source2sdk/sdk/server.hpp
2024-05-01 00:34:17 +03:00

21201 lines
598 KiB
C++

#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
// /////////////////////////////////////////////////////////////
// Binary: server.dll
// Classes count: 642 (Allocated) | 785 (Unallocated)
// Enums count: 2 (Allocated) | 128 (Unallocated)
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class PropDoorRotatingOpenDirection_e : uint32_t
{
DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class SceneOnPlayerDeath_t : uint32_t
{
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class LessonPanelLayoutFileTypes_t : uint32_t
{
LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 5
// Alignment: 4
// Size: 0x4
enum class TimelineCompression_t : uint32_t
{
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class SubclassVDataChangeType_t : uint32_t
{
SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class C4LightEffect_t : uint32_t
{
eLightEffectNone = 0x0,
eLightEffectDropped = 0x1,
eLightEffectThirdPersonHeld = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 5
// Alignment: 4
// Size: 0x4
enum class StanceType_t : uint32_t
{
// MPropertySuppressEnumerator
STANCE_CURRENT = 0xffffffffffffffff,
// MPropertyFriendlyName "Default"
STANCE_DEFAULT = 0x0,
// MPropertyFriendlyName "Crouching"
STANCE_CROUCHING = 0x1,
// MPropertyFriendlyName "Prone"
STANCE_PRONE = 0x2,
// MPropertySuppressEnumerator
NUM_STANCES = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class Explosions : uint32_t
{
expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 9
// Alignment: 4
// Size: 0x4
enum class PreviewCharacterMode : uint32_t
{
DIORAMA = 0x0,
MAIN_MENU = 0x1,
BUY_MENU = 0x2,
TEAM_SELECT = 0x3,
END_OF_MATCH = 0x4,
INVENTORY_INSPECT = 0x5,
WALKING = 0x6,
TEAM_INTRO = 0x7,
WINGMAN_INTRO = 0x8,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class ObserverInterpState_t : uint32_t
{
OBSERVER_INTERP_NONE = 0x0,
OBSERVER_INTERP_TRAVELING = 0x1,
OBSERVER_INTERP_SETTLING = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class WorldTextPanelOrientation_t : uint32_t
{
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class WorldTextPanelHorizontalAlign_t : uint32_t
{
WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 1
// Size: 0x1
enum class SequenceFinishNotifyState_t : uint8_t
{
eDoNotNotify = 0x0,
eNotifyWhenFinished = 0x1,
eNotifyTriggered = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class SoundEventStartType_t : uint32_t
{
// MPropertyFriendlyName "From Player"
SOUNDEVENT_START_PLAYER = 0x0,
// MPropertyFriendlyName "From World"
SOUNDEVENT_START_WORLD = 0x1,
// MPropertyFriendlyName "From Entity"
SOUNDEVENT_START_ENTITY = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class TrainOrientationType_t : uint32_t
{
TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 7
// Alignment: 4
// Size: 0x4
enum class CSWeaponCategory : uint32_t
{
WEAPONCATEGORY_OTHER = 0x0,
WEAPONCATEGORY_MELEE = 0x1,
WEAPONCATEGORY_SECONDARY = 0x2,
WEAPONCATEGORY_SMG = 0x3,
WEAPONCATEGORY_RIFLE = 0x4,
WEAPONCATEGORY_HEAVY = 0x5,
WEAPONCATEGORY_COUNT = 0x6,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 1
// Size: 0x1
enum class BeginDeathLifeStateTransition_t : uint8_t
{
NO_CHANGE_IN_LIFESTATE = 0x0,
TRANSITION_TO_LIFESTATE_DYING = 0x1,
TRANSITION_TO_LIFESTATE_DEAD = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 24
// Alignment: 4
// Size: 0x4
enum class PlayerAnimEvent_t : uint32_t
{
PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0,
PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1,
PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2,
PLAYERANIMEVENT_THROW_GRENADE = 0x3,
PLAYERANIMEVENT_JUMP = 0x4,
PLAYERANIMEVENT_RELOAD = 0x5,
PLAYERANIMEVENT_CLEAR_FIRING = 0x6,
PLAYERANIMEVENT_DEPLOY = 0x7,
PLAYERANIMEVENT_SILENCER_STATE = 0x8,
PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9,
PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xa,
PLAYERANIMEVENT_CATCH_WEAPON = 0xb,
PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xc,
PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xd,
PLAYERANIMEVENT_HAULBACK = 0xe,
PLAYERANIMEVENT_IDLE = 0xf,
PLAYERANIMEVENT_STRIKE_HIT = 0x10,
PLAYERANIMEVENT_STRIKE_MISS = 0x11,
PLAYERANIMEVENT_BACKSTAB = 0x12,
PLAYERANIMEVENT_DRYFIRE = 0x13,
PLAYERANIMEVENT_FIDGET = 0x14,
PLAYERANIMEVENT_RELEASE = 0x15,
PLAYERANIMEVENT_TAUNT = 0x16,
PLAYERANIMEVENT_COUNT = 0x17,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 9
// Alignment: 1
// Size: 0x1
enum class ItemFlagTypes_t : uint8_t
{
ITEM_FLAG_NONE = 0x0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1,
ITEM_FLAG_NOAUTORELOAD = 0x2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4,
ITEM_FLAG_LIMITINWORLD = 0x8,
ITEM_FLAG_EXHAUSTIBLE = 0x10,
ITEM_FLAG_DOHITLOCATIONDMG = 0x20,
ITEM_FLAG_NOAMMOPICKUPS = 0x40,
ITEM_FLAG_NOITEMPICKUP = 0x80,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 1
// Size: 0x1
enum class ShatterPanelMode : uint8_t
{
SHATTER_GLASS = 0x0,
SHATTER_DRYWALL = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 10
// Alignment: 1
// Size: 0x1
enum class SurroundingBoundsType_t : uint8_t
{
USE_OBB_COLLISION_BOUNDS = 0x0,
USE_BEST_COLLISION_BOUNDS = 0x1,
USE_HITBOXES = 0x2,
USE_SPECIFIED_BOUNDS = 0x3,
USE_GAME_CODE = 0x4,
USE_ROTATION_EXPANDED_BOUNDS = 0x5,
USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8,
SURROUNDING_TYPE_BIT_COUNT = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 5
// Alignment: 4
// Size: 0x4
enum class LifeState_t : uint32_t
{
LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 5
// Alignment: 4
// Size: 0x4
enum class NPCFollowFormation_t : uint32_t
{
// MPropertyFriendlyName "Default"
Default = 0xffffffffffffffff,
// MPropertyFriendlyName "Close Circle"
CloseCircle = 0x0,
// MPropertyFriendlyName "Wide Circle"
WideCircle = 0x1,
// MPropertyFriendlyName "Medium Circle"
MediumCircle = 0x5,
// MPropertyFriendlyName "Sidekick"
Sidekick = 0x6,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class CSWeaponMode : uint32_t
{
Primary_Mode = 0x0,
Secondary_Mode = 0x1,
WeaponMode_MAX = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 1
// Size: 0x1
enum class OnFrame : uint8_t
{
ONFRAME_UNKNOWN = 0x0,
ONFRAME_TRUE = 0x1,
ONFRAME_FALSE = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 12
// Alignment: 4
// Size: 0x4
enum class Materials : uint32_t
{
matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xa,
matLastMaterial = 0xb,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 6
// Alignment: 4
// Size: 0x4
enum class ScriptedMoveTo_t : uint32_t
{
CINE_MOVETO_WAIT = 0x0,
CINE_MOVETO_WALK = 0x1,
CINE_MOVETO_RUN = 0x2,
CINE_MOVETO_CUSTOM = 0x3,
CINE_MOVETO_TELEPORT = 0x4,
CINE_MOVETO_WAIT_FACING = 0x5,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 5
// Alignment: 4
// Size: 0x4
enum class AnimLoopMode_t : uint32_t
{
// MPropertySuppressEnumerator
ANIM_LOOP_MODE_INVALID = 0xffffffffffffffff,
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
// MPropertySuppressEnumerator
ANIM_LOOP_MODE_COUNT = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 23
// Alignment: 4
// Size: 0x4
enum class SoundFlags_t : uint32_t
{
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
ALL_CONTEXTS = 0xfffffffffff00000,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
ALL_SCENTS = 0x0,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
ALL_SOUNDS = 0xfffff,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 10
// Alignment: 4
// Size: 0x4
enum class Class_T : uint32_t
{
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
CLASS_BOMB = 0x3,
CLASS_FOOT_CONTACT_SHADOW = 0x4,
CLASS_WEAPON = 0x5,
CLASS_WATER_SPLASHER = 0x6,
CLASS_WEAPON_VIEWMODEL = 0x7,
CLASS_DOOR = 0x8,
NUM_CLASSIFY_CLASSES = 0x9,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class filter_t : uint32_t
{
FILTER_AND = 0x0,
FILTER_OR = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class CSWeaponSilencerType : uint32_t
{
WEAPONSILENCER_NONE = 0x0,
WEAPONSILENCER_DETACHABLE = 0x1,
WEAPONSILENCER_INTEGRATED = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 17
// Alignment: 4
// Size: 0x4
enum class BaseExplosionTypes_t : uint32_t
{
// MPropertyFriendlyName "Default"
EXPLOSION_TYPE_DEFAULT = 0x0,
// MPropertyFriendlyName "Grenade"
EXPLOSION_TYPE_GRENADE = 0x1,
// MPropertyFriendlyName "Molotov"
EXPLOSION_TYPE_MOLOTOV = 0x2,
// MPropertyFriendlyName "Fireworks"
EXPLOSION_TYPE_FIREWORKS = 0x3,
// MPropertyFriendlyName "Gascan"
EXPLOSION_TYPE_GASCAN = 0x4,
// MPropertyFriendlyName "Gas Cylinder"
EXPLOSION_TYPE_GASCYLINDER = 0x5,
// MPropertyFriendlyName "Explosive Barrel"
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
// MPropertyFriendlyName "Electrical"
EXPLOSION_TYPE_ELECTRICAL = 0x7,
// MPropertyFriendlyName "EMP"
EXPLOSION_TYPE_EMP = 0x8,
// MPropertyFriendlyName "Shrapnel"
EXPLOSION_TYPE_SHRAPNEL = 0x9,
// MPropertyFriendlyName "Smoke Grenade"
EXPLOSION_TYPE_SMOKEGRENADE = 0xa,
// MPropertyFriendlyName "Flashbang"
EXPLOSION_TYPE_FLASHBANG = 0xb,
// MPropertyFriendlyName "Tripmine"
EXPLOSION_TYPE_TRIPMINE = 0xc,
// MPropertyFriendlyName "Ice"
EXPLOSION_TYPE_ICE = 0xd,
// MPropertyFriendlyName "None"
EXPLOSION_TYPE_NONE = 0xe,
// MPropertyFriendlyName "Custom"
EXPLOSION_TYPE_CUSTOM = 0xf,
// MPropertySuppressEnumerator
EXPLOSION_TYPE_COUNT = 0x10,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 43
// Alignment: 4
// Size: 0x4
enum class GameAnimEventIndex_t : uint32_t
{
AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
AE_CL_STOP_PARTICLE_EFFECT = 0x8,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xa,
AE_SV_STOP_PARTICLE_EFFECT = 0xb,
AE_FOOTSTEP = 0xc,
AE_RAGDOLL = 0xd,
AE_CL_STOP_RAGDOLL_CONTROL = 0xe,
AE_CL_ENABLE_BODYGROUP = 0xf,
AE_CL_DISABLE_BODYGROUP = 0x10,
AE_BODYGROUP_SET_VALUE = 0x11,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12,
AE_WEAPON_PERFORM_ATTACK = 0x13,
AE_FIRE_INPUT = 0x14,
AE_CL_CLOTH_ATTR = 0x15,
AE_CL_CLOTH_GROUND_OFFSET = 0x16,
AE_CL_CLOTH_STIFFEN = 0x17,
AE_CL_CLOTH_EFFECT = 0x18,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19,
AE_PULSE_GRAPH = 0x1a,
AE_PULSE_GRAPH_LOOKAT = 0x1b,
AE_PULSE_GRAPH_AIMAT = 0x1c,
AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1d,
AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1e,
AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1f,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x20,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21,
AE_SV_SHOW_SILENCER = 0x22,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x23,
AE_SV_HIDE_SILENCER = 0x24,
AE_SV_DETACH_SILENCER_COMPLETE = 0x25,
AE_CL_EJECT_MAG = 0x26,
AE_WPN_COMPLETE_RELOAD = 0x27,
AE_WPN_HEALTHSHOT_INJECT = 0x28,
AE_CL_C4_SCREEN_TEXT = 0x29,
AE_GRENADE_THROW_COMPLETE = 0x2a,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 1
// Size: 0x1
enum class FixAngleSet_t : uint8_t
{
None = 0x0,
Absolute = 0x1,
Relative = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 7
// Alignment: 4
// Size: 0x4
enum class IChoreoServices__ScriptState_t : uint32_t
{
SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_WALK_TO_MARK = 0x4,
SCRIPT_RUN_TO_MARK = 0x5,
SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class CommandEntitySpecType_t : uint32_t
{
SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 5
// Alignment: 4
// Size: 0x4
enum class Touch_t : uint32_t
{
touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class TrainVelocityType_t : uint32_t
{
TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 20
// Alignment: 4
// Size: 0x4
enum class CSWeaponType : uint32_t
{
WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_PISTOL = 0x1,
WEAPONTYPE_SUBMACHINEGUN = 0x2,
WEAPONTYPE_RIFLE = 0x3,
WEAPONTYPE_SHOTGUN = 0x4,
WEAPONTYPE_SNIPER_RIFLE = 0x5,
WEAPONTYPE_MACHINEGUN = 0x6,
WEAPONTYPE_C4 = 0x7,
WEAPONTYPE_TASER = 0x8,
WEAPONTYPE_GRENADE = 0x9,
WEAPONTYPE_EQUIPMENT = 0xa,
WEAPONTYPE_STACKABLEITEM = 0xb,
WEAPONTYPE_FISTS = 0xc,
WEAPONTYPE_BREACHCHARGE = 0xd,
WEAPONTYPE_BUMPMINE = 0xe,
WEAPONTYPE_TABLET = 0xf,
WEAPONTYPE_MELEE = 0x10,
WEAPONTYPE_SHIELD = 0x11,
WEAPONTYPE_ZONE_REPULSOR = 0x12,
WEAPONTYPE_UNKNOWN = 0x13,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class EntFinderMethod_t : uint32_t
{
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class PropDoorRotatingSpawnPos_t : uint32_t
{
DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 1
// Size: 0x1
enum class ShardSolid_t : uint8_t
{
SHARD_SOLID = 0x0,
SHARD_DEBRIS = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 13
// Alignment: 1
// Size: 0x1
enum class RenderMode_t : uint8_t
{
kRenderNormal = 0x0,
kRenderTransColor = 0x1,
kRenderTransTexture = 0x2,
kRenderGlow = 0x3,
kRenderTransAlpha = 0x4,
kRenderTransAdd = 0x5,
kRenderEnvironmental = 0x6,
kRenderTransAddFrameBlend = 0x7,
kRenderTransAlphaAdd = 0x8,
kRenderWorldGlow = 0x9,
kRenderNone = 0xa,
kRenderDevVisualizer = 0xb,
kRenderModeCount = 0xc,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class ForcedCrouchState_t : uint32_t
{
FORCEDCROUCH_NONE = 0x0,
FORCEDCROUCH_CROUCHED = 0x1,
FORCEDCROUCH_UNCROUCHED = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class PerformanceMode_t : uint32_t
{
PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 8
// Alignment: 4
// Size: 0x4
enum class TOGGLE_STATE : uint32_t
{
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 74
// Alignment: 4
// Size: 0x4
enum class loadout_slot_t : uint32_t
{
LOADOUT_SLOT_PROMOTED = 0xfffffffffffffffe,
LOADOUT_SLOT_INVALID = 0xffffffffffffffff,
LOADOUT_SLOT_MELEE = 0x0,
LOADOUT_SLOT_C4 = 0x1,
LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0,
LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1,
LOADOUT_SLOT_SECONDARY0 = 0x2,
LOADOUT_SLOT_SECONDARY1 = 0x3,
LOADOUT_SLOT_SECONDARY2 = 0x4,
LOADOUT_SLOT_SECONDARY3 = 0x5,
LOADOUT_SLOT_SECONDARY4 = 0x6,
LOADOUT_SLOT_SECONDARY5 = 0x7,
LOADOUT_SLOT_SMG0 = 0x8,
LOADOUT_SLOT_SMG1 = 0x9,
LOADOUT_SLOT_SMG2 = 0xa,
LOADOUT_SLOT_SMG3 = 0xb,
LOADOUT_SLOT_SMG4 = 0xc,
LOADOUT_SLOT_SMG5 = 0xd,
LOADOUT_SLOT_RIFLE0 = 0xe,
LOADOUT_SLOT_RIFLE1 = 0xf,
LOADOUT_SLOT_RIFLE2 = 0x10,
LOADOUT_SLOT_RIFLE3 = 0x11,
LOADOUT_SLOT_RIFLE4 = 0x12,
LOADOUT_SLOT_RIFLE5 = 0x13,
LOADOUT_SLOT_HEAVY0 = 0x14,
LOADOUT_SLOT_HEAVY1 = 0x15,
LOADOUT_SLOT_HEAVY2 = 0x16,
LOADOUT_SLOT_HEAVY3 = 0x17,
LOADOUT_SLOT_HEAVY4 = 0x18,
LOADOUT_SLOT_HEAVY5 = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2,
LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8,
LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1a,
LOADOUT_SLOT_GRENADE0 = 0x1a,
LOADOUT_SLOT_GRENADE1 = 0x1b,
LOADOUT_SLOT_GRENADE2 = 0x1c,
LOADOUT_SLOT_GRENADE3 = 0x1d,
LOADOUT_SLOT_GRENADE4 = 0x1e,
LOADOUT_SLOT_GRENADE5 = 0x1f,
LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1f,
LOADOUT_SLOT_EQUIPMENT0 = 0x20,
LOADOUT_SLOT_EQUIPMENT1 = 0x21,
LOADOUT_SLOT_EQUIPMENT2 = 0x22,
LOADOUT_SLOT_EQUIPMENT3 = 0x23,
LOADOUT_SLOT_EQUIPMENT4 = 0x24,
LOADOUT_SLOT_EQUIPMENT5 = 0x25,
LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20,
LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25,
LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26,
LOADOUT_SLOT_PET = 0x27,
LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28,
LOADOUT_SLOT_CLOTHING_HANDS = 0x29,
LOADOUT_SLOT_FIRST_COSMETIC = 0x29,
LOADOUT_SLOT_LAST_COSMETIC = 0x29,
LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2a,
LOADOUT_SLOT_CLOTHING_HAT = 0x2b,
LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2c,
LOADOUT_SLOT_CLOTHING_TORSO = 0x2d,
LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2e,
LOADOUT_SLOT_MISC0 = 0x2f,
LOADOUT_SLOT_MISC1 = 0x30,
LOADOUT_SLOT_MISC2 = 0x31,
LOADOUT_SLOT_MISC3 = 0x32,
LOADOUT_SLOT_MISC4 = 0x33,
LOADOUT_SLOT_MISC5 = 0x34,
LOADOUT_SLOT_MISC6 = 0x35,
LOADOUT_SLOT_MUSICKIT = 0x36,
LOADOUT_SLOT_FLAIR0 = 0x37,
LOADOUT_SLOT_SPRAY0 = 0x38,
LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36,
LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38,
LOADOUT_SLOT_COUNT = 0x39,
};
// Registered binary: server.dll (project 'navlib')
// Enumerator count: 19
// Alignment: 4
// Size: 0x4
enum class NavAttributeEnum : uint32_t
{
NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1f,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class MoveLinearAuthoredPos_t : uint32_t
{
MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0,
MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1,
MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class ValueRemapperMomentumType_t : uint32_t
{
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 12
// Alignment: 4
// Size: 0x4
enum class Hull_t : uint32_t
{
HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
HULL_SMALL = 0x9,
NUM_HULLS = 0xa,
HULL_NONE = 0xb,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 6
// Alignment: 4
// Size: 0x4
enum class PreviewWeaponState : uint32_t
{
DROPPED = 0x0,
HOLSTERED = 0x1,
DEPLOYED = 0x2,
PLANTED = 0x3,
INSPECT = 0x4,
ICON = 0x5,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 9
// Alignment: 4
// Size: 0x4
enum class EInButtonState : uint32_t
{
IN_BUTTON_UP = 0x0,
IN_BUTTON_DOWN = 0x1,
IN_BUTTON_DOWN_UP = 0x2,
IN_BUTTON_UP_DOWN = 0x3,
IN_BUTTON_UP_DOWN_UP = 0x4,
IN_BUTTON_DOWN_UP_DOWN = 0x5,
IN_BUTTON_DOWN_UP_DOWN_UP = 0x6,
IN_BUTTON_UP_DOWN_UP_DOWN = 0x7,
IN_BUTTON_STATE_COUNT = 0x8,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class BeamClipStyle_t : uint32_t
{
kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class WeaponAttackType_t : uint32_t
{
eInvalid = 0xffffffffffffffff,
ePrimary = 0x0,
eSecondary = 0x1,
eCount = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 18
// Alignment: 4
// Size: 0x4
enum class CSPlayerBlockingUseAction_t : uint32_t
{
k_CSPlayerBlockingUseAction_None = 0x0,
k_CSPlayerBlockingUseAction_DefusingDefault = 0x1,
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_OpeningSafe = 0x5,
k_CSPlayerBlockingUseAction_EquippingParachute = 0x6,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7,
k_CSPlayerBlockingUseAction_EquippingContract = 0x8,
k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xa,
k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xb,
k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xc,
k_CSPlayerBlockingUseAction_EquippingExoJump = 0xd,
k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xe,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xf,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10,
k_CSPlayerBlockingUseAction_MaxCount = 0x11,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class CSWeaponState_t : uint32_t
{
WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class CommandExecMode_t : uint32_t
{
EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 5
// Alignment: 1
// Size: 0x1
enum class ShatterDamageCause : uint8_t
{
SHATTERDAMAGE_BULLET = 0x0,
SHATTERDAMAGE_MELEE = 0x1,
SHATTERDAMAGE_THROWN = 0x2,
SHATTERDAMAGE_SCRIPT = 0x3,
SHATTERDAMAGE_EXPLOSIVE = 0x4,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class ScriptedOnDeath_t : uint32_t
{
SS_ONDEATH_NOT_APPLICABLE = 0xffffffffffffffff,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class ScriptedMoveType_t : uint32_t
{
SCRIPTED_MOVETYPE_NONE = 0x0,
SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1,
SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2,
SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class NPCLookType_t : uint32_t
{
// MPropertyFriendlyName "Chest"
Chest = 0x0,
// MPropertyFriendlyName "Head"
Head = 0x1,
// MPropertyFriendlyName "Eyes"
Eyes = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 17
// Alignment: 4
// Size: 0x4
enum class gear_slot_t : uint32_t
{
GEAR_SLOT_INVALID = 0xffffffffffffffff,
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
GEAR_SLOT_GRENADES = 0x3,
GEAR_SLOT_C4 = 0x4,
GEAR_SLOT_RESERVED_SLOT6 = 0x5,
GEAR_SLOT_RESERVED_SLOT7 = 0x6,
GEAR_SLOT_RESERVED_SLOT8 = 0x7,
GEAR_SLOT_RESERVED_SLOT9 = 0x8,
GEAR_SLOT_RESERVED_SLOT10 = 0x9,
GEAR_SLOT_RESERVED_SLOT11 = 0xa,
GEAR_SLOT_BOOSTS = 0xb,
GEAR_SLOT_UTILITY = 0xc,
GEAR_SLOT_COUNT = 0xd,
GEAR_SLOT_FIRST = 0x0,
GEAR_SLOT_LAST = 0xc,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 10
// Alignment: 4
// Size: 0x4
enum class CSPlayerState : uint32_t
{
STATE_ACTIVE = 0x0,
STATE_WELCOME = 0x1,
STATE_PICKINGTEAM = 0x2,
STATE_PICKINGCLASS = 0x3,
STATE_DEATH_ANIM = 0x4,
STATE_DEATH_WAIT_FOR_KEY = 0x5,
STATE_OBSERVER_MODE = 0x6,
STATE_GUNGAME_RESPAWN = 0x7,
STATE_DORMANT = 0x8,
NUM_PLAYER_STATES = 0x9,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class ScriptedConflictResponse_t : uint32_t
{
SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 7
// Alignment: 1
// Size: 0x1
enum class WaterLevel_t : uint8_t
{
WL_NotInWater = 0x0,
WL_Feet = 0x1,
WL_Knees = 0x2,
WL_Waist = 0x3,
WL_Chest = 0x4,
WL_FullyUnderwater = 0x5,
WL_Count = 0x6,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class WorldTextPanelVerticalAlign_t : uint32_t
{
WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class AmmoPosition_t : uint32_t
{
AMMO_POSITION_INVALID = 0xffffffffffffffff,
AMMO_POSITION_PRIMARY = 0x0,
AMMO_POSITION_SECONDARY = 0x1,
AMMO_POSITION_COUNT = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 23
// Alignment: 4
// Size: 0x4
enum class PreviewEOMCelebration : uint32_t
{
WALKUP = 0x0,
PUNCHING = 0x1,
SWAGGER = 0x2,
DROPDOWN = 0x3,
STRETCH = 0x4,
SWAT_FEMALE = 0x5,
MASK_F = 0x6,
GUERILLA = 0x7,
GUERILLA02 = 0x8,
GENDARMERIE = 0x9,
SCUBA_FEMALE = 0xa,
SCUBA_MALE = 0xb,
AVA_DEFEAT = 0xc,
GENDARMERIE_DEFEAT = 0xd,
MAE_DEFEAT = 0xe,
RICKSAW_DEFEAT = 0xf,
SCUBA_FEMALE_DEFEAT = 0x10,
SCUBA_MALE_DEFEAT = 0x11,
CRASSWATER_DEFEAT = 0x12,
DARRYL_DEFEAT = 0x13,
DOCTOR_DEFEAT = 0x14,
MUHLIK_DEFEAT = 0x15,
VYPA_DEFEAT = 0x16,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 5
// Alignment: 4
// Size: 0x4
enum class EntityDisolveType_t : uint32_t
{
ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff,
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 21
// Alignment: 8
// Size: 0x8
enum class InputBitMask_t : uint64_t
{
// MEnumeratorIsNotAFlag
IN_NONE = 0x0,
// MEnumeratorIsNotAFlag
IN_ALL = 0xffffffffffffffff,
IN_ATTACK = 0x1,
IN_JUMP = 0x2,
IN_DUCK = 0x4,
IN_FORWARD = 0x8,
IN_BACK = 0x10,
IN_USE = 0x20,
IN_TURNLEFT = 0x80,
IN_TURNRIGHT = 0x100,
IN_MOVELEFT = 0x200,
IN_MOVERIGHT = 0x400,
IN_ATTACK2 = 0x800,
IN_RELOAD = 0x2000,
IN_SPEED = 0x10000,
IN_JOYAUTOSPRINT = 0x20000,
// MEnumeratorIsNotAFlag
IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
IN_USEORRELOAD = 0x100000000,
IN_SCORE = 0x200000000,
IN_ZOOM = 0x400000000,
IN_LOOK_AT_WEAPON = 0x800000000,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 14
// Alignment: 4
// Size: 0x4
enum class HitGroup_t : uint32_t
{
HITGROUP_INVALID = 0xffffffffffffffff,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xa,
HITGROUP_SPECIAL = 0xb,
HITGROUP_COUNT = 0xc,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 7
// Alignment: 4
// Size: 0x4
enum class ChickenActivity : uint32_t
{
IDLE = 0x0,
WALK = 0x1,
RUN = 0x2,
HOP = 0x3,
JUMP = 0x4,
GLIDE = 0x5,
LAND = 0x6,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class PointWorldTextReorientMode_t : uint32_t
{
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 39
// Alignment: 8
// Size: 0x8
enum class DebugOverlayBits_t : uint64_t
{
// MPropertyFriendlyName "Ent Text"
// MPropertyDescription "show text debug overlay for this entity"
OVERLAY_TEXT_BIT = 0x1,
// MPropertyFriendlyName "Name"
// MPropertyDescription "show name debug overlay for this entity"
OVERLAY_NAME_BIT = 0x2,
// MPropertyFriendlyName "Bounding Box"
// MPropertyDescription "show bounding box overlay for this entity"
OVERLAY_BBOX_BIT = 0x4,
// MPropertyFriendlyName "Pivot"
// MPropertyDescription "show pivot for this entity"
OVERLAY_PIVOT_BIT = 0x8,
// MPropertyFriendlyName "Message"
// MPropertyDescription "TODO show messages for this entity"
OVERLAY_MESSAGE_BIT = 0x10,
// MPropertyFriendlyName "ABS BBox"
// MPropertyDescription "show abs bounding box overlay"
OVERLAY_ABSBOX_BIT = 0x20,
// MPropertyFriendlyName "RBox"
// MPropertyDescription "show the rbox overlay"
OVERLAY_RBOX_BIT = 0x40,
// MPropertyFriendlyName "Entities That Block LOS"
// MPropertyDescription "TODO show entities that block NPC LOS"
OVERLAY_SHOW_BLOCKSLOS = 0x80,
// MPropertyFriendlyName "Attachment Points"
// MPropertyDescription "show attachment points"
OVERLAY_ATTACHMENTS_BIT = 0x100,
// MPropertyFriendlyName "Interpolated Attachment Points"
// MPropertyDescription "show interpolated attachment points"
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
// MPropertyFriendlyName "Interpolated Pivot"
// MPropertyDescription "show interpolated pivot for this entity"
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
// MPropertyFriendlyName "Skeleton"
// MPropertyDescription "show skeleton for this entity"
OVERLAY_SKELETON_BIT = 0x800,
// MPropertyFriendlyName "Interpolated Skeleton"
// MPropertyDescription "show interpolated skeleton"
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
// MPropertyFriendlyName "Trigger Bounds"
// MPropertyDescription "show trigger bounds"
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
// MPropertyFriendlyName "Hitboxes"
// MPropertyDescription "show hitboxes for this entity"
OVERLAY_HITBOX_BIT = 0x4000,
// MPropertyFriendlyName "Interpolated Hitboxes"
// MPropertyDescription "show interpolated hitboxes"
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
// MPropertyFriendlyName "Autoaim Radius"
// MPropertyDescription "TODO Display autoaim radius"
OVERLAY_AUTOAIM_BIT = 0x10000,
// MPropertyFriendlyName "NPC Selected"
// MPropertyDescription "TODO the npc is current selected SOURCE2_UNSUPPORTED?"
OVERLAY_NPC_SELECTED_BIT = 0x20000,
// MPropertyFriendlyName "Joint Info"
// MPropertyDescription "hows joint info for this entity"
OVERLAY_JOINT_INFO_BIT = 0x40000,
// MPropertyFriendlyName "NPC Route"
// MPropertyDescription "draw the route for this npc"
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_VISIBILITY_TRACES_BIT = 0x100000,
// MPropertyFriendlyName "NPC Enemies"
// MPropertyDescription "show npc's enemies"
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
// MPropertyFriendlyName "NPC Conditions"
// MPropertyDescription "show NPC's current conditions"
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
// MPropertyFriendlyName "NPC Combat"
// MPropertyDescription "show npc combat related information (squads/slots/etc)"
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
// MPropertyFriendlyName "NPC Schedule Tasks"
// MPropertyDescription "show npc schedule task details"
OVERLAY_NPC_TASK_BIT = 0x2000000,
// MPropertyFriendlyName "NPC Body Locations"
// MPropertyDescription "show npc body locations"
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
// MPropertyFriendlyName "NPC View Conde"
// MPropertyDescription "show npc's viewcone"
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
// MPropertyFriendlyName "NPC Kill"
// MPropertyDescription "kill the NPC, running all appropriate AI."
OVERLAY_NPC_KILL_BIT = 0x10000000,
// MPropertyFriendlyName "OVERLAY_WC_CHANGE_ENTITY"
// MPropertyDescription "object changed during WC edit (probably unused)"
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
// MPropertyFriendlyName "Buddha Mode"
// MPropertyDescription "TODO take damage but don't die"
OVERLAY_BUDDHA_MODE = 0x40000000,
// MPropertyFriendlyName "NPC Steering"
// MPropertyDescription "Show the steering regulations associated with the NPC"
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
// MPropertyFriendlyName "NPC Task Console Text"
// MPropertyDescription "show task and schedule names when they start"
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
// MPropertyFriendlyName "Prop Debug"
// MPropertyDescription "Show prop health and bounds"
OVERLAY_PROP_DEBUG = 0x200000000,
// MPropertyFriendlyName "NPC Relationships"
// MPropertyDescription "show relationships between target and all children"
OVERLAY_NPC_RELATION_BIT = 0x400000000,
// MPropertyFriendlyName "View Offset"
// MPropertyDescription "TODO show view offset"
OVERLAY_VIEWOFFSET = 0x800000000,
// MPropertyFriendlyName "Collision Wireframe"
// MPropertyDescription "show collision wireframe"
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
// MPropertyFriendlyName "Actor Name"
// MPropertyDescription "show fancy actor name over head of actors (entities which return ShouldDisplayInActorNames() == true)"
OVERLAY_ACTORNAME_BIT = 0x4000000000,
// MPropertyFriendlyName "NPC Gather Conditions"
// MPropertyDescription "show condition gathering text info"
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
// MPropertyFriendlyName "NPC Ability Ranges"
// MPropertyDescription "draw range indicators for all abilities on the NPC"
OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class AmmoFlags_t : uint32_t
{
AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
AMMO_FLAG_MAX = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 6
// Alignment: 4
// Size: 0x4
enum class HierarchyType_t : uint32_t
{
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class doorCheck_e : uint32_t
{
DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 7
// Alignment: 4
// Size: 0x4
enum class BeamType_t : uint32_t
{
BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class EntitySubclassScope_t : uint32_t
{
SUBCLASS_SCOPE_NONE = 0xffffffffffffffff,
// MPropertyFriendlyName "Precipitation"
// MEntitySubclassScopeFile
SUBCLASS_SCOPE_PRECIPITATION = 0x0,
// MPropertyFriendlyName "PlayerWeapon"
// MEntitySubclassScopeFile
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1,
SUBCLASS_SCOPE_COUNT = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
{
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 5
// Alignment: 1
// Size: 0x1
enum class ShatterGlassStressType : uint8_t
{
SHATTERGLASS_BLUNT = 0x0,
SHATTERGLASS_BALLISTIC = 0x1,
SHATTERGLASS_PULSE = 0x2,
SHATTERDRYWALL_CHUNKS = 0x3,
SHATTERGLASS_EXPLOSIVE = 0x4,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class TrackOrientationType_t : uint32_t
{
TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class WeaponSwitchReason_t : uint32_t
{
eDrawn = 0x0,
eEquipped = 0x1,
eUserInitiatedSwitchToLast = 0x2,
eUserInitiatedSwitchHands = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class ValueRemapperRatchetType_t : uint32_t
{
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1,
};
// Registered binary: server.dll (project 'navlib')
// Enumerator count: 5
// Alignment: 4
// Size: 0x4
enum class NavDirType : uint32_t
{
NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class CRR_Response__ResponseEnum_t : uint32_t
{
MAX_RESPONSE_NAME = 0xc0,
MAX_RULE_NAME = 0x80,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class MoveMountingAmount_t : uint32_t
{
MOVE_MOUNT_NONE = 0x0,
MOVE_MOUNT_LOW = 0x1,
MOVE_MOUNT_HIGH = 0x2,
MOVE_MOUNT_MAXCOUNT = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 20
// Alignment: 1
// Size: 0x1
enum class RenderFx_t : uint8_t
{
kRenderFxNone = 0x0,
kRenderFxPulseSlow = 0x1,
kRenderFxPulseFast = 0x2,
kRenderFxPulseSlowWide = 0x3,
kRenderFxPulseFastWide = 0x4,
kRenderFxFadeSlow = 0x5,
kRenderFxFadeFast = 0x6,
kRenderFxSolidSlow = 0x7,
kRenderFxSolidFast = 0x8,
kRenderFxStrobeSlow = 0x9,
kRenderFxStrobeFast = 0xa,
kRenderFxStrobeFaster = 0xb,
kRenderFxFlickerSlow = 0xc,
kRenderFxFlickerFast = 0xd,
kRenderFxNoDissipation = 0xe,
kRenderFxFadeOut = 0xf,
kRenderFxFadeIn = 0x10,
kRenderFxPulseFastWider = 0x11,
kRenderFxGlowShell = 0x12,
kRenderFxMax = 0x13,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 35
// Alignment: 4
// Size: 0x4
enum class vote_create_failed_t : uint32_t
{
VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xa,
VOTE_FAILED_PLAYERNOTFOUND = 0xb,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd,
VOTE_FAILED_SPECTATOR = 0xe,
VOTE_FAILED_FAILED_RECENT_KICK = 0xf,
VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10,
VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11,
VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12,
VOTE_FAILED_FAILED_RECENT_RESTART = 0x13,
VOTE_FAILED_SWAP_IN_PROGRESS = 0x14,
VOTE_FAILED_DISABLED = 0x15,
VOTE_FAILED_NEXTLEVEL_SET = 0x16,
VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17,
VOTE_FAILED_MATCH_PAUSED = 0x18,
VOTE_FAILED_MATCH_NOT_PAUSED = 0x19,
VOTE_FAILED_NOT_IN_WARMUP = 0x1a,
VOTE_FAILED_NOT_10_PLAYERS = 0x1b,
VOTE_FAILED_TIMEOUT_ACTIVE = 0x1c,
VOTE_FAILED_TIMEOUT_INACTIVE = 0x1d,
VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1e,
VOTE_FAILED_CANT_ROUND_END = 0x1f,
VOTE_FAILED_REMATCH = 0x20,
VOTE_FAILED_CONTINUE = 0x21,
VOTE_FAILED_MAX = 0x22,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 27
// Alignment: 4
// Size: 0x4
enum class RumbleEffect_t : uint32_t
{
RUMBLE_INVALID = 0xffffffffffffffff,
// MPropertySuppressEnumerator
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xa,
RUMBLE_JEEP_ENGINE_LOOP = 0xb,
RUMBLE_FLAT_LEFT = 0xc,
RUMBLE_FLAT_RIGHT = 0xd,
RUMBLE_FLAT_BOTH = 0xe,
RUMBLE_DMG_LOW = 0xf,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
// MPropertySuppressEnumerator
NUM_RUMBLE_EFFECTS = 0x19,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 6
// Alignment: 4
// Size: 0x4
enum class LatchDirtyPermission_t : uint32_t
{
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 5
// Alignment: 4
// Size: 0x4
enum class DoorState_t : uint32_t
{
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class ChatIgnoreType_t : uint32_t
{
CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 7
// Alignment: 4
// Size: 0x4
enum class PlayerConnectedState : uint32_t
{
PlayerNeverConnected = 0xffffffffffffffff,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
PlayerReserved = 0x5,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t
{
kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 1
// Alignment: 4
// Size: 0x4
enum class navproperties_t : uint32_t
{
NAV_IGNORE = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 9
// Alignment: 1
// Size: 0x1
enum class SolidType_t : uint8_t
{
SOLID_NONE = 0x0,
SOLID_BSP = 0x1,
SOLID_BBOX = 0x2,
SOLID_OBB = 0x3,
SOLID_SPHERE = 0x4,
SOLID_POINT = 0x5,
SOLID_VPHYSICS = 0x6,
SOLID_CAPSULE = 0x7,
SOLID_LAST = 0x8,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 24
// Alignment: 4
// Size: 0x4
enum class DamageTypes_t : uint32_t
{
DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
DMG_LASTGENERICFLAG = 0x1000000,
DMG_HEADSHOT = 0x2000000,
DMG_DANGERZONE = 0x4000000,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class PointWorldTextJustifyVertical_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class attributeprovidertypes_t : uint32_t
{
PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 6
// Alignment: 1
// Size: 0x1
enum class MoveCollide_t : uint8_t
{
MOVECOLLIDE_DEFAULT = 0x0,
MOVECOLLIDE_FLY_BOUNCE = 0x1,
MOVECOLLIDE_FLY_CUSTOM = 0x2,
MOVECOLLIDE_FLY_SLIDE = 0x3,
MOVECOLLIDE_COUNT = 0x4,
MOVECOLLIDE_MAX_BITS = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 7
// Alignment: 4
// Size: 0x4
enum class IChoreoServices__ChoreoState_t : uint32_t
{
STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 4
// Alignment: 4
// Size: 0x4
enum class ValueRemapperOutputType_t : uint32_t
{
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
{
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class PointWorldTextJustifyHorizontal_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 6
// Alignment: 4
// Size: 0x4
enum class ShakeCommand_t : uint32_t
{
SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class TRAIN_CODE : uint32_t
{
TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class BrushSolidities_e : uint32_t
{
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 13
// Alignment: 4
// Size: 0x4
enum class QuestProgress__Reason : uint32_t
{
QUEST_NONINITIALIZED = 0x0,
QUEST_OK = 0x1,
QUEST_NOT_ENOUGH_PLAYERS = 0x2,
QUEST_WARMUP = 0x3,
QUEST_NOT_CONNECTED_TO_STEAM = 0x4,
QUEST_NONOFFICIAL_SERVER = 0x5,
QUEST_NO_ENTITLEMENT = 0x6,
QUEST_NO_QUEST = 0x7,
QUEST_PLAYER_IS_BOT = 0x8,
QUEST_WRONG_MAP = 0x9,
QUEST_WRONG_MODE = 0xa,
QUEST_NOT_SYNCED_WITH_SERVER = 0xb,
QUEST_REASON_MAX = 0xc,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class ModifyDamageReturn_t : uint32_t
{
CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class ShadowType_t : uint32_t
{
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 8
// Alignment: 4
// Size: 0x4
enum class GrenadeType_t : uint32_t
{
GRENADE_TYPE_EXPLOSIVE = 0x0,
GRENADE_TYPE_FLASH = 0x1,
GRENADE_TYPE_FIRE = 0x2,
GRENADE_TYPE_DECOY = 0x3,
GRENADE_TYPE_SMOKE = 0x4,
GRENADE_TYPE_SENSOR = 0x5,
GRENADE_TYPE_SNOWBALL = 0x6,
GRENADE_TYPE_TOTAL = 0x7,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class ValueRemapperInputType_t : uint32_t
{
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 8
// Alignment: 1
// Size: 0x1
enum class EKillTypes_t : uint8_t
{
KILL_NONE = 0x0,
KILL_DEFAULT = 0x1,
KILL_HEADSHOT = 0x2,
KILL_BLAST = 0x3,
KILL_BURN = 0x4,
KILL_SLASH = 0x5,
KILL_SHOCK = 0x6,
KILLTYPE_COUNT = 0x7,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 25
// Alignment: 4
// Size: 0x4
enum class WeaponSound_t : uint32_t
{
WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SECONDARY_EMPTY = 0x1,
WEAPON_SOUND_SINGLE = 0x2,
WEAPON_SOUND_SECONDARY_ATTACK = 0x3,
WEAPON_SOUND_MELEE_MISS = 0x4,
WEAPON_SOUND_MELEE_HIT = 0x5,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
WEAPON_SOUND_MELEE_HIT_NPC = 0x8,
WEAPON_SOUND_SPECIAL1 = 0x9,
WEAPON_SOUND_SPECIAL2 = 0xa,
WEAPON_SOUND_SPECIAL3 = 0xb,
WEAPON_SOUND_NEARLYEMPTY = 0xc,
WEAPON_SOUND_IMPACT = 0xd,
WEAPON_SOUND_REFLECT = 0xe,
WEAPON_SOUND_SECONDARY_IMPACT = 0xf,
WEAPON_SOUND_SECONDARY_REFLECT = 0x10,
WEAPON_SOUND_RELOAD = 0x11,
WEAPON_SOUND_SINGLE_ACCURATE = 0x12,
WEAPON_SOUND_ZOOM_IN = 0x13,
WEAPON_SOUND_ZOOM_OUT = 0x14,
WEAPON_SOUND_MOUSE_PRESSED = 0x15,
WEAPON_SOUND_DROP = 0x16,
WEAPON_SOUND_RADIO_USE = 0x17,
// MPropertySuppressEnumerator
WEAPON_SOUND_NUM_TYPES = 0x18,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 15
// Alignment: 4
// Size: 0x4
enum class TakeDamageFlags_t : uint32_t
{
DFLAG_NONE = 0x0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2,
DFLAG_SUPPRESS_EFFECTS = 0x4,
DFLAG_PREVENT_DEATH = 0x8,
DFLAG_FORCE_DEATH = 0x10,
DFLAG_ALWAYS_GIB = 0x20,
DFLAG_NEVER_GIB = 0x40,
DFLAG_REMOVE_NO_RAGDOLL = 0x80,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
DFLAG_RADIUS_DMG = 0x400,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
DMG_LASTDFLAG = 0x400,
DFLAG_IGNORE_ARMOR = 0x800,
DFLAG_SUPPRESS_UTILREMOVE = 0x1000,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class ValueRemapperHapticsType_t : uint32_t
{
HaticsType_Default = 0x0,
HaticsType_None = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 10
// Alignment: 4
// Size: 0x4
enum class Disposition_t : uint32_t
{
D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class CanPlaySequence_t : uint32_t
{
CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 5
// Alignment: 4
// Size: 0x4
enum class MedalRank_t : uint32_t
{
MEDAL_RANK_NONE = 0x0,
MEDAL_RANK_BRONZE = 0x1,
MEDAL_RANK_SILVER = 0x2,
MEDAL_RANK_GOLD = 0x3,
MEDAL_RANK_COUNT = 0x4,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 7
// Alignment: 4
// Size: 0x4
enum class ObserverMode_t : uint32_t
{
OBS_MODE_NONE = 0x0,
OBS_MODE_FIXED = 0x1,
OBS_MODE_IN_EYE = 0x2,
OBS_MODE_CHASE = 0x3,
OBS_MODE_ROAMING = 0x4,
OBS_MODE_DIRECTED = 0x5,
NUM_OBSERVER_MODES = 0x6,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
enum class FuncDoorSpawnPos_t : uint32_t
{
FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 3
// Alignment: 4
// Size: 0x4
enum class EOverrideBlockLOS_t : uint32_t
{
BLOCK_LOS_DEFAULT = 0x0,
BLOCK_LOS_FORCE_FALSE = 0x1,
BLOCK_LOS_FORCE_TRUE = 0x2,
};
// Registered binary: server.dll (project 'server')
// Enumerator count: 14
// Alignment: 1
// Size: 0x1
enum class MoveType_t : uint8_t
{
MOVETYPE_NONE = 0x0,
MOVETYPE_OBSOLETE = 0x1,
MOVETYPE_WALK = 0x2,
MOVETYPE_FLY = 0x3,
MOVETYPE_FLYGRAVITY = 0x4,
MOVETYPE_VPHYSICS = 0x5,
MOVETYPE_PUSH = 0x6,
MOVETYPE_NOCLIP = 0x7,
MOVETYPE_OBSERVER = 0x8,
MOVETYPE_LADDER = 0x9,
MOVETYPE_CUSTOM = 0xa,
MOVETYPE_LAST = 0xb,
MOVETYPE_INVALID = 0xb,
MOVETYPE_MAX_BITS = 0x5,
};
struct CAI_Expresser;
struct CEntityIOOutput;
struct GameTime_t;
struct fogparams_t;
struct CSkeletonInstance;
struct CNetworkVarChainer;
struct CCSGameRules;
struct CountdownTimer;
struct CBuoyancyHelper;
struct GameTick_t;
struct fogplayerparams_t;
struct audioparams_t;
struct CGameSceneNode;
struct CModelState;
struct CBaseAnimGraphController;
struct CPhysicsShake;
struct CPathKeyFrame;
struct AttachmentHandle_t;
struct EntitySpottedState_t;
struct CEconItemView;
struct CPulseGraphComponentBase;
struct locksound_t;
struct CPathTrack;
struct CFuncTrackTrain;
struct HSequence;
struct CAnimGraphNetworkedVariables;
struct IChoreoServices;
struct PhysicsRagdollPose_t;
struct ragdoll_t;
struct AmmoIndex_t;
struct dynpitchvol_t;
struct ModelConfigHandle_t;
struct sky3dparams_t;
struct CSkyCamera;
struct IntervalTimer;
struct CPointCamera;
struct CAttributeManager;
struct CCSPlayerPawn;
struct CMotorController;
struct CInButtonState;
struct CSkillFloat;
struct CSprite;
struct CSMatchStats_t;
struct ConstraintSoundInfo;
struct CLightComponent;
struct CRenderComponent;
struct CHitboxComponent;
struct CCollisionProperty;
struct CGlowProperty;
struct CNetworkViewOffsetVector;
struct CEnvWindShared;
struct CIronSightController;
struct CCSGameModeRules;
struct CRetakeGameRules;
struct WeaponPurchaseTracker_t;
struct CConstantForceController;
struct Extent;
struct CAttributeContainer;
struct VPhysicsCollisionAttribute_t;
struct CCSGameModeRules_Deathmatch;
struct hudtextparms_t;
struct shard_model_desc_t;
struct CTouchExpansionComponent;
struct CCSPlayer_PingServices;
struct CPlayer_ViewModelServices;
struct CCSPlayerController;
struct ChangeAccessorFieldPathIndex_t;
struct CEntityIdentity;
struct CCSGameModeRules_ArmsRace;
struct CFiringModeFloat;
struct CFiringModeInt;
struct CCSPlayer_BulletServices;
struct CCSPlayer_HostageServices;
struct CCSPlayer_BuyServices;
struct CCSPlayer_ActionTrackingServices;
struct CCSPlayer_RadioServices;
struct CCSPlayer_DamageReactServices;
struct CCSBot;
struct CCSPlayerController_InGameMoneyServices;
struct CCSPlayerController_InventoryServices;
struct CCSPlayerController_ActionTrackingServices;
struct CCSPlayerController_DamageServices;
struct CAttributeList;
struct CPlayer_WeaponServices;
struct CPlayer_ItemServices;
struct CPlayer_AutoaimServices;
struct CPlayer_ObserverServices;
struct CPlayer_WaterServices;
struct CPlayer_UseServices;
struct CPlayer_FlashlightServices;
struct CPlayer_CameraServices;
struct CPlayer_MovementServices;
struct constraint_hingeparams_t;
struct CScriptComponent;
struct CEntityInstance;
struct CGameSceneNodeHandle;
struct CNetworkOriginCellCoordQuantizedVector;
struct CBodyComponent;
struct CNetworkTransmitComponent;
struct CNetworkVelocityVector;
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x58
// Has VTable
//
// MNetworkVarNames "int32 m_iGlowType"
// MNetworkVarNames "int32 m_iGlowTeam"
// MNetworkVarNames "int32 m_nGlowRange"
// MNetworkVarNames "int32 m_nGlowRangeMin"
// MNetworkVarNames "Color m_glowColorOverride"
// MNetworkVarNames "bool m_bFlashing"
// MNetworkVarNames "float m_flGlowTime"
// MNetworkVarNames "float m_flGlowStartTime"
// MNetworkVarNames "bool m_bEligibleForScreenHighlight"
class CGlowProperty
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
Vector m_fGlowColor; // 0x8
private:
[[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14
public:
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
int32_t m_iGlowType; // 0x30
// MNetworkEnable
int32_t m_iGlowTeam; // 0x34
// MNetworkEnable
int32_t m_nGlowRange; // 0x38
// MNetworkEnable
int32_t m_nGlowRangeMin; // 0x3c
// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
Color m_glowColorOverride; // 0x40
// MNetworkEnable
bool m_bFlashing; // 0x44
private:
[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
public:
// MNetworkEnable
float m_flGlowTime; // 0x48
// MNetworkEnable
float m_flGlowStartTime; // 0x4c
// MNetworkEnable
bool m_bEligibleForScreenHighlight; // 0x50
bool m_bGlowing; // 0x51
};
// Registered binary: server.dll (project 'entity2')
// Alignment: 8
// Size: 0x38
// Has VTable
//
// MNetworkVarNames "CEntityIdentity * m_pEntity"
// MNetworkVarNames "CScriptComponent::Storage_t m_CScriptComponent"
class CEntityInstance
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkDisable
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
// MNetworkEnable
// MNetworkPriority "56"
CEntityIdentity* m_pEntity; // 0x10
private:
[[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18
public:
// MNetworkEnable
// MNetworkDisable
CScriptComponent* m_CScriptComponent; // 0x28
bool m_bVisibleinPVS; // 0x30
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CCSPlayerControllerAPI
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MNetworkExcludeByName "m_bClientSideRagdoll"
// MNetworkExcludeByName "m_iMaxHealth"
// MNetworkExcludeByUserGroup "Water"
// MNetworkExcludeByUserGroup "Player"
// MNetworkExcludeByUserGroup "LocalPlayerExclusive"
// MNetworkExcludeByName "m_spawnflags"
// MNetworkExcludeByName "m_bTakesDamage"
// MNetworkExcludeByName "m_nTakeDamageFlags"
// MNetworkVarNames "CBodyComponent::Storage_t m_CBodyComponent"
// MNetworkVarNames "int32 m_iHealth"
// MNetworkVarNames "int32 m_iMaxHealth"
// MNetworkVarNames "uint8 m_lifeState"
// MNetworkVarNames "bool m_bTakesDamage"
// MNetworkVarNames "TakeDamageFlags_t m_nTakeDamageFlags"
// MNetworkVarNames "bool m_bIsPlatform"
// MNetworkVarNames "MoveCollide_t m_MoveCollide"
// MNetworkVarNames "MoveType_t m_MoveType"
// MNetworkVarNames "EntitySubclassID_t m_nSubclassID"
// MNetworkVarNames "float32 m_flAnimTime"
// MNetworkVarNames "float32 m_flSimulationTime"
// MNetworkVarNames "GameTime_t m_flCreateTime"
// MNetworkVarNames "bool m_bClientSideRagdoll"
// MNetworkVarNames "uint8 m_ubInterpolationFrame"
// MNetworkVarNames "uint8 m_iTeamNum"
// MNetworkVarNames "uint32 m_spawnflags"
// MNetworkVarNames "GameTick_t m_nNextThinkTick"
// MNetworkVarNames "uint32 m_fFlags"
// MNetworkVarNames "CNetworkVelocityVector m_vecVelocity"
// MNetworkVarNames "Vector m_vecBaseVelocity"
// MNetworkVarNames "CHandle< CBaseEntity> m_hEffectEntity"
// MNetworkVarNames "CHandle< CBaseEntity> m_hOwnerEntity"
// MNetworkVarNames "uint32 m_fEffects"
// MNetworkVarNames "CHandle< CBaseEntity> m_hGroundEntity"
// MNetworkVarNames "float32 m_flFriction"
// MNetworkVarNames "float32 m_flElasticity"
// MNetworkVarNames "float32 m_flGravityScale"
// MNetworkVarNames "float32 m_flTimeScale"
// MNetworkVarNames "float m_flWaterLevel"
// MNetworkVarNames "bool m_bAnimatedEveryTick"
// MNetworkVarNames "GameTime_t m_flNavIgnoreUntilTime"
class CBaseEntity : public CEntityInstance
{
public:
// MNetworkEnable
// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "48"
CBodyComponent* m_CBodyComponent; // 0x38
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x40
private:
[[maybe_unused]] uint8_t __pad01f0[0x40]; // 0x1f0
public:
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x230
int32_t m_iCurrentThinkContext; // 0x248
GameTick_t m_nLastThinkTick; // 0x24c
GameTick_t m_nDisableContextThinkStartTick; // 0x250
private:
[[maybe_unused]] uint8_t __pad0254[0xc]; // 0x254
public:
CBitVec< 64 > m_isSteadyState; // 0x260
float m_lastNetworkChange; // 0x268
private:
[[maybe_unused]] uint8_t __pad026c[0xc]; // 0x26c
public:
CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x278
CUtlSymbolLarge m_iszResponseContext; // 0x290
private:
[[maybe_unused]] uint8_t __pad0298[0x20]; // 0x298
public:
// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
int32_t m_iHealth; // 0x2b8
// MNetworkEnable
int32_t m_iMaxHealth; // 0x2bc
// MNetworkEnable
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
uint8_t m_lifeState; // 0x2c0
private:
[[maybe_unused]] uint8_t __pad02c1[0x3]; // 0x2c1
public:
float m_flDamageAccumulator; // 0x2c4
// MNetworkEnable
bool m_bTakesDamage; // 0x2c8
private:
[[maybe_unused]] uint8_t __pad02c9[0x3]; // 0x2c9
public:
// MNetworkEnable
TakeDamageFlags_t m_nTakeDamageFlags; // 0x2cc
// MNetworkEnable
bool m_bIsPlatform; // 0x2d0
private:
[[maybe_unused]] uint8_t __pad02d1[0x1]; // 0x2d1
public:
// MNetworkEnable
MoveCollide_t m_MoveCollide; // 0x2d2
// MNetworkEnable
MoveType_t m_MoveType; // 0x2d3
MoveType_t m_nActualMoveType; // 0x2d4
uint8_t m_nWaterTouch; // 0x2d5
uint8_t m_nSlimeTouch; // 0x2d6
bool m_bRestoreInHierarchy; // 0x2d7
CUtlSymbolLarge m_target; // 0x2d8
CHandle< CBaseFilter > m_hDamageFilter; // 0x2e0
private:
[[maybe_unused]] uint8_t __pad02e4[0x4]; // 0x2e4
public:
CUtlSymbolLarge m_iszDamageFilterName; // 0x2e8
float m_flMoveDoneTime; // 0x2f0
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
CUtlStringToken m_nSubclassID; // 0x2f4
private:
[[maybe_unused]] uint8_t __pad02f8[0x8]; // 0x2f8
public:
// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
float m_flAnimTime; // 0x300
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
// MNetworkSendProxyRecipientsFilter
float m_flSimulationTime; // 0x304
// MNetworkEnable
GameTime_t m_flCreateTime; // 0x308
// MNetworkEnable
bool m_bClientSideRagdoll; // 0x30c
// MNetworkEnable
uint8_t m_ubInterpolationFrame; // 0x30d
private:
[[maybe_unused]] uint8_t __pad030e[0x2]; // 0x30e
public:
Vector m_vPrevVPhysicsUpdatePos; // 0x310
// MNetworkEnable
uint8_t m_iTeamNum; // 0x31c
private:
[[maybe_unused]] uint8_t __pad031d[0x3]; // 0x31d
public:
CUtlSymbolLarge m_iGlobalname; // 0x320
int32_t m_iSentToClients; // 0x328
float m_flSpeed; // 0x32c
CUtlString m_sUniqueHammerID; // 0x330
// MNetworkEnable
uint32_t m_spawnflags; // 0x338
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTick_t m_nNextThinkTick; // 0x33c
int32_t m_nSimulationTick; // 0x340
private:
[[maybe_unused]] uint8_t __pad0344[0x4]; // 0x344
public:
CEntityIOOutput m_OnKilled; // 0x348
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
uint32_t m_fFlags; // 0x370
Vector m_vecAbsVelocity; // 0x374
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
CNetworkVelocityVector m_vecVelocity; // 0x380
private:
[[maybe_unused]] uint8_t __pad03a8[0x8]; // 0x3a8
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecBaseVelocity; // 0x3b0
int32_t m_nPushEnumCount; // 0x3bc
CCollisionProperty* m_pCollision; // 0x3c0
// MNetworkEnable
CHandle< CBaseEntity > m_hEffectEntity; // 0x3c8
// MNetworkEnable
// MNetworkPriority "32"
CHandle< CBaseEntity > m_hOwnerEntity; // 0x3cc
// MNetworkEnable
// MNetworkChangeCallback "OnEffectsChanged"
uint32_t m_fEffects; // 0x3d0
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hGroundEntity; // 0x3d4
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "4.000000"
// MNetworkEncodeFlags "1"
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFriction; // 0x3d8
// MNetworkEnable
// MNetworkEncoder "coord"
float m_flElasticity; // 0x3dc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flGravityScale; // 0x3e0
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flTimeScale; // 0x3e4
// MNetworkEnable
// MNetworkUserGroup "Water"
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "8"
float m_flWaterLevel; // 0x3e8
// MNetworkEnable
bool m_bAnimatedEveryTick; // 0x3ec
bool m_bDisableLowViolence; // 0x3ed
uint8_t m_nWaterType; // 0x3ee
private:
[[maybe_unused]] uint8_t __pad03ef[0x1]; // 0x3ef
public:
int32_t m_iEFlags; // 0x3f0
private:
[[maybe_unused]] uint8_t __pad03f4[0x4]; // 0x3f4
public:
CEntityIOOutput m_OnUser1; // 0x3f8
CEntityIOOutput m_OnUser2; // 0x420
CEntityIOOutput m_OnUser3; // 0x448
CEntityIOOutput m_OnUser4; // 0x470
int32_t m_iInitialTeamNum; // 0x498
// MNetworkEnable
GameTime_t m_flNavIgnoreUntilTime; // 0x49c
QAngle m_vecAngVelocity; // 0x4a0
bool m_bNetworkQuantizeOriginAndAngles; // 0x4ac
bool m_bLagCompensate; // 0x4ad
private:
[[maybe_unused]] uint8_t __pad04ae[0x2]; // 0x4ae
public:
float m_flOverriddenFriction; // 0x4b0
CHandle< CBaseEntity > m_pBlocker; // 0x4b4
float m_flLocalTime; // 0x4b8
float m_flVPhysicsUpdateLocalTime; // 0x4bc
// Static fields:
static Relationship_t** &Get_sm_DefaultRelationship(){return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[0]->m_instance);};
static bool &Get_sm_bAccurateTriggerBboxChecks(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[1]->m_instance);};
static bool &Get_sm_bDisableTouchFuncs(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[2]->m_instance);};
static bool &Get_m_bAllowPrecache(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[3]->m_instance);};
static bool &Get_s_bAbsQueriesValid(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[4]->m_instance);};
static bool &Get_s_bPreventingSetAnimRunAnimEvents(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[5]->m_instance);};
static int32_t &Get_m_nPredictionRandomSeed(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[6]->m_instance);};
static int32_t &Get_m_nPredictionRandomSeedServer(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[7]->m_instance);};
static CBasePlayerController* &Get_m_pPredictionPlayerController(){return *reinterpret_cast<CBasePlayerController**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[8]->m_instance);};
static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[9]->m_instance);};
// Datamap fields:
// CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
// void m_CScriptComponent; // 0x28
// CUtlSymbolLarge subclass_name; // 0x7fffffff
// void m_pSubclassVData; // 0x2f8
// void* m_think; // 0x270
// void* m_pfnTouch; // 0x298
// void* m_pfnUse; // 0x2a0
// void* m_pfnBlocked; // 0x2a8
// void* m_pfnMoveDone; // 0x2b0
// int32_t InputSetTeam; // 0x0
// void InputKill; // 0x0
// void InputKillHierarchy; // 0x0
// int32_t InputUse; // 0x0
// bool InputAlternativeSorting; // 0x0
// CUtlSymbolLarge InputSetParent; // 0x0
// CUtlSymbolLarge InputSetParentAttachment; // 0x0
// CUtlSymbolLarge InputSetParentAttachmentMaintainOffset; // 0x0
// void InputClearParent; // 0x0
// CUtlSymbolLarge InputFollowEntity; // 0x0
// CUtlSymbolLarge InputSetDamageFilter; // 0x0
// void InputEnableDamageForces; // 0x0
// void InputDisableDamageForces; // 0x0
// CUtlSymbolLarge InputDispatchResponse; // 0x0
// CUtlSymbolLarge InputAddContext; // 0x0
// CUtlSymbolLarge InputRemoveContext; // 0x0
// void InputClearContext; // 0x0
// CUtlSymbolLarge InputAddAttribute; // 0x0
// CUtlSymbolLarge InputRemoveAttribute; // 0x0
// void InputDisableShadow; // 0x0
// void InputEnableShadow; // 0x0
// CUtlSymbolLarge InputFireUser1; // 0x0
// CUtlSymbolLarge InputFireUser2; // 0x0
// CUtlSymbolLarge InputFireUser3; // 0x0
// CUtlSymbolLarge InputFireUser4; // 0x0
// CUtlSymbolLarge InputChangeSubclass; // 0x0
// void InputPlatformEnable; // 0x0
// void InputPlatformDisable; // 0x0
// void CBaseEntitySUB_Remove; // 0x0
// void CBaseEntitySUB_RemoveIfUncarried; // 0x0
// void CBaseEntitySUB_DoNothing; // 0x0
// void CBaseEntitySUB_Vanish; // 0x0
// void CBaseEntitySUB_CallUseToggle; // 0x0
// void CBaseEntitySUB_KillSelf; // 0x0
// void CBaseEntitySUB_KillSelfIfUncarried; // 0x0
// void CBaseEntityFrictionRevertThink; // 0x0
// void CBaseEntityFakeScriptThinkFunc; // 0x0
// void CBaseEntityClearNavIgnoreContentsThink; // 0x0
// void m_pGameSceneNode; // 0x258
// void m_nEntityType; // 0x2d1
// QAngle angles; // 0x7fffffff
// Vector origin; // 0x7fffffff
// CStrongHandle< InfoForResourceTypeCModel > model; // 0x7fffffff
// CUtlString ownername; // 0x7fffffff
// int32_t disableshadows; // 0x7fffffff
// int32_t disablereceiveshadows; // 0x7fffffff
// int32_t nodamageforces; // 0x7fffffff
// float angle; // 0x7fffffff
};
// Registered binary: server.dll (project 'entity2')
// Alignment: 8
// Size: 0x8
// Has VTable
// Is Abstract
// Has Trivial Destructor
class CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1d8
// Has VTable
//
// MNetworkVarNames "ButtonBitMask_t m_nToggleButtonDownMask"
// MNetworkVarNames "float32 m_flMaxspeed"
// MNetworkVarNames "float32 m_arrForceSubtickMoveWhen"
class CPlayer_MovementServices : public CPlayerPawnComponent
{
public:
int32_t m_nImpulse; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
public:
CInButtonState m_nButtons; // 0x48
uint64_t m_nQueuedButtonDownMask; // 0x68
uint64_t m_nQueuedButtonChangeMask; // 0x70
uint64_t m_nButtonDoublePressed; // 0x78
uint32_t m_pButtonPressedCmdNumber[64]; // 0x80
uint32_t m_nLastCommandNumberProcessed; // 0x180
private:
[[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint64_t m_nToggleButtonDownMask; // 0x188
private:
[[maybe_unused]] uint8_t __pad0190[0x8]; // 0x190
public:
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2048.000000"
// MNetworkEncodeFlags "1"
float m_flMaxspeed; // 0x198
// MNetworkEnable
float m_arrForceSubtickMoveWhen[4]; // 0x19c
float m_flForwardMove; // 0x1ac
float m_flLeftMove; // 0x1b0
float m_flUpMove; // 0x1b4
Vector m_vecLastMovementImpulses; // 0x1b8
QAngle m_vecOldViewAngles; // 0x1c4
// Datamap fields:
// void m_pButtonPressedCmdNumber; // 0x80
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x68
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "Vector dirPrimary"
// MNetworkVarNames "Color colorPrimary"
// MNetworkVarNames "Color colorSecondary"
// MNetworkVarNames "Color colorPrimaryLerpTo"
// MNetworkVarNames "Color colorSecondaryLerpTo"
// MNetworkVarNames "float32 start"
// MNetworkVarNames "float32 end"
// MNetworkVarNames "float32 farz"
// MNetworkVarNames "float32 maxdensity"
// MNetworkVarNames "float32 exponent"
// MNetworkVarNames "float32 HDRColorScale"
// MNetworkVarNames "float32 skyboxFogFactor"
// MNetworkVarNames "float32 skyboxFogFactorLerpTo"
// MNetworkVarNames "float32 startLerpTo"
// MNetworkVarNames "float32 endLerpTo"
// MNetworkVarNames "float32 maxdensityLerpTo"
// MNetworkVarNames "GameTime_t lerptime"
// MNetworkVarNames "float32 duration"
// MNetworkVarNames "float32 blendtobackground"
// MNetworkVarNames "float32 scattering"
// MNetworkVarNames "float32 locallightscale"
// MNetworkVarNames "bool enable"
// MNetworkVarNames "bool blend"
// MNetworkVarNames "bool m_bNoReflectionFog"
struct fogparams_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector dirPrimary; // 0x8
// MNetworkEnable
Color colorPrimary; // 0x14
// MNetworkEnable
Color colorSecondary; // 0x18
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo; // 0x1c
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo; // 0x20
// MNetworkEnable
float start; // 0x24
// MNetworkEnable
float end; // 0x28
// MNetworkEnable
// MNetworkUserGroup "FogController"
float farz; // 0x2c
// MNetworkEnable
float maxdensity; // 0x30
// MNetworkEnable
float exponent; // 0x34
// MNetworkEnable
float HDRColorScale; // 0x38
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactor; // 0x3c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo; // 0x40
// MNetworkEnable
// MNetworkUserGroup "FogController"
float startLerpTo; // 0x44
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo; // 0x48
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo; // 0x4c
// MNetworkEnable
// MNetworkUserGroup "FogController"
GameTime_t lerptime; // 0x50
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration; // 0x54
// MNetworkEnable
// MNetworkUserGroup "FogController"
float blendtobackground; // 0x58
// MNetworkEnable
// MNetworkUserGroup "FogController"
float scattering; // 0x5c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float locallightscale; // 0x60
// MNetworkEnable
bool enable; // 0x64
// MNetworkEnable
bool blend; // 0x65
// MNetworkEnable
bool m_bNoReflectionFog; // 0x66
bool m_bPadding; // 0x67
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x30
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "uint64 m_nInteractsAs"
// MNetworkVarNames "uint64 m_nInteractsWith"
// MNetworkVarNames "uint64 m_nInteractsExclude"
// MNetworkVarNames "uint32 m_nEntityId"
// MNetworkVarNames "uint32 m_nOwnerId"
// MNetworkVarNames "uint16 m_nHierarchyId"
// MNetworkVarNames "uint8 m_nCollisionGroup"
// MNetworkVarNames "uint8 m_nCollisionFunctionMask"
struct VPhysicsCollisionAttribute_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
uint64_t m_nInteractsAs; // 0x8
// MNetworkEnable
uint64_t m_nInteractsWith; // 0x10
// MNetworkEnable
uint64_t m_nInteractsExclude; // 0x18
// MNetworkEnable
uint32_t m_nEntityId; // 0x20
// MNetworkEnable
uint32_t m_nOwnerId; // 0x24
// MNetworkEnable
uint16_t m_nHierarchyId; // 0x28
// MNetworkEnable
uint8_t m_nCollisionGroup; // 0x2a
// MNetworkEnable
uint8_t m_nCollisionFunctionMask; // 0x2b
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x28
// Has VTable
//
// MNetworkVarNames "uint32 m_bvDisabledHitGroups"
class CHitboxComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x1c]; // 0x8
public:
// MNetworkEnable
uint32_t m_bvDisabledHitGroups[1]; // 0x24
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CServerOnlyEntity : public CBaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb0
// Has VTable
//
// MNetworkVarNames "VPhysicsCollisionAttribute_t m_collisionAttribute"
// MNetworkVarNames "Vector m_vecMins"
// MNetworkVarNames "Vector m_vecMaxs"
// MNetworkVarNames "uint8 m_usSolidFlags"
// MNetworkVarNames "SolidType_t m_nSolidType"
// MNetworkVarNames "uint8 m_triggerBloat"
// MNetworkVarNames "SurroundingBoundsType_t m_nSurroundType"
// MNetworkVarNames "uint8 m_CollisionGroup"
// MNetworkVarNames "uint8 m_nEnablePhysics"
// MNetworkVarNames "Vector m_vecSpecifiedSurroundingMins"
// MNetworkVarNames "Vector m_vecSpecifiedSurroundingMaxs"
// MNetworkVarNames "Vector m_vCapsuleCenter1"
// MNetworkVarNames "Vector m_vCapsuleCenter2"
// MNetworkVarNames "float m_flCapsuleRadius"
class CCollisionProperty
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
// MNetworkEnable
// MNetworkChangeCallback "CollisionAttributeChanged"
// -> m_nInteractsAs - 0x18
// -> m_nInteractsWith - 0x20
// -> m_nInteractsExclude - 0x28
// -> m_nEntityId - 0x30
// -> m_nOwnerId - 0x34
// -> m_nHierarchyId - 0x38
// -> m_nCollisionGroup - 0x3a
// -> m_nCollisionFunctionMask - 0x3b
VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMins; // 0x40
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMaxs; // 0x4c
private:
[[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58
public:
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidFlags"
uint8_t m_usSolidFlags; // 0x5a
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidType"
SolidType_t m_nSolidType; // 0x5b
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
uint8_t m_triggerBloat; // 0x5c
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
SurroundingBoundsType_t m_nSurroundType; // 0x5d
// MNetworkEnable
uint8_t m_CollisionGroup; // 0x5e
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateEnablePhysics"
uint8_t m_nEnablePhysics; // 0x5f
float m_flBoundingRadius; // 0x60
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMins; // 0x64
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMaxs; // 0x70
