source2sdk/sdk/server.hpp
2023-03-15 20:43:32 +03:00

6214 lines
164 KiB
C++

#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
///////////////////////////////////////////
// Binary: server.dll
// Class Count: 481
// Enum Count: 72
///////////////////////////////////////////
// Aligment: 4
// Size: 4
enum class PerformanceMode_t : uint32_t
{
PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3,
};
// Aligment: 4
// Size: 4
enum class explosion_t : uint32_t
{
EXPLOSION_DEFAULT = 0x0,
EXPLOSION_GRENADE = 0x1,
EXPLOSION_MOLOTOV = 0x2,
EXPLOSION_FIREWORKS = 0x3,
};
// Aligment: 4
// Size: 2
enum class CRR_Response::ResponseEnum_t : uint32_t
{
CRR_Response::MAX_RESPONSE_NAME = 0xc0,
CRR_Response::MAX_RULE_NAME = 0x80,
};
// Aligment: 4
// Size: 988
enum class BaseActivity_t : uint32_t
{
ACT_RESET = 0x0,
ACT_IDLE = 0x1,
ACT_TRANSITION = 0x2,
ACT_COVER = 0x3,
ACT_COVER_MED = 0x4,
ACT_COVER_LOW = 0x5,
ACT_WALK = 0x6,
ACT_WALK_AIM = 0x7,
ACT_WALK_CROUCH = 0x8,
ACT_WALK_CROUCH_AIM = 0x9,
ACT_RUN = 0xa,
ACT_RUN_AIM = 0xb,
ACT_RUN_CROUCH = 0xc,
ACT_RUN_CROUCH_AIM = 0xd,
ACT_RUN_PROTECTED = 0xe,
ACT_SCRIPT_CUSTOM_MOVE = 0xf,
ACT_RANGE_ATTACK1 = 0x10,
ACT_RANGE_ATTACK2 = 0x11,
ACT_RANGE_ATTACK1_LOW = 0x12,
ACT_RANGE_ATTACK2_LOW = 0x13,
ACT_DIESIMPLE = 0x14,
ACT_DIEBACKWARD = 0x15,
ACT_DIEFORWARD = 0x16,
ACT_DIEVIOLENT = 0x17,
ACT_DIERAGDOLL = 0x18,
ACT_FLY = 0x19,
ACT_HOVER = 0x1a,
ACT_GLIDE = 0x1b,
ACT_SWIM = 0x1c,
ACT_JUMP = 0x1d,
ACT_HOP = 0x1e,
ACT_LEAP = 0x1f,
ACT_LAND = 0x20,
ACT_CLIMB_UP = 0x21,
ACT_CLIMB_DOWN = 0x22,
ACT_CLIMB_DISMOUNT = 0x23,
ACT_SHIPLADDER_UP = 0x24,
ACT_SHIPLADDER_DOWN = 0x25,
ACT_STRAFE_LEFT = 0x26,
ACT_STRAFE_RIGHT = 0x27,
ACT_ROLL_LEFT = 0x28,
ACT_ROLL_RIGHT = 0x29,
ACT_TURN_LEFT = 0x2a,
ACT_TURN_RIGHT = 0x2b,
ACT_CROUCH = 0x2c,
ACT_CROUCHIDLE = 0x2d,
ACT_STAND = 0x2e,
ACT_USE = 0x2f,
ACT_ALIEN_BURROW_IDLE = 0x30,
ACT_ALIEN_BURROW_OUT = 0x31,
ACT_SIGNAL1 = 0x32,
ACT_SIGNAL2 = 0x33,
ACT_SIGNAL3 = 0x34,
ACT_SIGNAL_ADVANCE = 0x35,
ACT_SIGNAL_FORWARD = 0x36,
ACT_SIGNAL_GROUP = 0x37,
ACT_SIGNAL_HALT = 0x38,
ACT_SIGNAL_LEFT = 0x39,
ACT_SIGNAL_RIGHT = 0x3a,
ACT_SIGNAL_TAKECOVER = 0x3b,
ACT_LOOKBACK_RIGHT = 0x3c,
ACT_LOOKBACK_LEFT = 0x3d,
ACT_COWER = 0x3e,
ACT_SMALL_FLINCH = 0x3f,
ACT_BIG_FLINCH = 0x40,
ACT_MELEE_ATTACK1 = 0x41,
ACT_MELEE_ATTACK2 = 0x42,
ACT_RELOAD = 0x43,
ACT_RELOAD_START = 0x44,
ACT_RELOAD_FINISH = 0x45,
ACT_RELOAD_LOW = 0x46,
ACT_ARM = 0x47,
ACT_DISARM = 0x48,
ACT_DROP_WEAPON = 0x49,
ACT_DROP_WEAPON_SHOTGUN = 0x4a,
ACT_PICKUP_GROUND = 0x4b,
ACT_PICKUP_RACK = 0x4c,
ACT_IDLE_ANGRY = 0x4d,
ACT_IDLE_RELAXED = 0x4e,
ACT_IDLE_STIMULATED = 0x4f,
ACT_IDLE_AGITATED = 0x50,
ACT_IDLE_STEALTH = 0x51,
ACT_IDLE_HURT = 0x52,
ACT_WALK_RELAXED = 0x53,
ACT_WALK_STIMULATED = 0x54,
ACT_WALK_AGITATED = 0x55,
ACT_WALK_STEALTH = 0x56,
ACT_RUN_RELAXED = 0x57,
ACT_RUN_STIMULATED = 0x58,
ACT_RUN_AGITATED = 0x59,
ACT_RUN_STEALTH = 0x5a,
ACT_IDLE_AIM_RELAXED = 0x5b,
ACT_IDLE_AIM_STIMULATED = 0x5c,
ACT_IDLE_AIM_AGITATED = 0x5d,
ACT_IDLE_AIM_STEALTH = 0x5e,
ACT_WALK_AIM_RELAXED = 0x5f,
ACT_WALK_AIM_STIMULATED = 0x60,
ACT_WALK_AIM_AGITATED = 0x61,
ACT_WALK_AIM_STEALTH = 0x62,
ACT_RUN_AIM_RELAXED = 0x63,
ACT_RUN_AIM_STIMULATED = 0x64,
ACT_RUN_AIM_AGITATED = 0x65,
ACT_RUN_AIM_STEALTH = 0x66,
ACT_CROUCHIDLE_STIMULATED = 0x67,
ACT_CROUCHIDLE_AIM_STIMULATED = 0x68,
ACT_CROUCHIDLE_AGITATED = 0x69,
ACT_WALK_HURT = 0x6a,
ACT_RUN_HURT = 0x6b,
ACT_SPECIAL_ATTACK1 = 0x6c,
ACT_SPECIAL_ATTACK2 = 0x6d,
ACT_COMBAT_IDLE = 0x6e,
ACT_WALK_SCARED = 0x6f,
ACT_RUN_SCARED = 0x70,
ACT_VICTORY_DANCE = 0x71,
ACT_DIE_HEADSHOT = 0x72,
ACT_DIE_CHESTSHOT = 0x73,
ACT_DIE_GUTSHOT = 0x74,
ACT_DIE_BACKSHOT = 0x75,
ACT_FLINCH_HEAD = 0x76,
ACT_FLINCH_CHEST = 0x77,
ACT_FLINCH_STOMACH = 0x78,
ACT_FLINCH_LEFTARM = 0x79,
ACT_FLINCH_RIGHTARM = 0x7a,
ACT_FLINCH_LEFTLEG = 0x7b,
ACT_FLINCH_RIGHTLEG = 0x7c,
ACT_FLINCH_PHYSICS = 0x7d,
ACT_FLINCH_HEAD_BACK = 0x7e,
ACT_FLINCH_CHEST_BACK = 0x7f,
ACT_FLINCH_STOMACH_BACK = 0x80,
ACT_FLINCH_CROUCH_FRONT = 0x81,
ACT_FLINCH_CROUCH_BACK = 0x82,
ACT_FLINCH_CROUCH_LEFT = 0x83,
ACT_FLINCH_CROUCH_RIGHT = 0x84,
ACT_IDLE_ON_FIRE = 0x85,
ACT_WALK_ON_FIRE = 0x86,
ACT_RUN_ON_FIRE = 0x87,
ACT_RAPPEL_LOOP = 0x88,
ACT_180_LEFT = 0x89,
ACT_180_RIGHT = 0x8a,
ACT_90_LEFT = 0x8b,
ACT_90_RIGHT = 0x8c,
ACT_STEP_LEFT = 0x8d,
ACT_STEP_RIGHT = 0x8e,
ACT_STEP_BACK = 0x8f,
ACT_STEP_FORE = 0x90,
ACT_GESTURE_RANGE_ATTACK1 = 0x91,
ACT_GESTURE_RANGE_ATTACK2 = 0x92,
ACT_GESTURE_MELEE_ATTACK1 = 0x93,
ACT_GESTURE_MELEE_ATTACK2 = 0x94,
ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95,
ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96,
ACT_MELEE_ATTACK_SWING_GESTURE = 0x97,
ACT_GESTURE_SMALL_FLINCH = 0x98,
ACT_GESTURE_BIG_FLINCH = 0x99,
ACT_GESTURE_FLINCH_BLAST = 0x9a,
ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b,
ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c,
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d,
ACT_GESTURE_FLINCH_HEAD = 0x9e,
ACT_GESTURE_FLINCH_CHEST = 0x9f,
ACT_GESTURE_FLINCH_STOMACH = 0xa0,
ACT_GESTURE_FLINCH_LEFTARM = 0xa1,
ACT_GESTURE_FLINCH_RIGHTARM = 0xa2,
ACT_GESTURE_FLINCH_LEFTLEG = 0xa3,
ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4,
ACT_GESTURE_TURN_LEFT = 0xa5,
ACT_GESTURE_TURN_RIGHT = 0xa6,
ACT_GESTURE_TURN_LEFT45 = 0xa7,
ACT_GESTURE_TURN_RIGHT45 = 0xa8,
ACT_GESTURE_TURN_LEFT90 = 0xa9,
ACT_GESTURE_TURN_RIGHT90 = 0xaa,
ACT_GESTURE_TURN_LEFT45_FLAT = 0xab,
ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac,
ACT_GESTURE_TURN_LEFT90_FLAT = 0xad,
ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae,
ACT_BARNACLE_HIT = 0xaf,
ACT_BARNACLE_PULL = 0xb0,
ACT_BARNACLE_CHOMP = 0xb1,
ACT_BARNACLE_CHEW = 0xb2,
ACT_DO_NOT_DISTURB = 0xb3,
ACT_SPECIFIC_SEQUENCE = 0xb4,
ACT_VM_DEPLOY = 0xb5,
ACT_VM_RELOAD_EMPTY = 0xb6,
ACT_VM_DRAW = 0xb7,
ACT_VM_HOLSTER = 0xb8,
ACT_VM_IDLE = 0xb9,
ACT_VM_FIDGET = 0xba,
ACT_VM_PULLBACK = 0xbb,
ACT_VM_PULLBACK_HIGH = 0xbc,
ACT_VM_PULLBACK_LOW = 0xbd,
ACT_VM_THROW = 0xbe,
ACT_VM_DROP = 0xbf,
ACT_VM_PULLPIN = 0xc0,
ACT_VM_PRIMARYATTACK = 0xc1,
ACT_VM_SECONDARYATTACK = 0xc2,
ACT_VM_RELOAD = 0xc3,
ACT_VM_DRYFIRE = 0xc4,
ACT_VM_HITLEFT = 0xc5,
ACT_VM_HITLEFT2 = 0xc6,
ACT_VM_HITRIGHT = 0xc7,
ACT_VM_HITRIGHT2 = 0xc8,
ACT_VM_HITCENTER = 0xc9,
ACT_VM_HITCENTER2 = 0xca,
ACT_VM_MISSLEFT = 0xcb,
ACT_VM_MISSLEFT2 = 0xcc,
ACT_VM_MISSRIGHT = 0xcd,
ACT_VM_MISSRIGHT2 = 0xce,
ACT_VM_MISSCENTER = 0xcf,
ACT_VM_MISSCENTER2 = 0xd0,
ACT_VM_HAULBACK = 0xd1,
ACT_VM_SWINGHARD = 0xd2,
ACT_VM_SWINGMISS = 0xd3,
ACT_VM_SWINGHIT = 0xd4,
ACT_VM_IDLE_TO_LOWERED = 0xd5,
ACT_VM_IDLE_LOWERED = 0xd6,
ACT_VM_LOWERED_TO_IDLE = 0xd7,
ACT_VM_RECOIL1 = 0xd8,
ACT_VM_RECOIL2 = 0xd9,
ACT_VM_RECOIL3 = 0xda,
ACT_VM_PICKUP = 0xdb,
ACT_VM_RELEASE = 0xdc,
ACT_VM_MAUL_LOOP = 0xdd,
ACT_VM_ATTACH_SILENCER = 0xde,
ACT_VM_DETACH_SILENCER = 0xdf,
ACT_SLAM_STICKWALL_IDLE = 0xe0,
ACT_SLAM_STICKWALL_ND_IDLE = 0xe1,
ACT_SLAM_STICKWALL_ATTACH = 0xe2,
ACT_SLAM_STICKWALL_ATTACH2 = 0xe3,
ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4,
ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5,
ACT_SLAM_STICKWALL_DETONATE = 0xe6,
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7,
ACT_SLAM_STICKWALL_DRAW = 0xe8,
ACT_SLAM_STICKWALL_ND_DRAW = 0xe9,
ACT_SLAM_STICKWALL_TO_THROW = 0xea,
ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb,
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec,
ACT_SLAM_THROW_IDLE = 0xed,
ACT_SLAM_THROW_ND_IDLE = 0xee,
ACT_SLAM_THROW_THROW = 0xef,
ACT_SLAM_THROW_THROW2 = 0xf0,
ACT_SLAM_THROW_THROW_ND = 0xf1,
ACT_SLAM_THROW_THROW_ND2 = 0xf2,
ACT_SLAM_THROW_DRAW = 0xf3,
ACT_SLAM_THROW_ND_DRAW = 0xf4,
ACT_SLAM_THROW_TO_STICKWALL = 0xf5,
ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6,
ACT_SLAM_THROW_DETONATE = 0xf7,
ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8,
ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9,
ACT_SLAM_TRIPMINE_IDLE = 0xfa,
ACT_SLAM_TRIPMINE_DRAW = 0xfb,
ACT_SLAM_TRIPMINE_ATTACH = 0xfc,
ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd,
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe,
ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff,
ACT_SLAM_DETONATOR_IDLE = 0x100,
ACT_SLAM_DETONATOR_DRAW = 0x101,
ACT_SLAM_DETONATOR_DETONATE = 0x102,
ACT_SLAM_DETONATOR_HOLSTER = 0x103,
ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104,
ACT_SLAM_DETONATOR_THROW_DRAW = 0x105,
ACT_SHOTGUN_RELOAD_START = 0x106,
ACT_SHOTGUN_RELOAD_FINISH = 0x107,
ACT_SHOTGUN_PUMP = 0x108,
ACT_SMG2_IDLE2 = 0x109,
ACT_SMG2_FIRE2 = 0x10a,
ACT_SMG2_DRAW2 = 0x10b,
ACT_SMG2_RELOAD2 = 0x10c,
ACT_SMG2_DRYFIRE2 = 0x10d,
ACT_SMG2_TOAUTO = 0x10e,
ACT_SMG2_TOBURST = 0x10f,
ACT_PHYSCANNON_UPGRADE = 0x110,
ACT_RANGE_ATTACK_AR1 = 0x111,
ACT_RANGE_ATTACK_AR2 = 0x112,
ACT_RANGE_ATTACK_AR2_LOW = 0x113,
ACT_RANGE_ATTACK_AR2_GRENADE = 0x114,
ACT_RANGE_ATTACK_HMG1 = 0x115,
ACT_RANGE_ATTACK_ML = 0x116,
ACT_RANGE_ATTACK_SMG1 = 0x117,
ACT_RANGE_ATTACK_SMG1_LOW = 0x118,
ACT_RANGE_ATTACK_SMG2 = 0x119,
ACT_RANGE_ATTACK_SHOTGUN = 0x11a,
ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b,
ACT_RANGE_ATTACK_PISTOL = 0x11c,
ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d,
ACT_RANGE_ATTACK_SLAM = 0x11e,
ACT_RANGE_ATTACK_TRIPWIRE = 0x11f,
ACT_RANGE_ATTACK_THROW = 0x120,
ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121,
ACT_RANGE_ATTACK_RPG = 0x122,
ACT_MELEE_ATTACK_SWING = 0x123,
ACT_RANGE_AIM_LOW = 0x124,
ACT_RANGE_AIM_SMG1_LOW = 0x125,
ACT_RANGE_AIM_PISTOL_LOW = 0x126,
ACT_RANGE_AIM_AR2_LOW = 0x127,
ACT_COVER_PISTOL_LOW = 0x128,
ACT_COVER_SMG1_LOW = 0x129,
ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a,
ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b,
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c,
ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d,
ACT_GESTURE_RANGE_ATTACK_ML = 0x12e,
ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f,
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130,
ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131,
ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132,
ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133,
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134,
ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135,
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136,
ACT_GESTURE_RANGE_ATTACK_THROW = 0x137,
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138,
ACT_GESTURE_MELEE_ATTACK_SWING = 0x139,
ACT_IDLE_RIFLE = 0x13a,
ACT_IDLE_SMG1 = 0x13b,
ACT_IDLE_ANGRY_SMG1 = 0x13c,
ACT_IDLE_PISTOL = 0x13d,
ACT_IDLE_ANGRY_PISTOL = 0x13e,
ACT_IDLE_ANGRY_SHOTGUN = 0x13f,
ACT_IDLE_STEALTH_PISTOL = 0x140,
ACT_IDLE_PACKAGE = 0x141,
ACT_WALK_PACKAGE = 0x142,
ACT_IDLE_SUITCASE = 0x143,
ACT_WALK_SUITCASE = 0x144,
ACT_IDLE_SMG1_RELAXED = 0x145,
ACT_IDLE_SMG1_STIMULATED = 0x146,
ACT_WALK_RIFLE_RELAXED = 0x147,
ACT_RUN_RIFLE_RELAXED = 0x148,
ACT_WALK_RIFLE_STIMULATED = 0x149,
ACT_RUN_RIFLE_STIMULATED = 0x14a,
ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b,
ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c,
ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d,
ACT_IDLE_SHOTGUN_RELAXED = 0x14e,
ACT_IDLE_SHOTGUN_STIMULATED = 0x14f,
ACT_IDLE_SHOTGUN_AGITATED = 0x150,
ACT_WALK_ANGRY = 0x151,
ACT_POLICE_HARASS1 = 0x152,
ACT_POLICE_HARASS2 = 0x153,
ACT_IDLE_MANNEDGUN = 0x154,
ACT_IDLE_MELEE = 0x155,
ACT_IDLE_ANGRY_MELEE = 0x156,
ACT_IDLE_RPG_RELAXED = 0x157,
ACT_IDLE_RPG = 0x158,
ACT_IDLE_ANGRY_RPG = 0x159,
ACT_COVER_LOW_RPG = 0x15a,
ACT_WALK_RPG = 0x15b,
ACT_RUN_RPG = 0x15c,
ACT_WALK_CROUCH_RPG = 0x15d,
ACT_RUN_CROUCH_RPG = 0x15e,
ACT_WALK_RPG_RELAXED = 0x15f,
ACT_RUN_RPG_RELAXED = 0x160,
ACT_WALK_RIFLE = 0x161,
ACT_WALK_AIM_RIFLE = 0x162,
ACT_WALK_CROUCH_RIFLE = 0x163,
ACT_WALK_CROUCH_AIM_RIFLE = 0x164,
ACT_RUN_RIFLE = 0x165,
ACT_RUN_AIM_RIFLE = 0x166,
ACT_RUN_CROUCH_RIFLE = 0x167,
ACT_RUN_CROUCH_AIM_RIFLE = 0x168,
ACT_RUN_STEALTH_PISTOL = 0x169,
ACT_WALK_AIM_SHOTGUN = 0x16a,
ACT_RUN_AIM_SHOTGUN = 0x16b,
ACT_WALK_PISTOL = 0x16c,
ACT_RUN_PISTOL = 0x16d,
ACT_WALK_AIM_PISTOL = 0x16e,
ACT_RUN_AIM_PISTOL = 0x16f,
ACT_WALK_STEALTH_PISTOL = 0x170,
ACT_WALK_AIM_STEALTH_PISTOL = 0x171,
ACT_RUN_AIM_STEALTH_PISTOL = 0x172,
ACT_RELOAD_PISTOL = 0x173,
ACT_RELOAD_PISTOL_LOW = 0x174,
ACT_RELOAD_SMG1 = 0x175,
ACT_RELOAD_SMG1_LOW = 0x176,
ACT_RELOAD_SHOTGUN = 0x177,
ACT_RELOAD_SHOTGUN_LOW = 0x178,
ACT_GESTURE_RELOAD = 0x179,
ACT_GESTURE_RELOAD_PISTOL = 0x17a,
ACT_GESTURE_RELOAD_SMG1 = 0x17b,
ACT_GESTURE_RELOAD_SHOTGUN = 0x17c,
ACT_BUSY_LEAN_LEFT = 0x17d,
ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e,
ACT_BUSY_LEAN_LEFT_EXIT = 0x17f,
ACT_BUSY_LEAN_BACK = 0x180,
ACT_BUSY_LEAN_BACK_ENTRY = 0x181,
ACT_BUSY_LEAN_BACK_EXIT = 0x182,
ACT_BUSY_SIT_GROUND = 0x183,
ACT_BUSY_SIT_GROUND_ENTRY = 0x184,
ACT_BUSY_SIT_GROUND_EXIT = 0x185,
ACT_BUSY_SIT_CHAIR = 0x186,
ACT_BUSY_SIT_CHAIR_ENTRY = 0x187,
ACT_BUSY_SIT_CHAIR_EXIT = 0x188,
ACT_BUSY_STAND = 0x189,
ACT_BUSY_QUEUE = 0x18a,
ACT_DUCK_DODGE = 0x18b,
ACT_DIE_BARNACLE_SWALLOW = 0x18c,
ACT_GESTURE_BARNACLE_STRANGLE = 0x18d,
ACT_PHYSCANNON_DETACH = 0x18e,
ACT_PHYSCANNON_ANIMATE = 0x18f,
ACT_PHYSCANNON_ANIMATE_PRE = 0x190,
ACT_PHYSCANNON_ANIMATE_POST = 0x191,
ACT_DIE_FRONTSIDE = 0x192,
ACT_DIE_RIGHTSIDE = 0x193,
ACT_DIE_BACKSIDE = 0x194,
ACT_DIE_LEFTSIDE = 0x195,
ACT_DIE_CROUCH_FRONTSIDE = 0x196,
ACT_DIE_CROUCH_RIGHTSIDE = 0x197,
ACT_DIE_CROUCH_BACKSIDE = 0x198,
ACT_DIE_CROUCH_LEFTSIDE = 0x199,
ACT_DIE_INCAP = 0x19a,
ACT_DIE_STANDING = 0x19b,
ACT_OPEN_DOOR = 0x19c,
ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d,
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e,
ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f,
ACT_DI_ALYX_ANTLION = 0x1a0,
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1,
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2,
ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3,
ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4,
ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5,
ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8,
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9,
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa,
ACT_IDLE_CARRY = 0x1ab,
ACT_WALK_CARRY = 0x1ac,
ACT_STARTDYING = 0x1ad,
ACT_DYINGLOOP = 0x1ae,
ACT_DYINGTODEAD = 0x1af,
ACT_RIDE_MANNED_GUN = 0x1b0,
ACT_VM_SPRINT_ENTER = 0x1b1,
ACT_VM_SPRINT_IDLE = 0x1b2,
ACT_VM_SPRINT_LEAVE = 0x1b3,
ACT_FIRE_START = 0x1b4,
ACT_FIRE_LOOP = 0x1b5,
ACT_FIRE_END = 0x1b6,
ACT_CROUCHING_GRENADEIDLE = 0x1b7,
ACT_CROUCHING_GRENADEREADY = 0x1b8,
ACT_CROUCHING_PRIMARYATTACK = 0x1b9,
ACT_OVERLAY_GRENADEIDLE = 0x1ba,
ACT_OVERLAY_GRENADEREADY = 0x1bb,
ACT_OVERLAY_PRIMARYATTACK = 0x1bc,
ACT_OVERLAY_SHIELD_UP = 0x1bd,
ACT_OVERLAY_SHIELD_DOWN = 0x1be,
ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf,
ACT_OVERLAY_SHIELD_ATTACK = 0x1c0,
ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1,
ACT_SHIELD_UP = 0x1c2,
ACT_SHIELD_DOWN = 0x1c3,
ACT_SHIELD_UP_IDLE = 0x1c4,
ACT_SHIELD_ATTACK = 0x1c5,
ACT_SHIELD_KNOCKBACK = 0x1c6,
ACT_CROUCHING_SHIELD_UP = 0x1c7,
ACT_CROUCHING_SHIELD_DOWN = 0x1c8,
ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9,
ACT_CROUCHING_SHIELD_ATTACK = 0x1ca,
ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb,
ACT_TURNRIGHT45 = 0x1cc,
ACT_TURNLEFT45 = 0x1cd,
ACT_TURN = 0x1ce,
ACT_OBJ_ASSEMBLING = 0x1cf,
ACT_OBJ_DISMANTLING = 0x1d0,
ACT_OBJ_STARTUP = 0x1d1,
ACT_OBJ_RUNNING = 0x1d2,
ACT_OBJ_IDLE = 0x1d3,
ACT_OBJ_PLACING = 0x1d4,
ACT_OBJ_DETERIORATING = 0x1d5,
ACT_OBJ_UPGRADING = 0x1d6,
ACT_DEPLOY = 0x1d7,
ACT_DEPLOY_IDLE = 0x1d8,
ACT_UNDEPLOY = 0x1d9,
ACT_CROSSBOW_DRAW_UNLOADED = 0x1da,
ACT_GAUSS_SPINUP = 0x1db,
ACT_GAUSS_SPINCYCLE = 0x1dc,
ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd,
ACT_VM_RELOAD_SILENCED = 0x1de,
ACT_VM_DRYFIRE_SILENCED = 0x1df,
ACT_VM_IDLE_SILENCED = 0x1e0,
ACT_VM_DRAW_SILENCED = 0x1e1,
ACT_VM_IDLE_EMPTY_LEFT = 0x1e2,
ACT_VM_DRYFIRE_LEFT = 0x1e3,
ACT_VM_IS_DRAW = 0x1e4,
ACT_VM_IS_HOLSTER = 0x1e5,
ACT_VM_IS_IDLE = 0x1e6,
ACT_VM_IS_PRIMARYATTACK = 0x1e7,
ACT_PLAYER_IDLE_FIRE = 0x1e8,
ACT_PLAYER_CROUCH_FIRE = 0x1e9,
ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea,
ACT_PLAYER_WALK_FIRE = 0x1eb,
ACT_PLAYER_RUN_FIRE = 0x1ec,
ACT_IDLETORUN = 0x1ed,
ACT_RUNTOIDLE = 0x1ee,
ACT_VM_DRAW_DEPLOYED = 0x1ef,
ACT_HL2MP_IDLE_MELEE = 0x1f0,
ACT_HL2MP_RUN_MELEE = 0x1f1,
ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2,
ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3,
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4,
ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5,
ACT_HL2MP_JUMP_MELEE = 0x1f6,
ACT_MP_STAND_IDLE = 0x1f7,
ACT_MP_CROUCH_IDLE = 0x1f8,
ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9,
ACT_MP_CROUCH_DEPLOYED = 0x1fa,
ACT_MP_DEPLOYED_IDLE = 0x1fb,
ACT_MP_RUN = 0x1fc,
ACT_MP_WALK = 0x1fd,
ACT_MP_AIRWALK = 0x1fe,
ACT_MP_CROUCHWALK = 0x1ff,
ACT_MP_SPRINT = 0x200,
ACT_MP_JUMP = 0x201,
ACT_MP_JUMP_START = 0x202,
ACT_MP_JUMP_FLOAT = 0x203,
ACT_MP_JUMP_LAND = 0x204,
ACT_MP_DOUBLEJUMP = 0x205,
ACT_MP_SWIM = 0x206,
ACT_MP_DEPLOYED = 0x207,
ACT_MP_SWIM_DEPLOYED = 0x208,
ACT_MP_VCD = 0x209,
ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a,
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b,
ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c,
ACT_MP_ATTACK_STAND_GRENADE = 0x20d,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f,
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210,
ACT_MP_ATTACK_CROUCH_GRENADE = 0x211,
ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212,
ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213,
ACT_MP_ATTACK_SWIM_GRENADE = 0x214,
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215,
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216,
ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217,
ACT_MP_RELOAD_STAND = 0x218,
ACT_MP_RELOAD_STAND_LOOP = 0x219,
ACT_MP_RELOAD_STAND_END = 0x21a,
ACT_MP_RELOAD_CROUCH = 0x21b,
ACT_MP_RELOAD_CROUCH_LOOP = 0x21c,
ACT_MP_RELOAD_CROUCH_END = 0x21d,
ACT_MP_RELOAD_SWIM = 0x21e,
ACT_MP_RELOAD_SWIM_LOOP = 0x21f,
ACT_MP_RELOAD_SWIM_END = 0x220,
ACT_MP_RELOAD_AIRWALK = 0x221,
ACT_MP_RELOAD_AIRWALK_LOOP = 0x222,
ACT_MP_RELOAD_AIRWALK_END = 0x223,
ACT_MP_ATTACK_STAND_PREFIRE = 0x224,
ACT_MP_ATTACK_STAND_POSTFIRE = 0x225,
ACT_MP_ATTACK_STAND_STARTFIRE = 0x226,
ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227,
ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228,
ACT_MP_ATTACK_SWIM_PREFIRE = 0x229,
ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a,
ACT_MP_STAND_PRIMARY = 0x22b,
ACT_MP_CROUCH_PRIMARY = 0x22c,
ACT_MP_RUN_PRIMARY = 0x22d,
ACT_MP_WALK_PRIMARY = 0x22e,
ACT_MP_AIRWALK_PRIMARY = 0x22f,
ACT_MP_CROUCHWALK_PRIMARY = 0x230,
ACT_MP_JUMP_PRIMARY = 0x231,
ACT_MP_JUMP_START_PRIMARY = 0x232,
ACT_MP_JUMP_FLOAT_PRIMARY = 0x233,
ACT_MP_JUMP_LAND_PRIMARY = 0x234,
ACT_MP_SWIM_PRIMARY = 0x235,
ACT_MP_DEPLOYED_PRIMARY = 0x236,
ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237,
ACT_MP_ATTACK_STAND_PRIMARY = 0x238,
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239,
ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a,
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b,
ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c,
ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d,
ACT_MP_RELOAD_STAND_PRIMARY = 0x23e,
ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f,
ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240,
ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241,
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242,
ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243,
ACT_MP_RELOAD_SWIM_PRIMARY = 0x244,
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245,
ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246,
ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247,
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248,
ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249,
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a,
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b,
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c,
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d,
ACT_MP_STAND_SECONDARY = 0x24e,
ACT_MP_CROUCH_SECONDARY = 0x24f,
ACT_MP_RUN_SECONDARY = 0x250,
ACT_MP_WALK_SECONDARY = 0x251,
ACT_MP_AIRWALK_SECONDARY = 0x252,
ACT_MP_CROUCHWALK_SECONDARY = 0x253,
ACT_MP_JUMP_SECONDARY = 0x254,
ACT_MP_JUMP_START_SECONDARY = 0x255,
ACT_MP_JUMP_FLOAT_SECONDARY = 0x256,
ACT_MP_JUMP_LAND_SECONDARY = 0x257,
ACT_MP_SWIM_SECONDARY = 0x258,
ACT_MP_ATTACK_STAND_SECONDARY = 0x259,
ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a,
ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b,
ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c,
ACT_MP_RELOAD_STAND_SECONDARY = 0x25d,
ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e,
ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f,
ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260,
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261,
ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262,
ACT_MP_RELOAD_SWIM_SECONDARY = 0x263,
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264,
ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265,
ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266,
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267,
ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268,
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269,
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a,
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b,
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c,
ACT_MP_STAND_MELEE = 0x26d,
ACT_MP_CROUCH_MELEE = 0x26e,
ACT_MP_RUN_MELEE = 0x26f,
ACT_MP_WALK_MELEE = 0x270,
ACT_MP_AIRWALK_MELEE = 0x271,
ACT_MP_CROUCHWALK_MELEE = 0x272,
ACT_MP_JUMP_MELEE = 0x273,
ACT_MP_JUMP_START_MELEE = 0x274,
ACT_MP_JUMP_FLOAT_MELEE = 0x275,
ACT_MP_JUMP_LAND_MELEE = 0x276,
ACT_MP_SWIM_MELEE = 0x277,
ACT_MP_ATTACK_STAND_MELEE = 0x278,
ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279,
ACT_MP_ATTACK_CROUCH_MELEE = 0x27a,
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b,
ACT_MP_ATTACK_SWIM_MELEE = 0x27c,
ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d,
ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e,
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f,
ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280,
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281,
ACT_MP_STAND_ITEM1 = 0x282,
ACT_MP_CROUCH_ITEM1 = 0x283,
ACT_MP_RUN_ITEM1 = 0x284,
ACT_MP_WALK_ITEM1 = 0x285,
ACT_MP_AIRWALK_ITEM1 = 0x286,
ACT_MP_CROUCHWALK_ITEM1 = 0x287,
ACT_MP_JUMP_ITEM1 = 0x288,
ACT_MP_JUMP_START_ITEM1 = 0x289,
ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a,
ACT_MP_JUMP_LAND_ITEM1 = 0x28b,
ACT_MP_SWIM_ITEM1 = 0x28c,
ACT_MP_ATTACK_STAND_ITEM1 = 0x28d,
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e,
ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f,
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290,
ACT_MP_ATTACK_SWIM_ITEM1 = 0x291,
ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292,
ACT_MP_STAND_ITEM2 = 0x293,
ACT_MP_CROUCH_ITEM2 = 0x294,
ACT_MP_RUN_ITEM2 = 0x295,
ACT_MP_WALK_ITEM2 = 0x296,
ACT_MP_AIRWALK_ITEM2 = 0x297,
ACT_MP_CROUCHWALK_ITEM2 = 0x298,
ACT_MP_JUMP_ITEM2 = 0x299,
ACT_MP_JUMP_START_ITEM2 = 0x29a,
ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b,
ACT_MP_JUMP_LAND_ITEM2 = 0x29c,
ACT_MP_SWIM_ITEM2 = 0x29d,
ACT_MP_ATTACK_STAND_ITEM2 = 0x29e,
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f,
ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0,
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1,
ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2,
ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3,
ACT_MP_GESTURE_FLINCH = 0x2a4,
ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5,
ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6,
ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7,
ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8,
ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9,
ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa,
ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab,
ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac,
ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad,
ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae,
ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af,
ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0,
ACT_MP_GRENADE1_DRAW = 0x2b1,
ACT_MP_GRENADE1_IDLE = 0x2b2,
ACT_MP_GRENADE1_ATTACK = 0x2b3,
ACT_MP_GRENADE2_DRAW = 0x2b4,
ACT_MP_GRENADE2_IDLE = 0x2b5,
ACT_MP_GRENADE2_ATTACK = 0x2b6,
ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7,
ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8,
ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9,
ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba,
ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb,
ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc,
ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd,
ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be,
ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf,
ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0,
ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1,
ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2,
ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3,
ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4,
ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5,
ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6,
ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7,
ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8,
ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9,
ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca,
ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb,
ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc,
ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd,
ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce,
ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf,
ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0,
ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1,
ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2,
ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3,
ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4,
ACT_MP_STAND_BUILDING = 0x2d5,
ACT_MP_CROUCH_BUILDING = 0x2d6,
ACT_MP_RUN_BUILDING = 0x2d7,
ACT_MP_WALK_BUILDING = 0x2d8,
ACT_MP_AIRWALK_BUILDING = 0x2d9,
ACT_MP_CROUCHWALK_BUILDING = 0x2da,
ACT_MP_JUMP_BUILDING = 0x2db,
ACT_MP_JUMP_START_BUILDING = 0x2dc,
ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd,
ACT_MP_JUMP_LAND_BUILDING = 0x2de,
ACT_MP_SWIM_BUILDING = 0x2df,
ACT_MP_ATTACK_STAND_BUILDING = 0x2e0,
ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1,
ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2,
ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3,
ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4,
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5,
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6,
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7,
ACT_MP_STAND_PDA = 0x2e8,
ACT_MP_CROUCH_PDA = 0x2e9,
ACT_MP_RUN_PDA = 0x2ea,
ACT_MP_WALK_PDA = 0x2eb,
ACT_MP_AIRWALK_PDA = 0x2ec,
ACT_MP_CROUCHWALK_PDA = 0x2ed,
ACT_MP_JUMP_PDA = 0x2ee,
ACT_MP_JUMP_START_PDA = 0x2ef,
ACT_MP_JUMP_FLOAT_PDA = 0x2f0,
ACT_MP_JUMP_LAND_PDA = 0x2f1,
ACT_MP_SWIM_PDA = 0x2f2,
ACT_MP_ATTACK_STAND_PDA = 0x2f3,
ACT_MP_ATTACK_SWIM_PDA = 0x2f4,
ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5,
ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6,
ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7,
ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8,
ACT_MP_GESTURE_VC_NODYES = 0x2f9,
ACT_MP_GESTURE_VC_NODNO = 0x2fa,
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb,
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc,
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd,
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe,
ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff,
ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300,
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301,
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302,
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303,
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304,
ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305,
ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306,
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307,
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308,
ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309,
ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a,
ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b,
ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310,
ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311,
ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316,
ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317,
ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318,
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319,
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a,
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b,
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c,
ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d,
ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e,
ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f,
ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320,
ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321,
ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322,
ACT_MP_GESTURE_VC_NODYES_PDA = 0x323,
ACT_MP_GESTURE_VC_NODNO_PDA = 0x324,
ACT_VM_UNUSABLE = 0x325,
ACT_VM_UNUSABLE_TO_USABLE = 0x326,
ACT_VM_USABLE_TO_UNUSABLE = 0x327,
ACT_PRIMARY_VM_DRAW = 0x328,
ACT_PRIMARY_VM_HOLSTER = 0x329,
ACT_PRIMARY_VM_IDLE = 0x32a,
ACT_PRIMARY_VM_PULLBACK = 0x32b,
ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c,
ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d,
ACT_PRIMARY_VM_RELOAD = 0x32e,
ACT_PRIMARY_VM_DRYFIRE = 0x32f,
ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330,
ACT_PRIMARY_VM_IDLE_LOWERED = 0x331,
ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332,
ACT_SECONDARY_VM_DRAW = 0x333,
ACT_SECONDARY_VM_HOLSTER = 0x334,
ACT_SECONDARY_VM_IDLE = 0x335,
ACT_SECONDARY_VM_PULLBACK = 0x336,
ACT_SECONDARY_VM_PRIMARYATTACK = 0x337,
ACT_SECONDARY_VM_SECONDARYATTACK = 0x338,
ACT_SECONDARY_VM_RELOAD = 0x339,
ACT_SECONDARY_VM_DRYFIRE = 0x33a,
ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b,
ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c,
ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d,
ACT_MELEE_VM_DRAW = 0x33e,
ACT_MELEE_VM_HOLSTER = 0x33f,
ACT_MELEE_VM_IDLE = 0x340,
ACT_MELEE_VM_PULLBACK = 0x341,
ACT_MELEE_VM_PRIMARYATTACK = 0x342,
ACT_MELEE_VM_SECONDARYATTACK = 0x343,
ACT_MELEE_VM_RELOAD = 0x344,
ACT_MELEE_VM_DRYFIRE = 0x345,
ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346,
ACT_MELEE_VM_IDLE_LOWERED = 0x347,
ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348,
ACT_PDA_VM_DRAW = 0x349,
ACT_PDA_VM_HOLSTER = 0x34a,
ACT_PDA_VM_IDLE = 0x34b,
ACT_PDA_VM_PULLBACK = 0x34c,
ACT_PDA_VM_PRIMARYATTACK = 0x34d,
ACT_PDA_VM_SECONDARYATTACK = 0x34e,
ACT_PDA_VM_RELOAD = 0x34f,
ACT_PDA_VM_DRYFIRE = 0x350,
ACT_PDA_VM_IDLE_TO_LOWERED = 0x351,
ACT_PDA_VM_IDLE_LOWERED = 0x352,
ACT_PDA_VM_LOWERED_TO_IDLE = 0x353,
ACT_ITEM1_VM_DRAW = 0x354,
ACT_ITEM1_VM_HOLSTER = 0x355,
ACT_ITEM1_VM_IDLE = 0x356,
ACT_ITEM1_VM_PULLBACK = 0x357,
ACT_ITEM1_VM_PRIMARYATTACK = 0x358,
ACT_ITEM1_VM_SECONDARYATTACK = 0x359,
ACT_ITEM1_VM_RELOAD = 0x35a,
ACT_ITEM1_VM_DRYFIRE = 0x35b,
ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c,
ACT_ITEM1_VM_IDLE_LOWERED = 0x35d,
ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e,
ACT_ITEM2_VM_DRAW = 0x35f,
ACT_ITEM2_VM_HOLSTER = 0x360,
ACT_ITEM2_VM_IDLE = 0x361,
ACT_ITEM2_VM_PULLBACK = 0x362,
ACT_ITEM2_VM_PRIMARYATTACK = 0x363,
ACT_ITEM2_VM_SECONDARYATTACK = 0x364,
ACT_ITEM2_VM_RELOAD = 0x365,
ACT_ITEM2_VM_DRYFIRE = 0x366,
ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367,
ACT_ITEM2_VM_IDLE_LOWERED = 0x368,
ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369,
ACT_RELOAD_SUCCEED = 0x36a,
ACT_RELOAD_FAIL = 0x36b,
ACT_WALK_AIM_AUTOGUN = 0x36c,
ACT_RUN_AIM_AUTOGUN = 0x36d,
ACT_IDLE_AUTOGUN = 0x36e,
ACT_IDLE_AIM_AUTOGUN = 0x36f,
ACT_RELOAD_AUTOGUN = 0x370,
ACT_CROUCH_IDLE_AUTOGUN = 0x371,
ACT_RANGE_ATTACK_AUTOGUN = 0x372,
ACT_JUMP_AUTOGUN = 0x373,
ACT_IDLE_AIM_PISTOL = 0x374,
ACT_WALK_AIM_DUAL = 0x375,
ACT_RUN_AIM_DUAL = 0x376,
ACT_IDLE_DUAL = 0x377,
ACT_IDLE_AIM_DUAL = 0x378,
ACT_RELOAD_DUAL = 0x379,
ACT_CROUCH_IDLE_DUAL = 0x37a,
ACT_RANGE_ATTACK_DUAL = 0x37b,
ACT_JUMP_DUAL = 0x37c,
ACT_IDLE_AIM_SHOTGUN = 0x37d,
ACT_CROUCH_IDLE_SHOTGUN = 0x37e,
ACT_IDLE_AIM_RIFLE = 0x37f,
ACT_CROUCH_IDLE_RIFLE = 0x380,
ACT_RANGE_ATTACK_RIFLE = 0x381,
ACT_SLEEP = 0x382,
ACT_WAKE = 0x383,
ACT_FLICK_LEFT = 0x384,
ACT_FLICK_LEFT_MIDDLE = 0x385,
ACT_FLICK_RIGHT_MIDDLE = 0x386,
ACT_FLICK_RIGHT = 0x387,
ACT_SPINAROUND = 0x388,
ACT_PREP_TO_FIRE = 0x389,
ACT_FIRE = 0x38a,
ACT_FIRE_RECOVER = 0x38b,
ACT_SPRAY = 0x38c,
ACT_PREP_EXPLODE = 0x38d,
ACT_EXPLODE = 0x38e,
ACT_SCRIPT_CUSTOM_0 = 0x38f,
ACT_SCRIPT_CUSTOM_1 = 0x390,
ACT_SCRIPT_CUSTOM_2 = 0x391,
ACT_SCRIPT_CUSTOM_3 = 0x392,
ACT_SCRIPT_CUSTOM_4 = 0x393,
ACT_SCRIPT_CUSTOM_5 = 0x394,
ACT_SCRIPT_CUSTOM_6 = 0x395,
ACT_SCRIPT_CUSTOM_7 = 0x396,
ACT_SCRIPT_CUSTOM_8 = 0x397,
ACT_SCRIPT_CUSTOM_9 = 0x398,
ACT_SCRIPT_CUSTOM_10 = 0x399,
ACT_SCRIPT_CUSTOM_11 = 0x39a,
ACT_SCRIPT_CUSTOM_12 = 0x39b,
ACT_SCRIPT_CUSTOM_13 = 0x39c,
ACT_SCRIPT_CUSTOM_14 = 0x39d,
ACT_SCRIPT_CUSTOM_15 = 0x39e,
ACT_SCRIPT_CUSTOM_16 = 0x39f,
ACT_SCRIPT_CUSTOM_17 = 0x3a0,
ACT_SCRIPT_CUSTOM_18 = 0x3a1,
ACT_SCRIPT_CUSTOM_19 = 0x3a2,
ACT_SCRIPT_CUSTOM_20 = 0x3a3,
ACT_SCRIPT_CUSTOM_21 = 0x3a4,
ACT_SCRIPT_CUSTOM_22 = 0x3a5,
ACT_SCRIPT_CUSTOM_23 = 0x3a6,
ACT_SCRIPT_CUSTOM_24 = 0x3a7,
ACT_SCRIPT_CUSTOM_25 = 0x3a8,
ACT_SCRIPT_CUSTOM_26 = 0x3a9,
ACT_SCRIPT_CUSTOM_27 = 0x3aa,
ACT_SCRIPT_CUSTOM_28 = 0x3ab,
ACT_SCRIPT_CUSTOM_29 = 0x3ac,
ACT_SCRIPT_CUSTOM_30 = 0x3ad,
ACT_SCRIPT_CUSTOM_31 = 0x3ae,
ACT_VR_PISTOL_LAST_SHOT = 0x3af,
ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0,
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1,
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2,
ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3,
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4,
ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5,
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6,
ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7,
ACT_RAGDOLL_RECOVERY_BACK = 0x3b8,
ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9,
ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba,
ACT_GRABBITYGLOVES_GRAB = 0x3bb,
ACT_GRABBITYGLOVES_RELEASE = 0x3bc,
ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd,
ACT_GRABBITYGLOVES_ACTIVE = 0x3be,
ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf,
ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0,
ACT_GRABBITYGLOVES_PULL = 0x3c1,
ACT_HEADCRAB_SMOKE_BOMB = 0x3c2,
ACT_HEADCRAB_SPIT = 0x3c3,
ACT_ZOMBIE_TRIP = 0x3c4,
ACT_ZOMBIE_LUNGE = 0x3c5,
ACT_NEUTRAL_REF_POSE = 0x3c6,
ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7,
ACT_ANTLION_SCUTTLE_BACK = 0x3c8,
ACT_ANTLION_SCUTTLE_LEFT = 0x3c9,
ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca,
ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb,
ACT_VR_SHOTGUN_IDLE = 0x3cc,
ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd,
ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce,
ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf,
ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0,
ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1,
ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2,
ACT_VR_SHOTGUN_SHOOT = 0x3d3,
ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4,
ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5,
ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6,
ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7,
ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8,
ACT_VR_PISTOL_LOW_KICK = 0x3d9,
ACT_VR_PISTOL_BURST_ATTACK = 0x3da,
ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db,
};
// Aligment: 1
// Size: 3
enum class DamageOptions_t : uint8_t
{
DAMAGE_NO = 0,
DAMAGE_EVENTS_ONLY = 1,
DAMAGE_YES = 2,
};
// Aligment: 4
// Size: 6
enum class HierarchyType_t : uint32_t
{
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5,
};
// Aligment: 4
// Size: 5
enum class TimelineCompression_t : uint32_t
{
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4,
