mirror of
https://github.com/neverlosecc/source2sdk.git
synced 2025-04-20 05:08:14 +00:00
8311 lines
238 KiB
C++
8311 lines
238 KiB
C++
#pragma once
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#include <cstdint>
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#include "!GlobalTypes.hpp"
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// /////////////////////////////////////////////////////////////
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// Binary: client.dll
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// Classes count: 325
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// Enums count: 2
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// Created using source2gen - github.com/neverlosecc/source2gen
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// /////////////////////////////////////////////////////////////
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// Alignment: 4
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// Size: 0x5
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enum class C_BaseCombatCharacter__WaterWakeMode_t : uint32_t
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{
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WATER_WAKE_NONE = 0x0,
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WATER_WAKE_IDLE = 0x1,
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WATER_WAKE_WALKING = 0x2,
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WATER_WAKE_RUNNING = 0x3,
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WATER_WAKE_WATER_OVERHEAD = 0x4,
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};
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// Alignment: 4
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// Size: 0x3
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enum class CSteamPal_Intro_Toilet__TestState_t : uint32_t
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{
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TEST_UNTESTED = 0x0,
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TEST_PASS = 0x1,
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TEST_FAIL = 0x2,
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};
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struct C_fogplayerparams_t;
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struct audioparams_t;
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struct fogparams_t;
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struct TimedEvent;
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struct CNetworkedSequenceOperation;
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struct CBaseAnimatingEasingFloat_t;
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struct ModelConfigHandle_t;
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struct CEntityInstance;
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struct CGameSceneNode;
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struct CGameSceneNodeHandle;
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struct CNetworkOriginCellCoordQuantizedVector;
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struct HSequence;
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struct CModelState;
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struct CNetworkedIKContext;
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struct C_RopeKeyframe;
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struct VPhysicsCollisionAttribute_t;
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struct CDecalInfo;
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struct AttachmentHandle_t;
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struct C_BaseAnimatingController;
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struct C_BaseAnimating;
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struct ViewLockData_t;
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struct CFootstepTableHandle;
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struct CSkillFloat;
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struct CSkillInt;
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struct ChangeAccessorFieldPathIndex_t;
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struct CRangeFloat;
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struct AWS_AbilityUsageData_t;
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struct CSkillDamage;
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struct AmmoIndex_t;
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struct CRangeInt;
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struct CModifierLevelFloat;
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struct ModifierSerialNumber_t;
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struct CModifierHandleBase;
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struct ModifierRuntimeHandle_t;
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struct CNetworkVarChainer;
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struct ModifierPropRuntimeHandle_t;
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struct CSteamPal_Turret_Wing_t;
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struct CSteamPal_Ultra_Toilet_Gun_VData_t;
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struct CEntityIdentity;
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struct CScriptComponent;
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struct CSkeletonInstance;
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struct CAnimGraphNetworkedVariables;
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struct C_CSequenceTransitioner2;
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struct C_BaseAnimatingOverlayController;
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struct CBodyComponent;
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struct CNetworkTransmitComponent;
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struct CRenderComponent;
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struct CCollisionProperty;
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struct CModifierProperty;
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struct CNetworkVelocityVector;
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struct CParticleProperty;
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struct C_EnvWindShared;
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struct CFireOverlay;
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struct C_FireSmoke;
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struct sky3dparams_t;
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struct C_SkyCamera;
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struct CInterpolatedValue;
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struct NPCAbilityTarget_t;
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struct ParticleIndex_t;
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struct C_SteamPalGameRules;
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struct CEntityIOOutput;
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struct C_PointCamera;
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struct CGlowProperty;
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struct CNetworkViewOffsetVector;
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struct CClientAlphaProperty;
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struct C_LightGlowOverlay;
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struct C_RopeKeyframe::CPhysicsDelegate;
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struct CBuoyancyHelper;
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struct CPointOffScreenIndicatorUi;
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struct C_PointClientUIWorldPanel;
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struct CLightComponent;
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struct CHitboxComponent;
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struct PhysicsRagdollPose_t;
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struct CBaseAnimatingEasings_t;
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struct CountdownTimer;
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struct C_ViewSmoothingData_t;
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struct shard_model_desc_t;
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struct CAI_StanceServices;
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struct CAI_AbilityServices;
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struct C_CommandContext;
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struct CPlayer_WeaponServices;
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struct CPlayer_ItemServices;
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struct CPlayer_VehicleServices;
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struct CPlayer_AutoaimServices;
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struct CPlayer_ObserverServices;
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struct CPlayer_WaterServices;
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struct CPlayer_UseServices;
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struct CPlayer_FlashlightServices;
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struct CPlayer_CameraServices;
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struct CPlayer_MovementServices;
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// Alignment: 1
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// Size: 0x20
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class CBuoyancyHelper
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{
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public:
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float m_flFluidDensity; // 0x18
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};
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// Alignment: 2
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// Size: 0x58
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class C_CommandContext
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{
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public:
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bool needsprocessing; // 0x0
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int32_t command_number; // 0x50
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};
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// Alignment: 9
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// Size: 0xc0
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struct PlayerResourceData_t
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{
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public:
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// MNetworkEnable
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// MNetworkEncoder
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uint64_t m_iPlayerSteamID; // 0x20
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// MNetworkEnable
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// MNetworkChangeCallback "OnPlayerNameChanged"
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char m_iszPlayerName[128]; // 0x28
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// MNetworkEnable
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CHandle< CBasePlayerController > m_hPlayerController; // 0xa8
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// MNetworkEnable
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CHandle< C_BasePlayer > m_hPawn; // 0xac
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// MNetworkEnable
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bool m_bIsValid; // 0xb0
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// MNetworkEnable
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bool m_bFakeClient; // 0xb1
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// MNetworkEnable
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bool m_bIsBot; // 0xb2
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private:
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[[maybe_unused]] uint8_t __pad00b3[0x1]; // 0xb3
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public:
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// MNetworkEnable
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int32_t m_nConnectionState; // 0xb4
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// MNetworkEnable
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int32_t m_iTeam; // 0xb8
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};
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// Alignment: 0
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// Size: 0x30
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class CPlayer_AutoaimServices : public CPlayerComponent
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{
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public:
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// no members available
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};
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// Alignment: 4
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// Size: 0x78
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struct audioparams_t
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{
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public:
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// MNetworkEnable
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// MNetworkEncoder
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Vector localSound[8]; // 0x8
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// MNetworkEnable
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int32_t soundscapeIndex; // 0x68
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// MNetworkEnable
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uint8_t localBits; // 0x6c
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private:
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[[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d
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public:
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// MNetworkEnable
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int32_t soundscapeEntityListIndex; // 0x70
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};
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// Alignment: 25
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// Size: 0x238
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class CPlayer_CameraServices : public CPlayerComponent
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{
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public:
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// MNetworkEnable
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uint32_t m_iFOV; // 0x30
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// MNetworkEnable
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uint32_t m_iFOVStart; // 0x34
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// MNetworkEnable
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float m_flFOVTime; // 0x38
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flFOVRate; // 0x3c
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// MNetworkEnable
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uint32_t m_iDefaultFOV; // 0x40
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private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
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// MNetworkUserGroup "LocalPlayerExclusive"
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// MNetworkEnable
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// MNetworkPriority "32"
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// MNetworkBitCount "32"
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// MNetworkChangeCallback "OnPunchChanged"
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QAngle m_vecPunchAngle; // 0x48
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private:
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[[maybe_unused]] uint8_t __pad0054[0xc]; // 0x54
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public:
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// MNetworkUserGroup "LocalPlayerExclusive"
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// MNetworkEnable
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// MNetworkBitCount "32"
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QAngle m_vecPunchAngleVel; // 0x60
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private:
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[[maybe_unused]] uint8_t __pad006c[0xc]; // 0x6c
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public:
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// MNetworkEnable
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CHandle< C_BaseEntity > m_hZoomOwner; // 0x78
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private:
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[[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c
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public:
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// MNetworkEnable
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C_fogplayerparams_t m_PlayerFog; // 0x80
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// MNetworkEnable
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CHandle< C_ColorCorrection > m_hColorCorrectionCtrl; // 0xc0
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// MNetworkEnable
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CHandle< C_BaseEntity > m_hViewEntity; // 0xc4
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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CHandle< C_TonemapController2 > m_hTonemapController; // 0xc8
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private:
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[[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc
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public:
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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audioparams_t m_audio; // 0xd0
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x148
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float m_flOldPlayerZ; // 0x160
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float m_flOldPlayerViewOffsetZ; // 0x164
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fogparams_t m_CurrentFog; // 0x168
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CHandle< C_FogController > m_hOldFogController; // 0x1d0
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bool m_bOverrideFogColor[5]; // 0x1d4
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Color m_OverrideFogColor[5]; // 0x1d9
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bool m_bOverrideFogStartEnd[5]; // 0x1ed
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private:
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[[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2
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public:
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float m_fOverrideFogStart[5]; // 0x1f4
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float m_fOverrideFogEnd[5]; // 0x208
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CHandle< C_PostProcessingVolume > m_hActivePostProcessingVolume; // 0x21c
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QAngle m_angDemoViewAngles; // 0x220
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};
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// Alignment: 0
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// Size: 0x30
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class CPlayer_FlashlightServices : public CPlayerComponent
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{
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public:
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// no members available
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};
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// Alignment: 0
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// Size: 0x30
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class CPlayer_ItemServices : public CPlayerComponent
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{
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public:
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// no members available
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};
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// Alignment: 14
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// Size: 0x80
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class CPlayer_MovementServices : public CPlayerComponent
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{
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public:
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float m_flStepSoundTime; // 0x30
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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// MNetworkBitCount "17"
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// MNetworkMinValue "-4096"
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// MNetworkMaxValue "4096"
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float m_flFallVelocity; // 0x34
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// MNetworkEnable
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// MNetworkBitCount "12"
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// MNetworkMinValue "0"
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// MNetworkMaxValue "2048"
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// MNetworkEncodeFlags
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float m_flMaxspeed; // 0x38
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bDucked; // 0x3c
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bDucking; // 0x3d
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bInDuckJump; // 0x3e
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private:
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[[maybe_unused]] uint8_t __pad003f[0x1]; // 0x3f
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public:
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Vector m_groundNormal; // 0x40
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float m_flSurfaceFriction; // 0x4c
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CUtlStringToken m_surfaceProps; // 0x50
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private:
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[[maybe_unused]] uint8_t __pad0054[0xc]; // 0x54
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public:
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int32_t m_nStepside; // 0x60
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Vector m_vecPreviouslyPredictedOrigin; // 0x64
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float m_flForwardMove; // 0x70
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float m_flSideMove; // 0x74
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float m_flUpMove; // 0x78
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};
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// Alignment: 10
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// Size: 0x58
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class CPlayer_ObserverServices : public CPlayerComponent
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{
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnObserverModeChanged"
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uint8_t m_iObserverMode; // 0x30
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private:
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[[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnObserverTargetChanged"
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CHandle< C_BaseEntity > m_hObserverTarget; // 0x34
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float m_flObserverChaseDistance; // 0x38
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Vector m_vecFreezeFrameStart; // 0x3c
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float m_flFreezeFrameStartTime; // 0x48
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float m_flFreezeFrameDistance; // 0x4c
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bool m_bStartedFreezeFraming; // 0x50
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bool m_bFinishedFreezeFraming; // 0x51
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bool m_bSentFreezeFrame; // 0x52
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private:
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[[maybe_unused]] uint8_t __pad0053[0x1]; // 0x53
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public:
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float m_flFreezeZOffset; // 0x54
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};
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// Alignment: 1
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// Size: 0x38
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class CPlayer_UseServices : public CPlayerComponent
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{
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public:
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// MNetworkEnable
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CHandle< C_BaseEntity > m_hUseEntity; // 0x30
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};
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// Alignment: 6
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// Size: 0x58
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class CPlayer_VehicleServices : public CPlayerComponent
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{
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public:
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// MNetworkEnable
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CHandle< C_BaseEntity > m_hVehicle; // 0x30
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int32_t m_iVehicleAnalogBias; // 0x34
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Vector m_vecVehicleViewOrigin; // 0x38
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QAngle m_vecVehicleViewAngles; // 0x44
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int32_t m_nVehicleViewSavedFrame; // 0x50
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float m_flVehicleViewFOV; // 0x54
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};
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// Alignment: 8
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// Size: 0x60
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class CPlayer_WaterServices : public CPlayerComponent
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{
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public:
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// MNetworkEnable
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float m_AirFinishedTime; // 0x30
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float m_flWaterJumpTime; // 0x34
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Vector m_vecWaterJumpVel; // 0x38
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float m_flSwimSoundTime; // 0x44
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bool m_bPlayerUnderwater; // 0x48
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private:
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[[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49
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public:
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float m_flWaterSurfaceZ; // 0x4c
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bool m_bResampleWaterSurface; // 0x50
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private:
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[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
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public:
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TimedEvent m_tWaterParticleTimer; // 0x54
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};
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// Alignment: 4
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// Size: 0x90
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class CPlayer_WeaponServices : public CPlayerComponent
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{
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public:
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// MNetworkEnable
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C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > m_hMyWeapons; // 0x30
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// MNetworkEnable
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CHandle< C_BasePlayerWeapon > m_hActiveWeapon; // 0x48
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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CHandle< C_BasePlayerWeapon > m_hLastWeapon; // 0x4c
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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uint16_t m_iAmmo[32]; // 0x50
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};
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// Alignment: 15
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// Size: 0xb8
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class CAnimationLayer
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{
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "animationLayerOpChanged"
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CNetworkedSequenceOperation m_op; // 0x20
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// MNetworkEnable
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// MNetworkChangeCallback "animationLayerOrderChanged"
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int32_t m_nOrder; // 0x60
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private:
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[[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64
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public:
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// MNetworkEnable
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// MNetworkBitCount "8"
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// MNetworkMinValue "-4"
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// MNetworkMaxValue "12"
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// MNetworkEncodeFlags
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// MNetworkSendProxyRecipientsFilter
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CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68
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// MNetworkEnable
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// MNetworkSendProxyRecipientsFilter
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bool m_bLooping; // 0x80
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private:
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[[maybe_unused]] uint8_t __pad0081[0x3]; // 0x81
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public:
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// MNetworkEnable
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// MNetworkPriority "32"
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// MNetworkChangeCallback "animationLayerCycleReset"
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// MNetworkSendProxyRecipientsFilter
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int32_t m_nNewSequenceParity; // 0x84
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// MNetworkDisable
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int32_t m_nFlags; // 0x88
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// MNetworkDisable
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bool m_bSequenceFinished; // 0x8c
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private:
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[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
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public:
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// MNetworkDisable
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float m_flKillRate; // 0x90
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// MNetworkDisable
|
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float m_flKillDelay; // 0x94
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// MNetworkDisable
|
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float m_flLayerAnimtime; // 0x98
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// MNetworkDisable
|
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float m_flLayerFadeOuttime; // 0x9c
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// MNetworkDisable
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int32_t m_nActivity; // 0xa0
|
|
// MNetworkDisable
|
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int32_t m_nPriority; // 0xa4
|
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// MNetworkDisable
|
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float m_flLastEventCycle; // 0xa8
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// MNetworkDisable
|
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float m_flLastAccess; // 0xac
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};
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|
|
// Alignment: 2
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|
// Size: 0x30
|
|
struct CBaseAnimatingEasingFloat_t
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{
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public:
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// MNetworkEnable
|
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CUtlString m_GraphParameterName; // 0x8
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private:
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[[maybe_unused]] uint8_t __pad0010[0x18]; // 0x10
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public:
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// MNetworkEnable
|
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float m_flGoal; // 0x28
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};
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|
|
|
// Alignment: 1
|
|
// Size: 0x38
|
|
struct CBaseAnimatingEasings_t
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{
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public:
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|
// MNetworkEnable
|
|
CBaseAnimatingEasingFloat_t m_IKMasterBlendAmountEasing; // 0x8
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x28
|
|
struct PhysicsRagdollPose_t
|
|
{
|
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public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnTransformChanged"
|
|
C_NetworkUtlVectorBase< CTransform > m_Transforms; // 0x8
|
|
bool m_bDirty; // 0x20
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x58
|
|
struct ActiveModelConfig_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
ModelConfigHandle_t m_Handle; // 0x18
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_Name; // 0x20
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_AssociatedEntities; // 0x28
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x40
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x10
|
|
class CGameSceneNodeHandle
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CEntityHandle m_hOwner; // 0x8
|
|
// MNetworkEnable
|
|
CUtlStringToken m_name; // 0xc
|
|
};
|
|
|
|
// Alignment: 33
|
|
// Size: 0x160
|
|
class CGameSceneNode
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
CTransform m_nodeToWorld; // 0x10
|
|
// MNetworkDisable
|
|
CEntityInstance* m_pOwner; // 0x30
|
|
// MNetworkDisable
|
|
CGameSceneNode* m_pParent; // 0x38
|
|
// MNetworkDisable
|
|
CGameSceneNode* m_pChild; // 0x40
|
|
// MNetworkDisable
|
|
CGameSceneNode* m_pNextSibling; // 0x48
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "gameSceneNode"
|
|
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
|
|
// MNetworkPriority "32"
|
|
// MNetworkVarEmbeddedFieldOffsetDelta "8"
|
|
CGameSceneNodeHandle m_hParent; // 0x70
|
|
// MNetworkEnable
|
|
// MNetworkPriority "32"
|
|
// MNetworkUserGroup "Origin"
|
|
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
|
|
CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad00e8[0x8]; // 0xe8
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkPriority "32"
|
|
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
|
|
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
|
|
QAngle m_angRotation; // 0xf0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
|
|
// MNetworkPriority "32"
|
|
float m_flScale; // 0xfc
|
|
// MNetworkDisable
|
|
Vector m_vecAbsOrigin; // 0x100
|
|
// MNetworkDisable
|
|
QAngle m_angAbsRotation; // 0x10c
|
|
// MNetworkDisable
|
|
float m_flAbsScale; // 0x118
|
|
// MNetworkDisable
|
|
int16_t m_nParentAttachmentOrBone; // 0x11c
|
|
// MNetworkDisable
|
|
bool m_bDebugAbsOriginChanges; // 0x11e
|
|
// MNetworkDisable
|
|
bool m_bDormant; // 0x11f
|
|
// MNetworkDisable
|
|
bool m_bForceParentToBeNetworked; // 0x120
|
|
struct
|
|
{
|
|
// MNetworkDisable
|
|
uint8_t m_bDirtyHierarchy: 1;
|
|
// MNetworkDisable
|
|
uint8_t m_bDirtyBoneMergeInfo: 1;
|
|
// MNetworkDisable
|
|
uint8_t m_bNetworkedPositionChanged: 1;
|
|
// MNetworkDisable
|
|
uint8_t m_bNetworkedAnglesChanged: 1;
|
|
// MNetworkDisable
|
|
uint8_t m_bNetworkedScaleChanged: 1;
|
|
// MNetworkDisable
|
|
uint8_t m_bWillBeCallingPostDataUpdate: 1;
|
|
// MNetworkDisable
|
|
uint8_t m_bNotifyBoneTransformsChanged: 1;
|
|
// MNetworkDisable
|
|
uint8_t m_bBoneMergeFlex: 1;
|
|
// MNetworkDisable
|
|
uint8_t m_nLatchAbsOrigin: 2;
|
|
// MNetworkDisable
|
|
uint8_t m_bDirtyBoneMergeBoneToRoot: 1;
|
|
uint16_t __pad0: 13;
|
|
}; // 24 bits
|
|
// MNetworkDisable
|
|
uint8_t m_nHierarchicalDepth; // 0x123
|
|
// MNetworkDisable
|
|
uint8_t m_nHierarchyType; // 0x124
|
|
// MNetworkDisable
|
|
uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x125
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0126[0x2]; // 0x126
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlStringToken m_name; // 0x128
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad012c[0x14]; // 0x12c
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
|
|
CUtlStringToken m_hierarchyAttachName; // 0x140
|
|
// MNetworkDisable
|
|
float m_flZOffset; // 0x144
|
|
// MNetworkDisable
|
|
Vector m_vRenderOrigin; // 0x148
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0x40
|
|
class CNetworkedSequenceOperation
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "minusone"
|
|
// MNetworkChangeCallback "sequenceOpSequenceChanged"
|
|
// MNetworkPriority "32"
|
|
HSequence m_hSequence; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "15"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkPriority "32"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkUserGroup "m_flCycle"
|
|
float m_flPrevCycle; // 0xc
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "15"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkPriority "32"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkUserGroup "m_flCycle"
|
|
// MNetworkChangeCallback "sequenceOpCycleChanged"
|
|
float m_flCycle; // 0x10
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkEncodeFlags
|
|
CNetworkedQuantizedFloat m_flWeight; // 0x18
|
|
// MNetworkDisable
|
|