Vector m_vecSurroundingMaxs; // 0x7c
Vector m_vecSurroundingMins; // 0x88
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateCapsule"
Vector m_vCapsuleCenter1; // 0x94
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateCapsule"
Vector m_vCapsuleCenter2; // 0xa0
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateCapsule"
float m_flCapsuleRadius; // 0xac
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
//
// MNetworkVarNames "CRenderComponent::Storage_t m_CRenderComponent"
// MNetworkVarNames "CHitboxComponent::Storage_t m_CHitboxComponent"
// MNetworkVarNames "RenderMode_t m_nRenderMode"
// MNetworkVarNames "RenderFx_t m_nRenderFX"
// MNetworkVarNames "Color m_clrRender"
// MNetworkVarNames "EntityRenderAttribute_t m_vecRenderAttributes"
// MNetworkVarNames "bool m_bRenderToCubemaps"
// MNetworkVarNames "CCollisionProperty m_Collision"
// MNetworkVarNames "CGlowProperty m_Glow"
// MNetworkVarNames "float m_flGlowBackfaceMult"
// MNetworkVarNames "float32 m_fadeMinDist"
// MNetworkVarNames "float32 m_fadeMaxDist"
// MNetworkVarNames "float32 m_flFadeScale"
// MNetworkVarNames "float32 m_flShadowStrength"
// MNetworkVarNames "uint8 m_nObjectCulling"
// MNetworkVarNames "int m_nAddDecal"
// MNetworkVarNames "Vector m_vDecalPosition"
// MNetworkVarNames "Vector m_vDecalForwardAxis"
// MNetworkVarNames "float m_flDecalHealBloodRate"
// MNetworkVarNames "float m_flDecalHealHeightRate"
// MNetworkVarNames "CHandle< CBaseModelEntity > m_ConfigEntitiesToPropagateMaterialDecalsTo"
// MNetworkVarNames "CNetworkViewOffsetVector m_vecViewOffset"
class CBaseModelEntity : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
CRenderComponent* m_CRenderComponent; // 0x4c0
// MNetworkEnable
// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
CHitboxComponent m_CHitboxComponent; // 0x4c8
GameTime_t m_flDissolveStartTime; // 0x4f0
private:
[[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4
public:
CEntityIOOutput m_OnIgnite; // 0x4f8
// MNetworkEnable
RenderMode_t m_nRenderMode; // 0x520
// MNetworkEnable
RenderFx_t m_nRenderFX; // 0x521
bool m_bAllowFadeInView; // 0x522
// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
Color m_clrRender; // 0x523
private:
[[maybe_unused]] uint8_t __pad0527[0x1]; // 0x527
public:
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x528
// MNetworkEnable
bool m_bRenderToCubemaps; // 0x578
private:
[[maybe_unused]] uint8_t __pad0579[0x7]; // 0x579
public:
// MNetworkEnable
CCollisionProperty m_Collision; // 0x580
// MNetworkEnable
// -> m_fGlowColor - 0x638
// -> m_iGlowType - 0x660
// -> m_iGlowTeam - 0x664
// -> m_nGlowRange - 0x668
// -> m_nGlowRangeMin - 0x66c
// -> m_glowColorOverride - 0x670
// -> m_bFlashing - 0x674
// -> m_flGlowTime - 0x678
// -> m_flGlowStartTime - 0x67c
// -> m_bEligibleForScreenHighlight - 0x680
// -> m_bGlowing - 0x681
CGlowProperty m_Glow; // 0x630
// MNetworkEnable
float m_flGlowBackfaceMult; // 0x688
// MNetworkEnable
float m_fadeMinDist; // 0x68c
// MNetworkEnable
float m_fadeMaxDist; // 0x690
// MNetworkEnable
float m_flFadeScale; // 0x694
// MNetworkEnable
float m_flShadowStrength; // 0x698
// MNetworkEnable
uint8_t m_nObjectCulling; // 0x69c
private:
[[maybe_unused]] uint8_t __pad069d[0x3]; // 0x69d
public:
// MNetworkEnable
int32_t m_nAddDecal; // 0x6a0
// MNetworkEnable
Vector m_vDecalPosition; // 0x6a4
// MNetworkEnable
Vector m_vDecalForwardAxis; // 0x6b0
// MNetworkEnable
float m_flDecalHealBloodRate; // 0x6bc
// MNetworkEnable
float m_flDecalHealHeightRate; // 0x6c0
private:
[[maybe_unused]] uint8_t __pad06c4[0x4]; // 0x6c4
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x6c8
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
CNetworkViewOffsetVector m_vecViewOffset; // 0x6e0
// Datamap fields:
// int32_t InputAlpha; // 0x0
// Color InputColor; // 0x0
// int32_t InputSkin; // 0x0
// void CBaseModelEntitySUB_DissolveIfUncarried; // 0x0
// void InputIgnite; // 0x0
// float InputIgniteLifetime; // 0x0
// int32_t InputIgnite; // 0x0
// float InputIgnite; // 0x0
// void InputExtinguish; // 0x0
// CUtlString add_attribute; // 0x7fffffff
// void CBaseModelEntitySUB_StartFadeOut; // 0x0
// void CBaseModelEntitySUB_StartFadeOutInstant; // 0x0
// void CBaseModelEntitySUB_FadeOut; // 0x0
// void CBaseModelEntitySUB_StartShadowFadeOut; // 0x0
// void CBaseModelEntitySUB_PerformShadowFadeOut; // 0x0
// void CBaseModelEntitySUB_StartShadowFadeIn; // 0x0
// void CBaseModelEntitySUB_PerformShadowFadeIn; // 0x0
// void CBaseModelEntitySUB_StopShadowFade; // 0x0
// Color rendercolor32; // 0x7fffffff
// Color rendercolor; // 0x7fffffff
// int32_t renderamt; // 0x7fffffff
// Vector mins; // 0x7fffffff
// Vector maxs; // 0x7fffffff
// const char * skin; // 0x7fffffff
// CUtlString bodygroups; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e8
// Has VTable
//
// MNetworkIncludeByName "m_bClientSideRagdoll"
// MNetworkVarNames "bool m_bInitiallyPopulateInterpHistory"
// MNetworkVarNames "bool m_bAnimGraphUpdateEnabled"
// MNetworkVarNames "Vector m_vecForce"
// MNetworkVarNames "int32 m_nForceBone"
// MNetworkVarNames "PhysicsRagdollPose_t* m_pRagdollPose"
// MNetworkVarNames "bool m_bClientRagdoll"
class CBaseAnimGraph : public CBaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad0710[0x78]; // 0x710
public:
// MNetworkEnable
bool m_bInitiallyPopulateInterpHistory; // 0x788
private:
[[maybe_unused]] uint8_t __pad0789[0x7]; // 0x789
public:
IChoreoServices* m_pChoreoServices; // 0x790
// MNetworkEnable
bool m_bAnimGraphUpdateEnabled; // 0x798
private:
[[maybe_unused]] uint8_t __pad0799[0x3]; // 0x799
public:
float m_flMaxSlopeDistance; // 0x79c
Vector m_vLastSlopeCheckPos; // 0x7a0
bool m_bAnimationUpdateScheduled; // 0x7ac
private:
[[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad
public:
// MNetworkEnable
Vector m_vecForce; // 0x7b0
// MNetworkEnable
int32_t m_nForceBone; // 0x7bc
private:
[[maybe_unused]] uint8_t __pad07c0[0x10]; // 0x7c0
public:
// MNetworkEnable
PhysicsRagdollPose_t* m_pRagdollPose; // 0x7d0
// MNetworkEnable
// MNetworkChangeCallback "OnClientRagdollChanged"
bool m_bClientRagdoll; // 0x7d8
// Datamap fields:
// void m_pMainGraphController; // 0x780
// void CBaseAnimGraphChoreoServicesThink; // 0x0
// float InputSetPlaybackRate; // 0x0
// CUtlSymbolLarge InputSetBodyGroup; // 0x0
// void InputBecomeRagdoll; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x978
// Has VTable
//
// MNetworkVarNames "float32 m_flexWeight"
// MNetworkVarNames "Vector m_vLookTargetPosition"
// MNetworkVarNames "bool m_blinktoggle"
class CBaseFlex : public CBaseAnimGraph
{
public:
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "1"
CNetworkUtlVectorBase< float32 > m_flexWeight; // 0x8e8
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_vLookTargetPosition; // 0x900
// MNetworkEnable
bool m_blinktoggle; // 0x90c
private:
[[maybe_unused]] uint8_t __pad090d[0x53]; // 0x90d
public:
GameTime_t m_flAllowResponsesEndTime; // 0x960
GameTime_t m_flLastFlexAnimationTime; // 0x964
uint32_t m_nNextSceneEventId; // 0x968
bool m_bUpdateLayerPriorities; // 0x96c
// Datamap fields:
// void CBaseFlexProcessSceneEventsThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x790
// Has VTable
class CBaseToggle : public CBaseModelEntity
{
public:
TOGGLE_STATE m_toggle_state; // 0x710
float m_flMoveDistance; // 0x714
float m_flWait; // 0x718
float m_flLip; // 0x71c
bool m_bAlwaysFireBlockedOutputs; // 0x720
private:
[[maybe_unused]] uint8_t __pad0721[0x3]; // 0x721
public:
Vector m_vecPosition1; // 0x724
Vector m_vecPosition2; // 0x730
QAngle m_vecMoveAng; // 0x73c
QAngle m_vecAngle1; // 0x748
QAngle m_vecAngle2; // 0x754
float m_flHeight; // 0x760
CHandle< CBaseEntity > m_hActivator; // 0x764
Vector m_vecFinalDest; // 0x768
QAngle m_vecFinalAngle; // 0x774
int32_t m_movementType; // 0x780
private:
[[maybe_unused]] uint8_t __pad0784[0x4]; // 0x784
public:
CUtlSymbolLarge m_sMaster; // 0x788
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7b8
// Has VTable
class CBasePlatTrain : public CBaseToggle
{
public:
CUtlSymbolLarge m_NoiseMoving; // 0x790
CUtlSymbolLarge m_NoiseArrived; // 0x798
private:
[[maybe_unused]] uint8_t __pad07a0[0x8]; // 0x7a0
public:
float m_volume; // 0x7a8
float m_flTWidth; // 0x7ac
float m_flTLength; // 0x7b0
// Datamap fields:
// void m_pMovementSound; // 0x7a0
// float rotation; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
//
// MNetworkIncludeByName "m_spawnflags"
// MNetworkVarNames "bool m_bDisabled"
// MNetworkVarNames "bool m_bClientSidePredicted"
class CBaseTrigger : public CBaseToggle
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x790
private:
[[maybe_unused]] uint8_t __pad0791[0x7]; // 0x791
public:
CUtlSymbolLarge m_iFilterName; // 0x798
CHandle< CBaseFilter > m_hFilter; // 0x7a0
private:
[[maybe_unused]] uint8_t __pad07a4[0x4]; // 0x7a4
public:
CEntityIOOutput m_OnStartTouch; // 0x7a8
CEntityIOOutput m_OnStartTouchAll; // 0x7d0
CEntityIOOutput m_OnEndTouch; // 0x7f8
CEntityIOOutput m_OnEndTouchAll; // 0x820
CEntityIOOutput m_OnTouching; // 0x848
CEntityIOOutput m_OnNotTouching; // 0x870
CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x898
// MNetworkEnable
bool m_bClientSidePredicted; // 0x8b0
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void InputToggle; // 0x0
// void InputTouchTest; // 0x0
// void InputStartTouch; // 0x0
// void InputEndTouch; // 0x0
// bool okifnomodel; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CLogicalEntity : public CServerOnlyEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d8
// Has VTable
class CTriggerPush : public CBaseTrigger
{
public:
QAngle m_angPushEntitySpace; // 0x8b8
Vector m_vecPushDirEntitySpace; // 0x8c4
bool m_bTriggerOnStartTouch; // 0x8d0
// Datamap fields:
// Vector InputSetPushDirection; // 0x0
// float InputSetPushSpeed; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8f8
// Has VTable
class CTriggerProximity : public CBaseTrigger
{
public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x8b8
private:
[[maybe_unused]] uint8_t __pad08bc[0x4]; // 0x8bc
public:
CUtlSymbolLarge m_iszMeasureTarget; // 0x8c0
float m_fRadius; // 0x8c8
int32_t m_nTouchers; // 0x8cc
CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x8d0
// Datamap fields:
// void CTriggerProximityMeasureThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e0
// Has VTable
class CTriggerMultiple : public CBaseTrigger
{
public:
CEntityIOOutput m_OnTrigger; // 0x8b8
// Datamap fields:
// void CTriggerMultipleMultiTouch; // 0x0
// void CTriggerMultipleMultiWaitOver; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CPointEntity : public CBaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CGameRulesProxy : public CBaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x928
// Has VTable
class CBaseProp : public CBaseAnimGraph
{
public:
bool m_bModelOverrodeBlockLOS; // 0x8e8
private:
[[maybe_unused]] uint8_t __pad08e9[0x3]; // 0x8e9
public:
int32_t m_iShapeType; // 0x8ec
bool m_bConformToCollisionBounds; // 0x8f0
private:
[[maybe_unused]] uint8_t __pad08f1[0x3]; // 0x8f1
public:
matrix3x4_t m_mPreferredCatchTransform; // 0x8f4
// Datamap fields:
// void health; // 0x7fffffff
// CUtlSymbolLarge propdata_override; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7d0
// Has VTable
class CBreakable : public CBaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad0710[0x10]; // 0x710
public:
Materials m_Material; // 0x720
CHandle< CBaseEntity > m_hBreaker; // 0x724
Explosions m_Explosion; // 0x728
private:
[[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c
public:
CUtlSymbolLarge m_iszSpawnObject; // 0x730
float m_flPressureDelay; // 0x738
int32_t m_iMinHealthDmg; // 0x73c
CUtlSymbolLarge m_iszPropData; // 0x740
float m_impactEnergyScale; // 0x748
EOverrideBlockLOS_t m_nOverrideBlockLOS; // 0x74c
CEntityIOOutput m_OnBreak; // 0x750
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x778
float m_flDmgModBullet; // 0x7a0
float m_flDmgModClub; // 0x7a4
float m_flDmgModExplosive; // 0x7a8
float m_flDmgModFire; // 0x7ac
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x7b0
CUtlSymbolLarge m_iszBasePropData; // 0x7b8
int32_t m_iInteractions; // 0x7c0
PerformanceMode_t m_PerformanceMode; // 0x7c4
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x7c8
GameTime_t m_flLastPhysicsInfluenceTime; // 0x7cc
// Datamap fields:
// void InputBreak; // 0x0
// int32_t InputSetHealth; // 0x0
// int32_t InputAddHealth; // 0x0
// int32_t InputRemoveHealth; // 0x0
// float InputSetMass; // 0x0
// void CBreakableDie; // 0x0
// int32_t material; // 0x7fffffff
// int32_t spawnobject; // 0x7fffffff
// int32_t propdata; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c8
// Has VTable
class CTonemapTrigger : public CBaseTrigger
{
public:
CUtlSymbolLarge m_tonemapControllerName; // 0x8b8
CEntityHandle m_hTonemapController; // 0x8c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "attrib_definition_index_t m_iAttributeDefinitionIndex"
// MNetworkVarNames "float m_flValue"
// MNetworkVarNames "float m_flInitialValue"
// MNetworkVarNames "int m_nRefundableCurrency"
// MNetworkVarNames "bool m_bSetBonus"
class CEconItemAttribute
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
uint16_t m_iAttributeDefinitionIndex; // 0x30
private:
[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
public:
// MNetworkEnable
// MNetworkAlias "m_iRawValue32"
float m_flValue; // 0x34
// MNetworkEnable
float m_flInitialValue; // 0x38
// MNetworkEnable
int32_t m_nRefundableCurrency; // 0x3c
// MNetworkEnable
bool m_bSetBonus; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MNetworkVarNames "int m_iReapplyProvisionParity"
// MNetworkVarNames "EHANDLE m_hOuter"
// MNetworkVarNames "attributeprovidertypes_t m_ProviderType"
class CAttributeManager
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8
// MNetworkEnable
int32_t m_iReapplyProvisionParity; // 0x20
// MNetworkEnable
CHandle< CBaseEntity > m_hOuter; // 0x24
bool m_bPreventLoopback; // 0x28
private:
[[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29
public:
// MNetworkEnable
attributeprovidertypes_t m_ProviderType; // 0x2c
CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x30
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x920
// Has VTable
class CFogTrigger : public CBaseTrigger
{
public:
fogparams_t m_fog; // 0x8b8
// Datamap fields:
// Color m_fog.colorPrimary; // 0x8cc
// Color m_fog.colorSecondary; // 0x8d0
// Vector m_fog.dirPrimary; // 0x8c0
// bool m_fog.enable; // 0x91c
// bool m_fog.blend; // 0x91d
// float m_fog.start; // 0x8dc
// float m_fog.end; // 0x8e0
// float m_fog.farz; // 0x8e4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x518
// Has VTable
class CBaseFilter : public CLogicalEntity
{
public:
bool m_bNegated; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1
public:
CEntityIOOutput m_OnPass; // 0x4c8
CEntityIOOutput m_OnFail; // 0x4f0
// Datamap fields:
// void InputTestActivator; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
class CTriggerHostageReset : public CBaseTrigger
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CServerOnlyPointEntity : public CServerOnlyEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CInfoInstructorHintBombTargetB : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "float32 m_duration"
// MNetworkVarNames "GameTime_t m_timestamp"
// MNetworkVarNames "float32 m_timescale"
// MNetworkVarNames "WorldGroupId_t m_nWorldGroupId"
class CountdownTimer
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
GameTime_t m_timestamp; // 0xc
// MNetworkEnable
float m_timescale; // 0x10
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId; // 0x14
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x60
// Has VTable
//
// MNetworkVarNames "CEconItemAttribute m_Attributes"
class CAttributeList
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< CEconItemAttribute >"
CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x8
CAttributeManager* m_pManager; // 0x58
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has VTable
// Has Trivial Destructor
class CBuoyancyHelper
{
private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
public:
float m_flFluidDensity; // 0x18
// Datamap fields:
// void m_pController; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xf8
// Has VTable
class CBtActionAim : public CBtNode
{
private:
[[maybe_unused]] uint8_t __pad0058[0x10]; // 0x58
public:
CUtlString m_szSensorInputKey; // 0x68
private:
[[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70
public:
CUtlString m_szAimReadyKey; // 0x80
float m_flZoomCooldownTimestamp; // 0x88
bool m_bDoneAiming; // 0x8c
private:
[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
public:
float m_flLerpStartTime; // 0x90
float m_flNextLookTargetLerpTime; // 0x94
float m_flPenaltyReductionRatio; // 0x98
QAngle m_NextLookTarget; // 0x9c
CountdownTimer m_AimTimer; // 0xa8
CountdownTimer m_SniperHoldTimer; // 0xc0
CountdownTimer m_FocusIntervalTimer; // 0xd8
bool m_bAcquired; // 0xf0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayer_ViewModelServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x278
// Has VTable
//
// MNetworkVarNames "item_definition_index_t m_iItemDefinitionIndex"
// MNetworkVarNames "int m_iEntityQuality"
// MNetworkVarNames "uint32 m_iEntityLevel"
// MNetworkVarNames "uint32 m_iItemIDHigh"
// MNetworkVarNames "uint32 m_iItemIDLow"
// MNetworkVarNames "uint32 m_iAccountID"
// MNetworkVarNames "uint32 m_iInventoryPosition"
// MNetworkVarNames "bool m_bInitialized"
// MNetworkVarNames "CAttributeList m_AttributeList"
// MNetworkVarNames "CAttributeList m_NetworkedDynamicAttributes"
// MNetworkVarNames "char m_szCustomName"
class CEconItemView : public IEconItemInterface
{
private:
[[maybe_unused]] uint8_t __pad0008[0x30]; // 0x8
public:
// MNetworkEnable
uint16_t m_iItemDefinitionIndex; // 0x38
private:
[[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a
public:
// MNetworkEnable
int32_t m_iEntityQuality; // 0x3c
// MNetworkEnable
uint32_t m_iEntityLevel; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
public:
uint64_t m_iItemID; // 0x48
// MNetworkEnable
uint32_t m_iItemIDHigh; // 0x50
// MNetworkEnable
uint32_t m_iItemIDLow; // 0x54
// MNetworkEnable
uint32_t m_iAccountID; // 0x58
// MNetworkEnable
uint32_t m_iInventoryPosition; // 0x5c
private:
[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
public:
// MNetworkEnable
bool m_bInitialized; // 0x68
private:
[[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69
public:
// MNetworkEnable
// -> m_Attributes - 0x78
// -> m_pManager - 0xc8
CAttributeList m_AttributeList; // 0x70
// MNetworkEnable
// -> m_Attributes - 0xd8
// -> m_pManager - 0x128
CAttributeList m_NetworkedDynamicAttributes; // 0xd0
// MNetworkEnable
char m_szCustomName[161]; // 0x130
char m_szCustomNameOverride[161]; // 0x1d1
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
class CEnvSoundscape : public CServerOnlyEntity
{
public:
CEntityIOOutput m_OnPlay; // 0x4c0
float m_flRadius; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
CUtlSymbolLarge m_soundscapeName; // 0x4f0
CUtlSymbolLarge m_soundEventName; // 0x4f8
bool m_bOverrideWithEvent; // 0x500
private:
[[maybe_unused]] uint8_t __pad0501[0x3]; // 0x501
public:
int32_t m_soundscapeIndex; // 0x504
int32_t m_soundscapeEntityListId; // 0x508
uint32_t m_soundEventHash; // 0x50c
CUtlSymbolLarge m_positionNames[8]; // 0x510
CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x550
bool m_bDisabled; // 0x554
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void InputToggleEnabled; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "CHandle< CFogController> m_hCtrl"
struct fogplayerparams_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< CFogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x530
// Has VTable
//
// MNetworkVarNames "fogparams_t m_fog"
class CFogController : public CBaseEntity
{
public:
// MNetworkEnable
fogparams_t m_fog; // 0x4c0
bool m_bUseAngles; // 0x528
private:
[[maybe_unused]] uint8_t __pad0529[0x3]; // 0x529
public:
int32_t m_iChangedVariables; // 0x52c
// Datamap fields:
// float InputSetStartDist; // 0x0
// float InputSetEndDist; // 0x0
// float InputSetMaxDensity; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// Color InputSetColor; // 0x0
// Color InputSetColorSecondary; // 0x0
// int32_t InputSetFarZ; // 0x0
// CUtlSymbolLarge InputSetAngles; // 0x0
// float InputSet2DSkyboxFogFactor; // 0x0
// Color InputSetColorLerpTo; // 0x0
// Color InputSetColorSecondaryLerpTo; // 0x0
// float InputSetStartDistLerpTo; // 0x0
// float InputSetEndDistLerpTo; // 0x0
// float InputSetMaxDensityLerpTo; // 0x0
// float InputSet2DSkyboxFogFactorLerpTo; // 0x0
// void InputStartFogTransition; // 0x0
// void CFogControllerSetLerpValues; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x2c8
// Has VTable
//
// MNetworkIncludeByName "m_ProviderType"
// MNetworkIncludeByName "m_hOuter"
// MNetworkIncludeByName "m_iReapplyProvisionParity"
// MNetworkIncludeByName "m_Item"
// MNetworkVarNames "CEconItemView m_Item"
class CAttributeContainer : public CAttributeManager
{
public:
// MNetworkEnable
CEconItemView m_Item; // 0x50
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x210
// Has VTable
//
// MNetworkVarNames "HModelStrong m_hModel"
// MNetworkVarNames "bool m_bClientClothCreationSuppressed"
// MNetworkVarNames "MeshGroupMask_t m_MeshGroupMask"
// MNetworkVarNames "int8 m_nIdealMotionType"
class CModelState
{
private:
[[maybe_unused]] uint8_t __pad0000[0xa0]; // 0x0
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonModelChanged"
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0
// MNetworkDisable
CUtlSymbolLarge m_ModelName; // 0xa8
private:
[[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0
public:
// MNetworkEnable
bool m_bClientClothCreationSuppressed; // 0xe8
private:
[[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
uint64_t m_MeshGroupMask; // 0x180
private:
[[maybe_unused]] uint8_t __pad0188[0x7a]; // 0x188
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonMotionTypeChanged"
int8_t m_nIdealMotionType; // 0x202
// MNetworkDisable
int8_t m_nForceLOD; // 0x203
// MNetworkDisable
int8_t m_nClothUpdateFlags; // 0x204
// Datamap fields:
// void m_pVPhysicsAggregate; // 0xe0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa20
// Has VTable
//
// MNetworkIncludeByName "m_fFlags"
// MNetworkIncludeByName "m_vecVelocity"
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByName "m_blinktoggle"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByName "m_nResetEventsParity"
// MNetworkExcludeByUserGroup "overlay_vars"
// MNetworkExcludeByName "m_flAnimTime"
// MNetworkExcludeByUserGroup "m_flCycle"
// MNetworkExcludeByName "m_baseLayer.m_hSequence"
// MNetworkExcludeByName "m_animationController.m_flPlaybackRate"
// MNetworkExcludeByName "m_nNewSequenceParity"
// MNetworkVarNames "bool m_bIsLive"
// MNetworkVarNames "float32 m_DmgRadius"
// MNetworkVarNames "GameTime_t m_flDetonateTime"
// MNetworkVarNames "float32 m_flDamage"
// MNetworkVarNames "CHandle< CCSPlayerPawn > m_hThrower"
class CBaseGrenade : public CBaseFlex
{
private:
[[maybe_unused]] uint8_t __pad0978[0x8]; // 0x978
public:
CEntityIOOutput m_OnPlayerPickup; // 0x980
CEntityIOOutput m_OnExplode; // 0x9a8
bool m_bHasWarnedAI; // 0x9d0
bool m_bIsSmokeGrenade; // 0x9d1
// MNetworkEnable
bool m_bIsLive; // 0x9d2
private:
[[maybe_unused]] uint8_t __pad09d3[0x1]; // 0x9d3
public:
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
// MNetworkEncodeFlags "1"
float m_DmgRadius; // 0x9d4
// MNetworkEnable
GameTime_t m_flDetonateTime; // 0x9d8
float m_flWarnAITime; // 0x9dc
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
// MNetworkEncodeFlags "1"
float m_flDamage; // 0x9e0
private:
[[maybe_unused]] uint8_t __pad09e4[0x4]; // 0x9e4
public:
CUtlSymbolLarge m_iszBounceSound; // 0x9e8
CUtlString m_ExplosionSound; // 0x9f0
private:
[[maybe_unused]] uint8_t __pad09f8[0x4]; // 0x9f8
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hThrower; // 0x9fc
private:
[[maybe_unused]] uint8_t __pad0a00[0x14]; // 0xa00
public:
GameTime_t m_flNextAttack; // 0xa14
CHandle< CCSPlayerPawn > m_hOriginalThrower; // 0xa18
// Datamap fields:
// int32_t m_nExplosionType; // 0x9f8
// void CBaseGrenadeSmoke; // 0x0
// void CBaseGrenadeBounceTouch; // 0x0
// void CBaseGrenadeSlideTouch; // 0x0
// void CBaseGrenadeExplodeTouch; // 0x0
// void CBaseGrenadeDetonateUse; // 0x0
// void CBaseGrenadeDangerSoundThink; // 0x0
// void CBaseGrenadePreDetonate; // 0x0
// void CBaseGrenadeDetonate; // 0x0
// void CBaseGrenadeTumbleThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CEnableMotionFixup : public CBaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1d8
// Has VTable
class CCSObserver_MovementServices : public CPlayer_MovementServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x60
// Has VTable
// Is Abstract
class CBtNodeCondition : public CBtNodeDecorator
{
public:
bool m_bNegated; // 0x58
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x10
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "CEntityHandle m_hOwner"
// MNetworkVarNames "CUtlStringToken m_name"
class CGameSceneNodeHandle
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
CEntityHandle m_hOwner; // 0x8
// MNetworkEnable
CUtlStringToken m_name; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc70
// Has VTable
//
// MNetworkVarNames "CAttributeContainer m_AttributeManager"
// MNetworkVarNames "uint32 m_OriginalOwnerXuidLow"
// MNetworkVarNames "uint32 m_OriginalOwnerXuidHigh"
// MNetworkVarNames "int m_nFallbackPaintKit"
// MNetworkVarNames "int m_nFallbackSeed"
// MNetworkVarNames "float m_flFallbackWear"
// MNetworkVarNames "int m_nFallbackStatTrak"
class CEconEntity : public CBaseFlex
{
private:
[[maybe_unused]] uint8_t __pad0978[0x10]; // 0x978
public:
// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0x988
// MNetworkEnable
uint32_t m_OriginalOwnerXuidLow; // 0xc50
// MNetworkEnable
uint32_t m_OriginalOwnerXuidHigh; // 0xc54
// MNetworkEnable
int32_t m_nFallbackPaintKit; // 0xc58
// MNetworkEnable
int32_t m_nFallbackSeed; // 0xc5c
// MNetworkEnable
float m_flFallbackWear; // 0xc60
// MNetworkEnable
int32_t m_nFallbackStatTrak; // 0xc64
CHandle< CBaseEntity > m_hOldProvidee; // 0xc68
int32_t m_iOldOwnerClass; // 0xc6c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x528
// Has VTable
class FilterHealth : public CBaseFilter
{
public:
bool m_bAdrenalineActive; // 0x518
private:
[[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519
public:
int32_t m_iHealthMin; // 0x51c
int32_t m_iHealthMax; // 0x520
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
//
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_hPlayer"
// MNetworkVarNames "CHandle< CBaseEntity> m_hPingedEntity"
// MNetworkVarNames "int m_iType"
// MNetworkVarNames "bool m_bUrgent"
// MNetworkVarNames "char m_szPlaceName"
class CPlayerPing : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hPlayer; // 0x4c8
// MNetworkEnable
CHandle< CBaseEntity > m_hPingedEntity; // 0x4cc
// MNetworkEnable
int32_t m_iType; // 0x4d0
// MNetworkEnable
bool m_bUrgent; // 0x4d4
// MNetworkEnable
char m_szPlaceName[18]; // 0x4d5
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x150
// Has VTable
//
// MNetworkVarNames "CGameSceneNodeHandle m_hParent"
// MNetworkVarNames "CNetworkOriginCellCoordQuantizedVector m_vecOrigin"
// MNetworkVarNames "QAngle m_angRotation"
// MNetworkVarNames "float m_flScale"
// MNetworkVarNames "CUtlStringToken m_name"
// MNetworkVarNames "CUtlStringToken m_hierarchyAttachName"
class CGameSceneNode
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
// MNetworkDisable
CTransform m_nodeToWorld; // 0x10
// MNetworkDisable
CEntityInstance* m_pOwner; // 0x30
// MNetworkDisable
CGameSceneNode* m_pParent; // 0x38
// MNetworkDisable
CGameSceneNode* m_pChild; // 0x40
// MNetworkDisable
CGameSceneNode* m_pNextSibling; // 0x48
private:
[[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50
public:
// MNetworkEnable
// MNetworkSerializer "gameSceneNode"
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
// MNetworkPriority "32"
// MNetworkVarEmbeddedFieldOffsetDelta "8"
// -> m_hOwner - 0x78
// -> m_name - 0x7c
CGameSceneNodeHandle m_hParent; // 0x70
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Origin"
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80
private:
[[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0
public:
// MNetworkEnable
// MNetworkEncoder "qangle_precise"
// MNetworkPriority "32"
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
QAngle m_angRotation; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
// MNetworkPriority "32"
float m_flScale; // 0xc4
// MNetworkDisable
Vector m_vecAbsOrigin; // 0xc8
// MNetworkDisable
QAngle m_angAbsRotation; // 0xd4
// MNetworkDisable
float m_flAbsScale; // 0xe0
// MNetworkDisable
int16_t m_nParentAttachmentOrBone; // 0xe4
// MNetworkDisable
bool m_bDebugAbsOriginChanges; // 0xe6
// MNetworkDisable
bool m_bDormant; // 0xe7
// MNetworkDisable
bool m_bForceParentToBeNetworked; // 0xe8
struct
{
// MNetworkDisable
uint8_t m_bDirtyHierarchy: 1;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeInfo: 1;
// MNetworkDisable
uint8_t m_bNetworkedPositionChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedAnglesChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedScaleChanged: 1;
// MNetworkDisable
uint8_t m_bWillBeCallingPostDataUpdate: 1;
// MNetworkDisable
uint8_t m_bBoneMergeFlex: 1;
// MNetworkDisable
uint8_t m_nLatchAbsOrigin: 2;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeBoneToRoot: 1;
uint16_t __pad0: 14;
}; // 24 bits
// MNetworkDisable
uint8_t m_nHierarchicalDepth; // 0xeb
// MNetworkDisable
uint8_t m_nHierarchyType; // 0xec
// MNetworkDisable
uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xed
private:
[[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee
public:
// MNetworkEnable
CUtlStringToken m_name; // 0xf0
private:
[[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4
public:
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
CUtlStringToken m_hierarchyAttachName; // 0x130
// MNetworkDisable
float m_flZOffset; // 0x134
// MNetworkDisable
Vector m_vRenderOrigin; // 0x138
// Datamap fields:
// void m_bDirtyHierarchy; // -0x1
// void m_bDirtyBoneMergeInfo; // -0x1
// void m_bNetworkedPositionChanged; // -0x1
// void m_bNetworkedAnglesChanged; // -0x1
// void m_bNetworkedScaleChanged; // -0x1
// void m_bWillBeCallingPostDataUpdate; // -0x1
// void m_nLatchAbsOrigin; // -0x1
// void m_bDirtyBoneMergeBoneToRoot; // -0x1
// CHandle< CBaseEntity > parentname; // 0x7fffffff
// bool useLocalOffset; // 0x7fffffff
// bool useParentRenderBounds; // 0x7fffffff
// bool positionInLocalSpace; // 0x7fffffff
// Vector scales; // 0x7fffffff
// Vector local.scales; // 0x7fffffff
// float scale; // 0x7fffffff
// float ModelScale; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CInfoLandmark : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xcb8
// Has VTable
//
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByName "m_blinktoggle"
// MNetworkIncludeByName "m_nNextThinkTick"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByUserGroup "m_flCycle"
// MNetworkExcludeByUserGroup "overlay_vars"
// MNetworkUserGroupProxy "CBasePlayerWeapon"
// MNetworkVarNames "GameTick_t m_nNextPrimaryAttackTick"
// MNetworkVarNames "float32 m_flNextPrimaryAttackTickRatio"
// MNetworkVarNames "GameTick_t m_nNextSecondaryAttackTick"
// MNetworkVarNames "float32 m_flNextSecondaryAttackTickRatio"
// MNetworkVarNames "int32 m_iClip1"
// MNetworkVarNames "int32 m_iClip2"
// MNetworkVarNames "int m_pReserveAmmo"
class CBasePlayerWeapon : public CEconEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
GameTick_t m_nNextPrimaryAttackTick; // 0xc70
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextPrimaryAttackTickRatio; // 0xc74
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
GameTick_t m_nNextSecondaryAttackTick; // 0xc78
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextSecondaryAttackTickRatio; // 0xc7c
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "32"
int32_t m_iClip1; // 0xc80
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iClip2; // 0xc84
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_pReserveAmmo[2]; // 0xc88
CEntityIOOutput m_OnPlayerUse; // 0xc90
// Datamap fields:
// int32_t InputSetClipPrimary; // 0x0
// int32_t InputSetClipSecondary; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe98
// Has VTable
//
// MNetworkExcludeByName "m_flTimeWeaponIdle"
// MNetworkVarNames "float m_flFireSequenceStartTime"
// MNetworkVarNames "int m_nFireSequenceStartTimeChange"
// MNetworkVarNames "PlayerAnimEvent_t m_ePlayerFireEvent"
// MNetworkVarNames "WeaponAttackType_t m_ePlayerFireEventAttackType"
// MNetworkVarNames "CSWeaponState_t m_iState"
// MNetworkVarNames "uint32 m_nViewModelIndex"
// MNetworkVarNames "GameTime_t m_flTimeWeaponIdle"
// MNetworkVarNames "CSWeaponMode m_weaponMode"
// MNetworkVarNames "float m_fAccuracyPenalty"
// MNetworkVarNames "int m_iRecoilIndex"
// MNetworkVarNames "float m_flRecoilIndex"
// MNetworkVarNames "bool m_bBurstMode"
// MNetworkVarNames "GameTick_t m_nPostponeFireReadyTicks"
// MNetworkVarNames "float m_flPostponeFireReadyFrac"
// MNetworkVarNames "bool m_bInReload"
// MNetworkVarNames "bool m_bReloadVisuallyComplete"
// MNetworkVarNames "GameTime_t m_flDroppedAtTime"
// MNetworkVarNames "bool m_bIsHauledBack"
// MNetworkVarNames "bool m_bSilencerOn"
// MNetworkVarNames "GameTime_t m_flTimeSilencerSwitchComplete"
// MNetworkVarNames "int m_iOriginalTeamNumber"
// MNetworkVarNames "int m_iMostRecentTeamNumber"
// MNetworkVarNames "bool m_bDroppedNearBuyZone"
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_hPrevOwner"
// MNetworkVarNames "GameTick_t m_nDropTick"
// MNetworkVarNames "GameTime_t m_fLastShotTime"
// MNetworkVarNames "int m_iIronSightMode"
// MNetworkVarNames "int m_iNumEmptyAttacks"
class CCSWeaponBase : public CBasePlayerWeapon
{
private:
[[maybe_unused]] uint8_t __pad0cb8[0x28]; // 0xcb8
public:
bool m_bRemoveable; // 0xce0
private:
[[maybe_unused]] uint8_t __pad0ce1[0x7]; // 0xce1
public:
// MNetworkEnable
float m_flFireSequenceStartTime; // 0xce8
// MNetworkEnable
int32_t m_nFireSequenceStartTimeChange; // 0xcec
int32_t m_nFireSequenceStartTimeAck; // 0xcf0
// MNetworkEnable
PlayerAnimEvent_t m_ePlayerFireEvent; // 0xcf4
// MNetworkEnable
WeaponAttackType_t m_ePlayerFireEventAttackType; // 0xcf8
HSequence m_seqIdle; // 0xcfc
HSequence m_seqFirePrimary; // 0xd00
HSequence m_seqFireSecondary; // 0xd04
CUtlVector< HSequence > m_thirdPersonFireSequences; // 0xd08
HSequence m_hCurrentThirdPersonSequence; // 0xd20
int32_t m_nSilencerBoneIndex; // 0xd24
HSequence m_thirdPersonSequences[7]; // 0xd28
private:
[[maybe_unused]] uint8_t __pad0d44[0xc]; // 0xd44
public:
bool m_bPlayerAmmoStockOnPickup; // 0xd50
bool m_bRequireUseToTouch; // 0xd51
private:
[[maybe_unused]] uint8_t __pad0d52[0x2]; // 0xd52
public:
// MNetworkEnable
// MNetworkChangeCallback "OnWeaponStateNetworkChange"
CSWeaponState_t m_iState; // 0xd54
GameTime_t m_flLastTimeInAir; // 0xd58
GameTime_t m_flLastDeployTime; // 0xd5c
int32_t m_nLastEmptySoundCmdNum; // 0xd60
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
uint32_t m_nViewModelIndex; // 0xd64
bool m_bReloadsWithClips; // 0xd68
private:
[[maybe_unused]] uint8_t __pad0d69[0x1f]; // 0xd69
public:
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "32"
GameTime_t m_flTimeWeaponIdle; // 0xd88
bool m_bFireOnEmpty; // 0xd8c
private:
[[maybe_unused]] uint8_t __pad0d8d[0x3]; // 0xd8d
public:
CEntityIOOutput m_OnPlayerPickup; // 0xd90
// MNetworkEnable
CSWeaponMode m_weaponMode; // 0xdb8
float m_flTurningInaccuracyDelta; // 0xdbc
Vector m_vecTurningInaccuracyEyeDirLast; // 0xdc0
float m_flTurningInaccuracy; // 0xdcc
// MNetworkEnable
float m_fAccuracyPenalty; // 0xdd0
GameTime_t m_flLastAccuracyUpdateTime; // 0xdd4
float m_fAccuracySmoothedForZoom; // 0xdd8
GameTime_t m_fScopeZoomEndTime; // 0xddc
// MNetworkEnable
int32_t m_iRecoilIndex; // 0xde0
// MNetworkEnable
float m_flRecoilIndex; // 0xde4
// MNetworkEnable
bool m_bBurstMode; // 0xde8
private:
[[maybe_unused]] uint8_t __pad0de9[0x3]; // 0xde9
public:
// MNetworkEnable
GameTick_t m_nPostponeFireReadyTicks; // 0xdec
// MNetworkEnable
float m_flPostponeFireReadyFrac; // 0xdf0
// MNetworkEnable
bool m_bInReload; // 0xdf4
// MNetworkEnable
bool m_bReloadVisuallyComplete; // 0xdf5
private:
[[maybe_unused]] uint8_t __pad0df6[0x2]; // 0xdf6
public:
// MNetworkEnable
GameTime_t m_flDroppedAtTime; // 0xdf8
// MNetworkEnable
bool m_bIsHauledBack; // 0xdfc
// MNetworkEnable
bool m_bSilencerOn; // 0xdfd
private:
[[maybe_unused]] uint8_t __pad0dfe[0x2]; // 0xdfe
public:
// MNetworkEnable
GameTime_t m_flTimeSilencerSwitchComplete; // 0xe00
// MNetworkEnable
int32_t m_iOriginalTeamNumber; // 0xe04
// MNetworkEnable
int32_t m_iMostRecentTeamNumber; // 0xe08
// MNetworkEnable
bool m_bDroppedNearBuyZone; // 0xe0c
private:
[[maybe_unused]] uint8_t __pad0e0d[0x3]; // 0xe0d
public:
float m_flNextAttackRenderTimeOffset; // 0xe10
private:
[[maybe_unused]] uint8_t __pad0e14[0x14]; // 0xe14
public:
bool m_bCanBePickedUp; // 0xe28
bool m_bUseCanOverrideNextOwnerTouchTime; // 0xe29
private:
[[maybe_unused]] uint8_t __pad0e2a[0x2]; // 0xe2a
public:
GameTime_t m_nextOwnerTouchTime; // 0xe2c
GameTime_t m_nextPrevOwnerTouchTime; // 0xe30
private:
[[maybe_unused]] uint8_t __pad0e34[0x4]; // 0xe34
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hPrevOwner; // 0xe38
// MNetworkEnable
GameTick_t m_nDropTick; // 0xe3c
private:
[[maybe_unused]] uint8_t __pad0e40[0x1c]; // 0xe40
public:
bool m_donated; // 0xe5c
private:
[[maybe_unused]] uint8_t __pad0e5d[0x3]; // 0xe5d
public:
// MNetworkEnable
GameTime_t m_fLastShotTime; // 0xe60
bool m_bWasOwnedByCT; // 0xe64
bool m_bWasOwnedByTerrorist; // 0xe65
bool m_bFiredOutOfAmmoEvent; // 0xe66
private:
[[maybe_unused]] uint8_t __pad0e67[0x1]; // 0xe67
public:
int32_t m_numRemoveUnownedWeaponThink; // 0xe68
private:
[[maybe_unused]] uint8_t __pad0e6c[0x4]; // 0xe6c
public:
CIronSightController m_IronSightController; // 0xe70
// MNetworkEnable
int32_t m_iIronSightMode; // 0xe88
GameTime_t m_flLastLOSTraceFailureTime; // 0xe8c
// MNetworkEnable
int32_t m_iNumEmptyAttacks; // 0xe90
float m_flWatTickOffset; // 0xe94
// Datamap fields:
// void CCSWeaponBaseDefaultTouch; // 0x0
// void CCSWeaponBaseRemoveUnownedWeaponThink; // 0x0
// void InputToggleCanBePickedUp; // 0x0
// float InputSetAmmoAmount; // 0x0
// int32_t InputSetReserveAmmoAmount; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x208
// Has VTable
//
// MNetworkVarNames "uint32 m_PredNetBoolVariables"
// MNetworkVarNames "byte m_PredNetByteVariables"
// MNetworkVarNames "uint16 m_PredNetUInt16Variables"
// MNetworkVarNames "int32 m_PredNetIntVariables"
// MNetworkVarNames "uint32 m_PredNetUInt32Variables"
// MNetworkVarNames "uint64 m_PredNetUInt64Variables"
// MNetworkVarNames "float m_PredNetFloatVariables"
// MNetworkVarNames "Vector m_PredNetVectorVariables"
// MNetworkVarNames "Quaternion m_PredNetQuaternionVariables"
// MNetworkVarNames "CGlobalSymbol m_PredNetGlobalSymbolVariables"
// MNetworkVarNames "uint32 m_OwnerOnlyPredNetBoolVariables"
// MNetworkVarNames "byte m_OwnerOnlyPredNetByteVariables"
// MNetworkVarNames "uint16 m_OwnerOnlyPredNetUInt16Variables"
// MNetworkVarNames "int32 m_OwnerOnlyPredNetIntVariables"
// MNetworkVarNames "uint32 m_OwnerOnlyPredNetUInt32Variables"
// MNetworkVarNames "uint64 m_OwnerOnlyPredNetUInt64Variables"
// MNetworkVarNames "float m_OwnerOnlyPredNetFloatVariables"
// MNetworkVarNames "Vector m_OwnerOnlyPredNetVectorVariables"
// MNetworkVarNames "Quaternion m_OwnerOnlyPredNetQuaternionVariables"
// MNetworkVarNames "CGlobalSymbol m_OwnerOnlyPredNetGlobalSymbolVariables"
// MNetworkVarNames "int m_nBoolVariablesCount"
// MNetworkVarNames "int m_nOwnerOnlyBoolVariablesCount"
// MNetworkVarNames "int m_nRandomSeedOffset"
// MNetworkVarNames "float m_flLastTeleportTime"
class CAnimGraphNetworkedVariables
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetBoolVarChanged"
// MNetworkAlias "m_PredBoolVariables"
CNetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetByteVarChanged"
// MNetworkAlias "m_PredByteVariables"
CNetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x20
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetUInt16VarChanged"
// MNetworkAlias "m_PredUInt16Variables"
CNetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x38
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetIntVarChanged"
// MNetworkAlias "m_PredIntVariables"
CNetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x50
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetUInt32VarChanged"
// MNetworkAlias "m_PredUInt32Variables"
CNetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x68
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetUInt64VarChanged"
// MNetworkAlias "m_PredUInt64Variables"
CNetworkUtlVectorBase< uint64 > m_PredNetUInt64Variables; // 0x80
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetFloatVarChanged"
// MNetworkAlias "m_PredFloatVariables"
CNetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x98
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVectorVarChanged"
// MNetworkAlias "m_PredVectorVariables"
CNetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0xb0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetQuaternionVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
CNetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0xc8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetGlobalSymbolVarChanged"
// MNetworkAlias "m_PredGlobalSymbolVariables"
CNetworkUtlVectorBase< CGlobalSymbol > m_PredNetGlobalSymbolVariables; // 0xe0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOBoolVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetBoolVariables"
CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0xf8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOByteVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetByteVariables"
CNetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0x110
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt16VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt16Variables"
CNetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0x128
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOIntVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetIntVariables"
CNetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x140
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt32VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt32Variables"
CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x158
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt64VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt64Variables"
CNetworkUtlVectorBase< uint64 > m_OwnerOnlyPredNetUInt64Variables; // 0x170
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOFloatVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetFloatVariables"
CNetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x188
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOVectorVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetVectorVariables"
CNetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x1a0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOQuaternionVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetQuaternionVariables"
CNetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x1b8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOGlobalSymbolVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetGlobalSymbolVariables"
CNetworkUtlVectorBase< CGlobalSymbol > m_OwnerOnlyPredNetGlobalSymbolVariables; // 0x1d0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
int32_t m_nBoolVariablesCount; // 0x1e8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
int32_t m_nOwnerOnlyBoolVariablesCount; // 0x1ec
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
int32_t m_nRandomSeedOffset; // 0x1f0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnTeleportTimeChanged"
float m_flLastTeleportTime; // 0x1f4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
class CBodyComponent : public CEntityComponent
{
public:
// MNetworkDisable
CGameSceneNode* m_pSceneNode; // 0x8
private:
[[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x20
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x528
// Has VTable
class CEnvFireSensor : public CBaseEntity
{
public:
bool m_bEnabled; // 0x4c0
bool m_bHeatAtLevel; // 0x4c1
private:
[[maybe_unused]] uint8_t __pad04c2[0x2]; // 0x4c2
public:
float m_radius; // 0x4c4
float m_targetLevel; // 0x4c8
float m_targetTime; // 0x4cc
float m_levelTime; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
public:
CEntityIOOutput m_OnHeatLevelStart; // 0x4d8
CEntityIOOutput m_OnHeatLevelEnd; // 0x500
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc48
// Has VTable
// Is Abstract
//
// MNetworkVarNames "int m_nVariant"
// MNetworkVarNames "int m_nRandom"
// MNetworkVarNames "int m_nOrdinal"
// MNetworkVarNames "CUtlString m_sWeaponName"
// MNetworkVarNames "XUID m_xuid"
// MNetworkVarNames "CEconItemView m_agentItem"
// MNetworkVarNames "CEconItemView m_glovesItem"
// MNetworkVarNames "CEconItemView m_weaponItem"
class CCSGO_TeamPreviewCharacterPosition : public CBaseEntity
{
public:
// MNetworkEnable
int32_t m_nVariant; // 0x4c0
// MNetworkEnable
int32_t m_nRandom; // 0x4c4
// MNetworkEnable
int32_t m_nOrdinal; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
public:
// MNetworkEnable
CUtlString m_sWeaponName; // 0x4d0
// MNetworkEnable
uint64_t m_xuid; // 0x4d8
// MNetworkEnable
CEconItemView m_agentItem; // 0x4e0
// MNetworkEnable
CEconItemView m_glovesItem; // 0x758
// MNetworkEnable
CEconItemView m_weaponItem; // 0x9d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8
// Has Trivial Constructor
// Has Trivial Destructor
struct CEnvWindShared__WindAveEvent_t
{
public:
float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa60
// Has VTable
//
// MNetworkVarNames "bool m_noGhostCollision"
class CBreakableProp : public CBaseProp
{
private:
[[maybe_unused]] uint8_t __pad0928[0x10]; // 0x928
public:
CEntityIOOutput m_OnBreak; // 0x938
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x960
CEntityIOOutput m_OnTakeDamage; // 0x988
float m_impactEnergyScale; // 0x9b0
int32_t m_iMinHealthDmg; // 0x9b4
QAngle m_preferredCarryAngles; // 0x9b8
float m_flPressureDelay; // 0x9c4
CHandle< CBaseEntity > m_hBreaker; // 0x9c8
PerformanceMode_t m_PerformanceMode; // 0x9cc
float m_flDmgModBullet; // 0x9d0
float m_flDmgModClub; // 0x9d4
float m_flDmgModExplosive; // 0x9d8
float m_flDmgModFire; // 0x9dc
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x9e0
CUtlSymbolLarge m_iszBasePropData; // 0x9e8
int32_t m_iInteractions; // 0x9f0
GameTime_t m_flPreventDamageBeforeTime; // 0x9f4
bool m_bHasBreakPiecesOrCommands; // 0x9f8
private:
[[maybe_unused]] uint8_t __pad09f9[0x3]; // 0x9f9
public:
float m_explodeDamage; // 0x9fc
float m_explodeRadius; // 0xa00
private:
[[maybe_unused]] uint8_t __pad0a04[0x4]; // 0xa04
public:
float m_explosionDelay; // 0xa08
private:
[[maybe_unused]] uint8_t __pad0a0c[0x4]; // 0xa0c
public:
CUtlSymbolLarge m_explosionBuildupSound; // 0xa10
CUtlSymbolLarge m_explosionCustomEffect; // 0xa18
CUtlSymbolLarge m_explosionCustomSound; // 0xa20
CUtlSymbolLarge m_explosionModifier; // 0xa28
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0xa30
GameTime_t m_flLastPhysicsInfluenceTime; // 0xa34
bool m_bOriginalBlockLOS; // 0xa38
private:
[[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39
public:
float m_flDefaultFadeScale; // 0xa3c
CHandle< CBaseEntity > m_hLastAttacker; // 0xa40
CHandle< CBaseEntity > m_hFlareEnt; // 0xa44
bool m_bUsePuntSound; // 0xa48
private:
[[maybe_unused]] uint8_t __pad0a49[0x7]; // 0xa49
public:
CUtlSymbolLarge m_iszPuntSound; // 0xa50
// MNetworkEnable
bool m_noGhostCollision; // 0xa58
// Datamap fields:
// void InputBreak; // 0x0
// int32_t InputSetHealth; // 0x0
// int32_t InputAddHealth; // 0x0
// int32_t InputRemoveHealth; // 0x0
// bool InputSetNavIgnore; // 0x0
// void InputEnablePuntSound; // 0x0
// void InputDisablePuntSound; // 0x0
// void CBreakablePropBreakThink; // 0x0
// void CBreakablePropRampToDefaultFadeScale; // 0x0
// uint32_t m_nExplosionType; // 0xa04
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CPointGamestatsCounter : public CPointEntity
{
public:
CUtlSymbolLarge m_strStatisticName; // 0x4c0
bool m_bDisabled; // 0x4c8
// Datamap fields:
// CUtlSymbolLarge InputSetName; // 0x0
// float InputIncrement; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
class CEnvShake : public CPointEntity
{
public:
CUtlSymbolLarge m_limitToEntity; // 0x4c0
float m_Amplitude; // 0x4c8
float m_Frequency; // 0x4cc
float m_Duration; // 0x4d0
float m_Radius; // 0x4d4
GameTime_t m_stopTime; // 0x4d8
GameTime_t m_nextShake; // 0x4dc
float m_currentAmp; // 0x4e0
Vector m_maxForce; // 0x4e4
private:
[[maybe_unused]] uint8_t __pad04f0[0x8]; // 0x4f0
public:
CPhysicsShake m_shakeCallback; // 0x4f8
// Datamap fields:
// void m_pShakeController; // 0x4f0
// void InputStartShake; // 0x0
// void InputStopShake; // 0x0
// float InputAmplitude; // 0x0
// float InputFrequency; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
class CTriggerTripWire : public CBaseTrigger
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 16
// Size: 0x520
// Has VTable
class CPathKeyFrame : public CLogicalEntity
{
public:
Vector m_Origin; // 0x4c0
QAngle m_Angles; // 0x4cc
private:
[[maybe_unused]] uint8_t __pad04d8[0x8]; // 0x4d8
public:
Quaternion m_qAngle; // 0x4e0
CUtlSymbolLarge m_iNextKey; // 0x4f0
float m_flNextTime; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
public:
CPathKeyFrame* m_pNextKey; // 0x500
CPathKeyFrame* m_pPrevKey; // 0x508
float m_flSpeed; // 0x510
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
class CFuncNavObstruction : public CBaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad0710[0x8]; // 0x710
public:
bool m_bDisabled; // 0x718
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CEnvTilt : public CPointEntity
{
public:
float m_Duration; // 0x4c0
float m_Radius; // 0x4c4
float m_TiltTime; // 0x4c8
GameTime_t m_stopTime; // 0x4cc
// Datamap fields:
// void InputStartTilt; // 0x0
// void InputStopTilt; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xed0
// Has VTable
//
// MNetworkVarNames "bool m_bRedraw"
// MNetworkVarNames "bool m_bIsHeldByPlayer"
// MNetworkVarNames "bool m_bPinPulled"
// MNetworkVarNames "bool m_bJumpThrow"
// MNetworkVarNames "bool m_bThrowAnimating"
// MNetworkVarNames "GameTime_t m_fThrowTime"
// MNetworkVarNames "float m_flThrowStrength"
// MNetworkVarNames "float m_flThrowStrengthApproach"
// MNetworkVarNames "GameTime_t m_fDropTime"
// MNetworkVarNames "GameTime_t m_fPinPullTime"
// MNetworkVarNames "bool m_bJustPulledPin"
// MNetworkVarNames "GameTick_t m_nNextHoldTick"
// MNetworkVarNames "float m_flNextHoldFrac"
// MNetworkVarNames "CHandle< CCSWeaponBase> m_hSwitchToWeaponAfterThrow"
class CBaseCSGrenade : public CCSWeaponBase
{
public:
// MNetworkEnable
bool m_bRedraw; // 0xe98
// MNetworkEnable
// MNetworkChangeCallback "OnGrenadeStateChanged"
bool m_bIsHeldByPlayer; // 0xe99
// MNetworkEnable
// MNetworkChangeCallback "OnGrenadeStateChanged"
bool m_bPinPulled; // 0xe9a
// MNetworkEnable
bool m_bJumpThrow; // 0xe9b
// MNetworkEnable
bool m_bThrowAnimating; // 0xe9c
private:
[[maybe_unused]] uint8_t __pad0e9d[0x3]; // 0xe9d
public:
// MNetworkEnable
GameTime_t m_fThrowTime; // 0xea0
// MNetworkEnable
float m_flThrowStrength; // 0xea4
// MNetworkEnable
float m_flThrowStrengthApproach; // 0xea8
// MNetworkEnable
GameTime_t m_fDropTime; // 0xeac
// MNetworkEnable
GameTime_t m_fPinPullTime; // 0xeb0
// MNetworkEnable
bool m_bJustPulledPin; // 0xeb4
private:
[[maybe_unused]] uint8_t __pad0eb5[0x3]; // 0xeb5
public:
// MNetworkEnable
GameTick_t m_nNextHoldTick; // 0xeb8
// MNetworkEnable
float m_flNextHoldFrac; // 0xebc
// MNetworkEnable
CHandle< CCSWeaponBase > m_hSwitchToWeaponAfterThrow; // 0xec0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CItemGenericTriggerHelper : public CBaseModelEntity
{
public:
CHandle< CItemGeneric > m_hParentItem; // 0x710
// Datamap fields:
// void CItemGenericTriggerHelperItemGenericTriggerHelperTouch; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5d8
// Has VTable
class CLogicBranchList : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nLogicBranchNames[16]; // 0x4c0
CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x540
CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x558
private:
[[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c
public:
CEntityIOOutput m_OnAllTrue; // 0x560
CEntityIOOutput m_OnAllFalse; // 0x588
CEntityIOOutput m_OnMixed; // 0x5b0
// Datamap fields:
// void InputTest; // 0x0
// void Input_OnLogicBranchChanged; // 0x0
// void Input_OnLogicBranchRemoved; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x78
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "Vector localSound"
// MNetworkVarNames "int32 soundscapeIndex"
// MNetworkVarNames "uint8 localBits"
// MNetworkVarNames "int soundscapeEntityListIndex"
// MNetworkVarNames "uint32 soundEventHash"
struct audioparams_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector localSound[8]; // 0x8
// MNetworkEnable
int32_t soundscapeIndex; // 0x68
// MNetworkEnable
uint8_t localBits; // 0x6c
private:
[[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d
public:
// MNetworkEnable
int32_t soundscapeEntityListIndex; // 0x70
// MNetworkEnable
uint32_t soundEventHash; // 0x74
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
//
// MNetworkVarNames "int m_zoomLevel"
// MNetworkVarNames "int m_iBurstShotsRemaining"
// MNetworkVarNames "bool m_bNeedsBoltAction"
class CCSWeaponBaseGun : public CCSWeaponBase
{
public:
// MNetworkEnable
int32_t m_zoomLevel; // 0xe98
// MNetworkEnable
int32_t m_iBurstShotsRemaining; // 0xe9c
private:
[[maybe_unused]] uint8_t __pad0ea0[0x8]; // 0xea0
public:
int32_t m_silencedModelIndex; // 0xea8
bool m_inPrecache; // 0xeac
// MNetworkEnable
bool m_bNeedsBoltAction; // 0xead
bool m_bSkillReloadAvailable; // 0xeae
bool m_bSkillReloadLiftedReloadKey; // 0xeaf
bool m_bSkillBoltInterruptAvailable; // 0xeb0
bool m_bSkillBoltLiftedFireKey; // 0xeb1
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
class CModelPointEntity : public CBaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
class CMultiLightProxy : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszLightNameFilter; // 0x4c0
CUtlSymbolLarge m_iszLightClassFilter; // 0x4c8
float m_flLightRadiusFilter; // 0x4d0
float m_flBrightnessDelta; // 0x4d4
bool m_bPerformScreenFade; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
public:
float m_flTargetBrightnessMultiplier; // 0x4dc
float m_flCurrentBrightnessMultiplier; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e4[0x4]; // 0x4e4
public:
CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x4e8
// Datamap fields:
// float InputFlickerLights; // 0x0
// float InputDisableLights; // 0x0
// float InputSetLightsBrightnessMultiplier; // 0x0
// float InputSetBrightnessDelta; // 0x0
// void CMultiLightProxyRestoreFlashlightThink; // 0x0
// void CMultiLightProxyApproachBrightnessThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x70
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "Vector m_vOrigin"
// MNetworkVarNames "Vector m_vStart"
// MNetworkVarNames "Vector m_vNormal"
// MNetworkVarNames "QAngle m_vAngles"
// MNetworkVarNames "CEntityHandle m_hEntity"
// MNetworkVarNames "CEntityHandle m_hOtherEntity"
// MNetworkVarNames "float32 m_flScale"
// MNetworkVarNames "float32 m_flMagnitude"
// MNetworkVarNames "float32 m_flRadius"
// MNetworkVarNames "CUtlStringToken m_nSurfaceProp"
// MNetworkVarNames "HParticleSystemDefinition m_nEffectIndex"
// MNetworkVarNames "uint32 m_nDamageType"
// MNetworkVarNames "uint8 m_nPenetrate"
// MNetworkVarNames "uint16 m_nMaterial"
// MNetworkVarNames "uint16 m_nHitBox"
// MNetworkVarNames "uint8 m_nColor"
// MNetworkVarNames "uint8 m_fFlags"
// MNetworkVarNames "AttachmentHandle_t m_nAttachmentIndex"
// MNetworkVarNames "CUtlStringToken m_nAttachmentName"
// MNetworkVarNames "uint16 m_iEffectName"
// MNetworkVarNames "uint8 m_nExplosionType"
class CEffectData
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkEncoder "coord_integral"
Vector m_vOrigin; // 0x8
// MNetworkEnable
// MNetworkEncoder "coord_integral"
Vector m_vStart; // 0x14
// MNetworkEnable
// MNetworkEncoder "normal"
Vector m_vNormal; // 0x20
// MNetworkEnable
// MNetworkEncoder "qangle"
QAngle m_vAngles; // 0x2c
// MNetworkEnable
CEntityHandle m_hEntity; // 0x38
// MNetworkEnable
CEntityHandle m_hOtherEntity; // 0x3c
// MNetworkEnable
float m_flScale; // 0x40
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1023.000000"
// MNetworkEncodeFlags "1"
float m_flMagnitude; // 0x44
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1023.000000"
// MNetworkEncodeFlags "1"
float m_flRadius; // 0x48
// MNetworkEnable
CUtlStringToken m_nSurfaceProp; // 0x4c
// MNetworkEnable
CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
// MNetworkEnable
uint32_t m_nDamageType; // 0x58
// MNetworkEnable
uint8_t m_nPenetrate; // 0x5c
private:
[[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d
public:
// MNetworkEnable
uint16_t m_nMaterial; // 0x5e
// MNetworkEnable
uint16_t m_nHitBox; // 0x60
// MNetworkEnable
uint8_t m_nColor; // 0x62
// MNetworkEnable
uint8_t m_fFlags; // 0x63
// MNetworkEnable
AttachmentHandle_t m_nAttachmentIndex; // 0x64
private:
[[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65
public:
// MNetworkEnable
CUtlStringToken m_nAttachmentName; // 0x68
// MNetworkEnable
uint16_t m_iEffectName; // 0x6c
// MNetworkEnable
uint8_t m_nExplosionType; // 0x6e
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
class CEntityBlocker : public CBaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb10
// Has VTable
class CLogicCase : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nCase[32]; // 0x4c0
int32_t m_nShuffleCases; // 0x5c0
int32_t m_nLastShuffleCase; // 0x5c4
uint8_t m_uchShuffleCaseMap[32]; // 0x5c8
CEntityIOOutput m_OnCase[32]; // 0x5e8
CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0xae8
// Datamap fields:
// CUtlSymbolLarge InputValue; // 0x0
// void InputPickRandom; // 0x0
// void InputPickRandomShuffle; // 0x0
// void InputResetShuffle; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9c0
// Has VTable
class CItem : public CBaseAnimGraph
{
private:
[[maybe_unused]] uint8_t __pad08e8[0x8]; // 0x8e8
public:
CEntityIOOutput m_OnPlayerTouch; // 0x8f0
bool m_bActivateWhenAtRest; // 0x918
private:
[[maybe_unused]] uint8_t __pad0919[0x7]; // 0x919
public:
CEntityIOOutput m_OnCacheInteraction; // 0x920
CEntityIOOutput m_OnPlayerPickup; // 0x948
CEntityIOOutput m_OnGlovePulled; // 0x970
Vector m_vOriginalSpawnOrigin; // 0x998
QAngle m_vOriginalSpawnAngles; // 0x9a4
bool m_bPhysStartAsleep; // 0x9b0
// Datamap fields:
// void CItemItemTouch; // 0x0
// void CItemMaterialize; // 0x0
// void CItemComeToRest; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CRuleEntity : public CBaseModelEntity
{
public:
CUtlSymbolLarge m_iszMaster; // 0x710
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x10
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "GameTime_t m_timestamp"
// MNetworkVarNames "WorldGroupId_t m_nWorldGroupId"
class IntervalTimer
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
GameTime_t m_timestamp; // 0x8
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x568
// Has VTable
class CSoundEventEntity : public CBaseEntity
{
public:
bool m_bStartOnSpawn; // 0x4c0
bool m_bToLocalPlayer; // 0x4c1
bool m_bStopOnNew; // 0x4c2
bool m_bSaveRestore; // 0x4c3
bool m_bSavedIsPlaying; // 0x4c4
private:
[[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5
public:
float m_flSavedElapsedTime; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x4d0
CUtlSymbolLarge m_iszAttachmentName; // 0x4d8
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x4e0
CEntityIOOutput m_onSoundFinished; // 0x508
private:
[[maybe_unused]] uint8_t __pad0530[0x20]; // 0x530
public:
CUtlSymbolLarge m_iszSoundName; // 0x550
private:
[[maybe_unused]] uint8_t __pad0558[0x8]; // 0x558
public:
CEntityHandle m_hSource; // 0x560
// Datamap fields:
// CUtlSymbolLarge InputSetSoundName; // 0x0
// CUtlSymbolLarge InputSetSourceEntity; // 0x0
// CUtlSymbolLarge InputStartSound; // 0x0
// bool InputPauseSound; // 0x0
// bool InputUnPauseSound; // 0x0
// void InputStopSound; // 0x0
// void m_nGUID; // 0x558
// void CSoundEventEntitySoundFinishedThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseViewModel > m_hViewModel"
class CCSPlayer_ViewModelServices : public CPlayer_ViewModelServices
{
public:
// MNetworkEnable
CHandle< CBaseViewModel > m_hViewModel[3]; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
//
// MNetworkVarNames "CountdownTimer m_SequenceCompleteTimer"
// MNetworkVarNames "bool m_bRedraw"
class CWeaponBaseItem : public CCSWeaponBase
{
public:
// MNetworkEnable
CountdownTimer m_SequenceCompleteTimer; // 0xe98
// MNetworkEnable
bool m_bRedraw; // 0xeb0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CInfoParticleTarget : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x540
// Has VTable
//
// MNetworkVarNames "float m_flScattering"
// MNetworkVarNames "float m_flAnisotropy"
// MNetworkVarNames "float m_flFadeSpeed"
// MNetworkVarNames "float m_flDrawDistance"
// MNetworkVarNames "float m_flFadeInStart"
// MNetworkVarNames "float m_flFadeInEnd"
// MNetworkVarNames "float m_flIndirectStrength"
// MNetworkVarNames "int m_nIndirectTextureDimX"
// MNetworkVarNames "int m_nIndirectTextureDimY"
// MNetworkVarNames "int m_nIndirectTextureDimZ"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "GameTime_t m_flStartAnisoTime"
// MNetworkVarNames "GameTime_t m_flStartScatterTime"
// MNetworkVarNames "GameTime_t m_flStartDrawDistanceTime"
// MNetworkVarNames "float m_flStartAnisotropy"
// MNetworkVarNames "float m_flStartScattering"
// MNetworkVarNames "float m_flStartDrawDistance"
// MNetworkVarNames "float m_flDefaultAnisotropy"
// MNetworkVarNames "float m_flDefaultScattering"
// MNetworkVarNames "float m_flDefaultDrawDistance"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bEnableIndirect"
// MNetworkVarNames "bool m_bIsMaster"
// MNetworkVarNames "HRenderTextureStrong m_hFogIndirectTexture"
// MNetworkVarNames "int m_nForceRefreshCount"
class CEnvVolumetricFogController : public CBaseEntity
{
public:
// MNetworkEnable
float m_flScattering; // 0x4c0
// MNetworkEnable
float m_flAnisotropy; // 0x4c4
// MNetworkEnable
float m_flFadeSpeed; // 0x4c8
// MNetworkEnable
float m_flDrawDistance; // 0x4cc
// MNetworkEnable