};
// Aligment: 4
// Size: 17
enum class WeaponSound_t : uint32_t
{
WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SINGLE = 0x1,
WEAPON_SOUND_SINGLE_NPC = 0x2,
WEAPON_SOUND_DOUBLE = 0x3,
WEAPON_SOUND_DOUBLE_NPC = 0x4,
WEAPON_SOUND_BURST = 0x5,
WEAPON_SOUND_RELOAD = 0x6,
WEAPON_SOUND_RELOAD_NPC = 0x7,
WEAPON_SOUND_MELEE_MISS = 0x8,
WEAPON_SOUND_MELEE_HIT = 0x9,
WEAPON_SOUND_MELEE_HIT_WORLD = 0xa,
WEAPON_SOUND_SPECIAL1 = 0xb,
WEAPON_SOUND_SPECIAL2 = 0xc,
WEAPON_SOUND_SPECIAL3 = 0xd,
WEAPON_SOUND_TAUNT = 0xe,
WEAPON_SOUND_FAST_RELOAD = 0xf,
WEAPON_SOUND_NUM_TYPES = 0x10,
};
// Aligment: 4
// Size: 9
enum class WeaponTexture_t : uint32_t
{
WEAPON_TEXTURE_ICON_ACTIVE = 0x0,
WEAPON_TEXTURE_ICON_INACTIVE = 0x1,
WEAPON_TEXTURE_ICON_AMMO = 0x2,
WEAPON_TEXTURE_ICON_AMMO2 = 0x3,
WEAPON_TEXTURE_ICON_CROSSHAIR = 0x4,
WEAPON_TEXTURE_ICON_AUTOAIM = 0x5,
WEAPON_TEXTURE_ICON_ZOOMED_CROSSHAIR = 0x6,
WEAPON_TEXTURE_ICON_ZOOMED_AUTOAIM = 0x7,
WEAPON_TEXTURE_ICON_SMALL = 0x8,
};
// Aligment: 4
// Size: 3
enum class BrushSolidities_e : uint32_t
{
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2,
};
// Aligment: 1
// Size: 14
enum class MoveType_t : uint8_t
{
MOVETYPE_NONE = 0,
MOVETYPE_ISOMETRIC = 1,
MOVETYPE_WALK = 2,
MOVETYPE_STEP = 3,
MOVETYPE_FLY = 4,
MOVETYPE_FLYGRAVITY = 5,
MOVETYPE_VPHYSICS = 6,
MOVETYPE_PUSH = 7,
MOVETYPE_NOCLIP = 8,
MOVETYPE_LADDER = 9,
MOVETYPE_OBSERVER = 10,
MOVETYPE_CUSTOM = 11,
MOVETYPE_LAST = 11,
MOVETYPE_MAX_BITS = 4,
};
// Aligment: 1
// Size: 20
enum class RenderFx_t : uint8_t
{
kRenderFxNone = 0,
kRenderFxPulseSlow = 1,
kRenderFxPulseFast = 2,
kRenderFxPulseSlowWide = 3,
kRenderFxPulseFastWide = 4,
kRenderFxFadeSlow = 5,
kRenderFxFadeFast = 6,
kRenderFxSolidSlow = 7,
kRenderFxSolidFast = 8,
kRenderFxStrobeSlow = 9,
kRenderFxStrobeFast = 10,
kRenderFxStrobeFaster = 11,
kRenderFxFlickerSlow = 12,
kRenderFxFlickerFast = 13,
kRenderFxNoDissipation = 14,
kRenderFxFadeOut = 15,
kRenderFxFadeIn = 16,
kRenderFxPulseFastWider = 17,
kRenderFxGlowShell = 18,
kRenderFxMax = 19,
};
// Aligment: 1
// Size: 13
enum class RenderMode_t : uint8_t
{
kRenderNormal = 0,
kRenderTransColor = 1,
kRenderTransTexture = 2,
kRenderGlow = 3,
kRenderTransAlpha = 4,
kRenderTransAdd = 5,
kRenderEnvironmental = 6,
kRenderTransAddFrameBlend = 7,
kRenderTransAlphaAdd = 8,
kRenderWorldGlow = 9,
kRenderNone = 10,
kRenderDevVisualizer = 11,
kRenderModeCount = 12,
};
// Aligment: 1
// Size: 8
enum class SolidType_t : uint8_t
{
SOLID_NONE = 0,
SOLID_BSP = 1,
SOLID_BBOX = 2,
SOLID_OBB = 3,
SOLID_POINT = 5,
SOLID_VPHYSICS = 6,
SOLID_CAPSULE = 7,
SOLID_LAST = 8,
};
// Aligment: 1
// Size: 6
enum class MoveCollide_t : uint8_t
{
MOVECOLLIDE_DEFAULT = 0,
MOVECOLLIDE_FLY_BOUNCE = 1,
MOVECOLLIDE_FLY_CUSTOM = 2,
MOVECOLLIDE_FLY_SLIDE = 3,
MOVECOLLIDE_COUNT = 4,
MOVECOLLIDE_MAX_BITS = 3,
};
// Aligment: 4
// Size: 6
enum class ShakeCommand_t : uint32_t
{
SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5,
};
// Aligment: 4
// Size: 3
enum class LessonPanelLayoutFileTypes_t : uint32_t
{
LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2,
};
// Aligment: 4
// Size: 5
enum class Touch_t : uint32_t
{
touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4,
};
// Aligment: 4
// Size: 1
enum class navproperties_t : uint32_t
{
NAV_IGNORE = 0x1,
};
// Aligment: 4
// Size: 4
enum class CLogicBranchList::LogicBranchListenerLastState_t : uint32_t
{
CLogicBranchList::LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
CLogicBranchList::LOGIC_BRANCH_LISTENER_MIXED = 0x3,
};
// Aligment: 4
// Size: 3
enum class EntFinderMethod_t : uint32_t
{
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2,
};
// Aligment: 4
// Size: 4
enum class eLiteralHandType : uint32_t
{
LITERAL_HAND_TYPE_UNKNOWN = 0xffffffffffffffff,
LITERAL_HAND_TYPE_RIGHT = 0x0,
LITERAL_HAND_TYPE_LEFT = 0x1,
LITERAL_HAND_TYPE_COUNT = 0x2,
};
// Aligment: 4
// Size: 4
enum class eLogicalHandType : uint32_t
{
LOGICAL_HAND_TYPE_UNKNOWN = 0xffffffffffffffff,
LOGICAL_HAND_TYPE_PRIMARY_HAND = 0x0,
LOGICAL_HAND_TYPE_OFF_HAND = 0x1,
LOGICAL_HAND_TYPE_COUNT = 0x2,
};
// Aligment: 4
// Size: 10
enum class interactions_t : uint32_t
{
INTERACTION_NONE = 0xffffffffffffffff,
INTERACTION_CLIP_TO_ENERGYGUN = 0x0,
INTERACTION_LARGE_CLIP_TO_ENERGYGUN = 0x1,
INTERACTION_CLIP_TO_SHOTGUN = 0x2,
INTERACTION_MULTICLIP_TO_SHOTGUN = 0x3,
INTERACTION_GRENADE_TO_SHOTGUN = 0x4,
INTERACTION_XENGRENADE_TO_SHOTGUN = 0x5,
INTERACTION_CHARGEDCLIP_TO_SHOTGUN = 0x6,
INTERACTION_CLIP_TO_RAPIDFIRE = 0x7,
NUM_HAND_INTERACTIONS = 0x8,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperInputType_t : uint32_t
{
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1,
};
// Aligment: 4
// Size: 4
enum class ValueRemapperOutputType_t : uint32_t
{
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperHapticsType_t : uint32_t
{
HaticsType_Default = 0x0,
HaticsType_None = 0x1,
};
// Aligment: 4
// Size: 4
enum class ValueRemapperMomentumType_t : uint32_t
{
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperRatchetType_t : uint32_t
{
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1,
};
// Aligment: 4
// Size: 3
enum class PointWorldTextJustifyHorizontal_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
// Aligment: 4
// Size: 3
enum class PointWorldTextJustifyVertical_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
// Aligment: 4
// Size: 2
enum class PointWorldTextReorientMode_t : uint32_t
{
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
// Aligment: 4
// Size: 10
enum class Disposition_t : uint32_t
{
D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4,
};
// Aligment: 4
// Size: 8
enum class TOGGLE_STATE : uint32_t
{
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3,
};
// Aligment: 4
// Size: 4
enum class SpeechPriorityType : uint32_t
{
SPEECH_PRIORITY_LOW = 0x0,
SPEECH_PRIORITY_NORMAL = 0x1,
SPEECH_PRIORITY_MANUAL = 0x2,
SPEECH_PRIORITY_UNINTERRUPTABLE = 0x3,
};
// Aligment: 4
// Size: 2
enum class filter_t : uint32_t
{
FILTER_AND = 0x0,
FILTER_OR = 0x1,
};
// Aligment: 4
// Size: 3
enum class Explosions : uint32_t
{
expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2,
};
// Aligment: 4
// Size: 12
enum class Materials : uint32_t
{
matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xa,
matLastMaterial = 0xb,
};
// Aligment: 4
// Size: 3
enum class SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t : uint32_t
{
SimpleConstraintSoundProfile::kMIN_THRESHOLD = 0x0,
SimpleConstraintSoundProfile::kMIN_FULL = 0x1,
SimpleConstraintSoundProfile::kHIGHWATER = 0x2,
};
// Aligment: 4
// Size: 3
enum class PlayerConnectedState : uint32_t
{
PlayerConnected = 0x0,
PlayerDisconnecting = 0x1,
PlayerDisconnected = 0x2,
};
// Aligment: 4
// Size: 3
enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
{
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
};
// Aligment: 4
// Size: 2
enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
{
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
};
// Aligment: 4
// Size: 4
enum class NetChannelBufType_t : uint32_t
{
BUF_DEFAULT = 0xffffffffffffffff,
BUF_UNRELIABLE = 0x0,
BUF_RELIABLE = 0x1,
BUF_VOICE = 0x2,
};
// Aligment: 4
// Size: 2
enum class ShatterSurface_t : uint32_t
{
SHATTERSURFACE_GLASS = 0x0,
SHATTERSURFACE_TILE = 0x1,
};
// Aligment: 4
// Size: 30
enum class soundlevel_t : uint32_t
{
SNDLVL_NONE = 0x0,
SNDLVL_20dB = 0x14,
SNDLVL_25dB = 0x19,
SNDLVL_30dB = 0x1e,
SNDLVL_35dB = 0x23,
SNDLVL_40dB = 0x28,
SNDLVL_45dB = 0x2d,
SNDLVL_50dB = 0x32,
SNDLVL_55dB = 0x37,
SNDLVL_IDLE = 0x3c,
SNDLVL_60dB = 0x3c,
SNDLVL_65dB = 0x41,
SNDLVL_STATIC = 0x42,
SNDLVL_70dB = 0x46,
SNDLVL_NORM = 0x4b,
SNDLVL_75dB = 0x4b,
SNDLVL_80dB = 0x50,
SNDLVL_TALKING = 0x50,
SNDLVL_85dB = 0x55,
SNDLVL_90dB = 0x5a,
SNDLVL_95dB = 0x5f,
SNDLVL_100dB = 0x64,
SNDLVL_105dB = 0x69,
SNDLVL_110dB = 0x6e,
SNDLVL_120dB = 0x78,
SNDLVL_130dB = 0x82,
SNDLVL_GUNFIRE = 0x8c,
SNDLVL_140dB = 0x8c,
SNDLVL_150dB = 0x96,
SNDLVL_180dB = 0xb4,
};
// Aligment: 1
// Size: 21
enum class gender_t : uint8_t
{
GENDER_NONE = 0,
GENDER_MALE = 1,
GENDER_FEMALE = 2,
GENDER_NAMVET = 3,
GENDER_TEENGIRL = 4,
GENDER_BIKER = 5,
GENDER_MANAGER = 6,
GENDER_GAMBLER = 7,
GENDER_PRODUCER = 8,
GENDER_COACH = 9,
GENDER_MECHANIC = 10,
GENDER_CEDA = 11,
GENDER_CRAWLER = 12,
GENDER_UNDISTRACTABLE = 13,
GENDER_FALLEN = 14,
GENDER_RIOT_CONTROL = 15,
GENDER_CLOWN = 16,
GENDER_JIMMY = 17,
GENDER_HOSPITAL_PATIENT = 18,
GENDER_BRIDE = 19,
GENDER_LAST = 20,
};
// Aligment: 4
// Size: 7
enum class BeamType_t : uint32_t
{
BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6,
};
// Aligment: 4
// Size: 4
enum class BeamClipStyle_t : uint32_t
{
kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2,
};
// Aligment: 1
// Size: 9
enum class SurroundingBoundsType_t : uint8_t
{
USE_OBB_COLLISION_BOUNDS = 0,
USE_BEST_COLLISION_BOUNDS = 1,
USE_HITBOXES = 2,
USE_SPECIFIED_BOUNDS = 3,
USE_GAME_CODE = 4,
USE_ROTATION_EXPANDED_BOUNDS = 5,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 6,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 7,
SURROUNDING_TYPE_BIT_COUNT = 3,
};
// Aligment: 4
// Size: 5
enum class LifeState_t : uint32_t
{
LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4,
};
// Aligment: 4
// Size: 1
enum class TakeHealthOptions_t : uint32_t
{
TH_IGNORE_MAX_HITPOINTS = 0x1,
};
// Aligment: 4
// Size: 7
enum class PoseController_FModType_t : uint32_t
{
POSECONTROLLER_FMODTYPE_NONE = 0x0,
POSECONTROLLER_FMODTYPE_SINE = 0x1,
POSECONTROLLER_FMODTYPE_SQUARE = 0x2,
POSECONTROLLER_FMODTYPE_TRIANGLE = 0x3,
POSECONTROLLER_FMODTYPE_SAWTOOTH = 0x4,
POSECONTROLLER_FMODTYPE_NOISE = 0x5,
POSECONTROLLER_FMODTYPE_TOTAL = 0x6,
};
// Aligment: 4
// Size: 13
enum class PrecipitationType_t : uint32_t
{
PRECIPITATION_TYPE_RAIN = 0x0,
PRECIPITATION_TYPE_SNOW = 0x1,
PRECIPITATION_TYPE_ASH = 0x2,
PRECIPITATION_TYPE_SNOWFALL = 0x3,
PRECIPITATION_TYPE_PARTICLERAIN = 0x4,
PRECIPITATION_TYPE_PARTICLEASH = 0x5,
PRECIPITATION_TYPE_PARTICLERAINSTORM = 0x6,
PRECIPITATION_TYPE_PARTICLEBUGS = 0x7,
PRECIPITATION_TYPE_PARTICLESMOKE = 0x8,
PRECIPITATION_TYPE_PARTICLESNOW = 0x9,
PRECIPITATION_TYPE_PARTICLEXENSPORES = 0xa,
PRECIPITATION_TYPE_DUSTMOTES = 0xb,
NUM_PRECIPITATION_TYPES = 0xc,
};
// Aligment: 4
// Size: 15
enum class vote_create_failed_t : uint32_t
{
VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xa,
VOTE_FAILED_PLAYERNOTFOUND = 0xb,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd,
VOTE_FAILED_SPECTATOR = 0xe,
};
// Aligment: 4
// Size: 3
enum class WeaponState_t : uint32_t
{
WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2,
};
// Aligment: 4
// Size: 4
enum class EntityDisolveType_t : uint32_t
{
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3,
};
// Aligment: 4
// Size: 5
enum class DoorState_t : uint32_t
{
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4,
};
// Aligment: 4
// Size: 4
enum class MaterialModifyMode_t : uint32_t
{
MATERIAL_MODIFY_MODE_NONE = 0x0,
MATERIAL_MODIFY_MODE_SETVAR = 0x1,
MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 0x2,
MATERIAL_MODIFY_MODE_FLOAT_LERP = 0x3,
};
// Aligment: 4
// Size: 3
enum class ScreenEffectType_t : uint32_t
{
SCREENEFFECT_EP2_ADVISOR_STUN = 0x0,
SCREENEFFECT_EP1_INTRO = 0x1,
SCREENEFFECT_EP2_GROGGY = 0x2,
};
// Aligment: 4
// Size: 2
enum class ShadowType_t : uint32_t
{
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1,
};
// Aligment: 4
// Size: 5
enum class Class_T : uint32_t
{
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
CLASS_BULLSEYE = 0x3,
LAST_SHARED_ENTITY_CLASS = 0x4,
};
// Aligment: 4
// Size: 6
enum class LatchDirtyPermission_t : uint32_t
{
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
};
// Aligment: 4
// Size: 3
enum class WorldTextPanelHorizontalAlign_t : uint32_t
{
WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2,
};
// Aligment: 4
// Size: 3
enum class WorldTextPanelVerticalAlign_t : uint32_t
{
WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2,
};
// Aligment: 4
// Size: 3
enum class WorldTextPanelOrientation_t : uint32_t
{
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2,
};
// Aligment: 4
// Size: 7
enum class WorldTextAttachmentType_t : uint32_t
{
ATTACHED_NONE = 0x0,
ATTACHED_PRIMARY_HAND = 0x1,
ATTACHED_OFF_HAND = 0x2,
ATTACHED_ENTITY = 0x3,
ATTACHED_HMD = 0x4,
ATTACHED_ENTITY_LARGE = 0x5,
ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x6,
};
// Aligment: 4
// Size: 2
enum class attributeprovidertypes_t : uint32_t
{
PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1,
};
// Aligment: 4
// Size: 3
enum class EconEntityParticleDisableMode_t : uint32_t
{
ECON_ENTITY_PARTICLES_ENABLED = 0x0,
ECON_ENTITY_PARTICLES_DISABLED = 0x1,
ECON_ENTITY_PARTICLES_DISABLED_BUT_PLAY_ENDCAPS_TO_STOP = 0x2,
};
// Aligment: 4
// Size: 4
enum class PetLevelup_Rule_t : uint32_t
{
PETLEVELFROM_NOTHING = 0x0,
PETLEVELFROM_KILLEATER = 0x1,
PETLEVELFROM_COMPENDIUM_LEVEL = 0x2,
NUM_PETLEVELUPRULES = 0x3,
};
// Aligment: 4
// Size: 45
enum class eEconItemOrigin : uint32_t
{
kEconItemOrigin_Invalid = 0xffffffffffffffff,
kEconItemOrigin_Drop = 0x0,
kEconItemOrigin_Achievement = 0x1,
kEconItemOrigin_Purchased = 0x2,
kEconItemOrigin_Traded = 0x3,
kEconItemOrigin_Crafted = 0x4,
kEconItemOrigin_StorePromotion = 0x5,
kEconItemOrigin_Gifted = 0x6,
kEconItemOrigin_SupportGranted = 0x7,
kEconItemOrigin_FoundInCrate = 0x8,
kEconItemOrigin_Earned = 0x9,
kEconItemOrigin_ThirdPartyPromotion = 0xa,
kEconItemOrigin_GiftWrapped = 0xb,
kEconItemOrigin_HalloweenDrop = 0xc,
kEconItemOrigin_PackageItem = 0xd,
kEconItemOrigin_Foreign = 0xe,
kEconItemOrigin_CDKey = 0xf,
kEconItemOrigin_CollectionReward = 0x10,
kEconItemOrigin_PreviewItem = 0x11,
kEconItemOrigin_SteamWorkshopContribution = 0x12,
kEconItemOrigin_PeriodicScoreReward = 0x13,
kEconItemOrigin_Recycling = 0x14,
kEconItemOrigin_TournamentDrop = 0x15,
kEconItemOrigin_PassportReward = 0x16,
kEconItemOrigin_TutorialDrop = 0x17,
kEconItemOrigin_RecipeOutput = 0x18,
kEconItemOrigin_GemExtract = 0x19,
kEconItemOrigin_EventPointReward = 0x1a,
kEconItemOrigin_ItemRedemption = 0x1b,
kEconItemOrigin_FantasyTicketRefund = 0x1c,
kEconItemOrigin_VictoryPredictionReward = 0x1d,
kEconItemOrigin_AssassinEventReward = 0x1e,
kEconItemOrigin_CompendiumReward = 0x1f,
kEconItemOrigin_CompendiumDrop = 0x20,
kEconItemOrigin_MysteryItem = 0x21,
kEconItemOrigin_UnpackedFromBundle = 0x22,
kEconItemOrigin_WonFromWeeklyGame = 0x23,
kEconItemOrigin_SeasonalItemGrant = 0x24,
kEconItemOrigin_PackOpening = 0x25,
kEconItemOrigin_InitialGrant = 0x26,
kEconItemOrigin_MarketPurchase = 0x27,
kEconItemOrigin_MarketRefunded = 0x28,
kEconItemOrigin_LimitedDraft = 0x29,
kEconItemOrigin_GauntletReward = 0x2a,
kEconItemOrigin_Max = 0x2b,
};
// Aligment: 8
// Size: 9
enum class NavAttributeEnum : uint64_t
{
NAV_MESH_CROUCH = 0x1,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_MESH_CLIFF = 0x8000,
};
// Aligment: 4
// Size: 5
enum class NavDirType : uint32_t
{
NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_DIRECTIONS = 0x4,
};
// Aligment: 18
// Size: 2016
class CPhysBox : public CBreakable, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_damageType; // 0x630
float m_massScale; // 0x634
int32_t m_damageToEnableMotion; // 0x638
float m_flForceToEnableMotion; // 0x63c
QAngle m_angPreferredCarryAngles; // 0x640
bool m_bNotSolidToWorld; // 0x64c
int32_t m_iExploitableByPlayer; // 0x650
float m_flTouchOutputPerEntityDelay; // 0x654
CEntityIOOutput m_OnDamaged; // 0x658
CEntityIOOutput m_OnAwakened; // 0x680
CEntityIOOutput m_OnMotionEnabled; // 0x6a8
CEntityIOOutput m_OnPhysGunPickup; // 0x6d0
CEntityIOOutput m_OnPhysGunPunt; // 0x6f8
CEntityIOOutput m_OnPhysGunOnlyPickup; // 0x720
CEntityIOOutput m_OnPhysGunDrop; // 0x748
CEntityIOOutput m_OnPlayerUse; // 0x770
CEntityIOOutput m_OnStartTouch; // 0x798
CHandle< CBasePlayer > m_hCarryingPlayer; // 0x7c0
};
// Aligment: 2
// Size: 2032
class CPhysBoxMultiplayer : public CPhysBox, CBreakable, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
uint32_t m_iPhysicsMode; // 0x7e8
// MNetworkEnable
// MNetworkEnable
float m_fMass; // 0x7ec
};
// Aligment: 0
// Size: 2696
class CPhysicsPropMultiplayer : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 5
// Size: 2752
class CPhysicsPropRespawnable : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vOriginalSpawnOrigin; // 0xa88
QAngle m_vOriginalSpawnAngles; // 0xa94
Vector m_vOriginalMins; // 0xaa0
Vector m_vOriginalMaxs; // 0xaac
float m_flRespawnDuration; // 0xab8
};
// Aligment: 0
// Size: 848
class CFuncPropRespawnZone : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 864
class CPointHMDAnchor : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x350
// MNetworkEnable
// MNetworkEnable
float m_flEnableTime; // 0x354
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_nPlayerIndex; // 0x358
};
// Aligment: 0
// Size: 864
class CPointHMDAnchorOverride : public CPointHMDAnchor, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 9
// Size: 1768
class CPropVRTrackedObject : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bShouldBePhysicallyConstrained; // 0x690
bool m_bFoundInitialSafeLocation; // 0x691
// MNetworkEnable
bool m_bIsTracking; // 0x6b0
// MNetworkEnable
Vector m_vTrackedPosition; // 0x6b4
// MNetworkEnable
QAngle m_qTrackedAngles; // 0x6c0
// MNetworkEnable
Vector m_vPhysicallyConstrainedPosition; // 0x6cc
// MNetworkEnable
QAngle m_qPhysicallyConstrainedAngles; // 0x6d8
// MNetworkEnable
bool m_bClientIsAuthoritativeForTransform; // 0x6e4
// MNetworkEnable
bool m_bIsInContact; // 0x6e5
};
// Aligment: 4
// Size: 1808
class CPropHMDAvatar : public CPropVRTrackedObject, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
int32[2] m_hLiteralControllerSlots; // 0x6e8
// MNetworkEnable
// MNetworkEnable
int32[2] m_hLogicalControllerSlots; // 0x6f0
// MNetworkEnable
// MNetworkEnable
CHandle< CPropVRHand >[4] m_hVRControllers; // 0x6f8
// MNetworkEnable
// MNetworkEnable
CHandle< CPointWorldText > m_hCloseCaption; // 0x708
};
// Aligment: 5
// Size: 52
struct HandHistoryInfo_t
{
public:
Vector m_vVelocity; // 0x0
Vector m_vFilteredVelocity; // 0xc
Vector m_vFilteredThrowVel; // 0x18
Vector m_vPosition; // 0x24
float m_flSampleTime; // 0x30
};
// Aligment: 39
// Size: 2456