bool m_bSequenceChangeNetworked; // 0x30
|
|
// MNetworkDisable
|
|
bool m_bDiscontinuity; // 0x31
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
|
|
public:
|
|
// MNetworkDisable
|
|
float m_flPrevCycleFromDiscontinuity; // 0x34
|
|
// MNetworkDisable
|
|
float m_flPrevCycleForAnimEventDetection; // 0x38
|
|
};
|
|
|
|
// Alignment: 6
|
|
// Size: 0x50
|
|
class CNetworkedIKProceduralTargetContext
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nChainIndex; // 0x20
|
|
// MNetworkEnable
|
|
int32_t m_nRuleIndex; // 0x24
|
|
// MNetworkEnable
|
|
Vector m_vTargetPosition; // 0x28
|
|
// MNetworkEnable
|
|
Quaternion m_qTargetOrientation; // 0x34
|
|
// MNetworkEnable
|
|
// MNetworkPriority "48"
|
|
float m_flWeight; // 0x44
|
|
// MNetworkEnable
|
|
bool m_bIsValid; // 0x48
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x50
|
|
class CNetworkedIKContext
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
C_UtlVectorEmbeddedNetworkVar< CNetworkedIKProceduralTargetContext > m_ProceduralTargetContexts; // 0x8
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0x240
|
|
class CModelState
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "skeletonModelChanged"
|
|
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0
|
|
// MNetworkDisable
|
|
CUtlSymbolLarge m_ModelName; // 0xa8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bClientClothCreationSuppressed; // 0xe8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad00e9[0x9f]; // 0xe9
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
|
|
uint64_t m_MeshGroupMask; // 0x188
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0190[0x9a]; // 0x190
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "skeletonMotionTypeChanged"
|
|
int8_t m_nIdealMotionType; // 0x22a
|
|
// MNetworkDisable
|
|
int8_t m_nForceLOD; // 0x22b
|
|
// MNetworkDisable
|
|
bool m_bIsJiggleBonesEnabled; // 0x22c
|
|
// MNetworkDisable
|
|
int8_t m_nClothUpdateFlags; // 0x22d
|
|
};
|
|
|
|
// Alignment: 12
|
|
// Size: 0x4c0
|
|
class CSkeletonInstance : public CGameSceneNode
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CModelState m_modelState; // 0x170
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "skeletonRenderingEnableChanged"
|
|
bool m_bIsRenderingEnabled; // 0x3b0
|
|
// MNetworkEnable
|
|
bool m_bIsAnimationEnabled; // 0x3b1
|
|
// MNetworkEnable
|
|
bool m_bUseParentRenderBounds; // 0x3b2
|
|
// MNetworkDisable
|
|
bool m_bEnableIK; // 0x3b3
|
|
// MNetworkDisable
|
|
bool m_bDisableSolidCollisionsForHierarchy; // 0x3b4
|
|
struct
|
|
{
|
|
// MNetworkDisable
|
|
uint8_t m_bDirtyMotionType: 1;
|
|
// MNetworkDisable
|
|
uint8_t m_bIsGeneratingLatchedParentSpaceState: 1;
|
|
uint32_t __pad1: 30;
|
|
}; // 32 bits
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "skeletonMaterialGroupChanged"
|
|
CUtlStringToken m_materialGroup; // 0x3b8
|
|
// MNetworkEnable
|
|
uint8_t m_nHitboxSet; // 0x3bc
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad03bd[0x4b]; // 0x3bd
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flIkMasterBlendValueCache; // 0x408
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad040c[0x4]; // 0x40c
|
|
public:
|
|
// MNetworkEnable
|
|
CNetworkedIKContext m_NetworkedIKContext; // 0x410
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x10
|
|
class IntervalTimer
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_timestamp; // 0x8
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x10
|
|
class CountdownTimer
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_duration; // 0x8
|
|
// MNetworkEnable
|
|
float m_timestamp; // 0xc
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0x268
|
|
class CTimeline : public IntervalTimer
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flValues[64]; // 0x10
|
|
// MNetworkEnable
|
|
int32_t m_nValueCounts[64]; // 0x110
|
|
// MNetworkEnable
|
|
int32_t m_nBucketCount; // 0x210
|
|
// MNetworkEnable
|
|
float m_flInterval; // 0x214
|
|
// MNetworkEnable
|
|
float m_flFinalValue; // 0x218
|
|
// MNetworkEnable
|
|
TimelineCompression_t m_nCompressionType; // 0x21c
|
|
// MNetworkEnable
|
|
bool m_bStopped; // 0x220
|
|
};
|
|
|
|
// Alignment: 25
|
|
// Size: 0x16b0
|
|
class CAnimGraphNetworkedVariables
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_BoolVariables"
|
|
C_NetworkUtlVectorBase< bool > m_NetBoolVariables; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_ByteVariables"
|
|
C_NetworkUtlVectorBase< uint8 > m_NetByteVariables; // 0x20
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_UInt16Variables"
|
|
C_NetworkUtlVectorBase< uint16 > m_NetUInt16Variables; // 0x38
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_IntVariables"
|
|
C_NetworkUtlVectorBase< int32 > m_NetIntVariables; // 0x50
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_UInt32Variables"
|
|
C_NetworkUtlVectorBase< uint32 > m_NetUInt32Variables; // 0x68
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_FloatVariables"
|
|
C_NetworkUtlVectorBase< float32 > m_NetFloatVariables; // 0x80
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_VectorVariables"
|
|
C_NetworkUtlVectorBase< Vector > m_NetVectorVariables; // 0x98
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_QuaternionVariables"
|
|
C_NetworkUtlVectorBase< Quaternion > m_NetQuaternionVariables; // 0xb0
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredBoolVariables"
|
|
C_NetworkUtlVectorBase< bool > m_PredNetBoolVariables; // 0xc8
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredByteVariables"
|
|
C_NetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0xe0
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredUInt16Variables"
|
|
C_NetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0xf8
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredIntVariables"
|
|
C_NetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x110
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredUInt32Variables"
|
|
C_NetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x128
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredFloatVariables"
|
|
C_NetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x140
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredVectorVariables"
|
|
C_NetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0x158
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredQuaternionVariables"
|
|
C_NetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0x170
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_LocalPredNetBoolVariables"
|
|
C_NetworkUtlVectorBase< bool > m_LocalPredNetBoolVariables; // 0x188
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_LocalPredNetByteVariables"
|
|
C_NetworkUtlVectorBase< uint8 > m_LocalPredNetByteVariables; // 0x1a0
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_LocalPredNetUInt16Variables"
|
|
C_NetworkUtlVectorBase< uint16 > m_LocalPredNetUInt16Variables; // 0x1b8
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_LocalPredNetIntVariables"
|
|
C_NetworkUtlVectorBase< int32 > m_LocalPredNetIntVariables; // 0x1d0
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_LocalPredNetUInt32Variables"
|
|
C_NetworkUtlVectorBase< uint32 > m_LocalPredNetUInt32Variables; // 0x1e8
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_LocalPredNetFloatVariables"
|
|
C_NetworkUtlVectorBase< float32 > m_LocalPredNetFloatVariables; // 0x200
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_LocalPredNetVectorVariables"
|
|
C_NetworkUtlVectorBase< Vector > m_LocalPredNetVectorVariables; // 0x218
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_LocalPredNetQuaternionVariables"
|
|
C_NetworkUtlVectorBase< Quaternion > m_LocalPredNetQuaternionVariables; // 0x230
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0248[0x1454]; // 0x248
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
float m_flLastTeleportTime; // 0x169c
|
|
};
|
|
|
|
// Alignment: 5
|
|
// Size: 0x20
|
|
class C_BaseFlex::Emphasized_Phoneme
|
|
{
|
|
public:
|
|
CUtlString m_sClassName; // 0x0
|
|
float m_flAmount; // 0x18
|
|
bool m_bRequired; // 0x1c
|
|
bool m_bBasechecked; // 0x1d
|
|
bool m_bValid; // 0x1e
|
|
};
|
|
|
|
// Alignment: 30
|
|
// Size: 0x2e0
|
|
class CProjectedTextureBase
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hTargetEntity; // 0xc
|
|
// MNetworkEnable
|
|
bool m_bState; // 0x10
|
|
// MNetworkEnable
|
|
bool m_bAlwaysUpdate; // 0x11
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flLightFOV; // 0x14
|
|
// MNetworkEnable
|
|
bool m_bEnableShadows; // 0x18
|
|
// MNetworkEnable
|
|
bool m_bSimpleProjection; // 0x19
|
|
// MNetworkEnable
|
|
bool m_bLightOnlyTarget; // 0x1a
|
|
// MNetworkEnable
|
|
bool m_bLightWorld; // 0x1b
|
|
// MNetworkEnable
|
|
bool m_bCameraSpace; // 0x1c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flBrightnessScale; // 0x20
|
|
// MNetworkEnable
|
|
Color m_LightColor; // 0x24
|
|
// MNetworkEnable
|
|
float m_flIntensity; // 0x28
|
|
// MNetworkEnable
|
|
float m_flLinearAttenuation; // 0x2c
|
|
// MNetworkEnable
|
|
float m_flQuadraticAttenuation; // 0x30
|
|
// MNetworkEnable
|
|
bool m_bVolumetric; // 0x34
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flVolumetricIntensity; // 0x38
|
|
// MNetworkEnable
|
|
float m_flNoiseStrength; // 0x3c
|
|
// MNetworkEnable
|
|
float m_flFlashlightTime; // 0x40
|
|
// MNetworkEnable
|
|
uint32_t m_nNumPlanes; // 0x44
|
|
// MNetworkEnable
|
|
float m_flPlaneOffset; // 0x48
|
|
// MNetworkEnable
|
|
float m_flColorTransitionTime; // 0x4c
|
|
// MNetworkEnable
|
|
float m_flAmbient; // 0x50
|
|
// MNetworkEnable
|
|
char m_SpotlightTextureName[512]; // 0x54
|
|
// MNetworkEnable
|
|
int32_t m_nSpotlightTextureFrame; // 0x254
|
|
// MNetworkEnable
|
|
uint32_t m_nShadowQuality; // 0x258
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "16"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "500"
|
|
// MNetworkEncodeFlags
|
|
float m_flNearZ; // 0x25c
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "18"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1500"
|
|
// MNetworkEncodeFlags
|
|
float m_flFarZ; // 0x260
|
|
// MNetworkEnable
|
|
float m_flProjectionSize; // 0x264
|
|
// MNetworkEnable
|
|
float m_flRotation; // 0x268
|
|
// MNetworkEnable
|
|
bool m_bFlipHorizontal; // 0x26c
|
|
static float &Get_m_flVisibleBBoxMinHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CProjectedTextureBase")->m_static_fields[0]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x10
|
|
class C_RopeKeyframe::CPhysicsDelegate
|
|
{
|
|
public:
|
|
C_RopeKeyframe* m_pKeyframe; // 0x8
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x18
|
|
struct C_SceneEntity__QueuedEvents_t
|
|
{
|
|
public:
|
|
float starttime; // 0x0
|
|
};
|
|
|
|
// Alignment: 14
|
|
// Size: 0x2d0
|
|
class CFlashlightEffect
|
|
{
|
|
public:
|
|
bool m_bIsOn; // 0x8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0009[0xf]; // 0x9
|
|
public:
|
|
bool m_bMuzzleFlashEnabled; // 0x18
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
|
|
public:
|
|
float m_flMuzzleFlashBrightness; // 0x1c
|
|
Quaternion m_quatMuzzleFlashOrientation; // 0x20
|
|
Vector m_vecMuzzleFlashOrigin; // 0x30
|
|
float m_flFov; // 0x3c
|
|
float m_flFarZ; // 0x40
|
|
float m_flLinearAtten; // 0x44
|
|
bool m_bCastsShadows; // 0x48
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49
|
|
public:
|
|
float m_flCurrentPullBackDist; // 0x4c
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x50
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x58
|
|
CWeakHandle< InfoForResourceTypeCTextureBase > m_hCurrentFlashlightTexture; // 0x60
|
|
char m_textureName[64]; // 0x68
|
|
};
|
|
|
|
// Alignment: 5
|
|
// Size: 0x14
|
|
class CInterpolatedValue
|
|
{
|
|
public:
|
|
float m_flStartTime; // 0x0
|
|
float m_flEndTime; // 0x4
|
|
float m_flStartValue; // 0x8
|
|
float m_flEndValue; // 0xc
|
|
int32_t m_nInterpType; // 0x10
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x20
|
|
class CGlowSprite
|
|
{
|
|
public:
|
|
Vector m_vColor; // 0x0
|
|
float m_flHorzSize; // 0xc
|
|
float m_flVertSize; // 0x10
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
|
|
public:
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18
|
|
};
|
|
|
|
// Alignment: 15
|
|
// Size: 0xd0
|
|
class CGlowOverlay
|
|
{
|
|
public:
|
|
Vector m_vPos; // 0x8
|
|
bool m_bDirectional; // 0x14
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15
|
|
public:
|
|
Vector m_vDirection; // 0x18
|
|
bool m_bInSky; // 0x24
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25
|
|
public:
|
|
float m_skyObstructionScale; // 0x28
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
|
|
public:
|
|
CGlowSprite m_Sprites[4]; // 0x30
|
|
int32_t m_nSprites; // 0xb0
|
|
float m_flProxyRadius; // 0xb4
|
|
float m_flHDRColorScale; // 0xb8
|
|
float m_flGlowObstructionScale; // 0xbc
|
|
bool m_bCacheGlowObstruction; // 0xc0
|
|
bool m_bCacheSkyObstruction; // 0xc1
|
|
int16_t m_bActivated; // 0xc2
|
|
uint16_t m_ListIndex; // 0xc4
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6
|
|
public:
|
|
int32_t m_queryHandle; // 0xc8
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x8
|
|
class IClientAlphaProperty
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x8
|
|
class TimedEvent
|
|
{
|
|
public:
|
|
float m_TimeBetweenEvents; // 0x0
|
|
float m_fNextEvent; // 0x4
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0x30
|
|
struct VPhysicsCollisionAttribute_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
uint64_t m_nInteractsAs; // 0x8
|
|
// MNetworkEnable
|
|
uint64_t m_nInteractsWith; // 0x10
|
|
// MNetworkEnable
|
|
uint64_t m_nInteractsExclude; // 0x18
|
|
// MNetworkEnable
|
|
uint32_t m_nEntityId; // 0x20
|
|
// MNetworkEnable
|
|
uint32_t m_nOwnerId; // 0x24
|
|
// MNetworkEnable
|
|
uint16_t m_nHierarchyId; // 0x28
|
|
// MNetworkEnable
|
|
uint8_t m_nCollisionGroup; // 0x2a
|
|
// MNetworkEnable
|
|
uint8_t m_nCollisionFunctionMask; // 0x2b
|
|
};
|
|
|
|
// Alignment: 17
|
|
// Size: 0xb0
|
|
class CCollisionProperty
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "CollisionAttributeChanged"
|
|
VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnUpdateOBB"
|
|
Vector m_vecMins; // 0x40
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnUpdateOBB"
|
|
Vector m_vecMaxs; // 0x4c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnUpdateSolidFlags"
|
|
uint8_t m_usSolidFlags; // 0x5a
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnUpdateSolidType"
|
|
SolidType_t m_nSolidType; // 0x5b
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
|
|
uint8_t m_triggerBloat; // 0x5c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
|
|
SurroundingBoundsType_t m_nSurroundType; // 0x5d
|
|
// MNetworkEnable
|
|
uint8_t m_CollisionGroup; // 0x5e
|
|
// MNetworkEnable
|
|
bool m_bHitboxEnabled; // 0x5f
|
|
float m_flBoundingRadius; // 0x60
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
|
|
Vector m_vecSpecifiedSurroundingMins; // 0x64
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
|
|
Vector m_vecSpecifiedSurroundingMaxs; // 0x70
|
|
Vector m_vecSurroundingMaxs; // 0x7c
|
|
Vector m_vecSurroundingMins; // 0x88
|
|
// MNetworkEnable
|
|
Vector m_vCapsuleCenter1; // 0x94
|
|
// MNetworkEnable
|
|
Vector m_vCapsuleCenter2; // 0xa0
|
|
// MNetworkEnable
|
|
float m_flCapsuleRadius; // 0xac
|
|
};
|
|
|
|
// Alignment: 10
|
|
// Size: 0x98
|
|
class CDecalInfo
|
|
{
|
|
public:
|
|
float m_flAnimationScale; // 0x0
|
|
float m_flAnimationLifeSpan; // 0x4
|
|
float m_flPlaceTime; // 0x8
|
|
float m_flFadeStartTime; // 0xc
|
|
float m_flFadeDuration; // 0x10
|
|
int32_t m_nVBSlot; // 0x14
|
|
int32_t m_nBoneIndex; // 0x18
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c
|
|
public:
|
|
CDecalInfo* m_pNext; // 0x28
|
|
CDecalInfo* m_pPrev; // 0x30
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38
|
|
public:
|
|
int32_t m_nDecalMaterialIndex; // 0x90
|
|
};
|
|
|
|
// Alignment: 21
|
|
// Size: 0x70
|
|
class CEffectData
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vOrigin; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vStart; // 0x14
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vNormal; // 0x20
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
QAngle m_vAngles; // 0x2c
|
|
// MNetworkEnable
|
|
CEntityHandle m_hEntity; // 0x38
|
|
// MNetworkEnable
|
|
CEntityHandle m_hOtherEntity; // 0x3c
|
|
// MNetworkEnable
|
|
float m_flScale; // 0x40
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "12"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1023"
|
|
// MNetworkEncodeFlags
|
|
float m_flMagnitude; // 0x44
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1023"
|
|
// MNetworkEncodeFlags
|
|
float m_flRadius; // 0x48
|
|
// MNetworkEnable
|
|
CUtlStringToken m_nSurfaceProp; // 0x4c
|
|
// MNetworkEnable
|
|
CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
|
|
// MNetworkEnable
|
|
uint32_t m_nDamageType; // 0x58
|
|
// MNetworkEnable
|
|
uint8_t m_nPenetrate; // 0x5c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d
|
|
public:
|
|
// MNetworkEnable
|
|
uint16_t m_nMaterial; // 0x5e
|
|
// MNetworkEnable
|
|
uint16_t m_nHitBox; // 0x60
|
|
// MNetworkEnable
|
|
uint8_t m_nColor; // 0x62
|
|
// MNetworkEnable
|
|
uint8_t m_fFlags; // 0x63
|
|
// MNetworkEnable
|
|
AttachmentHandle_t m_nAttachmentIndex; // 0x64
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlStringToken m_nAttachmentName; // 0x68
|
|
// MNetworkEnable
|
|
uint16_t m_iEffectName; // 0x6c
|
|
// MNetworkEnable
|
|
uint8_t m_nExplosionType; // 0x6e
|
|
};
|
|
|
|
// Alignment: 29
|
|
// Size: 0x230
|
|
class C_EnvWindShared
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0x8
|
|
// MNetworkEnable
|
|
uint32_t m_iWindSeed; // 0xc
|
|
// MNetworkEnable
|
|
uint16_t m_iMinWind; // 0x10
|
|
// MNetworkEnable
|
|
uint16_t m_iMaxWind; // 0x12
|
|
// MNetworkEnable
|
|
int32_t m_windRadius; // 0x14
|
|
// MNetworkEnable
|
|
uint16_t m_iMinGust; // 0x18
|
|
// MNetworkEnable
|
|
uint16_t m_iMaxGust; // 0x1a
|
|
// MNetworkEnable
|
|
float m_flMinGustDelay; // 0x1c
|
|
// MNetworkEnable
|
|
float m_flMaxGustDelay; // 0x20
|
|
// MNetworkEnable
|
|
float m_flGustDuration; // 0x24
|
|
// MNetworkEnable
|
|
uint16_t m_iGustDirChange; // 0x28
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_location; // 0x2c
|
|
int32_t m_iszGustSound; // 0x38
|
|
int32_t m_iWindDir; // 0x3c
|
|
float m_flWindSpeed; // 0x40
|
|
Vector m_currentWindVector; // 0x44
|
|
Vector m_CurrentSwayVector; // 0x50
|
|
Vector m_PrevSwayVector; // 0x5c
|
|
// MNetworkEnable
|
|
uint16_t m_iInitialWindDir; // 0x68
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flInitialWindSpeed; // 0x6c
|
|
float m_flVariationTime; // 0x70
|
|
float m_flSwayTime; // 0x74
|
|
float m_flSimTime; // 0x78
|
|
float m_flSwitchTime; // 0x7c
|
|
float m_flAveWindSpeed; // 0x80
|
|
bool m_bGusting; // 0x84
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
|
|
public:
|
|
float m_flWindAngleVariation; // 0x88
|
|
float m_flWindSpeedVariation; // 0x8c
|
|
CEntityIndex m_iEntIndex; // 0x90
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x8
|
|
struct C_EnvWindShared__WindAveEvent_t
|
|
{
|
|
public:
|
|
float m_flStartWindSpeed; // 0x0
|
|
float m_flAveWindSpeed; // 0x4
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x8
|
|
struct C_EnvWindShared__WindVariationEvent_t
|
|
{
|
|
public:
|
|
float m_flWindAngleVariation; // 0x0
|
|
float m_flWindSpeedVariation; // 0x4
|
|
};
|
|
|
|
// Alignment: 13
|
|
// Size: 0x60
|
|
struct shard_model_desc_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nModelID; // 0x8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10
|
|
// MNetworkEnable
|
|
ShardSolid_t m_solid; // 0x18
|
|
// MNetworkEnable
|
|
ShatterPanelMode m_ShatterPanelMode; // 0x19
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a
|
|
public:
|
|
// MNetworkEnable
|
|
Vector2D m_vecPanelSize; // 0x1c
|
|
// MNetworkEnable
|
|
Vector2D m_vecStressPositionA; // 0x24
|
|
// MNetworkEnable
|
|
Vector2D m_vecStressPositionB; // 0x2c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
|
|
public:
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38
|
|
// MNetworkEnable
|
|
float m_flGlassHalfThickness; // 0x50
|
|
// MNetworkEnable
|
|
bool m_bHasParent; // 0x54
|
|
// MNetworkEnable
|
|
bool m_bParentFrozen; // 0x55
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlStringToken m_SurfacePropStringToken; // 0x58
|
|
// MNetworkEnable
|
|
CUtlStringToken m_LightGroup; // 0x5c
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x8
|
|
class C_GameRules
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 10
|
|
// Size: 0x50
|
|
class CGlowProperty
|
|
{
|
|
public:
|
|
Vector m_fGlowColor; // 0x8
|
|
int32_t m_iGlowTeam; // 0x14
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0018[0x18]; // 0x18
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnGlowTypeChanged"
|
|
int32_t m_iGlowType; // 0x30
|
|
// MNetworkEnable
|
|
int32_t m_nGlowRange; // 0x34
|
|
// MNetworkEnable
|
|
int32_t m_nGlowRangeMin; // 0x38
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnGlowColorChanged"
|
|
Color m_glowColorOverride; // 0x3c
|
|
// MNetworkEnable
|
|
bool m_bFlashing; // 0x40
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flGlowTime; // 0x44
|
|
// MNetworkEnable
|
|
float m_flGlowStartTime; // 0x48
|
|
bool m_bGlowing; // 0x4c
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x8
|
|
class C_MultiplayRules : public C_GameRules
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 24
|
|
// Size: 0x68
|
|
struct fogparams_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector dirPrimary; // 0x8
|
|
// MNetworkEnable
|
|
Color colorPrimary; // 0x14
|
|
// MNetworkEnable
|
|
Color colorSecondary; // 0x18
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
Color colorPrimaryLerpTo; // 0x1c
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
Color colorSecondaryLerpTo; // 0x20
|
|
// MNetworkEnable
|
|
float start; // 0x24
|
|
// MNetworkEnable
|
|
float end; // 0x28
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float farz; // 0x2c
|
|
// MNetworkEnable
|
|
float maxdensity; // 0x30
|
|
// MNetworkEnable
|
|
float exponent; // 0x34
|
|
// MNetworkEnable
|
|
float HDRColorScale; // 0x38
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float skyboxFogFactor; // 0x3c
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float skyboxFogFactorLerpTo; // 0x40
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float startLerpTo; // 0x44
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float endLerpTo; // 0x48
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float maxdensityLerpTo; // 0x4c
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float lerptime; // 0x50
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float duration; // 0x54
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float blendtobackground; // 0x58
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float scattering; // 0x5c
|
|
// MNetworkEnable
|
|
bool enable; // 0x60
|
|
// MNetworkEnable
|
|
bool blend; // 0x61
|
|
// MNetworkEnable
|
|
bool m_bNoReflectionFog; // 0x62
|
|
bool m_bPadding; // 0x63
|
|
};
|
|
|
|
// Alignment: 14
|
|
// Size: 0x40
|
|
struct C_fogplayerparams_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "PlayerFogController"
|
|
CHandle< C_FogController > m_hCtrl; // 0x8
|
|
float m_flTransitionTime; // 0xc
|
|
Color m_OldColor; // 0x10
|
|
float m_flOldStart; // 0x14
|
|
float m_flOldEnd; // 0x18
|
|
float m_flOldMaxDensity; // 0x1c
|
|
float m_flOldHDRColorScale; // 0x20
|
|
float m_flOldFarZ; // 0x24
|
|
Color m_NewColor; // 0x28
|
|
float m_flNewStart; // 0x2c
|
|
float m_flNewEnd; // 0x30
|
|
float m_flNewMaxDensity; // 0x34
|
|
float m_flNewHDRColorScale; // 0x38
|
|
float m_flNewFarZ; // 0x3c
|
|
};
|
|
|
|
// Alignment: 6
|
|
// Size: 0x90
|
|
struct sky3dparams_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
int16_t scale; // 0x8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector origin; // 0xc
|
|
// MNetworkEnable
|
|
bool bClip3DSkyBoxNearToWorldFar; // 0x18
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
|
|
public:
|
|
// MNetworkEnable
|
|
float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
|
|
// MNetworkEnable
|
|
fogparams_t fog; // 0x20
|
|
// MNetworkEnable
|
|
CUtlStringToken m_nWorldGroupID; // 0x88
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x28
|
|
class C_CSequenceTransitioner
|
|
{
|
|
public:
|
|
CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
|
|
bool m_bIsInSimulation; // 0x18
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
|
|
public:
|
|
float m_flSimOrRenderTime; // 0x1c
|
|
float m_flInterpolatedTime; // 0x20
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0x60
|
|
struct TransitioningLayer_t
|
|
{
|
|
public:
|
|
CNetworkedSequenceOperation m_op; // 0x8
|
|
float m_flStartAnimTime; // 0x48
|
|
float m_flStartWeight; // 0x4c
|
|
float m_flAnimTime; // 0x50
|
|
int32_t m_nOrder; // 0x54
|
|
float m_flPlaybackRate; // 0x58
|
|
float m_flFadeOutDuration; // 0x5c
|
|
};
|
|
|
|
// Alignment: 5
|
|
// Size: 0x238
|
|
class C_CSequenceTransitioner2
|
|
{
|
|
public:
|
|
CNetworkedSequenceOperation m_currentOp; // 0x8
|
|
float m_flCurrentPlaybackRate; // 0x48
|
|
float m_flCurrentAnimTime; // 0x4c
|
|
TransitioningLayer_t m_transitioningLayers[4]; // 0x50
|
|
C_BaseAnimatingController* m_pOwner; // 0x1d0
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x8
|
|
class C_SingleplayRules : public C_GameRules
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x8
|
|
class C_TeamplayRules : public C_MultiplayRules
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 18
|
|
// Size: 0x80
|
|
struct C_ViewSmoothingData_t
|
|
{
|
|
public:
|
|
C_BaseAnimating* pVehicle; // 0x0
|
|
bool bClampEyeAngles; // 0x8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
|
|
public:
|
|
float flPitchCurveZero; // 0xc
|
|
float flPitchCurveLinear; // 0x10
|
|
float flRollCurveZero; // 0x14
|
|
float flRollCurveLinear; // 0x18
|
|
float flFOV; // 0x1c
|
|
ViewLockData_t pitchLockData; // 0x20
|
|
ViewLockData_t rollLockData; // 0x30
|
|
bool bDampenEyePosition; // 0x40
|
|
bool bRunningEnterExit; // 0x41
|
|
bool bWasRunningAnim; // 0x42
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43
|
|
public:
|
|
float flEnterExitStartTime; // 0x44
|
|
float flEnterExitDuration; // 0x48
|
|
QAngle vecAnglesSaved; // 0x4c
|
|
Vector vecOriginSaved; // 0x58
|
|
QAngle vecAngleDiffSaved; // 0x64
|
|
QAngle vecAngleDiffMin; // 0x70
|
|
};
|
|
|
|
// Alignment: 11
|
|
// Size: 0x1a8
|
|
class CAI_BaseNPCVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
// MPropertyGroupName "Visuals"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
|
|
// MPropertyGroupName "Sounds"
|
|
CFootstepTableHandle m_hFootstepSounds; // 0x108
|
|
int32_t m_nMaxHealth; // 0x110
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114
|
|
public:
|
|
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x118
|
|
CUtlVector< NPCAttachmentDesc_t > m_vecAttachments; // 0x130
|
|
// MPropertyGroupName "Damage"
|
|
CSkillFloat m_flHeadDamageMultiplier; // 0x148
|
|
// MPropertyGroupName "Damage"
|
|
CSkillFloat m_flChestDamageMultiplier; // 0x158
|
|
// MPropertyGroupName "Damage"
|
|
CSkillFloat m_flStomachDamageMultiplier; // 0x168
|
|
// MPropertyGroupName "Damage"
|
|
CSkillFloat m_flArmDamageMultiplier; // 0x178
|
|
// MPropertyGroupName "Damage"
|
|
CSkillFloat m_flLegDamageMultiplier; // 0x188
|
|
// MPropertyGroupName "Damage"
|
|
CSkillInt m_nMaxAdditionalAmmoBalancingShots; // 0x198
|
|
};
|
|
|
|
// Alignment: 6
|
|
// Size: 0x28
|
|
struct NPCAbilityTarget_t
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hTargetEntity; // 0xc
|
|
// MNetworkEnable
|
|
BodyLocations_t m_locTargetEntityBodyLocation; // 0x10
|
|
// MNetworkEnable
|
|
TargetOriginType_t m_locGatherTargetEntityOriginType; // 0x14
|
|
// MNetworkEnable
|
|
TargetOriginType_t m_locUsageTargetEntityOriginType; // 0x18
|
|
// MNetworkEnable
|
|
Vector m_vecWorldPosition; // 0x1c
|
|
};
|
|
|
|
// Alignment: 19
|
|
// Size: 0x268
|
|
class CAI_DefaultNPCVData : public CAI_BaseNPCVData
|
|
{
|
|
public:
|
|
Class_T m_nClassifyAs; // 0x1a8
|
|
// MPropertyGroupName "Flinching"
|
|
CRangeFloat m_flInterruptFlinchCooldown; // 0x1ac
|
|
// MPropertyGroupName "Flinching"
|
|
CRangeFloat m_flNonInterruptFlinchCooldown; // 0x1b4
|
|
// MPropertyGroupName "Flinching"
|
|
// MPropertyDescription "When checking for flinch movement clearance, this is the minimum distance that must be clear for us to do a large flinch."
|
|
float m_flFlinchClearDistanceForLarge; // 0x1bc
|
|
// MPropertyGroupName "Flinching"
|
|
// MPropertyDescription "When checking for flinch movement clearance, this is the minimum distance that must be clear for us to do a small flinch. If this distance isn't clear, we'll choose a stationary flinch."
|
|
float m_flFlinchClearDistanceForSmall; // 0x1c0
|
|
// MPropertyGroupName "Flinching"
|
|
// MPropertyDescription "when hit by DMG_TMPRAGDOLL, this is the minimum amount of time this npc will stay in tmp ragdoll (scaled by damage)"
|
|
CSkillFloat m_flTmpRagdollDamageTimeMin; // 0x1c4
|
|
// MPropertyGroupName "Flinching"
|
|
// MPropertyDescription "when hit by DMG_TMPRAGDOLL, this is the maximum amount of time this npc will stay in tmp ragdoll (scaled by damage)"
|
|
CSkillFloat m_flTmpRagdollDamageTimeMax; // 0x1d4
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad01e4[0x4]; // 0x1e4
|
|
public:
|
|
// MPropertyGroupName "Sounds"
|
|
CSoundEventName m_sDeathSound; // 0x1e8
|
|
// MPropertyGroupName "Sounds"
|
|
CSoundEventName m_sPainSound; // 0x1f8
|
|
// MPropertyDescription "If the distance between the nearest point on a hitscan bullet's trajectory and this NPC's eyes is less than this react amount, this NPC will be notified of the incoming fire via the WarnOfIncomingFire() virtual."
|
|
CRangeFloat m_flIncomingFireDistance; // 0x208
|
|
// MPropertyDescription "Abilities are things like alt-fire or even weapon upgrades"
|
|
CUtlVector< NPCAbilityDesc_t > m_vecAbilities; // 0x210
|
|
// MPropertyFriendlyName "Auto Unholster Held Ability"
|
|
// MPropertyDescription "If set, the NPC will automatically unholster the first held ability it's granted."
|
|
bool m_bAutoUnholsterHeldAbility; // 0x228
|
|
// MPropertyGroupName "Throw & Catch"
|
|
bool m_bCatchThrownProps; // 0x229
|
|
// MPropertyGroupName "Throw & Catch"
|
|
// MPropertyDescription "If already holding an item, drop it when another item is thrown at us."
|
|
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
|
|
bool m_bDropHeldItemOnThrownCollision; // 0x22a
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad022b[0x5]; // 0x22b
|
|
public:
|
|
// MPropertyGroupName "Throw & Catch"
|
|
// MPropertyDescription "Graph param that will be set when the entity knows something has been thrown to them (the prop is still in the air)"
|
|
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
|
|
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
|
|
CUtlString m_sReadyCatchAnimgraphParam; // 0x230
|
|
// MPropertyGroupName "Throw & Catch"
|
|
// MPropertyDescription "Graph param that will be set the moment the thrown prop reaches them."
|
|
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
|
|
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
|
|
CUtlString m_sCatchAnimgraphParam; // 0x238
|
|
// MPropertyGroupName "Throw & Catch"
|
|
// MPropertyDescription "Graph param that will be set the moment the thrown prop reaches them."
|
|
// MPropertyAttributeEditor "VDataModelAttachment( m_sModelName )"
|
|
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
|
|
CUtlString m_sCatchAttachmentName; // 0x240
|
|
// MPropertyGroupName "Throw & Catch"
|
|
// MPropertyDescription "If this NPC supports catching and throwing, show interest in props with any of these string attributes."
|
|
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
|
|
CUtlVector< CUtlString > m_CatchablePropAttriburtes; // 0x248
|
|
// MPropertyDescription "If non-empty, this refers to a squad mode entry in npc_squad_modes.txt. The first NPC to be added to a squad will use this mode as the squad mode."
|
|
CUtlString m_sDefaultSquadMode; // 0x260
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x358
|
|
class CAI_BaseActorVData : public CAI_DefaultNPCVData
|
|
{
|
|
public:
|
|
// MPropertyFriendlyName "Mood File"
|
|
// MPropertyGroupName "Acting"
|
|
// MPropertyAttributeEditor "AssetBrowse( vdata )"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCVDataResource > > m_hMoodFile; // 0x268
|
|
// MPropertyFriendlyName "Actor Name"
|
|
// MPropertyGroupName "Acting"
|
|
CUtlString m_sActorName; // 0x348
|
|
// MPropertyGroupName "Acting"
|
|
ActorClasses_t m_nActorClass; // 0x350
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x18
|
|
struct AWS_AbilityUsageData_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlStringToken m_nAbilityID; // 0x8
|
|
AbilityPathType_t m_PathTypeToBeUsed; // 0xc
|
|
bool m_bRestrictToDuringResolution; // 0x10
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x68
|
|
class CAI_AbilityServices : public CAI_Component
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CHandle< CBaseNPCAbility > > m_vecAbilities; // 0x18
|
|
// MNetworkEnable
|
|
AWS_AbilityUsageData_t m_AbilityToBeUsed; // 0x30
|
|
// MNetworkEnable
|
|
AWS_AbilityUsageData_t m_AbilityBeingUsed; // 0x48
|
|
// MNetworkEnable
|
|
bool m_bInAbilityUseSchedule; // 0x60
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x20
|
|
class CAI_StanceServices : public CAI_Component
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
StanceType_t m_nCurrentStance; // 0x18
|
|
};
|
|
|
|
// Alignment: 62
|
|
// Size: 0x3b8
|
|
class CBaseNPCAbilityVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
// MPropertyDescription "Priority relative to other abilities on this NPC. All abilities will be evaluated, and the highest priority one that passes its evaluation step will be used."
|
|
int32_t m_nPriority; // 0x28
|
|
// MPropertyDescription "Does this ability operate on the current enemy?"
|
|
// MPropertyGroupName "Evaluating"
|
|
bool m_bAbilityOperatesOnCurrentEnemy; // 0x2c
|
|
// MPropertyDescription "Must this ability be held (only 1 can be held at a time) to be active?"
|
|
bool m_bMustBeHeld; // 0x2d
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad002e[0x2]; // 0x2e
|
|
public:
|
|
// MPropertyDescription "Only used for held abilities. Should be the desired value of the 'e_weapon' animgraph variable on this NPC, when it is holding this Ability."
|
|
CUtlString m_sDeployedAnimgraphWeaponEnum; // 0x30
|
|
// MPropertyDescription "Model to be bonemerged to the parent NPC"
|
|
// MPropertyGroupName "Visuals"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x38
|
|
// MPropertyDescription "Entity to be bonemerged to the parent NPC"
|
|
// MPropertyGroupName "Visuals"
|
|
CEmbeddedSubclass< C_BaseEntity > m_hModelEntity; // 0x118
|
|
// MPropertyDescription "Allows the ability to override body locations specified in the owner NPC"
|
|
// MPropertyGroupName "Visuals"
|
|
CUtlMap< BodyLocations_t, NPCAbilityBodyLocationOverride_t > m_mapBodyLocationOverrides; // 0x128
|
|
// MPropertyDescription "Model used by the tools only to populate comboboxes for things like animgraph parameter pickers"
|
|
// MPropertyGroupName "Visuals"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToolsOnlyOwnerModelName; // 0x148
|
|
CUtlMap< NPCAbilitySound_t, CSoundEventName > m_mapAbilitySounds; // 0x228
|
|
CSkillDamage m_damageInfo; // 0x248
|
|
DamageTypes_t m_nDamageType; // 0x25c
|
|
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x260
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
|
|
// MPropertyGroupName "Ammo"
|
|
// MPropertyCustomFGDType
|
|
AmmoIndex_t m_iAmmoType; // 0x278
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0279[0x3]; // 0x279
|
|
public:
|
|
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
|
|
// MPropertyAttributeRange "0 100"
|
|
// MPropertyGroupName "Ammo"
|
|
int32_t m_nMaxAmmo; // 0x27c
|
|
// MPropertyDescription "If set, and this is a Secondary ability attached to a Primary one, this Ability will require/consume the ammunition of the Primary ability, not its own."
|
|
// MPropertyGroupName "Ammo"
|
|
bool m_bUsePrimaryAbilityAmmo; // 0x280
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0281[0x3]; // 0x281
|
|
public:
|
|
// MPropertyGroupName "Range"
|
|
// MPropertyDescription "Min Range. By default, this corresponds both to the range at which the ability will be seeked (for schedule selection) as well as used. You can separately override the 'move to' range to cause the system to attempt to move to use range automatically."
|
|
float m_fMinRange; // 0x284
|
|
// MPropertyGroupName "Range"
|
|
// MPropertyDescription "Max Range. By default, this corresponds both to the range at which the ability will be seeked (for schedule selection) as well as used. You can separately override the 'move to' range to cause the system to attempt to move to use range automatically."
|
|
float m_fMaxRange; // 0x288
|
|
// MPropertyGroupName "Range"
|
|
float m_fMinAdvanceToRange; // 0x28c
|
|
// MPropertyGroupName "Range"
|
|
// MPropertyDescription "Min Range to move to before using the ability ( <0 on both min + max disables move to )"
|
|
float m_flMinMoveToRange; // 0x290
|
|
// MPropertyGroupName "Range"
|
|
// MPropertyDescription "Max Range to move to before using the ability ( <0 on both min + max disables move to )"
|
|
float m_flMaxMoveToRange; // 0x294
|
|
// MPropertyDescription "When cooling down yourself, or squadmates, if this name is specified, it will cool down all abilities with the same scope name. Useful to put all grenade throws on a shared cooldown for example."
|
|
// MPropertyGroupName "Cooldown"
|
|
CUtlString m_sSharedCooldownName; // 0x298
|
|
// MPropertyDescription "The amount of time after using this ability before it can be used again."
|
|
// MPropertyGroupName "Cooldown"
|
|
CRangeFloat m_flCooldownDuration; // 0x2a0
|
|
// MPropertyDescription "If set, use of this ability will also cause squad mates to delay their usage of this same ability."
|
|
// MPropertyGroupName "Cooldown"
|
|
CRangeFloat m_flCooldownDurationSquadMates; // 0x2a8
|
|
// MPropertyDescription "Should this ability start on cooldown?"
|
|
// MPropertyGroupName "Cooldown"
|
|
bool m_bStartOnCooldown; // 0x2b0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad02b1[0x3]; // 0x2b1
|
|
public:
|
|
// MPropertyDescription "The amount of time after using this ability before the NPC is allowed to use *any* of its abilities."
|
|
// MPropertyGroupName "Cooldown"
|
|
CRangeFloat m_flAttackDelay; // 0x2b4
|
|
// MPropertyDescription "Can this ability interrupt other schedules?"
|
|
// MPropertyGroupName "Evaluating"
|
|
bool m_bCanInterruptSchedules; // 0x2bc
|
|
// MPropertyDescription "Should this ability attempt to suggest a schedule how to get into position in order to use it? An NPC can only seek to get one ability usable at a time."
|
|
// MPropertyGroupName "Evaluating"
|
|
bool m_bShouldSeekToBeUsable; // 0x2bd
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad02be[0x2]; // 0x2be
|
|
public:
|
|
// MPropertyDescription "If the ability usage evaluation indicates it cannot be used, this is the delay before the ability can check again."
|
|
// MPropertyGroupName "Evaluating"
|
|
CRangeFloat m_flEvaluationDelay; // 0x2c0
|
|
// MPropertyDescription "Body location on the owning NPC to use for gathering LOS conditions from"
|
|
// MPropertyGroupName "Evaluating"
|
|
BodyLocations_t m_nLOSTestLocation; // 0x2c8
|
|
// MPropertyDescription "Sets whether or not the owner of this ability is required to have LOS to a target to be able to use the ability. If it does, the ability won't attempt to gather conditions if the owner doesn't have LOS to the target."
