source2sdk/sdk/resourcesystem.hpp
2023-03-15 20:25:55 +03:00

1027 lines
20 KiB
C++

#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
///////////////////////////////////////////
// Binary: resourcesystem.dll
// Class Count: 89
// Enum Count: 0
///////////////////////////////////////////
// Aligment: 0
// Size: 1
class InfoForResourceTypeIParticleSystemDefinition
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeIParticleSnapshot
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeAnimationResourceData_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeAnimationGroupResourceData_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeSequenceGroupResourceData_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeVBitmapFontRuntimeData_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeIMaterial2
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeMorphSetData_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCRenderMesh
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCModel
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeProcessingGraph_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeProcessingGraphInstance_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCTextureBase
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCVSoundEventScriptList
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCVSoundStackScriptList
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeVSound_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCVMixListResource
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCPhysAggregateData
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCVPhysXSurfacePropertiesList
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCEntityLump
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCLightTree
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypePRTMatrixData_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCVirtualVolumeTexture
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCWorldNode
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeWorld_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCVoxelVisibility
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeWorldLighting_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeWorldEnvironmentMaps_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCPostProcessingResource
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCPanoramaStyle
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCPanoramaLayout
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCPanoramaDynamicImages
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCDotaItemDefinitionResource
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCPanoramaScript
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCDOTAPatchNotesList
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeIAnimationGraph
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
class InfoForResourceTypeCChoreoSceneFileData
{
public:
// <no members described>
};
// Aligment: 95
// Size: 536
struct PhysFeModelDesc_t
{
public:
CResourceArray< uint32 > m_CtrlHash; // 0x0
CResourceArray< CResourceString > m_CtrlName; // 0x8
uint32_t m_nStaticNodeFlags; // 0x10
uint32_t m_nDynamicNodeFlags; // 0x14
float m_flLocalForce; // 0x18
float m_flLocalRotation; // 0x1c
uint16_t m_nNodeCount; // 0x20
uint16_t m_nStaticNodes; // 0x22
uint16_t m_nRotLockStaticNodes; // 0x24
uint16_t m_nSimdTriCount1; // 0x26
uint16_t m_nSimdTriCount2; // 0x28
uint16_t m_nSimdQuadCount1; // 0x2a
uint16_t m_nSimdQuadCount2; // 0x2c
uint16_t m_nQuadCount1; // 0x2e
uint16_t m_nQuadCount2; // 0x30
uint16_t m_nCollisionSphereInclusiveCount; // 0x32
uint16_t m_nTreeDepth; // 0x34
uint16_t m_nFitMatrixCount1; // 0x36
uint16_t m_nFitMatrixCount2; // 0x38
uint16_t m_nSimdFitMatrixCount1; // 0x3a
uint16_t m_nSimdFitMatrixCount2; // 0x3c
uint16_t m_nRopeCount; // 0x3e
CResourceArray< uint16 > m_Ropes; // 0x40
CResourceArray< FeNodeBase_t > m_NodeBases; // 0x48
CResourceArray< FeSimdNodeBase_t > m_SimdNodeBases; // 0x50
CResourceArray< FeQuad_t > m_Quads; // 0x58
CResourceArray< FeSimdQuad_t > m_SimdQuads; // 0x60
CResourceArray< FeSimdTri_t > m_SimdTris; // 0x68
CResourceArray< FeSimdRodConstraint_t > m_SimdRods; // 0x70
CResourceArray< CTransform > m_InitPose; // 0x78
CResourceArray< FeRodConstraint_t > m_Rods; // 0x80
CResourceArray< FeAxialEdgeBend_t > m_AxialEdges; // 0x88
CResourceArray< float32 > m_NodeInvMasses; // 0x90
CResourceArray< FeCtrlOffset_t > m_CtrlOffsets; // 0x98
CResourceArray< FeCtrlOsOffset_t > m_CtrlOsOffsets; // 0xa0
CResourceArray< FeFollowNode_t > m_FollowNodes; // 0xa8
CResourceArray< FeCollisionSphere_t > m_CollisionSpheres; // 0xb0
CResourceArray< FeCollisionPlane_t > m_CollisionPlanes; // 0xb8
CResourceArray< FeNodeIntegrator_t > m_NodeIntegrator; // 0xc0
CResourceArray< FeSpringIntegrator_t > m_SpringIntegrator; // 0xc8
CResourceArray< FeSimdSpringIntegrator_t > m_SimdSpringIntegrator; // 0xd0
CResourceArray< FeWorldCollisionParams_t > m_WorldCollisionParams; // 0xd8
CResourceArray< float32 > m_LegacyStretchForce; // 0xe0
CResourceArray< float32 > m_NodeCollisionRadii; // 0xe8
CResourceArray< float32 > m_LocalRotation; // 0xf0
CResourceArray< float32 > m_LocalForce; // 0xf8
CResourceArray< FeTaperedCapsuleStretch_t > m_TaperedCapsuleStretches; // 0x100
CResourceArray< FeTaperedCapsuleRigid_t > m_TaperedCapsuleRigids; // 0x108
CResourceArray< FeSphereRigid_t > m_SphereRigids; // 0x110
CResourceArray< uint16 > m_WorldCollisionNodes; // 0x118
CResourceArray< uint16 > m_TreeParents; // 0x120
CResourceArray< uint16 > m_TreeCollisionMasks; // 0x128
CResourceArray< FeTreeChildren_t > m_TreeChildren; // 0x130
CResourceArray< uint16 > m_FreeNodes; // 0x138
CResourceArray< FeFitMatrix_t > m_FitMatrices; // 0x140
CResourceArray< FeSimdFitMatrices_t > m_SimdFitMatrices; // 0x148
CResourceArray< FeFitWeight_t > m_FitWeights; // 0x150
CResourceArray< FeNodeReverseOffset_t > m_ReverseOffsets; // 0x158
CResourceArray< FeAnimStrayRadius_t > m_AnimStrayRadii; // 0x160
CResourceArray< FeSimdAnimStrayRadius_t > m_SimdAnimStrayRadii; // 0x168