float m_flFadeInStart; // 0x4d0
// MNetworkEnable
float m_flFadeInEnd; // 0x4d4
// MNetworkEnable
float m_flIndirectStrength; // 0x4d8
// MNetworkEnable
int32_t m_nIndirectTextureDimX; // 0x4dc
// MNetworkEnable
int32_t m_nIndirectTextureDimY; // 0x4e0
// MNetworkEnable
int32_t m_nIndirectTextureDimZ; // 0x4e4
// MNetworkEnable
Vector m_vBoxMins; // 0x4e8
// MNetworkEnable
Vector m_vBoxMaxs; // 0x4f4
// MNetworkEnable
bool m_bActive; // 0x500
private:
[[maybe_unused]] uint8_t __pad0501[0x3]; // 0x501
public:
// MNetworkEnable
GameTime_t m_flStartAnisoTime; // 0x504
// MNetworkEnable
GameTime_t m_flStartScatterTime; // 0x508
// MNetworkEnable
GameTime_t m_flStartDrawDistanceTime; // 0x50c
// MNetworkEnable
float m_flStartAnisotropy; // 0x510
// MNetworkEnable
float m_flStartScattering; // 0x514
// MNetworkEnable
float m_flStartDrawDistance; // 0x518
// MNetworkEnable
float m_flDefaultAnisotropy; // 0x51c
// MNetworkEnable
float m_flDefaultScattering; // 0x520
// MNetworkEnable
float m_flDefaultDrawDistance; // 0x524
// MNetworkEnable
bool m_bStartDisabled; // 0x528
// MNetworkEnable
bool m_bEnableIndirect; // 0x529
// MNetworkEnable
bool m_bIsMaster; // 0x52a
private:
[[maybe_unused]] uint8_t __pad052b[0x5]; // 0x52b
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x530
// MNetworkEnable
int32_t m_nForceRefreshCount; // 0x538
bool m_bFirstTime; // 0x53c
// Datamap fields:
// void InputSetToDefaults; // 0x0
// float InputSetScattering; // 0x0
// float InputSetAnisotropy; // 0x0
// float InputSetFadeSpeed; // 0x0
// float InputSetDrawDistance; // 0x0
// bool EnableIndirect; // 0x0
// bool InputEnable; // 0x0
// bool InputDisable; // 0x0
// void ForceRefresh; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x228
// Has VTable
//
// MNetworkVarNames "float32 m_flFallVelocity"
// MNetworkVarNames "bool m_bInCrouch"
// MNetworkVarNames "uint32 m_nCrouchState"
// MNetworkVarNames "GameTime_t m_flCrouchTransitionStartTime"
// MNetworkVarNames "bool m_bDucked"
// MNetworkVarNames "bool m_bDucking"
// MNetworkVarNames "bool m_bInDuckJump"
class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices
{
public:
float m_flStepSoundTime; // 0x1d8
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkBitCount "17"
// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
// MNetworkEncodeFlags "4"
float m_flFallVelocity; // 0x1dc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bInCrouch; // 0x1e0
private:
[[maybe_unused]] uint8_t __pad01e1[0x3]; // 0x1e1
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nCrouchState; // 0x1e4
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTime_t m_flCrouchTransitionStartTime; // 0x1e8
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucked; // 0x1ec
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucking; // 0x1ed
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bInDuckJump; // 0x1ee
private:
[[maybe_unused]] uint8_t __pad01ef[0x1]; // 0x1ef
public:
Vector m_groundNormal; // 0x1f0
float m_flSurfaceFriction; // 0x1fc
CUtlStringToken m_surfaceProps; // 0x200
private:
[[maybe_unused]] uint8_t __pad0204[0xc]; // 0x204
public:
int32_t m_nStepside; // 0x210
int32_t m_iTargetVolume; // 0x214
Vector m_vecSmoothedVelocity; // 0x218
// Datamap fields:
// void m_pSurfaceData; // 0x208
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xbd0
// Has VTable
//
// MNetworkExcludeByName "m_flAnimTime"
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByName "m_blinktoggle"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByName "m_animationController.m_flPlaybackRate"
// MNetworkExcludeByUserGroup "overlay_vars"
// MNetworkIncludeByName "m_spawnflags"
// MNetworkVarNames "bool m_bAwake"
class CPhysicsProp : public CBreakableProp
{
private:
[[maybe_unused]] uint8_t __pad0a60[0x8]; // 0xa60
public:
CEntityIOOutput m_MotionEnabled; // 0xa68
CEntityIOOutput m_OnAwakened; // 0xa90
CEntityIOOutput m_OnAwake; // 0xab8
CEntityIOOutput m_OnAsleep; // 0xae0
CEntityIOOutput m_OnPlayerUse; // 0xb08
CEntityIOOutput m_OnPlayerPickup; // 0xb30
CEntityIOOutput m_OnOutOfWorld; // 0xb58
float m_massScale; // 0xb80
float m_inertiaScale; // 0xb84
float m_buoyancyScale; // 0xb88
int32_t m_damageType; // 0xb8c
int32_t m_damageToEnableMotion; // 0xb90
float m_flForceToEnableMotion; // 0xb94
bool m_bThrownByPlayer; // 0xb98
bool m_bDroppedByPlayer; // 0xb99
bool m_bTouchedByPlayer; // 0xb9a
bool m_bFirstCollisionAfterLaunch; // 0xb9b
int32_t m_iExploitableByPlayer; // 0xb9c
bool m_bHasBeenAwakened; // 0xba0
bool m_bIsOverrideProp; // 0xba1
private:
[[maybe_unused]] uint8_t __pad0ba2[0x2]; // 0xba2
public:
GameTime_t m_fNextCheckDisableMotionContactsTime; // 0xba4
int32_t m_iInitialGlowState; // 0xba8
int32_t m_nGlowRange; // 0xbac
int32_t m_nGlowRangeMin; // 0xbb0
Color m_glowColor; // 0xbb4
bool m_bForceNavIgnore; // 0xbb8
bool m_bNoNavmeshBlocker; // 0xbb9
bool m_bForceNpcExclude; // 0xbba
bool m_bShouldAutoConvertBackFromDebris; // 0xbbb
bool m_bMuteImpactEffects; // 0xbbc
private:
[[maybe_unused]] uint8_t __pad0bbd[0x7]; // 0xbbd
public:
bool m_bAcceptDamageFromHeldObjects; // 0xbc4
bool m_bEnableUseOutput; // 0xbc5
// MNetworkEnable
bool m_bAwake; // 0xbc6
private:
[[maybe_unused]] uint8_t __pad0bc7[0x1]; // 0xbc7
public:
int32_t m_nCollisionGroupOverride; // 0xbc8
// Datamap fields:
// void InputEnableMotion; // 0x0
// void InputDisableMotion; // 0x0
// void InputWake; // 0x0
// bool InputSetAutoConvertBackFromDebris; // 0x0
// void InputSleep; // 0x0
// void InputDisableFloating; // 0x0
// void InputStartGlowing; // 0x0
// void InputStopGlowing; // 0x0
// Vector InputSetGlowOverride; // 0x0
// int32_t InputSetGlowRange; // 0x0
// float InputSetMass; // 0x0
// void InputEnableGravity; // 0x0
// void InputDisableGravity; // 0x0
// void InputEnableDrag; // 0x0
// void InputDisableDrag; // 0x0
// void InputEnableCollisions; // 0x0
// void InputDisableCollisions; // 0x0
// bool forcemotiondisabled; // 0x7fffffff
// bool phys_start_asleep; // 0x7fffffff
// void CPhysicsPropClearFlagsThink; // 0x0
// int32_t m_nNavObstacleType; // 0xbc0
// int32_t health; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x560
// Has VTable
class CEnvSoundscapeProxy : public CEnvSoundscape
{
public:
CUtlSymbolLarge m_MainSoundscapeName; // 0x558
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x518
// Has VTable
// Is Abstract
class CPhysConstraint : public CLogicalEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
public:
CUtlSymbolLarge m_nameAttach1; // 0x4c8
CUtlSymbolLarge m_nameAttach2; // 0x4d0
CUtlSymbolLarge m_breakSound; // 0x4d8
float m_forceLimit; // 0x4e0
float m_torqueLimit; // 0x4e4
uint32_t m_teleportTick; // 0x4e8
float m_minTeleportDistance; // 0x4ec
CEntityIOOutput m_OnBreak; // 0x4f0
// Datamap fields:
// void m_hJoint; // 0x4c0
// void InputBreak; // 0x0
// void InputOnBreak; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputEnableLinearConstraint; // 0x0
// void InputDisableLinearConstraint; // 0x0
// void InputEnableAngularConstraint; // 0x0
// void InputDisableAngularConstraint; // 0x0
// void InputTurnMotorOn; // 0x0
// void InputTurnMotorOff; // 0x0
// float InputSetMotorTorqueFactor; // 0x0
// float InputSetMotorTargetVelocity; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x38
// Has VTable
class CCSGameModeRules
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9c0
// Has VTable
class CItemAssaultSuit : public CItem
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CInfoPlayerStart : public CPointEntity
{
public:
bool m_bDisabled; // 0x4c0
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void InputToggle; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
//
// MNetworkVarNames "string_t m_iszStackName"
// MNetworkVarNames "string_t m_iszOperatorName"
// MNetworkVarNames "string_t m_iszOpvarName"
// MNetworkVarNames "int m_iOpvarIndex"
// MNetworkVarNames "bool m_bUseAutoCompare"
class CSoundOpvarSetPointBase : public CBaseEntity
{
public:
bool m_bDisabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
CEntityHandle m_hSource; // 0x4c4
private:
[[maybe_unused]] uint8_t __pad04c8[0x8]; // 0x4c8
public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d8[0x50]; // 0x4d8
public:
Vector m_vLastPosition; // 0x528
private:
[[maybe_unused]] uint8_t __pad0534[0x4]; // 0x534
public:
// MNetworkEnable
CUtlSymbolLarge m_iszStackName; // 0x538
// MNetworkEnable
CUtlSymbolLarge m_iszOperatorName; // 0x540
// MNetworkEnable
CUtlSymbolLarge m_iszOpvarName; // 0x548
// MNetworkEnable
int32_t m_iOpvarIndex; // 0x550
// MNetworkEnable
bool m_bUseAutoCompare; // 0x554
// Datamap fields:
// uint64_t InputSetEventGuid; // 0x0
// CUtlSymbolLarge InputSetStackName; // 0x0
// CUtlSymbolLarge InputSetOperatorName; // 0x0
// CUtlSymbolLarge InputSetOpvarName; // 0x0
// CUtlSymbolLarge InputSetOpvarIndex; // 0x0
// CUtlSymbolLarge InputSetSourceEntity; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void CSoundOpvarSetPointBaseSetOpvarThink; // 0x0
// void m_nGUID; // 0x4c8
// void m_hOpvarData; // 0x4d8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa90
// Has VTable
//
// MNetworkVarNames "Vector m_ragPos"
// MNetworkVarNames "QAngle m_ragAngles"
// MNetworkVarNames "EHANDLE m_hRagdollSource"
// MNetworkVarNames "float32 m_flBlendWeight"
class CRagdollProp : public CBaseAnimGraph
{
private:
[[maybe_unused]] uint8_t __pad08e8[0x8]; // 0x8e8
public:
ragdoll_t m_ragdoll; // 0x8f0
bool m_bStartDisabled; // 0x928
private:
[[maybe_unused]] uint8_t __pad0929[0x7]; // 0x929
public:
// MNetworkEnable
// MNetworkEncoder "coord"
CNetworkUtlVectorBase< Vector > m_ragPos; // 0x930
// MNetworkEnable
// MNetworkEncoder "qangle"
// MNetworkBitCount "13"
CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x948
// MNetworkEnable
CHandle< CBaseEntity > m_hRagdollSource; // 0x960
uint32_t m_lastUpdateTickCount; // 0x964
bool m_allAsleep; // 0x968
bool m_bFirstCollisionAfterLaunch; // 0x969
private:
[[maybe_unused]] uint8_t __pad096a[0x2]; // 0x96a
public:
CHandle< CBaseEntity > m_hDamageEntity; // 0x96c
CHandle< CBaseEntity > m_hKiller; // 0x970
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x974
GameTime_t m_flLastPhysicsInfluenceTime; // 0x978
GameTime_t m_flFadeOutStartTime; // 0x97c
float m_flFadeTime; // 0x980
// MNetworkDisable
Vector m_vecLastOrigin; // 0x984
GameTime_t m_flAwakeTime; // 0x990
GameTime_t m_flLastOriginChangeTime; // 0x994
int32_t m_nBloodColor; // 0x998
private:
[[maybe_unused]] uint8_t __pad099c[0x4]; // 0x99c
public:
CUtlSymbolLarge m_strOriginClassName; // 0x9a0
CUtlSymbolLarge m_strSourceClassName; // 0x9a8
bool m_bHasBeenPhysgunned; // 0x9b0
bool m_bShouldTeleportPhysics; // 0x9b1
private:
[[maybe_unused]] uint8_t __pad09b2[0x2]; // 0x9b2
public:
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "1"
float m_flBlendWeight; // 0x9b4
float m_flDefaultFadeScale; // 0x9b8
private:
[[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc
public:
CUtlVector< Vector > m_ragdollMins; // 0x9c0
CUtlVector< Vector > m_ragdollMaxs; // 0x9d8
bool m_bShouldDeleteActivationRecord; // 0x9f0
private:
[[maybe_unused]] uint8_t __pad09f1[0x5f]; // 0x9f1
public:
bool m_bValidatePoweredRagdollPose; // 0xa50
// Datamap fields:
// void m_ragdoll.boneIndex; // 0x908
// void InputEnableMotion; // 0x0
// void InputDisableMotion; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// float InputFadeAndRemove; // 0x0
// void CRagdollPropSetDebrisThink; // 0x0
// void CRagdollPropClearFlagsThink; // 0x0
// void CRagdollPropFadeOutThink; // 0x0
// void CRagdollPropSettleThink; // 0x0
// void CRagdollPropAttachedItemsThink; // 0x0
// void CRagdollPropRagdollTouch; // 0x0
// void m_ragdoll.list; // 0x8f0
// bool m_ragdoll.allowStretch; // 0x920
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9c8
// Has VTable
//
// MNetworkVarNames "CHandle<CCSPlayerPawn> m_OwningPlayer"
// MNetworkVarNames "CHandle<CCSPlayerPawn> m_KillingPlayer"
class CItemDogtags : public CItem
{
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_OwningPlayer; // 0x9c0
// MNetworkEnable
CHandle< CCSPlayerPawn > m_KillingPlayer; // 0x9c4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb30
// Has VTable
class CItemGeneric : public CItem
{
private:
[[maybe_unused]] uint8_t __pad09c0[0x8]; // 0x9c0
public:
bool m_bHasTriggerRadius; // 0x9c8
bool m_bHasPickupRadius; // 0x9c9
private:
[[maybe_unused]] uint8_t __pad09ca[0x2]; // 0x9ca
public:
float m_flPickupRadiusSqr; // 0x9cc
float m_flTriggerRadiusSqr; // 0x9d0
GameTime_t m_flLastPickupCheck; // 0x9d4
bool m_bPlayerCounterListenerAdded; // 0x9d8
bool m_bPlayerInTriggerRadius; // 0x9d9
private:
[[maybe_unused]] uint8_t __pad09da[0x6]; // 0x9da
public:
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x9e0
CUtlSymbolLarge m_pAmbientSoundEffect; // 0x9e8
bool m_bAutoStartAmbientSound; // 0x9f0
private:
[[maybe_unused]] uint8_t __pad09f1[0x7]; // 0x9f1
public:
CUtlSymbolLarge m_pSpawnScriptFunction; // 0x9f8
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0xa00
CUtlSymbolLarge m_pPickupSoundEffect; // 0xa08
CUtlSymbolLarge m_pPickupScriptFunction; // 0xa10
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0xa18
CUtlSymbolLarge m_pTimeoutSoundEffect; // 0xa20
CUtlSymbolLarge m_pTimeoutScriptFunction; // 0xa28
CUtlSymbolLarge m_pPickupFilterName; // 0xa30
CHandle< CBaseFilter > m_hPickupFilter; // 0xa38
private:
[[maybe_unused]] uint8_t __pad0a3c[0x4]; // 0xa3c
public:
CEntityIOOutput m_OnPickup; // 0xa40
CEntityIOOutput m_OnTimeout; // 0xa68
CEntityIOOutput m_OnTriggerStartTouch; // 0xa90
CEntityIOOutput m_OnTriggerTouch; // 0xab8
CEntityIOOutput m_OnTriggerEndTouch; // 0xae0
CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0xb08
float m_flPickupRadius; // 0xb10
float m_flTriggerRadius; // 0xb14
CUtlSymbolLarge m_pTriggerSoundEffect; // 0xb18
bool m_bGlowWhenInTrigger; // 0xb20
Color m_glowColor; // 0xb21
bool m_bUseable; // 0xb25
private:
[[maybe_unused]] uint8_t __pad0b26[0x2]; // 0xb26
public:
CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xb28
// Datamap fields:
// void CItemGenericItemGenericTouch; // 0x0
// void InputStartAmbientSound; // 0x0
// void InputStopAmbientSound; // 0x0
// void InputToggleAmbientSound; // 0x0
// void m_hAmbientSound; // 0x9c0
// float auto_remove_timeout; // 0x7fffffff
// float drag_override; // 0x7fffffff
// float damping_override; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
//
// MNetworkVarNames "CLightComponent::Storage_t m_CLightComponent"
class CLightEntity : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
CLightComponent* m_CLightComponent; // 0x710
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayer_WaterServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CSkyboxReference : public CBaseEntity
{
public:
WorldGroupId_t m_worldGroupId; // 0x4c0
CHandle< CSkyCamera > m_hSkyCamera; // 0x4c4
// Datamap fields:
// const char * worldGroupID; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb60
// Has VTable
//
// MNetworkVarNames "bool m_bUseHitboxesForRenderBox"
// MNetworkVarNames "bool m_bUseAnimGraph"
class CDynamicProp : public CBreakableProp
{
private:
[[maybe_unused]] uint8_t __pad0a60[0x8]; // 0xa60
public:
bool m_bCreateNavObstacle; // 0xa68
// MNetworkEnable
bool m_bUseHitboxesForRenderBox; // 0xa69
// MNetworkEnable
bool m_bUseAnimGraph; // 0xa6a
private:
[[maybe_unused]] uint8_t __pad0a6b[0x5]; // 0xa6b
public:
CEntityIOOutput m_pOutputAnimBegun; // 0xa70
CEntityIOOutput m_pOutputAnimOver; // 0xa98
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xac0
CEntityIOOutput m_OnAnimReachedStart; // 0xae8
CEntityIOOutput m_OnAnimReachedEnd; // 0xb10
CUtlSymbolLarge m_iszIdleAnim; // 0xb38
AnimLoopMode_t m_nIdleAnimLoopMode; // 0xb40
bool m_bRandomizeCycle; // 0xb44
bool m_bStartDisabled; // 0xb45
bool m_bFiredStartEndOutput; // 0xb46
bool m_bForceNpcExclude; // 0xb47
bool m_bCreateNonSolid; // 0xb48
bool m_bIsOverrideProp; // 0xb49
private:
[[maybe_unused]] uint8_t __pad0b4a[0x2]; // 0xb4a
public:
int32_t m_iInitialGlowState; // 0xb4c
int32_t m_nGlowRange; // 0xb50
int32_t m_nGlowRangeMin; // 0xb54
Color m_glowColor; // 0xb58
int32_t m_nGlowTeam; // 0xb5c
// Datamap fields:
// CUtlSymbolLarge StartingAnim; // 0x7fffffff
// CUtlSymbolLarge StartingAnimationLoopMode; // 0x7fffffff
// CUtlSymbolLarge InputSetAnimationLooping; // 0x0
// CUtlSymbolLarge InputSetAnimationNoResetLooping; // 0x0
// CUtlSymbolLarge InputSetIdleAnimationLooping; // 0x0
// CUtlSymbolLarge InputSetAnimationNotLooping; // 0x0
// CUtlSymbolLarge InputSetAnimationNoResetNotLooping; // 0x0
// CUtlSymbolLarge InputSetIdleAnimationNotLooping; // 0x0
// CUtlSymbolLarge InputSetAnimation; // 0x0
// CUtlSymbolLarge InputSetAnimationNoReset; // 0x0
// CUtlSymbolLarge InputSetIdleAnimation; // 0x0
// CUtlSymbolLarge InputSetIdleAnimationLooping; // 0x0
// CUtlSymbolLarge InputSetIdleAnimationNotLooping; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputEnableCollision; // 0x0
// void InputDisableCollision; // 0x0
// float InputSetPlaybackRate; // 0x0
// void InputStartGlowing; // 0x0
// void InputStopGlowing; // 0x0
// Vector InputSetGlowOverride; // 0x0
// int32_t InputSetGlowRange; // 0x0
// void CDynamicPropAnimThink; // 0x0
// int32_t health; // 0x7fffffff
// bool HoldAnimation; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x768
// Has VTable
//
// MNetworkIncludeByUserGroup "Origin"
// MNetworkIncludeByName "CGameSceneNode::m_hParent"
// MNetworkIncludeByName "CGameSceneNode::m_hierarchyAttachName"
// MNetworkIncludeByName "m_nMinCPULevel"
// MNetworkIncludeByName "m_nMaxCPULevel"
// MNetworkIncludeByName "m_nMinGPULevel"
// MNetworkIncludeByName "m_nMaxGPULevel"
// MNetworkVarNames "uint16 m_RopeFlags"
// MNetworkVarNames "int16 m_Slack"
// MNetworkVarNames "float32 m_Width"
// MNetworkVarNames "float32 m_TextureScale"
// MNetworkVarNames "uint8 m_nSegments"
// MNetworkVarNames "bool m_bConstrainBetweenEndpoints"
// MNetworkVarNames "HMaterialStrong m_iRopeMaterialModelIndex"
// MNetworkVarNames "uint8 m_Subdiv"
// MNetworkVarNames "uint8 m_nChangeCount"
// MNetworkVarNames "int16 m_RopeLength"
// MNetworkVarNames "uint8 m_fLockedPoints"
// MNetworkVarNames "float32 m_flScrollSpeed"
// MNetworkVarNames "CHandle< CBaseEntity> m_hStartPoint"
// MNetworkVarNames "CHandle< CBaseEntity> m_hEndPoint"
// MNetworkVarNames "AttachmentHandle_t m_iStartAttachment"
// MNetworkVarNames "AttachmentHandle_t m_iEndAttachment"
class CRopeKeyframe : public CBaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad0710[0x8]; // 0x710
public:
// MNetworkEnable
uint16_t m_RopeFlags; // 0x718
private:
[[maybe_unused]] uint8_t __pad071a[0x6]; // 0x71a
public:
CUtlSymbolLarge m_iNextLinkName; // 0x720
// MNetworkEnable
int16_t m_Slack; // 0x728
private:
[[maybe_unused]] uint8_t __pad072a[0x2]; // 0x72a
public:
// MNetworkEnable
float m_Width; // 0x72c
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.100000"
// MNetworkMaxValue "10.000000"
float m_TextureScale; // 0x730
// MNetworkEnable
uint8_t m_nSegments; // 0x734
// MNetworkEnable
bool m_bConstrainBetweenEndpoints; // 0x735
private:
[[maybe_unused]] uint8_t __pad0736[0x2]; // 0x736
public:
CUtlSymbolLarge m_strRopeMaterialModel; // 0x738
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x740
// MNetworkEnable
uint8_t m_Subdiv; // 0x748
// MNetworkEnable
uint8_t m_nChangeCount; // 0x749
// MNetworkEnable
int16_t m_RopeLength; // 0x74a
// MNetworkEnable
uint8_t m_fLockedPoints; // 0x74c
bool m_bCreatedFromMapFile; // 0x74d
private:
[[maybe_unused]] uint8_t __pad074e[0x2]; // 0x74e
public:
// MNetworkEnable
float m_flScrollSpeed; // 0x750
bool m_bStartPointValid; // 0x754
bool m_bEndPointValid; // 0x755
private:
[[maybe_unused]] uint8_t __pad0756[0x2]; // 0x756
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hStartPoint; // 0x758
// MNetworkEnable
CHandle< CBaseEntity > m_hEndPoint; // 0x75c
// MNetworkEnable
AttachmentHandle_t m_iStartAttachment; // 0x760
// MNetworkEnable
AttachmentHandle_t m_iEndAttachment; // 0x761
// Datamap fields:
// float InputSetScrollSpeed; // 0x0
// Vector InputSetForce; // 0x0
// void InputBreak; // 0x0
// int32_t Breakable; // 0x7fffffff
// int32_t Collide; // 0x7fffffff
// int32_t Barbed; // 0x7fffffff
// int32_t UseWind; // 0x7fffffff
// int32_t Dangling; // 0x7fffffff
// int32_t Type; // 0x7fffffff
// int32_t RopeShader; // 0x7fffffff
// CUtlString RopeMaterial; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x938
// Has VTable
//
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "int m_nColorMode"
// MNetworkVarNames "Color m_Color"
// MNetworkVarNames "float m_flColorTemperature"
// MNetworkVarNames "float m_flBrightness"
// MNetworkVarNames "float m_flBrightnessScale"
// MNetworkVarNames "int m_nDirectLight"
// MNetworkVarNames "int m_nBakedShadowIndex"
// MNetworkVarNames "int m_nLuminaireShape"
// MNetworkVarNames "float m_flLuminaireSize"
// MNetworkVarNames "float m_flLuminaireAnisotropy"
// MNetworkVarNames "CUtlString m_LightStyleString"
// MNetworkVarNames "GameTime_t m_flLightStyleStartTime"
// MNetworkVarNames "CUtlString m_QueuedLightStyleStrings"
// MNetworkVarNames "CUtlString m_LightStyleEvents"
// MNetworkVarNames "CHandle< CBaseModelEntity > m_LightStyleTargets"
// MNetworkVarNames "HRenderTextureStrong m_hLightCookie"
// MNetworkVarNames "float m_flShape"
// MNetworkVarNames "float m_flSoftX"
// MNetworkVarNames "float m_flSoftY"
// MNetworkVarNames "float m_flSkirt"
// MNetworkVarNames "float m_flSkirtNear"
// MNetworkVarNames "Vector m_vSizeParams"
// MNetworkVarNames "float m_flRange"
// MNetworkVarNames "Vector m_vShear"
// MNetworkVarNames "int m_nBakeSpecularToCubemaps"
// MNetworkVarNames "Vector m_vBakeSpecularToCubemapsSize"
// MNetworkVarNames "int m_nCastShadows"
// MNetworkVarNames "int m_nShadowMapSize"
// MNetworkVarNames "int m_nShadowPriority"
// MNetworkVarNames "bool m_bContactShadow"
// MNetworkVarNames "int m_nBounceLight"
// MNetworkVarNames "float m_flBounceScale"
// MNetworkVarNames "float m_flMinRoughness"
// MNetworkVarNames "Vector m_vAlternateColor"
// MNetworkVarNames "float m_fAlternateColorBrightness"
// MNetworkVarNames "int m_nFog"
// MNetworkVarNames "float m_flFogStrength"
// MNetworkVarNames "int m_nFogShadows"
// MNetworkVarNames "float m_flFogScale"
// MNetworkVarNames "float m_flFadeSizeStart"
// MNetworkVarNames "float m_flFadeSizeEnd"
// MNetworkVarNames "float m_flShadowFadeSizeStart"
// MNetworkVarNames "float m_flShadowFadeSizeEnd"
// MNetworkVarNames "bool m_bPrecomputedFieldsValid"
// MNetworkVarNames "Vector m_vPrecomputedBoundsMins"
// MNetworkVarNames "Vector m_vPrecomputedBoundsMaxs"
// MNetworkVarNames "Vector m_vPrecomputedOBBOrigin"
// MNetworkVarNames "QAngle m_vPrecomputedOBBAngles"
// MNetworkVarNames "Vector m_vPrecomputedOBBExtent"
class CBarnLight : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bEnabled; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nColorMode; // 0x714
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Color m_Color; // 0x718
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flColorTemperature; // 0x71c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flBrightness; // 0x720
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flBrightnessScale; // 0x724
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nDirectLight; // 0x728
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nBakedShadowIndex; // 0x72c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nLuminaireShape; // 0x730
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flLuminaireSize; // 0x734
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flLuminaireAnisotropy; // 0x738
private:
[[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c
public:
// MNetworkEnable
// MNetworkChangeCallback "StyleChanged"
CUtlString m_LightStyleString; // 0x740
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
GameTime_t m_flLightStyleStartTime; // 0x748
private:
[[maybe_unused]] uint8_t __pad074c[0x4]; // 0x74c
public:
// MNetworkEnable
CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x750
// MNetworkEnable
CNetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x768
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x780
CEntityIOOutput m_StyleEvent[4]; // 0x798
private:
[[maybe_unused]] uint8_t __pad0838[0x20]; // 0x838
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x858
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShape; // 0x860
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSoftX; // 0x864
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSoftY; // 0x868
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSkirt; // 0x86c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSkirtNear; // 0x870
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vSizeParams; // 0x874
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
float m_flRange; // 0x880
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vShear; // 0x884
// MNetworkEnable
int32_t m_nBakeSpecularToCubemaps; // 0x890
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vBakeSpecularToCubemapsSize; // 0x894
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nCastShadows; // 0x8a0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nShadowMapSize; // 0x8a4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nShadowPriority; // 0x8a8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bContactShadow; // 0x8ac
private:
[[maybe_unused]] uint8_t __pad08ad[0x3]; // 0x8ad
public:
// MNetworkEnable
int32_t m_nBounceLight; // 0x8b0
// MNetworkEnable
float m_flBounceScale; // 0x8b4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flMinRoughness; // 0x8b8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vAlternateColor; // 0x8bc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_fAlternateColorBrightness; // 0x8c8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nFog; // 0x8cc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFogStrength; // 0x8d0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nFogShadows; // 0x8d4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFogScale; // 0x8d8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFadeSizeStart; // 0x8dc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFadeSizeEnd; // 0x8e0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShadowFadeSizeStart; // 0x8e4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShadowFadeSizeEnd; // 0x8e8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bPrecomputedFieldsValid; // 0x8ec
private:
[[maybe_unused]] uint8_t __pad08ed[0x3]; // 0x8ed
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedBoundsMins; // 0x8f0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedBoundsMaxs; // 0x8fc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedOBBOrigin; // 0x908
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
QAngle m_vPrecomputedOBBAngles; // 0x914
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedOBBExtent; // 0x920
bool m_bPvsModifyEntity; // 0x92c
// Datamap fields:
// void m_StyleEvent[0]; // 0x798
// void m_StyleEvent[1]; // 0x7c0
// void m_StyleEvent[2]; // 0x7e8
// void m_StyleEvent[3]; // 0x810
// void CBarnLightThink_SetNextQueuedLightStyle; // 0x0
// void CBarnLightThink_ApplyLightStylesToTargets; // 0x0
// void CBarnLightThink_LightStyleEvent; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class SpawnPoint : public CServerOnlyPointEntity
{
public:
int32_t m_iPriority; // 0x4c0
bool m_bEnabled; // 0x4c4
private:
[[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5
public:
int32_t m_nType; // 0x4c8
// Datamap fields:
// void InputSetEnabled; // 0x0
// void InputSetDisabled; // 0x0
// void InputToggleEnabled; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CEnvViewPunch : public CPointEntity
{
public:
float m_flRadius; // 0x4c0
QAngle m_angViewPunch; // 0x4c4
// Datamap fields:
// void InputViewPunch; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CDEagle : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
class CPathCorner : public CPointEntity
{
public:
float m_flWait; // 0x4c0
float m_flRadius; // 0x4c4
CEntityIOOutput m_OnPass; // 0x4c8
// Datamap fields:
// CUtlSymbolLarge InputSetNextPathCorner; // 0x0
// void InputInPass; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xfa0
// Has VTable
//
// MNetworkVarNames "item_definition_index_t m_unMusicID"
// MNetworkVarNames "MedalRank_t m_rank"
// MNetworkVarNames "int m_nPersonaDataPublicLevel"
// MNetworkVarNames "int m_nPersonaDataPublicCommendsLeader"
// MNetworkVarNames "int m_nPersonaDataPublicCommendsTeacher"
// MNetworkVarNames "int m_nPersonaDataPublicCommendsFriendly"
// MNetworkVarNames "int m_nPersonaDataXpTrailLevel"
// MNetworkVarNames "ServerAuthoritativeWeaponSlot_t m_vecServerAuthoritativeWeaponSlots"
class CCSPlayerController_InventoryServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
uint16_t m_unMusicID; // 0x40
private:
[[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42
public:
// MNetworkEnable
MedalRank_t m_rank[6]; // 0x44
// MNetworkEnable
int32_t m_nPersonaDataPublicLevel; // 0x5c
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsLeader; // 0x60
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsTeacher; // 0x64
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsFriendly; // 0x68
// MNetworkEnable
int32_t m_nPersonaDataXpTrailLevel; // 0x6c
private:
[[maybe_unused]] uint8_t __pad0070[0xed8]; // 0x70
public:
uint32_t m_unEquippedPlayerSprayIDs[1]; // 0xf48
private:
[[maybe_unused]] uint8_t __pad0f4c[0x4]; // 0xf4c
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CUtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t > m_vecServerAuthoritativeWeaponSlots; // 0xf50
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponMP7 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa10
// Has VTable
//
// MNetworkExcludeByUserGroup "LocalPlayerExclusive"
// MNetworkVarNames "CHandle< CEconWearable > m_hMyWearables"
// MNetworkVarNames "float m_flFieldOfView"
class CBaseCombatCharacter : public CBaseFlex
{
public:
bool m_bForceServerRagdoll; // 0x978
private:
[[maybe_unused]] uint8_t __pad0979[0x7]; // 0x979
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CEconWearable > > m_hMyWearables; // 0x980
// MNetworkEnable
float m_flFieldOfView; // 0x998
float m_impactEnergyScale; // 0x99c
HitGroup_t m_LastHitGroup; // 0x9a0
bool m_bApplyStressDamage; // 0x9a4
private:
[[maybe_unused]] uint8_t __pad09a5[0x3]; // 0x9a5
public:
int32_t m_bloodColor; // 0x9a8
private:
[[maybe_unused]] uint8_t __pad09ac[0x44]; // 0x9ac
public:
int32_t m_iDamageCount; // 0x9f0
private:
[[maybe_unused]] uint8_t __pad09f4[0x4]; // 0x9f4
public:
CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0x9f8
CUtlSymbolLarge m_strRelationships; // 0xa00
Hull_t m_eHull; // 0xa08
uint32_t m_nNavHullIdx; // 0xa0c
// Static fields:
static int32_t &Get_sm_lastInteraction(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fields[0]->m_instance);};
// Datamap fields:
// void InputBecomeServerRagdoll; // 0x0
// CUtlSymbolLarge InputSetRelationship; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5f8
// Has VTable
class CMultiSource : public CLogicalEntity
{
public:
CHandle< CBaseEntity > m_rgEntities[32]; // 0x4c0
int32_t m_rgTriggered[32]; // 0x540
CEntityIOOutput m_OnTrigger; // 0x5c0
int32_t m_iTotal; // 0x5e8
private:
[[maybe_unused]] uint8_t __pad05ec[0x4]; // 0x5ec
public:
CUtlSymbolLarge m_globalstate; // 0x5f0
// Datamap fields:
// void CMultiSourceRegister; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CLogicNavigation : public CLogicalEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
public:
bool m_isOn; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9
public:
navproperties_t m_navProperty; // 0x4cc
// Datamap fields:
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputToggle; // 0x0
// CUtlString navprop; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x560
// Has VTable
class CEnvEntityMaker : public CPointEntity
{
public:
Vector m_vecEntityMins; // 0x4c0
Vector m_vecEntityMaxs; // 0x4cc
CHandle< CBaseEntity > m_hCurrentInstance; // 0x4d8
CHandle< CBaseEntity > m_hCurrentBlocker; // 0x4dc
Vector m_vecBlockerOrigin; // 0x4e0
QAngle m_angPostSpawnDirection; // 0x4ec
float m_flPostSpawnDirectionVariance; // 0x4f8
float m_flPostSpawnSpeed; // 0x4fc
bool m_bPostSpawnUseAngles; // 0x500
private:
[[maybe_unused]] uint8_t __pad0501[0x7]; // 0x501
public:
CUtlSymbolLarge m_iszTemplate; // 0x508
CEntityIOOutput m_pOutputOnSpawned; // 0x510
CEntityIOOutput m_pOutputOnFailedSpawn; // 0x538
// Datamap fields:
// void InputForceSpawn; // 0x0
// CUtlSymbolLarge InputForceSpawnAtEntityOrigin; // 0x0
// void CEnvEntityMakerCheckSpawnThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CProjectedDecal : public CPointEntity
{
public:
int32_t m_nTexture; // 0x4c0
float m_flDistance; // 0x4c4
// Datamap fields:
// void CProjectedDecalTriggerDecal; // 0x0
// void CProjectedDecalStaticDecal; // 0x0
// void InputActivate; // 0x0
// CUtlString texture; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
class CLogicEventListener : public CLogicalEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x10]; // 0x4c0
public:
CUtlString m_strEventName; // 0x4d0
bool m_bIsEnabled; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
public:
int32_t m_nTeam; // 0x4dc
CEntityIOOutput m_OnEventFired; // 0x4e0
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5a0
// Has VTable
class CFilterMultiple : public CBaseFilter
{
public:
filter_t m_nFilterType; // 0x518
private:
[[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c
public:
CUtlSymbolLarge m_iFilterName[10]; // 0x520
CHandle< CBaseEntity > m_hFilter[10]; // 0x570
int32_t m_nFilterCount; // 0x598
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayer_UseServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x128
// Has VTable
//
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
class CPulseGraphInstance_ServerEntity : public CBasePulseGraphInstance
{
public:
CPulseGraphComponentBase* m_pComponent; // 0xd8
};
// Registered binary: server.dll (project 'entity2')
// Alignment: 8
// Size: 0x38
// Has VTable
class CScriptComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x28]; // 0x8
public:
CUtlSymbolLarge m_scriptClassName; // 0x30
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CPhysicsWire : public CBaseEntity
{
public:
int32_t m_nDensity; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xdf0
// Has VTable
// Is Abstract
//
// MNetworkExcludeByName "m_flAnimTime"
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByName "m_blinktoggle"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByName "m_animationController.m_flPlaybackRate"
// MNetworkExcludeByUserGroup "overlay_vars"
// MNetworkIncludeByName "m_spawnflags"
// MNetworkVarNames "DoorState_t m_eDoorState"
// MNetworkVarNames "bool m_bLocked"
// MNetworkVarNames "Vector m_closedPosition"
// MNetworkVarNames "QAngle m_closedAngles"
// MNetworkVarNames "CHandle< CBasePropDoor> m_hMaster"
class CBasePropDoor : public CDynamicProp
{
private:
[[maybe_unused]] uint8_t __pad0b60[0x10]; // 0xb60
public:
float m_flAutoReturnDelay; // 0xb70
private:
[[maybe_unused]] uint8_t __pad0b74[0x4]; // 0xb74
public:
CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0xb78
int32_t m_nHardwareType; // 0xb90
bool m_bNeedsHardware; // 0xb94
private:
[[maybe_unused]] uint8_t __pad0b95[0x3]; // 0xb95
public:
// MNetworkEnable
DoorState_t m_eDoorState; // 0xb98
// MNetworkEnable
bool m_bLocked; // 0xb9c
private:
[[maybe_unused]] uint8_t __pad0b9d[0x3]; // 0xb9d
public:
// MNetworkEnable
Vector m_closedPosition; // 0xba0
// MNetworkEnable
QAngle m_closedAngles; // 0xbac
CHandle< CBaseEntity > m_hBlocker; // 0xbb8
bool m_bFirstBlocked; // 0xbbc
private:
[[maybe_unused]] uint8_t __pad0bbd[0x3]; // 0xbbd
public:
locksound_t m_ls; // 0xbc0
bool m_bForceClosed; // 0xbe0
private:
[[maybe_unused]] uint8_t __pad0be1[0x3]; // 0xbe1
public:
Vector m_vecLatchWorldPosition; // 0xbe4
CHandle< CBaseEntity > m_hActivator; // 0xbf0
private:
[[maybe_unused]] uint8_t __pad0bf4[0xc]; // 0xbf4
public:
CUtlSymbolLarge m_SoundMoving; // 0xc00
CUtlSymbolLarge m_SoundOpen; // 0xc08
CUtlSymbolLarge m_SoundClose; // 0xc10
CUtlSymbolLarge m_SoundLock; // 0xc18
CUtlSymbolLarge m_SoundUnlock; // 0xc20
CUtlSymbolLarge m_SoundLatch; // 0xc28
CUtlSymbolLarge m_SoundPound; // 0xc30
CUtlSymbolLarge m_SoundJiggle; // 0xc38
CUtlSymbolLarge m_SoundLockedAnim; // 0xc40
int32_t m_numCloseAttempts; // 0xc48
CUtlStringToken m_nPhysicsMaterial; // 0xc4c
CUtlSymbolLarge m_SlaveName; // 0xc50
// MNetworkEnable
CHandle< CBasePropDoor > m_hMaster; // 0xc58
private:
[[maybe_unused]] uint8_t __pad0c5c[0x4]; // 0xc5c
public:
CEntityIOOutput m_OnBlockedClosing; // 0xc60
CEntityIOOutput m_OnBlockedOpening; // 0xc88
CEntityIOOutput m_OnUnblockedClosing; // 0xcb0
CEntityIOOutput m_OnUnblockedOpening; // 0xcd8
CEntityIOOutput m_OnFullyClosed; // 0xd00
CEntityIOOutput m_OnFullyOpen; // 0xd28
CEntityIOOutput m_OnClose; // 0xd50
CEntityIOOutput m_OnOpen; // 0xd78
CEntityIOOutput m_OnLockedUse; // 0xda0
CEntityIOOutput m_OnAjarOpen; // 0xdc8
// Datamap fields:
// void m_hSoundMoving; // 0xbf4
// m_ls.sLockedSound; // 0xbc8
// m_ls.sUnlockedSound; // 0xbd0
// void InputOpen; // 0x0
// CUtlSymbolLarge InputOpenAwayFrom; // 0x0
// float InputOpenAwayFromActivator; // 0x0
// void InputClose; // 0x0
// void InputToggle; // 0x0
// void InputLock; // 0x0
// void InputUnlock; // 0x0
// void InputPlayerOpen; // 0x0
// void InputPlayerClose; // 0x0
// void CBasePropDoorDoorOpenMoveDone; // 0x0
// void CBasePropDoorDoorCloseMoveDone; // 0x0
// void CBasePropDoorDoorAutoCloseThink; // 0x0
// void CBasePropDoorDisableAreaPortalThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
//
// MNetworkVarNames "float32 m_flScale"
// MNetworkVarNames "float32 m_flStartScale"
// MNetworkVarNames "float32 m_flScaleTime"
// MNetworkVarNames "uint32 m_nFlags"
class CBaseFire : public CBaseEntity
{
public:
// MNetworkEnable
float m_flScale; // 0x4c0
// MNetworkEnable
float m_flStartScale; // 0x4c4
// MNetworkEnable
float m_flScaleTime; // 0x4c8
// MNetworkEnable
uint32_t m_nFlags; // 0x4cc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe98
// Has VTable
class CBumpMine : public CCSWeaponBase
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x730
// Has VTable
//
// MNetworkIncludeByUserGroup "Origin"
// MNetworkIncludeByName "CGameSceneNode::m_angRotation"
// MNetworkIncludeByName "m_clrRender"
// MNetworkIncludeByName "CGameSceneNode::m_hParent"
// MNetworkIncludeByName "m_spawnflags"
// MNetworkVarNames "uint32 m_nHorizontalSize"
// MNetworkVarNames "uint32 m_nVerticalSize"
// MNetworkVarNames "uint32 m_nMinDist"
// MNetworkVarNames "uint32 m_nMaxDist"
// MNetworkVarNames "uint32 m_nOuterMaxDist"
// MNetworkVarNames "float32 m_flGlowProxySize"
// MNetworkVarNames "float32 m_flHDRColorScale"
class CLightGlow : public CBaseModelEntity
{
public:
// MNetworkEnable
uint32_t m_nHorizontalSize; // 0x710
// MNetworkEnable
uint32_t m_nVerticalSize; // 0x714
// MNetworkEnable
uint32_t m_nMinDist; // 0x718
// MNetworkEnable
uint32_t m_nMaxDist; // 0x71c
// MNetworkEnable
uint32_t m_nOuterMaxDist; // 0x720
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
// MNetworkEncodeFlags "2"
float m_flGlowProxySize; // 0x724
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
float m_flHDRColorScale; // 0x728
// Datamap fields:
// Color InputColor; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x68
// Has VTable
//
// MNetworkVarNames "int m_iKills"
// MNetworkVarNames "int m_iDeaths"
// MNetworkVarNames "int m_iAssists"
// MNetworkVarNames "int m_iDamage"
// MNetworkVarNames "int m_iEquipmentValue"
// MNetworkVarNames "int m_iMoneySaved"
// MNetworkVarNames "int m_iKillReward"
// MNetworkVarNames "int m_iLiveTime"
// MNetworkVarNames "int m_iHeadShotKills"
// MNetworkVarNames "int m_iObjective"
// MNetworkVarNames "int m_iCashEarned"
// MNetworkVarNames "int m_iUtilityDamage"
// MNetworkVarNames "int m_iEnemiesFlashed"
struct CSPerRoundStats_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
int32_t m_iKills; // 0x30
// MNetworkEnable
int32_t m_iDeaths; // 0x34
// MNetworkEnable
int32_t m_iAssists; // 0x38
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriodOrMatchEnd"
int32_t m_iDamage; // 0x3c
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iEquipmentValue; // 0x40
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iMoneySaved; // 0x44
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iKillReward; // 0x48
// MNetworkEnable
int32_t m_iLiveTime; // 0x4c
// MNetworkEnable
int32_t m_iHeadShotKills; // 0x50
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriodOrMatchEnd"
int32_t m_iObjective; // 0x54
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iCashEarned; // 0x58
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriodOrMatchEnd"
int32_t m_iUtilityDamage; // 0x5c
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriodOrMatchEnd"
int32_t m_iEnemiesFlashed; // 0x60
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe88
// Has VTable
class CPropDoorRotating : public CBasePropDoor
{
public:
Vector m_vecAxis; // 0xdf0
float m_flDistance; // 0xdfc
PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0xe00
PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0xe04
PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0xe08
float m_flAjarAngle; // 0xe0c
QAngle m_angRotationAjarDeprecated; // 0xe10
QAngle m_angRotationClosed; // 0xe1c
QAngle m_angRotationOpenForward; // 0xe28
QAngle m_angRotationOpenBack; // 0xe34
QAngle m_angGoal; // 0xe40
Vector m_vecForwardBoundsMin; // 0xe4c
Vector m_vecForwardBoundsMax; // 0xe58
Vector m_vecBackBoundsMin; // 0xe64
Vector m_vecBackBoundsMax; // 0xe70
bool m_bAjarDoorShouldntAlwaysOpen; // 0xe7c
private:
[[maybe_unused]] uint8_t __pad0e7d[0x3]; // 0xe7d
public:
CHandle< CEntityBlocker > m_hEntityBlocker; // 0xe80
// Datamap fields:
// float InputSetRotationDistance; // 0x0
// float InputSetSpeed; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
//
// MNetworkVarNames "int8 m_iCurrentMaxRagdollCount"
class CRagdollManager : public CBaseEntity
{
public:
// MNetworkEnable
int8_t m_iCurrentMaxRagdollCount; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
int32_t m_iMaxRagdollCount; // 0x4c4
bool m_bSaveImportant; // 0x4c8
// Datamap fields:
// int32_t InputSetMaxRagdollCount; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x908
// Has VTable
class CTriggerFan : public CBaseTrigger
{
public:
Vector m_vFanOrigin; // 0x8b8
Vector m_vFanEnd; // 0x8c4
Vector m_vNoise; // 0x8d0
float m_flForce; // 0x8dc
float m_flRopeForceScale; // 0x8e0
float m_flPlayerForce; // 0x8e4
float m_flRampTime; // 0x8e8
bool m_bFalloff; // 0x8ec
bool m_bPushPlayer; // 0x8ed
bool m_bRampDown; // 0x8ee
bool m_bAddNoise; // 0x8ef
CountdownTimer m_RampTimer; // 0x8f0
// Datamap fields:
// void CTriggerFanPushThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xed0
// Has VTable
class CMolotovGrenade : public CBaseCSGrenade
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
class CPathCornerCrash : public CPathCorner
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseEntity> m_Handle"
// MNetworkVarNames "bool m_bSendHandle"
class CHandleTest : public CBaseEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_Handle; // 0x4c0
// MNetworkEnable
bool m_bSendHandle; // 0x4c4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
class CSoundOpvarSetEntity : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
public:
CUtlSymbolLarge m_iszStackName; // 0x4c8
CUtlSymbolLarge m_iszOperatorName; // 0x4d0
CUtlSymbolLarge m_iszOpvarName; // 0x4d8
int32_t m_nOpvarType; // 0x4e0
int32_t m_nOpvarIndex; // 0x4e4
float m_flOpvarValue; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
CUtlSymbolLarge m_OpvarValueString; // 0x4f0
bool m_bSetOnSpawn; // 0x4f8
// Datamap fields:
// uint64_t InputSetEventGuid; // 0x0
// CUtlSymbolLarge InputSetStackName; // 0x0
// CUtlSymbolLarge InputSetOperatorName; // 0x0
// CUtlSymbolLarge InputSetOpvarName; // 0x0
// int32_t InputSetOpvarIndex; // 0x0
// void InputSetOpvar; // 0x0
// float InputChangeOpvarValue; // 0x0
// float InputChangeOpvarValueAndSet; // 0x0
// void m_nGUID; // 0x4c0
// void m_LastOpvarValueString; // 0x500
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x38
// Has VTable
//
// MNetworkVarNames "uint16 m_nItemDefIndex"
// MNetworkVarNames "uint16 m_nCount"
struct WeaponPurchaseCount_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
uint16_t m_nItemDefIndex; // 0x30
// MNetworkEnable
uint16_t m_nCount; // 0x32
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CNavSpaceInfo : public CPointEntity
{
public:
bool m_bCreateFlightSpace; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
class CLogicAchievement : public CLogicalEntity
{
public:
bool m_bDisabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1
public:
CUtlSymbolLarge m_iszAchievementEventID; // 0x4c8
CEntityIOOutput m_OnFired; // 0x4d0
// Datamap fields:
// void InputFireEvent; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void InputToggle; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x78
// Has VTable
class CBtActionParachutePositioning : public CBtNode
{
public:
CountdownTimer m_ActionTimer; // 0x58
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x170
// Has VTable
//
// MNetworkVarNames "QAngle m_vecCsViewPunchAngle"
// MNetworkVarNames "GameTick_t m_nCsViewPunchAngleTick"
// MNetworkVarNames "float32 m_flCsViewPunchAngleTickRatio"
// MNetworkVarNames "fogplayerparams_t m_PlayerFog"
// MNetworkVarNames "CHandle< CColorCorrection> m_hColorCorrectionCtrl"
// MNetworkVarNames "CHandle< CBaseEntity> m_hViewEntity"
// MNetworkVarNames "CHandle< CTonemapController2> m_hTonemapController"
// MNetworkVarNames "audioparams_t m_audio"
// MNetworkVarNames "CHandle<CPostProcessingVolume> m_PostProcessingVolumes"
class CPlayer_CameraServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
// MNetworkEncoder "qangle_precise"
QAngle m_vecCsViewPunchAngle; // 0x40
// MNetworkEnable
GameTick_t m_nCsViewPunchAngleTick; // 0x4c
// MNetworkEnable
float m_flCsViewPunchAngleTickRatio; // 0x50
private:
[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
public:
// MNetworkEnable
fogplayerparams_t m_PlayerFog; // 0x58
// MNetworkEnable
CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0x98
// MNetworkEnable
CHandle< CBaseEntity > m_hViewEntity; // 0x9c
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
CHandle< CTonemapController2 > m_hTonemapController; // 0xa0
private:
[[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
// -> localSound[8] - 0xb0
// -> soundscapeIndex - 0x110
// -> localBits - 0x114
// -> soundscapeEntityListIndex - 0x118
// -> soundEventHash - 0x11c
audioparams_t m_audio; // 0xa8
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x120
float m_flOldPlayerZ; // 0x138
float m_flOldPlayerViewOffsetZ; // 0x13c
private:
[[maybe_unused]] uint8_t __pad0140[0x18]; // 0x140
public:
CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x158
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
class CTouchExpansionComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x40]; // 0x8
public:
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[1]->m_instance);};
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has VTable
//
// MNetworkVarNames "bool m_bSpotted"
// MNetworkVarNames "uint32 m_bSpottedByMask"
struct EntitySpottedState_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
bool m_bSpotted; // 0x8
private:
[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
public:
// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
uint32_t m_bSpottedByMask[2]; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c0
// Has VTable
//
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "string_t m_DialogXMLName"
// MNetworkVarNames "string_t m_PanelClassName"
// MNetworkVarNames "string_t m_PanelID"
class CBaseClientUIEntity : public CBaseModelEntity
{
public:
// MNetworkEnable
bool m_bEnabled; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x7]; // 0x711
public:
// MNetworkEnable
CUtlSymbolLarge m_DialogXMLName; // 0x718
// MNetworkEnable
CUtlSymbolLarge m_PanelClassName; // 0x720
// MNetworkEnable
CUtlSymbolLarge m_PanelID; // 0x728
CEntityIOOutput m_CustomOutput0; // 0x730
CEntityIOOutput m_CustomOutput1; // 0x758
CEntityIOOutput m_CustomOutput2; // 0x780
CEntityIOOutput m_CustomOutput3; // 0x7a8
CEntityIOOutput m_CustomOutput4; // 0x7d0
CEntityIOOutput m_CustomOutput5; // 0x7f8
CEntityIOOutput m_CustomOutput6; // 0x820
CEntityIOOutput m_CustomOutput7; // 0x848
CEntityIOOutput m_CustomOutput8; // 0x870
CEntityIOOutput m_CustomOutput9; // 0x898
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x730
// Has VTable
//
// MNetworkVarNames "HMaterialStrong m_hDecalMaterial"
// MNetworkVarNames "float m_flWidth"
// MNetworkVarNames "float m_flHeight"
// MNetworkVarNames "float m_flDepth"
// MNetworkVarNames "uint32 m_nRenderOrder"
// MNetworkVarNames "bool m_bProjectOnWorld"
// MNetworkVarNames "bool m_bProjectOnCharacters"
// MNetworkVarNames "bool m_bProjectOnWater"
// MNetworkVarNames "float m_flDepthSortBias"
class CEnvDecal : public CBaseModelEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x710
// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
float m_flWidth; // 0x718
// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
float m_flHeight; // 0x71c
// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
float m_flDepth; // 0x720
// MNetworkEnable
uint32_t m_nRenderOrder; // 0x724
// MNetworkEnable
bool m_bProjectOnWorld; // 0x728
// MNetworkEnable
bool m_bProjectOnCharacters; // 0x729
// MNetworkEnable
bool m_bProjectOnWater; // 0x72a
private:
[[maybe_unused]] uint8_t __pad072b[0x1]; // 0x72b
public:
// MNetworkEnable
float m_flDepthSortBias; // 0x72c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x3e0
// Has VTable
//
// MNetworkVarNames "CModelState m_modelState"
// MNetworkVarNames "bool m_bIsAnimationEnabled"
// MNetworkVarNames "bool m_bUseParentRenderBounds"
// MNetworkVarNames "CUtlStringToken m_materialGroup"
// MNetworkVarNames "uint8 m_nHitboxSet"
class CSkeletonInstance : public CGameSceneNode
{
private:
[[maybe_unused]] uint8_t __pad0150[0x10]; // 0x150
public:
// MNetworkEnable
// -> m_hModel - 0x200
// -> m_ModelName - 0x208
// -> m_bClientClothCreationSuppressed - 0x248
// -> m_MeshGroupMask - 0x2e0
// -> m_nIdealMotionType - 0x362
// -> m_nForceLOD - 0x363
// -> m_nClothUpdateFlags - 0x364
CModelState m_modelState; // 0x160
// MNetworkEnable
bool m_bIsAnimationEnabled; // 0x370
// MNetworkEnable
bool m_bUseParentRenderBounds; // 0x371
// MNetworkDisable
bool m_bDisableSolidCollisionsForHierarchy; // 0x372
struct
{
// MNetworkDisable
uint8_t m_bDirtyMotionType: 1;
// MNetworkDisable
uint8_t m_bIsGeneratingLatchedParentSpaceState: 1;
uint16_t __pad1: 14;
}; // 16 bits
// MNetworkEnable
// MNetworkChangeCallback "skeletonMaterialGroupChanged"
CUtlStringToken m_materialGroup; // 0x374
// MNetworkEnable
uint8_t m_nHitboxSet; // 0x378
// Datamap fields:
// Vector velocity; // 0x7fffffff
// Vector rotationAxis; // 0x7fffffff
// float rotationSpeed; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x658
// Has VTable
class CLogicAuto : public CBaseEntity
{
public:
CEntityIOOutput m_OnMapSpawn; // 0x4c0
CEntityIOOutput m_OnDemoMapSpawn; // 0x4e8
CEntityIOOutput m_OnNewGame; // 0x510
CEntityIOOutput m_OnLoadGame; // 0x538
CEntityIOOutput m_OnMapTransition; // 0x560
CEntityIOOutput m_OnBackgroundMap; // 0x588
CEntityIOOutput m_OnMultiNewMap; // 0x5b0
CEntityIOOutput m_OnMultiNewRound; // 0x5d8
CEntityIOOutput m_OnVREnabled; // 0x600
CEntityIOOutput m_OnVRNotEnabled; // 0x628
CUtlSymbolLarge m_globalstate; // 0x650
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x598
// Has VTable
class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase
{
public:
Vector m_vMins; // 0x558
Vector m_vMaxs; // 0x564
Vector m_vDistanceMins; // 0x570
Vector m_vDistanceMaxs; // 0x57c
float m_flWindMin; // 0x588
float m_flWindMax; // 0x58c
float m_flWindMapMin; // 0x590
float m_flWindMapMax; // 0x594
// Datamap fields:
// void CSoundOpvarSetOBBWindEntitySetOpvarThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CLightDirectionalEntity : public CLightEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x800
// Has VTable
class CLogicNPCCounter : public CBaseEntity
{
public:
CEntityIOOutput m_OnMinCountAll; // 0x4c0
CEntityIOOutput m_OnMaxCountAll; // 0x4e8
CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x510
CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x538
CEntityIOOutput m_OnMinCount_1; // 0x560
CEntityIOOutput m_OnMaxCount_1; // 0x588
CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x5b0
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x5d8
CEntityIOOutput m_OnMinCount_2; // 0x600
CEntityIOOutput m_OnMaxCount_2; // 0x628
CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x650
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x678
CEntityIOOutput m_OnMinCount_3; // 0x6a0
CEntityIOOutput m_OnMaxCount_3; // 0x6c8
CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x6f0
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x718
CEntityHandle m_hSource; // 0x740
private:
[[maybe_unused]] uint8_t __pad0744[0x4]; // 0x744
public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x748
float m_flDistanceMax; // 0x750
bool m_bDisabled; // 0x754
private:
[[maybe_unused]] uint8_t __pad0755[0x3]; // 0x755
public:
int32_t m_nMinCountAll; // 0x758
int32_t m_nMaxCountAll; // 0x75c
int32_t m_nMinFactorAll; // 0x760
int32_t m_nMaxFactorAll; // 0x764
private:
[[maybe_unused]] uint8_t __pad0768[0x8]; // 0x768
public:
CUtlSymbolLarge m_iszNPCClassname_1; // 0x770
int32_t m_nNPCState_1; // 0x778
bool m_bInvertState_1; // 0x77c
private:
[[maybe_unused]] uint8_t __pad077d[0x3]; // 0x77d
public:
int32_t m_nMinCount_1; // 0x780
int32_t m_nMaxCount_1; // 0x784
int32_t m_nMinFactor_1; // 0x788
int32_t m_nMaxFactor_1; // 0x78c
private:
[[maybe_unused]] uint8_t __pad0790[0x4]; // 0x790
public:
float m_flDefaultDist_1; // 0x794
CUtlSymbolLarge m_iszNPCClassname_2; // 0x798
int32_t m_nNPCState_2; // 0x7a0
bool m_bInvertState_2; // 0x7a4
private:
[[maybe_unused]] uint8_t __pad07a5[0x3]; // 0x7a5
public:
int32_t m_nMinCount_2; // 0x7a8
int32_t m_nMaxCount_2; // 0x7ac
int32_t m_nMinFactor_2; // 0x7b0
int32_t m_nMaxFactor_2; // 0x7b4
private:
[[maybe_unused]] uint8_t __pad07b8[0x4]; // 0x7b8
public:
float m_flDefaultDist_2; // 0x7bc
CUtlSymbolLarge m_iszNPCClassname_3; // 0x7c0
int32_t m_nNPCState_3; // 0x7c8
bool m_bInvertState_3; // 0x7cc
private:
[[maybe_unused]] uint8_t __pad07cd[0x3]; // 0x7cd
public:
int32_t m_nMinCount_3; // 0x7d0
int32_t m_nMaxCount_3; // 0x7d4
int32_t m_nMinFactor_3; // 0x7d8
int32_t m_nMaxFactor_3; // 0x7dc
private:
[[maybe_unused]] uint8_t __pad07e0[0x4]; // 0x7e0
public:
float m_flDefaultDist_3; // 0x7e4
// Datamap fields:
// CUtlSymbolLarge InputSetSourceEntity; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void CLogicNPCCounterSetNPCCounterThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CCSObserver_UseServices : public CPlayer_UseServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7c0
// Has VTable
class CFuncPlat : public CBasePlatTrain
{
public:
CUtlSymbolLarge m_sNoise; // 0x7b8
// Datamap fields:
// void CFuncPlatPlatUse; // 0x0
// void CFuncPlatCallGoDown; // 0x0
// void CFuncPlatCallHitTop; // 0x0
// void CFuncPlatCallHitBottom; // 0x0
// void InputToggle; // 0x0
// void InputGoUp; // 0x0
// void InputGoDown; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CRuleBrushEntity : public CRuleEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
class CRulePointEntity : public CRuleEntity
{
public:
int32_t m_Score; // 0x718
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CMessageEntity : public CPointEntity
{
public:
int32_t m_radius; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_messageText; // 0x4c8
bool m_drawText; // 0x4d0
bool m_bDeveloperOnly; // 0x4d1
bool m_bEnabled; // 0x4d2
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// CUtlSymbolLarge InputSetMessage; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xed8
// Has VTable
class CSmokeGrenade : public CBaseCSGrenade
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x930
// Has VTable
//
// MNetworkIncludeByName "m_nModelIndex"
// MNetworkIncludeByName "m_hModel"
// MNetworkIncludeByName "m_hOwnerEntity"
// MNetworkIncludeByName "m_MeshGroupMask"
// MNetworkIncludeByName "m_fEffects"
// MNetworkIncludeByName "m_baseLayer.m_hSequence"
// MNetworkIncludeByName "m_animationController.m_flPlaybackRate"
// MNetworkIncludeByName "m_animationController.m_bClientSideAnimation"
// MNetworkIncludeByName "m_flAnimTime"
// MNetworkIncludeByName "m_flSimulationTime"
// MNetworkIncludeByName "m_animationController.m_animGraphNetworkedVars"
// MNetworkIncludeByName "m_nResetEventsParity"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkOverride "m_fEffects"
// MNetworkIncludeByName "m_clrRender"
// MNetworkVarNames "uint32 m_nViewModelIndex"
// MNetworkVarNames "uint32 m_nAnimationParity"
// MNetworkVarNames "float32 m_flAnimationStartTime"
// MNetworkVarNames "CHandle< CBasePlayerWeapon> m_hWeapon"
// MNetworkVarNames "CHandle< CBaseEntity> m_hControlPanel"
class CBaseViewModel : public CBaseAnimGraph
{
private:
[[maybe_unused]] uint8_t __pad08e8[0x8]; // 0x8e8
public:
Vector m_vecLastFacing; // 0x8f0
// MNetworkEnable
uint32_t m_nViewModelIndex; // 0x8fc
// MNetworkEnable
uint32_t m_nAnimationParity; // 0x900
// MNetworkEnable
float m_flAnimationStartTime; // 0x904
// MNetworkEnable
CHandle< CBasePlayerWeapon > m_hWeapon; // 0x908
private:
[[maybe_unused]] uint8_t __pad090c[0x4]; // 0x90c
public:
CUtlSymbolLarge m_sVMName; // 0x910
CUtlSymbolLarge m_sAnimationPrefix; // 0x918
HSequence m_hOldLayerSequence; // 0x920
int32_t m_oldLayer; // 0x924
float m_oldLayerStartTime; // 0x928
// MNetworkEnable
CHandle< CBaseEntity > m_hControlPanel; // 0x92c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x58
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseEntity> m_hPlayerPing"
class CCSPlayer_PingServices : public CPlayerPawnComponent
{
public:
GameTime_t m_flPlayerPingTokens[5]; // 0x40
// MNetworkEnable
CHandle< CBaseEntity > m_hPlayerPing; // 0x54
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayer_FlashlightServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
class CServerOnlyModelEntity : public CBaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb0
// Has VTable
class CBtActionCombatPositioning : public CBtNode
{
private:
[[maybe_unused]] uint8_t __pad0058[0x10]; // 0x58
public:
CUtlString m_szSensorInputKey; // 0x68
private:
[[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70
public:
CUtlString m_szIsAttackingKey; // 0x80
CountdownTimer m_ActionTimer; // 0x88
bool m_bCrouching; // 0xa0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
//
// MNetworkVarNames "int32 m_nFlameModelIndex"
// MNetworkVarNames "int32 m_nFlameFromAboveModelIndex"
class CFireSmoke : public CBaseFire
{
public:
// MNetworkEnable
int32_t m_nFlameModelIndex; // 0x4d0
// MNetworkEnable
int32_t m_nFlameFromAboveModelIndex; // 0x4d4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponMAC10 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponGlock : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x930
// Has VTable
class CPredictedViewModel : public CBaseViewModel
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e8
// Has VTable
class CTriggerActiveWeaponDetect : public CBaseTrigger
{
public:
CEntityIOOutput m_OnTouchedActiveWeapon; // 0x8b8
CUtlSymbolLarge m_iszWeaponClassName; // 0x8e0
// Datamap fields:
// void CTriggerActiveWeaponDetectActiveWeaponThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x680
// Has VTable
class CEnvMicrophone : public CPointEntity
{
public:
bool m_bDisabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4c4
int32_t m_nSoundMask; // 0x4c8
float m_flSensitivity; // 0x4cc
float m_flSmoothFactor; // 0x4d0
float m_flMaxRange; // 0x4d4
CUtlSymbolLarge m_iszSpeakerName; // 0x4d8
CHandle< CBaseEntity > m_hSpeaker; // 0x4e0
bool m_bAvoidFeedback; // 0x4e4
private:
[[maybe_unused]] uint8_t __pad04e5[0x3]; // 0x4e5
public:
int32_t m_iSpeakerDSPPreset; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
CUtlSymbolLarge m_iszListenFilter; // 0x4f0
CHandle< CBaseFilter > m_hListenFilter; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
public:
CEntityOutputTemplate< float32 > m_SoundLevel; // 0x500
CEntityIOOutput m_OnRoutedSound; // 0x528
CEntityIOOutput m_OnHeardSound; // 0x550
char m_szLastSound[256]; // 0x578
int32_t m_iLastRoutedFrame; // 0x678
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// CUtlSymbolLarge InputSetSpeakerName; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5c0
// Has VTable
class CInfoSpawnGroupLoadUnload : public CLogicalEntity
{
public:
CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x4c0
CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x4e8
CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x510
CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x538
CUtlSymbolLarge m_iszSpawnGroupName; // 0x560
CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x568
CUtlSymbolLarge m_iszLandmarkName; // 0x570
CUtlString m_sFixedSpawnGroupName; // 0x578
float m_flTimeoutInterval; // 0x580
bool m_bStreamingStarted; // 0x584
bool m_bUnloadingStarted; // 0x585
// Datamap fields:
// void CInfoSpawnGroupLoadUnloadSpawnGroupLoadingThink; // 0x0
// void CInfoSpawnGroupLoadUnloadSpawnGroupUnloadingThink; // 0x0
// void InputStartSpawnGroupLoad; // 0x0
// void InputActivateSpawnGroup; // 0x0
// void InputStartSpawnGroupUnload; // 0x0
// CUtlSymbolLarge InputSetSpawnGroup; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6b8
// Has VTable
//
// MNetworkIncludeByName "m_pEntity"
// MNetworkIncludeByName "m_flSimulationTime"
// MNetworkIncludeByName "m_flCreateTime"
// MNetworkIncludeByName "m_iTeamNum"
// MNetworkIncludeByName "m_nNextThinkTick"
// MNetworkIncludeByName "m_fFlags"
// MNetworkUserGroupProxy "CBasePlayerController"
// MNetworkUserGroupProxy "CBasePlayerController"
// MNetworkIncludeByUserGroup "LocalPlayerExclusive"
// MNetworkVarNames "uint32 m_nTickBase"
// MNetworkVarNames "CHandle< CBasePlayerPawn> m_hPawn"
// MNetworkVarNames "PlayerConnectedState m_iConnected"
// MNetworkVarNames "char m_iszPlayerName"
// MNetworkVarNames "uint64 m_steamID"
// MNetworkVarNames "uint32 m_iDesiredFOV"
class CBasePlayerController : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
public:
uint64_t m_nInButtonsWhichAreToggles; // 0x4c8
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nTickBase; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d4[0x2c]; // 0x4d4
public:
// MNetworkEnable
// MNetworkChangeCallback "OnPawnChanged"
CHandle< CBasePlayerPawn > m_hPawn; // 0x500
