDelay; // 0x8b8
int32_t m_bitsDamageInflict; // 0x8bc
int32_t m_damageModel; // 0x8c0
bool m_bNoDmgForce; // 0x8c4
private:
[[maybe_unused]] uint8_t __pad08c5[0x3]; // 0x8c5
public:
Vector m_vDamageForce; // 0x8c8
bool m_thinkAlways; // 0x8d4
private:
[[maybe_unused]] uint8_t __pad08d5[0x3]; // 0x8d5
public:
float m_hurtThinkPeriod; // 0x8d8
private:
[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
public:
CEntityIOOutput m_OnHurt; // 0x8e0
CEntityIOOutput m_OnHurtPlayer; // 0x908
CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x930
};
// Alignment: 0
// Size: 0x948
class CTriggerHurtGhost : public CTriggerHurt
{
public:
// No members available
};
// Alignment: 0
// Size: 0x8b0
class CTriggerCallback : public CBaseTrigger
{
public:
// No members available
};
// Alignment: 12
// Size: 0x948
class CTriggerLerpObject : public CBaseTrigger
{
public:
CUtlSymbolLarge m_iszLerpTarget; // 0x8a8
CHandle< CBaseEntity > m_hLerpTarget; // 0x8b0
private:
[[maybe_unused]] uint8_t __pad08b4[0x4]; // 0x8b4
public:
CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x8b8
AttachmentHandle_t m_hLerpTargetAttachment; // 0x8c0
private:
[[maybe_unused]] uint8_t __pad08c1[0x3]; // 0x8c1
public:
float m_flLerpDuration; // 0x8c4
bool m_bLerpRestoreMoveType; // 0x8c8
bool m_bSingleLerpObject; // 0x8c9
private:
[[maybe_unused]] uint8_t __pad08ca[0x6]; // 0x8ca
public:
CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x8d0
CUtlSymbolLarge m_iszLerpEffect; // 0x8e8
CUtlSymbolLarge m_iszLerpSound; // 0x8f0
CEntityIOOutput m_OnLerpStarted; // 0x8f8
CEntityIOOutput m_OnLerpFinished; // 0x920
};
// Alignment: 7
// Size: 0x8e8
class CChangeLevel : public CBaseTrigger
{
public:
CUtlString m_sMapName; // 0x8a8
CUtlString m_sLandmarkName; // 0x8b0
CEntityIOOutput m_OnChangeLevel; // 0x8b8
bool m_bTouched; // 0x8e0
bool m_bNoTouch; // 0x8e1
bool m_bNewChapter; // 0x8e2
bool m_bOnChangeLevelFired; // 0x8e3
};
// Alignment: 3
// Size: 0x8b8
class CTriggerTeleport : public CBaseTrigger
{
public:
CUtlSymbolLarge m_iLandmark; // 0x8a8
bool m_bUseLandmarkAngles; // 0x8b0
bool m_bMirrorPlayer; // 0x8b1
};
// Alignment: 11
// Size: 0x8f8
class CTriggerFan : public CBaseTrigger
{
public:
Vector m_vFanOrigin; // 0x8a8
Vector m_vFanEnd; // 0x8b4
Vector m_vNoise; // 0x8c0
float m_flForce; // 0x8cc
float m_flPlayerForce; // 0x8d0
float m_flRampTime; // 0x8d4
bool m_bFalloff; // 0x8d8
bool m_bPushPlayer; // 0x8d9
bool m_bRampDown; // 0x8da
bool m_bAddNoise; // 0x8db
private:
[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
public:
CountdownTimer m_RampTimer; // 0x8e0
};
// Alignment: 0
// Size: 0x4b0
class CNavWalkable : public CPointEntity
{
public:
// No members available
};
// Alignment: 2
// Size: 0x710
class CFuncNavBlocker : public CBaseModelEntity
{
public:
bool m_bDisabled; // 0x700
private:
[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
public:
int32_t m_nBlockedTeamNumber; // 0x704
};
// Alignment: 12
// Size: 0x550
class CNavLinkAreaEntity : public CPointEntity
{
public:
float m_flWidth; // 0x4b0
Vector m_vLocatorOffset; // 0x4b4
QAngle m_qLocatorAnglesOffset; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
public:
CUtlSymbolLarge m_strMovementForward; // 0x4d0
CUtlSymbolLarge m_strMovementReverse; // 0x4d8
int32_t m_nNavLinkIdForward; // 0x4e0
int32_t m_nNavLinkIdReverse; // 0x4e4
bool m_bEnabled; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04e9[0x7]; // 0x4e9
public:
CUtlSymbolLarge m_strFilterName; // 0x4f0
CHandle< CBaseFilter > m_hFilter; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
public:
CEntityIOOutput m_OnNavLinkStart; // 0x500
CEntityIOOutput m_OnNavLinkFinish; // 0x528
};
// Alignment: 1
// Size: 0x4b8
class CNavSpaceInfo : public CPointEntity
{
public:
bool m_bCreateFlightSpace; // 0x4b0
};
// Alignment: 24
// Size: 0x7a0
class CBeam : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "-25"
// MNetworkMaxValue "25"
// MNetworkEncodeFlags
float m_flFrameRate; // 0x700
// MNetworkEnable
float m_flHDRColorScale; // 0x704
GameTime_t m_flFireTime; // 0x708
float m_flDamage; // 0x70c
// MNetworkEnable
uint8_t m_nNumBeamEnts; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x7]; // 0x711
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x718
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x720
// MNetworkEnable
BeamType_t m_nBeamType; // 0x728
// MNetworkEnable
uint32_t m_nBeamFlags; // 0x72c
// MNetworkEnable
CHandle< CBaseEntity > m_hAttachEntity[10]; // 0x730
// MNetworkEnable
AttachmentHandle_t m_nAttachIndex[10]; // 0x758
private:
[[maybe_unused]] uint8_t __pad0762[0x2]; // 0x762
public:
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
float m_fWidth; // 0x764
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
float m_fEndWidth; // 0x768
// MNetworkEnable
float m_fFadeLength; // 0x76c
// MNetworkEnable
float m_fHaloScale; // 0x770
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_fAmplitude; // 0x774
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_fStartFrame; // 0x778
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_fSpeed; // 0x77c
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
// MNetworkPriority "32"
float m_flFrame; // 0x780
// MNetworkEnable
BeamClipStyle_t m_nClipStyle; // 0x784
// MNetworkEnable
bool m_bTurnedOff; // 0x788
private:
[[maybe_unused]] uint8_t __pad0789[0x3]; // 0x789
public:
// MNetworkEnable
// MNetworkEncoder
Vector m_vecEndPos; // 0x78c
CHandle< CBaseEntity > m_hEndEntity; // 0x798
int32_t m_nDissolveType; // 0x79c
};
// Alignment: 12
// Size: 0x7b0
class CFuncLadder : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkEncoder
Vector m_vecLadderDir; // 0x700
private:
[[maybe_unused]] uint8_t __pad070c[0x4]; // 0x70c
public:
CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x710
Vector m_vecLocalTop; // 0x728
// MNetworkEnable
// MNetworkEncoder
Vector m_vecPlayerMountPositionTop; // 0x734
// MNetworkEnable
// MNetworkEncoder
Vector m_vecPlayerMountPositionBottom; // 0x740
// MNetworkEnable
float m_flAutoRideSpeed; // 0x74c
bool m_bDisabled; // 0x750
// MNetworkEnable
bool m_bFakeLadder; // 0x751
bool m_bHasSlack; // 0x752
private:
[[maybe_unused]] uint8_t __pad0753[0x5]; // 0x753
public:
CUtlSymbolLarge m_surfacePropName; // 0x758
CEntityIOOutput m_OnPlayerGotOnLadder; // 0x760
CEntityIOOutput m_OnPlayerGotOffLadder; // 0x788
static CUtlVector< CFuncLadder* > &Get_s_Ladders(){return *reinterpret_cast<CUtlVector< CFuncLadder* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CFuncLadder")->m_static_fields[0]->m_instance);};
};
// Alignment: 32
// Size: 0x858
class CFuncShatterglass : public CBaseModelEntity
{
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialDamaged; // 0x700
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialUndamaged; // 0x708
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFace; // 0x710
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeCaps; // 0x718
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFins; // 0x720
matrix3x4_t m_matPanelTransform; // 0x728
matrix3x4_t m_matPanelTransformWsTemp; // 0x758
CUtlVector< uint32 > m_vecShatterGlassShards; // 0x788
Vector2D m_PanelSize; // 0x7a0
Vector m_vecPanelNormalWs; // 0x7a8
int32_t m_nNumShardsEverCreated; // 0x7b4
GameTime_t m_flLastShatterSoundEmitTime; // 0x7b8
GameTime_t m_flLastCleanupTime; // 0x7bc
GameTime_t m_flInitAtTime; // 0x7c0
float m_flGlassThickness; // 0x7c4
float m_flSpawnInvulnerability; // 0x7c8
bool m_bBreakSilent; // 0x7cc
bool m_bBreakShardless; // 0x7cd
bool m_bBroken; // 0x7ce
bool m_bHasRateLimitedShards; // 0x7cf
bool m_bGlassNavIgnore; // 0x7d0
bool m_bGlassInFrame; // 0x7d1
bool m_bStartBroken; // 0x7d2
uint8_t m_iInitialDamageType; // 0x7d3
private:
[[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4
public:
CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x7d8
CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x7e0
CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x7e8
CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x7f0
CUtlVector< Vector > m_vInitialDamagePositions; // 0x7f8
CUtlVector< Vector > m_vExtraDamagePositions; // 0x810
CEntityIOOutput m_OnBroken; // 0x828
private:
[[maybe_unused]] uint8_t __pad0850[0x1]; // 0x850
public:
uint8_t m_iSurfaceType; // 0x851
};
// Alignment: 7
// Size: 0x128
class CPrecipitationVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28
float m_flInnerDistance; // 0x108
ParticleAttachment_t m_nAttachType; // 0x10c
bool m_bBatchSameVolumeType; // 0x110
private:
[[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111
public:
int32_t m_nRTEnvCP; // 0x114
int32_t m_nRTEnvCPComponent; // 0x118
private:
[[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c
public:
CUtlString m_szModifier; // 0x120
};
// Alignment: 9
// Size: 0x80
class CRagdoll : public IRagdoll
{
public:
ragdoll_t m_ragdoll; // 0x8
Vector m_mins; // 0x40
Vector m_maxs; // 0x4c
Vector m_origin; // 0x58
float m_lastUpdate; // 0x64
bool m_allAsleep; // 0x68
private:
[[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69
public:
Vector m_vecLastOrigin; // 0x6c
float m_flLastOriginChangeTime; // 0x78
float m_flAwakeTime; // 0x7c
static uint32_t &Get_s_globalCount(){return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRagdoll")->m_static_fields[0]->m_instance);};
};
// Alignment: 23
// Size: 0x770
class CSprite : public CBaseModelEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x700
// MNetworkEnable
CHandle< CBaseEntity > m_hAttachedToEntity; // 0x708
// MNetworkEnable
AttachmentHandle_t m_nAttachment; // 0x70c
private:
[[maybe_unused]] uint8_t __pad070d[0x3]; // 0x70d
public:
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "60"
// MNetworkEncodeFlags
float m_flSpriteFramerate; // 0x710
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_flFrame; // 0x714
GameTime_t m_flDieTime; // 0x718
private:
[[maybe_unused]] uint8_t __pad071c[0xc]; // 0x71c
public:
// MNetworkEnable
uint32_t m_nBrightness; // 0x728
// MNetworkEnable
float m_flBrightnessDuration; // 0x72c
// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
float m_flSpriteScale; // 0x730
// MNetworkEnable
float m_flScaleDuration; // 0x734
// MNetworkEnable
bool m_bWorldSpaceScale; // 0x738
private:
[[maybe_unused]] uint8_t __pad0739[0x3]; // 0x739
public:
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_flGlowProxySize; // 0x73c
// MNetworkEnable
float m_flHDRColorScale; // 0x740
GameTime_t m_flLastTime; // 0x744
float m_flMaxFrame; // 0x748
float m_flStartScale; // 0x74c
float m_flDestScale; // 0x750
GameTime_t m_flScaleTimeStart; // 0x754
int32_t m_nStartBrightness; // 0x758
int32_t m_nDestBrightness; // 0x75c
GameTime_t m_flBrightnessTimeStart; // 0x760
int32_t m_nSpriteWidth; // 0x764
int32_t m_nSpriteHeight; // 0x768
};
// Alignment: 0
// Size: 0x770
class CSpriteOriented : public CSprite
{
public:
// No members available
};
// Alignment: 14
// Size: 0x8b0
class CBaseClientUIEntity : public CBaseModelEntity
{
public:
// MNetworkEnable
bool m_bEnabled; // 0x700
private:
[[maybe_unused]] uint8_t __pad0701[0x7]; // 0x701
public:
// MNetworkEnable
CUtlSymbolLarge m_DialogXMLName; // 0x708
// MNetworkEnable
CUtlSymbolLarge m_PanelClassName; // 0x710
// MNetworkEnable
CUtlSymbolLarge m_PanelID; // 0x718
CEntityIOOutput m_CustomOutput0; // 0x720
CEntityIOOutput m_CustomOutput1; // 0x748
CEntityIOOutput m_CustomOutput2; // 0x770
CEntityIOOutput m_CustomOutput3; // 0x798
CEntityIOOutput m_CustomOutput4; // 0x7c0
CEntityIOOutput m_CustomOutput5; // 0x7e8
CEntityIOOutput m_CustomOutput6; // 0x810
CEntityIOOutput m_CustomOutput7; // 0x838
CEntityIOOutput m_CustomOutput8; // 0x860
CEntityIOOutput m_CustomOutput9; // 0x888
};
// Alignment: 2
// Size: 0x8b8
class CPointClientUIDialog : public CBaseClientUIEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
CHandle< CBaseEntity > m_hActivator; // 0x8b0
bool m_bStartEnabled; // 0x8b4
};
// Alignment: 23
// Size: 0x908
class CPointClientUIWorldPanel : public CBaseClientUIEntity
{
public:
// MNetworkEnable
bool m_bIgnoreInput; // 0x8b0
// MNetworkEnable
bool m_bLit; // 0x8b1
// MNetworkEnable
bool m_bFollowPlayerAcrossTeleport; // 0x8b2
private:
[[maybe_unused]] uint8_t __pad08b3[0x1]; // 0x8b3
public:
// MNetworkEnable
float m_flWidth; // 0x8b4
// MNetworkEnable
float m_flHeight; // 0x8b8
// MNetworkEnable
float m_flDPI; // 0x8bc
// MNetworkEnable
float m_flInteractDistance; // 0x8c0
// MNetworkEnable
float m_flDepthOffset; // 0x8c4
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x8c8
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x8cc
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x8d0
// MNetworkEnable
uint32_t m_unOrientation; // 0x8d4
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x8d8
private:
[[maybe_unused]] uint8_t __pad08d9[0x7]; // 0x8d9
public:
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x8e0
// MNetworkEnable
bool m_bOpaque; // 0x8f8
// MNetworkEnable
bool m_bNoDepth; // 0x8f9
// MNetworkEnable
bool m_bRenderBackface; // 0x8fa
// MNetworkEnable
bool m_bUseOffScreenIndicator; // 0x8fb
// MNetworkEnable
bool m_bExcludeFromSaveGames; // 0x8fc
// MNetworkEnable
bool m_bGrabbable; // 0x8fd
// MNetworkEnable
bool m_bOnlyRenderToTexture; // 0x8fe
// MNetworkEnable
bool m_bDisableMipGen; // 0x8ff
// MNetworkEnable
int32_t m_nExplicitImageLayout; // 0x900
};
// Alignment: 1
// Size: 0xb08
class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel
{
public:
// MNetworkEnable
char m_messageText[512]; // 0x908
};
// Alignment: 0
// Size: 0x910
class CPointHintUi : public CPointClientUIWorldPanel
{
public:
// No members available
};
// Alignment: 10
// Size: 0x528
class CInfoOffscreenPanoramaTexture : public CPointEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
// MNetworkEnable
int32_t m_nResolutionX; // 0x4b4
// MNetworkEnable
int32_t m_nResolutionY; // 0x4b8
private:
[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
public:
// MNetworkEnable
CUtlSymbolLarge m_szLayoutFileName; // 0x4c0
// MNetworkEnable
CUtlSymbolLarge m_RenderAttrName; // 0x4c8
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x4d0
// MNetworkEnable
int32_t m_nTargetChangeCount; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x4f0
CUtlSymbolLarge m_szTargetsName; // 0x508
CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x510
};
// Alignment: 1
// Size: 0x2c8
class CAttributeContainer : public CAttributeManager
{
public:
// MNetworkEnable
CEconItemView m_Item; // 0x50
};
// Alignment: 0
// Size: 0x4c0
class CInfoPlayerTerrorist : public SpawnPoint
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4c0
class CInfoPlayerCounterterrorist : public SpawnPoint
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4c0
class CInfoDeathmatchSpawn : public SpawnPoint
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4c0
class CInfoArmsRaceCounterterrorist : public SpawnPoint
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4c0
class CInfoArmsRaceTerrorist : public SpawnPoint
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4f8
class CInfoEnemyTerroristSpawn : public SpawnPointCoopEnemy
{
public:
// No members available
};
// Alignment: 1
// Size: 0x4b8
class CPointGiveAmmo : public CPointEntity
{
public:
CHandle< CBaseEntity > m_pActivator; // 0x4b0
};
// Alignment: 2
// Size: 0x8d8
class CTriggerBuoyancy : public CBaseTrigger
{
public:
CBuoyancyHelper m_BuoyancyHelper; // 0x8a8
// MNetworkEnable
float m_flFluidDensity; // 0x8d0
};
// Alignment: 1
// Size: 0x728
class CFuncWater : public CBaseModelEntity
{
public:
CBuoyancyHelper m_BuoyancyHelper; // 0x700
};
// Alignment: 66
// Size: -0x700
class CCSPlayerController : public CBasePlayerController
{
public:
// MNetworkEnable
CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x6a0
// MNetworkEnable
CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x6a8
// MNetworkEnable
CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x6b0
// MNetworkEnable
CCSPlayerController_DamageServices* m_pDamageServices; // 0x6b8
// MNetworkEnable
uint32_t m_iPing; // 0x6c0
// MNetworkEnable
bool m_bHasCommunicationAbuseMute; // 0x6c4
private:
[[maybe_unused]] uint8_t __pad06c5[0x3]; // 0x6c5
public:
// MNetworkEnable
CUtlSymbolLarge m_szCrosshairCodes; // 0x6c8
// MNetworkEnable
uint8_t m_iPendingTeamNum; // 0x6d0
private:
[[maybe_unused]] uint8_t __pad06d1[0x3]; // 0x6d1
public:
// MNetworkEnable
GameTime_t m_flForceTeamTime; // 0x6d4
// MNetworkEnable
int32_t m_iCompTeammateColor; // 0x6d8
// MNetworkEnable
bool m_bEverPlayedOnTeam; // 0x6dc
bool m_bAttemptedToGetColor; // 0x6dd
private:
[[maybe_unused]] uint8_t __pad06de[0x2]; // 0x6de
public:
int32_t m_iTeammatePreferredColor; // 0x6e0
bool m_bTeamChanged; // 0x6e4
bool m_bInSwitchTeam; // 0x6e5
bool m_bHasSeenJoinGame; // 0x6e6
bool m_bJustBecameSpectator; // 0x6e7
bool m_bSwitchTeamsOnNextRoundReset; // 0x6e8
private:
[[maybe_unused]] uint8_t __pad06e9[0x7]; // 0x6e9
public:
// MNetworkEnable
CUtlSymbolLarge m_szClan; // 0x6f0
char m_szClanName[32]; // 0x6f8
// MNetworkEnable
int32_t m_iCoachingTeam; // 0x718
private:
[[maybe_unused]] uint8_t __pad071c[0x4]; // 0x71c
public:
// MNetworkEnable
uint64_t m_nPlayerDominated; // 0x720
// MNetworkEnable
uint64_t m_nPlayerDominatingMe; // 0x728
// MNetworkEnable
int32_t m_iCompetitiveRanking; // 0x730
// MNetworkEnable
int32_t m_iCompetitiveWins; // 0x734
// MNetworkEnable
int8_t m_iCompetitiveRankType; // 0x738
private:
[[maybe_unused]] uint8_t __pad0739[0x3]; // 0x739
public:
// MNetworkEnable
int32_t m_nEndMatchNextMapVote; // 0x73c
// MNetworkEnable
uint16_t m_unActiveQuestId; // 0x740
private:
[[maybe_unused]] uint8_t __pad0742[0x2]; // 0x742
public:
// MNetworkEnable
QuestProgress::Reason m_nQuestProgressReason; // 0x744
// MNetworkEnable
uint32_t m_unPlayerTvControlFlags; // 0x748
private:
[[maybe_unused]] uint8_t __pad074c[0x6c]; // 0x74c
public:
int32_t m_iDraftIndex; // 0x7b8
uint32_t m_msQueuedModeDisconnectionTimestamp; // 0x7bc
uint32_t m_uiAbandonRecordedReason; // 0x7c0
bool m_bEverFullyConnected; // 0x7c4
bool m_bAbandonAllowsSurrender; // 0x7c5
bool m_bDisconnection1MinWarningPrinted; // 0x7c6
bool m_bScoreReported; // 0x7c7
// MNetworkEnable
int32_t m_nDisconnectionTick; // 0x7c8
private:
[[maybe_unused]] uint8_t __pad07cc[0xc]; // 0x7cc
public:
// MNetworkEnable
bool m_bControllingBot; // 0x7d8
// MNetworkEnable
bool m_bHasControlledBotThisRound; // 0x7d9
bool m_bHasBeenControlledByPlayerThisRound; // 0x7da
private:
[[maybe_unused]] uint8_t __pad07db[0x1]; // 0x7db
public:
int32_t m_nBotsControlledThisRound; // 0x7dc
// MNetworkEnable
bool m_bCanControlObservedBot; // 0x7e0
private:
[[maybe_unused]] uint8_t __pad07e1[0x3]; // 0x7e1
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x7e4
// MNetworkEnable
CHandle< CCSObserverPawn > m_hObserverPawn; // 0x7e8
int32_t m_DesiredObserverMode; // 0x7ec
CEntityHandle m_hDesiredObserverTarget; // 0x7f0
// MNetworkEnable
bool m_bPawnIsAlive; // 0x7f4
private:
[[maybe_unused]] uint8_t __pad07f5[0x3]; // 0x7f5
public:
// MNetworkEnable
uint32_t m_iPawnHealth; // 0x7f8
// MNetworkEnable
int32_t m_iPawnArmor; // 0x7fc
// MNetworkEnable
bool m_bPawnHasDefuser; // 0x800
// MNetworkEnable
bool m_bPawnHasHelmet; // 0x801
// MNetworkEnable
uint16_t m_nPawnCharacterDefIndex; // 0x802
// MNetworkEnable
int32_t m_iPawnLifetimeStart; // 0x804
// MNetworkEnable
int32_t m_iPawnLifetimeEnd; // 0x808
// MNetworkEnable
int32_t m_iPawnGunGameLevel; // 0x80c
// MNetworkEnable
int32_t m_iPawnBotDifficulty; // 0x810
// MNetworkEnable
CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x814
// MNetworkEnable
int32_t m_iScore; // 0x818
int32_t m_iRoundScore; // 0x81c
// MNetworkEnable
CNetworkUtlVectorBase< EKillTypes_t > m_vecKills; // 0x820
// MNetworkEnable
int32_t m_iMVPs; // 0x838
int32_t m_nUpdateCounter; // 0x83c
private:
[[maybe_unused]] uint8_t __pad0840[0xf0a0]; // 0x840
public:
IntervalTimer m_lastHeldVoteTimer; // 0xf8e0
private:
[[maybe_unused]] uint8_t __padf8f0[0x8]; // 0xf8f0
public:
bool m_bShowHints; // 0xf8f8
private:
[[maybe_unused]] uint8_t __padf8f9[0x3]; // 0xf8f9
public:
int32_t m_iNextTimeCheck; // 0xf8fc
};
// Alignment: 2
// Size: 0x8b8
class CFootstepControl : public CBaseTrigger
{
public:
// MNetworkEnable
CUtlSymbolLarge m_source; // 0x8a8
// MNetworkEnable
CUtlSymbolLarge m_destination; // 0x8b0
};
// Alignment: 1
// Size: 0x8c0
class CTriggerSafeMoneyGather : public CBaseTrigger
{
public:
CUtlVector< CHandle< CBaseEntity > > m_vecCashBundles; // 0x8a8
};
// Alignment: 21
// Size: 0x520
class CCSEnvGunfire : public CPointEntity
{
public:
int32_t m_iMinBurstSize; // 0x4b0
int32_t m_iMaxBurstSize; // 0x4b4
float m_flMinBurstDelay; // 0x4b8
float m_flMaxBurstDelay; // 0x4bc
float m_flRateOfFire; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_iszShootSound; // 0x4c8
CUtlSymbolLarge m_iszTracerType; // 0x4d0
CUtlSymbolLarge m_iszWeaponName; // 0x4d8
bool m_bDisabled; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e1[0x3]; // 0x4e1
public:
int32_t m_iShotsRemaining; // 0x4e4
int32_t m_iSpread; // 0x4e8
Vector m_vecSpread; // 0x4ec
Vector m_vecTargetPosition; // 0x4f8
float m_flTargetDist; // 0x504
float m_flBias; // 0x508
bool m_bCollide; // 0x50c
private:
[[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d
public:
CHandle< CBaseEntity > m_hTarget; // 0x510
bool m_bAllowNullTarget; // 0x514
bool m_bAlwaysWallbangTracer; // 0x515
private:
[[maybe_unused]] uint8_t __pad0516[0x2]; // 0x516
public:
float m_flDamageScaleValue; // 0x518
float m_flAdditionalSpread; // 0x51c
};
// Alignment: 0
// Size: 0x4b0
class CInfoGasCanisterLaunchPoint : public CPointEntity
{
public:
// No members available
};
// Alignment: 9
// Size: 0x4f8
class CDangerZone : public CPointEntity
{
public:
// MNetworkEnable
Vector m_vecDangerZoneOriginStartedAt; // 0x4b0
// MNetworkEnable
GameTime_t m_flBombLaunchTime; // 0x4bc
// MNetworkEnable
float m_flExtraRadius; // 0x4c0
// MNetworkEnable
GameTime_t m_flExtraRadiusStartTime; // 0x4c4
// MNetworkEnable
float m_flExtraRadiusTotalLerpTime; // 0x4c8
// MNetworkEnable
int32_t m_nDropOrder; // 0x4cc
// MNetworkEnable
int32_t m_iWave; // 0x4d0
int32_t m_nMyZoneIndex; // 0x4d4
int32_t m_nZoneNeighbors[6]; // 0x4d8
};
// Alignment: 1
// Size: 0x4b8
class CGrassBurn : public CPointEntity
{
public:
// MNetworkEnable
float m_flGrassBurnClearTime; // 0x4b0
};
// Alignment: 89
// Size: 0xda8
class CWeaponCSBaseVData : public CBasePlayerWeaponVData
{
public:
CSWeaponType m_WeaponType; // 0x320
CSWeaponCategory m_WeaponCategory; // 0x324
// MPropertyStartGroup "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szViewModel; // 0x328
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szPlayerModel; // 0x408
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldDroppedModel; // 0x4e8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szAimsightLensMaskModel; // 0x5c8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szMagazineModel; // 0x6a8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szHeatEffect; // 0x788
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szEjectBrassEffect; // 0x868
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticleAlt; // 0x948
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticle; // 0xa28
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticleAlt; // 0xb08
// MPropertyStartGroup "HUD Positions"
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
gear_slot_t m_GearSlot; // 0xbe8
int32_t m_GearSlotPosition; // 0xbec
// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD."