|
|
// MPropertyGroupName "Evaluating"
|
|
bool m_bRequiresOwnerHasLOS; // 0x2cc
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad02cd[0x3]; // 0x2cd
|
|
public:
|
|
// MPropertyDescription "The enemy location that this ability will use when gathering conditions to determine whether or not it can be performed. Last Seen Position is the last place we saw our enemy. Last Known Position is updated for a short time after lose sight of our enemy. So if our enemy ran around a corner, Last Seen Position would be right before they vanished around the corner, and Last Known Position would be around the corner and out of sight."
|
|
// MPropertyGroupName "Evaluating"
|
|
TargetOriginType_t m_nGatherCondEnemyOriginType; // 0x2d0
|
|
// MPropertyDescription "What angle relative to the eyes direction does the target have to be in to use the ability?"
|
|
// MPropertyGroupName "Evaluating"
|
|
// MPropertyAttributeRange "0 360"
|
|
float m_flFacingAngle; // 0x2d4
|
|
// MPropertyDescription "The name of the first squad slot in a range of squad slots, one of which must be claimable to use this ability."
|
|
// MPropertyGroupName "Evaluating"
|
|
SquadSlotId_t m_nSquadSlotRangeMin; // 0x2d8
|
|
// MPropertyDescription "The name of the last squad slot in a range of squad slots, one of which must be claimable to use this ability. If this is left blank, it'll be considered as matching the 'Squad Slot Range Min', meaning the ability will use a single squad slot."
|
|
// MPropertyGroupName "Evaluating"
|
|
SquadSlotId_t m_nSquadSlotRangeMax; // 0x2dc
|
|
// MPropertyDescription "Only usable if there aren't any squad mates within this range of our enemy target. Useful for preventing explosive attacks from damaging squad mates."
|
|
// MPropertyGroupName "Evaluating"
|
|
float m_flMinDistToSquadMates; // 0x2e0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad02e4[0x4]; // 0x2e4
|
|
public:
|
|
// MPropertyFriendlyName "Pre-Attack Animgraph Parameter"
|
|
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph before it performs this attack, if it's not set already. If it's not set, it will be set, and the NPC will wait for the 'Pre-Attack Animgraph Finish Tag' to be fired by the animgraph before continuing."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
|
|
CUtlString m_sAnimgraphParamPre; // 0x2e8
|
|
// MPropertyFriendlyName "Pre-Attack Animgraph Finish Tag"
|
|
// MPropertyDescription "The animgraph status tag that will be set by the animgraph when it has finished performing the 'Pre-Attack Animgraph Parameter' step."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
|
|
CUtlString m_sAnimgraphFinishTagPre; // 0x2f0
|
|
// MPropertyDescription "Optional amount of time the NPC waits after performing the pre-attack phase, before continuing its AI."
|
|
// MPropertyGroupName "Animation"
|
|
CRangeFloat m_flPreAbilityUseWait; // 0x2f8
|
|
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs this attack."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
|
|
CUtlString m_sAnimgraphParam; // 0x300
|
|
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the attack."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
|
|
CUtlString m_sAnimgraphFinishTag; // 0x308
|
|
// MPropertyFriendlyName "Post-Attack Animgraph Parameter"
|
|
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph after it performs this attack."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
|
|
CUtlString m_sAnimgraphParamPost; // 0x310
|
|
// MPropertyFriendlyName "Post-Attack Animgraph Finish Tag"
|
|
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the Post Attack animation step."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
|
|
CUtlString m_sAnimgraphFinishTagPost; // 0x318
|
|
// MPropertyDescription "Is the anim graph capable of auto-repeating the attack if the ability still thinks it's valid to attack? Note auto-repeating will not trigger cooldowns."
|
|
// MPropertyGroupName "Animation"
|
|
bool m_bCanAutoRepeat; // 0x320
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0321[0x3]; // 0x321
|
|
public:
|
|
// MPropertyDescription "Optional amount of time the NPC waits after attacking before continuing its AI."
|
|
// MPropertyGroupName "Animation"
|
|
CRangeFloat m_flPostAbilityUseWait; // 0x324
|
|
// MPropertyDescription "When triggered, it causes the ability to run ability-specific pre-triggering code. Used for two-stage hits (like a leap or spot where the attack commits to a direction before it's actually performed)."
|
|
// MPropertyGroupName "Animation"
|
|
GameAnimEventIndex_t m_nAnimEventSetup; // 0x32c
|
|
// MPropertyDescription "When triggered, the ability is used"
|
|
// MPropertyGroupName "Animation"
|
|
GameAnimEventIndex_t m_nAnimEventTrigger; // 0x330
|
|
// MPropertyFriendlyName "Enemy Location To Target When Performing"
|
|
// MPropertyDescription "The enemy location that this ability will target when performing the ability. Last Seen Position is the last place we saw our enemy. Last Known Position is updated for a short time after lose sight of our enemy. So if our enemy ran around a corner, Last Seen Position would be right before they vanished around the corner, and Last Known Position would be around the corner and out of sight."
|
|
// MPropertyGroupName "Using"
|
|
TargetOriginType_t m_nUsageCondEnemyOriginType; // 0x334
|
|
// MPropertyDescription "When firing at the player, is this weapon allowed to miss and hit interesting targets nearby, for visual flair?"
|
|
// MPropertyGroupName "Using"
|
|
bool m_bAllowedToMiss; // 0x338
|
|
// MPropertyDescription "If an NPC uses this ability while moving, should the usage be aborted if the NPC finishes the movement?"
|
|
// MPropertyGroupName "Using"
|
|
bool m_bAbortUsageOnMoveFinish; // 0x339
|
|
// MPropertyGroupName "Using"
|
|
// MPropertyDescription "Is the NPC allowed to do displacement during non-interrupt staggers while performing this ability? Generally only true for attacking abilities."
|
|
bool m_bAllowFlinchDisplacementDuringUsage; // 0x33a
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad033b[0x5]; // 0x33b
|
|
public:
|
|
// MPropertyGroupName "Using"
|
|
// MPropertyDescription "A modifier that will be added to our NPC when it starts using this ability, and removed once it finishes."
|
|
CEmbeddedSubclass< CBaseModifier > m_OwnerModifierWhileUsing; // 0x340
|
|
// MPropertyGroupName "Using"
|
|
// MPropertyDescription "A modifier that will be added to our NPC when it finishes using this ability."
|
|
CEmbeddedSubclass< CBaseModifier > m_OwnerModifierAfterUsage; // 0x350
|
|
// MPropertyGroupName "Using"
|
|
// MPropertyDescription "A modifier that will be added to our NPC whenever the ability trigger occurs."
|
|
CEmbeddedSubclass< CBaseModifier > m_OwnerModifierOnTrigger; // 0x360
|
|
// MPropertyDescription "Only used for held abilities. Never drop this ability, always immediately remove it instead."
|
|
// MPropertyGroupName "Drop"
|
|
bool m_bDestroyInsteadOfDrop; // 0x370
|
|
// MPropertyDescription "Always Drop this ability."
|
|
// MPropertyGroupName "Drop"
|
|
bool m_bAlwaysDrop; // 0x371
|
|
// MPropertyGroupName "Drop"
|
|
bool m_bAddRandomDropVelocity; // 0x372
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0373[0x5]; // 0x373
|
|
public:
|
|
// MPropertyGroupName "Drop"
|
|
CUtlVector< NPCAbilityDropBehavior_t > m_vecDropBehaviors; // 0x378
|
|
// MPropertyGroupName "Drop"
|
|
CUtlVector< NPCAbilityPickupBehavior_t > m_vecPickupBehaviors; // 0x390
|
|
// MPropertyDescription "When pathing to the target, range tolerance"
|
|
// MPropertyGroupName "Evaluating"
|
|
float m_flRangeTolerance; // 0x3a8
|
|
// MPropertyDescription "When building a path to the target, avoid our enemy by this distance"
|
|
float m_flEnemyPathAvoidance; // 0x3ac
|
|
// MPropertyDescription "Time to hold unreachable targets before reevaluating"
|
|
float m_flTargetEntityUnreachableTimeout; // 0x3b0
|
|
// MPropertyDescription "Should this ability be visible when other NPCs ask this ability's NPC what it's capable of?"
|
|
bool m_bIncludeInNPCsCapabilityQueries; // 0x3b4
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x120
|
|
class CNPCAbilityModelVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
// MPropertyAttributeEditor "AssetBrowse( vmdl )"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
|
|
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x108
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x3c8
|
|
class CNPCAbilityAddModifierVData : public CBaseNPCAbilityVData
|
|
{
|
|
public:
|
|
// MPropertyFriendlyName "Modifier VData: Modifier to Apply to Caster"
|
|
CEmbeddedSubclass< CBaseModifier > m_Modifier; // 0x3b8
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x3c0
|
|
class CNPCAbilityRemoveModifierVData : public CBaseNPCAbilityVData
|
|
{
|
|
public:
|
|
// MPropertyFriendlyName "Modifier to Remove"
|
|
CUtlString m_sRemoveModifier; // 0x3b8
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0x418
|
|
class CNPCAbilityMeleeAttackVData : public CBaseNPCAbilityVData
|
|
{
|
|
public:
|
|
// MPropertyFriendlyName "Hit Triggers"
|
|
// MPropertyGroupName "Animation"
|
|
CUtlVector< MeleeAttackUseTrigger_t > m_vecTriggers; // 0x3b8
|
|
// MPropertyGroupName "Evaluating"
|
|
ENPCAbilityMeleeAttackEvaluationTest m_EvaluationTest; // 0x3d0
|
|
// MPropertyGroupName "Evaluating"
|
|
Vector m_vecEvaluatingMeleeAttackMins; // 0x3d4
|
|
// MPropertyGroupName "Evaluating"
|
|
Vector m_vecEvaluatingMeleeAttackMaxs; // 0x3e0
|
|
// MPropertyGroupName "Using"
|
|
Vector m_vecUsingMeleeAttackMins; // 0x3ec
|
|
// MPropertyGroupName "Using"
|
|
Vector m_vecUsingMeleeAttackMaxs; // 0x3f8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0404[0x4]; // 0x404
|
|
public:
|
|
// MPropertyGroupName "Using"
|
|
CEmbeddedSubclass< CBaseModifier > m_ModifierOnHit; // 0x408
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x3d8
|
|
class CNPCAbilitySpawnVData : public CBaseNPCAbilityVData
|
|
{
|
|
public:
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/npc_units.vdata )"
|
|
// MPropertyGroupName "Using"
|
|
CSubclassNameGeneric m_sSubclassToSpawn; // 0x3b8
|
|
// MPropertyGroupName "Using"
|
|
CRangeInt m_nNumToSpawn; // 0x3c8
|
|
// MPropertyGroupName "Using"
|
|
bool m_bSpawnInRagdoll; // 0x3d0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad03d1[0x3]; // 0x3d1
|
|
public:
|
|
// MPropertyGroupName "Using"
|
|
float m_flRagdollSpawnForceMultiplier; // 0x3d4
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0x5a0
|
|
class CNPCWeaponHitscanVData : public CBaseNPCAbilityVData
|
|
{
|
|
public:
|
|
// MPropertyDescription "Effect when firing this weapon"
|
|
// MPropertyGroupName "Visuals"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x3b8
|
|
// MPropertyDescription "Effect to actually fire into the world from this weapon"
|
|
// MPropertyGroupName "Visuals"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x498
|
|
// MPropertyGroupName "Using"
|
|
CRangeInt m_nBurstSize; // 0x578
|
|
// MPropertyGroupName "Using"
|
|
Vector m_vecBulletSpreadCone; // 0x580
|
|
// MPropertyGroupName "Using"
|
|
float m_flSpreadBias; // 0x58c
|
|
// MPropertyGroupName "Using"
|
|
int32_t m_nPellets; // 0x590
|
|
// MPropertyDescription "When calculating the aim spread, should this ability apply the current aim refinement value of the wielding NPC?"
|
|
// MPropertyGroupName "Using"
|
|
bool m_bApplyAimRefinement; // 0x594
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595
|
|
public:
|
|
// MPropertyGroupName "Using"
|
|
int32_t m_nPowerCostPerShot; // 0x598
|
|
};
|
|
|
|
// Alignment: 19
|
|
// Size: 0x390
|
|
class CModifierVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CModifierLevelFloat m_flDuration; // 0x28
|
|
// MPropertyGroupName "Visuals"
|
|
// MPropertyDescription "Particle system to attach to the parent of the modifier"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strParticleEffect; // 0x38
|
|
// MPropertyGroupName "Visuals"
|
|
// MPropertyDescription "Status Effect to apply to the parent of the modifier"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strParticleStatusEffect; // 0x118
|
|
// MPropertyGroupName "Visuals"
|
|
// MPropertyDescription "Screen-space particle system to create if the parent of the modifier is the local player"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strScreenParticleEffect; // 0x1f8
|
|
// MPropertyGroupName "Visuals"
|
|
// MPropertyDescription "Priority of this status effect relative to others"
|
|
int32_t m_nStatusEffectPriority; // 0x2d8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad02dc[0x4]; // 0x2dc
|
|
public:
|
|
// MPropertyGroupName "Visuals"
|
|
CUtlVector< ModifierRenderAttribute_t > m_vecRenderAttributes; // 0x2e0
|
|
// MPropertyGroupName "Sounds"
|
|
CSoundEventName m_sStartSound; // 0x2f8
|
|
// MPropertyGroupName "Sounds"
|
|
CSoundEventName m_sAmbientLoopingSound; // 0x308
|
|
// MPropertyGroupName "Sounds"
|
|
ModifierSoundRecipients_t m_nAmbientLoopingSoundRecipients; // 0x318
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad031c[0x4]; // 0x31c
|
|
public:
|
|
// MPropertyGroupName "Sounds"
|
|
CSoundEventName m_sEndSound; // 0x320
|
|
// MPropertyGroupName "Scripted Settings"
|
|
CBitVecEnum< EModifierState > m_nEnabledStateMask; // 0x330
|
|
// MPropertyGroupName "Scripted Settings"
|
|
CBitVecEnum< EModifierState > m_nDisabledStateMask; // 0x334
|
|
// MPropertyGroupName "Scripted Settings"
|
|
ModifierAttribute_t m_nAttributes; // 0x338
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c
|
|
public:
|
|
// MPropertyGroupName "Scripted Settings"
|
|
// MPropertyDescription "Scripted Modifier Values"
|
|
CUtlVector< ModifierScriptValue_t > m_vecScriptValues; // 0x340
|
|
// MPropertyGroupName "Scripted Settings"
|
|
// MPropertyDescription "Scripted Event Handlers"
|
|
CUtlVector< ModifierScriptedEventHandler_t > m_vecScriptEventHandlers; // 0x358
|
|
ModifierDisableGroup_t m_nDisableGroupsMask; // 0x370
|
|
// MPropertyDescription "When set, the modifier only provides data to requests made directly to the attached entity and not to other modifier properties that the owner provides to."
|
|
bool m_bPrivateAccess; // 0x374
|
|
// MPropertyDescription "When set, the modifier will not be visible to UI or visible modifier list."
|
|
bool m_bIsHidden; // 0x375
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0376[0x2]; // 0x376
|
|
public:
|
|
// MPropertyDescription "When to consider the modifier a debuff."
|
|
ModifierDebuffType_t m_eDebuffType; // 0x378
|
|
};
|
|
|
|
// Alignment: 18
|
|
// Size: 0x78
|
|
class CBaseModifier
|
|
{
|
|
public:
|
|
ModifierSerialNumber_t m_nSerialNumber; // 0x24
|
|
float m_flLastAppliedTime; // 0x28
|
|
float m_flDuration; // 0x2c
|
|
CHandle< C_BaseEntity > m_hCaster; // 0x30
|
|
CHandle< C_BaseEntity > m_hAbility; // 0x34
|
|
CModifierHandleBase m_hAuraProvider; // 0x38
|
|
uint8_t m_iAttributes; // 0x50
|
|
uint8_t m_iTeam; // 0x51
|
|
int16_t m_iStackCount; // 0x52
|
|
int16_t m_iMaxStackCount; // 0x54
|
|
uint8_t m_eDestroyReason; // 0x56
|
|
bool m_bDisabled; // 0x57
|
|
float m_flPreviousTick; // 0x58
|
|
float m_flThinkInterval; // 0x5c
|
|
float m_flThinkIntervalStartTime; // 0x60
|
|
float m_flTimeScale; // 0x64
|
|
CUtlVector< IModifierTrackedObject* >* m_pVecTrackedObjects; // 0x68
|
|
ModifierRuntimeHandle_t m_hModifierListHandle; // 0x70
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x3b8
|
|
class CModifierVData_BaseAura : public CModifierVData
|
|
{
|
|
public:
|
|
CModifierLevelFloat m_flAuraRadius; // 0x390
|
|
int32_t m_nAmbientParticleRadiusControlPoint; // 0x3a0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad03a4[0x4]; // 0x3a4
|
|
public:
|
|
// MPropertyDescription "Aura - Modifier to Apply"
|
|
// MPropertyFriendlyName "Modifier Provided By Aura"
|
|
CEmbeddedSubclass< CBaseModifier > m_modifierProvidedByAura; // 0x3a8
|
|
};
|
|
|
|
// Alignment: 10
|
|
// Size: 0xf0
|
|
class CModifierProperty
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x8
|
|
CHandle< C_BaseEntity > m_hOwner; // 0x20
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0024[0x6a]; // 0x24
|
|
public:
|
|
uint8_t m_nProviderVisitedFlags; // 0x8e
|
|
bool m_bModifierStatesDirty; // 0x8f
|
|
int8_t m_iLockRefCount; // 0x90
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0091[0x1]; // 0x91
|
|
public:
|
|
ModifierPropRuntimeHandle_t m_hHandle; // 0x92
|
|
uint16_t m_nBroadcastEventListenerMask; // 0x94
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0096[0xa]; // 0x96
|
|
public:
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_vecProviders; // 0xa0
|
|
// MNetworkEnable
|
|
uint32_t m_nDisabledGroups; // 0xb8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "modifierStatesChanged"
|
|
uint32_t m_bvEnabledStateMask[1]; // 0xbc
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x18
|
|
class CModifierHandleBase
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "modifier_handle"
|
|
uint64_t m_hStableHandle; // 0x8
|
|
};
|
|
|
|
// Alignment: 5
|
|
// Size: 0x260
|
|
class CSteamPalPlayer_CameraServices : public CPlayer_CameraServices
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bViewFrozen; // 0x238
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0239[0x3]; // 0x239
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hCameraTarget; // 0x23c
|
|
// MNetworkEnable
|
|
Vector m_vMoveOffset; // 0x240
|
|
// MNetworkEnable
|
|
QAngle m_vLookOffset; // 0x24c
|
|
float m_flFOVOffset; // 0x258
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x80
|
|
class CSteamPalPlayer_MovementServices : public CPlayer_MovementServices
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x38
|
|
class C_SteamPalGameRules : public C_SingleplayRules
|
|
{
|
|
public:
|
|
bool m_bIsInAscentSection; // 0x10
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x78
|
|
class CSteamPalModifier : public CBaseModifier
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x78
|
|
class CSteamPalModifier_Base : public CSteamPalModifier
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x3b8
|
|
class CSteamPalModifierAuraVData : public CModifierVData_BaseAura
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0x98
|
|
class CSteampal_Turret_ManagerVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
|
|
CSubclassName< 0 > m_sIntroTurretType; // 0x28
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
|
|
CSubclassName< 0 > m_sIntroSmokingTurretType; // 0x38
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
|
|
CSubclassName< 0 > m_sUltraTurretType; // 0x48
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
|
|
CSubclassName< 0 > m_sBadTurretType; // 0x58
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
|
|
CSubclassName< 0 > m_sGoodTurretType; // 0x68
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
|
|
CSubclassName< 0 > m_sAscentTurretType; // 0x78
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
|
|
CSubclassName< 0 > m_sCaveJohnsonTurretType; // 0x88
|
|
};
|
|
|
|
// Alignment: 11
|
|
// Size: 0x80
|
|
class CSteamPal_SequencerVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
float m_flBPM; // 0x28
|
|
bool m_bStartPaused; // 0x2c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d
|
|
public:
|
|
int32_t m_nGridWidth; // 0x30
|
|
int32_t m_nGridHeight; // 0x34
|
|
int32_t m_nTestDisplayTrackNum; // 0x38
|
|
float m_flDebugGridSize; // 0x3c
|
|
float m_flDebugGridElementGap; // 0x40
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
|
|
public:
|
|
CUtlVector< CSteamPal_SequencerTrackDef_t > m_vTrackDefs; // 0x48
|
|
CUtlVector< CSteamPal_SequencerSequenceDef_t > m_vIntroSequences; // 0x60
|
|
bool m_bAutoPlayIntro; // 0x78
|
|
bool m_bLoopIntroTracks; // 0x79
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0x138
|
|
class CSteamPal_BaseSingingEntity_VData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
|
|
CSoundEventName m_sTestToneSound; // 0x108
|
|
CSoundEventName m_sGreetingSound; // 0x118
|
|
bool m_bAutoSingTracks; // 0x128
|
|
bool m_bPlayAnimGraphOnly; // 0x129
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad012a[0x2]; // 0x12a
|
|
public:
|
|
float m_flBaseMidiNote; // 0x12c
|
|
float m_flWingAnimateInTime; // 0x130
|
|
float m_flVolume; // 0x134
|
|
};
|
|
|
|
// Alignment: 10
|
|
// Size: 0xb0
|
|
class CSteamPal_NameFormVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CSkillFloat m_flMaxTimeSayingName; // 0x28
|
|
CSkillFloat m_flMaxTimeTypingFaceButtons; // 0x38
|
|
int32_t m_nNumFaceButtonLettersNeededToSucceed; // 0x48
|
|
CSkillFloat m_flMaxTimeTypingKeyboard; // 0x4c
|
|
int32_t m_nNumKeyboardLettersNeededToSucceed; // 0x5c
|
|
CSkillFloat m_flMaxTimeSigningName; // 0x60
|
|
CSkillFloat m_flTaskTimeAfterUsefulAction; // 0x70
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
|
|
CSubclassName< 0 > m_sWritingSurfaceToSpawn; // 0x80
|
|
QAngle m_qWritingSurfaceAttachAngles; // 0x90
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad009c[0x4]; // 0x9c
|
|
public:
|
|
CSoundEventName m_sDingToneSound; // 0xa0
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x118
|
|
class CSteamPal_WritingSurfaceVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
|
|
Color m_BackgroundColor; // 0x108
|
|
Color m_WritingColor; // 0x10c
|
|
float m_flWritingTipSize; // 0x110
|
|
};
|
|
|
|
// Alignment: 36
|
|
// Size: 0x5a0
|
|
class CSteamPal_TurretVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sMuzzleFlashEffect; // 0x108
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sTracerEffect; // 0x1e8
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sLaserSightEffect; // 0x2c8
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sExplodeEffect; // 0x3a8
|
|
CSteamPal_Turret_Wing_t m_sLeftWing; // 0x488
|
|
CSteamPal_Turret_Wing_t m_sRightWing; // 0x4a0
|
|
Steampal_TurretType_t m_TurretType; // 0x4b8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
|
|
public:
|
|
CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > > m_BreakPieces; // 0x4c0
|
|
CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > > m_WhiteBreakPieces; // 0x4d8
|
|
bool m_bTakeOverCamera; // 0x4f0
|
|
bool m_bSynchedWings; // 0x4f1
|
|
bool m_bRawAiming; // 0x4f2
|
|
bool m_bUseInterpolationHack; // 0x4f3
|
|
float m_flTraceLength; // 0x4f4
|
|
float m_flXInputExponent; // 0x4f8
|
|
float m_flYInputExponent; // 0x4fc
|
|
float m_flAxialDeadZoneX; // 0x500
|
|
float m_flAxialDeadZoneY; // 0x504
|
|
float m_flCircularDeadzoneMin; // 0x508
|
|
float m_flCircularDeadzoneMax; // 0x50c
|
|
float m_flCircularExponent; // 0x510
|
|
float m_flWingDeployExplodeThreshold; // 0x514
|
|
int32_t m_nMaxAmmo; // 0x518
|
|
float m_flCameraOverShoulderOffset; // 0x51c
|
|
float m_flCameraOverShoulderFOV; // 0x520
|
|
bool m_bOnlyValidTargetIfControlledByPlayer; // 0x524
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525
|
|
public:
|
|
int32_t m_nHealth; // 0x528
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c
|
|
public:
|
|
CSoundEventName m_sWingOpenSound; // 0x530
|
|
CSoundEventName m_sWingCloseSound; // 0x540
|
|
CSoundEventName m_sWingMoveCompleteSound; // 0x550
|
|
CSoundEventName m_sWingMoveSound; // 0x560
|
|
Vector m_vDeployingVibration; // 0x570
|
|
Vector m_vShootingVibration; // 0x57c
|
|
Vector m_vTakingDamageVibration; // 0x588
|
|
Vector m_vExplodingVibration; // 0x594
|
|
};
|
|
|
|
// Alignment: 10
|
|
// Size: 0x938
|
|
class CSteamPal_Intro_ToiletVData : public CSteamPal_TurretVData
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sBidetWaterEffect; // 0x5a0
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sToiletFlushEffect; // 0x680
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sSmokingToiletSmokeEffect; // 0x760
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sBidetShootingBulletsEffect; // 0x840
|
|
float m_flTestSpringStrength; // 0x920
|
|
float m_flTestRequiredDuration; // 0x924
|
|
float m_flFlushWaitTime; // 0x928
|
|
float m_flCisternFillDuration; // 0x92c
|
|
float m_flFlushDuration; // 0x930
|
|
bool m_bSmoking; // 0x934
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x108
|
|
class CSteamPal_ToiletTestPanelVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
|
|
};
|
|
|
|
// Alignment: 12
|
|
// Size: 0x1558
|
|
class CSteamPal_Ultra_ToiletVData : public CSteamPal_TurretVData
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sUltraModelName; // 0x5a0
|
|
CSteamPal_Ultra_Toilet_Gun_VData_t m_Minigun; // 0x680
|
|
CSteamPal_Ultra_Toilet_Gun_VData_t m_SMG; // 0x878
|
|
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_L1; // 0xa70
|
|
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_L2; // 0xc68
|
|
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_R1; // 0xe60
|
|
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_R2; // 0x1058
|
|
CSteamPal_Ultra_Toilet_Gun_VData_t m_Rocket; // 0x1250
|
|
CSoundEventName m_sMinigunWindUpSound; // 0x1448
|
|
CSoundEventName m_sMinigunWindDownSound; // 0x1458
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRadarSparksEffect; // 0x1468
|
|
CSoundEventName m_sRadarSparksSound; // 0x1548
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x200
|
|
class CSteamPal_Ultra_Toilet_RocketVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRocketTrailEffect; // 0x28
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRocketExplosionEffect; // 0x108
|
|
CSoundEventName m_sRocketExplodeSound; // 0x1e8
|
|
int32_t m_nNumRocketPaths; // 0x1f8
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x108
|
|
class CSteamPal_TrackballVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x108
|
|
class CSteamPal_TouchScreenVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
|
|
};
|
|
|
|
// Alignment: 10
|
|
// Size: 0x230
|
|
class CSteamPal_DeskVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
|
|
// MPropertyDescription "Trackball Class"
|
|
CEmbeddedSubclass< CSteamPal_Trackball > m_sTrackballClassToSpawn; // 0x108
|
|
CUtlString m_szLeftTrackballAttachmentName; // 0x118
|
|
CUtlString m_szRightTrackballAttachmentName; // 0x120
|
|
float m_flButtonAnimationDuration; // 0x128
|
|
float m_flButtonBlinkFrequency; // 0x12c
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRocketBoostEffect; // 0x130
|
|
CUtlString m_strRecordedWavPath; // 0x210
|
|
CEmbeddedSubclass< CSteamPal_TouchScreen > m_sTouchScreenClassToSpawn; // 0x218
|
|
CUtlString m_szTouchScreenAttachment; // 0x228
|
|
};
|
|
|
|
// Alignment: 18
|
|
// Size: 0x5e0
|
|
class CNPCApplianceWeaponBulletsVData : public CBaseNPCAbilityVData
|
|
{
|
|
public:
|
|
// MPropertyDescription "Effect when firing this weapon"
|
|
// MPropertyGroupName "Visuals"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashEffect; // 0x3b8
|
|
// MPropertyDescription "Effect to actually fire into the world from this weapon"
|
|
// MPropertyGroupName "Visuals"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerEffect; // 0x498
|
|
// MPropertyDescription "Muzzle attachements"
|
|
CUtlVector< NPCApplianceBulletAttachment_t > m_vecMuzzleAttachments; // 0x578
|
|
// MPropertyGroupName "Sounds"
|
|
CSoundEventName m_sFiringLoopingSound; // 0x590
|
|
// MPropertyGroupName "Using"
|
|
CRangeInt m_nBurstSize; // 0x5a0
|
|
// MPropertyGroupName "Using"
|
|
Vector m_vecBulletSpreadCone; // 0x5a8
|
|
// MPropertyGroupName "Using"
|
|
float m_flSpreadBias; // 0x5b4
|
|
// MPropertyGroupName "Using"
|
|
int32_t m_nPellets; // 0x5b8
|
|
// MPropertyGroupName "Using"
|
|
bool m_bTargetingBullets; // 0x5bc
|
|
// MPropertyDescription "When calculating the aim spread, should this ability apply the current aim refinement value of the wielding NPC?"
|
|
// MPropertyGroupName "Using"
|
|
bool m_bApplyAimRefinement; // 0x5bd
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05be[0x2]; // 0x5be
|
|
public:
|
|
float m_flAttackVerticalFOV; // 0x5c0
|
|
float m_flAttackHorizontalFOV; // 0x5c4
|
|
float m_flAttackMaxHeightDelta; // 0x5c8
|
|
float m_flAttackMinHeightDelta; // 0x5cc
|
|
float m_flMinAngleX; // 0x5d0
|
|
float m_flMaxAngleX; // 0x5d4
|
|
float m_flMinAngleY; // 0x5d8
|
|
float m_flMaxAngleY; // 0x5dc
|
|
};
|
|
|
|
// Alignment: 13
|
|
// Size: 0x330
|
|
class CNPCApplianceProjectileVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
// MPropertyAttributeEditor "AssetBrowse( vmdl )"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
|
|
float m_flShootVelocity; // 0x108
|
|
bool m_bExplode; // 0x10c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d
|
|
public:
|
|
float m_flExplodeRadius; // 0x110
|
|
float m_flExplodeDamage; // 0x114
|
|
// MPropertyDescription "Damage to apply on projectile touch"
|
|
float m_flTouchDamage; // 0x118
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c
|
|
public:
|
|
// MPropertyGroupName "Particles"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sTrailParticle; // 0x120
|
|
// MPropertyGroupName "Particles"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sExplosionParticle; // 0x200
|
|
// MPropertyGroupName "Sounds"
|
|
CSoundEventName m_sHitWorldSound; // 0x2e0
|
|
// MPropertyGroupName "Sounds"
|
|
CSoundEventName m_sHitBodySound; // 0x2f0
|
|
// MPropertyGroupName "Sounds"
|
|
CSoundEventName m_sNearMissSound; // 0x300
|
|
// MPropertyGroupName "Sounds"
|
|
CSoundEventName m_sPreExplodeSound; // 0x310
|
|
// MPropertyGroupName "Sounds"
|
|
CSoundEventName m_sExplodeSound; // 0x320
|
|
};
|
|
|
|
// Alignment: 10
|
|
// Size: 0x410
|
|
class CNPCApplianceWeaponVData : public CBaseNPCAbilityVData
|
|
{
|
|
public:
|
|
CUtlVector< NPCApplianceProjectileAttachment_t > m_vecProjectiles; // 0x3b8
|
|
float m_flOpenConeAngle; // 0x3d0
|
|
float m_flAttackConeAngle; // 0x3d4
|
|
bool m_bPickRandomProjectile; // 0x3d8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad03d9[0x7]; // 0x3d9
|
|
public:
|
|
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the open animation."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
|
|
CUtlString m_sAnimgraphOpenParam; // 0x3e0
|
|
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the open animation."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
|
|
CUtlStringToken m_sAnimgraphFinishOpenTag; // 0x3e8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad03ec[0x4]; // 0x3ec
|
|
public:
|
|
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the attack."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
|
|
CUtlString m_sAnimgraphAttackParam; // 0x3f0
|
|
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the attack."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
|
|
CUtlStringToken m_sAnimgraphFinishAttackTag; // 0x3f8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad03fc[0x4]; // 0x3fc
|
|
public:
|
|
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the close animation."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
|
|
CUtlString m_sAnimgraphCloseParam; // 0x400
|
|
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the close animation."
