source2sdk/sdk/server.hpp
Alexandr Orden 9fcdd530e7 14.11.2023
2023-11-14 08:34:01 +08:00

22126 lines
600 KiB
C++

#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
// /////////////////////////////////////////////////////////////
// Binary: server.dll
// Classes count: 755
// Enums count: 121
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
// Registered binary: server.dll (project 'navlib')
// Alignment: 4
// Size: 0x13
enum class NavAttributeEnum : uint32_t
{
NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1f,
};
// Registered binary: server.dll (project 'navlib')
// Alignment: 4
// Size: 0x5
enum class NavDirType : uint32_t
{
NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
{
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
{
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class PerformanceMode_t : uint32_t
{
PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class AmmoPosition_t : uint32_t
{
AMMO_POSITION_INVALID = 0xffffffffffffffff,
AMMO_POSITION_PRIMARY = 0x0,
AMMO_POSITION_SECONDARY = 0x1,
AMMO_POSITION_COUNT = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class ChatIgnoreType_t : uint32_t
{
CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x3
enum class FixAngleSet_t : uint8_t
{
None = 0x0,
Absolute = 0x1,
Relative = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class CommandExecMode_t : uint32_t
{
EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class CommandEntitySpecType_t : uint32_t
{
SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x27
enum class GameAnimEventIndex_t : uint32_t
{
AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
AE_CL_STOP_PARTICLE_EFFECT = 0x8,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xa,
AE_SV_STOP_PARTICLE_EFFECT = 0xb,
AE_FOOTSTEP = 0xc,
AE_RAGDOLL = 0xd,
AE_CL_STOP_RAGDOLL_CONTROL = 0xe,
AE_CL_ENABLE_BODYGROUP = 0xf,
AE_CL_DISABLE_BODYGROUP = 0x10,
AE_CL_BODYGROUP_SET_VALUE = 0x11,
AE_SV_BODYGROUP_SET_VALUE = 0x12,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x13,
AE_WEAPON_PERFORM_ATTACK = 0x14,
AE_FIRE_INPUT = 0x15,
AE_CL_CLOTH_ATTR = 0x16,
AE_CL_CLOTH_GROUND_OFFSET = 0x17,
AE_CL_CLOTH_STIFFEN = 0x18,
AE_CL_CLOTH_EFFECT = 0x19,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x1a,
AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1b,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x1c,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x1d,
AE_SV_SHOW_SILENCER = 0x1e,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x1f,
AE_SV_HIDE_SILENCER = 0x20,
AE_SV_DETACH_SILENCER_COMPLETE = 0x21,
AE_CL_EJECT_MAG = 0x22,
AE_WPN_COMPLETE_RELOAD = 0x23,
AE_WPN_HEALTHSHOT_INJECT = 0x24,
AE_CL_C4_SCREEN_TEXT = 0x25,
AE_GRENADE_THROW_COMPLETE = 0x26,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x7
enum class ObserverMode_t : uint32_t
{
OBS_MODE_NONE = 0x0,
OBS_MODE_FIXED = 0x1,
OBS_MODE_IN_EYE = 0x2,
OBS_MODE_CHASE = 0x3,
OBS_MODE_ROAMING = 0x4,
OBS_MODE_DIRECTED = 0x5,
NUM_OBSERVER_MODES = 0x6,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class ObserverInterpState_t : uint32_t
{
OBSERVER_INTERP_NONE = 0x0,
OBSERVER_INTERP_TRAVELING = 0x1,
OBSERVER_INTERP_SETTLING = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x1b
enum class RumbleEffect_t : uint32_t
{
RUMBLE_INVALID = 0xffffffffffffffff,
// MPropertySuppressEnumerator
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xa,
RUMBLE_JEEP_ENGINE_LOOP = 0xb,
RUMBLE_FLAT_LEFT = 0xc,
RUMBLE_FLAT_RIGHT = 0xd,
RUMBLE_FLAT_BOTH = 0xe,
RUMBLE_DMG_LOW = 0xf,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
// MPropertySuppressEnumerator
NUM_RUMBLE_EFFECTS = 0x19,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x19
enum class WeaponSound_t : uint32_t
{
WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SECONDARY_EMPTY = 0x1,
WEAPON_SOUND_SINGLE = 0x2,
WEAPON_SOUND_SECONDARY_ATTACK = 0x3,
WEAPON_SOUND_RELOAD = 0x4,
WEAPON_SOUND_MELEE_MISS = 0x5,
WEAPON_SOUND_MELEE_HIT = 0x6,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x7,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x8,
WEAPON_SOUND_MELEE_HIT_NPC = 0x9,
WEAPON_SOUND_SPECIAL1 = 0xa,
WEAPON_SOUND_SPECIAL2 = 0xb,
WEAPON_SOUND_SPECIAL3 = 0xc,
WEAPON_SOUND_NEARLYEMPTY = 0xd,
WEAPON_SOUND_IMPACT = 0xe,
WEAPON_SOUND_REFLECT = 0xf,
WEAPON_SOUND_SECONDARY_IMPACT = 0x10,
WEAPON_SOUND_SECONDARY_REFLECT = 0x11,
WEAPON_SOUND_SINGLE_ACCURATE = 0x12,
WEAPON_SOUND_ZOOM_IN = 0x13,
WEAPON_SOUND_ZOOM_OUT = 0x14,
WEAPON_SOUND_MOUSE_PRESSED = 0x15,
WEAPON_SOUND_DROP = 0x16,
WEAPON_SOUND_RADIO_USE = 0x17,
// MPropertySuppressEnumerator
WEAPON_SOUND_NUM_TYPES = 0x18,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class AmmoFlags_t : uint32_t
{
AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
AMMO_FLAG_MAX = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0xe
enum class TakeDamageFlags_t : uint32_t
{
DFLAG_NONE = 0x0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2,
DFLAG_SUPPRESS_EFFECTS = 0x4,
DFLAG_PREVENT_DEATH = 0x8,
DFLAG_FORCE_DEATH = 0x10,
DFLAG_ALWAYS_GIB = 0x20,
DFLAG_NEVER_GIB = 0x40,
DFLAG_REMOVE_NO_RAGDOLL = 0x80,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
DFLAG_RADIUS_DMG = 0x400,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
DMG_LASTDFLAG = 0x400,
DFLAG_IGNORE_ARMOR = 0x800,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x18
enum class DamageTypes_t : uint32_t
{
DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
DMG_LASTGENERICFLAG = 0x1000000,
DMG_HEADSHOT = 0x2000000,
DMG_DANGERZONE = 0x4000000,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x11
enum class BaseExplosionTypes_t : uint32_t
{
// MPropertyFriendlyName "Default"
EXPLOSION_TYPE_DEFAULT = 0x0,
// MPropertyFriendlyName "Grenade"
EXPLOSION_TYPE_GRENADE = 0x1,
// MPropertyFriendlyName "Molotov"
EXPLOSION_TYPE_MOLOTOV = 0x2,
// MPropertyFriendlyName "Fireworks"
EXPLOSION_TYPE_FIREWORKS = 0x3,
// MPropertyFriendlyName "Gascan"
EXPLOSION_TYPE_GASCAN = 0x4,
// MPropertyFriendlyName "Gas Cylinder"
EXPLOSION_TYPE_GASCYLINDER = 0x5,
// MPropertyFriendlyName "Explosive Barrel"
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
// MPropertyFriendlyName "Electrical"
EXPLOSION_TYPE_ELECTRICAL = 0x7,
// MPropertyFriendlyName "EMP"
EXPLOSION_TYPE_EMP = 0x8,
// MPropertyFriendlyName "Shrapnel"
EXPLOSION_TYPE_SHRAPNEL = 0x9,
// MPropertyFriendlyName "Smoke Grenade"
EXPLOSION_TYPE_SMOKEGRENADE = 0xa,
// MPropertyFriendlyName "Flashbang"
EXPLOSION_TYPE_FLASHBANG = 0xb,
// MPropertyFriendlyName "Tripmine"
EXPLOSION_TYPE_TRIPMINE = 0xc,
// MPropertyFriendlyName "Ice"
EXPLOSION_TYPE_ICE = 0xd,
// MPropertyFriendlyName "None"
EXPLOSION_TYPE_NONE = 0xe,
// MPropertyFriendlyName "Custom"
EXPLOSION_TYPE_CUSTOM = 0xf,
// MPropertySuppressEnumerator
EXPLOSION_TYPE_COUNT = 0x10,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x6
enum class HierarchyType_t : uint32_t
{
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class CanPlaySequence_t : uint32_t
{
CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x6
enum class ScriptedMoveTo_t : uint32_t
{
CINE_MOVETO_WAIT = 0x0,
CINE_MOVETO_WALK = 0x1,
CINE_MOVETO_RUN = 0x2,
CINE_MOVETO_CUSTOM = 0x3,
CINE_MOVETO_TELEPORT = 0x4,
CINE_MOVETO_WAIT_FACING = 0x5,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class ScriptedOnDeath_t : uint32_t
{
SS_ONDEATH_NOT_APPLICABLE = 0xffffffffffffffff,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ScriptState_t : uint32_t
{
SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_WALK_TO_MARK = 0x4,
SCRIPT_RUN_TO_MARK = 0x5,
SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ChoreoState_t : uint32_t
{
STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6,
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x15
enum class InputBitMask_t : uint64_t
{
// MEnumeratorIsNotAFlag
IN_NONE = 0x0,
// MEnumeratorIsNotAFlag
IN_ALL = 0xffffffffffffffff,
IN_ATTACK = 0x1,
IN_JUMP = 0x2,
IN_DUCK = 0x4,
IN_FORWARD = 0x8,
IN_BACK = 0x10,
IN_USE = 0x20,
IN_TURNLEFT = 0x80,
IN_TURNRIGHT = 0x100,
IN_MOVELEFT = 0x200,
IN_MOVERIGHT = 0x400,
IN_ATTACK2 = 0x800,
IN_RELOAD = 0x2000,
IN_SPEED = 0x10000,
IN_JOYAUTOSPRINT = 0x20000,
// MEnumeratorIsNotAFlag
IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
IN_USEORRELOAD = 0x100000000,
IN_SCORE = 0x200000000,
IN_ZOOM = 0x400000000,
IN_LOOK_AT_WEAPON = 0x800000000,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x9
enum class EInButtonState : uint32_t
{
IN_BUTTON_UP = 0x0,
IN_BUTTON_DOWN = 0x1,
IN_BUTTON_DOWN_UP = 0x2,
IN_BUTTON_UP_DOWN = 0x3,
IN_BUTTON_UP_DOWN_UP = 0x4,
IN_BUTTON_DOWN_UP_DOWN = 0x5,
IN_BUTTON_DOWN_UP_DOWN_UP = 0x6,
IN_BUTTON_UP_DOWN_UP_DOWN = 0x7,
IN_BUTTON_STATE_COUNT = 0x8,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x6
enum class ShakeCommand_t : uint32_t
{
SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x5
enum class TimelineCompression_t : uint32_t
{
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4,
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x28
enum class DebugOverlayBits_t : uint64_t
{
OVERLAY_TEXT_BIT = 0x1,
OVERLAY_NAME_BIT = 0x2,
OVERLAY_BBOX_BIT = 0x4,
OVERLAY_PIVOT_BIT = 0x8,
OVERLAY_MESSAGE_BIT = 0x10,
OVERLAY_ABSBOX_BIT = 0x20,
OVERLAY_RBOX_BIT = 0x40,
OVERLAY_SHOW_BLOCKSLOS = 0x80,
OVERLAY_ATTACHMENTS_BIT = 0x100,
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
OVERLAY_SKELETON_BIT = 0x800,
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
OVERLAY_HITBOX_BIT = 0x4000,
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
OVERLAY_AUTOAIM_BIT = 0x10000,
OVERLAY_NPC_SELECTED_BIT = 0x20000,
OVERLAY_JOINT_INFO_BIT = 0x40000,
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_NPC_TRIANGULATE_BIT = 0x100000,
OVERLAY_NPC_ZAP_BIT = 0x200000,
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
OVERLAY_NPC_TASK_BIT = 0x2000000,
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_NPC_NEAREST_NODE_BIT = 0x2000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0xe
enum class MoveType_t : uint8_t
{
MOVETYPE_NONE = 0x0,
MOVETYPE_OBSOLETE = 0x1,
MOVETYPE_WALK = 0x2,
MOVETYPE_STEP = 0x3,
MOVETYPE_FLY = 0x4,
MOVETYPE_FLYGRAVITY = 0x5,
MOVETYPE_VPHYSICS = 0x6,
MOVETYPE_PUSH = 0x7,
MOVETYPE_NOCLIP = 0x8,
MOVETYPE_OBSERVER = 0x9,
MOVETYPE_LADDER = 0xa,
MOVETYPE_CUSTOM = 0xb,
MOVETYPE_LAST = 0xc,
MOVETYPE_MAX_BITS = 0x5,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x6
enum class MoveCollide_t : uint8_t
{
MOVECOLLIDE_DEFAULT = 0x0,
MOVECOLLIDE_FLY_BOUNCE = 0x1,
MOVECOLLIDE_FLY_CUSTOM = 0x2,
MOVECOLLIDE_FLY_SLIDE = 0x3,
MOVECOLLIDE_COUNT = 0x4,
MOVECOLLIDE_MAX_BITS = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x9
enum class SolidType_t : uint8_t
{
SOLID_NONE = 0x0,
SOLID_BSP = 0x1,
SOLID_BBOX = 0x2,
SOLID_OBB = 0x3,
SOLID_SPHERE = 0x4,
SOLID_POINT = 0x5,
SOLID_VPHYSICS = 0x6,
SOLID_CAPSULE = 0x7,
SOLID_LAST = 0x8,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class BrushSolidities_e : uint32_t
{
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0xd
enum class RenderMode_t : uint8_t
{
kRenderNormal = 0x0,
kRenderTransColor = 0x1,
kRenderTransTexture = 0x2,
kRenderGlow = 0x3,
kRenderTransAlpha = 0x4,
kRenderTransAdd = 0x5,
kRenderEnvironmental = 0x6,
kRenderTransAddFrameBlend = 0x7,
kRenderTransAlphaAdd = 0x8,
kRenderWorldGlow = 0x9,
kRenderNone = 0xa,
kRenderDevVisualizer = 0xb,
kRenderModeCount = 0xc,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x14
enum class RenderFx_t : uint8_t
{
kRenderFxNone = 0x0,
kRenderFxPulseSlow = 0x1,
kRenderFxPulseFast = 0x2,
kRenderFxPulseSlowWide = 0x3,
kRenderFxPulseFastWide = 0x4,
kRenderFxFadeSlow = 0x5,
kRenderFxFadeFast = 0x6,
kRenderFxSolidSlow = 0x7,
kRenderFxSolidFast = 0x8,
kRenderFxStrobeSlow = 0x9,
kRenderFxStrobeFast = 0xa,
kRenderFxStrobeFaster = 0xb,
kRenderFxFlickerSlow = 0xc,
kRenderFxFlickerFast = 0xd,
kRenderFxNoDissipation = 0xe,
kRenderFxFadeOut = 0xf,
kRenderFxFadeIn = 0x10,
kRenderFxPulseFastWider = 0x11,
kRenderFxGlowShell = 0x12,
kRenderFxMax = 0x13,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class CRR_Response__ResponseEnum_t : uint32_t
{
MAX_RESPONSE_NAME = 0xc0,
MAX_RULE_NAME = 0x80,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class LessonPanelLayoutFileTypes_t : uint32_t
{
LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x5
enum class Touch_t : uint32_t
{
touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class ScriptedMoveType_t : uint32_t