CResourceArray< FeKelagerBend2_t > m_KelagerBends; // 0x170
CResourceArray< FeCtrlSoftOffset_t > m_CtrlSoftOffsets; // 0x178
CResourceArray< CFeIndexedJiggleBone > m_JiggleBones; // 0x180
CResourceArray< uint16 > m_SourceElems; // 0x188
CResourceArray< uint32 > m_GoalDampedSpringIntegrators; // 0x190
CResourceArray< FeTri_t > m_Tris; // 0x198
uint16_t m_nTriCount1; // 0x1a0
uint16_t m_nTriCount2; // 0x1a2
uint8_t m_nReservedUint8; // 0x1a4
uint8_t m_nExtraPressureIterations; // 0x1a5
uint8_t m_nExtraGoalIterations; // 0x1a6
uint8_t m_nExtraIterations; // 0x1a7
CResourceArray< FeBoxRigid_t > m_BoxRigids; // 0x1a8
CResourceArray< uint8 > m_DynNodeVertexSet; // 0x1b0
CResourceArray< uint32 > m_VertexSetNames; // 0x1b8
CResourceArray< FeRigidColliderIndices_t > m_RigidColliderPriorities; // 0x1c0
uint32[3] m_nReserved; // 0x1c8
float m_flInternalPressure; // 0x1d4
float m_flWindage; // 0x1d8
float m_flWindDrag; // 0x1dc
float m_flDefaultSurfaceStretch; // 0x1e0
float m_flDefaultThreadStretch; // 0x1e4
float m_flDefaultGravityScale; // 0x1e8
float m_flDefaultVelAirDrag; // 0x1ec
float m_flDefaultExpAirDrag; // 0x1f0
float m_flDefaultVelQuadAirDrag; // 0x1f4
float m_flDefaultExpQuadAirDrag; // 0x1f8
float m_flDefaultVelRodAirDrag; // 0x1fc
float m_flDefaultExpRodAirDrag; // 0x200
float m_flRodVelocitySmoothRate; // 0x204
float m_flQuadVelocitySmoothRate; // 0x208
float m_flAddWorldCollisionRadius; // 0x20c
float m_flDefaultVolumetricSolveAmount; // 0x210
uint16_t m_nRodVelocitySmoothIterations; // 0x214
uint16_t m_nQuadVelocitySmoothIterations; // 0x216
};
// Aligment: 34
// Size: 152
class CFeJiggleBone
{
public:
uint32_t m_nFlags; // 0x0
float m_flLength; // 0x4
float m_flTipMass; // 0x8
float m_flYawStiffness; // 0xc
float m_flYawDamping; // 0x10
float m_flPitchStiffness; // 0x14
float m_flPitchDamping; // 0x18
float m_flAlongStiffness; // 0x1c
float m_flAlongDamping; // 0x20
float m_flAngleLimit; // 0x24
float m_flMinYaw; // 0x28
float m_flMaxYaw; // 0x2c
float m_flYawFriction; // 0x30
float m_flYawBounce; // 0x34
float m_flMinPitch; // 0x38
float m_flMaxPitch; // 0x3c
float m_flPitchFriction; // 0x40
float m_flPitchBounce; // 0x44
float m_flBaseMass; // 0x48
float m_flBaseStiffness; // 0x4c
float m_flBaseDamping; // 0x50
float m_flBaseMinLeft; // 0x54
float m_flBaseMaxLeft; // 0x58
float m_flBaseLeftFriction; // 0x5c
float m_flBaseMinUp; // 0x60
float m_flBaseMaxUp; // 0x64
float m_flBaseUpFriction; // 0x68
float m_flBaseMinForward; // 0x6c
float m_flBaseMaxForward; // 0x70
float m_flBaseForwardFriction; // 0x74
float m_flRadius0; // 0x78
float m_flRadius1; // 0x7c
Vector m_vPoint0; // 0x80
Vector m_vPoint1; // 0x8c
};
// Aligment: 4
// Size: 208
class CFeNamedJiggleBone
{
public:
CUtlString m_strParentBone; // 0x0
CTransform m_transform; // 0x10
uint32_t m_nJiggleParent; // 0x30
CFeJiggleBone m_jiggleBone; // 0x34
};
// Aligment: 3
// Size: 160
class CFeIndexedJiggleBone
{
public:
uint32_t m_nNode; // 0x0
uint32_t m_nJiggleParent; // 0x4
CFeJiggleBone m_jiggleBone; // 0x8
};
// Aligment: 33
// Size: 228
struct LightDesc_t