class CPropVRHand : public CPropVRTrackedObject, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseVRHandAttachment > m_hActiveHandAttachment; // 0x720
// MNetworkEnable
// MNetworkEnable
CHandle< CPropHMDAvatar > m_hHMDAvatar; // 0x724
// MNetworkEnable
bool m_bVrSkeletonActive; // 0x728
// MNetworkEnable
int32_t m_nVrBoneCount; // 0x72c
// MNetworkEnable
uint32_t m_unVrCompressedBoneTransformsSize; // 0x730
// MNetworkEnable
uint8[64] m_vrCompressedBoneTransforms; // 0x734
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CBaseVRHandAttachmentHandle"
CUtlVector< CHandle< CBaseVRHandAttachment > > m_hAttachments; // 0x778
// MNetworkEnable
// MNetworkEnable
bool m_bInitialized; // 0x790
// MNetworkEnable
// MNetworkEnable
bool m_bIsInView; // 0x791
// MNetworkEnable
// MNetworkEnable
int32_t m_nHandID; // 0x794
// MNetworkEnable
// MNetworkEnable
float m_flTriggerAnalogValue; // 0x798
// MNetworkEnable
// MNetworkEnable
float m_flGripAnalogValue; // 0x79c
// MNetworkEnable
// MNetworkEnable
float m_flFinger0; // 0x7a0
// MNetworkEnable
// MNetworkEnable
float m_flFinger1; // 0x7a4
// MNetworkEnable
// MNetworkEnable
float m_flFinger2; // 0x7a8
// MNetworkEnable
// MNetworkEnable
float m_flFinger3; // 0x7ac
// MNetworkEnable
// MNetworkEnable
float m_flFinger4; // 0x7b0
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay0; // 0x7b4
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay1; // 0x7b8
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay2; // 0x7bc
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay3; // 0x7c0
// MNetworkEnable
// MNetworkEnable
float m_flTrackpadAnalogValueX; // 0x7c4
// MNetworkEnable
// MNetworkEnable
float m_flTrackpadAnalogValueY; // 0x7c8
// MNetworkEnable
// MNetworkEnable
float m_flJoystickAnalogValueX; // 0x7cc
// MNetworkEnable
// MNetworkEnable
float m_flJoystickAnalogValueY; // 0x7d0
// MNetworkEnable
// MNetworkEnable
bool m_bCanPerformUse; // 0x7d4
// MNetworkEnable
// MNetworkEnable
bool m_bTipTransformInitialized; // 0x7d5
// MNetworkEnable
// MNetworkEnable
Vector m_localTipOrigin; // 0x7d8
// MNetworkEnable
// MNetworkEnable
QAngle m_localTipAngles; // 0x7e4
// MNetworkEnable
// MNetworkEnable
float m_flHapticPulseTime; // 0x7f0
// MNetworkEnable
// MNetworkEnable
int16_t m_nHapticPulseInterval; // 0x7f4
CInteractionManager m_InteractionMgr; // 0x7f8
matrix3x4_t m_matUseTransform; // 0x8d0
uint8_t m_nAttachUseIndex; // 0x900
matrix3x4_t m_matHoldTransform; // 0x904
uint8_t m_nAttachHoldIndex; // 0x934
matrix3x4_t m_matHoverTransform; // 0x938
uint8_t m_nAttachHoverIndex; // 0x968
// MNetworkEnable
// MNetworkEnable
eLiteralHandType m_LiteralHandType; // 0x96c
};
// Aligment: 2
// Size: 16
struct prevent_interaction_t
{
public:
CHandle< CBaseEntity > m_hEntity; // 0x8
float m_flUntilTime; // 0xc
};
// Aligment: 12
// Size: 216
class CInteractionManager
{
public:
interactions_t m_nActiveInteraction; // 0x8
matrix3x4_t m_matHoldTransform; // 0xc
CHandle< CBaseAnimating > m_hSelf; // 0x3c
CHandle< CBasePlayer > m_hPlayer; // 0x40
CHandle< CBaseAnimating > m_hInteractionTarget; // 0x44
matrix3x4_t m_mInteractionTransformInit; // 0x48
matrix3x4_t m_mInteractionTransformTarget; // 0x78
float m_flInteractionLerp; // 0xa8
bool[8] m_bSelfInteractionRequirementMet; // 0xac
bool[8] m_bInteractionsDisabled; // 0xb4
bool m_bAllInteractionsDisabled; // 0xbc
CUtlVector< prevent_interaction_t > m_vecPreventionEntities; // 0xc0
};
// Aligment: 15
// Size: 224
class CVRHandAttachmentInput
{
public:
uint64_t m_nButtons; // 0x0
uint64_t m_afButtonPressed; // 0x8
uint64_t m_afButtonReleased; // 0x10
float m_flTriggerAnalogValue; // 0x18
float m_flGripAnalogValue; // 0x1c
float m_flFinger0; // 0x20
float m_flFinger1; // 0x24
float m_flFinger2; // 0x28
float m_flFinger3; // 0x2c
float m_flFinger4; // 0x30
float m_flTrackpadAnalogValueX; // 0x34
float m_flTrackpadAnalogValueY; // 0x38
float m_flJoystickAnalogValueX; // 0x3c
float m_flJoystickAnalogValueY; // 0x40
CPropVRHand* m_pHand; // 0xd8
};
// Aligment: 4
// Size: 1736
class CBaseVRHandAttachment : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnAttachedToHand; // 0x670
CEntityIOOutput m_OnDetachedFromHand; // 0x698
// MNetworkEnable
// MNetworkEnable
CHandle< CPropVRHand > m_hAttachedHand; // 0x6c0
// MNetworkEnable
// MNetworkEnable
bool m_bIsAttached; // 0x6c4
};
// Aligment: 0
// Size: 1736
class CVRHandModelOverride : public CBaseVRHandAttachment, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 40
// Size: 1256
class CPointValueRemapper : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x350
// MNetworkEnable
// MNetworkEnable
bool m_bUpdateOnClient; // 0x351
// MNetworkEnable
// MNetworkEnable
ValueRemapperInputType_t m_nInputType; // 0x354
CUtlSymbolLarge m_iszRemapLineStartName; // 0x358
CUtlSymbolLarge m_iszRemapLineEndName; // 0x360
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineStart; // 0x368
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineEnd; // 0x36c
// MNetworkEnable
// MNetworkEnable
float m_flMaximumChangePerSecond; // 0x370
// MNetworkEnable
// MNetworkEnable
float m_flDisengageDistance; // 0x374
// MNetworkEnable
// MNetworkEnable
float m_flEngageDistance; // 0x378
// MNetworkEnable
// MNetworkEnable
bool m_bRequiresUseKey; // 0x37c
// MNetworkEnable
// MNetworkEnable
ValueRemapperOutputType_t m_nOutputType; // 0x380
CUtlSymbolLarge m_iszOutputEntityName; // 0x388
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x390
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x398
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x3a0
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBaseEntity > > m_hOutputEntities; // 0x3a8
// MNetworkEnable
// MNetworkEnable
ValueRemapperHapticsType_t m_nHapticsType; // 0x3c0
// MNetworkEnable
// MNetworkEnable
ValueRemapperMomentumType_t m_nMomentumType; // 0x3c4
// MNetworkEnable
// MNetworkEnable
float m_flMomentumModifier; // 0x3c8
// MNetworkEnable
// MNetworkEnable
float m_flSnapValue; // 0x3cc
float m_flCurrentMomentum; // 0x3d0
// MNetworkEnable
// MNetworkEnable
ValueRemapperRatchetType_t m_nRatchetType; // 0x3d4
float m_flRatchetOffset; // 0x3d8
// MNetworkEnable
// MNetworkEnable
float m_flInputOffset; // 0x3dc
bool m_bEngaged; // 0x3e0
bool m_bFirstUpdate; // 0x3e1
float m_flPreviousValue; // 0x3e4
float m_flPreviousUpdateTickTime; // 0x3e8
float m_flCustomOutputValue; // 0x3ec
CUtlSymbolLarge m_iszSoundEngage; // 0x3f0
CUtlSymbolLarge m_iszSoundDisengage; // 0x3f8
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x400
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x408
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x410
CEntityIOOutput m_OnReachedValueZero; // 0x420
CEntityIOOutput m_OnReachedValueOne; // 0x448
CEntityIOOutput m_OnReachedValueCustom; // 0x470
CEntityIOOutput m_OnEngage; // 0x498
CEntityIOOutput m_OnDisengage; // 0x4c0
};
// Aligment: 3
// Size: 864
class CRagdollManager : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "6"
int8_t m_iCurrentMaxRagdollCount; // 0x350
int32_t m_iMaxRagdollCount; // 0x354
bool m_bSaveImportant; // 0x358
};
// Aligment: 21
// Size: 1440
class CRopeKeyframe : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_RopeFlags; // 0x550
CUtlSymbolLarge m_iNextLinkName; // 0x558
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
int16_t m_Slack; // 0x560
// MNetworkEnable
// MNetworkEnable
float m_Width; // 0x564
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.1"
// MNetworkMaxValue "10"
float m_TextureScale; // 0x568
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_nSegments; // 0x56c
// MNetworkEnable
// MNetworkEnable
bool m_bConstrainBetweenEndpoints; // 0x56d
CUtlSymbolLarge m_strRopeMaterialModel; // 0x570
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x578
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_Subdiv; // 0x580
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint8_t m_nChangeCount; // 0x581
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
int16_t m_RopeLength; // 0x582
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_fLockedPoints; // 0x584
bool m_bCreatedFromMapFile; // 0x585
// MNetworkEnable
// MNetworkEnable
float m_flScrollSpeed; // 0x588
bool m_bStartPointValid; // 0x58c
bool m_bEndPointValid; // 0x58d
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hStartPoint; // 0x590
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hEndPoint; // 0x594
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
int16_t m_iStartAttachment; // 0x598
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
int16_t m_iEndAttachment; // 0x59a
};
// Aligment: 0
// Size: 1440
class CRopeKeyframeAlias_move_rope : public CRopeKeyframe, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 81
// Size: 2032
class CSceneEntity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszSceneFile; // 0x358
CUtlSymbolLarge m_iszResumeSceneFile; // 0x360
CUtlSymbolLarge m_iszTarget1; // 0x368
CUtlSymbolLarge m_iszTarget2; // 0x370
CUtlSymbolLarge m_iszTarget3; // 0x378
CUtlSymbolLarge m_iszTarget4; // 0x380
CUtlSymbolLarge m_iszTarget5; // 0x388
CUtlSymbolLarge m_iszTarget6; // 0x390
CUtlSymbolLarge m_iszTarget7; // 0x398
CUtlSymbolLarge m_iszTarget8; // 0x3a0
CHandle< CBaseEntity > m_hTarget1; // 0x3a8
CHandle< CBaseEntity > m_hTarget2; // 0x3ac
CHandle< CBaseEntity > m_hTarget3; // 0x3b0
CHandle< CBaseEntity > m_hTarget4; // 0x3b4
CHandle< CBaseEntity > m_hTarget5; // 0x3b8
CHandle< CBaseEntity > m_hTarget6; // 0x3bc
CHandle< CBaseEntity > m_hTarget7; // 0x3c0
CHandle< CBaseEntity > m_hTarget8; // 0x3c4
// MNetworkEnable
// MNetworkEnable
bool m_bIsPlayingBack; // 0x3c8
// MNetworkEnable
// MNetworkEnable
bool m_bPaused; // 0x3c9
// MNetworkEnable
// MNetworkEnable
bool m_bMultiplayer; // 0x3ca
// MNetworkEnable
// MNetworkEnable
bool m_bAutogenerated; // 0x3cb
// MNetworkEnable
// MNetworkEnable
float m_flForceClientTime; // 0x3cc
float m_flCurrentTime; // 0x3d0
float m_flFrameTime; // 0x3d4
bool m_bCancelAtNextInterrupt; // 0x3d8
float m_fPitch; // 0x3dc
bool m_bAutomated; // 0x3e0
int32_t m_nAutomatedAction; // 0x3e4
float m_flAutomationDelay; // 0x3e8
float m_flAutomationTime; // 0x3ec
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x3f0
bool m_bWaitingForResumeScene; // 0x3f4
bool m_bPausedViaInput; // 0x3f5
bool m_bPauseAtNextInterrupt; // 0x3f6
bool m_bWaitingForActor; // 0x3f7
bool m_bWaitingForInterrupt; // 0x3f8
bool m_bInterruptedActorsScenes; // 0x3f9
bool m_bBreakOnNonIdle; // 0x3fa
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBaseFlex > > m_hActorList; // 0x400
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x418
int32_t m_nSceneFlushCounter; // 0x438
// MNetworkEnable
// MNetworkEnable
uint16_t m_nSceneStringIndex; // 0x43c
CEntityIOOutput m_OnStart; // 0x440
CEntityIOOutput m_OnCompletion; // 0x468
CEntityIOOutput m_OnCanceled; // 0x490
CEntityIOOutput m_OnPaused; // 0x4b8
CEntityIOOutput m_OnResumed; // 0x4e0
CEntityIOOutput m_OnTrigger1; // 0x508
CEntityIOOutput m_OnTrigger2; // 0x530
CEntityIOOutput m_OnTrigger3; // 0x558
CEntityIOOutput m_OnTrigger4; // 0x580
CEntityIOOutput m_OnTrigger5; // 0x5a8
CEntityIOOutput m_OnTrigger6; // 0x5d0
CEntityIOOutput m_OnTrigger7; // 0x5f8
CEntityIOOutput m_OnTrigger8; // 0x620
CEntityIOOutput m_OnTrigger9; // 0x648
CEntityIOOutput m_OnTrigger10; // 0x670
CEntityIOOutput m_OnTrigger11; // 0x698
CEntityIOOutput m_OnTrigger12; // 0x6c0
CEntityIOOutput m_OnTrigger13; // 0x6e8
CEntityIOOutput m_OnTrigger14; // 0x710
CEntityIOOutput m_OnTrigger15; // 0x738
CEntityIOOutput m_OnTrigger16; // 0x760
CHandle< CSceneEntity > m_hInterruptScene; // 0x788
int32_t m_nInterruptCount; // 0x78c
bool m_bSceneMissing; // 0x790
bool m_bInterrupted; // 0x791
bool m_bCompletedEarly; // 0x792
bool m_bInterruptSceneFinished; // 0x793
bool m_bRestoring; // 0x794
bool m_bGenerated; // 0x795
CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x798
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x7b0
CUtlSymbolLarge m_iszSoundName; // 0x7c8
CHandle< CBaseFlex > m_hActor; // 0x7d0
CHandle< CBaseEntity > m_hActivator; // 0x7d4
CHandle< CBaseEntity > m_hCamera; // 0x7d8
int32_t m_BusyActor; // 0x7dc
int32_t m_iPlayerDeathBehavior; // 0x7e0
CRecipientFilter* m_pRecipientFilter; // 0x7e8
public:
static int32_t &Get_s_nSceneFlushCounter() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fiels[0]->m_instance); }
};
// Aligment: 0
// Size: 2032
class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 6
// Size: 2312
class CInstancedSceneEntity : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x7f0
bool m_bHadOwner; // 0x7f4
float m_flPostSpeakDelay; // 0x7f8
float m_flPreDelay; // 0x7fc
char[260] m_szInstanceFilename; // 0x800
bool m_bIsBackground; // 0x904
};
// Aligment: 3
// Size: 1064
class CSceneListManager : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x350
CUtlSymbolLarge[16] m_iszScenes; // 0x368
CHandle< CBaseEntity >[16] m_hScenes; // 0x3e8
};
// Aligment: 5
// Size: 872
class CShadowControl : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
Vector m_shadowDirection; // 0x350
// MNetworkEnable
// MNetworkEnable
Color m_shadowColor; // 0x35c
// MNetworkEnable
// MNetworkEnable
float m_flShadowMaxDist; // 0x360
// MNetworkEnable
// MNetworkEnable
bool m_bDisableShadows; // 0x364
// MNetworkEnable
// MNetworkEnable
bool m_bEnableLocalLightShadows; // 0x365
};
// Aligment: 8
// Size: 920
class CSoundOpvarSetEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszStackName; // 0x358
CUtlSymbolLarge m_iszOperatorName; // 0x360
CUtlSymbolLarge m_iszOpvarName; // 0x368
int32_t m_nOpvarType; // 0x370
int32_t m_nOpvarIndex; // 0x374
float m_flOpvarValue; // 0x378
CUtlSymbolLarge m_OpvarValueString; // 0x380
bool m_bSetOnSpawn; // 0x388
};
// Aligment: 19
// Size: 1040
class CSoundOpvarSetPointEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnEnter; // 0x350
CEntityIOOutput m_OnExit; // 0x378
float m_flDistanceMin; // 0x3a0
float m_flDistanceMax; // 0x3a4
float m_flValSetOnDisable; // 0x3a8
bool m_bSetValueOnDisable; // 0x3ac
bool m_bDisabled; // 0x3ad
bool m_bAutoDisable; // 0x3ae
CEntityHandle m_hSource; // 0x3c8
CUtlSymbolLarge m_iszStackName; // 0x3d8
CUtlSymbolLarge m_iszOperatorName; // 0x3e0
CUtlSymbolLarge m_iszOpvarName; // 0x3e8
CUtlSymbolLarge m_iszSourceEntityName; // 0x3f0
int32_t m_iOpvarIndex; // 0x3f8
float m_flDistanceMapMin; // 0x3fc
float m_flDistanceMapMax; // 0x400
float m_flOcclusionRadius; // 0x404
float m_flOcclusionMin; // 0x408
float m_flOcclusionMax; // 0x40c
};
// Aligment: 9
// Size: 1144
class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vDistanceInnerMins; // 0x410
Vector m_vDistanceInnerMaxs; // 0x41c
Vector m_vDistanceOuterMins; // 0x428
Vector m_vDistanceOuterMaxs; // 0x434
int32_t m_nAABBDirection; // 0x440
Vector m_vInnerMins; // 0x444
Vector m_vInnerMaxs; // 0x450
Vector m_vOuterMins; // 0x45c
Vector m_vOuterMaxs; // 0x468
};
// Aligment: 0
// Size: 1144
class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity, CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 6
// Size: 880
class CAISound : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iSoundType; // 0x350
int32_t m_iSoundContext; // 0x354
int32_t m_iVolume; // 0x358
int32_t m_iSoundIndex; // 0x35c
float m_flDuration; // 0x360
CUtlSymbolLarge m_iszProxyEntityName; // 0x368
};
// Aligment: 4
// Size: 16
class CSoundEnvelope
{
public:
float m_current; // 0x0
float m_target; // 0x4
float m_rate; // 0x8
bool m_forceupdate; // 0xc
};
// Aligment: 2
// Size: 40
class CCopyRecipientFilter : public IRecipientFilter
{
public:
int32_t m_Flags; // 0x8
CUtlVector< CEntityIndex > m_Recipients; // 0x10
};
// Aligment: 15
// Size: 160
class CSoundPatch
{
public:
CSoundEnvelope m_pitch; // 0x8
CSoundEnvelope m_volume; // 0x18
float m_shutdownTime; // 0x30
float m_flLastTime; // 0x34
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
CHandle< CBaseEntity > m_hEnt; // 0x40
int32_t m_entityChannel; // 0x44
CEntityIndex m_soundEntityIndex; // 0x48
Vector m_soundOrigin; // 0x4c
int32_t m_flags; // 0x58
int32_t m_baseFlags; // 0x5c
int32_t m_isPlaying; // 0x60
CCopyRecipientFilter m_Filter; // 0x68
float m_flCloseCaptionDuration; // 0x90
CUtlSymbolLarge m_iszClassName; // 0x98
public:
static int32_t &Get_g_SoundPatchCount() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fiels[0]->m_instance); }
};
// Aligment: 6
// Size: 928
class CSoundEventEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bStartOnSpawn; // 0x350
bool m_bToLocalPlayer; // 0x351
CUtlSymbolLarge m_iszSoundName; // 0x358
CUtlSymbolLarge m_iszSourceEntityName; // 0x360
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x368
CEntityHandle m_hSource; // 0x398
};
// Aligment: 0
// Size: 928
class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 952
class CSoundEventAABBEntity : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vMins; // 0x3a0
Vector m_vMaxs; // 0x3ac
};
// Aligment: 2
// Size: 872
class CSoundEventParameter : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszParamName; // 0x358
float m_flFloatValue; // 0x360
};
// Aligment: 8
// Size: 984
class CEnvSoundscape : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnPlay; // 0x350
float m_flRadius; // 0x378
CUtlSymbolLarge m_soundscapeName; // 0x380
int32_t m_soundscapeIndex; // 0x388
int32_t m_soundscapeEntityListId; // 0x38c
CUtlSymbolLarge[8] m_positionNames; // 0x390
CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x3d0
bool m_bDisabled; // 0x3d4
};
// Aligment: 1
// Size: 992
class CEnvSoundscapeProxy : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_MainSoundscapeName; // 0x3d8
};
// Aligment: 0
// Size: 992
class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 984
class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 984
class CEnvSoundscapeTriggerable : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 984
class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1816
class CTriggerSoundscape : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x6f0
CUtlSymbolLarge m_SoundscapeName; // 0x6f8
CUtlVector< CHandle< CBasePlayer > > m_spectators; // 0x700
};
// Aligment: 0
// Size: 1464
class CSpriteAlias_env_glow : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 11
// Size: 1960
