source2sdk/sdk/server.hpp
2023-03-16 00:40:38 +03:00

16827 lines
508 KiB
C++

#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
///////////////////////////////////////////
// Binary: server.dll
// Class Count: 803
// Enum Count: 162
///////////////////////////////////////////
// Aligment: 4
// Size: 3
enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
{
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
};
// Aligment: 4
// Size: 2
enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
{
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
};
// Aligment: 4
// Size: 4
enum class PerformanceMode_t : uint32_t
{
PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3,
};
// Aligment: 4
// Size: 3
enum class ChatIgnoreType_t : uint32_t
{
CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2,
};
// Aligment: 4
// Size: 4
enum class CommandExecMode_t : uint32_t
{
EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3,
};
// Aligment: 4
// Size: 2
enum class CommandEntitySpecType_t : uint32_t
{
SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1,
};
// Aligment: 4
// Size: 84
enum class GameAnimEventIndex_t : uint32_t
{
AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CLIENT_EFFECT_ATTACH = 0x7,
AE_CL_CREATE_PARTICLE_EFFECT = 0x8,
AE_CL_STOP_PARTICLE_EFFECT = 0x9,
AE_CL_ADD_PARTICLE_EFFECT_CP = 0xa,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0xb,
AE_CL_SUPPRESS_EVENTS_WITH_TAG = 0xc,
AE_START_SCRIPTED_EFFECT = 0xd,
AE_STOP_SCRIPTED_EFFECT = 0xe,
AE_MUZZLEFLASH = 0xf,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0x10,
AE_SV_STOP_PARTICLE_EFFECT = 0x11,
AE_CL_HIDE_PARTICLE_EFFECT = 0x12,
AE_CL_SHOW_PARTICLE_EFFECT = 0x13,
AE_FOOTSTEP = 0x14,
AE_CL_FOOTSTEP_LEFT = 0x15,
AE_CL_FOOTSTEP_RIGHT = 0x16,
AE_CL_MFOOTSTEP_LEFT = 0x17,
AE_CL_MFOOTSTEP_RIGHT = 0x18,
AE_CL_MFOOTSTEP_LEFT_LOUD = 0x19,
AE_CL_MFOOTSTEP_RIGHT_LOUD = 0x1a,
AE_RAGDOLL = 0x1b,
AE_CL_ENABLE_BODYGROUP = 0x1c,
AE_CL_DISABLE_BODYGROUP = 0x1d,
AE_CL_BODYGROUP_SET_VALUE = 0x1e,
AE_SV_BODYGROUP_SET_VALUE = 0x1f,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x20,
AE_WPN_PRIMARYATTACK = 0x21,
AE_WPN_PLAYWPNSOUND = 0x22,
AE_WPN_SECONDARYATTACK = 0x23,
AE_CL_SPEECH = 0x24,
AE_FIRE_INPUT = 0x25,
AE_IK_SET_LOCK_ROTATION_ALPHA = 0x26,
AE_IK_ALLOW_PLANE_TILT_NORMAL_UPDATES = 0x27,
AE_IK_SET_MASTER_BLEND_AMOUNT = 0x28,
AE_IK_SET_CHAIN_BLEND_AMOUNT = 0x29,
AE_CL_CLOTH_ATTR = 0x2a,
AE_CL_CLOTH_GROUND_OFFSET = 0x2b,
AE_CL_CLOTH_STIFFEN = 0x2c,
AE_CL_CLOTH_EFFECT = 0x2d,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x2e,
AE_HAPTIC_PULSE = 0x2f,
AE_NPC_LEFTFOOT = 0x30,
AE_NPC_RIGHTFOOT = 0x31,
AE_NPC_BODYDROP_LIGHT = 0x32,
AE_NPC_BODYDROP_HEAVY = 0x33,
AE_NPC_SWISHSOUND = 0x34,
AE_NPC_WEAPON_DROP = 0x35,
AE_NPC_RAGDOLL = 0x36,
AE_NPC_ATTACK_BROADCAST = 0x37,
AE_NPC_GIB = 0x38,
AE_NPC_BECOME_TEMPORARY_RAGDOLL = 0x39,
AE_NPC_START_POWERED_RAGDOLL = 0x3a,
AE_NPC_END_POWERED_RAGDOLL = 0x3b,
AE_NPC_HURT_INTERACTION_PARTNER = 0x3c,
AE_NPC_SET_INTERACTION_CANTDIE = 0x3d,
AE_SOUND_EMITTED = 0x3e,
AE_NPC_ITEM_PICKUP = 0x3f,
AE_TOSS_ITEM = 0x40,
AE_NPC_HOLSTER = 0x41,
AE_NPC_DRAW = 0x42,
AE_NPC_WEAPON_FIRE = 0x43,
AE_NPC_WEAPON_FIRE_SHARED = 0x44,
AE_WEAPON_MELEE_HIT = 0x45,
AE_WEAPON_RELOAD = 0x46,
AE_ABILITY_PERFORM_ABILITY = 0x47,
AE_ABILITY_PERFORM_ABILITY2 = 0x48,
AE_ABILITY_PERFORM_ABILITY3 = 0x49,
AE_ABILITY_WEAPON_ACTIVATE = 0x4a,
AE_ABILITY_WEAPON_DEACTIVATE = 0x4b,
AE_SCRIPT_EVENT_NOINTERRUPT = 0x4c,
AE_SCRIPT_EVENT_CANINTERRUPT = 0x4d,
AE_SCRIPT_EVENT_FIREEVENT = 0x4e,
AE_SCRIPT_EVENT_DEAD = 0x4f,
AE_SCRIPT_EVENT_NOT_DEAD = 0x50,
AE_SCRIPT_EVENT_FIRE_INPUT = 0x51,
AE_SCRIPT_EVENT_CUSTOMINTERRUPT_START = 0x52,
AE_SCRIPT_EVENT_CUSTOMINTERRUPT_END = 0x53,
};
// Aligment: 4
// Size: 9
enum class ObserverMode_t : uint32_t
{
OBS_MODE_NONE = 0x0,
OBS_MODE_DEATHCAM = 0x1,
OBS_MODE_FREEZECAM = 0x2,
OBS_MODE_FIXED = 0x3,
OBS_MODE_IN_EYE = 0x4,
OBS_MODE_CHASE = 0x5,
OBS_MODE_ROAMING = 0x6,
OBS_MODE_DIRECTED = 0x7,
NUM_OBSERVER_MODES = 0x8,
};
// Aligment: 4
// Size: 27
enum class RumbleEffect_t : uint32_t
{
RUMBLE_INVALID = 0xffffffffffffffff,
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xa,
RUMBLE_JEEP_ENGINE_LOOP = 0xb,
RUMBLE_FLAT_LEFT = 0xc,
RUMBLE_FLAT_RIGHT = 0xd,
RUMBLE_FLAT_BOTH = 0xe,
RUMBLE_DMG_LOW = 0xf,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
NUM_RUMBLE_EFFECTS = 0x19,
};
// Aligment: 4
// Size: 14
enum class WeaponSound_t : uint32_t
{
WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SINGLE = 0x1,
WEAPON_SOUND_DOUBLE = 0x2,
WEAPON_SOUND_RELOAD = 0x3,
WEAPON_SOUND_MELEE_MISS = 0x4,
WEAPON_SOUND_MELEE_HIT = 0x5,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
WEAPON_SOUND_SPECIAL1 = 0x8,
WEAPON_SOUND_SPECIAL2 = 0x9,
WEAPON_SOUND_SPECIAL3 = 0xa,
WEAPON_SOUND_NEARLYEMPTY = 0xb,
WEAPON_SOUND_IMPACT1 = 0xc,
WEAPON_SOUND_NUM_TYPES = 0xd,
};
// Aligment: 4
// Size: 1028
enum class BaseActivity_t : uint32_t
{
ACT_RESET = 0x0,
ACT_IDLE = 0x1,
ACT_TRANSITION = 0x2,
ACT_COVER = 0x3,
ACT_COVER_MED = 0x4,
ACT_COVER_LOW = 0x5,
ACT_WALK = 0x6,
ACT_WALK_AIM = 0x7,
ACT_WALK_CROUCH = 0x8,
ACT_WALK_CROUCH_AIM = 0x9,
ACT_RUN = 0xa,
ACT_RUN_AIM = 0xb,
ACT_RUN_CROUCH = 0xc,
ACT_RUN_CROUCH_AIM = 0xd,
ACT_RUN_PROTECTED = 0xe,
ACT_SCRIPT_CUSTOM_MOVE = 0xf,
ACT_RANGE_ATTACK1 = 0x10,
ACT_RANGE_ATTACK2 = 0x11,
ACT_RANGE_ATTACK1_LOW = 0x12,
ACT_RANGE_ATTACK2_LOW = 0x13,
ACT_DIESIMPLE = 0x14,
ACT_DIEBACKWARD = 0x15,
ACT_DIEFORWARD = 0x16,
ACT_DIEVIOLENT = 0x17,
ACT_DIERAGDOLL = 0x18,
ACT_FLY = 0x19,
ACT_HOVER = 0x1a,
ACT_GLIDE = 0x1b,
ACT_SWIM = 0x1c,
ACT_JUMP = 0x1d,
ACT_HOP = 0x1e,
ACT_LEAP = 0x1f,
ACT_LAND = 0x20,
ACT_CLIMB_UP = 0x21,
ACT_CLIMB_DOWN = 0x22,
ACT_CLIMB_DISMOUNT = 0x23,
ACT_SHIPLADDER_UP = 0x24,
ACT_SHIPLADDER_DOWN = 0x25,
ACT_STRAFE_LEFT = 0x26,
ACT_STRAFE_RIGHT = 0x27,
ACT_ROLL_LEFT = 0x28,
ACT_ROLL_RIGHT = 0x29,
ACT_TURN_LEFT = 0x2a,
ACT_TURN_RIGHT = 0x2b,
ACT_CROUCH = 0x2c,
ACT_CROUCHIDLE = 0x2d,
ACT_STAND = 0x2e,
ACT_USE = 0x2f,
ACT_ALIEN_BURROW_IDLE = 0x30,
ACT_ALIEN_BURROW_OUT = 0x31,
ACT_SIGNAL1 = 0x32,
ACT_SIGNAL2 = 0x33,
ACT_SIGNAL3 = 0x34,
ACT_SIGNAL_ADVANCE = 0x35,
ACT_SIGNAL_FORWARD = 0x36,
ACT_SIGNAL_GROUP = 0x37,
ACT_SIGNAL_HALT = 0x38,
ACT_SIGNAL_LEFT = 0x39,
ACT_SIGNAL_RIGHT = 0x3a,
ACT_SIGNAL_TAKECOVER = 0x3b,
ACT_LOOKBACK_RIGHT = 0x3c,
ACT_LOOKBACK_LEFT = 0x3d,
ACT_COWER = 0x3e,
ACT_SMALL_FLINCH = 0x3f,
ACT_BIG_FLINCH = 0x40,
ACT_MELEE_ATTACK1 = 0x41,
ACT_MELEE_ATTACK2 = 0x42,
ACT_RELOAD = 0x43,
ACT_RELOAD_START = 0x44,
ACT_RELOAD_FINISH = 0x45,
ACT_RELOAD_LOW = 0x46,
ACT_ARM = 0x47,
ACT_DISARM = 0x48,
ACT_DROP_WEAPON = 0x49,
ACT_DROP_WEAPON_SHOTGUN = 0x4a,
ACT_PICKUP_GROUND = 0x4b,
ACT_PICKUP_RACK = 0x4c,
ACT_IDLE_ANGRY = 0x4d,
ACT_IDLE_RELAXED = 0x4e,
ACT_IDLE_STIMULATED = 0x4f,
ACT_IDLE_AGITATED = 0x50,
ACT_IDLE_STEALTH = 0x51,
ACT_IDLE_HURT = 0x52,
ACT_WALK_RELAXED = 0x53,
ACT_WALK_STIMULATED = 0x54,
ACT_WALK_AGITATED = 0x55,
ACT_WALK_STEALTH = 0x56,
ACT_RUN_RELAXED = 0x57,
ACT_RUN_STIMULATED = 0x58,
ACT_RUN_AGITATED = 0x59,
ACT_RUN_STEALTH = 0x5a,
ACT_IDLE_AIM_RELAXED = 0x5b,
ACT_IDLE_AIM_STIMULATED = 0x5c,
ACT_IDLE_AIM_AGITATED = 0x5d,
ACT_IDLE_AIM_STEALTH = 0x5e,
ACT_WALK_AIM_RELAXED = 0x5f,
ACT_WALK_AIM_STIMULATED = 0x60,
ACT_WALK_AIM_AGITATED = 0x61,
ACT_WALK_AIM_STEALTH = 0x62,
ACT_RUN_AIM_RELAXED = 0x63,
ACT_RUN_AIM_STIMULATED = 0x64,
ACT_RUN_AIM_AGITATED = 0x65,
ACT_RUN_AIM_STEALTH = 0x66,
ACT_CROUCHIDLE_STIMULATED = 0x67,
ACT_CROUCHIDLE_AIM_STIMULATED = 0x68,
ACT_CROUCHIDLE_AGITATED = 0x69,
ACT_WALK_HURT = 0x6a,
ACT_RUN_HURT = 0x6b,
ACT_SPECIAL_ATTACK1 = 0x6c,
ACT_SPECIAL_ATTACK2 = 0x6d,
ACT_COMBAT_IDLE = 0x6e,
ACT_WALK_SCARED = 0x6f,
ACT_RUN_SCARED = 0x70,
ACT_VICTORY_DANCE = 0x71,
ACT_DIE_HEADSHOT = 0x72,
ACT_DIE_CHESTSHOT = 0x73,
ACT_DIE_GUTSHOT = 0x74,
ACT_DIE_BACKSHOT = 0x75,
ACT_FLINCH_HEAD = 0x76,
ACT_FLINCH_CHEST = 0x77,
ACT_FLINCH_STOMACH = 0x78,
ACT_FLINCH_LEFTARM = 0x79,
ACT_FLINCH_RIGHTARM = 0x7a,
ACT_FLINCH_LEFTLEG = 0x7b,
ACT_FLINCH_RIGHTLEG = 0x7c,
ACT_FLINCH_PHYSICS = 0x7d,
ACT_FLINCH_HEAD_BACK = 0x7e,
ACT_FLINCH_CHEST_BACK = 0x7f,
ACT_FLINCH_STOMACH_BACK = 0x80,
ACT_FLINCH_CROUCH_FRONT = 0x81,
ACT_FLINCH_CROUCH_BACK = 0x82,
ACT_FLINCH_CROUCH_LEFT = 0x83,
ACT_FLINCH_CROUCH_RIGHT = 0x84,
ACT_IDLE_ON_FIRE = 0x85,
ACT_WALK_ON_FIRE = 0x86,
ACT_RUN_ON_FIRE = 0x87,
ACT_180_LEFT = 0x89,
ACT_180_RIGHT = 0x8a,
ACT_90_LEFT = 0x8b,
ACT_90_RIGHT = 0x8c,
ACT_STEP_LEFT = 0x8d,
ACT_STEP_RIGHT = 0x8e,
ACT_STEP_BACK = 0x8f,
ACT_STEP_FORE = 0x90,
ACT_GESTURE_RANGE_ATTACK1 = 0x91,
ACT_GESTURE_RANGE_ATTACK2 = 0x92,
ACT_GESTURE_MELEE_ATTACK1 = 0x93,
ACT_GESTURE_MELEE_ATTACK2 = 0x94,
ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95,
ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96,
ACT_MELEE_ATTACK_SWING_GESTURE = 0x97,
ACT_GESTURE_SMALL_FLINCH = 0x98,
ACT_GESTURE_BIG_FLINCH = 0x99,
ACT_GESTURE_FLINCH_BLAST = 0x9a,
ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b,
ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c,
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d,
ACT_GESTURE_FLINCH_HEAD = 0x9e,
ACT_GESTURE_FLINCH_CHEST = 0x9f,
ACT_GESTURE_FLINCH_STOMACH = 0xa0,
ACT_GESTURE_FLINCH_LEFTARM = 0xa1,
ACT_GESTURE_FLINCH_RIGHTARM = 0xa2,
ACT_GESTURE_FLINCH_LEFTLEG = 0xa3,
ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4,
ACT_GESTURE_TURN_LEFT = 0xa5,
ACT_GESTURE_TURN_RIGHT = 0xa6,
ACT_GESTURE_TURN_LEFT45 = 0xa7,
ACT_GESTURE_TURN_RIGHT45 = 0xa8,
ACT_GESTURE_TURN_LEFT90 = 0xa9,
ACT_GESTURE_TURN_RIGHT90 = 0xaa,
ACT_GESTURE_TURN_LEFT45_FLAT = 0xab,
ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac,
ACT_GESTURE_TURN_LEFT90_FLAT = 0xad,
ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae,
ACT_BARNACLE_HIT = 0xaf,
ACT_BARNACLE_PULL = 0xb0,
ACT_BARNACLE_CHOMP = 0xb1,
ACT_BARNACLE_CHEW = 0xb2,
ACT_DO_NOT_DISTURB = 0xb3,
ACT_SPECIFIC_SEQUENCE = 0xb4,
ACT_VM_DEPLOY = 0xb5,
ACT_VM_RELOAD_EMPTY = 0xb6,
ACT_VM_DRAW = 0xb7,
ACT_VM_HOLSTER = 0xb8,
ACT_VM_IDLE = 0xb9,
ACT_VM_FIDGET = 0xba,
ACT_VM_PULLBACK = 0xbb,
ACT_VM_PULLBACK_HIGH = 0xbc,
ACT_VM_PULLBACK_LOW = 0xbd,
ACT_VM_THROW = 0xbe,
ACT_VM_DROP = 0xbf,
ACT_VM_PULLPIN = 0xc0,
ACT_VM_PRIMARYATTACK = 0xc1,
ACT_VM_SECONDARYATTACK = 0xc2,
ACT_VM_RELOAD = 0xc3,
ACT_VM_DRYFIRE = 0xc4,
ACT_VM_HITLEFT = 0xc5,
ACT_VM_HITLEFT2 = 0xc6,
ACT_VM_HITRIGHT = 0xc7,
ACT_VM_HITRIGHT2 = 0xc8,
ACT_VM_HITCENTER = 0xc9,
ACT_VM_HITCENTER2 = 0xca,
ACT_VM_MISSLEFT = 0xcb,
ACT_VM_MISSLEFT2 = 0xcc,
ACT_VM_MISSRIGHT = 0xcd,
ACT_VM_MISSRIGHT2 = 0xce,
ACT_VM_MISSCENTER = 0xcf,
ACT_VM_MISSCENTER2 = 0xd0,
ACT_VM_HAULBACK = 0xd1,
ACT_VM_SWINGHARD = 0xd2,
ACT_VM_SWINGMISS = 0xd3,
ACT_VM_SWINGHIT = 0xd4,
ACT_VM_IDLE_TO_LOWERED = 0xd5,
ACT_VM_IDLE_LOWERED = 0xd6,
ACT_VM_LOWERED_TO_IDLE = 0xd7,
ACT_VM_RECOIL1 = 0xd8,
ACT_VM_RECOIL2 = 0xd9,
ACT_VM_RECOIL3 = 0xda,
ACT_VM_PICKUP = 0xdb,
ACT_VM_RELEASE = 0xdc,
ACT_VM_MAUL_LOOP = 0xdd,
ACT_VM_ATTACH_SILENCER = 0xde,
ACT_VM_DETACH_SILENCER = 0xdf,
ACT_SLAM_STICKWALL_IDLE = 0xe0,
ACT_SLAM_STICKWALL_ND_IDLE = 0xe1,
ACT_SLAM_STICKWALL_ATTACH = 0xe2,
ACT_SLAM_STICKWALL_ATTACH2 = 0xe3,
ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4,
ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5,
ACT_SLAM_STICKWALL_DETONATE = 0xe6,
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7,
ACT_SLAM_STICKWALL_DRAW = 0xe8,
ACT_SLAM_STICKWALL_ND_DRAW = 0xe9,
ACT_SLAM_STICKWALL_TO_THROW = 0xea,
ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb,
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec,
ACT_SLAM_THROW_IDLE = 0xed,
ACT_SLAM_THROW_ND_IDLE = 0xee,
ACT_SLAM_THROW_THROW = 0xef,
ACT_SLAM_THROW_THROW2 = 0xf0,
ACT_SLAM_THROW_THROW_ND = 0xf1,
ACT_SLAM_THROW_THROW_ND2 = 0xf2,
ACT_SLAM_THROW_DRAW = 0xf3,
ACT_SLAM_THROW_ND_DRAW = 0xf4,
ACT_SLAM_THROW_TO_STICKWALL = 0xf5,
ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6,
ACT_SLAM_THROW_DETONATE = 0xf7,
ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8,
ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9,
ACT_SLAM_TRIPMINE_IDLE = 0xfa,
ACT_SLAM_TRIPMINE_DRAW = 0xfb,
ACT_SLAM_TRIPMINE_ATTACH = 0xfc,
ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd,
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe,
ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff,
ACT_SLAM_DETONATOR_IDLE = 0x100,
ACT_SLAM_DETONATOR_DRAW = 0x101,
ACT_SLAM_DETONATOR_DETONATE = 0x102,
ACT_SLAM_DETONATOR_HOLSTER = 0x103,
ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104,
ACT_SLAM_DETONATOR_THROW_DRAW = 0x105,
ACT_SHOTGUN_RELOAD_START = 0x106,
ACT_SHOTGUN_RELOAD_FINISH = 0x107,
ACT_SHOTGUN_PUMP = 0x108,
ACT_SMG2_IDLE2 = 0x109,
ACT_SMG2_FIRE2 = 0x10a,
ACT_SMG2_DRAW2 = 0x10b,
ACT_SMG2_RELOAD2 = 0x10c,
ACT_SMG2_DRYFIRE2 = 0x10d,
ACT_SMG2_TOAUTO = 0x10e,
ACT_SMG2_TOBURST = 0x10f,
ACT_PHYSCANNON_UPGRADE = 0x110,
ACT_RANGE_ATTACK_AR1 = 0x111,
ACT_RANGE_ATTACK_AR2 = 0x112,
ACT_RANGE_ATTACK_AR2_LOW = 0x113,
ACT_RANGE_ATTACK_AR2_GRENADE = 0x114,
ACT_RANGE_ATTACK_HMG1 = 0x115,
ACT_RANGE_ATTACK_ML = 0x116,
ACT_RANGE_ATTACK_SMG1 = 0x117,
ACT_RANGE_ATTACK_SMG1_LOW = 0x118,
ACT_RANGE_ATTACK_SMG2 = 0x119,
ACT_RANGE_ATTACK_SHOTGUN = 0x11a,
ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b,
ACT_RANGE_ATTACK_PISTOL = 0x11c,
ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d,
ACT_RANGE_ATTACK_SLAM = 0x11e,
ACT_RANGE_ATTACK_TRIPWIRE = 0x11f,
ACT_RANGE_ATTACK_THROW = 0x120,
ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121,
ACT_RANGE_ATTACK_RPG = 0x122,
ACT_MELEE_ATTACK_SWING = 0x123,
ACT_RANGE_AIM_LOW = 0x124,
ACT_RANGE_AIM_SMG1_LOW = 0x125,
ACT_RANGE_AIM_PISTOL_LOW = 0x126,
ACT_RANGE_AIM_AR2_LOW = 0x127,
ACT_COVER_PISTOL_LOW = 0x128,
ACT_COVER_SMG1_LOW = 0x129,
ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a,
ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b,
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c,
ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d,
ACT_GESTURE_RANGE_ATTACK_ML = 0x12e,
ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f,
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130,
ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131,
ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132,
ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133,
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134,
ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135,
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136,
ACT_GESTURE_RANGE_ATTACK_THROW = 0x137,
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138,
ACT_GESTURE_MELEE_ATTACK_SWING = 0x139,
ACT_IDLE_RIFLE = 0x13a,
ACT_IDLE_SMG1 = 0x13b,
ACT_IDLE_ANGRY_SMG1 = 0x13c,
ACT_IDLE_PISTOL = 0x13d,
ACT_IDLE_ANGRY_PISTOL = 0x13e,
ACT_IDLE_ANGRY_SHOTGUN = 0x13f,
ACT_IDLE_STEALTH_PISTOL = 0x140,
ACT_IDLE_PACKAGE = 0x141,
ACT_WALK_PACKAGE = 0x142,
ACT_IDLE_SUITCASE = 0x143,
ACT_WALK_SUITCASE = 0x144,
ACT_IDLE_SMG1_RELAXED = 0x145,
ACT_IDLE_SMG1_STIMULATED = 0x146,
ACT_WALK_RIFLE_RELAXED = 0x147,
ACT_RUN_RIFLE_RELAXED = 0x148,
ACT_WALK_RIFLE_STIMULATED = 0x149,
ACT_RUN_RIFLE_STIMULATED = 0x14a,
ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b,
ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c,
ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d,
ACT_IDLE_SHOTGUN_RELAXED = 0x14e,
ACT_IDLE_SHOTGUN_STIMULATED = 0x14f,
ACT_IDLE_SHOTGUN_AGITATED = 0x150,
ACT_WALK_ANGRY = 0x151,
ACT_POLICE_HARASS1 = 0x152,
ACT_POLICE_HARASS2 = 0x153,
ACT_IDLE_MANNEDGUN = 0x154,
ACT_IDLE_MELEE = 0x155,
ACT_IDLE_ANGRY_MELEE = 0x156,
ACT_IDLE_RPG_RELAXED = 0x157,
ACT_IDLE_RPG = 0x158,
ACT_IDLE_ANGRY_RPG = 0x159,
ACT_COVER_LOW_RPG = 0x15a,
ACT_WALK_RPG = 0x15b,
ACT_RUN_RPG = 0x15c,
ACT_WALK_CROUCH_RPG = 0x15d,
ACT_RUN_CROUCH_RPG = 0x15e,
ACT_WALK_RPG_RELAXED = 0x15f,
ACT_RUN_RPG_RELAXED = 0x160,
ACT_WALK_RIFLE = 0x161,
ACT_WALK_AIM_RIFLE = 0x162,
ACT_WALK_CROUCH_RIFLE = 0x163,
ACT_WALK_CROUCH_AIM_RIFLE = 0x164,
ACT_RUN_RIFLE = 0x165,
ACT_RUN_AIM_RIFLE = 0x166,
ACT_RUN_CROUCH_RIFLE = 0x167,
ACT_RUN_CROUCH_AIM_RIFLE = 0x168,
ACT_RUN_STEALTH_PISTOL = 0x169,
ACT_WALK_AIM_SHOTGUN = 0x16a,
ACT_RUN_AIM_SHOTGUN = 0x16b,
ACT_WALK_PISTOL = 0x16c,
ACT_RUN_PISTOL = 0x16d,
ACT_WALK_AIM_PISTOL = 0x16e,
ACT_RUN_AIM_PISTOL = 0x16f,
ACT_WALK_STEALTH_PISTOL = 0x170,
ACT_WALK_AIM_STEALTH_PISTOL = 0x171,
ACT_RUN_AIM_STEALTH_PISTOL = 0x172,
ACT_RELOAD_PISTOL = 0x173,
ACT_RELOAD_PISTOL_LOW = 0x174,
ACT_RELOAD_SMG1 = 0x175,
ACT_RELOAD_SMG1_LOW = 0x176,
ACT_RELOAD_SHOTGUN = 0x177,
ACT_RELOAD_SHOTGUN_LOW = 0x178,
ACT_GESTURE_RELOAD = 0x179,
ACT_GESTURE_RELOAD_PISTOL = 0x17a,
ACT_GESTURE_RELOAD_SMG1 = 0x17b,
ACT_GESTURE_RELOAD_SHOTGUN = 0x17c,
ACT_BUSY_LEAN_LEFT = 0x17d,
ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e,
ACT_BUSY_LEAN_LEFT_EXIT = 0x17f,
ACT_BUSY_LEAN_BACK = 0x180,
ACT_BUSY_LEAN_BACK_ENTRY = 0x181,
ACT_BUSY_LEAN_BACK_EXIT = 0x182,
ACT_BUSY_SIT_GROUND = 0x183,
ACT_BUSY_SIT_GROUND_ENTRY = 0x184,
ACT_BUSY_SIT_GROUND_EXIT = 0x185,
ACT_BUSY_SIT_CHAIR = 0x186,
ACT_BUSY_SIT_CHAIR_ENTRY = 0x187,
ACT_BUSY_SIT_CHAIR_EXIT = 0x188,
ACT_BUSY_STAND = 0x189,
ACT_BUSY_QUEUE = 0x18a,
ACT_DUCK_DODGE = 0x18b,
ACT_DIE_BARNACLE_SWALLOW = 0x18c,
ACT_GESTURE_BARNACLE_STRANGLE = 0x18d,
ACT_PHYSCANNON_DETACH = 0x18e,
ACT_PHYSCANNON_ANIMATE = 0x18f,
ACT_PHYSCANNON_ANIMATE_PRE = 0x190,
ACT_PHYSCANNON_ANIMATE_POST = 0x191,
ACT_DIE_FRONTSIDE = 0x192,
ACT_DIE_RIGHTSIDE = 0x193,
ACT_DIE_BACKSIDE = 0x194,
ACT_DIE_LEFTSIDE = 0x195,
ACT_DIE_CROUCH_FRONTSIDE = 0x196,
ACT_DIE_CROUCH_RIGHTSIDE = 0x197,
ACT_DIE_CROUCH_BACKSIDE = 0x198,
ACT_DIE_CROUCH_LEFTSIDE = 0x199,
ACT_DIE_INCAP = 0x19a,
ACT_DIE_STANDING = 0x19b,
ACT_OPEN_DOOR = 0x19c,
ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d,
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e,
ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f,
ACT_DI_ALYX_ANTLION = 0x1a0,
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1,
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2,
ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3,
ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4,
ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5,
ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8,
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9,
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa,
ACT_IDLE_CARRY = 0x1ab,
ACT_WALK_CARRY = 0x1ac,
ACT_STARTDYING = 0x1ad,
ACT_DYINGLOOP = 0x1ae,
ACT_DYINGTODEAD = 0x1af,
ACT_RIDE_MANNED_GUN = 0x1b0,
ACT_VM_SPRINT_ENTER = 0x1b1,
ACT_VM_SPRINT_IDLE = 0x1b2,
ACT_VM_SPRINT_LEAVE = 0x1b3,
ACT_FIRE_START = 0x1b4,
ACT_FIRE_LOOP = 0x1b5,
ACT_FIRE_END = 0x1b6,
ACT_CROUCHING_GRENADEIDLE = 0x1b7,
ACT_CROUCHING_GRENADEREADY = 0x1b8,
ACT_CROUCHING_PRIMARYATTACK = 0x1b9,
ACT_OVERLAY_GRENADEIDLE = 0x1ba,
ACT_OVERLAY_GRENADEREADY = 0x1bb,
ACT_OVERLAY_PRIMARYATTACK = 0x1bc,
ACT_OVERLAY_SHIELD_UP = 0x1bd,
ACT_OVERLAY_SHIELD_DOWN = 0x1be,
ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf,
ACT_OVERLAY_SHIELD_ATTACK = 0x1c0,
ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1,
ACT_SHIELD_UP = 0x1c2,
ACT_SHIELD_DOWN = 0x1c3,
ACT_SHIELD_UP_IDLE = 0x1c4,
ACT_SHIELD_ATTACK = 0x1c5,
ACT_SHIELD_KNOCKBACK = 0x1c6,
ACT_CROUCHING_SHIELD_UP = 0x1c7,
ACT_CROUCHING_SHIELD_DOWN = 0x1c8,
ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9,
ACT_CROUCHING_SHIELD_ATTACK = 0x1ca,
ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb,
ACT_TURNRIGHT45 = 0x1cc,
ACT_TURNLEFT45 = 0x1cd,
ACT_TURN = 0x1ce,
ACT_OBJ_ASSEMBLING = 0x1cf,
ACT_OBJ_DISMANTLING = 0x1d0,
ACT_OBJ_STARTUP = 0x1d1,
ACT_OBJ_RUNNING = 0x1d2,
ACT_OBJ_IDLE = 0x1d3,
ACT_OBJ_PLACING = 0x1d4,
ACT_OBJ_DETERIORATING = 0x1d5,
ACT_OBJ_UPGRADING = 0x1d6,
ACT_DEPLOY = 0x1d7,
ACT_DEPLOY_IDLE = 0x1d8,
ACT_UNDEPLOY = 0x1d9,
ACT_CROSSBOW_DRAW_UNLOADED = 0x1da,
ACT_GAUSS_SPINUP = 0x1db,
ACT_GAUSS_SPINCYCLE = 0x1dc,
ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd,
ACT_VM_RELOAD_SILENCED = 0x1de,
ACT_VM_DRYFIRE_SILENCED = 0x1df,
ACT_VM_IDLE_SILENCED = 0x1e0,
ACT_VM_DRAW_SILENCED = 0x1e1,
ACT_VM_IDLE_EMPTY_LEFT = 0x1e2,
ACT_VM_DRYFIRE_LEFT = 0x1e3,
ACT_VM_IS_DRAW = 0x1e4,
ACT_VM_IS_HOLSTER = 0x1e5,
ACT_VM_IS_IDLE = 0x1e6,
ACT_VM_IS_PRIMARYATTACK = 0x1e7,
ACT_PLAYER_IDLE_FIRE = 0x1e8,
ACT_PLAYER_CROUCH_FIRE = 0x1e9,
ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea,
ACT_PLAYER_WALK_FIRE = 0x1eb,
ACT_PLAYER_RUN_FIRE = 0x1ec,
ACT_IDLETORUN = 0x1ed,
ACT_RUNTOIDLE = 0x1ee,
ACT_VM_DRAW_DEPLOYED = 0x1ef,
ACT_HL2MP_IDLE_MELEE = 0x1f0,
ACT_HL2MP_RUN_MELEE = 0x1f1,
ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2,
ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3,
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4,
ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5,
ACT_HL2MP_JUMP_MELEE = 0x1f6,
ACT_MP_STAND_IDLE = 0x1f7,
ACT_MP_CROUCH_IDLE = 0x1f8,
ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9,
ACT_MP_CROUCH_DEPLOYED = 0x1fa,
ACT_MP_DEPLOYED_IDLE = 0x1fb,
ACT_MP_RUN = 0x1fc,
ACT_MP_WALK = 0x1fd,
ACT_MP_AIRWALK = 0x1fe,
ACT_MP_CROUCHWALK = 0x1ff,
ACT_MP_SPRINT = 0x200,
ACT_MP_JUMP = 0x201,
ACT_MP_JUMP_START = 0x202,
ACT_MP_JUMP_FLOAT = 0x203,
ACT_MP_JUMP_LAND = 0x204,
ACT_MP_DOUBLEJUMP = 0x205,
ACT_MP_SWIM = 0x206,
ACT_MP_DEPLOYED = 0x207,
ACT_MP_SWIM_DEPLOYED = 0x208,
ACT_MP_VCD = 0x209,
ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a,
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b,
ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c,
ACT_MP_ATTACK_STAND_GRENADE = 0x20d,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f,
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210,
ACT_MP_ATTACK_CROUCH_GRENADE = 0x211,
ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212,
ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213,
ACT_MP_ATTACK_SWIM_GRENADE = 0x214,
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215,
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216,
ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217,
ACT_MP_RELOAD_STAND = 0x218,
ACT_MP_RELOAD_STAND_LOOP = 0x219,
ACT_MP_RELOAD_STAND_END = 0x21a,
ACT_MP_RELOAD_CROUCH = 0x21b,
ACT_MP_RELOAD_CROUCH_LOOP = 0x21c,
ACT_MP_RELOAD_CROUCH_END = 0x21d,
ACT_MP_RELOAD_SWIM = 0x21e,
ACT_MP_RELOAD_SWIM_LOOP = 0x21f,
ACT_MP_RELOAD_SWIM_END = 0x220,
ACT_MP_RELOAD_AIRWALK = 0x221,
ACT_MP_RELOAD_AIRWALK_LOOP = 0x222,
ACT_MP_RELOAD_AIRWALK_END = 0x223,
ACT_MP_ATTACK_STAND_PREFIRE = 0x224,
ACT_MP_ATTACK_STAND_POSTFIRE = 0x225,
ACT_MP_ATTACK_STAND_STARTFIRE = 0x226,
ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227,
ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228,
ACT_MP_ATTACK_SWIM_PREFIRE = 0x229,
ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a,
ACT_MP_STAND_PRIMARY = 0x22b,
ACT_MP_CROUCH_PRIMARY = 0x22c,
ACT_MP_RUN_PRIMARY = 0x22d,
ACT_MP_WALK_PRIMARY = 0x22e,
ACT_MP_AIRWALK_PRIMARY = 0x22f,
ACT_MP_CROUCHWALK_PRIMARY = 0x230,
ACT_MP_JUMP_PRIMARY = 0x231,
ACT_MP_JUMP_START_PRIMARY = 0x232,
ACT_MP_JUMP_FLOAT_PRIMARY = 0x233,
ACT_MP_JUMP_LAND_PRIMARY = 0x234,
ACT_MP_SWIM_PRIMARY = 0x235,
ACT_MP_DEPLOYED_PRIMARY = 0x236,
ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237,
ACT_MP_ATTACK_STAND_PRIMARY = 0x238,
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239,
ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a,
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b,
ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c,
ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d,
ACT_MP_RELOAD_STAND_PRIMARY = 0x23e,
ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f,
ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240,
ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241,
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242,
ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243,
ACT_MP_RELOAD_SWIM_PRIMARY = 0x244,
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245,
ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246,
ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247,
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248,
ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249,
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a,
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b,
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c,
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d,
ACT_MP_STAND_SECONDARY = 0x24e,
ACT_MP_CROUCH_SECONDARY = 0x24f,
ACT_MP_RUN_SECONDARY = 0x250,
ACT_MP_WALK_SECONDARY = 0x251,
ACT_MP_AIRWALK_SECONDARY = 0x252,
ACT_MP_CROUCHWALK_SECONDARY = 0x253,
ACT_MP_JUMP_SECONDARY = 0x254,
ACT_MP_JUMP_START_SECONDARY = 0x255,
ACT_MP_JUMP_FLOAT_SECONDARY = 0x256,
ACT_MP_JUMP_LAND_SECONDARY = 0x257,
ACT_MP_SWIM_SECONDARY = 0x258,
ACT_MP_ATTACK_STAND_SECONDARY = 0x259,
ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a,
ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b,
ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c,
ACT_MP_RELOAD_STAND_SECONDARY = 0x25d,
ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e,
ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f,
ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260,
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261,
ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262,
ACT_MP_RELOAD_SWIM_SECONDARY = 0x263,
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264,
ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265,
ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266,
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267,
ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268,
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269,
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a,
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b,
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c,
ACT_MP_STAND_MELEE = 0x26d,
ACT_MP_CROUCH_MELEE = 0x26e,
ACT_MP_RUN_MELEE = 0x26f,
ACT_MP_WALK_MELEE = 0x270,
ACT_MP_AIRWALK_MELEE = 0x271,
ACT_MP_CROUCHWALK_MELEE = 0x272,
ACT_MP_JUMP_MELEE = 0x273,
ACT_MP_JUMP_START_MELEE = 0x274,
ACT_MP_JUMP_FLOAT_MELEE = 0x275,
ACT_MP_JUMP_LAND_MELEE = 0x276,
ACT_MP_SWIM_MELEE = 0x277,
ACT_MP_ATTACK_STAND_MELEE = 0x278,
ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279,
ACT_MP_ATTACK_CROUCH_MELEE = 0x27a,
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b,
ACT_MP_ATTACK_SWIM_MELEE = 0x27c,
ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d,
ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e,
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f,
ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280,
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281,
ACT_MP_STAND_ITEM1 = 0x282,
ACT_MP_CROUCH_ITEM1 = 0x283,
ACT_MP_RUN_ITEM1 = 0x284,
ACT_MP_WALK_ITEM1 = 0x285,
ACT_MP_AIRWALK_ITEM1 = 0x286,
ACT_MP_CROUCHWALK_ITEM1 = 0x287,
ACT_MP_JUMP_ITEM1 = 0x288,
ACT_MP_JUMP_START_ITEM1 = 0x289,
ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a,
ACT_MP_JUMP_LAND_ITEM1 = 0x28b,
ACT_MP_SWIM_ITEM1 = 0x28c,
ACT_MP_ATTACK_STAND_ITEM1 = 0x28d,
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e,
ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f,
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290,
ACT_MP_ATTACK_SWIM_ITEM1 = 0x291,
ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292,
ACT_MP_STAND_ITEM2 = 0x293,
ACT_MP_CROUCH_ITEM2 = 0x294,
ACT_MP_RUN_ITEM2 = 0x295,
ACT_MP_WALK_ITEM2 = 0x296,
ACT_MP_AIRWALK_ITEM2 = 0x297,
ACT_MP_CROUCHWALK_ITEM2 = 0x298,
ACT_MP_JUMP_ITEM2 = 0x299,
ACT_MP_JUMP_START_ITEM2 = 0x29a,
ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b,
ACT_MP_JUMP_LAND_ITEM2 = 0x29c,
ACT_MP_SWIM_ITEM2 = 0x29d,
ACT_MP_ATTACK_STAND_ITEM2 = 0x29e,
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f,
ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0,
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1,
ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2,
ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3,
ACT_MP_GESTURE_FLINCH = 0x2a4,
ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5,
ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6,
ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7,
ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8,
ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9,
ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa,
ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab,
ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac,
ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad,
ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae,
ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af,
ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0,
ACT_MP_GRENADE1_DRAW = 0x2b1,
ACT_MP_GRENADE1_IDLE = 0x2b2,
ACT_MP_GRENADE1_ATTACK = 0x2b3,
ACT_MP_GRENADE2_DRAW = 0x2b4,
ACT_MP_GRENADE2_IDLE = 0x2b5,
ACT_MP_GRENADE2_ATTACK = 0x2b6,
ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7,
ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8,
ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9,
ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba,
ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb,
ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc,
ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd,
ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be,
ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf,
ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0,
ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1,
ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2,
ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3,
ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4,
ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5,
ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6,
ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7,
ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8,
ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9,
ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca,
ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb,
ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc,
ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd,
ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce,
ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf,
ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0,
ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1,
ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2,
ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3,
ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4,
ACT_MP_STAND_BUILDING = 0x2d5,
ACT_MP_CROUCH_BUILDING = 0x2d6,
ACT_MP_RUN_BUILDING = 0x2d7,
ACT_MP_WALK_BUILDING = 0x2d8,
ACT_MP_AIRWALK_BUILDING = 0x2d9,
ACT_MP_CROUCHWALK_BUILDING = 0x2da,
ACT_MP_JUMP_BUILDING = 0x2db,
ACT_MP_JUMP_START_BUILDING = 0x2dc,
ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd,
ACT_MP_JUMP_LAND_BUILDING = 0x2de,
ACT_MP_SWIM_BUILDING = 0x2df,
ACT_MP_ATTACK_STAND_BUILDING = 0x2e0,
ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1,
ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2,
ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3,
ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4,
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5,
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6,
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7,
ACT_MP_STAND_PDA = 0x2e8,
ACT_MP_CROUCH_PDA = 0x2e9,
ACT_MP_RUN_PDA = 0x2ea,
ACT_MP_WALK_PDA = 0x2eb,
ACT_MP_AIRWALK_PDA = 0x2ec,
ACT_MP_CROUCHWALK_PDA = 0x2ed,
ACT_MP_JUMP_PDA = 0x2ee,
ACT_MP_JUMP_START_PDA = 0x2ef,
ACT_MP_JUMP_FLOAT_PDA = 0x2f0,
ACT_MP_JUMP_LAND_PDA = 0x2f1,
ACT_MP_SWIM_PDA = 0x2f2,
ACT_MP_ATTACK_STAND_PDA = 0x2f3,
ACT_MP_ATTACK_SWIM_PDA = 0x2f4,
ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5,
ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6,
ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7,
ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8,
ACT_MP_GESTURE_VC_NODYES = 0x2f9,
ACT_MP_GESTURE_VC_NODNO = 0x2fa,
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb,
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc,
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd,
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe,
ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff,
ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300,
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301,
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302,
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303,
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304,
ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305,
ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306,
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307,
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308,
ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309,
ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a,
ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b,
ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310,
ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311,
ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316,
ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317,
ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318,
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319,
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a,
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b,
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c,
ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d,
ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e,
ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f,
ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320,
ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321,
ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322,
ACT_MP_GESTURE_VC_NODYES_PDA = 0x323,
ACT_MP_GESTURE_VC_NODNO_PDA = 0x324,
ACT_VM_UNUSABLE = 0x325,
ACT_VM_UNUSABLE_TO_USABLE = 0x326,
ACT_VM_USABLE_TO_UNUSABLE = 0x327,
ACT_PRIMARY_VM_DRAW = 0x328,
ACT_PRIMARY_VM_HOLSTER = 0x329,
ACT_PRIMARY_VM_IDLE = 0x32a,
ACT_PRIMARY_VM_PULLBACK = 0x32b,
ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c,
ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d,
ACT_PRIMARY_VM_RELOAD = 0x32e,
ACT_PRIMARY_VM_DRYFIRE = 0x32f,
ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330,
ACT_PRIMARY_VM_IDLE_LOWERED = 0x331,
ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332,
ACT_SECONDARY_VM_DRAW = 0x333,
ACT_SECONDARY_VM_HOLSTER = 0x334,
ACT_SECONDARY_VM_IDLE = 0x335,
ACT_SECONDARY_VM_PULLBACK = 0x336,
ACT_SECONDARY_VM_PRIMARYATTACK = 0x337,
ACT_SECONDARY_VM_SECONDARYATTACK = 0x338,
ACT_SECONDARY_VM_RELOAD = 0x339,
ACT_SECONDARY_VM_DRYFIRE = 0x33a,
ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b,
ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c,
ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d,
ACT_MELEE_VM_DRAW = 0x33e,
ACT_MELEE_VM_HOLSTER = 0x33f,
ACT_MELEE_VM_IDLE = 0x340,
ACT_MELEE_VM_PULLBACK = 0x341,
ACT_MELEE_VM_PRIMARYATTACK = 0x342,
ACT_MELEE_VM_SECONDARYATTACK = 0x343,
ACT_MELEE_VM_RELOAD = 0x344,
ACT_MELEE_VM_DRYFIRE = 0x345,
ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346,
ACT_MELEE_VM_IDLE_LOWERED = 0x347,
ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348,
ACT_PDA_VM_DRAW = 0x349,
ACT_PDA_VM_HOLSTER = 0x34a,
ACT_PDA_VM_IDLE = 0x34b,
ACT_PDA_VM_PULLBACK = 0x34c,
ACT_PDA_VM_PRIMARYATTACK = 0x34d,
ACT_PDA_VM_SECONDARYATTACK = 0x34e,
ACT_PDA_VM_RELOAD = 0x34f,
ACT_PDA_VM_DRYFIRE = 0x350,
ACT_PDA_VM_IDLE_TO_LOWERED = 0x351,
ACT_PDA_VM_IDLE_LOWERED = 0x352,
ACT_PDA_VM_LOWERED_TO_IDLE = 0x353,
ACT_ITEM1_VM_DRAW = 0x354,
ACT_ITEM1_VM_HOLSTER = 0x355,
ACT_ITEM1_VM_IDLE = 0x356,
ACT_ITEM1_VM_PULLBACK = 0x357,
ACT_ITEM1_VM_PRIMARYATTACK = 0x358,
ACT_ITEM1_VM_SECONDARYATTACK = 0x359,
ACT_ITEM1_VM_RELOAD = 0x35a,
ACT_ITEM1_VM_DRYFIRE = 0x35b,
ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c,
ACT_ITEM1_VM_IDLE_LOWERED = 0x35d,
ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e,
ACT_ITEM2_VM_DRAW = 0x35f,
ACT_ITEM2_VM_HOLSTER = 0x360,
ACT_ITEM2_VM_IDLE = 0x361,
ACT_ITEM2_VM_PULLBACK = 0x362,
ACT_ITEM2_VM_PRIMARYATTACK = 0x363,
ACT_ITEM2_VM_SECONDARYATTACK = 0x364,
ACT_ITEM2_VM_RELOAD = 0x365,
ACT_ITEM2_VM_DRYFIRE = 0x366,
ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367,
ACT_ITEM2_VM_IDLE_LOWERED = 0x368,
ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369,
ACT_RELOAD_SUCCEED = 0x36a,
ACT_RELOAD_FAIL = 0x36b,
ACT_WALK_AIM_AUTOGUN = 0x36c,
ACT_RUN_AIM_AUTOGUN = 0x36d,
ACT_IDLE_AUTOGUN = 0x36e,
ACT_IDLE_AIM_AUTOGUN = 0x36f,
ACT_RELOAD_AUTOGUN = 0x370,
ACT_CROUCH_IDLE_AUTOGUN = 0x371,
ACT_RANGE_ATTACK_AUTOGUN = 0x372,
ACT_JUMP_AUTOGUN = 0x373,
ACT_IDLE_AIM_PISTOL = 0x374,
ACT_WALK_AIM_DUAL = 0x375,
ACT_RUN_AIM_DUAL = 0x376,
ACT_IDLE_DUAL = 0x377,
ACT_IDLE_AIM_DUAL = 0x378,
ACT_RELOAD_DUAL = 0x379,
ACT_CROUCH_IDLE_DUAL = 0x37a,
ACT_RANGE_ATTACK_DUAL = 0x37b,
ACT_JUMP_DUAL = 0x37c,
ACT_IDLE_AIM_SHOTGUN = 0x37d,
ACT_CROUCH_IDLE_SHOTGUN = 0x37e,
ACT_IDLE_AIM_RIFLE = 0x37f,
ACT_CROUCH_IDLE_RIFLE = 0x380,
ACT_RANGE_ATTACK_RIFLE = 0x381,
ACT_SLEEP = 0x382,
ACT_WAKE = 0x383,
ACT_FLICK_LEFT = 0x384,
ACT_FLICK_LEFT_MIDDLE = 0x385,
ACT_FLICK_RIGHT_MIDDLE = 0x386,
ACT_FLICK_RIGHT = 0x387,
ACT_SPINAROUND = 0x388,
ACT_PREP_TO_FIRE = 0x389,
ACT_FIRE = 0x38a,
ACT_FIRE_RECOVER = 0x38b,
ACT_SPRAY = 0x38c,
ACT_PREP_EXPLODE = 0x38d,
ACT_EXPLODE = 0x38e,
ACT_SCRIPT_CUSTOM_0 = 0x38f,
ACT_SCRIPT_CUSTOM_1 = 0x390,
ACT_SCRIPT_CUSTOM_2 = 0x391,
ACT_SCRIPT_CUSTOM_3 = 0x392,
ACT_SCRIPT_CUSTOM_4 = 0x393,
ACT_SCRIPT_CUSTOM_5 = 0x394,
ACT_SCRIPT_CUSTOM_6 = 0x395,
ACT_SCRIPT_CUSTOM_7 = 0x396,
ACT_SCRIPT_CUSTOM_8 = 0x397,
ACT_SCRIPT_CUSTOM_9 = 0x398,
ACT_SCRIPT_CUSTOM_10 = 0x399,
ACT_SCRIPT_CUSTOM_11 = 0x39a,
ACT_SCRIPT_CUSTOM_12 = 0x39b,
ACT_SCRIPT_CUSTOM_13 = 0x39c,
ACT_SCRIPT_CUSTOM_14 = 0x39d,
ACT_SCRIPT_CUSTOM_15 = 0x39e,
ACT_SCRIPT_CUSTOM_16 = 0x39f,
ACT_SCRIPT_CUSTOM_17 = 0x3a0,
ACT_SCRIPT_CUSTOM_18 = 0x3a1,
ACT_SCRIPT_CUSTOM_19 = 0x3a2,
ACT_SCRIPT_CUSTOM_20 = 0x3a3,
ACT_SCRIPT_CUSTOM_21 = 0x3a4,
ACT_SCRIPT_CUSTOM_22 = 0x3a5,
ACT_SCRIPT_CUSTOM_23 = 0x3a6,
ACT_SCRIPT_CUSTOM_24 = 0x3a7,
ACT_SCRIPT_CUSTOM_25 = 0x3a8,
ACT_SCRIPT_CUSTOM_26 = 0x3a9,
ACT_SCRIPT_CUSTOM_27 = 0x3aa,
ACT_SCRIPT_CUSTOM_28 = 0x3ab,
ACT_SCRIPT_CUSTOM_29 = 0x3ac,
ACT_SCRIPT_CUSTOM_30 = 0x3ad,
ACT_SCRIPT_CUSTOM_31 = 0x3ae,
ACT_VR_PISTOL_LAST_SHOT = 0x3af,
ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0,
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1,
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2,
ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3,
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4,
ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5,
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6,
ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7,
ACT_RAGDOLL_RECOVERY_BACK = 0x3b8,
ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9,
ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba,
ACT_GRABBITYGLOVES_GRAB = 0x3bb,
ACT_GRABBITYGLOVES_RELEASE = 0x3bc,
ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd,
ACT_GRABBITYGLOVES_ACTIVE = 0x3be,
ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf,
ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0,
ACT_GRABBITYGLOVES_PULL = 0x3c1,
ACT_HEADCRAB_SMOKE_BOMB = 0x3c2,
ACT_HEADCRAB_SPIT = 0x3c3,
ACT_ZOMBIE_TRIP = 0x3c4,
ACT_ZOMBIE_LUNGE = 0x3c5,
ACT_NEUTRAL_REF_POSE = 0x3c6,
ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7,
ACT_ANTLION_SCUTTLE_BACK = 0x3c8,
ACT_ANTLION_SCUTTLE_LEFT = 0x3c9,
ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca,
ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb,
ACT_VR_SHOTGUN_IDLE = 0x3cc,
ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd,
ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce,
ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf,
ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0,
ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1,
ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2,
ACT_VR_SHOTGUN_SHOOT = 0x3d3,
ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4,
ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5,
ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6,
ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7,
ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8,
ACT_VR_PISTOL_LOW_KICK = 0x3d9,
ACT_VR_PISTOL_BURST_ATTACK = 0x3da,
ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db,
ACT_DIE_STAND = 0x3dc,
ACT_DIE_STAND_HEADSHOT = 0x3dd,
ACT_DIE_CROUCH = 0x3de,
ACT_DIE_CROUCH_HEADSHOT = 0x3df,
ACT_CSGO_NULL = 0x3e0,
ACT_CSGO_DEFUSE = 0x3e1,
ACT_CSGO_DEFUSE_WITH_KIT = 0x3e2,
ACT_CSGO_FLASHBANG_REACTION = 0x3e3,
ACT_CSGO_FIRE_PRIMARY = 0x3e4,
ACT_CSGO_FIRE_PRIMARY_OPT_1 = 0x3e5,
ACT_CSGO_FIRE_PRIMARY_OPT_2 = 0x3e6,
ACT_CSGO_FIRE_SECONDARY = 0x3e7,
ACT_CSGO_FIRE_SECONDARY_OPT_1 = 0x3e8,
ACT_CSGO_FIRE_SECONDARY_OPT_2 = 0x3e9,
ACT_CSGO_RELOAD = 0x3ea,
ACT_CSGO_RELOAD_START = 0x3eb,
ACT_CSGO_RELOAD_LOOP = 0x3ec,
ACT_CSGO_RELOAD_END = 0x3ed,
ACT_CSGO_OPERATE = 0x3ee,
ACT_CSGO_DEPLOY = 0x3ef,
ACT_CSGO_CATCH = 0x3f0,
ACT_CSGO_SILENCER_DETACH = 0x3f1,
ACT_CSGO_SILENCER_ATTACH = 0x3f2,
ACT_CSGO_TWITCH = 0x3f3,
ACT_CSGO_TWITCH_BUYZONE = 0x3f4,
ACT_CSGO_PLANT_BOMB = 0x3f5,
ACT_CSGO_IDLE_TURN_BALANCEADJUST = 0x3f6,
ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 0x3f7,
ACT_CSGO_ALIVE_LOOP = 0x3f8,
ACT_CSGO_FLINCH = 0x3f9,
ACT_CSGO_FLINCH_HEAD = 0x3fa,
ACT_CSGO_FLINCH_MOLOTOV = 0x3fb,
ACT_CSGO_JUMP = 0x3fc,
ACT_CSGO_FALL = 0x3fd,
ACT_CSGO_CLIMB_LADDER = 0x3fe,
ACT_CSGO_LAND_LIGHT = 0x3ff,
ACT_CSGO_LAND_HEAVY = 0x400,
ACT_CSGO_EXIT_LADDER_TOP = 0x401,
ACT_CSGO_EXIT_LADDER_BOTTOM = 0x402,
ACT_CSGO_PARACHUTE = 0x403,
ACT_CSGO_TAUNT = 0x404,
};
// Aligment: 4
// Size: 3
enum class AmmoFlags_t : uint32_t
{
AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
AMMO_FLAG_MAX = 0x2,
};
// Aligment: 2
// Size: 12
enum class TakeDamageFlags_t : uint16_t
{
DFLAG_NONE = 0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 2,
DFLAG_SUPPRESS_EFFECTS = 4,
DFLAG_PREVENT_DEATH = 8,
DFLAG_FORCE_DEATH = 16,
DFLAG_ALWAYS_GIB = 32,
DFLAG_NEVER_GIB = 64,
DFLAG_REMOVE_NO_RAGDOLL = 128,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 256,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 512,
DMG_LASTDFLAG = 512,
};
// Aligment: 4
// Size: 22
enum class DamageTypes_t : uint32_t
{
DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
DMG_LASTGENERICFLAG = 0x1000000,
};
// Aligment: 4
// Size: 17
enum class BaseExplosionTypes_t : uint32_t
{
EXPLOSION_TYPE_DEFAULT = 0x0,
EXPLOSION_TYPE_GRENADE = 0x1,
EXPLOSION_TYPE_MOLOTOV = 0x2,
EXPLOSION_TYPE_FIREWORKS = 0x3,
EXPLOSION_TYPE_GASCAN = 0x4,
EXPLOSION_TYPE_GASCYLINDER = 0x5,
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
EXPLOSION_TYPE_ELECTRICAL = 0x7,
EXPLOSION_TYPE_EMP = 0x8,
EXPLOSION_TYPE_SHRAPNEL = 0x9,
EXPLOSION_TYPE_SMOKEGRENADE = 0xa,
EXPLOSION_TYPE_FLASHBANG = 0xb,
EXPLOSION_TYPE_TRIPMINE = 0xc,
EXPLOSION_TYPE_ICE = 0xd,
EXPLOSION_TYPE_NONE = 0xe,
EXPLOSION_TYPE_CUSTOM = 0xf,
EXPLOSION_TYPE_COUNT = 0x10,
};
// Aligment: 4
// Size: 6
enum class HierarchyType_t : uint32_t
{
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5,
};
// Aligment: 4
// Size: 3
enum class CanPlaySequence_t : uint32_t
{
CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2,
};
// Aligment: 4
// Size: 4
enum class ScriptedOnDeath_t : uint32_t
{
SS_ONDEATH_NOT_APPLICABLE = 0xffffffffffffffff,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2,
};
// Aligment: 4
// Size: 7
enum class IChoreoServices::ScriptState_t : uint32_t
{
SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_WALK_TO_MARK = 0x4,
SCRIPT_RUN_TO_MARK = 0x5,
SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6,
};
// Aligment: 4
// Size: 7
enum class IChoreoServices::ChoreoState_t : uint32_t
{
STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6,
};
// Aligment: 4
// Size: 6
enum class ShakeCommand_t : uint32_t
{
SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5,
};
// Aligment: 4
// Size: 5
enum class TimelineCompression_t : uint32_t
{
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4,
};
// Aligment: 8
// Size: 40
enum class DebugOverlayBits_t : uint64_t
{
OVERLAY_TEXT_BIT = 0x1,
OVERLAY_NAME_BIT = 0x2,
OVERLAY_BBOX_BIT = 0x4,
OVERLAY_PIVOT_BIT = 0x8,
OVERLAY_MESSAGE_BIT = 0x10,
OVERLAY_ABSBOX_BIT = 0x20,
OVERLAY_RBOX_BIT = 0x40,
OVERLAY_SHOW_BLOCKSLOS = 0x80,
OVERLAY_ATTACHMENTS_BIT = 0x100,
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
OVERLAY_SKELETON_BIT = 0x800,
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
OVERLAY_HITBOX_BIT = 0x4000,
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
OVERLAY_AUTOAIM_BIT = 0x10000,
OVERLAY_NPC_SELECTED_BIT = 0x20000,
OVERLAY_JOINT_INFO_BIT = 0x40000,
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_NPC_TRIANGULATE_BIT = 0x100000,
OVERLAY_NPC_ZAP_BIT = 0x200000,
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
OVERLAY_NPC_TASK_BIT = 0x2000000,
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_NPC_NEAREST_NODE_BIT = 0x2000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
};
// Aligment: 1
// Size: 14
enum class MoveType_t : uint8_t
{
MOVETYPE_NONE = 0,
MOVETYPE_OBSOLETE = 1,
MOVETYPE_WALK = 2,
MOVETYPE_STEP = 3,
MOVETYPE_FLY = 4,
MOVETYPE_FLYGRAVITY = 5,
MOVETYPE_VPHYSICS = 6,
MOVETYPE_PUSH = 7,
MOVETYPE_NOCLIP = 8,
MOVETYPE_LADDER = 9,
MOVETYPE_OBSERVER = 10,
MOVETYPE_CUSTOM = 11,
MOVETYPE_LAST = 11,
MOVETYPE_MAX_BITS = 4,
};
// Aligment: 1
// Size: 6
enum class MoveCollide_t : uint8_t
{
MOVECOLLIDE_DEFAULT = 0,
MOVECOLLIDE_FLY_BOUNCE = 1,
MOVECOLLIDE_FLY_CUSTOM = 2,
MOVECOLLIDE_FLY_SLIDE = 3,
MOVECOLLIDE_COUNT = 4,
MOVECOLLIDE_MAX_BITS = 3,
};
// Aligment: 1
// Size: 9
enum class SolidType_t : uint8_t
{
SOLID_NONE = 0,
SOLID_BSP = 1,
SOLID_BBOX = 2,
SOLID_OBB = 3,
SOLID_SPHERE = 4,
SOLID_POINT = 5,
SOLID_VPHYSICS = 6,
SOLID_CAPSULE = 7,
SOLID_LAST = 8,
};
// Aligment: 4
// Size: 3
enum class BrushSolidities_e : uint32_t
{
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2,
};
// Aligment: 1
// Size: 13
enum class RenderMode_t : uint8_t
{
kRenderNormal = 0,
kRenderTransColor = 1,
kRenderTransTexture = 2,
kRenderGlow = 3,
kRenderTransAlpha = 4,
kRenderTransAdd = 5,
kRenderEnvironmental = 6,
kRenderTransAddFrameBlend = 7,
kRenderTransAlphaAdd = 8,
kRenderWorldGlow = 9,
kRenderNone = 10,
kRenderDevVisualizer = 11,
kRenderModeCount = 12,
};
// Aligment: 1
// Size: 20
enum class RenderFx_t : uint8_t
{
kRenderFxNone = 0,
kRenderFxPulseSlow = 1,
kRenderFxPulseFast = 2,
kRenderFxPulseSlowWide = 3,
kRenderFxPulseFastWide = 4,
kRenderFxFadeSlow = 5,
kRenderFxFadeFast = 6,
kRenderFxSolidSlow = 7,
kRenderFxSolidFast = 8,
kRenderFxStrobeSlow = 9,
kRenderFxStrobeFast = 10,
kRenderFxStrobeFaster = 11,
kRenderFxFlickerSlow = 12,
kRenderFxFlickerFast = 13,
kRenderFxNoDissipation = 14,
kRenderFxFadeOut = 15,
kRenderFxFadeIn = 16,
kRenderFxPulseFastWider = 17,
kRenderFxGlowShell = 18,
kRenderFxMax = 19,
};
// Aligment: 4
// Size: 2
enum class CRR_Response::ResponseEnum_t : uint32_t
{
MAX_RESPONSE_NAME = 0xc0,
MAX_RULE_NAME = 0x80,
};
// Aligment: 4
// Size: 3
enum class LessonPanelLayoutFileTypes_t : uint32_t
{
LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2,
};
// Aligment: 4
// Size: 5
enum class Touch_t : uint32_t
{
touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4,
};
// Aligment: 4
// Size: 7
enum class CGameChoreoServices::ChoreoState_t : uint32_t
{
STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6,
};
// Aligment: 4
// Size: 11
enum class Hull_t : uint32_t
{
HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
NUM_HULLS = 0x9,
HULL_NONE = 0xa,
};
// Aligment: 4
// Size: 1
enum class navproperties_t : uint32_t
{
NAV_IGNORE = 0x1,
};
// Aligment: 4
// Size: 4
enum class CLogicBranchList::LogicBranchListenerLastState_t : uint32_t
{
LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
LOGIC_BRANCH_LISTENER_MIXED = 0x3,
};
// Aligment: 4
// Size: 3
enum class EntFinderMethod_t : uint32_t
{
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperInputType_t : uint32_t
{
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1,
};
// Aligment: 4
// Size: 4
enum class ValueRemapperOutputType_t : uint32_t
{
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperHapticsType_t : uint32_t
{
HaticsType_Default = 0x0,
HaticsType_None = 0x1,
};
// Aligment: 4
// Size: 4
enum class ValueRemapperMomentumType_t : uint32_t
{
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperRatchetType_t : uint32_t
{
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1,
};
// Aligment: 4
// Size: 3
enum class PointWorldTextJustifyHorizontal_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
// Aligment: 4
// Size: 3
enum class PointWorldTextJustifyVertical_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
// Aligment: 4
// Size: 2
enum class PointWorldTextReorientMode_t : uint32_t
{
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
// Aligment: 4
// Size: 3
enum class doorCheck_e : uint32_t
{
DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2,
};
// Aligment: 4
// Size: 4
enum class PropDoorRotatingSpawnPos_t : uint32_t
{
DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3,
};
// Aligment: 4
// Size: 3
enum class PropDoorRotatingOpenDirection_e : uint32_t
{
DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2,
};
// Aligment: 4
// Size: 2
enum class SceneOnPlayerDeath_t : uint32_t
{
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1,
};
// Aligment: 4
// Size: 2
enum class ScriptedConflictResponse_t : uint32_t
{
SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1,
};
// Aligment: 4
// Size: 3
enum class TRAIN_CODE : uint32_t
{
TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2,
};
// Aligment: 4
// Size: 8
enum class TOGGLE_STATE : uint32_t
{
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3,
};
// Aligment: 4
// Size: 2
enum class FuncDoorSpawnPos_t : uint32_t
{
FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1,
};
// Aligment: 4
// Size: 2
enum class filter_t : uint32_t
{
FILTER_AND = 0x0,
FILTER_OR = 0x1,
};
// Aligment: 4
// Size: 3
enum class Explosions : uint32_t
{
expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2,
};
// Aligment: 4
// Size: 12
enum class Materials : uint32_t
{
matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xa,
matLastMaterial = 0xb,
};
// Aligment: 4
// Size: 3
enum class TrackOrientationType_t : uint32_t
{
TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2,
};
// Aligment: 4
// Size: 3
enum class SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t : uint32_t
{
kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2,
};
// Aligment: 4
// Size: 23
enum class SoundFlags_t : uint32_t
{
SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
ALL_CONTEXTS = 0xfffffffffff00000,
ALL_SCENTS = 0x0,
ALL_SOUNDS = 0xfffff,
};
// Aligment: 4
// Size: 3
enum class TrainVelocityType_t : uint32_t
{
TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2,
};
// Aligment: 4
// Size: 4
enum class TrainOrientationType_t : uint32_t
{
TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3,
};
// Aligment: 4
// Size: 21
enum class sound_states : uint32_t
{
SS_NONE = 0x0,
SS_SHUTDOWN = 0x1,
SS_SHUTDOWN_WATER = 0x2,
SS_START_WATER = 0x3,
SS_START_IDLE = 0x4,
SS_IDLE = 0x5,
SS_GEAR_0 = 0x6,
SS_GEAR_1 = 0x7,
SS_GEAR_2 = 0x8,
SS_GEAR_3 = 0x9,
SS_GEAR_4 = 0xa,
SS_SLOWDOWN = 0xb,
SS_SLOWDOWN_HIGHSPEED = 0xc,
SS_GEAR_0_RESUME = 0xd,
SS_GEAR_1_RESUME = 0xe,
SS_GEAR_2_RESUME = 0xf,
SS_GEAR_3_RESUME = 0x10,
SS_GEAR_4_RESUME = 0x11,
SS_TURBO = 0x12,
SS_REVERSE = 0x13,
SS_NUM_STATES = 0x14,
};
// Aligment: 4
// Size: 7
enum class BeamType_t : uint32_t
{
BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6,
};
// Aligment: 4
// Size: 4
enum class BeamClipStyle_t : uint32_t
{
kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2,
};
// Aligment: 1
// Size: 9
enum class SurroundingBoundsType_t : uint8_t
{
USE_OBB_COLLISION_BOUNDS = 0,
USE_BEST_COLLISION_BOUNDS = 1,
USE_HITBOXES = 2,
USE_SPECIFIED_BOUNDS = 3,
USE_GAME_CODE = 4,
USE_ROTATION_EXPANDED_BOUNDS = 5,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 6,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 7,
SURROUNDING_TYPE_BIT_COUNT = 3,
};
// Aligment: 1
// Size: 2
enum class ShatterPanelMode : uint8_t
{
SHATTER_GLASS = 0,
SHATTER_DRYWALL = 1,
};
// Aligment: 1
// Size: 5
enum class ShatterDamageCause : uint8_t
{
SHATTERDAMAGE_BULLET = 0,
SHATTERDAMAGE_MELEE = 1,
SHATTERDAMAGE_THROWN = 2,
SHATTERDAMAGE_SCRIPT = 3,
SHATTERDAMAGE_EXPLOSIVE = 4,
};
// Aligment: 1
// Size: 5
enum class ShatterGlassStressType : uint8_t
{
SHATTERGLASS_BLUNT = 0,
SHATTERGLASS_BALLISTIC = 1,
SHATTERGLASS_PULSE = 2,
SHATTERDRYWALL_CHUNKS = 3,
SHATTERGLASS_EXPLOSIVE = 4,
};
// Aligment: 1
// Size: 3
enum class OnFrame : uint8_t
{
ONFRAME_UNKNOWN = 0,
ONFRAME_TRUE = 1,
ONFRAME_FALSE = 2,
};
// Aligment: 1
// Size: 2
enum class ShardSolid_t : uint8_t
{
SHARD_SOLID = 0,
SHARD_DEBRIS = 1,
};
// Aligment: 4
// Size: 7
enum class PoseController_FModType_t : uint32_t
{
POSECONTROLLER_FMODTYPE_NONE = 0x0,
POSECONTROLLER_FMODTYPE_SINE = 0x1,
POSECONTROLLER_FMODTYPE_SQUARE = 0x2,
POSECONTROLLER_FMODTYPE_TRIANGLE = 0x3,
POSECONTROLLER_FMODTYPE_SAWTOOTH = 0x4,
POSECONTROLLER_FMODTYPE_NOISE = 0x5,
POSECONTROLLER_FMODTYPE_TOTAL = 0x6,
};
// Aligment: 4
// Size: 9
enum class EntitySubclassScope_t : uint32_t
{
SUBCLASS_SCOPE_NONE = 0xffffffffffffffff,
SUBCLASS_SCOPE_MISC = 0x0,
SUBCLASS_SCOPE_PRECIPITATION = 0x1,
SUBCLASS_SCOPE_GRENADES = 0x2,
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x3,
SUBCLASS_SCOPE_MODIFIERS = 0x4,
SUBCLASS_SCOPE_NPC_UNITS = 0x5,
SUBCLASS_SCOPE_NPC_ABILITIES = 0x6,
SUBCLASS_SCOPE_COUNT = 0x7,
};
// Aligment: 4
// Size: 3
enum class SubclassVDataChangeType_t : uint32_t
{
SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2,
};
// Aligment: 4
// Size: 6
enum class PlayerConnectedState : uint32_t
{
PlayerNeverConnected = 0xffffffffffffffff,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
};
// Aligment: 4
// Size: 16
enum class vote_create_failed_t : uint32_t
{
VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xa,
VOTE_FAILED_PLAYERNOTFOUND = 0xb,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd,
VOTE_FAILED_SPECTATOR = 0xe,
VOTE_FAILED_MAX = 0xf,
};
// Aligment: 4
// Size: 3
enum class WeaponState_t : uint32_t
{
WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2,
};
// Aligment: 1
// Size: 9
enum class ItemFlagTypes_t : uint8_t
{
ITEM_FLAG_NONE = 0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 1,
ITEM_FLAG_NOAUTORELOAD = 2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 4,
ITEM_FLAG_LIMITINWORLD = 8,
ITEM_FLAG_EXHAUSTIBLE = 16,
ITEM_FLAG_DOHITLOCATIONDMG = 32,
ITEM_FLAG_NOAMMOPICKUPS = 64,
ITEM_FLAG_NOITEMPICKUP = 128,
};
// Aligment: 4
// Size: 5
enum class EntityDisolveType_t : uint32_t
{
ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff,
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3,
};
// Aligment: 4
// Size: 13
enum class HitGroup_t : uint32_t
{
HITGROUP_INVALID = 0xffffffffffffffff,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xa,
HITGROUP_SPECIAL = 0xb,
};
// Aligment: 4
// Size: 5
enum class DoorState_t : uint32_t
{
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4,
};
// Aligment: 4
// Size: 2
enum class ShadowType_t : uint32_t
{
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1,
};
// Aligment: 4
// Size: 8
enum class Class_T : uint32_t
{
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
CLASS_MODIFIER_THINKER = 0x3,
CLASS_BULLSEYE = 0x4,
CLASS_GENERIC_ACTOR = 0x5,
CLASS_ENEMY_APPLIANCE = 0x6,
NUM_CLASSIFY_CLASSES = 0x7,
};
// Aligment: 4
// Size: 10
enum class Disposition_t : uint32_t
{
D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4,
};
// Aligment: 4
// Size: 6
enum class LatchDirtyPermission_t : uint32_t
{
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
};
// Aligment: 4
// Size: 5
enum class LifeState_t : uint32_t
{
LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4,
};
// Aligment: 4
// Size: 4
enum class StanceType_t : uint32_t
{
STANCE_CURRENT = 0xffffffffffffffff,
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
NUM_STANCES = 0x2,
};
// Aligment: 4
// Size: 2
enum class ModifyDamageReturn_t : uint32_t
{
CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1,
};
// Aligment: 4
// Size: 3
enum class WorldTextPanelHorizontalAlign_t : uint32_t
{
WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2,
};
// Aligment: 4
// Size: 3
enum class WorldTextPanelVerticalAlign_t : uint32_t
{
WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2,
};
// Aligment: 4
// Size: 3
enum class WorldTextPanelOrientation_t : uint32_t
{
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2,
};
// Aligment: 4
// Size: 7
enum class WorldTextAttachmentType_t : uint32_t
{
ATTACHED_NONE = 0x0,
ATTACHED_PRIMARY_HAND = 0x1,
ATTACHED_OFF_HAND = 0x2,
ATTACHED_ENTITY = 0x3,
ATTACHED_HMD = 0x4,
ATTACHED_ENTITY_LARGE = 0x5,
ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x6,
};
// Aligment: 4
// Size: 5
enum class AI_Efficiency_t : uint32_t
{
AIE_NORMAL = 0x0,
AIE_EFFICIENT = 0x1,
AIE_VERY_EFFICIENT = 0x2,
AIE_SUPER_EFFICIENT = 0x3,
AIE_DORMANT = 0x4,
};
// Aligment: 4
// Size: 2
enum class AI_MoveEfficiency_t : uint32_t
{
AIME_NORMAL = 0x0,
AIME_EFFICIENT = 0x1,
};
// Aligment: 4
// Size: 6
enum class AI_SleepState_t : uint32_t
{
AISS_AWAKE = 0x0,
AISS_WAITING_FOR_THREAT = 0x1,
AISS_WAITING_FOR_PVS = 0x2,
AISS_WAITING_FOR_INPUT = 0x3,
AISS_AUTO_PVS = 0x4,
AISS_AUTO_PVS_AFTER_PVS = 0x5,
};
// Aligment: 4
// Size: 8
enum class NPC_STATE : uint32_t
{
NPC_STATE_INVALID = 0xffffffffffffffff,
NPC_STATE_NONE = 0x0,
NPC_STATE_IDLE = 0x1,
NPC_STATE_ALERT = 0x2,
NPC_STATE_COMBAT = 0x3,
NPC_STATE_SCRIPT = 0x4,
NPC_STATE_DEAD = 0x5,
NUM_NPC_STATES = 0x6,
};
// Aligment: 4
// Size: 7
enum class Flinch_DamageClasses_t : uint32_t
{
AGE_DMG_INVALID = 0xffffffffffffffff,
AGE_DMG_LIGHT = 0x0,
AGE_DMG_HEAVY = 0x1,
AGE_DMG_BLAST = 0x2,
AGE_DMG_PHYSICS = 0x3,
AGE_DMG_MELEE = 0x4,
AGE_DMG_SHOCK = 0x5,
};
// Aligment: 4
// Size: 2
enum class CAI_GoalEntity::SearchType_t : uint32_t
{
ST_ENTNAME = 0x0,
ST_CLASSNAME = 0x1,
};
// Aligment: 4
// Size: 63
enum class Hint_e : uint32_t
{
HINT_ANY = 0xffffffffffffffff,
HINT_NONE = 0x0,
HINT_NOT_USED_WORLD_DOOR = 0x1,
HINT_WORLD_WINDOW = 0x2,
HINT_NOT_USED_WORLD_BUTTON = 0x3,
HINT_NOT_USED_WORLD_MACHINERY = 0x4,
HINT_NOT_USED_WORLD_LEDGE = 0x5,
HINT_NOT_USED_WORLD_LIGHT_SOURCE = 0x6,
HINT_NOT_USED_WORLD_HEAT_SOURCE = 0x7,
HINT_NOT_USED_WORLD_BLINKING_LIGHT = 0x8,
HINT_NOT_USED_WORLD_BRIGHT_COLORS = 0x9,
HINT_NOT_USED_WORLD_HUMAN_BLOOD = 0xa,
HINT_NOT_USED_WORLD_ALIEN_BLOOD = 0xb,
HINT_WORLD_WORK_POSITION = 0xc,
HINT_WORLD_VISUALLY_INTERESTING = 0xd,
HINT_WORLD_VISUALLY_INTERESTING_DONT_AIM = 0xe,
HINT_WORLD_INHIBIT_COMBINE_MINES = 0xf,
HINT_WORLD_VISUALLY_INTERESTING_STEALTH = 0x10,
HINT_GENERIC = 0x11,
HINT_TACTICAL_COVER_MED = 0x64,
HINT_TACTICAL_COVER_LOW = 0x65,
HINT_TACTICAL_HIDE = 0x66,
HINT_TACTICAL_PINCH = 0x67,
HINT_TACTICAL_SENTRY = 0x68,
HINT_TACTICAL_ENEMY_DISADVANTAGED = 0x69,
HINT_NOT_USED_HEALTH_KIT = 0x6a,
HINT_TACTICAL_HIGH_GROUND = 0x6b,
HINT_TACTICAL_WALL_COVER_LEFT = 0x6c,
HINT_TACTICAL_WALL_COVER_RIGHT = 0x6d,
HINT_TACTICAL_WALL_COVER_BOTH = 0x6e,
HINT_NOT_USED_URBAN_STREETCORNER = 0xc8,
HINT_NOT_USED_URBAN_STREETLAMP = 0xc9,
HINT_NOT_USED_URBAN_DARK_SPOT = 0xca,
HINT_NOT_USED_URBAN_POSTER = 0xcb,
HINT_NOT_USED_URBAN_SHELTER = 0xcc,
HINT_NOT_USED_ASSASSIN_SECLUDED = 0x12c,
HINT_NOT_USED_ASSASSIN_RAFTERS = 0x12d,
HINT_NOT_USED_ASSASSIN_GROUND = 0x12e,
HINT_NOT_USED_ASSASSIN_MONKEYBARS = 0x12f,
HINT_ANTLION_BURROW_POINT = 0x190,
HINT_ANTLION_THUMPER_FLEE_POINT = 0x191,
HINT_HEADCRAB_BURROW_POINT = 0x1c2,
HINT_HEADCRAB_EXIT_POD_POINT = 0x1c3,
HINT_NOT_USED_ROLLER_PATROL_POINT = 0x1f4,
HINT_NOT_USED_ROLLER_CLEANUP_POINT = 0x1f5,
HINT_NOT_USED_PSTORM_ROCK_SPAWN = 0x258,
HINT_CROW_FLYTO_POINT = 0x2bc,
HINT_BUG_PATROL_POINT = 0x320,
HINT_FOLLOW_WAIT_POINT = 0x384,
HINT_JUMP_OVERRIDE = 0x385,
HINT_PLAYER_SQUAD_TRANSITON_POINT = 0x386,
HINT_NPC_EXIT_POINT = 0x387,
HINT_STRIDER_NODE = 0x388,
HINT_PLAYER_ALLY_MOVE_AWAY_DEST = 0x3b6,
HINT_PLAYER_ALLY_FEAR_DEST = 0x3b7,
HINT_CSTRIKE_HOSTAGE_ESCAPE = 0x44c,
HINT_COMBINE_FALLBACK = 0x578,
HINT_COMBINE_SIGNAL = 0x579,
HINT_AGENT_WORK = 0x5dc,
HINT_INSTIGATOR_LURK = 0x640,
HINT_FLYGUY_JUMP = 0x6a4,
HINT_HOLDOUT_DEFENSIVE_POSITION = 0x708,
HINT_HOLDOUT_AMMO_RESUPPLY = 0x709,
};
// Aligment: 4
// Size: 3
enum class HintIgnoreFacing_t : uint32_t
{
HIF_NO = 0x0,
HIF_YES = 0x1,
HIF_DEFAULT = 0x2,
};
// Aligment: 4
// Size: 7
enum class GoalType_t : uint32_t
{
GOALTYPE_NONE = 0x0,
GOALTYPE_ENTITY = 0x1,
GOALTYPE_PATHCORNER = 0x2,
GOALTYPE_LOCATION = 0x3,
GOALTYPE_COVER = 0x4,
GOALTYPE_LOS = 0x5,
GOALTYPE_INVALID = 0x6,
};
// Aligment: 4
// Size: 2
enum class EAIScheduleFlags : uint32_t
{
SCHEDULE_FLAGS_NONE = 0x0,
SCHEDULE_FLAGS_ABILITY = 0x1,
};
// Aligment: 4
// Size: 11
enum class SquadSlotId_t : uint32_t
{
SQUAD_SLOT_NONE = 0xffffffffffffffff,
SQUAD_SLOT_ATTACK1 = 0x0,
SQUAD_SLOT_ATTACK2 = 0x1,
SQUAD_SLOT_ATTACK3 = 0x2,
SQUAD_SLOT_INVESTIGATE_SOUND = 0x3,
SQUAD_SLOT_EXCLUSIVE_HANDSIGN = 0x4,
SQUAD_SLOT_EXCLUSIVE_RELOAD = 0x5,
SQUAD_SLOT_PICKUP_WEAPON1 = 0x6,
SQUAD_SLOT_PICKUP_WEAPON2 = 0x7,
SQUAD_SLOT_SPECIAL_ATTACK = 0x8,
SQUAD_SLOT_COUNT = 0x9,
};
// Aligment: 4
// Size: 5
enum class TaskStatus_e : uint32_t
{
TASKSTATUS_NEW = 0x0,
TASKSTATUS_RUN_MOVE_AND_TASK = 0x1,
TASKSTATUS_RUN_MOVE = 0x2,
TASKSTATUS_RUN_TASK = 0x3,
TASKSTATUS_COMPLETE = 0x4,
};
// Aligment: 4
// Size: 3
enum class CBaseNPCMaker::ThreeStateYesNo_t : uint32_t
{
TS_YN_YES = 0x0,
TS_YN_NO = 0x1,
TS_YN_DONT_CARE = 0x2,
};
// Aligment: 4
// Size: 3
enum class CBaseNPCMaker::ThreeStateDist_t : uint32_t
{
TS_DIST_NEAREST = 0x0,
TS_DIST_FARTHEST = 0x1,
TS_DIST_DONT_CARE = 0x2,
};
// Aligment: 4
// Size: 2
enum class TestHullMode_t : uint32_t
{
TEST_HULL_EVER_PASSABLE = 0x0,
TEST_HULL_CURRENTLY_PASSABLE = 0x1,
};
// Aligment: 4
// Size: 4
enum class NPCAbilityCategory_t : uint32_t
{
NPC_ABILITY_CATEGORY_INVALID = 0xffffffffffffffff,
NPC_ABILITY_CATEGORY_RANGED = 0x0,
NPC_ABILITY_CATEGORY_MELEE = 0x1,
NPC_ABILITY_CATEGORY_OTHER = 0x2,
};
// Aligment: 4
// Size: 2
enum class NPCAbilityUsageQuery_t : uint32_t
{
NPC_ABILITY_ONLY_BEING_PERFORMED = 0x0,
NPC_ABILITY_PERFORMING_OR_RESOLUTION = 0x1,
};
// Aligment: 4
// Size: 4
enum class TargetOriginType_t : uint32_t
{
eTargetOriginType_AbsOrigin = 0x0,
eTargetOriginType_PredictedAbsOrigin = 0x1,
eTargetOriginType_LastKnownPosition = 0x2,
eTargetOriginType_LastSeenPosition = 0x3,
};
// Aligment: 4
// Size: 2
enum class AbilityPathType_t : uint32_t
{
eAbilityPathType_None = 0x0,
eAbilityPathType_Target = 0x1,
};
// Aligment: 4
// Size: 5
enum class AbilityPickupBehaviorType_t : uint32_t
{
eAbilityPickupBehavior_GrantDroppedAmmo = 0x0,
eAbilityPickupBehavior_GrantSpecifiedAmmo = 0x1,
eAbilityPickupBehavior_GrantDroppedNPCAbility = 0x2,
eAbilityPickupBehavior_GrantSpecifiedNPCAbility = 0x3,
eAbilityPickupBehavior_GrantPlayerWeapon = 0x4,
};
// Aligment: 4
// Size: 3
enum class AbilityDropBehaviorType_t : uint32_t
{
eAbilityDropBehavior_AddIntAttributeToAbilityModel = 0x0,
eAbilityDropBehavior_CreateEntityBySubclass = 0x1,
eAbilityDropBehavior_SetGravityScale = 0x2,
};
// Aligment: 4
// Size: 7
enum class BodyLocations_t : uint32_t
{
BODYLOC_INVALID = 0xffffffffffffffff,
BODYLOC_EYES = 0x0,
BODYLOC_MUZZLE = 0x1,
BODYLOC_ABSORIGIN = 0x2,
BODYLOC_BODYTARGET = 0x3,
BODYLOC_HEADTARGET = 0x4,
NUM_BODYLOCS = 0x5,
};
// Aligment: 4
// Size: 4
enum class BodyLocationAnimgraphAttachments_t : uint32_t
{
BODYLOC_PITCH_MIDDLE = 0x0,
BODYLOC_PITCH_DOWN = 0x1,
BODYLOC_PITCH_UP = 0x2,
NUM_BODYLOC_PITCH = 0x3,
};
// Aligment: 4
// Size: 1
enum class PoseParameter_t : uint32_t
{
POSE_END = 0x7fffffff,
};
// Aligment: 4
// Size: 1
enum class FlexWeight_t : uint32_t
{
FLEX_END = 0x7fffffff,
};
// Aligment: 4
// Size: 4
enum class ActorClasses_t : uint32_t
{
ACTOR_CLASS_DEFAULT = 0x0,
ACTOR_CLASS_ALYX = 0x0,
ACTOR_CLASS_CITIZEN = 0x1,
ACTOR_CLASS_COUNT = 0x2,
};
// Aligment: 4
// Size: 4
enum class Interruptability_t : uint32_t
{
GENERAL_INTERRUPTABILITY = 0x0,
DAMAGEORDEATH_INTERRUPTABILITY = 0x1,
DEATH_INTERRUPTABILITY = 0x2,
COMBAT_INTERRUPTABILITY = 0x3,
};
// Aligment: 4
// Size: 2
enum class RagdollBlendDirection : uint32_t
{
RAGDOLL_BLEND_IN = 0x0,
RAGDOLL_BLEND_OUT = 0x1,
};
// Aligment: 4
// Size: 4
enum class Flinch_Direction_t : uint32_t
{
FLINCH_DIR_NORTH = 0x0,
FLINCH_DIR_EAST = 0x1,
FLINCH_DIR_SOUTH = 0x2,
FLINCH_DIR_WEST = 0x3,
};
// Aligment: 4
// Size: 3
enum class Flinch_Displacement_t : uint32_t
{
FLINCH_DISP_STATIONARY = 0x0,
FLINCH_DISP_SMALL = 0x1,
FLINCH_DISP_LARGE = 0x2,
};
// Aligment: 4
// Size: 4
enum class DesiredWeaponState_t : uint32_t
{
DESIREDWEAPONSTATE_IGNORE = 0x0,
DESIREDWEAPONSTATE_HOLSTERED = 0x1,
DESIREDWEAPONSTATE_HOLSTERED_DESTROYED = 0x2,
DESIREDWEAPONSTATE_UNHOLSTERED = 0x3,
};
// Aligment: 4
// Size: 4
enum class InternalWeaponState_t : uint32_t
{
INTERNALWEAPONSTATE_HOLSTERED = 0x0,
INTERNALWEAPONSTATE_UNHOLSTERED = 0x1,
INTERNALWEAPONSTATE_CHANGING = 0x2,
INTERNALWEAPONSTATE_CHANGING_DESTROY = 0x3,
};
// Aligment: 4
// Size: 4
enum class WeaponStateMode_t : uint32_t
{
WSM_AI = 0x0,
WSM_FORCED_HOLSTERED = 0x1,
WSM_FORCED_UNHOLSTERED = 0x2,
WSM_FORCED_HOLSTERED_DESTROY = 0x3,
};
// Aligment: 4
// Size: 4
enum class CAI_TrackPather::PauseState_t : uint32_t
{
PAUSE_NO_PAUSE = 0x0,
PAUSED_AT_POSITION = 0x1,
PAUSE_AT_NEXT_LOS_POSITION = 0x2,
PAUSE_FORCE_DWORD = 0xffffffffffffffff,
};
// Aligment: 4
// Size: 6
enum class CAI_StandoffGoal::Aggressiveness_t : uint32_t
{
AGGR_VERY_LOW = 0x0,
AGGR_LOW = 0x1,
AGGR_MEDIUM = 0x2,
AGGR_HIGH = 0x3,
AGGR_VERY_HIGH = 0x4,
AGGR_CUSTOM = 0x5,
};
// Aligment: 4
// Size: 3
enum class AI_HintChangeReaction_t : uint32_t
{
AIHCR_DEFAULT_AI = 0x0,
AIHCR_MOVE_ON_COVER = 0x1,
AIHCR_MOVE_IMMEDIATE = 0x2,
};
// Aligment: 4
// Size: 4
enum class AI_Posture_t : uint32_t
{
AIP_INDIFFERENT = 0x0,
AIP_STANDING = 0x1,
AIP_CROUCHING = 0x2,
AIP_PEEKING = 0x3,
};
// Aligment: 4
// Size: 2
enum class ScriptedMovementType_t : uint32_t
{
SCRIPT_WALK = 0x0,
SCRIPT_RUN = 0x1,
};
// Aligment: 4
// Size: 3
enum class NPCAbilityTaskPhase_t : uint32_t
{
TASK_PRE_ATTACK = 0x0,
TASK_ATTACK = 0x1,
TASK_POST_ATTACK = 0x2,
};
// Aligment: 4
// Size: 3
enum class NPCAbilityTaskHandling_t : uint32_t
{
TASK_START = 0x0,
TASK_RUN = 0x1,
TASK_END = 0x2,
};
// Aligment: 4
// Size: 4
enum class NPCAbilityLOSMethod_t : uint32_t
{
NPC_ABILITY_LOS_IGNORE = 0x0,
NPC_ABILITY_LOS_USE_DEFAULT = 0x1,
NPC_ABILITY_LOS_CUSTOM = 0x2,
NPC_ABILITY_LOS_TEST_FRIENDLIES_ONLY = 0x3,
};
// Aligment: 4
// Size: 2
enum class GatherConditionsResult_t : uint32_t
{
GATHER_CONDITIONS_CANNOT_USE_ABILITY = 0x0,
GATHER_CONDITIONS_CAN_USE_ABILITY = 0x1,
};
// Aligment: 4
// Size: 11
enum class NPCAbilitySound_t : uint32_t
{
NPC_ABILITY_SOUND_EMPTY = 0x0,
NPC_ABILITY_SOUND_SINGLE = 0x1,
NPC_ABILITY_SOUND_RELOAD = 0x2,
NPC_ABILITY_SOUND_MELEE_HIT = 0x3,
NPC_ABILITY_SOUND_MELEE_HIT_WORLD = 0x4,
NPC_ABILITY_SOUND_MELEE_HIT_PLAYER = 0x5,
NPC_ABILITY_SOUND_SPECIAL1 = 0x6,
NPC_ABILITY_SOUND_ANNOUNCE = 0x7,
NPC_ABILITY_SOUND_TARGET_REACQUIRE = 0x8,
NPC_ABILITY_SOUND_INTERRUPT = 0x9,
NPC_ABILITY_SOUND_NUM_TYPES = 0xa,
};
// Aligment: 4
// Size: 2
enum class ENPCAbilityMeleeAttackEvaluationTest : uint32_t
{
NPC_ABILITY_MELEE_ATTACK_EVAL_TEST_HULL = 0x0,
NPC_ABILITY_MELEE_ATTACK_EVAL_TEST_LOS = 0x1,
};
// Aligment: 4
// Size: 4
enum class ModifierRemoveTargets_t : uint32_t
{
MODIFIER_REMOVE_ALL = 0x0,
MODIFIER_REMOVE_ENEMY = 0x1,
MODIFIER_REMOVE_ALLY = 0x2,
MODIFIER_REMOVE_INTRINSIC = 0x3,
};
// Aligment: 4
// Size: 8
enum class ModifierAttribute_t : uint32_t
{
MODIFIER_ATTRIBUTE_NONE = 0x0,
MODIFIER_ATTRIBUTE_PERMANENT = 0x1,
MODIFIER_ATTRIBUTE_MULTIPLE = 0x2,
MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE = 0x4,
MODIFIER_ATTRIBUTE_AURA_PRIORITY = 0x8,
MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED = 0x10,
MODIFIER_ATTRIBUTE_INTRINSIC = 0x20,
MODIFIER_ATTRIBUTE_TRANSFER_TO_RAGDOLL = 0x40,
};
// Aligment: 4
// Size: 5
enum class ModifierDisableGroup_t : uint32_t
{
MODIFIER_DISABLE_GROUP_MIN = 0x0,
MODIFIER_DISABLE_GROUP_ACTIVE_WEAPON = 0x1,
MODIFIER_DISABLE_GROUP_TIME_LOCKED = 0x2,
MODIFIER_DISABLE_GROUP_MAX_BIT = 0x1,
MODIFIER_DISABLE_GROUP_MAX = 0x2,
};
// Aligment: 4
// Size: 3
enum class EModifierScriptVariantType : uint32_t
{
MODIFIER_SCRIPT_VARIANT_MODIFIER_FLOAT = 0x0,
MODIFIER_SCRIPT_VARIANT_MODEL = 0x1,
MODIFIER_SCRIPT_VARIANT_PARTICLE = 0x2,
};
// Aligment: 4
// Size: 4
enum class ModifierSoundRecipients_t : uint32_t
{
MODIFIER_SOUND_RECIPIENT_ALWAYS = 0x0,
MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER = 0x1,
MODIFIER_SOUND_RECIPIENT_PARENT_ON_SAME_TEAM_AS_LOCAL_PLAYER = 0x2,
MODIFIER_SOUND_RECIPIENT_PARENT_ON_OPPOSITE_TEAM_AS_LOCAL_PLAYER = 0x3,
};
// Aligment: 4
// Size: 3
enum class ModifierDebuffType_t : uint32_t
{
MODIFIER_DEBUFF_ENEMY_TEAM_ONLY = 0x0,
MODIFIER_DEBUFF_YES = 0x1,
MODIFIER_DEBUFF_NO = 0x2,
};
// Aligment: 4
// Size: 18
enum class EModifierValue : uint32_t
{
MODIFIER_VALUE_MATERIAL_OVERRIDE = 0x0,
MODIFIER_VALUE_PROC_BUILDUP_PERCENTAGE = 0x1,
MODIFIER_VALUE_INCOMING_DAMAGE_PERCENTAGE = 0x2,
MODIFIER_VALUE_OUTGOING_DAMAGE_PERCENTAGE = 0x3,
MODIFIER_VALUE_ABILITY_MIN_BURST_SIZE_CONSTANT = 0x4,
MODIFIER_VALUE_ABILITY_MAX_BURST_SIZE_CONSTANT = 0x5,
MODIFIER_VALUE_ABILITY_POST_USE_MIN_ATTACK_DELAY_CONSTANT = 0x6,
MODIFIER_VALUE_ABILITY_POST_USE_MAX_ATTACK_DELAY_CONSTANT = 0x7,
MODIFIER_VALUE_ABILITY_SPREAD_X_BASE_OVERRIDE = 0x8,
MODIFIER_VALUE_ABILITY_SPREAD_Y_BASE_OVERRIDE = 0x9,
MODIFIER_VALUE_ABILITY_SPREAD_Z_BASE_OVERRIDE = 0xa,
MODIFIER_VALUE_ABILITY_SPREAD_MULTIPLIER = 0xb,
MODIFIER_VALUE_MOVESPEED_BASE_OVERRIDE = 0xc,
MODIFIER_VALUE_MOVESPEED_PERCENTAGE = 0xd,
MODIFIER_VALUE_GRAVITY_SCALE = 0xe,
MODIFIER_VALUE_MOUSE_SENSITIVITY_PERCENTAGE = 0xf,
MODIFIER_VALUE_COUNT = 0x10,
MODIFIER_VALUE_INVALID = 0xff,
};
// Aligment: 4
// Size: 17
enum class EModifierEvent : uint32_t
{
MODIFIER_EVENT_PRE_DAMAGE_TAKEN_BROADCAST = 0x0,
MODIFIER_EVENT_DAMAGE_TAKEN_BROADCAST = 0x1,
MODIFIER_EVENT_HEALTH_TAKEN_BROADCAST = 0x2,
MODIFIER_EVENT_PLAYER_DUMMY_BROADCAST = 0x3,
MODIFIER_EVENT_BROADCAST_EVENT_COUNT = 0x4,
MODIFIER_EVENT_MODIFIER_GAINED = 0x4,
MODIFIER_EVENT_MODIFIER_LOST = 0x5,
MODIFIER_EVENT_SCRIPTED_EVENT = 0x6,
MODIFIER_EVENT_PRE_DAMAGE_TAKEN = 0x7,
MODIFIER_EVENT_DAMAGE_TAKEN = 0x8,
MODIFIER_EVENT_HEALTH_TAKEN = 0x9,
MODIFIER_EVENT_PARENT_ACTIVATED = 0xa,
MODIFIER_EVENT_ON_STUNNED = 0xb,
MODIFIER_EVENT_ON_PLAYER_ACTIVE_WEAPON_CHANGED = 0xc,
MODIFIER_EVENT_ON_PLAYER_USE = 0xd,
MODIFIER_EVENT_COUNT = 0xe,
MODIFIER_EVENT_INVALID = 0xff,
};
// Aligment: 4
// Size: 3
enum class EModifierScriptedEvent : uint32_t
{
MODIFIER_SCRIPTED_EVENT_INVALID = 0x0,
MODIFIER_SCRIPTED_EVENT_TEST = 0x1,
MODIFIER_SCRIPTED_EVENT_COUNT = 0x2,
};
// Aligment: 4
// Size: 11
enum class EModifierState : uint32_t
{
MODIFIER_STATE_MATERIAL_OVERRIDE = 0x0,
MODIFIER_STATE_INVULNERABLE = 0x1,
MODIFIER_STATE_BLIND = 0x2,
MODIFIER_STATE_INVISIBLE = 0x3,
MODIFIER_STATE_STUNNED = 0x4,
MODIFIER_STATE_IMMUNE_TO_STUN = 0x5,
MODIFIER_STATE_ROOTED = 0x6,
MODIFIER_STATE_DISARMED = 0x7,
MODIFIER_STATE_RAGDOLL_DAMAGE = 0x8,
MODIFIER_STATE_COUNT = 0x9,
MODIFIER_STATE_INVALID = 0xff,
};
// Aligment: 4
// Size: 5
enum class ModifierVariantType_t : uint32_t
{
Variant_Null = 0x0,
Variant_Float = 0x1,
Variant_String = 0x2,
Variant_Entity = 0x3,
Variant_Vector = 0x4,
};
// Aligment: 4
// Size: 5
enum class EModifierPriority : uint32_t
{
MODIFIER_PRIORITY_LOW = 0x0,
MODIFIER_PRIORITY_NORMAL = 0x1,
MODIFIER_PRIORITY_HIGH = 0x2,
MODIFIER_PRIORITY_ULTRA = 0x3,
MODIFIER_PRIORITY_SUPER_ULTRA = 0x4,
};
// Aligment: 4
// Size: 8
enum class eDryEraseMarkerType : uint32_t
{
k_DRY_ERASE_MARKER_ROUND_TIP = 0x0,
k_DRY_ERASE_MARKER_CHISEL_TIP = 0x1,
k_DRY_ERASE_MARKER_CHALK = 0x2,
k_DRY_ERASE_MARKER_DIRTY = 0x3,
k_DRY_ERASE_MARKER_DRIED_OUT = 0x4,
k_DRY_ERASE_MARKER_ERASER = 0x5,
k_DRY_ERASE_MARKER_HAND_ERASER = 0x6,
k_DRY_ERASE_MARKER_COUNT = 0x7,
};
// Aligment: 4
// Size: 4
enum class Steampal_TurretType_t : uint32_t
{
STEAMPAL_TURRETTYPE_BADTURRET = 0x0,
STEAMPAL_TURRETTYPE_GOODTURRET = 0x1,
STEAMPAL_TURRETTYPE_ACTUALTURRET = 0x2,
STEAMPAL_TURRETTYPE_INTROTURRET = 0x3,
};
// Aligment: 4
// Size: 3
enum class CSteamPal_Intro_Toilet::TestState_t : uint32_t
{
TEST_UNTESTED = 0x0,
TEST_PASS = 0x1,
TEST_FAIL = 0x2,
};
// Aligment: 4
// Size: 8
enum class SteampalUltraToiletGunType_t : uint32_t
{
ULTRA_GUN_MINIGUN = 0x0,
ULTRA_GUN_AAGUN_L1 = 0x1,
ULTRA_GUN_AAGUN_L2 = 0x2,
ULTRA_GUN_AAGUN_R1 = 0x3,
ULTRA_GUN_AAGUN_R2 = 0x4,
ULTRA_GUN_SMG = 0x5,
ULTRA_GUN_ROCKET = 0x6,
ULTRA_GUN_TYPE_COUNT = 0x7,
};
// Aligment: 4
// Size: 8
enum class SteampalUltraToiletAttachedModel_t : uint32_t
{
ULTRA_ATTACHMENT_AAGUN_L = 0x0,
ULTRA_ATTACHMENT_AAGUN_R = 0x1,
ULTRA_ATTACHMENT_MINIGUN = 0x2,
ULTRA_ATTACHMENT_SMG = 0x3,
ULTRA_ATTACHMENT_QUAD_ROCKET_L = 0x4,
ULTRA_ATTACHMENT_QUAD_ROCKET_R = 0x5,
ULTRA_ATTACHMENT_RADAR = 0x6,
ULTRA_ATTACHED_MODEL_COUNT = 0x7,
};
// Aligment: 4
// Size: 3
enum class CSteamPalConveyorEntitySpawner::SpawnOrder_t : uint32_t
{
SPAWN_ORDER_SEQUENTIAL = 0x0,
SPAWN_ORDER_RANDOM = 0x1,
SPAWN_ORDER_RANDOM_SHUFFLE = 0x2,
};
// Aligment: 4
// Size: 13
enum class DeskButtonGroups_t : uint32_t
{
DESK_BUTTON_GROUP_BUMPERS = 0x0,
DESK_BUTTON_GROUP_DPAD = 0x1,
DESK_BUTTON_GROUP_MICS = 0x2,
DESK_BUTTON_GROUP_PADDLES = 0x3,
DESK_BUTTON_GROUP_STICK_L = 0x4,
DESK_BUTTON_GROUP_STICK_R = 0x5,
DESK_BUTTON_GROUP_TRACKPADS = 0x6,
DESK_BUTTON_GROUP_TRACKBALLS = 0x7,
DESK_BUTTON_GROUP_TRIGGER_L = 0x8,
DESK_BUTTON_GROUP_TRIGGER_R = 0x9,
DESK_BUTTON_GROUP_XYAB = 0xa,
DESK_BUTTON_GROUP_TOUCHSCREEN = 0xb,
DESK_BUTTON_GROUP_COUNT = 0xc,
};
// Aligment: 4
// Size: 3
enum class DeskDeployButtonGroups_t : uint32_t
{
DESK_DEPLOY_BUTTON_GROUP_MICS = 0x0,
DESK_DEPLOY_BUTTON_GROUP_STICKS = 0x1,
DESK_DEPLOY_BUTTON_GROUP_COUNT = 0x2,
};
// Aligment: 4
// Size: 11
enum class DeskState_t : uint32_t
{
DESK_STATE_NONE = 0x0,
DESK_STATE_ALL_BUTTONS = 0x1,
DESK_STATE_BUTTONS_EMPTY = 0x2,
DESK_STATE_BUTTONS_DISCOVERY = 0x3,
DESK_STATE_BUTTONS_TOILET_CALIBRATION = 0x4,
DESK_STATE_BUTTONS_TURRET_INTRO = 0x5,
DESK_STATE_BUTTONS_PRISON = 0x6,
DESK_STATE_BUTTONS_SHOOTING_GALLERY = 0x7,
DESK_STATE_BUTTONS_ASCENT = 0x8,
DESK_STATE_BUTTONS_CAVE_OFFICE = 0x9,
DESK_STATE_BUTTONS_TOILET_OUTRO = 0xa,
};
// Aligment: 4
// Size: 3
enum class SteamPalPaintType : uint32_t
{
STEAMPAL_PAINT_BOUNCE = 0x0,
STEAMPAL_PAINT_SPEED = 0x1,
STEAMPAL_PAINT_POWER_TYPE_COUNT = 0x2,
};
// Aligment: 4
// Size: 6
enum class SteamPal_Projectile_Tag_Marker_Type_t : uint32_t
{
STEAMPAL_PROJECTILE_TAG_MARKER_WORLD = 0x0,
STEAMPAL_PROJECTILE_TAG_MARKER_NPC = 0x1,
STEAMPAL_PROJECTILE_TAG_MARKER_PHYSICS_PROP = 0x2,
STEAMPAL_PROJECTILE_TAG_MARKER_RAGDOLL = 0x3,
STEAMPAL_PROJECTILE_TAG_MARKER_BASE_ANIMATING = 0x4,
STEAMPAL_PROJECTILE_TAG_MARKER_TYPE_COUNT = 0x5,
};
// Aligment: 4
// Size: 6
enum class ApplianceWeaponState : uint32_t
{
APPLIANCE_WEAPON_CLOSED = 0x0,
APPLIANCE_WEAPON_OPENING = 0x1,
APPLIANCE_WEAPON_READY_TO_ATTACK = 0x2,
APPLIANCE_WEAPON_ATTACKING = 0x3,
APPLIANCE_WEAPON_STUNNED = 0x4,
APPLIANCE_WEAPON_CLOSING = 0x5,
};
// Aligment: 4
// Size: 9
enum class AttachType_t : uint32_t
{
ATTACH_TYPE_NONE = 0xffffffffffffffff,
ATTACH_TYPE_RIGID = 0x0,
ATTACH_TYPE_SOFT = 0x1,
ATTACH_TYPE_LOOSE = 0x2,
ATTACH_TYPE_HOVER = 0x3,
ATTACH_TYPE_RAGDOLL = 0x4,
ATTACH_TYPE_RAGDOLL_LARGE_CREATURE = 0x5,
ATTACH_TYPE_RAGDOLL_LARGE = 0x6,
ATTACH_TYPE_LOCKED = 0x7,
};
// Aligment: 4
// Size: 19
enum class NavAttributeEnum : uint32_t
{
NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1f,
};
// Aligment: 4
// Size: 5
enum class NavDirType : uint32_t
{
NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_DIRECTIONS = 0x4,
};
// Aligment: 1
// Size: 416
class CNetworkTransmitComponent
{
public:
uint8_t m_nTransmitStateOwnedCounter; // 0x16c
public:
static int32_t &Get_s_nWatchTransmitEntity() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[0]->m_instance); }
static bool &Get_s_bUseNetworkVars() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[1]->m_instance); }
static bool &Get_s_bNetworkVarPerFieldTracking() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[2]->m_instance); }
static bool &Get_s_bNetworkVarValidate() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[3]->m_instance); }
static bool &Get_s_bUsingPVSConvars() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[4]->m_instance); }
};
// Aligment: 0
// Size: 1
class CPhysicsComponent
{
public:
// <no members described>
};
// Aligment: 1
// Size: 32
class CBuoyancyHelper
{
public:
float m_flFluidDensity; // 0x18
};
// Aligment: 1
// Size: 16
class CSkillFloat
{
public:
float32[4] m_pValue; // 0x0
};
// Aligment: 1
// Size: 16
class CSkillInt
{
public:
int32[4] m_pValue; // 0x0
};
// Aligment: 1
// Size: 16
class CModifierLevelFloat
{
public:
float32[4] m_pValue; // 0x0
};
// Aligment: 1
// Size: 16
class CModifierLevelInt
{
public:
int32[4] m_pValue; // 0x0
};
// Aligment: 2
// Size: 20
class CSkillDamage
{
public:
// MPropertyDescription "Damage Dealt (in the case of NPC vs NPC damage, medium skill is used)"
CSkillFloat m_flDamage; // 0x0
// MPropertyDescription "If specified, the damage used to compute physics forces. Otherwise normal damage is used."