loadout_positions_t m_DefaultLoadoutPosition; // 0xbf0
private:
[[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4
public:
CUtlString m_sWrongTeamMsg; // 0xbf8
// MPropertyStartGroup "In-Game Data"
int32_t m_nPrice; // 0xc00
int32_t m_nKillAward; // 0xc04
int32_t m_nPrimaryReserveAmmoMax; // 0xc08
int32_t m_nSecondaryReserveAmmoMax; // 0xc0c
bool m_bMeleeWeapon; // 0xc10
bool m_bHasBurstMode; // 0xc11
bool m_bIsRevolver; // 0xc12
bool m_bCannotShootUnderwater; // 0xc13
private:
[[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14
public:
// MPropertyFriendlyName "In-Code weapon name"
CUtlString m_szName; // 0xc18
// MPropertyFriendlyName "Player Animation Extension"
CUtlString m_szAnimExtension; // 0xc20
CSWeaponSilencerType m_eSilencerType; // 0xc28
int32_t m_nCrosshairMinDistance; // 0xc2c
int32_t m_nCrosshairDeltaDistance; // 0xc30
// MPropertyStartGroup "Firing Mode Data"
CFiringModeFloat m_flCycleTime; // 0xc34
CFiringModeFloat m_flMaxSpeed; // 0xc3c
CFiringModeFloat m_flSpread; // 0xc44
CFiringModeFloat m_flInaccuracyCrouch; // 0xc4c
CFiringModeFloat m_flInaccuracyStand; // 0xc54
CFiringModeFloat m_flInaccuracyJump; // 0xc5c
CFiringModeFloat m_flInaccuracyLand; // 0xc64
CFiringModeFloat m_flInaccuracyLadder; // 0xc6c
CFiringModeFloat m_flInaccuracyFire; // 0xc74
CFiringModeFloat m_flInaccuracyMove; // 0xc7c
CFiringModeFloat m_flRecoilAngle; // 0xc84
CFiringModeFloat m_flRecoilAngleVariance; // 0xc8c
CFiringModeFloat m_flRecoilMagnitude; // 0xc94
CFiringModeFloat m_flRecoilMagnitudeVariance; // 0xc9c
CFiringModeInt m_nTracerFrequency; // 0xca4
float m_flInaccuracyJumpInitial; // 0xcac
float m_flInaccuracyJumpApex; // 0xcb0
float m_flInaccuracyReload; // 0xcb4
// MPropertyStartGroup "Firing"
int32_t m_nRecoilSeed; // 0xcb8
int32_t m_nSpreadSeed; // 0xcbc
float m_flTimeToIdleAfterFire; // 0xcc0
float m_flIdleInterval; // 0xcc4
float m_flAttackMovespeedFactor; // 0xcc8
float m_flHeatPerShot; // 0xccc
float m_flInaccuracyPitchShift; // 0xcd0
float m_flInaccuracyAltSoundThreshold; // 0xcd4
float m_flBotAudibleRange; // 0xcd8
private:
[[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc
public:
CUtlString m_szUseRadioSubtitle; // 0xce0
// MPropertyStartGroup "Zooming"
bool m_bUnzoomsAfterShot; // 0xce8
bool m_bHideViewModelWhenZoomed; // 0xce9
private:
[[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea
public:
int32_t m_nZoomLevels; // 0xcec
int32_t m_nZoomFOV1; // 0xcf0
int32_t m_nZoomFOV2; // 0xcf4
float m_flZoomTime0; // 0xcf8
float m_flZoomTime1; // 0xcfc
float m_flZoomTime2; // 0xd00
// MPropertyStartGroup "Iron Sights"
float m_flIronSightPullUpSpeed; // 0xd04
float m_flIronSightPutDownSpeed; // 0xd08
float m_flIronSightFOV; // 0xd0c
float m_flIronSightPivotForward; // 0xd10
float m_flIronSightLooseness; // 0xd14
QAngle m_angPivotAngle; // 0xd18
Vector m_vecIronSightEyePos; // 0xd24
// MPropertyStartGroup "Damage"
int32_t m_nDamage; // 0xd30
float m_flHeadshotMultiplier; // 0xd34
float m_flArmorRatio; // 0xd38
float m_flPenetration; // 0xd3c
float m_flRange; // 0xd40
float m_flRangeModifier; // 0xd44
float m_flFlinchVelocityModifierLarge; // 0xd48
float m_flFlinchVelocityModifierSmall; // 0xd4c
// MPropertyStartGroup "Recovery"
float m_flRecoveryTimeCrouch; // 0xd50
float m_flRecoveryTimeStand; // 0xd54
float m_flRecoveryTimeCrouchFinal; // 0xd58
float m_flRecoveryTimeStandFinal; // 0xd5c
int32_t m_nRecoveryTransitionStartBullet; // 0xd60
int32_t m_nRecoveryTransitionEndBullet; // 0xd64
// MPropertyStartGroup "Grenade Data"
float m_flThrowVelocity; // 0xd68
Vector m_vSmokeColor; // 0xd6c
CUtlString m_szAnimClass; // 0xd78
};
// Alignment: 0
// Size: 0x8a8
class CTabletBlockerShim : public CBaseTrigger
{
public:
// No members available
};
// Alignment: 0
// Size: 0x8b0
class CTabletBlocker : public CTabletBlockerShim
{
public:
// No members available
};
// Alignment: 0
// Size: 0x8b0
class CTriggerTripWire : public CBaseTrigger
{
public:
// No members available
};
// Alignment: 0
// Size: 0x770
class CCSSprite : public CSprite
{
public:
// No members available
};
// Alignment: 2
// Size: 0x4c0
class CPointGamestatsCounter : public CPointEntity
{
public:
CUtlSymbolLarge m_strStatisticName; // 0x4b0
bool m_bDisabled; // 0x4b8
};
// Alignment: 1
// Size: 0x4b8
class CEnvHudHint : public CPointEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x4b0
};
// Alignment: 8
// Size: 0x938
class CBombTarget : public CBaseTrigger
{
public:
CEntityIOOutput m_OnBombExplode; // 0x8a8
CEntityIOOutput m_OnBombPlanted; // 0x8d0
CEntityIOOutput m_OnBombDefused; // 0x8f8
bool m_bIsBombSiteB; // 0x920
bool m_bIsHeistBombTarget; // 0x921
bool m_bBombPlantedHere; // 0x922
private:
[[maybe_unused]] uint8_t __pad0923[0x5]; // 0x923
public:
CUtlSymbolLarge m_szMountTarget; // 0x928
CHandle< CBaseEntity > m_hInstructorHint; // 0x930
};
// Alignment: 0
// Size: 0x4b0
class CInfoInstructorHintBombTargetA : public CPointEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CInfoInstructorHintBombTargetB : public CPointEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x8a8
class CHostageRescueZoneShim : public CBaseTrigger
{
public:
// No members available
};
// Alignment: 0
// Size: 0x8b8
class CHostageRescueZone : public CHostageRescueZoneShim
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CInfoInstructorHintHostageRescueZone : public CPointEntity
{
public:
// No members available
};
// Alignment: 1
// Size: 0x8b0
class CBuyZone : public CBaseTrigger
{
public:
int32_t m_LegacyTeamNum; // 0x8a8
};
// Alignment: 9
// Size: 0x750
class CFuncConveyor : public CBaseModelEntity
{
public:
CUtlSymbolLarge m_szConveyorModels; // 0x700
float m_flTransitionDurationSeconds; // 0x708
QAngle m_angMoveEntitySpace; // 0x70c
// MNetworkEnable
Vector m_vecMoveDirEntitySpace; // 0x718
// MNetworkEnable
float m_flTargetSpeed; // 0x724
// MNetworkEnable
GameTick_t m_nTransitionStartTick; // 0x728
// MNetworkEnable
int32_t m_nTransitionDurationTicks; // 0x72c
// MNetworkEnable
float m_flTransitionStartSpeed; // 0x730
private:
[[maybe_unused]] uint8_t __pad0734[0x4]; // 0x734
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hConveyorModels; // 0x738
};
// Alignment: 0
// Size: 0x8a8
class CTriggerBombReset : public CBaseTrigger
{
public:
// No members available
};
// Alignment: 1
// Size: 0x710
class CCSPlace : public CServerOnlyModelEntity
{
public:
CUtlSymbolLarge m_name; // 0x708
};
// Alignment: 15
// Size: 0x7d8
class CPlayerSprayDecal : public CModelPointEntity
{
public:
// MNetworkEnable
int32_t m_nUniqueID; // 0x700
// MNetworkEnable
uint32_t m_unAccountID; // 0x704
// MNetworkEnable
uint32_t m_unTraceID; // 0x708
// MNetworkEnable
uint32_t m_rtGcTime; // 0x70c
// MNetworkEnable
Vector m_vecEndPos; // 0x710
// MNetworkEnable
Vector m_vecStart; // 0x71c
// MNetworkEnable
Vector m_vecLeft; // 0x728
// MNetworkEnable
Vector m_vecNormal; // 0x734
// MNetworkEnable
int32_t m_nPlayer; // 0x740
// MNetworkEnable
int32_t m_nEntity; // 0x744
// MNetworkEnable
int32_t m_nHitbox; // 0x748
// MNetworkEnable
float m_flCreationTime; // 0x74c
// MNetworkEnable
int32_t m_nTintID; // 0x750
// MNetworkEnable
uint8_t m_nVersion; // 0x754
// MNetworkEnable
uint8_t m_ubSignature[128]; // 0x755
static CUtlVector< CPlayerSprayDecal* > &Get_s_arrFEPlayerDecals(){return *reinterpret_cast<CUtlVector< CPlayerSprayDecal* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPlayerSprayDecal")->m_static_fields[0]->m_instance);};
};
// Alignment: 0
// Size: 0x8a8
class CTriggerCustomBounds : public CBaseTrigger
{
public:
// No members available
};
// Alignment: 0
// Size: 0x8a8
class CTriggerSurvivalPlayArea : public CTriggerCustomBounds
{
public:
// No members available
};
// Alignment: 3
// Size: 0x540
class CInfoMapRegion : public CPointEntity
{
public:
// MNetworkEnable
float m_flRadius; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CUtlSymbolLarge m_strLocToken; // 0x4b8
// MNetworkEnable
char m_szLocToken[128]; // 0x4c0
};
// Alignment: 28
// Size: 0x1388
class CInferno : public CBaseModelEntity
{
public:
// MNetworkEnable
int32_t m_fireXDelta[64]; // 0x710
// MNetworkEnable
int32_t m_fireYDelta[64]; // 0x810
// MNetworkEnable
int32_t m_fireZDelta[64]; // 0x910
// MNetworkEnable
int32_t m_fireParentXDelta[64]; // 0xa10
// MNetworkEnable
int32_t m_fireParentYDelta[64]; // 0xb10
// MNetworkEnable
int32_t m_fireParentZDelta[64]; // 0xc10
// MNetworkEnable
bool m_bFireIsBurning[64]; // 0xd10
// MNetworkEnable
Vector m_BurnNormal[64]; // 0xd50
// MNetworkEnable
int32_t m_fireCount; // 0x1050
// MNetworkEnable
int32_t m_nInfernoType; // 0x1054
// MNetworkEnable
int32_t m_nFireEffectTickBegin; // 0x1058
// MNetworkEnable
float m_nFireLifetime; // 0x105c
// MNetworkEnable
bool m_bInPostEffectTime; // 0x1060
private:
[[maybe_unused]] uint8_t __pad1061[0x3]; // 0x1061
public:
int32_t m_nFiresExtinguishCount; // 0x1064
bool m_bWasCreatedInSmoke; // 0x1068
private:
[[maybe_unused]] uint8_t __pad1069[0x207]; // 0x1069
public:
Extent m_extent; // 0x1270
CountdownTimer m_damageTimer; // 0x1288
CountdownTimer m_damageRampTimer; // 0x12a0
Vector m_splashVelocity; // 0x12b8
Vector m_InitialSplashVelocity; // 0x12c4
Vector m_startPos; // 0x12d0
Vector m_vecOriginalSpawnLocation; // 0x12dc
IntervalTimer m_activeTimer; // 0x12e8
int32_t m_fireSpawnOffset; // 0x12f8
int32_t m_nMaxFlames; // 0x12fc
CountdownTimer m_BookkeepingTimer; // 0x1300
CountdownTimer m_NextSpreadTimer; // 0x1318
uint16_t m_nSourceItemDefIndex; // 0x1330
static float &Get_InfernoFire_Radius(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[0]->m_instance);};
static float &Get_InfernoFire_LOSHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[1]->m_instance);};
static float &Get_InfernoFire_CylinderHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[2]->m_instance);};
static float &Get_InfernoFire_FullHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[3]->m_instance);};
};
// Alignment: 0
// Size: 0x1388
class CFireCrackerBlast : public CInferno
{
public:
// No members available
};
// Alignment: 54
// Size: 0x938
class CBarnLight : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bEnabled; // 0x700
private:
[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nColorMode; // 0x704
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Color m_Color; // 0x708
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flColorTemperature; // 0x70c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flBrightness; // 0x710
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flBrightnessScale; // 0x714
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nDirectLight; // 0x718
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nBakedShadowIndex; // 0x71c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nLuminaireShape; // 0x720
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flLuminaireSize; // 0x724
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flLuminaireAnisotropy; // 0x728
private:
[[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c
public:
// MNetworkEnable
// MNetworkChangeCallback "StyleChanged"
CUtlString m_LightStyleString; // 0x730
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
GameTime_t m_flLightStyleStartTime; // 0x738
private:
[[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c
public:
// MNetworkEnable
CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x740
// MNetworkEnable
CNetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x758
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x770
CEntityIOOutput m_StyleEvent[4]; // 0x788
CUtlString m_StyleRadianceVar; // 0x828
CUtlString m_StyleVar; // 0x830
private:
[[maybe_unused]] uint8_t __pad0838[0x20]; // 0x838
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x858
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShape; // 0x860
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSoftX; // 0x864
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSoftY; // 0x868
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSkirt; // 0x86c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSkirtNear; // 0x870
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vSizeParams; // 0x874
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
float m_flRange; // 0x880
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vShear; // 0x884
// MNetworkEnable
int32_t m_nBakeSpecularToCubemaps; // 0x890
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vBakeSpecularToCubemapsSize; // 0x894
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nCastShadows; // 0x8a0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nShadowMapSize; // 0x8a4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nShadowPriority; // 0x8a8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bContactShadow; // 0x8ac
private:
[[maybe_unused]] uint8_t __pad08ad[0x3]; // 0x8ad
public:
// MNetworkEnable
int32_t m_nBounceLight; // 0x8b0
// MNetworkEnable
float m_flBounceScale; // 0x8b4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flMinRoughness; // 0x8b8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vAlternateColor; // 0x8bc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_fAlternateColorBrightness; // 0x8c8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nFog; // 0x8cc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFogStrength; // 0x8d0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nFogShadows; // 0x8d4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFogScale; // 0x8d8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFadeSizeStart; // 0x8dc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFadeSizeEnd; // 0x8e0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShadowFadeSizeStart; // 0x8e4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShadowFadeSizeEnd; // 0x8e8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bPrecomputedFieldsValid; // 0x8ec
private:
[[maybe_unused]] uint8_t __pad08ed[0x3]; // 0x8ed
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedBoundsMins; // 0x8f0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedBoundsMaxs; // 0x8fc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedOBBOrigin; // 0x908
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
QAngle m_vPrecomputedOBBAngles; // 0x914
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedOBBExtent; // 0x920
bool m_bPvsModifyEntity; // 0x92c
};
// Alignment: 1
// Size: 0x940
class CRectLight : public CBarnLight
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bShowLight; // 0x938
};
// Alignment: 3
// Size: 0x948
class COmniLight : public CBarnLight
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flInnerAngle; // 0x938
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flOuterAngle; // 0x93c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bShowLight; // 0x940
};
// Alignment: 21
// Size: 0x840
class CCSTeam : public CTeam
{
public:
int32_t m_nLastRecievedShorthandedRoundBonus; // 0x568
int32_t m_nShorthandedRoundBonusStartRound; // 0x56c
// MNetworkEnable
bool m_bSurrendered; // 0x570
// MNetworkEnable
char m_szTeamMatchStat[512]; // 0x571
private:
[[maybe_unused]] uint8_t __pad0771[0x3]; // 0x771
public:
// MNetworkEnable
int32_t m_numMapVictories; // 0x774
// MNetworkEnable
int32_t m_scoreFirstHalf; // 0x778
// MNetworkEnable
int32_t m_scoreSecondHalf; // 0x77c
// MNetworkEnable
int32_t m_scoreOvertime; // 0x780
// MNetworkEnable
char m_szClanTeamname[129]; // 0x784
private:
[[maybe_unused]] uint8_t __pad0805[0x3]; // 0x805
public:
// MNetworkEnable
uint32_t m_iClanID; // 0x808
// MNetworkEnable
char m_szTeamFlagImage[8]; // 0x80c
// MNetworkEnable
char m_szTeamLogoImage[8]; // 0x814
float m_flNextResourceTime; // 0x81c
int32_t m_iLastUpdateSentAt; // 0x820
float m_flLastPlayerSortTime; // 0x824
CPlayerSlot m_nLastGGLeader_CT; // 0x828
CPlayerSlot m_nLastGGLeader_T; // 0x82c
// MNetworkEnable
CPlayerSlot m_nGGLeaderSlot_CT; // 0x830
// MNetworkEnable
CPlayerSlot m_nGGLeaderSlot_T; // 0x834
bool m_bGGHasLeader_CT; // 0x838
bool m_bGGHasLeader_T; // 0x839
static CPlayerSlot &Get_m_nStaticGGLeader_CT(){return *reinterpret_cast<CPlayerSlot*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSTeam")->m_static_fields[0]->m_instance);};
static CPlayerSlot &Get_m_nStaticGGLeader_T(){return *reinterpret_cast<CPlayerSlot*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSTeam")->m_static_fields[1]->m_instance);};
};
// Alignment: 8
// Size: 0x4d0
class CMapInfo : public CPointEntity
{
public:
int32_t m_iBuyingStatus; // 0x4b0
float m_flBombRadius; // 0x4b4
int32_t m_iPetPopulation; // 0x4b8
bool m_bUseNormalSpawnsForDM; // 0x4bc
bool m_bDisableAutoGeneratedDMSpawns; // 0x4bd
private:
[[maybe_unused]] uint8_t __pad04be[0x2]; // 0x4be
public:
float m_flBotMaxVisionDistance; // 0x4c0
int32_t m_iHostageCount; // 0x4c4
bool m_bFadePlayerVisibilityFarZ; // 0x4c8
};
// Alignment: 140
// Size: 0x7550
class CCSBot : public CBot
{
public:
CHandle< SpawnPointCoopEnemy > m_lastCoopSpawnPoint; // 0xd0
private:
[[maybe_unused]] uint8_t __pad00d4[0xc]; // 0xd4
public:
Vector m_eyePosition; // 0xe0
char m_name[64]; // 0xec
float m_combatRange; // 0x12c
bool m_isRogue; // 0x130
private:
[[maybe_unused]] uint8_t __pad0131[0x7]; // 0x131