|
|
// MPropertyGroupName "Animation"
|
|
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
|
|
CUtlStringToken m_sAnimgraphFinishCloseTag; // 0x408
|
|
};
|
|
|
|
// Alignment: 11
|
|
// Size: 0x78
|
|
class CEntityIdentity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "entityIdentityNameChanged"
|
|
int32_t m_nameStringableIndex; // 0x14
|
|
CUtlSymbolLarge m_name; // 0x18
|
|
CUtlSymbolLarge m_designerName; // 0x20
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
|
|
public:
|
|
uint32_t m_flags; // 0x30
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
|
|
public:
|
|
uint32_t m_fDataObjectTypes; // 0x38
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x3c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad003e[0x12]; // 0x3e
|
|
public:
|
|
CEntityIdentity* m_pPrev; // 0x50
|
|
CEntityIdentity* m_pNext; // 0x58
|
|
CEntityIdentity* m_pPrevByClass; // 0x60
|
|
CEntityIdentity* m_pNextByClass; // 0x68
|
|
V_uuid_t* m_pId; // 0x70
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x38
|
|
class CEntityInstance : public IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkPriority "56"
|
|
CEntityIdentity* m_pEntity; // 0x10
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
|
|
public:
|
|
// MNetworkDisable
|
|
CUtlStringToken m_worldGroupId; // 0x20
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkDisable
|
|
CScriptComponent* m_CScriptComponent; // 0x30
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x38
|
|
class CScriptComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_scriptClassName; // 0x30
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);};
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x40
|
|
class CBodyComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
CGameSceneNode* m_pSceneNode; // 0x8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10
|
|
public:
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x20
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);};
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x1c0
|
|
class CBodyComponentPoint : public CBodyComponent
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CGameSceneNode m_sceneNode; // 0x40
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x1a0
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);};
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x520
|
|
class CBodyComponentSkeletonInstance : public CBodyComponent
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CSkeletonInstance m_skeletonInstance; // 0x40
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x500
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);};
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x20
|
|
class CHitboxComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
uint32_t m_unDisabledHitGroupMask; // 0x1c
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);};
|
|
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 65
|
|
// Size: 0x1b8
|
|
class CLightComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x48
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0060[0x15]; // 0x60
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
Color m_Color; // 0x75
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
Color m_SecondaryColor; // 0x79
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flBrightness; // 0x80
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flBrightnessMult; // 0x84
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flRange; // 0x88
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flFalloff; // 0x8c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flAttenuation0; // 0x90
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flAttenuation1; // 0x94
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flAttenuation2; // 0x98
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flTheta; // 0x9c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flPhi; // 0xa0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xa8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nCascades; // 0xb0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nCastShadows; // 0xb4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowWidth; // 0xb8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowHeight; // 0xbc
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bRenderDiffuse; // 0xc0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nRenderSpecular; // 0xc4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bRenderTransmissive; // 0xc8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad00c9[0x3]; // 0xc9
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flOrthoLightWidth; // 0xcc
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flOrthoLightHeight; // 0xd0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nStyle; // 0xd4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
CUtlString m_Pattern; // 0xd8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nCascadeRenderStaticObjects; // 0xe0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowCascadeCrossFade; // 0xe4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowCascadeDistanceFade; // 0xe8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowCascadeDistance0; // 0xec
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowCascadeDistance1; // 0xf0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowCascadeDistance2; // 0xf4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowCascadeDistance3; // 0xf8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowCascadeResolution0; // 0xfc
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowCascadeResolution1; // 0x100
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowCascadeResolution2; // 0x104
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowCascadeResolution3; // 0x108
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bUsesBakedShadowing; // 0x10c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowPriority; // 0x110
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nBakedShadowIndex; // 0x114
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bRenderToCubemaps; // 0x118
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0119[0x7]; // 0x119
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
CUtlSymbolLarge m_LightGroups; // 0x120
|
|
// MNetworkEnable
|
|
int32_t m_nDirectLight; // 0x128
|
|
// MNetworkEnable
|
|
int32_t m_nIndirectLight; // 0x12c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flFadeMinDist; // 0x130
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flFadeMaxDist; // 0x134
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowFadeMinDist; // 0x138
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowFadeMaxDist; // 0x13c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bEnabled; // 0x140
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bFlicker; // 0x141
|
|
// MNetworkEnable
|
|
bool m_bPrecomputedFieldsValid; // 0x142
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0143[0x1]; // 0x143
|
|
public:
|
|
// MNetworkEnable
|
|
Vector m_vPrecomputedBoundsMins; // 0x144
|
|
// MNetworkEnable
|
|
Vector m_vPrecomputedBoundsMaxs; // 0x150
|
|
// MNetworkEnable
|
|
Vector m_vPrecomputedOBBOrigin; // 0x15c
|
|
// MNetworkEnable
|
|
QAngle m_vPrecomputedOBBAngles; // 0x168
|
|
// MNetworkEnable
|
|
Vector m_vPrecomputedOBBExtent; // 0x174
|
|
// MNetworkEnable
|
|
float m_flPrecomputedMaxRange; // 0x180
|
|
// MNetworkEnable
|
|
int32_t m_nFogLightingMode; // 0x184
|
|
// MNetworkEnable
|
|
float m_flFogContributionStength; // 0x188
|
|
// MNetworkEnable
|
|
float m_flNearClipPlane; // 0x18c
|
|
// MNetworkEnable
|
|
Color m_SkyColor; // 0x190
|
|
// MNetworkEnable
|
|
float m_flSkyIntensity; // 0x194
|
|
// MNetworkEnable
|
|
Color m_SkyAmbientBounce; // 0x198
|
|
// MNetworkEnable
|
|
bool m_bUseSecondaryColor; // 0x19c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "MixedShadowsChanged"
|
|
bool m_bMixedShadows; // 0x19d
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad019e[0x2]; // 0x19e
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flLightStyleStartTime; // 0x1a0
|
|
// MNetworkEnable
|
|
float m_flCapsuleLength; // 0x1a4
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);};
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 5
|
|
// Size: 0xc8
|
|
class CRenderComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x10
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0028[0x18]; // 0x28
|
|
public:
|
|
bool m_bIsRenderingWithViewModels; // 0x40
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
|
|
public:
|
|
uint32_t m_nSplitscreenFlags; // 0x44
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
|
|
public:
|
|
bool m_bEnableRendering; // 0x50
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0051[0x4f]; // 0x51
|
|
public:
|
|
bool m_bInterpolationReadyToDraw; // 0xa0
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);};
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 21
|
|
// Size: 0x338
|
|
class CBasePlayerWeaponVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
// MPropertyDescription "Model used on the ground or held by an entity"
|
|
// MPropertyGroupName "Visuals"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28
|
|
// MPropertyDescription "Was the weapon was built right-handed?"
|
|
// MPropertyGroupName "Visuals"
|
|
bool m_bBuiltRightHanded; // 0x108
|
|
// MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed"
|
|
// MPropertyGroupName "Visuals"
|
|
bool m_bAllowFlipping; // 0x109
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad010a[0x6]; // 0x10a
|
|
public:
|
|
// MPropertyGroupName "Visuals"
|
|
// MPropertyDescription "Attachment to fire bullets from"
|
|
// MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )"
|
|
CUtlString m_sMuzzleAttachment; // 0x110
|
|
// MPropertyDescription "Effect when firing this weapon"
|
|
// MPropertyGroupName "Visuals"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118
|
|
// MPropertyDescription "Effect to actually fire into the world from this weapon"
|
|
// MPropertyGroupName "Visuals"
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x1f8
|
|
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x2d8
|
|
ItemFlagTypes_t m_iFlags; // 0x2f0
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
|
|
// MPropertyGroupName "Ammo"
|
|
// MPropertyCustomFGDType
|
|
AmmoIndex_t m_nPrimaryAmmoType; // 0x2f1
|
|
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
|
|
// MPropertyGroupName "Ammo"
|
|
// MPropertyCustomFGDType
|
|
AmmoIndex_t m_nSecondaryAmmoType; // 0x2f2
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad02f3[0x1]; // 0x2f3
|
|
public:
|
|
// MPropertyFriendlyName "Primary Clip Size"
|
|
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
|
|
// MPropertyAttributeRange "0 255"
|
|
// MPropertyGroupName "Ammo"
|
|
int32_t m_iMaxClip1; // 0x2f4
|
|
// MPropertyFriendlyName "Secondary Clip Size"
|
|
// MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)"
|
|
// MPropertyGroupName "Ammo"
|
|
// MPropertyAttributeRange "0 255"
|
|
int32_t m_iMaxClip2; // 0x2f8
|
|
// MPropertyDescription "Primary Initial Clip (-1 means use clip size)"
|
|
// MPropertyGroupName "Ammo"
|
|
// MPropertyAttributeRange "-1 255"
|
|
int32_t m_iDefaultClip1; // 0x2fc
|
|
// MPropertyDescription "Secondary Initial Clip (-1 means use clip size)"
|
|
// MPropertyGroupName "Ammo"
|
|
// MPropertyAttributeRange "-1 255"
|
|
int32_t m_iDefaultClip2; // 0x300
|
|
// MPropertyFriendlyName "HUD Bucket"
|
|
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
|
|
// MPropertyGroupName "UI"
|
|
int32_t m_iSlot; // 0x304
|
|
// MPropertyFriendlyName "HUD Bucket Position"
|
|
// MPropertyDescription "Which 'row' to display this weapon in the HUD"
|
|
// MPropertyGroupName "UI"
|
|
int32_t m_iPosition; // 0x308
|
|
// MPropertyDescription "This value used to determine this weapon's importance in autoselection"
|
|
// MPropertyGroupName "UI"
|
|
int32_t m_iWeight; // 0x30c
|
|
// MPropertyFriendlyName "Safe To Auto-Switch To"
|
|
// MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)"
|
|
// MPropertyGroupName "UI"
|
|
bool m_bAutoSwitchTo; // 0x310
|
|
// MPropertyFriendlyName "Safe To Auto-Switch Away From"
|
|
// MPropertyGroupName "UI"
|
|
bool m_bAutoSwitchFrom; // 0x311
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0312[0x2]; // 0x312
|
|
public:
|
|
// MPropertyGroupName "UI"
|
|
RumbleEffect_t m_iRumbleEffect; // 0x314
|
|
CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x318
|
|
};
|
|
|
|
// Alignment: 22
|
|
// Size: 0x1b08
|
|
class C_BaseAnimatingController : public CSkeletonAnimationController
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "baseAnimBaseLayerChanged"
|
|
CNetworkedSequenceOperation m_baseLayer; // 0x18
|
|
// MNetworkEnable
|
|
CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x58
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad1708[0x8]; // 0x1708
|
|
public:
|
|
// MNetworkDisable
|
|
bool m_bSequenceFinished; // 0x1710
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad1711[0x3]; // 0x1711
|
|
public:
|
|
// MNetworkDisable
|
|
float m_flGroundSpeed; // 0x1714
|
|
// MNetworkDisable
|
|
float m_flLastEventCycle; // 0x1718
|
|
// MNetworkDisable
|
|
float m_flLastEventAnimTime; // 0x171c
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "-4"
|
|
// MNetworkMaxValue "12"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkPriority "32"
|
|
// MNetworkChangeCallback "playbackRateChanged"
|
|
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x1720
|
|
// MNetworkDisable
|
|
float m_flPrevAnimTime; // 0x1738
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkUserGroup "m_flPoseParameter"
|
|
// MNetworkChangeCallback "poseParametersChanged"
|
|
float m_flPoseParameter[24]; // 0x173c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "clientSideAnimationChanged"
|
|
bool m_bClientSideAnimation; // 0x179c
|
|
// MNetworkDisable
|
|
bool m_bNetworkedAnimationInputsChanged; // 0x179d
|
|
// MNetworkDisable
|
|
uint8_t m_nPrevNewSequenceParity; // 0x179e
|
|
// MNetworkDisable
|
|
uint8_t m_nPrevResetEventsParity; // 0x179f
|
|
// MNetworkEnable
|
|
// MNetworkPriority "32"
|
|
// MNetworkChangeCallback "clientSideAnimCycleReset"
|
|
int32_t m_nNewSequenceParity; // 0x17a0
|
|
// MNetworkEnable
|
|
// MNetworkPriority "32"
|
|
int32_t m_nResetEventsParity; // 0x17a4
|
|
// MNetworkDisable
|
|
float m_flIKGroundContactTime; // 0x17a8
|
|
// MNetworkDisable
|
|
float m_flIKGroundMinHeight; // 0x17ac
|
|
// MNetworkDisable
|
|
float m_flIKGroundMaxHeight; // 0x17b0
|
|
// MNetworkDisable
|
|
float m_flIkZAdjustAmount; // 0x17b4
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad17b8[0x28]; // 0x17b8
|
|
public:
|
|
// MNetworkDisable
|
|
C_CSequenceTransitioner2 m_SequenceTransitioner; // 0x17e0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad1a18[0x40]; // 0x1a18
|
|
public:
|
|
// MNetworkDisable
|
|
HSequence m_hLastAnimEventSequence; // 0x1a58
|
|
// MNetworkDisable
|
|
uint32_t m_ClientSideAnimationListHandle; // 0x1a5c
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x2040
|
|
class C_BodyComponentBaseAnimating : public CBodyComponentSkeletonInstance
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
C_BaseAnimatingController m_animationController; // 0x520
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x2028
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fields[0]->m_instance);};
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fields[1]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x1b70
|
|
class C_BaseAnimatingOverlayController : public C_BaseAnimatingController
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "overlay_vars"
|
|
// MNetworkChangeCallback "OnOverlaysChanged2"
|
|
C_UtlVectorEmbeddedNetworkVar< CAnimationLayer > m_AnimOverlay; // 0x1b08
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x20b0
|
|
class C_BodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
C_BaseAnimatingOverlayController m_animationController; // 0x520
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x2090
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fields[0]->m_instance);};
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fields[1]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x540
|
|
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x520
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);};
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0xf8
|
|
class C_LightGlowOverlay : public CGlowOverlay
|
|
{
|
|
public:
|
|
Vector m_vecOrigin; // 0xd0
|
|
Vector m_vecDirection; // 0xdc
|
|
int32_t m_nMinDist; // 0xe8
|
|
int32_t m_nMaxDist; // 0xec
|
|
int32_t m_nOuterMaxDist; // 0xf0
|
|
bool m_bOneSided; // 0xf4
|
|
bool m_bModulateByDot; // 0xf5
|
|
};
|
|
|
|
// Alignment: 85
|
|
// Size: 0x578
|
|
class C_BaseEntity : public CEntityInstance
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "CBodyComponent"
|
|
// MNetworkAlias "CBodyComponent"
|
|
// MNetworkTypeAlias "CBodyComponent"
|
|
// MNetworkPriority "48"
|
|
CBodyComponent* m_CBodyComponent; // 0x38
|
|
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x40
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad01e0[0x120]; // 0x1e0
|
|
public:
|
|
int32_t m_nLastThinkTick; // 0x300
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0304[0x4]; // 0x304
|
|
public:
|
|
CGameSceneNode* m_pGameSceneNode; // 0x308
|
|
CRenderComponent* m_pRenderComponent; // 0x310
|
|
CCollisionProperty* m_pCollision; // 0x318
|
|
// MNetworkEnable
|
|
// MNetworkChangePointerCallback
|
|
CModifierProperty* m_pModifierProp; // 0x320
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
int32_t m_iMaxHealth; // 0x328
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "ClampHealth"
|
|
// MNetworkUserGroup "Player"
|
|
// MNetworkPriority "32"
|
|
int32_t m_iHealth; // 0x32c
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "Player"
|
|
// MNetworkPriority "32"
|
|
uint8_t m_lifeState; // 0x330
|
|
// MNetworkEnable
|
|
bool m_bTakesDamage; // 0x331
|
|
// MNetworkEnable
|
|
TakeDamageFlags_t m_nTakeDamageFlags; // 0x332
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnInterpolationFrameChanged"
|
|
uint8_t m_ubInterpolationFrame; // 0x334
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0335[0x3]; // 0x335
|
|
public:
|
|
CHandle< C_BaseEntity > m_hSceneObjectController; // 0x338
|
|
int32_t m_nNoInterpolationTick; // 0x33c
|
|
float m_flProxyRandomValue; // 0x340
|
|
int32_t m_iEFlags; // 0x344
|
|
uint8_t m_nWaterType; // 0x348
|
|
bool m_bInterpolateEvenWithNoModel; // 0x349
|
|
bool m_bPredictionEligible; // 0x34a
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad034b[0x1]; // 0x34b
|
|
public:
|
|
bool m_bApplyLayerMatchIDToModel; // 0x34c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad034d[0x3]; // 0x34d
|
|
public:
|
|
CUtlStringToken m_tokLayerMatchID; // 0x350
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnSubclassIDChanged"
|
|
CUtlStringToken m_nSubclassID; // 0x354
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0358[0x8]; // 0x358
|
|
public:
|
|
int32_t m_nSimulationTick; // 0x360
|
|
int32_t m_iCurrentThinkContext; // 0x364
|
|
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x368
|
|
// MNetworkEnable
|
|
// MNetworkPriority "0"
|
|
// MNetworkSerializer "animTimeSerializer"
|
|
// MNetworkChangeCallback "OnAnimTimeChanged"
|
|
float m_flAnimTime; // 0x380
|
|
// MNetworkEnable
|
|
// MNetworkPriority "1"
|
|
// MNetworkSerializer "simulationTimeSerializer"
|
|
// MNetworkChangeCallback "OnSimulationTimeChanged"
|
|
float m_flSimulationTime; // 0x384
|
|
uint8_t m_nSceneObjectOverrideFlags; // 0x388
|
|
bool m_bHasSuccessfullyInterpolated; // 0x389
|
|
bool m_bHasAddedVarsToInterpolation; // 0x38a
|
|
bool m_bRenderEvenWhenNotSuccessfullyInterpolated; // 0x38b
|
|
int32_t m_nInterpolationLatchDirtyFlags[2]; // 0x38c
|
|
uint16_t m_ListEntry[11]; // 0x394
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad03aa[0x2]; // 0x3aa
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flCreateTime; // 0x3ac
|
|
float m_flSpeed; // 0x3b0
|
|
uint16_t m_EntClientFlags; // 0x3b4
|
|
// MNetworkEnable
|
|
bool m_bClientSideRagdoll; // 0x3b6
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnNetVarTeamNumChanged"
|
|
uint8_t m_iTeamNum; // 0x3b7
|
|
// MNetworkEnable
|
|
uint32_t m_spawnflags; // 0x3b8
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
int32_t m_nNextThinkTick; // 0x3bc
|
|
// MNetworkEnable
|
|
// MNetworkPriority "32"
|
|
// MNetworkUserGroup "Player"
|
|
uint32_t m_fFlags; // 0x3c0
|
|
Vector m_vecAbsVelocity; // 0x3c4
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
// MNetworkChangeCallback "OnLocalVelocityChanged"
|
|
// MNetworkPriority "32"
|
|
CNetworkVelocityVector m_vecVelocity; // 0x3d0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0430[0x8]; // 0x430
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
Vector m_vecBaseVelocity; // 0x438
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hEffectEntity; // 0x444
|
|
// MNetworkEnable
|
|
// MNetworkPriority "32"
|
|
CHandle< C_BaseEntity > m_hOwnerEntity; // 0x448
|
|
// MNetworkEnable
|
|
MoveCollide_t m_MoveCollide; // 0x44c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnMoveTypeChanged"
|
|
MoveType_t m_MoveType; // 0x44d
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "Player"
|
|
uint8_t m_nWaterLevel; // 0x44e
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad044f[0x1]; // 0x44f
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnEffectsChanged"
|
|
uint32_t m_fEffects; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkPriority "32"
|
|
// MNetworkUserGroup "Player"
|
|
CHandle< C_BaseEntity > m_hGroundEntity; // 0x454
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "4"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
float m_flFriction; // 0x458
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
float m_flElasticity; // 0x45c
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
float m_flGravityScale; // 0x460
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnInterpolationAmountChanged"
|
|
bool m_bSimulatedEveryTick; // 0x464
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnInterpolationAmountChanged"
|
|
bool m_bAnimatedEveryTick; // 0x465
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "ScalabilityOptions"
|
|
uint8_t m_nMinCPULevel; // 0x466
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "ScalabilityOptions"
|
|
uint8_t m_nMaxCPULevel; // 0x467
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "ScalabilityOptions"
|
|
uint8_t m_nMinGPULevel; // 0x468
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "ScalabilityOptions"
|
|
uint8_t m_nMaxGPULevel; // 0x469
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad046a[0x2]; // 0x46a
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnNavIgnoreChanged"
|
|
float m_flNavIgnoreUntilTime; // 0x46c
|
|
CBitVec< 1 > m_ShadowBits; // 0x470
|
|
float m_flFirstReceivedTime; // 0x474
|
|
float m_flLastMessageTime; // 0x478
|
|
uint16_t m_hThink; // 0x47c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad047e[0xa]; // 0x47e
|
|
public:
|
|
uint8_t m_fBBoxVisFlags; // 0x488
|
|
bool m_bIsValidIKAttachment; // 0x489
|
|
bool m_bPredictable; // 0x48a
|
|
bool m_bRenderWithViewModels; // 0x48b
|
|
CSplitScreenSlot m_nSplitUserPlayerPredictionSlot; // 0x48c
|
|
CHandle< C_BaseEntity > m_hOldMoveParent; // 0x490
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0494[0x4]; // 0x494
|
|
public:
|
|
CParticleProperty m_Particles; // 0x498
|
|
CUtlVector< float32 > m_vecPredictedScriptFloats; // 0x4c0
|
|
CUtlVector< int32 > m_vecPredictedScriptFloatIDs; // 0x4d8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad04f0[0x18]; // 0x4f0
|
|
public:
|
|
int32_t m_nNextScriptVarRecordID; // 0x508
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad050c[0xc]; // 0x50c
|
|
public:
|
|
int32_t m_nAnimGraphNetVarCreationCommandNumber; // 0x518
|
|
QAngle m_vecAngVelocity; // 0x51c
|
|
float m_flGroundChangeTime; // 0x528
|
|
int32_t m_DataChangeEventRef; // 0x52c
|
|
CUtlVector< CEntityHandle > m_dependencies; // 0x530
|
|
int32_t m_nCreationTick; // 0x548
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad054c[0x15]; // 0x54c
|
|
public:
|
|
bool m_bAnimTimeChanged; // 0x561
|
|
bool m_bSimulationTimeChanged; // 0x562
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0563[0xd]; // 0x563
|
|
public:
|
|
CUtlString m_sUniqueHammerID; // 0x570
|
|
static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[0]->m_instance);};
|
|
static bool &Get_sm_bAccurateTriggerBboxChecks(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[1]->m_instance);};
|
|
static bool &Get_sm_bDisableTouchFuncs(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[2]->m_instance);};
|
|
static bool &Get_m_bAllowPrecache(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[3]->m_instance);};
|
|
static LatchDirtyPermission_t &Get_s_nLatchPermissions(){return *reinterpret_cast<LatchDirtyPermission_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[4]->m_instance);};
|
|
static int32_t &Get_m_nPredictionRandomSeed(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[5]->m_instance);};
|
|
static CBasePlayerController* &Get_m_pPredictionPlayerController(){return *reinterpret_cast<CBasePlayerController**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[6]->m_instance);};
|
|
static bool &Get_s_bAbsQueriesValid(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[7]->m_instance);};
|
|
static bool &Get_s_bAbsRecomputationEnabled(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[8]->m_instance);};
|
|
static bool &Get_s_bComputingInterpolatedValues(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[9]->m_instance);};
|
|
static bool &Get_s_bPreventingSetAnimRunAnimEvents(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[10]->m_instance);};
|
|
static CUtlVector< C_BaseEntity* > &Get_gm_UsableObjects(){return *reinterpret_cast<CUtlVector< C_BaseEntity* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[11]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class CLogicalEntity : public C_BaseEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 18
|
|
// Size: 0x7c0
|
|
class C_ColorCorrection : public C_BaseEntity
|
|
{
|
|
public:
|
|
Vector m_vecOrigin; // 0x578
|
|
// MNetworkEnable
|
|
float m_MinFalloff; // 0x584
|
|
// MNetworkEnable
|
|
float m_MaxFalloff; // 0x588
|
|
// MNetworkEnable
|
|
float m_flFadeInDuration; // 0x58c
|
|
// MNetworkEnable
|
|
float m_flFadeOutDuration; // 0x590
|
|
// MNetworkEnable
|
|
float m_flMaxWeight; // 0x594
|
|
// MNetworkEnable
|
|
float m_flCurWeight; // 0x598
|
|
// MNetworkEnable
|
|
char m_netlookupFilename[512]; // 0x59c
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x79c
|
|
// MNetworkEnable
|
|
bool m_bMaster; // 0x79d
|
|
// MNetworkEnable
|
|
bool m_bClientSide; // 0x79e
|
|
// MNetworkEnable
|
|
bool m_bExclusive; // 0x79f
|
|
bool m_bEnabledOnClient[1]; // 0x7a0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad07a1[0x3]; // 0x7a1
|
|
public:
|
|
float m_flCurWeightOnClient[1]; // 0x7a4
|
|
bool m_bFadingIn[1]; // 0x7a8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad07a9[0x3]; // 0x7a9
|
|
public:
|
|
float m_flFadeStartWeight[1]; // 0x7ac
|
|
float m_flFadeStartTime[1]; // 0x7b0
|
|
float m_flFadeDuration[1]; // 0x7b4
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x7a8
|
|
class C_EnvWindClientside : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkDisable
|
|
C_EnvWindShared m_EnvWindShared; // 0x578
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x5a8
|
|
class C_EntityFlame : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hEntAttached; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad057c[0x24]; // 0x57c
|
|
public:
|
|
CHandle< C_BaseEntity > m_hOldAttached; // 0x5a0
|
|
// MNetworkEnable
|
|
bool m_bCheapEffect; // 0x5a4
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x588
|
|
class C_BaseFire : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flScale; // 0x578
|
|
// MNetworkEnable
|
|
float m_flStartScale; // 0x57c
|
|
// MNetworkEnable
|
|
float m_flScaleTime; // 0x580
|
|
// MNetworkEnable
|
|
uint32_t m_nFlags; // 0x584
|
|
};
|
|
|
|
// Alignment: 13
|
|
// Size: 0x5f0
|
|
class C_FireSmoke : public C_BaseFire
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nFlameModelIndex; // 0x588
|
|
// MNetworkEnable
|
|
int32_t m_nFlameFromAboveModelIndex; // 0x58c
|
|
float m_flScaleRegister; // 0x590
|
|
float m_flScaleStart; // 0x594
|
|
float m_flScaleEnd; // 0x598
|
|
float m_flScaleTimeStart; // 0x59c
|
|
float m_flScaleTimeEnd; // 0x5a0
|
|
float m_flChildFlameSpread; // 0x5a4
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05a8[0x10]; // 0x5a8
|
|
public:
|
|
float m_flClipPerc; // 0x5b8
|
|
bool m_bClipTested; // 0x5bc
|
|
bool m_bFadingOut; // 0x5bd
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05be[0x2]; // 0x5be
|
|
public:
|
|
TimedEvent m_tParticleSpawn; // 0x5c0
|
|
CFireOverlay* m_pFireOverlay; // 0x5c8
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x110
|
|
class CFireOverlay : public CGlowOverlay
|
|
{
|
|
public:
|
|
C_FireSmoke* m_pOwner; // 0xd0
|
|
Vector m_vBaseColors[4]; // 0xd8
|
|
float m_flScale; // 0x108
|
|
int32_t m_nGUID; // 0x10c
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0xd8
|
|
class C_SunGlowOverlay : public CGlowOverlay
|
|
{
|
|
public:
|
|
bool m_bModulateByDot; // 0xd0
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x590
|
|
class C_TintController : public C_BaseEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class C_TriggerCamera : public C_BaseEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 13
|
|
// Size: 0x30
|
|
class CClientAlphaProperty : public IClientAlphaProperty
|
|
{
|
|
public:
|
|
uint8_t m_nRenderFX; // 0x10
|
|
uint8_t m_nRenderMode; // 0x11
|
|
struct
|
|
{
|
|
uint8_t m_bAlphaOverride: 1;
|
|
uint8_t m_bShadowAlphaOverride: 1;
|
|
uint8_t m_nReserved: 6;
|
|
uint8_t __pad2: 8;
|
|
}; // 16 bits
|
|
uint8_t m_nAlpha; // 0x13
|
|
uint16_t m_nDesyncOffset; // 0x14
|
|
uint16_t m_nReserved2; // 0x16
|
|
uint16_t m_nDistFadeStart; // 0x18
|
|
uint16_t m_nDistFadeEnd; // 0x1a
|
|
float m_flFadeScale; // 0x1c
|
|
float m_flRenderFxStartTime; // 0x20
|
|
float m_flRenderFxDuration; // 0x24
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x618
|
|