{
SCRIPTED_MOVETYPE_NONE = 0x0,
SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1,
SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2,
SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class ForcedCrouchState_t : uint32_t
{
FORCEDCROUCH_NONE = 0x0,
FORCEDCROUCH_CROUCHED = 0x1,
FORCEDCROUCH_UNCROUCHED = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0xc
enum class Hull_t : uint32_t
{
HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
HULL_SMALL = 0x9,
NUM_HULLS = 0xa,
HULL_NONE = 0xb,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x1
enum class navproperties_t : uint32_t
{
NAV_IGNORE = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class CLogicBranchList__LogicBranchListenerLastState_t : uint32_t
{
LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
LOGIC_BRANCH_LISTENER_MIXED = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class EntFinderMethod_t : uint32_t
{
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class ValueRemapperInputType_t : uint32_t
{
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class ValueRemapperOutputType_t : uint32_t
{
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class ValueRemapperHapticsType_t : uint32_t
{
HaticsType_Default = 0x0,
HaticsType_None = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class ValueRemapperMomentumType_t : uint32_t
{
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class ValueRemapperRatchetType_t : uint32_t
{
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class PointWorldTextJustifyHorizontal_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class PointWorldTextJustifyVertical_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class PointWorldTextReorientMode_t : uint32_t
{
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class doorCheck_e : uint32_t
{
DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class PropDoorRotatingSpawnPos_t : uint32_t
{
DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class PropDoorRotatingOpenDirection_e : uint32_t
{
DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class SceneOnPlayerDeath_t : uint32_t
{
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class ScriptedConflictResponse_t : uint32_t
{
SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class TRAIN_CODE : uint32_t
{
TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class SoundEventStartType_t : uint32_t
{
// MPropertyFriendlyName "From Player"
SOUNDEVENT_START_PLAYER = 0x0,
// MPropertyFriendlyName "From World"
SOUNDEVENT_START_WORLD = 0x1,
// MPropertyFriendlyName "From Entity"
SOUNDEVENT_START_ENTITY = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x8
enum class TOGGLE_STATE : uint32_t
{
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class FuncDoorSpawnPos_t : uint32_t
{
FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class filter_t : uint32_t
{
FILTER_AND = 0x0,
FILTER_OR = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class Explosions : uint32_t
{
expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0xc
enum class Materials : uint32_t
{
matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xa,
matLastMaterial = 0xb,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class EOverrideBlockLOS_t : uint32_t
{
BLOCK_LOS_DEFAULT = 0x0,
BLOCK_LOS_FORCE_FALSE = 0x1,
BLOCK_LOS_FORCE_TRUE = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class MoveLinearAuthoredPos_t : uint32_t
{
MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0,
MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1,
MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class TrackOrientationType_t : uint32_t
{
TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t
{
kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x17
enum class SoundFlags_t : uint32_t
{
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
ALL_CONTEXTS = 0xfffffffffff00000,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
ALL_SCENTS = 0x0,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
ALL_SOUNDS = 0xfffff,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class TrainVelocityType_t : uint32_t
{
TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class TrainOrientationType_t : uint32_t
{
TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x7
enum class BeamType_t : uint32_t
{
BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class BeamClipStyle_t : uint32_t
{
kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x9
enum class SurroundingBoundsType_t : uint8_t
{
USE_OBB_COLLISION_BOUNDS = 0x0,
USE_BEST_COLLISION_BOUNDS = 0x1,
USE_HITBOXES = 0x2,
USE_SPECIFIED_BOUNDS = 0x3,
USE_GAME_CODE = 0x4,
USE_ROTATION_EXPANDED_BOUNDS = 0x5,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x6,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x7,
SURROUNDING_TYPE_BIT_COUNT = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x2
enum class ShatterPanelMode : uint8_t
{
SHATTER_GLASS = 0x0,
SHATTER_DRYWALL = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x5
enum class ShatterDamageCause : uint8_t
{
SHATTERDAMAGE_BULLET = 0x0,
SHATTERDAMAGE_MELEE = 0x1,
SHATTERDAMAGE_THROWN = 0x2,
SHATTERDAMAGE_SCRIPT = 0x3,
SHATTERDAMAGE_EXPLOSIVE = 0x4,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x5
enum class ShatterGlassStressType : uint8_t
{
SHATTERGLASS_BLUNT = 0x0,
SHATTERGLASS_BALLISTIC = 0x1,
SHATTERGLASS_PULSE = 0x2,
SHATTERDRYWALL_CHUNKS = 0x3,
SHATTERGLASS_EXPLOSIVE = 0x4,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x3
enum class OnFrame : uint8_t
{
ONFRAME_UNKNOWN = 0x0,
ONFRAME_TRUE = 0x1,
ONFRAME_FALSE = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x2
enum class ShardSolid_t : uint8_t
{
SHARD_SOLID = 0x0,
SHARD_DEBRIS = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x5
enum class AnimLoopMode_t : uint32_t
{
// MPropertySuppressEnumerator
ANIM_LOOP_MODE_INVALID = 0xffffffffffffffff,
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
// MPropertySuppressEnumerator
ANIM_LOOP_MODE_COUNT = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class EntitySubclassScope_t : uint32_t
{
SUBCLASS_SCOPE_NONE = 0xffffffffffffffff,
// MPropertyFriendlyName "Precipitation"
// MEntitySubclassScopeFile
SUBCLASS_SCOPE_PRECIPITATION = 0x0,
// MPropertyFriendlyName "PlayerWeapon"
// MEntitySubclassScopeFile
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1,
SUBCLASS_SCOPE_COUNT = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class SubclassVDataChangeType_t : uint32_t
{
SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x7
enum class PlayerConnectedState : uint32_t
{
PlayerNeverConnected = 0xffffffffffffffff,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
PlayerReserved = 0x5,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class WeaponAttackType_t : uint32_t
{
eInvalid = 0xffffffffffffffff,
ePrimary = 0x0,
eSecondary = 0x1,
eCount = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x23
enum class vote_create_failed_t : uint32_t
{
VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xa,
VOTE_FAILED_PLAYERNOTFOUND = 0xb,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd,
VOTE_FAILED_SPECTATOR = 0xe,
VOTE_FAILED_FAILED_RECENT_KICK = 0xf,
VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10,
VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11,
VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12,
VOTE_FAILED_FAILED_RECENT_RESTART = 0x13,
VOTE_FAILED_SWAP_IN_PROGRESS = 0x14,
VOTE_FAILED_DISABLED = 0x15,
VOTE_FAILED_NEXTLEVEL_SET = 0x16,
VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17,
VOTE_FAILED_MATCH_PAUSED = 0x18,
VOTE_FAILED_MATCH_NOT_PAUSED = 0x19,
VOTE_FAILED_NOT_IN_WARMUP = 0x1a,
VOTE_FAILED_NOT_10_PLAYERS = 0x1b,
VOTE_FAILED_TIMEOUT_ACTIVE = 0x1c,
VOTE_FAILED_TIMEOUT_INACTIVE = 0x1d,
VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1e,
VOTE_FAILED_CANT_ROUND_END = 0x1f,
VOTE_FAILED_REMATCH = 0x20,
VOTE_FAILED_CONTINUE = 0x21,
VOTE_FAILED_MAX = 0x22,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x9
enum class ItemFlagTypes_t : uint8_t
{
ITEM_FLAG_NONE = 0x0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1,
ITEM_FLAG_NOAUTORELOAD = 0x2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4,
ITEM_FLAG_LIMITINWORLD = 0x8,
ITEM_FLAG_EXHAUSTIBLE = 0x10,
ITEM_FLAG_DOHITLOCATIONDMG = 0x20,
ITEM_FLAG_NOAMMOPICKUPS = 0x40,
ITEM_FLAG_NOITEMPICKUP = 0x80,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x5
enum class EntityDisolveType_t : uint32_t
{
ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff,
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0xe
enum class HitGroup_t : uint32_t
{
HITGROUP_INVALID = 0xffffffffffffffff,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xa,
HITGROUP_SPECIAL = 0xb,
HITGROUP_COUNT = 0xc,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x7
enum class WaterLevel_t : uint8_t
{
WL_NotInWater = 0x0,
WL_Feet = 0x1,
WL_Knees = 0x2,
WL_Waist = 0x3,
WL_Chest = 0x4,
WL_FullyUnderwater = 0x5,
WL_Count = 0x6,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x5
enum class DoorState_t : uint32_t
{
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class ShadowType_t : uint32_t
{
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0xa
enum class Class_T : uint32_t
{
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
CLASS_BOMB = 0x3,
CLASS_FOOT_CONTACT_SHADOW = 0x4,
CLASS_WEAPON = 0x5,
CLASS_WATER_SPLASHER = 0x6,
CLASS_WEAPON_VIEWMODEL = 0x7,
CLASS_DOOR = 0x8,
NUM_CLASSIFY_CLASSES = 0x9,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0xa
enum class Disposition_t : uint32_t
{
D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x6
enum class LatchDirtyPermission_t : uint32_t
{
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x5
enum class LifeState_t : uint32_t
{
LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x5
enum class StanceType_t : uint32_t
{
// MPropertySuppressEnumerator
STANCE_CURRENT = 0xffffffffffffffff,
// MPropertyFriendlyName "Default"
STANCE_DEFAULT = 0x0,
// MPropertyFriendlyName "Crouching"
STANCE_CROUCHING = 0x1,
// MPropertyFriendlyName "Prone"
STANCE_PRONE = 0x2,
// MPropertySuppressEnumerator
NUM_STANCES = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class ModifyDamageReturn_t : uint32_t
{
CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x3
enum class BeginDeathLifeStateTransition_t : uint8_t
{
NO_CHANGE_IN_LIFESTATE = 0x0,
TRANSITION_TO_LIFESTATE_DYING = 0x1,
TRANSITION_TO_LIFESTATE_DEAD = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class WorldTextPanelHorizontalAlign_t : uint32_t
{
WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class WorldTextPanelVerticalAlign_t : uint32_t
{
WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class WorldTextPanelOrientation_t : uint32_t
{
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x2
enum class attributeprovidertypes_t : uint32_t
{
PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class SpawnPointCoopEnemy__BotDefaultBehavior_t : uint32_t
{
DEFEND_AREA = 0x0,
HUNT = 0x1,
CHARGE_ENEMY = 0x2,
DEFEND_INVESTIGATE = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
enum class MoveMountingAmount_t : uint32_t
{
MOVE_MOUNT_NONE = 0x0,
MOVE_MOUNT_LOW = 0x1,
MOVE_MOUNT_HIGH = 0x2,
MOVE_MOUNT_MAXCOUNT = 0x3,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0xa
enum class CSPlayerState : uint32_t
{
STATE_ACTIVE = 0x0,
STATE_WELCOME = 0x1,
STATE_PICKINGTEAM = 0x2,
STATE_PICKINGCLASS = 0x3,
STATE_DEATH_ANIM = 0x4,
STATE_DEATH_WAIT_FOR_KEY = 0x5,
STATE_OBSERVER_MODE = 0x6,
STATE_GUNGAME_RESPAWN = 0x7,
STATE_DORMANT = 0x8,
NUM_PLAYER_STATES = 0x9,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x12
enum class CSPlayerBlockingUseAction_t : uint32_t
{
k_CSPlayerBlockingUseAction_None = 0x0,
k_CSPlayerBlockingUseAction_DefusingDefault = 0x1,
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_OpeningSafe = 0x5,
k_CSPlayerBlockingUseAction_EquippingParachute = 0x6,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7,
k_CSPlayerBlockingUseAction_EquippingContract = 0x8,
k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xa,
k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xb,
k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xc,
k_CSPlayerBlockingUseAction_EquippingExoJump = 0xd,