float m_flPhysicsForceDamage; // 0x10
};
// Aligment: 2
// Size: 184
class CScriptUniformRandomStream
{
public:
HSCRIPT m_hScriptScope; // 0x8
int32_t m_nInitialSeed; // 0xb0
public:
static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams() { return *reinterpret_cast<CUtlVector< CScriptUniformRandomStream* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fiels[0]->m_instance); }
};
// Aligment: 12
// Size: 80
struct CommandToolCommand_t
{
public:
bool m_bEnabled; // 0x0
bool m_bOpened; // 0x1
uint32_t m_InternalId; // 0x4
CUtlString m_ShortName; // 0x8
CommandExecMode_t m_ExecMode; // 0x10
CUtlString m_SpawnGroup; // 0x18
float m_PeriodicExecDelay; // 0x20
CommandEntitySpecType_t m_SpecType; // 0x24
CUtlString m_EntitySpec; // 0x28
CUtlString m_Commands; // 0x30
DebugOverlayBits_t m_SetDebugBits; // 0x38
DebugOverlayBits_t m_ClearDebugBits; // 0x40
};
// Aligment: 1
// Size: 48
class CPlayerComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
};
// Aligment: 1
// Size: 48
class CPlayerControllerComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
};
// Aligment: 9
// Size: 192
struct PlayerResourceData_t
{
public:
// MNetworkEnable
// MNetworkEncoder
uint64_t m_iPlayerSteamID; // 0x20
// MNetworkEnable
// MNetworkChangeCallback "OnPlayerNameChanged"
char[128] m_iszPlayerName; // 0x28
// MNetworkEnable
CHandle< CBasePlayerController > m_hPlayerController; // 0xa8
// MNetworkEnable
CHandle< CBasePlayer > m_hPawn; // 0xac
// MNetworkEnable
bool m_bIsValid; // 0xb0
// MNetworkEnable
bool m_bFakeClient; // 0xb1
// MNetworkEnable
bool m_bIsBot; // 0xb2
// MNetworkEnable
int32_t m_nConnectionState; // 0xb4
// MNetworkEnable
int32_t m_iTeam; // 0xb8
};
// Aligment: 0
// Size: 48
class CPlayer_AutoaimServices : public CPlayerComponent
{
public:
// <no members described>
};
// Aligment: 4
// Size: 120
struct audioparams_t
{
public:
// MNetworkEnable
// MNetworkEncoder
Vector[8] localSound; // 0x8
// MNetworkEnable
int32_t soundscapeIndex; // 0x68
// MNetworkEnable
uint8_t localBits; // 0x6c
// MNetworkEnable
int32_t soundscapeEntityListIndex; // 0x70
};
// Aligment: 17
// Size: 376
class CPlayer_CameraServices : public CPlayerComponent
{
public:
// MNetworkEnable
uint32_t m_iFOV; // 0x30
// MNetworkEnable
uint32_t m_iFOVStart; // 0x34
// MNetworkEnable
float m_flFOVTime; // 0x38
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFOVRate; // 0x3c
// MNetworkEnable
uint32_t m_iDefaultFOV; // 0x40
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
// MNetworkBitCount "32"
QAngle m_vecPunchAngle; // 0x44
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkBitCount "32"
QAngle m_vecPunchAngleVel; // 0x50
// MNetworkEnable
CHandle< CBaseEntity > m_hZoomOwner; // 0x5c
// MNetworkEnable
fogplayerparams_t m_PlayerFog; // 0x60
// MNetworkEnable
CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0xa0
// MNetworkEnable
CHandle< CBaseEntity > m_hViewEntity; // 0xa4
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CTonemapController2 > m_hTonemapController; // 0xa8
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
audioparams_t m_audio; // 0xb0
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x128
float m_flOldPlayerZ; // 0x140
float m_flOldPlayerViewOffsetZ; // 0x144
CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x160
};
// Aligment: 0
// Size: 48
class CPlayer_FlashlightServices : public CPlayerComponent
{
public:
// <no members described>
};
// Aligment: 0
// Size: 48
class CPlayer_ItemServices : public CPlayerComponent
{
public:
// <no members described>
};
// Aligment: 16
// Size: 144
class CPlayer_MovementServices : public CPlayerComponent
{
public:
float m_flStepSoundTime; // 0x30
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkBitCount "17"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
float m_flFallVelocity; // 0x34
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "2048"
// MNetworkEncodeFlags
float m_flMaxspeed; // 0x38
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucked; // 0x3c
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucking; // 0x3d
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bInDuckJump; // 0x3e
Vector m_groundNormal; // 0x40
float m_flSurfaceFriction; // 0x4c
CUtlStringToken m_surfaceProps; // 0x50
int32_t m_nStepside; // 0x60
Vector m_vecPreviouslyPredictedOrigin; // 0x64
float m_flForwardMove; // 0x70
float m_flSideMove; // 0x74
float m_flUpMove; // 0x78
int32_t m_iTargetVolume; // 0x7c
Vector m_vecSmoothedVelocity; // 0x80
};
// Aligment: 4
// Size: 64
class CPlayer_ObserverServices : public CPlayerComponent
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnObserverModeChanged"
uint8_t m_iObserverMode; // 0x30
// MNetworkEnable
// MNetworkChangeCallback "OnObserverTargetChanged"
CHandle< CBaseEntity > m_hObserverTarget; // 0x34
ObserverMode_t m_iObserverLastMode; // 0x38
bool m_bForcedObserverMode; // 0x3c
};
// Aligment: 1
// Size: 56
class CPlayer_UseServices : public CPlayerComponent
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hUseEntity; // 0x30
};
// Aligment: 6
// Size: 88
class CPlayer_VehicleServices : public CPlayerComponent
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hVehicle; // 0x30
int32_t m_iVehicleAnalogBias; // 0x34
Vector m_vecVehicleViewOrigin; // 0x38
QAngle m_vecVehicleViewAngles; // 0x44
int32_t m_nVehicleViewSavedFrame; // 0x50
float m_flVehicleViewFOV; // 0x54
};
// Aligment: 8
// Size: 112
class CPlayer_WaterServices : public CPlayerComponent
{
public:
// MNetworkEnable
float m_AirFinishedTime; // 0x30
float m_flWaterJumpTime; // 0x34
Vector m_vecWaterJumpVel; // 0x38
float m_flSwimSoundTime; // 0x44
bool m_bPlayerUnderwater; // 0x48
CUtlVector< CHandle< CBaseEntity > > m_hWaterVols; // 0x50
float m_NextDrownDamageTime; // 0x68
int32_t m_nDrownDmgRate; // 0x6c
};
// Aligment: 5
// Size: 152
class CPlayer_WeaponServices : public CPlayerComponent
{
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x30
// MNetworkEnable
CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x48
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x4c
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint16[32] m_iAmmo; // 0x50
bool m_bPreventWeaponPickup; // 0x90
};
// Aligment: 5
// Size: 56
struct AmmoTypeInfo_t
{
public:
int32_t m_nMaxCarry; // 0x10
CRangeInt m_nSplashSize; // 0x1c
AmmoFlags_t m_nFlags; // 0x24
float m_flMass; // 0x28
CRangeFloat m_flSpeed; // 0x2c
};
// Aligment: 15
// Size: 184
class CAnimationLayer
{
public:
// MNetworkEnable
// MNetworkChangeCallback "animationLayerOpChanged"
CNetworkedSequenceOperation m_op; // 0x20
// MNetworkEnable
// MNetworkChangeCallback "animationLayerOrderChanged"
int32_t m_nOrder; // 0x60
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkSendProxyRecipientsFilter
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
bool m_bLooping; // 0x80
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkChangeCallback "animationLayerCycleReset"
// MNetworkSendProxyRecipientsFilter
int32_t m_nNewSequenceParity; // 0x84
// MNetworkDisable
int32_t m_nFlags; // 0x88
// MNetworkDisable
bool m_bSequenceFinished; // 0x8c
// MNetworkDisable
float m_flKillRate; // 0x90
// MNetworkDisable
float m_flKillDelay; // 0x94
// MNetworkDisable
float m_flLayerAnimtime; // 0x98
// MNetworkDisable
float m_flLayerFadeOuttime; // 0x9c
// MNetworkDisable
int32_t m_nActivity; // 0xa0
// MNetworkDisable
int32_t m_nPriority; // 0xa4
// MNetworkDisable
float m_flLastEventCycle; // 0xa8
// MNetworkDisable
float m_flLastAccess; // 0xac
};
// Aligment: 2
// Size: 48
struct CBaseAnimatingEasingFloat_t
{
public:
// MNetworkEnable
CUtlString m_GraphParameterName; // 0x8
// MNetworkEnable
float m_flGoal; // 0x28
};
// Aligment: 1
// Size: 56
struct CBaseAnimatingEasings_t
{
public:
// MNetworkEnable
CBaseAnimatingEasingFloat_t m_IKMasterBlendAmountEasing; // 0x8
};
// Aligment: 2
// Size: 40
struct PhysicsRagdollPose_t
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnTransformChanged"
CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x8
bool m_bDirty; // 0x20
};
// Aligment: 1
// Size: 4
struct ModelConfigHandle_t
{
public:
uint32_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 4
// Size: 88
struct ActiveModelConfig_t
{
public:
// MNetworkEnable
ModelConfigHandle_t m_Handle; // 0x18
// MNetworkEnable
CUtlSymbolLarge m_Name; // 0x20
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x28
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x40
};
// Aligment: 7
// Size: 104
class CNetworkOriginCellCoordQuantizedVector
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellx"
uint16_t m_cellX; // 0x18
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "celly"
uint16_t m_cellY; // 0x1a
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellz"
uint16_t m_cellZ; // 0x1c
// MNetworkEnable
uint16_t m_nOutsideWorld; // 0x1e
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posx"
CNetworkedQuantizedFloat m_vecX; // 0x20
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posy"
CNetworkedQuantizedFloat m_vecY; // 0x38
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posz"
CNetworkedQuantizedFloat m_vecZ; // 0x50
};
// Aligment: 3
// Size: 96
class CNetworkOriginQuantizedVector
{
public:
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecY; // 0x30
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecZ; // 0x48
};
// Aligment: 3
// Size: 96
class CNetworkVelocityVector
{
public:
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecY; // 0x30
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecZ; // 0x48
};
// Aligment: 3
// Size: 96
class CNetworkViewOffsetVector
{
public:
// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecY; // 0x30
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "128"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecZ; // 0x48
};
// Aligment: 2
// Size: 16
class CGameSceneNodeHandle
{
public:
// MNetworkEnable
CEntityHandle m_hOwner; // 0x8
// MNetworkEnable
CUtlStringToken m_name; // 0xc
};
// Aligment: 33
// Size: 352
class CGameSceneNode
{
public:
// MNetworkDisable
CTransform m_nodeToWorld; // 0x10
// MNetworkDisable
CEntityInstance* m_pOwner; // 0x30
// MNetworkDisable
CGameSceneNode* m_pParent; // 0x38
// MNetworkDisable
CGameSceneNode* m_pChild; // 0x40
// MNetworkDisable
CGameSceneNode* m_pNextSibling; // 0x48
// MNetworkEnable
// MNetworkSerializer "gameSceneNode"
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
// MNetworkPriority "32"
// MNetworkVarEmbeddedFieldOffsetDelta "8"
CGameSceneNodeHandle m_hParent; // 0x70
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Origin"
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
QAngle m_angRotation; // 0xf0
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
// MNetworkPriority "32"
float m_flScale; // 0xfc
// MNetworkDisable
Vector m_vecAbsOrigin; // 0x100
// MNetworkDisable
QAngle m_angAbsRotation; // 0x10c
// MNetworkDisable
float m_flAbsScale; // 0x118
// MNetworkDisable
int16_t m_nParentAttachmentOrBone; // 0x11c
// MNetworkDisable
bool m_bDebugAbsOriginChanges; // 0x11e
// MNetworkDisable
bool m_bDormant; // 0x11f
// MNetworkDisable
bool m_bForceParentToBeNetworked; // 0x120
// MNetworkDisable
bitfield:1 m_bDirtyHierarchy; // 0x0
// MNetworkDisable
bitfield:1 m_bDirtyBoneMergeInfo; // 0x0
// MNetworkDisable
bitfield:1 m_bNetworkedPositionChanged; // 0x0
// MNetworkDisable
bitfield:1 m_bNetworkedAnglesChanged; // 0x0
// MNetworkDisable
bitfield:1 m_bNetworkedScaleChanged; // 0x0
// MNetworkDisable
bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0
// MNetworkDisable
bitfield:1 m_bNotifyBoneTransformsChanged; // 0x0
// MNetworkDisable
bitfield:1 m_bBoneMergeFlex; // 0x0
// MNetworkDisable
bitfield:2 m_nLatchAbsOrigin; // 0x0
// MNetworkDisable
bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0
// MNetworkDisable
uint8_t m_nHierarchicalDepth; // 0x123
// MNetworkDisable
uint8_t m_nHierarchyType; // 0x124
// MNetworkDisable
uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x125
// MNetworkEnable
CUtlStringToken m_name; // 0x128
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
CUtlStringToken m_hierarchyAttachName; // 0x140
// MNetworkDisable
float m_flZOffset; // 0x144
// MNetworkDisable
Vector m_vRenderOrigin; // 0x148
};
// Aligment: 0
// Size: 8
class IChoreoServices
{
public:
// <no members described>
};
// Aligment: 10
// Size: 96
class JiggleData
{
public:
int32_t bone; // 0x0
int32_t id; // 0x4
float lastUpdate; // 0x8
Vector basePos; // 0xc
Vector baseLastPos; // 0x18
Vector baseVel; // 0x24
Vector baseAccel; // 0x30
Vector tipPos; // 0x3c
Vector tipVel; // 0x48
Vector tipAccel; // 0x54
};
// Aligment: 0
// Size: 32
class CJiggleBones
{
public:
// <no members described>
};
// Aligment: 1
// Size: 16
class CSkeletonAnimationController
{
public:
// MNetworkDisable
CSkeletonInstance* m_pSkeletonInstance; // 0x8
};
// Aligment: 8
// Size: 64
class CNetworkedSequenceOperation
{
public:
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkChangeCallback "sequenceOpSequenceChanged"
// MNetworkPriority "32"
HSequence m_hSequence; // 0x8
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
float m_flPrevCycle; // 0xc
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
// MNetworkChangeCallback "sequenceOpCycleChanged"
float m_flCycle; // 0x10
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
CNetworkedQuantizedFloat m_flWeight; // 0x18
// MNetworkDisable
bool m_bSequenceChangeNetworked; // 0x30
// MNetworkDisable
bool m_bDiscontinuity; // 0x31
// MNetworkDisable
float m_flPrevCycleFromDiscontinuity; // 0x34
// MNetworkDisable
float m_flPrevCycleForAnimEventDetection; // 0x38
};
// Aligment: 6
// Size: 80
class CNetworkedIKProceduralTargetContext
{
public:
// MNetworkEnable
int32_t m_nChainIndex; // 0x20
// MNetworkEnable
int32_t m_nRuleIndex; // 0x24
// MNetworkEnable
Vector m_vTargetPosition; // 0x28
// MNetworkEnable
Quaternion m_qTargetOrientation; // 0x34
// MNetworkEnable
// MNetworkPriority "48"
float m_flWeight; // 0x44
// MNetworkEnable
bool m_bIsValid; // 0x48
};
// Aligment: 1
// Size: 80
class CNetworkedIKContext
{
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< CNetworkedIKProceduralTargetContext > m_ProceduralTargetContexts; // 0x8
};
// Aligment: 8
// Size: 576
class CModelState
{
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonModelChanged"
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0
// MNetworkDisable
CUtlSymbolLarge m_ModelName; // 0xa8
// MNetworkEnable
bool m_bClientClothCreationSuppressed; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
uint64_t m_MeshGroupMask; // 0x188
// MNetworkEnable
// MNetworkChangeCallback "skeletonMotionTypeChanged"
int8_t m_nIdealMotionType; // 0x22a
// MNetworkDisable
int8_t m_nForceLOD; // 0x22b
// MNetworkDisable
bool m_bIsJiggleBonesEnabled; // 0x22c
// MNetworkDisable
int8_t m_nClothUpdateFlags; // 0x22d
};
// Aligment: 12
// Size: 1216
class CSkeletonInstance : public CGameSceneNode
{
public:
// MNetworkEnable
CModelState m_modelState; // 0x170
// MNetworkEnable
// MNetworkChangeCallback "skeletonRenderingEnableChanged"
bool m_bIsRenderingEnabled; // 0x3b0
// MNetworkEnable
bool m_bIsAnimationEnabled; // 0x3b1
// MNetworkEnable
bool m_bUseParentRenderBounds; // 0x3b2
// MNetworkDisable
bool m_bEnableIK; // 0x3b3
// MNetworkDisable
bool m_bDisableSolidCollisionsForHierarchy; // 0x3b4
// MNetworkDisable
bitfield:1 m_bDirtyMotionType; // 0x0
// MNetworkDisable
bitfield:1 m_bIsGeneratingLatchedParentSpaceState; // 0x0
// MNetworkEnable
// MNetworkChangeCallback "skeletonMaterialGroupChanged"
CUtlStringToken m_materialGroup; // 0x3b8
// MNetworkEnable
uint8_t m_nHitboxSet; // 0x3bc
// MNetworkEnable
float m_flIkMasterBlendValueCache; // 0x408
// MNetworkEnable
CNetworkedIKContext m_NetworkedIKContext; // 0x410
};
// Aligment: 1
// Size: 16
class IntervalTimer
{
public:
// MNetworkEnable
float m_timestamp; // 0x8
};
// Aligment: 2
// Size: 16
class CountdownTimer
{
public:
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
float m_timestamp; // 0xc
};
// Aligment: 7
// Size: 616
class CTimeline : public IntervalTimer
{
public:
// MNetworkEnable
float32[64] m_flValues; // 0x10
// MNetworkEnable
int32[64] m_nValueCounts; // 0x110
// MNetworkEnable
int32_t m_nBucketCount; // 0x210
// MNetworkEnable
float m_flInterval; // 0x214
// MNetworkEnable
float m_flFinalValue; // 0x218
// MNetworkEnable
TimelineCompression_t m_nCompressionType; // 0x21c
// MNetworkEnable
bool m_bStopped; // 0x220
};
// Aligment: 25
// Size: 608
class CAnimGraphNetworkedVariables
{
public:
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_BoolVariables"
CNetworkUtlVectorBase< bool > m_NetBoolVariables; // 0x8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_ByteVariables"
CNetworkUtlVectorBase< uint8 > m_NetByteVariables; // 0x20
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_UInt16Variables"
CNetworkUtlVectorBase< uint16 > m_NetUInt16Variables; // 0x38
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_IntVariables"
CNetworkUtlVectorBase< int32 > m_NetIntVariables; // 0x50
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_UInt32Variables"
CNetworkUtlVectorBase< uint32 > m_NetUInt32Variables; // 0x68
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_FloatVariables"
CNetworkUtlVectorBase< float32 > m_NetFloatVariables; // 0x80
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_VectorVariables"
CNetworkUtlVectorBase< Vector > m_NetVectorVariables; // 0x98
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_QuaternionVariables"
CNetworkUtlVectorBase< Quaternion > m_NetQuaternionVariables; // 0xb0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredBoolVariables"
CNetworkUtlVectorBase< bool > m_PredNetBoolVariables; // 0xc8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredByteVariables"
CNetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0xe0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredUInt16Variables"
CNetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0xf8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredIntVariables"
CNetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x110
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredUInt32Variables"
CNetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x128
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredFloatVariables"
CNetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x140
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredVectorVariables"
CNetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0x158
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
CNetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0x170
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetBoolVariables"
CNetworkUtlVectorBase< bool > m_LocalPredNetBoolVariables; // 0x188
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetByteVariables"
CNetworkUtlVectorBase< uint8 > m_LocalPredNetByteVariables; // 0x1a0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetUInt16Variables"
CNetworkUtlVectorBase< uint16 > m_LocalPredNetUInt16Variables; // 0x1b8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetIntVariables"
CNetworkUtlVectorBase< int32 > m_LocalPredNetIntVariables; // 0x1d0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetUInt32Variables"
CNetworkUtlVectorBase< uint32 > m_LocalPredNetUInt32Variables; // 0x1e8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetFloatVariables"
CNetworkUtlVectorBase< float32 > m_LocalPredNetFloatVariables; // 0x200
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetVectorVariables"
CNetworkUtlVectorBase< Vector > m_LocalPredNetVectorVariables; // 0x218
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetQuaternionVariables"
CNetworkUtlVectorBase< Quaternion > m_LocalPredNetQuaternionVariables; // 0x230
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
float m_flLastTeleportTime; // 0x248
};
// Aligment: 0
// Size: 8
class CFootstepTableHandle
{
public:
// <no members described>
};
// Aligment: 8
// Size: 49
class ResponseFollowup
{
public:
char* followup_concept; // 0x0
char* followup_contexts; // 0x8
float followup_delay; // 0x10
char* followup_target; // 0x14
char* followup_entityiotarget; // 0x1c
char* followup_entityioinput; // 0x24
float followup_entityiodelay; // 0x2c
bool bFired; // 0x30
};
// Aligment: 4
// Size: 32
class ResponseParams
{
public:
int16_t odds; // 0x10
int16_t flags; // 0x12
uint8_t soundlevel; // 0x14
ResponseFollowup* m_pFollowup; // 0x18
};
// Aligment: 2
// Size: 48
class CResponseCriteriaSet
{
public:
int32_t m_nNumPrefixedContexts; // 0x28
bool m_bOverrideOnAppend; // 0x2c
};
// Aligment: 10
// Size: 496
class CRR_Response
{
public:
uint8_t m_Type; // 0x0
char[192] m_szResponseName; // 0x1
char[128] m_szMatchingRule; // 0xc1
ResponseParams m_Params; // 0x150
float m_fMatchScore; // 0x170
char* m_szSpeakerContext; // 0x178
char* m_szWorldContext; // 0x180
ResponseFollowup m_Followup; // 0x188
CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1c0
CUtlVector< char* > m_pchCriteriaValues; // 0x1d8
};
// Aligment: 2
// Size: 504
struct ConceptHistory_t
{
public:
float timeSpoken; // 0x0
CRR_Response m_response; // 0x8
};
// Aligment: 9
// Size: 96
class CAI_Expresser
{
public:
float m_flStopTalkTime; // 0x38
float m_flStopTalkTimeWithoutDelay; // 0x3c
float m_flBlockedTalkTime; // 0x40
int32_t m_voicePitch; // 0x44
float m_flLastTimeAcceptedSpeak; // 0x48
bool m_bAllowSpeakingInterrupts; // 0x4c
bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d
int32_t m_nLastSpokenPriority; // 0x50
CBaseFlex* m_pOuter; // 0x58
};
// Aligment: 1
// Size: 104
class CResponseQueue
{
public:
CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x50
};
// Aligment: 5
// Size: 584
class CResponseQueue::CDeferredResponse
{
public:
CResponseCriteriaSet m_contexts; // 0x10
float m_fDispatchTime; // 0x40
CHandle< CBaseEntity > m_hIssuer; // 0x44
CRR_Response m_response; // 0x50
bool m_bResponseValid; // 0x240
};
// Aligment: 1
// Size: 112
class CAI_ExpresserWithFollowup : public CAI_Expresser
{
public:
ResponseFollowup* m_pPostponedFollowup; // 0x60
};
// Aligment: 1
// Size: 120
class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup, CAI_Expresser
{
public:
bool m_bAllowMultipleScenes; // 0x70
};
// Aligment: 12
// Size: 120
class CCommentarySystem
{
public:
uint64_t m_afPlayersLastButtons; // 0x18
bool m_bCommentaryConvarsChanging; // 0x20
int32_t m_iClearPressedButtons; // 0x24
bool m_bCommentaryEnabledMidGame; // 0x28
float m_flNextTeleportTime; // 0x2c
int32_t m_iTeleportStage; // 0x30
bool m_bCheatState; // 0x34
bool m_bIsFirstSpawnGroupToLoad; // 0x35
CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x50
CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x54
CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x58
CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x60
};
// Aligment: 1
// Size: 24
class CPhysicsShake
{
public:
Vector m_force; // 0x8
};
// Aligment: 10
// Size: 60
class CGameScriptedMoveData
{
public:
Vector m_vDest; // 0x0
Vector m_vSrc; // 0xc
QAngle m_angSrc; // 0x18
QAngle m_angDst; // 0x24
float m_flDuration; // 0x30
float m_flStartTime; // 0x34
MoveType_t m_nPrevMoveType; // 0x38
bool m_bFinished; // 0x39
bool m_bTeleportOnEnd; // 0x3a
bool m_bIgnoreRotation; // 0x3b
};
// Aligment: 5
// Size: 32
class CGameChoreoServices : public IChoreoServices
{
public:
CHandle< CBaseAnimating > m_hOwner; // 0x8
CHandle< CScriptedSequence > m_hScriptedSequence; // 0xc
IChoreoServices::ScriptState_t m_scriptState; // 0x10
CGameChoreoServices::ChoreoState_t m_choreoState; // 0x14
float m_flTimeStartedState; // 0x18
};
// Aligment: 9
// Size: 9
struct HullFlags_t
{
public:
bool m_bHull_Human; // 0x0
bool m_bHull_SmallCentered; // 0x1
bool m_bHull_WideHuman; // 0x2
bool m_bHull_Tiny; // 0x3
bool m_bHull_Medium; // 0x4
bool m_bHull_TinyCentered; // 0x5
bool m_bHull_Large; // 0x6
bool m_bHull_LargeCentered; // 0x7
bool m_bHull_MediumTall; // 0x8
};
// Aligment: 4
// Size: 64
class CConstantForceController
{
public:
Vector m_linear; // 0xc
RotationVector m_angular; // 0x18
Vector m_linearSave; // 0x24
RotationVector m_angularSave; // 0x30
};
// Aligment: 4
// Size: 32
class CMotorController
{
public:
float m_speed; // 0x8
float m_maxTorque; // 0xc
Vector m_axis; // 0x10
float m_inertiaFactor; // 0x1c
};
// Aligment: 4
// Size: 16
class CSoundEnvelope
{
public:
float m_current; // 0x0
float m_target; // 0x4
float m_rate; // 0x8
bool m_forceupdate; // 0xc
};
// Aligment: 2
// Size: 40
class CCopyRecipientFilter
{
public:
int32_t m_Flags; // 0x8
CUtlVector< CPlayerSlot > m_Recipients; // 0x10
};
// Aligment: 13
// Size: 144
class CSoundPatch
{
public:
CSoundEnvelope m_pitch; // 0x8
CSoundEnvelope m_volume; // 0x18
float m_shutdownTime; // 0x30
float m_flLastTime; // 0x34
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
CHandle< CBaseEntity > m_hEnt; // 0x40
CEntityIndex m_soundEntityIndex; // 0x44
Vector m_soundOrigin; // 0x48
int32_t m_isPlaying; // 0x54
CCopyRecipientFilter m_Filter; // 0x58
float m_flCloseCaptionDuration; // 0x80
bool m_bUpdatedSoundOrigin; // 0x84
CUtlSymbolLarge m_iszClassName; // 0x88
public:
static int32_t &Get_g_SoundPatchCount() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fiels[0]->m_instance); }
};
// Aligment: 25
// Size: 100
struct dynpitchvol_base_t
{
public:
int32_t preset; // 0x0
int32_t pitchrun; // 0x4
int32_t pitchstart; // 0x8
int32_t spinup; // 0xc
int32_t spindown; // 0x10
int32_t volrun; // 0x14
int32_t volstart; // 0x18
int32_t fadein; // 0x1c
int32_t fadeout; // 0x20
int32_t lfotype; // 0x24
int32_t lforate; // 0x28
int32_t lfomodpitch; // 0x2c
int32_t lfomodvol; // 0x30
int32_t cspinup; // 0x34
int32_t cspincount; // 0x38
int32_t pitch; // 0x3c
int32_t spinupsav; // 0x40
int32_t spindownsav; // 0x44
int32_t pitchfrac; // 0x48
int32_t vol; // 0x4c
int32_t fadeinsav; // 0x50
int32_t fadeoutsav; // 0x54
int32_t volfrac; // 0x58
int32_t lfofrac; // 0x5c
int32_t lfomult; // 0x60
};
// Aligment: 0
// Size: 100
struct dynpitchvol_t : public dynpitchvol_base_t
{
public:
// <no members described>
};
// Aligment: 3
// Size: 24
struct ResponseContext_t
{
public:
CUtlSymbolLarge m_iszName; // 0x0
CUtlSymbolLarge m_iszValue; // 0x8
float m_fExpirationTime; // 0x10
};
// Aligment: 2
// Size: 8
struct Relationship_t
{
public:
Disposition_t disposition; // 0x0
int32_t priority; // 0x4
};
// Aligment: 31
// Size: 344
class CFourWheelVehiclePhysics
{
public:
CHandle< CBaseAnimating > m_pOuter; // 0x8
CFourWheelServerVehicle* m_pOuterServerVehicle; // 0x10
vehicle_controlparams_t m_controls; // 0x18
int32_t m_nSpeed; // 0x38
int32_t m_nLastSpeed; // 0x3c
int32_t m_nRPM; // 0x40
float m_fLastBoost; // 0x44
int32_t m_nBoostTimeLeft; // 0x48
bool m_bHasBoost; // 0x4c
float m_maxThrottle; // 0x50
float m_flMaxRevThrottle; // 0x54
float m_flMaxSpeed; // 0x58
float m_actionSpeed; // 0x5c
int32_t m_wheelCount; // 0x80
Vector[4] m_wheelPosition; // 0x84
QAngle[4] m_wheelRotation; // 0xb4
float32[4] m_wheelBaseHeight; // 0xe4
float32[4] m_wheelTotalHeight; // 0xf4
int32[12] m_poseParameters; // 0x104
float m_actionValue; // 0x134
float m_actionScale; // 0x138
float m_debugRadius; // 0x13c
float m_throttleRate; // 0x140
float m_throttleStartTime; // 0x144
float m_throttleActiveTime; // 0x148
float m_turboTimer; // 0x14c
float m_flVehicleVolume; // 0x150
bool m_bIsOn; // 0x154
bool m_bLastThrottle; // 0x155
bool m_bLastBoost; // 0x156
bool m_bLastSkid; // 0x157
};
// Aligment: 3
// Size: 32
struct locksound_t
{
public:
CUtlSymbolLarge sLockedSound; // 0x8
CUtlSymbolLarge sUnlockedSound; // 0x10
float flwaitSound; // 0x18
};
// Aligment: 3
// Size: 20
class VelocitySampler
{
public:
Vector m_prevSample; // 0x0
float m_fPrevSampleTime; // 0xc
float m_fIdealSampleRate; // 0x10
};
// Aligment: 3
// Size: 32
class SimpleConstraintSoundProfile
{
public:
SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8
float32[2] m_keyPoints; // 0xc
float32[3] m_reversalSoundThresholds; // 0x14
};
// Aligment: 8
// Size: 136
class ConstraintSoundInfo
{
public:
VelocitySampler m_vSampler; // 0x8
SimpleConstraintSoundProfile m_soundProfile; // 0x20
Vector m_forwardAxis; // 0x40
CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50
CUtlSymbolLarge m_iszTravelSoundBack; // 0x58
CUtlSymbolLarge[3] m_iszReversalSounds; // 0x68
bool m_bPlayTravelSound; // 0x80
bool m_bPlayReversalSound; // 0x81
};
// Aligment: 3
// Size: 40
class CThrustController
{
public:
Vector m_thrustVector; // 0x8
RotationVector m_torqueVector; // 0x14
float m_thrust; // 0x20
};
// Aligment: 5
// Size: 32
class CSmoothFunc
{
public:
float m_flSmoothAmplitude; // 0x8
float m_flSmoothBias; // 0xc
float m_flSmoothDuration; // 0x10
float m_flSmoothRemainingTime; // 0x14
int32_t m_nSmoothDir; // 0x18
};
// Aligment: 1
// Size: 16
struct magnetted_objects_t
{
public:
CHandle< CBaseEntity > hEntity; // 0x8
};
// Aligment: 12
// Size: 52
class CSound
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
int32_t m_iVolume; // 0x8
float m_flOcclusionScale; // 0xc
int32_t m_iType; // 0x10
int32_t m_iNextAudible; // 0x14
float m_flExpireTime; // 0x18
int16_t m_iNext; // 0x1c
bool m_bNoExpirationTime; // 0x1e
int32_t m_ownerChannelIndex; // 0x20
Vector m_vecOrigin; // 0x24
bool m_bHasOwner; // 0x30
};
// Aligment: 6
// Size: 52
struct lerpdata_t
{
public:
CHandle< CBaseEntity > m_hEnt; // 0x0
MoveType_t m_MoveType; // 0x4
float m_flStartTime; // 0x8
Vector m_vecStartOrigin; // 0xc
Quaternion m_qStartRot; // 0x18
ParticleIndex_t m_nFXIndex; // 0x28
};
// Aligment: 5
// Size: 32
class CPassengerInfo
{
public:
int32_t m_nRole; // 0x0
int32_t m_nSeat; // 0x4
CUtlSymbolLarge m_strRoleName; // 0x8
CUtlSymbolLarge m_strSeatName; // 0x10
CHandle< CBaseCombatCharacter > m_hPassenger; // 0x18
};
// Aligment: 2
// Size: 16
class CPassengerSeatTransition
{
public:
CUtlSymbolLarge m_strAnimationName; // 0x0
int32_t m_nPriority; // 0x8
};
// Aligment: 4
// Size: 64
class CPassengerSeat
{
public:
CUtlSymbolLarge m_strSeatName; // 0x0
AttachmentHandle_t m_nAttachmentID; // 0x8
CUtlVector< CPassengerSeatTransition > m_EntryTransitions; // 0x10
CUtlVector< CPassengerSeatTransition > m_ExitTransitions; // 0x28
};
// Aligment: 2
// Size: 32
class CPassengerRole
{
public:
CUtlSymbolLarge m_strName; // 0x0
CUtlVector< CPassengerSeat > m_PassengerSeats; // 0x8
};
// Aligment: 2
// Size: 132
struct CBaseServerVehicle::entryanim_t
{
public:
int32_t iHitboxGroup; // 0x0
char[128] szAnimName; // 0x4
};
// Aligment: 5
// Size: 156
struct CBaseServerVehicle::exitanim_t
{
public:
bool bUpright; // 0x0
bool bEscapeExit; // 0x1
char[128] szAnimName; // 0x2
Vector vecExitPointLocal; // 0x84
QAngle vecExitAnglesLocal; // 0x90
};
// Aligment: 3
// Size: 24
struct vehicle_gear_t
{
public:
float flMinSpeed; // 0x8
float flMaxSpeed; // 0xc
float flSpeedApproachFactor; // 0x10
};
// Aligment: 4
// Size: 32
struct vehicle_crashsound_t
{
public:
float flMinSpeed; // 0x8
float flMinDeltaSpeed; // 0xc
int32_t gearLimit; // 0x10
CUtlSymbolLarge iszCrashSound; // 0x18
};
// Aligment: 5
// Size: 368
struct vehiclesounds_t
{
public:
CUtlVector< vehicle_gear_t > pGears; // 0x8
CUtlVector< vehicle_crashsound_t > crashSounds; // 0x20
CUtlSymbolLarge[9] iszSound; // 0x38
CUtlSymbolLarge[20] iszStateSounds; // 0x80
float32[20] minStateTime; // 0x120
};
// Aligment: 2
// Size: 8
struct ClusteredDistributionParams_t
{
public:
float m_flClusterCoverageFraction; // 0x0
float m_flClusterArea; // 0x4
};
// Aligment: 8
// Size: 48
struct VPhysicsCollisionAttribute_t
{
public:
// MNetworkEnable
uint64_t m_nInteractsAs; // 0x8
// MNetworkEnable
uint64_t m_nInteractsWith; // 0x10
// MNetworkEnable
uint64_t m_nInteractsExclude; // 0x18
// MNetworkEnable
uint32_t m_nEntityId; // 0x20
// MNetworkEnable
uint32_t m_nOwnerId; // 0x24
// MNetworkEnable
uint16_t m_nHierarchyId; // 0x28
// MNetworkEnable
uint8_t m_nCollisionGroup; // 0x2a
// MNetworkEnable
uint8_t m_nCollisionFunctionMask; // 0x2b
};
// Aligment: 17
// Size: 176
class CCollisionProperty
{
public:
// MNetworkEnable
// MNetworkChangeCallback "CollisionAttributeChanged"
VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMins; // 0x40
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMaxs; // 0x4c
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidFlags"
uint8_t m_usSolidFlags; // 0x5a
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidType"
SolidType_t m_nSolidType; // 0x5b
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
uint8_t m_triggerBloat; // 0x5c
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
SurroundingBoundsType_t m_nSurroundType; // 0x5d
// MNetworkEnable
uint8_t m_CollisionGroup; // 0x5e
// MNetworkEnable
bool m_bHitboxEnabled; // 0x5f
float m_flBoundingRadius; // 0x60
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMins; // 0x64
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMaxs; // 0x70
Vector m_vecSurroundingMaxs; // 0x7c
Vector m_vecSurroundingMins; // 0x88
// MNetworkEnable
Vector m_vCapsuleCenter1; // 0x94
// MNetworkEnable
Vector m_vCapsuleCenter2; // 0xa0
// MNetworkEnable
float m_flCapsuleRadius; // 0xac
};
// Aligment: 21
// Size: 112
class CEffectData
{
public:
// MNetworkEnable
// MNetworkEncoder
Vector m_vOrigin; // 0x8
// MNetworkEnable
// MNetworkEncoder
Vector m_vStart; // 0x14
// MNetworkEnable
// MNetworkEncoder
Vector m_vNormal; // 0x20
// MNetworkEnable
// MNetworkEncoder
QAngle m_vAngles; // 0x2c
// MNetworkEnable
CEntityHandle m_hEntity; // 0x38
// MNetworkEnable
CEntityHandle m_hOtherEntity; // 0x3c
// MNetworkEnable
float m_flScale; // 0x40
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flMagnitude; // 0x44
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flRadius; // 0x48
// MNetworkEnable
CUtlStringToken m_nSurfaceProp; // 0x4c
// MNetworkEnable
CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
// MNetworkEnable
uint32_t m_nDamageType; // 0x58
// MNetworkEnable
uint8_t m_nPenetrate; // 0x5c
// MNetworkEnable
uint16_t m_nMaterial; // 0x5e
// MNetworkEnable
uint16_t m_nHitBox; // 0x60
// MNetworkEnable
uint8_t m_nColor; // 0x62
// MNetworkEnable
uint8_t m_fFlags; // 0x63
// MNetworkEnable
AttachmentHandle_t m_nAttachmentIndex; // 0x64
// MNetworkEnable
CUtlStringToken m_nAttachmentName; // 0x68
// MNetworkEnable
uint16_t m_iEffectName; // 0x6c
// MNetworkEnable
uint8_t m_nExplosionType; // 0x6e
};
// Aligment: 31
// Size: 640
class CEnvWindShared
{
public:
// MNetworkEnable
float m_flStartTime; // 0x8
// MNetworkEnable
uint32_t m_iWindSeed; // 0xc
// MNetworkEnable
uint16_t m_iMinWind; // 0x10
// MNetworkEnable
uint16_t m_iMaxWind; // 0x12
// MNetworkEnable
int32_t m_windRadius; // 0x14
// MNetworkEnable
uint16_t m_iMinGust; // 0x18
// MNetworkEnable
uint16_t m_iMaxGust; // 0x1a
// MNetworkEnable
float m_flMinGustDelay; // 0x1c
// MNetworkEnable
float m_flMaxGustDelay; // 0x20
// MNetworkEnable
float m_flGustDuration; // 0x24
// MNetworkEnable
uint16_t m_iGustDirChange; // 0x28
// MNetworkEnable
// MNetworkEncoder
Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
uint16_t m_iInitialWindDir; // 0x68
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
CEntityIOOutput m_OnGustStart; // 0x70
CEntityIOOutput m_OnGustEnd; // 0x98
float m_flVariationTime; // 0xc0
float m_flSwayTime; // 0xc4
float m_flSimTime; // 0xc8
float m_flSwitchTime; // 0xcc
float m_flAveWindSpeed; // 0xd0
bool m_bGusting; // 0xd4
float m_flWindAngleVariation; // 0xd8
float m_flWindSpeedVariation; // 0xdc
CEntityIndex m_iEntIndex; // 0xe0
};
// Aligment: 2
// Size: 8
struct CEnvWindShared::WindAveEvent_t
{
public:
float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
};
// Aligment: 2
// Size: 8
struct CEnvWindShared::WindVariationEvent_t
{
public:
float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
};
// Aligment: 13
// Size: 96
struct shard_model_desc_t
{
public:
// MNetworkEnable
int32_t m_nModelID; // 0x8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10
// MNetworkEnable
ShardSolid_t m_solid; // 0x18
// MNetworkEnable
ShatterPanelMode m_ShatterPanelMode; // 0x19
// MNetworkEnable
Vector2D m_vecPanelSize; // 0x1c
// MNetworkEnable
Vector2D m_vecStressPositionA; // 0x24
// MNetworkEnable
Vector2D m_vecStressPositionB; // 0x2c
// MNetworkEnable
CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38
// MNetworkEnable
float m_flGlassHalfThickness; // 0x50
// MNetworkEnable
bool m_bHasParent; // 0x54
// MNetworkEnable
bool m_bParentFrozen; // 0x55
// MNetworkEnable
CUtlStringToken m_SurfacePropStringToken; // 0x58
// MNetworkEnable
CUtlStringToken m_LightGroup; // 0x5c
};
// Aligment: 30
// Size: 192
class CShatterGlassShard
{
public:
uint32_t m_hShardHandle; // 0x8
CUtlVector< Vector2D > m_vecPanelVertices; // 0x10
Vector2D m_vLocalPanelSpaceOrigin; // 0x28
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x30
CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x38
CHandle< CFuncShatterglass > m_hParentPanel; // 0x3c
uint32_t m_hParentShard; // 0x40
ShatterGlassStressType m_ShatterStressType; // 0x44
Vector m_vecStressVelocity; // 0x48
bool m_bCreatedModel; // 0x54
float m_flLongestEdge; // 0x58
float m_flShortestEdge; // 0x5c
float m_flLongestAcross; // 0x60
float m_flShortestAcross; // 0x64
float m_flSumOfAllEdges; // 0x68
float m_flArea; // 0x6c
OnFrame m_nOnFrameEdge; // 0x70
int32_t m_nParentPanelsNthShard; // 0x74
int32_t m_nSubShardGeneration; // 0x78
Vector2D m_vecAverageVertPosition; // 0x7c
bool m_bAverageVertPositionIsValid; // 0x84
Vector2D m_vecPanelSpaceStressPositionA; // 0x88
Vector2D m_vecPanelSpaceStressPositionB; // 0x90
bool m_bStressPositionAIsValid; // 0x98
bool m_bStressPositionBIsValid; // 0x99
bool m_bFlaggedForRemoval; // 0x9a
float m_flPhysicsEntitySpawnedAtTime; // 0x9c
bool m_bShatterRateLimited; // 0xa0
CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4
CUtlVector< uint32 > m_vecNeighbors; // 0xa8
};
// Aligment: 2
// Size: 144
class CGameRules
{
public:
char[128] m_szQuestName; // 0x8
int32_t m_nQuestPhase; // 0x88
};
// Aligment: 10
// Size: 80
class CGlowProperty
{
public:
Vector m_fGlowColor; // 0x8
int32_t m_iGlowTeam; // 0x14
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
int32_t m_iGlowType; // 0x30
// MNetworkEnable
int32_t m_nGlowRange; // 0x34
// MNetworkEnable
int32_t m_nGlowRangeMin; // 0x38
// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
Color m_glowColorOverride; // 0x3c
// MNetworkEnable
bool m_bFlashing; // 0x40
// MNetworkEnable
float m_flGlowTime; // 0x44
// MNetworkEnable
float m_flGlowStartTime; // 0x48
bool m_bGlowing; // 0x4c
};
// Aligment: 0
// Size: 8
class IVehicle
{
public:
// <no members described>
};
// Aligment: 0
// Size: 144
class CMultiplayRules : public CGameRules
{
public:
// <no members described>
};
// Aligment: 24
// Size: 104
struct fogparams_t
{
public:
// MNetworkEnable
// MNetworkEncoder
Vector dirPrimary; // 0x8
// MNetworkEnable
Color colorPrimary; // 0x14
// MNetworkEnable
Color colorSecondary; // 0x18
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo; // 0x1c
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo; // 0x20
// MNetworkEnable
float start; // 0x24
// MNetworkEnable
float end; // 0x28
// MNetworkEnable
// MNetworkUserGroup "FogController"
float farz; // 0x2c
// MNetworkEnable
float maxdensity; // 0x30
// MNetworkEnable
float exponent; // 0x34
// MNetworkEnable
float HDRColorScale; // 0x38
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactor; // 0x3c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo; // 0x40
// MNetworkEnable
// MNetworkUserGroup "FogController"
float startLerpTo; // 0x44
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo; // 0x48
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo; // 0x4c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float lerptime; // 0x50
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration; // 0x54
// MNetworkEnable
// MNetworkUserGroup "FogController"
float blendtobackground; // 0x58
// MNetworkEnable
// MNetworkUserGroup "FogController"
float scattering; // 0x5c
// MNetworkEnable
bool enable; // 0x60
// MNetworkEnable
bool blend; // 0x61
// MNetworkEnable
bool m_bNoReflectionFog; // 0x62
bool m_bPadding; // 0x63
};
// Aligment: 14
// Size: 64
struct fogplayerparams_t
{
public:
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< CFogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
};
// Aligment: 6
// Size: 144
struct sky3dparams_t
{
public:
// MNetworkEnable
int16_t scale; // 0x8
// MNetworkEnable
// MNetworkEncoder
Vector origin; // 0xc
// MNetworkEnable
bool bClip3DSkyBoxNearToWorldFar; // 0x18
// MNetworkEnable
float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
// MNetworkEnable
fogparams_t fog; // 0x20
// MNetworkEnable
CUtlStringToken m_nWorldGroupID; // 0x88
};
// Aligment: 0
// Size: 8
class IRagdoll
{
public:
// <no members described>
};
// Aligment: 3
// Size: 40
struct ragdollelement_t
{
public:
Vector originParentSpace; // 0x0
int32_t parentIndex; // 0x20
float m_flRadius; // 0x24
};
// Aligment: 4
// Size: 56
struct ragdoll_t
{
public:
CUtlVector< ragdollelement_t > list; // 0x0
CUtlVector< int32 > boneIndex; // 0x18
bool allowStretch; // 0x30
bool unused; // 0x31
};
// Aligment: 17
// Size: 96
class CSceneEventInfo
{
public:
int32_t m_iLayer; // 0x0
int32_t m_iPriority; // 0x4
HSequence m_hSequence; // 0x8
float m_flWeight; // 0xc
bool m_bIsMoving; // 0x10
bool m_bHasArrived; // 0x11
float m_flInitialYaw; // 0x14
float m_flTargetYaw; // 0x18
float m_flFacingYaw; // 0x1c
int32_t m_nType; // 0x20
float m_flNext; // 0x24
bool m_bIsGesture; // 0x28
bool m_bShouldRemove; // 0x29
CHandle< CBaseEntity > m_hTarget; // 0x54
uint32_t m_nSceneEventId; // 0x58
bool m_bClientSide; // 0x5c
bool m_bStarted; // 0x5d
};
// Aligment: 4
// Size: 40
class CSequenceTransitioner
{
public:
CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
bool m_bIsInSimulation; // 0x18
float m_flSimOrRenderTime; // 0x1c
float m_flInterpolatedTime; // 0x20
};
// Aligment: 7
// Size: 96
struct TransitioningLayer_t
{
public:
CNetworkedSequenceOperation m_op; // 0x8
float m_flStartAnimTime; // 0x48
float m_flStartWeight; // 0x4c
float m_flAnimTime; // 0x50
int32_t m_nOrder; // 0x54
float m_flPlaybackRate; // 0x58
float m_flFadeOutDuration; // 0x5c
};
// Aligment: 5
// Size: 472
class CSequenceTransitioner2
{
public:
CNetworkedSequenceOperation m_currentOp; // 0x8
float m_flCurrentPlaybackRate; // 0x48
float m_flCurrentAnimTime; // 0x4c
TransitioningLayer_t[4] m_transitioningLayers; // 0x50
CBaseAnimatingController* m_pOwner; // 0x1d0
};
// Aligment: 1
// Size: 4
struct ParticleIndex_t
{
public:
int32_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 1
// Size: 1
struct AmmoIndex_t
{
public:
int8_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 0
// Size: 40
class CEntitySubclassVDataBase
{
public:
// <no members described>
};
// Aligment: 4
// Size: 32
struct thinkfunc_t
{
public:
HSCRIPT m_hFn; // 0x8
CUtlStringToken m_nContext; // 0x10
int32_t m_nNextThinkTick; // 0x14
int32_t m_nLastThinkTick; // 0x18
};
// Aligment: 2
// Size: 16
struct RagdollCreationParams_t
{
public:
Vector m_vForce; // 0x0
int32_t m_nForceBone; // 0xc
};
// Aligment: 10
// Size: 36
struct hudtextparms_t
{
public:
Color color1; // 0x0
Color color2; // 0x4
uint8_t effect; // 0x8
uint8_t channel; // 0x9
float x; // 0xc
float y; // 0x10
float fadeinTime; // 0x14
float fadeoutTime; // 0x18
float holdTime; // 0x1c
float fxTime; // 0x20
};
// Aligment: 1
// Size: 4
class CSimpleSimTimer
{
public:
float m_next; // 0x0
};
// Aligment: 1
// Size: 8
class CSimTimer : public CSimpleSimTimer
{
public:
float m_interval; // 0x4
};
// Aligment: 2
// Size: 12
class CRandSimTimer : public CSimpleSimTimer
{
public:
float m_minInterval; // 0x4
float m_maxInterval; // 0x8
};
// Aligment: 1
// Size: 16
class CStopwatchBase : public CSimpleSimTimer
{
public:
bool m_fIsRunning; // 0xc
};
// Aligment: 1
// Size: 24
class CStopwatch : public CStopwatchBase, CSimpleSimTimer
{
public:
float m_interval; // 0x10
};
// Aligment: 2
// Size: 24
class CRandStopwatch : public CStopwatchBase, CSimpleSimTimer
{
public:
float m_minInterval; // 0x10
float m_maxInterval; // 0x14
};
// Aligment: 1
// Size: 152
class CSingleplayRules : public CGameRules
{
public:
bool m_bSinglePlayerGameEnding; // 0x90
};
// Aligment: 15
// Size: 160
class CTakeDamageInfo
{
public:
Vector m_vecDamageForce; // 0x8
Vector m_vecDamagePosition; // 0x14
Vector m_vecReportedPosition; // 0x20
Vector m_vecDamageDirection; // 0x2c
CHandle< CBaseEntity > m_hInflictor; // 0x38
CHandle< CBaseEntity > m_hAttacker; // 0x3c
CHandle< CBaseEntity > m_hAbility; // 0x40
float m_flDamage; // 0x44
int32_t m_bitsDamageType; // 0x48
int32_t m_iDamageCustom; // 0x4c
AmmoIndex_t m_iAmmoType; // 0x50
float m_flOriginalDamage; // 0x60
TakeDamageFlags_t m_nDamageFlags; // 0x70
HSCRIPT m_hScriptInstance; // 0x78
bool m_bInTakeDamageFlow; // 0x98
public:
static CTakeDamageInfo &Get_EmptyInfo() { return *reinterpret_cast<CTakeDamageInfo*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageInfo")->m_static_fiels[0]->m_instance); }
};
// Aligment: 2
// Size: 8
class CTakeDamageResult
{
public:
int32_t m_nHealthLost; // 0x0
int32_t m_nDamageTaken; // 0x4
};
// Aligment: 4
// Size: 184
struct SummaryTakeDamageInfo_t
{
public:
int32_t nSummarisedCount; // 0x0
CTakeDamageInfo info; // 0x8
CTakeDamageResult result; // 0xa8
CHandle< CBaseEntity > hTarget; // 0xb0
};
// Aligment: 1
// Size: 32
class CTakeDamageSummaryScopeGuard
{
public:
CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x8
public:
static SummaryTakeDamageInfo_t &Get_EmptySummary() { return *reinterpret_cast<SummaryTakeDamageInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageSummaryScopeGuard")->m_static_fiels[0]->m_instance); }
};
// Aligment: 0
// Size: 144
class CTeamplayRules : public CMultiplayRules, CGameRules
{
public:
// <no members described>
};
// Aligment: 4
// Size: 16
struct ViewLockData_t
{
public:
float flLockInterval; // 0x0
bool bLocked; // 0x4
float flUnlockTime; // 0x8
float flUnlockBlendInterval; // 0xc
};
// Aligment: 18
// Size: 128
struct ViewSmoothingData_t
{
public:
CBaseAnimating* pVehicle; // 0x0
bool bClampEyeAngles; // 0x8
float flPitchCurveZero; // 0xc
float flPitchCurveLinear; // 0x10
float flRollCurveZero; // 0x14
float flRollCurveLinear; // 0x18
float flFOV; // 0x1c
ViewLockData_t pitchLockData; // 0x20
ViewLockData_t rollLockData; // 0x30
bool bDampenEyePosition; // 0x40
bool bRunningEnterExit; // 0x41
bool bWasRunningAnim; // 0x42
float flEnterExitStartTime; // 0x44
float flEnterExitDuration; // 0x48
QAngle vecAnglesSaved; // 0x4c
Vector vecOriginSaved; // 0x58
QAngle vecAngleDiffSaved; // 0x64
QAngle vecAngleDiffMin; // 0x70
};
// Aligment: 3
// Size: 20
struct UnreachableEnt_t
{
public:
CHandle< CBaseEntity > hUnreachableEnt; // 0x0
float fExpireTime; // 0x4
Vector vLocationWhenUnreachable; // 0x8
};
// Aligment: 2
// Size: 8
struct AI_SchedLoadStatus_t
{
public:
bool bValid; // 0x0
int32_t nSignature; // 0x4
};
// Aligment: 2
// Size: 16
struct NPCAttachmentSpawnKV_t
{
public:
CUtlString m_sKey; // 0x0
CUtlString m_sValue; // 0x8
};
// Aligment: 5
// Size: 280
struct NPCAttachmentDesc_t
{
public:
CUtlString m_sAttachmentName; // 0x0
CUtlString m_sEntityName; // 0x8
Vector m_vOffset; // 0x10
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x20
CUtlVector< NPCAttachmentSpawnKV_t > m_vecSpawnKV; // 0x100
};
// Aligment: 11
// Size: 424
class CAI_BaseNPCVData : public CEntitySubclassVDataBase
{
public:
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
// MPropertyGroupName "Sounds"
CFootstepTableHandle m_hFootstepSounds; // 0x108
int32_t m_nMaxHealth; // 0x110
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x118
CUtlVector< NPCAttachmentDesc_t > m_vecAttachments; // 0x130
// MPropertyGroupName "Damage"
CSkillFloat m_flHeadDamageMultiplier; // 0x148
// MPropertyGroupName "Damage"
CSkillFloat m_flChestDamageMultiplier; // 0x158
// MPropertyGroupName "Damage"
CSkillFloat m_flStomachDamageMultiplier; // 0x168
// MPropertyGroupName "Damage"
CSkillFloat m_flArmDamageMultiplier; // 0x178
// MPropertyGroupName "Damage"
CSkillFloat m_flLegDamageMultiplier; // 0x188
// MPropertyGroupName "Damage"
CSkillInt m_nMaxAdditionalAmmoBalancingShots; // 0x198
};
// Aligment: 4
// Size: 48
class CAI_BehaviorHost
{
public:
CAI_BehaviorBase* m_pPrimaryBehavior; // 0x0
CAI_DefaultNPC* m_pOuter; // 0x8
CUtlVector< CAI_BehaviorBase* > m_Behaviors; // 0x10
bool m_bCalledBehaviorSelectSchedule; // 0x28
};
// Aligment: 5
// Size: 36
struct LastIncomingHit_t
{
public:
Vector vecDir; // 0x0
Vector vecBoneLocalPos; // 0xc
int32_t nHitboxBoneIndex; // 0x18
float flHitStrength; // 0x1c
int32_t nDamageType; // 0x20
};
// Aligment: 0
// Size: 24
class CAI_Component
{
public:
// <no members described>
};
// Aligment: 1
// Size: 4
struct ConditionId_t
{
public:
int32_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 0
// Size: 32
class CAI_ScheduleBits
{
public:
// <no members described>
};
// Aligment: 6
// Size: 56
class CAI_EnemyServices : public CAI_Component
{
public:
CHandle< CBaseEntity > m_hEnemy; // 0x18
CHandle< CBaseEntity > m_hLastEnemy; // 0x1c
float m_flTimeEnemyAcquired; // 0x20
float m_flTimeLastHadEnemy; // 0x24
int32_t m_nEnemiesSerialNumber; // 0x28
CHandle< CBaseEntity > m_hEnemyOccluder; // 0x2c
};
// Aligment: 11
// Size: 64
class HintNodeData
{
public:
CUtlSymbolLarge strEntityName; // 0x0
int16_t nHintType; // 0x8
int32_t nNodeID; // 0xc
CUtlSymbolLarge strGroup; // 0x10
int32_t iDisabled; // 0x18
CUtlSymbolLarge iszGenericType; // 0x20
CUtlSymbolLarge iszActivityName; // 0x28
HintIgnoreFacing_t fIgnoreFacing; // 0x30
NPC_STATE minState; // 0x34
NPC_STATE maxState; // 0x38
int32_t nRadius; // 0x3c
};
// Aligment: 2
// Size: 16
class CAI_MoveMonitor
{
public:
Vector m_vMark; // 0x0
float m_flMarkTolerance; // 0xc
};
// Aligment: 8
// Size: 32
struct AIScheduleState_t
{
public:
int32_t iCurTask; // 0x0
TaskStatus_e nTaskStatus; // 0x4
float timeStarted; // 0x8
float timeCurTaskStarted; // 0xc
int64_t taskFailureCode; // 0x10
int32_t iTaskInterrupt; // 0x18
bool bTaskRanAutomovement; // 0x1c
bool bScheduleWasInterrupted; // 0x1d
};
// Aligment: 5
// Size: 112
class CAI_Scheduler : public CAI_Component
{
public:
AIScheduleState_t m_ScheduleState; // 0x18
CUtlSymbolLarge m_failSchedule; // 0x40
CUtlSymbolLarge m_untranslatedSchedule; // 0x48
char* m_szFailText; // 0x58
char* m_szInterruptText; // 0x68
public:
static int32_t &Get_ms_nTasksRun() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_Scheduler")->m_static_fiels[0]->m_instance); }
};
// Aligment: 2
// Size: 8
class CAI_ProxTester
{
public:
float m_distSq; // 0x0
bool m_fInside; // 0x4
};
// Aligment: 3
// Size: 20
class CAI_ScriptConditionsElement
{
public:
CHandle< CBaseEntity > m_hActor; // 0x0
CSimTimer m_Timer; // 0x4
CSimTimer m_Timeout; // 0xc
};
// Aligment: 1
// Size: 40
struct SquadModeInfo_t
{
public:
CUtlVector< SquadSlotId_t > m_vecSlots; // 0x10
};
// Aligment: 3
// Size: 20
struct AISquadEnemyInfo_t
{
public:
CHandle< CBaseEntity > hEnemy; // 0x0
CBitVec< 48 > slots; // 0x4
CBitVec< 48 > inactive_slots_by_mode; // 0xc
};
// Aligment: 3
// Size: 12
struct SquadSlotNPCEntry_t
{
public:
SquadSlotId_t nId; // 0x0
CHandle< CBaseEntity > hEnemy; // 0x4
bool bHoldForManualRelease; // 0x8
};
// Aligment: 9
// Size: 48
struct AI_FreePassParams_t
{
public:
float timeToTrigger; // 0x8
float duration; // 0xc
float moveTolerance; // 0x10
float refillRate; // 0x14
float coverDist; // 0x18
float peekTime; // 0x1c
float peekTimeAfterDamage; // 0x20
float peekEyeDist; // 0x24
float peekEyeDistZ; // 0x28
};
// Aligment: 4
// Size: 96
class CAI_FreePass : public CAI_Component
{
public:
CHandle< CBaseEntity > m_hTarget; // 0x18
float m_FreePassTimeRemaining; // 0x1c
CAI_MoveMonitor m_FreePassMoveMonitor; // 0x20
AI_FreePassParams_t m_Params; // 0x30
};
// Aligment: 6
// Size: 56
struct NPCAbilityPickupBehavior_t
{
public:
AbilityPickupBehaviorType_t m_behaviorType; // 0x0
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantSpecifiedAmmo"
// MPropertyDescription "The type of ammo to grant to a player or NPC. Only grants it to players/NPCs who can use that ammo type."
CUtlString m_sAmmoType; // 0x8
// MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantDroppedAmmo"
bool m_bAllowNPCsToPickUpDroppedAmmo; // 0x10
// MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantSpecifiedAmmo"
bool m_bAllowNPCsToPickUpSpecifiedAmmo; // 0x11
// MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantSpecifiedNPCAbility"
// MPropertyDescription "The NPC ability type to grant. Only grants it to NPCs which have been marked as being able to use this ability type."
CSubclassName< 6 > m_sNPCAbilityName; // 0x18
// MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantPlayerWeapon"
// MPropertyDescription "The player weapon to grant."
CSubclassName< 3 > m_sPlayerWeaponName; // 0x28
};
// Aligment: 5
// Size: 48
struct NPCAbilityDropBehavior_t
{
public:
AbilityDropBehaviorType_t m_behaviorType; // 0x0
// MPropertySuppressExpr "m_behaviorType != eAbilityDropBehavior_AddIntAttributeToAbilityModel"
// MPropertyDescription "Name of the Int attribute to add to the ability model being dropped."
CUtlString m_sIntAttrName; // 0x8
// MPropertySuppressExpr "m_behaviorType != eAbilityDropBehavior_AddIntAttributeToAbilityModel"
// MPropertyDescription "Value of the Int attribute to add to the ability model being dropped."
int32_t m_nIntAttrValue; // 0x10
// MPropertySuppressExpr "m_behaviorType != eAbilityDropBehavior_CreateEntityBySubclass"
// MPropertyDescription "Name of the misc subclass to create"
CSubclassNameGeneric m_sSubclass; // 0x18
// MPropertySuppressExpr "m_behaviorType != eAbilityDropBehavior_SetGravityScale"
// MPropertyDescription "Name of the misc subclass to create"
float m_flGravityScale; // 0x28
};
// Aligment: 6
// Size: 40
struct NPCAbilityTarget_t
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetEntity; // 0xc
// MNetworkEnable
BodyLocations_t m_locTargetEntityBodyLocation; // 0x10
// MNetworkEnable
TargetOriginType_t m_locGatherTargetEntityOriginType; // 0x14
// MNetworkEnable
TargetOriginType_t m_locUsageTargetEntityOriginType; // 0x18
// MNetworkEnable
Vector m_vecWorldPosition; // 0x1c
};
// Aligment: 2
// Size: 32
struct NPCAbilityDesc_t
{
public:
CSubclassName< 6 > m_sAbilityName; // 0x0
CSubclassName< 6 > m_sPrimaryLinkedAbilityName; // 0x10
};
// Aligment: 2
// Size: 16
struct AI_TaskVData_t
{
public:
CUtlString m_sTask; // 0x0
CUtlString m_sParam; // 0x8
};
// Aligment: 4
// Size: 64
struct AI_ScheduleVData_t
{
public:
CUtlString m_sSchedule; // 0x0
bool m_bFlag_Ability; // 0x8
CUtlVector< AI_TaskVData_t > m_vecTasks; // 0x10
CUtlVector< CUtlString > m_vecInterrupts; // 0x28
};
// Aligment: 20
// Size: 640
class CAI_DefaultNPCVData : public CAI_BaseNPCVData, CEntitySubclassVDataBase
{
public:
Class_T m_nClassifyAs; // 0x1a8
// MPropertyGroupName "Flinching"
CRangeFloat m_flInterruptFlinchCooldown; // 0x1ac
// MPropertyGroupName "Flinching"
CRangeFloat m_flNonInterruptFlinchCooldown; // 0x1b4
// MPropertyGroupName "Flinching"
// MPropertyDescription "When checking for flinch movement clearance, this is the minimum distance that must be clear for us to do a large flinch."
float m_flFlinchClearDistanceForLarge; // 0x1bc
// MPropertyGroupName "Flinching"
// MPropertyDescription "When checking for flinch movement clearance, this is the minimum distance that must be clear for us to do a small flinch. If this distance isn't clear, we'll choose a stationary flinch."
float m_flFlinchClearDistanceForSmall; // 0x1c0
// MPropertyGroupName "Flinching"
// MPropertyDescription "when hit by DMG_TMPRAGDOLL, this is the minimum amount of time this npc will stay in tmp ragdoll (scaled by damage)"
CSkillFloat m_flTmpRagdollDamageTimeMin; // 0x1c4
// MPropertyGroupName "Flinching"
// MPropertyDescription "when hit by DMG_TMPRAGDOLL, this is the maximum amount of time this npc will stay in tmp ragdoll (scaled by damage)"
CSkillFloat m_flTmpRagdollDamageTimeMax; // 0x1d4
// MPropertyGroupName "Sounds"
CSoundEventName m_sDeathSound; // 0x1e8
// MPropertyGroupName "Sounds"
CSoundEventName m_sPainSound; // 0x1f8
// MPropertyDescription "If the distance between the nearest point on a hitscan bullet's trajectory and this NPC's eyes is less than this react amount, this NPC will be notified of the incoming fire via the WarnOfIncomingFire() virtual."
CRangeFloat m_flIncomingFireDistance; // 0x208
// MPropertyDescription "Abilities are things like alt-fire or even weapon upgrades"
CUtlVector< NPCAbilityDesc_t > m_vecAbilities; // 0x210
// MPropertyFriendlyName "Auto Unholster Held Ability"
// MPropertyDescription "If set, the NPC will automatically unholster the first held ability it's granted."
bool m_bAutoUnholsterHeldAbility; // 0x228
// MPropertyGroupName "Throw & Catch"
bool m_bCatchThrownProps; // 0x229
// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "If already holding an item, drop it when another item is thrown at us."
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
bool m_bDropHeldItemOnThrownCollision; // 0x22a
// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "Graph param that will be set when the entity knows something has been thrown to them (the prop is still in the air)"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
CUtlString m_sReadyCatchAnimgraphParam; // 0x230
// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "Graph param that will be set the moment the thrown prop reaches them."
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
CUtlString m_sCatchAnimgraphParam; // 0x238
// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "Graph param that will be set the moment the thrown prop reaches them."
// MPropertyAttributeEditor "VDataModelAttachment( m_sModelName )"
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
CUtlString m_sCatchAttachmentName; // 0x240
// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "If this NPC supports catching and throwing, show interest in props with any of these string attributes."
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
CUtlVector< CUtlString > m_CatchablePropAttriburtes; // 0x248
CUtlVector< AI_ScheduleVData_t > m_vecSchedules; // 0x260
// MPropertyDescription "If non-empty, this refers to a squad mode entry in npc_squad_modes.txt. The first NPC to be added to a squad will use this mode as the squad mode."
CUtlString m_sDefaultSquadMode; // 0x278
};
// Aligment: 3
// Size: 40
struct BodyLocationVDataForStance_t
{
public:
CUtlString[3] m_pSpeculationAttachment; // 0x0
bool m_bUsePitch; // 0x18
Vector m_vecSpeculationPosMiddle; // 0x1c
};
// Aligment: 3
// Size: 96
struct BodyLocationVData_t
{
public:
CUtlString m_sAttachmentName; // 0x0
bool m_bAttachmentIsOnAbilityModel; // 0x8
BodyLocationVDataForStance_t[2] m_pStances; // 0x10
};
// Aligment: 1
// Size: 192
struct BodyLocationListVData_t
{
public:
BodyLocationVData_t*[5] m_ppBodyLocationData; // 0x0
};
// Aligment: 3
// Size: 12
struct attached_item_t
{
public:
CHandle< CBaseEntity > hItem; // 0x0
CUtlStringToken sAttachment; // 0x4
CUtlStringToken sAttachmentNormal; // 0x8
};
// Aligment: 3
// Size: 880
class CAI_BaseActorVData : public CAI_DefaultNPCVData, CAI_BaseNPCVData, CEntitySubclassVDataBase
{
public:
// MPropertyFriendlyName "Mood File"
// MPropertyGroupName "Acting"
// MPropertyAttributeEditor "AssetBrowse( vdata )"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCVDataResource > > m_hMoodFile; // 0x280
// MPropertyFriendlyName "Actor Name"
// MPropertyGroupName "Acting"
CUtlString m_sActorName; // 0x360
// MPropertyGroupName "Acting"
ActorClasses_t m_nActorClass; // 0x368
};
// Aligment: 10
// Size: 64
class CTempRagdollData
{
public:
float flAutoUnragdollDuration; // 0x0
float flUnragdollTimeout; // 0x4
CTakeDamageInfo* pInfo; // 0x8
CBaseAnimating* pParentEntity; // 0x18
char* pBoneTransformsString; // 0x20
int32_t boneAttach; // 0x28
int32_t parentBoneAttach; // 0x2c
Vector boneOrigin; // 0x30
bool m_bInvertOrientation; // 0x3c
bool m_bCollideWithNPCClip; // 0x3d
};
// Aligment: 1
// Size: 896
class CAI_PlayerAllyVData : public CAI_BaseActorVData, CAI_DefaultNPCVData, CAI_BaseNPCVData, CEntitySubclassVDataBase
{
public:
// MPropertyDescription "Time taken for an ally to regenerate a point of health"
CSkillFloat m_flRegenTime; // 0x370
};
// Aligment: 3
// Size: 48
class CFlightComponent
{
public:
CHandle< CAI_DefaultNPC > m_pOuter; // 0x8
Vector m_vCurrentVelocity; // 0xc
Vector m_vNoiseMod; // 0x18
};
// Aligment: 3
// Size: 12
struct AbilityLOSResult_t
{
public:
ConditionId_t m_nCondition; // 0x0
BodyLocations_t m_nTargetBodyLocation; // 0x4
CHandle< CBaseEntity > m_hOccluderEntity; // 0x8
};
// Aligment: 4
// Size: 80
struct AWS_NPCAbilityInfo_t
{
public:
int32_t m_nLastGatheredAtTick; // 0x0
AbilityLOSResult_t m_nLastGatherLOSResult; // 0x4
CAI_ScheduleBits m_nLastGatherConditions; // 0x10
CAI_ScheduleBits m_nNonGatherConditions; // 0x30
};
// Aligment: 3
// Size: 24
struct AWS_AbilityUsageData_t
{
public:
// MNetworkEnable
CUtlStringToken m_nAbilityID; // 0x8
AbilityPathType_t m_PathTypeToBeUsed; // 0xc
bool m_bRestrictToDuringResolution; // 0x10
};
// Aligment: 23
// Size: 272
class CAI_AbilityServices : public CAI_Component
{
public:
int32_t m_nBatchAbilityScopeCount; // 0x18
bool m_bAbilitiesChangedInBatchScope; // 0x1c
float m_flNextAbilityUseTime; // 0x20
WeaponStateMode_t m_nWeaponStateMode; // 0x24
DesiredWeaponState_t m_nDesiredWeaponState; // 0x28
InternalWeaponState_t m_nInternalWeaponState; // 0x2c
bool m_bLookForBetterAbilities; // 0x30
float m_flNextHeldAbilitySearchTime; // 0x34
CUtlVector< AWS_NPCAbilityInfo_t > m_vecAbilityInfo; // 0x38
CHandle< CBaseNPCAbility > m_hUnholsteringWeapon; // 0x50
bool m_bDisableAllAbilities; // 0x54
bool m_bPerformAimRefinement; // 0x55
float m_flAimRefinement; // 0x58
float m_flAimRefinementDecayTarget; // 0x5c
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseNPCAbility > > m_vecAbilities; // 0x60
// MNetworkEnable
AWS_AbilityUsageData_t m_AbilityToBeUsed; // 0x78
uint32_t m_nAbilityCategorySupportedMask; // 0x90
uint32_t m_nQueriedAbilityCategorySupportedMask; // 0x94
NPCAbilityTarget_t m_TargetToBeUsed; // 0x98
CUtlStringToken m_nAbilityIDPreviouslyUsed; // 0xc0
NPCAbilityTarget_t m_TargetPreviouslyUsed; // 0xc8
// MNetworkEnable
AWS_AbilityUsageData_t m_AbilityBeingUsed; // 0xf0
// MNetworkEnable
bool m_bInAbilityUseSchedule; // 0x108
};
// Aligment: 4
// Size: 64
class CAI_BodyLocationCache
{
public:
CHandle< CAI_DefaultNPC > m_hOwner; // 0x0
CHandle< CBaseModelEntity > m_hAssociatedEntity; // 0x4
bool m_bOwnsBodyLocationDef; // 0x8
BodyLocationListVData_t* m_pBodyLocationDef; // 0x10
};
// Aligment: 2
// Size: 8
struct ActiveScriptedCommand_t
{
public:
CHandle< CAI_ScriptedBase > m_hCommand; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
};
// Aligment: 11
// Size: 128
class CAI_ChoreoServices : public CAI_Component
{
public:
CHandle< CScriptedSequence > m_hCine; // 0x20
IChoreoServices::ScriptState_t m_scriptState; // 0x24
ScriptedOnDeath_t m_scriptedOnDeathBehavior; // 0x28
CUtlVector< ActiveScriptedCommand_t > m_vecActiveScriptedCommands; // 0x30
bool[2] m_abResumedPriorities; // 0x48
bool m_bInAnimGraphChoreo; // 0x4a
FacingMode m_nPriorFacingMode; // 0x4c
bool m_bInChoreo; // 0x50
float m_flSceneTime; // 0x54
CHandle< CBaseModelEntity > m_hChoreoPhysProxy; // 0x78
float m_flChoreoPhysProxyAttachOffset; // 0x7c
public:
static CUtlSymbolLarge &Get_SCHED_SCENE_GENERIC() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[0]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_WAIT_FOR_SCRIPT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[1]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_SCRIPTED_WALK() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[2]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_SCRIPTED_RUN() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[3]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_SCRIPTED_CUSTOM_MOVE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[4]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_SCRIPTED_WAIT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[5]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_SCRIPTED_FACE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[6]->m_instance); }
static CUtlSymbolLarge &Get_TASK_PLAY_SCENE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[7]->m_instance); }
static CUtlSymbolLarge &Get_TASK_SCRIPT_WALK_TO_TARGET() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[8]->m_instance); }
static CUtlSymbolLarge &Get_TASK_SCRIPT_RUN_TO_TARGET() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[9]->m_instance); }
static CUtlSymbolLarge &Get_TASK_SCRIPT_CUSTOM_MOVE_TO_TARGET() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[10]->m_instance); }
static CUtlSymbolLarge &Get_TASK_WAIT_FOR_SCRIPT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[11]->m_instance); }
static CUtlSymbolLarge &Get_TASK_PUSH_SCRIPT_ARRIVAL_ACTIVITY() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[12]->m_instance); }
static CUtlSymbolLarge &Get_TASK_PLAY_SCRIPT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[13]->m_instance); }
static CUtlSymbolLarge &Get_TASK_PLAY_SCRIPT_POST_IDLE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[14]->m_instance); }
static CUtlSymbolLarge &Get_TASK_ENABLE_SCRIPT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[15]->m_instance); }
static CUtlSymbolLarge &Get_TASK_PLANT_ON_SCRIPT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[16]->m_instance); }
static CUtlSymbolLarge &Get_TASK_FACE_SCRIPT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fiels[17]->m_instance); }
};
// Aligment: 2
// Size: 16
struct ScriptedNPCInteraction_Phases_t
{
public:
CUtlSymbolLarge iszSequence; // 0x0
int32_t iActivity; // 0x8
};
// Aligment: 15
// Size: 200
struct ScriptedNPCInteraction_t
{
public:
CUtlSymbolLarge iszInteractionName; // 0x0
int32_t iFlags; // 0x8
int32_t iTriggerMethod; // 0xc
int32_t iLoopBreakTriggerMethod; // 0x10
Vector vecRelativeOrigin; // 0x14
QAngle angRelativeAngles; // 0x20
Vector vecRelativeVelocity; // 0x2c
float flDelay; // 0x38
float flDistSqr; // 0x3c
CUtlSymbolLarge iszMyWeapon; // 0x40
CUtlSymbolLarge iszTheirWeapon; // 0x48
ScriptedNPCInteraction_Phases_t[3] sPhases; // 0x50
VMatrix matDesiredLocalToWorld; // 0x80
bool bValidOnCurrentEnemy; // 0xc0
float flNextAttemptTime; // 0xc4
};
// Aligment: 10
// Size: 96
class CAI_DynamicInteractions : public CAI_Component
{
public:
CHandle< CBaseAnimating > m_hForcedInteractionPartner; // 0x18
int32_t m_iInteractionPlaying; // 0x1c
Vector m_vecForcedWorldPosition; // 0x20
float m_flForcedInteractionTimeout; // 0x2c
CHandle< CBaseAnimating > m_hInteractionPartner; // 0x30
CHandle< CBaseEntity > m_hLastInteractionTestTarget; // 0x34
bool m_bCannotDieDuringInteraction; // 0x38
int32_t m_iInteractionState; // 0x3c
CUtlVector< ScriptedNPCInteraction_t > m_ScriptedInteractions; // 0x40
float m_flInteractionYaw; // 0x58
};
// Aligment: 5
// Size: 40
class CAI_StanceServices : public CAI_Component
{
public:
// MNetworkEnable
StanceType_t m_nCurrentStance; // 0x18
StanceType_t m_nDesiredStance; // 0x1c
StanceType_t m_nForcedStance; // 0x20
bool[2] m_bStanceCapabilities; // 0x24
bool[2] m_bTemporaryDisabledStances; // 0x26
};
// Aligment: 9
// Size: 88
class CAI_AssaultBehavior
{
public:
CHandle< CAssaultPoint > m_hAssaultPoint; // 0x28
CHandle< CRallyPoint > m_hRallyPoint; // 0x2c
bool m_bHitRallyPoint; // 0x38
bool m_bHitAssaultPoint; // 0x39
bool m_bDiverting; // 0x3a
float m_flLastSawAnEnemyAt; // 0x3c
float m_flTimeDeferScheduleSelection; // 0x40
CUtlSymbolLarge m_AssaultPointName; // 0x48
CHandle< CAI_AssaultGoal > m_hAssaultGoal; // 0x50
public:
static CUtlSymbolLarge &Get_SCHED_MOVE_TO_RALLY_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[0]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_ASSAULT_FAILED_TO_MOVE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[1]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FAIL_MOVE_TO_RALLY_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[2]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_MOVE_TO_ASSAULT_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[3]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_AT_ASSAULT_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[4]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_HOLD_RALLY_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[5]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_HOLD_ASSAULT_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[6]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_WAIT_AND_CLEAR() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[7]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_ASSAULT_MOVE_AWAY() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[8]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_CLEAR_ASSAULT_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[9]->m_instance); }
static CUtlSymbolLarge &Get_TASK_GET_PATH_TO_RALLY_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[10]->m_instance); }
static CUtlSymbolLarge &Get_TASK_FACE_RALLY_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[11]->m_instance); }
static CUtlSymbolLarge &Get_TASK_GET_PATH_TO_ASSAULT_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[12]->m_instance); }
static CUtlSymbolLarge &Get_TASK_FACE_ASSAULT_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[13]->m_instance); }
static CUtlSymbolLarge &Get_TASK_HIT_ASSAULT_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[14]->m_instance); }
static CUtlSymbolLarge &Get_TASK_HIT_RALLY_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[15]->m_instance); }
static CUtlSymbolLarge &Get_TASK_AWAIT_CUE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[16]->m_instance); }
static CUtlSymbolLarge &Get_TASK_AWAIT_ASSAULT_TIMEOUT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[17]->m_instance); }
static CUtlSymbolLarge &Get_TASK_ANNOUNCE_CLEAR() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[18]->m_instance); }
static CUtlSymbolLarge &Get_TASK_WAIT_ASSAULT_DELAY() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[19]->m_instance); }
static CUtlSymbolLarge &Get_TASK_ASSAULT_MOVE_AWAY_PATH() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[20]->m_instance); }
static CUtlSymbolLarge &Get_TASK_ASSAULT_DEFER_SCHEDULE_SELECTION() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fiels[21]->m_instance); }
};
// Aligment: 3
// Size: 120
class CAI_FightFromCoverBehavior
{
public:
CHandle< CAI_FightFromCoverGoal > m_hFightFromCoverGoal; // 0x28
CAI_MoveMonitor m_FrontMoveMonitor; // 0x2c
CSimpleSimTimer m_FrontTimer; // 0x3c
public:
static CUtlSymbolLarge &Get_SCHED_FFC_RUN_TO_HINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fiels[0]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FFC_HOLD_COVER() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fiels[1]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FFC_PEEK() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fiels[2]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FFC_HOLD_PEEK() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fiels[3]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FFC_RELOAD() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fiels[4]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FFC_ATTACK() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fiels[5]->m_instance); }
static CUtlSymbolLarge &Get_TASK_FFC_GET_PATH_TO_HINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fiels[6]->m_instance); }
static CUtlSymbolLarge &Get_TASK_FFC_COVER() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fiels[7]->m_instance); }
static CUtlSymbolLarge &Get_TASK_FFC_PEEK() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fiels[8]->m_instance); }
static CUtlSymbolLarge &Get_TASK_FFC_ATTACK() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fiels[9]->m_instance); }
static ConditionId_t &Get_COND_FFC_HINT_CHANGE() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fiels[10]->m_instance); }
};
// Aligment: 23
// Size: 296
class CAI_FollowBehavior
{
public:
CHandle< CBaseEntity > m_hFollowTarget; // 0x28
float m_flTimeUpdatedFollowPosition; // 0x64
bool m_bFirstFacing; // 0x68
float m_flTimeFollowTargetVisible; // 0x6c
CAI_MoveMonitor m_TargetMonitor; // 0x70
bool m_bTargetUnreachable; // 0x80
bool m_bFollowNavFailed; // 0x81
int32_t m_nFailedFollowAttempts; // 0x84
float m_flTimeFailFollowStarted; // 0x88
Vector m_vFollowMoveAnchor; // 0x8c
bool m_bMovingToCover; // 0x98
float m_flOriginalEnemyDiscardDuration; // 0x9c
float m_flOriginalEnemyFreeKnowledgeDuration; // 0xa0
float m_SavedDistTooFar; // 0xa4
float m_flLastIdleTalk; // 0xa8
CRandStopwatch m_FollowDelay; // 0xb0
CSimpleSimTimer m_RepathOnFollowTimer; // 0xc8
int32_t m_CurrentFollowActivity; // 0xcc
CRandSimTimer m_TimeBlockUseWaitPoint; // 0xd0
CSimTimer m_TimeCheckForWaitPoint; // 0xdc
CRandSimTimer m_TimeBeforeSpreadFacing; // 0xf0
CRandSimTimer m_TimeNextSpreadFacing; // 0xfc
CHandle< CAI_FollowGoal > m_hFollowGoalEnt; // 0x120
public:
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_MOVE_AWAY_FAIL() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[0]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_MOVE_AWAY_END() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[1]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FOLLOW() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[2]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_IDLE_STAND() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[3]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_MOVE_TO_FACE_FOLLOW_TARGET() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[4]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FACE_FOLLOW_TARGET() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[5]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_COMBAT_FACE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[6]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_GO_TO_WAIT_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[7]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_GO_TO_WAIT_POINT_FAIL() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[8]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_STAND_AT_WAIT_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[9]->m_instance); }
static CUtlSymbolLarge &Get_TASK_CANT_FOLLOW() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[10]->m_instance); }
static CUtlSymbolLarge &Get_TASK_FACE_FOLLOW_TARGET() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[11]->m_instance); }
static CUtlSymbolLarge &Get_TASK_MOVE_TO_FOLLOW_POSITION() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[12]->m_instance); }
static CUtlSymbolLarge &Get_TASK_GET_PATH_TO_FOLLOW_POSITION() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[13]->m_instance); }
static CUtlSymbolLarge &Get_TASK_SET_FOLLOW_TARGET_MARK() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[14]->m_instance); }
static CUtlSymbolLarge &Get_TASK_FOLLOWER_FACE_TACTICAL() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[15]->m_instance); }
static CUtlSymbolLarge &Get_TASK_SET_FOLLOW_DELAY() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[16]->m_instance); }
static CUtlSymbolLarge &Get_TASK_GET_PATH_TO_FOLLOW_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[17]->m_instance); }
static CUtlSymbolLarge &Get_TASK_ARRIVE_AT_FOLLOW_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[18]->m_instance); }
static CUtlSymbolLarge &Get_TASK_SET_FOLLOW_POINT_STAND_SCHEDULE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[19]->m_instance); }
static CUtlSymbolLarge &Get_TASK_BEGIN_STAND_AT_WAIT_POINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[20]->m_instance); }
static ConditionId_t &Get_COND_TARGET_MOVED_FROM_MARK() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[21]->m_instance); }
static ConditionId_t &Get_COND_FOLLOW_DELAY_EXPIRED() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[22]->m_instance); }
static ConditionId_t &Get_COND_FOLLOW_TARGET_VISIBLE() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[23]->m_instance); }
static ConditionId_t &Get_COND_FOLLOW_TARGET_NOT_VISIBLE() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[24]->m_instance); }
static ConditionId_t &Get_COND_FOLLOW_WAIT_POINT_INVALID() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[25]->m_instance); }
static ConditionId_t &Get_COND_FOUND_WAIT_POINT() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fiels[26]->m_instance); }
};
// Aligment: 22
// Size: 256
class CAI_LeadBehavior
{
public:
CHandle< CBaseEntity > m_hSinkImplementor; // 0x68
Vector m_goal; // 0x6c
float m_goalyaw; // 0x78
Vector m_waitpoint; // 0x7c
float m_waitdistance; // 0x88
float m_leaddistance; // 0x8c
float m_retrievedistance; // 0x90
float m_successdistance; // 0x94
CUtlSymbolLarge m_weaponname; // 0x98
bool m_run; // 0xa0
bool m_gagleader; // 0xa1
bool m_hasspokenstart; // 0xa2
bool m_hasspokenarrival; // 0xa3
bool m_hasPausedScenes; // 0xa4
float m_flSpeakNextNagTime; // 0xa8
float m_flWeaponSafetyTimeOut; // 0xac
float m_flForceRetrieveTimeout; // 0xb0
float m_flNextLeadIdle; // 0xb4
bool m_bInitialAheadTest; // 0xb8
CAI_MoveMonitor m_MoveMonitor; // 0xbc
CRandStopwatch m_LostTimer; // 0xd0
CRandStopwatch m_LostLOSTimer; // 0xe8
public:
static CUtlSymbolLarge &Get_SCHED_LEAD_PLAYER() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[0]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_PAUSE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[1]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_PAUSE_COMBAT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[2]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_RETRIEVE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[3]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_RETRIEVE_WAIT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[4]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_SUCCEED() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[5]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_AWAIT_SUCCESS() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[6]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_WAITFORPLAYER() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[7]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_WAITFORPLAYERIDLE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[8]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_PLAYERNEEDSWEAPON() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[9]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_SPEAK_START() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[10]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_SPEAK_THEN_RETRIEVE_PLAYER() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[11]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_LEAD_SPEAK_THEN_LEAD_PLAYER() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[12]->m_instance); }
static CUtlSymbolLarge &Get_TASK_GET_PATH_TO_LEAD_GOAL() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[13]->m_instance); }
static CUtlSymbolLarge &Get_TASK_STOP_LEADING() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[14]->m_instance); }
static CUtlSymbolLarge &Get_TASK_LEAD_FACE_GOAL() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[15]->m_instance); }
static CUtlSymbolLarge &Get_TASK_LEAD_ARRIVE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[16]->m_instance); }
static CUtlSymbolLarge &Get_TASK_LEAD_SUCCEED() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[17]->m_instance); }
static CUtlSymbolLarge &Get_TASK_LEAD_GET_PATH_TO_WAITPOINT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[18]->m_instance); }
static CUtlSymbolLarge &Get_TASK_LEAD_WAVE_TO_PLAYER() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[19]->m_instance); }
static CUtlSymbolLarge &Get_TASK_LEAD_PLAYER_NEEDS_WEAPON() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[20]->m_instance); }
static CUtlSymbolLarge &Get_TASK_LEAD_SPEAK_START() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[21]->m_instance); }
static CUtlSymbolLarge &Get_TASK_LEAD_MOVE_TO_RANGE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[22]->m_instance); }
static CUtlSymbolLarge &Get_TASK_LEAD_RETRIEVE_WAIT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[23]->m_instance); }
static CUtlSymbolLarge &Get_TASK_LEAD_WALK_PATH() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[24]->m_instance); }
static ConditionId_t &Get_COND_LEAD_FOLLOWER_LOST() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[25]->m_instance); }
static ConditionId_t &Get_COND_LEAD_FOLLOWER_LAGGING() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[26]->m_instance); }
static ConditionId_t &Get_COND_LEAD_FOLLOWER_NOT_LAGGING() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[27]->m_instance); }
static ConditionId_t &Get_COND_LEAD_FOLLOWER_VERY_CLOSE() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[28]->m_instance); }
static ConditionId_t &Get_COND_LEAD_SUCCESS() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[29]->m_instance); }
static ConditionId_t &Get_COND_LEAD_HAVE_FOLLOWER_LOS() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[30]->m_instance); }
static ConditionId_t &Get_COND_LEAD_FOLLOWER_MOVED_FROM_MARK() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[31]->m_instance); }
static ConditionId_t &Get_COND_LEAD_FOLLOWER_MOVING_TOWARDS_ME() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fiels[32]->m_instance); }
};
// Aligment: 10
// Size: 36
struct AI_StandoffParams_t
{
public:
AI_HintChangeReaction_t hintChangeReaction; // 0x0
bool fCoverOnReload; // 0x4
bool fPlayerIsBattleline; // 0x5
float minTimeShots; // 0x8
float maxTimeShots; // 0xc
int32_t minShots; // 0x10
int32_t maxShots; // 0x14
int32_t oddsCover; // 0x18
bool fStayAtCover; // 0x1c
float flAbandonTimeLimit; // 0x20
};
// Aligment: 19
// Size: 208
class CAI_StandoffBehavior
{
public:
bool m_fActive; // 0x28
bool m_fTestNoDamage; // 0x29
Vector m_vecStandoffGoalPosition; // 0x2c
AI_Posture_t m_posture; // 0x38
AI_StandoffParams_t m_params; // 0x3c
CHandle< CBaseEntity > m_hStandoffGoal; // 0x60
bool m_fTakeCover; // 0x64
float m_SavedDistTooFar; // 0x68
bool m_fForceNewEnemy; // 0x6c
CAI_MoveMonitor m_PlayerMoveMonitor; // 0x70
CSimTimer m_TimeForceCoverHint; // 0x80
CSimTimer m_TimePreventForceNewEnemy; // 0x88
CRandSimTimer m_RandomCoverChangeTimer; // 0x90
int32_t m_nSavedMinShots; // 0x9c
int32_t m_nSavedMaxShots; // 0xa0
float m_flSavedMinRest; // 0xa4
float m_flSavedMaxRest; // 0xa8
bool m_fIgnoreFronts; // 0xc8
bool m_bHasLowCoverActivity; // 0xc9
public:
static ConditionId_t &Get_COND_ABANDON_TIME_EXPIRED() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_StandoffBehavior")->m_static_fiels[0]->m_instance); }
};
// Aligment: 3
// Size: 24
struct NPCAbilityBodyLocationOverride_t
{
public:
// MPropertyDescription "Body location to inherit from in the owning NPC. If unspecified, the Ability Body Location is used."