class C_SkyCamera : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
sky3dparams_t m_skyboxData; // 0x578
|
|
// MNetworkEnable
|
|
CUtlStringToken m_skyboxSlotToken; // 0x608
|
|
bool m_bUseAngles; // 0x60c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad060d[0x3]; // 0x60d
|
|
public:
|
|
C_SkyCamera* m_pNext; // 0x610
|
|
};
|
|
|
|
// Alignment: 14
|
|
// Size: 0x190
|
|
class CBasePlayerVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
|
|
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x108
|
|
CSkillFloat m_flHeadDamageMultiplier; // 0x120
|
|
CSkillFloat m_flChestDamageMultiplier; // 0x130
|
|
CSkillFloat m_flStomachDamageMultiplier; // 0x140
|
|
CSkillFloat m_flArmDamageMultiplier; // 0x150
|
|
CSkillFloat m_flLegDamageMultiplier; // 0x160
|
|
// MPropertyGroupName "Water"
|
|
float m_flHoldBreathTime; // 0x170
|
|
// MPropertyGroupName "Water"
|
|
// MPropertyDescription "Seconds between drowning ticks"
|
|
float m_flDrowningDamageInterval; // 0x174
|
|
// MPropertyGroupName "Water"
|
|
// MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
|
|
int32_t m_nDrowningDamageInitial; // 0x178
|
|
// MPropertyGroupName "Water"
|
|
// MPropertyDescription "Max damage done by a drowning tick"
|
|
int32_t m_nDrowningDamageMax; // 0x17c
|
|
// MPropertyGroupName "Water"
|
|
int32_t m_nWaterSpeed; // 0x180
|
|
// MPropertyGroupName "Use"
|
|
float m_flUseRange; // 0x184
|
|
// MPropertyGroupName "Use"
|
|
float m_flUseAngleTolerance; // 0x188
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x580
|
|
class C_EnvDetailController : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flFadeStartDist; // 0x578
|
|
// MNetworkEnable
|
|
float m_flFadeEndDist; // 0x57c
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class C_InfoLadderDismount : public C_BaseEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class C_GameRulesProxy : public C_BaseEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 15
|
|
// Size: 0x5d0
|
|
class C_PoseController : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bPoseValueParity; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
float m_fPoseValue; // 0x57c
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "10"
|
|
float m_fInterpolationDuration; // 0x580
|
|
// MNetworkEnable
|
|
bool m_bInterpolationWrap; // 0x584
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "-10"
|
|
// MNetworkMaxValue "10"
|
|
float m_fCycleFrequency; // 0x588
|
|
// MNetworkEnable
|
|
PoseController_FModType_t m_nFModType; // 0x58c
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "-1"
|
|
// MNetworkMaxValue "1"
|
|
float m_fFModTimeOffset; // 0x590
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "-10"
|
|
// MNetworkMaxValue "10"
|
|
float m_fFModRate; // 0x594
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "10"
|
|
float m_fFModAmplitude; // 0x598
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hProps[4]; // 0x59c
|
|
// MNetworkEnable
|
|
uint8_t m_chPoseIndex[4]; // 0x5ac
|
|
bool m_bOldPoseValueParity; // 0x5b0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05b1[0x3]; // 0x5b1
|
|
public:
|
|
float m_fCurrentPoseValue; // 0x5b4
|
|
float m_fCurrentFMod; // 0x5b8
|
|
CInterpolatedValue m_PoseTransitionValue; // 0x5bc
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0x128
|
|
class CPrecipitationVData : public CEntitySubclassVDataBase
|
|
{
|
|
public:
|
|
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28
|
|
float m_flInnerDistance; // 0x108
|
|
ParticleAttachment_t m_nAttachType; // 0x10c
|
|
bool m_bBatchSameVolumeType; // 0x110
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111
|
|
public:
|
|
int32_t m_nRTEnvCP; // 0x114
|
|
int32_t m_nRTEnvCPComponent; // 0x118
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c
|
|
public:
|
|
CUtlString m_szModifier; // 0x120
|
|
};
|
|
|
|
// Alignment: 5
|
|
// Size: 0x598
|
|
class C_SoundOpvarSetPointBase : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszStackName; // 0x578
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszOperatorName; // 0x580
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszOpvarName; // 0x588
|
|
// MNetworkEnable
|
|
int32_t m_iOpvarIndex; // 0x590
|
|
// MNetworkEnable
|
|
bool m_bUseAutoCompare; // 0x594
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x598
|
|
class C_SoundOpvarSetPointEntity : public C_SoundOpvarSetPointBase
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x598
|
|
class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x598
|
|
class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x598
|
|
class C_SoundOpvarSetPathCornerEntity : public C_SoundOpvarSetPointEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x598
|
|
class C_SoundOpvarSetOBBWindEntity : public C_SoundOpvarSetPointBase
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 30
|
|
// Size: 0x5c0
|
|
class C_TeamRoundTimer : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnTimerPaused"
|
|
bool m_bTimerPaused; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flTimeRemaining; // 0x57c
|
|
// MNetworkEnable
|
|
float m_flTimerEndTime; // 0x580
|
|
// MNetworkEnable
|
|
bool m_bIsDisabled; // 0x584
|
|
// MNetworkEnable
|
|
bool m_bShowInHUD; // 0x585
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0586[0x2]; // 0x586
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nTimerLength; // 0x588
|
|
// MNetworkEnable
|
|
int32_t m_nTimerInitialLength; // 0x58c
|
|
// MNetworkEnable
|
|
int32_t m_nTimerMaxLength; // 0x590
|
|
// MNetworkEnable
|
|
bool m_bAutoCountdown; // 0x594
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nSetupTimeLength; // 0x598
|
|
// MNetworkEnable
|
|
int32_t m_nState; // 0x59c
|
|
// MNetworkEnable
|
|
bool m_bStartPaused; // 0x5a0
|
|
// MNetworkEnable
|
|
bool m_bInCaptureWatchState; // 0x5a1
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05a2[0x2]; // 0x5a2
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flTotalTime; // 0x5a4
|
|
// MNetworkEnable
|
|
bool m_bStopWatchTimer; // 0x5a8
|
|
bool m_bFireFinished; // 0x5a9
|
|
bool m_bFire5MinRemain; // 0x5aa
|
|
bool m_bFire4MinRemain; // 0x5ab
|
|
bool m_bFire3MinRemain; // 0x5ac
|
|
bool m_bFire2MinRemain; // 0x5ad
|
|
bool m_bFire1MinRemain; // 0x5ae
|
|
bool m_bFire30SecRemain; // 0x5af
|
|
bool m_bFire10SecRemain; // 0x5b0
|
|
bool m_bFire5SecRemain; // 0x5b1
|
|
bool m_bFire4SecRemain; // 0x5b2
|
|
bool m_bFire3SecRemain; // 0x5b3
|
|
bool m_bFire2SecRemain; // 0x5b4
|
|
bool m_bFire1SecRemain; // 0x5b5
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05b6[0x2]; // 0x5b6
|
|
public:
|
|
int32_t m_nOldTimerLength; // 0x5b8
|
|
int32_t m_nOldTimerState; // 0x5bc
|
|
};
|
|
|
|
// Alignment: 6
|
|
// Size: 0x5b8
|
|
class CBaseNPCAbility : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< CNPCAbilityModel > m_hAbilityModel; // 0x578
|
|
// MNetworkEnable
|
|
CHandle< CBaseNPCAbility > m_hLinkedAbility; // 0x57c
|
|
// MNetworkEnable
|
|
bool m_bHeld; // 0x580
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x581
|
|
// MNetworkEnable
|
|
bool m_bPrimaryAbility; // 0x582
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0583[0xd]; // 0x583
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkVarEmbeddedNotFlattened
|
|
// MNetworkSendProxyRecipientsFilter
|
|
NPCAbilityTarget_t m_UsageTarget; // 0x590
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x5b8
|
|
class CNPCAbilityAddModifier : public CBaseNPCAbility
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x5b8
|
|
class CNPCAbilityRemoveModifier : public CBaseNPCAbility
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x5b8
|
|
class CNPCAbilityBaseRanged : public CBaseNPCAbility
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x5b8
|
|
class CNPCAbilityMeleeAttack : public CBaseNPCAbility
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x5b8
|
|
class CNPCAbilitySpawn : public CBaseNPCAbility
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x5c0
|
|
class CNPCWeaponHitscan : public CBaseNPCAbility
|
|
{
|
|
public:
|
|
AttachmentHandle_t m_nTracerAttachmentIndex; // 0x5b8
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x98
|
|
class CBaseModifierAura : public CSteamPalModifier
|
|
{
|
|
public:
|
|
CUtlVector< CHandle< C_BaseEntity > > m_hAuraUnits; // 0x78
|
|
ParticleIndex_t m_hAmbientEffect; // 0x90
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x598
|
|
class CPointModifierThinker : public C_BaseEntity
|
|
{
|
|
public:
|
|
CModifierHandleTyped< CSteamPalModifier > m_hModifier; // 0x578
|
|
bool m_bSendToClients; // 0x590
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x580
|
|
class CSteamPalGameRulesProxy : public C_GameRulesProxy
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
C_SteamPalGameRules* m_pSteamPalGameRules; // 0x578
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x98
|
|
class CSteamPalModifierAura : public CBaseModifierAura
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x98
|
|
class CSteamPalModifierAura_Default : public CSteamPalModifierAura
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class CSteampal_Turret_Manager : public C_BaseEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class CSteamPal_Sequencer : public C_BaseEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 16
|
|
// Size: 0x5c8
|
|
class CSteamPal_NameForm : public C_BaseEntity
|
|
{
|
|
public:
|
|
bool m_bPrevShowingWritingSurface; // 0x588
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0589[0x3]; // 0x589
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flTimeUserLastDidUsefulActivity; // 0x58c
|
|
// MNetworkEnable
|
|
float m_flDurationCurrentTask; // 0x590
|
|
// MNetworkEnable
|
|
float m_flTimeStartedCurrentTask; // 0x594
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "TypedNameChanged"
|
|
CUtlString m_strTypedName; // 0x598
|
|
// MNetworkEnable
|
|
bool m_bIsTaskSuccess; // 0x5a0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flLastMicLevel; // 0x5a4
|
|
// MNetworkEnable
|
|
bool m_bIsRecording; // 0x5a8
|
|
// MNetworkEnable
|
|
bool m_bIsWarmingUpMicrophone; // 0x5a9
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05aa[0x2]; // 0x5aa
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nNumFramesOfAudioDBsRecorded; // 0x5ac
|
|
// MNetworkEnable
|
|
bool m_bUserTypedWithKeyboard; // 0x5b0
|
|
// MNetworkEnable
|
|
bool m_bIsShowingWritingSurface; // 0x5b1
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05b2[0x2]; // 0x5b2
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flFrameRateLimitBeforeDrawing; // 0x5b4
|
|
// MNetworkEnable
|
|
CHandle< CSteamPal_Desk > m_hDesk; // 0x5b8
|
|
// MNetworkEnable
|
|
CHandle< CSteamPal_WritingSurface > m_hWritingSurface; // 0x5bc
|
|
// MNetworkEnable
|
|
CHandle< CInfoOffscreenPanoramaTexture > m_hOffscreenTexture; // 0x5c0
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x5a8
|
|
class CSteamPal_Turret_Laser : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hTurret; // 0x578
|
|
// MNetworkEnable
|
|
bool m_bIsLaserOn; // 0x57c
|
|
bool m_bPrevIsLaserOn; // 0x57d
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad057e[0x22]; // 0x57e
|
|
public:
|
|
AttachmentHandle_t m_nLaserAttachment; // 0x5a0
|
|
};
|
|
|
|
// Alignment: 5
|
|
// Size: 0x588
|
|
class CSteamPal_Turret_Wing : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< CSteamPal_Turret > m_hTurret; // 0x578
|
|
// MNetworkEnable
|
|
bool m_bIsLeftWing; // 0x57c
|
|
// MNetworkEnable
|
|
bool m_bBeingControlled; // 0x57d
|
|
AttachmentHandle_t m_nMuzzleAttachments[2]; // 0x57e
|
|
// MNetworkEnable
|
|
int32_t m_nCurrentMuzzle; // 0x580
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0x5c0
|
|
class CSteamPalConveyor : public C_BaseEntity
|
|
{
|
|
public:
|
|
float m_flCurrentConveyorOffset; // 0x578
|
|
float m_flLastClientThinkTime; // 0x57c
|
|
// MNetworkEnable
|
|
bool m_bMoving; // 0x580
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0581[0x3]; // 0x581
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flCurrentSpeed; // 0x584
|
|
// MNetworkEnable
|
|
float m_flAnimationDirection; // 0x588
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad058c[0x4]; // 0x58c
|
|
public:
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CHandle< C_BaseAnimating > > m_hConveyorModels; // 0x590
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CHandle< CSteamPalConveyorPathNode > > m_hPathNodes; // 0x5a8
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x590
|
|
class CSteamPal_PaintStreamPathNode : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
Vector m_vInTangentWorld; // 0x578
|
|
// MNetworkEnable
|
|
Vector m_vOutTangentWorld; // 0x584
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0x618
|
|
class CSteamPal_PaintStream : public C_BaseEntity
|
|
{
|
|
public:
|
|
float m_flPrevClientThinkTime; // 0x578
|
|
bool m_bPrevIsOn; // 0x57c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad057d[0x1b]; // 0x57d
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bIsOn; // 0x598
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0599[0x3]; // 0x599
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flSpeed; // 0x59c
|
|
// MNetworkEnable
|
|
float m_flPathLength; // 0x5a0
|
|
// MNetworkEnable
|
|
int32_t m_nNumPaintBlobs; // 0x5a4
|
|
// MNetworkEnable
|
|
SteamPalPaintType m_PaintType; // 0x5a8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05ac[0x4]; // 0x5ac
|
|
public:
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CHandle< CSteamPal_PaintStreamPathNode > > m_hPathNodes; // 0x5b0
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class CSteamPal_Projectile_Tag_Marker : public C_BaseEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x598
|
|
class CSteamPalCameraPath : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bRelativeFOV; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579
|
|
public:
|
|
// MNetworkEnable
|
|
Vector m_flFOVData; // 0x57c
|
|
// MNetworkEnable
|
|
Vector m_vVelocity; // 0x588
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x588
|
|
class CSteamPalPointCamera : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bRelativeFOV; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flFOV; // 0x57c
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0x580
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x5c0
|
|
class CNPCApplianceWeaponBullets : public CBaseNPCAbility
|
|
{
|
|
public:
|
|
AttachmentHandle_t m_nTracerAttachmentIndex; // 0x5b8
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x5b8
|
|
class CNPCApplianceWeaponProjectiles : public CBaseNPCAbility
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class C_SteampalKillVolume : public C_BaseEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x5d0
|
|
class C_BaseCurveOverTime : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bLooping; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0579[0x7]; // 0x579
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_CurveString; // 0x580
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0588[0x40]; // 0x588
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0x5c8
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x5e8
|
|
class C_PointRenderAttrCurve : public C_BaseCurveOverTime
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_AttrName; // 0x5d0
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_ActiveComboName; // 0x5d8
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class C_PointEntity : public C_BaseEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 20
|
|
// Size: 0x16d0
|
|
class C_EnvCombinedLightProbeVolume : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "StateChanged"
|
|
Color m_Color; // 0x1638
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "StateChanged"
|
|
float m_flBrightness; // 0x163c
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1640
|
|
// MNetworkEnable
|
|
bool m_bCustomCubemapTexture; // 0x1648
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad1649[0x7]; // 0x1649
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1650
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1658
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1660
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x1668
|
|
// MNetworkEnable
|
|
Vector m_vBoxMins; // 0x1670
|
|
// MNetworkEnable
|
|
Vector m_vBoxMaxs; // 0x167c
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_LightGroups; // 0x1688
|
|
// MNetworkEnable
|
|
bool m_bMoveable; // 0x1690
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad1691[0x3]; // 0x1691
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nHandshake; // 0x1694
|
|
// MNetworkEnable
|
|
int32_t m_nEnvCubeMapArrayIndex; // 0x1698
|
|
// MNetworkEnable
|
|
int32_t m_nPriority; // 0x169c
|
|
// MNetworkEnable
|
|
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x16a0
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x16a4
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad16a5[0x3]; // 0x16a5
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flEdgeFadeDist; // 0x16a8
|
|
// MNetworkEnable
|
|
Vector m_vEdgeFadeDists; // 0x16ac
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad16b8[0x11]; // 0x16b8
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x16c9
|
|
};
|
|
|
|
// Alignment: 21
|
|
// Size: 0x6e8
|
|
class C_EnvCubemap : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x670
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hDepthmapTexture; // 0x678
|
|
// MNetworkEnable
|
|
bool m_bCustomCubemapTexture; // 0x680
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0681[0x3]; // 0x681
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flInfluenceRadius; // 0x684
|
|
// MNetworkEnable
|
|
Vector m_vBoxProjectMins; // 0x688
|
|
// MNetworkEnable
|
|
Vector m_vBoxProjectMaxs; // 0x694
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_LightGroups; // 0x6a0
|
|
// MNetworkEnable
|
|
bool m_bMoveable; // 0x6a8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nHandshake; // 0x6ac
|
|
// MNetworkEnable
|
|
int32_t m_nEnvCubeMapArrayIndex; // 0x6b0
|
|
// MNetworkEnable
|
|
int32_t m_nPriority; // 0x6b4
|
|
// MNetworkEnable
|
|
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x6b8
|
|
// MNetworkEnable
|
|
float m_flEdgeFadeDist; // 0x6bc
|
|
// MNetworkEnable
|
|
Vector m_vEdgeFadeDists; // 0x6c0
|
|
// MNetworkEnable
|
|
float m_flDiffuseScale; // 0x6cc
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x6d0
|
|
// MNetworkEnable
|
|
bool m_bDefaultEnvMap; // 0x6d1
|
|
// MNetworkEnable
|
|
bool m_bDefaultSpecEnvMap; // 0x6d2
|
|
// MNetworkEnable
|
|
bool m_bRenderDepthMap; // 0x6d3
|
|
// MNetworkEnable
|
|
bool m_bCopyDiffuseFromDefaultCubemap; // 0x6d4
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad06d5[0xb]; // 0x6d5
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x6e0
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x6e8
|
|
class C_EnvCubemapBox : public C_EnvCubemap
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 18
|
|
// Size: 0x5c8
|
|
class C_EnvCubemapFog : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flEndDistance; // 0x578
|
|
// MNetworkEnable
|
|
float m_flStartDistance; // 0x57c
|
|
// MNetworkEnable
|
|
float m_flFogFalloffExponent; // 0x580
|
|
// MNetworkEnable
|
|
bool m_bHeightFogEnabled; // 0x584
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flFogHeightWidth; // 0x588
|
|
// MNetworkEnable
|
|
float m_flFogHeightEnd; // 0x58c
|
|
// MNetworkEnable
|
|
float m_flFogHeightStart; // 0x590
|
|
// MNetworkEnable
|
|
float m_flFogHeightExponent; // 0x594
|
|
// MNetworkEnable
|
|
float m_flLODBias; // 0x598
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0x59c
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x59d
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad059e[0x2]; // 0x59e
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flFogMaxOpacity; // 0x5a0
|
|
// MNetworkEnable
|
|
int32_t m_nCubemapSourceType; // 0x5a4
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x5a8
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszSkyEntity; // 0x5b0
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x5b8
|
|
// MNetworkEnable
|
|
bool m_bHasHeightFogEnd; // 0x5c0
|
|
bool m_bFirstTime; // 0x5c1
|
|
};
|
|
|
|
// Alignment: 12
|
|
// Size: 0x15a0
|
|
class C_EnvLightProbeVolume : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1540
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1548
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1550
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x1558
|
|
// MNetworkEnable
|
|
Vector m_vBoxMins; // 0x1560
|
|
// MNetworkEnable
|
|
Vector m_vBoxMaxs; // 0x156c
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_LightGroups; // 0x1578
|
|
// MNetworkEnable
|
|
bool m_bMoveable; // 0x1580
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad1581[0x3]; // 0x1581
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nHandshake; // 0x1584
|
|
// MNetworkEnable
|
|
int32_t m_nPriority; // 0x1588
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x158c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad158d[0xc]; // 0x158d
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x1599
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0x5a0
|
|
class C_TonemapController2 : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flAutoExposureMin; // 0x578
|
|
// MNetworkEnable
|
|
float m_flAutoExposureMax; // 0x57c
|
|
// MNetworkEnable
|
|
float m_flTonemapPercentTarget; // 0x580
|
|
// MNetworkEnable
|
|
float m_flTonemapPercentBrightPixels; // 0x584
|
|
// MNetworkEnable
|
|
float m_flTonemapMinAvgLum; // 0x588
|
|
// MNetworkEnable
|
|
float m_flExposureAdaptationSpeedUp; // 0x58c
|
|
// MNetworkEnable
|
|
float m_flExposureAdaptationSpeedDown; // 0x590
|
|
// MNetworkEnable
|
|
float m_flTonemapEVSmoothingRange; // 0x594
|
|
};
|
|
|
|
// Alignment: 28
|
|
// Size: 0x5f8
|
|
class C_EnvVolumetricFogController : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flScattering; // 0x578
|
|
// MNetworkEnable
|
|
float m_flAnisotropy; // 0x57c
|
|
// MNetworkEnable
|
|
float m_flFadeSpeed; // 0x580
|
|
// MNetworkEnable
|
|
float m_flDrawDistance; // 0x584
|
|
// MNetworkEnable
|
|
float m_flFadeInStart; // 0x588
|
|
// MNetworkEnable
|
|
float m_flFadeInEnd; // 0x58c
|
|
// MNetworkEnable
|
|
float m_flIndirectStrength; // 0x590
|
|
// MNetworkEnable
|
|
int32_t m_nIndirectTextureDimX; // 0x594
|
|
// MNetworkEnable
|
|
int32_t m_nIndirectTextureDimY; // 0x598
|
|
// MNetworkEnable
|
|
int32_t m_nIndirectTextureDimZ; // 0x59c
|
|
// MNetworkEnable
|
|
Vector m_vBoxMins; // 0x5a0
|
|
// MNetworkEnable
|
|
Vector m_vBoxMaxs; // 0x5ac
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0x5b8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05b9[0x3]; // 0x5b9
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flStartAnisoTime; // 0x5bc
|
|
// MNetworkEnable
|
|
float m_flStartScatterTime; // 0x5c0
|
|
// MNetworkEnable
|
|
float m_flStartDrawDistanceTime; // 0x5c4
|
|
// MNetworkEnable
|
|
float m_flStartAnisotropy; // 0x5c8
|
|
// MNetworkEnable
|
|
float m_flStartScattering; // 0x5cc
|
|
// MNetworkEnable
|
|
float m_flStartDrawDistance; // 0x5d0
|
|
// MNetworkEnable
|
|
float m_flDefaultAnisotropy; // 0x5d4
|
|
// MNetworkEnable
|
|
float m_flDefaultScattering; // 0x5d8
|
|
// MNetworkEnable
|
|
float m_flDefaultDrawDistance; // 0x5dc
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x5e0
|
|
// MNetworkEnable
|
|
bool m_bEnableIndirect; // 0x5e1
|
|
// MNetworkEnable
|
|
bool m_bIsMaster; // 0x5e2
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05e3[0x5]; // 0x5e3
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x5e8
|
|
// MNetworkEnable
|
|
int32_t m_nForceRefreshCount; // 0x5f0
|
|
bool m_bFirstTime; // 0x5f4
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0x5a8
|
|
class C_EnvVolumetricFogVolume : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579
|
|
public:
|
|
// MNetworkEnable
|
|
Vector m_vBoxMins; // 0x57c
|
|
// MNetworkEnable
|
|
Vector m_vBoxMaxs; // 0x588
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x594
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flStrength; // 0x598
|
|
// MNetworkEnable
|
|
int32_t m_nFalloffShape; // 0x59c
|
|
// MNetworkEnable
|
|
float m_flFalloffExponent; // 0x5a0
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x5e8
|
|
class C_FogController : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
fogparams_t m_fog; // 0x578
|
|
bool m_bUseAngles; // 0x5e0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05e1[0x3]; // 0x5e1
|
|
public:
|
|
int32_t m_iChangedVariables; // 0x5e4
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class CInfoTarget : public C_PointEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class CInfoParticleTarget : public C_PointEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x590
|
|
class C_InfoVisibilityBox : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nMode; // 0x57c
|
|
// MNetworkEnable
|
|
Vector m_vBoxSize; // 0x580
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x58c
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0x5c0
|
|
class CInfoWorldLayer : public C_BaseEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x578
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_worldName; // 0x5a0
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_layerName; // 0x5a8
|
|
// MNetworkEnable
|
|
bool m_bWorldLayerVisible; // 0x5b0
|
|
// MNetworkEnable
|
|
bool m_bEntitiesSpawned; // 0x5b1
|
|
bool m_bCreateAsChildSpawnGroup; // 0x5b2
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05b3[0x1]; // 0x5b3
|
|
public:
|
|
uint32_t m_hLayerSpawnGroup; // 0x5b4
|
|
bool m_bWorldLayerActuallyVisible; // 0x5b8
|
|
};
|
|
|
|
// Alignment: 24
|
|
// Size: 0x5d8
|
|
class C_PointCamera : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_FOV; // 0x578
|
|
// MNetworkEnable
|
|
float m_Resolution; // 0x57c
|
|
// MNetworkEnable
|
|
bool m_bFogEnable; // 0x580
|
|
// MNetworkEnable
|
|
Color m_FogColor; // 0x581
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flFogStart; // 0x588
|
|
// MNetworkEnable
|
|
float m_flFogEnd; // 0x58c
|
|
// MNetworkEnable
|
|
float m_flFogMaxDensity; // 0x590
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0x594
|
|
// MNetworkEnable
|
|
bool m_bUseScreenAspectRatio; // 0x595
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0596[0x2]; // 0x596
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flAspectRatio; // 0x598
|
|
// MNetworkEnable
|
|
bool m_bNoSky; // 0x59c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad059d[0x3]; // 0x59d
|
|
public:
|
|
// MNetworkEnable
|
|
float m_fBrightness; // 0x5a0
|
|
// MNetworkEnable
|
|
float m_flZFar; // 0x5a4
|
|
// MNetworkEnable
|
|
float m_flZNear; // 0x5a8
|
|
// MNetworkEnable
|
|
bool m_bDofEnabled; // 0x5ac
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05ad[0x3]; // 0x5ad
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flDofNearBlurry; // 0x5b0
|
|
// MNetworkEnable
|
|
float m_flDofNearCrisp; // 0x5b4
|
|
// MNetworkEnable
|
|
float m_flDofFarCrisp; // 0x5b8
|
|
// MNetworkEnable
|
|
float m_flDofFarBlurry; // 0x5bc
|
|
// MNetworkEnable
|
|
float m_flDofTiltToGround; // 0x5c0
|
|
float m_TargetFOV; // 0x5c4
|
|
float m_DegreesPerSecond; // 0x5c8
|
|
bool m_bIsOn; // 0x5cc
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05cd[0x3]; // 0x5cd
|
|
public:
|
|
C_PointCamera* m_pNext; // 0x5d0
|
|
};
|
|
|
|
// Alignment: 9
|
|
// Size: 0x5a0
|
|
class C_PointCameraVFOV : public C_BaseEntity
|
|
{
|
|
public:
|
|
float m_flVerticalFOV; // 0x578
|
|
float m_flZFar; // 0x57c
|
|
float m_flZNear; // 0x580
|
|
bool m_bDofEnabled; // 0x584
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585
|
|
public:
|
|
float m_flDofNearBlurry; // 0x588
|
|
float m_flDofNearCrisp; // 0x58c
|
|
float m_flDofFarCrisp; // 0x590
|
|
float m_flDofFarBlurry; // 0x594
|
|
float m_flDofTiltToGround; // 0x598
|
|
};
|
|
|
|
// Alignment: 12
|
|
// Size: 0x608
|
|
class CPointTemplate : public CLogicalEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszWorldName; // 0x578
|
|
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x580
|
|
CUtlSymbolLarge m_iszEntityFilterName; // 0x588
|
|
float m_flTimeoutInterval; // 0x590
|
|
bool m_bAsynchronouslySpawnEntities; // 0x594
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595
|
|
public:
|
|
CEntityIOOutput m_pOutputOnSpawned; // 0x598
|
|
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x5c0
|
|
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x5c4
|
|
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x5c8
|
|
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x5e0
|
|
HSCRIPT m_ScriptSpawnCallback; // 0x5f8
|
|
HSCRIPT m_ScriptCallbackScope; // 0x600
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x5a0
|
|
class C_SoundAreaEntityBase : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bDisabled; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0579[0x7]; // 0x579
|
|
public:
|
|
bool m_bWasEnabled; // 0x580
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0581[0x7]; // 0x581
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszSoundAreaType; // 0x588
|
|
// MNetworkEnable
|
|
Vector m_vPos; // 0x590
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x5a8
|
|
class C_SoundAreaEntitySphere : public C_SoundAreaEntityBase
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flRadius; // 0x5a0
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x5b8
|
|
class C_SoundAreaEntityOrientedBox : public C_SoundAreaEntityBase
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
Vector m_vMin; // 0x5a0
|
|
// MNetworkEnable
|
|
Vector m_vMax; // 0x5ac
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x618
|
|
class C_Team : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkAlias "m_aPlayers"
|
|
C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x578
|
|
// MNetworkEnable
|
|
int32_t m_iScore; // 0x590
|
|
// MNetworkEnable
|
|
char m_szTeamname[129]; // 0x594
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x5c8
|
|
class CPlayerResource : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
C_UtlVectorEmbeddedNetworkVar< PlayerResourceData_t > m_vecPlayerData; // 0x580
|
|
};
|
|
|
|
// Alignment: 32
|
|
// Size: 0x860
|
|
class C_BaseModelEntity : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "CRenderComponent"
|
|