k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xe,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xf,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10,
k_CSPlayerBlockingUseAction_MaxCount = 0x11,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x8
enum class GrenadeType_t : uint32_t
{
GRENADE_TYPE_EXPLOSIVE = 0x0,
GRENADE_TYPE_FLASH = 0x1,
GRENADE_TYPE_FIRE = 0x2,
GRENADE_TYPE_DECOY = 0x3,
GRENADE_TYPE_SMOKE = 0x4,
GRENADE_TYPE_SENSOR = 0x5,
GRENADE_TYPE_SNOWBALL = 0x6,
GRENADE_TYPE_TOTAL = 0x7,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0xd
enum class QuestProgress__Reason : uint32_t
{
QUEST_NONINITIALIZED = 0x0,
QUEST_OK = 0x1,
QUEST_NOT_ENOUGH_PLAYERS = 0x2,
QUEST_WARMUP = 0x3,
QUEST_NOT_CONNECTED_TO_STEAM = 0x4,
QUEST_NONOFFICIAL_SERVER = 0x5,
QUEST_NO_ENTITLEMENT = 0x6,
QUEST_NO_QUEST = 0x7,
QUEST_PLAYER_IS_BOT = 0x8,
QUEST_WRONG_MAP = 0x9,
QUEST_WRONG_MODE = 0xa,
QUEST_NOT_SYNCED_WITH_SERVER = 0xb,
QUEST_REASON_MAX = 0xc,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x49
enum class loadout_slot_t : uint32_t
{
LOADOUT_SLOT_INVALID = 0xffffffffffffffff,
LOADOUT_SLOT_MELEE = 0x0,
LOADOUT_SLOT_C4 = 0x1,
LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0,
LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1,
LOADOUT_SLOT_SECONDARY0 = 0x2,
LOADOUT_SLOT_SECONDARY1 = 0x3,
LOADOUT_SLOT_SECONDARY2 = 0x4,
LOADOUT_SLOT_SECONDARY3 = 0x5,
LOADOUT_SLOT_SECONDARY4 = 0x6,
LOADOUT_SLOT_SECONDARY5 = 0x7,
LOADOUT_SLOT_SMG0 = 0x8,
LOADOUT_SLOT_SMG1 = 0x9,
LOADOUT_SLOT_SMG2 = 0xa,
LOADOUT_SLOT_SMG3 = 0xb,
LOADOUT_SLOT_SMG4 = 0xc,
LOADOUT_SLOT_SMG5 = 0xd,
LOADOUT_SLOT_RIFLE0 = 0xe,
LOADOUT_SLOT_RIFLE1 = 0xf,
LOADOUT_SLOT_RIFLE2 = 0x10,
LOADOUT_SLOT_RIFLE3 = 0x11,
LOADOUT_SLOT_RIFLE4 = 0x12,
LOADOUT_SLOT_RIFLE5 = 0x13,
LOADOUT_SLOT_HEAVY0 = 0x14,
LOADOUT_SLOT_HEAVY1 = 0x15,
LOADOUT_SLOT_HEAVY2 = 0x16,
LOADOUT_SLOT_HEAVY3 = 0x17,
LOADOUT_SLOT_HEAVY4 = 0x18,
LOADOUT_SLOT_HEAVY5 = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2,
LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8,
LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1a,
LOADOUT_SLOT_GRENADE0 = 0x1a,
LOADOUT_SLOT_GRENADE1 = 0x1b,
LOADOUT_SLOT_GRENADE2 = 0x1c,
LOADOUT_SLOT_GRENADE3 = 0x1d,
LOADOUT_SLOT_GRENADE4 = 0x1e,
LOADOUT_SLOT_GRENADE5 = 0x1f,
LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1f,
LOADOUT_SLOT_EQUIPMENT0 = 0x20,
LOADOUT_SLOT_EQUIPMENT1 = 0x21,
LOADOUT_SLOT_EQUIPMENT2 = 0x22,
LOADOUT_SLOT_EQUIPMENT3 = 0x23,
LOADOUT_SLOT_EQUIPMENT4 = 0x24,
LOADOUT_SLOT_EQUIPMENT5 = 0x25,
LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20,
LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25,
LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26,
LOADOUT_SLOT_PET = 0x27,
LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28,
LOADOUT_SLOT_CLOTHING_HANDS = 0x29,
LOADOUT_SLOT_FIRST_COSMETIC = 0x29,
LOADOUT_SLOT_LAST_COSMETIC = 0x29,
LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2a,
LOADOUT_SLOT_CLOTHING_HAT = 0x2b,
LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2c,
LOADOUT_SLOT_CLOTHING_TORSO = 0x2d,
LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2e,
LOADOUT_SLOT_MISC0 = 0x2f,
LOADOUT_SLOT_MISC1 = 0x30,
LOADOUT_SLOT_MISC2 = 0x31,
LOADOUT_SLOT_MISC3 = 0x32,
LOADOUT_SLOT_MISC4 = 0x33,
LOADOUT_SLOT_MISC5 = 0x34,
LOADOUT_SLOT_MISC6 = 0x35,
LOADOUT_SLOT_MUSICKIT = 0x36,
LOADOUT_SLOT_FLAIR0 = 0x37,
LOADOUT_SLOT_SPRAY0 = 0x38,
LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36,
LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38,
LOADOUT_SLOT_COUNT = 0x39,
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x8
enum class EKillTypes_t : uint8_t
{
KILL_NONE = 0x0,
KILL_DEFAULT = 0x1,
KILL_HEADSHOT = 0x2,
KILL_BLAST = 0x3,
KILL_BURN = 0x4,
KILL_SLASH = 0x5,
KILL_SHOCK = 0x6,
KILLTYPE_COUNT = 0x7,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x14
enum class CSWeaponType : uint32_t
{
WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_PISTOL = 0x1,
WEAPONTYPE_SUBMACHINEGUN = 0x2,
WEAPONTYPE_RIFLE = 0x3,
WEAPONTYPE_SHOTGUN = 0x4,
WEAPONTYPE_SNIPER_RIFLE = 0x5,
WEAPONTYPE_MACHINEGUN = 0x6,
WEAPONTYPE_C4 = 0x7,
WEAPONTYPE_TASER = 0x8,
WEAPONTYPE_GRENADE = 0x9,
WEAPONTYPE_EQUIPMENT = 0xa,
WEAPONTYPE_STACKABLEITEM = 0xb,
WEAPONTYPE_FISTS = 0xc,
WEAPONTYPE_BREACHCHARGE = 0xd,
WEAPONTYPE_BUMPMINE = 0xe,
WEAPONTYPE_TABLET = 0xf,
WEAPONTYPE_MELEE = 0x10,
WEAPONTYPE_SHIELD = 0x11,
WEAPONTYPE_ZONE_REPULSOR = 0x12,
WEAPONTYPE_UNKNOWN = 0x13,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x7
enum class CSWeaponCategory : uint32_t
{
WEAPONCATEGORY_OTHER = 0x0,
WEAPONCATEGORY_MELEE = 0x1,
WEAPONCATEGORY_SECONDARY = 0x2,
WEAPONCATEGORY_SMG = 0x3,
WEAPONCATEGORY_RIFLE = 0x4,
WEAPONCATEGORY_HEAVY = 0x5,
WEAPONCATEGORY_COUNT = 0x6,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class CSWeaponSilencerType : uint32_t
{
WEAPONSILENCER_NONE = 0x0,
WEAPONSILENCER_DETACHABLE = 0x1,
WEAPONSILENCER_INTEGRATED = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x18
enum class PlayerAnimEvent_t : uint32_t
{
PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0,
PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1,
PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2,
PLAYERANIMEVENT_THROW_GRENADE = 0x3,
PLAYERANIMEVENT_JUMP = 0x4,
PLAYERANIMEVENT_RELOAD = 0x5,
PLAYERANIMEVENT_CLEAR_FIRING = 0x6,
PLAYERANIMEVENT_DEPLOY = 0x7,
PLAYERANIMEVENT_SILENCER_STATE = 0x8,
PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9,
PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xa,
PLAYERANIMEVENT_CATCH_WEAPON = 0xb,
PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xc,
PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xd,
PLAYERANIMEVENT_HAULBACK = 0xe,
PLAYERANIMEVENT_IDLE = 0xf,
PLAYERANIMEVENT_STRIKE_HIT = 0x10,
PLAYERANIMEVENT_STRIKE_MISS = 0x11,
PLAYERANIMEVENT_BACKSTAB = 0x12,
PLAYERANIMEVENT_DRYFIRE = 0x13,
PLAYERANIMEVENT_FIDGET = 0x14,
PLAYERANIMEVENT_RELEASE = 0x15,
PLAYERANIMEVENT_TAUNT = 0x16,
PLAYERANIMEVENT_COUNT = 0x17,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x5
enum class MedalRank_t : uint32_t
{
MEDAL_RANK_NONE = 0x0,
MEDAL_RANK_BRONZE = 0x1,
MEDAL_RANK_SILVER = 0x2,
MEDAL_RANK_GOLD = 0x3,
MEDAL_RANK_COUNT = 0x4,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class CSWeaponState_t : uint32_t
{
WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class CSWeaponMode : uint32_t
{
Primary_Mode = 0x0,
Secondary_Mode = 0x1,
WeaponMode_MAX = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x3
enum class EGrenadeThrowState : uint32_t
{
NotThrowing = 0x0,
Throwing = 0x1,
ThrowComplete = 0x2,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x11
enum class gear_slot_t : uint32_t
{
GEAR_SLOT_INVALID = 0xffffffffffffffff,
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
GEAR_SLOT_GRENADES = 0x3,
GEAR_SLOT_C4 = 0x4,
GEAR_SLOT_RESERVED_SLOT6 = 0x5,
GEAR_SLOT_RESERVED_SLOT7 = 0x6,
GEAR_SLOT_RESERVED_SLOT8 = 0x7,
GEAR_SLOT_RESERVED_SLOT9 = 0x8,
GEAR_SLOT_RESERVED_SLOT10 = 0x9,
GEAR_SLOT_RESERVED_SLOT11 = 0xa,
GEAR_SLOT_BOOSTS = 0xb,
GEAR_SLOT_UTILITY = 0xc,
GEAR_SLOT_COUNT = 0xd,
GEAR_SLOT_FIRST = 0x0,
GEAR_SLOT_LAST = 0xc,
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x7
enum class ChickenActivity : uint32_t
{
IDLE = 0x0,
WALK = 0x1,
RUN = 0x2,
HOP = 0x3,
JUMP = 0x4,
GLIDE = 0x5,
LAND = 0x6,
};
struct ChangeAccessorFieldPathIndex_t;
struct CEntityIdentity;
struct CScriptComponent;
struct CGameSceneNode;
struct CNetworkVarChainer;
struct CSkeletonInstance;
struct GameTime_t;
struct CSkillFloat;
struct GameTick_t;
struct fogplayerparams_t;
struct audioparams_t;
struct CInButtonState;
struct CRangeInt;
struct CRangeFloat;
struct CBaseAnimGraphController;
struct ModelConfigHandle_t;
struct CEntityInstance;
struct CGameSceneNodeHandle;
struct CNetworkOriginCellCoordQuantizedVector;
struct HSequence;
struct CModelState;
struct ResponseFollowup;
struct ResponseParams;
struct CRR_Response;
struct CBaseFlex;
struct CResponseCriteriaSet;
struct CSoundEnvelope;
struct CCopyRecipientFilter;
struct CPulse_OutflowConnection;
struct CBodyComponent;
struct CNetworkTransmitComponent;
struct CEntityIOOutput;
struct CNetworkVelocityVector;
struct CCollisionProperty;
struct CountdownTimer;
struct VelocitySampler;
struct SimpleConstraintSoundProfile;
struct sky3dparams_t;
struct CSkyCamera;
struct ParticleIndex_t;
struct VPhysicsCollisionAttribute_t;
struct AttachmentHandle_t;
struct fogparams_t;
struct AmmoIndex_t;
struct CTakeDamageInfo;
struct CTakeDamageResult;
struct CAttributeManager;
struct CEconItemView;
struct CCSGameRules;
struct CCSGameModeRules;
struct CRetakeGameRules;
struct WeaponPurchaseTracker_t;
struct CSMatchStats_t;
struct CBasePlayerController;
struct CVoteController;
struct CCSPlayerController;
struct CCSPlayerPawn;
struct CPointCamera;
struct CNetworkedSequenceOperation;
struct CAnimGraphNetworkedVariables;
struct AnimationUpdateListHandle_t;
struct CRenderComponent;
struct CHitboxComponent;
struct CGlowProperty;
struct CNetworkViewOffsetVector;
struct CEnvWindShared;
struct CPhysicsShake;
struct CPathKeyFrame;
struct CConstantForceController;
struct CMotorController;
struct ConstraintSoundInfo;
struct constraint_hingeparams_t;
struct dynpitchvol_t;
struct locksound_t;
struct CPathTrack;
struct CAttributeList;
struct CBuoyancyHelper;
struct CCSPlayerController_InGameMoneyServices;
struct CCSPlayerController_InventoryServices;
struct CCSPlayerController_ActionTrackingServices;
struct CCSPlayerController_DamageServices;
struct IntervalTimer;
struct CFiringModeFloat;
struct CFiringModeInt;
struct Extent;
struct CLightComponent;
struct IChoreoServices;
struct PhysicsRagdollPose_t;
struct hudtextparms_t;
struct CFuncTrackTrain;
struct CSprite;
struct ragdoll_t;
struct shard_model_desc_t;
struct CAttributeContainer;
struct EntitySpottedState_t;
struct CPlayer_WeaponServices;
struct CPlayer_ItemServices;
struct CPlayer_AutoaimServices;
struct CPlayer_ObserverServices;
struct CPlayer_WaterServices;
struct CPlayer_UseServices;
struct CPlayer_FlashlightServices;
struct CPlayer_CameraServices;
struct CPlayer_MovementServices;
struct CAI_Expresser;
struct CIronSightController;
struct CTouchExpansionComponent;
struct CCSPlayer_PingServices;
struct CPlayer_ViewModelServices;
struct CCSBot;
struct CCSPlayer_BulletServices;
struct CCSPlayer_HostageServices;
struct CCSPlayer_BuyServices;
struct CCSPlayer_ActionTrackingServices;
struct CCSPlayer_RadioServices;
struct CCSPlayer_DamageReactServices;
// Registered binary: server.dll (project 'tier2')
// Alignment: 4
// Size: 0x8
// Has Trivial Destructor
//
// MPropertyCustomEditor
class CRangeFloat
{
public:
float m_pValue[2]; // 0x0
};
// Registered binary: server.dll (project 'tier2')
// Alignment: 4
// Size: 0x8
// Has Trivial Destructor
//
// MPropertyCustomEditor
class CRangeInt
{
public:
int32_t m_pValue[2]; // 0x0
};
// Registered binary: server.dll (project 'navlib')
// Alignment: 4
// Size: 0x18
// Has Trivial Destructor
class Extent
{
public:
Vector lo; // 0x0
Vector hi; // 0xc
};
// Registered binary: server.dll (project 'navlib')
// Alignment: 8
// Size: 0x70
// Has VTable
// Is Abstract
class CNavVolume
{
private:
[[maybe_unused]] uint8_t __pad0000[0x70]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'navlib')
// Alignment: 8
// Size: 0x98
// Has VTable
class CNavVolumeVector : public CNavVolume
{
private:
[[maybe_unused]] uint8_t __pad0070[0x8]; // 0x70
public:
bool m_bHasBeenPreFiltered; // 0x78
};
// Registered binary: server.dll (project 'navlib')
// Alignment: 8
// Size: 0x98
// Has VTable
class CNavVolumeAll : public CNavVolumeVector
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'navlib')
// Alignment: 8
// Size: 0x80
// Has VTable
class CNavVolumeSphere : public CNavVolume
{
public:
Vector m_vCenter; // 0x70
float m_flRadius; // 0x7c
};
// Registered binary: server.dll (project 'navlib')
// Alignment: 8
// Size: 0x88
// Has VTable
class CNavVolumeSphericalShell : public CNavVolumeSphere
{
public:
float m_flRadiusInner; // 0x80
};
// Registered binary: server.dll (project 'navlib')
// Alignment: 4
// Size: 0x2c
// Has Trivial Destructor
//
// MVDataRoot
// MGetKV3ClassDefaults
class CNavHullVData
{
public:
// MPropertyFriendlyName "Enabled"
// MPropertyDescription "Is this agent enabled for generation? ( will result in 0 nav areas for this agent if not )."