CUtlString m_sOwnerBodyLocationName; // 0x0
// MPropertyAttributeEditor "VDataModelAttachment( m_sModelName )"
CUtlString m_sAttachmentName; // 0x8
bool m_bAttachmentIsOnAbilityModel; // 0x10
};
// Aligment: 1
// Size: 4
struct NPCAbilityUseTriggerBase_t
{
public:
// MPropertyDescription "When triggered, the ability is used"
GameAnimEventIndex_t m_nAnimEventTrigger; // 0x0
};
// Aligment: 62
// Size: 952
class CBaseNPCAbilityVData : public CEntitySubclassVDataBase
{
public:
// MPropertyDescription "Priority relative to other abilities on this NPC. All abilities will be evaluated, and the highest priority one that passes its evaluation step will be used."
int32_t m_nPriority; // 0x28
// MPropertyDescription "Does this ability operate on the current enemy?"
// MPropertyGroupName "Evaluating"
bool m_bAbilityOperatesOnCurrentEnemy; // 0x2c
// MPropertyDescription "Must this ability be held (only 1 can be held at a time) to be active?"
bool m_bMustBeHeld; // 0x2d
// MPropertyDescription "Only used for held abilities. Should be the desired value of the 'e_weapon' animgraph variable on this NPC, when it is holding this Ability."
CUtlString m_sDeployedAnimgraphWeaponEnum; // 0x30
// MPropertyDescription "Model to be bonemerged to the parent NPC"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x38
// MPropertyDescription "Entity to be bonemerged to the parent NPC"
// MPropertyGroupName "Visuals"
CEmbeddedSubclass< CBaseEntity > m_hModelEntity; // 0x118
// MPropertyDescription "Allows the ability to override body locations specified in the owner NPC"
// MPropertyGroupName "Visuals"
CUtlMap< BodyLocations_t, NPCAbilityBodyLocationOverride_t > m_mapBodyLocationOverrides; // 0x128
// MPropertyDescription "Model used by the tools only to populate comboboxes for things like animgraph parameter pickers"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToolsOnlyOwnerModelName; // 0x148
CUtlMap< NPCAbilitySound_t, CSoundEventName > m_mapAbilitySounds; // 0x228
CSkillDamage m_damageInfo; // 0x248
DamageTypes_t m_nDamageType; // 0x25c
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x260
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
AmmoIndex_t m_iAmmoType; // 0x278
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 100"
// MPropertyGroupName "Ammo"
int32_t m_nMaxAmmo; // 0x27c
// MPropertyDescription "If set, and this is a Secondary ability attached to a Primary one, this Ability will require/consume the ammunition of the Primary ability, not its own."
// MPropertyGroupName "Ammo"
bool m_bUsePrimaryAbilityAmmo; // 0x280
// MPropertyGroupName "Range"
// MPropertyDescription "Min Range. By default, this corresponds both to the range at which the ability will be seeked (for schedule selection) as well as used. You can separately override the 'move to' range to cause the system to attempt to move to use range automatically."
float m_fMinRange; // 0x284
// MPropertyGroupName "Range"
// MPropertyDescription "Max Range. By default, this corresponds both to the range at which the ability will be seeked (for schedule selection) as well as used. You can separately override the 'move to' range to cause the system to attempt to move to use range automatically."
float m_fMaxRange; // 0x288
// MPropertyGroupName "Range"
float m_fMinAdvanceToRange; // 0x28c
// MPropertyGroupName "Range"
// MPropertyDescription "Min Range to move to before using the ability ( <0 on both min + max disables move to )"
float m_flMinMoveToRange; // 0x290
// MPropertyGroupName "Range"
// MPropertyDescription "Max Range to move to before using the ability ( <0 on both min + max disables move to )"
float m_flMaxMoveToRange; // 0x294
// MPropertyDescription "When cooling down yourself, or squadmates, if this name is specified, it will cool down all abilities with the same scope name. Useful to put all grenade throws on a shared cooldown for example."
// MPropertyGroupName "Cooldown"
CUtlString m_sSharedCooldownName; // 0x298
// MPropertyDescription "The amount of time after using this ability before it can be used again."
// MPropertyGroupName "Cooldown"
CRangeFloat m_flCooldownDuration; // 0x2a0
// MPropertyDescription "If set, use of this ability will also cause squad mates to delay their usage of this same ability."
// MPropertyGroupName "Cooldown"
CRangeFloat m_flCooldownDurationSquadMates; // 0x2a8
// MPropertyDescription "Should this ability start on cooldown?"
// MPropertyGroupName "Cooldown"
bool m_bStartOnCooldown; // 0x2b0
// MPropertyDescription "The amount of time after using this ability before the NPC is allowed to use *any* of its abilities."
// MPropertyGroupName "Cooldown"
CRangeFloat m_flAttackDelay; // 0x2b4
// MPropertyDescription "Can this ability interrupt other schedules?"
// MPropertyGroupName "Evaluating"
bool m_bCanInterruptSchedules; // 0x2bc
// MPropertyDescription "Should this ability attempt to suggest a schedule how to get into position in order to use it? An NPC can only seek to get one ability usable at a time."
// MPropertyGroupName "Evaluating"
bool m_bShouldSeekToBeUsable; // 0x2bd
// MPropertyDescription "If the ability usage evaluation indicates it cannot be used, this is the delay before the ability can check again."
// MPropertyGroupName "Evaluating"
CRangeFloat m_flEvaluationDelay; // 0x2c0
// MPropertyDescription "Body location on the owning NPC to use for gathering LOS conditions from"
// MPropertyGroupName "Evaluating"
BodyLocations_t m_nLOSTestLocation; // 0x2c8
// MPropertyDescription "Sets whether or not the owner of this ability is required to have LOS to a target to be able to use the ability. If it does, the ability won't attempt to gather conditions if the owner doesn't have LOS to the target."
// MPropertyGroupName "Evaluating"
bool m_bRequiresOwnerHasLOS; // 0x2cc
// MPropertyDescription "The enemy location that this ability will use when gathering conditions to determine whether or not it can be performed. Last Seen Position is the last place we saw our enemy. Last Known Position is updated for a short time after lose sight of our enemy. So if our enemy ran around a corner, Last Seen Position would be right before they vanished around the corner, and Last Known Position would be around the corner and out of sight."
// MPropertyGroupName "Evaluating"
TargetOriginType_t m_nGatherCondEnemyOriginType; // 0x2d0
// MPropertyDescription "What angle relative to the eyes direction does the target have to be in to use the ability?"
// MPropertyGroupName "Evaluating"
// MPropertyAttributeRange "0 360"
float m_flFacingAngle; // 0x2d4
// MPropertyDescription "The name of the first squad slot in a range of squad slots, one of which must be claimable to use this ability."
// MPropertyGroupName "Evaluating"
SquadSlotId_t m_nSquadSlotRangeMin; // 0x2d8
// MPropertyDescription "The name of the last squad slot in a range of squad slots, one of which must be claimable to use this ability. If this is left blank, it'll be considered as matching the 'Squad Slot Range Min', meaning the ability will use a single squad slot."
// MPropertyGroupName "Evaluating"
SquadSlotId_t m_nSquadSlotRangeMax; // 0x2dc
// MPropertyDescription "Only usable if there aren't any squad mates within this range of our enemy target. Useful for preventing explosive attacks from damaging squad mates."
// MPropertyGroupName "Evaluating"
float m_flMinDistToSquadMates; // 0x2e0
// MPropertyFriendlyName "Pre-Attack Animgraph Parameter"
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph before it performs this attack, if it's not set already. If it's not set, it will be set, and the NPC will wait for the 'Pre-Attack Animgraph Finish Tag' to be fired by the animgraph before continuing."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphParamPre; // 0x2e8
// MPropertyFriendlyName "Pre-Attack Animgraph Finish Tag"
// MPropertyDescription "The animgraph status tag that will be set by the animgraph when it has finished performing the 'Pre-Attack Animgraph Parameter' step."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlString m_sAnimgraphFinishTagPre; // 0x2f0
// MPropertyDescription "Optional amount of time the NPC waits after performing the pre-attack phase, before continuing its AI."
// MPropertyGroupName "Animation"
CRangeFloat m_flPreAbilityUseWait; // 0x2f8
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs this attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphParam; // 0x300
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlString m_sAnimgraphFinishTag; // 0x308
// MPropertyFriendlyName "Post-Attack Animgraph Parameter"
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph after it performs this attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphParamPost; // 0x310
// MPropertyFriendlyName "Post-Attack Animgraph Finish Tag"
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the Post Attack animation step."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlString m_sAnimgraphFinishTagPost; // 0x318
// MPropertyDescription "Is the anim graph capable of auto-repeating the attack if the ability still thinks it's valid to attack? Note auto-repeating will not trigger cooldowns."
// MPropertyGroupName "Animation"
bool m_bCanAutoRepeat; // 0x320
// MPropertyDescription "Optional amount of time the NPC waits after attacking before continuing its AI."
// MPropertyGroupName "Animation"
CRangeFloat m_flPostAbilityUseWait; // 0x324
// MPropertyDescription "When triggered, it causes the ability to run ability-specific pre-triggering code. Used for two-stage hits (like a leap or spot where the attack commits to a direction before it's actually performed)."
// MPropertyGroupName "Animation"
GameAnimEventIndex_t m_nAnimEventSetup; // 0x32c
// MPropertyDescription "When triggered, the ability is used"
// MPropertyGroupName "Animation"
GameAnimEventIndex_t m_nAnimEventTrigger; // 0x330
// MPropertyFriendlyName "Enemy Location To Target When Performing"
// MPropertyDescription "The enemy location that this ability will target when performing the ability. Last Seen Position is the last place we saw our enemy. Last Known Position is updated for a short time after lose sight of our enemy. So if our enemy ran around a corner, Last Seen Position would be right before they vanished around the corner, and Last Known Position would be around the corner and out of sight."
// MPropertyGroupName "Using"
TargetOriginType_t m_nUsageCondEnemyOriginType; // 0x334
// MPropertyDescription "When firing at the player, is this weapon allowed to miss and hit interesting targets nearby, for visual flair?"
// MPropertyGroupName "Using"
bool m_bAllowedToMiss; // 0x338
// MPropertyDescription "If an NPC uses this ability while moving, should the usage be aborted if the NPC finishes the movement?"
// MPropertyGroupName "Using"
bool m_bAbortUsageOnMoveFinish; // 0x339
// MPropertyGroupName "Using"
// MPropertyDescription "Is the NPC allowed to do displacement during non-interrupt staggers while performing this ability? Generally only true for attacking abilities."
bool m_bAllowFlinchDisplacementDuringUsage; // 0x33a
// MPropertyGroupName "Using"
// MPropertyDescription "A modifier that will be added to our NPC when it starts using this ability, and removed once it finishes."
CEmbeddedSubclass< CBaseModifier > m_OwnerModifierWhileUsing; // 0x340
// MPropertyGroupName "Using"
// MPropertyDescription "A modifier that will be added to our NPC when it finishes using this ability."
CEmbeddedSubclass< CBaseModifier > m_OwnerModifierAfterUsage; // 0x350
// MPropertyGroupName "Using"
// MPropertyDescription "A modifier that will be added to our NPC whenever the ability trigger occurs."
CEmbeddedSubclass< CBaseModifier > m_OwnerModifierOnTrigger; // 0x360
// MPropertyDescription "Only used for held abilities. Never drop this ability, always immediately remove it instead."
// MPropertyGroupName "Drop"
bool m_bDestroyInsteadOfDrop; // 0x370
// MPropertyDescription "Always Drop this ability."
// MPropertyGroupName "Drop"
bool m_bAlwaysDrop; // 0x371
// MPropertyGroupName "Drop"
bool m_bAddRandomDropVelocity; // 0x372
// MPropertyGroupName "Drop"
CUtlVector< NPCAbilityDropBehavior_t > m_vecDropBehaviors; // 0x378
// MPropertyGroupName "Drop"
CUtlVector< NPCAbilityPickupBehavior_t > m_vecPickupBehaviors; // 0x390
// MPropertyDescription "When pathing to the target, range tolerance"
// MPropertyGroupName "Evaluating"
float m_flRangeTolerance; // 0x3a8
// MPropertyDescription "When building a path to the target, avoid our enemy by this distance"
float m_flEnemyPathAvoidance; // 0x3ac
// MPropertyDescription "Time to hold unreachable targets before reevaluating"
float m_flTargetEntityUnreachableTimeout; // 0x3b0
// MPropertyDescription "Should this ability be visible when other NPCs ask this ability's NPC what it's capable of?"
bool m_bIncludeInNPCsCapabilityQueries; // 0x3b4
};
// Aligment: 2
// Size: 288
class CNPCAbilityModelVData : public CEntitySubclassVDataBase
{
public:
// MPropertyAttributeEditor "AssetBrowse( vmdl )"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x108
};
// Aligment: 1
// Size: 968
class CNPCAbilityAddModifierVData : public CBaseNPCAbilityVData, CEntitySubclassVDataBase
{
public:
// MPropertyFriendlyName "Modifier VData: Modifier to Apply to Caster"
CEmbeddedSubclass< CBaseModifier > m_Modifier; // 0x3b8
};
// Aligment: 1
// Size: 960
class CNPCAbilityRemoveModifierVData : public CBaseNPCAbilityVData, CEntitySubclassVDataBase
{
public:
// MPropertyFriendlyName "Modifier to Remove"
CUtlString m_sRemoveModifier; // 0x3b8
};
// Aligment: 3
// Size: 32
struct MeleeAttackUseTrigger_t : public NPCAbilityUseTriggerBase_t
{
public:
// MPropertyDescription "The view angle punch applied to the player when they receive this hit. Angle is specifed as Pitch / Yaw / Roll."
QAngle m_angViewPunch; // 0x4
// MPropertyDescription "Force applied to the player when they receive this hit. X is the push back, and Y is the push to the side, based on the attacker's facing."
Vector m_vecShoveForce; // 0x10
// MPropertyDescription "MELEE Range of this hit. Generally should remain within the evaluation Min/Max ranges, unless you know the animation significantly moves the NPC before this hit occurs."
float m_flRange; // 0x1c
};
// Aligment: 7
// Size: 1048
class CNPCAbilityMeleeAttackVData : public CBaseNPCAbilityVData, CEntitySubclassVDataBase
{
public:
// MPropertyFriendlyName "Hit Triggers"
// MPropertyGroupName "Animation"
CUtlVector< MeleeAttackUseTrigger_t > m_vecTriggers; // 0x3b8
// MPropertyGroupName "Evaluating"
ENPCAbilityMeleeAttackEvaluationTest m_EvaluationTest; // 0x3d0
// MPropertyGroupName "Evaluating"
Vector m_vecEvaluatingMeleeAttackMins; // 0x3d4
// MPropertyGroupName "Evaluating"
Vector m_vecEvaluatingMeleeAttackMaxs; // 0x3e0
// MPropertyGroupName "Using"
Vector m_vecUsingMeleeAttackMins; // 0x3ec
// MPropertyGroupName "Using"
Vector m_vecUsingMeleeAttackMaxs; // 0x3f8
// MPropertyGroupName "Using"
CEmbeddedSubclass< CBaseModifier > m_ModifierOnHit; // 0x408
};
// Aligment: 4
// Size: 984
class CNPCAbilitySpawnVData : public CBaseNPCAbilityVData, CEntitySubclassVDataBase
{
public:
// MPropertyAttributeEditor "VDataChoice( scripts/npc_units.vdata )"
// MPropertyGroupName "Using"
CSubclassNameGeneric m_sSubclassToSpawn; // 0x3b8
// MPropertyGroupName "Using"
CRangeInt m_nNumToSpawn; // 0x3c8
// MPropertyGroupName "Using"
bool m_bSpawnInRagdoll; // 0x3d0
// MPropertyGroupName "Using"
float m_flRagdollSpawnForceMultiplier; // 0x3d4
};
// Aligment: 8
// Size: 1440
class CNPCWeaponHitscanVData : public CBaseNPCAbilityVData, CEntitySubclassVDataBase
{
public:
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x3b8
// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x498
// MPropertyGroupName "Using"
CRangeInt m_nBurstSize; // 0x578
// MPropertyGroupName "Using"
Vector m_vecBulletSpreadCone; // 0x580
// MPropertyGroupName "Using"
float m_flSpreadBias; // 0x58c
// MPropertyGroupName "Using"
int32_t m_nPellets; // 0x590
// MPropertyDescription "When calculating the aim spread, should this ability apply the current aim refinement value of the wielding NPC?"
// MPropertyGroupName "Using"
bool m_bApplyAimRefinement; // 0x594
// MPropertyGroupName "Using"
int32_t m_nPowerCostPerShot; // 0x598
};
// Aligment: 4
// Size: 32
struct HitscanGatherData_t
{
public:
CBitVec< 2 > m_FiringOccludedHere; // 0x0
Vector m_vecFiringAtPos; // 0x4
Vector m_vecFiringTargetPos; // 0x10
bool m_bWeaponFireOccludedLastTime; // 0x1c
};
// Aligment: 28
// Size: 192
class CBaseAchievement
{
public:
char* m_pszName; // 0x18
int32_t m_iAchievementID; // 0x20
int32_t m_iFlags; // 0x24
int32_t m_iGoal; // 0x28
int32_t m_iProgressMsgIncrement; // 0x2c
int32_t m_iProgressMsgMinimum; // 0x30
int32_t m_iPointValue; // 0x34
bool m_bHideUntilAchieved; // 0x38
bool m_bStoreProgressInSteam; // 0x39
char* m_pInflictorClassNameFilter; // 0x40
char* m_pInflictorEntityNameFilter; // 0x48
char* m_pVictimClassNameFilter; // 0x50
char* m_pAttackerClassNameFilter; // 0x58
char* m_pMapNameFilter; // 0x60
char* m_pGameDirFilter; // 0x68
char** m_pszComponentNames; // 0x70
char** m_pszComponentDisplayNames; // 0x78
int32_t m_iNumComponents; // 0x80
char* m_pszComponentPrefix; // 0x88
int32_t m_iComponentPrefixLen; // 0x90
bool m_bAchieved; // 0x94
int32_t m_iCount; // 0x98
int32_t m_iProgressShown; // 0x9c
uint64_t m_iComponentBits; // 0xa0
int32_t m_nUserSlot; // 0xb0
int32_t m_iDisplayOrder; // 0xb4
bool m_bShowOnHUD; // 0xb8
int32_t m_iAssetAwardID; // 0xbc
};
// Aligment: 2
// Size: 200
class CFailableAchievement : public CBaseAchievement
{
public:
bool m_bActivated; // 0xc0
bool m_bFailed; // 0xc1
};
// Aligment: 1
// Size: 2
struct ModifierQueuedRefreshHandle_t
{
public:
uint16_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 5
// Size: 472
struct ModifierScriptValue_t
{
public:
EModifierValue m_eModifierValue; // 0x0
EModifierScriptVariantType m_eType; // 0x4
// MPropertySuppressExpr "m_eType != MODIFIER_SCRIPT_VARIANT_MODIFIER_FLOAT"
CModifierLevelFloat m_value; // 0x8
// MPropertySuppressExpr "m_eType != MODIFIER_SCRIPT_VARIANT_MODEL"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelValue; // 0x18
// MPropertySuppressExpr "m_eType != MODIFIER_SCRIPT_VARIANT_PARTICLE"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sParticleValue; // 0xf8
};
// Aligment: 2
// Size: 32
struct ModifierScriptedEventHandler_t
{
public:
EModifierScriptedEvent m_eEvent; // 0x8
CEmbeddedSubclassGeneric< 4 > m_sModifierToAdd; // 0x10
};
// Aligment: 2
// Size: 24
struct ModifierRenderAttribute_t
{
public:
CUtlString m_sAttribute; // 0x0
Vector4D m_vValues; // 0x8
};
// Aligment: 4
// Size: 8
struct ModifierTrackedParticle_t
{
public:
ParticleIndex_t m_nParticleIndex; // 0x0
bool m_bDestroyImmediately; // 0x4
bool m_bStatusEffect; // 0x5
int16_t m_nStatusEffectPriority; // 0x6
};
// Aligment: 2
// Size: 32
struct ModifierTrackedGraphParameter_t
{
public:
CUtlString m_sParamName; // 0x0
CAnimVariant m_restoreValue; // 0x8
};
// Aligment: 0
// Size: 8
struct ModifierTrackedSound_t
{
public:
// <no members described>
};
// Aligment: 2
// Size: 16
struct ModifierTrackedBodyGroup_t
{
public:
CUtlString m_strBodygroupName; // 0x0
int32_t m_nRestoreValue; // 0x8
};
// Aligment: 19
// Size: 912
class CModifierVData : public CEntitySubclassVDataBase
{
public:
CModifierLevelFloat m_flDuration; // 0x28
// MPropertyGroupName "Visuals"
// MPropertyDescription "Particle system to attach to the parent of the modifier"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strParticleEffect; // 0x38
// MPropertyGroupName "Visuals"
// MPropertyDescription "Status Effect to apply to the parent of the modifier"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strParticleStatusEffect; // 0x118
// MPropertyGroupName "Visuals"
// MPropertyDescription "Screen-space particle system to create if the parent of the modifier is the local player"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strScreenParticleEffect; // 0x1f8
// MPropertyGroupName "Visuals"
// MPropertyDescription "Priority of this status effect relative to others"
int32_t m_nStatusEffectPriority; // 0x2d8
// MPropertyGroupName "Visuals"
CUtlVector< ModifierRenderAttribute_t > m_vecRenderAttributes; // 0x2e0
// MPropertyGroupName "Sounds"
CSoundEventName m_sStartSound; // 0x2f8
// MPropertyGroupName "Sounds"
CSoundEventName m_sAmbientLoopingSound; // 0x308
// MPropertyGroupName "Sounds"
ModifierSoundRecipients_t m_nAmbientLoopingSoundRecipients; // 0x318
// MPropertyGroupName "Sounds"
CSoundEventName m_sEndSound; // 0x320
// MPropertyGroupName "Scripted Settings"
CBitVecEnum< EModifierState > m_nEnabledStateMask; // 0x330
// MPropertyGroupName "Scripted Settings"
CBitVecEnum< EModifierState > m_nDisabledStateMask; // 0x334
// MPropertyGroupName "Scripted Settings"
ModifierAttribute_t m_nAttributes; // 0x338
// MPropertyGroupName "Scripted Settings"
// MPropertyDescription "Scripted Modifier Values"
CUtlVector< ModifierScriptValue_t > m_vecScriptValues; // 0x340
// MPropertyGroupName "Scripted Settings"
// MPropertyDescription "Scripted Event Handlers"
CUtlVector< ModifierScriptedEventHandler_t > m_vecScriptEventHandlers; // 0x358
ModifierDisableGroup_t m_nDisableGroupsMask; // 0x370
// MPropertyDescription "When set, the modifier only provides data to requests made directly to the attached entity and not to other modifier properties that the owner provides to."
bool m_bPrivateAccess; // 0x374
// MPropertyDescription "When set, the modifier will not be visible to UI or visible modifier list."
bool m_bIsHidden; // 0x375
// MPropertyDescription "When to consider the modifier a debuff."
ModifierDebuffType_t m_eDebuffType; // 0x378
};
// Aligment: 20
// Size: 128
class CBaseModifier
{
public:
ModifierSerialNumber_t m_nSerialNumber; // 0x24
float m_flLastAppliedTime; // 0x28
float m_flDuration; // 0x2c
CHandle< CBaseEntity > m_hCaster; // 0x30
CHandle< CBaseEntity > m_hAbility; // 0x34
CModifierHandleBase m_hAuraProvider; // 0x38
ModifierQueuedRefreshHandle_t m_nQueuedModifierRefreshHandle; // 0x50
uint8_t m_iAttributes; // 0x52
uint8_t m_iTeam; // 0x53
int16_t m_iStackCount; // 0x54
int16_t m_iMaxStackCount; // 0x56
uint8_t m_eDestroyReason; // 0x58
bool m_bDisabled; // 0x59
float m_flPreviousTick; // 0x5c
float m_flThinkInterval; // 0x60
float m_flThinkIntervalStartTime; // 0x64
float m_flTimeScale; // 0x68
CUtlVector< IModifierTrackedObject* >* m_pVecTrackedObjects; // 0x70
ModifierRuntimeHandle_t m_hModifierListHandle; // 0x78
int32_t m_iStringIndex; // 0x7c
};
// Aligment: 3
// Size: 952
class CModifierVData_BaseAura : public CModifierVData, CEntitySubclassVDataBase
{
public:
CModifierLevelFloat m_flAuraRadius; // 0x390
int32_t m_nAmbientParticleRadiusControlPoint; // 0x3a0
// MPropertyDescription "Aura - Modifier to Apply"
// MPropertyFriendlyName "Modifier Provided By Aura"
CEmbeddedSubclass< CBaseModifier > m_modifierProvidedByAura; // 0x3a8
};
// Aligment: 1
// Size: 2
struct ModifierPropRuntimeHandle_t
{
public:
uint16_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 10
// Size: 200
class CModifierProperty
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
CHandle< CBaseEntity > m_hOwner; // 0x20
uint8_t m_nProviderVisitedFlags; // 0x8e
bool m_bModifierStatesDirty; // 0x8f
int8_t m_iLockRefCount; // 0x90
ModifierPropRuntimeHandle_t m_hHandle; // 0x92
uint16_t m_nBroadcastEventListenerMask; // 0x94
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_vecProviders; // 0xa0
// MNetworkEnable
uint32_t m_nDisabledGroups; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "modifierStatesChanged"
uint32[1] m_bvEnabledStateMask; // 0xbc
};
// Aligment: 1
// Size: 4
struct ModifierSerialNumber_t
{
public:
int32_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 1
// Size: 4
struct ModifierRuntimeHandle_t
{
public:
uint32_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 1
// Size: 24
class CModifierHandleBase
{
public:
// MNetworkEnable
// MNetworkSerializer "modifier_handle"
uint64_t m_hStableHandle; // 0x8
};
// Aligment: 1
// Size: 24
struct ModifierVariant_t
{
public:
ModifierVariantType_t m_eType; // 0x0
};
// Aligment: 0
// Size: 8
class IModifierTrackedObject
{
public:
// <no members described>
};
// Aligment: 4
// Size: 408
class CSteamPalPlayer_CameraServices : public CPlayer_CameraServices, CPlayerComponent
{
public:
// MNetworkEnable
bool m_bViewFrozen; // 0x178
// MNetworkEnable
CHandle< CBaseEntity > m_hCameraTarget; // 0x17c
// MNetworkEnable
Vector m_vMoveOffset; // 0x180
// MNetworkEnable
QAngle m_vLookOffset; // 0x18c
};
// Aligment: 0
// Size: 144
class CSteamPalPlayer_MovementServices : public CPlayer_MovementServices, CPlayerComponent
{
public:
// <no members described>
};
// Aligment: 2
// Size: 184
class CSteamPalGameRules : public CSingleplayRules, CGameRules
{
public:
bool m_bIsInAscentSection; // 0xb0
CHandle< CBaseEntity > m_hPlayerResource; // 0xb4
};
// Aligment: 1
// Size: 64
class COffscreenParticleHelper
{
public:
RenderMultisampleType_t m_nMultisampleType; // 0x1c
};
// Aligment: 0
// Size: 128
class CSteamPalModifier : public CBaseModifier
{
public:
// <no members described>
};
// Aligment: 0
// Size: 128
class CSteamPalModifier_Base : public CSteamPalModifier, CBaseModifier
{
public:
// <no members described>
};
// Aligment: 0
// Size: 952
class CSteamPalModifierAuraVData : public CModifierVData_BaseAura, CModifierVData, CEntitySubclassVDataBase
{
public:
// <no members described>
};
// Aligment: 7
// Size: 152
class CSteampal_Turret_ManagerVData : public CEntitySubclassVDataBase
{
public:
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName< 0 > m_sIntroTurretType; // 0x28
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName< 0 > m_sIntroSmokingTurretType; // 0x38
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName< 0 > m_sUltraTurretType; // 0x48
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName< 0 > m_sBadTurretType; // 0x58
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName< 0 > m_sGoodTurretType; // 0x68
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName< 0 > m_sAscentTurretType; // 0x78
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName< 0 > m_sCaveJohnsonTurretType; // 0x88
};
// Aligment: 4
// Size: 32
struct CSteamPal_SequencerTrackDef_t
{
public:
int32_t m_nStandardNoteHold; // 0x0
CUtlString m_sPlayerInputLeftPadNotes; // 0x8
CUtlString m_sPlayerInputRightPadNotes; // 0x10
CUtlString m_sName; // 0x18
};
// Aligment: 1
// Size: 24
struct CSteamPal_SequencerSequenceDef_t
{
public:
CUtlVector< CUtlString > m_vMusicTracks; // 0x0
};
// Aligment: 11
// Size: 128
class CSteamPal_SequencerVData : public CEntitySubclassVDataBase
{
public:
float m_flBPM; // 0x28
bool m_bStartPaused; // 0x2c
int32_t m_nGridWidth; // 0x30
int32_t m_nGridHeight; // 0x34
int32_t m_nTestDisplayTrackNum; // 0x38
float m_flDebugGridSize; // 0x3c
float m_flDebugGridElementGap; // 0x40
CUtlVector< CSteamPal_SequencerTrackDef_t > m_vTrackDefs; // 0x48
CUtlVector< CSteamPal_SequencerSequenceDef_t > m_vIntroSequences; // 0x60
bool m_bAutoPlayIntro; // 0x78
bool m_bLoopIntroTracks; // 0x79
};
// Aligment: 8
// Size: 312
class CSteamPal_BaseSingingEntity_VData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CSoundEventName m_sTestToneSound; // 0x108
CSoundEventName m_sGreetingSound; // 0x118
bool m_bAutoSingTracks; // 0x128
bool m_bPlayAnimGraphOnly; // 0x129
float m_flBaseMidiNote; // 0x12c
float m_flWingAnimateInTime; // 0x130
float m_flVolume; // 0x134
};
// Aligment: 10
// Size: 176
class CSteamPal_NameFormVData : public CEntitySubclassVDataBase
{
public:
CSkillFloat m_flMaxTimeSayingName; // 0x28
CSkillFloat m_flMaxTimeTypingFaceButtons; // 0x38
int32_t m_nNumFaceButtonLettersNeededToSucceed; // 0x48
CSkillFloat m_flMaxTimeTypingKeyboard; // 0x4c
int32_t m_nNumKeyboardLettersNeededToSucceed; // 0x5c
CSkillFloat m_flMaxTimeSigningName; // 0x60
CSkillFloat m_flTaskTimeAfterUsefulAction; // 0x70
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName< 0 > m_sWritingSurfaceToSpawn; // 0x80
QAngle m_qWritingSurfaceAttachAngles; // 0x90
CSoundEventName m_sDingToneSound; // 0xa0
};
// Aligment: 4
// Size: 280
class CSteamPal_WritingSurfaceVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
Color m_BackgroundColor; // 0x108
Color m_WritingColor; // 0x10c
float m_flWritingTipSize; // 0x110
};
// Aligment: 6
// Size: 24
struct CSteamPal_Turret_Wing_t
{
public:
float m_flPitchMin; // 0x0
float m_flPitchMax; // 0x4
float m_flPitchRate; // 0x8
float m_flYawMin; // 0xc
float m_flYawMax; // 0x10
float m_flYawRate; // 0x14
};
// Aligment: 36
// Size: 1440
class CSteamPal_TurretVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sMuzzleFlashEffect; // 0x108
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sTracerEffect; // 0x1e8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sLaserSightEffect; // 0x2c8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sExplodeEffect; // 0x3a8
CSteamPal_Turret_Wing_t m_sLeftWing; // 0x488
CSteamPal_Turret_Wing_t m_sRightWing; // 0x4a0
Steampal_TurretType_t m_TurretType; // 0x4b8
CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > > m_BreakPieces; // 0x4c0
CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > > m_WhiteBreakPieces; // 0x4d8
bool m_bTakeOverCamera; // 0x4f0
bool m_bSynchedWings; // 0x4f1
bool m_bRawAiming; // 0x4f2
bool m_bUseInterpolationHack; // 0x4f3
float m_flTraceLength; // 0x4f4
float m_flXInputExponent; // 0x4f8
float m_flYInputExponent; // 0x4fc
float m_flAxialDeadZoneX; // 0x500
float m_flAxialDeadZoneY; // 0x504
float m_flCircularDeadzoneMin; // 0x508
float m_flCircularDeadzoneMax; // 0x50c
float m_flCircularExponent; // 0x510
float m_flWingDeployExplodeThreshold; // 0x514
int32_t m_nMaxAmmo; // 0x518
float m_flCameraOverShoulderOffset; // 0x51c
float m_flCameraOverShoulderFOV; // 0x520
bool m_bOnlyValidTargetIfControlledByPlayer; // 0x524
int32_t m_nHealth; // 0x528
CSoundEventName m_sWingOpenSound; // 0x530
CSoundEventName m_sWingCloseSound; // 0x540
CSoundEventName m_sWingMoveCompleteSound; // 0x550
CSoundEventName m_sWingMoveSound; // 0x560
Vector m_vDeployingVibration; // 0x570
Vector m_vShootingVibration; // 0x57c
Vector m_vTakingDamageVibration; // 0x588
Vector m_vExplodingVibration; // 0x594
};
// Aligment: 10
// Size: 2360
class CSteamPal_Intro_ToiletVData : public CSteamPal_TurretVData, CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sBidetWaterEffect; // 0x5a0
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sToiletFlushEffect; // 0x680
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sSmokingToiletSmokeEffect; // 0x760
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sBidetShootingBulletsEffect; // 0x840
float m_flTestSpringStrength; // 0x920
float m_flTestRequiredDuration; // 0x924
float m_flFlushWaitTime; // 0x928
float m_flCisternFillDuration; // 0x92c
float m_flFlushDuration; // 0x930
bool m_bSmoking; // 0x934
};
// Aligment: 1
// Size: 264
class CSteamPal_ToiletTestPanelVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
};
// Aligment: 8
// Size: 504
struct CSteamPal_Ultra_Toilet_Gun_VData_t
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sMuzzleFlashEffect; // 0x0
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sTracerEffect; // 0xe0
CUtlString m_strMuzzleAttachment; // 0x1c0
int32_t m_nAmmo; // 0x1c8
float m_flRateOfFire; // 0x1cc
float m_flDamage; // 0x1d0
CSoundEventName m_sShootSound; // 0x1d8
CSoundEventName m_sEmptySound; // 0x1e8
};
// Aligment: 12
// Size: 5464
class CSteamPal_Ultra_ToiletVData : public CSteamPal_TurretVData, CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sUltraModelName; // 0x5a0
CSteamPal_Ultra_Toilet_Gun_VData_t m_Minigun; // 0x680
CSteamPal_Ultra_Toilet_Gun_VData_t m_SMG; // 0x878
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_L1; // 0xa70
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_L2; // 0xc68
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_R1; // 0xe60
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_R2; // 0x1058
CSteamPal_Ultra_Toilet_Gun_VData_t m_Rocket; // 0x1250
CSoundEventName m_sMinigunWindUpSound; // 0x1448
CSoundEventName m_sMinigunWindDownSound; // 0x1458
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRadarSparksEffect; // 0x1468
CSoundEventName m_sRadarSparksSound; // 0x1548
};
// Aligment: 4
// Size: 512
class CSteamPal_Ultra_Toilet_RocketVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRocketTrailEffect; // 0x28
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRocketExplosionEffect; // 0x108
CSoundEventName m_sRocketExplodeSound; // 0x1e8
int32_t m_nNumRocketPaths; // 0x1f8
};
// Aligment: 5
// Size: 24
struct SteamPal_Ultra_Toilet_Gun_t
{
public:
SteampalUltraToiletGunType_t m_eGunType; // 0x0
AttachmentHandle_t m_nMuzzleAttachment; // 0x4
int32_t m_nNumShotsFired; // 0x8
float m_flNextAttackTime; // 0xc
CSteamPal_Ultra_Toilet_Gun_VData_t* m_pGunVData; // 0x10
};
// Aligment: 10
// Size: 64
struct SteampalConveyorSection_t
{
public:
float m_flStartT; // 0x0
float m_flEndT; // 0x4
float m_flSectionLength; // 0x8
float m_flCurrentT; // 0xc
float m_flMaxSegmentLength; // 0x10
float m_flSegmentLengthT; // 0x14
int32_t m_nStartingSegmentIndex; // 0x18
Color m_DebugColor; // 0x1c
CHandle< CSteamPalConveyorPathNode > m_hStartNode; // 0x38
CHandle< CSteamPalConveyorPathNode > m_hEndNode; // 0x3c
};
// Aligment: 1
// Size: 264
class CSteamPal_TrackballVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
};
// Aligment: 1
// Size: 264
class CSteamPal_TouchScreenVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
};
// Aligment: 10
// Size: 560
class CSteamPal_DeskVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
// MPropertyDescription "Trackball Class"
CEmbeddedSubclass< CSteamPal_Trackball > m_sTrackballClassToSpawn; // 0x108
CUtlString m_szLeftTrackballAttachmentName; // 0x118
CUtlString m_szRightTrackballAttachmentName; // 0x120
float m_flButtonAnimationDuration; // 0x128
float m_flButtonBlinkFrequency; // 0x12c
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRocketBoostEffect; // 0x130
CUtlString m_strRecordedWavPath; // 0x210
CEmbeddedSubclass< CSteamPal_TouchScreen > m_sTouchScreenClassToSpawn; // 0x218
CUtlString m_szTouchScreenAttachment; // 0x228
};
// Aligment: 4
// Size: 504
class CSteamPal_Toaster_VData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToastModel; // 0x28
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sPopupTartModel; // 0x108
CUtlString m_strLauncher1Attachment; // 0x1e8
CUtlString m_strLauncher2Attachment; // 0x1f0
};
// Aligment: 1
// Size: 8
struct NPCApplianceBulletAttachment_t
{
public:
CUtlString m_strAttachmentName; // 0x0
};
// Aligment: 18
// Size: 1504
class CNPCApplianceWeaponBulletsVData : public CBaseNPCAbilityVData, CEntitySubclassVDataBase
{
public:
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashEffect; // 0x3b8
// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerEffect; // 0x498
// MPropertyDescription "Muzzle attachements"
CUtlVector< NPCApplianceBulletAttachment_t > m_vecMuzzleAttachments; // 0x578
// MPropertyGroupName "Sounds"
CSoundEventName m_sFiringLoopingSound; // 0x590
// MPropertyGroupName "Using"
CRangeInt m_nBurstSize; // 0x5a0
// MPropertyGroupName "Using"
Vector m_vecBulletSpreadCone; // 0x5a8
// MPropertyGroupName "Using"
float m_flSpreadBias; // 0x5b4
// MPropertyGroupName "Using"
int32_t m_nPellets; // 0x5b8
// MPropertyGroupName "Using"
bool m_bTargetingBullets; // 0x5bc
// MPropertyDescription "When calculating the aim spread, should this ability apply the current aim refinement value of the wielding NPC?"
// MPropertyGroupName "Using"
bool m_bApplyAimRefinement; // 0x5bd
float m_flAttackVerticalFOV; // 0x5c0
float m_flAttackHorizontalFOV; // 0x5c4
float m_flAttackMaxHeightDelta; // 0x5c8
float m_flAttackMinHeightDelta; // 0x5cc
float m_flMinAngleX; // 0x5d0
float m_flMaxAngleX; // 0x5d4
float m_flMinAngleY; // 0x5d8
float m_flMaxAngleY; // 0x5dc
};
// Aligment: 2
// Size: 24
struct NPCApplianceProjectileAttachment_t
{
public:
CUtlString m_sAttachmentName; // 0x0
CSubclassName< 0 > m_sProjectileName; // 0x8
};
// Aligment: 13
// Size: 816
class CNPCApplianceProjectileVData : public CEntitySubclassVDataBase
{
public:
// MPropertyAttributeEditor "AssetBrowse( vmdl )"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
float m_flShootVelocity; // 0x108
bool m_bExplode; // 0x10c
float m_flExplodeRadius; // 0x110
float m_flExplodeDamage; // 0x114
// MPropertyDescription "Damage to apply on projectile touch"
float m_flTouchDamage; // 0x118
// MPropertyGroupName "Particles"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sTrailParticle; // 0x120
// MPropertyGroupName "Particles"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sExplosionParticle; // 0x200
// MPropertyGroupName "Sounds"
CSoundEventName m_sHitWorldSound; // 0x2e0
// MPropertyGroupName "Sounds"
CSoundEventName m_sHitBodySound; // 0x2f0
// MPropertyGroupName "Sounds"
CSoundEventName m_sNearMissSound; // 0x300
// MPropertyGroupName "Sounds"
CSoundEventName m_sPreExplodeSound; // 0x310
// MPropertyGroupName "Sounds"
CSoundEventName m_sExplodeSound; // 0x320
};
// Aligment: 10
// Size: 1040
class CNPCApplianceWeaponVData : public CBaseNPCAbilityVData, CEntitySubclassVDataBase
{
public:
CUtlVector< NPCApplianceProjectileAttachment_t > m_vecProjectiles; // 0x3b8
float m_flOpenConeAngle; // 0x3d0
float m_flAttackConeAngle; // 0x3d4
bool m_bPickRandomProjectile; // 0x3d8
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the open animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphOpenParam; // 0x3e0
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the open animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlStringToken m_sAnimgraphFinishOpenTag; // 0x3e8
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphAttackParam; // 0x3f0
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlStringToken m_sAnimgraphFinishAttackTag; // 0x3f8
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the close animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphCloseParam; // 0x400
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the close animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlStringToken m_sAnimgraphFinishCloseTag; // 0x408
};
// Aligment: 2
// Size: 24
struct NPCApplianceProjectileRuntime_t
{
public:
QAngle m_qPreviousAngle; // 0x0
RotationVector m_vAngularVelocity; // 0xc
};
// Aligment: 2
// Size: 648
class CNPC_ApplianceVData : public CAI_DefaultNPCVData, CAI_BaseNPCVData, CEntitySubclassVDataBase
{
public:
float m_flInstantKillSpeed; // 0x280
float m_flInstantKillMultiplier; // 0x284
};
// Aligment: 1
// Size: 8
class CRangeFloat
{
public:
float32[2] m_pValue; // 0x0
};
// Aligment: 1
// Size: 8
class CRangeInt
{
public:
int32[2] m_pValue; // 0x0
};
// Aligment: 2
// Size: 24
class Extent
{
public:
Vector lo; // 0x0
Vector hi; // 0xc
};
// Aligment: 0
// Size: 112
class CNavVolume
{
public:
// <no members described>
};
// Aligment: 1
// Size: 152
class CNavVolumeVector : public CNavVolume
{
public:
bool m_bHasBeenPreFiltered; // 0x78
};
// Aligment: 0
// Size: 152
class CNavVolumeAll : public CNavVolumeVector, CNavVolume
{
public:
// <no members described>
};
// Aligment: 2
// Size: 128
class CNavVolumeSphere : public CNavVolume
{
public:
Vector m_vCenter; // 0x70
float m_flRadius; // 0x7c
};
// Aligment: 1
// Size: 136
class CNavVolumeSphericalShell : public CNavVolumeSphere, CNavVolume
{
public:
float m_flRadiusInner; // 0x80
};
// Aligment: 11
// Size: 120
class CEntityIdentity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "entityIdentityNameChanged"
int32_t m_nameStringableIndex; // 0x14
CUtlSymbolLarge m_name; // 0x18
CUtlSymbolLarge m_designerName; // 0x20
uint32_t m_flags; // 0x30
uint32_t m_fDataObjectTypes; // 0x38
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x3c
CEntityIdentity* m_pPrev; // 0x50
CEntityIdentity* m_pNext; // 0x58
CEntityIdentity* m_pPrevByClass; // 0x60
CEntityIdentity* m_pNextByClass; // 0x68
V_uuid_t* m_pId; // 0x70
};
// Aligment: 4
// Size: 56
class CEntityInstance : public IHandleEntity
{
public:
// MNetworkDisable
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
// MNetworkEnable
// MNetworkPriority "56"
CEntityIdentity* m_pEntity; // 0x10
// MNetworkDisable
CUtlStringToken m_worldGroupId; // 0x20
// MNetworkEnable
// MNetworkDisable
CScriptComponent* m_CScriptComponent; // 0x30
};
// Aligment: 1
// Size: 56
class CScriptComponent : public CEntityComponent
{
public:
CUtlSymbolLarge m_scriptClassName; // 0x30
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
// Size: 64
class CBodyComponent : public CEntityComponent
{
public:
// MNetworkDisable
CGameSceneNode* m_pSceneNode; // 0x8
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x20
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
// Size: 448
class CBodyComponentPoint : public CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CGameSceneNode m_sceneNode; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x1a0
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
// Size: 1312
class CBodyComponentSkeletonInstance : public CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CSkeletonInstance m_skeletonInstance; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x500
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[1]->m_instance); }
};
// Aligment: 1
// Size: 32
class CHitboxComponent : public CEntityComponent
{
public:
uint32_t m_unDisabledHitGroupMask; // 0x1c
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 66
// Size: 448
class CLightComponent : public CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x48
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
Color m_Color; // 0x75
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
Color m_SecondaryColor; // 0x79
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightness; // 0x80
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessMult; // 0x84
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flRange; // 0x88
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFalloff; // 0x8c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation0; // 0x90
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation1; // 0x94
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation2; // 0x98
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flTheta; // 0x9c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flPhi; // 0xa0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xa8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascades; // 0xb0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCastShadows; // 0xb4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowWidth; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowHeight; // 0xbc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderDiffuse; // 0xc0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nRenderSpecular; // 0xc4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderTransmissive; // 0xc8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightWidth; // 0xcc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightHeight; // 0xd0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nStyle; // 0xd4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlString m_Pattern; // 0xd8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascadeRenderStaticObjects; // 0xe0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeCrossFade; // 0xe4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistanceFade; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance0; // 0xec
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance1; // 0xf0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance2; // 0xf4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance3; // 0xf8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution0; // 0xfc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution1; // 0x100
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution2; // 0x104
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution3; // 0x108
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bUsesBakedShadowing; // 0x10c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowPriority; // 0x110
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nBakedShadowIndex; // 0x114
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderToCubemaps; // 0x118
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlSymbolLarge m_LightGroups; // 0x120
// MNetworkEnable
int32_t m_nDirectLight; // 0x128
// MNetworkEnable
int32_t m_nIndirectLight; // 0x12c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMinDist; // 0x130
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMaxDist; // 0x134
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMinDist; // 0x138
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMaxDist; // 0x13c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bEnabled; // 0x140
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bFlicker; // 0x141
// MNetworkEnable
bool m_bPrecomputedFieldsValid; // 0x142
// MNetworkEnable
Vector m_vPrecomputedBoundsMins; // 0x144
// MNetworkEnable
Vector m_vPrecomputedBoundsMaxs; // 0x150
// MNetworkEnable
Vector m_vPrecomputedOBBOrigin; // 0x15c
// MNetworkEnable
QAngle m_vPrecomputedOBBAngles; // 0x168
// MNetworkEnable
Vector m_vPrecomputedOBBExtent; // 0x174
// MNetworkEnable
float m_flPrecomputedMaxRange; // 0x180
// MNetworkEnable
int32_t m_nFogLightingMode; // 0x184
// MNetworkEnable
float m_flFogContributionStength; // 0x188
// MNetworkEnable
float m_flNearClipPlane; // 0x18c
// MNetworkEnable
Color m_SkyColor; // 0x190
// MNetworkEnable
float m_flSkyIntensity; // 0x194
// MNetworkEnable
Color m_SkyAmbientBounce; // 0x198
// MNetworkEnable
bool m_bUseSecondaryColor; // 0x19c
// MNetworkEnable
// MNetworkChangeCallback "MixedShadowsChanged"
bool m_bMixedShadows; // 0x19d
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flLightStyleStartTime; // 0x1a0
// MNetworkEnable
float m_flCapsuleLength; // 0x1a4
bool m_bPvsModifyEntity; // 0x1b8
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 5
// Size: 168
class CRenderComponent : public CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x10
bool m_bIsRenderingWithViewModels; // 0x40
uint32_t m_nSplitscreenFlags; // 0x44
bool m_bEnableRendering; // 0x50
bool m_bInterpolationReadyToDraw; // 0xa0
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 21
// Size: 824
class CBasePlayerWeaponVData : public CEntitySubclassVDataBase
{
public:
// MPropertyDescription "Model used on the ground or held by an entity"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28
// MPropertyDescription "Was the weapon was built right-handed?"