CSplitScreenSlot m_nSplitScreenSlot; // 0x504
CHandle< CBasePlayerController > m_hSplitOwner; // 0x508
private:
[[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c
public:
CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x510
bool m_bIsHLTV; // 0x528
private:
[[maybe_unused]] uint8_t __pad0529[0x3]; // 0x529
public:
// MNetworkEnable
// MNetworkChangeCallback "OnConnectionStateChanged"
PlayerConnectedState m_iConnected; // 0x52c
// MNetworkEnable
// MNetworkChangeCallback "OnPlayerControllerNameChanged"
char m_iszPlayerName[128]; // 0x530
CUtlString m_szNetworkIDString; // 0x5b0
float m_fLerpTime; // 0x5b8
bool m_bLagCompensation; // 0x5bc
bool m_bPredict; // 0x5bd
bool m_bAutoKickDisabled; // 0x5be
bool m_bIsLowViolence; // 0x5bf
bool m_bGamePaused; // 0x5c0
private:
[[maybe_unused]] uint8_t __pad05c1[0x93]; // 0x5c1
public:
int32_t m_nLastRealCommandNumberExecuted; // 0x654
int32_t m_nLastLateCommandExecuted; // 0x658
private:
[[maybe_unused]] uint8_t __pad065c[0x14]; // 0x65c
public:
ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x670
float m_flLastPlayerTalkTime; // 0x674
float m_flLastEntitySteadyState; // 0x678
int32_t m_nAvailableEntitySteadyState; // 0x67c
bool m_bHasAnySteadyStateEnts; // 0x680
private:
[[maybe_unused]] uint8_t __pad0681[0xf]; // 0x681
public:
// MNetworkEnable
// MNetworkEncoder "fixed64"
// MNetworkChangeCallback "OnSteamIDChanged"
uint64_t m_steamID; // 0x690
// MNetworkEnable
uint32_t m_iDesiredFOV; // 0x698
// Static fields:
static bool &Get_sm_bRunningPredictedClientStringCommands(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayerController")->m_static_fields[0]->m_instance);};
// Datamap fields:
// bool fakeclient; // 0x7fffffff
// bool is_hltv; // 0x7fffffff
// const char * playername; // 0x7fffffff
// bool reserving; // 0x7fffffff
// void m_pCurrentCommand; // 0x688
// void m_LastCmd; // 0x5c8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xea0
// Has VTable
class CKnife : public CCSWeaponBase
{
public:
bool m_bFirstAttack; // 0xe98
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x860
// Has VTable
class CFuncTrackTrain : public CBaseModelEntity
{
public:
CHandle< CPathTrack > m_ppath; // 0x710
float m_length; // 0x714
Vector m_vPosPrev; // 0x718
QAngle m_angPrev; // 0x724
Vector m_controlMins; // 0x730
Vector m_controlMaxs; // 0x73c
Vector m_lastBlockPos; // 0x748
int32_t m_lastBlockTick; // 0x754
float m_flVolume; // 0x758
float m_flBank; // 0x75c
float m_oldSpeed; // 0x760
float m_flBlockDamage; // 0x764
float m_height; // 0x768
float m_maxSpeed; // 0x76c
float m_dir; // 0x770
private:
[[maybe_unused]] uint8_t __pad0774[0x4]; // 0x774
public:
CUtlSymbolLarge m_iszSoundMove; // 0x778
CUtlSymbolLarge m_iszSoundMovePing; // 0x780
CUtlSymbolLarge m_iszSoundStart; // 0x788
CUtlSymbolLarge m_iszSoundStop; // 0x790
CUtlSymbolLarge m_strPathTarget; // 0x798
float m_flMoveSoundMinDuration; // 0x7a0
float m_flMoveSoundMaxDuration; // 0x7a4
GameTime_t m_flNextMoveSoundTime; // 0x7a8
float m_flMoveSoundMinPitch; // 0x7ac
float m_flMoveSoundMaxPitch; // 0x7b0
TrainOrientationType_t m_eOrientationType; // 0x7b4
TrainVelocityType_t m_eVelocityType; // 0x7b8
private:
[[maybe_unused]] uint8_t __pad07bc[0xc]; // 0x7bc
public:
CEntityIOOutput m_OnStart; // 0x7c8
CEntityIOOutput m_OnNext; // 0x7f0
CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x818
bool m_bManualSpeedChanges; // 0x840
private:
[[maybe_unused]] uint8_t __pad0841[0x3]; // 0x841
public:
float m_flDesiredSpeed; // 0x844
GameTime_t m_flSpeedChangeTime; // 0x848
float m_flAccelSpeed; // 0x84c
float m_flDecelSpeed; // 0x850
bool m_bAccelToSpeed; // 0x854
private:
[[maybe_unused]] uint8_t __pad0855[0x3]; // 0x855
public:
float m_flTimeScale; // 0x858
GameTime_t m_flNextMPSoundTime; // 0x85c
// Datamap fields:
// int64_t m_soundMoveGuid; // 0x7bc
// void InputStop; // 0x0
// void InputStartForward; // 0x0
// void InputStartBackward; // 0x0
// void InputToggle; // 0x0
// void InputResume; // 0x0
// void InputReverse; // 0x0
// float InputSetSpeed; // 0x0
// float InputSetSpeedDir; // 0x0
// float InputSetSpeedReal; // 0x0
// float InputSetMaxSpeed; // 0x0
// float InputSetSpeedDirAccel; // 0x0
// CUtlSymbolLarge InputMoveToPathNode; // 0x0
// CUtlSymbolLarge InputTeleportToPathNode; // 0x0
// void InputLockOrientation; // 0x0
// void InputUnlockOrientation; // 0x0
// void CFuncTrackTrainNext; // 0x0
// void CFuncTrackTrainFind; // 0x0
// void CFuncTrackTrainNearestPath; // 0x0
// void CFuncTrackTrainDeadEnd; // 0x0
// int32_t volume; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x738
// Has VTable
class CFogVolume : public CServerOnlyModelEntity
{
public:
CUtlSymbolLarge m_fogName; // 0x710
CUtlSymbolLarge m_postProcessName; // 0x718
CUtlSymbolLarge m_colorCorrectionName; // 0x720
private:
[[maybe_unused]] uint8_t __pad0728[0x8]; // 0x728
public:
bool m_bDisabled; // 0x730
bool m_bInFogVolumesList; // 0x731
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// CHandle< CBaseEntity > m_hFogController; // 0x728
// CHandle< CBaseEntity > m_hColorCorrectionController; // 0x72c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CInfoPlayerCounterterrorist : public SpawnPoint
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7a0
// Has VTable
class CFire : public CBaseModelEntity
{
public:
CHandle< CBaseFire > m_hEffect; // 0x710
CHandle< CBaseEntity > m_hOwner; // 0x714
int32_t m_nFireType; // 0x718
float m_flFuel; // 0x71c
GameTime_t m_flDamageTime; // 0x720
GameTime_t m_lastDamage; // 0x724
float m_flFireSize; // 0x728
GameTime_t m_flLastNavUpdateTime; // 0x72c
float m_flHeatLevel; // 0x730
float m_flHeatAbsorb; // 0x734
float m_flDamageScale; // 0x738
float m_flMaxHeat; // 0x73c
float m_flLastHeatLevel; // 0x740
float m_flAttackTime; // 0x744
bool m_bEnabled; // 0x748
bool m_bStartDisabled; // 0x749
bool m_bDidActivate; // 0x74a
private:
[[maybe_unused]] uint8_t __pad074b[0x5]; // 0x74b
public:
CEntityIOOutput m_OnIgnited; // 0x750
CEntityIOOutput m_OnExtinguished; // 0x778
// Datamap fields:
// void CFireBurnThink; // 0x0
// void CFireGoOutThink; // 0x0
// void InputStartFire; // 0x0
// float InputExtinguish; // 0x0
// float InputExtinguishTemporary; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MNetworkVarNames "CAnimGraphNetworkedVariables m_animGraphNetworkedVars"
// MNetworkVarNames "HSequence m_hSequence"
// MNetworkVarNames "GameTime_t m_flSeqStartTime"
// MNetworkVarNames "float m_flSeqFixedCycle"
// MNetworkVarNames "AnimLoopMode_t m_nAnimLoopMode"
class CBaseAnimGraphController : public CSkeletonAnimationController
{
private:
[[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10
public:
// MNetworkEnable
CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x18
// MNetworkDisable
bool m_bSequenceFinished; // 0x220
private:
[[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221
public:
// MNetworkDisable
float m_flSoundSyncTime; // 0x224
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkChangeCallback "OnNetworkedSequenceChanged"
// MNetworkPriority "32"
HSequence m_hSequence; // 0x228
// MNetworkEnable
// MNetworkChangeCallback "OnNetworkedAnimationChanged"
// MNetworkPriority "32"
GameTime_t m_flSeqStartTime; // 0x22c
// MNetworkEnable
// MNetworkChangeCallback "OnNetworkedAnimationChanged"
// MNetworkPriority "32"
float m_flSeqFixedCycle; // 0x230
// MNetworkEnable
// MNetworkChangeCallback "OnNetworkedAnimationChanged"
// MNetworkPriority "32"
AnimLoopMode_t m_nAnimLoopMode; // 0x234
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "-4.000000"
// MNetworkMaxValue "12.000000"
// MNetworkEncodeFlags "5"
// MNetworkPriority "32"
// MNetworkChangeCallback "OnNetworkedAnimationChanged"
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x238
private:
[[maybe_unused]] uint8_t __pad0240[0x4]; // 0x240
public:
// MNetworkDisable
SequenceFinishNotifyState_t m_nNotifyState; // 0x244
private:
[[maybe_unused]] uint8_t __pad0245[0x1]; // 0x245
public:
// MNetworkDisable
bool m_bNetworkedAnimationInputsChanged; // 0x246
// MNetworkDisable
bool m_bNetworkedSequenceChanged; // 0x247
// MNetworkDisable
bool m_bLastUpdateSkipped; // 0x248
private:
[[maybe_unused]] uint8_t __pad0249[0x3]; // 0x249
public:
// MNetworkDisable
GameTime_t m_flPrevAnimUpdateTime; // 0x24c
// Datamap fields:
// void m_pAnimGraphInstance; // 0x468
// float m_flCachedSequenceCycleRate; // 0x240
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CCSObserverPawnAPI
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponBizon : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7d8
// Has VTable
class CFuncPlatRot : public CFuncPlat
{
public:
QAngle m_end; // 0x7c0
QAngle m_start; // 0x7cc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x648
// Has VTable
class CGenericConstraint : public CPhysConstraint
{
private:
[[maybe_unused]] uint8_t __pad0518[0x8]; // 0x518
public:
JointMotion_t m_nLinearMotionX; // 0x520
JointMotion_t m_nLinearMotionY; // 0x524
JointMotion_t m_nLinearMotionZ; // 0x528
float m_flLinearFrequencyX; // 0x52c
float m_flLinearFrequencyY; // 0x530
float m_flLinearFrequencyZ; // 0x534
float m_flLinearDampingRatioX; // 0x538
float m_flLinearDampingRatioY; // 0x53c
float m_flLinearDampingRatioZ; // 0x540
float m_flMaxLinearImpulseX; // 0x544
float m_flMaxLinearImpulseY; // 0x548
float m_flMaxLinearImpulseZ; // 0x54c
float m_flBreakAfterTimeX; // 0x550
float m_flBreakAfterTimeY; // 0x554
float m_flBreakAfterTimeZ; // 0x558
GameTime_t m_flBreakAfterTimeStartTimeX; // 0x55c
GameTime_t m_flBreakAfterTimeStartTimeY; // 0x560
GameTime_t m_flBreakAfterTimeStartTimeZ; // 0x564
float m_flBreakAfterTimeThresholdX; // 0x568
float m_flBreakAfterTimeThresholdY; // 0x56c
float m_flBreakAfterTimeThresholdZ; // 0x570
float m_flNotifyForceX; // 0x574
float m_flNotifyForceY; // 0x578
float m_flNotifyForceZ; // 0x57c
float m_flNotifyForceMinTimeX; // 0x580
float m_flNotifyForceMinTimeY; // 0x584
float m_flNotifyForceMinTimeZ; // 0x588
GameTime_t m_flNotifyForceLastTimeX; // 0x58c
GameTime_t m_flNotifyForceLastTimeY; // 0x590
GameTime_t m_flNotifyForceLastTimeZ; // 0x594
bool m_bAxisNotifiedX; // 0x598
bool m_bAxisNotifiedY; // 0x599
bool m_bAxisNotifiedZ; // 0x59a
private:
[[maybe_unused]] uint8_t __pad059b[0x1]; // 0x59b
public:
JointMotion_t m_nAngularMotionX; // 0x59c
JointMotion_t m_nAngularMotionY; // 0x5a0
JointMotion_t m_nAngularMotionZ; // 0x5a4
float m_flAngularFrequencyX; // 0x5a8
float m_flAngularFrequencyY; // 0x5ac
float m_flAngularFrequencyZ; // 0x5b0
float m_flAngularDampingRatioX; // 0x5b4
float m_flAngularDampingRatioY; // 0x5b8
float m_flAngularDampingRatioZ; // 0x5bc
float m_flMaxAngularImpulseX; // 0x5c0
float m_flMaxAngularImpulseY; // 0x5c4
float m_flMaxAngularImpulseZ; // 0x5c8
private:
[[maybe_unused]] uint8_t __pad05cc[0x4]; // 0x5cc
public:
CEntityIOOutput m_NotifyForceReachedX; // 0x5d0
CEntityIOOutput m_NotifyForceReachedY; // 0x5f8
CEntityIOOutput m_NotifyForceReachedZ; // 0x620
// Datamap fields:
// void CGenericConstraintUpdateThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xed0
// Has VTable
class CDecoyGrenade : public CBaseCSGrenade
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponG3SG1 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9e0
// Has VTable
class CItemDefuser : public CItem
{
public:
EntitySpottedState_t m_entitySpottedState; // 0x9c0
int32_t m_nSpotRules; // 0x9d8
// Datamap fields:
// void CItemDefuserActivateThink; // 0x0
// void CItemDefuserDefuserTouch; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
// Is Abstract
class CPhysForce : public CPointEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
public:
CUtlSymbolLarge m_nameAttach; // 0x4c8
float m_force; // 0x4d0
float m_forceTime; // 0x4d4
CHandle< CBaseEntity > m_attachedObject; // 0x4d8
bool m_wasRestored; // 0x4dc
private:
[[maybe_unused]] uint8_t __pad04dd[0x3]; // 0x4dd
public:
CConstantForceController m_integrator; // 0x4e0
// Datamap fields:
// void m_pController; // 0x4c0
// void InputActivate; // 0x0
// void InputDeactivate; // 0x0
// float InputForceScale; // 0x0
// void CPhysForceForceOff; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa20
// Has VTable
class CBreachChargeProjectile : public CBaseGrenade
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xad0
// Has VTable
//
// MNetworkVarNames "uint32 m_boneIndexAttached"
// MNetworkVarNames "uint32 m_ragdollAttachedObjectIndex"
// MNetworkVarNames "Vector m_attachmentPointBoneSpace"
// MNetworkVarNames "Vector m_attachmentPointRagdollSpace"
class CRagdollPropAttached : public CRagdollProp
{
public:
// MNetworkEnable
uint32_t m_boneIndexAttached; // 0xa90
// MNetworkEnable
uint32_t m_ragdollAttachedObjectIndex; // 0xa94
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_attachmentPointBoneSpace; // 0xa98
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_attachmentPointRagdollSpace; // 0xaa4
bool m_bShouldDetach; // 0xab0
private:
[[maybe_unused]] uint8_t __pad0ab1[0xf]; // 0xab1
public:
bool m_bShouldDeleteAttachedActivationRecord; // 0xac0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e8
// Has VTable
class CItemSoda : public CBaseAnimGraph
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5a8
// Has VTable
//
// MNetworkVarNames "HRenderTextureStrong m_hCubemapTexture"
// MNetworkVarNames "bool m_bCustomCubemapTexture"
// MNetworkVarNames "float m_flInfluenceRadius"
// MNetworkVarNames "Vector m_vBoxProjectMins"
// MNetworkVarNames "Vector m_vBoxProjectMaxs"
// MNetworkVarNames "bool m_bMoveable"
// MNetworkVarNames "int m_nHandshake"
// MNetworkVarNames "int m_nEnvCubeMapArrayIndex"
// MNetworkVarNames "int m_nPriority"
// MNetworkVarNames "float m_flEdgeFadeDist"
// MNetworkVarNames "Vector m_vEdgeFadeDists"
// MNetworkVarNames "float m_flDiffuseScale"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bDefaultEnvMap"
// MNetworkVarNames "bool m_bDefaultSpecEnvMap"
// MNetworkVarNames "bool m_bIndoorCubeMap"
// MNetworkVarNames "bool m_bCopyDiffuseFromDefaultCubemap"
// MNetworkVarNames "bool m_bEnabled"
class CEnvCubemap : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x80]; // 0x4c0
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x540
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x548
private:
[[maybe_unused]] uint8_t __pad0549[0x3]; // 0x549
public:
// MNetworkEnable
float m_flInfluenceRadius; // 0x54c
// MNetworkEnable
Vector m_vBoxProjectMins; // 0x550
// MNetworkEnable
Vector m_vBoxProjectMaxs; // 0x55c
// MNetworkEnable
bool m_bMoveable; // 0x568
private:
[[maybe_unused]] uint8_t __pad0569[0x3]; // 0x569
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x56c
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x570
// MNetworkEnable
int32_t m_nPriority; // 0x574
// MNetworkEnable
float m_flEdgeFadeDist; // 0x578
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x57c
// MNetworkEnable
float m_flDiffuseScale; // 0x588
// MNetworkEnable
bool m_bStartDisabled; // 0x58c
// MNetworkEnable
bool m_bDefaultEnvMap; // 0x58d
// MNetworkEnable
bool m_bDefaultSpecEnvMap; // 0x58e
// MNetworkEnable
bool m_bIndoorCubeMap; // 0x58f
// MNetworkEnable
bool m_bCopyDiffuseFromDefaultCubemap; // 0x590
private:
[[maybe_unused]] uint8_t __pad0591[0xf]; // 0x591
public:
// MNetworkEnable
bool m_bEnabled; // 0x5a0
// Datamap fields:
// void m_pSceneObject; // 0x598
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CBasePlayerControllerAPI
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MNetworkVarNames "float32 m_flFadeStartDist"
// MNetworkVarNames "float32 m_flFadeEndDist"
class CEnvDetailController : public CBaseEntity
{
public:
// MNetworkEnable
float m_flFadeStartDist; // 0x4c0
// MNetworkEnable
float m_flFadeEndDist; // 0x4c4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e0
// Has VTable
class CTriggerOnce : public CTriggerMultiple
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CInfoTeleportDestination : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5a0
// Has VTable
class CMathRemap : public CLogicalEntity
{
public:
float m_flInMin; // 0x4c0
float m_flInMax; // 0x4c4
float m_flOut1; // 0x4c8
float m_flOut2; // 0x4cc
float m_flOldInValue; // 0x4d0
bool m_bEnabled; // 0x4d4
private:
[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
public:
CEntityOutputTemplate< float32 > m_OutValue; // 0x4d8
CEntityIOOutput m_OnRoseAboveMin; // 0x500
CEntityIOOutput m_OnRoseAboveMax; // 0x528
CEntityIOOutput m_OnFellBelowMin; // 0x550
CEntityIOOutput m_OnFellBelowMax; // 0x578
// Datamap fields:
// float InputValue; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CInstructorEventEntity : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4c0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4c8
CHandle< CBasePlayerPawn > m_hTargetPlayer; // 0x4d0
// Datamap fields:
// CUtlSymbolLarge InputShowHint; // 0x0
// void InputEndHint; // 0x0
// void InputSetTargetPlayerToActivator; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
//
// MNetworkVarNames "HRenderTextureStrong m_hGradientFogTexture"
// MNetworkVarNames "float m_flFogStartDistance"
// MNetworkVarNames "float m_flFogEndDistance"
// MNetworkVarNames "bool m_bHeightFogEnabled"
// MNetworkVarNames "float m_flFogStartHeight"
// MNetworkVarNames "float m_flFogEndHeight"
// MNetworkVarNames "float m_flFarZ"
// MNetworkVarNames "float m_flFogMaxOpacity"
// MNetworkVarNames "float m_flFogFalloffExponent"
// MNetworkVarNames "float m_flFogVerticalExponent"
// MNetworkVarNames "Color m_fogColor"
// MNetworkVarNames "float m_flFogStrength"
// MNetworkVarNames "float m_flFadeTime"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bIsEnabled"
class CGradientFog : public CBaseEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x4c0
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogStartDistance; // 0x4c8
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogEndDistance; // 0x4cc
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
bool m_bHeightFogEnabled; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1
public:
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogStartHeight; // 0x4d4
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogEndHeight; // 0x4d8
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFarZ; // 0x4dc
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogMaxOpacity; // 0x4e0
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogFalloffExponent; // 0x4e4
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogVerticalExponent; // 0x4e8
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
Color m_fogColor; // 0x4ec
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogStrength; // 0x4f0
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFadeTime; // 0x4f4
// MNetworkEnable
bool m_bStartDisabled; // 0x4f8
// MNetworkEnable
bool m_bIsEnabled; // 0x4f9
bool m_bGradientFogNeedsTextures; // 0x4fa
// Datamap fields:
// bool InputEnable; // 0x0
// bool InputDisable; // 0x0
// float InputSetFogStartDistance; // 0x0
// float InputSetFogEndDistance; // 0x0
// float InputSetFogStartHeight; // 0x0
// float InputSetFogEndHeight; // 0x0
// float InputSetFogMaxOpacity; // 0x0
// float InputSetFogFalloffExponent; // 0x0
// float InputSetFogVerticalExponent; // 0x0
// Color InputSetFogColor; // 0x0
// float InputSetFogStrength; // 0x0
// float InputSetFarZ; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c8
// Has VTable
//
// MNetworkVarNames "string_t m_source"
// MNetworkVarNames "string_t m_destination"
class CFootstepControl : public CBaseTrigger
{
public:
// MNetworkEnable
CUtlSymbolLarge m_source; // 0x8b8
// MNetworkEnable
CUtlSymbolLarge m_destination; // 0x8c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
class CTriggerVolume : public CBaseModelEntity
{
public:
CUtlSymbolLarge m_iFilterName; // 0x710
CHandle< CBaseFilter > m_hFilter; // 0x718
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xd8
// Has VTable
//
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
class CCSGameModeScript : public CBasePulseGraphInstance
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CInfoInstructorHintHostageRescueZone : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x518
// Has VTable
class CFishPool : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x10]; // 0x4c0
public:
int32_t m_fishCount; // 0x4d0
float m_maxRange; // 0x4d4
float m_swimDepth; // 0x4d8
float m_waterLevel; // 0x4dc
bool m_isDormant; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e1[0x7]; // 0x4e1
public:
CUtlVector< CHandle< CFish > > m_fishes; // 0x4e8
CountdownTimer m_visTimer; // 0x500
// Datamap fields:
// void CFishPoolUpdate; // 0x0
// float max_range; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CPointClientCommand : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CFuncVPhysicsClip : public CBaseModelEntity
{
public:
bool m_bDisabled; // 0x710
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x60
// Has VTable
class CCSPlayer_RadioServices : public CPlayerPawnComponent
{
public:
GameTime_t m_flGotHostageTalkTimer; // 0x40
GameTime_t m_flDefusingTalkTimer; // 0x44
GameTime_t m_flC4PlantTalkTimer; // 0x48
GameTime_t m_flRadioTokenSlots[3]; // 0x4c
bool m_bIgnoreRadio; // 0x58
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa18
// Has VTable
//
// MNetworkVarNames "bool m_bIsPlayingBack"
// MNetworkVarNames "bool m_bPaused"
// MNetworkVarNames "bool m_bMultiplayer"
// MNetworkVarNames "bool m_bAutogenerated"
// MNetworkVarNames "float32 m_flForceClientTime"
// MNetworkVarNames "CHandle< CBaseFlex > m_hActorList"
// MNetworkVarNames "uint16 m_nSceneStringIndex"
class CSceneEntity : public CPointEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
public:
CUtlSymbolLarge m_iszSceneFile; // 0x4c8
CUtlSymbolLarge m_iszResumeSceneFile; // 0x4d0
CUtlSymbolLarge m_iszTarget1; // 0x4d8
CUtlSymbolLarge m_iszTarget2; // 0x4e0
CUtlSymbolLarge m_iszTarget3; // 0x4e8
CUtlSymbolLarge m_iszTarget4; // 0x4f0
CUtlSymbolLarge m_iszTarget5; // 0x4f8
CUtlSymbolLarge m_iszTarget6; // 0x500
CUtlSymbolLarge m_iszTarget7; // 0x508
CUtlSymbolLarge m_iszTarget8; // 0x510
CHandle< CBaseEntity > m_hTarget1; // 0x518
CHandle< CBaseEntity > m_hTarget2; // 0x51c
CHandle< CBaseEntity > m_hTarget3; // 0x520
CHandle< CBaseEntity > m_hTarget4; // 0x524
CHandle< CBaseEntity > m_hTarget5; // 0x528
CHandle< CBaseEntity > m_hTarget6; // 0x52c
CHandle< CBaseEntity > m_hTarget7; // 0x530
CHandle< CBaseEntity > m_hTarget8; // 0x534
// MNetworkEnable
bool m_bIsPlayingBack; // 0x538
// MNetworkEnable
bool m_bPaused; // 0x539
// MNetworkEnable
bool m_bMultiplayer; // 0x53a
// MNetworkEnable
bool m_bAutogenerated; // 0x53b
// MNetworkEnable
float m_flForceClientTime; // 0x53c
float m_flCurrentTime; // 0x540
float m_flFrameTime; // 0x544
bool m_bCancelAtNextInterrupt; // 0x548
private:
[[maybe_unused]] uint8_t __pad0549[0x3]; // 0x549
public:
float m_fPitch; // 0x54c
bool m_bAutomated; // 0x550
private:
[[maybe_unused]] uint8_t __pad0551[0x3]; // 0x551
public:
int32_t m_nAutomatedAction; // 0x554
float m_flAutomationDelay; // 0x558
float m_flAutomationTime; // 0x55c
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x560
bool m_bWaitingForResumeScene; // 0x564
bool m_bPausedViaInput; // 0x565
bool m_bPauseAtNextInterrupt; // 0x566
bool m_bWaitingForActor; // 0x567
bool m_bWaitingForInterrupt; // 0x568
bool m_bInterruptedActorsScenes; // 0x569
bool m_bBreakOnNonIdle; // 0x56a
private:
[[maybe_unused]] uint8_t __pad056b[0x5]; // 0x56b
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x570
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x588
private:
[[maybe_unused]] uint8_t __pad05a0[0x30]; // 0x5a0
public:
int32_t m_nSceneFlushCounter; // 0x5d0
// MNetworkEnable
uint16_t m_nSceneStringIndex; // 0x5d4
private:
[[maybe_unused]] uint8_t __pad05d6[0x2]; // 0x5d6
public:
CEntityIOOutput m_OnStart; // 0x5d8
CEntityIOOutput m_OnCompletion; // 0x600
CEntityIOOutput m_OnCanceled; // 0x628
CEntityIOOutput m_OnPaused; // 0x650
CEntityIOOutput m_OnResumed; // 0x678
CEntityIOOutput m_OnTrigger[16]; // 0x6a0
private:
[[maybe_unused]] uint8_t __pad0920[0x90]; // 0x920
public:
CHandle< CSceneEntity > m_hInterruptScene; // 0x9b0
int32_t m_nInterruptCount; // 0x9b4
bool m_bSceneMissing; // 0x9b8
bool m_bInterrupted; // 0x9b9
bool m_bCompletedEarly; // 0x9ba
bool m_bInterruptSceneFinished; // 0x9bb
bool m_bRestoring; // 0x9bc
private:
[[maybe_unused]] uint8_t __pad09bd[0x3]; // 0x9bd
public:
CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x9c0
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x9d8
CUtlSymbolLarge m_iszSoundName; // 0x9f0
CUtlSymbolLarge m_iszSequenceName; // 0x9f8
CHandle< CBaseFlex > m_hActor; // 0xa00
CHandle< CBaseEntity > m_hActivator; // 0xa04
int32_t m_BusyActor; // 0xa08
SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0xa0c
// Static fields:
static int32_t &Get_s_nSceneFlushCounter(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fields[0]->m_instance);};
// Datamap fields:
// void m_pScene; // 0x5c8
// void m_pRecipientFilter; // 0xa10
// void InputStartPlayback; // 0x0
// void InputPausePlayback; // 0x0
// void InputResumePlayback; // 0x0
// void InputCancelPlayback; // 0x0
// void InputCancelAtNextInterrupt; // 0x0
// float InputPitchShiftPlayback; // 0x0
// CUtlSymbolLarge InputInterjectResponse; // 0x0
// void InputStopWaitingForActor; // 0x0
// int32_t InputTriggerEvent; // 0x0
// CUtlSymbolLarge InputSetTarget1; // 0x0
// CUtlSymbolLarge InputSetTarget2; // 0x0
// void InputScriptPlayerDeath; // 0x0
// void InputPauseAtNextInterrupt; // 0x0
// void m_OnTrigger[ 0 ]; // 0x6a0
// void m_OnTrigger[ 1 ]; // 0x6c8
// void m_OnTrigger[ 2 ]; // 0x6f0
// void m_OnTrigger[ 3 ]; // 0x718
// void m_OnTrigger[ 4 ]; // 0x740
// void m_OnTrigger[ 5 ]; // 0x768
// void m_OnTrigger[ 6 ]; // 0x790
// void m_OnTrigger[ 7 ]; // 0x7b8
// void m_OnTrigger[ 8 ]; // 0x7e0
// void m_OnTrigger[ 9 ]; // 0x808
// void m_OnTrigger[ 10 ]; // 0x830
// void m_OnTrigger[ 11 ]; // 0x858
// void m_OnTrigger[ 12 ]; // 0x880
// void m_OnTrigger[ 13 ]; // 0x8a8
// void m_OnTrigger[ 14 ]; // 0x8d0
// void m_OnTrigger[ 15 ]; // 0x8f8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CEnvHudHint : public CPointEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x4c0
// Datamap fields:
// void InputShowHudHint; // 0x0
// void InputHideHudHint; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc88
// Has VTable
//
// MNetworkIncludeByUserGroup "Origin"
// MNetworkIncludeByName "CGameSceneNode::m_angRotation"
// MNetworkIncludeByName "m_hOwnerEntity"
// MNetworkIncludeByName "CGameSceneNode::m_hParent"
// MNetworkIncludeByName "CGameSceneNode::m_hierarchyAttachName"
// MNetworkIncludeByName "m_nameStringableIndex"
// MNetworkVarNames "char m_szSnapshotFileName"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "bool m_bFrozen"
// MNetworkVarNames "float m_flFreezeTransitionDuration"
// MNetworkVarNames "int m_nStopType"
// MNetworkVarNames "bool m_bAnimateDuringGameplayPause"
// MNetworkVarNames "HParticleSystemDefinitionStrong m_iEffectIndex"
// MNetworkVarNames "GameTime_t m_flStartTime"
// MNetworkVarNames "float32 m_flPreSimTime"
// MNetworkVarNames "Vector m_vServerControlPoints"
// MNetworkVarNames "uint8 m_iServerControlPointAssignments"
// MNetworkVarNames "CHandle< CBaseEntity > m_hControlPointEnts"
// MNetworkVarNames "bool m_bNoSave"
// MNetworkVarNames "bool m_bNoFreeze"
// MNetworkVarNames "bool m_bNoRamp"
class CParticleSystem : public CBaseModelEntity
{
public:
// MNetworkEnable
char m_szSnapshotFileName[512]; // 0x710
// MNetworkEnable
bool m_bActive; // 0x910
// MNetworkEnable
bool m_bFrozen; // 0x911
private:
[[maybe_unused]] uint8_t __pad0912[0x2]; // 0x912
public:
// MNetworkEnable
float m_flFreezeTransitionDuration; // 0x914
// MNetworkEnable
int32_t m_nStopType; // 0x918
// MNetworkEnable
bool m_bAnimateDuringGameplayPause; // 0x91c
private:
[[maybe_unused]] uint8_t __pad091d[0x3]; // 0x91d
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x920
// MNetworkEnable
GameTime_t m_flStartTime; // 0x928
// MNetworkEnable
float m_flPreSimTime; // 0x92c
// MNetworkEnable
Vector m_vServerControlPoints[4]; // 0x930
// MNetworkEnable
uint8_t m_iServerControlPointAssignments[4]; // 0x960
// MNetworkEnable
CHandle< CBaseEntity > m_hControlPointEnts[64]; // 0x964
// MNetworkEnable
bool m_bNoSave; // 0xa64
// MNetworkEnable
bool m_bNoFreeze; // 0xa65
// MNetworkEnable
bool m_bNoRamp; // 0xa66
bool m_bStartActive; // 0xa67
CUtlSymbolLarge m_iszEffectName; // 0xa68
CUtlSymbolLarge m_iszControlPointNames[64]; // 0xa70
int32_t m_nDataCP; // 0xc70
Vector m_vecDataCPValue; // 0xc74
int32_t m_nTintCP; // 0xc80
Color m_clrTint; // 0xc84
// Datamap fields:
// void InputStart; // 0x0
// void InputStop; // 0x0
// void InputStopEndCap; // 0x0
// void InputDestroy; // 0x0
// CUtlSymbolLarge InputSetControlPoint; // 0x0
// void CParticleSystemStartParticleSystemThink; // 0x0
// CUtlString cpoint%d_value[64]; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x248
// Has VTable
//
// MGetKV3ClassDefaults
class CBasePlayerWeaponVData : public CEntitySubclassVDataBase
{
public:
// MPropertyDescription "Model used on the ground or held by an entity"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28
// MPropertyDescription "Was the weapon was built right-handed?"
// MPropertyGroupName "Visuals"
bool m_bBuiltRightHanded; // 0x108
// MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed"
// MPropertyGroupName "Visuals"
bool m_bAllowFlipping; // 0x109
private:
[[maybe_unused]] uint8_t __pad010a[0x6]; // 0x10a
public:
// MPropertyGroupName "Visuals"
// MPropertyDescription "Attachment to fire bullets from"
// MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )"
CUtlString m_sMuzzleAttachment; // 0x110
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118
ItemFlagTypes_t m_iFlags; // 0x1f8
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType "string"
AmmoIndex_t m_nPrimaryAmmoType; // 0x1f9
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType "string"
AmmoIndex_t m_nSecondaryAmmoType; // 0x1fa
private:
[[maybe_unused]] uint8_t __pad01fb[0x1]; // 0x1fb
public:
// MPropertyFriendlyName "Primary Clip Size"
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 255"
// MPropertyGroupName "Ammo"
int32_t m_iMaxClip1; // 0x1fc
// MPropertyFriendlyName "Secondary Clip Size"
// MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "0 255"
int32_t m_iMaxClip2; // 0x200
// MPropertyDescription "Primary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip1; // 0x204
// MPropertyDescription "Secondary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip2; // 0x208
// MPropertyDescription "This value used to determine this weapon's importance in autoselection"
// MPropertyGroupName "UI"
int32_t m_iWeight; // 0x20c
// MPropertyFriendlyName "Safe To Auto-Switch To"
// MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)"
// MPropertyGroupName "UI"
bool m_bAutoSwitchTo; // 0x210
// MPropertyFriendlyName "Safe To Auto-Switch Away From"
// MPropertyGroupName "UI"
bool m_bAutoSwitchFrom; // 0x211
private:
[[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212
public:
// MPropertyGroupName "UI"
RumbleEffect_t m_iRumbleEffect; // 0x214
// MPropertyDescription "Should both primary and secondary attacks be cooled down together (so cooling down primary attack would cooldown both primary + secondary attacks)?"
bool m_bLinkedCooldowns; // 0x218
private:
[[maybe_unused]] uint8_t __pad0219[0x7]; // 0x219
public:
CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x220
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iSlot; // 0x240
// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Which 'row' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iPosition; // 0x244
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x90
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "int16 scale"
// MNetworkVarNames "Vector origin"
// MNetworkVarNames "bool bClip3DSkyBoxNearToWorldFar"
// MNetworkVarNames "float32 flClip3DSkyBoxNearToWorldFarOffset"
// MNetworkVarNames "fogparams_t fog"
// MNetworkVarNames "WorldGroupId_t m_nWorldGroupID"
struct sky3dparams_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
int16_t scale; // 0x8
private:
[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector origin; // 0xc
// MNetworkEnable
bool bClip3DSkyBoxNearToWorldFar; // 0x18
private:
[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
public:
// MNetworkEnable
float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
// MNetworkEnable
fogparams_t fog; // 0x20
// MNetworkEnable
WorldGroupId_t m_nWorldGroupID; // 0x88
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9f0
// Has VTable
class CScriptItem : public CItem
{
public:
CEntityIOOutput m_OnPlayerPickup; // 0x9c0
MoveType_t m_MoveTypeOverride; // 0x9e8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1398
// Has VTable
//
// MNetworkVarNames "Vector m_firePositions"
// MNetworkVarNames "Vector m_fireParentPositions"
// MNetworkVarNames "bool m_bFireIsBurning"
// MNetworkVarNames "Vector m_BurnNormal"
// MNetworkVarNames "int m_fireCount"
// MNetworkVarNames "int m_nInfernoType"
// MNetworkVarNames "int m_nFireEffectTickBegin"
// MNetworkVarNames "float m_nFireLifetime"
// MNetworkVarNames "bool m_bInPostEffectTime"
class CInferno : public CBaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad0710[0x10]; // 0x710
public:
// MNetworkEnable
Vector m_firePositions[64]; // 0x720
// MNetworkEnable
Vector m_fireParentPositions[64]; // 0xa20
// MNetworkEnable
bool m_bFireIsBurning[64]; // 0xd20
// MNetworkEnable
Vector m_BurnNormal[64]; // 0xd60
// MNetworkEnable
int32_t m_fireCount; // 0x1060
// MNetworkEnable
int32_t m_nInfernoType; // 0x1064
// MNetworkEnable
int32_t m_nFireEffectTickBegin; // 0x1068
// MNetworkEnable
float m_nFireLifetime; // 0x106c
// MNetworkEnable
bool m_bInPostEffectTime; // 0x1070
private:
[[maybe_unused]] uint8_t __pad1071[0x3]; // 0x1071
public:
int32_t m_nFiresExtinguishCount; // 0x1074
bool m_bWasCreatedInSmoke; // 0x1078
private:
[[maybe_unused]] uint8_t __pad1079[0x207]; // 0x1079
public:
Extent m_extent; // 0x1280
CountdownTimer m_damageTimer; // 0x1298
CountdownTimer m_damageRampTimer; // 0x12b0
Vector m_splashVelocity; // 0x12c8
Vector m_InitialSplashVelocity; // 0x12d4
Vector m_startPos; // 0x12e0
Vector m_vecOriginalSpawnLocation; // 0x12ec
IntervalTimer m_activeTimer; // 0x12f8
int32_t m_fireSpawnOffset; // 0x1308
int32_t m_nMaxFlames; // 0x130c
int32_t m_nSpreadCount; // 0x1310
private:
[[maybe_unused]] uint8_t __pad1314[0x4]; // 0x1314
public:
CountdownTimer m_BookkeepingTimer; // 0x1318
CountdownTimer m_NextSpreadTimer; // 0x1330
uint16_t m_nSourceItemDefIndex; // 0x1348
// Static fields:
static float &Get_InfernoFire_Radius(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[0]->m_instance);};
static float &Get_InfernoFire_LOSHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[1]->m_instance);};
static float &Get_InfernoFire_CylinderHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[2]->m_instance);};
static float &Get_InfernoFire_FullHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[3]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponSG556 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
class CAmbientGeneric : public CPointEntity
{
public:
float m_radius; // 0x4c0
float m_flMaxRadius; // 0x4c4
soundlevel_t m_iSoundLevel; // 0x4c8
dynpitchvol_t m_dpv; // 0x4cc
bool m_fActive; // 0x530
bool m_fLooping; // 0x531
private:
[[maybe_unused]] uint8_t __pad0532[0x6]; // 0x532
public:
CUtlSymbolLarge m_iszSound; // 0x538
CUtlSymbolLarge m_sSourceEntName; // 0x540
CHandle< CBaseEntity > m_hSoundSource; // 0x548
CEntityIndex m_nSoundSourceEntIndex; // 0x54c
// Datamap fields:
// void m_nGUID; // 0x550
// void CAmbientGenericRampThink; // 0x0
// void InputPlaySound; // 0x0
// void InputStopSound; // 0x0
// void InputToggleSound; // 0x0
// float InputPitch; // 0x0
// float InputVolume; // 0x0
// float InputFadeIn; // 0x0
// float InputFadeOut; // 0x0
// int32_t fadein; // 0x7fffffff
// int32_t fadeout; // 0x7fffffff
// int32_t fadeinsecs; // 0x7fffffff
// int32_t fadeoutsecs; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x728
// Has VTable
//
// MNetworkVarNames "uint8 m_Flags"
// MNetworkVarNames "uint8 m_LightStyle"
// MNetworkVarNames "float32 m_Radius"
// MNetworkVarNames "int32 m_Exponent"
// MNetworkVarNames "float32 m_InnerAngle"
// MNetworkVarNames "float32 m_OuterAngle"
// MNetworkVarNames "float32 m_SpotRadius"
class CDynamicLight : public CBaseModelEntity
{
public:
uint8_t m_ActualFlags; // 0x710
// MNetworkEnable
uint8_t m_Flags; // 0x711
// MNetworkEnable
uint8_t m_LightStyle; // 0x712
bool m_On; // 0x713
// MNetworkEnable
float m_Radius; // 0x714
// MNetworkEnable
int32_t m_Exponent; // 0x718
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
float m_InnerAngle; // 0x71c
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
float m_OuterAngle; // 0x720
// MNetworkEnable
float m_SpotRadius; // 0x724
// Datamap fields:
// void CDynamicLightDynamicLightThink; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputToggle; // 0x0
// Color _light; // 0x7fffffff
// float pitch; // 0x7fffffff
// int32_t spawnflags; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponP90 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c0
// Has VTable
class CTriggerToggleSave : public CBaseTrigger
{
public:
bool m_bDisabled; // 0x8b8
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
class CPrecipitation : public CBaseTrigger
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CPointServerCommand : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc48
// Has VTable
class CCSGO_TeamIntroCharacterPosition : public CCSGO_TeamPreviewCharacterPosition
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CLogicCollisionPair : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nameAttach1; // 0x4c0
CUtlSymbolLarge m_nameAttach2; // 0x4c8
bool m_disabled; // 0x4d0
bool m_succeeded; // 0x4d1
// Datamap fields:
// void InputDisableCollisions; // 0x0
// CUtlSymbolLarge InputDisableCollisionsWith; // 0x0
// void InputEnableCollisions; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x460
// Has VTable
//
// MNetworkVarNames "CSkeletonInstance m_skeletonInstance"
class CBodyComponentSkeletonInstance : public CBodyComponent
{
public:
// MNetworkEnable
// -> m_modelState - 0x1b0
// -> m_bIsAnimationEnabled - 0x3c0
// -> m_bUseParentRenderBounds - 0x3c1
// -> m_bDisableSolidCollisionsForHierarchy - 0x3c2
// -> m_materialGroup - 0x3c4
// -> m_nHitboxSet - 0x3c8
CSkeletonInstance m_skeletonInstance; // 0x50
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x430
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc08
// Has VTable
class CPhysicsPropRespawnable : public CPhysicsProp
{
public:
Vector m_vOriginalSpawnOrigin; // 0xbd0
QAngle m_vOriginalSpawnAngles; // 0xbdc
Vector m_vOriginalMins; // 0xbe8
Vector m_vOriginalMaxs; // 0xbf4
float m_flRespawnDuration; // 0xc00
// Datamap fields:
// void CPhysicsPropRespawnableMaterialize; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CFuncWall : public CBaseModelEntity
{
public:
int32_t m_nState; // 0x710
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9e0
// Has VTable
class CItemDefuserAlias_item_defuser : public CItemDefuser
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa98
// Has VTable
//
// MNetworkVarNames "Vector m_vInitialPosition"
// MNetworkVarNames "Vector m_vInitialVelocity"
// MNetworkVarNames "int m_nBounces"
// MNetworkVarNames "HParticleSystemDefinitionStrong m_nExplodeEffectIndex"
// MNetworkVarNames "int m_nExplodeEffectTickBegin"
// MNetworkVarNames "Vector m_vecExplodeEffectOrigin"
class CBaseCSGrenadeProjectile : public CBaseGrenade
{
public:
// MNetworkEnable
Vector m_vInitialPosition; // 0xa20
// MNetworkEnable
Vector m_vInitialVelocity; // 0xa2c
// MNetworkEnable
int32_t m_nBounces; // 0xa38
private:
[[maybe_unused]] uint8_t __pad0a3c[0x4]; // 0xa3c
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0xa40
// MNetworkEnable
int32_t m_nExplodeEffectTickBegin; // 0xa48
// MNetworkEnable
Vector m_vecExplodeEffectOrigin; // 0xa4c
GameTime_t m_flSpawnTime; // 0xa58
uint8_t m_unOGSExtraFlags; // 0xa5c
bool m_bDetonationRecorded; // 0xa5d
private:
[[maybe_unused]] uint8_t __pad0a5e[0x2]; // 0xa5e
public:
GameTime_t m_flDetonateTime; // 0xa60
uint16_t m_nItemIndex; // 0xa64
private:
[[maybe_unused]] uint8_t __pad0a66[0x2]; // 0xa66
public:
Vector m_vecOriginalSpawnLocation; // 0xa68
GameTime_t m_flLastBounceSoundTime; // 0xa74
RotationVector m_vecGrenadeSpin; // 0xa78
Vector m_vecLastHitSurfaceNormal; // 0xa84
int32_t m_nTicksAtZeroVelocity; // 0xa90
bool m_bHasEverHitPlayer; // 0xa94
bool m_bClearFromPlayers; // 0xa95
// Static fields:
static float &Get_s_flThinkInterval(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCSGrenadeProjectile")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1a8
// Has VTable
//
// MNetworkVarNames "uint32 m_iFOV"
// MNetworkVarNames "uint32 m_iFOVStart"
// MNetworkVarNames "GameTime_t m_flFOVTime"
// MNetworkVarNames "float32 m_flFOVRate"
// MNetworkVarNames "CHandle< CBaseEntity> m_hZoomOwner"
class CCSPlayerBase_CameraServices : public CPlayer_CameraServices
{
public:
// MNetworkEnable
uint32_t m_iFOV; // 0x170
// MNetworkEnable
uint32_t m_iFOVStart; // 0x174
// MNetworkEnable
GameTime_t m_flFOVTime; // 0x178
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFOVRate; // 0x17c
// MNetworkEnable
CHandle< CBaseEntity > m_hZoomOwner; // 0x180
private:
[[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184
public:
CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x188
CHandle< CBaseEntity > m_hLastFogTrigger; // 0x1a0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc48
// Has VTable
class CCSGO_WingmanIntroCharacterPosition : public CCSGO_TeamIntroCharacterPosition
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc0
// Has VTable
//
// MNetworkVarNames "int m_iEnemy5Ks"
// MNetworkVarNames "int m_iEnemy4Ks"
// MNetworkVarNames "int m_iEnemy3Ks"
// MNetworkVarNames "int m_iEnemyKnifeKills"
// MNetworkVarNames "int m_iEnemyTaserKills"
struct CSMatchStats_t : public CSPerRoundStats_t
{
public:
// MNetworkEnable
int32_t m_iEnemy5Ks; // 0x68
// MNetworkEnable
int32_t m_iEnemy4Ks; // 0x6c
// MNetworkEnable
int32_t m_iEnemy3Ks; // 0x70
// MNetworkEnable
int32_t m_iEnemyKnifeKills; // 0x74
// MNetworkEnable
int32_t m_iEnemyTaserKills; // 0x78
int32_t m_iEnemy2Ks; // 0x7c
int32_t m_iUtility_Count; // 0x80
int32_t m_iUtility_Successes; // 0x84
int32_t m_iUtility_Enemies; // 0x88
int32_t m_iFlash_Count; // 0x8c
int32_t m_iFlash_Successes; // 0x90
int32_t m_nHealthPointsRemovedTotal; // 0x94
int32_t m_nHealthPointsDealtTotal; // 0x98
int32_t m_nShotsFiredTotal; // 0x9c
int32_t m_nShotsOnTargetTotal; // 0xa0
int32_t m_i1v1Count; // 0xa4
int32_t m_i1v1Wins; // 0xa8
int32_t m_i1v2Count; // 0xac
int32_t m_i1v2Wins; // 0xb0
int32_t m_iEntryCount; // 0xb4
int32_t m_iEntryWins; // 0xb8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7c0
// Has VTable
//
// MNetworkVarNames "Vector m_vecLadderDir"
// MNetworkVarNames "Vector m_vecPlayerMountPositionTop"
// MNetworkVarNames "Vector m_vecPlayerMountPositionBottom"
// MNetworkVarNames "float m_flAutoRideSpeed"
// MNetworkVarNames "bool m_bFakeLadder"
class CFuncLadder : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_vecLadderDir; // 0x710
private:
[[maybe_unused]] uint8_t __pad071c[0x4]; // 0x71c
public:
CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x720
Vector m_vecLocalTop; // 0x738
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_vecPlayerMountPositionTop; // 0x744
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_vecPlayerMountPositionBottom; // 0x750
// MNetworkEnable
float m_flAutoRideSpeed; // 0x75c
bool m_bDisabled; // 0x760
// MNetworkEnable
bool m_bFakeLadder; // 0x761
bool m_bHasSlack; // 0x762
private:
[[maybe_unused]] uint8_t __pad0763[0x5]; // 0x763
public:
CUtlSymbolLarge m_surfacePropName; // 0x768
CEntityIOOutput m_OnPlayerGotOnLadder; // 0x770
CEntityIOOutput m_OnPlayerGotOffLadder; // 0x798
// Static fields:
static CUtlVector< CFuncLadder* > &Get_s_Ladders(){return *reinterpret_cast<CUtlVector< CFuncLadder* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CFuncLadder")->m_static_fields[0]->m_instance);};
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc20
// Has VTable
class CTriggerSndSosOpvar : public CBaseTrigger
{
public:
CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x8b8
Vector m_flPosition; // 0x8d0
float m_flCenterSize; // 0x8dc
float m_flMinVal; // 0x8e0
float m_flMaxVal; // 0x8e4
float m_flWait; // 0x8e8
private:
[[maybe_unused]] uint8_t __pad08ec[0x4]; // 0x8ec
public:
CUtlSymbolLarge m_opvarName; // 0x8f0
CUtlSymbolLarge m_stackName; // 0x8f8
CUtlSymbolLarge m_operatorName; // 0x900
bool m_bVolIs2D; // 0x908
char m_opvarNameChar[256]; // 0x909
char m_stackNameChar[256]; // 0xa09
char m_operatorNameChar[256]; // 0xb09
private:
[[maybe_unused]] uint8_t __pad0c09[0x3]; // 0xc09
public:
Vector m_VecNormPos; // 0xc0c
float m_flNormCenterSize; // 0xc18
// Datamap fields:
// void CTriggerSndSosOpvarSndSosTriggerOpvarWaitOver; // 0x0
// void m_opvarNameChar; // 0x909
// void m_stackNameChar; // 0xa09
// void m_operatorNameChar; // 0xb09
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9c0
// Has VTable
class CItemHeavyAssaultSuit : public CItemAssaultSuit
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 16
// Size: 0x7d0
// Has VTable
class CScriptedSequence : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszEntry; // 0x4c0
CUtlSymbolLarge m_iszPreIdle; // 0x4c8
CUtlSymbolLarge m_iszPlay; // 0x4d0
CUtlSymbolLarge m_iszPostIdle; // 0x4d8
CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x4e0
CUtlSymbolLarge m_iszNextScript; // 0x4e8
CUtlSymbolLarge m_iszEntity; // 0x4f0
CUtlSymbolLarge m_iszSyncGroup; // 0x4f8
ScriptedMoveTo_t m_nMoveTo; // 0x500
bool m_bIsPlayingPreIdle; // 0x504
bool m_bIsPlayingEntry; // 0x505
bool m_bIsPlayingAction; // 0x506
bool m_bIsPlayingPostIdle; // 0x507
bool m_bLoopPreIdleSequence; // 0x508
bool m_bLoopActionSequence; // 0x509
bool m_bLoopPostIdleSequence; // 0x50a
bool m_bSynchPostIdles; // 0x50b
bool m_bIgnoreLookAt; // 0x50c
bool m_bIgnoreGravity; // 0x50d
bool m_bDisableNPCCollisions; // 0x50e
bool m_bKeepAnimgraphLockedPost; // 0x50f
bool m_bDontAddModifiers; // 0x510
private:
[[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511
public:
float m_flRadius; // 0x514
float m_flRepeat; // 0x518
float m_flPlayAnimFadeInTime; // 0x51c
float m_flMoveInterpTime; // 0x520
float m_flAngRate; // 0x524
int32_t m_nNotReadySequenceCount; // 0x528
GameTime_t m_startTime; // 0x52c
bool m_bWaitForBeginSequence; // 0x530
private:
[[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531
public:
int32_t m_saved_effects; // 0x534
int32_t m_savedFlags; // 0x538
int32_t m_savedCollisionGroup; // 0x53c
bool m_interruptable; // 0x540
bool m_sequenceStarted; // 0x541
bool m_bPositionRelativeToOtherEntity; // 0x542
private:
[[maybe_unused]] uint8_t __pad0543[0x1]; // 0x543
public:
CHandle< CBaseEntity > m_hTargetEnt; // 0x544
CHandle< CScriptedSequence > m_hNextCine; // 0x548
bool m_bThinking; // 0x54c
bool m_bInitiatedSelfDelete; // 0x54d
bool m_bIsTeleportingDueToMoveTo; // 0x54e
bool m_bAllowCustomInterruptConditions; // 0x54f
CHandle< CBaseEntity > m_hLastFoundEntity; // 0x550
CHandle< CBaseAnimGraph > m_hForcedTarget; // 0x554
bool m_bDontCancelOtherSequences; // 0x558
bool m_bForceSynch; // 0x559
bool m_bPreventUpdateYawOnFinish; // 0x55a
bool m_bEnsureOnNavmeshOnFinish; // 0x55b
ScriptedOnDeath_t m_onDeathBehavior; // 0x55c
ScriptedConflictResponse_t m_ConflictResponse; // 0x560
private:
[[maybe_unused]] uint8_t __pad0564[0x4]; // 0x564
public:
CEntityIOOutput m_OnBeginSequence; // 0x568
CEntityIOOutput m_OnActionStartOrLoop; // 0x590
CEntityIOOutput m_OnEndSequence; // 0x5b8
CEntityIOOutput m_OnPostIdleEndSequence; // 0x5e0
CEntityIOOutput m_OnCancelSequence; // 0x608
CEntityIOOutput m_OnCancelFailedSequence; // 0x630
CEntityIOOutput m_OnScriptEvent[8]; // 0x658
private:
[[maybe_unused]] uint8_t __pad0798[0x8]; // 0x798
public:
CTransform m_matOtherToMain; // 0x7a0
CHandle< CBaseEntity > m_hInteractionMainEntity; // 0x7c0
int32_t m_iPlayerDeathBehavior; // 0x7c4
// Datamap fields:
// void CScriptedSequenceScriptThink; // 0x0
// void InputMoveToPosition; // 0x0
// void InputBeginSequence; // 0x0
// void InputCancelSequence; // 0x0
// CUtlSymbolLarge InputSetActionSequence; // 0x0
// void InputScriptPlayerDeath; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponNegev : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponGalilAR : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x958
// Has VTable
class CTriggerHurt : public CBaseTrigger
{
public:
float m_flOriginalDamage; // 0x8b8
float m_flDamage; // 0x8bc
float m_flDamageCap; // 0x8c0
GameTime_t m_flLastDmgTime; // 0x8c4
float m_flForgivenessDelay; // 0x8c8
int32_t m_bitsDamageInflict; // 0x8cc
int32_t m_damageModel; // 0x8d0
bool m_bNoDmgForce; // 0x8d4
private:
[[maybe_unused]] uint8_t __pad08d5[0x3]; // 0x8d5
public:
Vector m_vDamageForce; // 0x8d8
bool m_thinkAlways; // 0x8e4
private:
[[maybe_unused]] uint8_t __pad08e5[0x3]; // 0x8e5
public:
float m_hurtThinkPeriod; // 0x8e8
private:
[[maybe_unused]] uint8_t __pad08ec[0x4]; // 0x8ec
public:
CEntityIOOutput m_OnHurt; // 0x8f0
CEntityIOOutput m_OnHurtPlayer; // 0x918
CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x940
// Datamap fields:
// void CTriggerHurtRadiationThink; // 0x0
// void CTriggerHurtHurtThink; // 0x0
// void CTriggerHurtNavThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x978
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseEntity> m_hTargetEntity"
// MNetworkVarNames "bool m_bState"
// MNetworkVarNames "bool m_bAlwaysUpdate"
// MNetworkVarNames "float32 m_flLightFOV"
// MNetworkVarNames "bool m_bEnableShadows"
// MNetworkVarNames "bool m_bSimpleProjection"
// MNetworkVarNames "bool m_bLightOnlyTarget"
// MNetworkVarNames "bool m_bLightWorld"
// MNetworkVarNames "bool m_bCameraSpace"
// MNetworkVarNames "float32 m_flBrightnessScale"
// MNetworkVarNames "Color m_LightColor"
// MNetworkVarNames "float32 m_flIntensity"
// MNetworkVarNames "float32 m_flLinearAttenuation"
// MNetworkVarNames "float32 m_flQuadraticAttenuation"
// MNetworkVarNames "bool m_bVolumetric"
// MNetworkVarNames "float32 m_flNoiseStrength"
// MNetworkVarNames "float32 m_flFlashlightTime"
// MNetworkVarNames "uint32 m_nNumPlanes"
// MNetworkVarNames "float32 m_flPlaneOffset"
// MNetworkVarNames "float32 m_flVolumetricIntensity"
// MNetworkVarNames "float32 m_flColorTransitionTime"
// MNetworkVarNames "float32 m_flAmbient"
// MNetworkVarNames "char m_SpotlightTextureName"
// MNetworkVarNames "int32 m_nSpotlightTextureFrame"
// MNetworkVarNames "uint32 m_nShadowQuality"
// MNetworkVarNames "float32 m_flNearZ"
// MNetworkVarNames "float32 m_flFarZ"
// MNetworkVarNames "float32 m_flProjectionSize"
// MNetworkVarNames "float32 m_flRotation"
// MNetworkVarNames "bool m_bFlipHorizontal"
class CEnvProjectedTexture : public CModelPointEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetEntity; // 0x710
// MNetworkEnable
bool m_bState; // 0x714
// MNetworkEnable
bool m_bAlwaysUpdate; // 0x715
private:
[[maybe_unused]] uint8_t __pad0716[0x2]; // 0x716
public:
// MNetworkEnable
float m_flLightFOV; // 0x718
// MNetworkEnable
bool m_bEnableShadows; // 0x71c
// MNetworkEnable
bool m_bSimpleProjection; // 0x71d
// MNetworkEnable
bool m_bLightOnlyTarget; // 0x71e
// MNetworkEnable
bool m_bLightWorld; // 0x71f
// MNetworkEnable
bool m_bCameraSpace; // 0x720
private:
[[maybe_unused]] uint8_t __pad0721[0x3]; // 0x721
public:
// MNetworkEnable
float m_flBrightnessScale; // 0x724
// MNetworkEnable
Color m_LightColor; // 0x728
// MNetworkEnable
float m_flIntensity; // 0x72c
// MNetworkEnable
float m_flLinearAttenuation; // 0x730
// MNetworkEnable
float m_flQuadraticAttenuation; // 0x734
// MNetworkEnable
bool m_bVolumetric; // 0x738
private:
[[maybe_unused]] uint8_t __pad0739[0x3]; // 0x739
public:
// MNetworkEnable
float m_flNoiseStrength; // 0x73c
// MNetworkEnable
float m_flFlashlightTime; // 0x740
// MNetworkEnable
uint32_t m_nNumPlanes; // 0x744
// MNetworkEnable
float m_flPlaneOffset; // 0x748
// MNetworkEnable
float m_flVolumetricIntensity; // 0x74c
// MNetworkEnable
float m_flColorTransitionTime; // 0x750
// MNetworkEnable
float m_flAmbient; // 0x754
// MNetworkEnable
char m_SpotlightTextureName[512]; // 0x758
// MNetworkEnable
int32_t m_nSpotlightTextureFrame; // 0x958
// MNetworkEnable
uint32_t m_nShadowQuality; // 0x95c
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "500.000000"
// MNetworkEncodeFlags "1"
float m_flNearZ; // 0x960
// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1500.000000"
// MNetworkEncodeFlags "1"
float m_flFarZ; // 0x964
// MNetworkEnable
float m_flProjectionSize; // 0x968
// MNetworkEnable
float m_flRotation; // 0x96c
// MNetworkEnable
bool m_bFlipHorizontal; // 0x970
// Datamap fields:
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputAlwaysUpdateOn; // 0x0
// void InputAlwaysUpdateOff; // 0x0
// float InputSetFOV; // 0x0
// CHandle< CBaseEntity > InputSetTarget; // 0x0
// bool InputSetCameraSpace; // 0x0
// bool InputSetLightOnlyTarget; // 0x0
// bool InputSetLightWorld; // 0x0
// bool InputSetEnableShadows; // 0x0
// Color InputSetLightColor; // 0x0
// float InputSetLightIntensity; // 0x0
// float InputSetAmbient; // 0x0
// CUtlSymbolLarge InputSetSpotlightTexture; // 0x0
// void CEnvProjectedTextureInitialThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb60
// Has VTable
class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x598
// Has VTable
class CSceneListManager : public CLogicalEntity
{
public:
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x4c0
CUtlSymbolLarge m_iszScenes[16]; // 0x4d8
CHandle< CBaseEntity > m_hScenes[16]; // 0x558
// Datamap fields:
// void InputShutdown; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x560
// Has VTable
class CSplineConstraint : public CPhysConstraint
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CCSObserver_ViewModelServices : public CPlayer_ViewModelServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb60
// Has VTable
class CDynamicPropAlias_dynamic_prop : public CDynamicProp
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x68
//
// MNetworkVarNames "ModelConfigHandle_t m_Handle"
// MNetworkVarNames "string_t m_Name"
// MNetworkVarNames "CHandle< CBaseModelEntity > m_AssociatedEntities"
// MNetworkVarNames "string_t m_AssociatedEntityNames"
struct ActiveModelConfig_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
public:
// MNetworkEnable
ModelConfigHandle_t m_Handle; // 0x28
private:
[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
public:
// MNetworkEnable
CUtlSymbolLarge m_Name; // 0x30
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x38
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x50
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xbd0
// Has VTable
class CPhysicsPropMultiplayer : public CPhysicsProp
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x818
// Has VTable
class CFuncTrackChange : public CFuncPlatRot
{
public:
CPathTrack* m_trackTop; // 0x7d8
CPathTrack* m_trackBottom; // 0x7e0
CFuncTrackTrain* m_train; // 0x7e8
CUtlSymbolLarge m_trackTopName; // 0x7f0
CUtlSymbolLarge m_trackBottomName; // 0x7f8
CUtlSymbolLarge m_trainName; // 0x800
TRAIN_CODE m_code; // 0x808
int32_t m_targetState; // 0x80c
int32_t m_use; // 0x810
// Datamap fields:
// void CFuncTrackChangeFind; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CMarkupVolume : public CBaseModelEntity
{
public:
bool m_bEnabled; // 0x710
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CInfoPlayerTerrorist : public SpawnPoint
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6b8
// Has VTable
class CPhysHinge : public CPhysConstraint
{
private:
[[maybe_unused]] uint8_t __pad0518[0x8]; // 0x518
public:
ConstraintSoundInfo m_soundInfo; // 0x520
CEntityIOOutput m_NotifyMinLimitReached; // 0x5a8
CEntityIOOutput m_NotifyMaxLimitReached; // 0x5d0
bool m_bAtMinLimit; // 0x5f8
bool m_bAtMaxLimit; // 0x5f9
private:
[[maybe_unused]] uint8_t __pad05fa[0x2]; // 0x5fa
public:
constraint_hingeparams_t m_hinge; // 0x5fc
float m_hingeFriction; // 0x63c
float m_systemLoadScale; // 0x640
bool m_bIsAxisLocal; // 0x644
private:
[[maybe_unused]] uint8_t __pad0645[0x3]; // 0x645
public:
float m_flMinRotation; // 0x648
float m_flMaxRotation; // 0x64c
float m_flInitialRotation; // 0x650
float m_flMotorFrequency; // 0x654
float m_flMotorDampingRatio; // 0x658
float m_flAngleSpeed; // 0x65c
float m_flAngleSpeedThreshold; // 0x660
private:
[[maybe_unused]] uint8_t __pad0664[0x4]; // 0x664
public:
CEntityIOOutput m_OnStartMoving; // 0x668
CEntityIOOutput m_OnStopMoving; // 0x690
// Datamap fields:
// Vector m_hinge.worldPosition; // 0x5fc
// Vector m_hinge.worldAxisDirection; // 0x608
// float InputSetMotorTargetAngle; // 0x0
// float InputSetVelocity; // 0x0
// float InputSetHingeFriction; // 0x0
// float InputSetMinLimit; // 0x0
// float InputSetMaxLimit; // 0x0
// void CPhysHingeSoundThink; // 0x0
// void CPhysHingeLimitThink; // 0x0
// void CPhysHingeMoveThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CTankTargetChange : public CPointEntity
{
public:
CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x4c0
CUtlSymbolLarge m_newTargetName; // 0x4d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x568
// Has VTable
class CLogicCompare : public CLogicalEntity
{
public:
float m_flInValue; // 0x4c0
float m_flCompareValue; // 0x4c4
CEntityOutputTemplate< float32 > m_OnLessThan; // 0x4c8
CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x4f0
CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x518
CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x540
// Datamap fields:
// float InputSetValue; // 0x0
// float InputSetValueCompare; // 0x0
// float InputSetCompareValue; // 0x0
// void InputCompare; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "int32 m_totalHitsOnServer"
class CCSPlayer_BulletServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
int32_t m_totalHitsOnServer; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x518
// Has VTable
class CLogicRelay : public CLogicalEntity
{
public:
CEntityIOOutput m_OnTrigger; // 0x4c0
CEntityIOOutput m_OnSpawn; // 0x4e8
bool m_bDisabled; // 0x510
bool m_bWaitForRefire; // 0x511
bool m_bTriggerOnce; // 0x512
bool m_bFastRetrigger; // 0x513
bool m_bPassthoughCaller; // 0x514
// Datamap fields:
// void InputEnable; // 0x0
// void InputEnableRefire; // 0x0
// void InputDisable; // 0x0
// void InputToggle; // 0x0
// void InputTrigger; // 0x0
// void InputCancelPending; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayer_ItemServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
class CKeepUpright : public CPointEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
public:
Vector m_worldGoalAxis; // 0x4c8
Vector m_localTestAxis; // 0x4d4
private:
[[maybe_unused]] uint8_t __pad04e0[0x8]; // 0x4e0
public:
CUtlSymbolLarge m_nameAttach; // 0x4e8
CHandle< CBaseEntity > m_attachedObject; // 0x4f0
float m_angularLimit; // 0x4f4
bool m_bActive; // 0x4f8
bool m_bDampAllRotation; // 0x4f9
// Datamap fields:
// void m_pController; // 0x4e0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// float InputSetAngularLimit; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
class CRevertSaved : public CModelPointEntity
{
public:
float m_loadTime; // 0x710
float m_Duration; // 0x714
float m_HoldTime; // 0x718
// Datamap fields:
// void InputReload; // 0x0
// void CRevertSavedLoadThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x730
// Has VTable
class CFuncWater : public CBaseModelEntity
{
public:
CBuoyancyHelper m_BuoyancyHelper; // 0x710
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
class SpawnPointCoopEnemy : public SpawnPoint
{
public:
CUtlSymbolLarge m_szWeaponsToGive; // 0x4d0
CUtlSymbolLarge m_szPlayerModelToUse; // 0x4d8
int32_t m_nArmorToSpawnWith; // 0x4e0
SpawnPointCoopEnemy::BotDefaultBehavior_t m_nDefaultBehavior; // 0x4e4
int32_t m_nBotDifficulty; // 0x4e8
bool m_bIsAgressive; // 0x4ec
bool m_bStartAsleep; // 0x4ed
private:
[[maybe_unused]] uint8_t __pad04ee[0x2]; // 0x4ee
public:
float m_flHideRadius; // 0x4f0
private:
[[maybe_unused]] uint8_t __pad04f4[0xc]; // 0x4f4
public:
CUtlSymbolLarge m_szBehaviorTreeFile; // 0x500
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CFuncTimescale : public CBaseEntity
{
public:
float m_flDesiredTimescale; // 0x4c0
float m_flAcceleration; // 0x4c4
float m_flMinBlendRate; // 0x4c8
float m_flBlendDeltaMultiplier; // 0x4cc
bool m_isStarted; // 0x4d0
// Datamap fields:
// void InputStart; // 0x0
// void InputStop; // 0x0
// void InputReset; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe8
// Has VTable
class CBtActionMoveTo : public CBtNode
{
private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
public:
CUtlString m_szDestinationInputKey; // 0x60
CUtlString m_szHidingSpotInputKey; // 0x68
CUtlString m_szThreatInputKey; // 0x70
Vector m_vecDestination; // 0x78
bool m_bAutoLookAdjust; // 0x84
bool m_bComputePath; // 0x85
private:
[[maybe_unused]] uint8_t __pad0086[0x2]; // 0x86
public:
float m_flDamagingAreasPenaltyCost; // 0x88
private:
[[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c
public:
CountdownTimer m_CheckApproximateCornersTimer; // 0x90
CountdownTimer m_CheckHighPriorityItem; // 0xa8
CountdownTimer m_RepathTimer; // 0xc0
float m_flArrivalEpsilon; // 0xd8
float m_flAdditionalArrivalEpsilon2D; // 0xdc
float m_flHidingSpotCheckDistanceThreshold; // 0xe0
float m_flNearestAreaDistanceThreshold; // 0xe4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
//
// MNetworkVarNames "float m_flAutoExposureMin"
// MNetworkVarNames "float m_flAutoExposureMax"
// MNetworkVarNames "float m_flTonemapPercentTarget"
// MNetworkVarNames "float m_flTonemapPercentBrightPixels"
// MNetworkVarNames "float m_flTonemapMinAvgLum"
// MNetworkVarNames "float m_flExposureAdaptationSpeedUp"
// MNetworkVarNames "float m_flExposureAdaptationSpeedDown"
// MNetworkVarNames "float m_flTonemapEVSmoothingRange"
class CTonemapController2 : public CBaseEntity
{
public:
// MNetworkEnable
float m_flAutoExposureMin; // 0x4c0
// MNetworkEnable
float m_flAutoExposureMax; // 0x4c4
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x4c8
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x4cc
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x4d0
// MNetworkEnable
float m_flExposureAdaptationSpeedUp; // 0x4d4
// MNetworkEnable
float m_flExposureAdaptationSpeedDown; // 0x4d8
// MNetworkEnable
float m_flTonemapEVSmoothingRange; // 0x4dc
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// float InputSetMinExposure; // 0x0
// float InputSetMaxExposure; // 0x0
// float InputSetPercentTarget; // 0x0
// float InputSetPercentBrightPixels; // 0x0