public:
CountdownTimer m_rogueTimer; // 0x138
private:
[[maybe_unused]] uint8_t __pad0150[0x4]; // 0x150
public:
bool m_diedLastRound; // 0x154
private:
[[maybe_unused]] uint8_t __pad0155[0x3]; // 0x155
public:
float m_safeTime; // 0x158
bool m_wasSafe; // 0x15c
private:
[[maybe_unused]] uint8_t __pad015d[0x7]; // 0x15d
public:
bool m_blindFire; // 0x164
private:
[[maybe_unused]] uint8_t __pad0165[0x3]; // 0x165
public:
CountdownTimer m_surpriseTimer; // 0x168
bool m_bAllowActive; // 0x180
bool m_isFollowing; // 0x181
private:
[[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182
public:
CHandle< CCSPlayerPawn > m_leader; // 0x184
float m_followTimestamp; // 0x188
float m_allowAutoFollowTime; // 0x18c
CountdownTimer m_hurryTimer; // 0x190
CountdownTimer m_alertTimer; // 0x1a8
CountdownTimer m_sneakTimer; // 0x1c0
CountdownTimer m_panicTimer; // 0x1d8
private:
[[maybe_unused]] uint8_t __pad01f0[0x2e8]; // 0x1f0
public:
float m_stateTimestamp; // 0x4d8
bool m_isAttacking; // 0x4dc
bool m_isOpeningDoor; // 0x4dd
private:
[[maybe_unused]] uint8_t __pad04de[0x6]; // 0x4de
public:
CHandle< CBaseEntity > m_taskEntity; // 0x4e4
private:
[[maybe_unused]] uint8_t __pad04e8[0xc]; // 0x4e8
public:
Vector m_goalPosition; // 0x4f4
CHandle< CBaseEntity > m_goalEntity; // 0x500
CHandle< CBaseEntity > m_avoid; // 0x504
float m_avoidTimestamp; // 0x508
bool m_isStopping; // 0x50c
bool m_hasVisitedEnemySpawn; // 0x50d
private:
[[maybe_unused]] uint8_t __pad050e[0x2]; // 0x50e
public:
IntervalTimer m_stillTimer; // 0x510
bool m_bEyeAnglesUnderPathFinderControl; // 0x520
private:
[[maybe_unused]] uint8_t __pad0521[0x60f7]; // 0x521
public:
int32_t m_pathIndex; // 0x6618
GameTime_t m_areaEnteredTimestamp; // 0x661c
CountdownTimer m_repathTimer; // 0x6620
CountdownTimer m_avoidFriendTimer; // 0x6638
bool m_isFriendInTheWay; // 0x6650
private:
[[maybe_unused]] uint8_t __pad6651[0x7]; // 0x6651
public:
CountdownTimer m_politeTimer; // 0x6658
bool m_isWaitingBehindFriend; // 0x6670
private:
[[maybe_unused]] uint8_t __pad6671[0x2b]; // 0x6671
public:
float m_pathLadderEnd; // 0x669c
private:
[[maybe_unused]] uint8_t __pad66a0[0x48]; // 0x66a0
public:
CountdownTimer m_mustRunTimer; // 0x66e8
CountdownTimer m_waitTimer; // 0x6700
CountdownTimer m_updateTravelDistanceTimer; // 0x6718
float m_playerTravelDistance[64]; // 0x6730
uint8_t m_travelDistancePhase; // 0x6830
private:
[[maybe_unused]] uint8_t __pad6831[0x197]; // 0x6831
public:
uint8_t m_hostageEscortCount; // 0x69c8
private:
[[maybe_unused]] uint8_t __pad69c9[0x3]; // 0x69c9
public:
float m_hostageEscortCountTimestamp; // 0x69cc
int32_t m_desiredTeam; // 0x69d0
bool m_hasJoined; // 0x69d4
bool m_isWaitingForHostage; // 0x69d5
private:
[[maybe_unused]] uint8_t __pad69d6[0x2]; // 0x69d6
public:
CountdownTimer m_inhibitWaitingForHostageTimer; // 0x69d8
CountdownTimer m_waitForHostageTimer; // 0x69f0
Vector m_noisePosition; // 0x6a08
float m_noiseTravelDistance; // 0x6a14
float m_noiseTimestamp; // 0x6a18
private:
[[maybe_unused]] uint8_t __pad6a1c[0x4]; // 0x6a1c
public:
CBasePlayerPawn* m_noiseSource; // 0x6a20
private:
[[maybe_unused]] uint8_t __pad6a28[0x10]; // 0x6a28
public:
CountdownTimer m_noiseBendTimer; // 0x6a38
Vector m_bentNoisePosition; // 0x6a50
bool m_bendNoisePositionValid; // 0x6a5c
private:
[[maybe_unused]] uint8_t __pad6a5d[0x3]; // 0x6a5d
public:
float m_lookAroundStateTimestamp; // 0x6a60
float m_lookAheadAngle; // 0x6a64
float m_forwardAngle; // 0x6a68
float m_inhibitLookAroundTimestamp; // 0x6a6c
private:
[[maybe_unused]] uint8_t __pad6a70[0x4]; // 0x6a70
public:
Vector m_lookAtSpot; // 0x6a74
private:
[[maybe_unused]] uint8_t __pad6a80[0x4]; // 0x6a80
public:
float m_lookAtSpotDuration; // 0x6a84
float m_lookAtSpotTimestamp; // 0x6a88
float m_lookAtSpotAngleTolerance; // 0x6a8c
bool m_lookAtSpotClearIfClose; // 0x6a90
bool m_lookAtSpotAttack; // 0x6a91
private:
[[maybe_unused]] uint8_t __pad6a92[0x6]; // 0x6a92
public:
char* m_lookAtDesc; // 0x6a98
float m_peripheralTimestamp; // 0x6aa0
private:
[[maybe_unused]] uint8_t __pad6aa4[0x184]; // 0x6aa4
public:
uint8_t m_approachPointCount; // 0x6c28
private:
[[maybe_unused]] uint8_t __pad6c29[0x3]; // 0x6c29
public:
Vector m_approachPointViewPosition; // 0x6c2c
IntervalTimer m_viewSteadyTimer; // 0x6c38
private:
[[maybe_unused]] uint8_t __pad6c48[0x8]; // 0x6c48
public:
CountdownTimer m_tossGrenadeTimer; // 0x6c50
private:
[[maybe_unused]] uint8_t __pad6c68[0x8]; // 0x6c68
public:
CountdownTimer m_isAvoidingGrenade; // 0x6c70
private:
[[maybe_unused]] uint8_t __pad6c88[0x8]; // 0x6c88
public:
float m_spotCheckTimestamp; // 0x6c90
private:
[[maybe_unused]] uint8_t __pad6c94[0x404]; // 0x6c94
public:
int32_t m_checkedHidingSpotCount; // 0x7098
float m_lookPitch; // 0x709c
float m_lookPitchVel; // 0x70a0
float m_lookYaw; // 0x70a4
float m_lookYawVel; // 0x70a8
Vector m_targetSpot; // 0x70ac
Vector m_targetSpotVelocity; // 0x70b8
Vector m_targetSpotPredicted; // 0x70c4
QAngle m_aimError; // 0x70d0
QAngle m_aimGoal; // 0x70dc
GameTime_t m_targetSpotTime; // 0x70e8
float m_aimFocus; // 0x70ec
float m_aimFocusInterval; // 0x70f0
GameTime_t m_aimFocusNextUpdate; // 0x70f4
private:
[[maybe_unused]] uint8_t __pad70f8[0x8]; // 0x70f8
public:
CountdownTimer m_ignoreEnemiesTimer; // 0x7100
CHandle< CCSPlayerPawnBase > m_enemy; // 0x7118
bool m_isEnemyVisible; // 0x711c
uint8_t m_visibleEnemyParts; // 0x711d
private:
[[maybe_unused]] uint8_t __pad711e[0x2]; // 0x711e
public:
Vector m_lastEnemyPosition; // 0x7120
float m_lastSawEnemyTimestamp; // 0x712c
float m_firstSawEnemyTimestamp; // 0x7130
float m_currentEnemyAcquireTimestamp; // 0x7134
float m_enemyDeathTimestamp; // 0x7138
float m_friendDeathTimestamp; // 0x713c
bool m_isLastEnemyDead; // 0x7140
private:
[[maybe_unused]] uint8_t __pad7141[0x3]; // 0x7141
public:
int32_t m_nearbyEnemyCount; // 0x7144
private:
[[maybe_unused]] uint8_t __pad7148[0x208]; // 0x7148
public:
CHandle< CCSPlayerPawnBase > m_bomber; // 0x7350
int32_t m_nearbyFriendCount; // 0x7354
CHandle< CCSPlayerPawnBase > m_closestVisibleFriend; // 0x7358
CHandle< CCSPlayerPawnBase > m_closestVisibleHumanFriend; // 0x735c
IntervalTimer m_attentionInterval; // 0x7360
CHandle< CCSPlayerPawnBase > m_attacker; // 0x7370
float m_attackedTimestamp; // 0x7374
IntervalTimer m_burnedByFlamesTimer; // 0x7378
int32_t m_lastVictimID; // 0x7388
bool m_isAimingAtEnemy; // 0x738c
bool m_isRapidFiring; // 0x738d
private:
[[maybe_unused]] uint8_t __pad738e[0x2]; // 0x738e
public:
IntervalTimer m_equipTimer; // 0x7390
CountdownTimer m_zoomTimer; // 0x73a0
GameTime_t m_fireWeaponTimestamp; // 0x73b8
private:
[[maybe_unused]] uint8_t __pad73bc[0x4]; // 0x73bc
public:
CountdownTimer m_lookForWeaponsOnGroundTimer; // 0x73c0
bool m_bIsSleeping; // 0x73d8
bool m_isEnemySniperVisible; // 0x73d9
private:
[[maybe_unused]] uint8_t __pad73da[0x6]; // 0x73da
public:
CountdownTimer m_sawEnemySniperTimer; // 0x73e0
private:
[[maybe_unused]] uint8_t __pad73f8[0xa0]; // 0x73f8
public:
uint8_t m_enemyQueueIndex; // 0x7498
uint8_t m_enemyQueueCount; // 0x7499
uint8_t m_enemyQueueAttendIndex; // 0x749a
bool m_isStuck; // 0x749b
GameTime_t m_stuckTimestamp; // 0x749c
Vector m_stuckSpot; // 0x74a0
private:
[[maybe_unused]] uint8_t __pad74ac[0x4]; // 0x74ac
public:
CountdownTimer m_wiggleTimer; // 0x74b0
CountdownTimer m_stuckJumpTimer; // 0x74c8
GameTime_t m_nextCleanupCheckTimestamp; // 0x74e0
float m_avgVel[10]; // 0x74e4
int32_t m_avgVelIndex; // 0x750c
int32_t m_avgVelCount; // 0x7510
Vector m_lastOrigin; // 0x7514
private:
[[maybe_unused]] uint8_t __pad7520[0x4]; // 0x7520
public:
float m_lastRadioRecievedTimestamp; // 0x7524
float m_lastRadioSentTimestamp; // 0x7528
CHandle< CCSPlayerPawnBase > m_radioSubject; // 0x752c
Vector m_radioPosition; // 0x7530
float m_voiceEndTimestamp; // 0x753c
private:
[[maybe_unused]] uint8_t __pad7540[0x8]; // 0x7540
public:
int32_t m_lastValidReactionQueueFrame; // 0x7548
};
// Alignment: 5
// Size: 0x728
class CFogVolume : public CServerOnlyModelEntity
{
public:
CUtlSymbolLarge m_fogName; // 0x700
CUtlSymbolLarge m_postProcessName; // 0x708
CUtlSymbolLarge m_colorCorrectionName; // 0x710
private:
[[maybe_unused]] uint8_t __pad0718[0x8]; // 0x718
public:
bool m_bDisabled; // 0x720
bool m_bInFogVolumesList; // 0x721
};
// Alignment: 5
// Size: 0x4c8
class CInfoDynamicShadowHint : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_flRange; // 0x4b4
int32_t m_nImportance; // 0x4b8
int32_t m_nLightChoice; // 0x4bc
CHandle< CBaseEntity > m_hLight; // 0x4c0
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);};
};
// Alignment: 2
// Size: 0x4e0
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint
{
public:
Vector m_vBoxMins; // 0x4c8
Vector m_vBoxMaxs; // 0x4d4
};
// Alignment: 10
// Size: 0x748
class CEnvSky : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x700
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bStartDisabled; // 0x708
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
Color m_vTintColor; // 0x709
private:
[[maybe_unused]] uint8_t __pad070d[0x3]; // 0x70d
public:
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flBrightnessScale; // 0x710
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
int32_t m_nFogType; // 0x714
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinStart; // 0x718
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinEnd; // 0x71c
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxStart; // 0x720
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxEnd; // 0x724
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bEnabled; // 0x728
};
// Alignment: 0
// Size: 0x4d8
class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2
{
public:
// No members available
};
// Alignment: 2
// Size: 0x8b8
class CTonemapTrigger : public CBaseTrigger
{
public:
CUtlSymbolLarge m_tonemapControllerName; // 0x8a8
CEntityHandle m_hTonemapController; // 0x8b0
};
// Alignment: 1
// Size: 0x910
class CFogTrigger : public CBaseTrigger
{
public:
fogparams_t m_fog; // 0x8a8
};
// Alignment: 1
// Size: 0x708
class CLightEntity : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
CLightComponent* m_CLightComponent; // 0x700
};
// Alignment: 0
// Size: 0x708
class CLightSpotEntity : public CLightEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x708
class CLightOrthoEntity : public CLightEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x708
class CLightDirectionalEntity : public CLightEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x708
class CLightEnvironmentEntity : public CLightDirectionalEntity
{
public:
// No members available
};
// Alignment: 16
// Size: 0x8f8
class CPostProcessingVolume : public CBaseTrigger
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x8b8
// MNetworkEnable
float m_flFadeDuration; // 0x8c0
// MNetworkEnable
float m_flMinLogExposure; // 0x8c4
// MNetworkEnable
float m_flMaxLogExposure; // 0x8c8
// MNetworkEnable
float m_flMinExposure; // 0x8cc
// MNetworkEnable
float m_flMaxExposure; // 0x8d0
// MNetworkEnable
float m_flExposureCompensation; // 0x8d4
// MNetworkEnable
float m_flExposureFadeSpeedUp; // 0x8d8
// MNetworkEnable
float m_flExposureFadeSpeedDown; // 0x8dc
// MNetworkEnable
float m_flTonemapEVSmoothingRange; // 0x8e0
// MNetworkEnable
bool m_bMaster; // 0x8e4
// MNetworkEnable
bool m_bExposureControl; // 0x8e5
private:
[[maybe_unused]] uint8_t __pad08e6[0x2]; // 0x8e6
public:
// MNetworkEnable
float m_flRate; // 0x8e8
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x8ec
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x8f0
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x8f4
};
// Alignment: 5
// Size: 0xc90
class CEnvParticleGlow : public CParticleSystem
{
public:
// MNetworkEnable
float m_flAlphaScale; // 0xc78
// MNetworkEnable
float m_flRadiusScale; // 0xc7c
// MNetworkEnable
float m_flSelfIllumScale; // 0xc80
// MNetworkEnable
Color m_ColorTint; // 0xc84
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xc88
};
// Alignment: 8
// Size: 0x738
class CTextureBasedAnimatable : public CBaseModelEntity
{
public:
// MNetworkEnable
bool m_bLoop; // 0x700
private:
[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
public:
// MNetworkEnable
float m_flFPS; // 0x704
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x708
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x710
// MNetworkEnable
Vector m_vAnimationBoundsMin; // 0x718
// MNetworkEnable
Vector m_vAnimationBoundsMax; // 0x724
// MNetworkEnable
float m_flStartTime; // 0x730
// MNetworkEnable
float m_flStartFrame; // 0x734
};
// Alignment: 0
// Size: 0x700
class CWorld : public CBaseModelEntity
{
public:
// No members available
};
// Alignment: 13
// Size: 0x930
class CBaseAnimGraph : public CBaseModelEntity
{
public:
// MNetworkEnable
bool m_bInitiallyPopulateInterpHistory; // 0x708
// MNetworkEnable
bool m_bShouldAnimateDuringGameplayPause; // 0x709
private:
[[maybe_unused]] uint8_t __pad070a[0x6]; // 0x70a
public:
IChoreoServices* m_pChoreoServices; // 0x710
// MNetworkEnable
bool m_bAnimGraphUpdateEnabled; // 0x718
private:
[[maybe_unused]] uint8_t __pad0719[0x93]; // 0x719
public:
// MNetworkDisable
float m_flLastEventAnimTime; // 0x7ac
private:
[[maybe_unused]] uint8_t __pad07b0[0x4]; // 0x7b0
public:
// MNetworkDisable
AnimationUpdateListHandle_t m_hAnimationUpdate; // 0x7b4
float m_flMaxSlopeDistance; // 0x7b8
Vector m_vLastSlopeCheckPos; // 0x7bc
bool m_bAnimGraphDirty; // 0x7c8
private:
[[maybe_unused]] uint8_t __pad07c9[0x3]; // 0x7c9
public:
// MNetworkEnable
Vector m_vecForce; // 0x7cc
// MNetworkEnable
int32_t m_nForceBone; // 0x7d8
private:
[[maybe_unused]] uint8_t __pad07dc[0x14]; // 0x7dc
public:
// MNetworkEnable
PhysicsRagdollPose_t* m_pRagdollPose; // 0x7f0
// MNetworkEnable
// MNetworkChangeCallback "OnClientRagdollChanged"
bool m_bClientRagdoll; // 0x7f8
};
// Alignment: 4
// Size: 0x970
class CBaseProp : public CBaseAnimGraph
{
public:
bool m_bModelOverrodeBlockLOS; // 0x930
private:
[[maybe_unused]] uint8_t __pad0931[0x3]; // 0x931
public:
int32_t m_iShapeType; // 0x934
bool m_bConformToCollisionBounds; // 0x938
private:
[[maybe_unused]] uint8_t __pad0939[0x3]; // 0x939
public:
matrix3x4_t m_mPreferredCatchTransform; // 0x93c
};
// Alignment: 34
// Size: 0xaa8
class CBreakableProp : public CBaseProp
{
public:
CEntityIOOutput m_OnBreak; // 0x980
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x9a8
CEntityIOOutput m_OnTakeDamage; // 0x9d0
float m_impactEnergyScale; // 0x9f8
int32_t m_iMinHealthDmg; // 0x9fc
QAngle m_preferredCarryAngles; // 0xa00
float m_flPressureDelay; // 0xa0c
CHandle< CBaseEntity > m_hBreaker; // 0xa10
PerformanceMode_t m_PerformanceMode; // 0xa14
float m_flDmgModBullet; // 0xa18
float m_flDmgModClub; // 0xa1c
float m_flDmgModExplosive; // 0xa20
float m_flDmgModFire; // 0xa24
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xa28
CUtlSymbolLarge m_iszBasePropData; // 0xa30
int32_t m_iInteractions; // 0xa38
GameTime_t m_flPreventDamageBeforeTime; // 0xa3c
bool m_bHasBreakPiecesOrCommands; // 0xa40
private:
[[maybe_unused]] uint8_t __pad0a41[0x3]; // 0xa41
public:
float m_explodeDamage; // 0xa44
float m_explodeRadius; // 0xa48
private:
[[maybe_unused]] uint8_t __pad0a4c[0x4]; // 0xa4c
public:
float m_explosionDelay; // 0xa50
private:
[[maybe_unused]] uint8_t __pad0a54[0x4]; // 0xa54
public:
CUtlSymbolLarge m_explosionBuildupSound; // 0xa58
CUtlSymbolLarge m_explosionCustomEffect; // 0xa60
CUtlSymbolLarge m_explosionCustomSound; // 0xa68
CUtlSymbolLarge m_explosionModifier; // 0xa70
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0xa78
GameTime_t m_flLastPhysicsInfluenceTime; // 0xa7c
bool m_bOriginalBlockLOS; // 0xa80
private:
[[maybe_unused]] uint8_t __pad0a81[0x3]; // 0xa81
public:
float m_flDefaultFadeScale; // 0xa84
CHandle< CBaseEntity > m_hLastAttacker; // 0xa88
CHandle< CBaseEntity > m_hFlareEnt; // 0xa8c
bool m_bUsePuntSound; // 0xa90
private:
[[maybe_unused]] uint8_t __pad0a91[0x7]; // 0xa91
public:
CUtlSymbolLarge m_iszPuntSound; // 0xa98
// MNetworkEnable
bool m_noGhostCollision; // 0xaa0
};
// Alignment: 23
// Size: 0xba8
class CDynamicProp : public CBreakableProp
{
public:
bool m_bCreateNavObstacle; // 0xab0
// MNetworkEnable
bool m_bUseHitboxesForRenderBox; // 0xab1
// MNetworkEnable
bool m_bUseAnimGraph; // 0xab2
private:
[[maybe_unused]] uint8_t __pad0ab3[0x5]; // 0xab3
public:
CEntityIOOutput m_pOutputAnimBegun; // 0xab8
CEntityIOOutput m_pOutputAnimOver; // 0xae0
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xb08
CEntityIOOutput m_OnAnimReachedStart; // 0xb30
CEntityIOOutput m_OnAnimReachedEnd; // 0xb58
CUtlSymbolLarge m_iszDefaultAnim; // 0xb80
AnimLoopMode_t m_nDefaultAnimLoopMode; // 0xb88
bool m_bAnimateOnServer; // 0xb8c
bool m_bRandomizeCycle; // 0xb8d
bool m_bStartDisabled; // 0xb8e
bool m_bScriptedMovement; // 0xb8f
bool m_bFiredStartEndOutput; // 0xb90
bool m_bForceNpcExclude; // 0xb91
bool m_bCreateNonSolid; // 0xb92
bool m_bIsOverrideProp; // 0xb93
int32_t m_iInitialGlowState; // 0xb94
int32_t m_nGlowRange; // 0xb98
int32_t m_nGlowRangeMin; // 0xb9c
Color m_glowColor; // 0xba0
int32_t m_nGlowTeam; // 0xba4
};
// Alignment: 0
// Size: 0xba8