// MPropertyGroupName "Visuals"
bool m_bBuiltRightHanded; // 0x108
// MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed"
// MPropertyGroupName "Visuals"
bool m_bAllowFlipping; // 0x109
// MPropertyGroupName "Visuals"
// MPropertyDescription "Attachment to fire bullets from"
// MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )"
CUtlString m_sMuzzleAttachment; // 0x110
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118
// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x1f8
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x2d8
ItemFlagTypes_t m_iFlags; // 0x2f0
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
AmmoIndex_t m_nPrimaryAmmoType; // 0x2f1
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
AmmoIndex_t m_nSecondaryAmmoType; // 0x2f2
// MPropertyFriendlyName "Primary Clip Size"
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 255"
// MPropertyGroupName "Ammo"
int32_t m_iMaxClip1; // 0x2f4
// MPropertyFriendlyName "Secondary Clip Size"
// MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "0 255"
int32_t m_iMaxClip2; // 0x2f8
// MPropertyDescription "Primary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip1; // 0x2fc
// MPropertyDescription "Secondary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip2; // 0x300
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iSlot; // 0x304
// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Which 'row' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iPosition; // 0x308
// MPropertyDescription "This value used to determine this weapon's importance in autoselection"
// MPropertyGroupName "UI"
int32_t m_iWeight; // 0x30c
// MPropertyFriendlyName "Safe To Auto-Switch To"
// MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)"
// MPropertyGroupName "UI"
bool m_bAutoSwitchTo; // 0x310
// MPropertyFriendlyName "Safe To Auto-Switch Away From"
// MPropertyGroupName "UI"
bool m_bAutoSwitchFrom; // 0x311
// MPropertyGroupName "UI"
RumbleEffect_t m_iRumbleEffect; // 0x314
CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x318
};
// Aligment: 18
// Size: 1440
class CBaseAnimatingController : public CSkeletonAnimationController
{
public:
// MNetworkEnable
// MNetworkChangeCallback "baseAnimBaseLayerChanged"
CNetworkedSequenceOperation m_baseLayer; // 0x18
// MNetworkEnable
CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x58
// MNetworkDisable
bool m_bSequenceFinished; // 0x2c0
// MNetworkDisable
float m_flGroundSpeed; // 0x2c4
// MNetworkDisable
float m_flLastEventCycle; // 0x2c8
// MNetworkDisable
float m_flLastEventAnimTime; // 0x2cc
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkChangeCallback "playbackRateChanged"
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x2d0
// MNetworkDisable
float m_flPrevAnimTime; // 0x2e8
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkUserGroup "m_flPoseParameter"
// MNetworkChangeCallback "poseParametersChanged"
float32[24] m_flPoseParameter; // 0x2ec
// MNetworkEnable
// MNetworkChangeCallback "clientSideAnimationChanged"
bool m_bClientSideAnimation; // 0x34c
// MNetworkDisable
bool m_bNetworkedAnimationInputsChanged; // 0x34d
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkChangeCallback "clientSideAnimCycleReset"
int32_t m_nNewSequenceParity; // 0x350
// MNetworkEnable
// MNetworkPriority "32"
int32_t m_nResetEventsParity; // 0x354
// MNetworkDisable
float m_flIKGroundContactTime; // 0x358
// MNetworkDisable
float m_flIKGroundMinHeight; // 0x35c
// MNetworkDisable
float m_flIKGroundMaxHeight; // 0x360
// MNetworkDisable
float m_flIkZAdjustAmount; // 0x364
// MNetworkDisable
CSequenceTransitioner2 m_SequenceTransitioner; // 0x390
};
// Aligment: 2
// Size: 2784
class CBodyComponentBaseAnimating : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CBaseAnimatingController m_animationController; // 0x520
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0xac0
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fiels[1]->m_instance); }
};
// Aligment: 1
// Size: 1520
class CBaseAnimatingOverlayController : public CBaseAnimatingController, CSkeletonAnimationController
{
public:
// MNetworkEnable
// MNetworkUserGroup "overlay_vars"
// MNetworkChangeCallback "OnOverlaysChanged2"
CUtlVectorEmbeddedNetworkVar< CAnimationLayer > m_AnimOverlay; // 0x5a0
};
// Aligment: 2
// Size: 2864
class CBodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CBaseAnimatingOverlayController m_animationController; // 0x520
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0xb10
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fiels[1]->m_instance); }
};
// Aligment: 1
// Size: 1344
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x520
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[1]->m_instance); }
};
// Aligment: 0
// Size: 32
class CTouchExpansionComponent : public CEntityComponent
{
public:
// <no members described>
};
// Aligment: 2
// Size: 16
struct RelationshipOverride_t : public Relationship_t
{
public:
CHandle< CBaseEntity > entity; // 0x8
Class_T classType; // 0xc
};
// Aligment: 79
// Size: 1264
class CBaseEntity : public CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "48"
CBodyComponent* m_CBodyComponent; // 0x38
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x40
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x220
int32_t m_iCurrentThinkContext; // 0x238
int32_t m_nLastThinkTick; // 0x23c
CGameSceneNode* m_pGameSceneNode; // 0x240
CBitVec< 64 > m_isSteadyState; // 0x248
float m_lastNetworkChange; // 0x250
CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x260
CUtlSymbolLarge m_iszResponseContext; // 0x278
// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
int32_t m_iHealth; // 0x2a0
// MNetworkEnable
int32_t m_iMaxHealth; // 0x2a4
// MNetworkEnable
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
uint8_t m_lifeState; // 0x2a8
float m_flDamageAccumulator; // 0x2ac
// MNetworkEnable
bool m_bTakesDamage; // 0x2b0
// MNetworkEnable
TakeDamageFlags_t m_nTakeDamageFlags; // 0x2b2
// MNetworkEnable
MoveCollide_t m_MoveCollide; // 0x2b5
// MNetworkEnable
MoveType_t m_MoveType; // 0x2b6
uint8_t m_nWaterTouch; // 0x2b7
uint8_t m_nSlimeTouch; // 0x2b8
bool m_bRestoreInHierarchy; // 0x2b9
CUtlSymbolLarge m_target; // 0x2c0
float m_flMoveDoneTime; // 0x2c8
CHandle< CBaseEntity > m_hDamageFilter; // 0x2cc
CUtlSymbolLarge m_iszDamageFilterName; // 0x2d0
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
CUtlStringToken m_nSubclassID; // 0x2d8
// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
float m_flAnimTime; // 0x2e8
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
float m_flSimulationTime; // 0x2ec
// MNetworkEnable
float m_flCreateTime; // 0x2f0
// MNetworkEnable
bool m_bClientSideRagdoll; // 0x2f4
// MNetworkEnable
uint8_t m_ubInterpolationFrame; // 0x2f5
Vector m_vPrevVPhysicsUpdatePos; // 0x2f8
// MNetworkEnable
uint8_t m_iTeamNum; // 0x304
CUtlSymbolLarge m_iGlobalname; // 0x308
int32_t m_iSentToClients; // 0x310
float m_flSpeed; // 0x314
CUtlString m_sUniqueHammerID; // 0x318
// MNetworkEnable
uint32_t m_spawnflags; // 0x320
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_nNextThinkTick; // 0x324
int32_t m_nSimulationTick; // 0x328
CEntityIOOutput m_OnKilled; // 0x330
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
uint32_t m_fFlags; // 0x358
Vector m_vecAbsVelocity; // 0x35c
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
CNetworkVelocityVector m_vecVelocity; // 0x368
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecBaseVelocity; // 0x3d0
int32_t m_nPushEnumCount; // 0x3dc
CCollisionProperty* m_pCollision; // 0x3e0
// MNetworkEnable
CModifierProperty* m_pModifierProp; // 0x3e8
// MNetworkEnable
CHandle< CBaseEntity > m_hEffectEntity; // 0x3f0
// MNetworkEnable
// MNetworkPriority "32"
CHandle< CBaseEntity > m_hOwnerEntity; // 0x3f4
// MNetworkEnable
// MNetworkChangeCallback "OnEffectsChanged"
uint32_t m_fEffects; // 0x3f8
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hGroundEntity; // 0x3fc
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "4"
// MNetworkEncodeFlags
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFriction; // 0x400
// MNetworkEnable
// MNetworkEncoder
float m_flElasticity; // 0x404
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flGravityScale; // 0x408
// MNetworkEnable
// MNetworkUserGroup "Player"
uint8_t m_nWaterLevel; // 0x40c
// MNetworkEnable
bool m_bSimulatedEveryTick; // 0x40d
// MNetworkEnable
bool m_bAnimatedEveryTick; // 0x40e
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMinCPULevel; // 0x40f
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMaxCPULevel; // 0x410
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMinGPULevel; // 0x411
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMaxGPULevel; // 0x412
bool m_bDisableLowViolence; // 0x413
uint8_t m_nWaterType; // 0x414
int32_t m_iEFlags; // 0x418
CEntityIOOutput m_OnUser1; // 0x420
CEntityIOOutput m_OnUser2; // 0x448
CEntityIOOutput m_OnUser3; // 0x470
CEntityIOOutput m_OnUser4; // 0x498
int32_t m_iInitialTeamNum; // 0x4c0
// MNetworkEnable
float m_flNavIgnoreUntilTime; // 0x4c4
QAngle m_vecAngVelocity; // 0x4c8
float m_flGroundChangeTime; // 0x4d4
bool m_bNetworkQuantizeOriginAndAngles; // 0x4d8
bool m_bLagCompensate; // 0x4d9
float m_flOverriddenFriction; // 0x4dc
CHandle< CBaseEntity > m_pBlocker; // 0x4e0
float m_flLocalTime; // 0x4e4
float m_flVPhysicsUpdateLocalTime; // 0x4e8
public:
static Relationship_t** &Get_sm_DefaultRelationship() { return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[0]->m_instance); }
static bool &Get_sm_bAccurateTriggerBboxChecks() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[1]->m_instance); }
static bool &Get_sm_bDisableTouchFuncs() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[2]->m_instance); }
static bool &Get_m_bAllowPrecache() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[3]->m_instance); }
static bool &Get_s_bAbsQueriesValid() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[4]->m_instance); }
static bool &Get_s_bPreventingSetAnimRunAnimEvents() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[5]->m_instance); }
static int32_t &Get_m_nPredictionRandomSeed() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[6]->m_instance); }
static CBasePlayerController* &Get_m_pPredictionPlayerController() { return *reinterpret_cast<CBasePlayerController**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[7]->m_instance); }
static bool &Get_sm_bDatadescValidating() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[8]->m_instance); }
};
// Aligment: 0
// Size: 1264
class CServerOnlyEntity : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1264
class CServerOnlyPointEntity : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1264
class CLogicalEntity : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 17
// Size: 1832
class CColorCorrection : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_flFadeInDuration; // 0x4f0
// MNetworkEnable
float m_flFadeOutDuration; // 0x4f4
float m_flStartFadeInWeight; // 0x4f8
float m_flStartFadeOutWeight; // 0x4fc
float m_flTimeStartFadeIn; // 0x500
float m_flTimeStartFadeOut; // 0x504
// MNetworkEnable
float m_flMaxWeight; // 0x508
bool m_bStartDisabled; // 0x50c
// MNetworkEnable
bool m_bEnabled; // 0x50d
// MNetworkEnable
bool m_bMaster; // 0x50e
// MNetworkEnable
bool m_bClientSide; // 0x50f
// MNetworkEnable
bool m_bExclusive; // 0x510
// MNetworkEnable
float m_MinFalloff; // 0x514
// MNetworkEnable
float m_MaxFalloff; // 0x518
// MNetworkEnable
float m_flCurWeight; // 0x51c
// MNetworkEnable
char[512] m_netlookupFilename; // 0x520
CUtlSymbolLarge m_lookupFilename; // 0x720
};
// Aligment: 11
// Size: 1320
class CEntityFlame : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hEntAttached; // 0x4f0
// MNetworkEnable
bool m_bCheapEffect; // 0x4f4
float m_flSize; // 0x4f8
bool m_bUseHitboxes; // 0x4fc
int32_t m_iNumHitboxFires; // 0x500
float m_flHitboxFireScale; // 0x504
float m_flLifetime; // 0x508
CHandle< CBaseEntity > m_hAttacker; // 0x50c
int32_t m_iDangerSound; // 0x510
float m_flDirectDamagePerSecond; // 0x514
int32_t m_iCustomDamageType; // 0x518
};
// Aligment: 3
// Size: 1352
class CBaseFilter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bNegated; // 0x4f0
CEntityIOOutput m_OnPass; // 0x4f8
CEntityIOOutput m_OnFail; // 0x520
};
// Aligment: 4
// Size: 1488
class CFilterMultiple : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
filter_t m_nFilterType; // 0x548
CUtlSymbolLarge[10] m_iFilterName; // 0x550
CHandle< CBaseEntity >[10] m_hFilter; // 0x5a0
int32_t m_nFilterCount; // 0x5c8
};
// Aligment: 1
// Size: 1360
class CFilterProximity : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flRadius; // 0x548
};
// Aligment: 0
// Size: 1352
class CFilterLOS : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1360
class CFilterClass : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iFilterClass; // 0x548
};
// Aligment: 4
// Size: 1280
class CBaseFire : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_flScale; // 0x4f0
// MNetworkEnable
float m_flStartScale; // 0x4f4
// MNetworkEnable
float m_flScaleTime; // 0x4f8
// MNetworkEnable
uint32_t m_nFlags; // 0x4fc
};
// Aligment: 2
// Size: 1288
class CFireSmoke : public CBaseFire, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
int32_t m_nFlameModelIndex; // 0x500
// MNetworkEnable
int32_t m_nFlameFromAboveModelIndex; // 0x504
};
// Aligment: 7
// Size: 1344
class CFishPool : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_fishCount; // 0x500
float m_maxRange; // 0x504
float m_swimDepth; // 0x508
float m_waterLevel; // 0x50c
bool m_isDormant; // 0x510
CUtlVector< CHandle< CFish > > m_fishes; // 0x518
CountdownTimer m_visTimer; // 0x530
};
// Aligment: 0
// Size: 2176
class CInfoData : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 8
class IServerVehicle : public IVehicle
{
public:
// <no members described>
};
// Aligment: 4
// Size: 1376
class CLogicBranch : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bInValue; // 0x4f0
CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4f8
CEntityIOOutput m_OnTrue; // 0x510
CEntityIOOutput m_OnFalse; // 0x538
};
// Aligment: 7
// Size: 1408
class CLogicDistanceCheck : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszEntityA; // 0x4f0
CUtlSymbolLarge m_iszEntityB; // 0x4f8
float m_flZone1Distance; // 0x500
float m_flZone2Distance; // 0x504
CEntityIOOutput m_InZone1; // 0x508
CEntityIOOutput m_InZone2; // 0x530
CEntityIOOutput m_InZone3; // 0x558
};
// Aligment: 3
// Size: 1288
class CPointPrefab : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_targetMapName; // 0x4f0
CUtlSymbolLarge m_forceWorldGroupID; // 0x4f8
bool m_fixupNames; // 0x500
};
// Aligment: 2
// Size: 1272
class CSkyboxReference : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlStringToken m_worldGroupId; // 0x4f0
CHandle< CSkyCamera > m_hSkyCamera; // 0x4f4
};
// Aligment: 4
// Size: 1424
class CSkyCamera : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
sky3dparams_t m_skyboxData; // 0x4f0
// MNetworkEnable
CUtlStringToken m_skyboxSlotToken; // 0x580
bool m_bUseAngles; // 0x584
CSkyCamera* m_pNext; // 0x588
};
// Aligment: 8
// Size: 1400
class CEnvSoundscape : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnPlay; // 0x4f0
float m_flRadius; // 0x518
CUtlSymbolLarge m_soundscapeName; // 0x520
int32_t m_soundscapeIndex; // 0x528
int32_t m_soundscapeEntityListId; // 0x52c
CUtlSymbolLarge[8] m_positionNames; // 0x530
CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x570
bool m_bDisabled; // 0x574
};
// Aligment: 1
// Size: 1408
class CEnvSoundscapeProxy : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_MainSoundscapeName; // 0x578
};
// Aligment: 0
// Size: 1400
class CEnvSoundscapeTriggerable : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 27
// Size: 1440
class CTriggerCamera : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x4f0
CHandle< CBaseEntity > m_hTarget; // 0x4f4
CBaseEntity* m_pPath; // 0x4f8
CUtlSymbolLarge m_sPath; // 0x500
float m_flWait; // 0x508
float m_flReturnTime; // 0x50c
float m_flStopTime; // 0x510
float m_moveDistance; // 0x514
float m_targetSpeed; // 0x518
float m_initialSpeed; // 0x51c
float m_acceleration; // 0x520
float m_deceleration; // 0x524
int32_t m_state; // 0x528
Vector m_vecMoveDir; // 0x52c
float m_fov; // 0x538
float m_fovSpeed; // 0x53c
CUtlSymbolLarge m_iszTargetAttachment; // 0x540
AttachmentHandle_t m_iAttachmentIndex; // 0x548
bool m_bSnapToGoal; // 0x549
bool m_bInterpolatePosition; // 0x54a
Vector m_vStartPos; // 0x54c
Vector m_vEndPos; // 0x558
float m_flInterpStartTime; // 0x564
uint64_t m_nPlayerButtons; // 0x568
bool m_bOldTakesDamage; // 0x570
TakeDamageFlags_t m_nOldTakeDamageFlags; // 0x572
CEntityIOOutput m_OnEndFollow; // 0x578
public:
static float &Get_kflPosInterpTime() { return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTriggerCamera")->m_static_fiels[0]->m_instance); }
};
// Aligment: 21
// Size: 592
class CBaseServerVehicle : public IServerVehicle, IVehicle
{
public:
CUtlVector< CPassengerInfo > m_PassengerInfo; // 0x8
CUtlVector< CPassengerRole > m_PassengerRoles; // 0x20
CBaseEntity* m_pVehicle; // 0x38
int32_t m_nNPCButtons; // 0x48
int32_t m_nPrevNPCButtons; // 0x4c
float m_flTurnDegrees; // 0x50
CUtlVector< CBaseServerVehicle::entryanim_t > m_EntryAnimations; // 0x58
CUtlVector< CBaseServerVehicle::exitanim_t > m_ExitAnimations; // 0x70
bool m_bParsedAnimations; // 0x88
bool m_bUseLegacyExitChecks; // 0x89
int32_t m_iCurrentExitAnim; // 0x8c
Vector m_vecCurrentExitEndPoint; // 0x90
Vector m_savedViewOffset; // 0x9c
CHandle< CEntityBlocker > m_hExitBlocker; // 0xa8
vehiclesounds_t m_vehicleSounds; // 0xb0
float m_flVehicleVolume; // 0x220
int32_t m_iSoundGear; // 0x224
float m_flSpeedPercentage; // 0x228
sound_states m_soundState; // 0x240
float m_soundStateStartTime; // 0x244
float m_lastSpeed; // 0x248
};
// Aligment: 0
// Size: 216
class CNavVolumeMarkupVolume : public CNavVolume
{
public:
// <no members described>
};
// Aligment: 0
// Size: 152
class CNavVolumeCalculatedVector : public CNavVolume
{
public:
// <no members described>
};
// Aligment: 2
// Size: 184
class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector, CNavVolume
{
public:
Vector m_vStartPos; // 0xa0
float m_flSearchDist; // 0xac
};
// Aligment: 14
// Size: 400
class CBasePlayerVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x108
CSkillFloat m_flHeadDamageMultiplier; // 0x120
CSkillFloat m_flChestDamageMultiplier; // 0x130
CSkillFloat m_flStomachDamageMultiplier; // 0x140
CSkillFloat m_flArmDamageMultiplier; // 0x150
CSkillFloat m_flLegDamageMultiplier; // 0x160
// MPropertyGroupName "Water"
float m_flHoldBreathTime; // 0x170
// MPropertyGroupName "Water"
// MPropertyDescription "Seconds between drowning ticks"
float m_flDrowningDamageInterval; // 0x174
// MPropertyGroupName "Water"
// MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
int32_t m_nDrowningDamageInitial; // 0x178
// MPropertyGroupName "Water"
// MPropertyDescription "Max damage done by a drowning tick"
int32_t m_nDrowningDamageMax; // 0x17c
// MPropertyGroupName "Water"
int32_t m_nWaterSpeed; // 0x180
// MPropertyGroupName "Use"
float m_flUseRange; // 0x184
// MPropertyGroupName "Use"
float m_flUseAngleTolerance; // 0x188
};
// Aligment: 2
// Size: 1272
class CEnvDetailController : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_flFadeStartDist; // 0x4f0
// MNetworkEnable
float m_flFadeEndDist; // 0x4f4
};
// Aligment: 0
// Size: 1264
class CInfoLadderDismount : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1264
class CGameRulesProxy : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 14
// Size: 1344
class CPoseController : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bPoseValueParity; // 0x4f0
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
float m_fPoseValue; // 0x4f4
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fInterpolationDuration; // 0x4f8
// MNetworkEnable
bool m_bInterpolationWrap; // 0x4fc
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fCycleFrequency; // 0x500
// MNetworkEnable
PoseController_FModType_t m_nFModType; // 0x504
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "1"
float m_fFModTimeOffset; // 0x508
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fFModRate; // 0x50c
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fFModAmplitude; // 0x510
// MNetworkEnable
CHandle< CBaseEntity >[4] m_hProps; // 0x514
// MNetworkEnable
uint8[4] m_chPoseIndex; // 0x524
bool m_bDisablePropLookup; // 0x528
CUtlSymbolLarge m_iszPropName; // 0x530
CUtlSymbolLarge m_iszPoseParameterName; // 0x538
};
// Aligment: 7
// Size: 296
class CPrecipitationVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28
float m_flInnerDistance; // 0x108
ParticleAttachment_t m_nAttachType; // 0x10c
bool m_bBatchSameVolumeType; // 0x110
int32_t m_nRTEnvCP; // 0x114
int32_t m_nRTEnvCPComponent; // 0x118
CUtlString m_szModifier; // 0x120
};
// Aligment: 9
// Size: 128
class CRagdoll : public IRagdoll
{
public:
ragdoll_t m_ragdoll; // 0x8
Vector m_mins; // 0x40
Vector m_maxs; // 0x4c
Vector m_origin; // 0x58
float m_lastUpdate; // 0x64
bool m_allAsleep; // 0x68
Vector m_vecLastOrigin; // 0x6c
float m_flLastOriginChangeTime; // 0x78
float m_flAwakeTime; // 0x7c
public:
static uint32_t &Get_s_globalCount() { return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRagdoll")->m_static_fiels[0]->m_instance); }
};
// Aligment: 9
// Size: 1408
class CSoundOpvarSetPointBase : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x4f0
CEntityHandle m_hSource; // 0x4f4
CUtlSymbolLarge m_iszSourceEntityName; // 0x500
Vector m_vLastPosition; // 0x550
// MNetworkEnable
CUtlSymbolLarge m_iszStackName; // 0x560
// MNetworkEnable
CUtlSymbolLarge m_iszOperatorName; // 0x568
// MNetworkEnable
CUtlSymbolLarge m_iszOpvarName; // 0x570
// MNetworkEnable
int32_t m_iOpvarIndex; // 0x578
// MNetworkEnable
bool m_bUseAutoCompare; // 0x57c
};
// Aligment: 21
// Size: 1632
class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnEnter; // 0x580
CEntityIOOutput m_OnExit; // 0x5a8
bool m_bAutoDisable; // 0x5d0
float m_flDistanceMin; // 0x5f4
float m_flDistanceMax; // 0x5f8
float m_flDistanceMapMin; // 0x5fc
float m_flDistanceMapMax; // 0x600
float m_flOcclusionRadius; // 0x604
float m_flOcclusionMin; // 0x608
float m_flOcclusionMax; // 0x60c
float m_flValSetOnDisable; // 0x610
bool m_bSetValueOnDisable; // 0x614
int32_t m_nSimulationMode; // 0x618
int32_t m_nVisibilitySamples; // 0x61c
Vector m_vDynamicProxyPoint; // 0x620
float m_flDynamicMaximumOcclusion; // 0x62c
CEntityHandle m_hDynamicEntity; // 0x630
CUtlSymbolLarge m_iszDynamicEntityName; // 0x638
float m_flPathingDistanceNormFactor; // 0x640
Vector m_vPathingSourcePos; // 0x644
Vector m_vPathingListenerPos; // 0x650
};
// Aligment: 9
// Size: 1736
class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity, CSoundOpvarSetPointBase, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vDistanceInnerMins; // 0x660
Vector m_vDistanceInnerMaxs; // 0x66c
Vector m_vDistanceOuterMins; // 0x678
Vector m_vDistanceOuterMaxs; // 0x684
int32_t m_nAABBDirection; // 0x690
Vector m_vInnerMins; // 0x694
Vector m_vInnerMaxs; // 0x6a0
Vector m_vOuterMins; // 0x6ac
Vector m_vOuterMaxs; // 0x6b8
};
// Aligment: 0
// Size: 1736
class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity, CSoundOpvarSetPointEntity, CSoundOpvarSetPointBase, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1672
class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity, CSoundOpvarSetPointBase, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flDistMinSqr; // 0x678
float m_flDistMaxSqr; // 0x67c
CUtlSymbolLarge m_iszPathCornerEntityName; // 0x680
};
// Aligment: 8
// Size: 1472
class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vMins; // 0x580
Vector m_vMaxs; // 0x58c
Vector m_vDistanceMins; // 0x598
Vector m_vDistanceMaxs; // 0x5a4
float m_flWindMin; // 0x5b0
float m_flWindMax; // 0x5b4
float m_flWindMapMin; // 0x5b8
float m_flWindMapMax; // 0x5bc
};
// Aligment: 3
// Size: 40
class CAI_BehaviorBase : public CAI_Component
{
public:
bool m_bActive; // 0x18
bool m_bOverrode; // 0x19
CAI_BehaviorBase* m_pActiveChildBehavior; // 0x20
};
// Aligment: 6
// Size: 136
class CAI_AnimGraphServices : public CAI_Component
{
public:
float m_flMinFaceTolerance; // 0x20
CUtlStringToken m_sFinishTagThatTaskIsWaitingFor; // 0x24
CUtlSymbolLarge m_iszGraphVariableToSetOnTaskEnd; // 0x28
CUtlSymbolLarge m_iszGraphVariableToSetOnScheduleEnd; // 0x30
CUtlSymbolLarge m_iszGraphVariableToSetOnFinishTag; // 0x38
LastIncomingHit_t m_LastIncomingHit; // 0x60
public:
static CUtlSymbolLarge &Get_TASK_GRAPH_VARIABLE_SET() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fiels[0]->m_instance); }
static CUtlSymbolLarge &Get_TASK_GRAPH_VARIABLE_SET_ON_TAG() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fiels[1]->m_instance); }
static CUtlSymbolLarge &Get_TASK_GRAPH_VARIABLE_SET_ON_SCHEDULEEND() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fiels[2]->m_instance); }
static CUtlSymbolLarge &Get_TASK_GRAPH_WAIT_FOR_TAG() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fiels[3]->m_instance); }
static CUtlSymbolLarge &Get_TASK_GRAPH_WAIT_FOR_TAG_FACE_ENEMY() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fiels[4]->m_instance); }
static CUtlSymbolLarge &Get_TASK_GRAPH_WAIT_FOR_TAG_AND_MOVEMENT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fiels[5]->m_instance); }
};
// Aligment: 8
// Size: 1336
class CAI_GoalEntity : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszActor; // 0x4f8
CUtlSymbolLarge m_iszGoal; // 0x500
bool m_fStartActive; // 0x508
CAI_GoalEntity::SearchType_t m_SearchType; // 0x50c
CUtlSymbolLarge m_iszConceptModifiers; // 0x510
CUtlVector< CHandle< CAI_BaseNPC > > m_actors; // 0x518
CHandle< CBaseEntity > m_hGoalEntity; // 0x530
uint32_t m_flags; // 0x534
};
// Aligment: 12
// Size: 1472
class CAI_Hint : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
HintNodeData m_NodeData; // 0x4f0
CHandle< CBaseEntity > m_hHintOwner; // 0x530
float m_flNextUseTime; // 0x534
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnNPCStartedUsing; // 0x538
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnNPCStoppedUsing; // 0x560
float m_nodeFOV; // 0x588
Vector m_vecForward; // 0x58c
CUtlSymbolLarge m_iszAnimgraphEntryCmd; // 0x598
CUtlSymbolLarge m_iszAnimgraphEntryTag; // 0x5a0
CUtlSymbolLarge m_iszAnimgraphExitCmd; // 0x5a8
CUtlSymbolLarge m_iszAnimgraphExitTag; // 0x5b0
CUtlSymbolLarge m_iszNavlinkTargetName; // 0x5b8
};
// Aligment: 3
// Size: 1352
class CNodeEnt : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDontDropNode; // 0x4f0
HullFlags_t m_HullForceFlags; // 0x4f1
HintNodeData m_NodeData; // 0x500
public:
static int32_t &Get_m_nNodeCount() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNodeEnt")->m_static_fiels[0]->m_instance); }
};
// Aligment: 11
// Size: 1328
class CAI_Relationship : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszSubject; // 0x4f8
CUtlSymbolLarge m_iszSubjectClass; // 0x500
CUtlSymbolLarge m_iszTargetClass; // 0x508
int32_t m_iDisposition; // 0x510
int32_t m_iRank; // 0x514
bool m_fStartActive; // 0x518
bool m_bIsActive; // 0x519
int32_t m_iPreviousDisposition; // 0x51c
float m_flRadius; // 0x520
int32_t m_iPreviousRank; // 0x524
bool m_bReciprocal; // 0x528
};
// Aligment: 32
// Size: 1544
class CAI_ScriptConditions : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnConditionsSatisfied; // 0x4f8
CEntityIOOutput m_OnConditionsTimeout; // 0x520
CEntityIOOutput m_NoValidActors; // 0x548
bool m_fDisabled; // 0x570
bool m_bLeaveAsleep; // 0x571
CHandle< CBaseEntity > m_hTarget; // 0x574
float m_flRequiredDuration; // 0x578
NPC_STATE m_fMinState; // 0x57c
NPC_STATE m_fMaxState; // 0x580
ThreeState_t m_fScriptStatus; // 0x584
ThreeState_t m_fActorSeePlayer; // 0x588
CUtlSymbolLarge m_Actor; // 0x590
float m_flPlayerActorProximity; // 0x598
CAI_ProxTester m_PlayerActorProxTester; // 0x59c
float m_flPlayerActorFOV; // 0x5a4
bool m_bPlayerActorFOVTrueCone; // 0x5a8
ThreeState_t m_fPlayerActorLOS; // 0x5ac
ThreeState_t m_fActorSeeTarget; // 0x5b0
float m_flActorTargetProximity; // 0x5b4
CAI_ProxTester m_ActorTargetProxTester; // 0x5b8
float m_flPlayerTargetProximity; // 0x5c0
CAI_ProxTester m_PlayerTargetProxTester; // 0x5c4
float m_flPlayerTargetFOV; // 0x5cc
bool m_bPlayerTargetFOVTrueCone; // 0x5d0
ThreeState_t m_fPlayerTargetLOS; // 0x5d4
ThreeState_t m_fPlayerBlockingActor; // 0x5d8
ThreeState_t m_fActorInPVS; // 0x5dc
float m_flMinTimeout; // 0x5e0
float m_flMaxTimeout; // 0x5e4
ThreeState_t m_fActorInVehicle; // 0x5e8
ThreeState_t m_fPlayerInVehicle; // 0x5ec
CUtlVector< CAI_ScriptConditionsElement > m_ElementList; // 0x5f0
};
// Aligment: 4
// Size: 1288
class CAI_SpeechFilter : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszSubject; // 0x4f8
float m_flIdleModifier; // 0x500
bool m_bNeverSayHello; // 0x504
bool m_bDisabled; // 0x505
};
// Aligment: 18
// Size: 1496
class CBaseNPCMaker : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nMaxNumNPCs; // 0x4f0
float m_flSpawnFrequency; // 0x4f4
float m_flRetryFrequency; // 0x4f8
int32_t m_nHullCheckMode; // 0x4fc
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnSpawnNPC; // 0x500
CEntityIOOutput m_OnAllSpawned; // 0x528
CEntityIOOutput m_OnAllSpawnedDead; // 0x550
CEntityIOOutput m_OnAllLiveChildrenDead; // 0x578
int32_t m_nLiveChildren; // 0x5a0
int32_t m_nMaxLiveChildren; // 0x5a4
int32_t m_nMinSpawnDistance; // 0x5a8
float m_flRadius; // 0x5ac
bool m_bDisabled; // 0x5b0
CHandle< CBaseEntity > m_hIgnoreEntity; // 0x5b4
CUtlSymbolLarge m_iszIgnoreEnt; // 0x5b8
CUtlSymbolLarge m_iszDestinationGroup; // 0x5c0
CBaseNPCMaker::ThreeStateYesNo_t m_CriterionVisibility; // 0x5c8
CBaseNPCMaker::ThreeStateDist_t m_CriterionDistance; // 0x5cc
};
// Aligment: 5
// Size: 1536
class CNPCMaker : public CBaseNPCMaker, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszNPCSubClass; // 0x5d8
CUtlSymbolLarge m_iszSquadName; // 0x5e0
CUtlSymbolLarge m_iszHintGroup; // 0x5e8
CUtlSymbolLarge m_RelationshipString; // 0x5f0
CUtlSymbolLarge m_ChildTargetName; // 0x5f8
};
// Aligment: 2
// Size: 1512
class CTemplateNPCMaker : public CBaseNPCMaker, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszWorldName; // 0x5d8
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x5e0
};
// Aligment: 5
// Size: 1376
class CAttachedItemManager : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge[4] m_iszAddSubclassNames; // 0x4f8
CUtlSymbolLarge[4] m_iszRemoveAbilityNames; // 0x518
CUtlSymbolLarge[4] m_iszPrimaryAbilityNames; // 0x538
bool m_bListenForFutureEntities; // 0x558
bool m_bMarkAsRemoveable; // 0x559
};
// Aligment: 1
// Size: 1312
class CAI_AllySpeechManager : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CSimpleSimTimer[3] m_ConceptCategoryTimers; // 0x4f0
public:
static CAI_AllySpeechManager* &Get_gm_pSpeechManager() { return *reinterpret_cast<CAI_AllySpeechManager**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AllySpeechManager")->m_static_fiels[0]->m_instance); }
};
// Aligment: 4
// Size: 1360
class CAI_AssaultGoal : public CAI_GoalEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_RallyPoint; // 0x538
int32_t m_AssaultCue; // 0x540
int32_t m_RallySelectMethod; // 0x544
int32_t m_BranchMethod; // 0x548
};
// Aligment: 9
// Size: 1400
class CAI_FightFromCoverGoal : public CAI_GoalEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_DirectionalMarker; // 0x538
CUtlSymbolLarge m_GenericHintType; // 0x540
CHandle< CBaseEntity > m_hDirectionalMarker; // 0x548
float m_WidthZone; // 0x54c
float m_LengthZone; // 0x550
float m_HeightZone; // 0x554
float m_BiasZone; // 0x558
Vector m_vFront; // 0x55c
Vector m_vDir; // 0x568
};
// Aligment: 1
// Size: 1360
class CAI_FollowGoal : public CAI_GoalEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iFormation; // 0x548
};
// Aligment: 28
// Size: 1664
class CAI_LeadGoal : public CAI_GoalEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_fArrived; // 0x540
float m_flWaitDistance; // 0x544
float m_flLeadDistance; // 0x548
float m_flRetrieveDistance; // 0x54c
float m_flSuccessDistance; // 0x550
bool m_bRun; // 0x554
int32_t m_iRetrievePlayer; // 0x558
int32_t m_iRetrieveWaitForSpeak; // 0x55c
int32_t m_iComingBackWaitForSpeak; // 0x560
bool m_bStopScenesWhenPlayerLost; // 0x564
bool m_bDontSpeakStart; // 0x565
bool m_bLeadDuringCombat; // 0x566
bool m_bGagLeader; // 0x567
CUtlSymbolLarge m_iszWaitPointName; // 0x568
CUtlSymbolLarge m_iszStartConceptModifier; // 0x570
CUtlSymbolLarge m_iszAttractPlayerConceptModifier; // 0x578
CUtlSymbolLarge m_iszWaitOverConceptModifier; // 0x580
CUtlSymbolLarge m_iszArrivalConceptModifier; // 0x588
CUtlSymbolLarge m_iszPostArrivalConceptModifier; // 0x590
CUtlSymbolLarge m_iszSuccessConceptModifier; // 0x598
CUtlSymbolLarge m_iszFailureConceptModifier; // 0x5a0
CUtlSymbolLarge m_iszRetrieveConceptModifier; // 0x5a8
CUtlSymbolLarge m_iszComingBackConceptModifier; // 0x5b0
CEntityIOOutput m_OnArrival; // 0x5b8
CEntityIOOutput m_OnArrivalDone; // 0x5e0
CEntityIOOutput m_OnSuccess; // 0x608
CEntityIOOutput m_OnFailure; // 0x630
CEntityIOOutput m_OnDone; // 0x658
};
// Aligment: 2
// Size: 1680
class CAI_LeadGoal_Weapon : public CAI_LeadGoal, CAI_GoalEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszWeaponName; // 0x680
CUtlSymbolLarge m_iszMissingWeaponConceptModifier; // 0x688
};
// Aligment: 5
// Size: 1296
class CAI_BattleLine : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszActor; // 0x4f0
bool m_fActive; // 0x4f8
bool m_fStrict; // 0x4f9
bool m_bMatchByNameOnly; // 0x4fa
CAI_MoveMonitor m_SelfMoveMonitor; // 0x4fc
};
// Aligment: 6
// Size: 1384
class CAI_StandoffGoal : public CAI_GoalEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CAI_StandoffGoal::Aggressiveness_t m_aggressiveness; // 0x538
AI_HintChangeReaction_t m_HintChangeReaction; // 0x53c
bool m_fPlayerIsBattleline; // 0x540
bool m_fStayAtCover; // 0x541
bool m_bAbandonIfEnemyHides; // 0x542
AI_StandoffParams_t m_customParams; // 0x544
};
// Aligment: 9
// Size: 1416
class CAI_ScriptedBase : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszNPC; // 0x4f0
CUtlSymbolLarge m_iszTarget; // 0x4f8
bool m_bResilient; // 0x500
bool m_bShouldSetEnemy; // 0x501
bool m_bSwitchIdleToAlert; // 0x502
CUtlVector< CHandle< CAI_DefaultNPC > > m_vecReapplyToTargets; // 0x508
CUtlVector< CHandle< CBaseEntity > > m_vecTargetOverrides; // 0x520
CEntityIOOutput m_OnFailedToPerform; // 0x538
CEntityIOOutput m_OnSucceeded; // 0x560
};
// Aligment: 3
// Size: 1432
class CAI_ScriptedAbilityUsage : public CAI_ScriptedBase, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszAbilityName; // 0x588
BodyLocations_t m_nAbilityTargetBodyLoc; // 0x590
TargetOriginType_t m_nAbilityTargetOrigin; // 0x594
};
// Aligment: 1
// Size: 1424
class CAI_ScriptedIdle : public CAI_ScriptedBase, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Interruptability_t m_Interruptability; // 0x588
};
// Aligment: 2
// Size: 1424
class CAI_ScriptedMoveTo : public CAI_ScriptedBase, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Interruptability_t m_Interruptability; // 0x588
ScriptedMovementType_t m_MovementType; // 0x58c
};
// Aligment: 18
// Size: 1368
class CBaseNPCAbility : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CHandle< CNPCAbilityModel > m_hAbilityModel; // 0x4f0
// MNetworkEnable
CHandle< CBaseNPCAbility > m_hLinkedAbility; // 0x4f4
// MNetworkEnable
bool m_bHeld; // 0x4f8
// MNetworkEnable
bool m_bEnabled; // 0x4f9
// MNetworkEnable
bool m_bPrimaryAbility; // 0x4fa
bool m_bGenerateTargetname; // 0x508
int32_t m_iAmmoCount; // 0x50c
float m_flCooldownReadyTime; // 0x510
float m_flAdditionalAttackDelay; // 0x514
float m_flGatherConditionsPollTime; // 0x518
float m_flLastTriggeredAt; // 0x51c
CUtlStringToken m_autoRepeatFinishTag; // 0x520
ConditionId_t m_nCustomUsabilityCondition; // 0x524
ConditionId_t m_nCustomMoveAndUseCondition; // 0x528
bool m_bReceivedAutoRepeatFinishedTag; // 0x52c
bool m_bWasAddedByVData; // 0x52d
bool m_bParticipatesInCanUseAnyAbility; // 0x52e
// MNetworkEnable
// MNetworkVarEmbeddedNotFlattened
// MNetworkSendProxyRecipientsFilter
NPCAbilityTarget_t m_UsageTarget; // 0x530
};
// Aligment: 0
// Size: 1368
class CNPCAbilityAddModifier : public CBaseNPCAbility, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1368
class CNPCAbilityRemoveModifier : public CBaseNPCAbility, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1368
class CNPCAbilityBaseRanged : public CBaseNPCAbility, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1368
class CNPCAbilityMeleeAttack : public CBaseNPCAbility, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1392
class CNPCAbilitySpawn : public CBaseNPCAbility, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlVector< CHandle< CAI_DefaultNPC > > m_vecSpawnedNPCs; // 0x558
};
// Aligment: 6
// Size: 1424
class CNPCWeaponHitscan : public CBaseNPCAbility, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flNextTimeToFireBullet; // 0x558
int32_t m_nShotsToFire; // 0x55c
float m_flDelayOcclusionMarkingUntil; // 0x560
int32_t m_nCurrentBurstShotsOccluded; // 0x564
HitscanGatherData_t m_GatherData; // 0x568
AttachmentHandle_t m_nTracerAttachmentIndex; // 0x588
};
// Aligment: 1
// Size: 16
class CTrackedObject_MODIFIER_TRACKED_PARTICLE : public IModifierTrackedObject
{
public:
ModifierTrackedParticle_t m_objectData; // 0x8
};
// Aligment: 1
// Size: 32
class CTrackedObject_MODIFIER_TRACKED_RENDER_ATTRIBUTE : public IModifierTrackedObject
{
public:
ModifierRenderAttribute_t m_objectData; // 0x8
};
// Aligment: 1
// Size: 40
class CTrackedObject_MODIFIER_TRACKED_GRAPH_PARAMETER : public IModifierTrackedObject
{
public:
ModifierTrackedGraphParameter_t m_objectData; // 0x8
};
// Aligment: 1
// Size: 16
class CTrackedObject_MODIFIER_TRACKED_SOUND : public IModifierTrackedObject
{
public:
ModifierTrackedSound_t m_objectData; // 0x8
};
// Aligment: 1
// Size: 24
class CTrackedObject_MODIFIER_TRACKED_BODYGROUP : public IModifierTrackedObject
{
public:
ModifierTrackedBodyGroup_t m_objectData; // 0x8
};
// Aligment: 2
// Size: 160
class CBaseModifierAura : public CSteamPalModifier, CBaseModifier
{
public:
CUtlVector< CHandle< CBaseEntity > > m_hAuraUnits; // 0x80
ParticleIndex_t m_hAmbientEffect; // 0x98
};
// Aligment: 2
// Size: 1296
class CPointModifierThinker : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CModifierHandleTyped< CSteamPalModifier > m_hModifier; // 0x4f0
bool m_bSendToClients; // 0x508
};
// Aligment: 1
// Size: 1272
class CSteamPalGameRulesProxy : public CGameRulesProxy, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CSteamPalGameRules* m_pSteamPalGameRules; // 0x4f0
};
// Aligment: 0
// Size: 160
class CSteamPalModifierAura : public CBaseModifierAura, CSteamPalModifier, CBaseModifier
{
public:
// <no members described>
};
// Aligment: 0
// Size: 160
class CSteamPalModifierAura_Default : public CSteamPalModifierAura, CBaseModifierAura, CSteamPalModifier, CBaseModifier
{
public:
// <no members described>
};
// Aligment: 8
// Size: 1312
class CSteampal_Turret_Manager : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nNumTurretsSpawned; // 0x4f0
int32_t m_nNumIntroToiletsSpawned; // 0x4f4
CHandle< CSteamPal_Turret > m_hSpawnedTurret; // 0x4f8
CUtlSymbolLarge m_szSpawnTarget; // 0x500
CHandle< CBaseEntity > m_hSpawnTarget; // 0x508
bool m_bTakeControlOfTurretsOnSpawn; // 0x50c
bool m_bTakeOverCamera; // 0x50d
Vector m_vQueuedExplosionPos; // 0x510
};
// Aligment: 20
// Size: 1392
class CSteamPal_Sequencer : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlString m_strCurrentSequence; // 0x4f0
float m_flStartTime; // 0x4f8
float m_flTimePaused; // 0x4fc
bool m_bAtBeginning; // 0x500
float m_flCurSpeedPct; // 0x504
float m_flLastScrollTime; // 0x508
float m_flTimeLastSixteenthNote; // 0x50c
int32_t m_nNextSixteenthNote; // 0x510
int32_t m_nShowingTrack; // 0x514
int32_t m_nEditGridX; // 0x518
int32_t m_nEditGridY; // 0x51c
float m_flTimeLastEditGridMove; // 0x520
CUtlVector< CSteamPal_SequencerSequenceDef_t > m_vSequences; // 0x528
CUtlVector< CHandle< CSteamPal_BaseSingingEntity > > m_Singers; // 0x540
float m_flTimePlayerStartedPressingNote; // 0x558
float m_flTimeLastPlayerNoteSaved; // 0x55c
int32_t m_nLastNoteIndexSaved; // 0x560
char m_cLastPlayerNoteInputSaved; // 0x564
bool m_bStartThinking; // 0x565
int32_t m_nCurrentIntroSequence; // 0x568
};
// Aligment: 19
// Size: 1352
class CSteamPal_NameForm : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bBeginOnActivate; // 0x4f8
bool m_bAutoAdvanceTasks; // 0x4f9
bool m_bDebugDraw; // 0x4fa
CUtlSymbolLarge m_strWritingSurfaceOverride; // 0x500
// MNetworkEnable
float m_flTimeUserLastDidUsefulActivity; // 0x508
// MNetworkEnable
float m_flDurationCurrentTask; // 0x50c
// MNetworkEnable
float m_flTimeStartedCurrentTask; // 0x510
// MNetworkEnable
// MNetworkChangeCallback "TypedNameChanged"
CUtlString m_strTypedName; // 0x518
// MNetworkEnable
bool m_bIsTaskSuccess; // 0x520
// MNetworkEnable
float m_flLastMicLevel; // 0x524
// MNetworkEnable
bool m_bIsRecording; // 0x528
// MNetworkEnable
bool m_bIsWarmingUpMicrophone; // 0x529
// MNetworkEnable
int32_t m_nNumFramesOfAudioDBsRecorded; // 0x52c
// MNetworkEnable
bool m_bUserTypedWithKeyboard; // 0x530
// MNetworkEnable
bool m_bIsShowingWritingSurface; // 0x531
// MNetworkEnable
float m_flFrameRateLimitBeforeDrawing; // 0x534
// MNetworkEnable
CHandle< CSteamPal_Desk > m_hDesk; // 0x538
// MNetworkEnable
CHandle< CSteamPal_WritingSurface > m_hWritingSurface; // 0x53c
// MNetworkEnable
CHandle< CInfoOffscreenPanoramaTexture > m_hOffscreenTexture; // 0x540
};
// Aligment: 3
// Size: 1280
class CSteamPal_Turret_Laser : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CHandle< CBaseModelEntity > m_hTurret; // 0x4f0
// MNetworkEnable
bool m_bIsLaserOn; // 0x4f4
CUtlSymbolLarge m_szTurretName; // 0x4f8
};
// Aligment: 14
// Size: 1392
class CSteamPal_Turret_Wing : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CHandle< CSteamPal_Turret > m_hTurret; // 0x4f0
// MNetworkEnable
bool m_bIsLeftWing; // 0x4f4
// MNetworkEnable
bool m_bBeingControlled; // 0x4f5
AttachmentHandle_t[2] m_nMuzzleAttachments; // 0x4f6
// MNetworkEnable
int32_t m_nCurrentMuzzle; // 0x4f8
CUtlString m_strWingOutParam; // 0x500
CUtlString m_strWingAimXParam; // 0x508
CUtlString m_strWingAimYParam; // 0x510
float m_flNextAttackTime; // 0x554
float m_flCurrentWingDeploy; // 0x558
float m_flCurrentAimX; // 0x55c
float m_flCurrentAimY; // 0x560
bool m_bSynchedWings; // 0x564
float m_flSndLastVal; // 0x568
};
// Aligment: 23
// Size: 1768
class CSteamPalConveyorEntitySpawner : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bSpawnAlongConveyorOnStartup; // 0x4f0
float m_flProbabilityToSpawnAlongConveyor; // 0x4f4
bool m_bAutoSpawnEntities; // 0x4f8
float m_flProbabilityToAutoSpawn; // 0x4fc
CSteamPalConveyorEntitySpawner::SpawnOrder_t m_eSpawnOrder; // 0x500
CUtlSymbolLarge m_szSpawnConveyorPathNodeOverride; // 0x508
CUtlString m_strSpawnConveyorPathNodeOverride; // 0x510
CUtlSymbolLarge m_szSpawnAnglesTargetOverride; // 0x518
CHandle< CBaseEntity > m_hAnglesOverrideTarget; // 0x520
CUtlSymbolLarge[16] m_szSpawnTemplates; // 0x528
CHandle< CSteamPalConveyor > m_hConveyor; // 0x5a8
CEntityIOOutput m_OnSpawnedAlongConveyor; // 0x5b0
CEntityIOOutput m_OnSpawnedOnStartingNode; // 0x5d8
CEntityIOOutput m_OnPassedSpawnNode; // 0x600
bool m_bSpawningAlongConveyor; // 0x658
CUtlVector< CEntityHandle > m_hSpawnedAlongConveyorEntities; // 0x660
CUtlVector< int32 > m_ValidTemplateIndexes; // 0x678
CUtlVector< int32 > m_ShuffleTemplateIndexes; // 0x690
int32_t m_nNextSequenceIndex; // 0x6a8
CUtlVector< CUtlString > m_LargePropTemplateNames; // 0x6b0
CUtlVector< int32 > m_LargePropTemplateIndexes; // 0x6c8
bool m_bPreviousSpawnWasLargeEntity; // 0x6e0
bool m_bAutoSpawnedSomethingOnPreviousSegment; // 0x6e1
};
// Aligment: 28
// Size: 1752
class CSteamPalConveyor : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flPathLength; // 0x540
CUtlSymbolLarge m_szConveyorModels; // 0x548
float m_flMoveSpeed; // 0x550
bool m_bStartOn; // 0x554
bool m_bPrecreateConveyorSegmentSpawnTargets; // 0x555
CUtlSymbolLarge m_szDestinationNode; // 0x558
CHandle< CSteamPalConveyorPathNode > m_hDestinationNode; // 0x560
bool m_bHasReachedDestination; // 0x564
int32_t m_nDestinationSectionIndex; // 0x568
int32_t m_nDestinationSegmentIndex; // 0x56c
Vector m_vReferenceSegmentSizeMins; // 0x570
Vector m_vReferenceSegmentSizeMaxs; // 0x57c
Vector m_vReferenceSegmentSize; // 0x588
Vector m_vActualSegmentSize; // 0x594
CUtlVector< SteampalConveyorSection_t > m_ConveyorSections; // 0x5a0
CUtlSymbolLarge m_szConveyorEntitySpawner; // 0x5e0
CHandle< CSteamPalConveyorEntitySpawner > m_hConveyorEntitySpawner; // 0x5e8
CHandle< CSteamPalConveyorPathNode > m_hSpawnerSpawnNode; // 0x5ec
float m_flLastThinkTime; // 0x5f0
CEntityIOOutput m_OnStart; // 0x5f8
CEntityIOOutput m_OnStop; // 0x620
CEntityIOOutput m_OnReset; // 0x648
CEntityIOOutput m_OnReachedDestination; // 0x670
// MNetworkEnable
bool m_bMoving; // 0x698
// MNetworkEnable
float m_flCurrentSpeed; // 0x69c
// MNetworkEnable
float m_flAnimationDirection; // 0x6a0
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseAnimating > > m_hConveyorModels; // 0x6a8
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CSteamPalConveyorPathNode > > m_hPathNodes; // 0x6c0
};
// Aligment: 9
// Size: 1344
class CSteamPal_PaintStreamPathNode : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flNodeT; // 0x4f0
float m_flSegmentLength; // 0x4f4
float m_flPathLengthUpToNode; // 0x4f8
CUtlSymbolLarge m_szParentPathUniqueID; // 0x500
int32_t m_nPathIndex; // 0x508
Vector m_vInTangentLocal; // 0x50c
Vector m_vOutTangentLocal; // 0x518
// MNetworkEnable
Vector m_vInTangentWorld; // 0x524
// MNetworkEnable
Vector m_vOutTangentWorld; // 0x530
};
// Aligment: 7
// Size: 1392
class CSteamPal_PaintStream : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bStartOn; // 0x4f0
// MNetworkEnable
bool m_bIsOn; // 0x4f1
// MNetworkEnable
float m_flSpeed; // 0x4f4
// MNetworkEnable
float m_flPathLength; // 0x4f8
// MNetworkEnable
int32_t m_nNumPaintBlobs; // 0x4fc
// MNetworkEnable
SteamPalPaintType m_PaintType; // 0x500
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CSteamPal_PaintStreamPathNode > > m_hPathNodes; // 0x508
};
// Aligment: 4
// Size: 1288
class CSteamPal_Projectile_Tag_Marker : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
ParticleIndex_t m_nMarkerParticle; // 0x4f0
SteamPal_Projectile_Tag_Marker_Type_t m_eMarkerType; // 0x4f4
CHandle< CBaseEntity > m_hMarkedEntity; // 0x4f8
Vector m_vExplosionPos; // 0x4fc
};
// Aligment: 13
// Size: 1488
class CSteamPalCameraPathNode : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityOutputTemplate< int32 > m_OnPass; // 0x4f0
CEntityOutputTemplate< int32 > m_OnPassForward; // 0x518
CEntityOutputTemplate< int32 > m_OnPassBackward; // 0x540
CUtlSymbolLarge m_szParentPathUniqueID; // 0x580
int32_t m_nPathIndex; // 0x588
Vector m_vInTangentLocal; // 0x58c
Vector m_vOutTangentLocal; // 0x598
float m_flFOV; // 0x5a4
float m_flSpeed; // 0x5a8
float m_flEaseIn; // 0x5ac
float m_flEaseOut; // 0x5b0
Vector m_vInTangentWorld; // 0x5b4
Vector m_vOutTangentWorld; // 0x5c0
};
// Aligment: 9
// Size: 1656
class CSteamPalCameraPath : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnTransitionTo; // 0x4f0
CEntityIOOutput m_OnTransitionFrom; // 0x518
CEntityIOOutput m_OnStart; // 0x540
CEntityIOOutput m_OnStop; // 0x568
CEntityIOOutput m_OnReset; // 0x590
CEntityIOOutput m_OnCompletion; // 0x5b8
// MNetworkEnable
bool m_bRelativeFOV; // 0x658
// MNetworkEnable
Vector m_flFOVData; // 0x65c
// MNetworkEnable
Vector m_vVelocity; // 0x668
};
// Aligment: 5
// Size: 1360
class CSteamPalPointCamera : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnTransitionTo; // 0x4f0
CEntityIOOutput m_OnTransitionFrom; // 0x518
// MNetworkEnable
bool m_bRelativeFOV; // 0x540
// MNetworkEnable
float m_flFOV; // 0x544
// MNetworkEnable
bool m_bActive; // 0x548
};
// Aligment: 2
// Size: 1384
class CNPCApplianceWeaponBullets : public CBaseNPCAbility, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flTimeToStop; // 0x560
AttachmentHandle_t m_nTracerAttachmentIndex; // 0x564
};
// Aligment: 2
// Size: 1400
class CNPCApplianceWeaponProjectiles : public CBaseNPCAbility, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
ApplianceWeaponState m_eState; // 0x558
CUtlVector< NPCApplianceProjectileRuntime_t > m_vecProjectileInfo; // 0x560
};
// Aligment: 2
// Size: 1288
class CSteampalKillVolume : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vBoxMins; // 0x4f0
Vector m_vBoxMaxs; // 0x4fc
};
// Aligment: 4
// Size: 1352
class CBaseCurveOverTime : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bLooping; // 0x4f0
// MNetworkEnable
CUtlSymbolLarge m_CurveString; // 0x4f8
bool m_bStartEnabled; // 0x540
// MNetworkEnable
float m_flStartTime; // 0x544
};
// Aligment: 2
// Size: 1376
class CPointRenderAttrCurve : public CBaseCurveOverTime, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CUtlSymbolLarge m_AttrName; // 0x548
// MNetworkEnable
CUtlSymbolLarge m_ActiveComboName; // 0x550
};
// Aligment: 7
// Size: 1440
class CLogicAnimTagListener : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bStartDisabled; // 0x508
// MNetworkEnable
bool m_bEnabled; // 0x509
CUtlSymbolLarge m_szAnimTag; // 0x510
CUtlSymbolLarge m_szModelName; // 0x518
CEntityIOOutput m_OnTagFired; // 0x520
CEntityIOOutput m_OnTagStart; // 0x548
CEntityIOOutput m_OnTagEnd; // 0x570
};
// Aligment: 0
// Size: 1264
class CPointEntity : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 20
// Size: 5704
class CEnvCombinedLightProbeVolume : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
Color m_Color; // 0x15b0
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
float m_flBrightness; // 0x15b4
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x15b8
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x15c0
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x15c8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x15d0
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x15d8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x15e0
// MNetworkEnable
Vector m_vBoxMins; // 0x15e8
// MNetworkEnable
Vector m_vBoxMaxs; // 0x15f4
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x1600
// MNetworkEnable
bool m_bMoveable; // 0x1608
// MNetworkEnable
int32_t m_nHandshake; // 0x160c
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x1610
// MNetworkEnable
int32_t m_nPriority; // 0x1614
// MNetworkEnable
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x1618
// MNetworkEnable
bool m_bStartDisabled; // 0x161c
// MNetworkEnable
float m_flEdgeFadeDist; // 0x1620
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x1624
// MNetworkEnable
bool m_bEnabled; // 0x1641
};
// Aligment: 21
// Size: 1632
class CEnvCubemap : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x5e8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hDepthmapTexture; // 0x5f0
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x5f8
// MNetworkEnable
float m_flInfluenceRadius; // 0x5fc
// MNetworkEnable
Vector m_vBoxProjectMins; // 0x600
// MNetworkEnable
Vector m_vBoxProjectMaxs; // 0x60c
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x618
// MNetworkEnable
bool m_bMoveable; // 0x620
// MNetworkEnable
int32_t m_nHandshake; // 0x624
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x628
// MNetworkEnable
int32_t m_nPriority; // 0x62c
// MNetworkEnable
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x630
// MNetworkEnable
float m_flEdgeFadeDist; // 0x634
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x638
// MNetworkEnable
float m_flDiffuseScale; // 0x644
// MNetworkEnable
bool m_bStartDisabled; // 0x648
// MNetworkEnable
bool m_bDefaultEnvMap; // 0x649
// MNetworkEnable
bool m_bDefaultSpecEnvMap; // 0x64a
// MNetworkEnable
bool m_bRenderDepthMap; // 0x64b
// MNetworkEnable
bool m_bCopyDiffuseFromDefaultCubemap; // 0x64c
// MNetworkEnable
bool m_bEnabled; // 0x658
};
// Aligment: 0
// Size: 1632
class CEnvCubemapBox : public CEnvCubemap, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 18
// Size: 1344
class CEnvCubemapFog : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_flEndDistance; // 0x4f0
// MNetworkEnable
float m_flStartDistance; // 0x4f4
// MNetworkEnable
float m_flFogFalloffExponent; // 0x4f8
// MNetworkEnable
bool m_bHeightFogEnabled; // 0x4fc
// MNetworkEnable
float m_flFogHeightWidth; // 0x500
// MNetworkEnable
float m_flFogHeightEnd; // 0x504
// MNetworkEnable
float m_flFogHeightStart; // 0x508
// MNetworkEnable
float m_flFogHeightExponent; // 0x50c
// MNetworkEnable
float m_flLODBias; // 0x510
// MNetworkEnable
bool m_bActive; // 0x514
// MNetworkEnable
bool m_bStartDisabled; // 0x515
// MNetworkEnable
float m_flFogMaxOpacity; // 0x518
// MNetworkEnable
int32_t m_nCubemapSourceType; // 0x51c
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x520
// MNetworkEnable
CUtlSymbolLarge m_iszSkyEntity; // 0x528
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x530
// MNetworkEnable
bool m_bHasHeightFogEnd; // 0x538
bool m_bFirstTime; // 0x539
};
// Aligment: 12
// Size: 5400
class CEnvLightProbeVolume : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x14b8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x14c0
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x14c8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x14d0
// MNetworkEnable
Vector m_vBoxMins; // 0x14d8
// MNetworkEnable
Vector m_vBoxMaxs; // 0x14e4
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x14f0
// MNetworkEnable
bool m_bMoveable; // 0x14f8
// MNetworkEnable
int32_t m_nHandshake; // 0x14fc
// MNetworkEnable
int32_t m_nPriority; // 0x1500
// MNetworkEnable
bool m_bStartDisabled; // 0x1504
// MNetworkEnable
bool m_bEnabled; // 0x1511
};
// Aligment: 8
// Size: 1304
class CTonemapController2 : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_flAutoExposureMin; // 0x4f0
// MNetworkEnable
float m_flAutoExposureMax; // 0x4f4
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x4f8
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x4fc
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x500
// MNetworkEnable
float m_flExposureAdaptationSpeedUp; // 0x504
// MNetworkEnable
float m_flExposureAdaptationSpeedDown; // 0x508
// MNetworkEnable
float m_flTonemapEVSmoothingRange; // 0x50c
};
// Aligment: 28
// Size: 1392
class CEnvVolumetricFogController : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_flScattering; // 0x4f0
// MNetworkEnable
float m_flAnisotropy; // 0x4f4
// MNetworkEnable
float m_flFadeSpeed; // 0x4f8
// MNetworkEnable
float m_flDrawDistance; // 0x4fc
// MNetworkEnable
float m_flFadeInStart; // 0x500
// MNetworkEnable
float m_flFadeInEnd; // 0x504
// MNetworkEnable
float m_flIndirectStrength; // 0x508
// MNetworkEnable
int32_t m_nIndirectTextureDimX; // 0x50c
// MNetworkEnable
int32_t m_nIndirectTextureDimY; // 0x510
// MNetworkEnable
int32_t m_nIndirectTextureDimZ; // 0x514
// MNetworkEnable
Vector m_vBoxMins; // 0x518
// MNetworkEnable
Vector m_vBoxMaxs; // 0x524
// MNetworkEnable
bool m_bActive; // 0x530
// MNetworkEnable
float m_flStartAnisoTime; // 0x534
// MNetworkEnable
float m_flStartScatterTime; // 0x538
// MNetworkEnable
float m_flStartDrawDistanceTime; // 0x53c
// MNetworkEnable
float m_flStartAnisotropy; // 0x540
// MNetworkEnable
float m_flStartScattering; // 0x544
// MNetworkEnable
float m_flStartDrawDistance; // 0x548
// MNetworkEnable
float m_flDefaultAnisotropy; // 0x54c
// MNetworkEnable
float m_flDefaultScattering; // 0x550
// MNetworkEnable
float m_flDefaultDrawDistance; // 0x554
// MNetworkEnable
bool m_bStartDisabled; // 0x558
// MNetworkEnable
bool m_bEnableIndirect; // 0x559
// MNetworkEnable
bool m_bIsMaster; // 0x55a
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x560
// MNetworkEnable
int32_t m_nForceRefreshCount; // 0x568
bool m_bFirstTime; // 0x56c
};
// Aligment: 7
// Size: 1312
class CEnvVolumetricFogVolume : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bActive; // 0x4f0
// MNetworkEnable
Vector m_vBoxMins; // 0x4f4
// MNetworkEnable
Vector m_vBoxMaxs; // 0x500
// MNetworkEnable
bool m_bStartDisabled; // 0x50c
// MNetworkEnable
float m_flStrength; // 0x510
// MNetworkEnable
int32_t m_nFalloffShape; // 0x514
// MNetworkEnable
float m_flFalloffExponent; // 0x518
};
// Aligment: 3
// Size: 1376
class CFogController : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
fogparams_t m_fog; // 0x4f0
bool m_bUseAngles; // 0x558
int32_t m_iChangedVariables; // 0x55c
};
// Aligment: 0
// Size: 1264
class CInfoTarget : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1264
class CInfoParticleTarget : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1288