bool m_bAgentEnabled; // 0x0
// MPropertyFriendlyName "Radius"
// MPropertyDescription "Radius of navigating agent capsule."
float m_agentRadius; // 0x4
// MPropertyFriendlyName "Height"
// MPropertyDescription "Height of navigating agent capsule."
float m_agentHeight; // 0x8
// MPropertyFriendlyName "Enable Short Height"
// MPropertyDescription "Enable shorter navigating agent capsules ( e.g. crouch ) in addition to regular height capsules."
bool m_agentShortHeightEnabled; // 0xc
private:
[[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd
public:
// MPropertyFriendlyName "Short height"
// MPropertyDescription "Short Height of navigating agent capsules if enabled."
float m_agentShortHeight; // 0x10
// MPropertyFriendlyName "Max Climb"
// MPropertyDescription "Max vertical offset that the agent simply ignores and walks over."
float m_agentMaxClimb; // 0x14
// MPropertyFriendlyName "Max Slope"
// MPropertyDescription "Max ground slope to be considered walkable."
int32_t m_agentMaxSlope; // 0x18
// MPropertyFriendlyName "Max Jump Down Distance"
// MPropertyDescription "Max vertical offset at which to create a jump connection ( possibly one-way )."
float m_agentMaxJumpDownDist; // 0x1c
// MPropertyFriendlyName "Max Horizontal Jump Distance"
// MPropertyDescription "Max horizontal offset over which to create a jump connection ( actually a parameter into the true threshold function )."
float m_agentMaxJumpHorizDistBase; // 0x20
// MPropertyFriendlyName "Max Jump Up Distance"
// MPropertyDescription "Max vertical offset at which to make a jump connection two-way."
float m_agentMaxJumpUpDist; // 0x24
// MPropertyFriendlyName "Border Erosion"
// MPropertyDescription "Border erosion in voxel units ( -1 to use default value based on agent radius )."
int32_t m_agentBorderErosion; // 0x28
};
// Registered binary: server.dll (project 'navlib')
// Alignment: 8
// Size: 0x18
//
// MVDataRoot
// MGetKV3ClassDefaults
class CNavHullPresetVData
{
public:
// MPropertyFriendlyName "Nav Hulls"
// MPropertyDescription "List of nav hulls belonging to this preset."
// MPropertyAttributeEditor "VDataChoice( scripts/nav_hulls.vdata )"
CUtlVector< CUtlString > m_vecNavHulls; // 0x0
};
// Registered binary: server.dll (project 'entity2')
// Alignment: 8
// Size: 0x8
// Has VTable
// Is Abstract
// Has Trivial Destructor
class CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'entity2')
// Alignment: 8
// Size: 0x78
//
// MNetworkVarNames "int32 m_nameStringableIndex"
class CEntityIdentity
{
private:
[[maybe_unused]] uint8_t __pad0000[0x14]; // 0x0
public:
// MNetworkEnable
// MNetworkChangeCallback "entityIdentityNameChanged"
int32_t m_nameStringableIndex; // 0x14
CUtlSymbolLarge m_name; // 0x18
CUtlSymbolLarge m_designerName; // 0x20
private:
[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
public:
uint32_t m_flags; // 0x30
private:
[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
public:
// MNetworkDisable
WorldGroupId_t m_worldGroupId; // 0x38
uint32_t m_fDataObjectTypes; // 0x3c
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40
private:
[[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42
public:
CEntityIdentity* m_pPrev; // 0x58
CEntityIdentity* m_pNext; // 0x60
CEntityIdentity* m_pPrevByClass; // 0x68
CEntityIdentity* m_pNextByClass; // 0x70
};
// Registered binary: server.dll (project 'entity2')
// Alignment: 8
// Size: 0x30
// Has VTable
//
// MNetworkVarNames "CEntityIdentity * m_pEntity"
// MNetworkVarNames "CScriptComponent::Storage_t m_CScriptComponent"
class CEntityInstance
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkDisable
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
// MNetworkEnable
// MNetworkPriority "56"
CEntityIdentity* m_pEntity; // 0x10
private:
[[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18
public:
// MNetworkEnable
// MNetworkDisable
CScriptComponent* m_CScriptComponent; // 0x28
};
// Registered binary: server.dll (project 'entity2')
// Alignment: 8
// Size: 0x38
// Has VTable
class CScriptComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x28]; // 0x8
public:
CUtlSymbolLarge m_scriptClassName; // 0x30
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
class CBodyComponent : public CEntityComponent
{
public:
// MNetworkDisable
CGameSceneNode* m_pSceneNode; // 0x8
private:
[[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x20
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x30
// Has Trivial Destructor
//
// MNetworkVarsAtomic
class CNetworkOriginCellCoordQuantizedVector
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellx"
uint16_t m_cellX; // 0x10
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "celly"
uint16_t m_cellY; // 0x12
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellz"
uint16_t m_cellZ; // 0x14
// MNetworkEnable
uint16_t m_nOutsideWorld; // 0x16
// MNetworkBitCount "15"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
// MNetworkEncodeFlags "1"
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posx"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "15"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
// MNetworkEncodeFlags "1"
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posy"
CNetworkedQuantizedFloat m_vecY; // 0x20
// MNetworkBitCount "15"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
// MNetworkEncodeFlags "1"
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posz"
CNetworkedQuantizedFloat m_vecZ; // 0x28
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x10
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "CEntityHandle m_hOwner"
// MNetworkVarNames "CUtlStringToken m_name"
class CGameSceneNodeHandle
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
CEntityHandle m_hOwner; // 0x8
// MNetworkEnable
CUtlStringToken m_name; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x28
// Has VTable
//
// MNetworkVarNames "uint32 m_bvDisabledHitGroups"
class CHitboxComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x1c]; // 0x8
public:
// MNetworkEnable
uint32_t m_bvDisabledHitGroups[1]; // 0x24
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
// Has Trivial Destructor
//
// MIsBoxedFloatType
struct GameTime_t
{
public:
float m_Value; // 0x0
// Static fields:
static bool &Get_IS_TYPESAFE_FLOAT(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTime_t")->m_static_fields[0]->m_instance);};
static GameTime_t &Get_Zero(){return *reinterpret_cast<GameTime_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTime_t")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1b0
// Has VTable
class CNetworkTransmitComponent
{
private:
[[maybe_unused]] uint8_t __pad0000[0x16c]; // 0x0
public:
uint8_t m_nTransmitStateOwnedCounter; // 0x16c
// Static fields:
static int32_t &Get_s_nDebugStateChange(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_s_nWatchTransmitEntity(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[1]->m_instance);};
static bool &Get_s_bUseNetworkVars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[2]->m_instance);};
static bool &Get_s_bNetworkVarPerFieldTracking(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[3]->m_instance);};
static bool &Get_s_bNetworkVarValidate(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[4]->m_instance);};
static bool &Get_s_bUsingPVSConvars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[5]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb8
// Has VTable
class CRenderComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x10
private:
[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
public:
bool m_bIsRenderingWithViewModels; // 0x50
private:
[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
public:
uint32_t m_nSplitscreenFlags; // 0x54
private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
public:
bool m_bEnableRendering; // 0x60
private:
[[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61
public:
bool m_bInterpolationReadyToDraw; // 0xb0
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
// Has Trivial Destructor
//
// MIsBoxedIntegerType
struct AnimationUpdateListHandle_t
{
public:
uint32_t m_Value; // 0x0
// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("AnimationUpdateListHandle_t")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has VTable
// Is Abstract
// Has Trivial Destructor
class CAnimEventListenerBase
{
private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has VTable
// Has Trivial Destructor
class CAnimEventListener : public CAnimEventListenerBase
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x38
// Has VTable
class CAnimEventQueueListener : public CAnimEventListenerBase
{
private:
[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
class CAnimGraphTagRef
{
public:
int32_t m_nTagIndex; // 0x0
CGlobalSymbol m_tagName; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has VTable
// Has Trivial Destructor
class CBuoyancyHelper
{
private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
public:
float m_flFluidDensity; // 0x18
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x10
// Has Trivial Destructor
//
// MPropertyCustomEditor
class CSkillFloat
{
public:
float m_pValue[4]; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x10
// Has Trivial Destructor
//
// MPropertyCustomEditor
class CSkillInt
{
public:
int32_t m_pValue[4]; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x14
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
class CSkillDamage
{
public:
// MPropertyDescription "Damage Dealt (in the case of NPC vs NPC damage, medium skill is used)"
CSkillFloat m_flDamage; // 0x0
// MPropertyDescription "If specified, the damage used to compute physics forces. Otherwise normal damage is used."
float m_flPhysicsForceDamage; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x10
// Has Trivial Destructor
//
// MPropertyCustomEditor
class CRemapFloat
{
public:
float m_pValue[4]; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa0
// Has VTable
class CScriptUniformRandomStream
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
HSCRIPT m_hScriptScope; // 0x8
private:
[[maybe_unused]] uint8_t __pad0010[0x8c]; // 0x10
public:
int32_t m_nInitialSeed; // 0x9c
// Static fields:
static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){return *reinterpret_cast<CUtlVector< CScriptUniformRandomStream* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "FixAngleSet_t nType"
// MNetworkVarNames "QAngle qAngle"
// MNetworkVarNames "uint32 nIndex"
struct ViewAngleServerChange_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
FixAngleSet_t nType; // 0x30
private:
[[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31
public:
// MNetworkEnable
// MNetworkEncoder "qangle_precise"
QAngle qAngle; // 0x34
// MNetworkEnable
uint32_t nIndex; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
class CBreakableStageHelper
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
int32_t m_nCurrentStage; // 0x8
int32_t m_nStageCount; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
//
// MGetKV3ClassDefaults
struct CommandToolCommand_t
{
public:
bool m_bEnabled; // 0x0
bool m_bOpened; // 0x1
private:
[[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2
public:
uint32_t m_InternalId; // 0x4
CUtlString m_ShortName; // 0x8
CommandExecMode_t m_ExecMode; // 0x10
private:
[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
public:
CUtlString m_SpawnGroup; // 0x18
float m_PeriodicExecDelay; // 0x20
CommandEntitySpecType_t m_SpecType; // 0x24
CUtlString m_EntitySpec; // 0x28
CUtlString m_Commands; // 0x30
DebugOverlayBits_t m_SetDebugBits; // 0x38
DebugOverlayBits_t m_ClearDebugBits; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayerPawnComponent
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayerControllerComponent
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
// Is Abstract
class CPlayer_AutoaimServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x78
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "Vector localSound"
// MNetworkVarNames "int32 soundscapeIndex"
// MNetworkVarNames "uint8 localBits"
// MNetworkVarNames "int soundscapeEntityListIndex"
// MNetworkVarNames "uint32 soundEventHash"
struct audioparams_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector localSound[8]; // 0x8
// MNetworkEnable
int32_t soundscapeIndex; // 0x68
// MNetworkEnable
uint8_t localBits; // 0x6c
private:
[[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d
public:
// MNetworkEnable
int32_t soundscapeEntityListIndex; // 0x70
// MNetworkEnable
uint32_t soundEventHash; // 0x74
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
// Has Trivial Destructor
//
// MIsBoxedIntegerType
struct GameTick_t
{
public:
int32_t m_Value; // 0x0
// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTick_t")->m_static_fields[0]->m_instance);};
static GameTick_t &Get_Zero(){return *reinterpret_cast<GameTick_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTick_t")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayer_FlashlightServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayer_ItemServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has VTable
// Has Trivial Destructor
class CInButtonState
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
uint64_t m_pButtonStates[3]; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1d0
// Has VTable
//
// MNetworkVarNames "ButtonBitMask_t m_nToggleButtonDownMask"
// MNetworkVarNames "float32 m_flMaxspeed"
// MNetworkVarNames "float32 m_arrForceSubtickMoveWhen"
class CPlayer_MovementServices : public CPlayerPawnComponent
{
public:
int32_t m_nImpulse; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
public:
CInButtonState m_nButtons; // 0x48
uint64_t m_nQueuedButtonDownMask; // 0x68
uint64_t m_nQueuedButtonChangeMask; // 0x70
uint64_t m_nButtonDoublePressed; // 0x78
uint32_t m_pButtonPressedCmdNumber[64]; // 0x80
uint32_t m_nLastCommandNumberProcessed; // 0x180
private:
[[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint64_t m_nToggleButtonDownMask; // 0x188
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2048.000000"
// MNetworkEncodeFlags "1"
float m_flMaxspeed; // 0x190
// MNetworkEnable
float m_arrForceSubtickMoveWhen[4]; // 0x194
float m_flForwardMove; // 0x1a4
float m_flLeftMove; // 0x1a8
float m_flUpMove; // 0x1ac
Vector m_vecLastMovementImpulses; // 0x1b0
QAngle m_vecOldViewAngles; // 0x1bc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MNetworkVarNames "uint8 m_iObserverMode"
// MNetworkVarNames "CHandle< CBaseEntity> m_hObserverTarget"
class CPlayer_ObserverServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnObserverModeChanged"
uint8_t m_iObserverMode; // 0x40
private:
[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
public:
// MNetworkEnable
// MNetworkChangeCallback "OnObserverTargetChanged"
CHandle< CBaseEntity > m_hObserverTarget; // 0x44
ObserverMode_t m_iObserverLastMode; // 0x48
bool m_bForcedObserverMode; // 0x4c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayer_UseServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayer_WaterServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb0
// Has VTable
//