// float InputSetMinAverageLuminosity; // 0x0
// float InputSetExposureAdaptationSpeedUp; // 0x0
// float InputSetExposureAdaptationSpeedDown; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x768
// Has VTable
class CRopeKeyframeAlias_move_rope : public CRopeKeyframe
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
class CEnvInstructorVRHint : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4c0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4c8
int32_t m_iTimeout; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
public:
CUtlSymbolLarge m_iszCaption; // 0x4d8
CUtlSymbolLarge m_iszStartSound; // 0x4e0
int32_t m_iLayoutFileType; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
CUtlSymbolLarge m_iszCustomLayoutFile; // 0x4f0
int32_t m_iAttachType; // 0x4f8
float m_flHeightOffset; // 0x4fc
// Datamap fields:
// CUtlSymbolLarge InputShowHint; // 0x0
// void InputEndHint; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe98
// Has VTable
class CWeaponXM1014 : public CCSWeaponBase
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CPlatTrigger : public CBaseModelEntity
{
public:
CHandle< CFuncPlat > m_pPlatform; // 0x710
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x258
// Has VTable
//
// MNetworkVarNames "GameTime_t m_flStartTime"
// MNetworkVarNames "uint32 m_iWindSeed"
// MNetworkVarNames "uint16 m_iMinWind"
// MNetworkVarNames "uint16 m_iMaxWind"
// MNetworkVarNames "int32 m_windRadius"
// MNetworkVarNames "uint16 m_iMinGust"
// MNetworkVarNames "uint16 m_iMaxGust"
// MNetworkVarNames "float32 m_flMinGustDelay"
// MNetworkVarNames "float32 m_flMaxGustDelay"
// MNetworkVarNames "float32 m_flGustDuration"
// MNetworkVarNames "uint16 m_iGustDirChange"
// MNetworkVarNames "Vector m_location"
// MNetworkVarNames "uint16 m_iInitialWindDir"
// MNetworkVarNames "float32 m_flInitialWindSpeed"
class CEnvWindShared
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
GameTime_t m_flStartTime; // 0x8
// MNetworkEnable
uint32_t m_iWindSeed; // 0xc
// MNetworkEnable
uint16_t m_iMinWind; // 0x10
// MNetworkEnable
uint16_t m_iMaxWind; // 0x12
// MNetworkEnable
int32_t m_windRadius; // 0x14
// MNetworkEnable
uint16_t m_iMinGust; // 0x18
// MNetworkEnable
uint16_t m_iMaxGust; // 0x1a
// MNetworkEnable
float m_flMinGustDelay; // 0x1c
// MNetworkEnable
float m_flMaxGustDelay; // 0x20
// MNetworkEnable
float m_flGustDuration; // 0x24
// MNetworkEnable
uint16_t m_iGustDirChange; // 0x28
private:
[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
uint16_t m_iInitialWindDir; // 0x68
private:
[[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a
public:
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
CEntityIOOutput m_OnGustStart; // 0x70
CEntityIOOutput m_OnGustEnd; // 0x98
GameTime_t m_flVariationTime; // 0xc0
GameTime_t m_flSwayTime; // 0xc4
GameTime_t m_flSimTime; // 0xc8
GameTime_t m_flSwitchTime; // 0xcc
float m_flAveWindSpeed; // 0xd0
bool m_bGusting; // 0xd4
private:
[[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5
public:
float m_flWindAngleVariation; // 0xd8
float m_flWindSpeedVariation; // 0xdc
CEntityIndex m_iEntIndex; // 0xe0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xed0
// Has VTable
class CIncendiaryGrenade : public CMolotovGrenade
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
class CPointHurt : public CPointEntity
{
public:
int32_t m_nDamage; // 0x4c0
int32_t m_bitsDamageType; // 0x4c4
float m_flRadius; // 0x4c8
float m_flDelay; // 0x4cc
CUtlSymbolLarge m_strTarget; // 0x4d0
CHandle< CBaseEntity > m_pActivator; // 0x4d8
// Datamap fields:
// void CPointHurtHurtThink; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputToggle; // 0x0
// void InputHurt; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6b8
// Has VTable
//
// MNetworkVarNames "bool m_bDisabled"
// MNetworkVarNames "bool m_bUpdateOnClient"
// MNetworkVarNames "ValueRemapperInputType_t m_nInputType"
// MNetworkVarNames "CHandle< CBaseEntity> m_hRemapLineStart"
// MNetworkVarNames "CHandle< CBaseEntity> m_hRemapLineEnd"
// MNetworkVarNames "float m_flMaximumChangePerSecond"
// MNetworkVarNames "float m_flDisengageDistance"
// MNetworkVarNames "float m_flEngageDistance"
// MNetworkVarNames "bool m_bRequiresUseKey"
// MNetworkVarNames "ValueRemapperOutputType_t m_nOutputType"
// MNetworkVarNames "CHandle< CBaseEntity > m_hOutputEntities"
// MNetworkVarNames "ValueRemapperHapticsType_t m_nHapticsType"
// MNetworkVarNames "ValueRemapperMomentumType_t m_nMomentumType"
// MNetworkVarNames "float m_flMomentumModifier"
// MNetworkVarNames "float m_flSnapValue"
// MNetworkVarNames "ValueRemapperRatchetType_t m_nRatchetType"
// MNetworkVarNames "float m_flInputOffset"
class CPointValueRemapper : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4c0
// MNetworkEnable
bool m_bUpdateOnClient; // 0x4c1
private:
[[maybe_unused]] uint8_t __pad04c2[0x2]; // 0x4c2
public:
// MNetworkEnable
ValueRemapperInputType_t m_nInputType; // 0x4c4
CUtlSymbolLarge m_iszRemapLineStartName; // 0x4c8
CUtlSymbolLarge m_iszRemapLineEndName; // 0x4d0
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineStart; // 0x4d8
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineEnd; // 0x4dc
// MNetworkEnable
float m_flMaximumChangePerSecond; // 0x4e0
// MNetworkEnable
float m_flDisengageDistance; // 0x4e4
// MNetworkEnable
float m_flEngageDistance; // 0x4e8
// MNetworkEnable
bool m_bRequiresUseKey; // 0x4ec
private:
[[maybe_unused]] uint8_t __pad04ed[0x3]; // 0x4ed
public:
// MNetworkEnable
ValueRemapperOutputType_t m_nOutputType; // 0x4f0
private:
[[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4
public:
CUtlSymbolLarge m_iszOutputEntityName; // 0x4f8
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x500
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x508
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x510
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x518
// MNetworkEnable
ValueRemapperHapticsType_t m_nHapticsType; // 0x530
// MNetworkEnable
ValueRemapperMomentumType_t m_nMomentumType; // 0x534
// MNetworkEnable
float m_flMomentumModifier; // 0x538
// MNetworkEnable
float m_flSnapValue; // 0x53c
float m_flCurrentMomentum; // 0x540
// MNetworkEnable
ValueRemapperRatchetType_t m_nRatchetType; // 0x544
float m_flRatchetOffset; // 0x548
// MNetworkEnable
float m_flInputOffset; // 0x54c
bool m_bEngaged; // 0x550
bool m_bFirstUpdate; // 0x551
private:
[[maybe_unused]] uint8_t __pad0552[0x2]; // 0x552
public:
float m_flPreviousValue; // 0x554
GameTime_t m_flPreviousUpdateTickTime; // 0x558
Vector m_vecPreviousTestPoint; // 0x55c
CHandle< CBasePlayerPawn > m_hUsingPlayer; // 0x568
float m_flCustomOutputValue; // 0x56c
CUtlSymbolLarge m_iszSoundEngage; // 0x570
CUtlSymbolLarge m_iszSoundDisengage; // 0x578
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x580
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x588
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x590
private:
[[maybe_unused]] uint8_t __pad0598[0x8]; // 0x598
public:
CEntityOutputTemplate< float32 > m_Position; // 0x5a0
CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5c8
CEntityIOOutput m_OnReachedValueZero; // 0x5f0
CEntityIOOutput m_OnReachedValueOne; // 0x618
CEntityIOOutput m_OnReachedValueCustom; // 0x640
CEntityIOOutput m_OnEngage; // 0x668
CEntityIOOutput m_OnDisengage; // 0x690
// Datamap fields:
// void CPointValueRemapperUpdateThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x830
// Has VTable
class CLogicNPCCounterAABB : public CLogicNPCCounter
{
public:
Vector m_vDistanceOuterMins; // 0x800
Vector m_vDistanceOuterMaxs; // 0x80c
Vector m_vOuterMins; // 0x818
Vector m_vOuterMaxs; // 0x824
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CLightOrthoEntity : public CLightEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
class CEnvSoundscapeTriggerable : public CEnvSoundscape
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x668
// Has VTable
class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase
{
public:
CEntityIOOutput m_OnEnter; // 0x558
CEntityIOOutput m_OnExit; // 0x580
bool m_bAutoDisable; // 0x5a8
private:
[[maybe_unused]] uint8_t __pad05a9[0x43]; // 0x5a9
public:
float m_flDistanceMin; // 0x5ec
float m_flDistanceMax; // 0x5f0
float m_flDistanceMapMin; // 0x5f4
float m_flDistanceMapMax; // 0x5f8
float m_flOcclusionRadius; // 0x5fc
float m_flOcclusionMin; // 0x600
float m_flOcclusionMax; // 0x604
float m_flValSetOnDisable; // 0x608
bool m_bSetValueOnDisable; // 0x60c
private:
[[maybe_unused]] uint8_t __pad060d[0x3]; // 0x60d
public:
int32_t m_nSimulationMode; // 0x610
int32_t m_nVisibilitySamples; // 0x614
Vector m_vDynamicProxyPoint; // 0x618
float m_flDynamicMaximumOcclusion; // 0x624
CEntityHandle m_hDynamicEntity; // 0x628
private:
[[maybe_unused]] uint8_t __pad062c[0x4]; // 0x62c
public:
CUtlSymbolLarge m_iszDynamicEntityName; // 0x630
float m_flPathingDistanceNormFactor; // 0x638
Vector m_vPathingSourcePos; // 0x63c
Vector m_vPathingListenerPos; // 0x648
Vector m_vPathingDirection; // 0x654
int32_t m_nPathingSourceIndex; // 0x660
// Datamap fields:
// void InputSetDisabledValue; // 0x0
// void CSoundOpvarSetPointEntitySetOpvarThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xba8
// Has VTable
//
// MNetworkUserGroupProxy "CBasePlayerPawn"
// MNetworkUserGroupProxy "CBasePlayerPawn"
// MNetworkExcludeByUserGroup "FogController"
// MNetworkIncludeByUserGroup "Player"
// MNetworkIncludeByUserGroup "Water"
// MNetworkIncludeByUserGroup "LocalPlayerExclusive"
// MNetworkIncludeByName "m_iMaxHealth"
// MNetworkOverride "m_vecX CNetworkOriginCellCoordQuantizedVector"
// MNetworkOverride "m_vecY CNetworkOriginCellCoordQuantizedVector"
// MNetworkOverride "m_vecZ CNetworkOriginCellCoordQuantizedVector"
// MNetworkExcludeByName "m_pWeaponServices"
// MNetworkExcludeByName "m_pItemServices"
// MNetworkExcludeByName "m_pAutoaimServices"
// MNetworkExcludeByName "m_pObserverServices"
// MNetworkExcludeByName "m_pWaterServices"
// MNetworkExcludeByName "m_pUseServices"
// MNetworkExcludeByName "m_pFlashlightServices"
// MNetworkExcludeByName "m_pMovementServices"
// MNetworkVarNames "CPlayer_WeaponServices * m_pWeaponServices"
// MNetworkVarNames "CPlayer_ItemServices * m_pItemServices"
// MNetworkVarNames "CPlayer_AutoaimServices * m_pAutoaimServices"
// MNetworkVarNames "CPlayer_ObserverServices * m_pObserverServices"
// MNetworkVarNames "CPlayer_WaterServices * m_pWaterServices"
// MNetworkVarNames "CPlayer_UseServices * m_pUseServices"
// MNetworkVarNames "CPlayer_FlashlightServices * m_pFlashlightServices"
// MNetworkVarNames "CPlayer_CameraServices * m_pCameraServices"
// MNetworkVarNames "CPlayer_MovementServices * m_pMovementServices"
// MNetworkUserGroupProxy "CBasePlayerPawn"
// MNetworkVarNames "ViewAngleServerChange_t m_ServerViewAngleChanges"
// MNetworkVarNames "uint32 m_iHideHUD"
// MNetworkVarNames "sky3dparams_t m_skybox3d"
// MNetworkVarNames "GameTime_t m_flDeathTime"
// MNetworkVarNames "CHandle< CBasePlayerController> m_hController"
class CBasePlayerPawn : public CBaseCombatCharacter
{
public:
// MNetworkEnable
CPlayer_WeaponServices* m_pWeaponServices; // 0xa10
// MNetworkEnable
CPlayer_ItemServices* m_pItemServices; // 0xa18
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CPlayer_AutoaimServices* m_pAutoaimServices; // 0xa20
// MNetworkEnable
CPlayer_ObserverServices* m_pObserverServices; // 0xa28
// MNetworkEnable
CPlayer_WaterServices* m_pWaterServices; // 0xa30
// MNetworkEnable
CPlayer_UseServices* m_pUseServices; // 0xa38
// MNetworkEnable
CPlayer_FlashlightServices* m_pFlashlightServices; // 0xa40
// MNetworkEnable
CPlayer_CameraServices* m_pCameraServices; // 0xa48
// MNetworkEnable
CPlayer_MovementServices* m_pMovementServices; // 0xa50
private:
[[maybe_unused]] uint8_t __pad0a58[0x8]; // 0xa58
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_ServerViewAngleChanges; // 0xa60
uint32_t m_nHighestGeneratedServerViewAngleChangeIndex; // 0xab0
QAngle v_angle; // 0xab4
QAngle v_anglePrevious; // 0xac0
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_iHideHUD; // 0xacc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// -> scale - 0xad8
// -> origin - 0xadc
// -> bClip3DSkyBoxNearToWorldFar - 0xae8
// -> flClip3DSkyBoxNearToWorldFarOffset - 0xaec
// -> fog - 0xaf0
// -> m_nWorldGroupID - 0xb58
sky3dparams_t m_skybox3d; // 0xad0
GameTime_t m_fTimeLastHurt; // 0xb60
// MNetworkEnable
GameTime_t m_flDeathTime; // 0xb64
GameTime_t m_fNextSuicideTime; // 0xb68
bool m_fInitHUD; // 0xb6c
private:
[[maybe_unused]] uint8_t __pad0b6d[0x3]; // 0xb6d
public:
CAI_Expresser* m_pExpresser; // 0xb70
// MNetworkEnable
CHandle< CBasePlayerController > m_hController; // 0xb78
private:
[[maybe_unused]] uint8_t __pad0b7c[0x4]; // 0xb7c
public:
float m_fHltvReplayDelay; // 0xb80
float m_fHltvReplayEnd; // 0xb84
CEntityIndex m_iHltvReplayEntity; // 0xb88
private:
[[maybe_unused]] uint8_t __pad0b8c[0x4]; // 0xb8c
public:
CUtlVector< sndopvarlatchdata_t > m_sndOpvarLatchData; // 0xb90
// Datamap fields:
// void m_hPawnListEntry; // 0xb7c
// void m_hLastValidNavArea; // 0x9c0
// void m_hCurrentNavArea; // 0x9b0
// void m_hCurrentNavAreaBlocked; // 0x9d0
// CHandle< CBaseEntity > controller; // 0x7fffffff
// int32_t InputSetHealth; // 0x0
// bool InputSetHUDVisibility; // 0x0
// CUtlSymbolLarge InputSetFogController; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x780
// Has VTable
class CGameMoney : public CRulePointEntity
{
public:
CEntityIOOutput m_OnMoneySpent; // 0x720
CEntityIOOutput m_OnMoneySpentFail; // 0x748
int32_t m_nMoney; // 0x770
private:
[[maybe_unused]] uint8_t __pad0774[0x4]; // 0x774
public:
CUtlString m_strAwardText; // 0x778
// Datamap fields:
// int32_t InputSetMoneyAmount; // 0x0
// void InputAddTeamMoneyTerrorist; // 0x0
// void InputAddTeamMoneyCT; // 0x0
// void InputAddMoneyPlayer; // 0x0
// void InputSpendMoneyFromPlayer; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x568
// Has VTable
class CLogicPlayerProxy : public CLogicalEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CEntityIOOutput m_PlayerHasAmmo; // 0x4c8
CEntityIOOutput m_PlayerHasNoAmmo; // 0x4f0
CEntityIOOutput m_PlayerDied; // 0x518
CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x540
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MNetworkVarNames "uint8 m_iObserverMode"
// MNetworkVarNames "CHandle< CBaseEntity> m_hObserverTarget"
class CPlayer_ObserverServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnObserverModeChanged"
uint8_t m_iObserverMode; // 0x40
private:
[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
public:
// MNetworkEnable
// MNetworkChangeCallback "OnObserverTargetChanged"
CHandle< CBaseEntity > m_hObserverTarget; // 0x44
ObserverMode_t m_iObserverLastMode; // 0x48
bool m_bForcedObserverMode; // 0x4c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponZoneRepulsor : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CPhysImpact : public CPointEntity
{
public:
float m_damage; // 0x4c0
float m_distance; // 0x4c4
CUtlSymbolLarge m_directionEntityName; // 0x4c8
// Datamap fields:
// void CPhysImpactPointAtEntity; // 0x0
// void InputImpact; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x15c0
// Has VTable
//
// MNetworkVarNames "Color m_Color"
// MNetworkVarNames "float m_flBrightness"
// MNetworkVarNames "HRenderTextureStrong m_hCubemapTexture"
// MNetworkVarNames "bool m_bCustomCubemapTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightIndicesTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightScalarsTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightShadowsTexture"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "bool m_bMoveable"
// MNetworkVarNames "int m_nHandshake"
// MNetworkVarNames "int m_nEnvCubeMapArrayIndex"
// MNetworkVarNames "int m_nPriority"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "float m_flEdgeFadeDist"
// MNetworkVarNames "Vector m_vEdgeFadeDists"
// MNetworkVarNames "int m_nLightProbeSizeX"
// MNetworkVarNames "int m_nLightProbeSizeY"
// MNetworkVarNames "int m_nLightProbeSizeZ"
// MNetworkVarNames "int m_nLightProbeAtlasX"
// MNetworkVarNames "int m_nLightProbeAtlasY"
// MNetworkVarNames "int m_nLightProbeAtlasZ"
// MNetworkVarNames "bool m_bEnabled"
class CEnvCombinedLightProbeVolume : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x1058]; // 0x4c0
public:
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
Color m_Color; // 0x1518
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
float m_flBrightness; // 0x151c
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1520
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x1528
private:
[[maybe_unused]] uint8_t __pad1529[0x7]; // 0x1529
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1530
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1538
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1540
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x1548
// MNetworkEnable
Vector m_vBoxMins; // 0x1550
// MNetworkEnable
Vector m_vBoxMaxs; // 0x155c
// MNetworkEnable
bool m_bMoveable; // 0x1568
private:
[[maybe_unused]] uint8_t __pad1569[0x3]; // 0x1569
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x156c
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x1570
// MNetworkEnable
int32_t m_nPriority; // 0x1574
// MNetworkEnable
bool m_bStartDisabled; // 0x1578
private:
[[maybe_unused]] uint8_t __pad1579[0x3]; // 0x1579
public:
// MNetworkEnable
float m_flEdgeFadeDist; // 0x157c
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x1580
// MNetworkEnable
int32_t m_nLightProbeSizeX; // 0x158c
// MNetworkEnable
int32_t m_nLightProbeSizeY; // 0x1590
// MNetworkEnable
int32_t m_nLightProbeSizeZ; // 0x1594
// MNetworkEnable
int32_t m_nLightProbeAtlasX; // 0x1598
// MNetworkEnable
int32_t m_nLightProbeAtlasY; // 0x159c
// MNetworkEnable
int32_t m_nLightProbeAtlasZ; // 0x15a0
private:
[[maybe_unused]] uint8_t __pad15a4[0x15]; // 0x15a4
public:
// MNetworkEnable
bool m_bEnabled; // 0x15b9
// Datamap fields:
// void m_pEnvMap; // 0x15a8
// void m_pLightProbeVolume; // 0x15b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x68
// Has VTable
class CCSPlayer_WaterServices : public CPlayer_WaterServices
{
public:
float m_NextDrownDamageTime; // 0x40
int32_t m_nDrownDmgRate; // 0x44
GameTime_t m_AirFinishedTime; // 0x48
float m_flWaterJumpTime; // 0x4c
Vector m_vecWaterJumpVel; // 0x50
float m_flSwimSoundTime; // 0x5c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponM249 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xca0
// Has VTable
//
// MNetworkVarNames "float32 m_flAlphaScale"
// MNetworkVarNames "float32 m_flRadiusScale"
// MNetworkVarNames "float32 m_flSelfIllumScale"
// MNetworkVarNames "Color m_ColorTint"
// MNetworkVarNames "HRenderTextureStrong m_hTextureOverride"
class CEnvParticleGlow : public CParticleSystem
{
public:
// MNetworkEnable
float m_flAlphaScale; // 0xc88
// MNetworkEnable
float m_flRadiusScale; // 0xc8c
// MNetworkEnable
float m_flSelfIllumScale; // 0xc90
// MNetworkEnable
Color m_ColorTint; // 0xc94
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xc98
// Datamap fields:
// float InputSetScale; // 0x0
// float InputSetAlphaScale; // 0x0
// Color InputSetColorTint; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
class CFuncVehicleClip : public CBaseModelEntity
{
public:
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MNetworkVarNames "bool m_bDisabled"
// MNetworkVarNames "string_t m_iszSoundAreaType"
// MNetworkVarNames "Vector m_vPos"
class CSoundAreaEntityBase : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1
public:
// MNetworkEnable
CUtlSymbolLarge m_iszSoundAreaType; // 0x4c8
// MNetworkEnable
Vector m_vPos; // 0x4d0
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x730
// Has VTable
class CFuncBrush : public CBaseModelEntity
{
public:
BrushSolidities_e m_iSolidity; // 0x710
int32_t m_iDisabled; // 0x714
bool m_bSolidBsp; // 0x718
private:
[[maybe_unused]] uint8_t __pad0719[0x7]; // 0x719
public:
CUtlSymbolLarge m_iszExcludedClass; // 0x720
bool m_bInvertExclusion; // 0x728
bool m_bScriptedMovement; // 0x729
// Datamap fields:
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputToggle; // 0x0
// CUtlSymbolLarge InputSetExcluded; // 0x0
// bool InputSetInvert; // 0x0
// void InputSetSolid; // 0x0
// void InputSetNonsolid; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CEnvFunnel : public CBaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has Trivial Destructor
struct SequenceHistory_t
{
public:
HSequence m_hSequence; // 0x0
GameTime_t m_flSeqStartTime; // 0x4
float m_flSeqFixedCycle; // 0x8
AnimLoopMode_t m_nSeqLoopMode; // 0xc
float m_flPlaybackRate; // 0x10
float m_flCyclesPerSecond; // 0x14
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x38
// Has VTable
class CCSGameModeRules_Noop : public CCSGameModeRules
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5e8
// Has VTable
class CPointAngularVelocitySensor : public CPointEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4c0
float m_flThreshold; // 0x4c4
int32_t m_nLastCompareResult; // 0x4c8
int32_t m_nLastFireResult; // 0x4cc
GameTime_t m_flFireTime; // 0x4d0
float m_flFireInterval; // 0x4d4
float m_flLastAngVelocity; // 0x4d8
QAngle m_lastOrientation; // 0x4dc
Vector m_vecAxis; // 0x4e8
bool m_bUseHelper; // 0x4f4
private:
[[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5
public:
CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x4f8
CEntityIOOutput m_OnLessThan; // 0x520
CEntityIOOutput m_OnLessThanOrEqualTo; // 0x548
CEntityIOOutput m_OnGreaterThan; // 0x570
CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x598
CEntityIOOutput m_OnEqualTo; // 0x5c0
// Datamap fields:
// void InputTest; // 0x0
// void InputTestWithInterval; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb90
// Has VTable
//
// MNetworkVarNames "bool m_bIsIncGrenade"
class CMolotovProjectile : public CBaseCSGrenadeProjectile
{
public:
// MNetworkEnable
bool m_bIsIncGrenade; // 0xa98
private:
[[maybe_unused]] uint8_t __pad0a99[0xb]; // 0xa99
public:
bool m_bDetonated; // 0xaa4
private:
[[maybe_unused]] uint8_t __pad0aa5[0x3]; // 0xaa5
public:
IntervalTimer m_stillTimer; // 0xaa8
private:
[[maybe_unused]] uint8_t __pad0ab8[0xd0]; // 0xab8
public:
bool m_bHasBouncedOffPlayer; // 0xb88
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
class CHostageRescueZoneShim : public CBaseTrigger
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CPointPulse : public CBaseEntity
{
public:
// Datamap fields:
// CPulseGraphComponentPointServer m_pPulseGraphComponent; // 0x4c0
// void CPointPulseCallPulse_OnThink; // 0x0
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x530
// Has VTable
class CEnvInstructorHint : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4c0
CUtlSymbolLarge m_iszReplace_Key; // 0x4c8
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4d0
int32_t m_iTimeout; // 0x4d8
int32_t m_iDisplayLimit; // 0x4dc
CUtlSymbolLarge m_iszIcon_Onscreen; // 0x4e0
CUtlSymbolLarge m_iszIcon_Offscreen; // 0x4e8
CUtlSymbolLarge m_iszCaption; // 0x4f0
CUtlSymbolLarge m_iszActivatorCaption; // 0x4f8
Color m_Color; // 0x500
float m_fIconOffset; // 0x504
float m_fRange; // 0x508
uint8_t m_iPulseOption; // 0x50c
uint8_t m_iAlphaOption; // 0x50d
uint8_t m_iShakeOption; // 0x50e
bool m_bStatic; // 0x50f
bool m_bNoOffscreen; // 0x510
bool m_bForceCaption; // 0x511
private:
[[maybe_unused]] uint8_t __pad0512[0x2]; // 0x512
public:
int32_t m_iInstanceType; // 0x514
bool m_bSuppressRest; // 0x518
private:
[[maybe_unused]] uint8_t __pad0519[0x7]; // 0x519
public:
CUtlSymbolLarge m_iszBinding; // 0x520
bool m_bAllowNoDrawTarget; // 0x528
bool m_bAutoStart; // 0x529
bool m_bLocalPlayerOnly; // 0x52a
// Datamap fields:
// CUtlSymbolLarge InputShowHint; // 0x0
// void InputEndHint; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CEnvTracer : public CPointEntity
{
public:
Vector m_vecEnd; // 0x4c0
float m_flDelay; // 0x4cc
// Datamap fields:
// void CEnvTracerTracerThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CInfoGameEventProxy : public CPointEntity
{
public:
CUtlSymbolLarge m_iszEventName; // 0x4c0
float m_flRange; // 0x4c8
// Datamap fields:
// CUtlSymbolLarge InputGenerateGameEvent; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
//
// MNetworkVarNames "float m_FOV"
// MNetworkVarNames "float m_Resolution"
// MNetworkVarNames "bool m_bFogEnable"
// MNetworkVarNames "Color m_FogColor"
// MNetworkVarNames "float m_flFogStart"
// MNetworkVarNames "float m_flFogEnd"
// MNetworkVarNames "float m_flFogMaxDensity"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "bool m_bUseScreenAspectRatio"
// MNetworkVarNames "float m_flAspectRatio"
// MNetworkVarNames "bool m_bNoSky"
// MNetworkVarNames "float m_fBrightness"
// MNetworkVarNames "float m_flZFar"
// MNetworkVarNames "float m_flZNear"
// MNetworkVarNames "bool m_bCanHLTVUse"
// MNetworkVarNames "bool m_bDofEnabled"
// MNetworkVarNames "float m_flDofNearBlurry"
// MNetworkVarNames "float m_flDofNearCrisp"
// MNetworkVarNames "float m_flDofFarCrisp"
// MNetworkVarNames "float m_flDofFarBlurry"
// MNetworkVarNames "float m_flDofTiltToGround"
class CPointCamera : public CBaseEntity
{
public:
// MNetworkEnable
float m_FOV; // 0x4c0
// MNetworkEnable
float m_Resolution; // 0x4c4
// MNetworkEnable
bool m_bFogEnable; // 0x4c8
// MNetworkEnable
Color m_FogColor; // 0x4c9
private:
[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
public:
// MNetworkEnable
float m_flFogStart; // 0x4d0
// MNetworkEnable
float m_flFogEnd; // 0x4d4
// MNetworkEnable
float m_flFogMaxDensity; // 0x4d8
// MNetworkEnable
bool m_bActive; // 0x4dc
// MNetworkEnable
bool m_bUseScreenAspectRatio; // 0x4dd
private:
[[maybe_unused]] uint8_t __pad04de[0x2]; // 0x4de
public:
// MNetworkEnable
float m_flAspectRatio; // 0x4e0
// MNetworkEnable
bool m_bNoSky; // 0x4e4
private:
[[maybe_unused]] uint8_t __pad04e5[0x3]; // 0x4e5
public:
// MNetworkEnable
float m_fBrightness; // 0x4e8
// MNetworkEnable
float m_flZFar; // 0x4ec
// MNetworkEnable
float m_flZNear; // 0x4f0
// MNetworkEnable
bool m_bCanHLTVUse; // 0x4f4
// MNetworkEnable
bool m_bDofEnabled; // 0x4f5
private:
[[maybe_unused]] uint8_t __pad04f6[0x2]; // 0x4f6
public:
// MNetworkEnable
float m_flDofNearBlurry; // 0x4f8
// MNetworkEnable
float m_flDofNearCrisp; // 0x4fc
// MNetworkEnable
float m_flDofFarCrisp; // 0x500
// MNetworkEnable
float m_flDofFarBlurry; // 0x504
// MNetworkEnable
float m_flDofTiltToGround; // 0x508
float m_TargetFOV; // 0x50c
float m_DegreesPerSecond; // 0x510
bool m_bIsOn; // 0x514
private:
[[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515
public:
CPointCamera* m_pNext; // 0x518
// Datamap fields:
// CUtlSymbolLarge InputChangeFOV; // 0x0
// void InputSetOnAndTurnOthersOff; // 0x0
// void InputSetOn; // 0x0
// void InputSetOff; // 0x0
// void InputForceActive; // 0x0
// void InputForceInactive; // 0x0
// void InputEnableDOF; // 0x0
// void InputDisableDOF; // 0x0
// float InputSetDOFNearBlurry; // 0x0
// float InputSetDOFNearCrisp; // 0x0
// float InputSetDOFFarCrisp; // 0x0
// float InputSetDOFFarBlurry; // 0x0
// float InputSetDOFTiltToGround; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x490
// Has VTable
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x460
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7c0
// Has VTable
class CFuncLadderAlias_func_useableladder : public CFuncLadder
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 16
// Size: 0x560
// Has VTable
class CBaseMoveBehavior : public CPathKeyFrame
{
public:
int32_t m_iPositionInterpolator; // 0x520
int32_t m_iRotationInterpolator; // 0x524
float m_flAnimStartTime; // 0x528
float m_flAnimEndTime; // 0x52c
float m_flAverageSpeedAcrossFrame; // 0x530
private:
[[maybe_unused]] uint8_t __pad0534[0x4]; // 0x534
public:
CPathKeyFrame* m_pCurrentKeyFrame; // 0x538
CPathKeyFrame* m_pTargetKeyFrame; // 0x540
CPathKeyFrame* m_pPreKeyFrame; // 0x548
CPathKeyFrame* m_pPostKeyFrame; // 0x550
float m_flTimeIntoFrame; // 0x558
int32_t m_iDirection; // 0x55c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x728
// Has VTable
class CFuncInteractionLayerClip : public CBaseModelEntity
{
public:
bool m_bDisabled; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x7]; // 0x711
public:
CUtlSymbolLarge m_iszInteractsAs; // 0x718
CUtlSymbolLarge m_iszInteractsWith; // 0x720
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CCSWeaponBaseAPI
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc48
// Has VTable
class CCSGO_WingmanIntroCounterTerroristPosition : public CCSGO_WingmanIntroCharacterPosition
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponRevolver : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb68
// Has VTable
class COrnamentProp : public CDynamicProp
{
public:
CUtlSymbolLarge m_initialOwner; // 0xb60
// Datamap fields:
// CUtlSymbolLarge InputSetAttached; // 0x0
// void InputDetach; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CLogicGameEvent : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszEventName; // 0x4c0
// Datamap fields:
// void InputFireEvent; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CEnvMuzzleFlash : public CPointEntity
{
public:
float m_flScale; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_iszParentAttachment; // 0x4c8
// Datamap fields:
// void InputFire; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7e8
// Has VTable
//
// MNetworkVarNames "int m_nUniqueID"
// MNetworkVarNames "uint32 m_unAccountID"
// MNetworkVarNames "uint32 m_unTraceID"
// MNetworkVarNames "uint32 m_rtGcTime"
// MNetworkVarNames "Vector m_vecEndPos"
// MNetworkVarNames "Vector m_vecStart"
// MNetworkVarNames "Vector m_vecLeft"
// MNetworkVarNames "Vector m_vecNormal"
// MNetworkVarNames "int m_nPlayer"
// MNetworkVarNames "int m_nEntity"
// MNetworkVarNames "int m_nHitbox"
// MNetworkVarNames "float m_flCreationTime"
// MNetworkVarNames "int m_nTintID"
// MNetworkVarNames "uint8 m_nVersion"
// MNetworkVarNames "uint8 m_ubSignature"
class CPlayerSprayDecal : public CModelPointEntity
{
public:
// MNetworkEnable
int32_t m_nUniqueID; // 0x710
// MNetworkEnable
uint32_t m_unAccountID; // 0x714
// MNetworkEnable
uint32_t m_unTraceID; // 0x718
// MNetworkEnable
uint32_t m_rtGcTime; // 0x71c
// MNetworkEnable
Vector m_vecEndPos; // 0x720
// MNetworkEnable
Vector m_vecStart; // 0x72c
// MNetworkEnable
Vector m_vecLeft; // 0x738
// MNetworkEnable
Vector m_vecNormal; // 0x744
// MNetworkEnable
int32_t m_nPlayer; // 0x750
// MNetworkEnable
int32_t m_nEntity; // 0x754
// MNetworkEnable
int32_t m_nHitbox; // 0x758
// MNetworkEnable
float m_flCreationTime; // 0x75c
// MNetworkEnable
int32_t m_nTintID; // 0x760
// MNetworkEnable
uint8_t m_nVersion; // 0x764
// MNetworkEnable
uint8_t m_ubSignature[128]; // 0x765
// Static fields:
static CUtlVector< CPlayerSprayDecal* > &Get_s_arrFEPlayerDecals(){return *reinterpret_cast<CUtlVector< CPlayerSprayDecal* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPlayerSprayDecal")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x948
// Has VTable
//
// MNetworkVarNames "bool m_bBombPlantedHere"
class CBombTarget : public CBaseTrigger
{
public:
CEntityIOOutput m_OnBombExplode; // 0x8b8
CEntityIOOutput m_OnBombPlanted; // 0x8e0
CEntityIOOutput m_OnBombDefused; // 0x908
bool m_bIsBombSiteB; // 0x930
bool m_bIsHeistBombTarget; // 0x931
// MNetworkEnable
bool m_bBombPlantedHere; // 0x932
private:
[[maybe_unused]] uint8_t __pad0933[0x5]; // 0x933
public:
CUtlSymbolLarge m_szMountTarget; // 0x938
CHandle< CBaseEntity > m_hInstructorHint; // 0x940
int32_t m_nBombSiteDesignation; // 0x944
// Datamap fields:
// void CBombTargetCBombTargetShim::Touch; // 0x0
// void CBombTargetCBombTargetShim::BombTargetUse; // 0x0
// void OnBombExplode; // 0x0
// void OnBombPlanted; // 0x0
// void OnBombDefused; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
class CPhysicsSpring : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
public:
float m_flFrequency; // 0x4c8
float m_flDampingRatio; // 0x4cc
float m_flRestLength; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
public:
CUtlSymbolLarge m_nameAttachStart; // 0x4d8
CUtlSymbolLarge m_nameAttachEnd; // 0x4e0
Vector m_start; // 0x4e8
Vector m_end; // 0x4f4
uint32_t m_teleportTick; // 0x500
// Datamap fields:
// void m_pSpringJoint; // 0x4c0
// float InputSetFrequency; // 0x0
// float InputSetDampingRatio; // 0x0
// float InputSetRestLength; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1508
// Has VTable
//
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightIndicesTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightScalarsTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightShadowsTexture"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "bool m_bMoveable"
// MNetworkVarNames "int m_nHandshake"
// MNetworkVarNames "int m_nPriority"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "int m_nLightProbeSizeX"
// MNetworkVarNames "int m_nLightProbeSizeY"
// MNetworkVarNames "int m_nLightProbeSizeZ"
// MNetworkVarNames "int m_nLightProbeAtlasX"
// MNetworkVarNames "int m_nLightProbeAtlasY"
// MNetworkVarNames "int m_nLightProbeAtlasZ"
// MNetworkVarNames "bool m_bEnabled"
class CEnvLightProbeVolume : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0xfd8]; // 0x4c0
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1498
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x14a0
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x14a8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x14b0
// MNetworkEnable
Vector m_vBoxMins; // 0x14b8
// MNetworkEnable
Vector m_vBoxMaxs; // 0x14c4
// MNetworkEnable
bool m_bMoveable; // 0x14d0
private:
[[maybe_unused]] uint8_t __pad14d1[0x3]; // 0x14d1
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x14d4
// MNetworkEnable
int32_t m_nPriority; // 0x14d8
// MNetworkEnable
bool m_bStartDisabled; // 0x14dc
private:
[[maybe_unused]] uint8_t __pad14dd[0x3]; // 0x14dd
public:
// MNetworkEnable
int32_t m_nLightProbeSizeX; // 0x14e0
// MNetworkEnable
int32_t m_nLightProbeSizeY; // 0x14e4
// MNetworkEnable
int32_t m_nLightProbeSizeZ; // 0x14e8
// MNetworkEnable
int32_t m_nLightProbeAtlasX; // 0x14ec
// MNetworkEnable
int32_t m_nLightProbeAtlasY; // 0x14f0
// MNetworkEnable
int32_t m_nLightProbeAtlasZ; // 0x14f4
private:
[[maybe_unused]] uint8_t __pad14f8[0x9]; // 0x14f8
public:
// MNetworkEnable
bool m_bEnabled; // 0x1501
// Datamap fields:
// void m_pSceneObject; // 0x14f8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MNetworkVarNames "CUtlString m_WeaponSequence"
class CCSGameModeRules_ArmsRace : public CCSGameModeRules
{
public:
// MNetworkEnable
CNetworkUtlVectorBase< CUtlString > m_WeaponSequence; // 0x38
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e8
// Has VTable
class CScriptTriggerPush : public CTriggerPush
{
public:
Vector m_vExtent; // 0x8d8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CEnvEntityIgniter : public CBaseEntity
{
public:
float m_flLifetime; // 0x4c0
// Datamap fields:
// void InputIgnite; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CFuncWallToggle : public CFuncWall
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x70
//
// MNetworkVarNames "CHandle< CCSPlayerPawn > m_PlayerDamager"
// MNetworkVarNames "CHandle< CCSPlayerPawn > m_PlayerRecipient"
// MNetworkVarNames "CHandle< CCSPlayerController > m_hPlayerControllerDamager"
// MNetworkVarNames "CHandle< CCSPlayerController > m_hPlayerControllerRecipient"
// MNetworkVarNames "CUtlString m_szPlayerDamagerName"
// MNetworkVarNames "CUtlString m_szPlayerRecipientName"
// MNetworkVarNames "uint64 m_DamagerXuid"
// MNetworkVarNames "uint64 m_RecipientXuid"
// MNetworkVarNames "int m_iDamage"
// MNetworkVarNames "int m_iActualHealthRemoved"
// MNetworkVarNames "int m_iNumHits"
// MNetworkVarNames "int m_iLastBulletUpdate"
// MNetworkVarNames "bool m_bIsOtherEnemy"
// MNetworkVarNames "EKillTypes_t m_killType"
class CDamageRecord
{
private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_PlayerDamager; // 0x28
// MNetworkEnable
CHandle< CCSPlayerPawn > m_PlayerRecipient; // 0x2c
// MNetworkEnable
CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x30
// MNetworkEnable
CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x34
// MNetworkEnable
CUtlString m_szPlayerDamagerName; // 0x38
// MNetworkEnable
CUtlString m_szPlayerRecipientName; // 0x40
// MNetworkEnable
uint64_t m_DamagerXuid; // 0x48
// MNetworkEnable
uint64_t m_RecipientXuid; // 0x50
// MNetworkEnable
int32_t m_iDamage; // 0x58
// MNetworkEnable
int32_t m_iActualHealthRemoved; // 0x5c
// MNetworkEnable
int32_t m_iNumHits; // 0x60
// MNetworkEnable
int32_t m_iLastBulletUpdate; // 0x64
// MNetworkEnable
bool m_bIsOtherEnemy; // 0x68
// MNetworkEnable
EKillTypes_t m_killType; // 0x69
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CLogicAutosave : public CLogicalEntity
{
public:
bool m_bForceNewLevelUnit; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
int32_t m_minHitPoints; // 0x4c4
int32_t m_minHitPointsToCommit; // 0x4c8
// Datamap fields:
// void InputSave; // 0x0
// float InputSaveDangerous; // 0x0
// int32_t InputSetMinHitpointsThreshold; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x98
// Has VTable
//
// MNetworkVarNames "int m_nSendUpdate"
// MNetworkVarNames "CDamageRecord m_DamageList"
class CCSPlayerController_DamageServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
// MNetworkChangeCallback "OnDamageListUpdate"
int32_t m_nSendUpdate; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
CUtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb8
// Has VTable
class CRenderComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x10
private:
[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
public:
bool m_bIsRenderingWithViewModels; // 0x50
private:
[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
public:
uint32_t m_nSplitscreenFlags; // 0x54
private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
public:
bool m_bEnableRendering; // 0x60
private:
[[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61
public:
bool m_bInterpolationReadyToDraw; // 0xb0
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb60
// Has VTable
class CCoopBonusCoin : public CDynamicProp
{
public:
// Datamap fields:
// void CCoopBonusCoinCoinTouch; // 0x0
// void CCoopBonusCoinCoinFadeOut; // 0x0
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5a8
// Has VTable
class CSoundEventPathCornerEntity : public CSoundEventEntity
{
public:
CUtlSymbolLarge m_iszPathCorner; // 0x568
int32_t m_iCountMax; // 0x570
float m_flDistanceMax; // 0x574
float m_flDistMaxSqr; // 0x578
float m_flDotProductMax; // 0x57c
bool bPlaying; // 0x580
// Datamap fields:
// void CSoundEventPathCornerEntitySoundEventPathCornerThink; // 0x0
// void m_vecPathCornerPairs; // 0x588
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x560
// Has VTable
class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1c8
// Has VTable
//
// MNetworkVarNames "Color m_Color"
// MNetworkVarNames "Color m_SecondaryColor"
// MNetworkVarNames "float m_flBrightness"
// MNetworkVarNames "float m_flBrightnessScale"
// MNetworkVarNames "float m_flBrightnessMult"
// MNetworkVarNames "float m_flRange"
// MNetworkVarNames "float m_flFalloff"
// MNetworkVarNames "float m_flAttenuation0"
// MNetworkVarNames "float m_flAttenuation1"
// MNetworkVarNames "float m_flAttenuation2"
// MNetworkVarNames "float m_flTheta"
// MNetworkVarNames "float m_flPhi"
// MNetworkVarNames "HRenderTextureStrong m_hLightCookie"
// MNetworkVarNames "int m_nCascades"
// MNetworkVarNames "int m_nCastShadows"
// MNetworkVarNames "int m_nShadowWidth"
// MNetworkVarNames "int m_nShadowHeight"
// MNetworkVarNames "bool m_bRenderDiffuse"
// MNetworkVarNames "int m_nRenderSpecular"
// MNetworkVarNames "bool m_bRenderTransmissive"
// MNetworkVarNames "float m_flOrthoLightWidth"
// MNetworkVarNames "float m_flOrthoLightHeight"
// MNetworkVarNames "int m_nStyle"
// MNetworkVarNames "CUtlString m_Pattern"
// MNetworkVarNames "int m_nCascadeRenderStaticObjects"
// MNetworkVarNames "float m_flShadowCascadeCrossFade"
// MNetworkVarNames "float m_flShadowCascadeDistanceFade"
// MNetworkVarNames "float m_flShadowCascadeDistance0"
// MNetworkVarNames "float m_flShadowCascadeDistance1"
// MNetworkVarNames "float m_flShadowCascadeDistance2"
// MNetworkVarNames "float m_flShadowCascadeDistance3"
// MNetworkVarNames "int m_nShadowCascadeResolution0"
// MNetworkVarNames "int m_nShadowCascadeResolution1"
// MNetworkVarNames "int m_nShadowCascadeResolution2"
// MNetworkVarNames "int m_nShadowCascadeResolution3"
// MNetworkVarNames "bool m_bUsesBakedShadowing"
// MNetworkVarNames "int m_nShadowPriority"
// MNetworkVarNames "int m_nBakedShadowIndex"
// MNetworkVarNames "bool m_bRenderToCubemaps"
// MNetworkVarNames "int m_nDirectLight"
// MNetworkVarNames "int m_nIndirectLight"
// MNetworkVarNames "float m_flFadeMinDist"
// MNetworkVarNames "float m_flFadeMaxDist"
// MNetworkVarNames "float m_flShadowFadeMinDist"
// MNetworkVarNames "float m_flShadowFadeMaxDist"
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "bool m_bFlicker"
// MNetworkVarNames "bool m_bPrecomputedFieldsValid"
// MNetworkVarNames "Vector m_vPrecomputedBoundsMins"
// MNetworkVarNames "Vector m_vPrecomputedBoundsMaxs"
// MNetworkVarNames "Vector m_vPrecomputedOBBOrigin"
// MNetworkVarNames "QAngle m_vPrecomputedOBBAngles"
// MNetworkVarNames "Vector m_vPrecomputedOBBExtent"
// MNetworkVarNames "float m_flPrecomputedMaxRange"
// MNetworkVarNames "int m_nFogLightingMode"
// MNetworkVarNames "float m_flFogContributionStength"
// MNetworkVarNames "float m_flNearClipPlane"
// MNetworkVarNames "Color m_SkyColor"
// MNetworkVarNames "float m_flSkyIntensity"
// MNetworkVarNames "Color m_SkyAmbientBounce"
// MNetworkVarNames "bool m_bUseSecondaryColor"
// MNetworkVarNames "bool m_bMixedShadows"
// MNetworkVarNames "GameTime_t m_flLightStyleStartTime"
// MNetworkVarNames "float m_flCapsuleLength"
// MNetworkVarNames "float m_flMinRoughness"
class CLightComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x40]; // 0x8
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x48
private:
[[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
Color m_Color; // 0x85
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
Color m_SecondaryColor; // 0x89
private:
[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightness; // 0x90
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessScale; // 0x94
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessMult; // 0x98
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flRange; // 0x9c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFalloff; // 0xa0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation0; // 0xa4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation1; // 0xa8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation2; // 0xac
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flTheta; // 0xb0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flPhi; // 0xb4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascades; // 0xc0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCastShadows; // 0xc4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowWidth; // 0xc8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowHeight; // 0xcc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderDiffuse; // 0xd0
private:
[[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nRenderSpecular; // 0xd4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderTransmissive; // 0xd8
private:
[[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightWidth; // 0xdc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightHeight; // 0xe0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nStyle; // 0xe4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlString m_Pattern; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascadeRenderStaticObjects; // 0xf0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeCrossFade; // 0xf4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistanceFade; // 0xf8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance0; // 0xfc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance1; // 0x100
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance2; // 0x104
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance3; // 0x108
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution0; // 0x10c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution1; // 0x110
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution2; // 0x114
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution3; // 0x118
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
// MNetworkAlias "m_bUsesIndexedBakedLighting"
bool m_bUsesBakedShadowing; // 0x11c
private:
[[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowPriority; // 0x120
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nBakedShadowIndex; // 0x124
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderToCubemaps; // 0x128
private:
[[maybe_unused]] uint8_t __pad0129[0x3]; // 0x129
public:
// MNetworkEnable
int32_t m_nDirectLight; // 0x12c
// MNetworkEnable
int32_t m_nIndirectLight; // 0x130
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMinDist; // 0x134
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMaxDist; // 0x138
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMinDist; // 0x13c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMaxDist; // 0x140
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bEnabled; // 0x144
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bFlicker; // 0x145
// MNetworkEnable
bool m_bPrecomputedFieldsValid; // 0x146
private:
[[maybe_unused]] uint8_t __pad0147[0x1]; // 0x147
public:
// MNetworkEnable
Vector m_vPrecomputedBoundsMins; // 0x148
// MNetworkEnable
Vector m_vPrecomputedBoundsMaxs; // 0x154
// MNetworkEnable
Vector m_vPrecomputedOBBOrigin; // 0x160
// MNetworkEnable
QAngle m_vPrecomputedOBBAngles; // 0x16c
// MNetworkEnable
Vector m_vPrecomputedOBBExtent; // 0x178
// MNetworkEnable
float m_flPrecomputedMaxRange; // 0x184
// MNetworkEnable
int32_t m_nFogLightingMode; // 0x188
// MNetworkEnable
float m_flFogContributionStength; // 0x18c
// MNetworkEnable
float m_flNearClipPlane; // 0x190
// MNetworkEnable
Color m_SkyColor; // 0x194
// MNetworkEnable
float m_flSkyIntensity; // 0x198
// MNetworkEnable
Color m_SkyAmbientBounce; // 0x19c
// MNetworkEnable
bool m_bUseSecondaryColor; // 0x1a0
// MNetworkEnable
// MNetworkChangeCallback "MixedShadowsChanged"
bool m_bMixedShadows; // 0x1a1
private:
[[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
GameTime_t m_flLightStyleStartTime; // 0x1a4
// MNetworkEnable
float m_flCapsuleLength; // 0x1a8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flMinRoughness; // 0x1ac
private:
[[maybe_unused]] uint8_t __pad01b0[0x10]; // 0x1b0
public:
bool m_bPvsModifyEntity; // 0x1c0
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);};
// Datamap fields:
// SHIM m_bRenderSpecular; // 0xd4
// SHIM m_bCastShadows; // 0xc4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x2d78
// Has VTable
//
// MNetworkVarNames "int m_nSmokeEffectTickBegin"
// MNetworkVarNames "bool m_bDidSmokeEffect"
// MNetworkVarNames "int m_nRandomSeed"
// MNetworkVarNames "Vector m_vSmokeColor"
// MNetworkVarNames "Vector m_vSmokeDetonationPos"
// MNetworkVarNames "CUtlVector<uint8> m_VoxelFrameData"
class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile
{
private:
[[maybe_unused]] uint8_t __pad0a98[0x18]; // 0xa98
public:
// MNetworkEnable
int32_t m_nSmokeEffectTickBegin; // 0xab0
// MNetworkEnable
bool m_bDidSmokeEffect; // 0xab4
private:
[[maybe_unused]] uint8_t __pad0ab5[0x3]; // 0xab5
public:
// MNetworkEnable
int32_t m_nRandomSeed; // 0xab8
// MNetworkEnable
Vector m_vSmokeColor; // 0xabc
// MNetworkEnable
Vector m_vSmokeDetonationPos; // 0xac8
private:
[[maybe_unused]] uint8_t __pad0ad4[0x4]; // 0xad4
public:
// MNetworkEnable
CUtlVector< uint8 > m_VoxelFrameData; // 0xad8
GameTime_t m_flLastBounce; // 0xaf0
GameTime_t m_fllastSimulationTime; // 0xaf4
// Datamap fields:
// void CSmokeGrenadeProjectileThink_Detonate; // 0x0
// void CSmokeGrenadeProjectileThink_Update; // 0x0
// void CSmokeGrenadeProjectileThink_Remove; // 0x0
// void CSmokeGrenadeProjectileThink_BuildingSmokeVolume; // 0x0
// void InitializeSpawnFromWorld; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8f0
// Has VTable
class CScriptTriggerMultiple : public CTriggerMultiple
{
public:
Vector m_vExtent; // 0x8e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6a8
// Has VTable
class CSoundOpvarSetAutoRoomEntity : public CSoundOpvarSetPointEntity
{
public:
CUtlVector< SoundOpvarTraceResult_t > m_traceResults; // 0x668
private:
[[maybe_unused]] uint8_t __pad0680[0x18]; // 0x680
public:
float m_flSize; // 0x698
float m_flHeightTolerance; // 0x69c
float m_flSizeSqr; // 0x6a0
// Datamap fields:
// void CSoundOpvarSetAutoRoomEntitySetOpvarThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1d0
// Has VTable
//
// MNetworkVarNames "CGameSceneNode m_sceneNode"
class CBodyComponentPoint : public CBodyComponent
{
public:
// MNetworkEnable
CGameSceneNode m_sceneNode; // 0x50
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x1a0
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
class FilterDamageType : public CBaseFilter
{
public:
int32_t m_iDamageType; // 0x518
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xf0
// Has VTable
// Is Abstract
class CBot
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
CCSPlayerController* m_pController; // 0x10
CCSPlayerPawn* m_pPlayer; // 0x18
bool m_bHasSpawned; // 0x20
private:
[[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21
public:
uint32_t m_id; // 0x24
private:
[[maybe_unused]] uint8_t __pad0028[0x88]; // 0x28
public:
bool m_isRunning; // 0xb0
bool m_isCrouching; // 0xb1
private:
[[maybe_unused]] uint8_t __pad00b2[0x2]; // 0xb2
public:
float m_forwardSpeed; // 0xb4
float m_leftSpeed; // 0xb8
float m_verticalSpeed; // 0xbc
uint64_t m_buttonFlags; // 0xc0
float m_jumpTimestamp; // 0xc8
Vector m_viewForward; // 0xcc
private:
[[maybe_unused]] uint8_t __pad00d8[0x10]; // 0xd8
public:
int32_t m_postureStackIndex; // 0xe8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
class CPhysMotor : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nameAttach; // 0x4c0
CHandle< CBaseEntity > m_hAttachedObject; // 0x4c8
float m_spinUp; // 0x4cc
float m_additionalAcceleration; // 0x4d0
float m_angularAcceleration; // 0x4d4
GameTime_t m_lastTime; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x14]; // 0x4dc
public:
CMotorController m_motor; // 0x4f0
// Datamap fields:
// float InputSetTargetSpeed; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
//
// MNetworkVarNames "float m_flRadius"
class CSoundAreaEntitySphere : public CSoundAreaEntityBase
{
public:
// MNetworkEnable
float m_flRadius; // 0x4e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
class CCSPlayer_UseServices : public CPlayer_UseServices
{
public:
CHandle< CBaseEntity > m_hLastKnownUseEntity; // 0x40
GameTime_t m_flLastUseTimeStamp; // 0x44
GameTime_t m_flTimeLastUsedWindow; // 0x48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc48
// Has VTable
class CCSGO_TeamSelectCharacterPosition : public CCSGO_TeamPreviewCharacterPosition
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9c0
// Has VTable
class CItemKevlar : public CItem
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x958
// Has VTable
class CTriggerHurtGhost : public CTriggerHurt
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x530
// Has VTable
class CPhysBallSocket : public CPhysConstraint
{
public:
float m_flFriction; // 0x518
bool m_bEnableSwingLimit; // 0x51c
private:
[[maybe_unused]] uint8_t __pad051d[0x3]; // 0x51d
public:
float m_flSwingLimit; // 0x520
bool m_bEnableTwistLimit; // 0x524
private:
[[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525
public:
float m_flMinTwistAngle; // 0x528
float m_flMaxTwistAngle; // 0x52c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xee8
// Has VTable
//
// MNetworkVarNames "int m_nDraftType"
// MNetworkVarNames "int m_nTeamWinningCoinToss"
// MNetworkVarNames "int m_nTeamWithFirstChoice"
// MNetworkVarNames "int m_nVoteMapIdsList"
// MNetworkVarNames "int m_nAccountIDs"
// MNetworkVarNames "int m_nMapId0"
// MNetworkVarNames "int m_nMapId1"
// MNetworkVarNames "int m_nMapId2"
// MNetworkVarNames "int m_nMapId3"
// MNetworkVarNames "int m_nMapId4"
// MNetworkVarNames "int m_nMapId5"
// MNetworkVarNames "int m_nStartingSide0"
// MNetworkVarNames "int m_nCurrentPhase"
// MNetworkVarNames "int m_nPhaseStartTick"
// MNetworkVarNames "int m_nPhaseDurationTicks"
class CMapVetoPickController : public CBaseEntity
{
public:
bool m_bPlayedIntroVcd; // 0x4c0
bool m_bNeedToPlayFiveSecondsRemaining; // 0x4c1
private:
[[maybe_unused]] uint8_t __pad04c2[0x1e]; // 0x4c2
public:
double m_dblPreMatchDraftSequenceTime; // 0x4e0
bool m_bPreMatchDraftStateChanged; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04e9[0x3]; // 0x4e9
public:
// MNetworkEnable
int32_t m_nDraftType; // 0x4ec
// MNetworkEnable
int32_t m_nTeamWinningCoinToss; // 0x4f0
// MNetworkEnable
int32_t m_nTeamWithFirstChoice[64]; // 0x4f4
// MNetworkEnable
int32_t m_nVoteMapIdsList[7]; // 0x5f4
// MNetworkEnable
int32_t m_nAccountIDs[64]; // 0x610
// MNetworkEnable
int32_t m_nMapId0[64]; // 0x710
// MNetworkEnable
int32_t m_nMapId1[64]; // 0x810
// MNetworkEnable
int32_t m_nMapId2[64]; // 0x910
// MNetworkEnable
int32_t m_nMapId3[64]; // 0xa10
// MNetworkEnable
int32_t m_nMapId4[64]; // 0xb10
// MNetworkEnable
int32_t m_nMapId5[64]; // 0xc10
// MNetworkEnable
int32_t m_nStartingSide0[64]; // 0xd10
// MNetworkEnable
int32_t m_nCurrentPhase; // 0xe10
// MNetworkEnable
int32_t m_nPhaseStartTick; // 0xe14
// MNetworkEnable
int32_t m_nPhaseDurationTicks; // 0xe18
private:
[[maybe_unused]] uint8_t __pad0e1c[0x4]; // 0xe1c
public:
CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapVetoed; // 0xe20
CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapPicked; // 0xe48
CEntityOutputTemplate< int32 > m_OnSidesPicked; // 0xe70
CEntityOutputTemplate< int32 > m_OnNewPhaseStarted; // 0xe98
CEntityOutputTemplate< int32 > m_OnLevelTransition; // 0xec0
// Datamap fields:
// void CMapVetoPickControllerVoteControllerThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CCSMinimapBoundary : public CBaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1ed0
// Has VTable
class CSoundEnt : public CPointEntity
{
public:
int32_t m_iFreeSound; // 0x4c0
int32_t m_iActiveSound; // 0x4c4
int32_t m_cLastActiveSounds; // 0x4c8
CSound m_SoundPool[128]; // 0x4cc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CInfoSpawnGroupLandmark : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MNetworkVarNames "float m_flMaxFallVelocity"
// MNetworkVarNames "Vector m_vecLadderNormal"
// MNetworkVarNames "int m_nLadderSurfacePropIndex"
// MNetworkVarNames "float m_flDuckAmount"
// MNetworkVarNames "float m_flDuckSpeed"
// MNetworkVarNames "bool m_bDuckOverride"
// MNetworkVarNames "bool m_bDesiresDuck"
// MNetworkVarNames "uint32 m_nDuckTimeMsecs"
// MNetworkVarNames "uint32 m_nDuckJumpTimeMsecs"
// MNetworkVarNames "uint32 m_nJumpTimeMsecs"
// MNetworkVarNames "float m_flLastDuckTime"
// MNetworkVarNames "int m_nGameCodeHasMovedPlayerAfterCommand"
// MNetworkVarNames "bool m_bOldJumpPressed"
// MNetworkVarNames "float m_flJumpUntil"
// MNetworkVarNames "float m_flJumpVel"
// MNetworkVarNames "GameTime_t m_fStashGrenadeParameterWhen"
// MNetworkVarNames "ButtonBitMask_t m_nButtonDownMaskPrev"
// MNetworkVarNames "float m_flOffsetTickCompleteTime"
// MNetworkVarNames "float m_flOffsetTickStashedSpeed"
// MNetworkVarNames "float m_flStamina"
class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid
{
public:
// MNetworkEnable
float m_flMaxFallVelocity; // 0x228
// MNetworkEnable
// MNetworkEncoder "normal"
Vector m_vecLadderNormal; // 0x22c
// MNetworkEnable
int32_t m_nLadderSurfacePropIndex; // 0x238
// MNetworkEnable
float m_flDuckAmount; // 0x23c
// MNetworkEnable
float m_flDuckSpeed; // 0x240
// MNetworkEnable
bool m_bDuckOverride; // 0x244
// MNetworkEnable
bool m_bDesiresDuck; // 0x245
private:
[[maybe_unused]] uint8_t __pad0246[0x2]; // 0x246
public:
float m_flDuckOffset; // 0x248
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
uint32_t m_nDuckTimeMsecs; // 0x24c
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nDuckJumpTimeMsecs; // 0x250
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nJumpTimeMsecs; // 0x254
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flLastDuckTime; // 0x258
private:
[[maybe_unused]] uint8_t __pad025c[0xc]; // 0x25c
public:
Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x268
bool m_duckUntilOnGround; // 0x270
bool m_bHasWalkMovedSinceLastJump; // 0x271
bool m_bInStuckTest; // 0x272
private:
[[maybe_unused]] uint8_t __pad0273[0xd]; // 0x273
public:
float m_flStuckCheckTime[2][64]; // 0x280
int32_t m_nTraceCount; // 0x480
int32_t m_StuckLast; // 0x484
bool m_bSpeedCropped; // 0x488
private:
[[maybe_unused]] uint8_t __pad0489[0x3]; // 0x489
public:
int32_t m_nOldWaterLevel; // 0x48c
float m_flWaterEntryTime; // 0x490
Vector m_vecForward; // 0x494
Vector m_vecLeft; // 0x4a0
Vector m_vecUp; // 0x4ac
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_nGameCodeHasMovedPlayerAfterCommand; // 0x4b8
bool m_bMadeFootstepNoise; // 0x4bc
private:
[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
public:
int32_t m_iFootsteps; // 0x4c0
// MNetworkEnable
bool m_bOldJumpPressed; // 0x4c4
private:
[[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5
public:
float m_flJumpPressedTime; // 0x4c8
// MNetworkEnable
float m_flJumpUntil; // 0x4cc
// MNetworkEnable
float m_flJumpVel; // 0x4d0
// MNetworkEnable
GameTime_t m_fStashGrenadeParameterWhen; // 0x4d4
// MNetworkEnable
uint64_t m_nButtonDownMaskPrev; // 0x4d8
// MNetworkEnable
float m_flOffsetTickCompleteTime; // 0x4e0
// MNetworkEnable
float m_flOffsetTickStashedSpeed; // 0x4e4
// MNetworkEnable
float m_flStamina; // 0x4e8
float m_flHeightAtJumpStart; // 0x4ec
float m_flMaxJumpHeightThisJump; // 0x4f0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c8
// Has VTable
class CTriggerSave : public CBaseTrigger
{
public:
bool m_bForceNewLevelUnit; // 0x8b8
private:
[[maybe_unused]] uint8_t __pad08b9[0x3]; // 0x8b9
public:
float m_fDangerousTimer; // 0x8bc
int32_t m_minHitPoints; // 0x8c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x548
// Has VTable
class CPhysWheelConstraint : public CPhysConstraint
{
public:
float m_flSuspensionFrequency; // 0x518
float m_flSuspensionDampingRatio; // 0x51c
float m_flSuspensionHeightOffset; // 0x520
bool m_bEnableSuspensionLimit; // 0x524
private:
[[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525
public:
float m_flMinSuspensionOffset; // 0x528
float m_flMaxSuspensionOffset; // 0x52c
bool m_bEnableSteeringLimit; // 0x530
private:
[[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531
public:
float m_flMinSteeringAngle; // 0x534
float m_flMaxSteeringAngle; // 0x538
float m_flSteeringAxisFriction; // 0x53c
float m_flSpinAxisFriction; // 0x540
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x530
// Has VTable
class CPhysFixed : public CPhysConstraint
{
public:
float m_flLinearFrequency; // 0x518
float m_flLinearDampingRatio; // 0x51c
float m_flAngularFrequency; // 0x520
float m_flAngularDampingRatio; // 0x524
bool m_bEnableLinearConstraint; // 0x528
bool m_bEnableAngularConstraint; // 0x529
// Datamap fields:
// float InputSetLinearFrequency; // 0x0
// float InputSetLinearDampingRatio; // 0x0
// float InputSetAngularFrequency; // 0x0
// float InputSetAngularDampingRatio; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x178
// Has VTable
//
// MGetKV3ClassDefaults
class CBasePlayerVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CSkillFloat m_flHeadDamageMultiplier; // 0x108
CSkillFloat m_flChestDamageMultiplier; // 0x118
CSkillFloat m_flStomachDamageMultiplier; // 0x128
CSkillFloat m_flArmDamageMultiplier; // 0x138
CSkillFloat m_flLegDamageMultiplier; // 0x148
// MPropertyGroupName "Water"
float m_flHoldBreathTime; // 0x158
// MPropertyGroupName "Water"
// MPropertyDescription "Seconds between drowning ticks"
float m_flDrowningDamageInterval; // 0x15c
// MPropertyGroupName "Water"
// MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
int32_t m_nDrowningDamageInitial; // 0x160
// MPropertyGroupName "Water"
// MPropertyDescription "Max damage done by a drowning tick"
int32_t m_nDrowningDamageMax; // 0x164
// MPropertyGroupName "Water"
int32_t m_nWaterSpeed; // 0x168
// MPropertyGroupName "Use"
float m_flUseRange; // 0x16c
// MPropertyGroupName "Use"
float m_flUseAngleTolerance; // 0x170
// MPropertyGroupName "Crouch"
// MPropertyDescription "Time to move between crouch and stand"
float m_flCrouchTime; // 0x174
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x58
// Has VTable
//
// MNetworkVarNames "int m_iAccount"
// MNetworkVarNames "int m_iStartAccount"
// MNetworkVarNames "int m_iTotalCashSpent"
// MNetworkVarNames "int m_iCashSpentThisRound"
class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent
{
public:
bool m_bReceivesMoneyNextRound; // 0x40
private:
[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
public:
int32_t m_iMoneyEarnedForNextRound; // 0x44
// MNetworkEnable
int32_t m_iAccount; // 0x48
// MNetworkEnable
int32_t m_iStartAccount; // 0x4c
// MNetworkEnable
int32_t m_iTotalCashSpent; // 0x50
// MNetworkEnable
int32_t m_iCashSpentThisRound; // 0x54
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x780
// Has VTable
//
// MNetworkVarNames "HMaterialStrong m_hSpriteMaterial"
// MNetworkVarNames "CHandle< CBaseEntity> m_hAttachedToEntity"
// MNetworkVarNames "AttachmentHandle_t m_nAttachment"
// MNetworkVarNames "float32 m_flSpriteFramerate"
// MNetworkVarNames "float32 m_flFrame"
// MNetworkVarNames "uint32 m_nBrightness"
// MNetworkVarNames "float32 m_flBrightnessDuration"
// MNetworkVarNames "float32 m_flSpriteScale"
// MNetworkVarNames "float32 m_flScaleDuration"
// MNetworkVarNames "bool m_bWorldSpaceScale"
// MNetworkVarNames "float32 m_flGlowProxySize"
// MNetworkVarNames "float32 m_flHDRColorScale"
class CSprite : public CBaseModelEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x710
// MNetworkEnable
CHandle< CBaseEntity > m_hAttachedToEntity; // 0x718
// MNetworkEnable
AttachmentHandle_t m_nAttachment; // 0x71c
private:
[[maybe_unused]] uint8_t __pad071d[0x3]; // 0x71d
public:
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "60.000000"
// MNetworkEncodeFlags "2"
float m_flSpriteFramerate; // 0x720
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
// MNetworkEncodeFlags "1"
float m_flFrame; // 0x724
GameTime_t m_flDieTime; // 0x728
private:
[[maybe_unused]] uint8_t __pad072c[0xc]; // 0x72c
public:
// MNetworkEnable
uint32_t m_nBrightness; // 0x738