class CDynamicPropAlias_dynamic_prop : public CDynamicProp
{
public:
// No members available
};
// Alignment: 0
// Size: 0xba8
class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp
{
public:
// No members available
};
// Alignment: 0
// Size: 0xba8
class CDynamicPropAlias_cable_dynamic : public CDynamicProp
{
public:
// No members available
};
// Alignment: 10
// Size: 0xad0
class CColorCorrectionVolume : public CBaseTrigger
{
public:
// MNetworkEnable
bool m_bEnabled; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9
public:
// MNetworkEnable
float m_MaxWeight; // 0x8ac
// MNetworkEnable
float m_FadeDuration; // 0x8b0
bool m_bStartDisabled; // 0x8b4
private:
[[maybe_unused]] uint8_t __pad08b5[0x3]; // 0x8b5
public:
// MNetworkEnable
float m_Weight; // 0x8b8
// MNetworkEnable
char m_lookupFilename[512]; // 0x8bc
float m_LastEnterWeight; // 0xabc
GameTime_t m_LastEnterTime; // 0xac0
float m_LastExitWeight; // 0xac4
GameTime_t m_LastExitTime; // 0xac8
};
// Alignment: 30
// Size: 0xa28
class CPointCommentaryNode : public CBaseAnimGraph
{
public:
CUtlSymbolLarge m_iszPreCommands; // 0x930
CUtlSymbolLarge m_iszPostCommands; // 0x938
// MNetworkEnable
CUtlSymbolLarge m_iszCommentaryFile; // 0x940
CUtlSymbolLarge m_iszViewTarget; // 0x948
CHandle< CBaseEntity > m_hViewTarget; // 0x950
CHandle< CBaseEntity > m_hViewTargetAngles; // 0x954
CUtlSymbolLarge m_iszViewPosition; // 0x958
// MNetworkEnable
CHandle< CBaseEntity > m_hViewPosition; // 0x960
CHandle< CBaseEntity > m_hViewPositionMover; // 0x964
bool m_bPreventMovement; // 0x968
bool m_bUnderCrosshair; // 0x969
bool m_bUnstoppable; // 0x96a
private:
[[maybe_unused]] uint8_t __pad096b[0x1]; // 0x96b
public:
GameTime_t m_flFinishedTime; // 0x96c
Vector m_vecFinishOrigin; // 0x970
QAngle m_vecOriginalAngles; // 0x97c
QAngle m_vecFinishAngles; // 0x988
bool m_bPreventChangesWhileMoving; // 0x994
bool m_bDisabled; // 0x995
private:
[[maybe_unused]] uint8_t __pad0996[0x2]; // 0x996
public:
Vector m_vecTeleportOrigin; // 0x998
GameTime_t m_flAbortedPlaybackAt; // 0x9a4
CEntityIOOutput m_pOnCommentaryStarted; // 0x9a8
CEntityIOOutput m_pOnCommentaryStopped; // 0x9d0
// MNetworkEnable
bool m_bActive; // 0x9f8
private:
[[maybe_unused]] uint8_t __pad09f9[0x3]; // 0x9f9
public:
// MNetworkEnable
GameTime_t m_flStartTime; // 0x9fc
// MNetworkEnable
float m_flStartTimeInCommentary; // 0xa00
private:
[[maybe_unused]] uint8_t __pad0a04[0x4]; // 0xa04
public:
// MNetworkEnable
CUtlSymbolLarge m_iszTitle; // 0xa08
// MNetworkEnable
CUtlSymbolLarge m_iszSpeakers; // 0xa10
// MNetworkEnable
int32_t m_iNodeNumber; // 0xa18
// MNetworkEnable
int32_t m_iNodeNumberMax; // 0xa1c
// MNetworkEnable
bool m_bListenedTo; // 0xa20
};
// Alignment: 0
// Size: 0x770
class CCommentaryViewPosition : public CSprite
{
public:
// No members available
};
// Alignment: 1
// Size: 0x990
class CRotDoor : public CBaseDoor
{
public:
bool m_bSolidBsp; // 0x988
};
// Alignment: 0
// Size: 0x930
class CItemSoda : public CBaseAnimGraph
{
public:
// No members available
};
// Alignment: 0
// Size: 0x8a8
class CPrecipitation : public CBaseTrigger
{
public:
// No members available
};
// Alignment: 19
// Size: 0x848
class CEnvBeam : public CBeam
{
public:
int32_t m_active; // 0x7a0
private:
[[maybe_unused]] uint8_t __pad07a4[0x4]; // 0x7a4
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x7a8
CUtlSymbolLarge m_iszStartEntity; // 0x7b0
CUtlSymbolLarge m_iszEndEntity; // 0x7b8
float m_life; // 0x7c0
float m_boltWidth; // 0x7c4
float m_noiseAmplitude; // 0x7c8
int32_t m_speed; // 0x7cc
float m_restrike; // 0x7d0
private:
[[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4
public:
CUtlSymbolLarge m_iszSpriteName; // 0x7d8
int32_t m_frameStart; // 0x7e0
Vector m_vEndPointWorld; // 0x7e4
Vector m_vEndPointRelative; // 0x7f0
float m_radius; // 0x7fc
Touch_t m_TouchType; // 0x800
private:
[[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804
public:
CUtlSymbolLarge m_iFilterName; // 0x808
CHandle< CBaseEntity > m_hFilter; // 0x810
private:
[[maybe_unused]] uint8_t __pad0814[0x4]; // 0x814
public:
CUtlSymbolLarge m_iszDecal; // 0x818
CEntityIOOutput m_OnTouchedByEntity; // 0x820
};
// Alignment: 0
// Size: 0x7c0
class CPushable : public CBreakable
{
public:
// No members available
};
// Alignment: 0
// Size: 0x7b0
class CFuncLadderAlias_func_useableladder : public CFuncLadder
{
public:
// No members available
};
// Alignment: 9
// Size: 0x740
class CFuncMonitor : public CFuncBrush
{
public:
// MNetworkEnable
CUtlString m_targetCamera; // 0x720
// MNetworkEnable
int32_t m_nResolutionEnum; // 0x728
// MNetworkEnable
bool m_bRenderShadows; // 0x72c
// MNetworkEnable
bool m_bUseUniqueColorTarget; // 0x72d
private:
[[maybe_unused]] uint8_t __pad072e[0x2]; // 0x72e
public:
// MNetworkEnable
CUtlString m_brushModelName; // 0x730
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetCamera; // 0x738
// MNetworkEnable
bool m_bEnabled; // 0x73c
// MNetworkEnable
bool m_bDraw3DSkybox; // 0x73d
bool m_bStartEnabled; // 0x73e
};
// Alignment: 0
// Size: 0x830
class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear
{
public:
// No members available
};
// Alignment: 3
// Size: 0x7b0
class CGunTarget : public CBaseToggle
{
public:
bool m_on; // 0x780
private:
[[maybe_unused]] uint8_t __pad0781[0x3]; // 0x781
public:
CHandle< CBaseEntity > m_hTargetEnt; // 0x784
CEntityIOOutput m_OnDeath; // 0x788
};
// Alignment: 3
// Size: 0x8c0
class CTriggerGameEvent : public CBaseTrigger
{
public:
// MNetworkEnable
CUtlString m_strStartTouchEventName; // 0x8a8
// MNetworkEnable
CUtlString m_strEndTouchEventName; // 0x8b0
// MNetworkEnable
CUtlString m_strTriggerID; // 0x8b8
};
// Alignment: 0
// Size: 0x708
class CRuleBrushEntity : public CRuleEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x710
class CGameEnd : public CRulePointEntity
{
public:
// No members available
};
// Alignment: 2
// Size: 0x730
class CGameText : public CRulePointEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x710
hudtextparms_t m_textParms; // 0x718
};
// Alignment: 4
// Size: 0x7a8
class CGamePlayerZone : public CRuleBrushEntity
{
public:
CEntityIOOutput m_OnPlayerInZone; // 0x708
CEntityIOOutput m_OnPlayerOutZone; // 0x730
CEntityOutputTemplate< int32 > m_PlayersInCount; // 0x758
CEntityOutputTemplate< int32 > m_PlayersOutCount; // 0x780
};
// Alignment: 0
// Size: 0x740
class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged
{
public:
// No members available
};
// Alignment: 0
// Size: 0x740
class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged
{
public:
// No members available
};
// Alignment: 1
// Size: 0x760
class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef
{
public:
bool m_bFloodFillAttribute; // 0x758
};
// Alignment: 4
// Size: 0x758
class CFuncElectrifiedVolume : public CFuncBrush
{
public:
// MNetworkEnable
CUtlSymbolLarge m_EffectName; // 0x720
CUtlSymbolLarge m_EffectInterpenetrateName; // 0x728
CUtlSymbolLarge m_EffectZapName; // 0x730
CUtlSymbolLarge m_iszEffectSource; // 0x738
};
// Alignment: 0
// Size: 0x4e0
class CPathCornerCrash : public CPathCorner
{
public:
// No members available
};
// Alignment: 1
// Size: 0x938
class CConstraintAnchor : public CBaseAnimGraph
{
public:
float m_massScale; // 0x930
};
// Alignment: 1
// Size: 0xbb0
class COrnamentProp : public CDynamicProp
{
public:
CUtlSymbolLarge m_initialOwner; // 0xba8
};
// Alignment: 0
// Size: 0x758
class CRopeKeyframeAlias_move_rope : public CRopeKeyframe
{
public:
// No members available
};
// Alignment: 0
// Size: 0xa10
class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity
{
public:
// No members available
};
// Alignment: 5
// Size: 0xa28
class CInstancedSceneEntity : public CSceneEntity
{
public:
CHandle< CBaseEntity > m_hOwner; // 0xa10
bool m_bHadOwner; // 0xa14
private:
[[maybe_unused]] uint8_t __pad0a15[0x3]; // 0xa15
public:
float m_flPostSpeakDelay; // 0xa18
float m_flPreDelay; // 0xa1c
bool m_bIsBackground; // 0xa20
};
// Alignment: 3
// Size: 0x8d0
class CTriggerSoundscape : public CBaseTrigger
{
public:
CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08ac[0x4]; // 0x8ac
public:
CUtlSymbolLarge m_SoundscapeName; // 0x8b0
CUtlVector< CHandle< CBasePlayerPawn > > m_spectators; // 0x8b8
};
// Alignment: 0
// Size: 0x770
class CSpriteAlias_env_glow : public CSprite
{
public:
// No members available
};
// Alignment: 1
// Size: 0x878
class CFuncTankTrain : public CFuncTrackTrain
{
public:
CEntityIOOutput m_OnDeath; // 0x850
};
// Alignment: 5
// Size: 0x7a8
class CBasePlatTrain : public CBaseToggle
{
public:
CUtlSymbolLarge m_NoiseMoving; // 0x780
CUtlSymbolLarge m_NoiseArrived; // 0x788
private:
[[maybe_unused]] uint8_t __pad0790[0x8]; // 0x790
public:
float m_volume; // 0x798
float m_flTWidth; // 0x79c
float m_flTLength; // 0x7a0
};
// Alignment: 1
// Size: 0x7b0
class CFuncPlat : public CBasePlatTrain
{
public:
CUtlSymbolLarge m_sNoise; // 0x7a8
};
// Alignment: 2
// Size: 0x7c8
class CFuncPlatRot : public CFuncPlat
{
public:
QAngle m_end; // 0x7b0
QAngle m_start; // 0x7bc
};
// Alignment: 6
// Size: 0x7c8
class CFuncTrain : public CBasePlatTrain
{
public:
CHandle< CBaseEntity > m_hCurrentTarget; // 0x7a8
bool m_activated; // 0x7ac
private:
[[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad
public:
CHandle< CBaseEntity > m_hEnemy; // 0x7b0
float m_flBlockDamage; // 0x7b4
GameTime_t m_flNextBlockTime; // 0x7b8
private:
[[maybe_unused]] uint8_t __pad07bc[0x4]; // 0x7bc
public:
CUtlSymbolLarge m_iszLastTarget; // 0x7c0
};
// Alignment: 9
// Size: 0x808
class CFuncTrackChange : public CFuncPlatRot
{
public:
CPathTrack* m_trackTop; // 0x7c8
CPathTrack* m_trackBottom; // 0x7d0
CFuncTrackTrain* m_train; // 0x7d8
CUtlSymbolLarge m_trackTopName; // 0x7e0
CUtlSymbolLarge m_trackBottomName; // 0x7e8
CUtlSymbolLarge m_trainName; // 0x7f0
TRAIN_CODE m_code; // 0x7f8
int32_t m_targetState; // 0x7fc
int32_t m_use; // 0x800
};
// Alignment: 0
// Size: 0x808
class CFuncTrackAuto : public CFuncTrackChange
{
public:
// No members available
};
// Alignment: 1
// Size: 0x8d0
class CTriggerRemove : public CBaseTrigger
{
public:
CEntityIOOutput m_OnRemove; // 0x8a8
};
// Alignment: 1
// Size: 0x958
class CScriptTriggerHurt : public CTriggerHurt
{
public:
Vector m_vExtent; // 0x948
};
// Alignment: 1
// Size: 0x8e0
class CScriptTriggerMultiple : public CTriggerMultiple
{
public:
Vector m_vExtent; // 0x8d0
};
// Alignment: 0
// Size: 0x8d0
class CTriggerOnce : public CTriggerMultiple
{
public:
// No members available
};
// Alignment: 1
// Size: 0x8e0
class CScriptTriggerOnce : public CTriggerOnce
{
public:
Vector m_vExtent; // 0x8d0
};
// Alignment: 15
// Size: 0x970
class CTriggerLook : public CTriggerOnce
{
public:
CHandle< CBaseEntity > m_hLookTarget; // 0x8d0
float m_flFieldOfView; // 0x8d4
float m_flLookTime; // 0x8d8
float m_flLookTimeTotal; // 0x8dc
GameTime_t m_flLookTimeLast; // 0x8e0
float m_flTimeoutDuration; // 0x8e4
bool m_bTimeoutFired; // 0x8e8
bool m_bIsLooking; // 0x8e9
bool m_b2DFOV; // 0x8ea
bool m_bUseVelocity; // 0x8eb
CHandle< CBaseEntity > m_hActivator; // 0x8ec
// MNetworkEnable
bool m_bTestOcclusion; // 0x8f0
private:
[[maybe_unused]] uint8_t __pad08f1[0x7]; // 0x8f1
public:
CEntityIOOutput m_OnTimeout; // 0x8f8
CEntityIOOutput m_OnStartLook; // 0x920
CEntityIOOutput m_OnEndLook; // 0x948
};
// Alignment: 5
// Size: 0x8d0
class CTriggerPush : public CBaseTrigger
{
public:
QAngle m_angPushEntitySpace; // 0x8a8
Vector m_vecPushDirEntitySpace; // 0x8b4
bool m_bTriggerOnStartTouch; // 0x8c0
private:
[[maybe_unused]] uint8_t __pad08c1[0x3]; // 0x8c1
public:
float m_flAlternateTicksFix; // 0x8c4
float m_flPushSpeed; // 0x8c8
};
// Alignment: 1
// Size: 0x8e0
class CScriptTriggerPush : public CTriggerPush
{
public:
Vector m_vExtent; // 0x8d0
};
// Alignment: 1
// Size: 0x8b0
class CTriggerToggleSave : public CBaseTrigger
{
public:
bool m_bDisabled; // 0x8a8
};
// Alignment: 3
// Size: 0x8b8
class CTriggerSave : public CBaseTrigger
{
public:
bool m_bForceNewLevelUnit; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9
public:
float m_fDangerousTimer; // 0x8ac
int32_t m_minHitPoints; // 0x8b0
};
// Alignment: 0
// Size: 0x8a8
class CTriggerGravity : public CBaseTrigger
{
public:
// No members available
};
// Alignment: 5
// Size: 0x8e8
class CTriggerProximity : public CBaseTrigger
{
public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08ac[0x4]; // 0x8ac
public:
CUtlSymbolLarge m_iszMeasureTarget; // 0x8b0
float m_fRadius; // 0x8b8
int32_t m_nTouchers; // 0x8bc
CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x8c0
};
// Alignment: 4
// Size: 0x908
class CTriggerImpact : public CTriggerMultiple
{
public:
float m_flMagnitude; // 0x8d0
float m_flNoise; // 0x8d4
float m_flViewkick; // 0x8d8
private:
[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
public:
CEntityOutputTemplate< Vector > m_pOutputForce; // 0x8e0
};
// Alignment: 0
// Size: 0x8a8
class CServerRagdollTrigger : public CBaseTrigger
{
public:
// No members available
};
// Alignment: 2
// Size: 0x8d8
class CTriggerActiveWeaponDetect : public CBaseTrigger
{
public:
CEntityIOOutput m_OnTouchedActiveWeapon; // 0x8a8
CUtlSymbolLarge m_iszWeaponClassName; // 0x8d0
};
// Alignment: 13
// Size: 0x908
class CTriggerPhysics : public CBaseTrigger
{
public:
float m_gravityScale; // 0x8b8
float m_linearLimit; // 0x8bc
float m_linearDamping; // 0x8c0
float m_angularLimit; // 0x8c4
float m_angularDamping; // 0x8c8
float m_linearForce; // 0x8cc
float m_flFrequency; // 0x8d0
float m_flDampingRatio; // 0x8d4
Vector m_vecLinearForcePointAt; // 0x8d8
bool m_bCollapseToForcePoint; // 0x8e4
private:
[[maybe_unused]] uint8_t __pad08e5[0x3]; // 0x8e5
public:
Vector m_vecLinearForcePointAtWorld; // 0x8e8
Vector m_vecLinearForceDirection; // 0x8f4
bool m_bConvertToDebrisWhenPossible; // 0x900
};
// Alignment: 2
// Size: 0x8d8
class CTriggerDetectBulletFire : public CBaseTrigger
{
public:
bool m_bPlayerFireOnly; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08a9[0x7]; // 0x8a9
public:
CEntityIOOutput m_OnDetectedBulletFire; // 0x8b0
};
// Alignment: 1
// Size: 0x908
class CTriggerDetectExplosion : public CBaseTrigger
{
public:
CEntityIOOutput m_OnDetectedExplosion; // 0x8e0
};
// Alignment: 1
// Size: 0x720
class CScriptNavBlocker : public CFuncNavBlocker
{
public:
Vector m_vExtent; // 0x710
};
// Alignment: 7
// Size: 0x9c0
class CBaseFlex : public CBaseAnimGraph
{
public:
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
CNetworkUtlVectorBase< float32 > m_flexWeight; // 0x930
// MNetworkEnable
// MNetworkEncoder
Vector m_vLookTargetPosition; // 0x948
// MNetworkEnable
bool m_blinktoggle; // 0x954
private:
[[maybe_unused]] uint8_t __pad0955[0x53]; // 0x955
public:
GameTime_t m_flAllowResponsesEndTime; // 0x9a8
GameTime_t m_flLastFlexAnimationTime; // 0x9ac
uint32_t m_nNextSceneEventId; // 0x9b0
bool m_bUpdateLayerPriorities; // 0x9b4
};
// Alignment: 38
// Size: 0xe38
class CBasePropDoor : public CDynamicProp
{
public:
float m_flAutoReturnDelay; // 0xbb8
private:
[[maybe_unused]] uint8_t __pad0bbc[0x4]; // 0xbbc
public:
CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0xbc0
int32_t m_nHardwareType; // 0xbd8
bool m_bNeedsHardware; // 0xbdc
private:
[[maybe_unused]] uint8_t __pad0bdd[0x3]; // 0xbdd
public:
// MNetworkEnable
DoorState_t m_eDoorState; // 0xbe0
// MNetworkEnable
bool m_bLocked; // 0xbe4
private:
[[maybe_unused]] uint8_t __pad0be5[0x3]; // 0xbe5
public:
// MNetworkEnable
Vector m_closedPosition; // 0xbe8
// MNetworkEnable
QAngle m_closedAngles; // 0xbf4
CHandle< CBaseEntity > m_hBlocker; // 0xc00
bool m_bFirstBlocked; // 0xc04
private:
[[maybe_unused]] uint8_t __pad0c05[0x3]; // 0xc05
public:
locksound_t m_ls; // 0xc08
bool m_bForceClosed; // 0xc28
private:
[[maybe_unused]] uint8_t __pad0c29[0x3]; // 0xc29
public:
Vector m_vecLatchWorldPosition; // 0xc2c
CHandle< CBaseEntity > m_hActivator; // 0xc38
private:
[[maybe_unused]] uint8_t __pad0c3c[0x8]; // 0xc3c
public:
uint32_t m_sndParamAngularSpeed; // 0xc44
CUtlSymbolLarge m_SoundMoving; // 0xc48
CUtlSymbolLarge m_SoundOpen; // 0xc50
CUtlSymbolLarge m_SoundClose; // 0xc58
CUtlSymbolLarge m_SoundLock; // 0xc60
CUtlSymbolLarge m_SoundUnlock; // 0xc68
CUtlSymbolLarge m_SoundLatch; // 0xc70
CUtlSymbolLarge m_SoundPound; // 0xc78
CUtlSymbolLarge m_SoundJiggle; // 0xc80
CUtlSymbolLarge m_SoundLockedAnim; // 0xc88
int32_t m_numCloseAttempts; // 0xc90
CUtlStringToken m_nPhysicsMaterial; // 0xc94
CUtlSymbolLarge m_SlaveName; // 0xc98
// MNetworkEnable
CHandle< CBasePropDoor > m_hMaster; // 0xca0
private:
[[maybe_unused]] uint8_t __pad0ca4[0x4]; // 0xca4
public:
CEntityIOOutput m_OnBlockedClosing; // 0xca8
CEntityIOOutput m_OnBlockedOpening; // 0xcd0
CEntityIOOutput m_OnUnblockedClosing; // 0xcf8
CEntityIOOutput m_OnUnblockedOpening; // 0xd20
CEntityIOOutput m_OnFullyClosed; // 0xd48
CEntityIOOutput m_OnFullyOpen; // 0xd70
CEntityIOOutput m_OnClose; // 0xd98
CEntityIOOutput m_OnOpen; // 0xdc0
CEntityIOOutput m_OnLockedUse; // 0xde8
CEntityIOOutput m_OnAjarOpen; // 0xe10
};
// Alignment: 5
// Size: 0x7c8
class CEnvLaser : public CBeam
{
public:
CUtlSymbolLarge m_iszLaserTarget; // 0x7a0
CSprite* m_pSprite; // 0x7a8
CUtlSymbolLarge m_iszSpriteName; // 0x7b0