class CPointWorldText : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
char[512] m_messageText; // 0x548
// MNetworkEnable
// MNetworkEnable
char[64] m_FontName; // 0x748
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x788
// MNetworkEnable
// MNetworkEnable
bool m_bFullbright; // 0x789
// MNetworkEnable
// MNetworkEnable
float m_flWorldUnitsPerPx; // 0x78c
// MNetworkEnable
// MNetworkEnable
float m_flFontSize; // 0x790
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x794
// MNetworkEnable
// MNetworkEnable
Color m_Color; // 0x798
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x79c
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x7a0
// MNetworkEnable
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode; // 0x7a4
};
// Aligment: 0
// Size: 848
class CNullEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 856
class CBaseDMStart : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_Master; // 0x350
};
// Aligment: 0
// Size: 848
class CInfoLandmark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1816
class CTriggerRemove : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnRemove; // 0x6f0
};
// Aligment: 14
// Size: 1936
class CTriggerHurt : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flOriginalDamage; // 0x6f0
float m_flDamage; // 0x6f4
float m_flDamageCap; // 0x6f8
float m_flLastDmgTime; // 0x6fc
float m_flDmgResetTime; // 0x700
int32_t m_bitsDamageInflict; // 0x704
int32_t m_damageModel; // 0x708
bool m_bNoDmgForce; // 0x70c
Vector m_vDamageForce; // 0x710
bool m_thinkAlways; // 0x71c
float m_hurtThinkPeriod; // 0x720
CEntityIOOutput m_OnHurt; // 0x728
CEntityIOOutput m_OnHurtPlayer; // 0x750
CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x778
};
// Aligment: 1
// Size: 1952
class CScriptTriggerHurt : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x790
};
// Aligment: 1
// Size: 1816
class CTriggerMultiple : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnTrigger; // 0x6f0
};
// Aligment: 1
// Size: 1832
class CScriptTriggerMultiple : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x718
};
// Aligment: 0
// Size: 1816
class CTriggerOnce : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1832
class CScriptTriggerOnce : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x718
};
// Aligment: 15
// Size: 1976
class CTriggerLook : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hLookTarget; // 0x718
float m_flFieldOfView; // 0x71c
float m_flLookTime; // 0x720
float m_flLookTimeTotal; // 0x724
float m_flLookTimeLast; // 0x728
float m_flTimeoutDuration; // 0x72c
bool m_bTimeoutFired; // 0x730
bool m_bIsLooking; // 0x731
bool m_b2DFOV; // 0x732
bool m_bUseVelocity; // 0x733
CHandle< CBaseEntity > m_hActivator; // 0x734
// MNetworkEnable
// MNetworkEnable
bool m_bTestOcclusion; // 0x738
CEntityIOOutput m_OnTimeout; // 0x740
CEntityIOOutput m_OnStartLook; // 0x768
CEntityIOOutput m_OnEndLook; // 0x790
};
// Aligment: 0
// Size: 1352
class CTriggerVolume : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 6
// Size: 1840
class CChangeLevel : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlString m_sMapName; // 0x6f0
CUtlString m_sLandmarkName; // 0x6f8
CEntityIOOutput m_OnChangeLevel; // 0x700
bool m_bTouched; // 0x728
bool m_bNoTouch; // 0x729
bool m_bNewChapter; // 0x72a
};
// Aligment: 5
// Size: 1800
class CTriggerPush : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecPushDir; // 0x6f0
bool m_bPushDirIsLocal; // 0x6fc
bool m_bTriggerOnStartTouch; // 0x6fd
float m_flAlternateTicksFix; // 0x700
float m_flPushSpeed; // 0x704
};
// Aligment: 1
// Size: 1816
class CScriptTriggerPush : public CTriggerPush, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x708
};
// Aligment: 1
// Size: 1784
class CTriggerTeleport : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iLandmark; // 0x6f0
};
// Aligment: 0
// Size: 848
class CInfoTeleportDestination : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1784
class CTriggerToggleSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x6f0
};
// Aligment: 3
// Size: 1792
class CTriggerSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bForceNewLevelUnit; // 0x6f0
float m_fDangerousTimer; // 0x6f4
int32_t m_minHitPoints; // 0x6f8
};
// Aligment: 0
// Size: 1776
class CTriggerGravity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 856
class CAI_ChangeTarget : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszNewTarget; // 0x350
};
// Aligment: 5
// Size: 880
class CAI_ChangeHintGroup : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iSearchType; // 0x350
CUtlSymbolLarge m_strSearchName; // 0x358
CUtlSymbolLarge m_strNewHintGroup; // 0x360
float m_flRadius; // 0x368
bool m_bHintGroupNavLimiting; // 0x36c
};
// Aligment: 5
// Size: 1840
class CTriggerProximity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x6f0
CUtlSymbolLarge m_iszMeasureTarget; // 0x6f8
float m_fRadius; // 0x700
int32_t m_nTouchers; // 0x704
CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x708
};
// Aligment: 0
// Size: 848
class CLogicProximity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 1872
class CTriggerImpact : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flMagnitude; // 0x718
float m_flNoise; // 0x71c
float m_flViewkick; // 0x720
CEntityOutputTemplate< Vector > m_pOutputForce; // 0x728
};
// Aligment: 0
// Size: 1776
class CTriggerPlayerMovement : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1776
class CServerRagdollTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 1824
class CTriggerActiveWeaponDetect : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnTouchedActiveWeapon; // 0x6f0
CUtlSymbolLarge m_iszWeaponClassName; // 0x718
};
// Aligment: 11
// Size: 1824
class CPostProcessingVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x6f0
// MNetworkEnable
// MNetworkEnable
float m_flFadeDuration; // 0x6f8
// MNetworkEnable
// MNetworkEnable
float m_flMinLogExposure; // 0x6fc
// MNetworkEnable
// MNetworkEnable
float m_flMaxLogExposure; // 0x700
// MNetworkEnable
// MNetworkEnable
float m_flMinExposure; // 0x704
// MNetworkEnable
// MNetworkEnable
float m_flMaxExposure; // 0x708
// MNetworkEnable
// MNetworkEnable
float m_flExposureCompensation; // 0x70c
// MNetworkEnable
// MNetworkEnable
float m_flExposureFadeSpeedUp; // 0x710
// MNetworkEnable
// MNetworkEnable
float m_flExposureFadeSpeedDown; // 0x714
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x718
// MNetworkEnable
// MNetworkEnable
bool m_bExposureControl; // 0x719
};
// Aligment: 12
// Size: 1864
class CTriggerPhysics : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_gravityScale; // 0x700
float m_linearLimit; // 0x704
float m_linearDamping; // 0x708
float m_angularLimit; // 0x70c
float m_angularDamping; // 0x710
float m_linearForce; // 0x714
float m_flFrequency; // 0x718
float m_flDampingRatio; // 0x71c
Vector m_vecLinearForcePointAt; // 0x720
bool m_bCollapseToForcePoint; // 0x72c
Vector m_vecLinearForcePointAtWorld; // 0x730
Vector m_vecLinearForceDirection; // 0x73c
};
// Aligment: 5
// Size: 1400
class CFuncNavBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_CachedMins; // 0x548
Vector m_CachedMaxs; // 0x554
bool[2] m_isBlockingNav; // 0x568
int32_t m_blockedTeamNumber; // 0x56c
bool m_bAffectsFlow; // 0x570
};
// Aligment: 1
// Size: 1416
class CScriptNavBlocker : public CFuncNavBlocker, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x578
};
// Aligment: 1
// Size: 1368
class CFuncNavObstruction : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x550
};
// Aligment: 25
// Size: 100
struct dynpitchvol_base_t
{
public:
int32_t preset; // 0x0
int32_t pitchrun; // 0x4
int32_t pitchstart; // 0x8
int32_t spinup; // 0xc
int32_t spindown; // 0x10
int32_t volrun; // 0x14
int32_t volstart; // 0x18
int32_t fadein; // 0x1c
int32_t fadeout; // 0x20
int32_t lfotype; // 0x24
int32_t lforate; // 0x28
int32_t lfomodpitch; // 0x2c
int32_t lfomodvol; // 0x30
int32_t cspinup; // 0x34
int32_t cspincount; // 0x38
int32_t pitch; // 0x3c
int32_t spinupsav; // 0x40
int32_t spindownsav; // 0x44
int32_t pitchfrac; // 0x48
int32_t vol; // 0x4c
int32_t fadeinsav; // 0x50
int32_t fadeoutsav; // 0x54
int32_t volfrac; // 0x58
int32_t lfofrac; // 0x5c
int32_t lfomult; // 0x60
};
// Aligment: 0
// Size: 100
struct dynpitchvol_t : public dynpitchvol_base_t
{
public:
// <no members described>
};
// Aligment: 10
// Size: 1000
class CAmbientGeneric : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_radius; // 0x350
float m_flMaxRadius; // 0x354
soundlevel_t m_iSoundLevel; // 0x358
dynpitchvol_t m_dpv; // 0x35c
bool m_fActive; // 0x3c0
bool m_fLooping; // 0x3c1
CUtlSymbolLarge m_iszSound; // 0x3c8
CUtlSymbolLarge m_sSourceEntName; // 0x3d0
CHandle< CBaseEntity > m_hSoundSource; // 0x3d8
CEntityIndex m_nSoundSourceEntIndex; // 0x3dc
};
// Aligment: 5
// Size: 20
struct Relationship_t
{
public:
CHandle< CBaseEntity > entity; // 0x0
Class_T classType; // 0x4
int32_t faction; // 0x8
Disposition_t disposition; // 0xc
int32_t priority; // 0x10
};
// Aligment: 2
// Size: 24
class CBaseCombatCharacter::DamageHistory
{
public:
int32_t team; // 0x0
IntervalTimer interval; // 0x8
};
// Aligment: 34
// Size: 2336
class CBaseCombatCharacter : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bForceServerRagdoll; // 0x708
bool m_bPreventWeaponPickup; // 0x709
bool m_bApplyStressDamage; // 0x70a
// MNetworkEnable
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
float m_flNextAttack; // 0x70c
Hull_t m_eHull; // 0x710
uint32_t m_navHullCategory; // 0x714
float m_flNavHullRadius; // 0x718
float m_flNavHullHeight; // 0x71c
int32_t m_bloodColor; // 0x720
// MNetworkEnable
float m_flFieldOfView; // 0x724
Vector m_HackedGunPos; // 0x728
CUtlSymbolLarge m_RelationshipString; // 0x738
float m_impactEnergyScale; // 0x740
int32_t m_LastHitGroup; // 0x744
float m_flDamageAccumulator; // 0x748
int32_t m_iDamageCount; // 0x74c
WeaponProficiency_t m_CurrentWeaponProficiency; // 0x750
CUtlVector< Relationship_t > m_Relationship; // 0x758
int32_t m_nFaction; // 0x770
CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x778
CHandle< CBaseEntity > m_hLastFogTrigger; // 0x790
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32[32] m_iAmmo; // 0x794
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBaseCombatWeapon > > m_hMyWeapons; // 0x818
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseCombatWeapon > m_hActiveWeapon; // 0x830
IntervalTimer m_aliveTimer; // 0x838
uint32_t m_hasBeenInjured; // 0x848
CBaseCombatCharacter::DamageHistory[4] m_damageHistory; // 0x850
CAI_MoveMonitor m_NavAreaUpdateMonitor; // 0x8d0
int32_t m_registeredNavTeam; // 0x8e0
int32_t m_navMeshID; // 0x8e4
CountdownTimer m_footstepTimer; // 0x8e8
int32_t m_spawnID; // 0x8f8
Vector m_vecSpawnOrigin; // 0x8fc
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CEconWearable > > m_hMyWearables; // 0x908
public:
static int32_t &Get_m_lastInteraction() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[0]->m_instance); }
static Relationship_t** &Get_m_DefaultRelationship() { return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[1]->m_instance); }
static Relationship_t** &Get_m_FactionRelationship() { return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[2]->m_instance); }
static CUtlVector< CUtlVector< CHandle< CBaseEntity > > > &Get_m_aFactions() { return *reinterpret_cast<CUtlVector< CUtlVector< CHandle< CBaseEntity > > >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[3]->m_instance); }
static int32_t &Get_m_nextSpawnID() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[4]->m_instance); }
};
// Aligment: 3
// Size: 24
struct ResponseContext_t
{
public:
CUtlSymbolLarge m_iszName; // 0x0
CUtlSymbolLarge m_iszValue; // 0x8
float m_fExpirationTime; // 0x10
};
// Aligment: 0
// Size: 848
class CServerOnlyPointEntity : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 166
// Size: 4976
class CBasePlayer : public CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_StuckLast; // 0x920
// MNetworkEnable
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
CPlayerLocalData m_Local; // 0x928
// MNetworkEnable
// MNetworkEnable
fogplayerparams_t m_PlayerFog; // 0xb38
// MNetworkEnable
// MNetworkEnable
CHandle< CPostProcessController > m_hPostProcessCtrl; // 0xb90
// MNetworkEnable
// MNetworkEnable
CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0xb94
CUtlVector< CHandle< CBaseEntity > > m_hTriggerSoundscapeList; // 0xb98
CPlayerState m_pl; // 0xbb0
uint64_t m_nButtons; // 0xbf8
uint64_t m_afButtonPressed; // 0xc00
uint64_t m_afButtonReleased; // 0xc08
uint64_t m_afButtonLast; // 0xc10
uint64_t m_afButtonDisabled; // 0xc18
uint64_t m_afButtonForced; // 0xc20
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_fOnTarget; // 0xc28
char[32] m_szAnimExtension; // 0xc29
int32_t m_nUpdateRate; // 0xc4c
float m_fLerpTime; // 0xc50
bool m_bLagCompensation; // 0xc54
bool m_bPredictWeapons; // 0xc55
int32_t m_Activity; // 0xc58
Vector m_vecAdditionalPVSOrigin; // 0xc5c
Vector m_vecCameraPVSOrigin; // 0xc68
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hUseEntity; // 0xc74
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hHeldEntity; // 0xc78
float m_flPreventUseTime; // 0xc7c
int32_t m_iTrain; // 0xc80
float m_iRespawnFrames; // 0xc84
uint32_t m_afPhysicsFlags; // 0xc88
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hVehicle; // 0xc8c
int32_t m_iVehicleAnalogBias; // 0xc90
bool m_bPauseBonusProgress; // 0xc94
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
int32_t m_iBonusProgress; // 0xc98
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
int32_t m_iBonusChallenge; // 0xc9c
int32_t m_lastDamageAmount; // 0xca0
float m_fTimeLastHurt; // 0xca4
Vector m_DmgOrigin; // 0xca8
float m_DmgTake; // 0xcb4
float m_DmgSave; // 0xcb8
int32_t m_bitsDamageType; // 0xcbc
int32_t m_bitsHUDDamage; // 0xcc0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flDeathTime; // 0xcc4
float m_flDeathAnimTime; // 0xcc8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
uint8_t m_iObserverMode; // 0xccc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iFOV; // 0xcd0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iDefaultFOV; // 0xcd4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iFOVStart; // 0xcd8
// MNetworkEnable
// MNetworkEnable
float m_flFOVTime; // 0xcdc
int32_t m_iObserverLastMode; // 0xce0
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hObserverTarget; // 0xce4
bool m_bForcedObserverMode; // 0xce8
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hZoomOwner; // 0xcec
float m_tbdPrev; // 0xcf0
int32_t m_idrowndmg; // 0xcf4
int32_t m_idrownrestored; // 0xcf8
int32_t m_nPoisonDmg; // 0xcfc
int32_t m_nPoisonRestored; // 0xd00
uint8[8] m_rgbTimeBasedDamage; // 0xd04
int32_t m_vphysicsCollisionState; // 0xd0c
float m_fNextSuicideTime; // 0xd10
int32_t m_iSuicideCustomKillFlags; // 0xd14
float m_fDelay; // 0xd18
float m_fReplayEnd; // 0xd1c
CEntityIndex m_iReplayEntity; // 0xd20
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBaseEntity > m_hTonemapController; // 0xd24
int32_t m_nHighestCommandNumberReceived; // 0xd58
IPhysicsPlayerController* m_pPhysicsController; // 0xd60
Vector m_oldOrigin; // 0xd78
Vector m_vecSmoothedVelocity; // 0xd84
bool m_touchedPhysObject; // 0xd90
bool m_bPhysicsWasFrozen; // 0xd91
int32_t m_iPlayerSound; // 0xd94
int32_t m_iTargetVolume; // 0xd98
int32[5] m_rgItems; // 0xd9c
IntervalTimer m_lastHeldVoteTimer; // 0xdb0
float m_flgeigerRange; // 0xdc0
float m_flgeigerDelay; // 0xdc4
int32_t m_igeigerRangePrev; // 0xdc8
bool m_fInitHUD; // 0xdcc
bool m_fGameHUDInitialized; // 0xdcd
bool m_fWeapon; // 0xdce
int32_t m_iUpdateTime; // 0xdd0
int32_t m_iFrags; // 0xdd4
int32_t m_iDeaths; // 0xdd8
float m_flNextDecalTime; // 0xddc
float m_flNextTauntTime; // 0xde0
PlayerConnectedState m_iConnected; // 0xde4
bool m_bIsLowViolence; // 0xde8
// MNetworkEnable
// MNetworkEnable
int32_t m_ArmorValue; // 0xdec
float m_AirFinished; // 0xdf0
float m_PainFinished; // 0xdf4
int32_t m_iPlayerLocked; // 0xdf8
CSimpleSimTimer m_AutoaimTimer; // 0xdfc
QAngle m_vecAutoAim; // 0xe00
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseViewModel >[2] m_hViewModel; // 0xe0c
// MNetworkEnable
// MNetworkEnable
CHandle< CPropHMDAvatar > m_hPropHMDAvatar; // 0xe14
// MNetworkEnable
// MNetworkEnable
CHandle< CPointHMDAnchor > m_hPointHMDAnchor; // 0xe18
Vector m_vecLastAnchorPosition; // 0xe20
bool m_bReceivedInitialAnchorPos; // 0xe2c
// MNetworkEnable
// MNetworkEnable
int32_t m_VRControllerType; // 0xe30
IntervalTimer m_timeSinceCommandSimulated; // 0x1168
float m_flStepSoundTime; // 0x1178
bool m_bAllowInstantSpawn; // 0x117c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "2048"
// MNetworkEncodeFlags
float m_flMaxspeed; // 0x1180
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_ladderSurfaceProps; // 0x1184
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vecLadderNormal; // 0x1188
float m_flWaterJumpTime; // 0x1194
Vector m_vecWaterJumpVel; // 0x1198
int32_t m_nImpulse; // 0x11a4
float m_flSwimSoundTime; // 0x11a8
float m_flFlashTime; // 0x11ac
int32_t m_nDrownDmgRate; // 0x11b0
int32_t m_nNumCrouches; // 0x11b4
bool m_bDuckToggled; // 0x11b8
float m_flForwardMove; // 0x11bc
float m_flSideMove; // 0x11c0
int32_t m_nNumCrateHudHints; // 0x11c4
Vector m_vForcedOrigin; // 0x11c8
bool m_bForceOrigin; // 0x11d4
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nTickBase; // 0x11d8
int32_t m_nOldTickBase; // 0x11dc
bool m_bGamePaused; // 0x11e0
float m_fLastPlayerTalkTime; // 0x11e4
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBaseCombatWeapon > m_hLastWeapon; // 0x11e8
float m_flOldPlayerZ; // 0x11ec
float m_flOldPlayerViewOffsetZ; // 0x11f0
bool m_bPlayerUnderwater; // 0x11f4
float m_flLastAttackTime; // 0x11f8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hViewEntity; // 0x11fc
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBaseEntity > m_hConstraintEntity; // 0x1200
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecConstraintCenter; // 0x1204
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintRadius; // 0x1210
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintWidth; // 0x1214
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintSpeedFactor; // 0x1218