// MNetworkEnable
float m_flBrightnessDuration; // 0x73c
// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
float m_flSpriteScale; // 0x740
// MNetworkEnable
float m_flScaleDuration; // 0x744
// MNetworkEnable
bool m_bWorldSpaceScale; // 0x748
private:
[[maybe_unused]] uint8_t __pad0749[0x3]; // 0x749
public:
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
// MNetworkEncodeFlags "2"
float m_flGlowProxySize; // 0x74c
// MNetworkEnable
float m_flHDRColorScale; // 0x750
GameTime_t m_flLastTime; // 0x754
float m_flMaxFrame; // 0x758
float m_flStartScale; // 0x75c
float m_flDestScale; // 0x760
GameTime_t m_flScaleTimeStart; // 0x764
int32_t m_nStartBrightness; // 0x768
int32_t m_nDestBrightness; // 0x76c
GameTime_t m_flBrightnessTimeStart; // 0x770
int32_t m_nSpriteWidth; // 0x774
int32_t m_nSpriteHeight; // 0x778
// Datamap fields:
// void CSpriteAnimateThink; // 0x0
// void CSpriteExpandThink; // 0x0
// void CSpriteAnimateUntilDead; // 0x0
// void CSpriteBeginFadeOutThink; // 0x0
// void InputHideSprite; // 0x0
// void InputShowSprite; // 0x0
// void InputToggleSprite; // 0x0
// float InputColorRedValue; // 0x0
// float InputColorGreenValue; // 0x0
// float InputColorBlueValue; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6d0
// Has VTable
class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity
{
public:
Vector m_vDistanceInnerMins; // 0x668
Vector m_vDistanceInnerMaxs; // 0x674
Vector m_vDistanceOuterMins; // 0x680
Vector m_vDistanceOuterMaxs; // 0x68c
int32_t m_nAABBDirection; // 0x698
Vector m_vInnerMins; // 0x69c
Vector m_vInnerMaxs; // 0x6a8
Vector m_vOuterMins; // 0x6b4
Vector m_vOuterMaxs; // 0x6c0
// Datamap fields:
// void CSoundOpvarSetAABBEntitySetOpvarThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponM4A1 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7b0
// Has VTable
//
// MNetworkIncludeByUserGroup "Origin"
// MNetworkIncludeByName "m_nModelIndex"
// MNetworkIncludeByName "m_nRenderFX"
// MNetworkIncludeByName "m_nRenderMode"
// MNetworkIncludeByName "m_clrRender"
// MNetworkIncludeByName "CGameSceneNode::m_hParent"
// MNetworkOverride "m_clrRender"
// MNetworkVarNames "float32 m_flFrameRate"
// MNetworkVarNames "float32 m_flHDRColorScale"
// MNetworkVarNames "uint8 m_nNumBeamEnts"
// MNetworkVarNames "HMaterialStrong m_hBaseMaterial"
// MNetworkVarNames "HMaterialStrong m_nHaloIndex"
// MNetworkVarNames "BeamType_t m_nBeamType"
// MNetworkVarNames "uint32 m_nBeamFlags"
// MNetworkVarNames "CHandle< CBaseEntity > m_hAttachEntity"
// MNetworkVarNames "AttachmentHandle_t m_nAttachIndex"
// MNetworkVarNames "float32 m_fWidth"
// MNetworkVarNames "float32 m_fEndWidth"
// MNetworkVarNames "float32 m_fFadeLength"
// MNetworkVarNames "float32 m_fHaloScale"
// MNetworkVarNames "float32 m_fAmplitude"
// MNetworkVarNames "float32 m_fStartFrame"
// MNetworkVarNames "float32 m_fSpeed"
// MNetworkVarNames "float32 m_flFrame"
// MNetworkVarNames "BeamClipStyle_t m_nClipStyle"
// MNetworkVarNames "bool m_bTurnedOff"
// MNetworkVarNames "Vector m_vecEndPos"
class CBeam : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "-25.000000"
// MNetworkMaxValue "25.000000"
// MNetworkEncodeFlags "2"
float m_flFrameRate; // 0x710
// MNetworkEnable
float m_flHDRColorScale; // 0x714
GameTime_t m_flFireTime; // 0x718
float m_flDamage; // 0x71c
// MNetworkEnable
uint8_t m_nNumBeamEnts; // 0x720
private:
[[maybe_unused]] uint8_t __pad0721[0x7]; // 0x721
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x728
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x730
// MNetworkEnable
BeamType_t m_nBeamType; // 0x738
// MNetworkEnable
uint32_t m_nBeamFlags; // 0x73c
// MNetworkEnable
CHandle< CBaseEntity > m_hAttachEntity[10]; // 0x740
// MNetworkEnable
AttachmentHandle_t m_nAttachIndex[10]; // 0x768
private:
[[maybe_unused]] uint8_t __pad0772[0x2]; // 0x772
public:
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "102.300003"
// MNetworkEncodeFlags "2"
float m_fWidth; // 0x774
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "102.300003"
// MNetworkEncodeFlags "2"
float m_fEndWidth; // 0x778
// MNetworkEnable
float m_fFadeLength; // 0x77c
// MNetworkEnable
float m_fHaloScale; // 0x780
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
// MNetworkEncodeFlags "1"
float m_fAmplitude; // 0x784
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
// MNetworkEncodeFlags "1"
float m_fStartFrame; // 0x788
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
float m_fSpeed; // 0x78c
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
// MNetworkEncodeFlags "1"
// MNetworkPriority "32"
float m_flFrame; // 0x790
// MNetworkEnable
BeamClipStyle_t m_nClipStyle; // 0x794
// MNetworkEnable
bool m_bTurnedOff; // 0x798
private:
[[maybe_unused]] uint8_t __pad0799[0x3]; // 0x799
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_vecEndPos; // 0x79c
CHandle< CBaseEntity > m_hEndEntity; // 0x7a8
int32_t m_nDissolveType; // 0x7ac
// Datamap fields:
// float InputWidth; // 0x0
// float InputNoise; // 0x0
// float InputColorRedValue; // 0x0
// float InputColorGreenValue; // 0x0
// float InputColorBlueValue; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x780
// Has VTable
class CCommentaryViewPosition : public CSprite
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x548
// Has VTable
class CPhysPulley : public CPhysConstraint
{
public:
Vector m_position2; // 0x518
Vector m_offset[2]; // 0x524
float m_addLength; // 0x53c
float m_gearRatio; // 0x540
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MNetworkVarNames "CCSGameRules* m_pGameRules"
class CCSGameRulesProxy : public CGameRulesProxy
{
public:
// MNetworkEnable
// MNetworkTypeAlias "CCSGameRules*"
// MNetworkPriority "32"
CCSGameRules* m_pGameRules; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CItem_Healthshot : public CWeaponBaseItem
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x218
// Has VTable
//
// MNetworkVarNames "CSPerRoundStats_t m_perRoundStats"
// MNetworkVarNames "CSMatchStats_t m_matchStats"
// MNetworkVarNames "int m_iNumRoundKills"
// MNetworkVarNames "int m_iNumRoundKillsHeadshots"
// MNetworkVarNames "uint32 m_unTotalRoundDamageDealt"
class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x40
// MNetworkEnable
CSMatchStats_t m_matchStats; // 0x90
// MNetworkEnable
int32_t m_iNumRoundKills; // 0x150
// MNetworkEnable
int32_t m_iNumRoundKillsHeadshots; // 0x154
// MNetworkEnable
uint32_t m_unTotalRoundDamageDealt; // 0x158
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7d8
// Has VTable
class CEnvLaser : public CBeam
{
public:
CUtlSymbolLarge m_iszLaserTarget; // 0x7b0
CSprite* m_pSprite; // 0x7b8
CUtlSymbolLarge m_iszSpriteName; // 0x7c0
Vector m_firePosition; // 0x7c8
float m_flStartFrame; // 0x7d4
// Datamap fields:
// void CEnvLaserStrikeThink; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputToggle; // 0x0
// float width; // 0x7fffffff
// int32_t NoiseAmplitude; // 0x7fffffff
// int32_t TextureScroll; // 0x7fffffff
// CUtlString texture; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x978
// Has VTable
class CBaseFlexAlias_funCBaseFlex : public CBaseFlex
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9f0
// Has VTable
//
// MNetworkIncludeByName "m_nModelIndex"
// MNetworkIncludeByName "m_lifeState"
// MNetworkVarNames "float32 m_x"
// MNetworkVarNames "float32 m_y"
// MNetworkVarNames "float32 m_z"
// MNetworkVarNames "float32 m_angle"
// MNetworkVarNames "Vector m_poolOrigin"
// MNetworkVarNames "float32 m_waterLevel"
class CFish : public CBaseAnimGraph
{
public:
CHandle< CFishPool > m_pool; // 0x8e8
uint32_t m_id; // 0x8ec
// MNetworkEnable
// MNetworkSerializer "fish_pos_x"
float m_x; // 0x8f0
// MNetworkEnable
// MNetworkSerializer "fish_pos_y"
float m_y; // 0x8f4
// MNetworkEnable
// MNetworkSerializer "fish_pos_z"
float m_z; // 0x8f8
// MNetworkEnable
// MNetworkSerializer "angle_normalize_positive"
// MNetworkBitCount "7"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
// MNetworkEncodeFlags "1"
float m_angle; // 0x8fc
float m_angleChange; // 0x900
Vector m_forward; // 0x904
Vector m_perp; // 0x910
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_poolOrigin; // 0x91c
// MNetworkEnable
float m_waterLevel; // 0x928
float m_speed; // 0x92c
float m_desiredSpeed; // 0x930
float m_calmSpeed; // 0x934
float m_panicSpeed; // 0x938
float m_avoidRange; // 0x93c
CountdownTimer m_turnTimer; // 0x940
bool m_turnClockwise; // 0x958
private:
[[maybe_unused]] uint8_t __pad0959[0x7]; // 0x959
public:
CountdownTimer m_goTimer; // 0x960
CountdownTimer m_moveTimer; // 0x978
CountdownTimer m_panicTimer; // 0x990
CountdownTimer m_disperseTimer; // 0x9a8
CountdownTimer m_proximityTimer; // 0x9c0
CUtlVector< CFish* > m_visible; // 0x9d8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CEnvFireSource : public CBaseEntity
{
public:
bool m_bEnabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
float m_radius; // 0x4c4
float m_damage; // 0x4c8
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CInfoLadderDismount : public CBaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d0
// Has VTable
//
// MNetworkVarNames "CUtlString m_strStartTouchEventName"
// MNetworkVarNames "CUtlString m_strEndTouchEventName"
// MNetworkVarNames "CUtlString m_strTriggerID"
class CTriggerGameEvent : public CBaseTrigger
{
public:
// MNetworkEnable
CUtlString m_strStartTouchEventName; // 0x8b8
// MNetworkEnable
CUtlString m_strEndTouchEventName; // 0x8c0
// MNetworkEnable
CUtlString m_strTriggerID; // 0x8c8
// Datamap fields:
// CUtlSymbolLarge InputSetStartTouchEvent; // 0x0
// CUtlSymbolLarge InputSetEndTouchEvent; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5d0
// Has VTable
class CPhysSlideConstraint : public CPhysConstraint
{
private:
[[maybe_unused]] uint8_t __pad0518[0x8]; // 0x518
public:
Vector m_axisEnd; // 0x520
float m_slideFriction; // 0x52c
float m_systemLoadScale; // 0x530
float m_initialOffset; // 0x534
bool m_bEnableLinearConstraint; // 0x538
bool m_bEnableAngularConstraint; // 0x539
private:
[[maybe_unused]] uint8_t __pad053a[0x2]; // 0x53a
public:
float m_flMotorFrequency; // 0x53c
float m_flMotorDampingRatio; // 0x540
bool m_bUseEntityPivot; // 0x544
private:
[[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545
public:
ConstraintSoundInfo m_soundInfo; // 0x548
// Datamap fields:
// float InputSetOffset; // 0x0
// float InputSetVelocity; // 0x0
// float InputSetSlideFriction; // 0x0
// void CPhysSlideConstraintSoundThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1f54a8
// Has VTable
class CDebugHistory : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x1f4040]; // 0x4c0
public:
int32_t m_nNpcEvents; // 0x1f4500
};
// Registered binary: server.dll (project 'server')
// Alignment: 16
// Size: 0x850
// Has VTable
class CInfoData : public CServerOnlyEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e8
// Has VTable
class CHostageCarriableProp : public CBaseAnimGraph
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CLightSpotEntity : public CLightEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7f8
// Has VTable
//
// MNetworkOverride "m_angRotation CGameSceneNode"
// MNetworkOverride "m_flSimulationTime CBaseEntity"
class CFuncRotating : public CBaseModelEntity
{
public:
CEntityIOOutput m_OnStopped; // 0x710
CEntityIOOutput m_OnStarted; // 0x738
CEntityIOOutput m_OnReachedStart; // 0x760
RotationVector m_localRotationVector; // 0x788
float m_flFanFriction; // 0x794
float m_flAttenuation; // 0x798
float m_flVolume; // 0x79c
float m_flTargetSpeed; // 0x7a0
float m_flMaxSpeed; // 0x7a4
float m_flBlockDamage; // 0x7a8
float m_flTimeScale; // 0x7ac
CUtlSymbolLarge m_NoiseRunning; // 0x7b0
bool m_bReversed; // 0x7b8
bool m_bAccelDecel; // 0x7b9
private:
[[maybe_unused]] uint8_t __pad07ba[0xa]; // 0x7ba
public:
QAngle m_prevLocalAngles; // 0x7c4
QAngle m_angStart; // 0x7d0
bool m_bStopAtStartPos; // 0x7dc
private:
[[maybe_unused]] uint8_t __pad07dd[0x3]; // 0x7dd
public:
Vector m_vecClientOrigin; // 0x7e0
QAngle m_vecClientAngles; // 0x7ec
// Datamap fields:
// void CFuncRotatingSpinUpMove; // 0x0
// void CFuncRotatingSpinDownMove; // 0x0
// void CFuncRotatingHurtTouch; // 0x0
// void CFuncRotatingRotatingUse; // 0x0
// void CFuncRotatingRotateMove; // 0x0
// void CFuncRotatingReverseMove; // 0x0
// float InputSetSpeed; // 0x0
// void InputStart; // 0x0
// void InputStop; // 0x0
// void InputToggle; // 0x0
// void InputReverse; // 0x0
// void InputStartForward; // 0x0
// void InputStartBackward; // 0x0
// void InputStopAtStartPos; // 0x0
// void InputSnapToStartPos; // 0x0
// Vector InputSetStartPos; // 0x0
// void InputEnableAccelDecel; // 0x0
// void InputDisableAccelDecel; // 0x0
// void m_nNoiseRunningGuid; // 0x7bc
// int32_t fanfriction; // 0x7fffffff
// int32_t Volume; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xac0
// Has VTable
//
// MNetworkVarNames "int m_nDecoyShotTick"
class CDecoyProjectile : public CBaseCSGrenadeProjectile
{
private:
[[maybe_unused]] uint8_t __pad0a98[0x8]; // 0xa98
public:
// MNetworkEnable
int32_t m_nDecoyShotTick; // 0xaa0
int32_t m_shotsRemaining; // 0xaa4
GameTime_t m_fExpireTime; // 0xaa8
private:
[[maybe_unused]] uint8_t __pad0aac[0xc]; // 0xaac
public:
uint16_t m_decoyWeaponDefIndex; // 0xab8
// Datamap fields:
// void CDecoyProjectileThink_Detonate; // 0x0
// void CDecoyProjectileGunfireThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
class CCSPlace : public CServerOnlyModelEntity
{
private:
[[maybe_unused]] uint8_t __pad0710[0x8]; // 0x710
public:
CUtlSymbolLarge m_name; // 0x718
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
class CFuncTrainControls : public CBaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x740
// Has VTable
//
// MNetworkVarNames "float32 m_flFadeInStart"
// MNetworkVarNames "float32 m_flFadeInLength"
// MNetworkVarNames "float32 m_flFadeOutModelStart"
// MNetworkVarNames "float32 m_flFadeOutModelLength"
// MNetworkVarNames "float32 m_flFadeOutStart"
// MNetworkVarNames "float32 m_flFadeOutLength"
// MNetworkVarNames "GameTime_t m_flStartTime"
// MNetworkVarNames "EntityDisolveType_t m_nDissolveType"
// MNetworkVarNames "Vector m_vDissolverOrigin"
// MNetworkVarNames "uint32 m_nMagnitude"
class CEntityDissolve : public CBaseModelEntity
{
public:
// MNetworkEnable
float m_flFadeInStart; // 0x710
// MNetworkEnable
float m_flFadeInLength; // 0x714
// MNetworkEnable
float m_flFadeOutModelStart; // 0x718
// MNetworkEnable
float m_flFadeOutModelLength; // 0x71c
// MNetworkEnable
float m_flFadeOutStart; // 0x720
// MNetworkEnable
float m_flFadeOutLength; // 0x724
// MNetworkEnable
GameTime_t m_flStartTime; // 0x728
// MNetworkEnable
EntityDisolveType_t m_nDissolveType; // 0x72c
// MNetworkEnable
Vector m_vDissolverOrigin; // 0x730
// MNetworkEnable
uint32_t m_nMagnitude; // 0x73c
// Datamap fields:
// void CEntityDissolveDissolveThink; // 0x0
// void CEntityDissolveElectrocuteThink; // 0x0
// CUtlSymbolLarge InputDissolve; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x580
// Has VTable
class CSoundEventOBBEntity : public CSoundEventEntity
{
public:
Vector m_vMins; // 0x568
Vector m_vMaxs; // 0x574
// Datamap fields:
// void CSoundEventOBBEntitySoundEventOBBThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x588
// Has VTable
class CPointAngleSensor : public CPointEntity
{
public:
bool m_bDisabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1
public:
CUtlSymbolLarge m_nLookAtName; // 0x4c8
CHandle< CBaseEntity > m_hTargetEntity; // 0x4d0
CHandle< CBaseEntity > m_hLookAtEntity; // 0x4d4
float m_flDuration; // 0x4d8
float m_flDotTolerance; // 0x4dc
GameTime_t m_flFacingTime; // 0x4e0
bool m_bFired; // 0x4e4
private:
[[maybe_unused]] uint8_t __pad04e5[0x3]; // 0x4e5
public:
CEntityIOOutput m_OnFacingLookat; // 0x4e8
CEntityIOOutput m_OnNotFacingLookat; // 0x510
CEntityOutputTemplate< Vector > m_TargetDir; // 0x538
CEntityOutputTemplate< float32 > m_FacingPercentage; // 0x560
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void InputToggle; // 0x0
// void InputTest; // 0x0
// CUtlSymbolLarge InputSetTargetEntity; // 0x0
// float tolerance; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x98
// Has VTable
class CBtNodeConditionInactive : public CBtNodeCondition
{
private:
[[maybe_unused]] uint8_t __pad0060[0x18]; // 0x60
public:
float m_flRoundStartThresholdSeconds; // 0x78
float m_flSensorInactivityThresholdSeconds; // 0x7c
CountdownTimer m_SensorInactivityTimer; // 0x80
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "float m_flStrength"
// MNetworkVarNames "int m_nFalloffShape"
// MNetworkVarNames "float m_flFalloffExponent"
class CEnvVolumetricFogVolume : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bActive; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
// MNetworkEnable
Vector m_vBoxMins; // 0x4c4
// MNetworkEnable
Vector m_vBoxMaxs; // 0x4d0
// MNetworkEnable
bool m_bStartDisabled; // 0x4dc
private:
[[maybe_unused]] uint8_t __pad04dd[0x3]; // 0x4dd
public:
// MNetworkEnable
float m_flStrength; // 0x4e0
// MNetworkEnable
int32_t m_nFalloffShape; // 0x4e4
// MNetworkEnable
float m_flFalloffExponent; // 0x4e8
// Datamap fields:
// bool InputEnable; // 0x0
// bool InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x858
// Has VTable
class CEnvBeam : public CBeam
{
public:
int32_t m_active; // 0x7b0
private:
[[maybe_unused]] uint8_t __pad07b4[0x4]; // 0x7b4
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x7b8
CUtlSymbolLarge m_iszStartEntity; // 0x7c0
CUtlSymbolLarge m_iszEndEntity; // 0x7c8
float m_life; // 0x7d0
float m_boltWidth; // 0x7d4
float m_noiseAmplitude; // 0x7d8
int32_t m_speed; // 0x7dc
float m_restrike; // 0x7e0
private:
[[maybe_unused]] uint8_t __pad07e4[0x4]; // 0x7e4
public:
CUtlSymbolLarge m_iszSpriteName; // 0x7e8
int32_t m_frameStart; // 0x7f0
Vector m_vEndPointWorld; // 0x7f4
Vector m_vEndPointRelative; // 0x800
float m_radius; // 0x80c
Touch_t m_TouchType; // 0x810
private:
[[maybe_unused]] uint8_t __pad0814[0x4]; // 0x814
public:
CUtlSymbolLarge m_iFilterName; // 0x818
CHandle< CBaseEntity > m_hFilter; // 0x820
private:
[[maybe_unused]] uint8_t __pad0824[0x4]; // 0x824
public:
CUtlSymbolLarge m_iszDecal; // 0x828
CEntityIOOutput m_OnTouchedByEntity; // 0x830
// Datamap fields:
// int32_t m_nClipStyle; // 0x794
// void CEnvBeamStrikeThink; // 0x0
// void CEnvBeamUpdateThink; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputToggle; // 0x0
// void InputStrikeOnce; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
class CFuncIllusionary : public CBaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x978
// Has VTable
class CPhysMagnet : public CBaseAnimGraph
{
public:
CEntityIOOutput m_OnMagnetAttach; // 0x8e8
CEntityIOOutput m_OnMagnetDetach; // 0x910
float m_massScale; // 0x938
float m_forceLimit; // 0x93c
float m_torqueLimit; // 0x940
private:
[[maybe_unused]] uint8_t __pad0944[0x4]; // 0x944
public:
CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x948
bool m_bActive; // 0x960
bool m_bHasHitSomething; // 0x961
private:
[[maybe_unused]] uint8_t __pad0962[0x2]; // 0x962
public:
float m_flTotalMass; // 0x964
float m_flRadius; // 0x968
GameTime_t m_flNextSuckTime; // 0x96c
int32_t m_iMaxObjectsAttached; // 0x970
// Datamap fields:
// void InputToggle; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa18
// Has VTable
class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
class CFuncNavBlocker : public CBaseModelEntity
{
public:
bool m_bDisabled; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711
public:
int32_t m_nBlockedTeamNumber; // 0x714
// Datamap fields:
// void InputBlockNav; // 0x0
// void InputUnblockNav; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CRagdollMagnet : public CPointEntity
{
public:
bool m_bDisabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
float m_radius; // 0x4c4
float m_force; // 0x4c8
Vector m_axis; // 0x4cc
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x768
// Has VTable
//
// MNetworkVarNames "string_t m_EffectName"
class CFuncElectrifiedVolume : public CFuncBrush
{
public:
// MNetworkEnable
CUtlSymbolLarge m_EffectName; // 0x730
CUtlSymbolLarge m_EffectInterpenetrateName; // 0x738
CUtlSymbolLarge m_EffectZapName; // 0x740
CUtlSymbolLarge m_iszEffectSource; // 0x748
// Datamap fields:
// void InputDisable; // 0x0
// void InputEnable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
class CPointProximitySensor : public CPointEntity
{
public:
bool m_bDisabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4c4
CEntityOutputTemplate< float32 > m_Distance; // 0x4c8
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void InputToggle; // 0x0
// CUtlSymbolLarge InputSetTargetEntity; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x58
// Has VTable
//
// MNetworkVarNames "WeaponPurchaseCount_t m_weaponPurchases"
struct WeaponPurchaseTracker_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
class CFilterClass : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterClass; // 0x518
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe98
// Has VTable
class CMelee : public CCSWeaponBase
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x518
// Has VTable
class CFilterLOS : public CBaseFilter
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "float32 m_duration"
// MNetworkVarNames "float32 m_timestamp"
// MNetworkVarNames "float32 m_timescale"
class EngineCountdownTimer
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
float m_timestamp; // 0xc
// MNetworkEnable
float m_timescale; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e0
// Has VTable
class CPhysBox : public CBreakable
{
public:
int32_t m_damageType; // 0x7d0
float m_massScale; // 0x7d4
int32_t m_damageToEnableMotion; // 0x7d8
float m_flForceToEnableMotion; // 0x7dc
QAngle m_angPreferredCarryAngles; // 0x7e0
bool m_bNotSolidToWorld; // 0x7ec
bool m_bEnableUseOutput; // 0x7ed
private:
[[maybe_unused]] uint8_t __pad07ee[0x2]; // 0x7ee
public:
int32_t m_iExploitableByPlayer; // 0x7f0
float m_flTouchOutputPerEntityDelay; // 0x7f4
CEntityIOOutput m_OnDamaged; // 0x7f8
CEntityIOOutput m_OnAwakened; // 0x820
CEntityIOOutput m_OnMotionEnabled; // 0x848
CEntityIOOutput m_OnPlayerUse; // 0x870
CEntityIOOutput m_OnStartTouch; // 0x898
CHandle< CBasePlayerPawn > m_hCarryingPlayer; // 0x8c0
// Datamap fields:
// void InputWake; // 0x0
// void InputSleep; // 0x0
// void InputEnableMotion; // 0x0
// void InputDisableMotion; // 0x0
// void InputForceDrop; // 0x0
// void InputDisableFloating; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CCSWeaponBaseVDataAPI
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xaa8
// Has VTable
class CSensorGrenadeProjectile : public CBaseCSGrenadeProjectile
{
public:
GameTime_t m_fExpireTime; // 0xa98
GameTime_t m_fNextDetectPlayerSound; // 0xa9c
CHandle< CBaseEntity > m_hDisplayGrenade; // 0xaa0
// Datamap fields:
// void CSensorGrenadeProjectileThink_Arm; // 0x0
// void CSensorGrenadeProjectileThink_Remove; // 0x0
// void CSensorGrenadeProjectileSensorThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x560
// Has VTable
class CTimerEntity : public CLogicalEntity
{
public:
CEntityIOOutput m_OnTimer; // 0x4c0
CEntityIOOutput m_OnTimerHigh; // 0x4e8
CEntityIOOutput m_OnTimerLow; // 0x510
int32_t m_iDisabled; // 0x538
float m_flInitialDelay; // 0x53c
float m_flRefireTime; // 0x540
bool m_bUpDownState; // 0x544
private:
[[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545
public:
int32_t m_iUseRandomTime; // 0x548
bool m_bPauseAfterFiring; // 0x54c
private:
[[maybe_unused]] uint8_t __pad054d[0x3]; // 0x54d
public:
float m_flLowerRandomBound; // 0x550
float m_flUpperRandomBound; // 0x554
float m_flRemainingTime; // 0x558
bool m_bPaused; // 0x55c
// Datamap fields:
// float InputRefireTime; // 0x0
// void InputFireTimer; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void InputToggle; // 0x0
// float InputAddToTimer; // 0x0
// void InputResetTimer; // 0x0
// float InputSubtractFromTimer; // 0x0
// void InputPauseTimer; // 0x0
// void InputUnpauseTimer; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc48
// Has VTable
class CCSGO_TeamIntroCounterTerroristPosition : public CCSGO_TeamIntroCharacterPosition
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa98
// Has VTable
class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
//
// MNetworkVarNames "CEnvWindShared m_EnvWindShared"
class CEnvWind : public CBaseEntity
{
public:
// MNetworkEnable
CEnvWindShared m_EnvWindShared; // 0x4c0
// Datamap fields:
// int16_t m_EnvWindShared.m_iMinWind; // 0x4d0
// int16_t m_EnvWindShared.m_iMaxWind; // 0x4d2
// int32_t m_EnvWindShared.m_windRadius; // 0x4d4
// int16_t m_EnvWindShared.m_iMinGust; // 0x4d8
// int16_t m_EnvWindShared.m_iMaxGust; // 0x4da
// float m_EnvWindShared.m_flMinGustDelay; // 0x4dc
// float m_EnvWindShared.m_flMaxGustDelay; // 0x4e0
// int16_t m_EnvWindShared.m_iGustDirChange; // 0x4e8
// float m_EnvWindShared.m_flGustDuration; // 0x4e4
// int32_t m_EnvWindShared.m_iWindDir; // 0x4fc
// float m_EnvWindShared.m_flWindSpeed; // 0x500
// void CEnvWindWindThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x228
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "float m_flValues"
// MNetworkVarNames "int m_nValueCounts"
// MNetworkVarNames "int m_nBucketCount"
// MNetworkVarNames "float m_flInterval"
// MNetworkVarNames "float m_flFinalValue"
// MNetworkVarNames "TimelineCompression_t m_nCompressionType"
// MNetworkVarNames "bool m_bStopped"
class CTimeline : public IntervalTimer
{
public:
// MNetworkEnable
float m_flValues[64]; // 0x10
// MNetworkEnable
int32_t m_nValueCounts[64]; // 0x110
// MNetworkEnable
int32_t m_nBucketCount; // 0x210
// MNetworkEnable
float m_flInterval; // 0x214
// MNetworkEnable
float m_flFinalValue; // 0x218
// MNetworkEnable
TimelineCompression_t m_nCompressionType; // 0x21c
// MNetworkEnable
bool m_bStopped; // 0x220
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb0
// Has VTable
//
// MNetworkVarNames "bool m_bPlayingUninterruptableAct"
// MNetworkVarNames "PlayerAnimEvent_t m_nUninterruptableActivity"
class CFists : public CCSWeaponBase
{
public:
// MNetworkEnable
bool m_bPlayingUninterruptableAct; // 0xe98
private:
[[maybe_unused]] uint8_t __pad0e99[0x3]; // 0xe99
public:
// MNetworkEnable
// MNetworkChangeCallback "OnUninterruptChanged"
PlayerAnimEvent_t m_nUninterruptableActivity; // 0xe9c
bool m_bRestorePrevWep; // 0xea0
private:
[[maybe_unused]] uint8_t __pad0ea1[0x3]; // 0xea1
public:
CHandle< CBasePlayerWeapon > m_hWeaponBeforePrevious; // 0xea4
CHandle< CBasePlayerWeapon > m_hWeaponPrevious; // 0xea8
bool m_bDelayedHardPunchIncoming; // 0xeac
bool m_bDestroyAfterTaunt; // 0xead
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CHandleDummy : public CBaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x540
// Has VTable
class CRagdollConstraint : public CPhysConstraint
{
public:
float m_xmin; // 0x518
float m_xmax; // 0x51c
float m_ymin; // 0x520
float m_ymax; // 0x524
float m_zmin; // 0x528
float m_zmax; // 0x52c
float m_xfriction; // 0x530
float m_yfriction; // 0x534
float m_zfriction; // 0x538
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
class CPhysExplosion : public CPointEntity
{
public:
bool m_bExplodeOnSpawn; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
float m_flMagnitude; // 0x4c4
float m_flDamage; // 0x4c8
float m_radius; // 0x4cc
CUtlSymbolLarge m_targetEntityName; // 0x4d0
float m_flInnerRadius; // 0x4d8
float m_flPushScale; // 0x4dc
bool m_bConvertToDebrisWhenPossible; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e1[0x7]; // 0x4e1
public:
CEntityIOOutput m_OnPushedPlayer; // 0x4e8
// Datamap fields:
// void InputExplode; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
class CPointPush : public CPointEntity
{
public:
bool m_bEnabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
float m_flMagnitude; // 0x4c4
float m_flRadius; // 0x4c8
float m_flInnerRadius; // 0x4cc
float m_flConeOfInfluence; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
public:
CUtlSymbolLarge m_iszFilterName; // 0x4d8
CHandle< CBaseFilter > m_hFilter; // 0x4e0
// Datamap fields:
// void CPointPushPushThink; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
class CCredits : public CPointEntity
{
public:
CEntityIOOutput m_OnCreditsDone; // 0x4c0
bool m_bRolledOutroCredits; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04e9[0x3]; // 0x4e9
public:
float m_flLogoLength; // 0x4ec
// Datamap fields:
// void InputRollCredits; // 0x0
// void InputRollOutroCredits; // 0x0
// void InputShowLogo; // 0x0
// float InputSetLogoLength; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
//
// MNetworkVarNames "bool m_bHostageAlive"
// MNetworkVarNames "bool m_isHostageFollowingSomeone"
// MNetworkVarNames "CEntityIndex m_iHostageEntityIDs"
// MNetworkVarNames "Vector m_bombsiteCenterA"
// MNetworkVarNames "Vector m_bombsiteCenterB"
// MNetworkVarNames "int m_hostageRescueX"
// MNetworkVarNames "int m_hostageRescueY"
// MNetworkVarNames "int m_hostageRescueZ"
// MNetworkVarNames "bool m_bEndMatchNextMapAllVoted"
class CCSPlayerResource : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bHostageAlive[12]; // 0x4c0
// MNetworkEnable
bool m_isHostageFollowingSomeone[12]; // 0x4cc
// MNetworkEnable
CEntityIndex m_iHostageEntityIDs[12]; // 0x4d8
// MNetworkEnable
Vector m_bombsiteCenterA; // 0x508
// MNetworkEnable
Vector m_bombsiteCenterB; // 0x514
// MNetworkEnable
int32_t m_hostageRescueX[4]; // 0x520
// MNetworkEnable
int32_t m_hostageRescueY[4]; // 0x530
// MNetworkEnable
int32_t m_hostageRescueZ[4]; // 0x540
// MNetworkEnable
bool m_bEndMatchNextMapAllVoted; // 0x550
bool m_foundGoalPositions; // 0x551
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa8
// Has VTable
//
// MNetworkVarNames "CHandle< CBasePlayerWeapon > m_hMyWeapons"
// MNetworkVarNames "CHandle< CBasePlayerWeapon> m_hActiveWeapon"
// MNetworkVarNames "CHandle< CBasePlayerWeapon> m_hLastWeapon"
// MNetworkVarNames "uint16 m_iAmmo"
class CPlayer_WeaponServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x40
// MNetworkEnable
CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x58
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x5c
// MNetworkEnable
uint16_t m_iAmmo[32]; // 0x60
bool m_bPreventWeaponPickup; // 0xa0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has Trivial Destructor
struct CAttributeManager__cached_attribute_float_t
{
public:
float flIn; // 0x0
CUtlSymbolLarge iAttribHook; // 0x8
float flOut; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x578
// Has VTable
//
// MNetworkIncludeByName "m_iTeamNum"
// MNetworkVarNames "CHandle< CBasePlayerController > m_aPlayerControllers"
// MNetworkVarNames "CHandle< CBasePlayerPawn > m_aPlayers"
// MNetworkVarNames "int32 m_iScore"
// MNetworkVarNames "char m_szTeamname"
class CTeam : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkAlias "m_aPlayers"
CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x4c0
// MNetworkEnable
// MNetworkAlias "m_aPawns"
CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > m_aPlayers; // 0x4d8
// MNetworkEnable
int32_t m_iScore; // 0x4f0
// MNetworkEnable
char m_szTeamname[129]; // 0x4f4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "GameTime_t m_flDMBonusStartTime"
// MNetworkVarNames "float m_flDMBonusTimeLength"
// MNetworkVarNames "int16 m_nDMBonusWeaponLoadoutSlot"
class CCSGameModeRules_Deathmatch : public CCSGameModeRules
{
public:
// MNetworkEnable
GameTime_t m_flDMBonusStartTime; // 0x38
// MNetworkEnable
float m_flDMBonusTimeLength; // 0x3c
// MNetworkEnable
int16_t m_nDMBonusWeaponLoadoutSlot; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
class CPrecipitationBlocker : public CBaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x918
// Has VTable
class CTriggerImpact : public CTriggerMultiple
{
public:
float m_flMagnitude; // 0x8e0
float m_flNoise; // 0x8e4
float m_flViewkick; // 0x8e8
private:
[[maybe_unused]] uint8_t __pad08ec[0x4]; // 0x8ec
public:
CEntityOutputTemplate< Vector > m_pOutputForce; // 0x8f0
// Datamap fields:
// void InputImpact; // 0x0
// float InputSetMagnitude; // 0x0
// void CTriggerImpactDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x758
// Has VTable
//
// MNetworkIncludeByName "m_clrRender"
// MNetworkVarNames "Vector m_vDirection"
// MNetworkVarNames "Color m_clrOverlay"
// MNetworkVarNames "string_t m_iszEffectName"
// MNetworkVarNames "string_t m_iszSSEffectName"
// MNetworkVarNames "bool m_bOn"
// MNetworkVarNames "bool m_bmaxColor"
// MNetworkVarNames "float32 m_flSize"
// MNetworkVarNames "float32 m_flRotation"
// MNetworkVarNames "float32 m_flHazeScale"
// MNetworkVarNames "float32 m_flAlphaHaze"
// MNetworkVarNames "float32 m_flAlphaHdr"
// MNetworkVarNames "float32 m_flAlphaScale"
// MNetworkVarNames "float32 m_flHDRColorScale"
// MNetworkVarNames "float32 m_flFarZScale"
class CSun : public CBaseModelEntity
{
public:
// MNetworkEnable
Vector m_vDirection; // 0x710
// MNetworkEnable
Color m_clrOverlay; // 0x71c
// MNetworkEnable
CUtlSymbolLarge m_iszEffectName; // 0x720
// MNetworkEnable
CUtlSymbolLarge m_iszSSEffectName; // 0x728
// MNetworkEnable
bool m_bOn; // 0x730
// MNetworkEnable
bool m_bmaxColor; // 0x731
private:
[[maybe_unused]] uint8_t __pad0732[0x2]; // 0x732
public:
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
float m_flSize; // 0x734
// MNetworkEnable
// MNetworkMinValue "-360.000000"
// MNetworkMaxValue "360.000000"
float m_flRotation; // 0x738
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
float m_flHazeScale; // 0x73c
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
float m_flAlphaHaze; // 0x740
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
float m_flAlphaHdr; // 0x744
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
float m_flAlphaScale; // 0x748
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
float m_flHDRColorScale; // 0x74c
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
float m_flFarZScale; // 0x750
// Datamap fields:
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// Color InputSetColor; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e8
// Has VTable
class CTriggerDetectBulletFire : public CBaseTrigger
{
public:
bool m_bPlayerFireOnly; // 0x8b8
private:
[[maybe_unused]] uint8_t __pad08b9[0x7]; // 0x8b9
public:
CEntityIOOutput m_OnDetectedBulletFire; // 0x8c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
class CWorld : public CBaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CPointGiveAmmo : public CPointEntity
{
public:
CHandle< CBaseEntity > m_pActivator; // 0x4c0
// Datamap fields:
// void InputGiveAmmo; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CDynamicPropAPI
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x840
// Has VTable
//
// MNetworkIncludeByName "m_fFlags"
// MNetworkIncludeByName "m_vecVelocity"
// MNetworkOverride "m_fFlags CBaseEntity"
class CFuncMoveLinear : public CBaseToggle
{
public:
MoveLinearAuthoredPos_t m_authoredPosition; // 0x790
QAngle m_angMoveEntitySpace; // 0x794
Vector m_vecMoveDirParentSpace; // 0x7a0
private:
[[maybe_unused]] uint8_t __pad07ac[0x4]; // 0x7ac
public:
CUtlSymbolLarge m_soundStart; // 0x7b0
CUtlSymbolLarge m_soundStop; // 0x7b8
CUtlSymbolLarge m_currentSound; // 0x7c0
float m_flBlockDamage; // 0x7c8
float m_flStartPosition; // 0x7cc
float m_flMoveDistance; // 0x7d0
private:
[[maybe_unused]] uint8_t __pad07d4[0xc]; // 0x7d4
public:
CEntityIOOutput m_OnFullyOpen; // 0x7e0
CEntityIOOutput m_OnFullyClosed; // 0x808
bool m_bCreateMovableNavMesh; // 0x830
bool m_bCreateNavObstacle; // 0x831
// Datamap fields:
// void CFuncMoveLinearNavObstacleThink; // 0x0
// void CFuncMoveLinearNavMovableThink; // 0x0
// void InputOpen; // 0x0
// void InputClose; // 0x0
// float InputSetPosition; // 0x0
// float InputSetSpeed; // 0x0
// CUtlSymbolLarge InputTeleportToTarget; // 0x0
// float InputResetPosition; // 0x0
// float InputSetMoveDistanceFromStart; // 0x0
// float InputSetMoveDistanceFromEnd; // 0x0
// void CFuncMoveLinearStopMoveSound; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5a0
// Has VTable
//
// MNetworkVarNames "float m_flParticleSpacing"
// MNetworkVarNames "float m_flSlack"
// MNetworkVarNames "float m_flRadius"
// MNetworkVarNames "Color m_ColorTint"
// MNetworkVarNames "int m_nEffectState"
// MNetworkVarNames "HParticleSystemDefinitionStrong m_iEffectIndex"
// MNetworkVarNames "Vector m_PathNodes_Position"
// MNetworkVarNames "Vector m_PathNodes_TangentIn"
// MNetworkVarNames "Vector m_PathNodes_TangentOut"
// MNetworkVarNames "Vector m_PathNodes_Color"
// MNetworkVarNames "bool m_PathNodes_PinEnabled"
// MNetworkVarNames "float m_PathNodes_RadiusScale"
class CPathParticleRope : public CBaseEntity
{
public:
bool m_bStartActive; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
float m_flMaxSimulationTime; // 0x4c4
CUtlSymbolLarge m_iszEffectName; // 0x4c8
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4d0
// MNetworkEnable
float m_flParticleSpacing; // 0x4e8
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flSlack; // 0x4ec
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flRadius; // 0x4f0
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
Color m_ColorTint; // 0x4f4
// MNetworkEnable
// MNetworkChangeCallback "effectStateChanged"
int32_t m_nEffectState; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x500
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x508
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x520
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x538
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x550
// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x568
// MNetworkEnable
CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x580
// Datamap fields:
// CUtlSymbolLarge pathNodes; // 0x7fffffff
// void InputStart; // 0x0
// void InputStop; // 0x0
// void InputStopEndCap; // 0x0
// void InputDestroy; // 0x0
// CUtlSymbolLarge InputDisablePin; // 0x0
// float InputSetRadius; // 0x0
// float InputSetSlack; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
//
// MNetworkVarNames "float m_flVisibilityStrength"
// MNetworkVarNames "float m_flFogDistanceMultiplier"
// MNetworkVarNames "float m_flFogMaxDensityMultiplier"
// MNetworkVarNames "float m_flFadeTime"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bIsEnabled"
class CPlayerVisibility : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flVisibilityStrength; // 0x4c0
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flFogDistanceMultiplier; // 0x4c4
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flFogMaxDensityMultiplier; // 0x4c8
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flFadeTime; // 0x4cc
// MNetworkEnable
bool m_bStartDisabled; // 0x4d0
// MNetworkEnable
bool m_bIsEnabled; // 0x4d1
// Datamap fields:
// bool InputEnable; // 0x0
// bool InputDisable; // 0x0
// float InputSetPlayerVisibilityStrength; // 0x0
// float InputSetPlayerFogDistanceMultiplier; // 0x0
// float InputSetPlayerFogMaxDensityMultiplier; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
class CPointTeleport : public CServerOnlyPointEntity
{
public:
Vector m_vSaveOrigin; // 0x4c0
QAngle m_vSaveAngles; // 0x4cc
bool m_bTeleportParentedEntities; // 0x4d8
bool m_bTeleportUseCurrentAngle; // 0x4d9
// Datamap fields:
// void InputTeleport; // 0x0
// CUtlSymbolLarge InputTeleportEntity; // 0x0
// void InputTeleportToCurrentPos; // 0x0
// CUtlSymbolLarge InputTeleportEntityToCurrentPos; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x128
// Has VTable
//
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
// MPulseDomainHiddenInTool
class CPulseGraphInstance_ServerPointEntity : public CPulseGraphInstance_ServerEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CAK47 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c8
// Has VTable
class CTriggerTeleport : public CBaseTrigger
{
public:
CUtlSymbolLarge m_iLandmark; // 0x8b8
bool m_bUseLandmarkAngles; // 0x8c0
bool m_bMirrorPlayer; // 0x8c1
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1a8
// Has VTable
class CCSObserver_CameraServices : public CCSPlayerBase_CameraServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc48
// Has VTable
class CCSGO_TeamIntroTerroristPosition : public CCSGO_TeamIntroCharacterPosition
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1a8
// Has VTable
class CCSPlayer_CameraServices : public CCSPlayerBase_CameraServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xed0
// Has VTable
class CHEGrenade : public CBaseCSGrenade
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
class CGameEnd : public CRulePointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c0
// Has VTable
class CTriggerCallback : public CBaseTrigger
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
class CBubbling : public CBaseModelEntity
{
public:
int32_t m_density; // 0x710
int32_t m_frequency; // 0x714
int32_t m_state; // 0x718
// Datamap fields:
// float m_flSpeed; // 0x32c
// void CBubblingFizzThink; // 0x0
// void InputActivate; // 0x0
// void InputDeactivate; // 0x0
// void InputToggle; // 0x0
// int32_t InputSetCurrent; // 0x0
// int32_t InputSetDensity; // 0x0
// int32_t InputSetFrequency; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x198
// Has VTable
//
// MNetworkVarNames "int m_nMatchSeed"
// MNetworkVarNames "bool m_bBlockersPresent"
// MNetworkVarNames "bool m_bRoundInProgress"
// MNetworkVarNames "int m_iFirstSecondHalfRound"
// MNetworkVarNames "int m_iBombSite"
class CRetakeGameRules
{
private:
[[maybe_unused]] uint8_t __pad0000[0xf8]; // 0x0
public:
// MNetworkEnable
int32_t m_nMatchSeed; // 0xf8
// MNetworkEnable
bool m_bBlockersPresent; // 0xfc
// MNetworkEnable
bool m_bRoundInProgress; // 0xfd
private:
[[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe
public:
// MNetworkEnable
int32_t m_iFirstSecondHalfRound; // 0x100
// MNetworkEnable
int32_t m_iBombSite; // 0x104
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xbd0
// Has VTable
class CPhysicsPropOverride : public CPhysicsProp
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
class CAI_ChangeHintGroup : public CBaseEntity
{
public:
int32_t m_iSearchType; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_strSearchName; // 0x4c8
CUtlSymbolLarge m_strNewHintGroup; // 0x4d0
float m_flRadius; // 0x4d8
// Datamap fields:
// void InputActivate; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xae0
// Has VTable
//
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "float32 m_MaxWeight"
// MNetworkVarNames "float32 m_FadeDuration"
// MNetworkVarNames "float32 m_Weight"
// MNetworkVarNames "char m_lookupFilename"
class CColorCorrectionVolume : public CBaseTrigger
{
public:
// MNetworkEnable
bool m_bEnabled; // 0x8b8
private:
[[maybe_unused]] uint8_t __pad08b9[0x3]; // 0x8b9
public:
// MNetworkEnable
float m_MaxWeight; // 0x8bc
// MNetworkEnable
float m_FadeDuration; // 0x8c0
bool m_bStartDisabled; // 0x8c4
private:
[[maybe_unused]] uint8_t __pad08c5[0x3]; // 0x8c5
public:
// MNetworkEnable
float m_Weight; // 0x8c8
// MNetworkEnable
char m_lookupFilename[512]; // 0x8cc
float m_LastEnterWeight; // 0xacc
GameTime_t m_LastEnterTime; // 0xad0
float m_LastExitWeight; // 0xad4
GameTime_t m_LastExitTime; // 0xad8
// Datamap fields:
// void CColorCorrectionVolumeThinkFunc; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x538
// Has VTable
class CFilterEnemy : public CBaseFilter
{
public:
CUtlSymbolLarge m_iszEnemyName; // 0x518
float m_flRadius; // 0x520
float m_flOuterRadius; // 0x524
int32_t m_nMaxSquadmatesPerEnemy; // 0x528
private:
[[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c
public:
CUtlSymbolLarge m_iszPlayerName; // 0x530
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
class CShower : public CModelPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MNetworkVarNames "float m_flEndDistance"
// MNetworkVarNames "float m_flStartDistance"
// MNetworkVarNames "float m_flFogFalloffExponent"
// MNetworkVarNames "bool m_bHeightFogEnabled"
// MNetworkVarNames "float m_flFogHeightWidth"
// MNetworkVarNames "float m_flFogHeightEnd"
// MNetworkVarNames "float m_flFogHeightStart"
// MNetworkVarNames "float m_flFogHeightExponent"
// MNetworkVarNames "float m_flLODBias"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "float m_flFogMaxOpacity"
// MNetworkVarNames "int m_nCubemapSourceType"
// MNetworkVarNames "HMaterialStrong m_hSkyMaterial"
// MNetworkVarNames "string_t m_iszSkyEntity"
// MNetworkVarNames "HRenderTextureStrong m_hFogCubemapTexture"
// MNetworkVarNames "bool m_bHasHeightFogEnd"
class CEnvCubemapFog : public CBaseEntity
{
public:
// MNetworkEnable
float m_flEndDistance; // 0x4c0
// MNetworkEnable
float m_flStartDistance; // 0x4c4
// MNetworkEnable
float m_flFogFalloffExponent; // 0x4c8
// MNetworkEnable
bool m_bHeightFogEnabled; // 0x4cc
private:
[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
public:
// MNetworkEnable
float m_flFogHeightWidth; // 0x4d0
// MNetworkEnable
float m_flFogHeightEnd; // 0x4d4
// MNetworkEnable
float m_flFogHeightStart; // 0x4d8
// MNetworkEnable
float m_flFogHeightExponent; // 0x4dc
// MNetworkEnable
float m_flLODBias; // 0x4e0
// MNetworkEnable
bool m_bActive; // 0x4e4
// MNetworkEnable
bool m_bStartDisabled; // 0x4e5
private:
[[maybe_unused]] uint8_t __pad04e6[0x2]; // 0x4e6
public:
// MNetworkEnable
float m_flFogMaxOpacity; // 0x4e8
// MNetworkEnable
int32_t m_nCubemapSourceType; // 0x4ec
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x4f0
// MNetworkEnable
CUtlSymbolLarge m_iszSkyEntity; // 0x4f8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x500
// MNetworkEnable
bool m_bHasHeightFogEnd; // 0x508
bool m_bFirstTime; // 0x509
// Datamap fields:
// bool InputEnable; // 0x0
// bool InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d8
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseModelEntity> m_glowEntity"
// MNetworkVarNames "bool m_usable"
// MNetworkVarNames "string_t m_szDisplayText"
class CBaseButton : public CBaseToggle
{
public:
QAngle m_angMoveEntitySpace; // 0x790
bool m_fStayPushed; // 0x79c
bool m_fRotating; // 0x79d
private:
[[maybe_unused]] uint8_t __pad079e[0x2]; // 0x79e
public:
locksound_t m_ls; // 0x7a0
CUtlSymbolLarge m_sUseSound; // 0x7c0
CUtlSymbolLarge m_sLockedSound; // 0x7c8
CUtlSymbolLarge m_sUnlockedSound; // 0x7d0
bool m_bLocked; // 0x7d8
bool m_bDisabled; // 0x7d9
private:
[[maybe_unused]] uint8_t __pad07da[0x2]; // 0x7da
public:
GameTime_t m_flUseLockedTime; // 0x7dc
bool m_bSolidBsp; // 0x7e0
private:
[[maybe_unused]] uint8_t __pad07e1[0x7]; // 0x7e1
public:
CEntityIOOutput m_OnDamaged; // 0x7e8
CEntityIOOutput m_OnPressed; // 0x810
CEntityIOOutput m_OnUseLocked; // 0x838
CEntityIOOutput m_OnIn; // 0x860
CEntityIOOutput m_OnOut; // 0x888
int32_t m_nState; // 0x8b0
CEntityHandle m_hConstraint; // 0x8b4
CEntityHandle m_hConstraintParent; // 0x8b8
bool m_bForceNpcExclude; // 0x8bc
private:
[[maybe_unused]] uint8_t __pad08bd[0x3]; // 0x8bd
public:
CUtlSymbolLarge m_sGlowEntity; // 0x8c0
// MNetworkEnable
CHandle< CBaseModelEntity > m_glowEntity; // 0x8c8
// MNetworkEnable
bool m_usable; // 0x8cc
private:
[[maybe_unused]] uint8_t __pad08cd[0x3]; // 0x8cd
public:
// MNetworkEnable
CUtlSymbolLarge m_szDisplayText; // 0x8d0
// Datamap fields:
// m_ls.sLockedSound; // 0x7a8
// m_ls.sUnlockedSound; // 0x7b0
// void CBaseButtonButtonTouch; // 0x0
// void CBaseButtonButtonSpark; // 0x0
// void CBaseButtonTriggerAndWait; // 0x0
// void CBaseButtonButtonReturn; // 0x0
// void CBaseButtonButtonBackHome; // 0x0
// void CBaseButtonButtonUse; // 0x0
// void CBaseButtonActivateTouch; // 0x0
// void InputLock; // 0x0
// void InputUnlock; // 0x0
// void InputPress; // 0x0
// void InputPressIn; // 0x0
// void InputPressOut; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// CUtlString displaytext; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x580
// Has VTable
class CSoundEventAABBEntity : public CSoundEventEntity
{
public:
Vector m_vMins; // 0x568
Vector m_vMaxs; // 0x574
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x768
// Has VTable
class CEnvExplosion : public CModelPointEntity
{
public:
int32_t m_iMagnitude; // 0x710
float m_flPlayerDamage; // 0x714
int32_t m_iRadiusOverride; // 0x718
float m_flInnerRadius; // 0x71c
int32_t m_spriteScale; // 0x720
float m_flDamageForce; // 0x724
CHandle< CBaseEntity > m_hInflictor; // 0x728
int32_t m_iCustomDamageType; // 0x72c
private:
[[maybe_unused]] uint8_t __pad0730[0x8]; // 0x730
public:
CUtlSymbolLarge m_iszExplosionType; // 0x738
CUtlSymbolLarge m_iszCustomEffectName; // 0x740
CUtlSymbolLarge m_iszCustomSoundName; // 0x748
Class_T m_iClassIgnore; // 0x750
Class_T m_iClassIgnore2; // 0x754
CUtlSymbolLarge m_iszEntityIgnoreName; // 0x758
CHandle< CBaseEntity > m_hEntityIgnore; // 0x760
// Datamap fields:
// uint32_t m_nExplosionType; // 0x730
// void CEnvExplosionSmoke; // 0x0
// void InputExplode; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x980
// Has VTable
//
// MNetworkVarNames "bool m_bTestOcclusion"
class CTriggerLook : public CTriggerOnce
{
public:
CHandle< CBaseEntity > m_hLookTarget; // 0x8e0
float m_flFieldOfView; // 0x8e4
float m_flLookTime; // 0x8e8
float m_flLookTimeTotal; // 0x8ec
GameTime_t m_flLookTimeLast; // 0x8f0
float m_flTimeoutDuration; // 0x8f4
bool m_bTimeoutFired; // 0x8f8
bool m_bIsLooking; // 0x8f9
bool m_b2DFOV; // 0x8fa
bool m_bUseVelocity; // 0x8fb
CHandle< CBaseEntity > m_hActivator; // 0x8fc
// MNetworkEnable
bool m_bTestOcclusion; // 0x900
private:
[[maybe_unused]] uint8_t __pad0901[0x7]; // 0x901
public:
CEntityIOOutput m_OnTimeout; // 0x908
CEntityIOOutput m_OnStartLook; // 0x930
CEntityIOOutput m_OnEndLook; // 0x958
// Datamap fields:
// void CTriggerLookTimeoutThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x128
// Has VTable
//
// MGetKV3ClassDefaults
class CPrecipitationVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28
float m_flInnerDistance; // 0x108
ParticleAttachment_t m_nAttachType; // 0x10c
bool m_bBatchSameVolumeType; // 0x110
private:
[[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111
public:
int32_t m_nRTEnvCP; // 0x114
int32_t m_nRTEnvCPComponent; // 0x118
private:
[[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c
public:
CUtlString m_szModifier; // 0x120
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CLogicProximity : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9e0
// Has VTable
//
// MNetworkVarNames "string_t m_iszCommentaryFile"
// MNetworkVarNames "CHandle< CBaseEntity> m_hViewPosition"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "GameTime_t m_flStartTime"
// MNetworkVarNames "float32 m_flStartTimeInCommentary"
// MNetworkVarNames "string_t m_iszTitle"
// MNetworkVarNames "string_t m_iszSpeakers"
// MNetworkVarNames "int m_iNodeNumber"
// MNetworkVarNames "int m_iNodeNumberMax"
// MNetworkVarNames "bool m_bListenedTo"
class CPointCommentaryNode : public CBaseAnimGraph
{
public:
CUtlSymbolLarge m_iszPreCommands; // 0x8e8
CUtlSymbolLarge m_iszPostCommands; // 0x8f0
// MNetworkEnable
CUtlSymbolLarge m_iszCommentaryFile; // 0x8f8
CUtlSymbolLarge m_iszViewTarget; // 0x900
CHandle< CBaseEntity > m_hViewTarget; // 0x908
CHandle< CBaseEntity > m_hViewTargetAngles; // 0x90c
CUtlSymbolLarge m_iszViewPosition; // 0x910
// MNetworkEnable
CHandle< CBaseEntity > m_hViewPosition; // 0x918
CHandle< CBaseEntity > m_hViewPositionMover; // 0x91c
bool m_bPreventMovement; // 0x920
bool m_bUnderCrosshair; // 0x921
bool m_bUnstoppable; // 0x922
private:
[[maybe_unused]] uint8_t __pad0923[0x1]; // 0x923
public:
GameTime_t m_flFinishedTime; // 0x924
Vector m_vecFinishOrigin; // 0x928
QAngle m_vecOriginalAngles; // 0x934
QAngle m_vecFinishAngles; // 0x940
bool m_bPreventChangesWhileMoving; // 0x94c
bool m_bDisabled; // 0x94d
private:
[[maybe_unused]] uint8_t __pad094e[0x2]; // 0x94e
public:
Vector m_vecTeleportOrigin; // 0x950
GameTime_t m_flAbortedPlaybackAt; // 0x95c
CEntityIOOutput m_pOnCommentaryStarted; // 0x960
CEntityIOOutput m_pOnCommentaryStopped; // 0x988
// MNetworkEnable
bool m_bActive; // 0x9b0
private:
[[maybe_unused]] uint8_t __pad09b1[0x3]; // 0x9b1
public:
// MNetworkEnable
GameTime_t m_flStartTime; // 0x9b4
// MNetworkEnable
float m_flStartTimeInCommentary; // 0x9b8
private:
[[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc
public:
// MNetworkEnable
CUtlSymbolLarge m_iszTitle; // 0x9c0
// MNetworkEnable
CUtlSymbolLarge m_iszSpeakers; // 0x9c8
// MNetworkEnable
int32_t m_iNodeNumber; // 0x9d0
// MNetworkEnable
int32_t m_iNodeNumberMax; // 0x9d4
// MNetworkEnable
bool m_bListenedTo; // 0x9d8
// Datamap fields:
// void InputStartCommentary; // 0x0
// void InputStartUnstoppableCommentary; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void CPointCommentaryNodeSpinThink; // 0x0
// void CPointCommentaryNodeUpdateViewThink; // 0x0
// void CPointCommentaryNodeUpdateViewPostThink; // 0x0
// void CPointCommentaryNodeAcculumatePlayTimeThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x918
// Has VTable
//
// MNetworkVarNames "bool m_bIgnoreInput"
// MNetworkVarNames "bool m_bLit"
// MNetworkVarNames "bool m_bFollowPlayerAcrossTeleport"
// MNetworkVarNames "float m_flWidth"
// MNetworkVarNames "float m_flHeight"
// MNetworkVarNames "float m_flDPI"
// MNetworkVarNames "float m_flInteractDistance"
// MNetworkVarNames "float m_flDepthOffset"
// MNetworkVarNames "uint32 m_unOwnerContext"
// MNetworkVarNames "uint32 m_unHorizontalAlign"
// MNetworkVarNames "uint32 m_unVerticalAlign"
// MNetworkVarNames "uint32 m_unOrientation"
// MNetworkVarNames "bool m_bAllowInteractionFromAllSceneWorlds"
// MNetworkVarNames "string_t m_vecCSSClasses"
// MNetworkVarNames "bool m_bOpaque"
// MNetworkVarNames "bool m_bNoDepth"
// MNetworkVarNames "bool m_bRenderBackface"
// MNetworkVarNames "bool m_bUseOffScreenIndicator"
// MNetworkVarNames "bool m_bExcludeFromSaveGames"
// MNetworkVarNames "bool m_bGrabbable"
// MNetworkVarNames "bool m_bOnlyRenderToTexture"
// MNetworkVarNames "bool m_bDisableMipGen"
// MNetworkVarNames "int32 m_nExplicitImageLayout"
class CPointClientUIWorldPanel : public CBaseClientUIEntity
{
public:
// MNetworkEnable
bool m_bIgnoreInput; // 0x8c0
// MNetworkEnable
bool m_bLit; // 0x8c1
// MNetworkEnable
bool m_bFollowPlayerAcrossTeleport; // 0x8c2
private:
[[maybe_unused]] uint8_t __pad08c3[0x1]; // 0x8c3
public:
// MNetworkEnable
float m_flWidth; // 0x8c4
// MNetworkEnable
float m_flHeight; // 0x8c8
// MNetworkEnable
float m_flDPI; // 0x8cc
// MNetworkEnable
float m_flInteractDistance; // 0x8d0
// MNetworkEnable
float m_flDepthOffset; // 0x8d4
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x8d8
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x8dc
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x8e0
// MNetworkEnable
uint32_t m_unOrientation; // 0x8e4
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x8e8
private:
[[maybe_unused]] uint8_t __pad08e9[0x7]; // 0x8e9
public:
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x8f0
// MNetworkEnable
bool m_bOpaque; // 0x908
// MNetworkEnable
bool m_bNoDepth; // 0x909
// MNetworkEnable
bool m_bRenderBackface; // 0x90a
// MNetworkEnable
bool m_bUseOffScreenIndicator; // 0x90b
// MNetworkEnable
bool m_bExcludeFromSaveGames; // 0x90c
// MNetworkEnable
bool m_bGrabbable; // 0x90d
// MNetworkEnable
bool m_bOnlyRenderToTexture; // 0x90e
// MNetworkEnable
bool m_bDisableMipGen; // 0x90f
// MNetworkEnable
int32_t m_nExplicitImageLayout; // 0x910
// Datamap fields:
// void InputIgnoreUserInput; // 0x0
// void InputAcceptUserInput; // 0x0
// CUtlSymbolLarge InputAddCSSClass; // 0x0
// CUtlSymbolLarge InputRemoveCSSClass; // 0x0
// CUtlSymbolLarge InputLocalPlayerAddCSSClass; // 0x0
// CUtlSymbolLarge InputLocalPlayerRemoveCSSClass; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
class CFilterContext : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterContext; // 0x518
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5a0
// Has VTable
class CPathParticleRopeAlias_path_particle_rope_clientside : public CPathParticleRope
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e0
// Has VTable
//
// MNetworkVarNames "float m_flFluidDensity"
class CTriggerBuoyancy : public CBaseTrigger
{
public:
CBuoyancyHelper m_BuoyancyHelper; // 0x8b8
// MNetworkEnable
float m_flFluidDensity; // 0x8d8
// Datamap fields:
// float InputSetFluidDensity; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
class CFilterAttributeInt : public CBaseFilter
{
public:
CUtlStringToken m_sAttributeName; // 0x518
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x2f8
// Has VTable
//
// MNetworkVarNames "bool m_bIsRescuing"
// MNetworkVarNames "WeaponPurchaseTracker_t m_weaponPurchasesThisMatch"
// MNetworkVarNames "WeaponPurchaseTracker_t m_weaponPurchasesThisRound"
class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent
{
private:
[[maybe_unused]] uint8_t __pad0040[0x1c8]; // 0x40
public:
CHandle< CBasePlayerWeapon > m_hLastWeaponBeforeC4AutoSwitch; // 0x208
private:
[[maybe_unused]] uint8_t __pad020c[0x30]; // 0x20c
public:
// MNetworkEnable
bool m_bIsRescuing; // 0x23c
private:
[[maybe_unused]] uint8_t __pad023d[0x3]; // 0x23d
public:
// MNetworkEnable
WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x240
// MNetworkEnable
WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0x298
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
class CAISound : public CPointEntity
{
public:
int32_t m_iSoundType; // 0x4c0
int32_t m_iSoundContext; // 0x4c4
int32_t m_iVolume; // 0x4c8
int32_t m_iSoundIndex; // 0x4cc
float m_flDuration; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
public:
CUtlSymbolLarge m_iszProxyEntityName; // 0x4d8
// Datamap fields:
// int32_t InputInsertSound; // 0x0
// void InputEmitAISound; // 0x0
// void InputStopAISound; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
class CPointEntityFinder : public CBaseEntity
{
public:
CHandle< CBaseEntity > m_hEntity; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_iFilterName; // 0x4c8
CHandle< CBaseFilter > m_hFilter; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
public:
CUtlSymbolLarge m_iRefName; // 0x4d8
CHandle< CBaseEntity > m_hReference; // 0x4e0
EntFinderMethod_t m_FindMethod; // 0x4e4
CEntityIOOutput m_OnFoundEntity; // 0x4e8
// Datamap fields:
// void InputFindEntity; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x60
// Has VTable
//
// MNetworkVarNames "int32 m_nModelID"
// MNetworkVarNames "HMaterialStrong m_hMaterial"
// MNetworkVarNames "ShardSolid_t m_solid"
// MNetworkVarNames "ShatterPanelMode m_ShatterPanelMode"
// MNetworkVarNames "Vector2D m_vecPanelSize"
// MNetworkVarNames "Vector2D m_vecStressPositionA"
// MNetworkVarNames "Vector2D m_vecStressPositionB"
// MNetworkVarNames "Vector2D m_vecPanelVertices"
// MNetworkVarNames "float m_flGlassHalfThickness"
// MNetworkVarNames "bool m_bHasParent"
// MNetworkVarNames "bool m_bParentFrozen"
// MNetworkVarNames "CUtlStringToken m_SurfacePropStringToken"
struct shard_model_desc_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
int32_t m_nModelID; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10
// MNetworkEnable
ShardSolid_t m_solid; // 0x18
// MNetworkEnable
ShatterPanelMode m_ShatterPanelMode; // 0x19
private:
[[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a
public:
// MNetworkEnable
Vector2D m_vecPanelSize; // 0x1c
// MNetworkEnable
Vector2D m_vecStressPositionA; // 0x24
// MNetworkEnable
Vector2D m_vecStressPositionB; // 0x2c
private:
[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
public:
// MNetworkEnable
CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38
// MNetworkEnable
float m_flGlassHalfThickness; // 0x50
// MNetworkEnable
bool m_bHasParent; // 0x54
// MNetworkEnable
bool m_bParentFrozen; // 0x55
private:
[[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56
public:
// MNetworkEnable
CUtlStringToken m_SurfacePropStringToken; // 0x58
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xea8
// Has VTable
class CPropDoorRotatingBreakable : public CPropDoorRotating
{
public:
bool m_bBreakable; // 0xe88
bool m_isAbleToCloseAreaPortals; // 0xe89
private:
[[maybe_unused]] uint8_t __pad0e8a[0x2]; // 0xe8a
public:
int32_t m_currentDamageState; // 0xe8c
CUtlVector< CUtlSymbolLarge > m_damageStates; // 0xe90
// Datamap fields:
// void InputSetUnbreakable; // 0x0
// void InputSetBreakable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x770
// Has VTable
//
// MNetworkVarNames "HMaterialStrong m_hSkyMaterial"
// MNetworkVarNames "HMaterialStrong m_hSkyMaterialLightingOnly"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "Color m_vTintColor"
// MNetworkVarNames "Color m_vTintColorLightingOnly"
// MNetworkVarNames "float m_flBrightnessScale"
// MNetworkVarNames "int m_nFogType"
// MNetworkVarNames "float m_flFogMinStart"
// MNetworkVarNames "float m_flFogMinEnd"
// MNetworkVarNames "float m_flFogMaxStart"
// MNetworkVarNames "float m_flFogMaxEnd"
// MNetworkVarNames "bool m_bEnabled"
class CEnvSky : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x710
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly; // 0x718
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bStartDisabled; // 0x720
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
Color m_vTintColor; // 0x721
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
Color m_vTintColorLightingOnly; // 0x725
private:
[[maybe_unused]] uint8_t __pad0729[0x3]; // 0x729
public:
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flBrightnessScale; // 0x72c
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
int32_t m_nFogType; // 0x730
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinStart; // 0x734
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinEnd; // 0x738
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxStart; // 0x73c
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxEnd; // 0x740
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bEnabled; // 0x744
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
class CPointVelocitySensor : public CPointEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4c0
Vector m_vecAxis; // 0x4c4
bool m_bEnabled; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1
public:
float m_fPrevVelocity; // 0x4d4
float m_flAvgInterval; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
public:
CEntityOutputTemplate< float32 > m_Velocity; // 0x4e0
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
class CFilterMassGreater : public CBaseFilter
{
public:
float m_fFilterMass; // 0x518
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
class FilterTeam : public CBaseFilter
{
public:
int32_t m_iFilterTeam; // 0x518
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x888
// Has VTable
class CFuncTankTrain : public CFuncTrackTrain
{
public:
CEntityIOOutput m_OnDeath; // 0x860
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CNullEntity : public CBaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x750
// Has VTable