// MNetworkAlias "CRenderComponent"
|
|
// MNetworkTypeAlias "CRenderComponent"
|
|
CRenderComponent* m_CRenderComponent; // 0x578
|
|
int32_t m_nLastAddDecal; // 0x580
|
|
int32_t m_nDecalsAdded; // 0x584
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnRenderModeChanged"
|
|
RenderMode_t m_nRenderMode; // 0x588
|
|
// MNetworkEnable
|
|
RenderFx_t m_nRenderFX; // 0x589
|
|
bool m_bAllowFadeInView; // 0x58a
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnColorChanged"
|
|
Color m_clrRender; // 0x58b
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad058f[0x1]; // 0x58f
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnRenderAttributesChanged"
|
|
CUtlStringToken m_RenderAttributeIDs[4]; // 0x590
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnRenderAttributesChanged"
|
|
Vector4D m_RenderAttributeValues[4]; // 0x5a0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05e0[0x18]; // 0x5e0
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnLightGroupChanged"
|
|
CUtlStringToken m_LightGroup; // 0x5f8
|
|
// MNetworkEnable
|
|
bool m_bRenderToCubemaps; // 0x5fc
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05fd[0x3]; // 0x5fd
|
|
public:
|
|
// MNetworkEnable
|
|
CCollisionProperty m_Collision; // 0x600
|
|
// MNetworkEnable
|
|
CGlowProperty m_Glow; // 0x6b0
|
|
// MNetworkEnable
|
|
float m_flGlowBackfaceMult; // 0x700
|
|
// MNetworkEnable
|
|
float m_fadeMinDist; // 0x704
|
|
// MNetworkEnable
|
|
float m_fadeMaxDist; // 0x708
|
|
// MNetworkEnable
|
|
float m_flFadeScale; // 0x70c
|
|
// MNetworkEnable
|
|
float m_flShadowStrength; // 0x710
|
|
// MNetworkEnable
|
|
uint8_t m_nObjectCulling; // 0x714
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0715[0x3]; // 0x715
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nAddDecal; // 0x718
|
|
// MNetworkEnable
|
|
Vector m_vDecalPosition; // 0x71c
|
|
// MNetworkEnable
|
|
Vector m_vDecalForwardAxis; // 0x728
|
|
// MNetworkEnable
|
|
float m_flDecalHealBloodRate; // 0x734
|
|
// MNetworkEnable
|
|
float m_flDecalHealHeightRate; // 0x738
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c
|
|
public:
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x740
|
|
// MNetworkEnable
|
|
// MNetworkPriority "32"
|
|
// MNetworkUserGroup "Player"
|
|
// MNetworkChangeCallback "OnViewOffsetChanged"
|
|
CNetworkViewOffsetVector m_vecViewOffset; // 0x758
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad07b8[0x8]; // 0x7b8
|
|
public:
|
|
CClientAlphaProperty* m_pClientAlphaProperty; // 0x7c0
|
|
Color m_ClientOverrideTint; // 0x7c8
|
|
bool m_bUseClientOverrideTint; // 0x7cc
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad07cd[0x3b]; // 0x7cd
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnLightingOriginChanged"
|
|
Vector m_vLightingOrigin; // 0x808
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnLightingOriginChanged"
|
|
bool m_bFixupLightingOriginToPlayerSide; // 0x814
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0815[0x3]; // 0x815
|
|
public:
|
|
// MNetworkEnable
|
|
C_UtlVectorEmbeddedNetworkVar< ActiveModelConfig_t > m_ActiveModelConfigs; // 0x818
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x860
|
|
class CServerOnlyModelEntity : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x860
|
|
class C_ModelPointEntity : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0x5d0
|
|
class CLogicRelay : public CLogicalEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnTrigger; // 0x578
|
|
CEntityIOOutput m_OnSpawn; // 0x5a0
|
|
bool m_bDisabled; // 0x5c8
|
|
bool m_bWaitForRefire; // 0x5c9
|
|
bool m_bTriggerOnce; // 0x5ca
|
|
bool m_bFastRetrigger; // 0x5cb
|
|
bool m_bPassthoughCaller; // 0x5cc
|
|
};
|
|
|
|
// Alignment: 17
|
|
// Size: 0xdf8
|
|
class C_ParticleSystem : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
char m_szSnapshotFileName[512]; // 0x860
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0xa60
|
|
// MNetworkEnable
|
|
bool m_bFrozen; // 0xa61
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a62[0x2]; // 0xa62
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nStopType; // 0xa64
|
|
// MNetworkEnable
|
|
bool m_bAnimateDuringGameplayPause; // 0xa68
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a69[0x7]; // 0xa69
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0xa70
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0xa78
|
|
// MNetworkEnable
|
|
float m_flPreSimTime; // 0xa7c
|
|
// MNetworkEnable
|
|
Vector m_vServerControlPoints[4]; // 0xa80
|
|
// MNetworkEnable
|
|
uint8_t m_iServerControlPointAssignments[4]; // 0xab0
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hControlPointEnts[64]; // 0xab4
|
|
bool m_bNoSave; // 0xbb4
|
|
bool m_bStartActive; // 0xbb5
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0bb6[0x2]; // 0xbb6
|
|
public:
|
|
CUtlSymbolLarge m_iszEffectName; // 0xbb8
|
|
CUtlSymbolLarge m_iszControlPointNames[64]; // 0xbc0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0dc0[0x20]; // 0xdc0
|
|
public:
|
|
bool m_bOldActive; // 0xde0
|
|
bool m_bOldFrozen; // 0xde1
|
|
};
|
|
|
|
// Alignment: 16
|
|
// Size: 0x680
|
|
class C_PathParticleRope : public C_BaseEntity
|
|
{
|
|
public:
|
|
bool m_bStartActive; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579
|
|
public:
|
|
float m_flMaxSimulationTime; // 0x57c
|
|
CUtlSymbolLarge m_iszEffectName; // 0x580
|
|
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x588
|
|
// MNetworkEnable
|
|
float m_flParticleSpacing; // 0x5a0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "parametersChanged"
|
|
float m_flSlack; // 0x5a4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "parametersChanged"
|
|
float m_flRadius; // 0x5a8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "parametersChanged"
|
|
Color m_ColorTint; // 0x5ac
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "effectStateChanged"
|
|
int32_t m_nEffectState; // 0x5b0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05b4[0x4]; // 0x5b4
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x5b8
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x5c0
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x5d8
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x5f0
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x608
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "pinStateChanged"
|
|
C_NetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x620
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x638
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0x888
|
|
class C_DynamicLight : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
uint8_t m_Flags; // 0x860
|
|
// MNetworkEnable
|
|
uint8_t m_LightStyle; // 0x861
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0862[0x2]; // 0x862
|
|
public:
|
|
// MNetworkEnable
|
|
float m_Radius; // 0x864
|
|
// MNetworkEnable
|
|
int32_t m_Exponent; // 0x868
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "360"
|
|
float m_InnerAngle; // 0x86c
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "360"
|
|
float m_OuterAngle; // 0x870
|
|
// MNetworkEnable
|
|
float m_SpotRadius; // 0x874
|
|
};
|
|
|
|
// Alignment: 9
|
|
// Size: 0x608
|
|
class C_EnvScreenOverlay : public C_PointEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszOverlayNames[10]; // 0x578
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "-1"
|
|
// MNetworkMaxValue "63"
|
|
float m_flOverlayTimes[10]; // 0x5c8
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0x5f0
|
|
// MNetworkEnable
|
|
int32_t m_iDesiredOverlay; // 0x5f4
|
|
// MNetworkEnable
|
|
bool m_bIsActive; // 0x5f8
|
|
bool m_bWasActive; // 0x5f9
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05fa[0x2]; // 0x5fa
|
|
public:
|
|
int32_t m_iCachedDesiredOverlay; // 0x5fc
|
|
int32_t m_iCurrentOverlay; // 0x600
|
|
float m_flCurrentOverlayTime; // 0x604
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x870
|
|
class C_FuncTrackTrain : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
int32_t m_nLongAxis; // 0x860
|
|
float m_flRadius; // 0x864
|
|
float m_flLineLength; // 0x868
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0x978
|
|
class C_LightGlow : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
uint32_t m_nHorizontalSize; // 0x860
|
|
// MNetworkEnable
|
|
uint32_t m_nVerticalSize; // 0x864
|
|
// MNetworkEnable
|
|
uint32_t m_nMinDist; // 0x868
|
|
// MNetworkEnable
|
|
uint32_t m_nMaxDist; // 0x86c
|
|
// MNetworkEnable
|
|
uint32_t m_nOuterMaxDist; // 0x870
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "6"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "64"
|
|
// MNetworkEncodeFlags
|
|
float m_flGlowProxySize; // 0x874
|
|
// MNetworkEnable
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "100"
|
|
// MNetworkChangeCallback "OnHDRColorScaleChanged"
|
|
float m_flHDRColorScale; // 0x878
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c
|
|
public:
|
|
C_LightGlowOverlay m_Glow; // 0x880
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x580
|
|
class C_RagdollManager : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
int8_t m_iCurrentMaxRagdollCount; // 0x578
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x870
|
|
class C_SpotlightEnd : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flLightScale; // 0x860
|
|
// MNetworkEnable
|
|
float m_Radius; // 0x864
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x588
|
|
class C_PointHMDAnchor : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bDisabled; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flEnableTime; // 0x57c
|
|
// MNetworkEnable
|
|
int32_t m_nPlayerIndex; // 0x580
|
|
int32_t m_nLastSimulateFrame; // 0x584
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x588
|
|
class C_PointHMDAnchorOverride : public C_PointHMDAnchor
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 25
|
|
// Size: 0x5f0
|
|
class C_PointValueRemapper : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bDisabled; // 0x578
|
|
bool m_bDisabledOld; // 0x579
|
|
// MNetworkEnable
|
|
bool m_bUpdateOnClient; // 0x57a
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad057b[0x1]; // 0x57b
|
|
public:
|
|
// MNetworkEnable
|
|
ValueRemapperInputType_t m_nInputType; // 0x57c
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hRemapLineStart; // 0x580
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hRemapLineEnd; // 0x584
|
|
// MNetworkEnable
|
|
float m_flMaximumChangePerSecond; // 0x588
|
|
// MNetworkEnable
|
|
float m_flDisengageDistance; // 0x58c
|
|
// MNetworkEnable
|
|
float m_flEngageDistance; // 0x590
|
|
// MNetworkEnable
|
|
bool m_bRequiresUseKey; // 0x594
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595
|
|
public:
|
|
// MNetworkEnable
|
|
ValueRemapperOutputType_t m_nOutputType; // 0x598
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c
|
|
public:
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x5a0
|
|
// MNetworkEnable
|
|
ValueRemapperHapticsType_t m_nHapticsType; // 0x5b8
|
|
// MNetworkEnable
|
|
ValueRemapperMomentumType_t m_nMomentumType; // 0x5bc
|
|
// MNetworkEnable
|
|
float m_flMomentumModifier; // 0x5c0
|
|
// MNetworkEnable
|
|
float m_flSnapValue; // 0x5c4
|
|
float m_flCurrentMomentum; // 0x5c8
|
|
// MNetworkEnable
|
|
ValueRemapperRatchetType_t m_nRatchetType; // 0x5cc
|
|
float m_flRatchetOffset; // 0x5d0
|
|
// MNetworkEnable
|
|
float m_flInputOffset; // 0x5d4
|
|
bool m_bEngaged; // 0x5d8
|
|
bool m_bFirstUpdate; // 0x5d9
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05da[0x2]; // 0x5da
|
|
public:
|
|
float m_flPreviousValue; // 0x5dc
|
|
float m_flPreviousUpdateTickTime; // 0x5e0
|
|
Vector m_vecPreviousTestPoint; // 0x5e4
|
|
};
|
|
|
|
// Alignment: 12
|
|
// Size: 0xad8
|
|
class C_PointWorldText : public C_ModelPointEntity
|
|
{
|
|
public:
|
|
bool m_bForceRecreateNextUpdate; // 0x868
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0869[0xf]; // 0x869
|
|
public:
|
|
// MNetworkEnable
|
|
char m_messageText[512]; // 0x878
|
|
// MNetworkEnable
|
|
char m_FontName[64]; // 0xa78
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0xab8
|
|
// MNetworkEnable
|
|
bool m_bFullbright; // 0xab9
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0aba[0x2]; // 0xaba
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flWorldUnitsPerPx; // 0xabc
|
|
// MNetworkEnable
|
|
float m_flFontSize; // 0xac0
|
|
// MNetworkEnable
|
|
float m_flDepthOffset; // 0xac4
|
|
// MNetworkEnable
|
|
Color m_Color; // 0xac8
|
|
// MNetworkEnable
|
|
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0xacc
|
|
// MNetworkEnable
|
|
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0xad0
|
|
// MNetworkEnable
|
|
PointWorldTextReorientMode_t m_nReorientMode; // 0xad4
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x580
|
|
class C_HandleTest : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_Handle; // 0x578
|
|
// MNetworkEnable
|
|
bool m_bSendHandle; // 0x57c
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x7a8
|
|
class C_EnvWind : public C_BaseEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
C_EnvWindShared m_EnvWindShared; // 0x578
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x860
|
|
class C_BaseToggle : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x870
|
|
class C_BaseButton : public C_BaseToggle
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_glowEntity; // 0x860
|
|
// MNetworkEnable
|
|
bool m_usable; // 0x864
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0865[0x3]; // 0x865
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_szDisplayText; // 0x868
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x860
|
|
class C_PrecipitationBlocker : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 13
|
|
// Size: 0x8a8
|
|
class C_EntityDissolve : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0x868
|
|
// MNetworkEnable
|
|
float m_flFadeInStart; // 0x86c
|
|
// MNetworkEnable
|
|
float m_flFadeInLength; // 0x870
|
|
// MNetworkEnable
|
|
float m_flFadeOutModelStart; // 0x874
|
|
// MNetworkEnable
|
|
float m_flFadeOutModelLength; // 0x878
|
|
// MNetworkEnable
|
|
float m_flFadeOutStart; // 0x87c
|
|
// MNetworkEnable
|
|
float m_flFadeOutLength; // 0x880
|
|
float m_flNextSparkTime; // 0x884
|
|
// MNetworkEnable
|
|
EntityDisolveType_t m_nDissolveType; // 0x888
|
|
// MNetworkEnable
|
|
Vector m_vDissolverOrigin; // 0x88c
|
|
// MNetworkEnable
|
|
uint32_t m_nMagnitude; // 0x898
|
|
bool m_bCoreExplode; // 0x89c
|
|
bool m_bLinkedToServerEnt; // 0x89d
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xb48
|
|
class C_EnvProjectedTexture : public C_ModelPointEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x860
|
|
class C_FuncBrush : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0x878
|
|
class C_FuncElectrifiedVolume : public C_FuncBrush
|
|
{
|
|
public:
|
|
ParticleIndex_t m_nAmbientEffect; // 0x860
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0864[0x4]; // 0x864
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_EffectName; // 0x868
|
|
// MNetworkEnable
|
|
bool m_bState; // 0x870
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x860
|
|
class C_FuncRotating : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x860
|
|
class C_Breakable : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x860
|
|
class C_PhysBox : public C_Breakable
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 41
|
|
// Size: 0xc48
|
|
class C_RopeKeyframe : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
CBitVec< 10 > m_LinksTouchingSomething; // 0x868
|
|
int32_t m_nLinksTouchingSomething; // 0x86c
|
|
bool m_bApplyWind; // 0x870
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0871[0x3]; // 0x871
|
|
public:
|
|
int32_t m_fPrevLockedPoints; // 0x874
|
|
int32_t m_iForcePointMoveCounter; // 0x878
|
|
bool m_bPrevEndPointPos[2]; // 0x87c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad087e[0x2]; // 0x87e
|
|
public:
|
|
Vector m_vPrevEndPointPos[2]; // 0x880
|
|
float m_flCurScroll; // 0x898
|
|
// MNetworkEnable
|
|
float m_flScrollSpeed; // 0x89c
|
|
// MNetworkEnable
|
|
uint16_t m_RopeFlags; // 0x8a0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08a2[0x6]; // 0x8a2
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x8a8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08b0[0x270]; // 0x8b0
|
|
public:
|
|
Vector m_LightValues[10]; // 0xb20
|
|
// MNetworkEnable
|
|
uint8_t m_nSegments; // 0xb98
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b99[0x3]; // 0xb99
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hStartPoint; // 0xb9c
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hEndPoint; // 0xba0
|
|
// MNetworkEnable
|
|
AttachmentHandle_t m_iStartAttachment; // 0xba4
|
|
// MNetworkEnable
|
|
AttachmentHandle_t m_iEndAttachment; // 0xba5
|
|
// MNetworkEnable
|
|
uint8_t m_Subdiv; // 0xba6
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0ba7[0x1]; // 0xba7
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RecomputeSprings"
|
|
int16_t m_RopeLength; // 0xba8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RecomputeSprings"
|
|
int16_t m_Slack; // 0xbaa
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "0.1"
|
|
// MNetworkMaxValue "10"
|
|
float m_TextureScale; // 0xbac
|
|
// MNetworkEnable
|
|
uint8_t m_fLockedPoints; // 0xbb0
|
|
// MNetworkEnable
|
|
uint8_t m_nChangeCount; // 0xbb1
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0bb2[0x2]; // 0xbb2
|
|
public:
|
|
// MNetworkEnable
|
|
float m_Width; // 0xbb4
|
|
C_RopeKeyframe::CPhysicsDelegate m_PhysicsDelegate; // 0xbb8
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xbc8
|
|
int32_t m_TextureHeight; // 0xbd0
|
|
Vector m_vecImpulse; // 0xbd4
|
|
Vector m_vecPreviousImpulse; // 0xbe0
|
|
float m_flCurrentGustTimer; // 0xbec
|
|
float m_flCurrentGustLifetime; // 0xbf0
|
|
float m_flTimeToNextGust; // 0xbf4
|
|
Vector m_vWindDir; // 0xbf8
|
|
Vector m_vColorMod; // 0xc04
|
|
Vector m_vCachedEndPointAttachmentPos[2]; // 0xc10
|
|
QAngle m_vCachedEndPointAttachmentAngle[2]; // 0xc28
|
|
// MNetworkEnable
|
|
bool m_bConstrainBetweenEndpoints; // 0xc40
|
|
struct
|
|
{
|
|
uint8_t m_bEndPointAttachmentPositionsDirty: 1;
|
|
uint8_t m_bEndPointAttachmentAnglesDirty: 1;
|
|
uint8_t m_bNewDataThisFrame: 1;
|
|
uint8_t m_bPhysicsInitted: 1;
|
|
uint8_t __pad3: 4; // @note: autoaligned
|
|
}; // 8 bits
|
|
};
|
|
|
|
// Alignment: 12
|
|
// Size: 0x5d8
|
|
class C_SceneEntity : public C_PointEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bIsPlayingBack; // 0x580
|
|
// MNetworkEnable
|
|
bool m_bPaused; // 0x581
|
|
// MNetworkEnable
|
|
bool m_bMultiplayer; // 0x582
|
|
// MNetworkEnable
|
|
bool m_bAutogenerated; // 0x583
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnResetClientTime"
|
|
float m_flForceClientTime; // 0x584
|
|
// MNetworkEnable
|
|
// MNetworkPriority "32"
|
|
uint16_t m_nSceneStringIndex; // 0x588
|
|
bool m_bClientOnly; // 0x58a
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad058b[0x1]; // 0x58b
|
|
public:
|
|
CHandle< C_BaseFlex > m_hOwner; // 0x58c
|
|
// MNetworkEnable
|
|
// MNetworkPriority "32"
|
|
C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > m_hActorList; // 0x590
|
|
bool m_bWasPlaying; // 0x5a8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05a9[0xf]; // 0x5a9
|
|
public:
|
|
CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x5b8
|
|
float m_flCurrentTime; // 0x5d0
|
|
};
|
|
|
|
// Alignment: 18
|
|
// Size: 0x8c0
|
|
class C_Sun : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
ParticleIndex_t m_fxSSSunFlareEffectIndex; // 0x860
|
|
ParticleIndex_t m_fxSunFlareEffectIndex; // 0x864
|
|
float m_fdistNormalize; // 0x868
|
|
Vector m_vSunPos; // 0x86c
|
|
// MNetworkEnable
|
|
Vector m_vDirection; // 0x878
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0884[0x4]; // 0x884
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszEffectName; // 0x888
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszSSEffectName; // 0x890
|
|
// MNetworkEnable
|
|
Color m_clrOverlay; // 0x898
|
|
// MNetworkEnable
|
|
bool m_bOn; // 0x89c
|
|
// MNetworkEnable
|
|
bool m_bmaxColor; // 0x89d
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad089e[0x2]; // 0x89e
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
float m_flSize; // 0x8a0
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
float m_flHazeScale; // 0x8a4
|
|
// MNetworkEnable
|
|
// MNetworkMinValue "-360"
|
|
// MNetworkMaxValue "360"
|
|
float m_flRotation; // 0x8a8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnHDRScaleChanged"
|
|
float m_flHDRColorScale; // 0x8ac
|
|
// MNetworkEnable
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "2"
|
|
float m_flAlphaHaze; // 0x8b0
|
|
// MNetworkEnable
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "2"
|
|
float m_flAlphaScale; // 0x8b4
|
|
// MNetworkEnable
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "2"
|
|
float m_flAlphaHdr; // 0x8b8
|
|
// MNetworkEnable
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
float m_flFarZScale; // 0x8bc
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x868
|
|
class C_BaseTrigger : public C_BaseToggle
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bDisabled; // 0x860
|
|
// MNetworkEnable
|
|
bool m_bClientSidePredicted; // 0x861
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x860
|
|
class C_TriggerVolume : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x868
|
|
class C_TriggerLerpObject : public C_BaseTrigger
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x890
|
|
class C_TriggerBuoyancy : public C_BaseTrigger
|
|
{
|
|
public:
|
|
CBuoyancyHelper m_BuoyancyHelper; // 0x868
|
|
// MNetworkEnable
|
|
float m_flFluidDensity; // 0x888
|
|
};
|
|
|
|
// Alignment: 24
|
|
// Size: 0x920
|
|
class C_Beam : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "-25"
|
|
// MNetworkMaxValue "25"
|
|
// MNetworkEncodeFlags
|
|
float m_flFrameRate; // 0x860
|
|
// MNetworkEnable
|
|
float m_flHDRColorScale; // 0x864
|
|
float m_flFireTime; // 0x868
|
|
float m_flDamage; // 0x86c
|
|
// MNetworkEnable
|
|
uint8_t m_nNumBeamEnts; // 0x870
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0871[0x3]; // 0x871
|
|
public:
|
|
int32_t m_queryHandleHalo; // 0x874
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0878[0x20]; // 0x878
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x898
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x8a0
|
|
// MNetworkEnable
|
|
BeamType_t m_nBeamType; // 0x8a8
|
|
// MNetworkEnable
|
|
uint32_t m_nBeamFlags; // 0x8ac
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hAttachEntity[10]; // 0x8b0
|
|
// MNetworkEnable
|
|
AttachmentHandle_t m_nAttachIndex[10]; // 0x8d8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08e2[0x2]; // 0x8e2
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "102.3"
|
|
// MNetworkEncodeFlags
|
|
float m_fWidth; // 0x8e4
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "102.3"
|
|
// MNetworkEncodeFlags
|
|
float m_fEndWidth; // 0x8e8
|
|
// MNetworkEnable
|
|
float m_fFadeLength; // 0x8ec
|
|
// MNetworkEnable
|
|
float m_fHaloScale; // 0x8f0
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "64"
|
|
// MNetworkEncodeFlags
|
|
float m_fAmplitude; // 0x8f4
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "256"
|
|
// MNetworkEncodeFlags
|
|
float m_fStartFrame; // 0x8f8
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "100"
|
|
float m_fSpeed; // 0x8fc
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "20"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "256"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkPriority "32"
|
|
float m_flFrame; // 0x900
|
|
// MNetworkEnable
|
|
BeamClipStyle_t m_nClipStyle; // 0x904
|
|
// MNetworkEnable
|
|
bool m_bTurnedOff; // 0x908
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0909[0x3]; // 0x909
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vecEndPos; // 0x90c
|
|
CHandle< C_BaseEntity > m_hEndEntity; // 0x918
|
|
};
|
|
|
|
// Alignment: 9
|
|
// Size: 0x8b8
|
|
class C_FuncLadder : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vecLadderDir; // 0x860
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad086c[0x4]; // 0x86c
|
|
public:
|
|
CUtlVector< CHandle< C_InfoLadderDismount > > m_Dismounts; // 0x870
|
|
Vector m_vecLocalTop; // 0x888
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vecPlayerMountPositionTop; // 0x894
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vecPlayerMountPositionBottom; // 0x8a0
|
|
// MNetworkEnable
|
|
float m_flAutoRideSpeed; // 0x8ac
|
|
bool m_bDisabled; // 0x8b0
|
|
// MNetworkEnable
|
|
bool m_bFakeLadder; // 0x8b1
|
|
bool m_bHasSlack; // 0x8b2
|
|
static CUtlVector< C_FuncLadder* > &Get_s_Ladders(){return *reinterpret_cast<CUtlVector< C_FuncLadder* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_FuncLadder")->m_static_fields[0]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 24
|
|
// Size: 0x990
|
|
class C_Sprite : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x878
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hAttachedToEntity; // 0x880
|
|
// MNetworkEnable
|
|
AttachmentHandle_t m_nAttachment; // 0x884
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0885[0x3]; // 0x885
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "60"
|
|
// MNetworkEncodeFlags
|
|
float m_flSpriteFramerate; // 0x888
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "20"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "256"
|
|
// MNetworkEncodeFlags
|
|
float m_flFrame; // 0x88c
|
|
float m_flDieTime; // 0x890
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0894[0xc]; // 0x894
|
|
public:
|
|
// MNetworkEnable
|
|
uint32_t m_nBrightness; // 0x8a0
|
|
// MNetworkEnable
|
|
float m_flBrightnessDuration; // 0x8a4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnSpriteScaleChanged"
|
|
float m_flSpriteScale; // 0x8a8
|
|
// MNetworkEnable
|
|
float m_flScaleDuration; // 0x8ac
|
|
// MNetworkEnable
|
|
bool m_bWorldSpaceScale; // 0x8b0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08b1[0x3]; // 0x8b1
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "6"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "64"
|
|
// MNetworkEncodeFlags
|
|
float m_flGlowProxySize; // 0x8b4
|
|
// MNetworkEnable
|
|
float m_flHDRColorScale; // 0x8b8
|
|
float m_flLastTime; // 0x8bc
|
|
float m_flMaxFrame; // 0x8c0
|
|
float m_flStartScale; // 0x8c4
|
|
float m_flDestScale; // 0x8c8
|
|
float m_flScaleTimeStart; // 0x8cc
|
|
int32_t m_nStartBrightness; // 0x8d0
|
|
int32_t m_nDestBrightness; // 0x8d4
|
|
float m_flBrightnessTimeStart; // 0x8d8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
|
|
public:
|
|
CWeakHandle< InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial; // 0x8e0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08e8[0xa0]; // 0x8e8
|
|
public:
|
|
int32_t m_nSpriteWidth; // 0x988
|
|
int32_t m_nSpriteHeight; // 0x98c
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x990
|
|
class C_SpriteOriented : public C_Sprite
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0x898
|
|
class C_BaseClientUIEntity : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x868
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0869[0x7]; // 0x869
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_DialogXMLName; // 0x870
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_PanelClassName; // 0x878
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_PanelID; // 0x880
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x8a0
|
|
class C_PointClientUIDialog : public C_BaseClientUIEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnDialogActivatorChanged"
|
|
CHandle< C_BaseEntity > m_hActivator; // 0x898
|
|
bool m_bStartEnabled; // 0x89c
|
|
};
|
|
|
|
// Alignment: 13
|
|
// Size: 0xa68
|
|
class C_PointClientUIHUD : public C_BaseClientUIEntity
|
|
{
|
|
public:
|
|
bool m_bCheckCSSClasses; // 0x8a0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08a1[0x17f]; // 0x8a1
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bIgnoreInput; // 0xa20
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flWidth; // 0xa24
|
|
// MNetworkEnable
|
|
float m_flHeight; // 0xa28
|
|
// MNetworkEnable
|
|
float m_flDPI; // 0xa2c
|
|
// MNetworkEnable
|
|
float m_flInteractDistance; // 0xa30
|
|
// MNetworkEnable
|
|
float m_flDepthOffset; // 0xa34
|
|
// MNetworkEnable
|
|
uint32_t m_unOwnerContext; // 0xa38
|
|
// MNetworkEnable
|
|
uint32_t m_unHorizontalAlign; // 0xa3c
|
|
// MNetworkEnable
|
|
uint32_t m_unVerticalAlign; // 0xa40
|
|
// MNetworkEnable
|
|
uint32_t m_unOrientation; // 0xa44
|
|
// MNetworkEnable
|
|
bool m_bAllowInteractionFromAllSceneWorlds; // 0xa48
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a49[0x7]; // 0xa49
|
|
public:
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0xa50
|
|
};
|
|
|
|
// Alignment: 28
|
|
// Size: 0xad0
|
|
class C_PointClientUIWorldPanel : public C_BaseClientUIEntity
|
|
{
|
|
public:
|
|
bool m_bForceRecreateNextUpdate; // 0x8a0
|
|
bool m_bMoveViewToPlayerNextThink; // 0x8a1
|
|
bool m_bCheckCSSClasses; // 0x8a2
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08a3[0xd]; // 0x8a3
|
|
public:
|
|
CTransform m_anchorDeltaTransform; // 0x8b0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08d0[0x178]; // 0x8d0
|
|
public:
|
|
CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0xa48
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a50[0x20]; // 0xa50
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bIgnoreInput; // 0xa70
|
|
// MNetworkEnable
|
|
bool m_bLit; // 0xa71
|
|
// MNetworkEnable
|
|
bool m_bFollowPlayerAcrossTeleport; // 0xa72
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a73[0x1]; // 0xa73
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flWidth; // 0xa74
|
|
// MNetworkEnable
|
|
float m_flHeight; // 0xa78
|
|
// MNetworkEnable
|
|
float m_flDPI; // 0xa7c
|
|
// MNetworkEnable
|
|
float m_flInteractDistance; // 0xa80
|
|
// MNetworkEnable
|
|
float m_flDepthOffset; // 0xa84
|
|
// MNetworkEnable
|
|
uint32_t m_unOwnerContext; // 0xa88
|
|
// MNetworkEnable
|
|
uint32_t m_unHorizontalAlign; // 0xa8c
|
|
// MNetworkEnable
|
|
uint32_t m_unVerticalAlign; // 0xa90
|
|
// MNetworkEnable
|
|
uint32_t m_unOrientation; // 0xa94
|
|
// MNetworkEnable
|
|
bool m_bAllowInteractionFromAllSceneWorlds; // 0xa98
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a99[0x7]; // 0xa99