{
public:
LightType_t m_Type; // 0x0
Vector m_Color; // 0x4
Vector m_BounceColor; // 0x10
float m_Range; // 0x1c
float m_Falloff; // 0x20
float m_Attenuation0; // 0x24
float m_Attenuation1; // 0x28
float m_Attenuation2; // 0x2c
float m_Theta; // 0x30
float m_Phi; // 0x34
CUtlStringToken m_lightCookie; // 0x38
bool m_bCastShadows; // 0x3c
int32_t m_nShadowWidth; // 0x40
int32_t m_nShadowHeight; // 0x44
int32_t m_nShadowCascadeCount; // 0x48
float32[4] m_flShadowCascadeDistance; // 0x4c
int32[4] m_nShadowCascadeResolution; // 0x5c
int32_t m_nBakeLightIndex; // 0x6c
float m_flBakeLightIndexScale; // 0x70
bool m_bRenderDiffuse; // 0x74
bool m_bRenderSpecular; // 0x75
int32_t m_nPriority; // 0x78
LightSourceShape_t m_Shape; // 0x7c
float m_flLightSourceDim0; // 0x80
float m_flLightSourceDim1; // 0x84
float m_flLightSourceSize0; // 0x88
float m_flLightSourceSize1; // 0x8c
float m_flPrecomputedMaxRange; // 0x90
float m_flFogContributionStength; // 0x94
float m_flNearClipPlane; // 0x98
Vector m_vecUp; // 0xb4
int32_t m_nFogLightingMode; // 0xdc
bool m_bUsesIndexedBakedLighting; // 0xe0
};
// Aligment: 2
// Size: 24
struct AABB_t
{
public:
Vector m_vMinBounds; // 0x0
Vector m_vMaxBounds; // 0xc
};
// Aligment: 2
// Size: 32
class FourVectors2D
{
public:
fltx4 x; // 0x0
fltx4 y; // 0x10
};
// Aligment: 3
// Size: 16
struct FeEdgeDesc_t
{
public:
uint16[2] nEdge; // 0x0
uint16[2][2] nSide; // 0x4
uint16[2] nVirtElem; // 0xc
};
// Aligment: 12
// Size: 72
struct OldFeEdge_t
{
public:
float32[3] m_flK; // 0x0
float invA; // 0xc
float t; // 0x10
float flThetaRelaxed; // 0x14
float flThetaFactor; // 0x18
float c01; // 0x1c
float c02; // 0x20
float c03; // 0x24
float c04; // 0x28
float flAxialModelDist; // 0x2c
float32[4] flAxialModelWeights; // 0x30
uint16[4] m_nNode; // 0x40
};
// Aligment: 2
// Size: 4
struct FeWeightedNode_t
{
public:
uint16_t nNode; // 0x0
uint16_t nWeight; // 0x2
};
// Aligment: 4
// Size: 24
struct FeKelagerBend2_t
{
public:
float32[3] flWeight; // 0x0
float flHeight0; // 0xc
uint16[3] nNode; // 0x10
uint16_t nReserved; // 0x16
};
// Aligment: 5
// Size: 28
struct FeTri_t
{
public:
uint16[3] nNode; // 0x0
float w1; // 0x8
float w2; // 0xc
float v1x; // 0x10
Vector2D v2; // 0x14
};
// Aligment: 5
// Size: 128
struct FeSimdTri_t
{
public:
uint32[4][3] nNode; // 0x0
fltx4 w1; // 0x30
fltx4 w2; // 0x40
fltx4 v1x; // 0x50
FourVectors2D v2; // 0x60
};
// Aligment: 3
// Size: 76
struct FeQuad_t
{
public:
uint16[4] nNode; // 0x0
float flSlack; // 0x8
Vector4D[4] vShape; // 0xc
};
// Aligment: 7
// Size: 32
struct FeNodeBase_t
{
public:
uint16_t nNode; // 0x0
uint16[3] nDummy; // 0x2
uint16_t nNodeX0; // 0x8
uint16_t nNodeX1; // 0xa
uint16_t nNodeY0; // 0xc
uint16_t nNodeY1; // 0xe
Quaternion qAdjust; // 0x10
};
// Aligment: 3
// Size: 16
struct FeNodeReverseOffset_t
{
public:
uint16_t nBoneCtrl; // 0x0
uint16_t nTargetNode; // 0x2
Vector vOffset; // 0x4
};
// Aligment: 4
// Size: 304
struct FeSimdQuad_t
{
public:
uint16[4][4] nNode; // 0x0
fltx4 f4Slack; // 0x20
FourVectors[4] vShape; // 0x30