Vector m_firePosition; // 0x7b8
float m_flStartFrame; // 0x7c4
};
// Alignment: 24
// Size: 0xa38
class CFish : public CBaseAnimGraph
{
public:
CHandle< CFishPool > m_pool; // 0x930
uint32_t m_id; // 0x934
// MNetworkEnable
// MNetworkSerializer "fish_pos_x"
float m_x; // 0x938
// MNetworkEnable
// MNetworkSerializer "fish_pos_y"
float m_y; // 0x93c
// MNetworkEnable
// MNetworkSerializer "fish_pos_z"
float m_z; // 0x940
// MNetworkEnable
// MNetworkSerializer "angle_normalize_positive"
// MNetworkBitCount "7"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
// MNetworkEncodeFlags
float m_angle; // 0x944
float m_angleChange; // 0x948
Vector m_forward; // 0x94c
Vector m_perp; // 0x958
// MNetworkEnable
// MNetworkEncoder
Vector m_poolOrigin; // 0x964
// MNetworkEnable
float m_waterLevel; // 0x970
float m_speed; // 0x974
float m_desiredSpeed; // 0x978
float m_calmSpeed; // 0x97c
float m_panicSpeed; // 0x980
float m_avoidRange; // 0x984
CountdownTimer m_turnTimer; // 0x988
bool m_turnClockwise; // 0x9a0
private:
[[maybe_unused]] uint8_t __pad09a1[0x7]; // 0x9a1
public:
CountdownTimer m_goTimer; // 0x9a8
CountdownTimer m_moveTimer; // 0x9c0
CountdownTimer m_panicTimer; // 0x9d8
CountdownTimer m_disperseTimer; // 0x9f0
CountdownTimer m_proximityTimer; // 0xa08
CUtlVector< CFish* > m_visible; // 0xa20
};
// Alignment: 8
// Size: 0xa08
class CItem : public CBaseAnimGraph
{
public:
CEntityIOOutput m_OnPlayerTouch; // 0x938
bool m_bActivateWhenAtRest; // 0x960
private:
[[maybe_unused]] uint8_t __pad0961[0x7]; // 0x961
public:
CEntityIOOutput m_OnCacheInteraction; // 0x968
CEntityIOOutput m_OnPlayerPickup; // 0x990
CEntityIOOutput m_OnGlovePulled; // 0x9b8
Vector m_vOriginalSpawnOrigin; // 0x9e0
QAngle m_vOriginalSpawnAngles; // 0x9ec
bool m_bPhysStartAsleep; // 0x9f8
};
// Alignment: 28
// Size: 0xad8
class CRagdollProp : public CBaseAnimGraph
{
public:
ragdoll_t m_ragdoll; // 0x938
bool m_bStartDisabled; // 0x970
private:
[[maybe_unused]] uint8_t __pad0971[0x7]; // 0x971
public:
// MNetworkEnable
// MNetworkEncoder
CNetworkUtlVectorBase< Vector > m_ragPos; // 0x978
// MNetworkEnable
// MNetworkEncoder
// MNetworkBitCount "13"
CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x990
// MNetworkEnable
CHandle< CBaseEntity > m_hRagdollSource; // 0x9a8
uint32_t m_lastUpdateTickCount; // 0x9ac
bool m_allAsleep; // 0x9b0
bool m_bFirstCollisionAfterLaunch; // 0x9b1
private:
[[maybe_unused]] uint8_t __pad09b2[0x2]; // 0x9b2
public:
CHandle< CBaseEntity > m_hDamageEntity; // 0x9b4
CHandle< CBaseEntity > m_hKiller; // 0x9b8
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x9bc
GameTime_t m_flLastPhysicsInfluenceTime; // 0x9c0
GameTime_t m_flFadeOutStartTime; // 0x9c4
float m_flFadeTime; // 0x9c8
// MNetworkDisable
Vector m_vecLastOrigin; // 0x9cc
GameTime_t m_flAwakeTime; // 0x9d8
GameTime_t m_flLastOriginChangeTime; // 0x9dc
int32_t m_nBloodColor; // 0x9e0
private:
[[maybe_unused]] uint8_t __pad09e4[0x4]; // 0x9e4
public:
CUtlSymbolLarge m_strOriginClassName; // 0x9e8
CUtlSymbolLarge m_strSourceClassName; // 0x9f0
bool m_bHasBeenPhysgunned; // 0x9f8
bool m_bShouldTeleportPhysics; // 0x9f9
private:
[[maybe_unused]] uint8_t __pad09fa[0x2]; // 0x9fa
public:
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
float m_flBlendWeight; // 0x9fc
float m_flDefaultFadeScale; // 0xa00
private:
[[maybe_unused]] uint8_t __pad0a04[0x4]; // 0xa04
public:
CUtlVector< Vector > m_ragdollMins; // 0xa08
CUtlVector< Vector > m_ragdollMaxs; // 0xa20
bool m_bShouldDeleteActivationRecord; // 0xa38
private:
[[maybe_unused]] uint8_t __pad0a39[0x5f]; // 0xa39
public:
bool m_bValidatePoweredRagdollPose; // 0xa98
};
// Alignment: 12
// Size: 0x9c0
class CPhysMagnet : public CBaseAnimGraph
{
public:
CEntityIOOutput m_OnMagnetAttach; // 0x930
CEntityIOOutput m_OnMagnetDetach; // 0x958
float m_massScale; // 0x980
float m_forceLimit; // 0x984
float m_torqueLimit; // 0x988
private:
[[maybe_unused]] uint8_t __pad098c[0x4]; // 0x98c
public:
CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x990
bool m_bActive; // 0x9a8
bool m_bHasHitSomething; // 0x9a9
private:
[[maybe_unused]] uint8_t __pad09aa[0x2]; // 0x9aa
public:
float m_flTotalMass; // 0x9ac
float m_flRadius; // 0x9b0
GameTime_t m_flNextSuckTime; // 0x9b4
int32_t m_iMaxObjectsAttached; // 0x9b8
};
// Alignment: 34
// Size: 0xc18
class CPhysicsProp : public CBreakableProp
{
public:
CEntityIOOutput m_MotionEnabled; // 0xab0
CEntityIOOutput m_OnAwakened; // 0xad8
CEntityIOOutput m_OnAwake; // 0xb00
CEntityIOOutput m_OnAsleep; // 0xb28
CEntityIOOutput m_OnPlayerUse; // 0xb50
CEntityIOOutput m_OnPlayerPickup; // 0xb78
CEntityIOOutput m_OnOutOfWorld; // 0xba0
float m_massScale; // 0xbc8
float m_inertiaScale; // 0xbcc
float m_buoyancyScale; // 0xbd0
int32_t m_damageType; // 0xbd4
int32_t m_damageToEnableMotion; // 0xbd8
float m_flForceToEnableMotion; // 0xbdc
bool m_bThrownByPlayer; // 0xbe0
bool m_bDroppedByPlayer; // 0xbe1
bool m_bTouchedByPlayer; // 0xbe2
bool m_bFirstCollisionAfterLaunch; // 0xbe3
int32_t m_iExploitableByPlayer; // 0xbe4
bool m_bHasBeenAwakened; // 0xbe8
bool m_bIsOverrideProp; // 0xbe9
private:
[[maybe_unused]] uint8_t __pad0bea[0x2]; // 0xbea
public:
GameTime_t m_fNextCheckDisableMotionContactsTime; // 0xbec
int32_t m_iInitialGlowState; // 0xbf0
int32_t m_nGlowRange; // 0xbf4
int32_t m_nGlowRangeMin; // 0xbf8
Color m_glowColor; // 0xbfc
bool m_bForceNavIgnore; // 0xc00
bool m_bNoNavmeshBlocker; // 0xc01
bool m_bForceNpcExclude; // 0xc02
bool m_bShouldAutoConvertBackFromDebris; // 0xc03
bool m_bMuteImpactEffects; // 0xc04
private:
[[maybe_unused]] uint8_t __pad0c05[0x7]; // 0xc05
public:
bool m_bAcceptDamageFromHeldObjects; // 0xc0c
bool m_bEnableUseOutput; // 0xc0d
// MNetworkEnable
bool m_bAwake; // 0xc0e
private:
[[maybe_unused]] uint8_t __pad0c0f[0x1]; // 0xc0f
public:
int32_t m_nCollisionGroupOverride; // 0xc10
};
// Alignment: 0
// Size: 0xc18
class CPhysicsPropOverride : public CPhysicsProp
{
public:
// No members available
};
// Alignment: 5
// Size: 0xc50
class CPhysicsPropRespawnable : public CPhysicsProp
{
public:
Vector m_vOriginalSpawnOrigin; // 0xc18
QAngle m_vOriginalSpawnAngles; // 0xc24
Vector m_vOriginalMins; // 0xc30
Vector m_vOriginalMaxs; // 0xc3c
float m_flRespawnDuration; // 0xc48
};
// Alignment: 0
// Size: 0x930
class CWaterBullet : public CBaseAnimGraph
{
public:
// No members available
};
// Alignment: 3
// Size: 0xc80
class CShatterGlassShardPhysics : public CPhysicsProp
{
public:
bool m_bDebris; // 0xc18
private:
[[maybe_unused]] uint8_t __pad0c19[0x3]; // 0xc19
public:
uint32_t m_hParentShard; // 0xc1c
// MNetworkEnable
shard_model_desc_t m_ShardDesc; // 0xc20
};
// Alignment: 9
// Size: 0xcb8
class CEconEntity : public CBaseFlex
{
public:
// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0x9d0
// MNetworkEnable
uint32_t m_OriginalOwnerXuidLow; // 0xc98
// MNetworkEnable
uint32_t m_OriginalOwnerXuidHigh; // 0xc9c
// MNetworkEnable
int32_t m_nFallbackPaintKit; // 0xca0
// MNetworkEnable
int32_t m_nFallbackSeed; // 0xca4
// MNetworkEnable
float m_flFallbackWear; // 0xca8
// MNetworkEnable
int32_t m_nFallbackStatTrak; // 0xcac
CHandle< CBaseEntity > m_hOldProvidee; // 0xcb0
int32_t m_iOldOwnerClass; // 0xcb4
};
// Alignment: 2
// Size: 0xcc0
class CEconWearable : public CEconEntity
{
public:
int32_t m_nForceSkin; // 0xcb8
bool m_bAlwaysAllow; // 0xcbc
};
// Alignment: 14
// Size: 0xa68
class CBaseGrenade : public CBaseFlex
{
public:
CEntityIOOutput m_OnPlayerPickup; // 0x9c8
CEntityIOOutput m_OnExplode; // 0x9f0
bool m_bHasWarnedAI; // 0xa18
bool m_bIsSmokeGrenade; // 0xa19
// MNetworkEnable
bool m_bIsLive; // 0xa1a
private:
[[maybe_unused]] uint8_t __pad0a1b[0x1]; // 0xa1b
public:
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
float m_DmgRadius; // 0xa1c
// MNetworkEnable
GameTime_t m_flDetonateTime; // 0xa20
float m_flWarnAITime; // 0xa24
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_flDamage; // 0xa28
private:
[[maybe_unused]] uint8_t __pad0a2c[0x4]; // 0xa2c
public:
CUtlSymbolLarge m_iszBounceSound; // 0xa30
CUtlString m_ExplosionSound; // 0xa38
private:
[[maybe_unused]] uint8_t __pad0a40[0x4]; // 0xa40
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hThrower; // 0xa44
private:
[[maybe_unused]] uint8_t __pad0a48[0x18]; // 0xa48
public:
GameTime_t m_flNextAttack; // 0xa60
CHandle< CBaseEntity > m_hOriginalThrower; // 0xa64
};
// Alignment: 0
// Size: 0xba8
class CCoopBonusCoin : public CDynamicProp
{
public:
// No members available
};
// Alignment: 3
// Size: 0x968
class CBRC4Target : public CBaseAnimGraph
{
public:
CHandle< CBaseEntity > m_hPlayerThatActivatedMe; // 0x958
// MNetworkEnable
bool m_bBrokenOpen; // 0x95c
private:
[[maybe_unused]] uint8_t __pad095d[0x3]; // 0x95d
public:
// MNetworkEnable
float m_flRadius; // 0x960
};
// Alignment: 11
// Size: 0x970
class CParadropChopper : public CBaseAnimGraph
{
public:
Vector m_vecDropPos; // 0x934
float m_flLastDistFromDrop; // 0x940
bool m_bDroppedParadrop; // 0x944
private:
[[maybe_unused]] uint8_t __pad0945[0x3]; // 0x945
public:
CSoundPatch* m_pSoundLoop; // 0x948
float m_flSpawnTime; // 0x950
float m_flFlightTime; // 0x954
bool m_bPlayerIsFinishedRappelling; // 0x958
private:
[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
public:
GameTime_t m_flPlayerFinishedRappellingTime; // 0x95c
CUtlString m_strFlyoverDropEvent; // 0x960
// MNetworkEnable
CHandle< CBaseEntity > m_hCallingPlayer; // 0x968
bool m_bCalledByPlayer; // 0x96c
};
// Alignment: 7
// Size: 0x948
class CSurvivalSpawnChopper : public CBaseAnimGraph
{
public:
CSoundPatch* m_pSoundLoop; // 0x930
GameTime_t m_flSpawnTimeStamp; // 0x938
float m_flFlightPathRotationOffset; // 0x93c
bool m_bFlipX; // 0x940
bool m_bFlipY; // 0x941
bool m_bCircling; // 0x942
private:
[[maybe_unused]] uint8_t __pad0943[0x1]; // 0x943
public:
GameTime_t m_flLastPassengerCheckTime; // 0x944
};
// Alignment: 3
// Size: 0xa58
class CItemCash : public CItem
{
public:
char m_bufCashOriginalSource[64]; // 0xa08
int32_t m_nBundleSize; // 0xa48
private:
[[maybe_unused]] uint8_t __pad0a4c[0x4]; // 0xa4c
public:
float m_flAllowPickupTime; // 0xa50
};
// Alignment: 14
// Size: 0x9a8
class CDronegun : public CBaseAnimGraph
{
public:
// MNetworkEnable
Vector m_vecAttentionTarget; // 0x940
// MNetworkEnable
Vector m_vecTargetOffset; // 0x94c
// MNetworkEnable
bool m_bHasTarget; // 0x958
private:
[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
public:
Vector m_vecAttentionCurrent; // 0x95c
int32_t m_nPoseParamPitch; // 0x968
int32_t m_nPoseParamYaw; // 0x96c
bool m_bVarInit; // 0x970
private:
[[maybe_unused]] uint8_t __pad0971[0x3]; // 0x971
public:
GameTime_t m_flDisorientEndTime; // 0x974
private:
[[maybe_unused]] uint8_t __pad0978[0x18]; // 0x978
public:
CHandle< CBaseEntity > m_hEnvGunfire; // 0x990
GameTime_t m_flLastShootTime; // 0x994
GameTime_t m_flLastSound1; // 0x998
GameTime_t m_flLastSound2; // 0x99c
GameTime_t m_flLastSound3; // 0x9a0
AttachmentHandle_t m_nAttachMuzzle; // 0x9a4
};
// Alignment: 58
// Size: 0xfb0
class CDrone : public CPhysicsProp
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hMoveToThisEntity; // 0xc30
// MNetworkEnable
CHandle< CBaseEntity > m_hDeliveryCargo; // 0xc34
// MNetworkEnable
CHandle< CBaseEntity > m_hRecentCargo; // 0xc38
// MNetworkEnable
bool m_bPilotTakeoverAllowed; // 0xc3c
private:
[[maybe_unused]] uint8_t __pad0c3d[0x3]; // 0xc3d
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hPotentialCargo; // 0xc40
// MNetworkEnable
CHandle< CBaseEntity > m_hCurrentPilot; // 0xc44
// MNetworkEnable
Vector m_vecTagPositions[24]; // 0xc48
// MNetworkEnable
int32_t m_vecTagIncrements[24]; // 0xd68
GameTime_t m_flLastUpdateTargetScanTime; // 0xdc8
bool m_bWasControlledByPlayer; // 0xdcc
bool m_bHovering; // 0xdcd
private:
[[maybe_unused]] uint8_t __pad0dce[0x2]; // 0xdce
public:
CSoundPatch* m_pStateSound; // 0xdd0
Vector m_vecGroundOffset; // 0xdd8
private:
[[maybe_unused]] uint8_t __pad0de4[0x1c]; // 0xde4
public:
bool m_bQueuingOrders; // 0xe00
private:
[[maybe_unused]] uint8_t __pad0e01[0x3]; // 0xe01
public:
GameTime_t m_flLastOrdersChangeTimestamp; // 0xe04
Vector m_vecLastKnownAcceleration; // 0xe08
Vector m_vecLastKnownVelocity; // 0xe14
RotationVector m_vecLastKnownAngImpulse; // 0xe20
float m_flLastKnownSpeed; // 0xe2c
float m_flMaxSpeed; // 0xe30
Vector m_vecCurrentDestination; // 0xe34
float m_flLastKnownDistanceToDestination; // 0xe40
float m_flLastKnownWaypointAccuracy; // 0xe44
CUtlVector< Vector > m_vecWaypointQueue; // 0xe48
CUtlVector< Vector > m_vecSparsePositionHistory; // 0xe60
CUtlVector< Vector > m_vecPositionHistory; // 0xe78
CUtlVector< Vector > m_vecUnstuckQueue; // 0xe90
float m_flLastKnownGroundHeight; // 0xea8
private:
[[maybe_unused]] uint8_t __pad0eac[0x4]; // 0xeac
public:
CountdownTimer m_GroundCheckTimer; // 0xeb0
CountdownTimer m_ActInjuredTimer; // 0xec8
GameTime_t m_flPowerCutUntil; // 0xee0
private:
[[maybe_unused]] uint8_t __pad0ee4[0x4]; // 0xee4
public:
CountdownTimer m_WanderTimer; // 0xee8
GameTime_t m_flLastTimeSawAttackTarget; // 0xf00
Vector m_vecLastKnownAttackTargetPosition; // 0xf04
CHandle< CBaseEntity > m_hAttackTarget; // 0xf10
private:
[[maybe_unused]] uint8_t __pad0f14[0x4]; // 0xf14
public:
CountdownTimer m_IntervalThinkTimer; // 0xf18
bool m_bDoIntervalThink; // 0xf30
private:
[[maybe_unused]] uint8_t __pad0f31[0x3]; // 0xf31
public:
GameTime_t m_flLastDroppedGrenadeAt; // 0xf34
GameTime_t m_flSpawnTimeStamp; // 0xf38
bool m_bInPlayArea; // 0xf3c
private:
[[maybe_unused]] uint8_t __pad0f3d[0x3]; // 0xf3d
public:
Vector m_vecSpawnPosition; // 0xf40
Vector m_vecLastKnownMoveToEntityPosition; // 0xf4c
int32_t m_tCargoCollisionGroup; // 0xf58
GameTime_t m_flTimeArrivedAtMoveToEntity; // 0xf5c
Vector m_vecAvoidanceDir; // 0xf60
GameTime_t m_flAvoidanceTime; // 0xf6c
bool m_bUpgraded; // 0xf70
private:
[[maybe_unused]] uint8_t __pad0f71[0x3]; // 0xf71
public:
CHandle< CBasePlayerPawn > m_hCargoOwner; // 0xf74
private:
[[maybe_unused]] uint8_t __pad0f78[0x8]; // 0xf78
public:
Vector m_vecPlayerControlThrust; // 0xf80
float m_flRopeLength; // 0xf8c
bool m_bDidDropOnRoofWarning; // 0xf90
private:
[[maybe_unused]] uint8_t __pad0f91[0x3]; // 0xf91
public:
GameTime_t m_flSelfDestructTime; // 0xf94
bool m_bSelfDestructFire; // 0xf98
bool m_bSelfDestructSpark; // 0xf99
private:
[[maybe_unused]] uint8_t __pad0f9a[0x2]; // 0xf9a
public:
CEntityHandle m_hLastKnownPilot; // 0xf9c
bool m_bHasAlwaysBeenInZone; // 0xfa0
private:
[[maybe_unused]] uint8_t __pad0fa1[0x3]; // 0xfa1
public:
int32_t m_nJammedAmount; // 0xfa4
CHandle< CBaseEntity > m_hPlayerThatOrderedMe; // 0xfa8
};
// Alignment: 3
// Size: 0xc30
class CCSPropExplodingBarrel : public CPhysicsProp
{
public:
CEntityHandle m_hBarrelTop; // 0xc20
bool m_bExploded; // 0xc24
private:
[[maybe_unused]] uint8_t __pad0c25[0x3]; // 0xc25
public:
int32_t m_nAccumulatedDamage; // 0xc28
};
// Alignment: 1
// Size: 0xc20
class CCSPropExplodingBarrelTop : public CPhysicsProp
{
public:
// MNetworkEnable
float m_flOverrideAlpha; // 0xc18
};
// Alignment: 30
// Size: 0xa58
class CEnvGasCanister : public CBaseAnimGraph
{
public:
// MNetworkEnable
bool m_bLanded; // 0x930
private:
[[maybe_unused]] uint8_t __pad0931[0x3]; // 0x931
public:
float m_flDamageRadius; // 0x934
float m_flDamage; // 0x938
bool m_bIncomingSoundStarted; // 0x93c
bool m_bHasDetonated; // 0x93d
bool m_bLaunched; // 0x93e
private:
[[maybe_unused]] uint8_t __pad093f[0x1]; // 0x93f
public:
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnLaunched; // 0x940
CEntityIOOutput m_OnImpacted; // 0x968
CEntityIOOutput m_OnOpened; // 0x990
// MNetworkEnable
Vector m_vecImpactPosition; // 0x9b8
// MNetworkEnable
Vector m_vecStartPosition; // 0x9c4
// MNetworkEnable
Vector m_vecEnterWorldPosition; // 0x9d0
// MNetworkEnable
Vector m_vecDirection; // 0x9dc
// MNetworkEnable
QAngle m_vecStartAngles; // 0x9e8
// MNetworkEnable
float m_flFlightTime; // 0x9f4
// MNetworkEnable
float m_flFlightSpeed; // 0x9f8
// MNetworkEnable
GameTime_t m_flLaunchTime; // 0x9fc
// MNetworkEnable
float m_flInitialZSpeed; // 0xa00
// MNetworkEnable
float m_flZAcceleration; // 0xa04
// MNetworkEnable
float m_flHorizSpeed; // 0xa08
// MNetworkEnable
bool m_bLaunchedFromWithinWorld; // 0xa0c
private:
[[maybe_unused]] uint8_t __pad0a0d[0x3]; // 0xa0d
public:
// MNetworkEnable
Vector m_vecParabolaDirection; // 0xa10
// MNetworkEnable
float m_flWorldEnterTime; // 0xa1c
// MNetworkEnable
Vector m_vecSkyboxOrigin; // 0xa20
// MNetworkEnable
float m_flSkyboxScale; // 0xa2c
// MNetworkEnable
bool m_bInSkybox; // 0xa30
// MNetworkEnable
bool m_bDoImpactEffects; // 0xa31
private:
[[maybe_unused]] uint8_t __pad0a32[0x2]; // 0xa32
public:
// MNetworkEnable
int32_t m_nMyZoneIndex; // 0xa34
// MNetworkEnable
CHandle< CBaseEntity > m_hSkyboxCopy; // 0xa38
float m_flLaunchHeight; // 0xa3c
};
// Alignment: 2
// Size: 0x938
class CPropCounter : public CBaseAnimGraph
{
public:
// MNetworkEnable
float m_flDisplayValue; // 0x930
int32_t m_nInitialValue; // 0x934
};
// Alignment: 11
// Size: 0x978
class CBaseViewModel : public CBaseAnimGraph
{
public:
Vector m_vecLastFacing; // 0x938
// MNetworkEnable
uint32_t m_nViewModelIndex; // 0x944