// MNetworkVarNames "CHandle< CBasePlayerWeapon > m_hMyWeapons"
// MNetworkVarNames "CHandle< CBasePlayerWeapon> m_hActiveWeapon"
// MNetworkVarNames "CHandle< CBasePlayerWeapon> m_hLastWeapon"
// MNetworkVarNames "uint16 m_iAmmo"
class CPlayer_WeaponServices : public CPlayerPawnComponent
{
public:
bool m_bAllowSwitchToNoWeapon; // 0x40
private:
[[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x48
// MNetworkEnable
CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x60
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x64
// MNetworkEnable
uint16_t m_iAmmo[32]; // 0x68
bool m_bPreventWeaponPickup; // 0xa8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x38
// Has VTable
//
// MGetKV3ClassDefaults
struct AmmoTypeInfo_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
int32_t m_nMaxCarry; // 0x10
private:
[[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14
public:
CRangeInt m_nSplashSize; // 0x1c
AmmoFlags_t m_nFlags; // 0x24
float m_flMass; // 0x28
CRangeFloat m_flSpeed; // 0x2c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has VTable
// Is Abstract
class CAnimGraphControllerBase
{
private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x150
// Has VTable
//
// MNetworkVarNames "CGameSceneNodeHandle m_hParent"
// MNetworkVarNames "CNetworkOriginCellCoordQuantizedVector m_vecOrigin"
// MNetworkVarNames "QAngle m_angRotation"
// MNetworkVarNames "float m_flScale"
// MNetworkVarNames "CUtlStringToken m_name"
// MNetworkVarNames "CUtlStringToken m_hierarchyAttachName"
class CGameSceneNode
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
// MNetworkDisable
CTransform m_nodeToWorld; // 0x10
// MNetworkDisable
CEntityInstance* m_pOwner; // 0x30
// MNetworkDisable
CGameSceneNode* m_pParent; // 0x38
// MNetworkDisable
CGameSceneNode* m_pChild; // 0x40
// MNetworkDisable
CGameSceneNode* m_pNextSibling; // 0x48
private:
[[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50
public:
// MNetworkEnable
// MNetworkSerializer "gameSceneNode"
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
// MNetworkPriority "32"
// MNetworkVarEmbeddedFieldOffsetDelta "8"
CGameSceneNodeHandle m_hParent; // 0x70
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Origin"
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80
private:
[[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0
public:
// MNetworkEnable
// MNetworkEncoder "qangle_precise"
// MNetworkPriority "32"
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
QAngle m_angRotation; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
// MNetworkPriority "32"
float m_flScale; // 0xc4
// MNetworkDisable
Vector m_vecAbsOrigin; // 0xc8
// MNetworkDisable
QAngle m_angAbsRotation; // 0xd4
// MNetworkDisable
float m_flAbsScale; // 0xe0
// MNetworkDisable
int16_t m_nParentAttachmentOrBone; // 0xe4
// MNetworkDisable
bool m_bDebugAbsOriginChanges; // 0xe6
// MNetworkDisable
bool m_bDormant; // 0xe7
// MNetworkDisable
bool m_bForceParentToBeNetworked; // 0xe8
struct
{
// MNetworkDisable
uint8_t m_bDirtyHierarchy: 1;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeInfo: 1;
// MNetworkDisable
uint8_t m_bNetworkedPositionChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedAnglesChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedScaleChanged: 1;
// MNetworkDisable
uint8_t m_bWillBeCallingPostDataUpdate: 1;
// MNetworkDisable
uint8_t m_bNotifyBoneTransformsChanged: 1;
// MNetworkDisable
uint8_t m_bBoneMergeFlex: 1;
// MNetworkDisable
uint8_t m_nLatchAbsOrigin: 2;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeBoneToRoot: 1;
uint16_t __pad0: 13;
}; // 24 bits
// MNetworkDisable
uint8_t m_nHierarchicalDepth; // 0xeb
// MNetworkDisable
uint8_t m_nHierarchyType; // 0xec
// MNetworkDisable
uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xed
private:
[[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee
public:
// MNetworkEnable
CUtlStringToken m_name; // 0xf0
private:
[[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4
public:
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
CUtlStringToken m_hierarchyAttachName; // 0x130
// MNetworkDisable
float m_flZOffset; // 0x134
// MNetworkDisable
Vector m_vRenderOrigin; // 0x138
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "CUtlStringToken m_ID"
// MNetworkVarNames "Vector4D m_Values"
struct EntityRenderAttribute_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
CUtlStringToken m_ID; // 0x30
// MNetworkEnable
Vector4D m_Values; // 0x34
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
// Has Trivial Destructor
//
// MIsBoxedIntegerType
struct ModelConfigHandle_t
{
public:
uint32_t m_Value; // 0x0
// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("ModelConfigHandle_t")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x68
//
// MNetworkVarNames "ModelConfigHandle_t m_Handle"
// MNetworkVarNames "string_t m_Name"
// MNetworkVarNames "CHandle< CBaseModelEntity > m_AssociatedEntities"
// MNetworkVarNames "string_t m_AssociatedEntityNames"
struct ActiveModelConfig_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
public:
// MNetworkEnable
ModelConfigHandle_t m_Handle; // 0x28
private:
[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
public:
// MNetworkEnable
CUtlSymbolLarge m_Name; // 0x30
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x38
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x50
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x230
// Has VTable
//
// MNetworkVarNames "HModelStrong m_hModel"
// MNetworkVarNames "bool m_bClientClothCreationSuppressed"
// MNetworkVarNames "MeshGroupMask_t m_MeshGroupMask"
// MNetworkVarNames "int8 m_nIdealMotionType"
class CModelState
{
private:
[[maybe_unused]] uint8_t __pad0000[0xa0]; // 0x0
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonModelChanged"
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0
// MNetworkDisable
CUtlSymbolLarge m_ModelName; // 0xa8
private:
[[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0
public:
// MNetworkEnable
bool m_bClientClothCreationSuppressed; // 0xe8
private:
[[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
uint64_t m_MeshGroupMask; // 0x180
private:
[[maybe_unused]] uint8_t __pad0188[0x9a]; // 0x188
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonMotionTypeChanged"
int8_t m_nIdealMotionType; // 0x222
// MNetworkDisable
int8_t m_nForceLOD; // 0x223
// MNetworkDisable
int8_t m_nClothUpdateFlags; // 0x224
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x400
// Has VTable
//
// MNetworkVarNames "CModelState m_modelState"
// MNetworkVarNames "bool m_bIsAnimationEnabled"
// MNetworkVarNames "bool m_bUseParentRenderBounds"
// MNetworkVarNames "CUtlStringToken m_materialGroup"
// MNetworkVarNames "uint8 m_nHitboxSet"
class CSkeletonInstance : public CGameSceneNode
{
private:
[[maybe_unused]] uint8_t __pad0150[0x10]; // 0x150
public:
// MNetworkEnable
CModelState m_modelState; // 0x160
// MNetworkEnable
bool m_bIsAnimationEnabled; // 0x390
// MNetworkEnable
bool m_bUseParentRenderBounds; // 0x391
// MNetworkDisable
bool m_bDisableSolidCollisionsForHierarchy; // 0x392
struct
{
// MNetworkDisable
uint8_t m_bDirtyMotionType: 1;
// MNetworkDisable
uint8_t m_bIsGeneratingLatchedParentSpaceState: 1;
uint16_t __pad1: 14;
}; // 16 bits
// MNetworkEnable
// MNetworkChangeCallback "skeletonMaterialGroupChanged"
CUtlStringToken m_materialGroup; // 0x394
// MNetworkEnable
uint8_t m_nHitboxSet; // 0x398
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x28
// Has Trivial Destructor
//
// MNetworkVarsAtomic
class CNetworkOriginQuantizedVector
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
// MNetworkBitCount "19"
// MNetworkMinValue "-16384.000000"
// MNetworkMaxValue "16384.000000"
// MNetworkEncodeFlags "4"
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecX; // 0x10
// MNetworkBitCount "19"
// MNetworkMinValue "-16384.000000"
// MNetworkMaxValue "16384.000000"
// MNetworkEncodeFlags "4"
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecY; // 0x18
// MNetworkBitCount "19"
// MNetworkMinValue "-16384.000000"
// MNetworkMaxValue "16384.000000"
// MNetworkEncodeFlags "4"
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecZ; // 0x20
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x28
// Has Trivial Destructor
//
// MNetworkVarsAtomic
class CNetworkVelocityVector
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
// MNetworkBitCount "18"
// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
// MNetworkEncodeFlags "4"
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecX; // 0x10
// MNetworkBitCount "18"
// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
// MNetworkEncodeFlags "4"
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecY; // 0x18
// MNetworkBitCount "18"
// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
// MNetworkEncodeFlags "4"
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecZ; // 0x20
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x28
// Has Trivial Destructor
//
// MNetworkVarsAtomic
class CNetworkViewOffsetVector
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
// MNetworkBitCount "10"
// MNetworkMinValue "-64.000000"
// MNetworkMaxValue "64.000000"
// MNetworkEncodeFlags "4"
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecX; // 0x10
// MNetworkBitCount "10"
// MNetworkMinValue "-64.000000"
// MNetworkMaxValue "64.000000"
// MNetworkEncodeFlags "4"
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecY; // 0x18
// MNetworkBitCount "20"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "128.000000"
// MNetworkEncodeFlags "4"
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecZ; // 0x20
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1c8
// Has VTable
//
// MNetworkVarNames "Color m_Color"
// MNetworkVarNames "Color m_SecondaryColor"
// MNetworkVarNames "float m_flBrightness"
// MNetworkVarNames "float m_flBrightnessScale"
// MNetworkVarNames "float m_flBrightnessMult"
// MNetworkVarNames "float m_flRange"
// MNetworkVarNames "float m_flFalloff"
// MNetworkVarNames "float m_flAttenuation0"
// MNetworkVarNames "float m_flAttenuation1"
// MNetworkVarNames "float m_flAttenuation2"
// MNetworkVarNames "float m_flTheta"
// MNetworkVarNames "float m_flPhi"
// MNetworkVarNames "HRenderTextureStrong m_hLightCookie"
// MNetworkVarNames "int m_nCascades"
// MNetworkVarNames "int m_nCastShadows"
// MNetworkVarNames "int m_nShadowWidth"
// MNetworkVarNames "int m_nShadowHeight"
// MNetworkVarNames "bool m_bRenderDiffuse"
// MNetworkVarNames "int m_nRenderSpecular"
// MNetworkVarNames "bool m_bRenderTransmissive"
// MNetworkVarNames "float m_flOrthoLightWidth"
// MNetworkVarNames "float m_flOrthoLightHeight"
// MNetworkVarNames "int m_nStyle"
// MNetworkVarNames "CUtlString m_Pattern"
// MNetworkVarNames "int m_nCascadeRenderStaticObjects"
// MNetworkVarNames "float m_flShadowCascadeCrossFade"
// MNetworkVarNames "float m_flShadowCascadeDistanceFade"
// MNetworkVarNames "float m_flShadowCascadeDistance0"
// MNetworkVarNames "float m_flShadowCascadeDistance1"
// MNetworkVarNames "float m_flShadowCascadeDistance2"
// MNetworkVarNames "float m_flShadowCascadeDistance3"
// MNetworkVarNames "int m_nShadowCascadeResolution0"
// MNetworkVarNames "int m_nShadowCascadeResolution1"
// MNetworkVarNames "int m_nShadowCascadeResolution2"
// MNetworkVarNames "int m_nShadowCascadeResolution3"
// MNetworkVarNames "bool m_bUsesBakedShadowing"
// MNetworkVarNames "int m_nShadowPriority"
// MNetworkVarNames "int m_nBakedShadowIndex"
// MNetworkVarNames "bool m_bRenderToCubemaps"
// MNetworkVarNames "int m_nDirectLight"
// MNetworkVarNames "int m_nIndirectLight"
// MNetworkVarNames "float m_flFadeMinDist"
// MNetworkVarNames "float m_flFadeMaxDist"
// MNetworkVarNames "float m_flShadowFadeMinDist"
// MNetworkVarNames "float m_flShadowFadeMaxDist"
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "bool m_bFlicker"
// MNetworkVarNames "bool m_bPrecomputedFieldsValid"
// MNetworkVarNames "Vector m_vPrecomputedBoundsMins"
// MNetworkVarNames "Vector m_vPrecomputedBoundsMaxs"
// MNetworkVarNames "Vector m_vPrecomputedOBBOrigin"
// MNetworkVarNames "QAngle m_vPrecomputedOBBAngles"
// MNetworkVarNames "Vector m_vPrecomputedOBBExtent"
// MNetworkVarNames "float m_flPrecomputedMaxRange"
// MNetworkVarNames "int m_nFogLightingMode"
// MNetworkVarNames "float m_flFogContributionStength"
// MNetworkVarNames "float m_flNearClipPlane"
// MNetworkVarNames "Color m_SkyColor"
// MNetworkVarNames "float m_flSkyIntensity"
// MNetworkVarNames "Color m_SkyAmbientBounce"
// MNetworkVarNames "bool m_bUseSecondaryColor"
// MNetworkVarNames "bool m_bMixedShadows"
// MNetworkVarNames "GameTime_t m_flLightStyleStartTime"
// MNetworkVarNames "float m_flCapsuleLength"
// MNetworkVarNames "float m_flMinRoughness"
class CLightComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x40]; // 0x8
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x48
private:
[[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
Color m_Color; // 0x85
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
Color m_SecondaryColor; // 0x89
private:
[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightness; // 0x90
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessScale; // 0x94
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessMult; // 0x98
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flRange; // 0x9c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFalloff; // 0xa0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation0; // 0xa4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation1; // 0xa8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation2; // 0xac
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flTheta; // 0xb0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flPhi; // 0xb4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascades; // 0xc0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCastShadows; // 0xc4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowWidth; // 0xc8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowHeight; // 0xcc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderDiffuse; // 0xd0
private:
[[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nRenderSpecular; // 0xd4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderTransmissive; // 0xd8
private:
[[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightWidth; // 0xdc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightHeight; // 0xe0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nStyle; // 0xe4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlString m_Pattern; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascadeRenderStaticObjects; // 0xf0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeCrossFade; // 0xf4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistanceFade; // 0xf8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance0; // 0xfc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance1; // 0x100
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance2; // 0x104
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance3; // 0x108