fltx4[4] f4Weights; // 0xf0
};
// Aligment: 5
// Size: 40
struct FeAxialEdgeBend_t
{
public:
float te; // 0x0
float tv; // 0x4
float flDist; // 0x8
float32[4] flWeight; // 0xc
uint16[6] nNode; // 0x1c
};
// Aligment: 3
// Size: 20
struct FeBandBendLimit_t
{
public:
float flDistMin; // 0x0
float flDistMax; // 0x4
uint16[6] nNode; // 0x8
};
// Aligment: 5
// Size: 20
struct FeRodConstraint_t
{
public:
uint16[2] nNode; // 0x0
float flMaxDist; // 0x4
float flMinDist; // 0x8
float flWeight0; // 0xc
float flRelaxationFactor; // 0x10
};
// Aligment: 5
// Size: 80
struct FeSimdRodConstraint_t
{
public:
uint16[4][2] nNode; // 0x0
fltx4 f4MaxDist; // 0x10
fltx4 f4MinDist; // 0x20
fltx4 f4Weight0; // 0x30
fltx4 f4RelaxationFactor; // 0x40
};
// Aligment: 3
// Size: 12
struct FeAnimStrayRadius_t
{
public:
uint16[2] nNode; // 0x0
float flMaxDist; // 0x4
float flRelaxationFactor; // 0x8
};
// Aligment: 3
// Size: 48
struct FeSimdAnimStrayRadius_t
{
public:
uint16[4][2] nNode; // 0x0
fltx4 flMaxDist; // 0x10
fltx4 flRelaxationFactor; // 0x20
};
// Aligment: 7
// Size: 112
struct FeSimdNodeBase_t
{
public:
uint16[4] nNode; // 0x0
uint16[4] nNodeX0; // 0x8
uint16[4] nNodeX1; // 0x10
uint16[4] nNodeY0; // 0x18
uint16[4] nNodeY1; // 0x20
uint16[4] nDummy; // 0x28
FourQuaternions qAdjust; // 0x30
};
// Aligment: 4
// Size: 16
struct FeNodeIntegrator_t
{
public:
float flPointDamping; // 0x0
float flAnimationForceAttraction; // 0x4
float flAnimationVertexAttraction; // 0x8
float flGravity; // 0xc
};
// Aligment: 5
// Size: 20
struct FeSpringIntegrator_t
{
public:
uint16[2] nNode; // 0x0
float flSpringRestLength; // 0x4
float flSpringConstant; // 0x8
float flSpringDamping; // 0xc
float flNodeWeight0; // 0x10
};
// Aligment: 5
// Size: 80
struct FeSimdSpringIntegrator_t
{
public:
uint16[4][2] nNode; // 0x0
fltx4 flSpringRestLength; // 0x10
fltx4 flSpringConstant; // 0x20
fltx4 flSpringDamping; // 0x30
fltx4 flNodeWeight0; // 0x40
};
// Aligment: 3
// Size: 16
struct FeCtrlOffset_t
{
public:
uint16_t nCtrlParent; // 0x0
uint16_t nCtrlChild; // 0x2
Vector vOffset; // 0x4
};
// Aligment: 2
// Size: 8
struct FeSoftParent_t
{
public:
int32_t nParent; // 0x0
float flAlpha; // 0x4
};
// Aligment: 4
// Size: 20
struct FeCtrlSoftOffset_t
{
public:
uint16_t nCtrlParent; // 0x0
uint16_t nCtrlChild; // 0x2
Vector vOffset; // 0x4
float flAlpha; // 0x10
};
// Aligment: 2
// Size: 4
struct FeCtrlOsOffset_t
{
public:
uint16_t nCtrlParent; // 0x0
uint16_t nCtrlChild; // 0x2
};
// Aligment: 3
// Size: 8
struct FeFollowNode_t
{
public:
uint16_t nParentNode; // 0x0
uint16_t nChildNode; // 0x2
float flWeight; // 0x4
};
// Aligment: 5
// Size: 24
struct FeCollisionSphere_t
{
public:
uint16_t nCtrlParent; // 0x0
uint16_t nChildNode; // 0x2
float m_flRFactor; // 0x4
Vector m_vOrigin; // 0x8
float flStickiness; // 0x14
};
// Aligment: 4
// Size: 24
struct FeCollisionPlane_t
{
public:
uint16_t nCtrlParent; // 0x0
uint16_t nChildNode; // 0x2
RnPlane_t m_Plane; // 0x4
float flStickiness; // 0x14
};
// Aligment: 4
// Size: 12
struct FeWorldCollisionParams_t
{