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bConstraintPastRadius; // 0x121c
char[32] m_szNetname; // 0x121d
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flLaggedMovementValue; // 0x1240
Vector m_vNewVPhysicsPosition; // 0x1244
Vector m_vNewVPhysicsVelocity; // 0x1250
Vector m_vecVehicleViewOrigin; // 0x125c
QAngle m_vecVehicleViewAngles; // 0x1268
float m_flVehicleViewFOV; // 0x1274
int32_t m_nVehicleViewSavedFrame; // 0x1278
Vector m_vecPreviouslyPredictedOrigin; // 0x127c
int32_t m_nBodyPitchPoseParam; // 0x1288
// MNetworkEnable
// MNetworkEnable
char[18] m_szLastPlaceName; // 0x128c
char[64] m_szNetworkIDString; // 0x129e
CPlayerInfo m_PlayerInfo; // 0x12e0
CUtlStringToken m_surfaceProps; // 0x12f8
float m_surfaceFriction; // 0x1308
char m_chTextureType; // 0x130c
char m_chPreviousTextureType; // 0x130d
bool m_bSinglePlayerGameEnding; // 0x130e
CHandle< CBaseEntity > m_hPlayerProxy; // 0x1310
bool m_bhasHaptics; // 0x1314
bool m_autoKickDisabled; // 0x1315
Vector m_movementCollisionNormal; // 0x1318
Vector m_groundNormal; // 0x1324
CHandle< CBaseCombatCharacter > m_stuckCharacter; // 0x1330
float m_lastEntitySteadyState; // 0x1334
int32_t m_availableEntitySteadyState; // 0x1338
CBitVec< 64 > m_playerInPVS; // 0x133c
bool m_hasAnySteadyStateEnts; // 0x1344
bool m_bSplitScreenPlayer; // 0x1345
CHandle< CBasePlayer > m_hSplitOwner; // 0x1348
CUtlVector< CHandle< CBasePlayer > > m_hSplitScreenPlayers; // 0x1350
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint64_t m_nUnHoldableButtons; // 0x1368
public:
static bool &Get_ms_bUseSessionPersisterPosAng() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[0]->m_instance); }
static Vector &Get_ms_vSessionPersisterPosition() { return *reinterpret_cast<Vector*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[1]->m_instance); }
static QAngle &Get_ms_angSessionPersisterAngles() { return *reinterpret_cast<QAngle*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[2]->m_instance); }
};
// Aligment: 9
// Size: 5032
class CBaseMultiplayerPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iIgnoreGlobalChat; // 0x1378
float m_flAreaCaptureScoreAccumulator; // 0x137c
float m_flCapPointScoreRate; // 0x1380
int32_t m_iCurrentConcept; // 0x1384
CMultiplayer_Expresser* m_pExpresser; // 0x1388
float m_flConnectionTime; // 0x1390
float m_flLastForcedChangeTeamTime; // 0x1394
int32_t m_iBalanceScore; // 0x1398
KeyValues* m_pAchievementKV; // 0x13a0
};
// Aligment: 17
// Size: 1168
class CColorCorrection : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flFadeInDuration; // 0x350
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutDuration; // 0x354
float m_flStartFadeInWeight; // 0x358
float m_flStartFadeOutWeight; // 0x35c
float m_flTimeStartFadeIn; // 0x360
float m_flTimeStartFadeOut; // 0x364
// MNetworkEnable
// MNetworkEnable
float m_flMaxWeight; // 0x368
bool m_bStartDisabled; // 0x36c
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x36d
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x36e
// MNetworkEnable
// MNetworkEnable
bool m_bClientSide; // 0x36f
// MNetworkEnable
// MNetworkEnable
bool m_bExclusive; // 0x370
// MNetworkEnable
// MNetworkEnable
float m_MinFalloff; // 0x374
// MNetworkEnable
// MNetworkEnable
float m_MaxFalloff; // 0x378
// MNetworkEnable
// MNetworkEnable
float m_flCurWeight; // 0x37c
// MNetworkEnable
// MNetworkEnable
char[260] m_netlookupFilename; // 0x380
CUtlSymbolLarge m_lookupFilename; // 0x488
};
// Aligment: 4
// Size: 872
class CRagdollMagnet : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x350
float m_radius; // 0x354
float m_force; // 0x358
Vector m_axis; // 0x35c
};
// Aligment: 0
// Size: 1352
class CEntityBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 10
// Size: 1400
class CEntityDissolve : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x548
// MNetworkEnable
// MNetworkEnable
float m_flFadeInStart; // 0x54c
// MNetworkEnable
// MNetworkEnable
float m_flFadeInLength; // 0x550
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutModelStart; // 0x554
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutModelLength; // 0x558
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutStart; // 0x55c
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutLength; // 0x560
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
EntityDisolveType_t m_nDissolveType; // 0x564
// MNetworkEnable
// MNetworkEnable
Vector m_vDissolverOrigin; // 0x568
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_nMagnitude; // 0x574
};
// Aligment: 10
// Size: 896
class CEnvDOFController : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flFocusTargetRange; // 0x350
CUtlSymbolLarge m_strFocusTargetName; // 0x358
CHandle< CBaseEntity > m_hFocusTarget; // 0x360
// MNetworkEnable
// MNetworkEnable
bool m_bDOFEnabled; // 0x364
// MNetworkEnable
// MNetworkEnable
float m_flNearBlurDepth; // 0x368
// MNetworkEnable
// MNetworkEnable
float m_flNearFocusDepth; // 0x36c
// MNetworkEnable
// MNetworkEnable
float m_flFarFocusDepth; // 0x370
// MNetworkEnable
// MNetworkEnable
float m_flFarBlurDepth; // 0x374
// MNetworkEnable
// MNetworkEnable
float m_flNearBlurRadius; // 0x378
// MNetworkEnable
// MNetworkEnable
float m_flFarBlurRadius; // 0x37c
};
// Aligment: 5
// Size: 944
class CEnvPlayerSurfaceTrigger : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iTargetGameMaterial; // 0x350
int32_t m_iCurrentGameMaterial; // 0x354
bool m_bDisabled; // 0x358
CEntityIOOutput m_OnSurfaceChangedToTarget; // 0x360
CEntityIOOutput m_OnSurfaceChangedFromTarget; // 0x388
};
// Aligment: 30
// Size: 1712
class CEnvProjectedTexture : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetEntity; // 0x548
// MNetworkEnable
// MNetworkEnable
bool m_bState; // 0x54c
// MNetworkEnable
// MNetworkEnable
bool m_bAlwaysUpdate; // 0x54d
// MNetworkEnable
// MNetworkEnable
float m_flLightFOV; // 0x550
// MNetworkEnable
// MNetworkEnable
bool m_bEnableShadows; // 0x554
// MNetworkEnable
// MNetworkEnable
bool m_bSimpleProjection; // 0x555
// MNetworkEnable
// MNetworkEnable
bool m_bLightOnlyTarget; // 0x556
// MNetworkEnable
// MNetworkEnable
bool m_bLightWorld; // 0x557
// MNetworkEnable
// MNetworkEnable
bool m_bCameraSpace; // 0x558
// MNetworkEnable
// MNetworkEnable
float m_flBrightnessScale; // 0x55c
// MNetworkEnable
// MNetworkEnable
Color m_LightColor; // 0x560
// MNetworkEnable
// MNetworkEnable
float m_flIntensity; // 0x564
// MNetworkEnable
// MNetworkEnable
float m_flLinearAttenuation; // 0x568
// MNetworkEnable
// MNetworkEnable
float m_flQuadraticAttenuation; // 0x56c
// MNetworkEnable
// MNetworkEnable
bool m_bVolumetric; // 0x570
// MNetworkEnable
// MNetworkEnable
float m_flNoiseStrength; // 0x574
// MNetworkEnable
// MNetworkEnable
float m_flFlashlightTime; // 0x578
// MNetworkEnable
// MNetworkEnable
uint32_t m_nNumPlanes; // 0x57c
// MNetworkEnable
// MNetworkEnable
float m_flPlaneOffset; // 0x580
// MNetworkEnable
// MNetworkEnable
float m_flVolumetricIntensity; // 0x584
// MNetworkEnable
// MNetworkEnable
float m_flColorTransitionTime; // 0x588
// MNetworkEnable
// MNetworkEnable
float m_flAmbient; // 0x58c
// MNetworkEnable
// MNetworkEnable
char[260] m_SpotlightTextureName; // 0x590
// MNetworkEnable
// MNetworkEnable
int32_t m_nSpotlightTextureFrame; // 0x694
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
uint32_t m_nShadowQuality; // 0x698
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0"
// MNetworkMaxValue "500"
// MNetworkEncodeFlags
float m_flNearZ; // 0x69c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0"
// MNetworkMaxValue "1500"
// MNetworkEncodeFlags
float m_flFarZ; // 0x6a0
// MNetworkEnable
// MNetworkEnable
float m_flProjectionSize; // 0x6a4
// MNetworkEnable
// MNetworkEnable
float m_flRotation; // 0x6a8
// MNetworkEnable
// MNetworkEnable
bool m_bFlipHorizontal; // 0x6ac
};
// Aligment: 6
// Size: 920
class CMessage : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x350
float m_MessageVolume; // 0x358
int32_t m_MessageAttenuation; // 0x35c
float m_Radius; // 0x360
CUtlSymbolLarge m_sNoise; // 0x368
CEntityIOOutput m_OnShowMessage; // 0x370
};
// Aligment: 17
// Size: 1296
class CEnvMicrophone : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x350
CHandle< CBaseEntity > m_hMeasureTarget; // 0x354
int32_t m_nSoundMask; // 0x358
float m_flSensitivity; // 0x35c
float m_flSmoothFactor; // 0x360
float m_flMaxRange; // 0x364
CUtlSymbolLarge m_iszSpeakerName; // 0x368
CHandle< CBaseEntity > m_hSpeaker; // 0x370
bool m_bAvoidFeedback; // 0x374
int32_t m_iSpeakerDSPPreset; // 0x378
CUtlSymbolLarge m_iszListenFilter; // 0x380
CHandle< CBaseFilter > m_hListenFilter; // 0x388
CEntityOutputTemplate< float32 > m_SoundLevel; // 0x390
CEntityIOOutput m_OnRoutedSound; // 0x3b8
CEntityIOOutput m_OnHeardSound; // 0x3e0
char[256] m_szLastSound; // 0x408
int32_t m_iLastRoutedFrame; // 0x508
};
// Aligment: 4
// Size: 1072
class CFilterMultiple : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
filter_t m_nFilterType; // 0x3a8
CUtlSymbolLarge[10] m_iFilterName; // 0x3b0
CHandle< CBaseEntity >[10] m_hFilter; // 0x400
int32_t m_nFilterCount; // 0x428
};
// Aligment: 1
// Size: 944
class CFilterProximity : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flRadius; // 0x3a8
};
// Aligment: 0
// Size: 936
class CFilterLOS : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 5
// Size: 1400
class CFuncAreaPortalWindow : public CFuncAreaPortalBase, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flFadeStartDist; // 0x558
// MNetworkEnable
// MNetworkEnable
float m_flFadeDist; // 0x55c
// MNetworkEnable
// MNetworkEnable
float m_flTranslucencyLimit; // 0x560
CUtlSymbolLarge m_iBackgroundBModelName; // 0x568
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iBackgroundModelIndex; // 0x570
};
// Aligment: 13
// Size: 1448
class CFuncRotating : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
QAngle m_vecMoveAng; // 0x548
float m_flFanFriction; // 0x554
float m_flAttenuation; // 0x558
float m_flVolume; // 0x55c
float m_flTargetSpeed; // 0x560
float m_flMaxSpeed; // 0x564
float m_flBlockDamage; // 0x568
CUtlSymbolLarge m_NoiseRunning; // 0x570
bool m_bReversed; // 0x578
QAngle m_angStart; // 0x57c
bool m_bStopAtStartPos; // 0x588
Vector m_vecClientOrigin; // 0x58c
QAngle m_vecClientAngles; // 0x598
};
// Aligment: 0
// Size: 1760
class CInfoData : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1360
class CItemGenericTriggerHelper : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CItemGeneric > m_hParentItem; // 0x548
};
// Aligment: 33
// Size: 2192
class CItemGeneric : public CItem, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bHasTriggerRadius; // 0x720
bool m_bHasPickupRadius; // 0x721
float m_flPickupRadiusSqr; // 0x724
float m_flTriggerRadiusSqr; // 0x728
float m_flLastPickupCheck; // 0x72c
bool m_bPlayerCounterListenerAdded; // 0x730
bool m_bPlayerInTriggerRadius; // 0x731
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x738
CUtlSymbolLarge m_pAmbientSoundEffect; // 0x740
bool m_bAutoStartAmbientSound; // 0x748
CUtlSymbolLarge m_pSpawnScriptFunction; // 0x750
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x758
CUtlSymbolLarge m_pPickupSoundEffect; // 0x760
CUtlSymbolLarge m_pPickupScriptFunction; // 0x768
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x770
CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x778
CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x780
CUtlSymbolLarge m_pPickupFilterName; // 0x788
CHandle< CBaseFilter > m_hPickupFilter; // 0x790
CEntityIOOutput m_OnPickup; // 0x798
CEntityIOOutput m_OnTimeout; // 0x7c0
CEntityIOOutput m_OnTriggerStartTouch; // 0x7e8
CEntityIOOutput m_OnTriggerTouch; // 0x810
CEntityIOOutput m_OnTriggerEndTouch; // 0x838
CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0x860
float m_flPickupRadius; // 0x868
float m_flTriggerRadius; // 0x86c
bool m_bPhysStartAsleep; // 0x870
CUtlSymbolLarge m_pTriggerSoundEffect; // 0x878
bool m_bGlowWhenInTrigger; // 0x880
Color m_glowColor; // 0x881
bool m_bUseable; // 0x885
CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0x888
};
// Aligment: 10
// Size: 64
struct locksound_t
{
public:
CUtlSymbolLarge sLockedSound; // 0x8
CUtlSymbolLarge sLockedSentence; // 0x10
CUtlSymbolLarge sUnlockedSound; // 0x18
CUtlSymbolLarge sUnlockedSentence; // 0x20
int32_t iLockedSentence; // 0x28
int32_t iUnlockedSentence; // 0x2c
float flwaitSound; // 0x30
float flwaitSentence; // 0x34
uint8_t bEOFLocked; // 0x38
uint8_t bEOFUnlocked; // 0x39
};
// Aligment: 4
// Size: 960
class CLogicBranch : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bInValue; // 0x350
CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x358
CEntityIOOutput m_OnTrue; // 0x370
CEntityIOOutput m_OnFalse; // 0x398
};
// Aligment: 1
// Size: 1360
class CFuncOccluder : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bStartDisabled; // 0x548
};
// Aligment: 4
// Size: 880
class CParticleLight : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flIntensity; // 0x350
Vector m_vColor; // 0x354
CUtlSymbolLarge m_PSName; // 0x360
bool m_bDirectional; // 0x368
};
// Aligment: 3
// Size: 20
class VelocitySampler
{
public:
Vector m_prevSample; // 0x0
float m_fPrevSampleTime; // 0xc
float m_fIdealSampleRate; // 0x10
};
// Aligment: 3
// Size: 32
class SimpleConstraintSoundProfile
{
public:
SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8
float32[2] m_keyPoints; // 0xc
float32[3] m_reversalSoundThresholds; // 0x14
};
// Aligment: 8
// Size: 136
class ConstraintSoundInfo
{
public:
VelocitySampler m_vSampler; // 0x8
SimpleConstraintSoundProfile m_soundProfile; // 0x20
Vector m_forwardAxis; // 0x40
CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50
CUtlSymbolLarge m_iszTravelSoundBack; // 0x58
CUtlSymbolLarge[3] m_iszReversalSounds; // 0x68
bool m_bPlayTravelSound; // 0x80
bool m_bPlayReversalSound; // 0x81
};
// Aligment: 7
// Size: 920
class CPhysExplosion : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bExplodeOnSpawn; // 0x350
float m_damage; // 0x354
float m_radius; // 0x358
CUtlSymbolLarge m_targetEntityName; // 0x360
float m_flInnerRadius; // 0x368
float m_flPushScale; // 0x36c
CEntityIOOutput m_OnPushedPlayer; // 0x370
};
// Aligment: 3
// Size: 864
class CPhysImpact : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_damage; // 0x350
float m_distance; // 0x354
CUtlSymbolLarge m_directionEntityName; // 0x358
};
// Aligment: 1
// Size: 16
struct magnetted_objects_t
{
public:
CHandle< CBaseEntity > hEntity; // 0x8
};
// Aligment: 12
// Size: 1792
class CPhysMagnet : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnMagnetAttach; // 0x670
CEntityIOOutput m_OnMagnetDetach; // 0x698
float m_massScale; // 0x6c0
float m_forceLimit; // 0x6c4
float m_torqueLimit; // 0x6c8
CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x6d0
bool m_bActive; // 0x6e8
bool m_bHasHitSomething; // 0x6e9
float m_flTotalMass; // 0x6ec
float m_flRadius; // 0x6f0
float m_flNextSuckTime; // 0x6f4
int32_t m_iMaxObjectsAttached; // 0x6f8
};
// Aligment: 1
// Size: 856
class CInfoPlayerStart : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x350
};
// Aligment: 0
// Size: 8
class IBotController
{
public:
// <no members described>
};
// Aligment: 0
// Size: 8
class IPlayerInfo
{
public:
// <no members described>
};
// Aligment: 1
// Size: 24
class CPlayerInfo : public IBotController
{
public:
CBasePlayer* m_pParent; // 0x10
};
// Aligment: 8
// Size: 1608
class CPlayerResource : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32[34] m_iPing; // 0x350
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
int32[34] m_iScore; // 0x3d8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
int32[34] m_iDeaths; // 0x460
// MNetworkEnable
// MNetworkEnable
bool[34] m_bConnected; // 0x4e8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
int32[34] m_iTeam; // 0x50c
// MNetworkEnable
// MNetworkEnable
bool[34] m_bAlive; // 0x594
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32[34] m_iHealth; // 0x5b8
int32_t m_nUpdateCounter; // 0x640
};
// Aligment: 27
// Size: 528
class CPlayerLocalData
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
// MNetworkEnable
// MNetworkEnable
uint8[32] m_chAreaBits; // 0x18
// MNetworkEnable
// MNetworkEnable
uint8[24] m_chAreaPortalBits; // 0x38
int32_t m_nStepside; // 0x50
int32_t m_nOldButtons; // 0x54
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
uint32_t m_iHideHUD; // 0x58
// MNetworkEnable
// MNetworkEnable
float m_flFOVRate; // 0x5c
Vector m_vecOverViewpoint; // 0x60
// MNetworkEnable
// MNetworkEnable
bool m_bDucked; // 0x6c
// MNetworkEnable
// MNetworkEnable
bool m_bDucking; // 0x6d
// MNetworkEnable
// MNetworkEnable
bool m_bInDuckJump; // 0x6e
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkPriority "64"
uint32_t m_nDuckTimeMsecs; // 0x70
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_nDuckJumpTimeMsecs; // 0x74
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_nJumpTimeMsecs; // 0x78
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "17"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
float m_flFallVelocity; // 0x7c
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkBitCount "32"
QAngle m_vecPunchAngle; // 0x88
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "32"
QAngle m_vecPunchAngleVel; // 0x94
// MNetworkEnable
// MNetworkEnable
bool m_bDrawViewmodel; // 0xa0
// MNetworkEnable
// MNetworkEnable
bool m_bWearingSuit; // 0xa1
// MNetworkEnable
// MNetworkEnable
bool m_bPoisoned; // 0xa2
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkEncodeFlags
// MNetworkMinValue "0"
// MNetworkMaxValue "128"
float m_flStepSize; // 0xa4
// MNetworkEnable
// MNetworkEnable
bool m_bAllowAutoMovement; // 0xa8
// MNetworkEnable
// MNetworkEnable
bool m_bSlowMovement; // 0xa9
// MNetworkEnable
// MNetworkEnable
bool m_bAutoAimTarget; // 0xaa
// MNetworkEnable
// MNetworkEnable
sky3dparams_t m_skybox3d; // 0xb0
// MNetworkEnable
// MNetworkEnable
audioparams_t m_audio; // 0x138
fogparams_t m_fog; // 0x1b0
};
// Aligment: 3
// Size: 872
class CPointPrefab : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_targetMapName; // 0x350
CUtlSymbolLarge m_forceWorldGroupID; // 0x358