|
|
public:
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0xaa0
|
|
// MNetworkEnable
|
|
bool m_bOpaque; // 0xab8
|
|
// MNetworkEnable
|
|
bool m_bNoDepth; // 0xab9
|
|
// MNetworkEnable
|
|
bool m_bRenderBackface; // 0xaba
|
|
// MNetworkEnable
|
|
bool m_bUseOffScreenIndicator; // 0xabb
|
|
// MNetworkEnable
|
|
bool m_bExcludeFromSaveGames; // 0xabc
|
|
// MNetworkEnable
|
|
bool m_bGrabbable; // 0xabd
|
|
// MNetworkEnable
|
|
bool m_bOnlyRenderToTexture; // 0xabe
|
|
// MNetworkEnable
|
|
bool m_bDisableMipGen; // 0xabf
|
|
// MNetworkEnable
|
|
int32_t m_nExplicitImageLayout; // 0xac0
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0xae0
|
|
class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel
|
|
{
|
|
public:
|
|
bool m_bBeenEnabled; // 0xad0
|
|
bool m_bHide; // 0xad1
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0ad2[0x2]; // 0xad2
|
|
public:
|
|
float m_flSeenTargetTime; // 0xad4
|
|
C_PointClientUIWorldPanel* m_pTargetPanel; // 0xad8
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0xcd0
|
|
class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
char m_messageText[512]; // 0xad0
|
|
};
|
|
|
|
// Alignment: 14
|
|
// Size: 0xb70
|
|
class C_PointHintUi : public C_PointClientUIWorldPanel
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_pszLessonName; // 0xb00
|
|
CUtlSymbolLarge m_pszCaption; // 0xb08
|
|
Vector m_vOffset; // 0xb10
|
|
WorldTextAttachmentType_t m_attachType; // 0xb1c
|
|
CHandle< C_BaseEntity > m_hIconTarget; // 0xb20
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b24[0x4]; // 0xb24
|
|
public:
|
|
CUtlSymbolLarge m_szTargetAttachmentName; // 0xb28
|
|
CUtlSymbolLarge m_pszCustomLayoutFile; // 0xb30
|
|
int32_t m_nTrackedDeviceIndex; // 0xb38
|
|
CHandle< C_PropVRHand > m_hHighlightHand; // 0xb3c
|
|
CUtlSymbolLarge m_pszHighlightControllerComponent; // 0xb40
|
|
CUtlSymbolLarge m_pszHighlightControllerAction; // 0xb48
|
|
Vector m_vecLocalHighlightPoint; // 0xb50
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b5c[0x4]; // 0xb5c
|
|
public:
|
|
CUtlSymbolLarge m_pszHighlightOtherEntityName; // 0xb60
|
|
bool m_bUseOffScreenIndicator; // 0xb68
|
|
};
|
|
|
|
// Alignment: 9
|
|
// Size: 0x758
|
|
class CInfoOffscreenPanoramaTexture : public C_PointEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bDisabled; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nResolutionX; // 0x57c
|
|
// MNetworkEnable
|
|
int32_t m_nResolutionY; // 0x580
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0584[0x4]; // 0x584
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_szLayoutFileName; // 0x588
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_RenderAttrName; // 0x590
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_TargetEntities; // 0x598
|
|
// MNetworkEnable
|
|
int32_t m_nTargetChangeCount; // 0x5b0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05b4[0x4]; // 0x5b4
|
|
public:
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x5b8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad05d0[0x158]; // 0x5d0
|
|
public:
|
|
bool m_bCheckCSSClasses; // 0x728
|
|
};
|
|
|
|
// Alignment: 31
|
|
// Size: 0x638
|
|
class COffscreenParticleTexture : public C_PointEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x580
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0581[0x3]; // 0x581
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flRawInputA; // 0x584
|
|
// MNetworkEnable
|
|
float m_flRawInputB; // 0x588
|
|
// MNetworkEnable
|
|
float m_flRawInputC; // 0x58c
|
|
// MNetworkEnable
|
|
float m_flRawInputD; // 0x590
|
|
// MNetworkEnable
|
|
float m_flCPValueA; // 0x594
|
|
// MNetworkEnable
|
|
float m_flCPValueB; // 0x598
|
|
// MNetworkEnable
|
|
float m_flCPValueC; // 0x59c
|
|
// MNetworkEnable
|
|
float m_flCPValueD; // 0x5a0
|
|
// MNetworkEnable
|
|
int32_t m_nRemapFuncA; // 0x5a4
|
|
// MNetworkEnable
|
|
float m_flRemapAParamS; // 0x5a8
|
|
// MNetworkEnable
|
|
float m_flRemapAParamT; // 0x5ac
|
|
// MNetworkEnable
|
|
int32_t m_nRemapFuncB; // 0x5b0
|
|
// MNetworkEnable
|
|
float m_flRemapBParamS; // 0x5b4
|
|
// MNetworkEnable
|
|
float m_flRemapBParamT; // 0x5b8
|
|
// MNetworkEnable
|
|
int32_t m_nRemapFuncC; // 0x5bc
|
|
// MNetworkEnable
|
|
float m_flRemapCParamS; // 0x5c0
|
|
// MNetworkEnable
|
|
float m_flRemapCParamT; // 0x5c4
|
|
// MNetworkEnable
|
|
int32_t m_nRemapFuncD; // 0x5c8
|
|
// MNetworkEnable
|
|
float m_flRemapDParamS; // 0x5cc
|
|
// MNetworkEnable
|
|
float m_flRemapDParamT; // 0x5d0
|
|
// MNetworkEnable
|
|
int32_t m_nControlPointA; // 0x5d4
|
|
// MNetworkEnable
|
|
int32_t m_nControlPointB; // 0x5d8
|
|
// MNetworkEnable
|
|
int32_t m_nControlPointC; // 0x5dc
|
|
// MNetworkEnable
|
|
int32_t m_nControlPointD; // 0x5e0
|
|
// MNetworkEnable
|
|
int32_t m_nResolution; // 0x5e4
|
|
// MNetworkEnable
|
|
Color m_clearColor; // 0x5e8
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hTargetEntity; // 0x5ec
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_szEffectName; // 0x5f0
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_szMaterialParameterName; // 0x5f8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0600[0x30]; // 0x600
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bPlayerInRange; // 0x630
|
|
};
|
|
|
|
// Alignment: 46
|
|
// Size: 0xa78
|
|
class C_BarnLight : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
bool m_bEnabled; // 0x860
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0861[0x3]; // 0x861
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
int32_t m_nColorMode; // 0x864
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
Color m_Color; // 0x868
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flColorTemperature; // 0x86c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flBrightness; // 0x870
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flBrightnessScale; // 0x874
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
int32_t m_nDirectLight; // 0x878
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
int32_t m_nBakedShadowIndex; // 0x87c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
int32_t m_nLuminaireShape; // 0x880
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flLuminaireSize; // 0x884
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flLuminaireAnisotropy; // 0x888
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad088c[0x4]; // 0x88c
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "StyleChanged"
|
|
CUtlString m_LightStyleString; // 0x890
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flLightStyleStartTime; // 0x898
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad089c[0x4]; // 0x89c
|
|
public:
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x8a0
|
|
// MNetworkEnable
|
|
C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_LightStyleTargets; // 0x8b8
|
|
CEntityIOOutput m_StyleEvent[4]; // 0x8d0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x970
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flShape; // 0x978
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flSoftX; // 0x97c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flSoftY; // 0x980
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flSkirt; // 0x984
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flSkirtNear; // 0x988
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
// MNetworkBitCount "32"
|
|
Vector m_vSizeParams; // 0x98c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
// MNetworkBitCount "32"
|
|
float m_flRange; // 0x998
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
// MNetworkBitCount "32"
|
|
Vector m_vShear; // 0x99c
|
|
// MNetworkEnable
|
|
int32_t m_nBakeSpecularToCubemaps; // 0x9a8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
// MNetworkBitCount "32"
|
|
Vector m_vBakeSpecularToCubemapsSize; // 0x9ac
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
int32_t m_nCastShadows; // 0x9b8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
int32_t m_nShadowMapSize; // 0x9bc
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
int32_t m_nShadowPriority; // 0x9c0
|
|
// MNetworkEnable
|
|
int32_t m_nBounceLight; // 0x9c4
|
|
// MNetworkEnable
|
|
float m_flBounceScale; // 0x9c8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
int32_t m_nFog; // 0x9cc
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flFogStrength; // 0x9d0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
int32_t m_nFogShadows; // 0x9d4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flFogScale; // 0x9d8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flFadeSizeStart; // 0x9dc
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flFadeSizeEnd; // 0x9e0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flShadowFadeSizeStart; // 0x9e4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flShadowFadeSizeEnd; // 0x9e8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
bool m_bPrecomputedFieldsValid; // 0x9ec
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad09ed[0x3]; // 0x9ed
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
Vector m_vPrecomputedBoundsMins; // 0x9f0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
Vector m_vPrecomputedBoundsMaxs; // 0x9fc
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
Vector m_vPrecomputedOBBOrigin; // 0xa08
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
QAngle m_vPrecomputedOBBAngles; // 0xa14
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
Vector m_vPrecomputedOBBExtent; // 0xa20
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0xa80
|
|
class C_RectLight : public C_BarnLight
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
bool m_bShowLight; // 0xa78
|
|
};
|
|
|
|
// Alignment: 3
|
|
// Size: 0xa88
|
|
class C_OmniLight : public C_BarnLight
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flInnerAngle; // 0xa78
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
float m_flOuterAngle; // 0xa7c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "RenderingChanged"
|
|
bool m_bShowLight; // 0xa80
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x578
|
|
class CSteamPalConveyorPathNode : public C_PointEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x868
|
|
class CSteamPal_PictureCard : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bShouldSetPicture; // 0x860
|
|
bool m_bHasSetPicture; // 0x861
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0xb80
|
|
class CInfoOffscreenMovieTexture : public CInfoOffscreenPanoramaTexture
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
char m_MovieName[512]; // 0x760
|
|
// MNetworkEnable
|
|
char m_OverrideSoundEvent[512]; // 0x960
|
|
// MNetworkEnable
|
|
bool m_bRepeat; // 0xb60
|
|
// MNetworkEnable
|
|
bool m_bPlaying; // 0xb61
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b62[0x2]; // 0xb62
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flVisibleRangeCheck; // 0xb64
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b68[0x8]; // 0xb68
|
|
public:
|
|
float m_flPlayStartAtGameTime; // 0xb70
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b74[0x1]; // 0xb74
|
|
public:
|
|
bool m_bClientPlaying; // 0xb75
|
|
};
|
|
|
|
// Alignment: 5
|
|
// Size: 0x590
|
|
class CInfoDynamicShadowHint : public C_PointEntity
|
|
{
|
|
public:
|
|
bool m_bDisabled; // 0x578
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579
|
|
public:
|
|
float m_flRange; // 0x57c
|
|
int32_t m_nImportance; // 0x580
|
|
int32_t m_nLightChoice; // 0x584
|
|
CHandle< C_BaseEntity > m_hLight; // 0x588
|
|
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);};
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x5a8
|
|
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint
|
|
{
|
|
public:
|
|
Vector m_vBoxMins; // 0x590
|
|
Vector m_vBoxMaxs; // 0x59c
|
|
};
|
|
|
|
// Alignment: 9
|
|
// Size: 0x8a8
|
|
class C_EnvSky : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x860
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
bool m_bStartDisabled; // 0x868
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
Color m_vTintColor; // 0x869
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad086d[0x3]; // 0x86d
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
int32_t m_nFogType; // 0x870
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
float m_flFogMinStart; // 0x874
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
float m_flFogMinEnd; // 0x878
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
float m_flFogMaxStart; // 0x87c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
float m_flFogMaxEnd; // 0x880
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
bool m_bEnabled; // 0x884
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x5a0
|
|
class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x868
|
|
class C_LightEntity : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "CLightComponent"
|
|
// MNetworkAlias "CLightComponent"
|
|
// MNetworkTypeAlias "CLightComponent"
|
|
CLightComponent* m_CLightComponent; // 0x860
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x868
|
|
class C_LightSpotEntity : public C_LightEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x868
|
|
class C_LightOrthoEntity : public C_LightEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x868
|
|
class C_LightDirectionalEntity : public C_LightEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x868
|
|
class C_LightEnvironmentEntity : public C_LightDirectionalEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 12
|
|
// Size: 0x8a8
|
|
class C_PostProcessingVolume : public C_BaseTrigger
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x878
|
|
// MNetworkEnable
|
|
float m_flFadeDuration; // 0x880
|
|
// MNetworkEnable
|
|
float m_flMinLogExposure; // 0x884
|
|
// MNetworkEnable
|
|
float m_flMaxLogExposure; // 0x888
|
|
// MNetworkEnable
|
|
float m_flMinExposure; // 0x88c
|
|
// MNetworkEnable
|
|
float m_flMaxExposure; // 0x890
|
|
// MNetworkEnable
|
|
float m_flExposureCompensation; // 0x894
|
|
// MNetworkEnable
|
|
float m_flExposureFadeSpeedUp; // 0x898
|
|
// MNetworkEnable
|
|
float m_flExposureFadeSpeedDown; // 0x89c
|
|
// MNetworkEnable
|
|
float m_flTonemapEVSmoothingRange; // 0x8a0
|
|
// MNetworkEnable
|
|
bool m_bMaster; // 0x8a4
|
|
// MNetworkEnable
|
|
bool m_bExposureControl; // 0x8a5
|
|
};
|
|
|
|
// Alignment: 5
|
|
// Size: 0xe10
|
|
class C_EnvParticleGlow : public C_ParticleSystem
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flAlphaScale; // 0xdf8
|
|
// MNetworkEnable
|
|
float m_flRadiusScale; // 0xdfc
|
|
// MNetworkEnable
|
|
float m_flSelfIllumScale; // 0xe00
|
|
// MNetworkEnable
|
|
Color m_ColorTint; // 0xe04
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xe08
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0x898
|
|
class C_TextureBasedAnimatable : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bLoop; // 0x860
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0861[0x3]; // 0x861
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flFPS; // 0x864
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x868
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x870
|
|
// MNetworkEnable
|
|
Vector m_vAnimationBoundsMin; // 0x878
|
|
// MNetworkEnable
|
|
Vector m_vAnimationBoundsMax; // 0x884
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0x890
|
|
// MNetworkEnable
|
|
float m_flStartFrame; // 0x894
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x860
|
|
class C_World : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 16
|
|
// Size: 0xa38
|
|
class C_BaseAnimating : public C_BaseModelEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "CHitboxComponent"
|
|
// MNetworkAlias "CHitboxComponent"
|
|
// MNetworkTypeAlias "CHitboxComponent"
|
|
CHitboxComponent m_CHitboxComponent; // 0x860
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnRagdollPoseChanged"
|
|
PhysicsRagdollPose_t* m_pRagdollPose; // 0x880
|
|
// MNetworkEnable
|
|
Vector m_vecForce; // 0x888
|
|
// MNetworkEnable
|
|
int32_t m_nForceBone; // 0x894
|
|
// MNetworkEnable
|
|
bool m_bShouldAnimateDuringGameplayPause; // 0x898
|
|
// MNetworkEnable
|
|
bool m_bAnimGraphUpdateEnabled; // 0x899
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad089a[0x2]; // 0x89a
|
|
public:
|
|
float m_flMaxSlopeDistance; // 0x89c
|
|
Vector m_vLastSlopeCheckPos; // 0x8a0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08ac[0x4]; // 0x8ac
|
|
public:
|
|
CUtlVector< CUtlString >* m_pSuppressedAnimEventTags; // 0x8b0
|
|
bool m_bHasAnimatedMaterialAttributes; // 0x8b8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08b9[0x7]; // 0x8b9
|
|
public:
|
|
C_BaseAnimating* m_pClientsideRagdoll; // 0x8c0
|
|
bool m_bInitModelEffects; // 0x8c8
|
|
bool m_builtRagdoll; // 0x8c9
|
|
bool m_bIsStaticProp; // 0x8ca
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08cb[0x35]; // 0x8cb
|
|
public:
|
|
bool m_bSuppressAnimEventSounds; // 0x900
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0901[0xff]; // 0x901
|
|
public:
|
|
// MNetworkEnable
|
|
CBaseAnimatingEasings_t m_Easings; // 0xa00
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xa38
|
|
class C_BaseAnimatingOverlay : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0xa78
|
|
class CBaseProp : public C_BaseAnimating
|
|
{
|
|
public:
|
|
bool m_bModelOverrodeBlockLOS; // 0xa38
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39
|
|
public:
|
|
int32_t m_iShapeType; // 0xa3c
|
|
bool m_bConformToCollisionBounds; // 0xa40
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a41[0x3]; // 0xa41
|
|
public:
|
|
matrix3x4_t m_mPreferredCatchTransform; // 0xa44
|
|
};
|
|
|
|
// Alignment: 30
|
|
// Size: 0xb88
|
|
class C_BreakableProp : public CBaseProp
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnBreak; // 0xa80
|
|
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0xaa8
|
|
CEntityIOOutput m_OnTakeDamage; // 0xad0
|
|
float m_impactEnergyScale; // 0xaf8
|
|
int32_t m_iMinHealthDmg; // 0xafc
|
|
float m_flPressureDelay; // 0xb00
|
|
CHandle< C_BaseEntity > m_hBreaker; // 0xb04
|
|
PerformanceMode_t m_PerformanceMode; // 0xb08
|
|
float m_flDmgModBullet; // 0xb0c
|
|
float m_flDmgModClub; // 0xb10
|
|
float m_flDmgModExplosive; // 0xb14
|
|
float m_flDmgModFire; // 0xb18
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b1c[0x4]; // 0xb1c
|
|
public:
|
|
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xb20
|
|
CUtlSymbolLarge m_iszBasePropData; // 0xb28
|
|
int32_t m_iInteractions; // 0xb30
|
|
float m_flPreventDamageBeforeTime; // 0xb34
|
|
bool m_bHasBreakPiecesOrCommands; // 0xb38
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b39[0x3]; // 0xb39
|
|
public:
|
|
float m_explodeDamage; // 0xb3c
|
|
float m_explodeRadius; // 0xb40
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b44[0x4]; // 0xb44
|
|
public:
|
|
float m_explosionDelay; // 0xb48
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b4c[0x4]; // 0xb4c
|
|
public:
|
|
CUtlSymbolLarge m_explosionBuildupSound; // 0xb50
|
|
CUtlSymbolLarge m_explosionCustomEffect; // 0xb58
|
|
CUtlSymbolLarge m_explosionCustomSound; // 0xb60
|
|
CHandle< C_BasePlayer > m_hPhysicsAttacker; // 0xb68
|
|
float m_flLastPhysicsInfluenceTime; // 0xb6c
|
|
float m_flDefaultFadeScale; // 0xb70
|
|
CHandle< C_BaseEntity > m_hLastAttacker; // 0xb74
|
|
CHandle< C_BaseEntity > m_hFlareEnt; // 0xb78
|
|
// MNetworkEnable
|
|
bool m_noGhostCollision; // 0xb7c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b7d[0x3]; // 0xb7d
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flClothScale; // 0xb80
|
|
};
|
|
|
|
// Alignment: 33
|
|
// Size: 0xcb8
|
|
class C_DynamicProp : public C_BreakableProp
|
|
{
|
|
public:
|
|
CEntityIOOutput m_pOutputAnimBegun; // 0xb88
|
|
CEntityIOOutput m_pOutputAnimOver; // 0xbb0
|
|
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xbd8
|
|
CEntityIOOutput m_OnAnimReachedStart; // 0xc00
|
|
CEntityIOOutput m_OnAnimReachedEnd; // 0xc28
|
|
CUtlSymbolLarge m_iszDefaultAnim; // 0xc50
|
|
CUtlSymbolLarge m_iszInitialAnim; // 0xc58
|
|
HSequence m_hGoalSequence; // 0xc60
|
|
int32_t m_iTransitionDirection; // 0xc64
|
|
bool m_bAnimateOnServer; // 0xc68
|
|
bool m_bRandomizeCycle; // 0xc69
|
|
bool m_bHoldAnimation; // 0xc6a
|
|
bool m_bIsHoldingAnimation; // 0xc6b
|
|
bool m_bRandomAnimator; // 0xc6c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0c6d[0x3]; // 0xc6d
|
|
public:
|
|
float m_flNextRandAnim; // 0xc70
|
|
float m_flMinRandAnimDuration; // 0xc74
|
|
float m_flMaxRandAnimDuration; // 0xc78
|
|
HSequence m_hPendingSequence; // 0xc7c
|
|
bool m_bStartDisabled; // 0xc80
|
|
bool m_bUpdateAttachedChildren; // 0xc81
|
|
bool m_bScriptedMovement; // 0xc82
|
|
bool m_bFiredStartEndOutput; // 0xc83
|
|
// MNetworkEnable
|
|
bool m_bUseHitboxesForRenderBox; // 0xc84
|
|
// MNetworkEnable
|
|
bool m_bUseAnimGraph; // 0xc85
|
|
bool m_bCreateNonSolid; // 0xc86
|
|
bool m_bIsOverrideProp; // 0xc87
|
|
int32_t m_iInitialGlowState; // 0xc88
|
|
int32_t m_nGlowRange; // 0xc8c
|
|
int32_t m_nGlowRangeMin; // 0xc90
|
|
Color m_glowColor; // 0xc94
|
|
int32_t m_iCachedFrameCount; // 0xc98
|
|
Vector m_vecCachedRenderMins; // 0xc9c
|
|
Vector m_vecCachedRenderMaxs; // 0xca8
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xcb8
|
|
class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xcb8
|
|
class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xcb8
|
|
class C_DynamicPropAlias_cable_dynamic : public C_DynamicProp
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 9
|
|
// Size: 0xa90
|
|
class C_ColorCorrectionVolume : public C_BaseTrigger
|
|
{
|
|
public:
|
|
float m_LastEnterWeight; // 0x868
|
|
float m_LastEnterTime; // 0x86c
|
|
float m_LastExitWeight; // 0x870
|
|
float m_LastExitTime; // 0x874
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x878
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0879[0x3]; // 0x879
|
|
public:
|
|
// MNetworkEnable
|
|
float m_MaxWeight; // 0x87c
|
|
// MNetworkEnable
|
|
float m_FadeDuration; // 0x880
|
|
// MNetworkEnable
|
|
float m_Weight; // 0x884
|
|
// MNetworkEnable
|
|
char m_lookupFilename[512]; // 0x888
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0xd30
|
|
class C_FuncMonitor : public C_FuncBrush
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlString m_targetCamera; // 0x860
|
|
// MNetworkEnable
|
|
int32_t m_nResolutionEnum; // 0x868
|
|
// MNetworkEnable
|
|
bool m_bRenderShadows; // 0x86c
|
|
// MNetworkEnable
|
|
bool m_bUseUniqueColorTarget; // 0x86d
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad086e[0x2]; // 0x86e
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlString m_brushModelName; // 0x870
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hTargetCamera; // 0x878
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x87c
|
|
// MNetworkEnable
|
|
bool m_bDraw3DSkybox; // 0x87d
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x860
|
|
class C_FuncMoveLinear : public C_BaseToggle
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0xa68
|
|
class C_PhysMagnet : public C_BaseAnimating
|
|
{
|
|
public:
|
|
CUtlVector< int32 > m_aAttachedObjectsFromServer; // 0xa38
|
|
CUtlVector< CHandle< C_BaseEntity > > m_aAttachedObjects; // 0xa50
|
|
};
|
|
|
|
// Alignment: 13
|
|
// Size: 0xa88
|
|
class C_PointCommentaryNode : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0xa40
|
|
bool m_bWasActive; // 0xa41
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a42[0x2]; // 0xa42
|
|
public:
|
|
float m_flEndTime; // 0xa44
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0xa48
|
|
// MNetworkEnable
|
|
float m_flStartTimeInCommentary; // 0xa4c
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszCommentaryFile; // 0xa50
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszTitle; // 0xa58
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszSpeakers; // 0xa60
|
|
// MNetworkEnable
|
|
int32_t m_iNodeNumber; // 0xa68
|
|
// MNetworkEnable
|
|
int32_t m_iNodeNumberMax; // 0xa6c
|
|
// MNetworkEnable
|
|
bool m_bListenedTo; // 0xa70
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a71[0xf]; // 0xa71
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hViewPosition; // 0xa80
|
|
bool m_bRestartAfterRestore; // 0xa84
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xa38
|
|
class C_WaterBullet : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0x868
|
|
class C_BaseDoor : public C_BaseToggle
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bIsUsable; // 0x860
|
|
};
|
|
|
|
// Alignment: 26
|
|
// Size: 0xbf0
|
|
class C_BaseFlex : public C_BaseAnimatingOverlay
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "12"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkEncodeFlags
|
|
C_NetworkUtlVectorBase< float32 > m_flexWeight; // 0xa40
|
|
// MNetworkEnable
|
|
bool m_blinktoggle; // 0xa58
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a59[0x7]; // 0xa59
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
// MNetworkChangeCallback "OnViewTargetChanged"
|
|
Vector m_vLookTargetPosition; // 0xa60
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a6c[0x64]; // 0xa6c
|
|
public:
|
|
int32_t m_nLastFlexUpdateFrameCount; // 0xad0
|
|
Vector m_CachedViewTarget; // 0xad4
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0ae0[0x8]; // 0xae0
|
|
public:
|
|
uint32_t m_nNextSceneEventId; // 0xae8
|
|
int32_t m_iBlink; // 0xaec
|
|
float m_blinktime; // 0xaf0
|
|
bool m_prevblinktoggle; // 0xaf4
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0af5[0x3]; // 0xaf5
|
|
public:
|
|
int32_t m_iBlinkSlider; // 0xaf8
|
|
int32_t m_iJawOpen; // 0xafc
|
|
float m_flJawOpenAmount; // 0xb00
|
|
float m_flBlinkAmount; // 0xb04
|
|
AttachmentHandle_t m_iMouthAttachment; // 0xb08
|
|
AttachmentHandle_t m_iEyeAttachment; // 0xb09
|
|
bool m_bResetFlexWeightsOnModelChange; // 0xb0a
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b0b[0x1d]; // 0xb0b
|
|
public:
|
|
int32_t m_iEyeLidUpDownPP; // 0xb28
|
|
int32_t m_iEyeLidLeftRightPP; // 0xb2c
|
|
float m_flMinEyeUpDown; // 0xb30
|
|
float m_flMaxEyeUpDown; // 0xb34
|
|
float m_flMinEyeLeftRight; // 0xb38
|
|
float m_flMaxEyeLeftRight; // 0xb3c
|
|
int32_t m_nEyeOcclusionRendererBone; // 0xb40
|
|
matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0xb44
|
|
Vector m_vEyeOcclusionRendererHalfExtent; // 0xb74
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0b80[0x10]; // 0xb80
|
|
public:
|
|
C_BaseFlex::Emphasized_Phoneme m_PhonemeClasses[3]; // 0xb90
|
|
};
|
|
|
|
// Alignment: 14
|
|
// Size: 0xad0
|
|
class C_ClientRagdoll : public C_BaseAnimating
|
|
{
|
|
public:
|
|
bool m_bFadeOut; // 0xa38
|
|
bool m_bImportant; // 0xa39
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a3a[0x2]; // 0xa3a
|
|
public:
|
|
float m_flEffectTime; // 0xa3c
|
|
float m_gibDespawnTime; // 0xa40
|
|
int32_t m_iCurrentFriction; // 0xa44
|
|
int32_t m_iMinFriction; // 0xa48
|
|
int32_t m_iMaxFriction; // 0xa4c
|
|
int32_t m_iFrictionAnimState; // 0xa50
|
|
bool m_bReleaseRagdoll; // 0xa54
|
|
AttachmentHandle_t m_iEyeAttachment; // 0xa55
|
|
bool m_bFadingOut; // 0xa56
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a57[0x1]; // 0xa57
|
|
public:
|
|
float m_flScaleEnd[10]; // 0xa58
|
|
float m_flScaleTimeStart[10]; // 0xa80
|
|
float m_flScaleTimeEnd[10]; // 0xaa8
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0x8b8
|
|
class C_Precipitation : public C_BaseTrigger
|
|
{
|
|
public:
|
|
float m_flDensity; // 0x868
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad086c[0xc]; // 0x86c
|
|
public:
|
|
float m_flParticleInnerDist; // 0x878
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c
|
|
public:
|
|
char* m_pParticleDef; // 0x880
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0888[0x20]; // 0x888
|
|
public:
|
|
TimedEvent m_tParticlePrecipTraceTimer[1]; // 0x8a8
|
|
bool m_bActiveParticlePrecipEmitter[1]; // 0x8b0
|
|
bool m_bParticlePrecipInitialized; // 0x8b1
|
|
bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x8b2
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad08b3[0x1]; // 0x8b3
|
|
public:
|
|
int32_t m_nAvailableSheetSequencesMaxIndex; // 0x8b4
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0x9a0
|
|
class C_FireSprite : public C_Sprite
|
|
{
|
|
public:
|
|
Vector m_vecMoveDir; // 0x990
|
|
bool m_bFadeFromAbove; // 0x99c
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x990
|
|
class C_FireFromAboveSprite : public C_Sprite
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 23
|
|
// Size: 0xb20
|
|
class C_Fish : public C_BaseAnimating
|
|
{
|
|
public:
|
|
Vector m_pos; // 0xa38
|
|
Vector m_vel; // 0xa44
|
|
QAngle m_angles; // 0xa50
|
|
int32_t m_localLifeState; // 0xa5c
|
|
float m_deathDepth; // 0xa60
|
|
float m_deathAngle; // 0xa64
|
|
float m_buoyancy; // 0xa68
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a6c[0x4]; // 0xa6c
|
|
public:
|
|
CountdownTimer m_wiggleTimer; // 0xa70
|
|
float m_wigglePhase; // 0xa80
|
|
float m_wiggleRate; // 0xa84
|
|
Vector m_actualPos; // 0xa88
|
|
QAngle m_actualAngles; // 0xa94
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_poolOrigin; // 0xaa0
|
|
// MNetworkEnable
|
|
float m_waterLevel; // 0xaac
|
|
bool m_gotUpdate; // 0xab0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0ab1[0x3]; // 0xab1
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "fish_pos_x"
|
|
// MNetworkChangeCallback "OnPosChanged"
|
|
float m_x; // 0xab4
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "fish_pos_y"
|
|
// MNetworkChangeCallback "OnPosChanged"
|
|
float m_y; // 0xab8
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "fish_pos_z"
|
|
// MNetworkChangeCallback "OnPosChanged"
|
|
float m_z; // 0xabc
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "angle_normalize_positive"
|
|
// MNetworkBitCount "7"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "360"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "OnAngChanged"
|
|
float m_angle; // 0xac0
|
|
float m_errorHistory[20]; // 0xac4
|
|
int32_t m_errorHistoryIndex; // 0xb14
|
|
int32_t m_errorHistoryCount; // 0xb18
|
|
float m_averageError; // 0xb1c
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0xb90
|
|
class C_PhysicsProp : public C_BreakableProp
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bAwake; // 0xb88
|
|
};
|
|
|
|
// Alignment: 27
|
|
// Size: 0xb30
|
|
class C_PropVehicleDriveable : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BasePlayer > m_hPlayer; // 0xa40