class CMarkupVolumeTagged : public CMarkupVolume
{
private:
[[maybe_unused]] uint8_t __pad0718[0x30]; // 0x718
public:
bool m_bIsGroup; // 0x748
bool m_bGroupByPrefab; // 0x749
bool m_bGroupByVolume; // 0x74a
bool m_bGroupOtherGroups; // 0x74b
bool m_bIsInGroup; // 0x74c
// Datamap fields:
// void m_GroupNames; // 0x718
// void m_Tags; // 0x730
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c0
// Has VTable
class CBuyZone : public CBaseTrigger
{
public:
int32_t m_LegacyTeamNum; // 0x8b8
// Datamap fields:
// void InputSetTeam_TerroristOnly; // 0x0
// void InputSetTeam_CTOnly; // 0x0
// void InputSetTeam_AllTeams; // 0x0
// void InputSetTeam_None; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x550
// Has VTable
class CPointTemplate : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszWorldName; // 0x4c0
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x4c8
CUtlSymbolLarge m_iszEntityFilterName; // 0x4d0
float m_flTimeoutInterval; // 0x4d8
bool m_bAsynchronouslySpawnEntities; // 0x4dc
private:
[[maybe_unused]] uint8_t __pad04dd[0x3]; // 0x4dd
public:
CEntityIOOutput m_pOutputOnSpawned; // 0x4e0
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x508
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x50c
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x510
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x528
HSCRIPT m_ScriptSpawnCallback; // 0x540
HSCRIPT m_ScriptCallbackScope; // 0x548
// Datamap fields:
// void InputForceSpawn; // 0x0
// void InputDeleteCreatedSpawnGroups; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xed0
// Has VTable
class CTripWireFire : public CBaseCSGrenade
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x530
// Has VTable
class CPhysTorque : public CPhysForce
{
public:
Vector m_axis; // 0x520
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CLogicDistanceAutosave : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszTargetEntity; // 0x4c0
float m_flDistanceToPlayer; // 0x4c8
bool m_bForceNewLevelUnit; // 0x4cc
bool m_bCheckCough; // 0x4cd
bool m_bThinkDangerous; // 0x4ce
private:
[[maybe_unused]] uint8_t __pad04cf[0x1]; // 0x4cf
public:
float m_flDangerousTime; // 0x4d0
// Datamap fields:
// void InputSave; // 0x0
// float InputSaveDangerous; // 0x0
// void CLogicDistanceAutosaveSaveThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CInfoDynamicShadowHint : public CPointEntity
{
public:
bool m_bDisabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
float m_flRange; // 0x4c4
int32_t m_nImportance; // 0x4c8
int32_t m_nLightChoice; // 0x4cc
CHandle< CBaseEntity > m_hLight; // 0x4d0
// Static fields:
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);};
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5e8
// Has VTable
class CPointScriptEntity : public CBaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CCSPlayerPawnAPI
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6d0
// Has VTable
class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8
// Has Trivial Constructor
// Has Trivial Destructor
struct CEnvWindShared__WindVariationEvent_t
{
public:
float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CTakeDamageInfoAPI
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8f0
// Has VTable
class CScriptTriggerOnce : public CTriggerOnce
{
public:
Vector m_vExtent; // 0x8e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CNavWalkable : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x750
// Has VTable
//
// MNetworkVarNames "CUtlString m_targetCamera"
// MNetworkVarNames "int m_nResolutionEnum"
// MNetworkVarNames "bool m_bRenderShadows"
// MNetworkVarNames "bool m_bUseUniqueColorTarget"
// MNetworkVarNames "CUtlString m_brushModelName"
// MNetworkVarNames "EHANDLE m_hTargetCamera"
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "bool m_bDraw3DSkybox"
class CFuncMonitor : public CFuncBrush
{
public:
// MNetworkEnable
CUtlString m_targetCamera; // 0x730
// MNetworkEnable
int32_t m_nResolutionEnum; // 0x738
// MNetworkEnable
bool m_bRenderShadows; // 0x73c
// MNetworkEnable
bool m_bUseUniqueColorTarget; // 0x73d
private:
[[maybe_unused]] uint8_t __pad073e[0x2]; // 0x73e
public:
// MNetworkEnable
CUtlString m_brushModelName; // 0x740
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetCamera; // 0x748
// MNetworkEnable
bool m_bEnabled; // 0x74c
// MNetworkEnable
bool m_bDraw3DSkybox; // 0x74d
bool m_bStartEnabled; // 0x74e
// Datamap fields:
// void InputToggle; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// CUtlSymbolLarge InputSetCamera; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xaa0
// Has VTable
class CFlashbangProjectile : public CBaseCSGrenadeProjectile
{
public:
float m_flTimeToDetonate; // 0xa98
uint8_t m_numOpponentsHit; // 0xa9c
uint8_t m_numTeammatesHit; // 0xa9d
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb18
// Has VTable
//
// MNetworkVarNames "char m_messageText"
class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel
{
public:
// MNetworkEnable
char m_messageText[512]; // 0x918
// Datamap fields:
// void InputToggle; // 0x0
// CUtlSymbolLarge InputSetMessage; // 0x0
// int32_t InputSetIntMessage; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CInfoInstructorHintTarget : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseEntity> m_hCarriedHostage"
// MNetworkVarNames "CHandle< CBaseEntity> m_hCarriedHostageProp"
class CCSPlayer_HostageServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hCarriedHostage; // 0x40
// MNetworkEnable
CHandle< CBaseEntity > m_hCarriedHostageProp; // 0x44
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponSSG08 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe98
// Has VTable
class CBreachCharge : public CCSWeaponBase
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x530
// Has VTable
class CLogicBranch : public CLogicalEntity
{
public:
bool m_bInValue; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1
public:
CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4c8
CEntityIOOutput m_OnTrue; // 0x4e0
CEntityIOOutput m_OnFalse; // 0x508
// Datamap fields:
// bool InputSetValue; // 0x0
// bool InputSetValueTest; // 0x0
// void InputToggle; // 0x0
// void InputToggleTest; // 0x0
// void InputTest; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponUMP45 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x780
// Has VTable
class CSpriteAlias_env_glow : public CSprite
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d8
// Has VTable
class CPhysicalButton : public CBaseButton
{
public:
// Datamap fields:
// void CPhysicalButtonPhysicsThink; // 0x0
// void CPhysicalButtonButtonTouch; // 0x0
// void CPhysicalButtonTriggerAndWait; // 0x0
// void CPhysicalButtonButtonBackHome; // 0x0
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x550
// Has VTable
class CPhysLength : public CPhysConstraint
{
public:
Vector m_offset[2]; // 0x518
Vector m_vecAttach; // 0x530
float m_addLength; // 0x53c
float m_minLength; // 0x540
float m_totalLength; // 0x544
bool m_bEnableCollision; // 0x548
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x830
// Has VTable
class CLogicNPCCounterOBB : public CLogicNPCCounterAABB
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x968
// Has VTable
//
// MNetworkOverride "m_hWeapon"
// MNetworkVarNames "bool m_bShouldIgnoreOffsetAndAccuracy"
// MNetworkVarNames "uint32 m_nWeaponParity"
class CCSGOViewModel : public CPredictedViewModel
{
public:
// MNetworkEnable
bool m_bShouldIgnoreOffsetAndAccuracy; // 0x930
private:
[[maybe_unused]] uint8_t __pad0931[0x3]; // 0x931
public:
// MNetworkEnable
uint32_t m_nWeaponParity; // 0x934
uint32_t m_nOldWeaponParity; // 0x938
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xec8
// Has VTable
//
// MNetworkVarNames "float m_flDisplayHealth"
class CWeaponShield : public CCSWeaponBaseGun
{
public:
float m_flBulletDamageAbsorbed; // 0xeb8
GameTime_t m_flLastBulletHitSoundTime; // 0xebc
// MNetworkEnable
float m_flDisplayHealth; // 0xec0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
class CBlood : public CPointEntity
{
public:
QAngle m_vecSprayAngles; // 0x4c0
Vector m_vecSprayDir; // 0x4cc
float m_flAmount; // 0x4d8
int32_t m_Color; // 0x4dc
// Datamap fields:
// void InputEmitBlood; // 0x0
// int32_t color; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MNetworkVarNames "Color m_fadeColor"
class CEnvFade : public CLogicalEntity
{
public:
// MNetworkEnable
Color m_fadeColor; // 0x4c0
float m_Duration; // 0x4c4
float m_HoldDuration; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
public:
CEntityIOOutput m_OnBeginFade; // 0x4d0
// Datamap fields:
// void InputFade; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb60
// Has VTable
class CDynamicPropAlias_cable_dynamic : public CDynamicProp
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x118
// Has VTable
//
// MNetworkVarNames "SellbackPurchaseEntry_t m_vecSellbackPurchaseEntries"
class CCSPlayer_BuyServices : public CPlayerPawnComponent
{
private:
[[maybe_unused]] uint8_t __pad0040[0x88]; // 0x40
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > m_vecSellbackPurchaseEntries; // 0xc8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa18
// Has VTable
class CHostageExpresserShim : public CBaseCombatCharacter
{
public:
CAI_Expresser* m_pExpresser; // 0xa10
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1398
// Has VTable
class CFireCrackerBlast : public CInferno
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
class CEnvGlobal : public CLogicalEntity
{
public:
CEntityOutputTemplate< int32 > m_outCounter; // 0x4c0
CUtlSymbolLarge m_globalstate; // 0x4e8
int32_t m_triggermode; // 0x4f0
int32_t m_initialstate; // 0x4f4
int32_t m_counter; // 0x4f8
// Datamap fields:
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputRemove; // 0x0
// void InputToggle; // 0x0
// int32_t InputSetCounter; // 0x0
// int32_t InputAddToCounter; // 0x0
// void InputGetCounter; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
class CFilterName : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterName; // 0x518
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x838
// Has VTable
//
// MNetworkVarNames "bool m_bSurrendered"
// MNetworkVarNames "char m_szTeamMatchStat"
// MNetworkVarNames "int m_numMapVictories"
// MNetworkVarNames "int32 m_scoreFirstHalf"
// MNetworkVarNames "int32 m_scoreSecondHalf"
// MNetworkVarNames "int32 m_scoreOvertime"
// MNetworkVarNames "char m_szClanTeamname"
// MNetworkVarNames "uint32 m_iClanID"
// MNetworkVarNames "char m_szTeamFlagImage"
// MNetworkVarNames "char m_szTeamLogoImage"
class CCSTeam : public CTeam
{
public:
int32_t m_nLastRecievedShorthandedRoundBonus; // 0x578
int32_t m_nShorthandedRoundBonusStartRound; // 0x57c
// MNetworkEnable
bool m_bSurrendered; // 0x580
// MNetworkEnable
char m_szTeamMatchStat[512]; // 0x581
private:
[[maybe_unused]] uint8_t __pad0781[0x3]; // 0x781
public:
// MNetworkEnable
int32_t m_numMapVictories; // 0x784
// MNetworkEnable
int32_t m_scoreFirstHalf; // 0x788
// MNetworkEnable
int32_t m_scoreSecondHalf; // 0x78c
// MNetworkEnable
int32_t m_scoreOvertime; // 0x790
// MNetworkEnable
char m_szClanTeamname[129]; // 0x794
private:
[[maybe_unused]] uint8_t __pad0815[0x3]; // 0x815
public:
// MNetworkEnable
uint32_t m_iClanID; // 0x818
// MNetworkEnable
char m_szTeamFlagImage[8]; // 0x81c
// MNetworkEnable
char m_szTeamLogoImage[8]; // 0x824
float m_flNextResourceTime; // 0x82c
int32_t m_iLastUpdateSentAt; // 0x830
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponUSPSilencer : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x780
// Has VTable
class CSpriteOriented : public CSprite
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
class CTriggerGravity : public CBaseTrigger
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
class CServerRagdollTrigger : public CBaseTrigger
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint
{
public:
Vector m_vBoxMins; // 0x4d8
Vector m_vBoxMaxs; // 0x4e4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xed0
// Has VTable
class CFlashbang : public CBaseCSGrenade
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponAug : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponFiveSeven : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8f8
// Has VTable
class CChangeLevel : public CBaseTrigger
{
public:
CUtlString m_sMapName; // 0x8b8
CUtlString m_sLandmarkName; // 0x8c0
CEntityIOOutput m_OnChangeLevel; // 0x8c8
bool m_bTouched; // 0x8f0
bool m_bNoTouch; // 0x8f1
bool m_bNewChapter; // 0x8f2
bool m_bOnChangeLevelFired; // 0x8f3
// Datamap fields:
// void InputChangeLevel; // 0x0
// CUtlString map; // 0x7fffffff
// CUtlString landmark; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x960
// Has VTable
class CTriggerLerpObject : public CBaseTrigger
{
public:
CUtlSymbolLarge m_iszLerpTarget; // 0x8b8
CHandle< CBaseEntity > m_hLerpTarget; // 0x8c0
private:
[[maybe_unused]] uint8_t __pad08c4[0x4]; // 0x8c4
public:
CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x8c8
AttachmentHandle_t m_hLerpTargetAttachment; // 0x8d0
private:
[[maybe_unused]] uint8_t __pad08d1[0x3]; // 0x8d1
public:
float m_flLerpDuration; // 0x8d4
bool m_bLerpRestoreMoveType; // 0x8d8
bool m_bSingleLerpObject; // 0x8d9
private:
[[maybe_unused]] uint8_t __pad08da[0x6]; // 0x8da
public:
CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x8e0
CUtlSymbolLarge m_iszLerpEffect; // 0x8f8
CUtlSymbolLarge m_iszLerpSound; // 0x900
bool m_bAttachTouchingObject; // 0x908
private:
[[maybe_unused]] uint8_t __pad0909[0x3]; // 0x909
public:
CHandle< CBaseEntity > m_hEntityToWaitForDisconnect; // 0x90c
CEntityIOOutput m_OnLerpStarted; // 0x910
CEntityIOOutput m_OnLerpFinished; // 0x938
// Datamap fields:
// void CTriggerLerpObjectLerpThink; // 0x0
// void CTriggerLerpObjectUnsetWaitForEntity; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e0
// Has VTable
class CTriggerSoundscape : public CBaseTrigger
{
public:
CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x8b8
private:
[[maybe_unused]] uint8_t __pad08bc[0x4]; // 0x8bc
public:
CUtlSymbolLarge m_SoundscapeName; // 0x8c0
CUtlVector< CHandle< CBasePlayerPawn > > m_spectators; // 0x8c8
// Datamap fields:
// void CTriggerSoundscapePlayerUpdateThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CLogicScript : public CPointEntity
{
public:
// Datamap fields:
// CUtlString Group00; // 0x7fffffff
// CUtlString Group01; // 0x7fffffff
// CUtlString Group02; // 0x7fffffff
// CUtlString Group03; // 0x7fffffff
// CUtlString Group04; // 0x7fffffff
// CUtlString Group05; // 0x7fffffff
// CUtlString Group06; // 0x7fffffff
// CUtlString Group07; // 0x7fffffff
// CUtlString Group08; // 0x7fffffff
// CUtlString Group09; // 0x7fffffff
// CUtlString Group10; // 0x7fffffff
// CUtlString Group11; // 0x7fffffff
// CUtlString Group12; // 0x7fffffff
// CUtlString Group13; // 0x7fffffff
// CUtlString Group14; // 0x7fffffff
// CUtlString Group15; // 0x7fffffff
// CUtlString Group16; // 0x7fffffff
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe98
// Has VTable
class CWeaponSawedoff : public CCSWeaponBase
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x790
// Has VTable
class CTriggerBrush : public CBaseModelEntity
{
public:
CEntityIOOutput m_OnStartTouch; // 0x710
CEntityIOOutput m_OnEndTouch; // 0x738
CEntityIOOutput m_OnUse; // 0x760
int32_t m_iInputFilter; // 0x788
int32_t m_iDontMessageParent; // 0x78c
// Datamap fields:
// void InputDisable; // 0x0
// void InputEnable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CPhysicsEntitySolver : public CLogicalEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
public:
CHandle< CBaseEntity > m_hMovingEntity; // 0x4c8
CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x4cc
float m_separationDuration; // 0x4d0
GameTime_t m_cancelTime; // 0x4d4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x28
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "HSequence m_hSequence"
// MNetworkVarNames "float32 m_flPrevCycle"
// MNetworkVarNames "float32 m_flCycle"
class CNetworkedSequenceOperation
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkChangeCallback "sequenceOpSequenceChanged"
// MNetworkPriority "32"
HSequence m_hSequence; // 0x8
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "8"
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
float m_flPrevCycle; // 0xc
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "8"
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
float m_flCycle; // 0x10
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "0"
CNetworkedQuantizedFloat m_flWeight; // 0x14
// MNetworkDisable
bool m_bSequenceChangeNetworked; // 0x1c
// MNetworkDisable
bool m_bDiscontinuity; // 0x1d
private:
[[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e
public:
// MNetworkDisable
float m_flPrevCycleFromDiscontinuity; // 0x20
// MNetworkDisable
float m_flPrevCycleForAnimEventDetection; // 0x24
// Datamap fields:
// CUtlString sequenceName; // 0x7fffffff
// int32_t sequence; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x970
// Has VTable
//
// MNetworkVarNames "char m_messageText"
// MNetworkVarNames "char m_FontName"
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "bool m_bFullbright"
// MNetworkVarNames "float m_flWorldUnitsPerPx"
// MNetworkVarNames "float m_flFontSize"
// MNetworkVarNames "float m_flDepthOffset"
// MNetworkVarNames "Color m_Color"
// MNetworkVarNames "PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal"
// MNetworkVarNames "PointWorldTextJustifyVertical_t m_nJustifyVertical"
// MNetworkVarNames "PointWorldTextReorientMode_t m_nReorientMode"
class CPointWorldText : public CModelPointEntity
{
public:
// MNetworkEnable
char m_messageText[512]; // 0x710
// MNetworkEnable
char m_FontName[64]; // 0x910
// MNetworkEnable
bool m_bEnabled; // 0x950
// MNetworkEnable
bool m_bFullbright; // 0x951
private:
[[maybe_unused]] uint8_t __pad0952[0x2]; // 0x952
public:
// MNetworkEnable
float m_flWorldUnitsPerPx; // 0x954
// MNetworkEnable
float m_flFontSize; // 0x958
// MNetworkEnable
float m_flDepthOffset; // 0x95c
// MNetworkEnable
Color m_Color; // 0x960
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x964
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x968
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode; // 0x96c
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void InputToggle; // 0x0
// CUtlSymbolLarge InputSetMessage; // 0x0
// int32_t InputSetIntMessage; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MNetworkVarNames "Vector m_vMin"
// MNetworkVarNames "Vector m_vMax"
class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase
{
public:
// MNetworkEnable
Vector m_vMin; // 0x4e0
// MNetworkEnable
Vector m_vMax; // 0x4ec
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x918
// Has VTable
//
// MNetworkVarNames "float m_gravityScale"
// MNetworkVarNames "float m_linearLimit"
// MNetworkVarNames "float m_linearDamping"
// MNetworkVarNames "float m_angularLimit"
// MNetworkVarNames "float m_angularDamping"
// MNetworkVarNames "float m_linearForce"
// MNetworkVarNames "float m_flFrequency"
// MNetworkVarNames "float m_flDampingRatio"
// MNetworkVarNames "Vector m_vecLinearForcePointAt"
// MNetworkVarNames "bool m_bCollapseToForcePoint"
// MNetworkVarNames "Vector m_vecLinearForcePointAtWorld"
// MNetworkVarNames "Vector m_vecLinearForceDirection"
// MNetworkVarNames "bool m_bConvertToDebrisWhenPossible"
class CTriggerPhysics : public CBaseTrigger
{
private:
[[maybe_unused]] uint8_t __pad08b8[0x10]; // 0x8b8
public:
// MNetworkEnable
float m_gravityScale; // 0x8c8
// MNetworkEnable
float m_linearLimit; // 0x8cc
// MNetworkEnable
float m_linearDamping; // 0x8d0
// MNetworkEnable
float m_angularLimit; // 0x8d4
// MNetworkEnable
float m_angularDamping; // 0x8d8
// MNetworkEnable
float m_linearForce; // 0x8dc
// MNetworkEnable
float m_flFrequency; // 0x8e0
// MNetworkEnable
float m_flDampingRatio; // 0x8e4
// MNetworkEnable
Vector m_vecLinearForcePointAt; // 0x8e8
// MNetworkEnable
bool m_bCollapseToForcePoint; // 0x8f4
private:
[[maybe_unused]] uint8_t __pad08f5[0x3]; // 0x8f5
public:
// MNetworkEnable
Vector m_vecLinearForcePointAtWorld; // 0x8f8
// MNetworkEnable
Vector m_vecLinearForceDirection; // 0x904
// MNetworkEnable
bool m_bConvertToDebrisWhenPossible; // 0x910
// Datamap fields:
// void m_pController; // 0x8c0
// CUtlSymbolLarge InputSetLinearForcePointAt; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "CUtlStringToken m_ID"
// MNetworkVarNames "Vector4D m_Values"
struct EntityRenderAttribute_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
CUtlStringToken m_ID; // 0x30
// MNetworkEnable
Vector4D m_Values; // 0x34
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CPointBroadcastClientCommand : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x868
// Has VTable
class CFuncShatterglass : public CBaseModelEntity
{
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialDamaged; // 0x710
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialUndamaged; // 0x718
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFace; // 0x720
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeCaps; // 0x728
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFins; // 0x730
matrix3x4_t m_matPanelTransform; // 0x738
matrix3x4_t m_matPanelTransformWsTemp; // 0x768
CUtlVector< uint32 > m_vecShatterGlassShards; // 0x798
Vector2D m_PanelSize; // 0x7b0
Vector m_vecPanelNormalWs; // 0x7b8
int32_t m_nNumShardsEverCreated; // 0x7c4
GameTime_t m_flLastShatterSoundEmitTime; // 0x7c8
GameTime_t m_flLastCleanupTime; // 0x7cc
GameTime_t m_flInitAtTime; // 0x7d0
float m_flGlassThickness; // 0x7d4
float m_flSpawnInvulnerability; // 0x7d8
bool m_bBreakSilent; // 0x7dc
bool m_bBreakShardless; // 0x7dd
bool m_bBroken; // 0x7de
bool m_bHasRateLimitedShards; // 0x7df
bool m_bGlassNavIgnore; // 0x7e0
bool m_bGlassInFrame; // 0x7e1
bool m_bStartBroken; // 0x7e2
uint8_t m_iInitialDamageType; // 0x7e3
private:
[[maybe_unused]] uint8_t __pad07e4[0x4]; // 0x7e4
public:
CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x7e8
CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x7f0
CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x7f8
CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x800
CUtlVector< Vector > m_vInitialDamagePositions; // 0x808
CUtlVector< Vector > m_vExtraDamagePositions; // 0x820
CEntityIOOutput m_OnBroken; // 0x838
private:
[[maybe_unused]] uint8_t __pad0860[0x1]; // 0x860
public:
uint8_t m_iSurfaceType; // 0x861
// Datamap fields:
// void CFuncShatterglassGlassThink; // 0x0
// void InputHit; // 0x0
// void InputShatter; // 0x0
// void InputRestore; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d8
// Has VTable
class CRotButton : public CBaseButton
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponHKP2000 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9e8
// Has VTable
//
// MNetworkVarNames "bool m_bBombTicking"
// MNetworkVarNames "GameTime_t m_flC4Blow"
// MNetworkVarNames "int m_nBombSite"
// MNetworkVarNames "int m_nSourceSoundscapeHash"
// MNetworkVarNames "bool m_bCannotBeDefused"
// MNetworkVarNames "EntitySpottedState_t m_entitySpottedState"
// MNetworkVarNames "bool m_bHasExploded"
// MNetworkVarNames "float m_flTimerLength"
// MNetworkVarNames "bool m_bBeingDefused"
// MNetworkVarNames "float m_flDefuseLength"
// MNetworkVarNames "GameTime_t m_flDefuseCountDown"
// MNetworkVarNames "bool m_bBombDefused"
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_hBombDefuser"
// MNetworkVarNames "CHandle< CBaseEntity> m_hControlPanel"
class CPlantedC4 : public CBaseAnimGraph
{
public:
// MNetworkEnable
bool m_bBombTicking; // 0x8e8
private:
[[maybe_unused]] uint8_t __pad08e9[0x3]; // 0x8e9
public:
// MNetworkEnable
GameTime_t m_flC4Blow; // 0x8ec
// MNetworkEnable
int32_t m_nBombSite; // 0x8f0
// MNetworkEnable
int32_t m_nSourceSoundscapeHash; // 0x8f4
CEntityIOOutput m_OnBombDefused; // 0x8f8
CEntityIOOutput m_OnBombBeginDefuse; // 0x920
CEntityIOOutput m_OnBombDefuseAborted; // 0x948
// MNetworkEnable
bool m_bCannotBeDefused; // 0x970
private:
[[maybe_unused]] uint8_t __pad0971[0x7]; // 0x971
public:
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0x978
int32_t m_nSpotRules; // 0x990
bool m_bTrainingPlacedByPlayer; // 0x994
// MNetworkEnable
bool m_bHasExploded; // 0x995
private:
[[maybe_unused]] uint8_t __pad0996[0x2]; // 0x996
public:
// MNetworkEnable
float m_flTimerLength; // 0x998
// MNetworkEnable
bool m_bBeingDefused; // 0x99c
private:
[[maybe_unused]] uint8_t __pad099d[0x7]; // 0x99d
public:
GameTime_t m_fLastDefuseTime; // 0x9a4
private:
[[maybe_unused]] uint8_t __pad09a8[0x4]; // 0x9a8
public:
// MNetworkEnable
float m_flDefuseLength; // 0x9ac
// MNetworkEnable
GameTime_t m_flDefuseCountDown; // 0x9b0
// MNetworkEnable
bool m_bBombDefused; // 0x9b4
private:
[[maybe_unused]] uint8_t __pad09b5[0x3]; // 0x9b5
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hBombDefuser; // 0x9b8
// MNetworkEnable
CHandle< CBaseEntity > m_hControlPanel; // 0x9bc
int32_t m_iProgressBarTime; // 0x9c0
bool m_bVoiceAlertFired; // 0x9c4
bool m_bVoiceAlertPlayed[4]; // 0x9c5
private:
[[maybe_unused]] uint8_t __pad09c9[0x3]; // 0x9c9
public:
GameTime_t m_flNextBotBeepTime; // 0x9cc
private:
[[maybe_unused]] uint8_t __pad09d0[0x4]; // 0x9d0
public:
QAngle m_angCatchUpToPlayerEye; // 0x9d4
GameTime_t m_flLastSpinDetectionTime; // 0x9e0
// Datamap fields:
// void CPlantedC4C4Think; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c8
// Has VTable
//
// MNetworkVarNames "EHANDLE m_hActivator"
class CPointClientUIDialog : public CBaseClientUIEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
CHandle< CBaseEntity > m_hActivator; // 0x8c0
bool m_bStartEnabled; // 0x8c4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CEnvSplash : public CPointEntity
{
public:
float m_flScale; // 0x4c0
// Datamap fields:
// void InputSplash; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x560
// Has VTable
//
// MNetworkVarNames "sky3dparams_t m_skyboxData"
// MNetworkVarNames "CUtlStringToken m_skyboxSlotToken"
class CSkyCamera : public CBaseEntity
{
public:
// MNetworkEnable
// -> scale - 0x4c8
// -> origin - 0x4cc
// -> bClip3DSkyBoxNearToWorldFar - 0x4d8
// -> flClip3DSkyBoxNearToWorldFarOffset - 0x4dc
// -> fog - 0x4e0
// -> m_nWorldGroupID - 0x548
sky3dparams_t m_skyboxData; // 0x4c0
// MNetworkEnable
CUtlStringToken m_skyboxSlotToken; // 0x550
bool m_bUseAngles; // 0x554
private:
[[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555
public:
CSkyCamera* m_pNext; // 0x558
// Datamap fields:
// int16_t m_skyboxData.scale; // 0x4c8
// Vector m_skyboxData.origin; // 0x4cc
// bool m_skyboxData.bClip3DSkyBoxNearToWorldFar; // 0x4d8
// float m_skyboxData.flClip3DSkyBoxNearToWorldFarOffset; // 0x4dc
// bool m_skyboxData.fog.enable; // 0x544
// bool m_skyboxData.fog.blend; // 0x545
// Vector m_skyboxData.fog.dirPrimary; // 0x4e8
// Color m_skyboxData.fog.colorPrimary; // 0x4f4
// Color m_skyboxData.fog.colorSecondary; // 0x4f8
// float m_skyboxData.fog.start; // 0x504
// float m_skyboxData.fog.end; // 0x508
// float m_skyboxData.fog.maxdensity; // 0x510
// void InputActivateSkybox; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe98
// Has VTable
class CWeaponNOVA : public CCSWeaponBase
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x528
// Has VTable
class CPointCameraVFOV : public CPointCamera
{
public:
float m_flVerticalFOV; // 0x520
// Datamap fields:
// float m_flDofFarCrisp; // 0x500
// float m_flDofFarBlurry; // 0x504
// float m_flDofTiltToGround; // 0x508
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xec0
// Has VTable
//
// MNetworkVarNames "GameTime_t m_fFireTime"
class CWeaponTaser : public CCSWeaponBaseGun
{
public:
// MNetworkEnable
GameTime_t m_fFireTime; // 0xeb8
int32_t m_nLastAttackTick; // 0xebc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e8
// Has VTable
class CWaterBullet : public CBaseAnimGraph
{
public:
// Datamap fields:
// Vector bullet_direction; // 0x7fffffff
// void CWaterBulletBulletThink; // 0x0
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x768
// Has VTable
class CMarkupVolumeWithRef : public CMarkupVolumeTagged
{
public:
bool m_bUseRef; // 0x750
private:
[[maybe_unused]] uint8_t __pad0751[0x3]; // 0x751
public:
Vector m_vRefPos; // 0x754
float m_flRefDot; // 0x760
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
class CMessage : public CPointEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x4c0
float m_MessageVolume; // 0x4c8
int32_t m_MessageAttenuation; // 0x4cc
float m_Radius; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
public:
CUtlSymbolLarge m_sNoise; // 0x4d8
CEntityIOOutput m_OnShowMessage; // 0x4e0
// Datamap fields:
// void InputShowMessage; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MNetworkVarNames "bool m_bEnabled"
class CLogicGameEventListener : public CLogicalEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x10]; // 0x4c0
public:
CEntityIOOutput m_OnEventFired; // 0x4d0
CUtlSymbolLarge m_iszGameEventName; // 0x4f8
CUtlSymbolLarge m_iszGameEventItem; // 0x500
// MNetworkEnable
bool m_bEnabled; // 0x508
bool m_bStartDisabled; // 0x509
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void InputToggle; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7d0
// Has VTable
class CPushable : public CBreakable
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe0
// Has VTable
//
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
class CCSDeathmatchScript : public CCSGameModeScript
{
public:
CCSGameModeRules_Deathmatch* m_pOuter; // 0xd8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e0
// Has VTable
class CTriggerRemove : public CBaseTrigger
{
public:
CEntityIOOutput m_OnRemove; // 0x8b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CInfoTarget : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9d8
// Has VTable
class CMomentaryRotButton : public CRotButton
{
public:
CEntityOutputTemplate< float32 > m_Position; // 0x8d8
CEntityIOOutput m_OnUnpressed; // 0x900
CEntityIOOutput m_OnFullyOpen; // 0x928
CEntityIOOutput m_OnFullyClosed; // 0x950
CEntityIOOutput m_OnReachedPosition; // 0x978
int32_t m_lastUsed; // 0x9a0
QAngle m_start; // 0x9a4
QAngle m_end; // 0x9b0
float m_IdealYaw; // 0x9bc
CUtlSymbolLarge m_sNoise; // 0x9c0
bool m_bUpdateTarget; // 0x9c8
private:
[[maybe_unused]] uint8_t __pad09c9[0x3]; // 0x9c9
public:
int32_t m_direction; // 0x9cc
float m_returnSpeed; // 0x9d0
float m_flStartPosition; // 0x9d4
// Datamap fields:
// bool m_bSolidBsp; // 0x7e0
// void CMomentaryRotButtonUseMoveDone; // 0x0
// void CMomentaryRotButtonReturnMoveDone; // 0x0
// void CMomentaryRotButtonSetPositionMoveDone; // 0x0
// void CMomentaryRotButtonUpdateThink; // 0x0
// float InputSetPosition; // 0x0
// float InputSetPositionImmediately; // 0x0
// void InputDisableUpdateTarget; // 0x0
// void InputEnableUpdateTarget; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x740
// Has VTable
class CGameText : public CRulePointEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x720
hudtextparms_t m_textParms; // 0x728
// Datamap fields:
// void InputDisplay; // 0x0
// CUtlSymbolLarge InputSetText; // 0x0
// Color color; // 0x7fffffff
// Color color2; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponMP5SD : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x748
// Has VTable
//
// MNetworkVarNames "bool m_bLoop"
// MNetworkVarNames "float m_flFPS"
// MNetworkVarNames "HRenderTextureStrong m_hPositionKeys"
// MNetworkVarNames "HRenderTextureStrong m_hRotationKeys"
// MNetworkVarNames "Vector m_vAnimationBoundsMin"
// MNetworkVarNames "Vector m_vAnimationBoundsMax"
// MNetworkVarNames "float m_flStartTime"
// MNetworkVarNames "float m_flStartFrame"
class CTextureBasedAnimatable : public CBaseModelEntity
{
public:
// MNetworkEnable
bool m_bLoop; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711
public:
// MNetworkEnable
float m_flFPS; // 0x714
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x718
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x720
// MNetworkEnable
Vector m_vAnimationBoundsMin; // 0x728
// MNetworkEnable
Vector m_vAnimationBoundsMax; // 0x734
// MNetworkEnable
float m_flStartTime; // 0x740
// MNetworkEnable
float m_flStartFrame; // 0x744
// Datamap fields:
// void InputStart; // 0x0
// void InputStop; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x770
// Has VTable
class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef
{
public:
bool m_bFloodFillAttribute; // 0x768
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x530
// Has VTable
class CPhysThruster : public CPhysForce
{
public:
Vector m_localOrigin; // 0x520
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "item_definition_index_t m_unDefIdx"
// MNetworkVarNames "int m_nCost"
// MNetworkVarNames "int m_nPrevArmor"
// MNetworkVarNames "bool m_bPrevHelmet"
// MNetworkVarNames "CEntityHandle m_hItem"
struct SellbackPurchaseEntry_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
uint16_t m_unDefIdx; // 0x30
private:
[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
public:
// MNetworkEnable
int32_t m_nCost; // 0x34
// MNetworkEnable
int32_t m_nPrevArmor; // 0x38
// MNetworkEnable
bool m_bPrevHelmet; // 0x3c
private:
[[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d
public:
// MNetworkEnable
CEntityHandle m_hItem; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponFamas : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc38
// Has VTable
//
// MNetworkExcludeByName "m_hModel"
// MNetworkVarNames "shard_model_desc_t m_ShardDesc"
class CShatterGlassShardPhysics : public CPhysicsProp
{
public:
bool m_bDebris; // 0xbd0
private:
[[maybe_unused]] uint8_t __pad0bd1[0x3]; // 0xbd1
public:
uint32_t m_hParentShard; // 0xbd4
// MNetworkEnable
// -> m_nModelID - 0xbe0
// -> m_hMaterial - 0xbe8
// -> m_solid - 0xbf0
// -> m_ShatterPanelMode - 0xbf1
// -> m_vecPanelSize - 0xbf4
// -> m_vecStressPositionA - 0xbfc
// -> m_vecStressPositionB - 0xc04
// -> m_vecPanelVertices - 0xc10
// -> m_flGlassHalfThickness - 0xc28
// -> m_bHasParent - 0xc2c
// -> m_bParentFrozen - 0xc2d
// -> m_SurfacePropStringToken - 0xc30
shard_model_desc_t m_ShardDesc; // 0xbd8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
class CFilterModel : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterModel; // 0x518
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xd28
// Has VTable
//
// MNetworkVarNames "CTouchExpansionComponent::Storage_t m_CTouchExpansionComponent"
// MNetworkExcludeByName "m_flAnimTime"
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByName "m_baseLayer.m_hSequence"
// MNetworkExcludeByName "m_animationController.m_flPlaybackRate"
// MNetworkVarNames "CCSPlayer_PingServices * m_pPingServices"
// MNetworkVarNames "CPlayer_ViewModelServices * m_pViewModelServices"
// MNetworkVarNames "CSPlayerState m_iPlayerState"
// MNetworkVarNames "GameTime_t m_fImmuneToGunGameDamageTime"
// MNetworkVarNames "bool m_bGunGameImmunity"
// MNetworkVarNames "float m_fMolotovDamageTime"
// MNetworkVarNames "bool m_bHasMovedSinceSpawn"
// MNetworkVarNames "float m_flFlashDuration"
// MNetworkVarNames "float m_flFlashMaxAlpha"
// MNetworkVarNames "float m_flProgressBarStartTime"
// MNetworkVarNames "int m_iProgressBarDuration"
// MNetworkVarNames "QAngle m_angEyeAngles"
// MNetworkVarNames "bool m_bHud_MiniScoreHidden"
// MNetworkVarNames "bool m_bHud_RadarHidden"
// MNetworkVarNames "CHandle< CCSPlayerController> m_hOriginalController"
class CCSPlayerPawnBase : public CBasePlayerPawn
{
private:
[[maybe_unused]] uint8_t __pad0ba8[0x10]; // 0xba8
public:
// MNetworkEnable
// MNetworkUserGroup "CTouchExpansionComponent"
// MNetworkAlias "CTouchExpansionComponent"
// MNetworkTypeAlias "CTouchExpansionComponent"
CTouchExpansionComponent m_CTouchExpansionComponent; // 0xbb8
// MNetworkEnable
CCSPlayer_PingServices* m_pPingServices; // 0xc08
// MNetworkEnable
CPlayer_ViewModelServices* m_pViewModelServices; // 0xc10
GameTime_t m_blindUntilTime; // 0xc18
GameTime_t m_blindStartTime; // 0xc1c
// MNetworkEnable
CSPlayerState m_iPlayerState; // 0xc20
private:
[[maybe_unused]] uint8_t __pad0c24[0xac]; // 0xc24
public:
bool m_bRespawning; // 0xcd0
private:
[[maybe_unused]] uint8_t __pad0cd1[0x3]; // 0xcd1
public:
// MNetworkEnable
GameTime_t m_fImmuneToGunGameDamageTime; // 0xcd4
// MNetworkEnable
bool m_bGunGameImmunity; // 0xcd8
private:
[[maybe_unused]] uint8_t __pad0cd9[0x3]; // 0xcd9
public:
// MNetworkEnable
float m_fMolotovDamageTime; // 0xcdc
// MNetworkEnable
bool m_bHasMovedSinceSpawn; // 0xce0
private:
[[maybe_unused]] uint8_t __pad0ce1[0x3]; // 0xce1
public:
int32_t m_iNumSpawns; // 0xce4
private:
[[maybe_unused]] uint8_t __pad0ce8[0x4]; // 0xce8
public:
float m_flIdleTimeSinceLastAction; // 0xcec
float m_fNextRadarUpdateTime; // 0xcf0
// MNetworkEnable
float m_flFlashDuration; // 0xcf4
// MNetworkEnable
float m_flFlashMaxAlpha; // 0xcf8
// MNetworkEnable
float m_flProgressBarStartTime; // 0xcfc
// MNetworkEnable
int32_t m_iProgressBarDuration; // 0xd00
// MNetworkEnable
// MNetworkEncoder "qangle_precise"
// MNetworkPriority "32"
QAngle m_angEyeAngles; // 0xd04
// MNetworkEnable
bool m_bHud_MiniScoreHidden; // 0xd10
// MNetworkEnable
bool m_bHud_RadarHidden; // 0xd11
private:
[[maybe_unused]] uint8_t __pad0d12[0x2]; // 0xd12
public:
int32_t m_NumEnemiesAtRoundStart; // 0xd14
bool m_wasNotKilledNaturally; // 0xd18
private:
[[maybe_unused]] uint8_t __pad0d19[0x3]; // 0xd19
public:
CHandle< CChicken > m_hPet; // 0xd1c
bool m_bCommittingSuicideOnTeamChange; // 0xd20
private:
[[maybe_unused]] uint8_t __pad0d21[0x3]; // 0xd21
public:
// MNetworkEnable
CHandle< CCSPlayerController > m_hOriginalController; // 0xd24
// Datamap fields:
// CHandle< CBaseEntity > original_controller; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x518
// Has VTable
class CPathTrack : public CPointEntity
{
public:
CPathTrack* m_pnext; // 0x4c0
CPathTrack* m_pprevious; // 0x4c8
CPathTrack* m_paltpath; // 0x4d0
float m_flRadius; // 0x4d8
float m_length; // 0x4dc
CUtlSymbolLarge m_altName; // 0x4e0
int32_t m_nIterVal; // 0x4e8
TrackOrientationType_t m_eOrientationType; // 0x4ec
CEntityIOOutput m_OnPass; // 0x4f0
// Static fields:
static int32_t &Get_s_nCurrIterVal(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[0]->m_instance);};
static bool &Get_s_bIsIterating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[1]->m_instance);};
// Datamap fields:
// void InputPass; // 0x0
// void InputEnableAlternatePath; // 0x0
// void InputDisableAlternatePath; // 0x0
// void InputToggleAlternatePath; // 0x0
// void InputEnablePath; // 0x0
// void InputDisablePath; // 0x0
// void InputTogglePath; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x550
// Has VTable
class CLogicDistanceCheck : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszEntityA; // 0x4c0
CUtlSymbolLarge m_iszEntityB; // 0x4c8
float m_flZone1Distance; // 0x4d0
float m_flZone2Distance; // 0x4d4
CEntityIOOutput m_InZone1; // 0x4d8
CEntityIOOutput m_InZone2; // 0x500
CEntityIOOutput m_InZone3; // 0x528
// Datamap fields:
// void InputCheckDistance; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x948
// Has VTable
//
// MNetworkVarNames "float m_flInnerAngle"
// MNetworkVarNames "float m_flOuterAngle"
// MNetworkVarNames "bool m_bShowLight"
class COmniLight : public CBarnLight
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flInnerAngle; // 0x938
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flOuterAngle; // 0x93c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bShowLight; // 0x940
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x538
// Has VTable
//
// MNetworkVarNames "bool m_bDisabled"
// MNetworkVarNames "int m_nResolutionX"
// MNetworkVarNames "int m_nResolutionY"
// MNetworkVarNames "string_t m_szLayoutFileName"
// MNetworkVarNames "string_t m_RenderAttrName"
// MNetworkVarNames "CHandle< CBaseModelEntity > m_TargetEntities"
// MNetworkVarNames "int m_nTargetChangeCount"
// MNetworkVarNames "string_t m_vecCSSClasses"
class CInfoOffscreenPanoramaTexture : public CPointEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
// MNetworkEnable
int32_t m_nResolutionX; // 0x4c4
// MNetworkEnable
int32_t m_nResolutionY; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
public:
// MNetworkEnable
CUtlSymbolLarge m_szLayoutFileName; // 0x4d0
// MNetworkEnable
CUtlSymbolLarge m_RenderAttrName; // 0x4d8
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x4e0
// MNetworkEnable
int32_t m_nTargetChangeCount; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
public:
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x500
CUtlSymbolLarge m_szTargetsName; // 0x518
CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x520
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// CUtlSymbolLarge InputAddCSSClass; // 0x0
// CUtlSymbolLarge InputRemoveCSSClass; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
//
// MNetworkVarNames "int m_nMode"
// MNetworkVarNames "Vector m_vBoxSize"
// MNetworkVarNames "bool m_bEnabled"
class CInfoVisibilityBox : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x4]; // 0x4c0
public:
// MNetworkEnable
int32_t m_nMode; // 0x4c4
// MNetworkEnable
Vector m_vBoxSize; // 0x4c8
// MNetworkEnable
bool m_bEnabled; // 0x4d4
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x738
// Has VTable
class CGamePlayerEquip : public CRulePointEntity
{
public:
// Datamap fields:
// CUtlString weapon%d[32]; // 0x7fffffff
// void InputTriggerForAllPlayers; // 0x0
// CUtlSymbolLarge InputTriggerForActivatedPlayer; // 0x0
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CInfoTargetServerOnly : public CServerOnlyPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x690
// Has VTable
class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity
{
private:
[[maybe_unused]] uint8_t __pad0668[0x18]; // 0x668
public:
float m_flDistMinSqr; // 0x680
float m_flDistMaxSqr; // 0x684
CUtlSymbolLarge m_iszPathCornerEntityName; // 0x688
// Datamap fields:
// void CSoundOpvarSetPathCornerEntitySetOpvarThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1380
// Has VTable
//
// MNetworkVarNames "GameTime_t m_flNextAttack"
// MNetworkVarNames "bool m_bIsLookingAtWeapon"
// MNetworkVarNames "bool m_bIsHoldingLookAtWeapon"
class CCSPlayer_WeaponServices : public CPlayer_WeaponServices
{
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTime_t m_flNextAttack; // 0xa8
// MNetworkEnable
bool m_bIsLookingAtWeapon; // 0xac
// MNetworkEnable
bool m_bIsHoldingLookAtWeapon; // 0xad
private:
[[maybe_unused]] uint8_t __pad00ae[0x2]; // 0xae
public:
CHandle< CBasePlayerWeapon > m_hSavedWeapon; // 0xb0
int32_t m_nTimeToMelee; // 0xb4
int32_t m_nTimeToSecondary; // 0xb8
int32_t m_nTimeToPrimary; // 0xbc
int32_t m_nTimeToSniperRifle; // 0xc0
bool m_bIsBeingGivenItem; // 0xc4
bool m_bIsPickingUpItemWithUse; // 0xc5
bool m_bPickedUpWeapon; // 0xc6
bool m_bDisableAutoDeploy; // 0xc7
bool m_bIsPickingUpGroundWeapon; // 0xc8
private:
[[maybe_unused]] uint8_t __pad00c9[0x3]; // 0xc9
public:
uint32_t m_nOldShootPositionHistoryCount; // 0xcc
private:
[[maybe_unused]] uint8_t __pad00d0[0x398]; // 0xd0
public:
uint32_t m_nOldInputHistoryCount; // 0x468
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseEntity> m_hEntAttached"
// MNetworkVarNames "bool m_bCheapEffect"
class CEntityFlame : public CBaseEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hEntAttached; // 0x4c0
// MNetworkEnable
bool m_bCheapEffect; // 0x4c4
private:
[[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5
public:
float m_flSize; // 0x4c8
bool m_bUseHitboxes; // 0x4cc
private:
[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
public:
int32_t m_iNumHitboxFires; // 0x4d0
float m_flHitboxFireScale; // 0x4d4
GameTime_t m_flLifetime; // 0x4d8
CHandle< CBaseEntity > m_hAttacker; // 0x4dc
int32_t m_iDangerSound; // 0x4e0
float m_flDirectDamagePerSecond; // 0x4e4
int32_t m_iCustomDamageType; // 0x4e8
// Datamap fields:
// void m_hPlayingSound; // 0x4ec
// void CEntityFlameFlameThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponMP9 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7540
// Has VTable
class CCSBot : public CBot
{
public:
CHandle< SpawnPointCoopEnemy > m_lastCoopSpawnPoint; // 0xf0
private:
[[maybe_unused]] uint8_t __pad00f4[0xc]; // 0xf4
public:
Vector m_eyePosition; // 0x100
char m_name[64]; // 0x10c
float m_combatRange; // 0x14c
bool m_isRogue; // 0x150
private:
[[maybe_unused]] uint8_t __pad0151[0x7]; // 0x151
public:
CountdownTimer m_rogueTimer; // 0x158
private:
[[maybe_unused]] uint8_t __pad0170[0x4]; // 0x170
public:
bool m_diedLastRound; // 0x174
private:
[[maybe_unused]] uint8_t __pad0175[0x3]; // 0x175
public:
float m_safeTime; // 0x178
bool m_wasSafe; // 0x17c
private:
[[maybe_unused]] uint8_t __pad017d[0x7]; // 0x17d
public:
bool m_blindFire; // 0x184
private:
[[maybe_unused]] uint8_t __pad0185[0x3]; // 0x185
public:
CountdownTimer m_surpriseTimer; // 0x188
bool m_bAllowActive; // 0x1a0
bool m_isFollowing; // 0x1a1
private:
[[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2
public:
CHandle< CCSPlayerPawn > m_leader; // 0x1a4
float m_followTimestamp; // 0x1a8
float m_allowAutoFollowTime; // 0x1ac
CountdownTimer m_hurryTimer; // 0x1b0
CountdownTimer m_alertTimer; // 0x1c8
CountdownTimer m_sneakTimer; // 0x1e0
CountdownTimer m_panicTimer; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad0210[0x2b8]; // 0x210
public:
float m_stateTimestamp; // 0x4c8
bool m_isAttacking; // 0x4cc
bool m_isOpeningDoor; // 0x4cd
private:
[[maybe_unused]] uint8_t __pad04ce[0x6]; // 0x4ce
public:
CHandle< CBaseEntity > m_taskEntity; // 0x4d4
private:
[[maybe_unused]] uint8_t __pad04d8[0xc]; // 0x4d8
public:
Vector m_goalPosition; // 0x4e4
CHandle< CBaseEntity > m_goalEntity; // 0x4f0
CHandle< CBaseEntity > m_avoid; // 0x4f4
float m_avoidTimestamp; // 0x4f8
bool m_isStopping; // 0x4fc
bool m_hasVisitedEnemySpawn; // 0x4fd
private:
[[maybe_unused]] uint8_t __pad04fe[0x2]; // 0x4fe
public:
IntervalTimer m_stillTimer; // 0x500
bool m_bEyeAnglesUnderPathFinderControl; // 0x510
private:
[[maybe_unused]] uint8_t __pad0511[0x60f7]; // 0x511
public:
int32_t m_pathIndex; // 0x6608
GameTime_t m_areaEnteredTimestamp; // 0x660c
CountdownTimer m_repathTimer; // 0x6610
CountdownTimer m_avoidFriendTimer; // 0x6628
bool m_isFriendInTheWay; // 0x6640
private:
[[maybe_unused]] uint8_t __pad6641[0x7]; // 0x6641
public:
CountdownTimer m_politeTimer; // 0x6648
bool m_isWaitingBehindFriend; // 0x6660
private:
[[maybe_unused]] uint8_t __pad6661[0x2b]; // 0x6661
public:
float m_pathLadderEnd; // 0x668c
private:
[[maybe_unused]] uint8_t __pad6690[0x48]; // 0x6690
public:
CountdownTimer m_mustRunTimer; // 0x66d8
CountdownTimer m_waitTimer; // 0x66f0
CountdownTimer m_updateTravelDistanceTimer; // 0x6708
float m_playerTravelDistance[64]; // 0x6720
uint8_t m_travelDistancePhase; // 0x6820
private:
[[maybe_unused]] uint8_t __pad6821[0x197]; // 0x6821
public:
uint8_t m_hostageEscortCount; // 0x69b8
private:
[[maybe_unused]] uint8_t __pad69b9[0x3]; // 0x69b9
public:
float m_hostageEscortCountTimestamp; // 0x69bc
int32_t m_desiredTeam; // 0x69c0
bool m_hasJoined; // 0x69c4
bool m_isWaitingForHostage; // 0x69c5
private:
[[maybe_unused]] uint8_t __pad69c6[0x2]; // 0x69c6
public:
CountdownTimer m_inhibitWaitingForHostageTimer; // 0x69c8
CountdownTimer m_waitForHostageTimer; // 0x69e0
Vector m_noisePosition; // 0x69f8
float m_noiseTravelDistance; // 0x6a04
float m_noiseTimestamp; // 0x6a08
private:
[[maybe_unused]] uint8_t __pad6a0c[0x4]; // 0x6a0c
public:
CCSPlayerPawn* m_noiseSource; // 0x6a10
private:
[[maybe_unused]] uint8_t __pad6a18[0x10]; // 0x6a18
public:
CountdownTimer m_noiseBendTimer; // 0x6a28
Vector m_bentNoisePosition; // 0x6a40
bool m_bendNoisePositionValid; // 0x6a4c
private:
[[maybe_unused]] uint8_t __pad6a4d[0x3]; // 0x6a4d
public:
float m_lookAroundStateTimestamp; // 0x6a50
float m_lookAheadAngle; // 0x6a54
float m_forwardAngle; // 0x6a58
float m_inhibitLookAroundTimestamp; // 0x6a5c
private:
[[maybe_unused]] uint8_t __pad6a60[0x4]; // 0x6a60
public:
Vector m_lookAtSpot; // 0x6a64
private:
[[maybe_unused]] uint8_t __pad6a70[0x4]; // 0x6a70
public:
float m_lookAtSpotDuration; // 0x6a74
float m_lookAtSpotTimestamp; // 0x6a78
float m_lookAtSpotAngleTolerance; // 0x6a7c
bool m_lookAtSpotClearIfClose; // 0x6a80
bool m_lookAtSpotAttack; // 0x6a81
private:
[[maybe_unused]] uint8_t __pad6a82[0x6]; // 0x6a82
public:
char* m_lookAtDesc; // 0x6a88
float m_peripheralTimestamp; // 0x6a90
private:
[[maybe_unused]] uint8_t __pad6a94[0x184]; // 0x6a94
public:
uint8_t m_approachPointCount; // 0x6c18
private:
[[maybe_unused]] uint8_t __pad6c19[0x3]; // 0x6c19
public:
Vector m_approachPointViewPosition; // 0x6c1c
IntervalTimer m_viewSteadyTimer; // 0x6c28
private:
[[maybe_unused]] uint8_t __pad6c38[0x8]; // 0x6c38
public:
CountdownTimer m_tossGrenadeTimer; // 0x6c40
private:
[[maybe_unused]] uint8_t __pad6c58[0x8]; // 0x6c58
public:
CountdownTimer m_isAvoidingGrenade; // 0x6c60
private:
[[maybe_unused]] uint8_t __pad6c78[0x8]; // 0x6c78
public:
float m_spotCheckTimestamp; // 0x6c80
private:
[[maybe_unused]] uint8_t __pad6c84[0x404]; // 0x6c84
public:
int32_t m_checkedHidingSpotCount; // 0x7088
float m_lookPitch; // 0x708c
float m_lookPitchVel; // 0x7090
float m_lookYaw; // 0x7094
float m_lookYawVel; // 0x7098
Vector m_targetSpot; // 0x709c
Vector m_targetSpotVelocity; // 0x70a8
Vector m_targetSpotPredicted; // 0x70b4
QAngle m_aimError; // 0x70c0
QAngle m_aimGoal; // 0x70cc
GameTime_t m_targetSpotTime; // 0x70d8
float m_aimFocus; // 0x70dc
float m_aimFocusInterval; // 0x70e0
GameTime_t m_aimFocusNextUpdate; // 0x70e4
private:
[[maybe_unused]] uint8_t __pad70e8[0x8]; // 0x70e8
public:
CountdownTimer m_ignoreEnemiesTimer; // 0x70f0
CHandle< CCSPlayerPawn > m_enemy; // 0x7108
bool m_isEnemyVisible; // 0x710c
uint8_t m_visibleEnemyParts; // 0x710d
private:
[[maybe_unused]] uint8_t __pad710e[0x2]; // 0x710e
public:
Vector m_lastEnemyPosition; // 0x7110
float m_lastSawEnemyTimestamp; // 0x711c
float m_firstSawEnemyTimestamp; // 0x7120
float m_currentEnemyAcquireTimestamp; // 0x7124
float m_enemyDeathTimestamp; // 0x7128
float m_friendDeathTimestamp; // 0x712c
bool m_isLastEnemyDead; // 0x7130
private:
[[maybe_unused]] uint8_t __pad7131[0x3]; // 0x7131
public:
int32_t m_nearbyEnemyCount; // 0x7134
private:
[[maybe_unused]] uint8_t __pad7138[0x208]; // 0x7138
public:
CHandle< CCSPlayerPawn > m_bomber; // 0x7340
int32_t m_nearbyFriendCount; // 0x7344
CHandle< CCSPlayerPawn > m_closestVisibleFriend; // 0x7348
CHandle< CCSPlayerPawn > m_closestVisibleHumanFriend; // 0x734c
IntervalTimer m_attentionInterval; // 0x7350
CHandle< CCSPlayerPawn > m_attacker; // 0x7360
float m_attackedTimestamp; // 0x7364
IntervalTimer m_burnedByFlamesTimer; // 0x7368
int32_t m_lastVictimID; // 0x7378
bool m_isAimingAtEnemy; // 0x737c
bool m_isRapidFiring; // 0x737d
private:
[[maybe_unused]] uint8_t __pad737e[0x2]; // 0x737e
public:
IntervalTimer m_equipTimer; // 0x7380
CountdownTimer m_zoomTimer; // 0x7390
GameTime_t m_fireWeaponTimestamp; // 0x73a8
private:
[[maybe_unused]] uint8_t __pad73ac[0x4]; // 0x73ac
public:
CountdownTimer m_lookForWeaponsOnGroundTimer; // 0x73b0
bool m_bIsSleeping; // 0x73c8
bool m_isEnemySniperVisible; // 0x73c9
private:
[[maybe_unused]] uint8_t __pad73ca[0x6]; // 0x73ca
public:
CountdownTimer m_sawEnemySniperTimer; // 0x73d0
private:
[[maybe_unused]] uint8_t __pad73e8[0xa0]; // 0x73e8
public:
uint8_t m_enemyQueueIndex; // 0x7488
uint8_t m_enemyQueueCount; // 0x7489
uint8_t m_enemyQueueAttendIndex; // 0x748a
bool m_isStuck; // 0x748b
GameTime_t m_stuckTimestamp; // 0x748c
Vector m_stuckSpot; // 0x7490
private:
[[maybe_unused]] uint8_t __pad749c[0x4]; // 0x749c
public:
CountdownTimer m_wiggleTimer; // 0x74a0
CountdownTimer m_stuckJumpTimer; // 0x74b8
GameTime_t m_nextCleanupCheckTimestamp; // 0x74d0
float m_avgVel[10]; // 0x74d4
int32_t m_avgVelIndex; // 0x74fc
int32_t m_avgVelCount; // 0x7500
Vector m_lastOrigin; // 0x7504
private:
[[maybe_unused]] uint8_t __pad7510[0x4]; // 0x7510
public:
float m_lastRadioRecievedTimestamp; // 0x7514
float m_lastRadioSentTimestamp; // 0x7518
CHandle< CCSPlayerPawn > m_radioSubject; // 0x751c
Vector m_radioPosition; // 0x7520
float m_voiceEndTimestamp; // 0x752c
private:
[[maybe_unused]] uint8_t __pad7530[0x8]; // 0x7530
public:
int32_t m_lastValidReactionQueueFrame; // 0x7538
};
// Registered binary: server.dll (project 'entity2')
// Alignment: 8
// Size: 0x78
//
// MNetworkVarNames "int32 m_nameStringableIndex"
class CEntityIdentity
{
private:
[[maybe_unused]] uint8_t __pad0000[0x14]; // 0x0
public:
// MNetworkEnable
// MNetworkChangeCallback "entityIdentityNameChanged"
int32_t m_nameStringableIndex; // 0x14
CUtlSymbolLarge m_name; // 0x18
CUtlSymbolLarge m_designerName; // 0x20
private:
[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
public:
uint32_t m_flags; // 0x30
private:
[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
public:
// MNetworkDisable
WorldGroupId_t m_worldGroupId; // 0x38
uint32_t m_fDataObjectTypes; // 0x3c
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40
private:
[[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42
public:
CEntityIdentity* m_pPrev; // 0x58
CEntityIdentity* m_pNext; // 0x60
CEntityIdentity* m_pPrevByClass; // 0x68
CEntityIdentity* m_pNextByClass; // 0x70
// Datamap fields:
// void m_pAttributes; // 0x48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7c0
// Has VTable
class CGunTarget : public CBaseToggle
{
public:
bool m_on; // 0x790
private:
[[maybe_unused]] uint8_t __pad0791[0x3]; // 0x791
public:
CHandle< CBaseEntity > m_hTargetEnt; // 0x794
CEntityIOOutput m_OnDeath; // 0x798
// Datamap fields:
// void CGunTargetNext; // 0x0
// void CGunTargetStart; // 0x0
// void CGunTargetWait; // 0x0
// void InputStart; // 0x0
// void InputStop; // 0x0
// void InputToggle; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CSoundEventParameter : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
public:
CUtlSymbolLarge m_iszParamName; // 0x4c8
float m_flFloatValue; // 0x4d0
// Datamap fields:
// uint64_t InputSetEventGuid; // 0x0
// CUtlSymbolLarge InputSetParamName; // 0x0
// float InputSetFloatValue; // 0x0
// void m_nGUID; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe0
// Has VTable
//
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
class CCSArmsRaceScript : public CCSGameModeScript
{
public:
CCSGameModeRules_ArmsRace* m_pOuter; // 0xd8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x750
// Has VTable
class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5f0
// Has VTable
class CTestEffect : public CBaseEntity
{
public:
int32_t m_iLoop; // 0x4c0
int32_t m_iBeam; // 0x4c4
CBeam* m_pBeam[24]; // 0x4c8
GameTime_t m_flBeamTime[24]; // 0x588
GameTime_t m_flStartTime; // 0x5e8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponM4A1Silencer : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x730
// Has VTable
class CScriptNavBlocker : public CFuncNavBlocker
{
public:
Vector m_vExtent; // 0x720
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8f0
// Has VTable
class CConstraintAnchor : public CBaseAnimGraph
{
public:
float m_massScale; // 0x8e8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponTec9 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x750
// Has VTable
class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa30
// Has VTable
class CInstancedSceneEntity : public CSceneEntity
{
public:
CHandle< CBaseEntity > m_hOwner; // 0xa18
bool m_bHadOwner; // 0xa1c
private:
[[maybe_unused]] uint8_t __pad0a1d[0x3]; // 0xa1d
public:
float m_flPostSpeakDelay; // 0xa20
float m_flPreDelay; // 0xa24
bool m_bIsBackground; // 0xa28
bool m_bRemoveOnCompletion; // 0xa29
private:
[[maybe_unused]] uint8_t __pad0a2a[0x2]; // 0xa2a
public:
CHandle< CBaseEntity > m_hTarget; // 0xa2c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
class CLightEnvironmentEntity : public CLightDirectionalEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
class CLogicActiveAutosave : public CLogicAutosave
{
public:
int32_t m_TriggerHitPoints; // 0x4d0
float m_flTimeToTrigger; // 0x4d4
GameTime_t m_flStartTime; // 0x4d8
float m_flDangerousTime; // 0x4dc
// Datamap fields:
// void CLogicActiveAutosaveSaveThink; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CEnvBeverage : public CBaseEntity
{
public:
bool m_CanInDispenser; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
int32_t m_nBeverageType; // 0x4c4
// Datamap fields:
// void InputActivate; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x670
// Has VTable
//
// MNetworkVarNames "int m_iActiveIssueIndex"
// MNetworkVarNames "int m_iOnlyTeamToVote"
// MNetworkVarNames "int m_nVoteOptionCount"
// MNetworkVarNames "int m_nPotentialVotes"
// MNetworkVarNames "bool m_bIsYesNoVote"
class CVoteController : public CBaseEntity
{
public:
// MNetworkEnable
int32_t m_iActiveIssueIndex; // 0x4c0
// MNetworkEnable
int32_t m_iOnlyTeamToVote; // 0x4c4
// MNetworkEnable
int32_t m_nVoteOptionCount[5]; // 0x4c8
// MNetworkEnable
int32_t m_nPotentialVotes; // 0x4dc
// MNetworkEnable
bool m_bIsYesNoVote; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e1[0x7]; // 0x4e1
public:
CountdownTimer m_acceptingVotesTimer; // 0x4e8
CountdownTimer m_executeCommandTimer; // 0x500
CountdownTimer m_resetVoteTimer; // 0x518
int32_t m_nVotesCast[64]; // 0x530
CPlayerSlot m_playerHoldingVote; // 0x630
CPlayerSlot m_playerOverrideForVote; // 0x634
int32_t m_nHighestCountIndex; // 0x638
private:
[[maybe_unused]] uint8_t __pad063c[0x4]; // 0x63c
public:
CUtlVector< CBaseIssue* > m_potentialIssues; // 0x640
CUtlVector< char* > m_VoteOptions; // 0x658
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponCZ75a : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponP250 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x2cb0
// Has VTable
//
// MNetworkVarNames "EntitySpottedState_t m_entitySpottedState"
// MNetworkIncludeByName "m_iMaxHealth"
// MNetworkIncludeByName "m_iHealth"
// MNetworkIncludeByName "m_lifeState"
// MNetworkIncludeByName "m_fFlags"
// MNetworkIncludeByName "m_vecViewOffset"
// MNetworkVarNames "Vector m_vel"
// MNetworkVarNames "bool m_isRescued"
// MNetworkVarNames "bool m_jumpedThisFrame"
// MNetworkVarNames "int m_nHostageState"
// MNetworkVarNames "CHandle< CBaseEntity> m_leader"
// MNetworkVarNames "CountdownTimer m_reuseTimer"
// MNetworkVarNames "bool m_bHandsHaveBeenCut"
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_hHostageGrabber"
// MNetworkVarNames "GameTime_t m_flRescueStartTime"
// MNetworkVarNames "GameTime_t m_flGrabSuccessTime"
// MNetworkVarNames "GameTime_t m_flDropStartTime"
class CHostage : public CHostageExpresserShim
{
private:
[[maybe_unused]] uint8_t __pad0a18[0x10]; // 0xa18
public:
CEntityIOOutput m_OnHostageBeginGrab; // 0xa28
CEntityIOOutput m_OnFirstPickedUp; // 0xa50
CEntityIOOutput m_OnDroppedNotRescued; // 0xa78
CEntityIOOutput m_OnRescued; // 0xaa0
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0xac8
int32_t m_nSpotRules; // 0xae0
uint32_t m_uiHostageSpawnExclusionGroupMask; // 0xae4
uint32_t m_nHostageSpawnRandomFactor; // 0xae8
bool m_bRemove; // 0xaec
private:
[[maybe_unused]] uint8_t __pad0aed[0x3]; // 0xaed
public:
// MNetworkEnable
Vector m_vel; // 0xaf0
// MNetworkEnable
bool m_isRescued; // 0xafc
// MNetworkEnable
bool m_jumpedThisFrame; // 0xafd
private:
[[maybe_unused]] uint8_t __pad0afe[0x2]; // 0xafe
public:
// MNetworkEnable
int32_t m_nHostageState; // 0xb00
// MNetworkEnable
CHandle< CBaseEntity > m_leader; // 0xb04
CHandle< CCSPlayerPawnBase > m_lastLeader; // 0xb08
private:
[[maybe_unused]] uint8_t __pad0b0c[0x4]; // 0xb0c
public:
// MNetworkEnable
CountdownTimer m_reuseTimer; // 0xb10
bool m_hasBeenUsed; // 0xb28
private:
[[maybe_unused]] uint8_t __pad0b29[0x3]; // 0xb29
public:
Vector m_accel; // 0xb2c
bool m_isRunning; // 0xb38
bool m_isCrouching; // 0xb39
private:
[[maybe_unused]] uint8_t __pad0b3a[0x6]; // 0xb3a
public:
CountdownTimer m_jumpTimer; // 0xb40
bool m_isWaitingForLeader; // 0xb58
private:
[[maybe_unused]] uint8_t __pad0b59[0x200f]; // 0xb59
public:
CountdownTimer m_repathTimer; // 0x2b68
CountdownTimer m_inhibitDoorTimer; // 0x2b80
private:
[[maybe_unused]] uint8_t __pad2b98[0x78]; // 0x2b98
public:
CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2c10
private:
[[maybe_unused]] uint8_t __pad2c28[0x8]; // 0x2c28
public:
CountdownTimer m_wiggleTimer; // 0x2c30
private:
[[maybe_unused]] uint8_t __pad2c48[0x4]; // 0x2c48
public:
bool m_isAdjusted; // 0x2c4c
// MNetworkEnable
bool m_bHandsHaveBeenCut; // 0x2c4d
private:
[[maybe_unused]] uint8_t __pad2c4e[0x2]; // 0x2c4e
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hHostageGrabber; // 0x2c50
GameTime_t m_fLastGrabTime; // 0x2c54
Vector m_vecPositionWhenStartedDroppingToGround; // 0x2c58
Vector m_vecGrabbedPos; // 0x2c64
// MNetworkEnable
GameTime_t m_flRescueStartTime; // 0x2c70
// MNetworkEnable
GameTime_t m_flGrabSuccessTime; // 0x2c74
// MNetworkEnable
GameTime_t m_flDropStartTime; // 0x2c78
int32_t m_nApproachRewardPayouts; // 0x2c7c
int32_t m_nPickupEventCount; // 0x2c80
Vector m_vecSpawnGroundPos; // 0x2c84
private:
[[maybe_unused]] uint8_t __pad2c90[0x14]; // 0x2c90
public:
Vector m_vecHostageResetPosition; // 0x2ca4
// Datamap fields:
// void HostageRescueZoneTouch; // 0x0
// void CHostageHostageUse; // 0x0
// void CHostageHostageThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x968
// Has VTable
class CScriptTriggerHurt : public CTriggerHurt
{
public:
Vector m_vExtent; // 0x958
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xdb8
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
class CCSWeaponBaseVData : public CBasePlayerWeaponVData
{
public:
CSWeaponType m_WeaponType; // 0x248
CSWeaponCategory m_WeaponCategory; // 0x24c
// MPropertyStartGroup "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szViewModel; // 0x250
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szPlayerModel; // 0x330
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldDroppedModel; // 0x410
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szAimsightLensMaskModel; // 0x4f0
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szMagazineModel; // 0x5d0
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szHeatEffect; // 0x6b0
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szEjectBrassEffect; // 0x790
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticleAlt; // 0x870
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticle; // 0x950
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticleAlt; // 0xa30
// MPropertyDescription "Effect to actually fire into the world from this weapon"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0xb10
// MPropertyStartGroup "HUD Positions"
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
gear_slot_t m_GearSlot; // 0xbf0
int32_t m_GearSlotPosition; // 0xbf4
// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD."