bool m_fixupNames; // 0x360
};
// Aligment: 12
// Size: 992
class CPointTemplate : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszWorldName; // 0x350
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x358
CUtlSymbolLarge m_iszEntityFilterName; // 0x360
float m_flTimeoutInterval; // 0x368
bool m_bAsynchronouslySpawnEntities; // 0x36c
CEntityIOOutput m_pOutputOnSpawned; // 0x370
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x398
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x39c
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x3a0
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x3b8
HSCRIPT m_ScriptSpawnCallback; // 0x3d0
HSCRIPT m_ScriptCallbackScope; // 0x3d8
};
// Aligment: 10
// Size: 888
class CPostProcessController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_fLocalContrastStrength; // 0x350
// MNetworkEnable
// MNetworkEnable
float m_fLocalContrastEdgeStrength; // 0x354
// MNetworkEnable
// MNetworkEnable
float m_fVignetteStart; // 0x358
// MNetworkEnable
// MNetworkEnable
float m_fVignetteEnd; // 0x35c
// MNetworkEnable
// MNetworkEnable
float m_fVignetteBlurStrength; // 0x360
// MNetworkEnable
// MNetworkEnable
float m_fFadeToBlackStrength; // 0x364
// MNetworkEnable
// MNetworkEnable
float m_fGrainStrength; // 0x368
// MNetworkEnable
// MNetworkEnable
float m_fTopVignetteStrength; // 0x36c
// MNetworkEnable
// MNetworkEnable
float m_fFadeTime; // 0x370
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x374
};
// Aligment: 4
// Size: 1000
class CSkyCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
sky3dparams_t m_skyboxData; // 0x350
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_skyboxSlotToken; // 0x3d8
bool m_bUseAngles; // 0x3dc
CSkyCamera* m_pNext; // 0x3e0
};
// Aligment: 2
// Size: 856
class CSkyboxReference : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlStringToken m_worldGroupId; // 0x350
CHandle< CSkyCamera > m_hSkyCamera; // 0x354
};
// Aligment: 12
// Size: 52
class CSound
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
int32_t m_iVolume; // 0x8
float m_flOcclusionScale; // 0xc
int32_t m_iType; // 0x10
int32_t m_iNextAudible; // 0x14
float m_flExpireTime; // 0x18
int16_t m_iNext; // 0x1c
bool m_bNoExpirationTime; // 0x1e
int32_t m_ownerChannelIndex; // 0x20
Vector m_vecOrigin; // 0x24
bool m_bHasOwner; // 0x30
};
// Aligment: 4
// Size: 7520
class CSoundEnt : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iFreeSound; // 0x350
int32_t m_iActiveSound; // 0x354
int32_t m_cLastActiveSounds; // 0x358
CSound[128] m_SoundPool; // 0x35c
};
// Aligment: 4
// Size: 1384
class CSpotlightEnd : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flLightScale; // 0x548
// MNetworkEnable
// MNetworkEnable
float m_Radius; // 0x54c
Vector m_vSpotlightDir; // 0x550
Vector m_vSpotlightOrg; // 0x55c
};
// Aligment: 7
// Size: 1048
class CTeam : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlVector< CTeamSpawnPoint* > m_aSpawnPoints; // 0x350
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBasePlayer > > m_aPlayers; // 0x368
// MNetworkEnable
// MNetworkEnable
int32_t m_iScore; // 0x380
// MNetworkEnable
// MNetworkEnable
int32_t m_iRoundsWon; // 0x384
// MNetworkEnable
// MNetworkEnable
char[129] m_szTeamname; // 0x388
int32_t m_iDeaths; // 0x40c
int32_t m_iLastSpawn; // 0x410
};
// Aligment: 15
// Size: 2648
class CTriggerSndSosOpvar : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x6f0
Vector m_flPosition; // 0x708
float m_flCenterSize; // 0x714
float m_flMinVal; // 0x718
float m_flMaxVal; // 0x71c
float m_flWait; // 0x720
CUtlSymbolLarge m_opvarName; // 0x728
CUtlSymbolLarge m_stackName; // 0x730
CUtlSymbolLarge m_operatorName; // 0x738
bool m_bVolIs2D; // 0x740
char[256] m_opvarNameChar; // 0x741
char[256] m_stackNameChar; // 0x841
char[256] m_operatorNameChar; // 0x941
Vector m_VecNormPos; // 0xa44
float m_flNormCenterSize; // 0xa50
};
// Aligment: 0
// Size: 1936
class CTriggerHurtGhost : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1784
class CTriggerCallback : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 22
// Size: 992
class CTriggerCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x350
CHandle< CBaseEntity > m_hTarget; // 0x354
CBaseEntity* m_pPath; // 0x358
CUtlSymbolLarge m_sPath; // 0x360
float m_flWait; // 0x368
float m_flReturnTime; // 0x36c
float m_flStopTime; // 0x370
float m_moveDistance; // 0x374
float m_targetSpeed; // 0x378
float m_initialSpeed; // 0x37c
float m_acceleration; // 0x380
float m_deceleration; // 0x384
int32_t m_state; // 0x388
Vector m_vecMoveDir; // 0x38c
float m_fov; // 0x398
float m_fovSpeed; // 0x39c
CUtlSymbolLarge m_iszTargetAttachment; // 0x3a0
int32_t m_iAttachmentIndex; // 0x3a8
bool m_bSnapToGoal; // 0x3ac
int32_t m_nPlayerButtons; // 0x3b0
DamageOptions_t m_nOldTakeDamage; // 0x3b4
CEntityIOOutput m_OnEndFollow; // 0x3b8
};
// Aligment: 0
// Size: 1352
class CFuncNavConnectionBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 8
struct ClusteredDistributionParams_t
{
public:
float m_flClusterCoverageFraction; // 0x0
float m_flClusterArea; // 0x4
};
// Aligment: 0
// Size: 128
class CNavVolume
{
public:
// <no members described>
};
// Aligment: 0
// Size: 232
class CNavVolumeMarkupVolume : public CNavVolume
{
public:
// <no members described>
};
// Aligment: 0
// Size: 168
class CNavVolumeCalculatedVector : public CNavVolume
{
public:
// <no members described>
};
// Aligment: 2
// Size: 200
class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector, CNavVolume
{
public:
Vector m_vStartPos; // 0xb0
float m_flSearchDist; // 0xbc
};
// Aligment: 5
// Size: 24
struct constraint_breakableparams_t
{
public:
float strength; // 0x0
float forceLimit; // 0x4
float torqueLimit; // 0x8
float32[2] bodyMassScale; // 0xc
bool isActive; // 0x14
};
// Aligment: 4
// Size: 16
struct constraint_axislimit_t
{
public:
float flMinRotation; // 0x0
float flMaxRotation; // 0x4
float flMotorTargetAngSpeed; // 0x8
float flMotorMaxTorque; // 0xc
};
// Aligment: 4
// Size: 64
struct constraint_hingeparams_t
{
public:
Vector worldPosition; // 0x0
Vector worldAxisDirection; // 0xc
constraint_axislimit_t hingeAxis; // 0x18
constraint_breakableparams_t constraint; // 0x28
};
// Aligment: 1
// Size: 2
struct ChangeAccessorFieldPathIndex_t
{
public:
int16_t m_Value; // 0x0
};
// Aligment: 0
// Size: 8
class IPhysicsPlayerController
{
public:
// <no members described>
};
// Aligment: 24
// Size: 176
struct HandInfo_t
{
public:
// MNetworkEnable
Vector m_vPosition; // 0xc
// MNetworkEnable
QAngle m_Angles; // 0x18
// MNetworkEnable
Vector m_vVelocity; // 0x24
// MNetworkEnable
float m_flSampleTime; // 0x30
// MNetworkEnable
Vector m_vFilteredPosition; // 0x34
// MNetworkEnable
QAngle m_FilteredAngles; // 0x40
// MNetworkEnable
Vector m_vFilteredVelocity; // 0x4c
// MNetworkEnable
Vector m_FilteredAngularVel; // 0x58
// MNetworkEnable
Vector m_vFilteredThrowVel; // 0x64
// MNetworkEnable
float m_flTriggerAnalogValue; // 0x70
// MNetworkEnable
float m_flGripAnalogValue; // 0x74
// MNetworkEnable
float m_flFinger0; // 0x78
// MNetworkEnable
float m_flFinger1; // 0x7c
// MNetworkEnable
float m_flFinger2; // 0x80
// MNetworkEnable
float m_flFinger3; // 0x84
// MNetworkEnable
float m_flFinger4; // 0x88
// MNetworkEnable
float m_flFingerSplay0; // 0x8c
// MNetworkEnable
float m_flFingerSplay1; // 0x90
// MNetworkEnable
float m_flFingerSplay2; // 0x94
// MNetworkEnable
float m_flFingerSplay3; // 0x98
// MNetworkEnable
float m_flTrackpadAnalogValueX; // 0x9c
// MNetworkEnable
float m_flTrackpadAnalogValueY; // 0xa0
// MNetworkEnable
float m_flJoystickAnalogValueX; // 0xa4
// MNetworkEnable
float m_flJoystickAnalogValueY; // 0xa8
};
// Aligment: 8
// Size: 56
class CPlayerState
{
public:
bool deadflag; // 0x8
bool hltv; // 0x9
QAngle v_angle; // 0xc
CUtlSymbolLarge netname; // 0x18
int32_t fixangle; // 0x20
QAngle anglechange; // 0x24
int32_t frags; // 0x30
int32_t deaths; // 0x34
};
// Aligment: 48
// Size: 2008
class CBaseCombatWeapon : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseCombatCharacter > m_hOwner; // 0x678
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
// MNetworkUserGroup "LocalWeaponExclusive"
uint32_t m_nViewModelIndex; // 0x67c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextPrimaryAttack; // 0x680
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextSecondaryAttack; // 0x684
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_nQueuedAttack; // 0x688
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flTimeAttackQueued; // 0x68c
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iViewModelIndex; // 0x690
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iWorldModelIndex; // 0x698
// MNetworkEnable
// MNetworkEnable
WeaponState_t m_iState; // 0x6a0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iPrimaryAmmoType; // 0x6a4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iSecondaryAmmoType; // 0x6a8
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "64"
int32_t m_iClip1; // 0x6ac
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iClip2; // 0x6b0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
bool m_bOnlyPump; // 0x6b4
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "64"
float m_flTimeWeaponIdle; // 0x6b8
float m_flNextEmptySoundTime; // 0x6bc
float m_fMinRange1; // 0x6c0
float m_fMinRange2; // 0x6c4
float m_fMaxRange1; // 0x6c8
float m_fMaxRange2; // 0x6cc
float m_fFireDuration; // 0x6d0
float m_fMinAdvanceToRange1; // 0x6d4
int32_t m_Activity; // 0x6d8
int32_t m_iPrimaryAmmoCount; // 0x6dc
int32_t m_iSecondaryAmmoCount; // 0x6e0
CUtlSymbolLarge m_iszName; // 0x6e8
bool m_bRemoveable; // 0x6f0
// MNetworkEnable
// MNetworkEnable
bool m_bInReload; // 0x6f1
bool m_bFireOnEmpty; // 0x6f2
bool m_bFiresUnderwater; // 0x6f3
bool m_bAltFiresUnderwater; // 0x6f4
bool m_bReloadsSingly; // 0x6f5
HSequence m_hIdealSequence; // 0x6f8
int32_t m_IdealActivity; // 0x6fc
int32_t m_iSubType; // 0x700
float m_flUnlockTime; // 0x704
CHandle< CBaseEntity > m_hLocker; // 0x708
int32_t m_nTracerAttachmentIndex; // 0x70c
int32_t m_iAltFireHudHintCount; // 0x720
int32_t m_iReloadHudHintCount; // 0x724
bool m_bAltFireHudHintDisplayed; // 0x728
bool m_bReloadHudHintDisplayed; // 0x729
float m_flHudHintPollTime; // 0x72c
float m_flHudHintMinDisplayTime; // 0x730
CEntityIOOutput m_OnPlayerUse; // 0x738
CEntityIOOutput m_OnPlayerPickup; // 0x760
CEntityIOOutput m_OnNPCPickup; // 0x788
CEntityIOOutput m_OnCacheInteraction; // 0x7b0
};
// Aligment: 14
// Size: 1760
class CBaseViewModel : public CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecLastFacing; // 0x678
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
uint32_t m_nViewModelIndex; // 0x684
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
uint32_t m_nAnimationParity; // 0x688
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "13"
HSequence m_hLayerSequence; // 0x68c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
uint32_t m_nLayer; // 0x690
// MNetworkEnable
// MNetworkEnable
float m_flAnimationStartTime; // 0x694
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnWeaponChanged"
CHandle< CBaseCombatWeapon > m_hWeapon; // 0x698
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hOwner; // 0x69c
int32_t m_Activity; // 0x6a0
CUtlSymbolLarge m_sVMName; // 0x6a8
CUtlSymbolLarge m_sAnimationPrefix; // 0x6b0
HSequence m_hOldLayerSequence; // 0x6b8
int32_t m_oldLayer; // 0x6bc
float m_oldLayerStartTime; // 0x6c0
};
// Aligment: 7
// Size: 40
struct VPhysicsCollisionAttribute_t
{
public:
// MNetworkEnable
uint64_t m_nInteractsAs; // 0x8
// MNetworkEnable
uint64_t m_nInteractsWith; // 0x10
// MNetworkEnable
uint64_t m_nInteractsExclude; // 0x18
// MNetworkEnable
uint32_t m_nEntityId; // 0x20
// MNetworkEnable
uint16_t m_nHierarchyId; // 0x24
// MNetworkEnable
uint8_t m_nCollisionGroup; // 0x26
// MNetworkEnable
uint8_t m_nCollisionFunctionMask; // 0x27
};
// Aligment: 17
// Size: 168
class CCollisionProperty
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "CollisionAttributeChanged"
VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMins; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMaxs; // 0x44
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
// MNetworkChangeCallback "OnUpdateSolidFlags"
uint8_t m_usSolidFlags; // 0x52
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidType"
SolidType_t m_nSolidType; // 0x53
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
uint8_t m_triggerBloat; // 0x54
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
SurroundingBoundsType_t m_nSurroundType; // 0x55
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "6"
uint8_t m_CollisionGroup; // 0x56
// MNetworkEnable
// MNetworkEnable
bool m_bHitboxEnabled; // 0x57
float m_flRadius; // 0x58
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMins; // 0x5c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMaxs; // 0x68
Vector m_vecSurroundingMaxs; // 0x74
Vector m_vecSurroundingMins; // 0x80
// MNetworkEnable
// MNetworkEnable
Vector m_vCapsuleCenter1; // 0x8c
// MNetworkEnable
// MNetworkEnable
Vector m_vCapsuleCenter2; // 0x98
// MNetworkEnable
// MNetworkEnable
float m_flCapsuleRadius; // 0xa4
};
// Aligment: 0
// Size: 8
class IDamageHandler
{
public:
// <no members described>
};
// Aligment: 0
// Size: 48
class CDamageComponent : public CEntityComponent
{
public:
// <no members described>
};
// Aligment: 19
// Size: 112
class CEffectData
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vOrigin; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vStart; // 0x14
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vNormal; // 0x20
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
QAngle m_vAngles; // 0x2c
// MNetworkEnable
// MNetworkEnable
CEntityHandle m_hEntity; // 0x38
// MNetworkEnable
// MNetworkEnable
CEntityHandle m_hOtherEntity; // 0x3c
// MNetworkEnable
// MNetworkEnable
float m_flScale; // 0x40
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flMagnitude; // 0x44
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flRadius; // 0x48
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_nSurfaceProp; // 0x4c
// MNetworkEnable
// MNetworkEnable
CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
// MNetworkEnable
// MNetworkEnable
uint32_t m_nDamageType; // 0x58
// MNetworkEnable
// MNetworkEnable
uint16_t m_nMaterial; // 0x5c
// MNetworkEnable
// MNetworkEnable
uint16_t m_nHitBox; // 0x5e
// MNetworkEnable
// MNetworkEnable
uint8_t m_nColor; // 0x60
// MNetworkEnable
// MNetworkEnable
uint8_t m_fFlags; // 0x61
// MNetworkEnable
// MNetworkEnable
int8_t m_nAttachmentIndex; // 0x62
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_nAttachmentName; // 0x64
// MNetworkEnable
// MNetworkEnable
uint16_t m_iEffectName; // 0x68
};
// Aligment: 2
// Size: 856
class CEnvDetailController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flFadeStartDist; // 0x350
// MNetworkEnable
// MNetworkEnable
float m_flFadeEndDist; // 0x354
};
// Aligment: 2
// Size: 8
struct CEnvWindShared::WindAveEvent_t
{
public:
float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
};
// Aligment: 2
// Size: 8
struct CEnvWindShared::WindVariationEvent_t
{
public:
float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
};
// Aligment: 31
// Size: 640
class CEnvWindShared
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x8
// MNetworkEnable
// MNetworkEnable
uint32_t m_iWindSeed; // 0xc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMinWind; // 0x10
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMaxWind; // 0x12
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "14"
int32_t m_windRadius; // 0x14
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMinGust; // 0x18
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMaxGust; // 0x1a
// MNetworkEnable
// MNetworkEnable
float m_flMinGustDelay; // 0x1c
// MNetworkEnable
// MNetworkEnable
float m_flMaxGustDelay; // 0x20
// MNetworkEnable
// MNetworkEnable
float m_flGustDuration; // 0x24
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "9"
uint16_t m_iGustDirChange; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "9"
uint16_t m_iInitialWindDir; // 0x68
// MNetworkEnable
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
CEntityIOOutput m_OnGustStart; // 0x70
CEntityIOOutput m_OnGustEnd; // 0x98
float m_flVariationTime; // 0xc0
float m_flSwayTime; // 0xc4
float m_flSimTime; // 0xc8
float m_flSwitchTime; // 0xcc
float m_flAveWindSpeed; // 0xd0
bool m_bGusting; // 0xd4
float m_flWindAngleVariation; // 0xd8
float m_flWindSpeedVariation; // 0xdc
CEntityIndex m_iEntIndex; // 0xe0
};
// Aligment: 0
// Size: 848
class CGameRulesProxy : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 144
class CGameRules
{
public:
char[128] m_szQuestName; // 0x8
int32_t m_nQuestPhase; // 0x88
};
// Aligment: 8
// Size: 72
class CGlowProperty
{
public:
Vector m_fGlowColor; // 0x8
int32_t m_iGlowTeam; // 0x14
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
int32_t m_iGlowType; // 0x30
// MNetworkEnable
// MNetworkEnable
int32_t m_nGlowRange; // 0x34
// MNetworkEnable
// MNetworkEnable
int32_t m_nGlowRangeMin; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
Color m_glowColorOverride; // 0x3c
// MNetworkEnable
// MNetworkEnable
bool m_bFlashing; // 0x40
bool m_bGlowing; // 0x41
};
// Aligment: 4
// Size: 24
class CHealthComponent : public CEntityComponent
{
public:
LifeState_t m_lifeState; // 0x8
int32_t m_iMax; // 0xc
int32_t m_iHealth; // 0x10
float m_flDamageAccumulator; // 0x14
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHealthComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHealthComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 3
// Size: 48
class CHintMessage
{
public:
char* m_hintString; // 0x8
CUtlVector< char* > m_args; // 0x10
float m_duration; // 0x28
};
// Aligment: 3
// Size: 48
class CHintMessageQueue
{
public:
float m_tmMessageEnd; // 0x8
CUtlVector< CHintMessage* > m_messages; // 0x10
CBasePlayer* m_pPlayer; // 0x28
};
// Aligment: 1
// Size: 200
class CMultiplayRules : public CGameRules
{
public:
float m_flIntermissionEndTime; // 0xa8
public:
static int32_t &Get_m_nMapCycleTimeStamp() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[0]->m_instance); }