class CInfoVisibilityBox : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
int32_t m_nMode; // 0x4f4
// MNetworkEnable
Vector m_vBoxSize; // 0x4f8
// MNetworkEnable
bool m_bEnabled; // 0x504
};
// Aligment: 7
// Size: 1328
class CInfoWorldLayer : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4f0
// MNetworkEnable
CUtlSymbolLarge m_worldName; // 0x518
// MNetworkEnable
CUtlSymbolLarge m_layerName; // 0x520
// MNetworkEnable
bool m_bWorldLayerVisible; // 0x528
// MNetworkEnable
bool m_bEntitiesSpawned; // 0x529
bool m_bCreateAsChildSpawnGroup; // 0x52a
uint32_t m_hLayerSpawnGroup; // 0x52c
};
// Aligment: 8
// Size: 1328
class CMultiLightProxy : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszLightNameFilter; // 0x4f0
CUtlSymbolLarge m_iszLightClassFilter; // 0x4f8
float m_flLightRadiusFilter; // 0x500
float m_flBrightnessDelta; // 0x504
bool m_bPerformScreenFade; // 0x508
float m_flTargetBrightnessMultiplier; // 0x50c
float m_flCurrentBrightnessMultiplier; // 0x510
CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x518
};
// Aligment: 24
// Size: 1360
class CPointCamera : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_FOV; // 0x4f0
// MNetworkEnable
float m_Resolution; // 0x4f4
// MNetworkEnable
bool m_bFogEnable; // 0x4f8
// MNetworkEnable
Color m_FogColor; // 0x4f9
// MNetworkEnable
float m_flFogStart; // 0x500
// MNetworkEnable
float m_flFogEnd; // 0x504
// MNetworkEnable
float m_flFogMaxDensity; // 0x508
// MNetworkEnable
bool m_bActive; // 0x50c
// MNetworkEnable
bool m_bUseScreenAspectRatio; // 0x50d
// MNetworkEnable
float m_flAspectRatio; // 0x510
// MNetworkEnable
bool m_bNoSky; // 0x514
// MNetworkEnable
float m_fBrightness; // 0x518
// MNetworkEnable
float m_flZFar; // 0x51c
// MNetworkEnable
float m_flZNear; // 0x520
// MNetworkEnable
bool m_bDofEnabled; // 0x524
// MNetworkEnable
float m_flDofNearBlurry; // 0x528
// MNetworkEnable
float m_flDofNearCrisp; // 0x52c
// MNetworkEnable
float m_flDofFarCrisp; // 0x530
// MNetworkEnable
float m_flDofFarBlurry; // 0x534
// MNetworkEnable
float m_flDofTiltToGround; // 0x538
float m_TargetFOV; // 0x53c
float m_DegreesPerSecond; // 0x540
bool m_bIsOn; // 0x544
CPointCamera* m_pNext; // 0x548
};
// Aligment: 9
// Size: 1304
class CPointCameraVFOV : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flVerticalFOV; // 0x4f0
float m_flZFar; // 0x4f4
float m_flZNear; // 0x4f8
bool m_bDofEnabled; // 0x4fc
float m_flDofNearBlurry; // 0x500
float m_flDofNearCrisp; // 0x504
float m_flDofFarCrisp; // 0x508
float m_flDofFarBlurry; // 0x50c
float m_flDofTiltToGround; // 0x510
};
// Aligment: 12
// Size: 1408
class CPointTemplate : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszWorldName; // 0x4f0
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x4f8
CUtlSymbolLarge m_iszEntityFilterName; // 0x500
float m_flTimeoutInterval; // 0x508
bool m_bAsynchronouslySpawnEntities; // 0x50c
CEntityIOOutput m_pOutputOnSpawned; // 0x510
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x538
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x53c
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x540
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x558
HSCRIPT m_ScriptSpawnCallback; // 0x570
HSCRIPT m_ScriptCallbackScope; // 0x578
};
// Aligment: 4
// Size: 1312
class CGameGibManager : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bAllowNewGibs; // 0x510
int32_t m_iCurrentMaxPieces; // 0x514
int32_t m_iMaxPieces; // 0x518
int32_t m_iLastFrame; // 0x51c
};
// Aligment: 3
// Size: 1296
class CSoundAreaEntityBase : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4f0
// MNetworkEnable
CUtlSymbolLarge m_iszSoundAreaType; // 0x4f8
// MNetworkEnable
Vector m_vPos; // 0x500
};
// Aligment: 1
// Size: 1304
class CSoundAreaEntitySphere : public CSoundAreaEntityBase, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_flRadius; // 0x510
};
// Aligment: 2
// Size: 1320
class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
Vector m_vMin; // 0x510
// MNetworkEnable
Vector m_vMax; // 0x51c
};
// Aligment: 3
// Size: 1424
class CTeam : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkAlias "m_aPlayers"
CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x4f0
// MNetworkEnable
int32_t m_iScore; // 0x508
// MNetworkEnable
char[129] m_szTeamname; // 0x50c
};
// Aligment: 1
// Size: 1344
class CPlayerResource : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< PlayerResourceData_t > m_vecPlayerData; // 0x4f8
};
// Aligment: 2
// Size: 1280
class CInfoGameEventProxy : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszEventName; // 0x4f0
float m_flRange; // 0x4f8
};
// Aligment: 2
// Size: 1272
class CProjectedDecal : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nTexture; // 0x4f0
float m_flDistance; // 0x4f4
};
// Aligment: 28
// Size: 1912
class CBaseModelEntity : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
CRenderComponent* m_CRenderComponent; // 0x4f0
// MNetworkEnable
RenderMode_t m_nRenderMode; // 0x4f8
// MNetworkEnable
RenderFx_t m_nRenderFX; // 0x4f9
bool m_bAllowFadeInView; // 0x4fa
// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
Color m_clrRender; // 0x4fb
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
CUtlStringToken[4] m_RenderAttributeIDs; // 0x500
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
Vector4D[4] m_RenderAttributeValues; // 0x510
// MNetworkEnable
// MNetworkChangeCallback "OnLightGroupChanged"
CUtlStringToken m_LightGroup; // 0x550
// MNetworkEnable
bool m_bRenderToCubemaps; // 0x554
// MNetworkEnable
CCollisionProperty m_Collision; // 0x558
// MNetworkEnable
CGlowProperty m_Glow; // 0x608
// MNetworkEnable
float m_flGlowBackfaceMult; // 0x658
// MNetworkEnable
float m_fadeMinDist; // 0x65c
// MNetworkEnable
float m_fadeMaxDist; // 0x660
// MNetworkEnable
float m_flFadeScale; // 0x664
// MNetworkEnable
float m_flShadowStrength; // 0x668
// MNetworkEnable
uint8_t m_nObjectCulling; // 0x66c
// MNetworkEnable
int32_t m_nAddDecal; // 0x670
// MNetworkEnable
Vector m_vDecalPosition; // 0x674
// MNetworkEnable
Vector m_vDecalForwardAxis; // 0x680
// MNetworkEnable
float m_flDecalHealBloodRate; // 0x68c
// MNetworkEnable
float m_flDecalHealHeightRate; // 0x690
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x698
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
CNetworkViewOffsetVector m_vecViewOffset; // 0x6b0
// MNetworkEnable
// MNetworkChangeCallback "OnLightingOriginChanged"
Vector m_vLightingOrigin; // 0x718
// MNetworkEnable
// MNetworkChangeCallback "OnLightingOriginChanged"
bool m_bFixupLightingOriginToPlayerSide; // 0x724
uint32_t m_nNextModelConfigSerialNumber; // 0x728
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< ActiveModelConfig_t > m_ActiveModelConfigs; // 0x730
};
// Aligment: 0
// Size: 1912
class CServerOnlyModelEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1912
class CModelPointEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 7
// Size: 1352
class CLogicRelay : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnTrigger; // 0x4f0
CEntityIOOutput m_OnSpawn; // 0x518
bool m_bDisabled; // 0x540
bool m_bWaitForRefire; // 0x541
bool m_bTriggerOnce; // 0x542
bool m_bFastRetrigger; // 0x543
bool m_bPassthoughCaller; // 0x544
};
// Aligment: 15
// Size: 3288
class CParticleSystem : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
char[512] m_szSnapshotFileName; // 0x778
// MNetworkEnable
bool m_bActive; // 0x978
// MNetworkEnable
bool m_bFrozen; // 0x979
// MNetworkEnable
int32_t m_nStopType; // 0x97c
// MNetworkEnable
bool m_bAnimateDuringGameplayPause; // 0x980
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x988
// MNetworkEnable
float m_flStartTime; // 0x990
// MNetworkEnable
float m_flPreSimTime; // 0x994
// MNetworkEnable
Vector[4] m_vServerControlPoints; // 0x998
// MNetworkEnable
uint8[4] m_iServerControlPointAssignments; // 0x9c8
// MNetworkEnable
CHandle< CBaseEntity >[64] m_hControlPointEnts; // 0x9cc
bool m_bNoSave; // 0xacc
bool m_bStartActive; // 0xacd
CUtlSymbolLarge m_iszEffectName; // 0xad0
CUtlSymbolLarge[64] m_iszControlPointNames; // 0xad8
};
// Aligment: 16
// Size: 1488
class CPathParticleRope : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bStartActive; // 0x4f0
float m_flMaxSimulationTime; // 0x4f4
CUtlSymbolLarge m_iszEffectName; // 0x4f8
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x500
// MNetworkEnable
float m_flParticleSpacing; // 0x518
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flSlack; // 0x51c
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flRadius; // 0x520
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
Color m_ColorTint; // 0x524
// MNetworkEnable
// MNetworkChangeCallback "effectStateChanged"
int32_t m_nEffectState; // 0x528
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x530
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x538
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x550
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x568
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x580
// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x598
// MNetworkEnable
CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x5b0
};
// Aligment: 1
// Size: 1920
class CFuncWall : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nState; // 0x778
};
// Aligment: 0
// Size: 1920
class CFuncWallToggle : public CFuncWall, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1912
class CFuncVehicleClip : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1912
class CFuncIllusionary : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1920
class CFuncVPhysicsClip : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x778
};
// Aligment: 3
// Size: 1936
class CFuncInteractionLayerClip : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x778
CUtlSymbolLarge m_iszInteractsAs; // 0x780
CUtlSymbolLarge m_iszInteractsWith; // 0x788
};
// Aligment: 0
// Size: 1264
class CPointClientCommand : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1264
class CPointServerCommand : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1264
class CPointBroadcastClientCommand : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1384
class CCommentaryAuto : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnCommentaryNewGame; // 0x4f0
CEntityIOOutput m_OnCommentaryMidGame; // 0x518
CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x540
};
// Aligment: 9
// Size: 1936
class CDynamicLight : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
uint8_t m_ActualFlags; // 0x778
// MNetworkEnable
uint8_t m_Flags; // 0x779
// MNetworkEnable
uint8_t m_LightStyle; // 0x77a
bool m_On; // 0x77b
// MNetworkEnable
float m_Radius; // 0x77c
// MNetworkEnable
int32_t m_Exponent; // 0x780
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_InnerAngle; // 0x784
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_OuterAngle; // 0x788
// MNetworkEnable
float m_SpotRadius; // 0x78c
};
// Aligment: 3
// Size: 1928
class CBubbling : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_density; // 0x778
int32_t m_frequency; // 0x77c
int32_t m_state; // 0x780
};
// Aligment: 2
// Size: 1280
class CEnvTracer : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecEnd; // 0x4f0
float m_flDelay; // 0x4fc
};
// Aligment: 5
// Size: 1568
class CTestEffect : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iLoop; // 0x4f0
int32_t m_iBeam; // 0x4f4
CBeam*[24] m_pBeam; // 0x4f8
float32[24] m_flBeamTime; // 0x5b8
float m_flStartTime; // 0x618
};
// Aligment: 4
// Size: 1296
class CBlood : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
QAngle m_vecSprayAngles; // 0x4f0
Vector m_vecSprayDir; // 0x4fc
float m_flAmount; // 0x508
int32_t m_Color; // 0x50c
};
// Aligment: 0
// Size: 1264
class CEnvFunnel : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 1272
class CEnvBeverage : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_CanInDispenser; // 0x4f0
int32_t m_nBeverageType; // 0x4f4
};
// Aligment: 0
// Size: 1912
class CPrecipitationBlocker : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1904
class CEnvWind : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CEnvWindShared m_EnvWindShared; // 0x4f0
};
// Aligment: 1
// Size: 1272
class CPhysicsWire : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nDensity; // 0x4f0
};
// Aligment: 2
// Size: 1280
class CEnvMuzzleFlash : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flScale; // 0x4f0
CUtlSymbolLarge m_iszParentAttachment; // 0x4f8
};
// Aligment: 1
// Size: 1272
class CEnvSplash : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flScale; // 0x4f0
};
// Aligment: 16
// Size: 1360
class CEnvGunfire : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iMinBurstSize; // 0x4f0
int32_t m_iMaxBurstSize; // 0x4f4
float m_flMinBurstDelay; // 0x4f8
float m_flMaxBurstDelay; // 0x4fc
float m_flRateOfFire; // 0x500
CUtlSymbolLarge m_iszShootSound; // 0x508
CUtlSymbolLarge m_iszTracerType; // 0x510
bool m_bDisabled; // 0x518
int32_t m_iShotsRemaining; // 0x51c
int32_t m_iSpread; // 0x520
Vector m_vecSpread; // 0x524
Vector m_vecTargetPosition; // 0x530
float m_flTargetDist; // 0x53c
float m_flBias; // 0x540
bool m_bCollide; // 0x544
CHandle< CBaseEntity > m_hTarget; // 0x548
};
// Aligment: 2
// Size: 1280
class CEnvViewPunch : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flRadius; // 0x4f0
QAngle m_angViewPunch; // 0x4f4
};
// Aligment: 1
// Size: 1272
class CEnvEntityIgniter : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flLifetime; // 0x4f0
};
// Aligment: 1
// Size: 2053336
class CDebugHistory : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nNpcEvents; // 0x1f4530
};
// Aligment: 12
// Size: 1424
class CEnvEntityMaker : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecEntityMins; // 0x4f0
Vector m_vecEntityMaxs; // 0x4fc
CHandle< CBaseEntity > m_hCurrentInstance; // 0x508
CHandle< CBaseEntity > m_hCurrentBlocker; // 0x50c
Vector m_vecBlockerOrigin; // 0x510
QAngle m_angPostSpawnDirection; // 0x51c
float m_flPostSpawnDirectionVariance; // 0x528
float m_flPostSpawnSpeed; // 0x52c
bool m_bPostSpawnUseAngles; // 0x530
CUtlSymbolLarge m_iszTemplate; // 0x538
CEntityIOOutput m_pOutputOnSpawned; // 0x540
CEntityIOOutput m_pOutputOnFailedSpawn; // 0x568
};
// Aligment: 0
// Size: 1264
class CInfoInstructorHintTarget : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 24
// Size: 1376
class CEnvInstructorHint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4f0
CUtlSymbolLarge m_iszReplace_Key; // 0x4f8
CUtlSymbolLarge m_iszHintTargetEntity; // 0x500
int32_t m_iTimeout; // 0x508
int32_t m_iDisplayLimit; // 0x50c
CUtlSymbolLarge m_iszIcon_Onscreen; // 0x510
CUtlSymbolLarge m_iszIcon_Offscreen; // 0x518
CUtlSymbolLarge m_iszCaption; // 0x520
CUtlSymbolLarge m_iszActivatorCaption; // 0x528
Color m_Color; // 0x530
float m_fIconOffset; // 0x534
float m_fRange; // 0x538
uint8_t m_iPulseOption; // 0x53c
uint8_t m_iAlphaOption; // 0x53d
uint8_t m_iShakeOption; // 0x53e
bool m_bStatic; // 0x53f
bool m_bNoOffscreen; // 0x540
bool m_bForceCaption; // 0x541
int32_t m_iInstanceType; // 0x544
bool m_bSuppressRest; // 0x548
CUtlSymbolLarge m_iszBinding; // 0x550
bool m_bAllowNoDrawTarget; // 0x558
bool m_bAutoStart; // 0x559
bool m_bLocalPlayerOnly; // 0x55a
};
// Aligment: 9
// Size: 1328
class CEnvInstructorVRHint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4f0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4f8
int32_t m_iTimeout; // 0x500
CUtlSymbolLarge m_iszCaption; // 0x508
CUtlSymbolLarge m_iszStartSound; // 0x510
int32_t m_iLayoutFileType; // 0x518
CUtlSymbolLarge m_iszCustomLayoutFile; // 0x520
int32_t m_iAttachType; // 0x528
float m_flHeightOffset; // 0x52c
};
// Aligment: 3
// Size: 1288
class CInstructorEventEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4f0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4f8
CHandle< CBasePlayer > m_hTargetPlayer; // 0x500
};
// Aligment: 5
// Size: 1400
class CEnvScreenOverlay : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CUtlSymbolLarge[10] m_iszOverlayNames; // 0x4f0
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "63"
float32[10] m_flOverlayTimes; // 0x540
// MNetworkEnable
float m_flStartTime; // 0x568
// MNetworkEnable
int32_t m_iDesiredOverlay; // 0x56c
// MNetworkEnable
bool m_bIsActive; // 0x570
};
// Aligment: 2
// Size: 1272
class CEnvZoom : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flSpeed; // 0x4f0
int32_t m_nFOV; // 0x4f4
};
// Aligment: 4
// Size: 1320
class CEnvFade : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
Color m_fadeColor; // 0x4f0
float m_Duration; // 0x4f4
float m_HoldDuration; // 0x4f8
CEntityIOOutput m_OnBeginFade; // 0x500
};
// Aligment: 3
// Size: 1312
class CCredits : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnCreditsDone; // 0x4f0
bool m_bRolledOutroCredits; // 0x518
float m_flLogoLength; // 0x51c
};
// Aligment: 10
// Size: 1344
class CEnvShake : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_limitToEntity; // 0x4f0
float m_Amplitude; // 0x4f8
float m_Frequency; // 0x4fc
float m_Duration; // 0x500
float m_Radius; // 0x504
float m_stopTime; // 0x508
float m_nextShake; // 0x50c
float m_currentAmp; // 0x510
Vector m_maxForce; // 0x514
CPhysicsShake m_shakeCallback; // 0x528
};
// Aligment: 4
// Size: 1280
class CEnvTilt : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_Duration; // 0x4f0
float m_Radius; // 0x4f4
float m_TiltTime; // 0x4f8
float m_stopTime; // 0x4fc
};
// Aligment: 5
// Size: 1320
class CEnvSpark : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flDelay; // 0x4f0
int32_t m_nMagnitude; // 0x4f4
int32_t m_nTrailLength; // 0x4f8
int32_t m_nType; // 0x4fc
CEntityIOOutput m_OnSpark; // 0x500
};
// Aligment: 0
// Size: 1912
class CShower : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 15
// Size: 2000
class CEnvExplosion : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iMagnitude; // 0x778
float m_flPlayerDamage; // 0x77c
int32_t m_iRadiusOverride; // 0x780
float m_flInnerRadius; // 0x784
int32_t m_spriteScale; // 0x788
float m_flDamageForce; // 0x78c
CHandle< CBaseEntity > m_hInflictor; // 0x790
int32_t m_iCustomDamageType; // 0x794
CUtlSymbolLarge m_iszExplosionType; // 0x7a0
CUtlSymbolLarge m_iszCustomEffectName; // 0x7a8
CUtlSymbolLarge m_iszCustomSoundName; // 0x7b0
Class_T m_iClassIgnore; // 0x7b8
Class_T m_iClassIgnore2; // 0x7bc
CUtlSymbolLarge m_iszEntityIgnoreName; // 0x7c0
CHandle< CBaseEntity > m_hEntityIgnore; // 0x7c8
};
// Aligment: 1
// Size: 1360
class CFilterName : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iFilterName; // 0x548
};
// Aligment: 1
// Size: 1360
class CFilterModel : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iFilterModel; // 0x548
};
// Aligment: 1
// Size: 1360
class CFilterContext : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iFilterContext; // 0x548
};
// Aligment: 1
// Size: 1360
class FilterTeam : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iFilterTeam; // 0x548
};
// Aligment: 1
// Size: 1360
class CFilterMassGreater : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_fFilterMass; // 0x548
};
// Aligment: 1
// Size: 1360
class FilterDamageType : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iDamageType; // 0x548
};
// Aligment: 3
// Size: 1368
class FilterHealth : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bAdrenalineActive; // 0x548
int32_t m_iHealthMin; // 0x54c
int32_t m_iHealthMax; // 0x550
};
// Aligment: 5
// Size: 1384
class CFilterEnemy : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszEnemyName; // 0x548
float m_flRadius; // 0x550
float m_flOuterRadius; // 0x554
int32_t m_nMaxSquadmatesPerEnemy; // 0x558
CUtlSymbolLarge m_iszPlayerName; // 0x560
};
// Aligment: 19
// Size: 2056
class CFire : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseFire > m_hEffect; // 0x778
CHandle< CBaseEntity > m_hOwner; // 0x77c
int32_t m_nFireType; // 0x780
float m_flFuel; // 0x784
float m_flDamageTime; // 0x788
float m_lastDamage; // 0x78c
float m_flFireSize; // 0x790
float m_flLastNavUpdateTime; // 0x794
float m_flHeatLevel; // 0x798
float m_flHeatAbsorb; // 0x79c
float m_flDamageScale; // 0x7a0
float m_flMaxHeat; // 0x7a4
float m_flLastHeatLevel; // 0x7a8
float m_flAttackTime; // 0x7ac
bool m_bEnabled; // 0x7b0
bool m_bStartDisabled; // 0x7b1
bool m_bDidActivate; // 0x7b2
CEntityIOOutput m_OnIgnited; // 0x7b8
CEntityIOOutput m_OnExtinguished; // 0x7e0
};
// Aligment: 3
// Size: 1280
class CEnvFireSource : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bEnabled; // 0x4f0
float m_radius; // 0x4f4
float m_damage; // 0x4f8
};
// Aligment: 8
// Size: 1368
class CEnvFireSensor : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bEnabled; // 0x4f0
bool m_bHeatAtLevel; // 0x4f1
float m_radius; // 0x4f4
float m_targetLevel; // 0x4f8
float m_targetTime; // 0x4fc
float m_levelTime; // 0x500
CEntityIOOutput m_OnHeatLevelStart; // 0x508
CEntityIOOutput m_OnHeatLevelEnd; // 0x530
};
// Aligment: 5
// Size: 1288
class CFuncTimescale : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flDesiredTimescale; // 0x4f0
float m_flAcceleration; // 0x4f4
float m_flMinBlendRate; // 0x4f8
float m_flBlendDeltaMultiplier; // 0x4fc
bool m_isStarted; // 0x500
};
// Aligment: 23
// Size: 2016
class CGameUI : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flFieldOfView; // 0x4f0
CHandle< CBasePlayerWeapon > m_hSaveWeapon; // 0x4f4
CEntityIOOutput m_playerOn; // 0x4f8
CEntityIOOutput m_playerOff; // 0x520
CEntityIOOutput m_pressedMoveLeft; // 0x548
CEntityIOOutput m_pressedMoveRight; // 0x570
CEntityIOOutput m_pressedForward; // 0x598
CEntityIOOutput m_pressedBack; // 0x5c0
CEntityIOOutput m_pressedAttack; // 0x5e8
CEntityIOOutput m_pressedAttack2; // 0x610
CEntityIOOutput m_unpressedMoveLeft; // 0x638
CEntityIOOutput m_unpressedMoveRight; // 0x660
CEntityIOOutput m_unpressedForward; // 0x688
CEntityIOOutput m_unpressedBack; // 0x6b0
CEntityIOOutput m_unpressedAttack; // 0x6d8
CEntityIOOutput m_unpressedAttack2; // 0x700
CEntityOutputTemplate< float32 > m_xaxis; // 0x728
CEntityOutputTemplate< float32 > m_yaxis; // 0x750
CEntityOutputTemplate< float32 > m_attackaxis; // 0x778
CEntityOutputTemplate< float32 > m_attack2axis; // 0x7a0
bool m_bForceUpdate; // 0x7c8
uint64_t m_nLastButtonState; // 0x7d0
CHandle< CBasePlayer > m_player; // 0x7d8
};
// Aligment: 5
// Size: 1320
class CGameWeaponManager : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszWeaponName; // 0x4f0
int32_t m_iMaxPieces; // 0x500
float m_flAmmoMod; // 0x504
bool m_bExpectingWeapon; // 0x508
CUtlVector< CHandle< CBaseEntity > > m_ManagedNonWeapons; // 0x510
};
// Aligment: 7
// Size: 1944
class CLightGlow : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
uint32_t m_nHorizontalSize; // 0x778
// MNetworkEnable
uint32_t m_nVerticalSize; // 0x77c
// MNetworkEnable
uint32_t m_nMinDist; // 0x780
// MNetworkEnable
uint32_t m_nMaxDist; // 0x784
// MNetworkEnable
uint32_t m_nOuterMaxDist; // 0x788
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_flGlowProxySize; // 0x78c
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_flHDRColorScale; // 0x790
};
// Aligment: 3
// Size: 1320
class CLogicAchievement : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x4f0
CUtlSymbolLarge m_iszAchievementEventID; // 0x4f8
CEntityIOOutput m_OnFired; // 0x500
};
// Aligment: 5
// Size: 1344
class CLogicGameEventListener : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnEventFired; // 0x500
CUtlSymbolLarge m_iszGameEventName; // 0x528
CUtlSymbolLarge m_iszGameEventItem; // 0x530
// MNetworkEnable
bool m_bEnabled; // 0x538
bool m_bStartDisabled; // 0x539
};
// Aligment: 9
// Size: 1312
class CLogicMeasureMovement : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_strMeasureTarget; // 0x4f0
CUtlSymbolLarge m_strMeasureReference; // 0x4f8
CUtlSymbolLarge m_strTargetReference; // 0x500
CHandle< CBaseEntity > m_hMeasureTarget; // 0x508
CHandle< CBaseEntity > m_hMeasureReference; // 0x50c
CHandle< CBaseEntity > m_hTarget; // 0x510
CHandle< CBaseEntity > m_hTargetReference; // 0x514
float m_flScale; // 0x518
int32_t m_nMeasureType; // 0x51c
};
// Aligment: 2
// Size: 1280
class CLogicNavigation : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_isOn; // 0x4f8
navproperties_t m_navProperty; // 0x4fc
};
// Aligment: 48
// Size: 2096
class CLogicNPCCounter : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnMinCountAll; // 0x4f0
CEntityIOOutput m_OnMaxCountAll; // 0x518
CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x540
CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x568
CEntityIOOutput m_OnMinCount_1; // 0x590
CEntityIOOutput m_OnMaxCount_1; // 0x5b8
CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x5e0
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x608
CEntityIOOutput m_OnMinCount_2; // 0x630
CEntityIOOutput m_OnMaxCount_2; // 0x658
CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x680
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x6a8
CEntityIOOutput m_OnMinCount_3; // 0x6d0
CEntityIOOutput m_OnMaxCount_3; // 0x6f8
CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x720
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x748
CEntityHandle m_hSource; // 0x770
CUtlSymbolLarge m_iszSourceEntityName; // 0x778
float m_flDistanceMax; // 0x780
bool m_bDisabled; // 0x784
int32_t m_nMinCountAll; // 0x788
int32_t m_nMaxCountAll; // 0x78c
int32_t m_nMinFactorAll; // 0x790
int32_t m_nMaxFactorAll; // 0x794
CUtlSymbolLarge m_iszNPCClassname_1; // 0x7a0
int32_t m_nNPCState_1; // 0x7a8
bool m_bInvertState_1; // 0x7ac
int32_t m_nMinCount_1; // 0x7b0
int32_t m_nMaxCount_1; // 0x7b4
int32_t m_nMinFactor_1; // 0x7b8
int32_t m_nMaxFactor_1; // 0x7bc
float m_flDefaultDist_1; // 0x7c4
CUtlSymbolLarge m_iszNPCClassname_2; // 0x7c8
int32_t m_nNPCState_2; // 0x7d0
bool m_bInvertState_2; // 0x7d4
int32_t m_nMinCount_2; // 0x7d8
int32_t m_nMaxCount_2; // 0x7dc
int32_t m_nMinFactor_2; // 0x7e0
int32_t m_nMaxFactor_2; // 0x7e4
float m_flDefaultDist_2; // 0x7ec
CUtlSymbolLarge m_iszNPCClassname_3; // 0x7f0
int32_t m_nNPCState_3; // 0x7f8
bool m_bInvertState_3; // 0x7fc
int32_t m_nMinCount_3; // 0x800
int32_t m_nMaxCount_3; // 0x804
int32_t m_nMinFactor_3; // 0x808
int32_t m_nMaxFactor_3; // 0x80c
float m_flDefaultDist_3; // 0x814
};
// Aligment: 4
// Size: 2144
class CLogicNPCCounterAABB : public CLogicNPCCounter, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vDistanceOuterMins; // 0x830
Vector m_vDistanceOuterMaxs; // 0x83c
Vector m_vOuterMins; // 0x848
Vector m_vOuterMaxs; // 0x854
};
// Aligment: 0
// Size: 2144
class CLogicNPCCounterOBB : public CLogicNPCCounterAABB, CLogicNPCCounter, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 5
// Size: 1432
class CLogicPlayerProxy : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x4f0
CEntityIOOutput m_PlayerHasAmmo; // 0x4f8
CEntityIOOutput m_PlayerHasNoAmmo; // 0x520
CEntityIOOutput m_PlayerDied; // 0x548
CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x570
};
// Aligment: 11
// Size: 1672
class CLogicAuto : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnMapSpawn; // 0x4f0
CEntityIOOutput m_OnDemoMapSpawn; // 0x518
CEntityIOOutput m_OnNewGame; // 0x540
CEntityIOOutput m_OnLoadGame; // 0x568
CEntityIOOutput m_OnMapTransition; // 0x590
CEntityIOOutput m_OnBackgroundMap; // 0x5b8
CEntityIOOutput m_OnMultiNewMap; // 0x5e0
CEntityIOOutput m_OnMultiNewRound; // 0x608
CEntityIOOutput m_OnVREnabled; // 0x630
CEntityIOOutput m_OnVRNotEnabled; // 0x658
CUtlSymbolLarge m_globalstate; // 0x680
};
// Aligment: 0
// Size: 1264
class CLogicScript : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 12
// Size: 1424
class CTimerEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnTimer; // 0x4f0
CEntityIOOutput m_OnTimerHigh; // 0x518
CEntityIOOutput m_OnTimerLow; // 0x540
int32_t m_iDisabled; // 0x568
float m_flInitialDelay; // 0x56c
float m_flRefireTime; // 0x570
bool m_bUpDownState; // 0x574
int32_t m_iUseRandomTime; // 0x578
float m_flLowerRandomBound; // 0x57c
float m_flUpperRandomBound; // 0x580
float m_flRemainingTime; // 0x584
bool m_bPaused; // 0x588
};
// Aligment: 4
// Size: 1320
class CLogicLineToEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityOutputTemplate< Vector > m_Line; // 0x4f0
CUtlSymbolLarge m_SourceName; // 0x518
CHandle< CBaseEntity > m_StartEntity; // 0x520
CHandle< CBaseEntity > m_EndEntity; // 0x524
};
// Aligment: 11
// Size: 1488
class CMathRemap : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flInMin; // 0x4f0
float m_flInMax; // 0x4f4
float m_flOut1; // 0x4f8
float m_flOut2; // 0x4fc
float m_flOldInValue; // 0x500
bool m_bEnabled; // 0x504
CEntityOutputTemplate< float32 > m_OutValue; // 0x508
CEntityIOOutput m_OnRoseAboveMin; // 0x530
CEntityIOOutput m_OnRoseAboveMax; // 0x558
CEntityIOOutput m_OnFellBelowMin; // 0x580
CEntityIOOutput m_OnFellBelowMax; // 0x5a8
};
// Aligment: 5
// Size: 1320
class CMathColorBlend : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flInMin; // 0x4f0
float m_flInMax; // 0x4f4
Color m_OutColor1; // 0x4f8
Color m_OutColor2; // 0x4fc
CEntityOutputTemplate< Color > m_OutValue; // 0x500
};
// Aligment: 5
// Size: 1328
class CEnvGlobal : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityOutputTemplate< int32 > m_outCounter; // 0x4f0
CUtlSymbolLarge m_globalstate; // 0x518
int32_t m_triggermode; // 0x520
int32_t m_initialstate; // 0x524
int32_t m_counter; // 0x528
};
// Aligment: 5
// Size: 1576
class CMultiSource : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity >[32] m_rgEntities; // 0x4f0
int32[32] m_rgTriggered; // 0x570
CEntityIOOutput m_OnTrigger; // 0x5f0
int32_t m_iTotal; // 0x618
CUtlSymbolLarge m_globalstate; // 0x620
};
// Aligment: 11
// Size: 1520
class CMathCounter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flMin; // 0x4f0
float m_flMax; // 0x4f4
bool m_bHitMin; // 0x4f8
bool m_bHitMax; // 0x4f9
bool m_bDisabled; // 0x4fa
CEntityOutputTemplate< float32 > m_OutValue; // 0x500
CEntityOutputTemplate< float32 > m_OnGetValue; // 0x528
CEntityIOOutput m_OnHitMin; // 0x550
CEntityIOOutput m_OnHitMax; // 0x578
CEntityIOOutput m_OnChangedFromMin; // 0x5a0
CEntityIOOutput m_OnChangedFromMax; // 0x5c8
};
// Aligment: 6
// Size: 2880
class CLogicCase : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge[32] m_nCase; // 0x4f0
int32_t m_nShuffleCases; // 0x5f0
int32_t m_nLastShuffleCase; // 0x5f4
uint8[32] m_uchShuffleCaseMap; // 0x5f8
CEntityIOOutput[32] m_OnCase; // 0x618
CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0xb18
};
// Aligment: 6
// Size: 1432
class CLogicCompare : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flInValue; // 0x4f0
float m_flCompareValue; // 0x4f4
CEntityOutputTemplate< float32 > m_OnLessThan; // 0x4f8
CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x520
CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x548
CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x570
};
// Aligment: 3
// Size: 1280
class CLogicAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bForceNewLevelUnit; // 0x4f0
int32_t m_minHitPoints; // 0x4f4
int32_t m_minHitPointsToCommit; // 0x4f8
};
// Aligment: 4
// Size: 1296
class CLogicActiveAutosave : public CLogicAutosave, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_TriggerHitPoints; // 0x500
float m_flTimeToTrigger; // 0x504
float m_flStartTime; // 0x508
float m_flDangerousTime; // 0x50c
};
// Aligment: 6
// Size: 1288
class CLogicDistanceAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszTargetEntity; // 0x4f0
float m_flDistanceToPlayer; // 0x4f8
bool m_bForceNewLevelUnit; // 0x4fc
bool m_bCheckCough; // 0x4fd
bool m_bThinkDangerous; // 0x4fe
float m_flDangerousTime; // 0x500
};
// Aligment: 4
// Size: 1288
class CLogicCollisionPair : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_nameAttach1; // 0x4f0
CUtlSymbolLarge m_nameAttach2; // 0x4f8
bool m_disabled; // 0x500
bool m_succeeded; // 0x501
};
// Aligment: 6
// Size: 1544
class CLogicBranchList : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge[16] m_nLogicBranchNames; // 0x4f0
CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x570
CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x588
CEntityIOOutput m_OnAllTrue; // 0x590
CEntityIOOutput m_OnAllFalse; // 0x5b8
CEntityIOOutput m_OnMixed; // 0x5e0
};
// Aligment: 1
// Size: 1272
class CLogicGameEvent : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszEventName; // 0x4f0
};
// Aligment: 1
// Size: 1920
class CRuleEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszMaster; // 0x778
};
// Aligment: 1
// Size: 1928
class CRulePointEntity : public CRuleEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_Score; // 0x780
};
// Aligment: 0
// Size: 1920
class CRuleBrushEntity : public CRuleEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 1976
class CGameText : public CRulePointEntity, CRuleEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x788
hudtextparms_t m_textParms; // 0x790
};
// Aligment: 4
// Size: 2080
class CGamePlayerZone : public CRuleBrushEntity, CRuleEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnPlayerInZone; // 0x780
CEntityIOOutput m_OnPlayerOutZone; // 0x7a8
CEntityOutputTemplate< int32 > m_PlayersInCount; // 0x7d0
CEntityOutputTemplate< int32 > m_PlayersOutCount; // 0x7f8
};
// Aligment: 2
// Size: 2312
class CGamePlayerEquip : public CRulePointEntity, CRuleEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge[32] m_weaponNames; // 0x788
int32[32] m_weaponCount; // 0x888
};
// Aligment: 5
// Size: 1288
class CMessageEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_radius; // 0x4f0
CUtlSymbolLarge m_messageText; // 0x4f8
bool m_drawText; // 0x500
bool m_bDeveloperOnly; // 0x501
bool m_bEnabled; // 0x502
};
// Aligment: 5
// Size: 2040
class CTriggerBrush : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnStartTouch; // 0x778
CEntityIOOutput m_OnEndTouch; // 0x7a0
CEntityIOOutput m_OnUse; // 0x7c8
int32_t m_iInputFilter; // 0x7f0
int32_t m_iDontMessageParent; // 0x7f4
};
// Aligment: 8
// Size: 1344
class CPathKeyFrame : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_Origin; // 0x4f0
QAngle m_Angles; // 0x4fc
Quaternion m_qAngle; // 0x508
CUtlSymbolLarge m_iNextKey; // 0x518
float m_flNextTime; // 0x520
CPathKeyFrame* m_pNextKey; // 0x528
CPathKeyFrame* m_pPrevKey; // 0x530
float m_flSpeed; // 0x538
};
// Aligment: 11
// Size: 1408
class CBaseMoveBehavior : public CPathKeyFrame, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iPositionInterpolator; // 0x540
int32_t m_iRotationInterpolator; // 0x544
float m_flAnimStartTime; // 0x548
float m_flAnimEndTime; // 0x54c
float m_flAverageSpeedAcrossFrame; // 0x550
CPathKeyFrame* m_pCurrentKeyFrame; // 0x558
CPathKeyFrame* m_pTargetKeyFrame; // 0x560
CPathKeyFrame* m_pPreKeyFrame; // 0x568
CPathKeyFrame* m_pPostKeyFrame; // 0x570
float m_flTimeIntoFrame; // 0x578
int32_t m_iDirection; // 0x57c
};
// Aligment: 4
// Size: 1320
class CPathCorner : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flWait; // 0x4f0
float m_flRadius; // 0x4f4
CEntityIOOutput m_OnPass; // 0x4f8
CUtlSymbolLarge m_MoveActivityName; // 0x520
};
// Aligment: 6
// Size: 1360
class CPhysForce : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_nameAttach; // 0x4f8
float m_force; // 0x500
float m_forceTime; // 0x504
CHandle< CBaseEntity > m_attachedObject; // 0x508
bool m_wasRestored; // 0x50c
CConstantForceController m_integrator; // 0x510
};
// Aligment: 1
// Size: 1376
class CPhysThruster : public CPhysForce, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_localOrigin; // 0x550
};
// Aligment: 1
// Size: 1376
class CPhysTorque : public CPhysForce, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_axis; // 0x550
};
// Aligment: 7
// Size: 1344
class CPhysMotor : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_nameAttach; // 0x4f0
CHandle< CBaseEntity > m_hAttachedObject; // 0x4f8
float m_spinUp; // 0x4fc
float m_additionalAcceleration; // 0x500
float m_angularAcceleration; // 0x504
float m_lastTime; // 0x508
CMotorController m_motor; // 0x520
};
// Aligment: 7
// Size: 1328
class CKeepUpright : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_worldGoalAxis; // 0x4f8
Vector m_localTestAxis; // 0x504
CUtlSymbolLarge m_nameAttach; // 0x518
CHandle< CBaseEntity > m_attachedObject; // 0x520
float m_angularLimit; // 0x524
bool m_bActive; // 0x528
bool m_bDampAllRotation; // 0x529
};
// Aligment: 8
// Size: 1352
class CPhysConstraint : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_nameAttach1; // 0x4f8
CUtlSymbolLarge m_nameAttach2; // 0x500
CUtlSymbolLarge m_breakSound; // 0x508
float m_forceLimit; // 0x510
float m_torqueLimit; // 0x514
uint32_t m_teleportTick; // 0x518
float m_minTeleportDistance; // 0x51c
CEntityIOOutput m_OnBreak; // 0x520
};
// Aligment: 18
// Size: 1768
class CPhysHinge : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
ConstraintSoundInfo m_soundInfo; // 0x550
CEntityIOOutput m_NotifyMinLimitReached; // 0x5d8
CEntityIOOutput m_NotifyMaxLimitReached; // 0x600
bool m_bAtMinLimit; // 0x628
bool m_bAtMaxLimit; // 0x629
constraint_hingeparams_t m_hinge; // 0x62c
float m_hingeFriction; // 0x66c
float m_systemLoadScale; // 0x670
bool m_bIsAxisLocal; // 0x674
float m_flMinRotation; // 0x678
float m_flMaxRotation; // 0x67c
float m_flInitialRotation; // 0x680
float m_flMotorFrequency; // 0x684
float m_flMotorDampingRatio; // 0x688
float m_flAngleSpeed; // 0x68c
float m_flAngleSpeedThreshold; // 0x690
CEntityIOOutput m_OnStartMoving; // 0x698
CEntityIOOutput m_OnStopMoving; // 0x6c0
};
// Aligment: 0
// Size: 1768
class CPhysHingeAlias_phys_hinge_local : public CPhysHinge, CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1360
class CPhysBallSocket : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flFriction; // 0x548
};
// Aligment: 10
// Size: 1536
class CPhysSlideConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_axisEnd; // 0x550
float m_slideFriction; // 0x55c
float m_systemLoadScale; // 0x560
float m_initialOffset; // 0x564
bool m_bEnableLinearConstraint; // 0x568
bool m_bEnableAngularConstraint; // 0x569
float m_flMotorFrequency; // 0x56c
float m_flMotorDampingRatio; // 0x570
bool m_bUseEntityPivot; // 0x574
ConstraintSoundInfo m_soundInfo; // 0x578
};
// Aligment: 6
// Size: 1376
class CPhysFixed : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flLinearFrequency; // 0x548
float m_flLinearDampingRatio; // 0x54c
float m_flAngularFrequency; // 0x550
float m_flAngularDampingRatio; // 0x554
bool m_bEnableLinearConstraint; // 0x558
bool m_bEnableAngularConstraint; // 0x559
};
// Aligment: 4
// Size: 1400
class CPhysPulley : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_position2; // 0x548
Vector[2] m_offset; // 0x554
float m_addLength; // 0x56c
float m_gearRatio; // 0x570
};
// Aligment: 6
// Size: 1408
class CPhysLength : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector[2] m_offset; // 0x548
Vector m_vecAttach; // 0x560
float m_addLength; // 0x56c
float m_minLength; // 0x570
float m_totalLength; // 0x574
bool m_bEnableCollision; // 0x578
};
// Aligment: 9
// Size: 1392
class CRagdollConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_xmin; // 0x548
float m_xmax; // 0x54c
float m_ymin; // 0x550
float m_ymax; // 0x554
float m_zmin; // 0x558
float m_zmax; // 0x55c
float m_xfriction; // 0x560
float m_yfriction; // 0x564
float m_zfriction; // 0x568
};
// Aligment: 48
// Size: 1656
class CGenericConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
JointMotion_t m_nLinearMotionX; // 0x550
JointMotion_t m_nLinearMotionY; // 0x554
JointMotion_t m_nLinearMotionZ; // 0x558
float m_flLinearFrequencyX; // 0x55c
float m_flLinearFrequencyY; // 0x560
float m_flLinearFrequencyZ; // 0x564
float m_flLinearDampingRatioX; // 0x568
float m_flLinearDampingRatioY; // 0x56c
float m_flLinearDampingRatioZ; // 0x570
float m_flMaxLinearImpulseX; // 0x574
float m_flMaxLinearImpulseY; // 0x578
float m_flMaxLinearImpulseZ; // 0x57c
float m_flBreakAfterTimeX; // 0x580
float m_flBreakAfterTimeY; // 0x584
float m_flBreakAfterTimeZ; // 0x588
float m_flBreakAfterTimeStartTimeX; // 0x58c
float m_flBreakAfterTimeStartTimeY; // 0x590
float m_flBreakAfterTimeStartTimeZ; // 0x594
float m_flBreakAfterTimeThresholdX; // 0x598
float m_flBreakAfterTimeThresholdY; // 0x59c
float m_flBreakAfterTimeThresholdZ; // 0x5a0
float m_flNotifyForceX; // 0x5a4
float m_flNotifyForceY; // 0x5a8
float m_flNotifyForceZ; // 0x5ac
float m_flNotifyForceMinTimeX; // 0x5b0
float m_flNotifyForceMinTimeY; // 0x5b4
float m_flNotifyForceMinTimeZ; // 0x5b8
float m_flNotifyForceLastTimeX; // 0x5bc
float m_flNotifyForceLastTimeY; // 0x5c0
float m_flNotifyForceLastTimeZ; // 0x5c4
bool m_bAxisNotifiedX; // 0x5c8
bool m_bAxisNotifiedY; // 0x5c9
bool m_bAxisNotifiedZ; // 0x5ca
JointMotion_t m_nAngularMotionX; // 0x5cc
JointMotion_t m_nAngularMotionY; // 0x5d0
JointMotion_t m_nAngularMotionZ; // 0x5d4
float m_flAngularFrequencyX; // 0x5d8
float m_flAngularFrequencyY; // 0x5dc
float m_flAngularFrequencyZ; // 0x5e0
float m_flAngularDampingRatioX; // 0x5e4
float m_flAngularDampingRatioY; // 0x5e8
float m_flAngularDampingRatioZ; // 0x5ec
float m_flMaxAngularImpulseX; // 0x5f0
float m_flMaxAngularImpulseY; // 0x5f4
float m_flMaxAngularImpulseZ; // 0x5f8
CEntityIOOutput m_NotifyForceReachedX; // 0x600
CEntityIOOutput m_NotifyForceReachedY; // 0x628
CEntityIOOutput m_NotifyForceReachedZ; // 0x650
};
// Aligment: 0
// Size: 1424
class CSplineConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 6
// Size: 1312
class CPhysicsNPCSolver : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CPhysicsNPCSolver* m_pNext; // 0x4f8
CHandle< CAI_BaseNPC > m_hNPC; // 0x500
CHandle< CBaseEntity > m_hEntity; // 0x504
float m_separationDuration; // 0x510
float m_cancelTime; // 0x514
bool m_allowIntersection; // 0x518
};
// Aligment: 4
// Size: 1288
class CPhysicsEntitySolver : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hMovingEntity; // 0x4f8
CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x4fc
float m_separationDuration; // 0x500
float m_cancelTime; // 0x504
};
// Aligment: 8
// Size: 1336
class CPhysicsSpring : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flFrequency; // 0x4f8
float m_flDampingRatio; // 0x4fc
float m_flRestLength; // 0x500
CUtlSymbolLarge m_nameAttachStart; // 0x508
CUtlSymbolLarge m_nameAttachEnd; // 0x510
Vector m_start; // 0x518
Vector m_end; // 0x524
uint32_t m_teleportTick; // 0x530
};
// Aligment: 0
// Size: 1912
class CSimplePhysicsBrush : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1320
class CPhysConvert : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnConvert; // 0x4f0
CUtlSymbolLarge m_swapModel; // 0x518
float m_flMassOverride; // 0x520
};
// Aligment: 7
// Size: 1304
class CPointPush : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bEnabled; // 0x4f0
float m_flMagnitude; // 0x4f4
float m_flRadius; // 0x4f8
float m_flInnerRadius; // 0x4fc
float m_flConeOfInfluence; // 0x500
CUtlSymbolLarge m_iszFilterName; // 0x508
CHandle< CBaseFilter > m_hFilter; // 0x510
};
// Aligment: 0
// Size: 1264
class CSprayCan : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1272
class CInfoPlayerStart : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x4f0
};
// Aligment: 2
// Size: 1288
class CPointBonusMapsAccessor : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_String_tFileName; // 0x4f0
CUtlSymbolLarge m_String_tMapName; // 0x4f8
};
// Aligment: 7
// Size: 1344
class CPointEntityFinder : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hEntity; // 0x4f0
CUtlSymbolLarge m_iFilterName; // 0x4f8
CHandle< CBaseFilter > m_hFilter; // 0x500
CUtlSymbolLarge m_iRefName; // 0x508
CHandle< CBaseEntity > m_hReference; // 0x510
EntFinderMethod_t m_FindMethod; // 0x514
CEntityIOOutput m_OnFoundEntity; // 0x518
};
// Aligment: 3
// Size: 1280
class CPointHMDAnchor : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4f0
// MNetworkEnable
float m_flEnableTime; // 0x4f4
// MNetworkEnable
int32_t m_nPlayerIndex; // 0x4f8
};
// Aligment: 0
// Size: 1280
class CPointHMDAnchorOverride : public CPointHMDAnchor, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 44
// Size: 1768
class CPointValueRemapper : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4f0
// MNetworkEnable
bool m_bUpdateOnClient; // 0x4f1
// MNetworkEnable
ValueRemapperInputType_t m_nInputType; // 0x4f4
CUtlSymbolLarge m_iszRemapLineStartName; // 0x4f8
CUtlSymbolLarge m_iszRemapLineEndName; // 0x500
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineStart; // 0x508
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineEnd; // 0x50c
// MNetworkEnable
float m_flMaximumChangePerSecond; // 0x510
// MNetworkEnable
float m_flDisengageDistance; // 0x514
// MNetworkEnable
float m_flEngageDistance; // 0x518
// MNetworkEnable
bool m_bRequiresUseKey; // 0x51c
// MNetworkEnable
ValueRemapperOutputType_t m_nOutputType; // 0x520
CUtlSymbolLarge m_iszOutputEntityName; // 0x528
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x530
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x538
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x540
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x548
// MNetworkEnable
ValueRemapperHapticsType_t m_nHapticsType; // 0x560
// MNetworkEnable
ValueRemapperMomentumType_t m_nMomentumType; // 0x564
// MNetworkEnable
float m_flMomentumModifier; // 0x568
// MNetworkEnable
float m_flSnapValue; // 0x56c
float m_flCurrentMomentum; // 0x570
// MNetworkEnable
ValueRemapperRatchetType_t m_nRatchetType; // 0x574
float m_flRatchetOffset; // 0x578
// MNetworkEnable
float m_flInputOffset; // 0x57c
bool m_bEngaged; // 0x580
bool m_bFirstUpdate; // 0x581
float m_flPreviousValue; // 0x584
float m_flPreviousUpdateTickTime; // 0x588
Vector m_vecPreviousTestPoint; // 0x58c
CHandle< CBasePlayer > m_hUsingPlayer; // 0x598
float m_flCustomOutputValue; // 0x59c
CUtlSymbolLarge m_iszSoundEngage; // 0x5a0
CUtlSymbolLarge m_iszSoundDisengage; // 0x5a8
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x5b0
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x5b8
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x5c0
CEntityOutputTemplate< float32 > m_Position; // 0x5d0
CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5f8
CEntityIOOutput m_OnReachedValueZero; // 0x620
CEntityIOOutput m_OnReachedValueOne; // 0x648
CEntityIOOutput m_OnReachedValueCustom; // 0x670
CEntityIOOutput m_OnEngage; // 0x698
CEntityIOOutput m_OnDisengage; // 0x6c0
};
// Aligment: 11
// Size: 2520
class CPointWorldText : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
char[512] m_messageText; // 0x778
// MNetworkEnable
char[64] m_FontName; // 0x978
// MNetworkEnable
bool m_bEnabled; // 0x9b8
// MNetworkEnable
bool m_bFullbright; // 0x9b9
// MNetworkEnable
float m_flWorldUnitsPerPx; // 0x9bc
// MNetworkEnable
float m_flFontSize; // 0x9c0
// MNetworkEnable
float m_flDepthOffset; // 0x9c4
// MNetworkEnable
Color m_Color; // 0x9c8
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x9cc
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x9d0
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode; // 0x9d4
};
// Aligment: 12
// Size: 1464
class CPointAngleSensor : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x4f0
CUtlSymbolLarge m_nLookAtName; // 0x4f8
CHandle< CBaseEntity > m_hTargetEntity; // 0x500
CHandle< CBaseEntity > m_hLookAtEntity; // 0x504
float m_flDuration; // 0x508
float m_flDotTolerance; // 0x50c
float m_flFacingTime; // 0x510
bool m_bFired; // 0x514
CEntityIOOutput m_OnFacingLookat; // 0x518
CEntityIOOutput m_OnNotFacingLookat; // 0x540
CEntityOutputTemplate< Vector > m_TargetDir; // 0x568
CEntityOutputTemplate< float32 > m_FacingPercentage; // 0x590
};
// Aligment: 3
// Size: 1312
class CPointProximitySensor : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x4f0
CHandle< CBaseEntity > m_hTargetEntity; // 0x4f4
CEntityOutputTemplate< float32 > m_Distance; // 0x4f8
};
// Aligment: 16
// Size: 1560
class CPointAngularVelocitySensor : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4f0
float m_flThreshold; // 0x4f4
int32_t m_nLastCompareResult; // 0x4f8
int32_t m_nLastFireResult; // 0x4fc
float m_flFireTime; // 0x500
float m_flFireInterval; // 0x504
float m_flLastAngVelocity; // 0x508
QAngle m_lastOrientation; // 0x50c
Vector m_vecAxis; // 0x518
bool m_bUseHelper; // 0x524
CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x528
CEntityIOOutput m_OnLessThan; // 0x550
CEntityIOOutput m_OnLessThanOrEqualTo; // 0x578
CEntityIOOutput m_OnGreaterThan; // 0x5a0
CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x5c8
CEntityIOOutput m_OnEqualTo; // 0x5f0
};
// Aligment: 6
// Size: 1336
class CPointVelocitySensor : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4f0
Vector m_vecAxis; // 0x4f4
bool m_bEnabled; // 0x500
float m_fPrevVelocity; // 0x504
float m_flAvgInterval; // 0x508
CEntityOutputTemplate< float32 > m_Velocity; // 0x510
};
// Aligment: 6
// Size: 1296
class CPointHurt : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nDamage; // 0x4f0
int32_t m_bitsDamageType; // 0x4f4
float m_flRadius; // 0x4f8
float m_flDelay; // 0x4fc
CUtlSymbolLarge m_strTarget; // 0x500
CHandle< CBaseEntity > m_pActivator; // 0x508
};
// Aligment: 3
// Size: 1296
class CPointTeleport : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vSaveOrigin; // 0x4f0
QAngle m_vSaveAngles; // 0x4fc
bool m_bTeleportParentedEntities; // 0x508
};
// Aligment: 0
// Size: 1264
class CEnableMotionFixup : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1264
class CFuncPropRespawnZone : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1280
class CRagdollManager : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
int8_t m_iCurrentMaxRagdollCount; // 0x4f0
int32_t m_iMaxRagdollCount; // 0x4f4
bool m_bSaveImportant; // 0x4f8
};
// Aligment: 3
// Size: 1928
class CRevertSaved : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_loadTime; // 0x778
float m_Duration; // 0x77c
float m_HoldTime; // 0x780
};
// Aligment: 3
// Size: 1480
class CSceneListManager : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x4f0
CUtlSymbolLarge[16] m_iszScenes; // 0x508
CHandle< CBaseEntity >[16] m_hScenes; // 0x588
};
// Aligment: 80
// Size: 2448
class CSceneEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszSceneFile; // 0x4f8
CUtlSymbolLarge m_iszResumeSceneFile; // 0x500
CUtlSymbolLarge m_iszTarget1; // 0x508
CUtlSymbolLarge m_iszTarget2; // 0x510
CUtlSymbolLarge m_iszTarget3; // 0x518
CUtlSymbolLarge m_iszTarget4; // 0x520
CUtlSymbolLarge m_iszTarget5; // 0x528
CUtlSymbolLarge m_iszTarget6; // 0x530
CUtlSymbolLarge m_iszTarget7; // 0x538
CUtlSymbolLarge m_iszTarget8; // 0x540
CHandle< CBaseEntity > m_hTarget1; // 0x548
CHandle< CBaseEntity > m_hTarget2; // 0x54c
CHandle< CBaseEntity > m_hTarget3; // 0x550
CHandle< CBaseEntity > m_hTarget4; // 0x554
CHandle< CBaseEntity > m_hTarget5; // 0x558
CHandle< CBaseEntity > m_hTarget6; // 0x55c
CHandle< CBaseEntity > m_hTarget7; // 0x560
CHandle< CBaseEntity > m_hTarget8; // 0x564
// MNetworkEnable
bool m_bIsPlayingBack; // 0x568
// MNetworkEnable
bool m_bPaused; // 0x569
// MNetworkEnable
bool m_bMultiplayer; // 0x56a
// MNetworkEnable
bool m_bAutogenerated; // 0x56b
// MNetworkEnable
float m_flForceClientTime; // 0x56c
float m_flCurrentTime; // 0x570
float m_flFrameTime; // 0x574
bool m_bCancelAtNextInterrupt; // 0x578
float m_fPitch; // 0x57c
bool m_bAutomated; // 0x580
int32_t m_nAutomatedAction; // 0x584
float m_flAutomationDelay; // 0x588
float m_flAutomationTime; // 0x58c
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x590
bool m_bWaitingForResumeScene; // 0x594
bool m_bPausedViaInput; // 0x595
bool m_bPauseAtNextInterrupt; // 0x596
bool m_bWaitingForActor; // 0x597
bool m_bWaitingForInterrupt; // 0x598
bool m_bInterruptedActorsScenes; // 0x599
bool m_bBreakOnNonIdle; // 0x59a
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x5a0
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x5b8
int32_t m_nSceneFlushCounter; // 0x5d8
// MNetworkEnable
uint16_t m_nSceneStringIndex; // 0x5dc
CEntityIOOutput m_OnStart; // 0x5e0
CEntityIOOutput m_OnCompletion; // 0x608
CEntityIOOutput m_OnCanceled; // 0x630
CEntityIOOutput m_OnPaused; // 0x658
CEntityIOOutput m_OnResumed; // 0x680
CEntityIOOutput m_OnTrigger1; // 0x6a8
CEntityIOOutput m_OnTrigger2; // 0x6d0
CEntityIOOutput m_OnTrigger3; // 0x6f8
CEntityIOOutput m_OnTrigger4; // 0x720
CEntityIOOutput m_OnTrigger5; // 0x748
CEntityIOOutput m_OnTrigger6; // 0x770
CEntityIOOutput m_OnTrigger7; // 0x798
CEntityIOOutput m_OnTrigger8; // 0x7c0
CEntityIOOutput m_OnTrigger9; // 0x7e8
CEntityIOOutput m_OnTrigger10; // 0x810
CEntityIOOutput m_OnTrigger11; // 0x838
CEntityIOOutput m_OnTrigger12; // 0x860
CEntityIOOutput m_OnTrigger13; // 0x888
CEntityIOOutput m_OnTrigger14; // 0x8b0
CEntityIOOutput m_OnTrigger15; // 0x8d8
CEntityIOOutput m_OnTrigger16; // 0x900
CHandle< CSceneEntity > m_hInterruptScene; // 0x928
int32_t m_nInterruptCount; // 0x92c
bool m_bSceneMissing; // 0x930
bool m_bInterrupted; // 0x931
bool m_bCompletedEarly; // 0x932
bool m_bInterruptSceneFinished; // 0x933
bool m_bRestoring; // 0x934
bool m_bGenerated; // 0x935
CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x938
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x950
CUtlSymbolLarge m_iszSoundName; // 0x968
CHandle< CBaseFlex > m_hActor; // 0x970
CHandle< CBaseEntity > m_hActivator; // 0x974
CHandle< CBaseEntity > m_hCamera; // 0x978
int32_t m_BusyActor; // 0x97c
SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x980
public:
static int32_t &Get_s_nSceneFlushCounter() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fiels[0]->m_instance); }
};
// Aligment: 59
// Size: 2080
class CScriptedSequence : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszEntry; // 0x4f0
CUtlSymbolLarge m_iszPreIdle; // 0x4f8
CUtlSymbolLarge m_iszPlay; // 0x500
CUtlSymbolLarge m_iszPostIdle; // 0x508
CUtlSymbolLarge m_iszCustomMove; // 0x510
CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x518
CUtlSymbolLarge m_iszNextScript; // 0x520
CUtlSymbolLarge m_iszEntity; // 0x528
CUtlSymbolLarge m_iszSyncGroup; // 0x530
int32_t m_nGroundIKPreference; // 0x538
int32_t m_fMoveTo; // 0x53c
bool m_bIsPlayingEntry; // 0x540
bool m_bLoopActionSequence; // 0x541
bool m_bAllowCameraMovement; // 0x542
bool m_bSynchPostIdles; // 0x543
bool m_bIgnoreGravity; // 0x544
bool m_bDisableNPCCollisions; // 0x545
bool m_bKeepAnimgraphLockedPost; // 0x546
float m_flRadius; // 0x548
float m_flRepeat; // 0x54c
float m_flPlayAnimFadeInTime; // 0x550
float m_flMoveInterpTime; // 0x554
int32_t m_iDelay; // 0x558
bool m_bDelayed; // 0x55c
float m_startTime; // 0x560
bool m_bWaitForBeginSequence; // 0x564
int32_t m_saved_effects; // 0x568
int32_t m_savedFlags; // 0x56c
int32_t m_savedCollisionGroup; // 0x570
bool m_interruptable; // 0x574
bool m_sequenceStarted; // 0x575
bool m_bPrevAnimatedEveryTick; // 0x576
bool m_bForcedAnimatedEveryTick; // 0x577
CHandle< CBaseEntity > m_hTargetEnt; // 0x578
CHandle< CScriptedSequence > m_hNextCine; // 0x57c
bool m_bThinking; // 0x580
bool m_bInitiatedSelfDelete; // 0x581
bool m_bIsTeleportingDueToMoveTo; // 0x582
bool m_bAllowCustomInterruptConditions; // 0x583
CHandle< CBaseEntity > m_hLastFoundEntity; // 0x584
CHandle< CBaseEntity > m_hForcedTarget; // 0x588
bool m_bDontCancelOtherSequences; // 0x58c
bool m_bForceSynch; // 0x58d
bool m_bTargetWasAsleep; // 0x58e
bool m_bPreventUpdateYawOnFinish; // 0x58f
bool m_bEnsureOnNavmeshOnFinish; // 0x590
ScriptedOnDeath_t m_onDeathBehavior; // 0x594
ScriptedConflictResponse_t m_ConflictResponse; // 0x598
CEntityIOOutput m_OnBeginSequence; // 0x5a0
CEntityIOOutput m_OnActionStartOrLoop; // 0x5c8
CEntityIOOutput m_OnEndSequence; // 0x5f0
CEntityIOOutput m_OnPostIdleEndSequence; // 0x618
CEntityIOOutput m_OnCancelSequence; // 0x640
CEntityIOOutput m_OnCancelFailedSequence; // 0x668
CEntityIOOutput[8] m_OnScriptEvent; // 0x690
VMatrix m_matInteractionPosition; // 0x7d0
CHandle< CBaseEntity > m_hInteractionRelativeEntity; // 0x810
int32_t m_iPlayerDeathBehavior; // 0x814
float m_flOldIKMasterBlendAmount; // 0x818
};
// Aligment: 8
// Size: 1336
class CSoundOpvarSetEntity : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszStackName; // 0x4f8
CUtlSymbolLarge m_iszOperatorName; // 0x500
CUtlSymbolLarge m_iszOpvarName; // 0x508
int32_t m_nOpvarType; // 0x510
int32_t m_nOpvarIndex; // 0x514
float m_flOpvarValue; // 0x518
CUtlSymbolLarge m_OpvarValueString; // 0x520
bool m_bSetOnSpawn; // 0x528
};
// Aligment: 6
// Size: 1296
class CAISound : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iSoundType; // 0x4f0
int32_t m_iSoundContext; // 0x4f4
int32_t m_iVolume; // 0x4f8
int32_t m_iSoundIndex; // 0x4fc
float m_flDuration; // 0x500
CUtlSymbolLarge m_iszProxyEntityName; // 0x508
};
// Aligment: 1
// Size: 1272
class CSoundStackSave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszStackName; // 0x4f0
};
// Aligment: 12
// Size: 1432
class CSoundEventEntity : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bStartOnSpawn; // 0x4f0