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution0; // 0x10c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution1; // 0x110
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution2; // 0x114
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution3; // 0x118
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
// MNetworkAlias "m_bUsesIndexedBakedLighting"
bool m_bUsesBakedShadowing; // 0x11c
private:
[[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowPriority; // 0x120
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nBakedShadowIndex; // 0x124
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderToCubemaps; // 0x128
private:
[[maybe_unused]] uint8_t __pad0129[0x3]; // 0x129
public:
// MNetworkEnable
int32_t m_nDirectLight; // 0x12c
// MNetworkEnable
int32_t m_nIndirectLight; // 0x130
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMinDist; // 0x134
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMaxDist; // 0x138
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMinDist; // 0x13c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMaxDist; // 0x140
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bEnabled; // 0x144
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bFlicker; // 0x145
// MNetworkEnable
bool m_bPrecomputedFieldsValid; // 0x146
private:
[[maybe_unused]] uint8_t __pad0147[0x1]; // 0x147
public:
// MNetworkEnable
Vector m_vPrecomputedBoundsMins; // 0x148
// MNetworkEnable
Vector m_vPrecomputedBoundsMaxs; // 0x154
// MNetworkEnable
Vector m_vPrecomputedOBBOrigin; // 0x160
// MNetworkEnable
QAngle m_vPrecomputedOBBAngles; // 0x16c
// MNetworkEnable
Vector m_vPrecomputedOBBExtent; // 0x178
// MNetworkEnable
float m_flPrecomputedMaxRange; // 0x184
// MNetworkEnable
int32_t m_nFogLightingMode; // 0x188
// MNetworkEnable
float m_flFogContributionStength; // 0x18c
// MNetworkEnable
float m_flNearClipPlane; // 0x190
// MNetworkEnable
Color m_SkyColor; // 0x194
// MNetworkEnable
float m_flSkyIntensity; // 0x198
// MNetworkEnable
Color m_SkyAmbientBounce; // 0x19c
// MNetworkEnable
bool m_bUseSecondaryColor; // 0x1a0
// MNetworkEnable
// MNetworkChangeCallback "MixedShadowsChanged"
bool m_bMixedShadows; // 0x1a1
private:
[[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
GameTime_t m_flLightStyleStartTime; // 0x1a4
// MNetworkEnable
float m_flCapsuleLength; // 0x1a8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flMinRoughness; // 0x1ac
private:
[[maybe_unused]] uint8_t __pad01b0[0x10]; // 0x1b0
public:
bool m_bPvsModifyEntity; // 0x1c0
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "CHandle< CFogController> m_hCtrl"
struct fogplayerparams_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< CFogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x480
// Has VTable
//
// MNetworkVarNames "CSkeletonInstance m_skeletonInstance"
class CBodyComponentSkeletonInstance : public CBodyComponent
{
public:
// MNetworkEnable
CSkeletonInstance m_skeletonInstance; // 0x50
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x450
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1d0
// Has VTable
//
// MNetworkVarNames "CGameSceneNode m_sceneNode"
class CBodyComponentPoint : public CBodyComponent
{
public:
// MNetworkEnable
CGameSceneNode m_sceneNode; // 0x50
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x1a0
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8
// Has VTable
// Is Abstract
class IChoreoServices
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// Static fields:
static uint32_t &Get_ms_uSequenceId(){return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("IChoreoServices")->m_static_fields[0]->m_instance);};
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x220
// Has VTable
//
// MNetworkVarNames "float32 m_flFallVelocity"
// MNetworkVarNames "bool m_bInCrouch"
// MNetworkVarNames "uint32 m_nCrouchState"
// MNetworkVarNames "GameTime_t m_flCrouchTransitionStartTime"
// MNetworkVarNames "bool m_bDucked"
// MNetworkVarNames "bool m_bDucking"
// MNetworkVarNames "bool m_bInDuckJump"
class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices
{
public:
float m_flStepSoundTime; // 0x1d0
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkBitCount "17"
// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
// MNetworkEncodeFlags "4"
float m_flFallVelocity; // 0x1d4
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bInCrouch; // 0x1d8
private:
[[maybe_unused]] uint8_t __pad01d9[0x3]; // 0x1d9
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nCrouchState; // 0x1dc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTime_t m_flCrouchTransitionStartTime; // 0x1e0
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucked; // 0x1e4
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucking; // 0x1e5
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bInDuckJump; // 0x1e6
private:
[[maybe_unused]] uint8_t __pad01e7[0x1]; // 0x1e7
public:
Vector m_groundNormal; // 0x1e8
float m_flSurfaceFriction; // 0x1f4
CUtlStringToken m_surfaceProps; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0xc]; // 0x1fc
public:
int32_t m_nStepside; // 0x208
int32_t m_iTargetVolume; // 0x20c
Vector m_vecSmoothedVelocity; // 0x210
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8
// Has VTable
// Is Abstract
// Has Trivial Destructor
class ISkeletonAnimationController
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x10
// Has VTable
// Is Abstract
class CSkeletonAnimationController : public ISkeletonAnimationController
{
public:
// MNetworkDisable
CSkeletonInstance* m_pSkeletonInstance; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x28
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "HSequence m_hSequence"
// MNetworkVarNames "float32 m_flPrevCycle"
// MNetworkVarNames "float32 m_flCycle"
class CNetworkedSequenceOperation
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkChangeCallback "sequenceOpSequenceChanged"
// MNetworkPriority "32"
HSequence m_hSequence; // 0x8
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "8"
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
float m_flPrevCycle; // 0xc
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "8"
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
// MNetworkChangeCallback "sequenceOpCycleChanged"
float m_flCycle; // 0x10
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "0"
CNetworkedQuantizedFloat m_flWeight; // 0x14
// MNetworkDisable
bool m_bSequenceChangeNetworked; // 0x1c
// MNetworkDisable
bool m_bDiscontinuity; // 0x1d
private:
[[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e
public:
// MNetworkDisable
float m_flPrevCycleFromDiscontinuity; // 0x20
// MNetworkDisable
float m_flPrevCycleForAnimEventDetection; // 0x24
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x480
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1d8
// Has VTable
//
// MNetworkVarNames "uint32 m_PredNetBoolVariables"
// MNetworkVarNames "byte m_PredNetByteVariables"
// MNetworkVarNames "uint16 m_PredNetUInt16Variables"
// MNetworkVarNames "int32 m_PredNetIntVariables"
// MNetworkVarNames "uint32 m_PredNetUInt32Variables"
// MNetworkVarNames "uint64 m_PredNetUInt64Variables"
// MNetworkVarNames "float m_PredNetFloatVariables"
// MNetworkVarNames "Vector m_PredNetVectorVariables"
// MNetworkVarNames "Quaternion m_PredNetQuaternionVariables"
// MNetworkVarNames "uint32 m_OwnerOnlyPredNetBoolVariables"
// MNetworkVarNames "byte m_OwnerOnlyPredNetByteVariables"
// MNetworkVarNames "uint16 m_OwnerOnlyPredNetUInt16Variables"
// MNetworkVarNames "int32 m_OwnerOnlyPredNetIntVariables"
// MNetworkVarNames "uint32 m_OwnerOnlyPredNetUInt32Variables"
// MNetworkVarNames "uint64 m_OwnerOnlyPredNetUInt64Variables"
// MNetworkVarNames "float m_OwnerOnlyPredNetFloatVariables"
// MNetworkVarNames "Vector m_OwnerOnlyPredNetVectorVariables"
// MNetworkVarNames "Quaternion m_OwnerOnlyPredNetQuaternionVariables"
// MNetworkVarNames "int m_nBoolVariablesCount"
// MNetworkVarNames "int m_nOwnerOnlyBoolVariablesCount"
// MNetworkVarNames "int m_nRandomSeedOffset"
// MNetworkVarNames "float m_flLastTeleportTime"
class CAnimGraphNetworkedVariables
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetBoolVarChanged"
// MNetworkAlias "m_PredBoolVariables"
CNetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetByteVarChanged"
// MNetworkAlias "m_PredByteVariables"
CNetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x20
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetUInt16VarChanged"
// MNetworkAlias "m_PredUInt16Variables"
CNetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x38
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetIntVarChanged"
// MNetworkAlias "m_PredIntVariables"
CNetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x50
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetUInt32VarChanged"
// MNetworkAlias "m_PredUInt32Variables"
CNetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x68
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetUInt64VarChanged"
// MNetworkAlias "m_PredUInt64Variables"
CNetworkUtlVectorBase< uint64 > m_PredNetUInt64Variables; // 0x80
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetFloatVarChanged"
// MNetworkAlias "m_PredFloatVariables"
CNetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x98
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVectorVarChanged"
// MNetworkAlias "m_PredVectorVariables"
CNetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0xb0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetQuaternionVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
CNetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0xc8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOBoolVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetBoolVariables"
CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0xe0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOByteVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetByteVariables"
CNetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0xf8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt16VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt16Variables"
CNetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0x110
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOIntVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetIntVariables"
CNetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x128
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt32VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt32Variables"
CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x140
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt64VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt64Variables"
CNetworkUtlVectorBase< uint64 > m_OwnerOnlyPredNetUInt64Variables; // 0x158
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOFloatVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetFloatVariables"
CNetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x170
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOVectorVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetVectorVariables"
CNetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x188
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOQuaternionVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetQuaternionVariables"
CNetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x1a0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
int32_t m_nBoolVariablesCount; // 0x1b8
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
int32_t m_nOwnerOnlyBoolVariablesCount; // 0x1bc
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
int32_t m_nRandomSeedOffset; // 0x1c0
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
float m_flLastTeleportTime; // 0x1c4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x10
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "GameTime_t m_timestamp"
// MNetworkVarNames "WorldGroupId_t m_nWorldGroupId"
class IntervalTimer
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
GameTime_t m_timestamp; // 0x8
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "float32 m_duration"
// MNetworkVarNames "GameTime_t m_timestamp"
// MNetworkVarNames "float32 m_timescale"
// MNetworkVarNames "WorldGroupId_t m_nWorldGroupId"
class CountdownTimer
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
GameTime_t m_timestamp; // 0xc
// MNetworkEnable
float m_timescale; // 0x10
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId; // 0x14
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "float32 m_duration"
// MNetworkVarNames "float32 m_timestamp"
// MNetworkVarNames "float32 m_timescale"
class EngineCountdownTimer
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
float m_timestamp; // 0xc
// MNetworkEnable
float m_timescale; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x228
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "float m_flValues"
// MNetworkVarNames "int m_nValueCounts"
// MNetworkVarNames "int m_nBucketCount"
// MNetworkVarNames "float m_flInterval"
// MNetworkVarNames "float m_flFinalValue"
// MNetworkVarNames "TimelineCompression_t m_nCompressionType"
// MNetworkVarNames "bool m_bStopped"
class CTimeline : public IntervalTimer
{
public:
// MNetworkEnable
float m_flValues[64]; // 0x10
// MNetworkEnable
int32_t m_nValueCounts[64]; // 0x110
// MNetworkEnable
int32_t m_nBucketCount; // 0x210
// MNetworkEnable
float m_flInterval; // 0x214
// MNetworkEnable
float m_flFinalValue; // 0x218
// MNetworkEnable
TimelineCompression_t m_nCompressionType; // 0x21c
// MNetworkEnable
bool m_bStopped; // 0x220
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x2e0
// Has VTable
//
// MNetworkOverride "m_baseLayer.m_hSequence"
// MNetworkVarNames "CNetworkedSequenceOperation m_baseLayer"
// MNetworkVarNames "CAnimGraphNetworkedVariables m_animGraphNetworkedVars"
// MNetworkVarNames "bool m_bClientSideAnimation"
// MNetworkVarNames "int m_nNewSequenceParity"
// MNetworkVarNames "int m_nResetEventsParity"
// MNetworkVarNames "AnimLoopMode_t m_nAnimLoopMode"
class CBaseAnimGraphController : public CSkeletonAnimationController
{
private:
[[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10
public:
// MNetworkEnable
// MNetworkChangeCallback "baseAnimBaseLayerChangedCompat"
CNetworkedSequenceOperation m_baseLayer; // 0x18
// MNetworkEnable
CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x40
// MNetworkDisable
bool m_bSequenceFinished; // 0x218
private:
[[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219
public:
// MNetworkDisable
float m_flLastEventCycle; // 0x21c
// MNetworkDisable
float m_flLastEventAnimTime; // 0x220
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "-4.000000"
// MNetworkMaxValue "12.000000"
// MNetworkEncodeFlags "5"
// MNetworkPriority "32"
// MNetworkChangeCallback "playbackRateChangedCompat"
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x224
// MNetworkDisable
float m_flPrevAnimTime; // 0x22c
// MNetworkEnable
// MNetworkChangeCallback "clientSideAnimationChangedCompat"
bool m_bClientSideAnimation; // 0x230
// MNetworkDisable