|
|
// MNetworkEnable
|
|
int32_t m_nSpeed; // 0xa44
|
|
// MNetworkEnable
|
|
int16_t m_nRPM; // 0xa48
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a4a[0x2]; // 0xa4a
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flThrottle; // 0xa4c
|
|
// MNetworkEnable
|
|
int32_t m_nBoostTimeLeft; // 0xa50
|
|
// MNetworkEnable
|
|
bool m_bHasBoost; // 0xa54
|
|
// MNetworkEnable
|
|
bool m_nScannerDisabledWeapons; // 0xa55
|
|
// MNetworkEnable
|
|
bool m_nScannerDisabledVehicle; // 0xa56
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a57[0x1]; // 0xa57
|
|
public:
|
|
int32_t m_iFlashTimer; // 0xa58
|
|
bool m_bLockedDim; // 0xa5c
|
|
bool m_bLockedIcon; // 0xa5d
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a5e[0x2]; // 0xa5e
|
|
public:
|
|
int32_t m_iScannerWepFlashTimer; // 0xa60
|
|
bool m_bScannerWepDim; // 0xa64
|
|
bool m_bScannerWepIcon; // 0xa65
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a66[0x2]; // 0xa66
|
|
public:
|
|
int32_t m_iScannerVehicleFlashTimer; // 0xa68
|
|
bool m_bScannerVehicleDim; // 0xa6c
|
|
bool m_bScannerVehicleIcon; // 0xa6d
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a6e[0x2]; // 0xa6e
|
|
public:
|
|
float m_flSequenceChangeTime; // 0xa70
|
|
// MNetworkEnable
|
|
bool m_bEnterAnimOn; // 0xa74
|
|
// MNetworkEnable
|
|
bool m_bExitAnimOn; // 0xa75
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a76[0x2]; // 0xa76
|
|
public:
|
|
float m_flFOV; // 0xa78
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vecGunCrosshair; // 0xa80
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a8c[0xc]; // 0xa8c
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vecEyeExitEndpoint; // 0xa98
|
|
// MNetworkEnable
|
|
bool m_bHasGun; // 0xaa4
|
|
// MNetworkEnable
|
|
bool m_bUnableToFire; // 0xaa5
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0aa6[0x2]; // 0xaa6
|
|
public:
|
|
CHandle< C_BasePlayer > m_hPrevPlayer; // 0xaa8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac
|
|
public:
|
|
C_ViewSmoothingData_t m_ViewSmoothingData; // 0xab0
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0xcc0
|
|
class C_DynamicPropClientside : public C_DynamicProp
|
|
{
|
|
public:
|
|
bool m_bNoInterpolate; // 0xcb8
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0xcf8
|
|
class C_BasePropDoor : public C_DynamicProp
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
DoorState_t m_eDoorState; // 0xcc8
|
|
bool m_modelChanged; // 0xccc
|
|
// MNetworkEnable
|
|
bool m_bLocked; // 0xccd
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0cce[0x2]; // 0xcce
|
|
public:
|
|
// MNetworkEnable
|
|
Vector m_closedPosition; // 0xcd0
|
|
// MNetworkEnable
|
|
QAngle m_closedAngles; // 0xcdc
|
|
// MNetworkEnable
|
|
CHandle< C_BasePropDoor > m_hMaster; // 0xce8
|
|
Vector m_vWhereToSetLightingOrigin; // 0xcec
|
|
};
|
|
|
|
// Alignment: 9
|
|
// Size: 0x2c20
|
|
class C_FlexCycler : public C_BaseFlex
|
|
{
|
|
public:
|
|
float m_flextime; // 0xbf0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4
|
|
public:
|
|
float m_flextarget[2048]; // 0xbf8
|
|
float m_blinktime; // 0x2bf8
|
|
float m_looktime; // 0x2bfc
|
|
Vector m_lookTarget; // 0x2c00
|
|
float m_speaktime; // 0x2c0c
|
|
int32_t m_istalking; // 0x2c10
|
|
int32_t m_phoneme; // 0x2c14
|
|
HSequence m_hCurrLayerSequence; // 0x2c18
|
|
};
|
|
|
|
// Alignment: 9
|
|
// Size: 0x2c60
|
|
class C_GenericFlexCycler : public C_FlexCycler
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
int32_t m_nTestMode; // 0x2c20
|
|
int32_t m_nTestIndex; // 0x2c24
|
|
CUtlSymbolLarge m_poseParameterName; // 0x2c28
|
|
bool m_bDoClientSideAnimation; // 0x2c30
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad2c31[0x7]; // 0x2c31
|
|
public:
|
|
CUtlSymbolLarge m_layerSequence[2]; // 0x2c38
|
|
int32_t m_nLayerIndex[2]; // 0x2c48
|
|
HSequence m_hBaseSequence[2]; // 0x2c50
|
|
int32_t m_nBoneOverrideIndex; // 0x2c58
|
|
float m_flLastSimTime; // 0x2c5c
|
|
};
|
|
|
|
// Alignment: 12
|
|
// Size: 0xbc0
|
|
class C_PhysPropClientside : public C_BreakableProp
|
|
{
|
|
public:
|
|
float m_flTouchDelta; // 0xb88
|
|
float m_fDeathTime; // 0xb8c
|
|
float m_impactEnergyScale; // 0xb90
|
|
float m_inertiaScale; // 0xb94
|
|
float m_flDmgModBullet; // 0xb98
|
|
float m_flDmgModClub; // 0xb9c
|
|
float m_flDmgModExplosive; // 0xba0
|
|
float m_flDmgModFire; // 0xba4
|
|
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xba8
|
|
CUtlSymbolLarge m_iszBasePropData; // 0xbb0
|
|
int32_t m_iInteractions; // 0xbb8
|
|
bool m_bHasBreakPiecesOrCommands; // 0xbbc
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0xab0
|
|
class C_RagdollProp : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
// MNetworkChangeCallback "ragAnglesChanged"
|
|
C_NetworkUtlVectorBase< Vector > m_ragPos; // 0xa40
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
// MNetworkBitCount "13"
|
|
// MNetworkChangeCallback "ragAnglesChanged"
|
|
C_NetworkUtlVectorBase< QAngle > m_ragAngles; // 0xa58
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkEncodeFlags
|
|
float m_flBlendWeight; // 0xa70
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hRagdollSource; // 0xa74
|
|
AttachmentHandle_t m_iEyeAttachment; // 0xa78
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a79[0x3]; // 0xa79
|
|
public:
|
|
float m_flBlendWeightCurrent; // 0xa7c
|
|
CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0xa80
|
|
CUtlVector< int32 > m_worldSpaceBoneComputationOrder; // 0xa98
|
|
};
|
|
|
|
// Alignment: 25
|
|
// Size: 0xaf8
|
|
class C_LocalTempEntity : public C_BaseAnimating
|
|
{
|
|
public:
|
|
int32_t flags; // 0xa50
|
|
float die; // 0xa54
|
|
float m_flFrameMax; // 0xa58
|
|
float x; // 0xa5c
|
|
float y; // 0xa60
|
|
float fadeSpeed; // 0xa64
|
|
float bounceFactor; // 0xa68
|
|
int32_t hitSound; // 0xa6c
|
|
int32_t priority; // 0xa70
|
|
Vector tentOffset; // 0xa74
|
|
QAngle m_vecTempEntAngVelocity; // 0xa80
|
|
int32_t tempent_renderamt; // 0xa8c
|
|
Vector m_vecNormal; // 0xa90
|
|
float m_flSpriteScale; // 0xa9c
|
|
int32_t m_nFlickerFrame; // 0xaa0
|
|
float m_flFrameRate; // 0xaa4
|
|
float m_flFrame; // 0xaa8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac
|
|
public:
|
|
char* m_pszImpactEffect; // 0xab0
|
|
char* m_pszParticleEffect; // 0xab8
|
|
bool m_bParticleCollision; // 0xac0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0ac1[0x3]; // 0xac1
|
|
public:
|
|
int32_t m_iLastCollisionFrame; // 0xac4
|
|
Vector m_vLastCollisionOrigin; // 0xac8
|
|
Vector m_vecTempEntVelocity; // 0xad4
|
|
Vector m_vecPrevAbsOrigin; // 0xae0
|
|
Vector m_vecTempEntAcceleration; // 0xaec
|
|
};
|
|
|
|
// Alignment: 12
|
|
// Size: 0xc40
|
|
class C_BaseGrenade : public C_BaseFlex
|
|
{
|
|
public:
|
|
bool m_bHasWarnedAI; // 0xbf0
|
|
bool m_bIsSmokeGrenade; // 0xbf1
|
|
// MNetworkEnable
|
|
bool m_bIsLive; // 0xbf2
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0bf3[0x1]; // 0xbf3
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1024"
|
|
// MNetworkEncodeFlags
|
|
float m_DmgRadius; // 0xbf4
|
|
// MNetworkEnable
|
|
float m_flDetonateTime; // 0xbf8
|
|
float m_flWarnAITime; // 0xbfc
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "256"
|
|
// MNetworkEncodeFlags
|
|
float m_flDamage; // 0xc00
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0c04[0x4]; // 0xc04
|
|
public:
|
|
CUtlSymbolLarge m_iszBounceSound; // 0xc08
|
|
CUtlString m_ExplosionSound; // 0xc10
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0c18[0x4]; // 0xc18
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hThrower; // 0xc1c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0c20[0x18]; // 0xc20
|
|
public:
|
|
float m_flNextAttack; // 0xc38
|
|
CHandle< C_BaseEntity > m_hOriginalThrower; // 0xc3c
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0xbf8
|
|
class C_ShatterGlassShardPhysics : public C_PhysicsProp
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
shard_model_desc_t m_ShardDesc; // 0xb98
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0xa68
|
|
class C_PointHintUIButtonHighlightModel : public C_BaseAnimating
|
|
{
|
|
public:
|
|
matrix3x4_t m_mComponentTransform; // 0xa38
|
|
};
|
|
|
|
// Alignment: 1
|
|
// Size: 0xa68
|
|
class C_PointHintUIArrowHighlightModel : public C_BaseAnimating
|
|
{
|
|
public:
|
|
matrix3x4_t m_mArrowLocalTransform; // 0xa38
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0xad0
|
|
class C_PointHintUIHighlightModel : public C_BaseAnimating
|
|
{
|
|
public:
|
|
CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0xa68
|
|
int32_t m_nTrackedDeviceIndex; // 0xa80
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a84[0x14]; // 0xa84
|
|
public:
|
|
matrix3x4_t m_matLocalHighlight; // 0xa98
|
|
bool m_bVisible; // 0xac8
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xa38
|
|
class CNPCAbilityModel : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0xab8
|
|
class C_PropAnimatingBreakable : public C_BaseAnimating
|
|
{
|
|
public:
|
|
int32_t m_nCurrentBreakStage; // 0xa38
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a3c[0x4]; // 0xa3c
|
|
public:
|
|
CEntityIOOutput m_OnTakeDamage; // 0xa40
|
|
CEntityIOOutput m_OnFinalBreak; // 0xa68
|
|
CEntityIOOutput m_OnStageAdvanced; // 0xa90
|
|
};
|
|
|
|
// Alignment: 5
|
|
// Size: 0xa58
|
|
class CSteamPal_BaseSingingEntity : public C_BaseAnimating
|
|
{
|
|
public:
|
|
char m_cCurNote; // 0xa40
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a41[0x3]; // 0xa41
|
|
public:
|
|
float m_flTimeNotePlayed; // 0xa44
|
|
int32_t m_nSequenceTrack; // 0xa48
|
|
bool m_bIsRegistered; // 0xa4c
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a4d[0x3]; // 0xa4d
|
|
public:
|
|
float m_flWingLastNotePct; // 0xa50
|
|
};
|
|
|
|
// Alignment: 9
|
|
// Size: 0xaf0
|
|
class CSteamPal_WritingSurface : public C_BaseAnimating
|
|
{
|
|
public:
|
|
Vector m_vPointOnBoardPos; // 0xa60
|
|
Vector m_vPrevPointOnBoardPos1; // 0xa6c
|
|
Vector m_vPrevPointOnBoardPos2; // 0xa78
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a84[0xc]; // 0xa84
|
|
public:
|
|
Vector m_vTopLeftPoint; // 0xa90
|
|
Vector m_vBoardNormal; // 0xa9c
|
|
matrix3x4_t m_matWorldToOffscreenParticleBuffer; // 0xaa8
|
|
float m_flTimeCreated; // 0xad8
|
|
float m_flLastTimeDrawn; // 0xadc
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0ae0[0x8]; // 0xae0
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bCanWrite; // 0xae8
|
|
};
|
|
|
|
// Alignment: 26
|
|
// Size: 0xbf0
|
|
class CSteamPal_Turret : public C_BaseAnimating
|
|
{
|
|
public:
|
|
AttachmentHandle_t m_hTurretLaserAttachment; // 0xa38
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< CSteamPal_Turret_Wing > m_hWings[2]; // 0xa3c
|
|
// MNetworkEnable
|
|
CHandle< CSteamPal_Turret_Wing > m_hLeftWing; // 0xa44
|
|
// MNetworkEnable
|
|
CHandle< CSteamPal_Turret_Wing > m_hRightWing; // 0xa48
|
|
// MNetworkEnable
|
|
bool m_bBeingControlled; // 0xa4c
|
|
// MNetworkEnable
|
|
bool m_bGyroHintEnabled; // 0xa4d
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a4e[0x2]; // 0xa4e
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flTotalGyroActiveTime; // 0xa50
|
|
// MNetworkEnable
|
|
float m_flTotalGyroInactiveTime; // 0xa54
|
|
// MNetworkEnable
|
|
float m_flLastGyroActiveTime; // 0xa58
|
|
ParticleIndex_t m_nLaserSightFX; // 0xa5c
|
|
CEntityIOOutput m_OnLeftWingButton; // 0xa60
|
|
CEntityIOOutput m_OnRightWingButton; // 0xa88
|
|
CEntityIOOutput m_OnAnyWingButton; // 0xab0
|
|
CEntityIOOutput m_OnLeftFireButton; // 0xad8
|
|
CEntityIOOutput m_OnRightFireButton; // 0xb00
|
|
CEntityIOOutput m_OnAnyFireButton; // 0xb28
|
|
CEntityIOOutput m_OnTurretExploded; // 0xb50
|
|
CEntityIOOutput m_OnToiletControlsUsed; // 0xb78
|
|
CEntityIOOutput m_OnPresentingRotationFinished; // 0xba0
|
|
Vector m_vLaserSightEnd; // 0xbc8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0bd4[0x4]; // 0xbd4
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flCurrentAimX; // 0xbd8
|
|
// MNetworkEnable
|
|
float m_flCurrentAimY; // 0xbdc
|
|
// MNetworkEnable
|
|
CHandle< C_BaseAnimating > m_hAmmoModel; // 0xbe0
|
|
// MNetworkEnable
|
|
bool m_bRevertFOV; // 0xbe4
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0be5[0x3]; // 0xbe5
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flWingDeployAmount; // 0xbe8
|
|
// MNetworkEnable
|
|
CHandle< CSteamPalPointCamera > m_hReturnCamera; // 0xbec
|
|
};
|
|
|
|
// Alignment: 37
|
|
// Size: 0xec0
|
|
class CSteamPal_Intro_Toilet : public CSteamPal_Turret
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flLidSpeed; // 0xbf0
|
|
// MNetworkEnable
|
|
float m_flLidPos; // 0xbf4
|
|
// MNetworkEnable
|
|
float m_flHandleSpeed; // 0xbf8
|
|
// MNetworkEnable
|
|
float m_flHandlePos; // 0xbfc
|
|
// MNetworkEnable
|
|
float m_flBidetPlaybackSpeed; // 0xc00
|
|
// MNetworkEnable
|
|
float m_flBidetPlaybackPos; // 0xc04
|
|
// MNetworkEnable
|
|
float m_flCisternSpeed; // 0xc08
|
|
// MNetworkEnable
|
|
float m_flCisternPos; // 0xc0c
|
|
// MNetworkEnable
|
|
int32_t m_nWaterLevel; // 0xc10
|
|
// MNetworkEnable
|
|
bool m_bLoadedWithBullets; // 0xc14
|
|
// MNetworkEnable
|
|
bool m_bExclusiveToilet; // 0xc15
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0c16[0x2]; // 0xc16
|
|
public:
|
|
// MNetworkEnable
|
|
CSteamPal_Intro_Toilet::TestState_t m_nLidTestState; // 0xc18
|
|
// MNetworkEnable
|
|
CSteamPal_Intro_Toilet::TestState_t m_nFlushTestState; // 0xc1c
|
|
// MNetworkEnable
|
|
CSteamPal_Intro_Toilet::TestState_t m_nBidet1TestState; // 0xc20
|
|
// MNetworkEnable
|
|
CSteamPal_Intro_Toilet::TestState_t m_nBidet2TestState; // 0xc24
|
|
// MNetworkEnable
|
|
CSteamPal_Intro_Toilet::TestState_t m_nBidet3TestState; // 0xc28
|
|
// MNetworkEnable
|
|
CSteamPal_Intro_Toilet::TestState_t m_nBidet4TestState; // 0xc2c
|
|
// MNetworkEnable
|
|
CSteamPal_Intro_Toilet::TestState_t m_nLeftArmTestState; // 0xc30
|
|
// MNetworkEnable
|
|
CSteamPal_Intro_Toilet::TestState_t m_nRightArmTestState; // 0xc34
|
|
// MNetworkEnable
|
|
CSteamPal_Intro_Toilet::TestState_t m_nHoldWaterTestState; // 0xc38
|
|
// MNetworkEnable
|
|
CSteamPal_Intro_Toilet::TestState_t m_nSeatPressureTestState; // 0xc3c
|
|
// MNetworkEnable
|
|
CHandle< C_DynamicProp > m_hWaterSpout; // 0xc40
|
|
// MNetworkEnable
|
|
CHandle< C_DynamicProp > m_hPressureTester; // 0xc44
|
|
// MNetworkEnable
|
|
CHandle< CSteamPal_ToiletTestPanel > m_hTestPanel; // 0xc48
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0c4c[0x4]; // 0xc4c
|
|
public:
|
|
CEntityIOOutput m_OnTestFailed; // 0xc50
|
|
CEntityIOOutput m_OnTestsPassed; // 0xc78
|
|
CEntityIOOutput m_OnFlushButton; // 0xca0
|
|
CEntityIOOutput m_OnBidetButton; // 0xcc8
|
|
CEntityIOOutput m_OnPressureButtonPressed; // 0xcf0
|
|
CEntityIOOutput m_OnPressureButtonReleased; // 0xd18
|
|
CEntityIOOutput m_OnPressureTesterDown; // 0xd40
|
|
CEntityIOOutput m_OnLidButton; // 0xd68
|
|
CEntityIOOutput m_OnCisternButton; // 0xd90
|
|
CEntityIOOutput m_OnSpoutStartWater; // 0xdb8
|
|
CEntityIOOutput m_OnOtherButton; // 0xde0
|
|
CEntityIOOutput m_OnHighBidetPressure; // 0xe08
|
|
CEntityIOOutput m_OnSmokingToiletBidetCanceled; // 0xe30
|
|
};
|
|
|
|
// Alignment: 34
|
|
// Size: 0xe78
|
|
class CSteamPal_ToiletTestPanel : public C_PhysicsProp
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hCisternDiagramLight; // 0xb90
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hFlushDiagramLight; // 0xb94
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hSeatPressureDiagramLight; // 0xb98
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hBidetDiagramLight; // 0xb9c
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hCisternTestLight; // 0xba0
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hFlushTestLight; // 0xba4
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hSeatPressureTestLight; // 0xba8
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hBidetTestLight; // 0xbac
|
|
// MNetworkEnable
|
|
CHandle< C_BaseAnimating > m_hCisternGauge; // 0xbb0
|
|
// MNetworkEnable
|
|
CHandle< C_BaseAnimating > m_hFlushGauge; // 0xbb4
|
|
// MNetworkEnable
|
|
CHandle< C_BaseAnimating > m_hSeatPressureGauge; // 0xbb8
|
|
// MNetworkEnable
|
|
CHandle< C_BaseAnimating > m_hBidetGauge; // 0xbbc
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hCisternFunctionLight; // 0xbc0
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hBidetFunctionLight; // 0xbc4
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hFlushFunctionLight; // 0xbc8
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hSeatPressureFunctionLight; // 0xbcc
|
|
// MNetworkEnable
|
|
CHandle< C_BaseModelEntity > m_hPassFailLight; // 0xbd0
|
|
// MNetworkEnable
|
|
CHandle< C_BaseAnimating > m_hDigit0; // 0xbd4
|
|
// MNetworkEnable
|
|
CHandle< C_BaseAnimating > m_hDigit1; // 0xbd8
|
|
// MNetworkEnable
|
|
CHandle< C_BaseAnimating > m_hDigit2; // 0xbdc
|
|
// MNetworkEnable
|
|
CHandle< C_BaseAnimating > m_hDigit3; // 0xbe0
|
|
// MNetworkEnable
|
|
CHandle< C_BaseAnimating > m_hDigit4; // 0xbe4
|
|
// MNetworkEnable
|
|
CHandle< C_BaseAnimating > m_hDigit5; // 0xbe8
|
|
// MNetworkEnable
|
|
int32_t m_nCounterValue; // 0xbec
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0bf0[0x60]; // 0xbf0
|
|
public:
|
|
CEntityIOOutput m_OnTestLidPassed; // 0xc50
|
|
CEntityIOOutput m_OnTestCisternPassed; // 0xc78
|
|
CEntityIOOutput m_OnTestLeftArmPassed; // 0xca0
|
|
CEntityIOOutput m_OnTestRightArmPassed; // 0xcc8
|
|
CEntityIOOutput m_OnTestBidetPassed; // 0xcf0
|
|
CEntityIOOutput m_OnTestPressurePassed; // 0xd18
|
|
CEntityIOOutput m_OnTestFlushPassed; // 0xd40
|
|
CEntityIOOutput m_OnAllTestsPassed; // 0xd68
|
|
CEntityIOOutput m_OnTestFailed; // 0xd90
|
|
CEntityIOOutput m_OnResetPanel; // 0xdb8
|
|
};
|
|
|
|
// Alignment: 4
|
|
// Size: 0xa48
|
|
class CSteamPal_Toilet : public C_BaseAnimating
|
|
{
|
|
public:
|
|
AttachmentHandle_t m_hToiletBidetAttachment; // 0xa38
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39
|
|
public:
|
|
CEntityHandle m_hSeatHinge; // 0xa3c
|
|
CEntityHandle m_hSeatCoverHinge; // 0xa40
|
|
CEntityHandle m_hCisternLidConstraint; // 0xa44
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xa38
|
|
class CSteamPal_Ultra_Toilet_Rocket : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xa38
|
|
class CSteamPal_Ultra_Toilet_Attachment : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xbf0
|
|
class CSteamPal_Ultra_Toilet : public CSteamPal_Turret
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xa38
|
|
class CSteamPal_Trackball : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xa38
|
|
class CSteamPal_TouchScreen : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 20
|
|
// Size: 0xf88
|
|
class CSteamPal_Desk : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bInputEnabled; // 0xa38
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39
|
|
public:
|
|
float m_flStickDeployAmount; // 0xa3c
|
|
float m_flStickDeployVelocity; // 0xa40
|
|
int32_t m_nDeskState; // 0xa44
|
|
bool m_bDiscoveryModeComplete; // 0xa48
|
|
bool m_bDeskHidden; // 0xa49
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a4a[0x2ce]; // 0xa4a
|
|
public:
|
|
CEntityIOOutput m_OnAButton; // 0xd18
|
|
CEntityIOOutput m_OnBButton; // 0xd40
|
|
CEntityIOOutput m_OnXButton; // 0xd68
|
|
CEntityIOOutput m_OnYButton; // 0xd90
|
|
CEntityIOOutput m_OnL4Button; // 0xdb8
|
|
CEntityIOOutput m_OnL5Button; // 0xde0
|
|
CEntityIOOutput m_OnR4Button; // 0xe08
|
|
CEntityIOOutput m_OnR5Button; // 0xe30
|
|
CEntityIOOutput m_OnL4ButtonReleased; // 0xe58
|
|
CEntityIOOutput m_OnL5ButtonReleased; // 0xe80
|
|
CEntityIOOutput m_OnR4ButtonReleased; // 0xea8
|
|
CEntityIOOutput m_OnR5ButtonReleased; // 0xed0
|
|
CEntityIOOutput m_OnHamburgerButton; // 0xef8
|
|
CEntityIOOutput m_OnShowPaddles; // 0xf20
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0xb98
|
|
class CSteamPal_PaintableProp : public C_PhysicsProp
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
bool m_bShouldSetPicture; // 0xb90
|
|
bool m_bHasSetPicture; // 0xb91
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xb90
|
|
class CNPCApplianceProjectile : public C_PhysicsProp
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 19
|
|
// Size: 0xd20
|
|
class C_DevtestHierarchy : public C_DynamicProp
|
|
{
|
|
public:
|
|
Vector m_vRotationAxis; // 0xcb8
|
|
float m_flRotationSpeed; // 0xcc4
|
|
// MNetworkEnable
|
|
int32_t m_nTestMode; // 0xcc8
|
|
CHandle< C_BaseEntity > m_hChild; // 0xccc
|
|
// MNetworkEnable
|
|
CUtlStringToken m_attachName; // 0xcd0
|
|
// MNetworkEnable
|
|
Vector m_vDynamicAttachOffset; // 0xcd4
|
|
// MNetworkEnable
|
|
int32_t m_nDynamicResetCount; // 0xce0
|
|
int32_t m_nDynamicDetachCount; // 0xce4
|
|
// MNetworkEnable
|
|
bool m_bChildIsDynamic; // 0xce8
|
|
// MNetworkEnable
|
|
bool m_bCreateChildSideChild; // 0xce9
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlStringToken m_alternateAttachName; // 0xcec
|
|
CHandle< C_BaseEntity > m_hAlternateParent; // 0xcf0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0cf4[0x4]; // 0xcf4
|
|
public:
|
|
CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xcf8
|
|
CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xd00
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCModel > m_hClientSideChildModel; // 0xd08
|
|
// MNetworkEnable
|
|
float m_flEntityStartTime; // 0xd10
|
|
int32_t m_nTestIndex; // 0xd14
|
|
HierarchyType_t m_nCurrType; // 0xd18
|
|
int32_t m_nCurrentModel; // 0xd1c
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xcb8
|
|
class C_DevtestHierarchyChild : public C_DynamicProp
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xa38
|
|
class C_DevtestHierarchy2 : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 8
|
|
// Size: 0xa60
|
|
class C_BasePlayerWeapon : public C_BaseAnimating
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
WeaponState_t m_iState; // 0xa38
|
|
WeaponState_t m_iOldState; // 0xa3c
|
|
bool m_bRemoveable; // 0xa40
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0a41[0x3]; // 0xa41
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
float m_flNextPrimaryAttack; // 0xa44
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
float m_flNextSecondaryAttack; // 0xa48
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "minusone"
|
|
// MNetworkPriority "32"
|
|
int32_t m_iClip1; // 0xa4c
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "minusone"
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
int32_t m_iClip2; // 0xa50
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
int32_t m_pReserveAmmo[2]; // 0xa54
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0x2c60
|
|
class C_GenericFlexCyclerAlias_cycler : public C_GenericFlexCycler
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0xae8
|
|
class C_RagdollPropAttached : public C_RagdollProp
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
uint32_t m_boneIndexAttached; // 0xab0
|
|
// MNetworkEnable
|
|
uint32_t m_ragdollAttachedObjectIndex; // 0xab4
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_attachmentPointBoneSpace; // 0xab8
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_attachmentPointRagdollSpace; // 0xac4
|
|
Vector m_vecOffset; // 0xad0
|
|
float m_parentTime; // 0xadc
|
|
bool m_bHasParent; // 0xae0
|
|
};
|
|
|
|
// Alignment: 7
|
|
// Size: 0xc68
|
|
class C_BaseCombatCharacter : public C_BaseFlex
|
|
{
|
|
public:
|
|
int32_t m_bloodColor; // 0xbf0
|
|
AttachmentHandle_t m_leftFootAttachment; // 0xbf4
|
|
AttachmentHandle_t m_rightFootAttachment; // 0xbf5
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0bf6[0x2]; // 0xbf6
|
|
public:
|
|
C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0xbf8
|
|
float m_flWaterWorldZ; // 0xbfc
|
|
float m_flWaterNextTraceTime; // 0xc00
|
|
// MNetworkEnable
|
|
float m_flFieldOfView; // 0xc04
|
|
};
|
|
|
|
// Alignment: 14
|
|
// Size: 0xcc8
|
|
class C_AI_BaseNPC : public C_BaseCombatCharacter
|
|
{
|
|
public:
|
|
float m_flTempRagdollTransitionTime; // 0xc68
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0c6c[0x4]; // 0xc6c
|
|
public:
|
|
CUtlVector< CTransform > m_RagdollTransform; // 0xc70
|
|
CUtlVector< CTransform > m_TransitionTransform; // 0xc88
|
|
float m_flPoweredRagdoll_BlendWeight; // 0xca0
|
|
// MNetworkEnable
|
|
NPC_STATE m_NPCState; // 0xca4
|
|
// MNetworkEnable
|
|
HSequence m_iDeathPose; // 0xca8
|
|
// MNetworkEnable
|
|
int32_t m_iDeathFrame; // 0xcac
|
|
// MNetworkEnable
|
|
bool m_bIsMoving; // 0xcb0
|
|
// MNetworkEnable
|
|
bool m_bFadeCorpse; // 0xcb1
|
|
// MNetworkEnable
|
|
bool m_bImportantRagdoll; // 0xcb2
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0cb3[0x1]; // 0xcb3
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hServerRagdoll; // 0xcb4
|
|
// MNetworkEnable
|
|
bool m_bPoweredRagdoll; // 0xcb8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0cb9[0x3]; // 0xcb9
|
|
public:
|
|
// MNetworkEnable
|
|
RagdollBlendDirection m_iPoweredRagdoll_TransitionDirection; // 0xcbc
|
|
// MNetworkEnable
|
|
float m_flPoweredRagdoll_TransitionStartTime; // 0xcc0
|
|
};
|
|
|
|
// Alignment: 2
|
|
// Size: 0xce0
|
|
class C_AI_DefaultNPC : public C_AI_BaseNPC
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CAI_StanceServices* m_pStanceServices; // 0xcc8
|
|
// MNetworkEnable
|
|
// MNetworkTypeAlias "CAI_AbilityServices"
|
|
// MNetworkChangeCallback "AbilityServicesChanged"
|
|
CAI_AbilityServices* m_pAbilityServices; // 0xcd0
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xce0
|
|
class C_AI_BaseActor : public C_AI_DefaultNPC
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 10
|
|
// Size: 0xd10
|
|
class CBasePlayerController : public C_BaseCombatCharacter
|
|
{
|
|
public:
|
|
int32_t m_nFinalPredictedTick; // 0xc70
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0c74[0x4]; // 0xc74
|
|
public:
|
|
C_CommandContext m_CommandContext; // 0xc78
|
|
// MNetworkEnable
|
|
// MNetworkPriority "1"
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
uint32_t m_nTickBase; // 0xcd0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnPawnChanged"
|
|
CHandle< C_BasePlayer > m_hPawn; // 0xcd4
|
|
CSplitScreenSlot m_nSplitScreenSlot; // 0xcd8
|
|
CHandle< CBasePlayerController > m_hSplitOwner; // 0xcdc
|
|
CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0xce0
|
|
bool m_bIsHLTV; // 0xcf8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0cf9[0x7]; // 0xcf9
|
|
public:
|
|
uint64_t m_steamID; // 0xd00
|
|
bool m_bIsLocalPlayerController; // 0xd08
|
|
};
|
|
|
|
// Alignment: 0
|
|
// Size: 0xc68
|
|
class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter
|
|
{
|
|
public:
|
|
// no members available
|
|
};
|
|
|
|
// Alignment: 31
|
|
// Size: 0xe98
|
|
class C_BasePlayer : public CBasePlayerController
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CPlayer_WeaponServices* m_pWeaponServices; // 0xd10
|
|
// MNetworkEnable
|
|
CPlayer_ItemServices* m_pItemServices; // 0xd18
|
|
// MNetworkEnable
|
|
CPlayer_VehicleServices* m_pVehicleServices; // 0xd20
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
CPlayer_AutoaimServices* m_pAutoaimServices; // 0xd28
|
|
// MNetworkEnable
|
|
CPlayer_ObserverServices* m_pObserverServices; // 0xd30
|
|
// MNetworkEnable
|
|
CPlayer_WaterServices* m_pWaterServices; // 0xd38
|
|
// MNetworkEnable
|
|
CPlayer_UseServices* m_pUseServices; // 0xd40
|
|
// MNetworkEnable
|
|
CPlayer_FlashlightServices* m_pFlashlightServices; // 0xd48
|
|
// MNetworkEnable
|
|
CPlayer_CameraServices* m_pCameraServices; // 0xd50
|
|
// MNetworkEnable
|
|
CPlayer_MovementServices* m_pMovementServices; // 0xd58
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0d60[0x8]; // 0xd60
|
|
public:
|
|
QAngle m_vecOldViewAngles; // 0xd68
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0d74[0x4]; // 0xd74
|
|
public:
|
|
uint64_t m_nButtons; // 0xd78
|
|
uint64_t m_afButtonPressed; // 0xd80
|
|
uint64_t m_afButtonReleased; // 0xd88
|
|
uint64_t m_afButtonLast; // 0xd90
|
|
uint64_t m_afButtonDisabled; // 0xd98
|
|
uint64_t m_afButtonForced; // 0xda0
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0da8[0x8]; // 0xda8
|
|
public:
|
|
uint64_t m_nOldButtons; // 0xdb0
|
|
int32_t m_nImpulse; // 0xdb8
|
|
QAngle v_angle; // 0xdbc
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
uint32_t m_iHideHUD; // 0xdc8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0dcc[0x4]; // 0xdcc
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
sky3dparams_t m_skybox3d; // 0xdd0
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
float m_flDeathTime; // 0xe60
|
|
bool m_bWasFrozen; // 0xe64
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0e65[0x3]; // 0xe65
|
|
public:
|
|
Vector m_vecPredictionError; // 0xe68
|
|
float m_flPredictionErrorTime; // 0xe74
|
|
float m_flFOVSensitivityAdjust; // 0xe78
|
|
float m_flMouseSensitivity; // 0xe7c
|
|
Vector m_vOldOrigin; // 0xe80
|
|
float m_flOldSimulationTime; // 0xe8c
|
|
bool deadflag; // 0xe90
|
|
};
|
|
|
|
// Alignment: 19
|
|
// Size: 0xf58
|
|
class C_SteamPal_Player : public C_BasePlayer
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CUtlString m_strPlayerName; // 0xef0
|
|
// MNetworkEnable
|
|
bool m_bViewFrozen; // 0xef8
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0ef9[0x3]; // 0xef9
|
|
public:
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hCameraTarget; // 0xefc
|
|
// MNetworkEnable
|
|
CHandle< C_BaseEntity > m_hCursorHoverEntity; // 0xf00
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0f04[0x4]; // 0xf04
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "DamageCausedChanged"
|
|
uint64_t m_uDamageCaused; // 0xf08
|
|
// MNetworkEnable
|
|
bool m_bMotionBlur; // 0xf10
|
|
private:
|
|
[[maybe_unused]] uint8_t __pad0f11[0x7]; // 0xf11
|
|
public:
|
|
int64_t m_hCameraFlashPostProcessingInst; // 0xf18
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hScreenshotTexture; // 0xf20
|
|
CHandle< C_BaseEntity > m_hCurrentScreenTouchEntity; // 0xf28
|
|
Vector m_vCurrentScreenTouchEntityHitPoint; // 0xf2c
|
|
Vector m_vCursorScreenPos; // 0xf38
|
|
Vector m_vCursorWorldPos; // 0xf44
|
|
bool m_bIsUserTouchActive; // 0xf50
|
|
bool m_bIsMainMenuShowing; // 0xf51
|
|
bool m_bSteamScreenshotsWasHooked; // 0xf52
|
|
bool m_bInPhotoSection; // 0xf53
|
|
bool m_bScreenshotQueued; // 0xf54
|
|
bool m_bCameraFlashPending; // 0xf55
|
|
bool m_bCameraFlashFadeOut; // 0xf56
|
|
};
|
|
|