bool m_bToLocalPlayer; // 0x4f1
bool m_bStopOnNew; // 0x4f2
bool m_bSaveRestore; // 0x4f3
bool m_bSavedIsPlaying; // 0x4f4
float m_flSavedElapsedTime; // 0x4f8
CUtlSymbolLarge m_iszSourceEntityName; // 0x500
CUtlSymbolLarge m_iszAttachmentName; // 0x508
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x510
CEntityIOOutput m_onSoundFinished; // 0x538
CUtlSymbolLarge m_iszSoundName; // 0x580
CEntityHandle m_hSource; // 0x590
};
// Aligment: 0
// Size: 1432
class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 1456
class CSoundEventAABBEntity : public CSoundEventEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vMins; // 0x598
Vector m_vMaxs; // 0x5a4
};
// Aligment: 6
// Size: 1496
class CSoundEventPathCornerEntity : public CSoundEventEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszPathCorner; // 0x598
int32_t m_iCountMax; // 0x5a0
float m_flDistanceMax; // 0x5a4
float m_flDistMaxSqr; // 0x5a8
float m_flDotProductMax; // 0x5ac
bool bPlaying; // 0x5b0
};
// Aligment: 2
// Size: 1288
class CSoundEventParameter : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszParamName; // 0x4f8
float m_flFloatValue; // 0x500
};
// Aligment: 0
// Size: 1408
class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1400
class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1400
class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1264
class CNullEntity : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1272
class CBaseDMStart : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_Master; // 0x4f0
};
// Aligment: 0
// Size: 1264
class CInfoLandmark : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 14
// Size: 1984
class CSun : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
Vector m_vDirection; // 0x778
// MNetworkEnable
Color m_clrOverlay; // 0x784
// MNetworkEnable
CUtlSymbolLarge m_iszEffectName; // 0x788
// MNetworkEnable
CUtlSymbolLarge m_iszSSEffectName; // 0x790
// MNetworkEnable
bool m_bOn; // 0x798
// MNetworkEnable
bool m_bmaxColor; // 0x799
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_flSize; // 0x79c
// MNetworkEnable
// MNetworkMinValue "-360"
// MNetworkMaxValue "360"
float m_flRotation; // 0x7a0
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_flHazeScale; // 0x7a4
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
float m_flAlphaHaze; // 0x7a8
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
float m_flAlphaHdr; // 0x7ac
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
float m_flAlphaScale; // 0x7b0
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_flHDRColorScale; // 0x7b4
// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
float m_flFarZScale; // 0x7b8
};
// Aligment: 2
// Size: 1288
class CTankTargetChange : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x4f0
CUtlSymbolLarge m_newTargetName; // 0x500
};
// Aligment: 7
// Size: 1328
class CTankTrainAI : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CFuncTrackTrain > m_hTrain; // 0x4f0
CHandle< CBaseEntity > m_hTargetEntity; // 0x4f4
int32_t m_soundPlaying; // 0x4f8
CUtlSymbolLarge m_startSoundName; // 0x510
CUtlSymbolLarge m_engineSoundName; // 0x518
CUtlSymbolLarge m_movementSoundName; // 0x520
CUtlSymbolLarge m_targetEntityName; // 0x528
};
// Aligment: 2
// Size: 1272
class CHandleTest : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_Handle; // 0x4f0
// MNetworkEnable
bool m_bSendHandle; // 0x4f4
};
// Aligment: 0
// Size: 1264
class CHandleDummy : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1912
class CFuncTrainControls : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 1928
class CTriggerVolume : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iFilterName; // 0x778
CHandle< CBaseFilter > m_hFilter; // 0x780
};
// Aligment: 0
// Size: 1264
class CInfoTeleportDestination : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1272
class CAI_ChangeTarget : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszNewTarget; // 0x4f0
};
// Aligment: 4
// Size: 1296
class CAI_ChangeHintGroup : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iSearchType; // 0x4f0
CUtlSymbolLarge m_strSearchName; // 0x4f8
CUtlSymbolLarge m_strNewHintGroup; // 0x500
float m_flRadius; // 0x508
};
// Aligment: 0
// Size: 1264
class CLogicProximity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1264
class CInfoSpawnGroupLandmark : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 11
// Size: 1520
class CInfoSpawnGroupLoadUnload : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x4f0
CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x518
CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x540
CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x568
CUtlSymbolLarge m_iszSpawnGroupName; // 0x590
CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x598
CUtlSymbolLarge m_iszLandmarkName; // 0x5a0
CUtlString m_sFixedSpawnGroupName; // 0x5a8
float m_flTimeoutInterval; // 0x5b0
bool m_bStreamingStarted; // 0x5b4
bool m_bUnloadingStarted; // 0x5b5
};
// Aligment: 1
// Size: 1928
class CFuncNavObstruction : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x780
};
// Aligment: 10
// Size: 1416
class CAmbientGeneric : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_radius; // 0x4f0
float m_flMaxRadius; // 0x4f4
soundlevel_t m_iSoundLevel; // 0x4f8
dynpitchvol_t m_dpv; // 0x4fc
bool m_fActive; // 0x560
bool m_fLooping; // 0x561
CUtlSymbolLarge m_iszSound; // 0x568
CUtlSymbolLarge m_sSourceEntName; // 0x570
CHandle< CBaseEntity > m_hSoundSource; // 0x578
CEntityIndex m_nSoundSourceEntIndex; // 0x57c
};
// Aligment: 16
// Size: 2040
class CBaseToggle : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
TOGGLE_STATE m_toggle_state; // 0x778
float m_flMoveDistance; // 0x77c
float m_flWait; // 0x780
float m_flLip; // 0x784
bool m_bAlwaysFireBlockedOutputs; // 0x788
Vector m_vecPosition1; // 0x78c
Vector m_vecPosition2; // 0x798
QAngle m_vecMoveAng; // 0x7a4
QAngle m_vecAngle1; // 0x7b0
QAngle m_vecAngle2; // 0x7bc
float m_flHeight; // 0x7c8
CHandle< CBaseEntity > m_hActivator; // 0x7cc
Vector m_vecFinalDest; // 0x7d0
QAngle m_vecFinalAngle; // 0x7dc
int32_t m_movementType; // 0x7e8
CUtlSymbolLarge m_sMaster; // 0x7f0
};
// Aligment: 22
// Size: 2368
class CBaseButton : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
QAngle m_angMoveEntitySpace; // 0x7f8
bool m_fStayPushed; // 0x804
bool m_fRotating; // 0x805
locksound_t m_ls; // 0x808
CUtlSymbolLarge m_sUseSound; // 0x828
CUtlSymbolLarge m_sLockedSound; // 0x830
CUtlSymbolLarge m_sUnlockedSound; // 0x838
bool m_bLocked; // 0x840
float m_flUseLockedTime; // 0x844
bool m_bSolidBsp; // 0x848
CEntityIOOutput m_OnDamaged; // 0x850
CEntityIOOutput m_OnPressed; // 0x878
CEntityIOOutput m_OnUseLocked; // 0x8a0
CEntityIOOutput m_OnIn; // 0x8c8
CEntityIOOutput m_OnOut; // 0x8f0
int32_t m_nState; // 0x918
CEntityHandle m_hConstraint; // 0x91c
CEntityHandle m_hConstraintParent; // 0x920
CUtlSymbolLarge m_sGlowEntity; // 0x928
// MNetworkEnable
CHandle< CBaseModelEntity > m_glowEntity; // 0x930
// MNetworkEnable
bool m_usable; // 0x934
// MNetworkEnable
CUtlSymbolLarge m_szDisplayText; // 0x938
};
// Aligment: 0
// Size: 2368
class CPhysicalButton : public CBaseButton, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2368
class CRotButton : public CBaseButton, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 15
// Size: 2632
class CMomentaryRotButton : public CRotButton, CBaseButton, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x940
CEntityOutputTemplate< float32 > m_Position; // 0x948
CEntityIOOutput m_OnUnpressed; // 0x970
CEntityIOOutput m_OnFullyOpen; // 0x998
CEntityIOOutput m_OnFullyClosed; // 0x9c0
CEntityIOOutput m_OnReachedPosition; // 0x9e8
int32_t m_lastUsed; // 0xa10
QAngle m_start; // 0xa14
QAngle m_end; // 0xa20
float m_IdealYaw; // 0xa2c
CUtlSymbolLarge m_sNoise; // 0xa30
bool m_bUpdateTarget; // 0xa38
int32_t m_direction; // 0xa3c
float m_returnSpeed; // 0xa40
float m_flStartPosition; // 0xa44
};
// Aligment: 4
// Size: 1288
class CRagdollMagnet : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x4f0
float m_radius; // 0x4f4
float m_force; // 0x4f8
Vector m_axis; // 0x4fc
};
// Aligment: 26
// Size: 2544
class CBaseDoor : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
QAngle m_angMoveEntitySpace; // 0x808
Vector m_vecMoveDirParentSpace; // 0x814
locksound_t m_ls; // 0x820
bool m_bForceClosed; // 0x840
bool m_bDoorGroup; // 0x841
bool m_bLocked; // 0x842
bool m_bIgnoreDebris; // 0x843
FuncDoorSpawnPos_t m_eSpawnPosition; // 0x844
float m_flBlockDamage; // 0x848
CUtlSymbolLarge m_NoiseMoving; // 0x850
CUtlSymbolLarge m_NoiseArrived; // 0x858
CUtlSymbolLarge m_NoiseMovingClosed; // 0x860
CUtlSymbolLarge m_NoiseArrivedClosed; // 0x868
CUtlSymbolLarge m_ChainTarget; // 0x870
CEntityIOOutput m_OnBlockedClosing; // 0x878
CEntityIOOutput m_OnBlockedOpening; // 0x8a0
CEntityIOOutput m_OnUnblockedClosing; // 0x8c8
CEntityIOOutput m_OnUnblockedOpening; // 0x8f0
CEntityIOOutput m_OnFullyClosed; // 0x918
CEntityIOOutput m_OnFullyOpen; // 0x940
CEntityIOOutput m_OnClose; // 0x968
CEntityIOOutput m_OnOpen; // 0x990
CEntityIOOutput m_OnLockedUse; // 0x9b8
bool m_bLoopMoveSound; // 0x9e0
bool m_isChaining; // 0x9ec
// MNetworkEnable
bool m_bIsUsable; // 0x9ed
};
// Aligment: 0
// Size: 1912
class CEntityBlocker : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 10
// Size: 1960
class CEntityDissolve : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_flStartTime; // 0x778
// MNetworkEnable
float m_flFadeInStart; // 0x77c
// MNetworkEnable
float m_flFadeInLength; // 0x780
// MNetworkEnable
float m_flFadeOutModelStart; // 0x784
// MNetworkEnable
float m_flFadeOutModelLength; // 0x788
// MNetworkEnable
float m_flFadeOutStart; // 0x78c
// MNetworkEnable
float m_flFadeOutLength; // 0x790
// MNetworkEnable
EntityDisolveType_t m_nDissolveType; // 0x794
// MNetworkEnable
Vector m_vDissolverOrigin; // 0x798
// MNetworkEnable
uint32_t m_nMagnitude; // 0x7a4
};
// Aligment: 30
// Size: 2528
class CEnvProjectedTexture : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetEntity; // 0x778
// MNetworkEnable
bool m_bState; // 0x77c
// MNetworkEnable
bool m_bAlwaysUpdate; // 0x77d
// MNetworkEnable
float m_flLightFOV; // 0x780
// MNetworkEnable
bool m_bEnableShadows; // 0x784
// MNetworkEnable
bool m_bSimpleProjection; // 0x785
// MNetworkEnable
bool m_bLightOnlyTarget; // 0x786
// MNetworkEnable
bool m_bLightWorld; // 0x787
// MNetworkEnable
bool m_bCameraSpace; // 0x788
// MNetworkEnable
float m_flBrightnessScale; // 0x78c
// MNetworkEnable
Color m_LightColor; // 0x790
// MNetworkEnable
float m_flIntensity; // 0x794
// MNetworkEnable
float m_flLinearAttenuation; // 0x798
// MNetworkEnable
float m_flQuadraticAttenuation; // 0x79c
// MNetworkEnable
bool m_bVolumetric; // 0x7a0
// MNetworkEnable
float m_flNoiseStrength; // 0x7a4
// MNetworkEnable
float m_flFlashlightTime; // 0x7a8
// MNetworkEnable
uint32_t m_nNumPlanes; // 0x7ac
// MNetworkEnable
float m_flPlaneOffset; // 0x7b0
// MNetworkEnable
float m_flVolumetricIntensity; // 0x7b4
// MNetworkEnable
float m_flColorTransitionTime; // 0x7b8
// MNetworkEnable
float m_flAmbient; // 0x7bc
// MNetworkEnable
char[512] m_SpotlightTextureName; // 0x7c0
// MNetworkEnable
int32_t m_nSpotlightTextureFrame; // 0x9c0
// MNetworkEnable
uint32_t m_nShadowQuality; // 0x9c4
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0"
// MNetworkMaxValue "500"
// MNetworkEncodeFlags
float m_flNearZ; // 0x9c8
// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0"
// MNetworkMaxValue "1500"
// MNetworkEncodeFlags
float m_flFarZ; // 0x9cc
// MNetworkEnable
float m_flProjectionSize; // 0x9d0
// MNetworkEnable
float m_flRotation; // 0x9d4
// MNetworkEnable
bool m_bFlipHorizontal; // 0x9d8
};
// Aligment: 6
// Size: 1336
class CMessage : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x4f0
float m_MessageVolume; // 0x4f8
int32_t m_MessageAttenuation; // 0x4fc
float m_Radius; // 0x500
CUtlSymbolLarge m_sNoise; // 0x508
CEntityIOOutput m_OnShowMessage; // 0x510
};
// Aligment: 17
// Size: 1712
class CEnvMicrophone : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x4f0
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4f4
int32_t m_nSoundMask; // 0x4f8
float m_flSensitivity; // 0x4fc
float m_flSmoothFactor; // 0x500
float m_flMaxRange; // 0x504
CUtlSymbolLarge m_iszSpeakerName; // 0x508
CHandle< CBaseEntity > m_hSpeaker; // 0x510
bool m_bAvoidFeedback; // 0x514
int32_t m_iSpeakerDSPPreset; // 0x518
CUtlSymbolLarge m_iszListenFilter; // 0x520
CHandle< CBaseFilter > m_hListenFilter; // 0x528
CEntityOutputTemplate< float32 > m_SoundLevel; // 0x530
CEntityIOOutput m_OnRoutedSound; // 0x558
CEntityIOOutput m_OnHeardSound; // 0x580
char[256] m_szLastSound; // 0x5a8
int32_t m_iLastRoutedFrame; // 0x6a8
};
// Aligment: 20
// Size: 2104
class CBreakable : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Materials m_Material; // 0x788
CHandle< CBaseEntity > m_hBreaker; // 0x78c
Explosions m_Explosion; // 0x790
CUtlSymbolLarge m_iszSpawnObject; // 0x798
float m_flPressureDelay; // 0x7a0
int32_t m_iMinHealthDmg; // 0x7a4
CUtlSymbolLarge m_iszPropData; // 0x7a8
float m_impactEnergyScale; // 0x7b0
CEntityIOOutput m_OnBreak; // 0x7b8
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x7e0
float m_flDmgModBullet; // 0x808
float m_flDmgModClub; // 0x80c
float m_flDmgModExplosive; // 0x810
float m_flDmgModFire; // 0x814
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x818
CUtlSymbolLarge m_iszBasePropData; // 0x820
int32_t m_iInteractions; // 0x828
PerformanceMode_t m_PerformanceMode; // 0x82c
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x830
float m_flLastPhysicsInfluenceTime; // 0x834
};
// Aligment: 11
// Size: 2208
class CFuncMoveLinear : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
QAngle m_angMoveEntitySpace; // 0x7f8
Vector m_vecMoveDirParentSpace; // 0x804
CUtlSymbolLarge m_soundStart; // 0x810
CUtlSymbolLarge m_soundStop; // 0x818
CUtlSymbolLarge m_currentSound; // 0x820
float m_flBlockDamage; // 0x828
float m_flStartPosition; // 0x82c
float m_flMoveDistance; // 0x830
CEntityIOOutput m_OnFullyOpen; // 0x840
CEntityIOOutput m_OnFullyClosed; // 0x868
bool m_bCreateNavObstacle; // 0x890
};
// Aligment: 13
// Size: 2016
class CFuncRotating : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
QAngle m_vecMoveAng; // 0x778
float m_flFanFriction; // 0x784
float m_flAttenuation; // 0x788
float m_flVolume; // 0x78c
float m_flTargetSpeed; // 0x790
float m_flMaxSpeed; // 0x794
float m_flBlockDamage; // 0x798
CUtlSymbolLarge m_NoiseRunning; // 0x7a0
bool m_bReversed; // 0x7a8
QAngle m_angStart; // 0x7b4
bool m_bStopAtStartPos; // 0x7c0
Vector m_vecClientOrigin; // 0x7c4
QAngle m_vecClientAngles; // 0x7d0
};
// Aligment: 1
// Size: 1920
class CItemGenericTriggerHelper : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CItemGeneric > m_hParentItem; // 0x778
};
// Aligment: 1
// Size: 1920
class CMarkupVolume : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bEnabled; // 0x778
};
// Aligment: 5
// Size: 1976
class CMarkupVolumeTagged : public CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bIsGroup; // 0x7b0
bool m_bGroupByPrefab; // 0x7b1
bool m_bGroupByVolume; // 0x7b2
bool m_bGroupOtherGroups; // 0x7b3
bool m_bIsInGroup; // 0x7b4
};
// Aligment: 3
// Size: 2000
class CMarkupVolumeWithRef : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bUseRef; // 0x7b8
Vector m_vRefPos; // 0x7bc
float m_flRefDot; // 0x7c8
};
// Aligment: 6
// Size: 1944
class CFuncBrush : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
BrushSolidities_e m_iSolidity; // 0x778
int32_t m_iDisabled; // 0x77c
bool m_bSolidBsp; // 0x780
CUtlSymbolLarge m_iszExcludedClass; // 0x788
bool m_bInvertExclusion; // 0x790
bool m_bScriptedMovement; // 0x791
};
// Aligment: 9
// Size: 1352
class CPathTrack : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CPathTrack* m_pnext; // 0x4f0
CPathTrack* m_pprevious; // 0x4f8
CPathTrack* m_paltpath; // 0x500
float m_flRadius; // 0x508
float m_length; // 0x50c
CUtlSymbolLarge m_altName; // 0x510
int32_t m_nIterVal; // 0x518
TrackOrientationType_t m_eOrientationType; // 0x51c
CEntityIOOutput m_OnPass; // 0x520
public:
static int32_t &Get_s_nCurrIterVal() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fiels[0]->m_instance); }
static bool &Get_s_bIsIterating() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fiels[1]->m_instance); }
};
// Aligment: 14
// Size: 2376
class CPhysBox : public CBreakable, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_damageType; // 0x838
float m_massScale; // 0x83c
int32_t m_damageToEnableMotion; // 0x840
float m_flForceToEnableMotion; // 0x844
QAngle m_angPreferredCarryAngles; // 0x848
bool m_bNotSolidToWorld; // 0x854
int32_t m_iExploitableByPlayer; // 0x858
float m_flTouchOutputPerEntityDelay; // 0x85c
CEntityIOOutput m_OnDamaged; // 0x860
CEntityIOOutput m_OnAwakened; // 0x888
CEntityIOOutput m_OnMotionEnabled; // 0x8b0
CEntityIOOutput m_OnPlayerUse; // 0x8d8
CEntityIOOutput m_OnStartTouch; // 0x900
CHandle< CBasePlayer > m_hCarryingPlayer; // 0x928
};
// Aligment: 9
// Size: 1344
class CPhysExplosion : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bExplodeOnSpawn; // 0x4f0
float m_flMagnitude; // 0x4f4
float m_flDamage; // 0x4f8
float m_radius; // 0x4fc
CUtlSymbolLarge m_targetEntityName; // 0x500
float m_flInnerRadius; // 0x508
float m_flPushScale; // 0x50c
bool m_bConvertToDebrisWhenPossible; // 0x510
CEntityIOOutput m_OnPushedPlayer; // 0x518
};
// Aligment: 3
// Size: 1280
class CPhysImpact : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_damage; // 0x4f0
float m_distance; // 0x4f4
CUtlSymbolLarge m_directionEntityName; // 0x4f8
};
// Aligment: 21
// Size: 2000
class CRopeKeyframe : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
uint16_t m_RopeFlags; // 0x780
CUtlSymbolLarge m_iNextLinkName; // 0x788
// MNetworkEnable
int16_t m_Slack; // 0x790
// MNetworkEnable
float m_Width; // 0x794
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.1"
// MNetworkMaxValue "10"
float m_TextureScale; // 0x798
// MNetworkEnable
uint8_t m_nSegments; // 0x79c
// MNetworkEnable
bool m_bConstrainBetweenEndpoints; // 0x79d
CUtlSymbolLarge m_strRopeMaterialModel; // 0x7a0
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x7a8
// MNetworkEnable
uint8_t m_Subdiv; // 0x7b0
// MNetworkEnable
uint8_t m_nChangeCount; // 0x7b1
// MNetworkEnable
int16_t m_RopeLength; // 0x7b2
// MNetworkEnable
uint8_t m_fLockedPoints; // 0x7b4
bool m_bCreatedFromMapFile; // 0x7b5
// MNetworkEnable
float m_flScrollSpeed; // 0x7b8
bool m_bStartPointValid; // 0x7bc
bool m_bEndPointValid; // 0x7bd
// MNetworkEnable
CHandle< CBaseEntity > m_hStartPoint; // 0x7c0
// MNetworkEnable
CHandle< CBaseEntity > m_hEndPoint; // 0x7c4
// MNetworkEnable
AttachmentHandle_t m_iStartAttachment; // 0x7c8
// MNetworkEnable
AttachmentHandle_t m_iEndAttachment; // 0x7c9
};
// Aligment: 4
// Size: 7936
class CSoundEnt : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iFreeSound; // 0x4f0
int32_t m_iActiveSound; // 0x4f4
int32_t m_cLastActiveSounds; // 0x4f8
CSound[128] m_SoundPool; // 0x4fc
};
// Aligment: 4
// Size: 1944
class CSpotlightEnd : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_flLightScale; // 0x778
// MNetworkEnable
float m_Radius; // 0x77c
Vector m_vSpotlightDir; // 0x780
Vector m_vSpotlightOrg; // 0x78c
};
// Aligment: 35
// Size: 2224
class CFuncTrackTrain : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CPathTrack > m_ppath; // 0x778
float m_length; // 0x77c
Vector m_controlMins; // 0x780
Vector m_controlMaxs; // 0x78c
Vector m_lastBlockPos; // 0x798
int32_t m_lastBlockTick; // 0x7a4
float m_flVolume; // 0x7a8
float m_flBank; // 0x7ac
float m_oldSpeed; // 0x7b0
float m_flBlockDamage; // 0x7b4
float m_height; // 0x7b8
float m_maxSpeed; // 0x7bc
float m_dir; // 0x7c0
CUtlSymbolLarge m_iszSoundMove; // 0x7c8
CUtlSymbolLarge m_iszSoundMovePing; // 0x7d0
CUtlSymbolLarge m_iszSoundStart; // 0x7d8
CUtlSymbolLarge m_iszSoundStop; // 0x7e0
CUtlSymbolLarge m_strPathTarget; // 0x7e8
float m_flMoveSoundMinDuration; // 0x7f0
float m_flMoveSoundMaxDuration; // 0x7f4
float m_flNextMoveSoundTime; // 0x7f8
float m_flMoveSoundMinPitch; // 0x7fc
float m_flMoveSoundMaxPitch; // 0x800
TrainOrientationType_t m_eOrientationType; // 0x804
TrainVelocityType_t m_eVelocityType; // 0x808
CEntityIOOutput m_OnStart; // 0x818
CEntityIOOutput m_OnNext; // 0x840
CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x868
bool m_bManualSpeedChanges; // 0x890
float m_flDesiredSpeed; // 0x894
float m_flSpeedChangeTime; // 0x898
float m_flAccelSpeed; // 0x89c
float m_flDecelSpeed; // 0x8a0
bool m_bAccelToSpeed; // 0x8a4
float m_flNextMPSoundTime; // 0x8a8
};
// Aligment: 11
// Size: 2336
class CBaseTrigger : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x7f8
CUtlSymbolLarge m_iFilterName; // 0x800
CHandle< CBaseFilter > m_hFilter; // 0x808
CEntityIOOutput m_OnStartTouch; // 0x810
CEntityIOOutput m_OnStartTouchAll; // 0x838
CEntityIOOutput m_OnEndTouch; // 0x860
CEntityIOOutput m_OnEndTouchAll; // 0x888
CEntityIOOutput m_OnTouching; // 0x8b0
CEntityIOOutput m_OnNotTouching; // 0x8d8
CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x900
// MNetworkEnable
bool m_bClientSidePredicted; // 0x918
};
// Aligment: 1
// Size: 2376
class CTriggerMultiple : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnTrigger; // 0x920
};
// Aligment: 15
// Size: 3208
class CTriggerSndSosOpvar : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x920
Vector m_flPosition; // 0x938
float m_flCenterSize; // 0x944
float m_flMinVal; // 0x948
float m_flMaxVal; // 0x94c
float m_flWait; // 0x950
CUtlSymbolLarge m_opvarName; // 0x958
CUtlSymbolLarge m_stackName; // 0x960
CUtlSymbolLarge m_operatorName; // 0x968
bool m_bVolIs2D; // 0x970
char[256] m_opvarNameChar; // 0x971
char[256] m_stackNameChar; // 0xa71
char[256] m_operatorNameChar; // 0xb71
Vector m_VecNormPos; // 0xc74
float m_flNormCenterSize; // 0xc80
};
// Aligment: 14
// Size: 2496
class CTriggerHurt : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flOriginalDamage; // 0x920
float m_flDamage; // 0x924
float m_flDamageCap; // 0x928
float m_flLastDmgTime; // 0x92c
float m_flForgivenessDelay; // 0x930
int32_t m_bitsDamageInflict; // 0x934
int32_t m_damageModel; // 0x938
bool m_bNoDmgForce; // 0x93c
Vector m_vDamageForce; // 0x940
bool m_thinkAlways; // 0x94c
float m_hurtThinkPeriod; // 0x950
CEntityIOOutput m_OnHurt; // 0x958
CEntityIOOutput m_OnHurtPlayer; // 0x980
CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x9a8
};
// Aligment: 0
// Size: 2496
class CTriggerHurtGhost : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2344
class CTriggerCallback : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 12
// Size: 2496
class CTriggerLerpObject : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszLerpTarget; // 0x920
CHandle< CBaseEntity > m_hLerpTarget; // 0x928
CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x930
AttachmentHandle_t m_hLerpTargetAttachment; // 0x938
float m_flLerpDuration; // 0x93c
bool m_bLerpRestoreMoveType; // 0x940
bool m_bSingleLerpObject; // 0x941
CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x948
CUtlSymbolLarge m_iszLerpEffect; // 0x960
CUtlSymbolLarge m_iszLerpSound; // 0x968
CEntityIOOutput m_OnLerpStarted; // 0x970
CEntityIOOutput m_OnLerpFinished; // 0x998
};
// Aligment: 7
// Size: 2400
class CChangeLevel : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlString m_sMapName; // 0x920
CUtlString m_sLandmarkName; // 0x928
CEntityIOOutput m_OnChangeLevel; // 0x930
bool m_bTouched; // 0x958
bool m_bNoTouch; // 0x959
bool m_bNewChapter; // 0x95a
bool m_bOnChangeLevelFired; // 0x95b
};
// Aligment: 3
// Size: 2352
class CTriggerTeleport : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iLandmark; // 0x920
bool m_bUseLandmarkAngles; // 0x928
bool m_bMirrorPlayer; // 0x929
};
// Aligment: 3
// Size: 2352
class CTriggerAddModifier : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_strModifier; // 0x920
float m_flDuration; // 0x928
bool m_bMomentary; // 0x92c
};
// Aligment: 1
// Size: 2344
class CTriggerRemoveModifier : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_strModifier; // 0x920
};
// Aligment: 6
// Size: 2392
class CTriggerFan : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vFanOrigin; // 0x920
Vector m_vFanEnd; // 0x92c
float m_flForce; // 0x938
float m_flRampTime; // 0x93c
bool m_bFalloff; // 0x940
CountdownTimer m_RampTimer; // 0x948
};
// Aligment: 2
// Size: 2376
class CTriggerBuoyancy : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CBuoyancyHelper m_BuoyancyHelper; // 0x920
// MNetworkEnable
float m_flFluidDensity; // 0x940
};
// Aligment: 1
// Size: 720
class CFourWheelServerVehicle : public CBaseServerVehicle, IServerVehicle, IVehicle
{
public:
ViewSmoothingData_t m_ViewSmoothing; // 0x250
};
// Aligment: 2
// Size: 1928
class CFuncNavBlocker : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x778
int32_t m_nBlockedTeamNumber; // 0x77c
};
// Aligment: 10
// Size: 1440
class CNavLinkEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_typeName; // 0x4f0
CUtlSymbolLarge m_typeNameReverse; // 0x4f8
int32_t m_nNavLinkId; // 0x500
int32_t m_nNavLinkIdReverse; // 0x504
bool m_bUseEntityOrientation; // 0x508
bool m_bEnabled; // 0x509
CUtlVectorFixedGrowable< CHandle< CAI_BaseNPC > > m_vecNpcUsers; // 0x510
Vector m_vEndpointLocal; // 0x540
CEntityIOOutput m_OnNavLinkStart; // 0x550
CEntityIOOutput m_OnNavLinkFinish; // 0x578
};
// Aligment: 24
// Size: 2072
class CBeam : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "-25"
// MNetworkMaxValue "25"
// MNetworkEncodeFlags
float m_flFrameRate; // 0x778
// MNetworkEnable
float m_flHDRColorScale; // 0x77c
float m_flFireTime; // 0x780
float m_flDamage; // 0x784
// MNetworkEnable
uint8_t m_nNumBeamEnts; // 0x788
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x790
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x798
// MNetworkEnable
BeamType_t m_nBeamType; // 0x7a0
// MNetworkEnable
uint32_t m_nBeamFlags; // 0x7a4
// MNetworkEnable
CHandle< CBaseEntity >[10] m_hAttachEntity; // 0x7a8
// MNetworkEnable
AttachmentHandle_t[10] m_nAttachIndex; // 0x7d0
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
float m_fWidth; // 0x7dc
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
float m_fEndWidth; // 0x7e0
// MNetworkEnable
float m_fFadeLength; // 0x7e4
// MNetworkEnable
float m_fHaloScale; // 0x7e8
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_fAmplitude; // 0x7ec
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_fStartFrame; // 0x7f0
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_fSpeed; // 0x7f4
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
// MNetworkPriority "32"
float m_flFrame; // 0x7f8
// MNetworkEnable
BeamClipStyle_t m_nClipStyle; // 0x7fc
// MNetworkEnable
bool m_bTurnedOff; // 0x800
// MNetworkEnable
// MNetworkEncoder
Vector m_vecEndPos; // 0x804
CHandle< CBaseEntity > m_hEndEntity; // 0x810
int32_t m_nDissolveType; // 0x814
};
// Aligment: 12
// Size: 2088
class CFuncLadder : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEncoder
Vector m_vecLadderDir; // 0x778
CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x788
Vector m_vecLocalTop; // 0x7a0
// MNetworkEnable
// MNetworkEncoder
Vector m_vecPlayerMountPositionTop; // 0x7ac
// MNetworkEnable
// MNetworkEncoder
Vector m_vecPlayerMountPositionBottom; // 0x7b8
// MNetworkEnable
float m_flAutoRideSpeed; // 0x7c4
bool m_bDisabled; // 0x7c8
// MNetworkEnable
bool m_bFakeLadder; // 0x7c9
bool m_bHasSlack; // 0x7ca
CUtlSymbolLarge m_surfacePropName; // 0x7d0
CEntityIOOutput m_OnPlayerGotOnLadder; // 0x7d8
CEntityIOOutput m_OnPlayerGotOffLadder; // 0x800
public:
static CUtlVector< CFuncLadder* > &Get_s_Ladders() { return *reinterpret_cast<CUtlVector< CFuncLadder* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CFuncLadder")->m_static_fiels[0]->m_instance); }
};
// Aligment: 32
// Size: 2256
class CFuncShatterglass : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialDamaged; // 0x778
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialUndamaged; // 0x780
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFace; // 0x788
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeCaps; // 0x790
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFins; // 0x798
matrix3x4_t m_matPanelTransform; // 0x7a0
matrix3x4_t m_matPanelTransformWsTemp; // 0x7d0
CUtlVector< uint32 > m_vecShatterGlassShards; // 0x800
Vector2D m_PanelSize; // 0x818
Vector m_vecPanelNormalWs; // 0x820
int32_t m_nNumShardsEverCreated; // 0x82c
float m_flLastShatterSoundEmitTime; // 0x830
float m_flLastCleanupTime; // 0x834
float m_flInitAtTime; // 0x838
float m_flGlassThickness; // 0x83c
float m_flSpawnInvulnerability; // 0x840
bool m_bBreakSilent; // 0x844
bool m_bBreakShardless; // 0x845
bool m_bBroken; // 0x846
bool m_bHasRateLimitedShards; // 0x847
bool m_bGlassNavIgnore; // 0x848
bool m_bGlassInFrame; // 0x849
bool m_bStartBroken; // 0x84a
uint8_t m_iInitialDamageType; // 0x84b
CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x850
CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x858
CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x860
CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x868
CUtlVector< Vector > m_vInitialDamagePositions; // 0x870
CUtlVector< Vector > m_vExtraDamagePositions; // 0x888
CEntityIOOutput m_OnBroken; // 0x8a0
uint8_t m_iSurfaceType; // 0x8c9
};
// Aligment: 23
// Size: 2024
class CSprite : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x778
// MNetworkEnable
CHandle< CBaseEntity > m_hAttachedToEntity; // 0x780
// MNetworkEnable
AttachmentHandle_t m_nAttachment; // 0x784
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "60"
// MNetworkEncodeFlags
float m_flSpriteFramerate; // 0x788
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_flFrame; // 0x78c
float m_flDieTime; // 0x790
// MNetworkEnable
uint32_t m_nBrightness; // 0x7a0
// MNetworkEnable
float m_flBrightnessDuration; // 0x7a4
// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
float m_flSpriteScale; // 0x7a8
// MNetworkEnable
float m_flScaleDuration; // 0x7ac
// MNetworkEnable
bool m_bWorldSpaceScale; // 0x7b0
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_flGlowProxySize; // 0x7b4
// MNetworkEnable
float m_flHDRColorScale; // 0x7b8
float m_flLastTime; // 0x7bc
float m_flMaxFrame; // 0x7c0
float m_flStartScale; // 0x7c4
float m_flDestScale; // 0x7c8
float m_flScaleTimeStart; // 0x7cc
int32_t m_nStartBrightness; // 0x7d0
int32_t m_nDestBrightness; // 0x7d4
float m_flBrightnessTimeStart; // 0x7d8
int32_t m_nSpriteWidth; // 0x7dc
int32_t m_nSpriteHeight; // 0x7e0
};
// Aligment: 0
// Size: 2024
class CSpriteOriented : public CSprite, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 14
// Size: 2344
class CBaseClientUIEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bEnabled; // 0x778
// MNetworkEnable
CUtlSymbolLarge m_DialogXMLName; // 0x780
// MNetworkEnable
CUtlSymbolLarge m_PanelClassName; // 0x788
// MNetworkEnable
CUtlSymbolLarge m_PanelID; // 0x790
CEntityIOOutput m_CustomOutput0; // 0x798
CEntityIOOutput m_CustomOutput1; // 0x7c0
CEntityIOOutput m_CustomOutput2; // 0x7e8
CEntityIOOutput m_CustomOutput3; // 0x810
CEntityIOOutput m_CustomOutput4; // 0x838
CEntityIOOutput m_CustomOutput5; // 0x860
CEntityIOOutput m_CustomOutput6; // 0x888
CEntityIOOutput m_CustomOutput7; // 0x8b0
CEntityIOOutput m_CustomOutput8; // 0x8d8
CEntityIOOutput m_CustomOutput9; // 0x900
};
// Aligment: 2
// Size: 2352
class CPointClientUIDialog : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
CHandle< CBaseEntity > m_hActivator; // 0x928
bool m_bStartEnabled; // 0x92c
};
// Aligment: 23
// Size: 2432
class CPointClientUIWorldPanel : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bIgnoreInput; // 0x928
// MNetworkEnable
bool m_bLit; // 0x929
// MNetworkEnable
bool m_bFollowPlayerAcrossTeleport; // 0x92a
// MNetworkEnable
float m_flWidth; // 0x92c
// MNetworkEnable
float m_flHeight; // 0x930
// MNetworkEnable
float m_flDPI; // 0x934
// MNetworkEnable
float m_flInteractDistance; // 0x938
// MNetworkEnable
float m_flDepthOffset; // 0x93c
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x940
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x944
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x948
// MNetworkEnable
uint32_t m_unOrientation; // 0x94c
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x950
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x958
// MNetworkEnable
bool m_bOpaque; // 0x970
// MNetworkEnable
bool m_bNoDepth; // 0x971
// MNetworkEnable
bool m_bRenderBackface; // 0x972
// MNetworkEnable
bool m_bUseOffScreenIndicator; // 0x973
// MNetworkEnable
bool m_bExcludeFromSaveGames; // 0x974
// MNetworkEnable
bool m_bGrabbable; // 0x975
// MNetworkEnable
bool m_bOnlyRenderToTexture; // 0x976
// MNetworkEnable
bool m_bDisableMipGen; // 0x977
// MNetworkEnable
int32_t m_nExplicitImageLayout; // 0x978
};
// Aligment: 1
// Size: 2944
class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
char[512] m_messageText; // 0x980
};
// Aligment: 0
// Size: 2440
class CPointHintUi : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 10
// Size: 1384
class CInfoOffscreenPanoramaTexture : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4f0
// MNetworkEnable
int32_t m_nResolutionX; // 0x4f4
// MNetworkEnable
int32_t m_nResolutionY; // 0x4f8
// MNetworkEnable
CUtlSymbolLarge m_szLayoutFileName; // 0x500
// MNetworkEnable
CUtlSymbolLarge m_RenderAttrName; // 0x508
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x510
// MNetworkEnable
int32_t m_nTargetChangeCount; // 0x528
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x530
CUtlSymbolLarge m_szTargetsName; // 0x548
CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x550
};
// Aligment: 0
// Size: 1352
class CNodeEnt_InfoHint : public CNodeEnt, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1352
class CNodeEnt_InfoNodeHint : public CNodeEnt, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1352
class CNodeEnt_InfoNodeAir : public CNodeEnt, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1352
class CNodeEnt_InfoNodeAirHint : public CNodeEnt, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1352
class CNodeEnt_InfoNodeClimb : public CNodeEnt, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 5
// Size: 1288
class CAI_LookTarget : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iContext; // 0x4f0
int32_t m_iPriority; // 0x4f4
bool m_bDisabled; // 0x4f8
float m_flTimeNextAvailable; // 0x4fc
float m_flMaxDist; // 0x500
};
// Aligment: 0
// Size: 1264
class CAI_NetworkManager : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 2432
class CNpcFootSweep : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bUseCenterPusher; // 0x920
};
// Aligment: 2
// Size: 1280
class CInfoRemarkable : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iTimesRemarkedUpon; // 0x4f0
CUtlSymbolLarge m_szRemarkContext; // 0x4f8
};
// Aligment: 4
// Size: 1328
class CNPCSpawnDestination : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_ReuseDelay; // 0x4f0
CUtlSymbolLarge m_RenameNPC; // 0x4f8
float m_TimeNextAvailable; // 0x500
CEntityIOOutput m_OnSpawnNPC; // 0x508
};
// Aligment: 11
// Size: 1352
class CRallyPoint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_AssaultPointName; // 0x4f0
CUtlSymbolLarge m_RallySequenceName; // 0x4f8
float m_flAssaultDelay; // 0x500
int32_t m_iPriority; // 0x504
int32_t m_iStrictness; // 0x508
bool m_bForceCrouch; // 0x50c
bool m_bIsUrgent; // 0x50d
int16_t m_sExclusivity; // 0x50e
bool m_bShouldLock; // 0x510
CEntityIOOutput m_OnArrival; // 0x518
CHandle< CBaseEntity > m_hLockedBy; // 0x540
};
// Aligment: 15
// Size: 1392
class CAssaultPoint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_AssaultHintGroup; // 0x4f0
CUtlSymbolLarge m_NextAssaultPointName; // 0x4f8
CEntityIOOutput m_OnAssaultClear; // 0x500
float m_flAssaultTimeout; // 0x528
bool m_bClearOnContact; // 0x52c
bool m_bAllowDiversion; // 0x52d
float m_flAllowDiversionRadius; // 0x530
bool m_bNeverTimeout; // 0x534
int32_t m_iStrictness; // 0x538
bool m_bForceCrouch; // 0x53c
bool m_bIsUrgent; // 0x53d
bool m_bInputForcedClear; // 0x53e
float m_flAssaultPointTolerance; // 0x540
float m_flTimeLastUsed; // 0x544
CEntityIOOutput m_OnArrival; // 0x548
};
// Aligment: 34
// Size: 1416
class COffscreenParticleTexture : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bEnabled; // 0x4f0
// MNetworkEnable
float m_flRawInputA; // 0x4f4
// MNetworkEnable
float m_flRawInputB; // 0x4f8
// MNetworkEnable
float m_flRawInputC; // 0x4fc
// MNetworkEnable
float m_flRawInputD; // 0x500
// MNetworkEnable
float m_flCPValueA; // 0x504
// MNetworkEnable
float m_flCPValueB; // 0x508
// MNetworkEnable
float m_flCPValueC; // 0x50c
// MNetworkEnable
float m_flCPValueD; // 0x510
// MNetworkEnable
int32_t m_nRemapFuncA; // 0x514
// MNetworkEnable
float m_flRemapAParamS; // 0x518
// MNetworkEnable
float m_flRemapAParamT; // 0x51c
// MNetworkEnable
int32_t m_nRemapFuncB; // 0x520
// MNetworkEnable
float m_flRemapBParamS; // 0x524
// MNetworkEnable
float m_flRemapBParamT; // 0x528
// MNetworkEnable
int32_t m_nRemapFuncC; // 0x52c
// MNetworkEnable
float m_flRemapCParamS; // 0x530
// MNetworkEnable
float m_flRemapCParamT; // 0x534
// MNetworkEnable
int32_t m_nRemapFuncD; // 0x538
// MNetworkEnable
float m_flRemapDParamS; // 0x53c
// MNetworkEnable
float m_flRemapDParamT; // 0x540
// MNetworkEnable
int32_t m_nControlPointA; // 0x544
// MNetworkEnable
int32_t m_nControlPointB; // 0x548
// MNetworkEnable
int32_t m_nControlPointC; // 0x54c
// MNetworkEnable
int32_t m_nControlPointD; // 0x550
// MNetworkEnable
int32_t m_nResolution; // 0x554
// MNetworkEnable
Color m_clearColor; // 0x558
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetEntity; // 0x55c
// MNetworkEnable
CUtlSymbolLarge m_szEffectName; // 0x560
// MNetworkEnable
CUtlSymbolLarge m_szMaterialParameterName; // 0x568
float m_flVisibleRangeCheck; // 0x570
bool m_bStartDisabled; // 0x574
CUtlSymbolLarge m_szTargetEntityName; // 0x578
// MNetworkEnable
bool m_bPlayerInRange; // 0x580
};
// Aligment: 49
// Size: 2432
class CBarnLight : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bEnabled; // 0x778
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nColorMode; // 0x77c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Color m_Color; // 0x780
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flColorTemperature; // 0x784
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flBrightness; // 0x788
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flBrightnessScale; // 0x78c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nDirectLight; // 0x790
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nBakedShadowIndex; // 0x794
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nLuminaireShape; // 0x798
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flLuminaireSize; // 0x79c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flLuminaireAnisotropy; // 0x7a0
// MNetworkEnable
// MNetworkChangeCallback "StyleChanged"
CUtlString m_LightStyleString; // 0x7a8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flLightStyleStartTime; // 0x7b0
// MNetworkEnable
CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x7b8
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x7d0
CEntityIOOutput[4] m_StyleEvent; // 0x7e8
CUtlString m_StyleRadianceVar; // 0x888
CUtlString m_StyleVar; // 0x890
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x8b8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShape; // 0x8c0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSoftX; // 0x8c4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSoftY; // 0x8c8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSkirt; // 0x8cc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSkirtNear; // 0x8d0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vSizeParams; // 0x8d4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
float m_flRange; // 0x8e0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vShear; // 0x8e4
// MNetworkEnable
int32_t m_nBakeSpecularToCubemaps; // 0x8f0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vBakeSpecularToCubemapsSize; // 0x8f4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nCastShadows; // 0x900
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nShadowMapSize; // 0x904
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nShadowPriority; // 0x908
// MNetworkEnable
int32_t m_nBounceLight; // 0x90c
// MNetworkEnable
float m_flBounceScale; // 0x910
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nFog; // 0x914
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFogStrength; // 0x918
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nFogShadows; // 0x91c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFogScale; // 0x920
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFadeSizeStart; // 0x924
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFadeSizeEnd; // 0x928
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShadowFadeSizeStart; // 0x92c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShadowFadeSizeEnd; // 0x930
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bPrecomputedFieldsValid; // 0x934
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedBoundsMins; // 0x938
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedBoundsMaxs; // 0x944
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedOBBOrigin; // 0x950
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
QAngle m_vPrecomputedOBBAngles; // 0x95c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedOBBExtent; // 0x968
bool m_bPvsModifyEntity; // 0x974
};
// Aligment: 1
// Size: 2440
class CRectLight : public CBarnLight, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bShowLight; // 0x980
};
// Aligment: 3
// Size: 2448
class COmniLight : public CBarnLight, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flInnerAngle; // 0x980
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flOuterAngle; // 0x984
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bShowLight; // 0x988
};
// Aligment: 12
// Size: 1504
class CSteamPalConveyorPathNode : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flNodeT; // 0x514
float m_flPathSegmentLength; // 0x518
float m_flPathLengthUpToNode; // 0x51c
bool m_bStartNewConveyorSection; // 0x520
bool m_bSendPassOutputs; // 0x521
CEntityOutputTemplate< int32 > m_OnPass; // 0x528
CEntityOutputTemplate< int32 > m_OnPassForward; // 0x550
CEntityOutputTemplate< int32 > m_OnPassBackward; // 0x578
CUtlSymbolLarge m_szParentPathUniqueID; // 0x5b8
int32_t m_nPathIndex; // 0x5c0
Vector m_vInTangentLocal; // 0x5c4
Vector m_vOutTangentLocal; // 0x5d0
};
// Aligment: 1
// Size: 1920
class CSteamPal_PictureCard : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bShouldSetPicture; // 0x778
};
// Aligment: 1
// Size: 2344
class CSteamPal_PaintPowerTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
SteamPalPaintType m_PaintType; // 0x920
};
// Aligment: 1
// Size: 2344
class CSteamPal_PropPaintTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
SteamPalPaintType m_PaintType; // 0x920
};
// Aligment: 5
// Size: 2416
class CInfoOffscreenMovieTexture : public CInfoOffscreenPanoramaTexture, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
char[512] m_MovieName; // 0x568
// MNetworkEnable
char[512] m_OverrideSoundEvent; // 0x768
// MNetworkEnable
bool m_bRepeat; // 0x968
// MNetworkEnable
bool m_bPlaying; // 0x969
// MNetworkEnable
float m_flVisibleRangeCheck; // 0x96c
};
// Aligment: 5
// Size: 1952
class CFogVolume : public CServerOnlyModelEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_fogName; // 0x778
CUtlSymbolLarge m_postProcessName; // 0x780
CUtlSymbolLarge m_colorCorrectionName; // 0x788
bool m_bDisabled; // 0x798
bool m_bInFogVolumesList; // 0x799
};
// Aligment: 5
// Size: 1288
class CInfoDynamicShadowHint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x4f0
float m_flRange; // 0x4f4
int32_t m_nImportance; // 0x4f8
int32_t m_nLightChoice; // 0x4fc
CHandle< CBaseEntity > m_hLight; // 0x500
public:
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints() { return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fiels[0]->m_instance); }
};
// Aligment: 2
// Size: 1312
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vBoxMins; // 0x508
Vector m_vBoxMaxs; // 0x514
};
// Aligment: 9
// Size: 1984
class CEnvSky : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x778
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bStartDisabled; // 0x780
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
Color m_vTintColor; // 0x781
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
int32_t m_nFogType; // 0x788
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinStart; // 0x78c
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinEnd; // 0x790
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxStart; // 0x794
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxEnd; // 0x798
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bEnabled; // 0x79c
};
// Aligment: 0
// Size: 1304
class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 2352
class CTonemapTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_tonemapControllerName; // 0x920
CEntityHandle m_hTonemapController; // 0x928
};
// Aligment: 1
// Size: 2440
class CFogTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
fogparams_t m_fog; // 0x920
};
// Aligment: 1
// Size: 1920
class CLightEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
CLightComponent* m_CLightComponent; // 0x778
};
// Aligment: 0
// Size: 1920
class CLightSpotEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1920
class CLightOrthoEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1920
class CLightDirectionalEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1920
class CLightEnvironmentEntity : public CLightDirectionalEntity, CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 12
// Size: 2400
class CPostProcessingVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x930
// MNetworkEnable
float m_flFadeDuration; // 0x938
// MNetworkEnable
float m_flMinLogExposure; // 0x93c
// MNetworkEnable
float m_flMaxLogExposure; // 0x940
// MNetworkEnable
float m_flMinExposure; // 0x944
// MNetworkEnable
float m_flMaxExposure; // 0x948
// MNetworkEnable
float m_flExposureCompensation; // 0x94c
// MNetworkEnable
float m_flExposureFadeSpeedUp; // 0x950
// MNetworkEnable
float m_flExposureFadeSpeedDown; // 0x954
// MNetworkEnable
float m_flTonemapEVSmoothingRange; // 0x958
// MNetworkEnable
bool m_bMaster; // 0x95c
// MNetworkEnable
bool m_bExposureControl; // 0x95d
};
// Aligment: 5
// Size: 3312
class CEnvParticleGlow : public CParticleSystem, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_flAlphaScale; // 0xcd8
// MNetworkEnable
float m_flRadiusScale; // 0xcdc
// MNetworkEnable
float m_flSelfIllumScale; // 0xce0
// MNetworkEnable
Color m_ColorTint; // 0xce4
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xce8
};
// Aligment: 8
// Size: 1968
class CTextureBasedAnimatable : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bLoop; // 0x778
// MNetworkEnable
float m_flFPS; // 0x77c
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x780
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x788
// MNetworkEnable
Vector m_vAnimationBoundsMin; // 0x790
// MNetworkEnable
Vector m_vAnimationBoundsMax; // 0x79c
// MNetworkEnable
float m_flStartTime; // 0x7a8
// MNetworkEnable
float m_flStartFrame; // 0x7ac
};
// Aligment: 0
// Size: 1912
class CWorld : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 14
// Size: 2392
class CBaseAnimating : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
CHitboxComponent m_CHitboxComponent; // 0x778
// MNetworkEnable
// MNetworkChangeCallback "OnRagdollPoseChanged"
PhysicsRagdollPose_t* m_pRagdollPose; // 0x7a0
// MNetworkEnable
Vector m_vecForce; // 0x7a8
// MNetworkEnable
int32_t m_nForceBone; // 0x7b4
// MNetworkEnable
bool m_bShouldAnimateDuringGameplayPause; // 0x7b8
// MNetworkEnable
bool m_bAnimGraphUpdateEnabled; // 0x7b9
float m_flMaxSlopeDistance; // 0x7bc
Vector m_vLastSlopeCheckPos; // 0x7c0
IChoreoServices* m_pChoreoServices; // 0x7d0
bool m_bAnimGraphDirty; // 0x7d8
float m_flDissolveStartTime; // 0x7dc
CEntityIOOutput m_OnIgnite; // 0x7e0
CUtlVector< CUtlString >* m_pSuppressedAnimEventTags; // 0x808
// MNetworkEnable
CBaseAnimatingEasings_t m_Easings; // 0x920
};
// Aligment: 0
// Size: 2392
class CBaseAnimatingOverlay : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 2456
class CBaseProp : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bModelOverrodeBlockLOS; // 0x958
int32_t m_iShapeType; // 0x95c
bool m_bConformToCollisionBounds; // 0x960
matrix3x4_t m_mPreferredCatchTransform; // 0x964
};
// Aligment: 40
// Size: 2960
class CBreakableProp : public CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnBreak; // 0x9a8
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x9d0
CEntityIOOutput m_OnTakeDamage; // 0x9f8
float m_impactEnergyScale; // 0xa20
int32_t m_iMinHealthDmg; // 0xa24
QAngle m_preferredCarryAngles; // 0xa28
float m_flPressureDelay; // 0xa34
CHandle< CBaseEntity > m_hBreaker; // 0xa38
PerformanceMode_t m_PerformanceMode; // 0xa3c
float m_flDmgModBullet; // 0xa40
float m_flDmgModClub; // 0xa44
float m_flDmgModExplosive; // 0xa48
float m_flDmgModFire; // 0xa4c
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xa50
CUtlSymbolLarge m_iszBasePropData; // 0xa58
int32_t m_iInteractions; // 0xa60
float m_flPreventDamageBeforeTime; // 0xa64
bool m_bHasBreakPiecesOrCommands; // 0xa68
float m_explodeDamage; // 0xa6c
float m_explodeRadius; // 0xa70
float m_explosionDelay; // 0xa78
CUtlSymbolLarge m_explosionBuildupSound; // 0xa80
CUtlSymbolLarge m_explosionCustomEffect; // 0xa88
CUtlSymbolLarge m_explosionCustomSound; // 0xa90
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0xa98
float m_flLastPhysicsInfluenceTime; // 0xa9c
bool m_bOriginalBlockLOS; // 0xaa0
char m_nPhysgunState; // 0xaa1
CEntityIOOutput m_OnPhysCannonDetach; // 0xaa8
CEntityIOOutput m_OnPhysCannonAnimatePreStarted; // 0xad0
CEntityIOOutput m_OnPhysCannonAnimatePullStarted; // 0xaf8
CEntityIOOutput m_OnPhysCannonAnimatePostStarted; // 0xb20
CEntityIOOutput m_OnPhysCannonPullAnimFinished; // 0xb48
float m_flDefaultFadeScale; // 0xb70
CHandle< CBaseEntity > m_hLastAttacker; // 0xb74
CHandle< CBaseEntity > m_hFlareEnt; // 0xb78
bool m_bUsePuntSound; // 0xb7c
CUtlSymbolLarge m_iszPuntSound; // 0xb80
// MNetworkEnable
bool m_noGhostCollision; // 0xb88
// MNetworkEnable
float m_flClothScale; // 0xb8c
};
// Aligment: 32
// Size: 3248
class CDynamicProp : public CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_pOutputAnimBegun; // 0xb90
CEntityIOOutput m_pOutputAnimOver; // 0xbb8
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xbe0
CEntityIOOutput m_OnAnimReachedStart; // 0xc08
CEntityIOOutput m_OnAnimReachedEnd; // 0xc30
CUtlSymbolLarge m_iszDefaultAnim; // 0xc58
CUtlSymbolLarge m_iszInitialAnim; // 0xc60
HSequence m_hGoalSequence; // 0xc68
int32_t m_iTransitionDirection; // 0xc6c
bool m_bAnimateOnServer; // 0xc70
bool m_bRandomizeCycle; // 0xc71
bool m_bHoldAnimation; // 0xc72
bool m_bIsHoldingAnimation; // 0xc73
bool m_bRandomAnimator; // 0xc74
float m_flNextRandAnim; // 0xc78
float m_flMinRandAnimDuration; // 0xc7c
float m_flMaxRandAnimDuration; // 0xc80
HSequence m_hPendingSequence; // 0xc84
bool m_bStartDisabled; // 0xc88
bool m_bUpdateAttachedChildren; // 0xc89
bool m_bScriptedMovement; // 0xc8a
bool m_bFiredStartEndOutput; // 0xc8b
// MNetworkEnable
bool m_bUseHitboxesForRenderBox; // 0xc8c
// MNetworkEnable
bool m_bUseAnimGraph; // 0xc8d
bool m_bCreateNavObstacle; // 0xc98
bool m_bForceNpcExclude; // 0xc99
bool m_bCreateNonSolid; // 0xc9a
bool m_bIsOverrideProp; // 0xc9b
int32_t m_iInitialGlowState; // 0xc9c
int32_t m_nGlowRange; // 0xca0
int32_t m_nGlowRangeMin; // 0xca4
Color m_glowColor; // 0xca8
};
// Aligment: 0
// Size: 3248
class CDynamicPropAlias_dynamic_prop : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 3248
class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 3248
class CDynamicPropAlias_cable_dynamic : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 10
// Size: 2888
class CColorCorrectionVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bEnabled; // 0x920
// MNetworkEnable
float m_MaxWeight; // 0x924
// MNetworkEnable
float m_FadeDuration; // 0x928
bool m_bStartDisabled; // 0x92c
// MNetworkEnable
float m_Weight; // 0x930
// MNetworkEnable
char[512] m_lookupFilename; // 0x934
float m_LastEnterWeight; // 0xb34
float m_LastEnterTime; // 0xb38
float m_LastExitWeight; // 0xb3c
float m_LastExitTime; // 0xb40
};
// Aligment: 30
// Size: 2640
class CPointCommentaryNode : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszPreCommands; // 0x958
CUtlSymbolLarge m_iszPostCommands; // 0x960
// MNetworkEnable
CUtlSymbolLarge m_iszCommentaryFile; // 0x968
CUtlSymbolLarge m_iszViewTarget; // 0x970
CHandle< CBaseEntity > m_hViewTarget; // 0x978
CHandle< CBaseEntity > m_hViewTargetAngles; // 0x97c
CUtlSymbolLarge m_iszViewPosition; // 0x980
// MNetworkEnable
CHandle< CBaseEntity > m_hViewPosition; // 0x988
CHandle< CBaseEntity > m_hViewPositionMover; // 0x98c
bool m_bPreventMovement; // 0x990
bool m_bUnderCrosshair; // 0x991
bool m_bUnstoppable; // 0x992
float m_flFinishedTime; // 0x994
Vector m_vecFinishOrigin; // 0x998
QAngle m_vecOriginalAngles; // 0x9a4
QAngle m_vecFinishAngles; // 0x9b0
bool m_bPreventChangesWhileMoving; // 0x9bc
bool m_bDisabled; // 0x9bd
Vector m_vecTeleportOrigin; // 0x9c0
float m_flAbortedPlaybackAt; // 0x9cc
CEntityIOOutput m_pOnCommentaryStarted; // 0x9d0
CEntityIOOutput m_pOnCommentaryStopped; // 0x9f8
// MNetworkEnable
bool m_bActive; // 0xa20
// MNetworkEnable
float m_flStartTime; // 0xa24
// MNetworkEnable
float m_flStartTimeInCommentary; // 0xa28
// MNetworkEnable
CUtlSymbolLarge m_iszTitle; // 0xa30
// MNetworkEnable
CUtlSymbolLarge m_iszSpeakers; // 0xa38
// MNetworkEnable
int32_t m_iNodeNumber; // 0xa40
// MNetworkEnable
int32_t m_iNodeNumberMax; // 0xa44
// MNetworkEnable
bool m_bListenedTo; // 0xa48
};
// Aligment: 0
// Size: 2024
class CCommentaryViewPosition : public CSprite, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2544
class CFuncWater : public CBaseDoor, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 2552
class CRotDoor : public CBaseDoor, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bSolidBsp; // 0x9f0
};
// Aligment: 0
// Size: 2392
class CItemSoda : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2336
class CPrecipitation : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 2408
class CEnvAirStrikeIndoorEffect : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nMode; // 0x958
float m_flHeight; // 0x95c
float m_flNextStateTime; // 0x960
int32_t m_nUserSpecifiedHeight; // 0x964
};
// Aligment: 5
// Size: 2432
class CEnvAirStrikeOutdoorEffect : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flNextStateTime; // 0x958
CUtlSymbolLarge m_strModelGroup; // 0x960
CUtlSymbolLarge m_strSequenceName1; // 0x968
CUtlSymbolLarge m_strSequenceName2; // 0x970
int32_t m_nMode; // 0x978
};
// Aligment: 19
// Size: 2240
class CEnvBeam : public CBeam, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_active; // 0x818
CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x820
CUtlSymbolLarge m_iszStartEntity; // 0x828
CUtlSymbolLarge m_iszEndEntity; // 0x830
float m_life; // 0x838
float m_boltWidth; // 0x83c
float m_noiseAmplitude; // 0x840
int32_t m_speed; // 0x844
float m_restrike; // 0x848
CUtlSymbolLarge m_iszSpriteName; // 0x850
int32_t m_frameStart; // 0x858
Vector m_vEndPointWorld; // 0x85c
Vector m_vEndPointRelative; // 0x868
float m_radius; // 0x874
Touch_t m_TouchType; // 0x878
CUtlSymbolLarge m_iFilterName; // 0x880
CHandle< CBaseEntity > m_hFilter; // 0x888
CUtlSymbolLarge m_iszDecal; // 0x890
CEntityIOOutput m_OnTouchedByEntity; // 0x898
};
// Aligment: 0
// Size: 2104
class CPushable : public CBreakable, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2088
class CFuncLadderAlias_func_useableladder : public CFuncLadder, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 9
// Size: 1976
class CFuncMonitor : public CFuncBrush, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CUtlString m_targetCamera; // 0x798
// MNetworkEnable
int32_t m_nResolutionEnum; // 0x7a0
// MNetworkEnable
bool m_bRenderShadows; // 0x7a4
// MNetworkEnable
bool m_bUseUniqueColorTarget; // 0x7a5
// MNetworkEnable
CUtlString m_brushModelName; // 0x7a8
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetCamera; // 0x7b0
// MNetworkEnable
bool m_bEnabled; // 0x7b4
// MNetworkEnable
bool m_bDraw3DSkybox; // 0x7b5
bool m_bStartEnabled; // 0x7b6
};
// Aligment: 0
// Size: 2208
class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2208