bool m_bNetworkedAnimationInputsChanged; // 0x231
private:
[[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232
public:
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkChangeCallback "clientSideAnimCycleResetCompat"
int32_t m_nNewSequenceParity; // 0x234
// MNetworkEnable
// MNetworkPriority "32"
int32_t m_nResetEventsParity; // 0x238
// MNetworkEnable
AnimLoopMode_t m_nAnimLoopMode; // 0x23c
private:
[[maybe_unused]] uint8_t __pad0240[0x9c]; // 0x240
public:
// MNetworkDisable
AnimationUpdateListHandle_t m_hAnimationUpdate; // 0x2dc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8
// Has Trivial Destructor
//
// MPropertyCustomFGDType
class CFootstepTableHandle
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x31
// Has Trivial Destructor
class ResponseFollowup
{
public:
char* followup_concept; // 0x0
char* followup_contexts; // 0x8
float followup_delay; // 0x10
char* followup_target; // 0x14
char* followup_entityiotarget; // 0x1c
char* followup_entityioinput; // 0x24
float followup_entityiodelay; // 0x2c
bool bFired; // 0x30
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has Trivial Destructor
class ResponseParams
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
int16_t odds; // 0x10
int16_t flags; // 0x12
private:
[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
public:
ResponseFollowup* m_pFollowup; // 0x18
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x30
// Has VTable
class CResponseCriteriaSet
{
private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
public:
int32_t m_nNumPrefixedContexts; // 0x28
bool m_bOverrideOnAppend; // 0x2c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1e8
class CRR_Response
{
public:
uint8_t m_Type; // 0x0
char m_szResponseName[192]; // 0x1
char m_szMatchingRule[128]; // 0xc1
private:
[[maybe_unused]] uint8_t __pad0141[0x7]; // 0x141
public:
ResponseParams m_Params; // 0x148
float m_fMatchScore; // 0x168
private:
[[maybe_unused]] uint8_t __pad016c[0x4]; // 0x16c
public:
char* m_szSpeakerContext; // 0x170
char* m_szWorldContext; // 0x178
ResponseFollowup m_Followup; // 0x180
private:
[[maybe_unused]] uint8_t __pad01b1[0x7]; // 0x1b1
public:
CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1b8
CUtlVector< char* > m_pchCriteriaValues; // 0x1d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1f0
struct ConceptHistory_t
{
public:
float timeSpoken; // 0x0
CRR_Response m_response; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x60
// Has VTable
class CAI_Expresser
{
private:
[[maybe_unused]] uint8_t __pad0000[0x38]; // 0x0
public:
GameTime_t m_flStopTalkTime; // 0x38
GameTime_t m_flStopTalkTimeWithoutDelay; // 0x3c
GameTime_t m_flBlockedTalkTime; // 0x40
int32_t m_voicePitch; // 0x44
GameTime_t m_flLastTimeAcceptedSpeak; // 0x48
bool m_bAllowSpeakingInterrupts; // 0x4c
bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d
private:
[[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e
public:
int32_t m_nLastSpokenPriority; // 0x50
private:
[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
public:
CBaseFlex* m_pOuter; // 0x58
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x68
// Has VTable
class CResponseQueue
{
private:
[[maybe_unused]] uint8_t __pad0000[0x50]; // 0x0
public:
CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x50
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x240
// Has VTable
class CResponseQueue::CDeferredResponse
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
CResponseCriteriaSet m_contexts; // 0x10
float m_fDispatchTime; // 0x40
CHandle< CBaseEntity > m_hIssuer; // 0x44
private:
[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
public:
CRR_Response m_response; // 0x50
bool m_bResponseValid; // 0x238
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x70
// Has VTable
class CAI_ExpresserWithFollowup : public CAI_Expresser
{
public:
ResponseFollowup* m_pPostponedFollowup; // 0x60
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x78
// Has VTable
class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup
{
public:
bool m_bAllowMultipleScenes; // 0x70
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x60
// Has VTable
class CCommentarySystem
{
private:
[[maybe_unused]] uint8_t __pad0000[0x11]; // 0x0
public:
bool m_bCommentaryConvarsChanging; // 0x11
bool m_bCommentaryEnabledMidGame; // 0x12
private:
[[maybe_unused]] uint8_t __pad0013[0x1]; // 0x13
public:
GameTime_t m_flNextTeleportTime; // 0x14
int32_t m_iTeleportStage; // 0x18
bool m_bCheatState; // 0x1c
bool m_bIsFirstSpawnGroupToLoad; // 0x1d
private:
[[maybe_unused]] uint8_t __pad001e[0x1a]; // 0x1e
public:
CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x38
CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x3c
CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
public:
CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has VTable
// Has Trivial Destructor
class CPhysicsShake
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
Vector m_force; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x60
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
class CGameScriptedMoveData
{
public:
Vector m_vDest; // 0x0
Vector m_vSrc; // 0xc
QAngle m_angSrc; // 0x18
QAngle m_angDst; // 0x24
QAngle m_angCurrent; // 0x30
float m_flAngRate; // 0x3c
float m_flDuration; // 0x40
GameTime_t m_flStartTime; // 0x44
MoveType_t m_nPrevMoveType; // 0x48
bool m_bActive; // 0x49
bool m_bTeleportOnEnd; // 0x4a
bool m_bEndOnDestinationReached; // 0x4b
bool m_bIgnoreRotation; // 0x4c
private:
[[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d
public:
ScriptedMoveType_t m_nType; // 0x50
bool m_bSuccess; // 0x54
private:
[[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55
public:
ForcedCrouchState_t m_nForcedCrouchState; // 0x58
bool m_bIgnoreCollisions; // 0x5c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has VTable
class CGameChoreoServices : public IChoreoServices
{
public:
CHandle< CBaseAnimGraph > m_hOwner; // 0x8
CHandle< CScriptedSequence > m_hScriptedSequence; // 0xc
IChoreoServices::ScriptState_t m_scriptState; // 0x10
IChoreoServices::ChoreoState_t m_choreoState; // 0x14
GameTime_t m_flTimeStartedState; // 0x18
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0xa
// Has Trivial Destructor
struct HullFlags_t
{
public:
bool m_bHull_Human; // 0x0
bool m_bHull_SmallCentered; // 0x1
bool m_bHull_WideHuman; // 0x2
bool m_bHull_Tiny; // 0x3
bool m_bHull_Medium; // 0x4
bool m_bHull_TinyCentered; // 0x5
bool m_bHull_Large; // 0x6
bool m_bHull_LargeCentered; // 0x7
bool m_bHull_MediumTall; // 0x8
bool m_bHull_Small; // 0x9
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
// Has Trivial Destructor
class CConstantForceController
{
private:
[[maybe_unused]] uint8_t __pad0000[0xc]; // 0x0
public:
Vector m_linear; // 0xc
RotationVector m_angular; // 0x18
Vector m_linearSave; // 0x24
RotationVector m_angularSave; // 0x30
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has VTable
// Has Trivial Destructor
class CMotorController
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
float m_speed; // 0x8
float m_maxTorque; // 0xc
Vector m_axis; // 0x10
float m_inertiaFactor; // 0x1c
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x10
// Has Trivial Destructor
class CSoundEnvelope
{
public:
float m_current; // 0x0
float m_target; // 0x4
float m_rate; // 0x8
bool m_forceupdate; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x28
// Has VTable
class CCopyRecipientFilter
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
int32_t m_Flags; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CUtlVector< CPlayerSlot > m_Recipients; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x90
// Has VTable
class CSoundPatch
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
CSoundEnvelope m_pitch; // 0x8
CSoundEnvelope m_volume; // 0x18
private:
[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
public:
float m_shutdownTime; // 0x30
float m_flLastTime; // 0x34
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
CHandle< CBaseEntity > m_hEnt; // 0x40
CEntityIndex m_soundEntityIndex; // 0x44
Vector m_soundOrigin; // 0x48
int32_t m_isPlaying; // 0x54
CCopyRecipientFilter m_Filter; // 0x58
float m_flCloseCaptionDuration; // 0x80
bool m_bUpdatedSoundOrigin; // 0x84
private:
[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
public:
CUtlSymbolLarge m_iszClassName; // 0x88
// Static fields:
static int32_t &Get_g_SoundPatchCount(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x118
// Has VTable
//
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
class CPulseGraphInstance_ServerPointEntity : public CBasePulseGraphInstance
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPulseCellWithCustomDocNode
// MPropertyFriendlyName "Find Entity"
// MPropertyDescription "Search for an entity by name. If multiple entities have the same name, only one will be returned."
class CPulseCell_Value_FindEntByName : public CPulseCell_BaseValue
{
public:
CUtlString m_EntityType; // 0x48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPulseCellWithCustomDocNode
class CPulseCell_Step_SetAnimGraphParam : public CPulseCell_BaseFlow
{
public:
CUtlString m_ParamName; // 0x48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPulseCellWithCustomDocNode
class CPulseCell_Step_EntFire : public CPulseCell_BaseFlow
{
public:
CUtlString m_Input; // 0x48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x78
// Has VTable
//
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPulseCellWithCustomDocNode
class CPulseCell_Outflow_PlayVCD : public CPulseCell_BaseFlow
{
public:
CUtlString m_vcdFilename; // 0x48
CPulse_OutflowConnection m_OnFinished; // 0x50
CUtlVector< CPulse_OutflowConnection > m_Triggers; // 0x60
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x88
// Has VTable
//
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPulseCellWithCustomDocNode
class CPulseCell_Inflow_GameEvent : public CPulseCell_Inflow_BaseEntrypoint
{
public:
CBufferString m_EventName; // 0x70
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseLibraryBindings
// MPropertyFriendlyName "Server General"
// MPropertyDescription "General server gameplay helpers."
class CPulseServerFuncs
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName "Sound Event"
// MPropertyDescription "Starts a sound event, returns a handle that can be used to stop it."
class CPulseCell_SoundEventStart : public CPulseCell_BaseFlow
{
public:
SoundEventStartType_t m_Type; // 0x48
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseLibraryBindings
// MPropertyFriendlyName "Server Sound"
// MPropertyDescription "Server sound helpers."
class CPulseServerFuncs_Sounds
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
class CTouchExpansionComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x40]; // 0x8
public:
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[1]->m_instance);};
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x64
// Has Trivial Constructor
// Has Trivial Destructor
struct dynpitchvol_base_t
{
public:
int32_t preset; // 0x0
int32_t pitchrun; // 0x4
int32_t pitchstart; // 0x8
int32_t spinup; // 0xc
int32_t spindown; // 0x10
int32_t volrun; // 0x14
int32_t volstart; // 0x18
int32_t fadein; // 0x1c
int32_t fadeout; // 0x20
int32_t lfotype; // 0x24
int32_t lforate; // 0x28
int32_t lfomodpitch; // 0x2c
int32_t lfomodvol; // 0x30
int32_t cspinup; // 0x34
int32_t cspincount; // 0x38
int32_t pitch; // 0x3c
int32_t spinupsav; // 0x40
int32_t spindownsav; // 0x44
int32_t pitchfrac; // 0x48
int32_t vol; // 0x4c
int32_t fadeinsav; // 0x50
int32_t fadeoutsav; // 0x54
int32_t volfrac; // 0x58
int32_t lfofrac; // 0x5c
int32_t lfomult; // 0x60
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x64
// Has Trivial Constructor
// Has Trivial Destructor
struct dynpitchvol_t : public dynpitchvol_base_t
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has Trivial Destructor
struct ResponseContext_t
{
public:
CUtlSymbolLarge m_iszName; // 0x0
CUtlSymbolLarge m_iszValue; // 0x8
GameTime_t m_fExpirationTime; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x8
// Has Trivial Destructor
struct Relationship_t
{
public:
Disposition_t disposition; // 0x0
int32_t priority; // 0x4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkExcludeByName "m_bClientSideRagdoll"
// MNetworkExcludeByName "m_iMaxHealth"
// MNetworkExcludeByUserGroup "Water"
// MNetworkExcludeByUserGroup "Player"
// MNetworkExcludeByUserGroup "LocalPlayerExclusive"
// MNetworkExcludeByName "m_spawnflags"
// MNetworkExcludeByName "m_bTakesDamage"
// MNetworkExcludeByName "m_nTakeDamageFlags"
// MNetworkVarNames "CBodyComponent::Storage_t m_CBodyComponent"
// MNetworkVarNames "int32 m_iHealth"
// MNetworkVarNames "int32 m_iMaxHealth"
// MNetworkVarNames "uint8 m_lifeState"
// MNetworkVarNames "bool m_bTakesDamage"
// MNetworkVarNames "TakeDamageFlags_t m_nTakeDamageFlags"
// MNetworkVarNames "MoveCollide_t m_MoveCollide"
// MNetworkVarNames "MoveType_t m_MoveType"
// MNetworkVarNames "EntitySubclassID_t m_nSubclassID"
// MNetworkVarNames "float32 m_flAnimTime"
// MNetworkVarNames "float32 m_flSimulationTime"
// MNetworkVarNames "GameTime_t m_flCreateTime"
// MNetworkVarNames "bool m_bClientSideRagdoll"
// MNetworkVarNames "uint8 m_ubInterpolationFrame"
// MNetworkVarNames "uint8 m_iTeamNum"
// MNetworkVarNames "uint32 m_spawnflags"
// MNetworkVarNames "GameTick_t m_nNextThinkTick"
// MNetworkVarNames "uint32 m_fFlags"
// MNetworkVarNames "CNetworkVelocityVector m_vecVelocity"
// MNetworkVarNames "Vector m_vecBaseVelocity"
// MNetworkVarNames "CHandle< CBaseEntity> m_hEffectEntity"
// MNetworkVarNames "CHandle< CBaseEntity> m_hOwnerEntity"
// MNetworkVarNames "uint32 m_fEffects"
// MNetworkVarNames "CHandle< CBaseEntity> m_hGroundEntity"
// MNetworkVarNames "float32 m_flFriction"
// MNetworkVarNames "float32 m_flElasticity"
// MNetworkVarNames "float32 m_flGravityScale"
// MNetworkVarNames "float32 m_flTimeScale"
// MNetworkVarNames "float m_flWaterLevel"
// MNetworkVarNames "bool m_bSimulatedEveryTick"
// MNetworkVarNames "bool m_bAnimatedEveryTick"
// MNetworkVarNames "GameTime_t m_flNavIgnoreUntilTime"
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CBaseEntity : public CEntityInstance
{
public:
// MNetworkEnable
// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "48"
CBodyComponent* m_CBodyComponent; // 0x30
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x38
private:
[[maybe_unused]] uint8_t __pad01e8[0x40]; // 0x1e8
public:
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x228
int32_t m_iCurrentThinkContext; // 0x240
GameTick_t m_nLastThinkTick; // 0x244
private:
[[maybe_unused]] uint8_t __pad0248[0x8]; // 0x248
public:
CBitVec< 64 > m_isSteadyState; // 0x250
float m_lastNetworkChange; // 0x258
private:
[[maybe_unused]] uint8_t __pad025c[0xc]; // 0x25c
public:
CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x268
CUtlSymbolLarge m_iszResponseContext; // 0x280
private:
[[maybe_unused]] uint8_t __pad0288[0x20]; // 0x288
public:
// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
int32_t m_iHealth; // 0x2a8
// MNetworkEnable
int32_t m_iMaxHealth; // 0x2ac