static int32_t &Get_m_nMapCycleindex() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[1]->m_instance); }
};
// Aligment: 22
// Size: 96
struct fogparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector dirPrimary; // 0x8
// MNetworkEnable
// MNetworkEnable
Color colorPrimary; // 0x14
// MNetworkEnable
// MNetworkEnable
Color colorSecondary; // 0x18
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo; // 0x1c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo; // 0x20
// MNetworkEnable
// MNetworkEnable
float start; // 0x24
// MNetworkEnable
// MNetworkEnable
float end; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float farz; // 0x2c
// MNetworkEnable
// MNetworkEnable
float maxdensity; // 0x30
// MNetworkEnable
// MNetworkEnable
float exponent; // 0x34
// MNetworkEnable
// MNetworkEnable
float HDRColorScale; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactor; // 0x3c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo; // 0x40
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float startLerpTo; // 0x44
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo; // 0x48
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo; // 0x4c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float lerptime; // 0x50
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration; // 0x54
// MNetworkEnable
// MNetworkEnable
bool enable; // 0x58
// MNetworkEnable
// MNetworkEnable
bool blend; // 0x59
// MNetworkEnable
// MNetworkEnable
bool m_bNoReflectionFog; // 0x5a
bool m_bPadding; // 0x5b
};
// Aligment: 14
// Size: 64
struct fogplayerparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< CFogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
};
// Aligment: 6
// Size: 136
struct sky3dparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
int16_t scale; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector origin; // 0xc
// MNetworkEnable
// MNetworkEnable
bool bClip3DSkyBoxNearToWorldFar; // 0x18
// MNetworkEnable
// MNetworkEnable
float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
// MNetworkEnable
// MNetworkEnable
fogparams_t fog; // 0x20
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_nWorldGroupID; // 0x80
};
// Aligment: 4
// Size: 120
struct audioparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector[8] localSound; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "17"
int32_t soundscapeIndex; // 0x68
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint8_t localBits; // 0x6c
// MNetworkEnable
// MNetworkEnable
int32_t soundscapeEntityListIndex; // 0x70
};
// Aligment: 10
// Size: 48
struct TonemapParameters_t
{
public:
// MNetworkEnable
float m_flAutoExposureMin; // 0x8
// MNetworkEnable
float m_flAutoExposureMax; // 0xc
// MNetworkEnable
float m_flExposureCompensationScalar; // 0x10
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x14
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x18
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x1c
// MNetworkEnable
float m_flBloomScale; // 0x20
// MNetworkEnable
float m_flBloomStartValue; // 0x24
// MNetworkEnable
float m_flRate; // 0x28
// MNetworkEnable
float m_flAccelerateExposureDown; // 0x2c
};
// Aligment: 14
// Size: 928
class CPoseController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bPoseValueParity; // 0x350
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
float m_fPoseValue; // 0x354
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fInterpolationDuration; // 0x358
// MNetworkEnable
// MNetworkEnable
bool m_bInterpolationWrap; // 0x35c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fCycleFrequency; // 0x360
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
PoseController_FModType_t m_nFModType; // 0x364
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "1"
float m_fFModTimeOffset; // 0x368
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fFModRate; // 0x36c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fFModAmplitude; // 0x370
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity >[4] m_hProps; // 0x374
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
uint8[4] m_chPoseIndex; // 0x384
bool m_bDisablePropLookup; // 0x388
CUtlSymbolLarge m_iszPropName; // 0x390
CUtlSymbolLarge m_iszPoseParameterName; // 0x398
};
// Aligment: 0
// Size: 8
class IRagdoll
{
public:
// <no members described>
};
// Aligment: 9
// Size: 128
class CRagdoll : public IRagdoll
{
public:
ragdoll_t m_ragdoll; // 0x8
Vector m_mins; // 0x40
Vector m_maxs; // 0x4c
Vector m_origin; // 0x58
float m_lastUpdate; // 0x64
bool m_allAsleep; // 0x68
Vector m_vecLastOrigin; // 0x6c
float m_flLastOriginChangeTime; // 0x78
float m_flAwakeTime; // 0x7c
public:
static uint32_t &Get_s_globalCount() { return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRagdoll")->m_static_fiels[0]->m_instance); }
};
// Aligment: 3
// Size: 40
struct ragdollelement_t
{
public:
Vector originParentSpace; // 0x0
int32_t parentIndex; // 0x20
float m_flRadius; // 0x24
};
// Aligment: 4
// Size: 56
struct ragdoll_t
{
public:
CUtlVector< ragdollelement_t > list; // 0x0
CUtlVector< int32 > boneIndex; // 0x18
bool allowStretch; // 0x30
bool unused; // 0x31
};
// Aligment: 2
// Size: 4
struct cache_ragdoll_t
{
public:
int16_t solidCount; // 0x0
int16_t constraintCount; // 0x2
};
// Aligment: 16
// Size: 96
class CSceneEventInfo
{
public:
bool m_bStarted; // 0x1c
int32_t m_iLayer; // 0x20
int32_t m_iPriority; // 0x24
HSequence m_hSequence; // 0x28
bool m_bIsGesture; // 0x2c
float m_flWeight; // 0x30
CHandle< CBaseEntity > m_hTarget; // 0x34
bool m_bIsMoving; // 0x38
bool m_bHasArrived; // 0x39
float m_flInitialYaw; // 0x3c
float m_flTargetYaw; // 0x40
float m_flFacingYaw; // 0x44
int32_t m_nType; // 0x48
float m_flNext; // 0x4c
bool m_bClientSide; // 0x50
bool m_bShouldRemove; // 0x51
};
// Aligment: 4
// Size: 40
class CSequenceTransitioner
{
public:
CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
bool m_bIsInSimulation; // 0x18
float m_flSimOrRenderTime; // 0x1c
float m_flInterpolatedTime; // 0x20
};
// Aligment: 7
// Size: 96
struct TransitioningLayer_t
{
public:
CNetworkedSequenceOperation m_op; // 0x8
float m_flStartAnimTime; // 0x48
float m_flStartWeight; // 0x4c
float m_flAnimTime; // 0x50
int32_t m_nOrder; // 0x54
float m_flPlaybackRate; // 0x58
float m_flFadeOutDuration; // 0x5c
};
// Aligment: 5
// Size: 472
class CSequenceTransitioner2
{
public:
CNetworkedSequenceOperation m_currentOp; // 0x8
float m_flCurrentPlaybackRate; // 0x48
float m_flCurrentAnimTime; // 0x4c
TransitioningLayer_t[4] m_transitioningLayers; // 0x50
CBaseAnimatingController* m_pOwner; // 0x1d0
};
// Aligment: 4
// Size: 32
struct thinkfunc_t
{
public:
HSCRIPT m_hFn; // 0x8
CUtlStringToken m_nContext; // 0x10
int32_t m_nNextThinkTick; // 0x14
int32_t m_nLastThinkTick; // 0x18
};
// Aligment: 10
// Size: 36
struct hudtextparms_t
{
public:
Color color1; // 0x0
Color color2; // 0x4
uint8_t effect; // 0x8
uint8_t channel; // 0x9
float x; // 0xc
float y; // 0x10
float fadeinTime; // 0x14
float fadeoutTime; // 0x18
float holdTime; // 0x1c
float fxTime; // 0x20
};
// Aligment: 1
// Size: 4
class CSimpleSimTimer
{
public:
float m_next; // 0x0
};
// Aligment: 1
// Size: 8
class CSimTimer : public CSimpleSimTimer
{
public:
float m_interval; // 0x4
};
// Aligment: 2
// Size: 12
class CRandSimTimer : public CSimpleSimTimer
{
public:
float m_minInterval; // 0x4
float m_maxInterval; // 0x8
};
// Aligment: 1
// Size: 16
class CStopwatchBase : public CSimpleSimTimer
{
public:
bool m_fIsRunning; // 0xc
};
// Aligment: 1
// Size: 24
class CStopwatch : public CStopwatchBase, CSimpleSimTimer
{
public:
float m_interval; // 0x10
};
// Aligment: 2
// Size: 24
class CRandStopwatch : public CStopwatchBase, CSimpleSimTimer
{
public:
float m_minInterval; // 0x10
float m_maxInterval; // 0x14
};
// Aligment: 0
// Size: 144
class CSingleplayRules : public CGameRules
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1464
class CSpriteOriented : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 22
// Size: 136
class CTakeDamageInfo
{
public:
Vector m_vecDamageForce; // 0x8
Vector m_vecDamagePosition; // 0x14
Vector m_vecReportedPosition; // 0x20
Vector m_vecDamageDirection; // 0x2c
CHandle< CBaseEntity > m_hInflictor; // 0x38
CHandle< CBaseEntity > m_hAttacker; // 0x3c
CHandle< CBaseEntity > m_hWeapon; // 0x40
float m_flDamage; // 0x44
float m_flMaxDamage; // 0x48
float m_flBaseDamage; // 0x4c
int32_t m_bitsDamageType; // 0x50
int32_t m_iDamageCustom; // 0x54
int32_t m_iAmmoType; // 0x58
float m_flRadius; // 0x5c
bool m_bCanHeadshot; // 0x68
float m_flOriginalDamage; // 0x6c
int32_t m_nDamageTaken; // 0x70
int16_t m_iRecord; // 0x74
float m_flStabilityDamage; // 0x78
bool m_bAllowFriendlyFire; // 0x7c
bool m_bCanBeBlocked; // 0x7d
HSCRIPT m_hScriptInstance; // 0x80
};
// Aligment: 14
// Size: 1784
class CBaseClientUIEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x548
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_DialogXMLName; // 0x550
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_PanelClassName; // 0x558
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_PanelID; // 0x560
CEntityIOOutput m_CustomOutput0; // 0x568
CEntityIOOutput m_CustomOutput1; // 0x590
CEntityIOOutput m_CustomOutput2; // 0x5b8
CEntityIOOutput m_CustomOutput3; // 0x5e0
CEntityIOOutput m_CustomOutput4; // 0x608
CEntityIOOutput m_CustomOutput5; // 0x630
CEntityIOOutput m_CustomOutput6; // 0x658
CEntityIOOutput m_CustomOutput7; // 0x680
CEntityIOOutput m_CustomOutput8; // 0x6a8
CEntityIOOutput m_CustomOutput9; // 0x6d0
};
// Aligment: 20
// Size: 1864
class CPointClientUIWorldPanel : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bIgnoreInput; // 0x6f8
// MNetworkEnable
// MNetworkEnable
bool m_bFollowPlayerAcrossTeleport; // 0x6f9
// MNetworkEnable
// MNetworkEnable
float m_flWidth; // 0x6fc
// MNetworkEnable
// MNetworkEnable
float m_flHeight; // 0x700
// MNetworkEnable
// MNetworkEnable
float m_flDPI; // 0x704
// MNetworkEnable
// MNetworkEnable
float m_flInteractDistance; // 0x708
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x70c
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x710
// MNetworkEnable
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x714
// MNetworkEnable
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x718
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOrientation; // 0x71c
// MNetworkEnable
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x720
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x728
// MNetworkEnable
// MNetworkEnable
bool m_bOpaque; // 0x740
// MNetworkEnable
// MNetworkEnable
bool m_bNoDepth; // 0x741
// MNetworkEnable
// MNetworkEnable
bool m_bRenderBackface; // 0x742
// MNetworkEnable
// MNetworkEnable
bool m_bUseOffScreenIndicator; // 0x743
// MNetworkEnable
// MNetworkEnable
bool m_bExcludeFromSaveGames; // 0x744
// MNetworkEnable
// MNetworkEnable
bool m_bGrabbable; // 0x745
// MNetworkEnable
// MNetworkEnable
bool m_bOnlyRenderToTexture; // 0x746
};
// Aligment: 1
// Size: 2376
class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
char[512] m_messageText; // 0x748
};
// Aligment: 2
// Size: 1792
class CPointClientUIDialog : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
CHandle< CBaseEntity > m_hActivator; // 0x6f8
bool m_bStartEnabled; // 0x6fc
};
// Aligment: 2
// Size: 88
class CAttributeList
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< CEconItemAttribute >"
CUtlVector< CEconItemAttribute > m_Attributes; // 0x8
CAttributeManager* m_pManager; // 0x50
};
// Aligment: 2
// Size: 24
class CEconItemAttribute
{
public:
// MNetworkEnable
// MNetworkEnable
uint16_t m_iAttributeDefinitionIndex; // 0x12
// MNetworkEnable
// MNetworkEnable
// MNetworkAlias "m_iRawValue32"
float m_flValue; // 0x14
};
// Aligment: 0
// Size: 8
class IEconItemInterface
{
public:
// <no members described>
};
// Aligment: 17
// Size: 216
class CEconItemView : public IEconItemInterface
{
public:
// MNetworkEnable
// MNetworkEnable
item_definition_index_t m_iItemDefinitionIndex; // 0x8
// MNetworkEnable
// MNetworkEnable
int32_t m_iEntityQuality; // 0xc
// MNetworkEnable
// MNetworkEnable
uint32_t m_iEntityLevel; // 0x10
// MNetworkEnable
// MNetworkEnable
itemid_t m_iItemID; // 0x18
// MNetworkEnable
// MNetworkEnable
uint32_t m_iAccountID; // 0x20
// MNetworkEnable
uint32_t m_iInventoryPosition; // 0x24
// MNetworkEnable
// MNetworkEnable
bool m_bInitialized; // 0x30
// MNetworkEnable
// MNetworkEnable
style_index_t m_nOverrideStyle; // 0x31
bool m_bIsStoreItem; // 0x32
bool m_bIsTradeItem; // 0x33
bool m_bHasComputedAttachedParticles; // 0x34
bool m_bHasAttachedParticles; // 0x35
int32_t m_iEntityQuantity; // 0x38
uint8_t m_unClientFlags; // 0x3c
eEconItemOrigin m_unOverrideOrigin; // 0x40
char* m_pszGrayedOutReason; // 0x50
// MNetworkEnable
// MNetworkEnable
CAttributeList m_AttributeList; // 0x58
};
// Aligment: 3
// Size: 24
struct CAttributeManager::cached_attribute_float_t
{
public:
float flIn; // 0x0
CUtlSymbolLarge iAttribHook; // 0x8
float flOut; // 0x10
};
// Aligment: 7
// Size: 104
class CAttributeManager
{
public:
CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8
CUtlVector< CHandle< CBaseEntity > > m_Receivers; // 0x20
// MNetworkEnable
// MNetworkEnable
int32_t m_iReapplyProvisionParity; // 0x38
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hOuter; // 0x3c
bool m_bPreventLoopback; // 0x40
// MNetworkEnable
// MNetworkEnable
attributeprovidertypes_t m_ProviderType; // 0x44
CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x48
};
// Aligment: 1
// Size: 320
class CAttributeContainer : public CAttributeManager
{
public:
// MNetworkEnable
// MNetworkEnable
CEconItemView m_Item; // 0x68
};
// Aligment: 0
// Size: 8
class IHasAttributes
{
public:
// <no members described>
};
// Aligment: 3
// Size: 12
struct CEconEntity::AttachedParticleInfo_t
{
public:
int32_t m_nAttachedParticleIndex; // 0x0
CUtlStringToken m_customType; // 0x4
bool m_bShouldDestroyImmediately; // 0x8
};
// Aligment: 3
// Size: 2136
class CEconEntity : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0x710
CHandle< CBaseEntity > m_hOldProvidee; // 0x850
int32_t m_iOldOwnerClass; // 0x854
};
// Aligment: 0
// Size: 2136
class CBaseAttributableItem : public CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2136
class CEconWearable : public CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2136
class CTFWearableItem : public CEconWearable, CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 28
// Size: 192
class CBaseAchievement
{
public:
char* m_pszName; // 0x18
int32_t m_iAchievementID; // 0x20
int32_t m_iFlags; // 0x24
int32_t m_iGoal; // 0x28
int32_t m_iProgressMsgIncrement; // 0x2c
int32_t m_iProgressMsgMinimum; // 0x30
int32_t m_iPointValue; // 0x34
bool m_bHideUntilAchieved; // 0x38
bool m_bStoreProgressInSteam; // 0x39
char* m_pInflictorClassNameFilter; // 0x40
char* m_pInflictorEntityNameFilter; // 0x48
char* m_pVictimClassNameFilter; // 0x50
char* m_pAttackerClassNameFilter; // 0x58
char* m_pMapNameFilter; // 0x60
char* m_pGameDirFilter; // 0x68
char** m_pszComponentNames; // 0x70
char** m_pszComponentDisplayNames; // 0x78
int32_t m_iNumComponents; // 0x80
char* m_pszComponentPrefix; // 0x88
int32_t m_iComponentPrefixLen; // 0x90
bool m_bAchieved; // 0x94
int32_t m_iCount; // 0x98
int32_t m_iProgressShown; // 0x9c
uint64_t m_iComponentBits; // 0xa0
int32_t m_nUserSlot; // 0xb0
int32_t m_iDisplayOrder; // 0xb4
bool m_bShowOnHUD; // 0xb8
int32_t m_iAssetAwardID; // 0xbc
};
// Aligment: 2
// Size: 200
class CFailableAchievement : public CBaseAchievement
{
public:
bool m_bActivated; // 0xc0
bool m_bFailed; // 0xc1
};
// Aligment: 1
// Size: 10064
class CFlexExpresserShim : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CAI_Expresser* m_pExpresser; // 0x2748
};
// Aligment: 1
// Size: 10080
class CFlexExpresser : public CFlexExpresserShim, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flThenAnyMaxDist; // 0x2758
};
// Aligment: 5
// Size: 1392
class CFogVolume : public CServerOnlyModelEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_fogName; // 0x548
CUtlSymbolLarge m_postProcessName; // 0x550
CUtlSymbolLarge m_colorCorrectionName; // 0x558
bool m_bDisabled; // 0x56c
bool m_bInFogVolumesList; // 0x56d
};
// Aligment: 10
// Size: 1656
class CEnvDeferredLight : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x548
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "32"
Color m_LightColor; // 0x54c
// MNetworkEnable
// MNetworkEnable
float m_flIntensity; // 0x550
// MNetworkEnable
// MNetworkEnable
float m_flLightSize; // 0x554
// MNetworkEnable
// MNetworkEnable
float m_flSpotFoV; // 0x558
// MNetworkEnable
// MNetworkEnable
QAngle m_vLightDirection; // 0x55c
// MNetworkEnable
// MNetworkEnable
float m_flStartFalloff; // 0x568
// MNetworkEnable
// MNetworkEnable
float m_flDistanceFalloff; // 0x56c
// MNetworkEnable
// MNetworkEnable
uint32_t m_nFlags; // 0x570
// MNetworkEnable
// MNetworkEnable
char[260] m_ProjectedTextureName; // 0x574
};
// Aligment: 0
// Size: 1656
class CEnvDeferredSpotLight : public CEnvDeferredLight, CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 4976
class CDCGPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 856
class CDCGGameRulesProxy : public CGameRulesProxy, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
CSingleplayRules* m_pGameRules; // 0x350
};
// Aligment: 2
// Size: 24
class Extent
{
public:
Vector lo; // 0x0
Vector hi; // 0xc
};
// Aligment: 1
// Size: 168
class CNavVolumeVector : public CNavVolume
{
public:
bool m_bHasBeenPreFiltered; // 0x88
};
// Aligment: 0
// Size: 168
class CNavVolumeAll : public CNavVolumeVector, CNavVolume
{
public:
// <no members described>
};
// Aligment: 2
// Size: 144
class CNavVolumeSphere : public CNavVolume
{
public:
Vector m_vCenter; // 0x80
float m_flRadius; // 0x8c
};
// Aligment: 1
// Size: 152
class CNavVolumeSphericalShell : public CNavVolumeSphere, CNavVolume
{
public:
float m_flRadiusInner; // 0x90
};
// Aligment: 1
// Size: 56
class CScriptComponent : public CEntityComponent
{
public:
CUtlSymbolLarge m_scriptClassName; // 0x30
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[1]->m_instance); }
};