class CFuncWaterAnalog : public CFuncMoveLinear, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 2088
class CGunTarget : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_on; // 0x7f8
CHandle< CBaseEntity > m_hTargetEnt; // 0x7fc
CEntityIOOutput m_OnDeath; // 0x800
};
// Aligment: 0
// Size: 1976
class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1976
class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2000
class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef, CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 2000
class CFuncElectrifiedVolume : public CFuncBrush, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CUtlSymbolLarge m_EffectName; // 0x798
CUtlSymbolLarge m_EffectInterpenetrateName; // 0x7a0
CUtlSymbolLarge m_EffectZapName; // 0x7a8
CUtlSymbolLarge m_iszEffectSource; // 0x7b0
};
// Aligment: 0
// Size: 1320
class CPathCornerCrash : public CPathCorner, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 2400
class CConstraintAnchor : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_massScale; // 0x958
};
// Aligment: 0
// Size: 2456
class CSimplePhysicsProp : public CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 3256
class COrnamentProp : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_initialOwner; // 0xcb0
};
// Aligment: 0
// Size: 2000
class CRopeKeyframeAlias_move_rope : public CRopeKeyframe, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2448
class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 6
// Size: 2728
class CInstancedSceneEntity : public CSceneEntity, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x990
bool m_bHadOwner; // 0x994
float m_flPostSpeakDelay; // 0x998
float m_flPreDelay; // 0x99c
char[260] m_szInstanceFilename; // 0x9a0
bool m_bIsBackground; // 0xaa4
};
// Aligment: 3
// Size: 2376
class CTriggerSoundscape : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x920
CUtlSymbolLarge m_SoundscapeName; // 0x928
CUtlVector< CHandle< CBasePlayer > > m_spectators; // 0x930
};
// Aligment: 0
// Size: 2024
class CSpriteAlias_env_glow : public CSprite, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 2264
class CFuncTankTrain : public CFuncTrackTrain, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnDeath; // 0x8b0
};
// Aligment: 5
// Size: 2080
class CBasePlatTrain : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_NoiseMoving; // 0x7f8
CUtlSymbolLarge m_NoiseArrived; // 0x800
float m_volume; // 0x810
float m_flTWidth; // 0x814
float m_flTLength; // 0x818
};
// Aligment: 1
// Size: 2088
class CFuncPlat : public CBasePlatTrain, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_sNoise; // 0x820
};
// Aligment: 2
// Size: 2112
class CFuncPlatRot : public CFuncPlat, CBasePlatTrain, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
QAngle m_end; // 0x828
QAngle m_start; // 0x834
};
// Aligment: 6
// Size: 2112
class CFuncTrain : public CBasePlatTrain, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hCurrentTarget; // 0x820
bool m_activated; // 0x824
CHandle< CBaseEntity > m_hEnemy; // 0x828
float m_flBlockDamage; // 0x82c
float m_flNextBlockTime; // 0x830
CUtlSymbolLarge m_iszLastTarget; // 0x838
};
// Aligment: 9
// Size: 2176
class CFuncTrackChange : public CFuncPlatRot, CFuncPlat, CBasePlatTrain, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CPathTrack* m_trackTop; // 0x840
CPathTrack* m_trackBottom; // 0x848
CFuncTrackTrain* m_train; // 0x850
CUtlSymbolLarge m_trackTopName; // 0x858
CUtlSymbolLarge m_trackBottomName; // 0x860
CUtlSymbolLarge m_trainName; // 0x868
TRAIN_CODE m_code; // 0x870
int32_t m_targetState; // 0x874
int32_t m_use; // 0x878
};
// Aligment: 0
// Size: 2176
class CFuncTrackAuto : public CFuncTrackChange, CFuncPlatRot, CFuncPlat, CBasePlatTrain, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 2376
class CTriggerRemove : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnRemove; // 0x920
};
// Aligment: 1
// Size: 2512
class CScriptTriggerHurt : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x9c0
};
// Aligment: 1
// Size: 2392
class CScriptTriggerMultiple : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x948
};
// Aligment: 0
// Size: 2376
class CTriggerOnce : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 2392
class CScriptTriggerOnce : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x948
};
// Aligment: 15
// Size: 2536
class CTriggerLook : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hLookTarget; // 0x948
float m_flFieldOfView; // 0x94c
float m_flLookTime; // 0x950
float m_flLookTimeTotal; // 0x954
float m_flLookTimeLast; // 0x958
float m_flTimeoutDuration; // 0x95c
bool m_bTimeoutFired; // 0x960
bool m_bIsLooking; // 0x961
bool m_b2DFOV; // 0x962
bool m_bUseVelocity; // 0x963
CHandle< CBaseEntity > m_hActivator; // 0x964
// MNetworkEnable
bool m_bTestOcclusion; // 0x968
CEntityIOOutput m_OnTimeout; // 0x970
CEntityIOOutput m_OnStartLook; // 0x998
CEntityIOOutput m_OnEndLook; // 0x9c0
};
// Aligment: 5
// Size: 2376
class CTriggerPush : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
QAngle m_angPushEntitySpace; // 0x920
Vector m_vecPushDirEntitySpace; // 0x92c
bool m_bTriggerOnStartTouch; // 0x938
float m_flAlternateTicksFix; // 0x93c
float m_flPushSpeed; // 0x940
};
// Aligment: 1
// Size: 2392
class CScriptTriggerPush : public CTriggerPush, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x948
};
// Aligment: 1
// Size: 2344
class CTriggerToggleSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x920
};
// Aligment: 3
// Size: 2352
class CTriggerSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bForceNewLevelUnit; // 0x920
float m_fDangerousTimer; // 0x924
int32_t m_minHitPoints; // 0x928
};
// Aligment: 0
// Size: 2336
class CTriggerGravity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 5
// Size: 2400
class CTriggerProximity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x920
CUtlSymbolLarge m_iszMeasureTarget; // 0x928
float m_fRadius; // 0x930
int32_t m_nTouchers; // 0x934
CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x938
};
// Aligment: 4
// Size: 2432
class CTriggerImpact : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flMagnitude; // 0x948
float m_flNoise; // 0x94c
float m_flViewkick; // 0x950
CEntityOutputTemplate< Vector > m_pOutputForce; // 0x958
};
// Aligment: 0
// Size: 2336
class CTriggerPlayerMovement : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2336
class CServerRagdollTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 2384
class CTriggerActiveWeaponDetect : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnTouchedActiveWeapon; // 0x920
CUtlSymbolLarge m_iszWeaponClassName; // 0x948
};
// Aligment: 13
// Size: 2432
class CTriggerPhysics : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_gravityScale; // 0x930
float m_linearLimit; // 0x934
float m_linearDamping; // 0x938
float m_angularLimit; // 0x93c
float m_angularDamping; // 0x940
float m_linearForce; // 0x944
float m_flFrequency; // 0x948
float m_flDampingRatio; // 0x94c
Vector m_vecLinearForcePointAt; // 0x950
bool m_bCollapseToForcePoint; // 0x95c
Vector m_vecLinearForcePointAtWorld; // 0x960
Vector m_vecLinearForceDirection; // 0x96c
bool m_bConvertToDebrisWhenPossible; // 0x978
};
// Aligment: 2
// Size: 2384
class CTriggerDetectBulletFire : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bPlayerFireOnly; // 0x920
CEntityIOOutput m_OnDetectedBulletFire; // 0x928
};
// Aligment: 1
// Size: 2432
class CTriggerDetectExplosion : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnDetectedExplosion; // 0x958
};
// Aligment: 1
// Size: 1944
class CScriptNavBlocker : public CFuncNavBlocker, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x788
};
// Aligment: 7
// Size: 2536
class CBaseFlex : public CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
CNetworkUtlVectorBase< float32 > m_flexWeight; // 0x958
// MNetworkEnable
// MNetworkEncoder
Vector m_vLookTargetPosition; // 0x970
// MNetworkEnable
bool m_blinktoggle; // 0x97c
float m_flAllowResponsesEndTime; // 0x9d0
float m_flLastFlexAnimationTime; // 0x9d4
uint32_t m_nNextSceneEventId; // 0x9d8
bool m_bUpdateLayerPriorities; // 0x9dc
};
// Aligment: 38
// Size: 3904
class CBasePropDoor : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flAutoReturnDelay; // 0xcc0
CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0xcc8
int32_t m_nHardwareType; // 0xce0
bool m_bNeedsHardware; // 0xce4
// MNetworkEnable
DoorState_t m_eDoorState; // 0xce8
// MNetworkEnable
bool m_bLocked; // 0xcec
// MNetworkEnable
Vector m_closedPosition; // 0xcf0
// MNetworkEnable
QAngle m_closedAngles; // 0xcfc
CHandle< CBaseEntity > m_hBlocker; // 0xd08
bool m_bFirstBlocked; // 0xd0c
locksound_t m_ls; // 0xd10
bool m_bForceClosed; // 0xd30
Vector m_vecLatchWorldPosition; // 0xd34
CHandle< CBaseEntity > m_hActivator; // 0xd40
uint32_t m_sndParamAngularSpeed; // 0xd4c
CUtlSymbolLarge m_SoundMoving; // 0xd50
CUtlSymbolLarge m_SoundOpen; // 0xd58
CUtlSymbolLarge m_SoundClose; // 0xd60
CUtlSymbolLarge m_SoundLock; // 0xd68
CUtlSymbolLarge m_SoundUnlock; // 0xd70
CUtlSymbolLarge m_SoundLatch; // 0xd78
CUtlSymbolLarge m_SoundPound; // 0xd80
CUtlSymbolLarge m_SoundJiggle; // 0xd88
CUtlSymbolLarge m_SoundLockedAnim; // 0xd90
int32_t m_numCloseAttempts; // 0xd98
CUtlStringToken m_nPhysicsMaterial; // 0xd9c
CUtlSymbolLarge m_SlaveName; // 0xda0
// MNetworkEnable
CHandle< CBasePropDoor > m_hMaster; // 0xda8
CEntityIOOutput m_OnBlockedClosing; // 0xdb0
CEntityIOOutput m_OnBlockedOpening; // 0xdd8
CEntityIOOutput m_OnUnblockedClosing; // 0xe00
CEntityIOOutput m_OnUnblockedOpening; // 0xe28
CEntityIOOutput m_OnFullyClosed; // 0xe50
CEntityIOOutput m_OnFullyOpen; // 0xe78
CEntityIOOutput m_OnClose; // 0xea0
CEntityIOOutput m_OnOpen; // 0xec8
CEntityIOOutput m_OnLockedUse; // 0xef0
CEntityIOOutput m_OnAjarOpen; // 0xf18
};
// Aligment: 5
// Size: 2112
class CEnvLaser : public CBeam, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszLaserTarget; // 0x818
CSprite* m_pSprite; // 0x820
CUtlSymbolLarge m_iszSpriteName; // 0x828
Vector m_firePosition; // 0x830
float m_flStartFrame; // 0x83c
};
// Aligment: 24
// Size: 2608
class CFish : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CFishPool > m_pool; // 0x958
uint32_t m_id; // 0x95c
// MNetworkEnable
// MNetworkSerializer "fish_pos_x"
float m_x; // 0x960
// MNetworkEnable
// MNetworkSerializer "fish_pos_y"
float m_y; // 0x964
// MNetworkEnable
// MNetworkSerializer "fish_pos_z"
float m_z; // 0x968
// MNetworkEnable
// MNetworkSerializer "angle_normalize_positive"
// MNetworkBitCount "7"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
// MNetworkEncodeFlags
float m_angle; // 0x96c
float m_angleChange; // 0x970
Vector m_forward; // 0x974
Vector m_perp; // 0x980
// MNetworkEnable
// MNetworkEncoder
Vector m_poolOrigin; // 0x98c
// MNetworkEnable
float m_waterLevel; // 0x998
float m_speed; // 0x99c
float m_desiredSpeed; // 0x9a0
float m_calmSpeed; // 0x9a4
float m_panicSpeed; // 0x9a8
float m_avoidRange; // 0x9ac
CountdownTimer m_turnTimer; // 0x9b0
bool m_turnClockwise; // 0x9c0
CountdownTimer m_goTimer; // 0x9c8
CountdownTimer m_moveTimer; // 0x9d8
CountdownTimer m_panicTimer; // 0x9e8
CountdownTimer m_disperseTimer; // 0x9f8
CountdownTimer m_proximityTimer; // 0xa08
CUtlVector< CFish* > m_visible; // 0xa18
};
// Aligment: 9
// Size: 10776
class CFlexCycler : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flextime; // 0x9e8
float32[2048] m_flextarget; // 0x9f0
float m_blinktime; // 0x29f0
float m_looktime; // 0x29f4
Vector m_lookTarget; // 0x29f8
float m_speaktime; // 0x2a04
int32_t m_istalking; // 0x2a08
int32_t m_phoneme; // 0x2a0c
HSequence m_hCurrLayerSequence; // 0x2a10
};
// Aligment: 9
// Size: 10848
class CGenericFlexCycler : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
int32_t m_nTestMode; // 0x2a20
int32_t m_nTestIndex; // 0x2a24
CUtlSymbolLarge m_poseParameterName; // 0x2a28
bool m_bDoClientSideAnimation; // 0x2a30
CUtlSymbolLarge[2] m_layerSequence; // 0x2a38
int32[2] m_nLayerIndex; // 0x2a48
HSequence[2] m_hBaseSequence; // 0x2a50
int32_t m_nBoneOverrideIndex; // 0x2a58
float m_flLastSimTime; // 0x2a5c
};
// Aligment: 8
// Size: 2608
class CItem : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnPlayerTouch; // 0x960
bool m_bActivateWhenAtRest; // 0x988
CEntityIOOutput m_OnCacheInteraction; // 0x990
CEntityIOOutput m_OnPlayerPickup; // 0x9b8
CEntityIOOutput m_OnGlovePulled; // 0x9e0
Vector m_vOriginalSpawnOrigin; // 0xa08
QAngle m_vOriginalSpawnAngles; // 0xa14
bool m_bPhysStartAsleep; // 0xa20
};
// Aligment: 14
// Size: 2744
class CPhysicsCannister : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_thrustOrigin; // 0x9f0
CThrustController m_thruster; // 0xa00
bool m_active; // 0xa30
float m_thrustDuration; // 0xa34
float m_damage; // 0xa38
float m_damageRadius; // 0xa3c
float m_activateTime; // 0xa40
CUtlSymbolLarge m_gasSound; // 0xa48
bool m_bFired; // 0xa50
CEntityIOOutput m_onActivate; // 0xa58
CEntityIOOutput m_OnAwakened; // 0xa80
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0xaa8
float m_flLastPhysicsInfluenceTime; // 0xaac
CHandle< CBaseEntity > m_hLauncher; // 0xab0
};
// Aligment: 28
// Size: 2808
class CRagdollProp : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
ragdoll_t m_ragdoll; // 0x960
bool m_bStartDisabled; // 0x998
// MNetworkEnable
// MNetworkEncoder
CNetworkUtlVectorBase< Vector > m_ragPos; // 0x9a0
// MNetworkEnable
// MNetworkEncoder
// MNetworkBitCount "13"
CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x9b8
// MNetworkEnable
CHandle< CBaseEntity > m_hRagdollSource; // 0x9d0
uint32_t m_lastUpdateTickCount; // 0x9d4
bool m_allAsleep; // 0x9d8
bool m_bFirstCollisionAfterLaunch; // 0x9d9
CHandle< CBaseEntity > m_hDamageEntity; // 0x9dc
CHandle< CBaseEntity > m_hKiller; // 0x9e0
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x9e4
float m_flLastPhysicsInfluenceTime; // 0x9e8
float m_flFadeOutStartTime; // 0x9ec
float m_flFadeTime; // 0x9f0
// MNetworkDisable
Vector m_vecLastOrigin; // 0x9f4
float m_flAwakeTime; // 0xa00
float m_flLastOriginChangeTime; // 0xa04
int32_t m_nBloodColor; // 0xa08
CUtlSymbolLarge m_strSourceClassName; // 0xa10
bool m_bHasBeenPhysgunned; // 0xa18
bool m_bShouldTeleportPhysics; // 0xa19
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
float m_flBlendWeight; // 0xa1c
bool m_bDiscoverable; // 0xa20
float m_flDefaultFadeScale; // 0xa24
CUtlVector< Vector > m_ragdollMins; // 0xa28
CUtlVector< Vector > m_ragdollMaxs; // 0xa40
bool m_bShouldDeleteActivationRecord; // 0xa58
bool m_bValidatePoweredRagdollPose; // 0xab8
};
// Aligment: 12
// Size: 2536
class CPhysMagnet : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnMagnetAttach; // 0x958
CEntityIOOutput m_OnMagnetDetach; // 0x980
float m_massScale; // 0x9a8
float m_forceLimit; // 0x9ac
float m_torqueLimit; // 0x9b0
CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x9b8
bool m_bActive; // 0x9d0
bool m_bHasHitSomething; // 0x9d1
float m_flTotalMass; // 0x9d4
float m_flRadius; // 0x9d8
float m_flNextSuckTime; // 0x9dc
int32_t m_iMaxObjectsAttached; // 0x9e0
};
// Aligment: 31
// Size: 3320
class CPhysicsProp : public CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_MotionEnabled; // 0xb98
CEntityIOOutput m_OnAwakened; // 0xbc0
CEntityIOOutput m_OnAwake; // 0xbe8
CEntityIOOutput m_OnAsleep; // 0xc10
CEntityIOOutput m_OnPlayerUse; // 0xc38
CEntityIOOutput m_OnPlayerPickup; // 0xc60
CEntityIOOutput m_OnOutOfWorld; // 0xc88
float m_massScale; // 0xcb0
float m_inertiaScale; // 0xcb4
int32_t m_damageType; // 0xcb8
int32_t m_damageToEnableMotion; // 0xcbc
float m_flForceToEnableMotion; // 0xcc0
bool m_bThrownByPlayer; // 0xcc4
bool m_bDroppedByPlayer; // 0xcc5
bool m_bTouchedByPlayer; // 0xcc6
bool m_bFirstCollisionAfterLaunch; // 0xcc7
int32_t m_iExploitableByPlayer; // 0xcc8
bool m_bHasBeenAwakened; // 0xccc
bool m_bIsOverrideProp; // 0xccd
float m_fNextCheckDisableMotionContactsTime; // 0xcd0
int32_t m_iInitialGlowState; // 0xcd4
int32_t m_nGlowRange; // 0xcd8
int32_t m_nGlowRangeMin; // 0xcdc
Color m_glowColor; // 0xce0
bool m_bForceNavIgnore; // 0xce4
bool m_bForceNpcExclude; // 0xce5
bool m_bShouldAutoConvertBackFromDebris; // 0xce6
bool m_bMuteImpactEffects; // 0xce7
bool m_bAcceptDamageFromHeldObjects; // 0xcec
// MNetworkEnable
bool m_bAwake; // 0xced
int32_t m_nCollisionGroupOverride; // 0xcf0
};
// Aligment: 0
// Size: 3320
class CPhysicsPropOverride : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 5
// Size: 3376
class CPhysicsPropRespawnable : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vOriginalSpawnOrigin; // 0xcf8
QAngle m_vOriginalSpawnAngles; // 0xd04
Vector m_vOriginalMins; // 0xd10
Vector m_vOriginalMaxs; // 0xd1c
float m_flRespawnDuration; // 0xd28
};
// Aligment: 6
// Size: 2848
class CPropVehicle : public CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CFourWheelVehiclePhysics m_VehiclePhysics; // 0x9a0
uint32_t m_nVehicleType; // 0xaf8
CUtlSymbolLarge m_vehicleScript; // 0xb00
Vector m_vecSmoothedVelocity; // 0xb08
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0xb14
float m_flLastPhysicsInfluenceTime; // 0xb18
};
// Aligment: 27
// Size: 3192
class CPropVehicleDriveable : public CPropVehicle, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CFourWheelServerVehicle* m_pServerVehicle; // 0xb30
CEntityIOOutput m_playerOn; // 0xb38
CEntityIOOutput m_playerOff; // 0xb60
CEntityIOOutput m_pressedAttack; // 0xb88
CEntityIOOutput m_pressedAttack2; // 0xbb0
CEntityOutputTemplate< float32 > m_attackaxis; // 0xbd8
CEntityOutputTemplate< float32 > m_attack2axis; // 0xc00
// MNetworkEnable
CHandle< CBasePlayer > m_hPlayer; // 0xc28
// MNetworkEnable
int32_t m_nSpeed; // 0xc2c
// MNetworkEnable
int16_t m_nRPM; // 0xc30
// MNetworkEnable
float m_flThrottle; // 0xc34
// MNetworkEnable
int32_t m_nBoostTimeLeft; // 0xc38
// MNetworkEnable
bool m_bHasBoost; // 0xc3c
// MNetworkEnable
// MNetworkEncoder
Vector m_vecEyeExitEndpoint; // 0xc40
// MNetworkEnable
// MNetworkEncoder
Vector m_vecGunCrosshair; // 0xc4c
// MNetworkEnable
bool m_bUnableToFire; // 0xc58
// MNetworkEnable
bool m_bHasGun; // 0xc59
// MNetworkEnable
bool m_nScannerDisabledWeapons; // 0xc5a
// MNetworkEnable
bool m_nScannerDisabledVehicle; // 0xc5b
CHandle< CBaseEntity > m_hKeepUpright; // 0xc60
bool m_bEngineLocked; // 0xc64
bool m_bLocked; // 0xc65
float m_flMinimumSpeedToEnterExit; // 0xc68
// MNetworkEnable
bool m_bEnterAnimOn; // 0xc6c
// MNetworkEnable
bool m_bExitAnimOn; // 0xc6d
float m_flTurnOffKeepUpright; // 0xc70
float m_flNoImpactDamageTime; // 0xc74
};
// Aligment: 0
// Size: 2392
class CWaterBullet : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 14
// Size: 2704
class CBaseGrenade : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnPlayerPickup; // 0x9f0
CEntityIOOutput m_OnExplode; // 0xa18
bool m_bHasWarnedAI; // 0xa40
bool m_bIsSmokeGrenade; // 0xa41
// MNetworkEnable
bool m_bIsLive; // 0xa42
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
float m_DmgRadius; // 0xa44
// MNetworkEnable
float m_flDetonateTime; // 0xa48
float m_flWarnAITime; // 0xa4c
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_flDamage; // 0xa50
CUtlSymbolLarge m_iszBounceSound; // 0xa58
CUtlString m_ExplosionSound; // 0xa60
// MNetworkEnable
CHandle< CBaseEntity > m_hThrower; // 0xa6c
float m_flNextAttack; // 0xa88
CHandle< CBaseEntity > m_hOriginalThrower; // 0xa8c
};
// Aligment: 3
// Size: 3424
class CShatterGlassShardPhysics : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDebris; // 0xcf8
uint32_t m_hParentShard; // 0xcfc
// MNetworkEnable
shard_model_desc_t m_ShardDesc; // 0xd00
};
// Aligment: 5
// Size: 2424
class CNPCAbilityModel : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDropped; // 0x960
float m_flUnlockTime; // 0x964
CHandle< CBaseEntity > m_hLocker; // 0x968
CUtlStringToken m_nPrimaryAbilityID; // 0x96c
CUtlVector< CUtlStringToken >* m_pVecSecondaryAbilityIDs; // 0x970
};
// Aligment: 4
// Size: 2520
class CPropAnimatingBreakable : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nCurrentBreakStage; // 0x958
CEntityIOOutput m_OnTakeDamage; // 0x960
CEntityIOOutput m_OnFinalBreak; // 0x988
CEntityIOOutput m_OnStageAdvanced; // 0x9b0
};
// Aligment: 5
// Size: 2424
class CSteamPal_BaseSingingEntity : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
char m_cCurNote; // 0x960
float m_flTimeNotePlayed; // 0x964
int32_t m_nSequenceTrack; // 0x968
bool m_bIsRegistered; // 0x96c
float m_flWingLastNotePct; // 0x970
};
// Aligment: 1
// Size: 2400
class CSteamPal_WritingSurface : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bCanWrite; // 0x958
};
// Aligment: 54
// Size: 3920
class CSteamPal_Turret : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
AttachmentHandle_t m_hTurretLaserAttachment; // 0x958
// MNetworkEnable
CHandle< CSteamPal_Turret_Wing >[2] m_hWings; // 0x95c
// MNetworkEnable
CHandle< CSteamPal_Turret_Wing > m_hLeftWing; // 0x964
// MNetworkEnable
CHandle< CSteamPal_Turret_Wing > m_hRightWing; // 0x968
// MNetworkEnable
bool m_bBeingControlled; // 0x96c
// MNetworkEnable
bool m_bGyroHintEnabled; // 0x96d
// MNetworkEnable
float m_flTotalGyroActiveTime; // 0x970
// MNetworkEnable
float m_flTotalGyroInactiveTime; // 0x974
// MNetworkEnable
float m_flLastGyroActiveTime; // 0x978
ParticleIndex_t m_nLaserSightFX; // 0x97c
CEntityIOOutput m_OnLeftWingButton; // 0x980
CEntityIOOutput m_OnRightWingButton; // 0x9a8
CEntityIOOutput m_OnAnyWingButton; // 0x9d0
CEntityIOOutput m_OnLeftFireButton; // 0x9f8
CEntityIOOutput m_OnRightFireButton; // 0xa20
CEntityIOOutput m_OnAnyFireButton; // 0xa48
CEntityIOOutput m_OnTurretExploded; // 0xa70
CEntityIOOutput m_OnToiletControlsUsed; // 0xa98
CEntityIOOutput m_OnPresentingRotationFinished; // 0xac0
Vector m_vLaserSightEnd; // 0xae8
// MNetworkEnable
float m_flCurrentAimX; // 0xaf8
// MNetworkEnable
float m_flCurrentAimY; // 0xafc
// MNetworkEnable
CHandle< CBaseAnimating > m_hAmmoModel; // 0xb00
// MNetworkEnable
bool m_bRevertFOV; // 0xb04
// MNetworkEnable
float m_flWingDeployAmount; // 0xb08
// MNetworkEnable
CHandle< CSteamPalPointCamera > m_hReturnCamera; // 0xb0c
CHandle< CSteampal_Turret_Manager > m_hTurretManager; // 0xf10
float m_flMinAimYawLimit; // 0xf14
float m_flMaxAimYawLimit; // 0xf18
float m_flMinAimPitchLimit; // 0xf1c
float m_flMaxAimPitchLimit; // 0xf20
bool m_bWingAimEnabled; // 0xf24
bool m_bHorizontalWingAimEnabled; // 0xf25
bool m_bWingsFlipped; // 0xf26
bool m_bTrackPadAimingEnabled; // 0xf27
bool m_bShootingEnabled; // 0xf28
bool m_bLaserSightEnabled; // 0xf29
bool m_bAllowShootingWhileWingsClosed; // 0xf2a
bool m_bForceWingsOpen; // 0xf2b
bool m_bCameraBeingControlled; // 0xf2c
bool m_bShowAmmoCounter; // 0xf2d
bool m_bInfiniteAmmo; // 0xf2e
int32_t m_nAmmoRemaining; // 0xf30
float m_flAmmoRemaining; // 0xf34
bool m_bExploded; // 0xf38
bool m_bShouldScaleDamageForce; // 0xf39
float m_flAutoAimFactorX; // 0xf3c
float m_flAutoAimFactorY; // 0xf40
bool m_bCanTakeDamage; // 0xf44
bool m_bRestrictWingAimForPresentingTurret; // 0xf45
bool m_bToiletControlsEnabled; // 0xf46
bool m_bFiredThisFrame; // 0xf47
bool m_bAutoAimAllowed; // 0xf48
bool m_bTurretHidden; // 0xf49
};
// Aligment: 37
// Size: 4640
class CSteamPal_Intro_Toilet : public CSteamPal_Turret, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
float m_flLidSpeed; // 0xf50
// MNetworkEnable
float m_flLidPos; // 0xf54
// MNetworkEnable
float m_flHandleSpeed; // 0xf58
// MNetworkEnable
float m_flHandlePos; // 0xf5c
// MNetworkEnable
float m_flBidetPlaybackSpeed; // 0xf60
// MNetworkEnable
float m_flBidetPlaybackPos; // 0xf64
// MNetworkEnable
float m_flCisternSpeed; // 0xf68
// MNetworkEnable
float m_flCisternPos; // 0xf6c
// MNetworkEnable
int32_t m_nWaterLevel; // 0xf70
// MNetworkEnable
bool m_bLoadedWithBullets; // 0xf74
// MNetworkEnable
bool m_bExclusiveToilet; // 0xf75
// MNetworkEnable
CSteamPal_Intro_Toilet::TestState_t m_nLidTestState; // 0xf78
// MNetworkEnable
CSteamPal_Intro_Toilet::TestState_t m_nFlushTestState; // 0xf7c
// MNetworkEnable
CSteamPal_Intro_Toilet::TestState_t m_nBidet1TestState; // 0xf80
// MNetworkEnable
CSteamPal_Intro_Toilet::TestState_t m_nBidet2TestState; // 0xf84
// MNetworkEnable
CSteamPal_Intro_Toilet::TestState_t m_nBidet3TestState; // 0xf88
// MNetworkEnable
CSteamPal_Intro_Toilet::TestState_t m_nBidet4TestState; // 0xf8c
// MNetworkEnable
CSteamPal_Intro_Toilet::TestState_t m_nLeftArmTestState; // 0xf90
// MNetworkEnable
CSteamPal_Intro_Toilet::TestState_t m_nRightArmTestState; // 0xf94
// MNetworkEnable
CSteamPal_Intro_Toilet::TestState_t m_nHoldWaterTestState; // 0xf98
// MNetworkEnable
CSteamPal_Intro_Toilet::TestState_t m_nSeatPressureTestState; // 0xf9c
// MNetworkEnable
CHandle< CDynamicProp > m_hWaterSpout; // 0xfa0
// MNetworkEnable
CHandle< CDynamicProp > m_hPressureTester; // 0xfa4
// MNetworkEnable
CHandle< CSteamPal_ToiletTestPanel > m_hTestPanel; // 0xfa8
CEntityIOOutput m_OnTestFailed; // 0xfb0
CEntityIOOutput m_OnTestsPassed; // 0xfd8
CEntityIOOutput m_OnFlushButton; // 0x1000
CEntityIOOutput m_OnBidetButton; // 0x1028
CEntityIOOutput m_OnPressureButtonPressed; // 0x1050
CEntityIOOutput m_OnPressureButtonReleased; // 0x1078
CEntityIOOutput m_OnPressureTesterDown; // 0x10a0
CEntityIOOutput m_OnLidButton; // 0x10c8
CEntityIOOutput m_OnCisternButton; // 0x10f0
CEntityIOOutput m_OnSpoutStartWater; // 0x1118
CEntityIOOutput m_OnOtherButton; // 0x1140
CEntityIOOutput m_OnHighBidetPressure; // 0x1168
CEntityIOOutput m_OnSmokingToiletBidetCanceled; // 0x1190
};
// Aligment: 34
// Size: 4064
class CSteamPal_ToiletTestPanel : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CHandle< CBaseModelEntity > m_hCisternDiagramLight; // 0xcf8
// MNetworkEnable
CHandle< CBaseModelEntity > m_hFlushDiagramLight; // 0xcfc
// MNetworkEnable
CHandle< CBaseModelEntity > m_hSeatPressureDiagramLight; // 0xd00
// MNetworkEnable
CHandle< CBaseModelEntity > m_hBidetDiagramLight; // 0xd04
// MNetworkEnable
CHandle< CBaseModelEntity > m_hCisternTestLight; // 0xd08
// MNetworkEnable
CHandle< CBaseModelEntity > m_hFlushTestLight; // 0xd0c
// MNetworkEnable
CHandle< CBaseModelEntity > m_hSeatPressureTestLight; // 0xd10
// MNetworkEnable
CHandle< CBaseModelEntity > m_hBidetTestLight; // 0xd14
// MNetworkEnable
CHandle< CBaseAnimating > m_hCisternGauge; // 0xd18
// MNetworkEnable
CHandle< CBaseAnimating > m_hFlushGauge; // 0xd1c
// MNetworkEnable
CHandle< CBaseAnimating > m_hSeatPressureGauge; // 0xd20
// MNetworkEnable
CHandle< CBaseAnimating > m_hBidetGauge; // 0xd24
// MNetworkEnable
CHandle< CBaseModelEntity > m_hCisternFunctionLight; // 0xd28
// MNetworkEnable
CHandle< CBaseModelEntity > m_hBidetFunctionLight; // 0xd2c
// MNetworkEnable
CHandle< CBaseModelEntity > m_hFlushFunctionLight; // 0xd30
// MNetworkEnable
CHandle< CBaseModelEntity > m_hSeatPressureFunctionLight; // 0xd34
// MNetworkEnable
CHandle< CBaseModelEntity > m_hPassFailLight; // 0xd38
// MNetworkEnable
CHandle< CBaseAnimating > m_hDigit0; // 0xd3c
// MNetworkEnable
CHandle< CBaseAnimating > m_hDigit1; // 0xd40
// MNetworkEnable
CHandle< CBaseAnimating > m_hDigit2; // 0xd44
// MNetworkEnable
CHandle< CBaseAnimating > m_hDigit3; // 0xd48
// MNetworkEnable
CHandle< CBaseAnimating > m_hDigit4; // 0xd4c
// MNetworkEnable
CHandle< CBaseAnimating > m_hDigit5; // 0xd50
// MNetworkEnable
int32_t m_nCounterValue; // 0xd54
CEntityIOOutput m_OnTestLidPassed; // 0xdb8
CEntityIOOutput m_OnTestCisternPassed; // 0xde0
CEntityIOOutput m_OnTestLeftArmPassed; // 0xe08
CEntityIOOutput m_OnTestRightArmPassed; // 0xe30
CEntityIOOutput m_OnTestBidetPassed; // 0xe58
CEntityIOOutput m_OnTestPressurePassed; // 0xe80
CEntityIOOutput m_OnTestFlushPassed; // 0xea8
CEntityIOOutput m_OnAllTestsPassed; // 0xed0
CEntityIOOutput m_OnTestFailed; // 0xef8
CEntityIOOutput m_OnResetPanel; // 0xf20
};
// Aligment: 4
// Size: 2408
class CSteamPal_Toilet : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
AttachmentHandle_t m_hToiletBidetAttachment; // 0x958
CEntityHandle m_hSeatHinge; // 0x95c
CEntityHandle m_hSeatCoverHinge; // 0x960
CEntityHandle m_hCisternLidConstraint; // 0x964
};
// Aligment: 5
// Size: 2456
class CSteamPal_Ultra_Toilet_Rocket : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
AttachmentHandle_t m_nTrailAttachment; // 0x958
ParticleIndex_t m_nTrailFX; // 0x95c
Vector m_vPrevPos; // 0x960
CHandle< CSteamPal_Ultra_Toilet_Attachment > m_hUltraAttachment; // 0x990
bool m_bIsLastRocket; // 0x994
};
// Aligment: 23
// Size: 2872
class CSteamPal_Ultra_Toilet_Attachment : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnLastRocketExploded; // 0x958
CHandle< CSteamPal_Ultra_Toilet > m_hUltraToilet; // 0x980
CHandle< CPhysicsProp >[7] m_hAttachedModels; // 0x984
CUtlString[7] m_hAttachedModelsAnimgraphParams; // 0x9a0
SteamPal_Ultra_Toilet_Gun_t[7] m_UltraGuns; // 0x9d8
CUtlVector< CHandle< CSteamPal_Ultra_Toilet_Rocket > > m_LeftRockets; // 0xa80
CUtlVector< CHandle< CSteamPal_Ultra_Toilet_Rocket > > m_RightRockets; // 0xa98
CUtlVector< int32 > m_LeftRocketPathIndexes; // 0xab0
CUtlVector< int32 > m_RightRocketPathIndexes; // 0xac8
int32_t m_nLeftIgnitedRocket; // 0xae0
int32_t m_nRightIgnitedRocket; // 0xae4
bool m_bLauncherIsBroken; // 0xae8
CHandle< CPhysicsProp > m_hRotateRocketModel; // 0xaec
bool m_bMinigunShooting; // 0xaf0
bool m_bMinigunWindingUp; // 0xaf1
AttachmentHandle_t m_nSMGHingeAttachment; // 0xb18
AttachmentHandle_t m_nRadarHingeAttachment; // 0xb28
AttachmentHandle_t m_nRadarSpinAttachment; // 0xb29
AttachmentHandle_t m_nRadarMuzzleAttachment; // 0xb2a
float m_flRadarPitch; // 0xb2c
bool m_bUltraHidden; // 0xb30
bool m_bReadyToControl; // 0xb31
int32_t m_nCurrentExplodeStage; // 0xb34
};
// Aligment: 6
// Size: 4088
class CSteamPal_Ultra_Toilet : public CSteamPal_Turret, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnUltraIntroStart; // 0xf50
CEntityIOOutput m_OnUltraIntroEnd; // 0xf78
CEntityIOOutput m_OnUltraRotationEnd; // 0xfa0
CEntityIOOutput m_OnUltraTurretShoot; // 0xfc8
float m_flPrevThinkTime; // 0xff0
CHandle< CSteamPal_Ultra_Toilet_Attachment > m_hUltraAttachment; // 0xff4
};
// Aligment: 0
// Size: 2392
class CSteamPal_Trackball : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2392
class CSteamPal_TouchScreen : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 20
// Size: 3696
class CSteamPal_Desk : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
bool m_bInputEnabled; // 0x958
float m_flStickDeployAmount; // 0x95c
float m_flStickDeployVelocity; // 0x960
int32_t m_nDeskState; // 0x964
bool m_bDiscoveryModeComplete; // 0x968
bool m_bDeskHidden; // 0x969
CEntityIOOutput m_OnAButton; // 0xc38
CEntityIOOutput m_OnBButton; // 0xc60
CEntityIOOutput m_OnXButton; // 0xc88
CEntityIOOutput m_OnYButton; // 0xcb0
CEntityIOOutput m_OnL4Button; // 0xcd8
CEntityIOOutput m_OnL5Button; // 0xd00
CEntityIOOutput m_OnR4Button; // 0xd28
CEntityIOOutput m_OnR5Button; // 0xd50
CEntityIOOutput m_OnL4ButtonReleased; // 0xd78
CEntityIOOutput m_OnL5ButtonReleased; // 0xda0
CEntityIOOutput m_OnR4ButtonReleased; // 0xdc8
CEntityIOOutput m_OnR5ButtonReleased; // 0xdf0
CEntityIOOutput m_OnHamburgerButton; // 0xe18
CEntityIOOutput m_OnShowPaddles; // 0xe40
};
// Aligment: 6
// Size: 3368
class CSteamPal_PaintableProp : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszSoundName; // 0xcf8
CUtlSymbolLarge m_iszAscentSoundName; // 0xd00
CUtlSymbolLarge m_iszGallerySoundName; // 0xd08
bool m_bAlwaysAnimate; // 0xd18
SteamPalPaintType m_PaintType; // 0xd1c
// MNetworkEnable
bool m_bShouldSetPicture; // 0xd20
};
// Aligment: 2
// Size: 3376
class CSteamPal_Toaster : public CSteamPal_PaintableProp, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CPhysicsProp > m_hPropToLaunch; // 0xd28
AttachmentHandle_t m_hLauncherAttachment; // 0xd2c
};
// Aligment: 3
// Size: 3408
class CSteamPal_TouchTarget : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnStartTouch; // 0xcf8
CEntityIOOutput m_OnEndTouch; // 0xd20
bool m_bPlayerIsTouching; // 0xd48
};
// Aligment: 4
// Size: 2416
class CSteamPal_Projectile_Tag_Dart : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bLaunched; // 0x958
ParticleIndex_t m_nAttachedParticle; // 0x95c
Vector m_vTouchPos; // 0x960
CHandle< CBaseEntity > m_hWeapon; // 0x96c
};
// Aligment: 0
// Size: 3320
class CNPCApplianceProjectile : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 10784
class CFlexExpresserShim : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CAI_Expresser* m_pExpresser; // 0x2a18
};
// Aligment: 1
// Size: 10800
class CFlexExpresser : public CFlexExpresserShim, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flThenAnyMaxDist; // 0x2a28
};
// Aligment: 19
// Size: 3352
class CDevtestHierarchy : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vRotationAxis; // 0xcb0
float m_flRotationSpeed; // 0xcbc
// MNetworkEnable
int32_t m_nTestMode; // 0xcc0
CHandle< CBaseEntity > m_hChild; // 0xcc4
// MNetworkEnable
CUtlStringToken m_attachName; // 0xcc8
// MNetworkEnable
Vector m_vDynamicAttachOffset; // 0xccc
// MNetworkEnable
int32_t m_nDynamicResetCount; // 0xcd8
int32_t m_nDynamicDetachCount; // 0xcdc
// MNetworkEnable
bool m_bChildIsDynamic; // 0xce0
// MNetworkEnable
bool m_bCreateChildSideChild; // 0xce1
// MNetworkEnable
CUtlStringToken m_alternateAttachName; // 0xce4
CHandle< CBaseEntity > m_hAlternateParent; // 0xce8
CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xcf0
CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xcf8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_hClientSideChildModel; // 0xd00
// MNetworkEnable
float m_flEntityStartTime; // 0xd08
int32_t m_nTestIndex; // 0xd0c
HierarchyType_t m_nCurrType; // 0xd10
int32_t m_nCurrentModel; // 0xd14
};
// Aligment: 0
// Size: 3248
class CDevtestHierarchyChild : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2392
class CDevtestHierarchy2 : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 8
// Size: 2464
class CBasePlayerWeapon : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
WeaponState_t m_iState; // 0x958
bool m_bRemoveable; // 0x95c
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextPrimaryAttack; // 0x960
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextSecondaryAttack; // 0x964
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "32"
int32_t m_iClip1; // 0x968
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iClip2; // 0x96c
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
int32[2] m_pReserveAmmo; // 0x970
CEntityIOOutput m_OnPlayerUse; // 0x978
};
// Aligment: 0
// Size: 2536
class CBaseFlexAlias_funCBaseFlex : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 10848
class CGenericFlexCyclerAlias_cycler : public CGenericFlexCycler, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 2656
class CScriptItem : public CItem, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnPlayerPickup; // 0xa30
MoveType_t m_MoveTypeOverride; // 0xa58
};
// Aligment: 0
// Size: 2808
class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 6
// Size: 2872
class CRagdollPropAttached : public CRagdollProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
uint32_t m_boneIndexAttached; // 0xaf8
// MNetworkEnable
uint32_t m_ragdollAttachedObjectIndex; // 0xafc
// MNetworkEnable
// MNetworkEncoder
Vector m_attachmentPointBoneSpace; // 0xb00
// MNetworkEnable
// MNetworkEncoder
Vector m_attachmentPointRagdollSpace; // 0xb0c
bool m_bShouldDetach; // 0xb18
bool m_bShouldDeleteAttachedActivationRecord; // 0xb28
};
// Aligment: 16
// Size: 4048
class CPropDoorRotating : public CBasePropDoor, CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecAxis; // 0xf40
float m_flDistance; // 0xf4c
PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0xf50
PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0xf54
PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0xf58
float m_flAjarAngle; // 0xf5c
QAngle m_angRotationAjarDeprecated; // 0xf60
QAngle m_angRotationClosed; // 0xf6c
QAngle m_angRotationOpenForward; // 0xf78
QAngle m_angRotationOpenBack; // 0xf84
QAngle m_angGoal; // 0xf90
Vector m_vecForwardBoundsMin; // 0xf9c
Vector m_vecForwardBoundsMax; // 0xfa8
Vector m_vecBackBoundsMin; // 0xfb4
Vector m_vecBackBoundsMax; // 0xfc0
CHandle< CEntityBlocker > m_hEntityBlocker; // 0xfcc
};
// Aligment: 4
// Size: 4080
class CPropDoorRotatingBreakable : public CPropDoorRotating, CBasePropDoor, CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bBreakable; // 0xfd0
bool m_isAbleToCloseAreaPortals; // 0xfd1
int32_t m_currentDamageState; // 0xfd4
CUtlVector< CUtlSymbolLarge > m_damageStates; // 0xfd8
};
// Aligment: 13
// Size: 2648
class CBaseCombatCharacter : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bForceServerRagdoll; // 0x9e8
// MNetworkEnable
float m_flFieldOfView; // 0x9ec
float m_impactEnergyScale; // 0x9f0
HitGroup_t m_LastHitGroup; // 0x9f4
bool m_bApplyStressDamage; // 0x9f8
int32_t m_bloodColor; // 0x9fc
int32_t m_registeredNavTeam; // 0xa30
int32_t m_navMeshID; // 0xa34
int32_t m_iDamageCount; // 0xa38
CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0xa40
CUtlSymbolLarge m_strRelationships; // 0xa48
Hull_t m_eHull; // 0xa50
uint32_t m_nNavHullIdx; // 0xa54
public:
static int32_t &Get_sm_lastInteraction() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[0]->m_instance); }
};
// Aligment: 32
// Size: 2976
class CItemGeneric : public CItem, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bHasTriggerRadius; // 0xa38
bool m_bHasPickupRadius; // 0xa39
float m_flPickupRadiusSqr; // 0xa3c
float m_flTriggerRadiusSqr; // 0xa40
float m_flLastPickupCheck; // 0xa44
bool m_bPlayerCounterListenerAdded; // 0xa48
bool m_bPlayerInTriggerRadius; // 0xa49
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0xa50
CUtlSymbolLarge m_pAmbientSoundEffect; // 0xa58
bool m_bAutoStartAmbientSound; // 0xa60
CUtlSymbolLarge m_pSpawnScriptFunction; // 0xa68
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0xa70
CUtlSymbolLarge m_pPickupSoundEffect; // 0xa78
CUtlSymbolLarge m_pPickupScriptFunction; // 0xa80
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0xa88
CUtlSymbolLarge m_pTimeoutSoundEffect; // 0xa90
CUtlSymbolLarge m_pTimeoutScriptFunction; // 0xa98
CUtlSymbolLarge m_pPickupFilterName; // 0xaa0
CHandle< CBaseFilter > m_hPickupFilter; // 0xaa8
CEntityIOOutput m_OnPickup; // 0xab0
CEntityIOOutput m_OnTimeout; // 0xad8
CEntityIOOutput m_OnTriggerStartTouch; // 0xb00
CEntityIOOutput m_OnTriggerTouch; // 0xb28
CEntityIOOutput m_OnTriggerEndTouch; // 0xb50
CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0xb78
float m_flPickupRadius; // 0xb80
float m_flTriggerRadius; // 0xb84
CUtlSymbolLarge m_pTriggerSoundEffect; // 0xb88
bool m_bGlowWhenInTrigger; // 0xb90
Color m_glowColor; // 0xb91
bool m_bUseable; // 0xb95
CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xb98
};
// Aligment: 97
// Size: 4024
class CAI_BaseNPC : public CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bCheckContacts; // 0xa60
bool m_bIsUsingSmallHull; // 0xa61
Vector m_vecLastPosition; // 0xa64
float m_flLastPositionTolerance; // 0xa70
AI_Efficiency_t m_Efficiency; // 0xa74
AI_MoveEfficiency_t m_MoveEfficiency; // 0xa78
AI_SleepState_t m_SleepState; // 0xa7c
int32_t m_SleepFlags; // 0xa80
float m_flWakeRadius; // 0xa84
bool m_bWakeSquad; // 0xa88
int32_t m_nWakeTick; // 0xa8c
// MNetworkEnable
NPC_STATE m_NPCState; // 0xa90
NPC_STATE m_IdealNPCState; // 0xa94
float m_flLastStateChangeTime; // 0xa98
CAI_ScheduleBits m_Conditions; // 0xaa8
CAI_ScheduleBits m_NonGatherConditions; // 0xac8
CAI_ScheduleBits m_CustomInterruptConditions; // 0xae8
bool m_bForceConditionsGather; // 0xb08
bool m_bConditionsGathered; // 0xb09
bool m_bDoPostRestoreRefindPath; // 0xb0a
CAI_BehaviorHost* m_pBehaviorHost; // 0xb10
CAI_EnemyServices* m_pEnemyServices; // 0xb18
CRandStopwatch m_GiveUpOnDeadEnemyTimer; // 0xb20
CSimpleSimTimer m_FailChooseEnemyTimer; // 0xb38
float m_flAcceptableTimeSeenEnemy; // 0xb3c
bool m_bSkippedChooseEnemy; // 0xb40
bool m_bIgnoreUnseenEnemies; // 0xb41
CHandle< CBaseFilter > m_hEnemyFilter; // 0xb44
CUtlSymbolLarge m_iszEnemyFilterName; // 0xb48
CHandle< CBaseEntity > m_hTargetEnt; // 0xb50
float m_flSoundWaitTime; // 0xb54
int32_t m_nSoundPriority; // 0xb58
bool m_bSuppressFootsteps; // 0xb5c
int32_t m_afCapability; // 0xb60
float m_flMoveWaitFinished; // 0xb64
CHandle< CBaseEntity > m_hOpeningDoor; // 0xb68
bool m_bUseAltNpcAvoid; // 0xb6c
CUtlVector< UnreachableEnt_t > m_UnreachableEnts; // 0xb70
CHandle< CBaseEntity > m_hPathObstructor; // 0xb88
float m_flJumpMaxRise; // 0xb8c
float m_flJumpMaxDrop; // 0xb90
float m_flJumpMaxDist; // 0xb94
float m_flJumpMinDist; // 0xb98
CAI_AnimGraphServices* m_pAnimGraphServices; // 0xba0
bool m_bAnimGraphIsAnimatingDeath; // 0xba8
bool m_bDeferredNavigation; // 0xba9
CAI_Scheduler m_Scheduler; // 0xbb0
CHandle< CBaseEntity > m_hGoalEnt; // 0xc48
float m_flTimeLastMovement; // 0xc4c
CSimpleSimTimer m_CheckOnGroundTimer; // 0xc50
CUtlSymbolLarge m_strNavRestrictionVolume; // 0xc58
// MNetworkEnable
bool m_bIsMoving; // 0xc60
Vector m_vDefaultEyeOffset; // 0xc64
int32_t m_afMemory; // 0xc70
float m_flLastDamageTime; // 0xc74
Vector m_vecLastDamageAttackVector; // 0xc78
float m_flLastPlayerDamageTime; // 0xc84
float m_flLastAttackTime; // 0xc88
CUtlSymbolLarge m_iszSquadName; // 0xc98
CUtlVector< SquadSlotNPCEntry_t > m_vecMySquadSlots; // 0xca0
bool m_bIsBelowHalfHealthBefore; // 0xcb8
// MNetworkEnable
bool m_bFadeCorpse; // 0xcb9
// MNetworkEnable
bool m_bImportantRagdoll; // 0xcba
CTakeDamageInfo m_deathBlowInfo; // 0xcc0
bool m_bDidDeathCleanup; // 0xd60
bool m_bReceivedEnemyDeadNotification; // 0xd61
float m_flWaitFinished; // 0xd64
bool m_fNoDamageDecal; // 0xd68
CUtlVector< CHandle< CBaseEntity > >* m_pVecAttachments; // 0xd70
CEntityIOOutput m_OnDamaged; // 0xd78
CEntityIOOutput m_OnDeath; // 0xda0
CEntityIOOutput m_OnHalfHealth; // 0xdc8
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnFoundEnemy; // 0xdf0
CEntityIOOutput m_OnLostEnemy; // 0xe18
CEntityIOOutput m_OnLostPlayer; // 0xe40
CEntityIOOutput m_OnDamagedByPlayer; // 0xe68
CEntityIOOutput m_OnDamagedByPlayerSquad; // 0xe90
CEntityIOOutput m_OnPlayerUse; // 0xeb8
CEntityIOOutput m_OnUse; // 0xee0
CEntityIOOutput m_OnLostEnemyLOS; // 0xf08
CEntityIOOutput m_OnLostPlayerLOS; // 0xf30
CEntityIOOutput m_OnSleep; // 0xf58
CEntityIOOutput m_OnWake; // 0xf80
uint64_t m_nAITraceMask; // 0xfa8
int32_t m_nDebugCurIndex; // 0xfb0
bitfield:1 m_bInvokingBehaviorIsCurTaskContinuousMove; // 0x0
bitfield:1 m_bInvokingBehaviorIsValidEnemy; // 0x0
bitfield:1 m_bInvokingBehaviorBestEnemy; // 0x0
bitfield:1 m_bInvokingBehaviorShouldIgnoreSound; // 0x0
bitfield:1 m_bInvokingBehaviorIsInterruptable; // 0x0
bitfield:1 m_bInvokingBehaviorIsNavigationUrgent; // 0x0
bitfield:1 m_bInvokingBehaviorOnTakeDamage_React_Alive; // 0x0
bitfield:1 m_bInvokingBehaviorQueryHearSound; // 0x0
bitfield:1 m_bInvokingBehaviorOnCalcBaseMove; // 0x0
bitfield:1 m_bInvokingBehaviorFValidateHintType; // 0x0
bitfield:1 m_bInvokingBehaviorShouldAlwaysThink; // 0x0
bitfield:1 m_bInvokingBehaviorAimGun; // 0x0
public:
static CUtlSymbolLarge &Get_sm_iszPlayerSquad() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_BaseNPC")->m_static_fiels[0]->m_instance); }
static int32_t &Get_sm_nDebugBits() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_BaseNPC")->m_static_fiels[1]->m_instance); }
static int32_t &Get_sm_nDebugPauseIndex() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_BaseNPC")->m_static_fiels[2]->m_instance); }
};
// Aligment: 1
// Size: 4032
class CAI_TestHull : public CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
TestHullMode_t m_nHullMode; // 0xfb8
public:
static CAI_TestHull*[9] &Get_s_pTestHulls() { return *reinterpret_cast<CAI_TestHull*[9]*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_TestHull")->m_static_fiels[0]->m_instance); }
static bool[9] &Get_s_bTestHullAcquired() { return *reinterpret_cast<bool[9]*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_TestHull")->m_static_fiels[1]->m_instance); }
};
// Aligment: 63
// Size: 4752
class CAI_DefaultNPC : public CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseModelEntity > m_hFootSweep; // 0xfc0
Class_T m_nClassifyAs; // 0xfc4
bool m_bCurrentlySeePlayer; // 0xfc8
float m_flIgnoreDangerSoundsUntil; // 0xfcc
Vector m_vInterruptSavePosition; // 0xfd0
Vector m_vSavePosition; // 0xfdc
float m_flNextFlinchTime; // 0xfe8
float m_flLastHeavyDamageTime; // 0xfec
float m_flLastLightDamageTime; // 0xff0
float m_flLastRepeatedDamageTime; // 0xff4
Flinch_DamageClasses_t m_nUpcomingFlinchClass; // 0xff8
Flinch_Direction_t m_nUpcomingFlinchDir; // 0xffc
Flinch_Displacement_t m_nUpcomingFlinchDisplacement; // 0x1000
bool m_bFlinchingWithDisplacement; // 0x1004
CUtlStringToken m_sAnimGraphFlinchFinishedTag; // 0x1008
float m_flDistTooFar; // 0x100c
CEntityIOOutput m_OnForcedInteractionStarted; // 0x1010
CEntityIOOutput m_OnForcedInteractionAborted; // 0x1038
CEntityIOOutput m_OnForcedInteractionFinished; // 0x1060
CAI_DynamicInteractions* m_pDynamicInteractions; // 0x1088
float m_flWaitAtPathCornerResumeTime; // 0x1094
bool m_bAnimGraphHideUntilScriptStart; // 0x10d8
float m_flOriginalYaw; // 0x10f0
bool m_bLatchedEyeCached; // 0x10f4
Vector m_latchedEyeDirection; // 0x10f8
// MNetworkEnable
CAI_StanceServices* m_pStanceServices; // 0x1108
// MNetworkEnable
// MNetworkTypeAlias "CAI_AbilityServices"
// MNetworkChangeCallback "AbilityServicesChanged"
CAI_AbilityServices* m_pAbilityServices; // 0x1110
float m_flSumDamage; // 0x1118
int32_t m_nDamagesInSum; // 0x111c
float m_flLastSawPlayerTime; // 0x1120
CUtlSymbolLarge m_strHintGroup; // 0x1128
bool m_bInAScript; // 0x1140
Interruptability_t m_nScriptedIgnoreConditions; // 0x1144
bool m_bFaceLookTarget; // 0x1148
bool m_bEnableRandomLookAts; // 0x1149
// MNetworkEnable
CHandle< CBaseEntity > m_hServerRagdoll; // 0x114c
float m_flTempRagdolledAt; // 0x1150
float m_flAutoUnragdollDuration; // 0x1154
float m_flAutoUnragdollTimer; // 0x1158
float m_flUnragdollTimeoutDuration; // 0x115c
float m_flUnragdollTimeoutTimer; // 0x1160
Vector m_vecUnragdollLocation; // 0x1164
int32_t m_nSpawnAsRagdoll; // 0x1170
CUtlVector< attached_item_t > m_vecAttachedItems; // 0x1180
bool m_bAvoidPlayerState; // 0x1198
bool m_bPerformAvoidance; // 0x1199
CHandle< CBaseEntity > m_hItem; // 0x119c
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnFoundPlayer; // 0x11a0
CEntityIOOutput m_OnHearWorld; // 0x11c8
CEntityIOOutput m_OnHearPlayer; // 0x11f0
CEntityIOOutput m_OnHearCombat; // 0x1218
CEntityIOOutput m_OnUnragdollFinished; // 0x1240
CHandle< CBaseEntity > m_hObjectThrownAtMe; // 0x1268
CHandle< CBaseEntity > m_hObjectThrownAtMeThrower; // 0x126c
// MNetworkEnable
bool m_bPoweredRagdoll; // 0x1270
// MNetworkEnable
RagdollBlendDirection m_iPoweredRagdoll_TransitionDirection; // 0x1274
// MNetworkEnable
float m_flPoweredRagdoll_TransitionStartTime; // 0x1278
Vector m_vecRagdollOffset; // 0x127c
bitfield:1 m_bInvokingBehaviorGetReasonableFacingDist; // 0x0
bitfield:1 m_bInvokingBehaviorCanFlinch; // 0x0
bitfield:1 m_bInvokingBehaviorCanRunAScriptedNPCInteraction; // 0x0
bitfield:1 m_bInvokingBehaviorShouldAvoidPlayer; // 0x0
bitfield:1 m_bInvokingBehaviorTacticalServicesModifyGoal; // 0x0
};
// Aligment: 30
// Size: 4928
class CAI_TrackPather : public CAI_DefaultNPC, CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecDesiredPosition; // 0x1290
Vector m_vecGoalOrientation; // 0x129c
CHandle< CPathTrack > m_pCurrentPathTarget; // 0x12a8
CHandle< CPathTrack > m_pDestPathTarget; // 0x12ac
CHandle< CPathTrack > m_pLastPathTarget; // 0x12b0
CHandle< CPathTrack > m_pTargetNearestPath; // 0x12b4
CUtlSymbolLarge m_strCurrentPathName; // 0x12b8
CUtlSymbolLarge m_strDestPathName; // 0x12c0
CUtlSymbolLarge m_strLastPathName; // 0x12c8
CUtlSymbolLarge m_strTargetNearestPathName; // 0x12d0
Vector m_vecLastGoalCheckPosition; // 0x12d8
float m_flEnemyPathUpdateTime; // 0x12e4
bool m_bForcedMove; // 0x12e8
bool m_bPatrolling; // 0x12e9
bool m_bPatrolBreakable; // 0x12ea
bool m_bLeading; // 0x12eb
float m_flTargetDistanceThreshold; // 0x12ec
float m_flAvoidDistance; // 0x12f0
float m_flTargetTolerance; // 0x12f4
Vector m_vecSegmentStartPoint; // 0x12f8
Vector m_vecSegmentStartSplinePoint; // 0x1304
bool m_bMovingForward; // 0x1310
bool m_bChooseFarthestPoint; // 0x1311
float m_flFarthestPathDist; // 0x1314
float m_flPathMaxSpeed; // 0x1318
float m_flTargetDistFromPath; // 0x131c
float m_flLeadDistance; // 0x1320
Vector m_vecTargetPathDir; // 0x1324
Vector m_vecTargetPathPoint; // 0x1330
CAI_TrackPather::PauseState_t m_nPauseState; // 0x133c
};
// Aligment: 2
// Size: 4808
class CAI_BasePhysicsFlyingBot : public CAI_DefaultNPC, CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CFlightComponent m_flight; // 0x1290
float m_fHeadYaw; // 0x12c0
};
// Aligment: 6
// Size: 4856
class CNPC_Bullseye : public CAI_DefaultNPC, CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hPainPartner; // 0x1290
CEntityIOOutput m_OnTargeted; // 0x1298
CEntityIOOutput m_OnReleased; // 0x12c0
bool m_bPerfectAccuracy; // 0x12e8
float m_fAutoaimRadius; // 0x12ec
float m_flMinDistValidEnemy; // 0x12f0
};
// Aligment: 8
// Size: 4952
class CNPC_EnemyFinder : public CAI_DefaultNPC, CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nStartOn; // 0x1290
float m_flMinSearchDist; // 0x1294
float m_flMaxSearchDist; // 0x1298
CAI_FreePass m_PlayerFreePass; // 0x12a0
CSimpleSimTimer m_ChooseEnemyTimer; // 0x1300
bool m_bEnemyStatus; // 0x1304
CEntityIOOutput m_OnLostEnemies; // 0x1308
CEntityIOOutput m_OnAcquireEnemies; // 0x1330
public:
static CUtlSymbolLarge &Get_SCHED_EFINDER_SEARCH() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNPC_EnemyFinder")->m_static_fiels[0]->m_instance); }
};
// Aligment: 3
// Size: 4768
class CNPC_Proxy : public CAI_DefaultNPC, CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_representedEntityName; // 0x1290
CHandle< CBaseEntity > m_hRepresentedEnt; // 0x1298
int32_t m_nPriority; // 0x129c
};
// Aligment: 1
// Size: 4760
class CNPC_Appliance : public CAI_DefaultNPC, CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x1290
};
// Aligment: 24
// Size: 3040
class CBasePlayerController : public CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nTickBase; // 0xa60
// MNetworkEnable
// MNetworkChangeCallback "OnPawnChanged"
CHandle< CBasePlayer > m_hPawn; // 0xa90
CSplitScreenSlot m_nSplitScreenSlot; // 0xa94
CHandle< CBasePlayerController > m_hSplitOwner; // 0xa98
CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0xaa0
bool m_bIsHLTV; // 0xab8
PlayerConnectedState m_iConnected; // 0xabc
char[128] m_iszPlayerName; // 0xac0
CUtlString m_szNetworkIDString; // 0xb40
int32_t m_nUpdateRate; // 0xb48
float m_fLerpTime; // 0xb4c
bool m_bLagCompensation; // 0xb50
bool m_bPredict; // 0xb51
bool m_bAutoKickDisabled; // 0xb52
bool m_bIsLowViolence; // 0xb53
bool m_bGamePaused; // 0xb54
int32_t m_nHighestCommandNumberReceived; // 0xba0
int64_t m_nUsecTimestampLastUserCmdReceived; // 0xba8
ChatIgnoreType_t m_iIgnoreGlobalChat; // 0xbc0
float m_flLastPlayerTalkTime; // 0xbc4
float m_flLastEntitySteadyState; // 0xbc8
int32_t m_nAvailableEntitySteadyState; // 0xbcc
bool m_bHasAnySteadyStateEnts; // 0xbd0
uint64_t m_steamID; // 0xbd8
};
// Aligment: 28
// Size: 3488
class CBasePlayer : public CBasePlayerController, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CPlayer_WeaponServices* m_pWeaponServices; // 0xbe0
// MNetworkEnable
CPlayer_ItemServices* m_pItemServices; // 0xbe8
// MNetworkEnable
CPlayer_VehicleServices* m_pVehicleServices; // 0xbf0
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CPlayer_AutoaimServices* m_pAutoaimServices; // 0xbf8
// MNetworkEnable
CPlayer_ObserverServices* m_pObserverServices; // 0xc00
// MNetworkEnable
CPlayer_WaterServices* m_pWaterServices; // 0xc08
// MNetworkEnable
CPlayer_UseServices* m_pUseServices; // 0xc10
// MNetworkEnable
CPlayer_FlashlightServices* m_pFlashlightServices; // 0xc18
// MNetworkEnable
CPlayer_CameraServices* m_pCameraServices; // 0xc20
// MNetworkEnable
CPlayer_MovementServices* m_pMovementServices; // 0xc28
uint64_t m_nButtons; // 0xc38
uint64_t m_afButtonPressed; // 0xc40
uint64_t m_afButtonReleased; // 0xc48
uint64_t m_afButtonLast; // 0xc50
uint64_t m_afButtonDisabled; // 0xc58
uint64_t m_afButtonForced; // 0xc60
uint64_t m_nOldButtons; // 0xcb8
int32_t m_nImpulse; // 0xcc0
QAngle v_angle; // 0xcc4
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_iHideHUD; // 0xce0
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
sky3dparams_t m_skybox3d; // 0xce8
float m_fTimeLastHurt; // 0xd78
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flDeathTime; // 0xd7c
float m_fNextSuicideTime; // 0xd80
bool m_fInitHUD; // 0xd84
float m_flNextDecalTime; // 0xd88
bool deadflag; // 0xd8c
CAI_Expresser* m_pExpresser; // 0xd90
};
// Aligment: 14
// Size: 4848
class CAI_BaseActor : public CAI_DefaultNPC, CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bCanBlink; // 0x1298
float m_flBlinktime; // 0x129c
CUtlSymbolLarge m_iszExpressionScene; // 0x12a0
CHandle< CBaseEntity > m_hExpressionSceneEnt; // 0x12a8
float m_flNextRandomExpressionTime; // 0x12ac
CUtlSymbolLarge m_iszExpressionOverride; // 0x12b0
CUtlSymbolLarge m_iszIdleExpression; // 0x12b8
CUtlSymbolLarge m_iszAlertExpression; // 0x12c0
CUtlSymbolLarge m_iszCombatExpression; // 0x12c8
CUtlSymbolLarge m_iszDeathExpression; // 0x12d0
bool m_bRemarkablePolling; // 0x12d8
float m_fNextRemarkPollTime; // 0x12dc
bool m_bDontUseSemaphore; // 0x12e0
CAI_Expresser* m_pExpresser; // 0x12e8
};
// Aligment: 15
// Size: 5408
class CAI_PlayerAlly : public CAI_BaseActor, CAI_DefaultNPC, CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CRR_Response m_PendingResponse; // 0x12f0
CUtlString m_PendingConcept; // 0x14e0
float m_TimePendingSet; // 0x14e8
CHandle< CBaseEntity > m_hTalkTarget; // 0x14ec
float m_flNextRegenTime; // 0x14f0
float m_flTimePlayerStartStare; // 0x14f4
CHandle< CBaseEntity > m_hPotentialSpeechTarget; // 0x14f8
float m_flNextIdleSpeechTime; // 0x14fc
int32_t m_iQARandomNumber; // 0x1500
CSimpleSimTimer[3] m_ConceptCategoryTimers; // 0x1504
CHandle< CAI_SpeechFilter > m_hSpeechFilter; // 0x1510
bool m_bGameEndAlly; // 0x1514
bool m_bCanSpeakWhileScripting; // 0x1515
float m_flTimeLastRegen; // 0x1518
float m_flHealthAccumulator; // 0x151c
public:
static CUtlSymbolLarge &Get_SCHED_TALKER_SPEAK_PENDING_IDLE() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fiels[0]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_TALKER_SPEAK_PENDING_ALERT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fiels[1]->m_instance); }
static CUtlSymbolLarge &Get_SCHED_TALKER_SPEAK_PENDING_COMBAT() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fiels[2]->m_instance); }
static CUtlSymbolLarge &Get_TASK_TALKER_SPEAK_PENDING() { return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fiels[3]->m_instance); }
static ConditionId_t &Get_COND_TALKER_CLIENTUNSEEN() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fiels[4]->m_instance); }
static ConditionId_t &Get_COND_TALKER_PLAYER_DEAD() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fiels[5]->m_instance); }
static ConditionId_t &Get_COND_TALKER_PLAYER_STARING() { return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fiels[6]->m_instance); }
};
// Aligment: 4
// Size: 4872
class CGenericActor : public CAI_BaseActor, CAI_DefaultNPC, CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bWantsTeleportBuffer; // 0x12f0
CUtlSymbolLarge m_strHullName; // 0x12f8
bool m_bActLikeAFlyer; // 0x1300
bool m_bIsFriendlyNPC; // 0x1301
};
// Aligment: 2
// Size: 4856
class CNPC_Furniture : public CAI_BaseActor, CAI_DefaultNPC, CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bHasAnimatedFace; // 0x12f0
bool m_bFurniturePhysics; // 0x12f1
};
// Aligment: 0
// Size: 4856
class CGhostSpeaker : public CNPC_Furniture, CAI_BaseActor, CAI_DefaultNPC, CAI_BaseNPC, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 21
// Size: 3792
class CSteamPal_Player : public CBasePlayer, CBasePlayerController, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hCursorHoverEntity; // 0xe28
CHandle< CBaseEntity > m_hCurrentUserTouchEntity; // 0xe2c
Vector m_vCurrentUserTouchHitPoint; // 0xe30
Vector m_vCurrentScreenTouchPos; // 0xe3c
bool m_bIsUserTouchActive; // 0xe48
CHandle< CSteamPal_TouchTarget > m_hCurrentTouchTarget; // 0xe4c
bool m_bInFreecam; // 0xe50
Vector2D m_flCameraLookRangePitch; // 0xe54
Vector2D m_flCameraLookRangeYaw; // 0xe5c
float m_flCameraLookSpeed; // 0xe64
float m_flCameraLookOffsetPitch; // 0xe68
float m_flCameraLookOffsetYaw; // 0xe6c
Vector2D m_flCameraMoveRangeLR; // 0xe78
Vector2D m_flCameraMoveRangeFB; // 0xe80
float m_flCameraMoveSpeed; // 0xe88
float m_flCameraMoveOffsetLR; // 0xe8c
float m_flCameraMoveOffsetFB; // 0xe90
// MNetworkEnable
bool m_bMotionBlur; // 0xe95
// MNetworkEnable
CUtlString m_strPlayerName; // 0xe98
// MNetworkEnable
uint64_t m_uDamageCaused; // 0xea0
CEntityIOOutput m_OnScreenshotTaken; // 0xea8
};