loadout_slot_t m_DefaultLoadoutSlot; // 0xbf8
private:
[[maybe_unused]] uint8_t __pad0bfc[0x4]; // 0xbfc
public:
CUtlString m_sWrongTeamMsg; // 0xc00
// MPropertyStartGroup "In-Game Data"
int32_t m_nPrice; // 0xc08
int32_t m_nKillAward; // 0xc0c
int32_t m_nPrimaryReserveAmmoMax; // 0xc10
int32_t m_nSecondaryReserveAmmoMax; // 0xc14
bool m_bMeleeWeapon; // 0xc18
bool m_bHasBurstMode; // 0xc19
bool m_bIsRevolver; // 0xc1a
bool m_bCannotShootUnderwater; // 0xc1b
private:
[[maybe_unused]] uint8_t __pad0c1c[0x4]; // 0xc1c
public:
// MPropertyFriendlyName "In-Code weapon name"
CGlobalSymbol m_szName; // 0xc20
// MPropertyFriendlyName "Player Animation Extension"
CUtlString m_szAnimExtension; // 0xc28
CSWeaponSilencerType m_eSilencerType; // 0xc30
int32_t m_nCrosshairMinDistance; // 0xc34
int32_t m_nCrosshairDeltaDistance; // 0xc38
bool m_bIsFullAuto; // 0xc3c
private:
[[maybe_unused]] uint8_t __pad0c3d[0x3]; // 0xc3d
public:
int32_t m_nNumBullets; // 0xc40
// MPropertyStartGroup "Firing Mode Data"
CFiringModeFloat m_flCycleTime; // 0xc44
CFiringModeFloat m_flMaxSpeed; // 0xc4c
CFiringModeFloat m_flSpread; // 0xc54
CFiringModeFloat m_flInaccuracyCrouch; // 0xc5c
CFiringModeFloat m_flInaccuracyStand; // 0xc64
CFiringModeFloat m_flInaccuracyJump; // 0xc6c
CFiringModeFloat m_flInaccuracyLand; // 0xc74
CFiringModeFloat m_flInaccuracyLadder; // 0xc7c
CFiringModeFloat m_flInaccuracyFire; // 0xc84
CFiringModeFloat m_flInaccuracyMove; // 0xc8c
CFiringModeFloat m_flRecoilAngle; // 0xc94
CFiringModeFloat m_flRecoilAngleVariance; // 0xc9c
CFiringModeFloat m_flRecoilMagnitude; // 0xca4
CFiringModeFloat m_flRecoilMagnitudeVariance; // 0xcac
CFiringModeInt m_nTracerFrequency; // 0xcb4
float m_flInaccuracyJumpInitial; // 0xcbc
float m_flInaccuracyJumpApex; // 0xcc0
float m_flInaccuracyReload; // 0xcc4
// MPropertyStartGroup "Firing"
int32_t m_nRecoilSeed; // 0xcc8
int32_t m_nSpreadSeed; // 0xccc
float m_flTimeToIdleAfterFire; // 0xcd0
float m_flIdleInterval; // 0xcd4
float m_flAttackMovespeedFactor; // 0xcd8
float m_flHeatPerShot; // 0xcdc
float m_flInaccuracyPitchShift; // 0xce0
float m_flInaccuracyAltSoundThreshold; // 0xce4
float m_flBotAudibleRange; // 0xce8
private:
[[maybe_unused]] uint8_t __pad0cec[0x4]; // 0xcec
public:
CUtlString m_szUseRadioSubtitle; // 0xcf0
// MPropertyStartGroup "Zooming"
bool m_bUnzoomsAfterShot; // 0xcf8
bool m_bHideViewModelWhenZoomed; // 0xcf9
private:
[[maybe_unused]] uint8_t __pad0cfa[0x2]; // 0xcfa
public:
int32_t m_nZoomLevels; // 0xcfc
int32_t m_nZoomFOV1; // 0xd00
int32_t m_nZoomFOV2; // 0xd04
float m_flZoomTime0; // 0xd08
float m_flZoomTime1; // 0xd0c
float m_flZoomTime2; // 0xd10
// MPropertyStartGroup "Iron Sights"
float m_flIronSightPullUpSpeed; // 0xd14
float m_flIronSightPutDownSpeed; // 0xd18
float m_flIronSightFOV; // 0xd1c
float m_flIronSightPivotForward; // 0xd20
float m_flIronSightLooseness; // 0xd24
QAngle m_angPivotAngle; // 0xd28
Vector m_vecIronSightEyePos; // 0xd34
// MPropertyStartGroup "Damage"
int32_t m_nDamage; // 0xd40
float m_flHeadshotMultiplier; // 0xd44
float m_flArmorRatio; // 0xd48
float m_flPenetration; // 0xd4c
float m_flRange; // 0xd50
float m_flRangeModifier; // 0xd54
float m_flFlinchVelocityModifierLarge; // 0xd58
float m_flFlinchVelocityModifierSmall; // 0xd5c
// MPropertyStartGroup "Recovery"
float m_flRecoveryTimeCrouch; // 0xd60
float m_flRecoveryTimeStand; // 0xd64
float m_flRecoveryTimeCrouchFinal; // 0xd68
float m_flRecoveryTimeStandFinal; // 0xd6c
int32_t m_nRecoveryTransitionStartBullet; // 0xd70
int32_t m_nRecoveryTransitionEndBullet; // 0xd74
// MPropertyStartGroup "Grenade Data"
float m_flThrowVelocity; // 0xd78
Vector m_vSmokeColor; // 0xd7c
CGlobalSymbol m_szAnimClass; // 0xd88
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
class CMathColorBlend : public CLogicalEntity
{
public:
float m_flInMin; // 0x4c0
float m_flInMax; // 0x4c4
Color m_OutColor1; // 0x4c8
Color m_OutColor2; // 0x4cc
CEntityOutputTemplate< Color > m_OutValue; // 0x4d0
// Datamap fields:
// float InputValue; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x548
// Has VTable
//
// MNetworkVarNames "string_t m_iszOverlayNames"
// MNetworkVarNames "float32 m_flOverlayTimes"
// MNetworkVarNames "GameTime_t m_flStartTime"
// MNetworkVarNames "int32 m_iDesiredOverlay"
// MNetworkVarNames "bool m_bIsActive"
class CEnvScreenOverlay : public CPointEntity
{
public:
// MNetworkEnable
CUtlSymbolLarge m_iszOverlayNames[10]; // 0x4c0
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1.000000"
// MNetworkMaxValue "63.000000"
float m_flOverlayTimes[10]; // 0x510
// MNetworkEnable
GameTime_t m_flStartTime; // 0x538
// MNetworkEnable
int32_t m_iDesiredOverlay; // 0x53c
// MNetworkEnable
bool m_bIsActive; // 0x540
// Datamap fields:
// void InputStartOverlay; // 0x0
// void InputStopOverlay; // 0x0
// int32_t InputSwitchOverlay; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 16
// Size: 0x19e0
// Has VTable
//
// MNetworkVarTypeOverride "CCSPlayer_WeaponServices m_pWeaponServices"
// MNetworkIncludeByName "m_pWeaponServices"
// MNetworkVarTypeOverride "CCSPlayer_ItemServices m_pItemServices"
// MNetworkIncludeByName "m_pItemServices"
// MNetworkVarTypeOverride "CCSPlayer_UseServices m_pUseServices"
// MNetworkIncludeByName "m_pUseServices"
// MNetworkVarTypeOverride "CCSPlayer_WaterServices m_pWaterServices"
// MNetworkIncludeByName "m_pWaterServices"
// MNetworkVarTypeOverride "CCSPlayer_MovementServices m_pMovementServices"
// MNetworkIncludeByName "m_pMovementServices"
// MNetworkVarTypeOverride "CCSPlayer_ViewModelServices m_pViewModelServices"
// MNetworkIncludeByName "m_pViewModelServices"
// MNetworkVarTypeOverride "CCSPlayer_CameraServices m_pCameraServices"
// MNetworkIncludeByName "m_pCameraServices"
// MNetworkVarNames "CCSPlayer_BulletServices * m_pBulletServices"
// MNetworkVarNames "CCSPlayer_HostageServices * m_pHostageServices"
// MNetworkVarNames "CCSPlayer_BuyServices * m_pBuyServices"
// MNetworkVarNames "CCSPlayer_ActionTrackingServices * m_pActionTrackingServices"
// MNetworkVarNames "bool m_bHasFemaleVoice"
// MNetworkVarNames "char m_szLastPlaceName"
// MNetworkVarNames "bool m_bInBuyZone"
// MNetworkVarNames "bool m_bInHostageRescueZone"
// MNetworkVarNames "bool m_bInBombZone"
// MNetworkVarNames "int m_iRetakesOffering"
// MNetworkVarNames "int m_iRetakesOfferingCard"
// MNetworkVarNames "bool m_bRetakesHasDefuseKit"
// MNetworkVarNames "bool m_bRetakesMVPLastRound"
// MNetworkVarNames "int m_iRetakesMVPBoostItem"
// MNetworkVarNames "loadout_slot_t m_RetakesMVPBoostExtraUtility"
// MNetworkVarNames "GameTime_t m_flHealthShotBoostExpirationTime"
// MNetworkVarNames "QAngle m_aimPunchAngle"
// MNetworkVarNames "QAngle m_aimPunchAngleVel"
// MNetworkVarNames "int m_aimPunchTickBase"
// MNetworkVarNames "float m_aimPunchTickFraction"
// MNetworkVarNames "bool m_bIsBuyMenuOpen"
// MNetworkVarNames "GameTime_t m_flTimeOfLastInjury"
// MNetworkVarNames "GameTime_t m_flNextSprayDecalTime"
// MNetworkVarNames "int m_nRagdollDamageBone"
// MNetworkVarNames "Vector m_vRagdollDamageForce"
// MNetworkVarNames "Vector m_vRagdollDamagePosition"
// MNetworkVarNames "char m_szRagdollDamageWeaponName"
// MNetworkVarNames "bool m_bRagdollDamageHeadshot"
// MNetworkVarNames "Vector m_vRagdollServerOrigin"
// MNetworkVarNames "CEconItemView m_EconGloves"
// MNetworkVarNames "uint8 m_nEconGlovesChanged"
// MNetworkVarNames "QAngle m_qDeathEyeAngles"
// MNetworkVarNames "bool m_bLeftHanded"
// MNetworkVarNames "GameTime_t m_fSwitchedHandednessTime"
// MNetworkVarNames "float m_flViewmodelOffsetX"
// MNetworkVarNames "float m_flViewmodelOffsetY"
// MNetworkVarNames "float m_flViewmodelOffsetZ"
// MNetworkVarNames "float m_flViewmodelFOV"
// MNetworkVarNames "bool m_bIsWalking"
// MNetworkVarNames "CEntityIndex m_nLastKillerIndex"
// MNetworkVarNames "EntitySpottedState_t m_entitySpottedState"
// MNetworkVarNames "bool m_bIsScoped"
// MNetworkVarNames "bool m_bResumeZoom"
// MNetworkVarNames "bool m_bIsDefusing"
// MNetworkVarNames "bool m_bIsGrabbingHostage"
// MNetworkVarNames "CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress"
// MNetworkVarNames "GameTime_t m_flEmitSoundTime"
// MNetworkVarNames "bool m_bInNoDefuseArea"
// MNetworkVarNames "int m_nWhichBombZone"
// MNetworkVarNames "int m_iShotsFired"
// MNetworkVarNames "float m_flVelocityModifier"
// MNetworkVarNames "float m_flHitHeading"
// MNetworkVarNames "int m_nHitBodyPart"
// MNetworkVarNames "bool m_bWaitForNoAttack"
// MNetworkVarNames "bool m_bKilledByHeadshot"
// MNetworkVarNames "QAngle m_thirdPersonHeading"
// MNetworkVarNames "float m_flSlopeDropOffset"
// MNetworkVarNames "float m_flSlopeDropHeight"
// MNetworkVarNames "Vector m_vHeadConstraintOffset"
// MNetworkVarNames "int32 m_ArmorValue"
// MNetworkVarNames "uint16 m_unCurrentEquipmentValue"
// MNetworkVarNames "uint16 m_unRoundStartEquipmentValue"
// MNetworkVarNames "uint16 m_unFreezetimeEndEquipmentValue"
// MNetworkVarNames "uint32 m_vecPlayerPatchEconIndices"
// MNetworkVarNames "Color m_GunGameImmunityColor"
class CCSPlayerPawn : public CCSPlayerPawnBase
{
private:
[[maybe_unused]] uint8_t __pad0d28[0x8]; // 0xd28
public:
// MNetworkEnable
CCSPlayer_BulletServices* m_pBulletServices; // 0xd30
// MNetworkEnable
CCSPlayer_HostageServices* m_pHostageServices; // 0xd38
// MNetworkEnable
CCSPlayer_BuyServices* m_pBuyServices; // 0xd40
// MNetworkEnable
CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0xd48
CCSPlayer_RadioServices* m_pRadioServices; // 0xd50
CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0xd58
uint16_t m_nCharacterDefIndex; // 0xd60
// MNetworkEnable
bool m_bHasFemaleVoice; // 0xd62
private:
[[maybe_unused]] uint8_t __pad0d63[0x5]; // 0xd63
public:
CUtlString m_strVOPrefix; // 0xd68
// MNetworkEnable
char m_szLastPlaceName[18]; // 0xd70
private:
[[maybe_unused]] uint8_t __pad0d82[0xb6]; // 0xd82
public:
bool m_bInHostageResetZone; // 0xe38
// MNetworkEnable
bool m_bInBuyZone; // 0xe39
private:
[[maybe_unused]] uint8_t __pad0e3a[0x6]; // 0xe3a
public:
CUtlVector< CHandle< CBaseEntity > > m_TouchingBuyZones; // 0xe40
bool m_bWasInBuyZone; // 0xe58
// MNetworkEnable
bool m_bInHostageRescueZone; // 0xe59
// MNetworkEnable
bool m_bInBombZone; // 0xe5a
bool m_bWasInHostageRescueZone; // 0xe5b
// MNetworkEnable
int32_t m_iRetakesOffering; // 0xe5c
// MNetworkEnable
int32_t m_iRetakesOfferingCard; // 0xe60
// MNetworkEnable
bool m_bRetakesHasDefuseKit; // 0xe64
// MNetworkEnable
bool m_bRetakesMVPLastRound; // 0xe65
private:
[[maybe_unused]] uint8_t __pad0e66[0x2]; // 0xe66
public:
// MNetworkEnable
int32_t m_iRetakesMVPBoostItem; // 0xe68
// MNetworkEnable
loadout_slot_t m_RetakesMVPBoostExtraUtility; // 0xe6c
// MNetworkEnable
GameTime_t m_flHealthShotBoostExpirationTime; // 0xe70
float m_flLandingTimeSeconds; // 0xe74
// MNetworkEnable
// MNetworkBitCount "32"
QAngle m_aimPunchAngle; // 0xe78
// MNetworkEnable
// MNetworkBitCount "32"
QAngle m_aimPunchAngleVel; // 0xe84
// MNetworkEnable
int32_t m_aimPunchTickBase; // 0xe90
// MNetworkEnable
float m_aimPunchTickFraction; // 0xe94
CUtlVector< QAngle > m_aimPunchCache; // 0xe98
// MNetworkEnable
bool m_bIsBuyMenuOpen; // 0xeb0
private:
[[maybe_unused]] uint8_t __pad0eb1[0x63f]; // 0xeb1
public:
CTransform m_xLastHeadBoneTransform; // 0x14f0
bool m_bLastHeadBoneTransformIsValid; // 0x1510
private:
[[maybe_unused]] uint8_t __pad1511[0x3]; // 0x1511
public:
GameTime_t m_lastLandTime; // 0x1514
bool m_bOnGroundLastTick; // 0x1518
private:
[[maybe_unused]] uint8_t __pad1519[0x3]; // 0x1519
public:
int32_t m_iPlayerLocked; // 0x151c
private:
[[maybe_unused]] uint8_t __pad1520[0x4]; // 0x1520
public:
// MNetworkEnable
GameTime_t m_flTimeOfLastInjury; // 0x1524
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTime_t m_flNextSprayDecalTime; // 0x1528
bool m_bNextSprayDecalTimeExpedited; // 0x152c
private:
[[maybe_unused]] uint8_t __pad152d[0x3]; // 0x152d
public:
// MNetworkEnable
int32_t m_nRagdollDamageBone; // 0x1530
// MNetworkEnable
Vector m_vRagdollDamageForce; // 0x1534
// MNetworkEnable
Vector m_vRagdollDamagePosition; // 0x1540
// MNetworkEnable
char m_szRagdollDamageWeaponName[64]; // 0x154c
// MNetworkEnable
bool m_bRagdollDamageHeadshot; // 0x158c
private:
[[maybe_unused]] uint8_t __pad158d[0x3]; // 0x158d
public:
// MNetworkEnable
Vector m_vRagdollServerOrigin; // 0x1590
private:
[[maybe_unused]] uint8_t __pad159c[0x4]; // 0x159c
public:
// MNetworkEnable
CEconItemView m_EconGloves; // 0x15a0
// MNetworkEnable
uint8_t m_nEconGlovesChanged; // 0x1818
private:
[[maybe_unused]] uint8_t __pad1819[0x3]; // 0x1819
public:
// MNetworkEnable
QAngle m_qDeathEyeAngles; // 0x181c
bool m_bSkipOneHeadConstraintUpdate; // 0x1828
// MNetworkEnable
bool m_bLeftHanded; // 0x1829
private:
[[maybe_unused]] uint8_t __pad182a[0x2]; // 0x182a
public:
// MNetworkEnable
GameTime_t m_fSwitchedHandednessTime; // 0x182c
// MNetworkEnable
// MNetworkMinValue "-2.000000"
// MNetworkMaxValue "2.500000"
float m_flViewmodelOffsetX; // 0x1830
// MNetworkEnable
// MNetworkMinValue "-2.000000"
// MNetworkMaxValue "2.000000"
float m_flViewmodelOffsetY; // 0x1834
// MNetworkEnable
// MNetworkMinValue "-2.000000"
// MNetworkMaxValue "2.000000"
float m_flViewmodelOffsetZ; // 0x1838
// MNetworkEnable
// MNetworkMinValue "60.000000"
// MNetworkMaxValue "68.000000"
float m_flViewmodelFOV; // 0x183c
// MNetworkEnable
bool m_bIsWalking; // 0x1840
private:
[[maybe_unused]] uint8_t __pad1841[0x3]; // 0x1841
public:
float m_fLastGivenDefuserTime; // 0x1844
float m_fLastGivenBombTime; // 0x1848
float m_flDealtDamageToEnemyMostRecentTimestamp; // 0x184c
uint32_t m_iDisplayHistoryBits; // 0x1850
float m_flLastAttackedTeammate; // 0x1854
GameTime_t m_allowAutoFollowTime; // 0x1858
bool m_bResetArmorNextSpawn; // 0x185c
private:
[[maybe_unused]] uint8_t __pad185d[0x3]; // 0x185d
public:
// MNetworkEnable
CEntityIndex m_nLastKillerIndex; // 0x1860
private:
[[maybe_unused]] uint8_t __pad1864[0x4]; // 0x1864
public:
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0x1868
int32_t m_nSpotRules; // 0x1880
// MNetworkEnable
bool m_bIsScoped; // 0x1884
// MNetworkEnable
bool m_bResumeZoom; // 0x1885
// MNetworkEnable
bool m_bIsDefusing; // 0x1886
// MNetworkEnable
bool m_bIsGrabbingHostage; // 0x1887
// MNetworkEnable
CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0x1888
// MNetworkEnable
GameTime_t m_flEmitSoundTime; // 0x188c
// MNetworkEnable
bool m_bInNoDefuseArea; // 0x1890
private:
[[maybe_unused]] uint8_t __pad1891[0x3]; // 0x1891
public:
CEntityIndex m_iBombSiteIndex; // 0x1894
// MNetworkEnable
int32_t m_nWhichBombZone; // 0x1898
bool m_bInBombZoneTrigger; // 0x189c
bool m_bWasInBombZoneTrigger; // 0x189d
private:
[[maybe_unused]] uint8_t __pad189e[0x2]; // 0x189e
public:
// MNetworkEnable
int32_t m_iShotsFired; // 0x18a0
float m_flFlinchStack; // 0x18a4
// MNetworkEnable
float m_flVelocityModifier; // 0x18a8
// MNetworkEnable
float m_flHitHeading; // 0x18ac
// MNetworkEnable
int32_t m_nHitBodyPart; // 0x18b0
Vector m_vecTotalBulletForce; // 0x18b4
// MNetworkEnable
bool m_bWaitForNoAttack; // 0x18c0
private:
[[maybe_unused]] uint8_t __pad18c1[0x3]; // 0x18c1
public:
float m_ignoreLadderJumpTime; // 0x18c4
int32_t m_NumEnemiesKilledThisRound; // 0x18c8
// MNetworkEnable
bool m_bKilledByHeadshot; // 0x18cc
private:
[[maybe_unused]] uint8_t __pad18cd[0x3]; // 0x18cd
public:
int32_t m_LastHitBox; // 0x18d0
int32_t m_LastHealth; // 0x18d4
CCSBot* m_pBot; // 0x18d8
bool m_bBotAllowActive; // 0x18e0
private:
[[maybe_unused]] uint8_t __pad18e1[0x3]; // 0x18e1
public:
// MNetworkEnable
// MNetworkEncoder "qangle_precise"
// MNetworkPriority "32"
QAngle m_thirdPersonHeading; // 0x18e4
// MNetworkEnable
// MNetworkPriority "32"
float m_flSlopeDropOffset; // 0x18f0
// MNetworkEnable
// MNetworkPriority "32"
float m_flSlopeDropHeight; // 0x18f4
// MNetworkEnable
// MNetworkPriority "32"
Vector m_vHeadConstraintOffset; // 0x18f8
int32_t m_nLastPickupPriority; // 0x1904
float m_flLastPickupPriorityTime; // 0x1908
// MNetworkEnable
int32_t m_ArmorValue; // 0x190c
// MNetworkEnable
uint16_t m_unCurrentEquipmentValue; // 0x1910
// MNetworkEnable
uint16_t m_unRoundStartEquipmentValue; // 0x1912
// MNetworkEnable
uint16_t m_unFreezetimeEndEquipmentValue; // 0x1914
private:
[[maybe_unused]] uint8_t __pad1916[0x2]; // 0x1916
public:
int32_t m_iLastWeaponFireUsercmd; // 0x1918
float m_flLastFriendlyFireDamageReductionRatio; // 0x191c
bool m_bIsSpawning; // 0x1920
private:
[[maybe_unused]] uint8_t __pad1921[0xf]; // 0x1921
public:
int32_t m_iDeathFlags; // 0x1930
bool m_bHasDeathInfo; // 0x1934
private:
[[maybe_unused]] uint8_t __pad1935[0x3]; // 0x1935
public:
float m_flDeathInfoTime; // 0x1938
Vector m_vecDeathInfoOrigin; // 0x193c
// MNetworkEnable
uint32_t m_vecPlayerPatchEconIndices[5]; // 0x1948
// MNetworkEnable
Color m_GunGameImmunityColor; // 0x195c
GameTime_t m_grenadeParameterStashTime; // 0x1960
bool m_bGrenadeParametersStashed; // 0x1964
private:
[[maybe_unused]] uint8_t __pad1965[0x3]; // 0x1965
public:
QAngle m_angStashedShootAngles; // 0x1968
Vector m_vecStashedGrenadeThrowPosition; // 0x1974
Vector m_vecStashedVelocity; // 0x1980
QAngle m_angShootAngleHistory[2]; // 0x198c
Vector m_vecThrowPositionHistory[2]; // 0x19a4
Vector m_vecVelocityHistory[2]; // 0x19bc
// Datamap fields:
// CCSPlayer_WeaponServices m_pWeaponServices; // 0xa10
// CCSPlayer_ItemServices m_pItemServices; // 0xa18
// CCSPlayer_UseServices m_pUseServices; // 0xa38
// CCSPlayer_WaterServices m_pWaterServices; // 0xa30
// CCSPlayer_MovementServices m_pMovementServices; // 0xa50
// CCSPlayer_ViewModelServices m_pViewModelServices; // 0xc10
// CCSPlayer_CameraServices m_pCameraServices; // 0xa48
// void CCSPlayerPawnCheckStuffThink; // 0x0
// void CCSPlayerPawnPushawayThink; // 0x0
// void RescueZoneTouch; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa20
// Has VTable
class CBumpMineProjectile : public CBaseGrenade
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xf928
// Has VTable
//
// MNetworkUserGroupProxy "CCSPlayerController"
// MNetworkUserGroupProxy "CCSPlayerController"
// MNetworkUserGroupProxy "CCSPlayerController"
// MNetworkVarNames "CCSPlayerController_InGameMoneyServices * m_pInGameMoneyServices"
// MNetworkVarNames "CCSPlayerController_InventoryServices * m_pInventoryServices"
// MNetworkVarNames "CCSPlayerController_ActionTrackingServices * m_pActionTrackingServices"
// MNetworkVarNames "CCSPlayerController_DamageServices * m_pDamageServices"
// MNetworkVarNames "uint32 m_iPing"
// MNetworkVarNames "bool m_bHasCommunicationAbuseMute"
// MNetworkVarNames "string_t m_szCrosshairCodes"
// MNetworkVarNames "uint8 m_iPendingTeamNum"
// MNetworkVarNames "GameTime_t m_flForceTeamTime"
// MNetworkVarNames "int m_iCompTeammateColor"
// MNetworkVarNames "bool m_bEverPlayedOnTeam"
// MNetworkVarNames "string_t m_szClan"
// MNetworkVarNames "int m_iCoachingTeam"
// MNetworkVarNames "uint64 m_nPlayerDominated"
// MNetworkVarNames "uint64 m_nPlayerDominatingMe"
// MNetworkVarNames "int m_iCompetitiveRanking"
// MNetworkVarNames "int m_iCompetitiveWins"
// MNetworkVarNames "int8 m_iCompetitiveRankType"
// MNetworkVarNames "int m_iCompetitiveRankingPredicted_Win"
// MNetworkVarNames "int m_iCompetitiveRankingPredicted_Loss"
// MNetworkVarNames "int m_iCompetitiveRankingPredicted_Tie"
// MNetworkVarNames "int m_nEndMatchNextMapVote"
// MNetworkVarNames "uint16 m_unActiveQuestId"
// MNetworkVarNames "QuestProgress::Reason m_nQuestProgressReason"
// MNetworkVarNames "uint32 m_unPlayerTvControlFlags"
// MNetworkVarNames "int m_nDisconnectionTick"
// MNetworkVarNames "bool m_bControllingBot"
// MNetworkVarNames "bool m_bHasControlledBotThisRound"
// MNetworkVarNames "bool m_bCanControlObservedBot"
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_hPlayerPawn"
// MNetworkVarNames "CHandle< CCSObserverPawn> m_hObserverPawn"
// MNetworkVarNames "bool m_bPawnIsAlive"
// MNetworkVarNames "uint32 m_iPawnHealth"
// MNetworkVarNames "int m_iPawnArmor"
// MNetworkVarNames "bool m_bPawnHasDefuser"
// MNetworkVarNames "bool m_bPawnHasHelmet"
// MNetworkVarNames "item_definition_index_t m_nPawnCharacterDefIndex"
// MNetworkVarNames "int m_iPawnLifetimeStart"
// MNetworkVarNames "int m_iPawnLifetimeEnd"
// MNetworkVarNames "int m_iPawnBotDifficulty"
// MNetworkVarNames "CHandle< CCSPlayerController> m_hOriginalControllerOfCurrentPawn"
// MNetworkVarNames "int32 m_iScore"
// MNetworkVarNames "EKillTypes_t m_vecKills"
// MNetworkVarNames "bool m_bMvpNoMusic"
// MNetworkVarNames "int m_eMvpReason"
// MNetworkVarNames "int m_iMusicKitID"
// MNetworkVarNames "int m_iMusicKitMVPs"
// MNetworkVarNames "int m_iMVPs"
class CCSPlayerController : public CBasePlayerController
{
private:
[[maybe_unused]] uint8_t __pad06b8[0x10]; // 0x6b8
public:
// MNetworkEnable
CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x6c8
// MNetworkEnable
CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x6d0
// MNetworkEnable
CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x6d8
// MNetworkEnable
CCSPlayerController_DamageServices* m_pDamageServices; // 0x6e0
// MNetworkEnable
uint32_t m_iPing; // 0x6e8
// MNetworkEnable
bool m_bHasCommunicationAbuseMute; // 0x6ec
private:
[[maybe_unused]] uint8_t __pad06ed[0x3]; // 0x6ed
public:
// MNetworkEnable
CUtlSymbolLarge m_szCrosshairCodes; // 0x6f0
// MNetworkEnable
uint8_t m_iPendingTeamNum; // 0x6f8
private:
[[maybe_unused]] uint8_t __pad06f9[0x3]; // 0x6f9
public:
// MNetworkEnable
GameTime_t m_flForceTeamTime; // 0x6fc
// MNetworkEnable
// MNetworkChangeCallback "OnCompTeammateColorChanged"
int32_t m_iCompTeammateColor; // 0x700
// MNetworkEnable
bool m_bEverPlayedOnTeam; // 0x704
bool m_bAttemptedToGetColor; // 0x705
private:
[[maybe_unused]] uint8_t __pad0706[0x2]; // 0x706
public:
int32_t m_iTeammatePreferredColor; // 0x708
bool m_bTeamChanged; // 0x70c
bool m_bInSwitchTeam; // 0x70d
bool m_bHasSeenJoinGame; // 0x70e
bool m_bJustBecameSpectator; // 0x70f
bool m_bSwitchTeamsOnNextRoundReset; // 0x710
bool m_bRemoveAllItemsOnNextRoundReset; // 0x711
private:
[[maybe_unused]] uint8_t __pad0712[0x6]; // 0x712
public:
// MNetworkEnable
CUtlSymbolLarge m_szClan; // 0x718
char m_szClanName[32]; // 0x720
// MNetworkEnable
int32_t m_iCoachingTeam; // 0x740
private:
[[maybe_unused]] uint8_t __pad0744[0x4]; // 0x744
public:
// MNetworkEnable
uint64_t m_nPlayerDominated; // 0x748
// MNetworkEnable
uint64_t m_nPlayerDominatingMe; // 0x750
// MNetworkEnable
int32_t m_iCompetitiveRanking; // 0x758
// MNetworkEnable
int32_t m_iCompetitiveWins; // 0x75c
// MNetworkEnable
int8_t m_iCompetitiveRankType; // 0x760
private:
[[maybe_unused]] uint8_t __pad0761[0x3]; // 0x761
public:
// MNetworkEnable
int32_t m_iCompetitiveRankingPredicted_Win; // 0x764
// MNetworkEnable
int32_t m_iCompetitiveRankingPredicted_Loss; // 0x768
// MNetworkEnable
int32_t m_iCompetitiveRankingPredicted_Tie; // 0x76c
// MNetworkEnable
int32_t m_nEndMatchNextMapVote; // 0x770
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint16_t m_unActiveQuestId; // 0x774
private:
[[maybe_unused]] uint8_t __pad0776[0x2]; // 0x776
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
QuestProgress::Reason m_nQuestProgressReason; // 0x778
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_unPlayerTvControlFlags; // 0x77c
private:
[[maybe_unused]] uint8_t __pad0780[0x28]; // 0x780
public:
int32_t m_iDraftIndex; // 0x7a8
uint32_t m_msQueuedModeDisconnectionTimestamp; // 0x7ac
uint32_t m_uiAbandonRecordedReason; // 0x7b0
bool m_bCannotBeKicked; // 0x7b4
bool m_bEverFullyConnected; // 0x7b5
bool m_bAbandonAllowsSurrender; // 0x7b6
bool m_bAbandonOffersInstantSurrender; // 0x7b7
bool m_bDisconnection1MinWarningPrinted; // 0x7b8
bool m_bScoreReported; // 0x7b9
private:
[[maybe_unused]] uint8_t __pad07ba[0x2]; // 0x7ba
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_nDisconnectionTick; // 0x7bc
private:
[[maybe_unused]] uint8_t __pad07c0[0x8]; // 0x7c0
public:
// MNetworkEnable
bool m_bControllingBot; // 0x7c8
// MNetworkEnable
bool m_bHasControlledBotThisRound; // 0x7c9
bool m_bHasBeenControlledByPlayerThisRound; // 0x7ca
private:
[[maybe_unused]] uint8_t __pad07cb[0x1]; // 0x7cb
public:
int32_t m_nBotsControlledThisRound; // 0x7cc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bCanControlObservedBot; // 0x7d0
private:
[[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x7d4
// MNetworkEnable
CHandle< CCSObserverPawn > m_hObserverPawn; // 0x7d8
int32_t m_DesiredObserverMode; // 0x7dc
CEntityHandle m_hDesiredObserverTarget; // 0x7e0
// MNetworkEnable
bool m_bPawnIsAlive; // 0x7e4
private:
[[maybe_unused]] uint8_t __pad07e5[0x3]; // 0x7e5
public:
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
uint32_t m_iPawnHealth; // 0x7e8
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iPawnArmor; // 0x7ec
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
bool m_bPawnHasDefuser; // 0x7f0
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
bool m_bPawnHasHelmet; // 0x7f1
// MNetworkEnable
uint16_t m_nPawnCharacterDefIndex; // 0x7f2
// MNetworkEnable
int32_t m_iPawnLifetimeStart; // 0x7f4
// MNetworkEnable
int32_t m_iPawnLifetimeEnd; // 0x7f8
// MNetworkEnable
int32_t m_iPawnBotDifficulty; // 0x7fc
// MNetworkEnable
CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x800
// MNetworkEnable
int32_t m_iScore; // 0x804
int32_t m_iRoundScore; // 0x808
int32_t m_iRoundsWon; // 0x80c
// MNetworkEnable
CNetworkUtlVectorBase< EKillTypes_t > m_vecKills; // 0x810
// MNetworkEnable
bool m_bMvpNoMusic; // 0x828
private:
[[maybe_unused]] uint8_t __pad0829[0x3]; // 0x829
public:
// MNetworkEnable
int32_t m_eMvpReason; // 0x82c
// MNetworkEnable
int32_t m_iMusicKitID; // 0x830
// MNetworkEnable
int32_t m_iMusicKitMVPs; // 0x834
// MNetworkEnable
// MNetworkChangeCallback "OnMVPCountChanged"
int32_t m_iMVPs; // 0x838
int32_t m_nUpdateCounter; // 0x83c
float m_flSmoothedPing; // 0x840
private:
[[maybe_unused]] uint8_t __pad0844[0xf0a4]; // 0x844
public:
IntervalTimer m_lastHeldVoteTimer; // 0xf8e8
private:
[[maybe_unused]] uint8_t __padf8f8[0x8]; // 0xf8f8
public:
bool m_bShowHints; // 0xf900
private:
[[maybe_unused]] uint8_t __padf901[0x3]; // 0xf901
public:
int32_t m_iNextTimeCheck; // 0xf904
bool m_bJustDidTeamKill; // 0xf908
bool m_bPunishForTeamKill; // 0xf909
bool m_bGaveTeamDamageWarning; // 0xf90a
bool m_bGaveTeamDamageWarningThisRound; // 0xf90b
private:
[[maybe_unused]] uint8_t __padf90c[0x4]; // 0xf90c
public:
double m_dblLastReceivedPacketPlatFloatTime; // 0xf910
GameTime_t m_LastTeamDamageWarningTime; // 0xf918
GameTime_t m_LastTimePlayerWasDisconnectedForPawnsRemove; // 0xf91c
uint32_t m_nSuspiciousHitCount; // 0xf920
uint32_t m_nNonSuspiciousHitStreak; // 0xf924
// Datamap fields:
// void CCSPlayerControllerPlayerForceTeamThink; // 0x0
// void CCSPlayerControllerResetForceTeamThink; // 0x0
// void CCSPlayerControllerResourceDataThink; // 0x0
// void CCSPlayerControllerInventoryUpdateThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x30b8
// Has VTable
//
// MNetworkVarNames "CAttributeContainer m_AttributeManager"
// MNetworkVarNames "uint32 m_OriginalOwnerXuidLow"
// MNetworkVarNames "uint32 m_OriginalOwnerXuidHigh"
// MNetworkVarNames "bool m_jumpedThisFrame"
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_leader"
class CChicken : public CDynamicProp
{
private:
[[maybe_unused]] uint8_t __pad0b60[0x20]; // 0xb60
public:
// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0xb80
// MNetworkEnable
uint32_t m_OriginalOwnerXuidLow; // 0xe48
// MNetworkEnable
uint32_t m_OriginalOwnerXuidHigh; // 0xe4c
CountdownTimer m_updateTimer; // 0xe50
Vector m_stuckAnchor; // 0xe68
private:
[[maybe_unused]] uint8_t __pad0e74[0x4]; // 0xe74
public:
CountdownTimer m_stuckTimer; // 0xe78
CountdownTimer m_collisionStuckTimer; // 0xe90
bool m_isOnGround; // 0xea8
private:
[[maybe_unused]] uint8_t __pad0ea9[0x3]; // 0xea9
public:
Vector m_vFallVelocity; // 0xeac
ChickenActivity m_activity; // 0xeb8
private:
[[maybe_unused]] uint8_t __pad0ebc[0x4]; // 0xebc
public:
CountdownTimer m_activityTimer; // 0xec0
float m_turnRate; // 0xed8
CHandle< CBaseEntity > m_fleeFrom; // 0xedc
CountdownTimer m_moveRateThrottleTimer; // 0xee0
CountdownTimer m_startleTimer; // 0xef8
CountdownTimer m_vocalizeTimer; // 0xf10
GameTime_t m_flWhenZombified; // 0xf28
// MNetworkEnable
bool m_jumpedThisFrame; // 0xf2c
private:
[[maybe_unused]] uint8_t __pad0f2d[0x3]; // 0xf2d
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_leader; // 0xf30
private:
[[maybe_unused]] uint8_t __pad0f34[0x4]; // 0xf34
public:
CountdownTimer m_reuseTimer; // 0xf38
bool m_hasBeenUsed; // 0xf50
private:
[[maybe_unused]] uint8_t __pad0f51[0x7]; // 0xf51
public:
CountdownTimer m_jumpTimer; // 0xf58
float m_flLastJumpTime; // 0xf70
bool m_bInJump; // 0xf74
bool m_isWaitingForLeader; // 0xf75
private:
[[maybe_unused]] uint8_t __pad0f76[0x200a]; // 0xf76
public:
CountdownTimer m_repathTimer; // 0x2f80
CountdownTimer m_inhibitDoorTimer; // 0x2f98
private:
[[maybe_unused]] uint8_t __pad2fb0[0x78]; // 0x2fb0
public:
CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x3028
private:
[[maybe_unused]] uint8_t __pad3040[0x8]; // 0x3040
public:
Vector m_vecPathGoal; // 0x3048
GameTime_t m_flActiveFollowStartTime; // 0x3054
CountdownTimer m_followMinuteTimer; // 0x3058
Vector m_vecLastEggPoopPosition; // 0x3070
private:
[[maybe_unused]] uint8_t __pad307c[0x4]; // 0x307c
public:
CUtlVector< CHandle< CBaseEntity > > m_vecEggsPooped; // 0x3080
private:
[[maybe_unused]] uint8_t __pad3098[0x8]; // 0x3098
public:
CountdownTimer m_BlockDirectionTimer; // 0x30a0
// Datamap fields:
// void CChickenChickenTouch; // 0x0
// void CChickenChickenThink; // 0x0
// void CChickenChickenUse; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CInfoInstructorHintBombTargetA : public CPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
class CInfoEnemyTerroristSpawn : public SpawnPointCoopEnemy
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponAWP : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xd50
// Has VTable
//
// MNetworkVarTypeOverride "CCSObserver_ObserverServices m_pObserverServices"
// MNetworkIncludeByName "m_pObserverServices"
// MNetworkVarTypeOverride "CCSObserver_MovementServices m_pMovementServices"
// MNetworkIncludeByName "m_pMovementServices"
// MNetworkVarTypeOverride "CCSObserver_CameraServices m_pCameraServices"
// MNetworkIncludeByName "m_pCameraServices"
// MNetworkVarTypeOverride "CCSObserver_UseServices m_pUseServices"
// MNetworkIncludeByName "m_pUseServices"
// MNetworkVarTypeOverride "CCSObserver_ViewModelServices m_pViewModelServices"
// MNetworkIncludeByName "m_pViewModelServices"
class CCSObserverPawn : public CCSPlayerPawnBase
{
public:
// Datamap fields:
// CCSObserver_ObserverServices m_pObserverServices; // 0xa28
// CCSObserver_MovementServices m_pMovementServices; // 0xa50
// CCSObserver_UseServices m_pUseServices; // 0xa38
// CCSObserver_ViewModelServices m_pViewModelServices; // 0xc10
// CCSObserver_CameraServices m_pCameraServices; // 0xa48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x908
// Has VTable
//
// MNetworkVarNames "HPostProcessingStrong m_hPostSettings"
// MNetworkVarNames "float m_flFadeDuration"
// MNetworkVarNames "float m_flMinLogExposure"
// MNetworkVarNames "float m_flMaxLogExposure"
// MNetworkVarNames "float m_flMinExposure"
// MNetworkVarNames "float m_flMaxExposure"
// MNetworkVarNames "float m_flExposureCompensation"
// MNetworkVarNames "float m_flExposureFadeSpeedUp"
// MNetworkVarNames "float m_flExposureFadeSpeedDown"
// MNetworkVarNames "float m_flTonemapEVSmoothingRange"
// MNetworkVarNames "bool m_bMaster"
// MNetworkVarNames "bool m_bExposureControl"
// MNetworkVarNames "float m_flRate"
// MNetworkVarNames "float m_flTonemapPercentTarget"
// MNetworkVarNames "float m_flTonemapPercentBrightPixels"
// MNetworkVarNames "float m_flTonemapMinAvgLum"
class CPostProcessingVolume : public CBaseTrigger
{
private:
[[maybe_unused]] uint8_t __pad08b8[0x10]; // 0x8b8
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x8c8
// MNetworkEnable
float m_flFadeDuration; // 0x8d0
// MNetworkEnable
float m_flMinLogExposure; // 0x8d4
// MNetworkEnable
float m_flMaxLogExposure; // 0x8d8
// MNetworkEnable
float m_flMinExposure; // 0x8dc
// MNetworkEnable
float m_flMaxExposure; // 0x8e0
// MNetworkEnable
float m_flExposureCompensation; // 0x8e4
// MNetworkEnable
float m_flExposureFadeSpeedUp; // 0x8e8
// MNetworkEnable
float m_flExposureFadeSpeedDown; // 0x8ec
// MNetworkEnable
float m_flTonemapEVSmoothingRange; // 0x8f0
// MNetworkEnable
bool m_bMaster; // 0x8f4
// MNetworkEnable
bool m_bExposureControl; // 0x8f5
private:
[[maybe_unused]] uint8_t __pad08f6[0x2]; // 0x8f6
public:
// MNetworkEnable
float m_flRate; // 0x8f8
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x8fc
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x900
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x904
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x730
// Has VTable
//
// MNetworkVarNames "float32 m_flLightScale"
// MNetworkVarNames "float32 m_Radius"
class CSpotlightEnd : public CBaseModelEntity
{
public:
// MNetworkEnable
float m_flLightScale; // 0x710
// MNetworkEnable
float m_Radius; // 0x714
Vector m_vSpotlightDir; // 0x718
Vector m_vSpotlightOrg; // 0x724
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7b8
// Has VTable
class CGamePlayerZone : public CRuleBrushEntity
{
public:
CEntityIOOutput m_OnPlayerInZone; // 0x718
CEntityIOOutput m_OnPlayerOutZone; // 0x740
CEntityOutputTemplate< int32 > m_PlayersInCount; // 0x768
CEntityOutputTemplate< int32 > m_PlayersOutCount; // 0x790
// Datamap fields:
// void InputCountPlayersInZone; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xed0
// Has VTable
class CSensorGrenade : public CBaseCSGrenade
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc48
// Has VTable
class CCSGO_TeamSelectCounterTerroristPosition : public CCSGO_TeamSelectCharacterPosition
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x918
// Has VTable
class CTriggerDetectExplosion : public CBaseTrigger
{
private:
[[maybe_unused]] uint8_t __pad08b8[0x38]; // 0x8b8
public:
CEntityIOOutput m_OnDetectedExplosion; // 0x8f0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CSoundStackSave : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszStackName; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6b8
// Has VTable
class CPhysHingeAlias_phys_hinge_local : public CPhysHinge
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
class CFilterProximity : public CBaseFilter
{
public:
float m_flRadius; // 0x518
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc78
// Has VTable
class CEconWearable : public CEconEntity
{
public:
int32_t m_nForceSkin; // 0xc70
bool m_bAlwaysAllow; // 0xc74
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "bool m_bHasDefuser"
// MNetworkVarNames "bool m_bHasHelmet"
// MNetworkVarNames "bool m_bHasHeavyArmor"
class CCSPlayer_ItemServices : public CPlayer_ItemServices
{
public:
// MNetworkEnable
bool m_bHasDefuser; // 0x40
// MNetworkEnable
bool m_bHasHelmet; // 0x41
// MNetworkEnable
bool m_bHasHeavyArmor; // 0x42
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x760
// Has VTable
//
// MNetworkIncludeByName "m_fFlags"
// MNetworkOverride "m_fFlags CBaseEntity"
// MNetworkVarNames "Vector m_vecMoveDirEntitySpace"
// MNetworkVarNames "float32 m_flTargetSpeed"
// MNetworkVarNames "GameTick_t m_nTransitionStartTick"
// MNetworkVarNames "int m_nTransitionDurationTicks"
// MNetworkVarNames "float32 m_flTransitionStartSpeed"
// MNetworkVarNames "EHANDLE m_hConveyorModels"
class CFuncConveyor : public CBaseModelEntity
{
public:
CUtlSymbolLarge m_szConveyorModels; // 0x710
float m_flTransitionDurationSeconds; // 0x718
QAngle m_angMoveEntitySpace; // 0x71c
// MNetworkEnable
Vector m_vecMoveDirEntitySpace; // 0x728
// MNetworkEnable
float m_flTargetSpeed; // 0x734
// MNetworkEnable
GameTick_t m_nTransitionStartTick; // 0x738
// MNetworkEnable
int32_t m_nTransitionDurationTicks; // 0x73c
// MNetworkEnable
float m_flTransitionStartSpeed; // 0x740
private:
[[maybe_unused]] uint8_t __pad0744[0x4]; // 0x744
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hConveyorModels; // 0x748
// Datamap fields:
// void InputToggleDirection; // 0x0
// float InputSetSpeed; // 0x0
// float InputSetTransitionDuration; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponMag7 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5c0
// Has VTable
class CMathCounter : public CLogicalEntity
{
public:
float m_flMin; // 0x4c0
float m_flMax; // 0x4c4
bool m_bHitMin; // 0x4c8
bool m_bHitMax; // 0x4c9
bool m_bDisabled; // 0x4ca
private:
[[maybe_unused]] uint8_t __pad04cb[0x5]; // 0x4cb
public:
CEntityOutputTemplate< float32 > m_OutValue; // 0x4d0
CEntityOutputTemplate< float32 > m_OnGetValue; // 0x4f8
CEntityIOOutput m_OnHitMin; // 0x520
CEntityIOOutput m_OnHitMax; // 0x548
CEntityIOOutput m_OnChangedFromMin; // 0x570
CEntityIOOutput m_OnChangedFromMax; // 0x598
// Datamap fields:
// float InputAdd; // 0x0
// float InputDivide; // 0x0
// float InputMultiply; // 0x0
// float InputSetValue; // 0x0
// float InputSetValueNoFire; // 0x0
// float InputSubtract; // 0x0
// float InputSetHitMax; // 0x0
// float InputSetHitMin; // 0x0
// void InputGetValue; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// int32_t startvalue; // 0x7fffffff
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
//
// MNetworkVarNames "string_t m_worldName"
// MNetworkVarNames "string_t m_layerName"
// MNetworkVarNames "bool m_bWorldLayerVisible"
// MNetworkVarNames "bool m_bEntitiesSpawned"
class CInfoWorldLayer : public CBaseEntity
{
public:
CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4c0
// MNetworkEnable
CUtlSymbolLarge m_worldName; // 0x4e8
// MNetworkEnable
CUtlSymbolLarge m_layerName; // 0x4f0
// MNetworkEnable
bool m_bWorldLayerVisible; // 0x4f8
// MNetworkEnable
bool m_bEntitiesSpawned; // 0x4f9
bool m_bCreateAsChildSpawnGroup; // 0x4fa
private:
[[maybe_unused]] uint8_t __pad04fb[0x1]; // 0x4fb
public:
uint32_t m_hLayerSpawnGroup; // 0x4fc
// Datamap fields:
// void ShowWorldLayer; // 0x0
// void HideWorldLayer; // 0x0
// void SpawnEntities; // 0x0
// void DestroyEntities; // 0x0
// void ShowWorldLayerAndSpawnEntities; // 0x0
// void HideWorldLayerAndDestroyEntities; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x940
// Has VTable
//
// MNetworkVarNames "bool m_bShowLight"
class CRectLight : public CBarnLight
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bShowLight; // 0x938
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc48
// Has VTable
class CCSGO_TeamSelectTerroristPosition : public CCSGO_TeamSelectCharacterPosition
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x998
// Has VTable
//
// MNetworkVarNames "bool m_bIsUsable"
class CBaseDoor : public CBaseToggle
{
private:
[[maybe_unused]] uint8_t __pad0790[0x10]; // 0x790
public:
QAngle m_angMoveEntitySpace; // 0x7a0
Vector m_vecMoveDirParentSpace; // 0x7ac
locksound_t m_ls; // 0x7b8
bool m_bForceClosed; // 0x7d8
bool m_bDoorGroup; // 0x7d9
bool m_bLocked; // 0x7da
bool m_bIgnoreDebris; // 0x7db
FuncDoorSpawnPos_t m_eSpawnPosition; // 0x7dc
float m_flBlockDamage; // 0x7e0
private:
[[maybe_unused]] uint8_t __pad07e4[0x4]; // 0x7e4
public:
CUtlSymbolLarge m_NoiseMoving; // 0x7e8
CUtlSymbolLarge m_NoiseArrived; // 0x7f0
CUtlSymbolLarge m_NoiseMovingClosed; // 0x7f8
CUtlSymbolLarge m_NoiseArrivedClosed; // 0x800
CUtlSymbolLarge m_ChainTarget; // 0x808
CEntityIOOutput m_OnBlockedClosing; // 0x810
CEntityIOOutput m_OnBlockedOpening; // 0x838
CEntityIOOutput m_OnUnblockedClosing; // 0x860
CEntityIOOutput m_OnUnblockedOpening; // 0x888
CEntityIOOutput m_OnFullyClosed; // 0x8b0
CEntityIOOutput m_OnFullyOpen; // 0x8d8
CEntityIOOutput m_OnClose; // 0x900
CEntityIOOutput m_OnOpen; // 0x928
CEntityIOOutput m_OnLockedUse; // 0x950
bool m_bLoopMoveSound; // 0x978
private:
[[maybe_unused]] uint8_t __pad0979[0x17]; // 0x979
public:
bool m_bCreateNavObstacle; // 0x990
bool m_isChaining; // 0x991
// MNetworkEnable
bool m_bIsUsable; // 0x992
// Datamap fields:
// void m_nMovingSoundGUID; // 0x97c
// m_ls.sLockedSound; // 0x7c0
// m_ls.sUnlockedSound; // 0x7c8
// void InputOpen; // 0x0
// void InputClose; // 0x0
// void InputToggle; // 0x0
// void InputLock; // 0x0
// void InputUnlock; // 0x0
// float InputSetSpeed; // 0x0
// float InputSetToggleState; // 0x0
// void CBaseDoorDoorTouch; // 0x0
// void CBaseDoorDoorGoUp; // 0x0
// void CBaseDoorDoorGoDown; // 0x0
// void CBaseDoorDoorHitTop; // 0x0
// void CBaseDoorDoorHitBottom; // 0x0
// void CBaseDoorMovingSoundThink; // 0x0
// void CBaseDoorCloseAreaPortalsThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
class CLogicLineToEntity : public CLogicalEntity
{
public:
CEntityOutputTemplate< Vector > m_Line; // 0x4c0
CUtlSymbolLarge m_SourceName; // 0x4e8
CHandle< CBaseEntity > m_StartEntity; // 0x4f0
CHandle< CBaseEntity > m_EndEntity; // 0x4f4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc48
// Has VTable
class CCSGO_WingmanIntroTerroristPosition : public CCSGO_WingmanIntroCharacterPosition
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5a8
// Has VTable
class CEnvCubemapBox : public CEnvCubemap
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CCSPlayer_DamageReactServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x30
struct ServerAuthoritativeWeaponSlot_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
public:
uint16_t unClass; // 0x28
uint16_t unSlot; // 0x2a
uint16_t unItemDefIdx; // 0x2c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x15888
// Has VTable
//
// MNetworkVarNames "bool m_bFreezePeriod"
// MNetworkVarNames "bool m_bWarmupPeriod"
// MNetworkVarNames "GameTime_t m_fWarmupPeriodEnd"
// MNetworkVarNames "GameTime_t m_fWarmupPeriodStart"
// MNetworkVarNames "int m_nTotalPausedTicks"
// MNetworkVarNames "int m_nPauseStartTick"
// MNetworkVarNames "bool m_bServerPaused"
// MNetworkVarNames "bool m_bGamePaused"
// MNetworkVarNames "bool m_bTerroristTimeOutActive"
// MNetworkVarNames "bool m_bCTTimeOutActive"
// MNetworkVarNames "float m_flTerroristTimeOutRemaining"
// MNetworkVarNames "float m_flCTTimeOutRemaining"
// MNetworkVarNames "int m_nTerroristTimeOuts"
// MNetworkVarNames "int m_nCTTimeOuts"
// MNetworkVarNames "bool m_bTechnicalTimeOut"
// MNetworkVarNames "bool m_bMatchWaitingForResume"
// MNetworkVarNames "int m_iRoundTime"
// MNetworkVarNames "float m_fMatchStartTime"
// MNetworkVarNames "GameTime_t m_fRoundStartTime"
// MNetworkVarNames "GameTime_t m_flRestartRoundTime"
// MNetworkVarNames "bool m_bGameRestart"
// MNetworkVarNames "float m_flGameStartTime"
// MNetworkVarNames "float m_timeUntilNextPhaseStarts"
// MNetworkVarNames "int m_gamePhase"
// MNetworkVarNames "int m_totalRoundsPlayed"
// MNetworkVarNames "int m_nRoundsPlayedThisPhase"
// MNetworkVarNames "int m_nOvertimePlaying"
// MNetworkVarNames "int m_iHostagesRemaining"
// MNetworkVarNames "bool m_bAnyHostageReached"
// MNetworkVarNames "bool m_bMapHasBombTarget"
// MNetworkVarNames "bool m_bMapHasRescueZone"
// MNetworkVarNames "bool m_bMapHasBuyZone"
// MNetworkVarNames "bool m_bIsQueuedMatchmaking"
// MNetworkVarNames "int m_nQueuedMatchmakingMode"
// MNetworkVarNames "bool m_bIsValveDS"
// MNetworkVarNames "bool m_bLogoMap"
// MNetworkVarNames "bool m_bPlayAllStepSoundsOnServer"
// MNetworkVarNames "int m_iSpectatorSlotCount"
// MNetworkVarNames "int m_MatchDevice"
// MNetworkVarNames "bool m_bHasMatchStarted"
// MNetworkVarNames "int m_nNextMapInMapgroup"
// MNetworkVarNames "char m_szTournamentEventName"
// MNetworkVarNames "char m_szTournamentEventStage"
// MNetworkVarNames "char m_szMatchStatTxt"
// MNetworkVarNames "char m_szTournamentPredictionsTxt"
// MNetworkVarNames "int m_nTournamentPredictionsPct"
// MNetworkVarNames "GameTime_t m_flCMMItemDropRevealStartTime"
// MNetworkVarNames "GameTime_t m_flCMMItemDropRevealEndTime"
// MNetworkVarNames "bool m_bIsDroppingItems"
// MNetworkVarNames "bool m_bIsQuestEligible"
// MNetworkVarNames "bool m_bIsHltvActive"
// MNetworkVarNames "int m_nGuardianModeWaveNumber"
// MNetworkVarNames "int m_nGuardianModeSpecialKillsRemaining"
// MNetworkVarNames "int m_nGuardianModeSpecialWeaponNeeded"
// MNetworkVarNames "uint32 m_numGlobalGiftsGiven"
// MNetworkVarNames "uint32 m_numGlobalGifters"
// MNetworkVarNames "uint32 m_numGlobalGiftsPeriodSeconds"
// MNetworkVarNames "uint32 m_arrFeaturedGiftersAccounts"
// MNetworkVarNames "uint32 m_arrFeaturedGiftersGifts"
// MNetworkVarNames "uint16 m_arrProhibitedItemIndices"
// MNetworkVarNames "uint32 m_arrTournamentActiveCasterAccounts"
// MNetworkVarNames "int m_numBestOfMaps"
// MNetworkVarNames "int m_nHalloweenMaskListSeed"
// MNetworkVarNames "bool m_bBombDropped"
// MNetworkVarNames "bool m_bBombPlanted"
// MNetworkVarNames "int m_iRoundWinStatus"
// MNetworkVarNames "int m_eRoundWinReason"
// MNetworkVarNames "bool m_bTCantBuy"
// MNetworkVarNames "bool m_bCTCantBuy"
// MNetworkVarNames "GameTime_t m_flGuardianBuyUntilTime"
// MNetworkVarNames "int m_iMatchStats_RoundResults"
// MNetworkVarNames "int m_iMatchStats_PlayersAlive_CT"
// MNetworkVarNames "int m_iMatchStats_PlayersAlive_T"
// MNetworkVarNames "float m_TeamRespawnWaveTimes"
// MNetworkVarNames "GameTime_t m_flNextRespawnWave"
// MNetworkVarNames "int m_nServerQuestID"
// MNetworkVarNames "Vector m_vMinimapMins"
// MNetworkVarNames "Vector m_vMinimapMaxs"
// MNetworkVarNames "float m_MinimapVerticalSectionHeights"
// MNetworkVarNames "int m_nEndMatchMapGroupVoteTypes"
// MNetworkVarNames "int m_nEndMatchMapGroupVoteOptions"
// MNetworkVarNames "int m_nEndMatchMapVoteWinner"
// MNetworkVarNames "int m_iNumConsecutiveCTLoses"
// MNetworkVarNames "int m_iNumConsecutiveTerroristLoses"
// MNetworkVarNames "int m_nMatchAbortedEarlyReason"
// MNetworkVarNames "CCSGameModeRules * m_pGameModeRules"
// MNetworkVarNames "CRetakeGameRules m_RetakeRules"
// MNetworkVarNames "uint8 m_nMatchEndCount"
// MNetworkVarNames "int m_nTTeamIntroVariant"
// MNetworkVarNames "int m_nCTTeamIntroVariant"
// MNetworkVarNames "bool m_bTeamIntroPeriod"
// MNetworkVarNames "int m_iRoundEndWinnerTeam"
// MNetworkVarNames "int m_eRoundEndReason"
// MNetworkVarNames "bool m_bRoundEndShowTimerDefend"
// MNetworkVarNames "int m_iRoundEndTimerTime"
// MNetworkVarNames "CUtlString m_sRoundEndFunFactToken"
// MNetworkVarNames "CPlayerSlot m_iRoundEndFunFactPlayerSlot"
// MNetworkVarNames "int m_iRoundEndFunFactData1"
// MNetworkVarNames "int m_iRoundEndFunFactData2"
// MNetworkVarNames "int m_iRoundEndFunFactData3"
// MNetworkVarNames "CUtlString m_sRoundEndMessage"
// MNetworkVarNames "int m_iRoundEndPlayerCount"
// MNetworkVarNames "bool m_bRoundEndNoMusic"
// MNetworkVarNames "int m_iRoundEndLegacy"
// MNetworkVarNames "uint8 m_nRoundEndCount"
// MNetworkVarNames "int m_iRoundStartRoundNumber"
// MNetworkVarNames "uint8 m_nRoundStartCount"
class CCSGameRules : public CTeamplayRules
{
private:
[[maybe_unused]] uint8_t __pad0090[0x8]; // 0x90
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x98
CHandle< CBaseEntity > m_coopMissionManager; // 0xc0
// MNetworkEnable
bool m_bFreezePeriod; // 0xc4
// MNetworkEnable
bool m_bWarmupPeriod; // 0xc5
private:
[[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6
public:
// MNetworkEnable
GameTime_t m_fWarmupPeriodEnd; // 0xc8
// MNetworkEnable
GameTime_t m_fWarmupPeriodStart; // 0xcc
// MNetworkEnable
int32_t m_nTotalPausedTicks; // 0xd0
// MNetworkEnable
int32_t m_nPauseStartTick; // 0xd4
// MNetworkEnable
bool m_bServerPaused; // 0xd8
// MNetworkEnable
bool m_bGamePaused; // 0xd9
// MNetworkEnable
bool m_bTerroristTimeOutActive; // 0xda
// MNetworkEnable
bool m_bCTTimeOutActive; // 0xdb
// MNetworkEnable
float m_flTerroristTimeOutRemaining; // 0xdc
// MNetworkEnable
float m_flCTTimeOutRemaining; // 0xe0
// MNetworkEnable
int32_t m_nTerroristTimeOuts; // 0xe4
// MNetworkEnable
int32_t m_nCTTimeOuts; // 0xe8
// MNetworkEnable
bool m_bTechnicalTimeOut; // 0xec
// MNetworkEnable
bool m_bMatchWaitingForResume; // 0xed
private:
[[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee
public:
// MNetworkEnable
int32_t m_iRoundTime; // 0xf0
// MNetworkEnable
float m_fMatchStartTime; // 0xf4
// MNetworkEnable
GameTime_t m_fRoundStartTime; // 0xf8
// MNetworkEnable
GameTime_t m_flRestartRoundTime; // 0xfc
// MNetworkEnable
bool m_bGameRestart; // 0x100
private:
[[maybe_unused]] uint8_t __pad0101[0x3]; // 0x101
public:
// MNetworkEnable
float m_flGameStartTime; // 0x104
// MNetworkEnable
float m_timeUntilNextPhaseStarts; // 0x108
// MNetworkEnable
// MNetworkChangeCallback "OnGamePhaseChanged"
int32_t m_gamePhase; // 0x10c
// MNetworkEnable
int32_t m_totalRoundsPlayed; // 0x110
// MNetworkEnable
int32_t m_nRoundsPlayedThisPhase; // 0x114
// MNetworkEnable
int32_t m_nOvertimePlaying; // 0x118
// MNetworkEnable
int32_t m_iHostagesRemaining; // 0x11c
// MNetworkEnable
bool m_bAnyHostageReached; // 0x120
// MNetworkEnable
bool m_bMapHasBombTarget; // 0x121
// MNetworkEnable
bool m_bMapHasRescueZone; // 0x122
// MNetworkEnable
bool m_bMapHasBuyZone; // 0x123
// MNetworkEnable
bool m_bIsQueuedMatchmaking; // 0x124
private:
[[maybe_unused]] uint8_t __pad0125[0x3]; // 0x125
public:
// MNetworkEnable
int32_t m_nQueuedMatchmakingMode; // 0x128
// MNetworkEnable
bool m_bIsValveDS; // 0x12c
// MNetworkEnable
bool m_bLogoMap; // 0x12d
// MNetworkEnable
bool m_bPlayAllStepSoundsOnServer; // 0x12e
private:
[[maybe_unused]] uint8_t __pad012f[0x1]; // 0x12f
public:
// MNetworkEnable
int32_t m_iSpectatorSlotCount; // 0x130
// MNetworkEnable
int32_t m_MatchDevice; // 0x134
// MNetworkEnable
bool m_bHasMatchStarted; // 0x138
private:
[[maybe_unused]] uint8_t __pad0139[0x3]; // 0x139
public:
// MNetworkEnable
int32_t m_nNextMapInMapgroup; // 0x13c
// MNetworkEnable
char m_szTournamentEventName[512]; // 0x140
// MNetworkEnable
char m_szTournamentEventStage[512]; // 0x340
// MNetworkEnable
char m_szMatchStatTxt[512]; // 0x540
// MNetworkEnable
char m_szTournamentPredictionsTxt[512]; // 0x740
// MNetworkEnable
int32_t m_nTournamentPredictionsPct; // 0x940
// MNetworkEnable
GameTime_t m_flCMMItemDropRevealStartTime; // 0x944
// MNetworkEnable
GameTime_t m_flCMMItemDropRevealEndTime; // 0x948
// MNetworkEnable
bool m_bIsDroppingItems; // 0x94c
// MNetworkEnable
bool m_bIsQuestEligible; // 0x94d
// MNetworkEnable
bool m_bIsHltvActive; // 0x94e
private:
[[maybe_unused]] uint8_t __pad094f[0x1]; // 0x94f
public:
// MNetworkEnable
int32_t m_nGuardianModeWaveNumber; // 0x950
// MNetworkEnable
int32_t m_nGuardianModeSpecialKillsRemaining; // 0x954
// MNetworkEnable
int32_t m_nGuardianModeSpecialWeaponNeeded; // 0x958
int32_t m_nGuardianGrenadesToGiveBots; // 0x95c
int32_t m_nNumHeaviesToSpawn; // 0x960
// MNetworkEnable
uint32_t m_numGlobalGiftsGiven; // 0x964
// MNetworkEnable
uint32_t m_numGlobalGifters; // 0x968
// MNetworkEnable
uint32_t m_numGlobalGiftsPeriodSeconds; // 0x96c
// MNetworkEnable
uint32_t m_arrFeaturedGiftersAccounts[4]; // 0x970
// MNetworkEnable
uint32_t m_arrFeaturedGiftersGifts[4]; // 0x980
// MNetworkEnable
uint16_t m_arrProhibitedItemIndices[100]; // 0x990
// MNetworkEnable
uint32_t m_arrTournamentActiveCasterAccounts[4]; // 0xa58
// MNetworkEnable
int32_t m_numBestOfMaps; // 0xa68
// MNetworkEnable
int32_t m_nHalloweenMaskListSeed; // 0xa6c
// MNetworkEnable
bool m_bBombDropped; // 0xa70
// MNetworkEnable
bool m_bBombPlanted; // 0xa71
private:
[[maybe_unused]] uint8_t __pad0a72[0x2]; // 0xa72
public:
// MNetworkEnable
int32_t m_iRoundWinStatus; // 0xa74
// MNetworkEnable
int32_t m_eRoundWinReason; // 0xa78
// MNetworkEnable
bool m_bTCantBuy; // 0xa7c
// MNetworkEnable
bool m_bCTCantBuy; // 0xa7d
private:
[[maybe_unused]] uint8_t __pad0a7e[0x2]; // 0xa7e
public:
// MNetworkEnable
GameTime_t m_flGuardianBuyUntilTime; // 0xa80
// MNetworkEnable
int32_t m_iMatchStats_RoundResults[30]; // 0xa84
// MNetworkEnable
int32_t m_iMatchStats_PlayersAlive_CT[30]; // 0xafc
// MNetworkEnable
int32_t m_iMatchStats_PlayersAlive_T[30]; // 0xb74
// MNetworkEnable
float m_TeamRespawnWaveTimes[32]; // 0xbec
// MNetworkEnable
GameTime_t m_flNextRespawnWave[32]; // 0xc6c
// MNetworkEnable
int32_t m_nServerQuestID; // 0xcec
// MNetworkEnable
Vector m_vMinimapMins; // 0xcf0
// MNetworkEnable
Vector m_vMinimapMaxs; // 0xcfc
// MNetworkEnable
float m_MinimapVerticalSectionHeights[8]; // 0xd08
bool m_bDontIncrementCoopWave; // 0xd28
bool m_bSpawnedTerrorHuntHeavy; // 0xd29
private:
[[maybe_unused]] uint8_t __pad0d2a[0x2]; // 0xd2a
public:
// MNetworkEnable
int32_t m_nEndMatchMapGroupVoteTypes[10]; // 0xd2c
// MNetworkEnable
int32_t m_nEndMatchMapGroupVoteOptions[10]; // 0xd54
// MNetworkEnable
int32_t m_nEndMatchMapVoteWinner; // 0xd7c
// MNetworkEnable
int32_t m_iNumConsecutiveCTLoses; // 0xd80
// MNetworkEnable
int32_t m_iNumConsecutiveTerroristLoses; // 0xd84
private:
[[maybe_unused]] uint8_t __pad0d88[0x18]; // 0xd88
public:
bool m_bHasHostageBeenTouched; // 0xda0
private:
[[maybe_unused]] uint8_t __pad0da1[0x3]; // 0xda1
public:
GameTime_t m_flIntermissionStartTime; // 0xda4
GameTime_t m_flIntermissionEndTime; // 0xda8
bool m_bLevelInitialized; // 0xdac
private:
[[maybe_unused]] uint8_t __pad0dad[0x3]; // 0xdad
public:
int32_t m_iTotalRoundsPlayed; // 0xdb0
int32_t m_iUnBalancedRounds; // 0xdb4
bool m_endMatchOnRoundReset; // 0xdb8
bool m_endMatchOnThink; // 0xdb9
private:
[[maybe_unused]] uint8_t __pad0dba[0x2]; // 0xdba
public:
int32_t m_iFreezeTime; // 0xdbc
int32_t m_iNumTerrorist; // 0xdc0
int32_t m_iNumCT; // 0xdc4
int32_t m_iNumSpawnableTerrorist; // 0xdc8
int32_t m_iNumSpawnableCT; // 0xdcc
CUtlVector< int32 > m_arrSelectedHostageSpawnIndices; // 0xdd0
int32_t m_nSpawnPointsRandomSeed; // 0xde8
bool m_bFirstConnected; // 0xdec
bool m_bCompleteReset; // 0xded
bool m_bPickNewTeamsOnReset; // 0xdee
bool m_bScrambleTeamsOnRestart; // 0xdef
bool m_bSwapTeamsOnRestart; // 0xdf0
private:
[[maybe_unused]] uint8_t __pad0df1[0x7]; // 0xdf1
public:
CUtlVector< int32 > m_nEndMatchTiedVotes; // 0xdf8
private:
[[maybe_unused]] uint8_t __pad0e10[0x4]; // 0xe10
public:
bool m_bNeedToAskPlayersForContinueVote; // 0xe14
private:
[[maybe_unused]] uint8_t __pad0e15[0x3]; // 0xe15
public:
uint32_t m_numQueuedMatchmakingAccounts; // 0xe18
float m_fAvgPlayerRank; // 0xe1c
char* m_pQueuedMatchmakingReservationString; // 0xe20
uint32_t m_numTotalTournamentDrops; // 0xe28
uint32_t m_numSpectatorsCountMax; // 0xe2c
uint32_t m_numSpectatorsCountMaxTV; // 0xe30
uint32_t m_numSpectatorsCountMaxLnk; // 0xe34
private:
[[maybe_unused]] uint8_t __pad0e38[0x8]; // 0xe38
public:
bool m_bForceTeamChangeSilent; // 0xe40
bool m_bLoadingRoundBackupData; // 0xe41
private:
[[maybe_unused]] uint8_t __pad0e42[0x36]; // 0xe42
public:
int32_t m_nMatchInfoShowType; // 0xe78
float m_flMatchInfoDecidedTime; // 0xe7c
private:
[[maybe_unused]] uint8_t __pad0e80[0x18]; // 0xe80
public:
float m_flCoopRespawnAndHealTime; // 0xe98
int32_t m_coopBonusCoinsFound; // 0xe9c
bool m_coopBonusPistolsOnly; // 0xea0
bool m_coopPlayersInDeploymentZone; // 0xea1
bool m_coopMissionDeadPlayerRespawnEnabled; // 0xea2
private:
[[maybe_unused]] uint8_t __pad0ea3[0x1]; // 0xea3
public:
int32_t mTeamDMLastWinningTeamNumber; // 0xea4
float mTeamDMLastThinkTime; // 0xea8
float m_flTeamDMLastAnnouncementTime; // 0xeac
int32_t m_iAccountTerrorist; // 0xeb0
int32_t m_iAccountCT; // 0xeb4
int32_t m_iSpawnPointCount_Terrorist; // 0xeb8
int32_t m_iSpawnPointCount_CT; // 0xebc
int32_t m_iMaxNumTerrorists; // 0xec0
int32_t m_iMaxNumCTs; // 0xec4
int32_t m_iLoserBonus; // 0xec8
int32_t m_iLoserBonusMostRecentTeam; // 0xecc
float m_tmNextPeriodicThink; // 0xed0
bool m_bVoiceWonMatchBragFired; // 0xed4
private:
[[maybe_unused]] uint8_t __pad0ed5[0x3]; // 0xed5
public:
float m_fWarmupNextChatNoticeTime; // 0xed8
private:
[[maybe_unused]] uint8_t __pad0edc[0x4]; // 0xedc
public:
int32_t m_iHostagesRescued; // 0xee0
int32_t m_iHostagesTouched; // 0xee4
float m_flNextHostageAnnouncement; // 0xee8
bool m_bNoTerroristsKilled; // 0xeec
bool m_bNoCTsKilled; // 0xeed
bool m_bNoEnemiesKilled; // 0xeee
bool m_bCanDonateWeapons; // 0xeef
private:
[[maybe_unused]] uint8_t __pad0ef0[0x4]; // 0xef0
public:
float m_firstKillTime; // 0xef4
private:
[[maybe_unused]] uint8_t __pad0ef8[0x4]; // 0xef8
public:
float m_firstBloodTime; // 0xefc
private:
[[maybe_unused]] uint8_t __pad0f00[0x18]; // 0xf00
public:
bool m_hostageWasInjured; // 0xf18
bool m_hostageWasKilled; // 0xf19
private:
[[maybe_unused]] uint8_t __pad0f1a[0xe]; // 0xf1a
public:
bool m_bVoteCalled; // 0xf28
bool m_bServerVoteOnReset; // 0xf29
private:
[[maybe_unused]] uint8_t __pad0f2a[0x2]; // 0xf2a
public:
float m_flVoteCheckThrottle; // 0xf2c
bool m_bBuyTimeEnded; // 0xf30
private:
[[maybe_unused]] uint8_t __pad0f31[0x3]; // 0xf31
public:
int32_t m_nLastFreezeEndBeep; // 0xf34
bool m_bTargetBombed; // 0xf38
bool m_bBombDefused; // 0xf39
bool m_bMapHasBombZone; // 0xf3a
private:
[[maybe_unused]] uint8_t __pad0f3b[0x1d]; // 0xf3b
public:
Vector m_vecMainCTSpawnPos; // 0xf58
private:
[[maybe_unused]] uint8_t __pad0f64[0x4]; // 0xf64
public:
CUtlVector< SpawnPoint* > m_CTSpawnPointsMasterList; // 0xf68
CUtlVector< SpawnPoint* > m_TerroristSpawnPointsMasterList; // 0xf80
bool m_bRespawningAllRespawnablePlayers; // 0xf98
private:
[[maybe_unused]] uint8_t __pad0f99[0x3]; // 0xf99
public:
int32_t m_iNextCTSpawnPoint; // 0xf9c
float m_flCTSpawnPointUsedTime; // 0xfa0
int32_t m_iNextTerroristSpawnPoint; // 0xfa4
float m_flTerroristSpawnPointUsedTime; // 0xfa8
private:
[[maybe_unused]] uint8_t __pad0fac[0x4]; // 0xfac
public:
CUtlVector< SpawnPoint* > m_CTSpawnPoints; // 0xfb0
CUtlVector< SpawnPoint* > m_TerroristSpawnPoints; // 0xfc8
bool m_bIsUnreservedGameServer; // 0xfe0
private:
[[maybe_unused]] uint8_t __pad0fe1[0x3]; // 0xfe1
public:
float m_fAutobalanceDisplayTime; // 0xfe4
private:
[[maybe_unused]] uint8_t __pad0fe8[0x268]; // 0xfe8
public:
bool m_bAllowWeaponSwitch; // 0x1250
bool m_bRoundTimeWarningTriggered; // 0x1251
private:
[[maybe_unused]] uint8_t __pad1252[0x2]; // 0x1252
public:
GameTime_t m_phaseChangeAnnouncementTime; // 0x1254
float m_fNextUpdateTeamClanNamesTime; // 0x1258
GameTime_t m_flLastThinkTime; // 0x125c
float m_fAccumulatedRoundOffDamage; // 0x1260
int32_t m_nShorthandedBonusLastEvalRound; // 0x1264
private:
[[maybe_unused]] uint8_t __pad1268[0x278]; // 0x1268
public:
// MNetworkEnable
int32_t m_nMatchAbortedEarlyReason; // 0x14e0
bool m_bHasTriggeredRoundStartMusic; // 0x14e4
bool m_bHasTriggeredCoopSpawnReset; // 0x14e5
bool m_bSwitchingTeamsAtRoundReset; // 0x14e6
private:
[[maybe_unused]] uint8_t __pad14e7[0x19]; // 0x14e7
public:
// MNetworkEnable
// MNetworkPolymorphic
CCSGameModeRules* m_pGameModeRules; // 0x1500
KeyValues3 m_BtGlobalBlackboard; // 0x1508
private:
[[maybe_unused]] uint8_t __pad1518[0x58]; // 0x1518
public:
CHandle< CBaseEntity > m_hPlayerResource; // 0x1570
private:
[[maybe_unused]] uint8_t __pad1574[0x4]; // 0x1574
public:
// MNetworkEnable
// -> m_nMatchSeed - 0x1670
// -> m_bBlockersPresent - 0x1674
// -> m_bRoundInProgress - 0x1675
// -> m_iFirstSecondHalfRound - 0x1678
// -> m_iBombSite - 0x167c
CRetakeGameRules m_RetakeRules; // 0x1578
private:
[[maybe_unused]] uint8_t __pad1710[0x4c]; // 0x1710
public:
int32_t m_GuardianBotSkillLevelMax; // 0x175c
int32_t m_GuardianBotSkillLevelMin; // 0x1760
private:
[[maybe_unused]] uint8_t __pad1764[0x4]; // 0x1764
public:
CUtlVector< int32 > m_arrTeamUniqueKillWeaponsMatch[4]; // 0x1768
bool m_bTeamLastKillUsedUniqueWeaponMatch[4]; // 0x17c8
private:
[[maybe_unused]] uint8_t __pad17cc[0x24]; // 0x17cc
public:
// MNetworkEnable
// MNetworkChangeCallback "OnMatchEndCountChanged"
uint8_t m_nMatchEndCount; // 0x17f0
private:
[[maybe_unused]] uint8_t __pad17f1[0x3]; // 0x17f1
public:
// MNetworkEnable
int32_t m_nTTeamIntroVariant; // 0x17f4
// MNetworkEnable
int32_t m_nCTTeamIntroVariant; // 0x17f8
// MNetworkEnable
// MNetworkChangeCallback "OnTeamIntroPeriodChanged"
bool m_bTeamIntroPeriod; // 0x17fc
private:
[[maybe_unused]] uint8_t __pad17fd[0x3]; // 0x17fd
public:
GameTime_t m_fTeamIntroPeriodEnd; // 0x1800
bool m_bPlayedTeamIntroVO; // 0x1804
private:
[[maybe_unused]] uint8_t __pad1805[0x3]; // 0x1805
public:
// MNetworkEnable
int32_t m_iRoundEndWinnerTeam; // 0x1808
// MNetworkEnable
int32_t m_eRoundEndReason; // 0x180c
// MNetworkEnable
bool m_bRoundEndShowTimerDefend; // 0x1810
private:
[[maybe_unused]] uint8_t __pad1811[0x3]; // 0x1811
public:
// MNetworkEnable
int32_t m_iRoundEndTimerTime; // 0x1814
// MNetworkEnable
CUtlString m_sRoundEndFunFactToken; // 0x1818
// MNetworkEnable
CPlayerSlot m_iRoundEndFunFactPlayerSlot; // 0x1820
// MNetworkEnable
int32_t m_iRoundEndFunFactData1; // 0x1824
// MNetworkEnable
int32_t m_iRoundEndFunFactData2; // 0x1828
// MNetworkEnable
int32_t m_iRoundEndFunFactData3; // 0x182c
// MNetworkEnable
CUtlString m_sRoundEndMessage; // 0x1830
// MNetworkEnable
int32_t m_iRoundEndPlayerCount; // 0x1838
// MNetworkEnable
bool m_bRoundEndNoMusic; // 0x183c
private:
[[maybe_unused]] uint8_t __pad183d[0x3]; // 0x183d
public:
// MNetworkEnable
int32_t m_iRoundEndLegacy; // 0x1840
// MNetworkEnable
// MNetworkChangeCallback "OnRoundEndCountChanged"
uint8_t m_nRoundEndCount; // 0x1844
private:
[[maybe_unused]] uint8_t __pad1845[0x3]; // 0x1845
public:
// MNetworkEnable
int32_t m_iRoundStartRoundNumber; // 0x1848
// MNetworkEnable
// MNetworkChangeCallback "OnRoundStartCountChanged"
uint8_t m_nRoundStartCount; // 0x184c
private:
[[maybe_unused]] uint8_t __pad184d[0x400b]; // 0x184d
public:
double m_flLastPerfSampleTime; // 0x5858
bool m_bSkipNextServerPerfSample; // 0x5860
// Static fields:
static int64_t &Get_m_nMapCycleTimeStamp(){return *reinterpret_cast<int64_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[0]->m_instance);};
static int32_t &Get_m_nMapCycleindex(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6f8
// Has VTable
//
// MNetworkIncludeByUserGroup "Origin"
// MNetworkVarNames "float32 m_flFadeInDuration"
// MNetworkVarNames "float32 m_flFadeOutDuration"
// MNetworkVarNames "float32 m_flMaxWeight"
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "bool m_bMaster"
// MNetworkVarNames "bool m_bClientSide"
// MNetworkVarNames "bool m_bExclusive"
// MNetworkVarNames "float32 m_MinFalloff"
// MNetworkVarNames "float32 m_MaxFalloff"
// MNetworkVarNames "float32 m_flCurWeight"
// MNetworkVarNames "char m_netlookupFilename"
class CColorCorrection : public CBaseEntity
{
public:
// MNetworkEnable
float m_flFadeInDuration; // 0x4c0
// MNetworkEnable
float m_flFadeOutDuration; // 0x4c4
float m_flStartFadeInWeight; // 0x4c8
float m_flStartFadeOutWeight; // 0x4cc
GameTime_t m_flTimeStartFadeIn; // 0x4d0
GameTime_t m_flTimeStartFadeOut; // 0x4d4
// MNetworkEnable
float m_flMaxWeight; // 0x4d8
bool m_bStartDisabled; // 0x4dc
// MNetworkEnable
bool m_bEnabled; // 0x4dd
// MNetworkEnable
bool m_bMaster; // 0x4de
// MNetworkEnable
bool m_bClientSide; // 0x4df
// MNetworkEnable
bool m_bExclusive; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e1[0x3]; // 0x4e1
public:
// MNetworkEnable
float m_MinFalloff; // 0x4e4
// MNetworkEnable
float m_MaxFalloff; // 0x4e8
// MNetworkEnable
float m_flCurWeight; // 0x4ec
// MNetworkEnable
char m_netlookupFilename[512]; // 0x4f0
CUtlSymbolLarge m_lookupFilename; // 0x6f0
// Datamap fields:
// void CColorCorrectionFadeInThink; // 0x0
// void CColorCorrectionFadeOutThink; // 0x0
// void m_netlookupFilename; // 0x4f0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// float InputSetFadeInDuration; // 0x0
// float InputSetFadeOutDuration; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponElite : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x568
// Has VTable
class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CBaseEntityAPI
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xee8
// Has VTable
//
// MNetworkVarNames "bool m_bStartedArming"
// MNetworkVarNames "GameTime_t m_fArmedTime"
// MNetworkVarNames "bool m_bBombPlacedAnimation"
// MNetworkVarNames "bool m_bIsPlantingViaUse"
// MNetworkVarNames "EntitySpottedState_t m_entitySpottedState"
class CC4 : public CCSWeaponBase
{
public:
Vector m_vecLastValidPlayerHeldPosition; // 0xe98
Vector m_vecLastValidDroppedPosition; // 0xea4
bool m_bDoValidDroppedPositionCheck; // 0xeb0
// MNetworkEnable
bool m_bStartedArming; // 0xeb1
private:
[[maybe_unused]] uint8_t __pad0eb2[0x2]; // 0xeb2
public:
// MNetworkEnable
GameTime_t m_fArmedTime; // 0xeb4
// MNetworkEnable
bool m_bBombPlacedAnimation; // 0xeb8
// MNetworkEnable
bool m_bIsPlantingViaUse; // 0xeb9
private:
[[maybe_unused]] uint8_t __pad0eba[0x6]; // 0xeba
public:
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0xec0
int32_t m_nSpotRules; // 0xed8
bool m_bPlayedArmingBeeps[7]; // 0xedc
bool m_bBombPlanted; // 0xee3
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c8
// Has VTable
class CHostageRescueZone : public CHostageRescueZoneShim
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CCSTakeDamageInfoAPI
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x528
// Has VTable
class CPointPrefab : public CServerOnlyPointEntity
{
public:
CUtlSymbolLarge m_targetMapName; // 0x4c0
CUtlSymbolLarge m_forceWorldGroupID; // 0x4c8
CUtlSymbolLarge m_associatedRelayTargetName; // 0x4d0
bool m_fixupNames; // 0x4d8
bool m_bLoadDynamic; // 0x4d9
private:
[[maybe_unused]] uint8_t __pad04da[0x2]; // 0x4da
public:
CHandle< CPointPrefab > m_associatedRelayEntity; // 0x4dc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9a0
// Has VTable
class CRotDoor : public CBaseDoor
{
public:
bool m_bSolidBsp; // 0x998
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x980
// Has VTable
//
// MNetworkVarNames "CBaseAnimGraphController m_animationController"
class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance
{
public:
// MNetworkEnable
CBaseAnimGraphController m_animationController; // 0x460
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x950
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe98
// Has VTable
class CTablet : public CCSWeaponBase
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
class CTankTrainAI : public CPointEntity
{
public:
CHandle< CFuncTrackTrain > m_hTrain; // 0x4c0
CHandle< CBaseEntity > m_hTargetEntity; // 0x4c4
int32_t m_soundPlaying; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04cc[0x14]; // 0x4cc
public:
CUtlSymbolLarge m_startSoundName; // 0x4e0
CUtlSymbolLarge m_engineSoundName; // 0x4e8
CUtlSymbolLarge m_movementSoundName; // 0x4f0
CUtlSymbolLarge m_targetEntityName; // 0x4f8
// Datamap fields:
// void m_soundTreads; // 0x4d0
// void m_soundEngine; // 0x4d8
// CUtlSymbolLarge InputTargetEntity; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
class CGameGibManager : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04c0[0x20]; // 0x4c0
public:
bool m_bAllowNewGibs; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e1[0x3]; // 0x4e1
public:
int32_t m_iCurrentMaxPieces; // 0x4e4
int32_t m_iMaxPieces; // 0x4e8
int32_t m_iLastFrame; // 0x4ec
// Datamap fields:
// int32_t InputSetMaxPieces; // 0x0
// int32_t InputSetMaxPiecesDX8; // 0x0
// void m_LRU; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa90
// Has VTable
class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x780
// Has VTable
class CCSSprite : public CSprite
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
class CFuncPropRespawnZone : public CBaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
class CInfoDeathmatchSpawn : public SpawnPoint
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xeb8
// Has VTable
class CWeaponSCAR20 : public CCSWeaponBaseGun
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa20
// Has VTable
class CTripWireFireProjectile : public CBaseGrenade
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x818
// Has VTable
class CFuncTrackAuto : public CFuncTrackChange
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
class CEnvSpark : public CPointEntity
{
public:
float m_flDelay; // 0x4c0
int32_t m_nMagnitude; // 0x4c4
int32_t m_nTrailLength; // 0x4c8
int32_t m_nType; // 0x4cc
CEntityIOOutput m_OnSpark; // 0x4d0
// Datamap fields:
// void CEnvSparkSparkThink; // 0x0
// void InputStartSpark; // 0x0
// void InputStopSpark; // 0x0
// void InputToggleSpark; // 0x0
// void InputSparkOnce; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
class CCSObserver_ObserverServices : public CPlayer_ObserverServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
// Is Abstract
class CPlayer_AutoaimServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7d8
// Has VTable
class CFuncTrain : public CBasePlatTrain
{
public:
CHandle< CBaseEntity > m_hCurrentTarget; // 0x7b8
bool m_activated; // 0x7bc
private:
[[maybe_unused]] uint8_t __pad07bd[0x3]; // 0x7bd
public:
CHandle< CBaseEntity > m_hEnemy; // 0x7c0
float m_flBlockDamage; // 0x7c4
GameTime_t m_flNextBlockTime; // 0x7c8
private:
[[maybe_unused]] uint8_t __pad07cc[0x4]; // 0x7cc
public:
CUtlSymbolLarge m_iszLastTarget; // 0x7d0
// Datamap fields:
// void CFuncTrainWait; // 0x0
// void CFuncTrainNext; // 0x0
// void InputToggle; // 0x0
// void InputStart; // 0x0
// void InputStop; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x2cb0
// Has VTable
class CHostageAlias_info_hostage_spawn : public CHostage
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x568
// Has VTable
class CNavLinkAreaEntity : public CPointEntity
{
public:
float m_flWidth; // 0x4c0
Vector m_vLocatorOffset; // 0x4c4
QAngle m_qLocatorAnglesOffset; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
public:
CUtlSymbolLarge m_strMovementForward; // 0x4e0
CUtlSymbolLarge m_strMovementReverse; // 0x4e8
int32_t m_nNavLinkIdForward; // 0x4f0
int32_t m_nNavLinkIdReverse; // 0x4f4
bool m_bEnabled; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad04f9[0x7]; // 0x4f9
public:
CUtlSymbolLarge m_strFilterName; // 0x500
CHandle< CBaseFilter > m_hFilter; // 0x508
private:
[[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c
public:
CEntityIOOutput m_OnNavLinkStart; // 0x510
CEntityIOOutput m_OnNavLinkFinish; // 0x538
bool m_bIsTerminus; // 0x560
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x840
// Has VTable
class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x538
// Has VTable
class CCommentaryAuto : public CBaseEntity
{
public:
CEntityIOOutput m_OnCommentaryNewGame; // 0x4c0
CEntityIOOutput m_OnCommentaryMidGame; // 0x4e8
CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x510
// Datamap fields:
// void InputMultiplayerSpawned; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
class CMapInfo : public CPointEntity
{
public:
int32_t m_iBuyingStatus; // 0x4c0
float m_flBombRadius; // 0x4c4
int32_t m_iPetPopulation; // 0x4c8
bool m_bUseNormalSpawnsForDM; // 0x4cc
bool m_bDisableAutoGeneratedDMSpawns; // 0x4cd
private:
[[maybe_unused]] uint8_t __pad04ce[0x2]; // 0x4ce
public:
float m_flBotMaxVisionDistance; // 0x4d0
int32_t m_iHostageCount; // 0x4d4
bool m_bFadePlayerVisibilityFarZ; // 0x4d8
// Datamap fields:
// int32_t InputFireWinCondition; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
class CTriggerBombReset : public CBaseTrigger
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
class CBaseDMStart : public CPointEntity
{
public:
CUtlSymbolLarge m_Master; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
class CLogicMeasureMovement : public CLogicalEntity
{
public:
CUtlSymbolLarge m_strMeasureTarget; // 0x4c0
CUtlSymbolLarge m_strMeasureReference; // 0x4c8
CUtlSymbolLarge m_strTargetReference; // 0x4d0
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4d8
CHandle< CBaseEntity > m_hMeasureReference; // 0x4dc
CHandle< CBaseEntity > m_hTarget; // 0x4e0
CHandle< CBaseEntity > m_hTargetReference; // 0x4e4
float m_flScale; // 0x4e8
int32_t m_nMeasureType; // 0x4ec
// Datamap fields:
// CUtlSymbolLarge InputSetMeasureTarget; // 0x0
// CUtlSymbolLarge InputSetMeasureReference; // 0x0
// CUtlSymbolLarge InputSetTarget; // 0x0
// CUtlSymbolLarge InputSetTargetReference; // 0x0
// float InputSetTargetScale; // 0x0
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void CLogicMeasureMovementMeasureThink; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "FixAngleSet_t nType"
// MNetworkVarNames "QAngle qAngle"
// MNetworkVarNames "uint32 nIndex"
struct ViewAngleServerChange_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
FixAngleSet_t nType; // 0x30
private:
[[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31
public:
// MNetworkEnable
// MNetworkEncoder "qangle_precise"
QAngle qAngle; // 0x34
// MNetworkEnable
uint32_t nIndex; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MNetworkVarNames "CTransform m_Transforms"
// MNetworkVarNames "EHANDLE m_hOwner"
struct PhysicsRagdollPose_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
// MNetworkEnable
// MNetworkChangeCallback "OnTransformChanged"
CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x30
// MNetworkEnable
CHandle< CBaseEntity > m_hOwner; // 0x48
};