// MNetworkEnable
uint32_t m_nAnimationParity; // 0x948
// MNetworkEnable
float m_flAnimationStartTime; // 0x94c
// MNetworkEnable
CHandle< CBasePlayerWeapon > m_hWeapon; // 0x950
private:
[[maybe_unused]] uint8_t __pad0954[0x4]; // 0x954
public:
CUtlSymbolLarge m_sVMName; // 0x958
CUtlSymbolLarge m_sAnimationPrefix; // 0x960
HSequence m_hOldLayerSequence; // 0x968
int32_t m_oldLayer; // 0x96c
float m_oldLayerStartTime; // 0x970
// MNetworkEnable
CHandle< CBaseEntity > m_hControlPanel; // 0x974
};
// Alignment: 0
// Size: 0x978
class CPredictedViewModel : public CBaseViewModel
{
public:
// No members available
};
// Alignment: 28
// Size: 0xa30
class CPlantedC4 : public CBaseAnimGraph
{
public:
bool m_bPlantedAtQuestTarget; // 0x930
// MNetworkEnable
bool m_bBombTicking; // 0x931
private:
[[maybe_unused]] uint8_t __pad0932[0x2]; // 0x932
public:
// MNetworkEnable
GameTime_t m_flC4Blow; // 0x934
// MNetworkEnable
int32_t m_nBombSite; // 0x938
// MNetworkEnable
int32_t m_nSourceSoundscapeHash; // 0x93c
CEntityIOOutput m_OnBombDefused; // 0x940
CEntityIOOutput m_OnBombBeginDefuse; // 0x968
CEntityIOOutput m_OnBombDefuseAborted; // 0x990
bool m_bCannotBeDefused; // 0x9b8
private:
[[maybe_unused]] uint8_t __pad09b9[0x7]; // 0x9b9
public:
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0x9c0
int32_t m_nSpotRules; // 0x9d8
bool m_bTrainingPlacedByPlayer; // 0x9dc
bool m_bHasExploded; // 0x9dd
private:
[[maybe_unused]] uint8_t __pad09de[0x2]; // 0x9de
public:
// MNetworkEnable
float m_flTimerLength; // 0x9e0
bool m_bBeingDefused; // 0x9e4
private:
[[maybe_unused]] uint8_t __pad09e5[0x7]; // 0x9e5
public:
GameTime_t m_fLastDefuseTime; // 0x9ec
private:
[[maybe_unused]] uint8_t __pad09f0[0x4]; // 0x9f0
public:
// MNetworkEnable
float m_flDefuseLength; // 0x9f4
// MNetworkEnable
GameTime_t m_flDefuseCountDown; // 0x9f8
// MNetworkEnable
bool m_bBombDefused; // 0x9fc
private:
[[maybe_unused]] uint8_t __pad09fd[0x3]; // 0x9fd
public:
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_hBombDefuser; // 0xa00
// MNetworkEnable
CHandle< CBaseEntity > m_hControlPanel; // 0xa04
int32_t m_iProgressBarTime; // 0xa08
bool m_bVoiceAlertFired; // 0xa0c
bool m_bVoiceAlertPlayed[4]; // 0xa0d
private:
[[maybe_unused]] uint8_t __pad0a11[0x3]; // 0xa11
public:
GameTime_t m_flNextBotBeepTime; // 0xa14
private:
[[maybe_unused]] uint8_t __pad0a18[0x4]; // 0xa18
public:
bool m_bPlantedAfterPickup; // 0xa1c
private:
[[maybe_unused]] uint8_t __pad0a1d[0x3]; // 0xa1d
public:
QAngle m_angCatchUpToPlayerEye; // 0xa20
GameTime_t m_flLastSpinDetectionTime; // 0xa2c
};
// Alignment: 13
// Size: 0xac8
class CBaseCSGrenadeProjectile : public CBaseGrenade
{
public:
// MNetworkEnable
Vector m_vInitialVelocity; // 0xa68
// MNetworkEnable
int32_t m_nBounces; // 0xa74
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0xa78
// MNetworkEnable
int32_t m_nExplodeEffectTickBegin; // 0xa80
// MNetworkEnable
Vector m_vecExplodeEffectOrigin; // 0xa84
uint8_t m_unOGSExtraFlags; // 0xa90
bool m_bDetonationRecorded; // 0xa91
private:
[[maybe_unused]] uint8_t __pad0a92[0x2]; // 0xa92
public:
GameTime_t m_flDetonateTime; // 0xa94
uint16_t m_nItemIndex; // 0xa98
private:
[[maybe_unused]] uint8_t __pad0a9a[0x2]; // 0xa9a
public:
Vector m_vecOriginalSpawnLocation; // 0xa9c
GameTime_t m_flLastBounceSoundTime; // 0xaa8
RotationVector m_vecGrenadeSpin; // 0xaac
Vector m_vecLastHitSurfaceNormal; // 0xab8
static float &Get_s_flThinkInterval(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCSGrenadeProjectile")->m_static_fields[0]->m_instance);};
};
// Alignment: 2
// Size: 0xa10
class CItemDogtags : public CItem
{
public:
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_OwningPlayer; // 0xa08
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_KillingPlayer; // 0xa0c
};
// Alignment: 9
// Size: 0xa98
class CBreachChargeProjectile : public CBaseGrenade
{
public:
// MNetworkEnable
bool m_bShouldExplode; // 0xa68
private:
[[maybe_unused]] uint8_t __pad0a69[0x3]; // 0xa69
public:
// MNetworkEnable
CHandle< CBaseEntity > m_weaponThatThrewMe; // 0xa6c
// MNetworkEnable
int32_t m_nParentBoneIndex; // 0xa70
// MNetworkEnable
Vector m_vecParentBonePos; // 0xa74
bool m_bDefused; // 0xa80
bool m_bUnstuckFromPlayer; // 0xa81
bool m_bResolvedParent; // 0xa82
private:
[[maybe_unused]] uint8_t __pad0a83[0x1]; // 0xa83
public:
Vector m_vecLastKnownValidPos; // 0xa84
CEntityHandle m_hDesiredParent; // 0xa90
};
// Alignment: 11
// Size: 0xad8
class CBumpMineProjectile : public CBaseGrenade
{
public:
bool m_bShouldExplode; // 0xa68
private:
[[maybe_unused]] uint8_t __pad0a69[0x3]; // 0xa69
public:
// MNetworkEnable
int32_t m_nParentBoneIndex; // 0xa6c
// MNetworkEnable
Vector m_vecParentBonePos; // 0xa70
// MNetworkEnable
bool m_bArmed; // 0xa7c
bool m_bDefused; // 0xa7d
bool m_bUnstuckFromPlayer; // 0xa7e
private:
[[maybe_unused]] uint8_t __pad0a7f[0x1]; // 0xa7f
public:
CUtlVector< CHandle< CBaseEntity > > m_vecTargetedObjects; // 0xa80
private:
[[maybe_unused]] uint8_t __pad0a98[0x28]; // 0xa98
public:
bool m_bResolvedParent; // 0xac0
private:
[[maybe_unused]] uint8_t __pad0ac1[0x3]; // 0xac1
public:
Vector m_vecLastKnownValidPos; // 0xac4
CEntityHandle m_hDesiredParent; // 0xad0
bool m_bBeingUsed; // 0xad4
};
// Alignment: 8
// Size: 0xb30
class CTripWireFireProjectile : public CBaseGrenade
{
public:
// MNetworkEnable
GameTime_t m_flAttachTime; // 0xa68
// MNetworkEnable
Vector m_vecTripWireEndPositions[10]; // 0xa6c
// MNetworkEnable
bool m_bTripWireEndPositionsUsed[10]; // 0xae4
private:
[[maybe_unused]] uint8_t __pad0aee[0x2]; // 0xaee
public:
CHandle< CBaseEntity > m_hStuckToEnt; // 0xaf0
int32_t m_nLastStuckToEntModelIndex; // 0xaf4
private:
[[maybe_unused]] uint8_t __pad0af8[0x8]; // 0xaf8
public:
CTransform m_xformStuckToEnt; // 0xb00
Vector m_vecTrapSetPosition; // 0xb20
int32_t m_nWireSoundsPlayed; // 0xb2c
};
// Alignment: 0
// Size: 0xc18
class CPhysicsPropMultiplayer : public CPhysicsProp
{
public:
// No members available
};
// Alignment: 0
// Size: 0xc40
class CBrBaseItem : public CPhysicsPropMultiplayer
{
public:
// No members available
};
// Alignment: 9
// Size: 0xc68
class CPhysPropLootCrate : public CBrBaseItem
{
public:
// MNetworkEnable
bool m_bRenderInPSPM; // 0xc40
// MNetworkEnable
bool m_bRenderInTablet; // 0xc41
private:
[[maybe_unused]] uint8_t __pad0c42[0x2]; // 0xc42
public:
GameTime_t m_flSpawnTime; // 0xc44
bool m_bTakeDamageFromDangerZone; // 0xc48
private:
[[maybe_unused]] uint8_t __pad0c49[0x7]; // 0xc49
public:
char* m_pszCrateName; // 0xc50
CHandle< CBasePlayerPawn > m_hCrateOwner; // 0xc58
bool m_bOwnedByPlayer; // 0xc5c
private:
[[maybe_unused]] uint8_t __pad0c5d[0x3]; // 0xc5d
public:
float m_flDampingOriginalSpeed; // 0xc60
float m_flDampingOriginalRot; // 0xc64
};
// Alignment: 0
// Size: 0xc68
class CPhysPropMetalCrate : public CPhysPropLootCrate
{
public:
// No members available
};
// Alignment: 3
// Size: 0xc78
class CPhysPropMoneyCrate : public CPhysPropLootCrate
{
public:
int32_t m_nCurrentCashCount; // 0xc68
int32_t m_nCashCount; // 0xc6c
GameTime_t m_flTimeLastUsed; // 0xc70
};
// Alignment: 2
// Size: 0xc70
class CPhysPropParadropCrate : public CPhysPropLootCrate
{
public:
bool m_bFalling; // 0xc68
private:
[[maybe_unused]] uint8_t __pad0c69[0x3]; // 0xc69
public:
int32_t m_nNumThinksAtZeroVerticalVelocity; // 0xc6c
};
// Alignment: 2
// Size: 0xc50
class CPhysPropAmmoBox : public CBrBaseItem
{
public:
int32_t m_nUsesRemaining; // 0xc40
GameTime_t m_flTimeLastUsed; // 0xc44
};
// Alignment: 2
// Size: 0xc48
class CPhysPropWeaponUpgrade : public CBrBaseItem
{
public:
int32_t m_nEventPriority; // 0xc40
GameTime_t m_flTimeLastUsed; // 0xc44
};
// Alignment: 4
// Size: 0xc78
class CPhysPropRadarJammer : public CBrBaseItem
{
public:
GameTime_t m_flSpawnTime; // 0xc48
GameTime_t m_flLastSoundTime; // 0xc4c
CUtlVector< int32 > m_vecJammedHexCenters; // 0xc50
Vector m_vecLastJammedOrigin; // 0xc68
};
// Alignment: 3
// Size: 0xad8
class CSensorGrenadeProjectile : public CBaseCSGrenadeProjectile
{
public:
GameTime_t m_fExpireTime; // 0xac8
GameTime_t m_fNextDetectPlayerSound; // 0xacc
CHandle< CBaseEntity > m_hDisplayGrenade; // 0xad0
};
// Alignment: 3
// Size: 0xad0
class CFlashbangProjectile : public CBaseCSGrenadeProjectile
{
public:
float m_flTimeToDetonate; // 0xac8
uint8_t m_numOpponentsHit; // 0xacc
uint8_t m_numTeammatesHit; // 0xacd
};
// Alignment: 0
// Size: 0xac8
class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile
{
public:
// No members available
};
// Alignment: 0
// Size: 0xa30
class CPlantedC4Survival : public CPlantedC4
{
public:
// No members available
};
// Alignment: 33
// Size: 0x30f0
class CChicken : public CDynamicProp
{
public:
// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0xbc8
// MNetworkEnable
uint32_t m_OriginalOwnerXuidLow; // 0xe90
// MNetworkEnable
uint32_t m_OriginalOwnerXuidHigh; // 0xe94
CountdownTimer m_updateTimer; // 0xe98
Vector m_stuckAnchor; // 0xeb0
private:
[[maybe_unused]] uint8_t __pad0ebc[0x4]; // 0xebc
public:
CountdownTimer m_stuckTimer; // 0xec0
CountdownTimer m_collisionStuckTimer; // 0xed8
bool m_isOnGround; // 0xef0
private:
[[maybe_unused]] uint8_t __pad0ef1[0x3]; // 0xef1
public:
ChickenActivity m_activity; // 0xef4
CountdownTimer m_activityTimer; // 0xef8
float m_turnRate; // 0xf10
CHandle< CBaseEntity > m_fleeFrom; // 0xf14
CountdownTimer m_moveRateThrottleTimer; // 0xf18
CountdownTimer m_startleTimer; // 0xf30
CountdownTimer m_vocalizeTimer; // 0xf48
GameTime_t m_flWhenZombified; // 0xf60
// MNetworkEnable
bool m_jumpedThisFrame; // 0xf64
private:
[[maybe_unused]] uint8_t __pad0f65[0x3]; // 0xf65
public:
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_leader; // 0xf68
private:
[[maybe_unused]] uint8_t __pad0f6c[0x4]; // 0xf6c
public:
CountdownTimer m_reuseTimer; // 0xf70
bool m_hasBeenUsed; // 0xf88
private:
[[maybe_unused]] uint8_t __pad0f89[0x7]; // 0xf89
public:
CountdownTimer m_jumpTimer; // 0xf90
float m_flLastJumpTime; // 0xfa8
bool m_bInJump; // 0xfac
bool m_isWaitingForLeader; // 0xfad
private:
[[maybe_unused]] uint8_t __pad0fae[0x200a]; // 0xfae
public:
CountdownTimer m_repathTimer; // 0x2fb8
CountdownTimer m_inhibitDoorTimer; // 0x2fd0
private:
[[maybe_unused]] uint8_t __pad2fe8[0x78]; // 0x2fe8
public:
CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x3060
private:
[[maybe_unused]] uint8_t __pad3078[0x8]; // 0x3078
public:
Vector m_vecPathGoal; // 0x3080
float m_flActiveFollowStartTime; // 0x308c
CountdownTimer m_followMinuteTimer; // 0x3090
Vector m_vecLastEggPoopPosition; // 0x30a8
private:
[[maybe_unused]] uint8_t __pad30b4[0x4]; // 0x30b4
public:
CUtlVector< CHandle< CBaseEntity > > m_vecEggsPooped; // 0x30b8
private:
[[maybe_unused]] uint8_t __pad30d0[0x8]; // 0x30d0
public:
CountdownTimer m_BlockDirectionTimer; // 0x30d8
};
// Alignment: 0
// Size: 0x930
class CHostageCarriableProp : public CBaseAnimGraph
{
public:
// No members available
};
// Alignment: 0
// Size: 0xa08
class CItemAssaultSuit : public CItem
{
public:
// No members available
};
// Alignment: 0
// Size: 0xa08
class CItemHeavyAssaultSuit : public CItemAssaultSuit
{
public:
// No members available
};
// Alignment: 0
// Size: 0xa08
class CItemKevlar : public CItem
{
public:
// No members available
};
// Alignment: 2
// Size: 0xa28
class CItemDefuser : public CItem
{
public:
EntitySpottedState_t m_entitySpottedState; // 0xa08
int32_t m_nSpotRules; // 0xa20
};
// Alignment: 10
// Size: 0xd08
class CBasePlayerWeapon : public CEconEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnWeaponStateChanged"
WeaponState_t m_iState; // 0xcb8
bool m_bRemoveable; // 0xcbc
private:
[[maybe_unused]] uint8_t __pad0cbd[0x3]; // 0xcbd
public:
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
GameTick_t m_nNextPrimaryAttackTick; // 0xcc0
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextPrimaryAttackTickRatio; // 0xcc4
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
GameTick_t m_nNextSecondaryAttackTick; // 0xcc8
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextSecondaryAttackTickRatio; // 0xccc
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "32"
int32_t m_iClip1; // 0xcd0
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iClip2; // 0xcd4
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_pReserveAmmo[2]; // 0xcd8
CEntityIOOutput m_OnPlayerUse; // 0xce0
};
// Alignment: 0
// Size: 0x9c0
class CBaseFlexAlias_funCBaseFlex : public CBaseFlex
{
public:
// No members available
};
// Alignment: 2
// Size: 0xa38
class CScriptItem : public CItem
{
public:
CEntityIOOutput m_OnPlayerPickup; // 0xa08
MoveType_t m_MoveTypeOverride; // 0xa30
};
// Alignment: 0
// Size: 0xad8
class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp
{
public:
// No members available
};
// Alignment: 6
// Size: 0xb18
class CRagdollPropAttached : public CRagdollProp
{
public:
// MNetworkEnable
uint32_t m_boneIndexAttached; // 0xad8
// MNetworkEnable
uint32_t m_ragdollAttachedObjectIndex; // 0xadc
// MNetworkEnable
// MNetworkEncoder
Vector m_attachmentPointBoneSpace; // 0xae0
// MNetworkEnable
// MNetworkEncoder
Vector m_attachmentPointRagdollSpace; // 0xaec
bool m_bShouldDetach; // 0xaf8
private:
[[maybe_unused]] uint8_t __pad0af9[0xf]; // 0xaf9
public:
bool m_bShouldDeleteAttachedActivationRecord; // 0xb08
};
// Alignment: 16
// Size: 0xec8
class CPropDoorRotating : public CBasePropDoor
{
public:
Vector m_vecAxis; // 0xe38
float m_flDistance; // 0xe44
PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0xe48
PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0xe4c
PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0xe50
float m_flAjarAngle; // 0xe54
QAngle m_angRotationAjarDeprecated; // 0xe58
QAngle m_angRotationClosed; // 0xe64
QAngle m_angRotationOpenForward; // 0xe70
QAngle m_angRotationOpenBack; // 0xe7c
QAngle m_angGoal; // 0xe88
Vector m_vecForwardBoundsMin; // 0xe94
Vector m_vecForwardBoundsMax; // 0xea0
Vector m_vecBackBoundsMin; // 0xeac
Vector m_vecBackBoundsMax; // 0xeb8
CHandle< CEntityBlocker > m_hEntityBlocker; // 0xec4
};
// Alignment: 4
// Size: 0xee8
class CPropDoorRotatingBreakable : public CPropDoorRotating
{
public:
bool m_bBreakable; // 0xec8
bool m_isAbleToCloseAreaPortals; // 0xec9
private:
[[maybe_unused]] uint8_t __pad0eca[0x2]; // 0xeca
public:
int32_t m_currentDamageState; // 0xecc
CUtlVector< CUtlSymbolLarge > m_damageStates; // 0xed0
};
// Alignment: 14
// Size: 0xa78
class CBaseCombatCharacter : public CBaseFlex
{
public:
bool m_bForceServerRagdoll; // 0x9c0
private:
[[maybe_unused]] uint8_t __pad09c1[0x7]; // 0x9c1
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CEconWearable > > m_hMyWearables; // 0x9c8
// MNetworkEnable
float m_flFieldOfView; // 0x9e0
float m_impactEnergyScale; // 0x9e4
HitGroup_t m_LastHitGroup; // 0x9e8
bool m_bApplyStressDamage; // 0x9ec
private:
[[maybe_unused]] uint8_t __pad09ed[0x3]; // 0x9ed
public:
int32_t m_bloodColor; // 0x9f0
private:
[[maybe_unused]] uint8_t __pad09f4[0x5c]; // 0x9f4
public:
int32_t m_registeredNavTeam; // 0xa50
int32_t m_navMeshID; // 0xa54
int32_t m_iDamageCount; // 0xa58
private:
[[maybe_unused]] uint8_t __pad0a5c[0x4]; // 0xa5c
public:
CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0xa60
CUtlSymbolLarge m_strRelationships; // 0xa68
Hull_t m_eHull; // 0xa70
uint32_t m_nNavHullIdx; // 0xa74
static int32_t &Get_sm_lastInteraction(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fields[0]->m_instance);};
};
// Alignment: 32
// Size: 0xb78
class CItemGeneric : public CItem
{
public:
bool m_bHasTriggerRadius; // 0xa10
bool m_bHasPickupRadius; // 0xa11
private:
[[maybe_unused]] uint8_t __pad0a12[0x2]; // 0xa12
public:
float m_flPickupRadiusSqr; // 0xa14
float m_flTriggerRadiusSqr; // 0xa18
GameTime_t m_flLastPickupCheck; // 0xa1c
bool m_bPlayerCounterListenerAdded; // 0xa20
bool m_bPlayerInTriggerRadius; // 0xa21
private:
[[maybe_unused]] uint8_t __pad0a22[0x6]; // 0xa22
public:
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0xa28
CUtlSymbolLarge m_pAmbientSoundEffect; // 0xa30
bool m_bAutoStartAmbientSound; // 0xa38
private:
[[maybe_unused]] uint8_t __pad0a39[0x7]; // 0xa39
public:
CUtlSymbolLarge m_pSpawnScriptFunction; // 0xa40
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0xa48
CUtlSymbolLarge m_pPickupSoundEffect; // 0xa50
CUtlSymbolLarge m_pPickupScriptFunction; // 0xa58
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0xa60
CUtlSymbolLarge m_pTimeoutSoundEffect; // 0xa68
CUtlSymbolLarge m_pTimeoutScriptFunction; // 0xa70
CUtlSymbolLarge m_pPickupFilterName; // 0xa78
CHandle< CBaseFilter > m_hPickupFilter; // 0xa80
private:
[[maybe_unused]] uint8_t __pad0a84[0x4]; // 0xa84
public:
CEntityIOOutput m_OnPickup; // 0xa88
CEntityIOOutput m_OnTimeout; // 0xab0
CEntityIOOutput m_OnTriggerStartTouch; // 0xad8
CEntityIOOutput m_OnTriggerTouch; // 0xb00
CEntityIOOutput m_OnTriggerEndTouch; // 0xb28
CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0xb50
float m_flPickupRadius; // 0xb58
float m_flTriggerRadius; // 0xb5c
CUtlSymbolLarge m_pTriggerSoundEffect; // 0xb60
bool m_bGlowWhenInTrigger; // 0xb68
Color m_glowColor; // 0xb69
bool m_bUseable; // 0xb6d
private:
[[maybe_unused]] uint8_t __pad0b6e[0x2]; // 0xb6e
public:
CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xb70
};
// Alignment: 24
// Size: 0xbb0
class CBasePlayerPawn : public CBaseCombatCharacter
{
public:
// MNetworkEnable
CPlayer_WeaponServices* m_pWeaponServices; // 0xa78
// MNetworkEnable
CPlayer_ItemServices* m_pItemServices; // 0xa80
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CPlayer_AutoaimServices* m_pAutoaimServices; // 0xa88
// MNetworkEnable
CPlayer_ObserverServices* m_pObserverServices; // 0xa90
// MNetworkEnable
CPlayer_WaterServices* m_pWaterServices; // 0xa98
// MNetworkEnable
CPlayer_UseServices* m_pUseServices; // 0xaa0
// MNetworkEnable
CPlayer_FlashlightServices* m_pFlashlightServices; // 0xaa8
// MNetworkEnable
CPlayer_CameraServices* m_pCameraServices; // 0xab0
// MNetworkEnable
CPlayer_MovementServices* m_pMovementServices; // 0xab8
private:
[[maybe_unused]] uint8_t __pad0ac0[0x8]; // 0xac0
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
FixAngleSet_t m_fixAngleChangeType; // 0xac8
private:
[[maybe_unused]] uint8_t __pad0ac9[0x3]; // 0xac9
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
QAngle m_fixAngleChangeAngle; // 0xacc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_fixAngleChangeTick; // 0xad8
QAngle v_angle; // 0xadc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_iHideHUD; // 0xae8
private:
[[maybe_unused]] uint8_t __pad0aec[0x4]; // 0xaec
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
sky3dparams_t m_skybox3d; // 0xaf0
GameTime_t m_fTimeLastHurt; // 0xb80
// MNetworkEnable
GameTime_t m_flDeathTime; // 0xb84
GameTime_t m_fNextSuicideTime; // 0xb88
bool m_fInitHUD; // 0xb8c
private:
[[maybe_unused]] uint8_t __pad0b8d[0x3]; // 0xb8d
public:
CAI_Expresser* m_pExpresser; // 0xb90
// MNetworkEnable
CHandle< CBasePlayerController > m_hController; // 0xb98
private:
[[maybe_unused]] uint8_t __pad0b9c[0x4]; // 0xb9c
public:
float m_fHltvReplayDelay; // 0xba0
float m_fHltvReplayEnd; // 0xba4
CEntityIndex m_iHltvReplayEntity; // 0xba8
};
// Alignment: 3
// Size: 0x988
class CCSGOViewModel : public CPredictedViewModel
{
public:
// MNetworkEnable
bool m_bShouldIgnoreOffsetAndAccuracy; // 0x978
private:
[[maybe_unused]] uint8_t __pad0979[0x3]; // 0x979
public:
// MNetworkEnable
uint32_t m_nWeaponParity; // 0x97c
uint32_t m_nOldWeaponParity; // 0x980
};
// Alignment: 52
// Size: 0xe60
class CWeaponCSBase : public CBasePlayerWeapon
{
public:
// MNetworkEnable
float m_flFireSequenceStartTime; // 0xd30
// MNetworkEnable
int32_t m_nFireSequenceStartTimeChange; // 0xd34
int32_t m_nFireSequenceStartTimeAck; // 0xd38
// MNetworkEnable
bool m_bPlayerFireEventIsPrimary; // 0xd3c
private:
[[maybe_unused]] uint8_t __pad0d3d[0x3]; // 0xd3d
public:
HSequence m_seqIdle; // 0xd40
HSequence m_seqFirePrimary; // 0xd44
HSequence m_seqFireSecondary; // 0xd48
// MNetworkEnable
int32_t m_nRefundable; // 0xd4c
private:
[[maybe_unused]] uint8_t __pad0d50[0x8]; // 0xd50
public:
bool m_bPlayerAmmoStockOnPickup; // 0xd58
bool m_bRequireUseToTouch; // 0xd59
private:
[[maybe_unused]] uint8_t __pad0d5a[0x2]; // 0xd5a
public:
GameTime_t m_flLastTimeInAir; // 0xd5c
GameTime_t m_flLastDeployTime; // 0xd60
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
uint32_t m_nViewModelIndex; // 0xd64
bool m_bReloadsWithClips; // 0xd68
private:
[[maybe_unused]] uint8_t __pad0d69[0x3]; // 0xd69
public:
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "32"
GameTime_t m_flTimeWeaponIdle; // 0xd6c
bool m_bFireOnEmpty; // 0xd70
private:
[[maybe_unused]] uint8_t __pad0d71[0x7]; // 0xd71
public:
CEntityIOOutput m_OnPlayerPickup; // 0xd78
// MNetworkEnable
CSWeaponMode m_weaponMode; // 0xda0
float m_flTurningInaccuracyDelta; // 0xda4
Vector m_vecTurningInaccuracyEyeDirLast; // 0xda8
float m_flTurningInaccuracy; // 0xdb4
// MNetworkEnable
float m_fAccuracyPenalty; // 0xdb8
GameTime_t m_flLastAccuracyUpdateTime; // 0xdbc
float m_fAccuracySmoothedForZoom; // 0xdc0
GameTime_t m_fScopeZoomEndTime; // 0xdc4
// MNetworkEnable
int32_t m_iRecoilIndex; // 0xdc8
// MNetworkEnable
float m_flRecoilIndex; // 0xdcc
// MNetworkEnable
bool m_bBurstMode; // 0xdd0
private:
[[maybe_unused]] uint8_t __pad0dd1[0x3]; // 0xdd1
public:
// MNetworkEnable
GameTime_t m_flPostponeFireReadyTime; // 0xdd4
// MNetworkEnable
bool m_bInReload; // 0xdd8
// MNetworkEnable
bool m_bReloadVisuallyComplete; // 0xdd9
private:
[[maybe_unused]] uint8_t __pad0dda[0x2]; // 0xdda
public:
// MNetworkEnable
GameTime_t m_flDroppedAtTime; // 0xddc
// MNetworkEnable
bool m_bIsHauledBack; // 0xde0
// MNetworkEnable
bool m_bSilencerOn; // 0xde1
private:
[[maybe_unused]] uint8_t __pad0de2[0x2]; // 0xde2
public:
// MNetworkEnable
GameTime_t m_flTimeSilencerSwitchComplete; // 0xde4
// MNetworkEnable
int32_t m_iOriginalTeamNumber; // 0xde8
float m_flNextAttackRenderTimeOffset; // 0xdec
private:
[[maybe_unused]] uint8_t __pad0df0[0x8]; // 0xdf0
public:
bool m_bCanBePickedUp; // 0xdf8
bool m_bUseCanOverrideNextOwnerTouchTime; // 0xdf9
private:
[[maybe_unused]] uint8_t __pad0dfa[0x2]; // 0xdfa
public:
GameTime_t m_nextOwnerTouchTime; // 0xdfc
GameTime_t m_nextPrevOwnerTouchTime; // 0xe00
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_hPrevOwner; // 0xe04
private:
[[maybe_unused]] uint8_t __pad0e08[0x1c]; // 0xe08
public:
bool m_donated; // 0xe24
private:
[[maybe_unused]] uint8_t __pad0e25[0x3]; // 0xe25
public:
// MNetworkEnable
GameTime_t m_fLastShotTime; // 0xe28
bool m_bWasOwnedByCT; // 0xe2c
bool m_bWasOwnedByTerrorist; // 0xe2d
bool m_bFiredOutOfAmmoEvent; // 0xe2e
private:
[[maybe_unused]] uint8_t __pad0e2f[0x1]; // 0xe2f
public:
int32_t m_numRemoveUnownedWeaponThink; // 0xe30
private:
[[maybe_unused]] uint8_t __pad0e34[0x4]; // 0xe34
public:
CIronSightController m_IronSightController; // 0xe38
// MNetworkEnable
int32_t m_iIronSightMode; // 0xe50
GameTime_t m_flLastLOSTraceFailureTime; // 0xe54
// MNetworkEnable
int32_t m_iNumEmptyAttacks; // 0xe58
};
// Alignment: 9
// Size: 0xe80
class CWeaponCSBaseGun : public CWeaponCSBase
{
public:
// MNetworkEnable
int32_t m_zoomLevel; // 0xe60
// MNetworkEnable
int32_t m_iBurstShotsRemaining; // 0xe64
private:
[[maybe_unused]] uint8_t __pad0e68[0x8]; // 0xe68
public:
int32_t m_silencedModelIndex; // 0xe70
bool m_inPrecache; // 0xe74
// MNetworkEnable
bool m_bNeedsBoltAction; // 0xe75
bool m_bSkillReloadAvailable; // 0xe76
bool m_bSkillReloadLiftedReloadKey; // 0xe77
bool m_bSkillBoltInterruptAvailable; // 0xe78
bool m_bSkillBoltLiftedFireKey; // 0xe79
};
// Alignment: 13
// Size: 0xeb0
class CC4 : public CWeaponCSBase
{
public:
Vector m_vecLastValidPlayerHeldPosition; // 0xe60
Vector m_vecLastValidDroppedPosition; // 0xe6c
bool m_bDoValidDroppedPositionCheck; // 0xe78
// MNetworkEnable
bool m_bStartedArming; // 0xe79
private:
[[maybe_unused]] uint8_t __pad0e7a[0x2]; // 0xe7a
public:
// MNetworkEnable
GameTime_t m_fArmedTime; // 0xe7c
// MNetworkEnable
bool m_bBombPlacedAnimation; // 0xe80
// MNetworkEnable
bool m_bShowC4LED; // 0xe81
// MNetworkEnable
bool m_bIsPlantingViaUse; // 0xe82
private:
[[maybe_unused]] uint8_t __pad0e83[0x5]; // 0xe83
public:
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0xe88
int32_t m_nSpotRules; // 0xea0
bool m_bPlayedArmingBeeps[7]; // 0xea4
bool m_bBombPlanted; // 0xeab
bool m_bDroppedFromDeath; // 0xeac
};
// Alignment: 0
// Size: 0xe80
class CDEagle : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponElite : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe60
class CWeaponNOVA : public CWeaponCSBase
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe60
class CWeaponSawedoff : public CWeaponCSBase
{
public:
// No members available
};
// Alignment: 1
// Size: 0xe88
class CWeaponTaser : public CWeaponCSBaseGun
{
public:
// MNetworkEnable
GameTime_t m_fFireTime; // 0xe80
};
// Alignment: 0
// Size: 0xe60
class CWeaponXM1014 : public CWeaponCSBase
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe60
class CKnife : public CWeaponCSBase
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe60
class CKnifeGG : public CKnife
{
public:
// No members available
};
// Alignment: 3
// Size: 0xe70
class CMelee : public CWeaponCSBase
{
public:
// MNetworkEnable
GameTime_t m_flThrowAt; // 0xe60
CHandle< CBaseEntity > m_hThrower; // 0xe64
bool m_bDidThrowDamage; // 0xe68
};
// Alignment: 0
// Size: 0xea0
class CWeaponZoneRepulsor : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 3
// Size: 0xe90
class CWeaponShield : public CWeaponCSBaseGun
{
public:
float m_flBulletDamageAbsorbed; // 0xe80
GameTime_t m_flLastBulletHitSoundTime; // 0xe84
// MNetworkEnable
float m_flDisplayHealth; // 0xe88
};
// Alignment: 4
// Size: 0xbc0
class CMolotovProjectile : public CBaseCSGrenadeProjectile
{
public:
// MNetworkEnable
bool m_bIsIncGrenade; // 0xac8
private:
[[maybe_unused]] uint8_t __pad0ac9[0xb]; // 0xac9
public:
bool m_bDetonated; // 0xad4
private:
[[maybe_unused]] uint8_t __pad0ad5[0x3]; // 0xad5
public:
IntervalTimer m_stillTimer; // 0xad8
private:
[[maybe_unused]] uint8_t __pad0ae8[0xd0]; // 0xae8
public:
bool m_bHasBouncedOffPlayer; // 0xbb8
};
// Alignment: 3
// Size: 0xae8
class CDecoyProjectile : public CBaseCSGrenadeProjectile
{
public:
int32_t m_shotsRemaining; // 0xad0
GameTime_t m_fExpireTime; // 0xad4
private:
[[maybe_unused]] uint8_t __pad0ad8[0x8]; // 0xad8
public:
uint16_t m_decoyWeaponDefIndex; // 0xae0
};
// Alignment: 8
// Size: 0xcb8
class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile
{
public:
// MNetworkEnable
int32_t m_nSmokeEffectTickBegin; // 0xae0
// MNetworkEnable
bool m_bDidSmokeEffect; // 0xae4
private:
[[maybe_unused]] uint8_t __pad0ae5[0x3]; // 0xae5
public:
// MNetworkEnable
int32_t m_nRandomSeed; // 0xae8
// MNetworkEnable
Vector m_vSmokeColor; // 0xaec
// MNetworkEnable
Vector m_vSmokeDetonationPos; // 0xaf8
private:
[[maybe_unused]] uint8_t __pad0b04[0x4]; // 0xb04
public:
// MNetworkEnable
CUtlVector< uint8 > m_VoxelFrameData; // 0xb08
GameTime_t m_flLastBounce; // 0xb20
GameTime_t m_fllastSimulationTime; // 0xb24
};
// Alignment: 8
// Size: 0xea0
class CBaseCSGrenade : public CWeaponCSBase
{
public:
// MNetworkEnable
bool m_bRedraw; // 0xe80
// MNetworkEnable
bool m_bIsHeldByPlayer; // 0xe81
// MNetworkEnable
bool m_bPinPulled; // 0xe82
private:
[[maybe_unused]] uint8_t __pad0e83[0x1]; // 0xe83
public:
// MNetworkEnable
EGrenadeThrowState m_eThrowStatus; // 0xe84
// MNetworkEnable
GameTime_t m_fThrowTime; // 0xe88
// MNetworkEnable
float m_flThrowStrength; // 0xe8c
// MNetworkEnable
float m_flThrowStrengthApproach; // 0xe90
// MNetworkEnable
GameTime_t m_fDropTime; // 0xe94
};
// Alignment: 2
// Size: 0xe80
class CWeaponBaseItem : public CWeaponCSBase
{
public:
// MNetworkEnable
CountdownTimer m_SequenceCompleteTimer; // 0xe60
// MNetworkEnable
bool m_bRedraw; // 0xe78
};
// Alignment: 0
// Size: 0xe80
class CItem_Healthshot : public CWeaponBaseItem
{
public:
// No members available
};
// Alignment: 7
// Size: 0xe78
class CFists : public CWeaponCSBase
{
public:
// MNetworkEnable
bool m_bPlayingUninterruptableAct; // 0xe60
private:
[[maybe_unused]] uint8_t __pad0e61[0x3]; // 0xe61
public:
// MNetworkEnable
// MNetworkChangeCallback "OnUninterruptChanged"
PlayerAnimEvent_t m_nUninterruptableActivity; // 0xe64
bool m_bRestorePrevWep; // 0xe68
private:
[[maybe_unused]] uint8_t __pad0e69[0x3]; // 0xe69
public:
CHandle< CBasePlayerWeapon > m_hWeaponBeforePrevious; // 0xe6c
CHandle< CBasePlayerWeapon > m_hWeaponPrevious; // 0xe70
bool m_bDelayedHardPunchIncoming; // 0xe74
bool m_bDestroyAfterTaunt; // 0xe75
};
// Alignment: 20
// Size: 0x1178
class CTablet : public CWeaponCSBase
{
public:
bool m_bPendingBuyMenu; // 0xe68
private:
[[maybe_unused]] uint8_t __pad0e69[0x3]; // 0xe69
public:
// MNetworkEnable
GameTime_t m_flUpgradeExpirationTime[4]; // 0xe6c
// MNetworkEnable
int32_t m_vecLocalHexFlags[42]; // 0xe7c
// MNetworkEnable
int32_t m_nContractKillGridIndex; // 0xf24
// MNetworkEnable
int32_t m_nContractKillGridHighResIndex; // 0xf28
// MNetworkEnable
bool m_bTabletReceptionIsBlocked; // 0xf2c
private:
[[maybe_unused]] uint8_t __pad0f2d[0x3]; // 0xf2d
public:
// MNetworkEnable
float m_flScanProgress; // 0xf30
// MNetworkEnable
GameTime_t m_flBootTime; // 0xf34
// MNetworkEnable
GameTime_t m_flShowMapTime; // 0xf38
// MNetworkEnable
Vector m_vecNearestMetalCratePos; // 0xf3c
// MNetworkEnable
tablet_skin_state_t m_skinState; // 0xf48
private:
[[maybe_unused]] uint8_t __pad0f49[0x3]; // 0xf49
public:
// MNetworkEnable
int32_t m_vecNotificationIds[8]; // 0xf4c
// MNetworkEnable
GameTime_t m_vecNotificationTimestamps[8]; // 0xf6c
// MNetworkEnable
int32_t m_nLastPurchaseIndex; // 0xf8c
// MNetworkEnable
Vector m_vecPlayerPositionHistory[24]; // 0xf90
Vector2D m_vecLastPlayerPosition; // 0x10b0
GameTime_t m_flNextCheckForIncomingDronesTime; // 0x10b8
GameTime_t m_flLastPlayerOccupiedGridUpdate; // 0x10bc
GameTime_t m_flLastTabletBlockedTime; // 0x10c0
private:
[[maybe_unused]] uint8_t __pad10c4[0xac]; // 0x10c4
public:
float m_flLastClosePoseParamVal; // 0x1170
};
// Alignment: 0
// Size: 0xe60
class CBreachCharge : public CWeaponCSBase
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe60
class CBumpMine : public CWeaponCSBase
{
public:
// No members available
};
// Alignment: 0
// Size: 0xea0
class CTripWireFire : public CBaseCSGrenade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xc48
class CPhysPropWeaponRefillHeavyArmor : public CPhysPropWeaponUpgrade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xc48
class CPhysPropWeaponUpgradeArmor : public CPhysPropWeaponUpgrade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xc48
class CPhysPropWeaponUpgradeHelmet : public CPhysPropWeaponUpgrade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xc48
class CPhysPropWeaponUpgradeArmorHelmet : public CPhysPropWeaponUpgrade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xc48
class CPhysPropWeaponUpgradeParachute : public CPhysPropWeaponUpgrade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xc48
class CPhysPropWeaponUpgradeContractKill : public CPhysPropWeaponUpgrade
{
public:
// No members available
};
// Alignment: 5
// Size: 0xc88
class CPhysPropMapPlacedLongUseEntity : public CPhysPropWeaponUpgrade
{
public:
CUtlSymbolLarge m_iszStartUseSound; // 0xc48
int32_t m_nPingType; // 0xc50
int32_t m_nLongUseActionType; // 0xc54
float m_flLongUseDuration; // 0xc58
private:
[[maybe_unused]] uint8_t __pad0c5c[0x4]; // 0xc5c
public:
CEntityIOOutput m_OnUseCompleted; // 0xc60
};
// Alignment: 0
// Size: 0xc48
class CPhysPropWeaponUpgradeTablet : public CPhysPropWeaponUpgrade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xc48
class CPhysPropWeaponUpgradeTabletHighres : public CPhysPropWeaponUpgradeTablet
{
public:
// No members available
};
// Alignment: 0
// Size: 0xc48
class CPhysPropWeaponUpgradeTabletZoneIntel : public CPhysPropWeaponUpgradeTablet
{
public:
// No members available
};
// Alignment: 0
// Size: 0xc48
class CPhysPropWeaponUpgradeTabletDroneIntel : public CPhysPropWeaponUpgradeTablet
{
public:
// No members available
};
// Alignment: 0
// Size: 0xea0
class CSensorGrenade : public CBaseCSGrenade
{
public:
// No members available
};
// Alignment: 184
// Size: 0x1698
class CCSPlayerPawnBase : public CBasePlayerPawn
{
public:
// MNetworkEnable
// MNetworkUserGroup "CTouchExpansionComponent"
// MNetworkAlias "CTouchExpansionComponent"
// MNetworkTypeAlias "CTouchExpansionComponent"
CTouchExpansionComponent m_CTouchExpansionComponent; // 0xbc0
// MNetworkEnable
CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0xc10
// MNetworkEnable
CCSPlayer_ViewModelServices* m_pViewModelServices; // 0xc18
uint32_t m_iDisplayHistoryBits; // 0xc20
float m_flLastAttackedTeammate; // 0xc24
// MNetworkEnable
CHandle< CCSPlayerController > m_hOriginalController; // 0xc28
GameTime_t m_blindUntilTime; // 0xc2c
GameTime_t m_blindStartTime; // 0xc30
GameTime_t m_allowAutoFollowTime; // 0xc34
// MNetworkEnable
bool m_bHasFemaleVoice; // 0xc38
private:
[[maybe_unused]] uint8_t __pad0c39[0x7]; // 0xc39
public:
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0xc40
int32_t m_nSpotRules; // 0xc58
// MNetworkEnable
float m_flTimeOfLastInjury; // 0xc5c
// MNetworkEnable
RelativeDamagedDirection_t m_nRelativeDirectionOfLastInjury; // 0xc60
// MNetworkEnable
CSPlayerState m_iPlayerState; // 0xc64
private:
[[maybe_unused]] uint8_t __pad0c68[0x8]; // 0xc68
public:
CountdownTimer m_chickenIdleSoundTimer; // 0xc70
CountdownTimer m_chickenJumpSoundTimer; // 0xc88
private:
[[maybe_unused]] uint8_t __pad0ca0[0xa0]; // 0xca0
public:
Vector m_vecLastBookmarkedPosition; // 0xd40
float m_flLastDistanceTraveledNotice; // 0xd4c
float m_flAccumulatedDistanceTraveled; // 0xd50
float m_flLastFriendlyFireDamageReductionRatio; // 0xd54
bool m_bRespawning; // 0xd58
private:
[[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59
public:
int32_t m_iNumGunGameTRBombTotalPoints; // 0xd5c
bool m_bShouldProgressGunGameTRBombModeWeapon; // 0xd60
private:
[[maybe_unused]] uint8_t __pad0d61[0x3]; // 0xd61
public:
int32_t m_nLastPickupPriority; // 0xd64
float m_flLastPickupPriorityTime; // 0xd68
// MNetworkEnable
bool m_passiveItems[4]; // 0xd6c
// MNetworkEnable
bool m_bIsScoped; // 0xd70