public:
float flWorldFriction; // 0x0
float flGroundFriction; // 0x4
uint16_t nListBegin; // 0x8
uint16_t nListEnd; // 0xa
};
// Aligment: 1
// Size: 4
struct FeTreeChildren_t
{
public:
uint16[2] nChild; // 0x0
};
// Aligment: 5
// Size: 40
struct FeTaperedCapsuleRigid_t
{
public:
uint16_t nNode; // 0x0
uint16_t nCollisionMask; // 0x2
Vector[2] vCenter; // 0x4
float32[2] flRadius; // 0x1c
float flStickiness; // 0x24
};
// Aligment: 5
// Size: 24
struct FeSphereRigid_t
{
public:
uint16_t nNode; // 0x0
uint16_t nCollisionMask; // 0x2
Vector vCenter; // 0x4
float flRadius; // 0x10
float flStickiness; // 0x14
};
// Aligment: 5
// Size: 20
struct FeTaperedCapsuleStretch_t
{
public:
uint16[2] nNode; // 0x0
uint16_t nCollisionMask; // 0x4
// MPropertySuppressField
uint16_t nDummy; // 0x6
float32[2] flRadius; // 0x8
float flStickiness; // 0x10
};
// Aligment: 6
// Size: 80
struct FeBoxRigid_t
{
public:
uint16_t nNode; // 0x0
uint16_t nCollisionMask; // 0x2
Vector vSize; // 0x4
float flStickiness; // 0x10
float32[3] flReserved; // 0x14
matrix3x4a_t tmFrame; // 0x20
};
// Aligment: 4
// Size: 24
class CovMatrix3
{
public:
Vector m_vDiag; // 0x0
float m_flXY; // 0xc
float m_flXZ; // 0x10
float m_flYZ; // 0x14
};
// Aligment: 4
// Size: 96
class FourCovMatrices3
{
public:
FourVectors m_vDiag; // 0x0
fltx4 m_flXY; // 0x30
fltx4 m_flXZ; // 0x40
fltx4 m_flYZ; // 0x50
};
// Aligment: 3
// Size: 8
struct FeFitWeight_t
{
public:
float flWeight; // 0x0
uint16_t nNode; // 0x4
uint16_t nDummy; // 0x6
};
// Aligment: 3
// Size: 12
struct FeFitInfluence_t
{
public:
uint32_t nVertexNode; // 0x0
float flWeight; // 0x4
uint32_t nMatrixNode; // 0x8
};
// Aligment: 6
// Size: 64
struct FeFitMatrix_t
{
public:
CTransform bone; // 0x0
Vector vCenter; // 0x20
uint16_t nEnd; // 0x2c
uint16_t nNode; // 0x2e
uint16_t nCtrl; // 0x30
uint16_t nBeginDynamic; // 0x32
};
// Aligment: 6
// Size: 192
struct FeSimdFitMatrices_t
{
public:
FourVectors vCenter; // 0x0
uint16[4] nEnd; // 0x30
uint16[4] nCtrl; // 0x38
FourCovMatrices3 AqqInv; // 0x40
fltx4 flStretchMin; // 0xa0
fltx4 flStretchMax; // 0xb0
};
// Aligment: 6
// Size: 14
struct FeRigidColliderIndices_t
{
public:
uint16_t m_nTaperedCapsuleStretchIndex; // 0x0
uint16_t m_nTaperedCapsuleRigidIndex; // 0x2
uint16_t m_nSphereRigidIndex; // 0x4
uint16_t m_nBoxRigidIndex; // 0x6
uint16[2] m_nCollisionSphereIndex; // 0x8
uint16_t m_nCollisionPlaneIndex; // 0xc
};
// Aligment: 1
// Size: 24
struct FeBuildTaperedCapsuleStretch_t : public FeTaperedCapsuleStretch_t
{
public:
int32_t m_nPriority; // 0x14
};
// Aligment: 1
// Size: 44
struct FeBuildTaperedCapsuleRigid_t : public FeTaperedCapsuleRigid_t
{
public:
int32_t m_nPriority; // 0x28
};
// Aligment: 1
// Size: 96
struct FeBuildBoxRigid_t : public FeBoxRigid_t
{
public:
int32_t m_nPriority; // 0x50
};
// Aligment: 1
// Size: 28
struct FeBuildSphereRigid_t : public FeSphereRigid_t
{
public:
int32_t m_nPriority; // 0x18
};
// Aligment: 4
// Size: 64
class FourQuaternions
{
public:
fltx4 x; // 0x0
fltx4 y; // 0x10
fltx4 z; // 0x20
fltx4 w; // 0x30
};