// MNetworkEnable
bool m_bIsWalking; // 0xd71
// MNetworkEnable
bool m_bResumeZoom; // 0xd72
// MNetworkEnable
bool m_bIsDefusing; // 0xd73
// MNetworkEnable
bool m_bIsGrabbingHostage; // 0xd74
private:
[[maybe_unused]] uint8_t __pad0d75[0x3]; // 0xd75
public:
// MNetworkEnable
CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0xd78
// MNetworkEnable
GameTime_t m_fImmuneToGunGameDamageTime; // 0xd7c
// MNetworkEnable
bool m_bGunGameImmunity; // 0xd80
// MNetworkEnable
bool m_bMadeFinalGunGameProgressiveKill; // 0xd81
private:
[[maybe_unused]] uint8_t __pad0d82[0x2]; // 0xd82
public:
// MNetworkEnable
int32_t m_iGunGameProgressiveWeaponIndex; // 0xd84
// MNetworkEnable
int32_t m_iNumGunGameTRKillPoints; // 0xd88
// MNetworkEnable
int32_t m_iNumGunGameKillsWithCurrentWeapon; // 0xd8c
// MNetworkEnable
uint32_t m_unTotalRoundDamageDealt; // 0xd90
// MNetworkEnable
float m_fMolotovDamageTime; // 0xd94
// MNetworkEnable
bool m_bHasMovedSinceSpawn; // 0xd98
// MNetworkEnable
bool m_bCanMoveDuringFreezePeriod; // 0xd99
// MNetworkEnable
bool m_isCurrentGunGameLeader; // 0xd9a
// MNetworkEnable
bool m_isCurrentGunGameTeamLeader; // 0xd9b
// MNetworkEnable
float m_flGuardianTooFarDistFrac; // 0xd9c
float m_flNextGuardianTooFarHurtTime; // 0xda0
// MNetworkEnable
GameTime_t m_flDetectedByEnemySensorTime; // 0xda4
// MNetworkEnable
bool m_bIsSpawnRappelling; // 0xda8
private:
[[maybe_unused]] uint8_t __pad0da9[0x3]; // 0xda9
public:
// MNetworkEnable
Vector m_vecSpawnRappellingRopeOrigin; // 0xdac
// MNetworkEnable
int32_t m_nSurvivalTeam; // 0xdb8
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_hSurvivalAssassinationTarget; // 0xdbc
int32_t m_nCompletedSurvivalAssassinations; // 0xdc0
float m_flDealtDamageToEnemyMostRecentTimestamp; // 0xdc4
// MNetworkEnable
float m_flHealthShotBoostExpirationTime; // 0xdc8
GameTime_t m_flLastEquippedHelmetTime; // 0xdcc
GameTime_t m_flLastEquippedArmorTime; // 0xdd0
// MNetworkEnable
int32_t m_nHeavyAssaultSuitCooldownRemaining; // 0xdd4
bool m_bResetArmorNextSpawn; // 0xdd8
private:
[[maybe_unused]] uint8_t __pad0dd9[0x3]; // 0xdd9
public:
GameTime_t m_flLastBumpMineBumpTime; // 0xddc
// MNetworkEnable
GameTime_t m_flEmitSoundTime; // 0xde0
int32_t m_iNumSpawns; // 0xde4
int32_t m_iShouldHaveCash; // 0xde8
bool m_bJustKilledTeammate; // 0xdec
bool m_bPunishedForTK; // 0xded
bool m_bInvalidSteamLogonDelayed; // 0xdee
private:
[[maybe_unused]] uint8_t __pad0def[0x1]; // 0xdef
public:
int32_t m_iTeamKills; // 0xdf0
GameTime_t m_flLastAction; // 0xdf4
float m_flNameChangeHistory[5]; // 0xdf8
float m_fLastGivenDefuserTime; // 0xe0c
float m_fLastGivenBombTime; // 0xe10
// MNetworkEnable
bool m_bHasNightVision; // 0xe14
// MNetworkEnable
bool m_bNightVisionOn; // 0xe15
private:
[[maybe_unused]] uint8_t __pad0e16[0x2]; // 0xe16
public:
float m_fNextRadarUpdateTime; // 0xe18
float m_flLastMoneyUpdateTime; // 0xe1c
char m_MenuStringBuffer[1024]; // 0xe20
CHandle< CBaseEntity > m_pIntroCamera; // 0x1220
float m_fIntroCamTime; // 0x1224
int32_t m_nMyCollisionGroup; // 0x1228
// MNetworkEnable
bool m_bInBombZone; // 0x122c
// MNetworkEnable
bool m_bInBuyZone; // 0x122d
// MNetworkEnable
bool m_bInNoDefuseArea; // 0x122e
// MNetworkEnable
bool m_bKilledByTaser; // 0x122f
// MNetworkEnable
int32_t m_iMoveState; // 0x1230
private:
[[maybe_unused]] uint8_t __pad1234[0x4]; // 0x1234
public:
CStrongHandle< InfoForResourceTypeCModel > m_nPreviousModelIndex; // 0x1238
GameTime_t m_grenadeParameterStashTime; // 0x1240
bool m_bGrenadeParametersStashed; // 0x1244
private:
[[maybe_unused]] uint8_t __pad1245[0x3]; // 0x1245
public:
QAngle m_angStashedShootAngles; // 0x1248
Vector m_vecStashedGrenadeThrowPosition; // 0x1254
Vector m_vecStashedVelocity; // 0x1260
QAngle m_angShootAngleHistory[2]; // 0x126c
Vector m_vecThrowPositionHistory[2]; // 0x1284
Vector m_vecVelocityHistory[2]; // 0x129c
uint16_t m_nCharacterDefIndex; // 0x12b4
bool m_bDiedAirborne; // 0x12b6
private:
[[maybe_unused]] uint8_t __pad12b7[0x1]; // 0x12b7
public:
CEntityIndex m_iBombSiteIndex; // 0x12b8
// MNetworkEnable
int32_t m_nWhichBombZone; // 0x12bc
bool m_bInBombZoneTrigger; // 0x12c0
bool m_bWasInBombZoneTrigger; // 0x12c1
bool m_bWasInHostageRescueZone; // 0x12c2
bool m_bWasInBuyZone; // 0x12c3
// MNetworkEnable
bool m_bInHostageRescueZone; // 0x12c4
private:
[[maybe_unused]] uint8_t __pad12c5[0x3]; // 0x12c5
public:
// MNetworkEnable
float m_flStamina; // 0x12c8
// MNetworkEnable
int32_t m_iDirection; // 0x12cc
// MNetworkEnable
int32_t m_iShotsFired; // 0x12d0
// MNetworkEnable
int32_t m_ArmorValue; // 0x12d4
float m_flFlinchStack; // 0x12d8
// MNetworkEnable
float m_flVelocityModifier; // 0x12dc
int32_t m_iHostagesKilled; // 0x12e0
Vector m_vecTotalBulletForce; // 0x12e4
// MNetworkEnable
float m_flFlashDuration; // 0x12f0
// MNetworkEnable
float m_flFlashMaxAlpha; // 0x12f4
// MNetworkEnable
float m_flProgressBarStartTime; // 0x12f8
// MNetworkEnable
int32_t m_iProgressBarDuration; // 0x12fc
// MNetworkEnable
bool m_bWaitForNoAttack; // 0x1300
// MNetworkEnable
bool m_bIsRespawningForDMBonus; // 0x1301
private:
[[maybe_unused]] uint8_t __pad1302[0x2]; // 0x1302
public:
// MNetworkEnable
float m_flLowerBodyYawTarget; // 0x1304
// MNetworkEnable
bool m_bStrafing; // 0x1308
private:
[[maybe_unused]] uint8_t __pad1309[0x3]; // 0x1309
public:
Vector m_lastStandingPos; // 0x130c
float m_ignoreLadderJumpTime; // 0x1318
private:
[[maybe_unused]] uint8_t __pad131c[0x4]; // 0x131c
public:
CountdownTimer m_ladderSurpressionTimer; // 0x1320
Vector m_lastLadderNormal; // 0x1338
Vector m_lastLadderPos; // 0x1344
// MNetworkEnable
// MNetworkEncoder
// MNetworkPriority "32"
QAngle m_thirdPersonHeading; // 0x1350
// MNetworkEnable
// MNetworkPriority "32"
float m_flSlopeDropOffset; // 0x135c
// MNetworkEnable
// MNetworkPriority "32"
float m_flSlopeDropHeight; // 0x1360
// MNetworkEnable
// MNetworkPriority "32"
Vector m_vHeadConstraintOffset; // 0x1364
private:
[[maybe_unused]] uint8_t __pad1370[0x8]; // 0x1370
public:
int32_t m_iLastWeaponFireUsercmd; // 0x1378
// MNetworkEnable
// MNetworkEncoder
// MNetworkPriority "32"
QAngle m_angEyeAngles; // 0x137c
bool m_bVCollisionInitted; // 0x1388
private:
[[maybe_unused]] uint8_t __pad1389[0x3]; // 0x1389
public:
Vector m_storedSpawnPosition; // 0x138c
QAngle m_storedSpawnAngle; // 0x1398
bool m_bIsSpawning; // 0x13a4
// MNetworkEnable
bool m_bHideTargetID; // 0x13a5
private:
[[maybe_unused]] uint8_t __pad13a6[0x2]; // 0x13a6
public:
int32_t m_nNumDangerZoneDamageHits; // 0x13a8
// MNetworkEnable
bool m_bHud_MiniScoreHidden; // 0x13ac
// MNetworkEnable
bool m_bHud_RadarHidden; // 0x13ad
private:
[[maybe_unused]] uint8_t __pad13ae[0x2]; // 0x13ae
public:
// MNetworkEnable
CEntityIndex m_nLastKillerIndex; // 0x13b0
// MNetworkEnable
int32_t m_nLastConcurrentKilled; // 0x13b4
// MNetworkEnable
int32_t m_nDeathCamMusic; // 0x13b8
// MNetworkEnable
int32_t m_iAddonBits; // 0x13bc
// MNetworkEnable
int32_t m_iPrimaryAddon; // 0x13c0
// MNetworkEnable
int32_t m_iSecondaryAddon; // 0x13c4
int32_t m_nTeamDamageGivenForMatch; // 0x13c8
bool m_bTDGaveProtectionWarning; // 0x13cc
bool m_bTDGaveProtectionWarningThisRound; // 0x13cd
private:
[[maybe_unused]] uint8_t __pad13ce[0x2]; // 0x13ce
public:
float m_flLastTHWarningTime; // 0x13d0
CUtlStringToken m_currentDeafnessFilter; // 0x13d4
CUtlVector< CHandle< CCSPlayerPawnBase > > m_enemyPlayersKilledThisRound; // 0x13d8
int32_t m_NumEnemiesKilledThisSpawn; // 0x13f0
int32_t m_maxNumEnemiesKillStreak; // 0x13f4
int32_t m_NumEnemiesKilledThisRound; // 0x13f8
int32_t m_NumEnemiesAtRoundStart; // 0x13fc
int32_t m_iRoundsWon; // 0x1400
bool m_bHasUsedDMBonusRespawn; // 0x1404
private:
[[maybe_unused]] uint8_t __pad1405[0x3]; // 0x1405
public:
int32_t m_lastRoundResult; // 0x1408
bool m_wasNotKilledNaturally; // 0x140c
private:
[[maybe_unused]] uint8_t __pad140d[0x3]; // 0x140d
public:
// MNetworkEnable
uint32_t m_vecPlayerPatchEconIndices[5]; // 0x1410
int32_t m_iDeathFlags; // 0x1424
CHandle< CChicken > m_hPet; // 0x1428
private:
[[maybe_unused]] uint8_t __pad142c[0x1cc]; // 0x142c
public:
// MNetworkEnable
uint16_t m_unCurrentEquipmentValue; // 0x15f8
// MNetworkEnable
uint16_t m_unRoundStartEquipmentValue; // 0x15fa
// MNetworkEnable
uint16_t m_unFreezetimeEndEquipmentValue; // 0x15fc
// MNetworkEnable
char m_szLastPlaceName[18]; // 0x15fe
int32_t m_nSuicides; // 0x1610
// MNetworkEnable
int32_t m_nSurvivalTeamNumber; // 0x1614
// MNetworkEnable
// MNetworkEncoder
QAngle m_aimPunchAngle; // 0x1618
// MNetworkEnable
// MNetworkEncoder
QAngle m_aimPunchAngleVel; // 0x1624
// MNetworkEnable
int32_t m_aimPunchTickBase; // 0x1630
// MNetworkEnable
float m_aimPunchTickFraction; // 0x1634
CUtlVector< QAngle > m_aimPunchCache; // 0x1638
bool m_bHasDeathInfo; // 0x1650
private:
[[maybe_unused]] uint8_t __pad1651[0x3]; // 0x1651
public:
float m_flDeathInfoTime; // 0x1654
Vector m_vecDeathInfoOrigin; // 0x1658
// MNetworkEnable
bool m_bKilledByHeadshot; // 0x1664
private:
[[maybe_unused]] uint8_t __pad1665[0x3]; // 0x1665
public:
int32_t m_LastHitBox; // 0x1668
int32_t m_LastHealth; // 0x166c
float m_flLastCollisionCeiling; // 0x1670
float m_flLastCollisionCeilingChangeTime; // 0x1674
CUtlString m_strVOPrefix; // 0x1678
float m_flLandseconds; // 0x1680
private:
[[maybe_unused]] uint8_t __pad1684[0x4]; // 0x1684
public:
CCSBot* m_pBot; // 0x1688
bool m_bBotAllowActive; // 0x1690
bool m_bCommittingSuicideOnTeamChange; // 0x1691
};
// Alignment: 0
// Size: 0x16c0
class CCSObserverPawn : public CCSPlayerPawnBase
{
public:
// No members available
};
// Alignment: 25
// Size: 0x1c20
class CCSPlayerPawn : public CCSPlayerPawnBase
{
public:
CCSPlayer_ParachuteServices* m_pParachuteServices; // 0x1698
// MNetworkEnable
CCSPlayer_BulletServices* m_pBulletServices; // 0x16a0
// MNetworkEnable
CCSPlayer_HostageServices* m_pHostageServices; // 0x16a8
CCSPlayer_BuyServices* m_pBuyServices; // 0x16b0
// MNetworkEnable
CCSPlayer_PingServices* m_pPingServices; // 0x16b8
CCSPlayer_RadioServices* m_pRadioServices; // 0x16c0
CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x16c8
private:
[[maybe_unused]] uint8_t __pad16d0[0xc8]; // 0x16d0
public:
// MNetworkEnable
int32_t m_iRetakesOffering; // 0x1798
// MNetworkEnable
int32_t m_iRetakesOfferingCard; // 0x179c
// MNetworkEnable
bool m_bRetakesHasDefuseKit; // 0x17a0
// MNetworkEnable
bool m_bRetakesMVPLastRound; // 0x17a1
private:
[[maybe_unused]] uint8_t __pad17a2[0x2]; // 0x17a2
public:
// MNetworkEnable
int32_t m_iRetakesMVPBoostItem; // 0x17a4
// MNetworkEnable
loadout_positions_t m_RetakesMVPBoostExtraUtility; // 0x17a8
// MNetworkEnable
bool m_bIsBuyMenuOpen; // 0x17ac
private:
[[maybe_unused]] uint8_t __pad17ad[0x153]; // 0x17ad
public:
CTransform m_xLastHeadBoneTransform; // 0x1900
bool m_bLastHeadBoneTransformIsValid; // 0x1920
private:
[[maybe_unused]] uint8_t __pad1921[0x3]; // 0x1921
public:
int32_t m_iPlayerLocked; // 0x1924
private:
[[maybe_unused]] uint8_t __pad1928[0x4]; // 0x1928
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flNextSprayDecalTime; // 0x192c
private:
[[maybe_unused]] uint8_t __pad1930[0x4]; // 0x1930
public:
// MNetworkEnable
int32_t m_nRagdollDamageBone; // 0x1934
// MNetworkEnable
Vector m_vRagdollDamageForce; // 0x1938
// MNetworkEnable
Vector m_vRagdollDamagePosition; // 0x1944
// MNetworkEnable
char m_szRagdollDamageWeaponName[64]; // 0x1950
// MNetworkEnable
bool m_bRagdollDamageHeadshot; // 0x1990
private:
[[maybe_unused]] uint8_t __pad1991[0x7]; // 0x1991
public:
// MNetworkEnable
CEconItemView m_EconGloves; // 0x1998
// MNetworkEnable
QAngle m_qDeathEyeAngles; // 0x1c10
};
// Alignment: 6
// Size: 0xf38
class CDZDoor : public CPropDoorRotatingBreakable
{
public:
bool m_bIsSecurityDoor; // 0xef0
private:
[[maybe_unused]] uint8_t __pad0ef1[0x3]; // 0xef1
public:
CHandle< CPointDZWeaponSpawn > m_hSpawnPoint; // 0xef4
bool m_bPaidToUnlock; // 0xef8
private:
[[maybe_unused]] uint8_t __pad0ef9[0x3]; // 0xef9
public:
int32_t m_nPlayDoorOpenSound; // 0xefc
private:
[[maybe_unused]] uint8_t __pad0f00[0x30]; // 0xf00
public:
AttachmentHandle_t m_nAttachmentIndex1; // 0xf30
AttachmentHandle_t m_nAttachmentIndex2; // 0xf31
};
// Alignment: 1
// Size: 0xa80
class CHostageExpresserShim : public CBaseCombatCharacter
{
public:
CAI_Expresser* m_pExpresser; // 0xa78
};
// Alignment: 39
// Size: 0x2d10
class CHostage : public CHostageExpresserShim
{
public:
CEntityIOOutput m_OnHostageBeginGrab; // 0xa90
CEntityIOOutput m_OnFirstPickedUp; // 0xab8
CEntityIOOutput m_OnDroppedNotRescued; // 0xae0
CEntityIOOutput m_OnRescued; // 0xb08
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0xb30
int32_t m_nSpotRules; // 0xb48
uint32_t m_uiHostageSpawnExclusionGroupMask; // 0xb4c
uint32_t m_nHostageSpawnRandomFactor; // 0xb50
bool m_bRemove; // 0xb54
private:
[[maybe_unused]] uint8_t __pad0b55[0x3]; // 0xb55
public:
// MNetworkEnable
Vector m_vel; // 0xb58
// MNetworkEnable
bool m_isRescued; // 0xb64
// MNetworkEnable
bool m_jumpedThisFrame; // 0xb65
private:
[[maybe_unused]] uint8_t __pad0b66[0x2]; // 0xb66
public:
// MNetworkEnable
int32_t m_nHostageState; // 0xb68
// MNetworkEnable
CHandle< CBaseEntity > m_leader; // 0xb6c
CHandle< CCSPlayerPawnBase > m_lastLeader; // 0xb70
private:
[[maybe_unused]] uint8_t __pad0b74[0x4]; // 0xb74
public:
CountdownTimer m_reuseTimer; // 0xb78
bool m_hasBeenUsed; // 0xb90
private:
[[maybe_unused]] uint8_t __pad0b91[0x3]; // 0xb91
public:
Vector m_accel; // 0xb94
bool m_isRunning; // 0xba0
bool m_isCrouching; // 0xba1
private:
[[maybe_unused]] uint8_t __pad0ba2[0x6]; // 0xba2
public:
CountdownTimer m_jumpTimer; // 0xba8
bool m_isWaitingForLeader; // 0xbc0
private:
[[maybe_unused]] uint8_t __pad0bc1[0x200f]; // 0xbc1
public:
CountdownTimer m_repathTimer; // 0x2bd0
CountdownTimer m_inhibitDoorTimer; // 0x2be8
private:
[[maybe_unused]] uint8_t __pad2c00[0x78]; // 0x2c00
public:
CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2c78
private:
[[maybe_unused]] uint8_t __pad2c90[0x8]; // 0x2c90
public:
CountdownTimer m_wiggleTimer; // 0x2c98
private:
[[maybe_unused]] uint8_t __pad2cb0[0x4]; // 0x2cb0
public:
bool m_isAdjusted; // 0x2cb4
bool m_bHandsHaveBeenCut; // 0x2cb5
private:
[[maybe_unused]] uint8_t __pad2cb6[0x2]; // 0x2cb6
public:
CHandle< CCSPlayerPawn > m_pHostageGrabber; // 0x2cb8
GameTime_t m_fLastGrabTime; // 0x2cbc
float m_flGrabbingLength; // 0x2cc0
Vector m_vecPositionWhenStartedDroppingToGround; // 0x2cc4
Vector m_vecGrabbedPos; // 0x2cd0
// MNetworkEnable
GameTime_t m_flRescueStartTime; // 0x2cdc
// MNetworkEnable
GameTime_t m_flGrabSuccessTime; // 0x2ce0
// MNetworkEnable
GameTime_t m_flDropStartTime; // 0x2ce4
int32_t m_nApproachRewardPayouts; // 0x2ce8
int32_t m_nPickupEventCount; // 0x2cec
Vector m_vecSpawnGroundPos; // 0x2cf0
};
// Alignment: 0
// Size: 0x2d10
class CHostageAlias_info_hostage_spawn : public CHostage
{
public:
// No members available
};
// Alignment: 0
// Size: 0xa28
class CItemDefuserAlias_item_defuser : public CItemDefuser
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CAK47 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponAug : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponAWP : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponBizon : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponFamas : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponFiveSeven : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponG3SG1 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponGalilAR : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponGlock : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponHKP2000 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponM4A1 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponMAC10 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponMag7 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponMP7 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponMP9 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponNegev : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponP250 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponP90 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponSCAR20 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponSG556 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponSSG08 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponTec9 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponUMP45 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xe80
class CWeaponM249 : public CWeaponCSBaseGun
{
public:
// No members available
};
// Alignment: 0
// Size: 0xea0
class CMolotovGrenade : public CBaseCSGrenade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xea0
class CIncendiaryGrenade : public CMolotovGrenade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xea0
class CDecoyGrenade : public CBaseCSGrenade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xea0
class CFlashbang : public CBaseCSGrenade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xea0
class CHEGrenade : public CBaseCSGrenade
{
public:
// No members available
};
// Alignment: 0
// Size: 0xea8
class CSmokeGrenade : public CBaseCSGrenade
{
public:
// No members available
};