// MNetworkEnable
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
uint8_t m_lifeState; // 0x2b0
private:
[[maybe_unused]] uint8_t __pad02b1[0x3]; // 0x2b1
public:
float m_flDamageAccumulator; // 0x2b4
// MNetworkEnable
bool m_bTakesDamage; // 0x2b8
private:
[[maybe_unused]] uint8_t __pad02b9[0x3]; // 0x2b9
public:
// MNetworkEnable
TakeDamageFlags_t m_nTakeDamageFlags; // 0x2bc
private:
[[maybe_unused]] uint8_t __pad02c0[0x1]; // 0x2c0
public:
// MNetworkEnable
MoveCollide_t m_MoveCollide; // 0x2c1
// MNetworkEnable
MoveType_t m_MoveType; // 0x2c2
uint8_t m_nWaterTouch; // 0x2c3
uint8_t m_nSlimeTouch; // 0x2c4
bool m_bRestoreInHierarchy; // 0x2c5
private:
[[maybe_unused]] uint8_t __pad02c6[0x2]; // 0x2c6
public:
CUtlSymbolLarge m_target; // 0x2c8
float m_flMoveDoneTime; // 0x2d0
CHandle< CBaseFilter > m_hDamageFilter; // 0x2d4
CUtlSymbolLarge m_iszDamageFilterName; // 0x2d8
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
CUtlStringToken m_nSubclassID; // 0x2e0
private:
[[maybe_unused]] uint8_t __pad02e4[0xc]; // 0x2e4
public:
// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
float m_flAnimTime; // 0x2f0
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
// MNetworkSendProxyRecipientsFilter
float m_flSimulationTime; // 0x2f4
// MNetworkEnable
GameTime_t m_flCreateTime; // 0x2f8
// MNetworkEnable
bool m_bClientSideRagdoll; // 0x2fc
// MNetworkEnable
uint8_t m_ubInterpolationFrame; // 0x2fd
private:
[[maybe_unused]] uint8_t __pad02fe[0x2]; // 0x2fe
public:
Vector m_vPrevVPhysicsUpdatePos; // 0x300
// MNetworkEnable
uint8_t m_iTeamNum; // 0x30c
private:
[[maybe_unused]] uint8_t __pad030d[0x3]; // 0x30d
public:
CUtlSymbolLarge m_iGlobalname; // 0x310
int32_t m_iSentToClients; // 0x318
float m_flSpeed; // 0x31c
CUtlString m_sUniqueHammerID; // 0x320
// MNetworkEnable
uint32_t m_spawnflags; // 0x328
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTick_t m_nNextThinkTick; // 0x32c
int32_t m_nSimulationTick; // 0x330
private:
[[maybe_unused]] uint8_t __pad0334[0x4]; // 0x334
public:
CEntityIOOutput m_OnKilled; // 0x338
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
uint32_t m_fFlags; // 0x360
Vector m_vecAbsVelocity; // 0x364
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
CNetworkVelocityVector m_vecVelocity; // 0x370
private:
[[maybe_unused]] uint8_t __pad0398[0x8]; // 0x398
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecBaseVelocity; // 0x3a0
int32_t m_nPushEnumCount; // 0x3ac
CCollisionProperty* m_pCollision; // 0x3b0
// MNetworkEnable
CHandle< CBaseEntity > m_hEffectEntity; // 0x3b8
// MNetworkEnable
// MNetworkPriority "32"
CHandle< CBaseEntity > m_hOwnerEntity; // 0x3bc
// MNetworkEnable
// MNetworkChangeCallback "OnEffectsChanged"
uint32_t m_fEffects; // 0x3c0
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hGroundEntity; // 0x3c4
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "4.000000"
// MNetworkEncodeFlags "1"
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFriction; // 0x3c8
// MNetworkEnable
// MNetworkEncoder "coord"
float m_flElasticity; // 0x3cc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flGravityScale; // 0x3d0
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flTimeScale; // 0x3d4
// MNetworkEnable
// MNetworkUserGroup "Water"
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "8"
float m_flWaterLevel; // 0x3d8
// MNetworkEnable
bool m_bSimulatedEveryTick; // 0x3dc
// MNetworkEnable
bool m_bAnimatedEveryTick; // 0x3dd
bool m_bDisableLowViolence; // 0x3de
uint8_t m_nWaterType; // 0x3df
int32_t m_iEFlags; // 0x3e0
private:
[[maybe_unused]] uint8_t __pad03e4[0x4]; // 0x3e4
public:
CEntityIOOutput m_OnUser1; // 0x3e8
CEntityIOOutput m_OnUser2; // 0x410
CEntityIOOutput m_OnUser3; // 0x438
CEntityIOOutput m_OnUser4; // 0x460
int32_t m_iInitialTeamNum; // 0x488
// MNetworkEnable
GameTime_t m_flNavIgnoreUntilTime; // 0x48c
QAngle m_vecAngVelocity; // 0x490
bool m_bNetworkQuantizeOriginAndAngles; // 0x49c
bool m_bLagCompensate; // 0x49d
private:
[[maybe_unused]] uint8_t __pad049e[0x2]; // 0x49e
public:
float m_flOverriddenFriction; // 0x4a0
CHandle< CBaseEntity > m_pBlocker; // 0x4a4
float m_flLocalTime; // 0x4a8
float m_flVPhysicsUpdateLocalTime; // 0x4ac
// Static fields:
static Relationship_t** &Get_sm_DefaultRelationship(){return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[0]->m_instance);};
static bool &Get_sm_bAccurateTriggerBboxChecks(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[1]->m_instance);};
static bool &Get_sm_bDisableTouchFuncs(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[2]->m_instance);};
static bool &Get_m_bAllowPrecache(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[3]->m_instance);};
static bool &Get_s_bAbsQueriesValid(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[4]->m_instance);};
static bool &Get_s_bPreventingSetAnimRunAnimEvents(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[5]->m_instance);};
static int32_t &Get_m_nPredictionRandomSeed(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[6]->m_instance);};
static int32_t &Get_m_nPredictionRandomSeedServer(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[7]->m_instance);};
static CBasePlayerController* &Get_m_pPredictionPlayerController(){return *reinterpret_cast<CBasePlayerController**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[8]->m_instance);};
static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[9]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CServerOnlyEntity : public CBaseEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CServerOnlyPointEntity : public CServerOnlyEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicalEntity : public CServerOnlyEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByUserGroup "Origin"
// MNetworkVarNames "float32 m_flFadeInDuration"
// MNetworkVarNames "float32 m_flFadeOutDuration"
// MNetworkVarNames "float32 m_flMaxWeight"
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "bool m_bMaster"
// MNetworkVarNames "bool m_bClientSide"
// MNetworkVarNames "bool m_bExclusive"
// MNetworkVarNames "float32 m_MinFalloff"
// MNetworkVarNames "float32 m_MaxFalloff"
// MNetworkVarNames "float32 m_flCurWeight"
// MNetworkVarNames "char m_netlookupFilename"
class CColorCorrection : public CBaseEntity
{
public:
// MNetworkEnable
float m_flFadeInDuration; // 0x4b0
// MNetworkEnable
float m_flFadeOutDuration; // 0x4b4
float m_flStartFadeInWeight; // 0x4b8
float m_flStartFadeOutWeight; // 0x4bc
GameTime_t m_flTimeStartFadeIn; // 0x4c0
GameTime_t m_flTimeStartFadeOut; // 0x4c4
// MNetworkEnable
float m_flMaxWeight; // 0x4c8
bool m_bStartDisabled; // 0x4cc
// MNetworkEnable
bool m_bEnabled; // 0x4cd
// MNetworkEnable
bool m_bMaster; // 0x4ce
// MNetworkEnable
bool m_bClientSide; // 0x4cf
// MNetworkEnable
bool m_bExclusive; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1
public:
// MNetworkEnable
float m_MinFalloff; // 0x4d4
// MNetworkEnable
float m_MaxFalloff; // 0x4d8
// MNetworkEnable
float m_flCurWeight; // 0x4dc
// MNetworkEnable
char m_netlookupFilename[512]; // 0x4e0
CUtlSymbolLarge m_lookupFilename; // 0x6e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CHandle< CBaseEntity> m_hEntAttached"
// MNetworkVarNames "bool m_bCheapEffect"
class CEntityFlame : public CBaseEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hEntAttached; // 0x4b0
// MNetworkEnable
bool m_bCheapEffect; // 0x4b4
private:
[[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5
public:
float m_flSize; // 0x4b8
bool m_bUseHitboxes; // 0x4bc
private:
[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
public:
int32_t m_iNumHitboxFires; // 0x4c0
float m_flHitboxFireScale; // 0x4c4
GameTime_t m_flLifetime; // 0x4c8
CHandle< CBaseEntity > m_hAttacker; // 0x4cc
int32_t m_iDangerSound; // 0x4d0
float m_flDirectDamagePerSecond; // 0x4d4
int32_t m_iCustomDamageType; // 0x4d8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBaseFilter : public CLogicalEntity
{
public:
bool m_bNegated; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
public:
CEntityIOOutput m_OnPass; // 0x4b8
CEntityIOOutput m_OnFail; // 0x4e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x590
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFilterMultiple : public CBaseFilter
{
public:
filter_t m_nFilterType; // 0x508
private:
[[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c
public:
CUtlSymbolLarge m_iFilterName[10]; // 0x510
CHandle< CBaseEntity > m_hFilter[10]; // 0x560
int32_t m_nFilterCount; // 0x588
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFilterProximity : public CBaseFilter
{
public:
float m_flRadius; // 0x508
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFilterLOS : public CBaseFilter
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFilterClass : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterClass; // 0x508
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float32 m_flScale"
// MNetworkVarNames "float32 m_flStartScale"
// MNetworkVarNames "float32 m_flScaleTime"
// MNetworkVarNames "uint32 m_nFlags"
class CBaseFire : public CBaseEntity
{
public:
// MNetworkEnable
float m_flScale; // 0x4b0
// MNetworkEnable
float m_flStartScale; // 0x4b4
// MNetworkEnable
float m_flScaleTime; // 0x4b8
// MNetworkEnable
uint32_t m_nFlags; // 0x4bc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "int32 m_nFlameModelIndex"
// MNetworkVarNames "int32 m_nFlameFromAboveModelIndex"
class CFireSmoke : public CBaseFire
{
public:
// MNetworkEnable
int32_t m_nFlameModelIndex; // 0x4c0
// MNetworkEnable
int32_t m_nFlameFromAboveModelIndex; // 0x4c4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFishPool : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x10]; // 0x4b0
public:
int32_t m_fishCount; // 0x4c0
float m_maxRange; // 0x4c4
float m_swimDepth; // 0x4c8
float m_waterLevel; // 0x4cc
bool m_isDormant; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1
public:
CUtlVector< CHandle< CFish > > m_fishes; // 0x4d8
CountdownTimer m_visTimer; // 0x4f0
};
// Registered binary: server.dll (project 'server')
// Alignment: 16
// Size: 0x840
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoData : public CServerOnlyEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has VTable
// Has Trivial Destructor
struct locksound_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
CUtlSymbolLarge sLockedSound; // 0x8
CUtlSymbolLarge sUnlockedSound; // 0x10
GameTime_t flwaitSound; // 0x18
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicBranch : public CLogicalEntity
{
public:
bool m_bInValue; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
public:
CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4b8
CEntityIOOutput m_OnTrue; // 0x4d0
CEntityIOOutput m_OnFalse; // 0x4f8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x540
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicDistanceCheck : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszEntityA; // 0x4b0
CUtlSymbolLarge m_iszEntityB; // 0x4b8
float m_flZone1Distance; // 0x4c0
float m_flZone2Distance; // 0x4c4
CEntityIOOutput m_InZone1; // 0x4c8
CEntityIOOutput m_InZone2; // 0x4f0
CEntityIOOutput m_InZone3; // 0x518
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x14
// Has Trivial Destructor
class VelocitySampler
{
public:
Vector m_prevSample; // 0x0
GameTime_t m_fPrevSampleTime; // 0xc
float m_fIdealSampleRate; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has VTable
// Has Trivial Destructor
class SimpleConstraintSoundProfile
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8
float m_keyPoints[2]; // 0xc
float m_reversalSoundThresholds[3]; // 0x14
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x88
// Has VTable
class ConstraintSoundInfo
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
VelocitySampler m_vSampler; // 0x8
private:
[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
public:
SimpleConstraintSoundProfile m_soundProfile; // 0x20
Vector m_forwardAxis; // 0x40
private:
[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
public:
CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50
CUtlSymbolLarge m_iszTravelSoundBack; // 0x58
private:
[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
public:
CUtlSymbolLarge m_iszReversalSounds[3]; // 0x68
bool m_bPlayTravelSound; // 0x80
bool m_bPlayReversalSound; // 0x81
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has VTable
// Has Trivial Destructor
class CSmoothFunc
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
float m_flSmoothAmplitude; // 0x8
float m_flSmoothBias; // 0xc
float m_flSmoothDuration; // 0x10
float m_flSmoothRemainingTime; // 0x14
int32_t m_nSmoothDir; // 0x18
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x10
// Has Trivial Destructor
struct magnetted_objects_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
CHandle< CBaseEntity > hEntity; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x518
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointPrefab : public CServerOnlyPointEntity
{
public:
CUtlSymbolLarge m_targetMapName; // 0x4b0
CUtlSymbolLarge m_forceWorldGroupID; // 0x4b8
CUtlSymbolLarge m_associatedRelayTargetName; // 0x4c0
bool m_fixupNames; // 0x4c8
bool m_bLoadDynamic; // 0x4c9
private:
[[maybe_unused]] uint8_t __pad04ca[0x2]; // 0x4ca
public:
CHandle< CPointPrefab > m_associatedRelayEntity; // 0x4cc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSkyboxReference : public CBaseEntity
{
public:
WorldGroupId_t m_worldGroupId; // 0x4b0
CHandle< CSkyCamera > m_hSkyCamera; // 0x4b4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x68
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "Vector dirPrimary"
// MNetworkVarNames "Color colorPrimary"
// MNetworkVarNames "Color colorSecondary"
// MNetworkVarNames "Color colorPrimaryLerpTo"
// MNetworkVarNames "Color colorSecondaryLerpTo"
// MNetworkVarNames "float32 start"
// MNetworkVarNames "float32 end"
// MNetworkVarNames "float32 farz"
// MNetworkVarNames "float32 maxdensity"
// MNetworkVarNames "float32 exponent"
// MNetworkVarNames "float32 HDRColorScale"
// MNetworkVarNames "float32 skyboxFogFactor"
// MNetworkVarNames "float32 skyboxFogFactorLerpTo"
// MNetworkVarNames "float32 startLerpTo"
// MNetworkVarNames "float32 endLerpTo"
// MNetworkVarNames "float32 maxdensityLerpTo"
// MNetworkVarNames "GameTime_t lerptime"
// MNetworkVarNames "float32 duration"
// MNetworkVarNames "float32 blendtobackground"
// MNetworkVarNames "float32 scattering"
// MNetworkVarNames "float32 locallightscale"
// MNetworkVarNames "bool enable"
// MNetworkVarNames "bool blend"
// MNetworkVarNames "bool m_bNoReflectionFog"
struct fogparams_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector dirPrimary; // 0x8
// MNetworkEnable
Color colorPrimary; // 0x14
// MNetworkEnable
Color colorSecondary; // 0x18
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo; // 0x1c
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo; // 0x20
// MNetworkEnable
float start; // 0x24
// MNetworkEnable
float end; // 0x28
// MNetworkEnable
// MNetworkUserGroup "FogController"
float farz; // 0x2c
// MNetworkEnable
float maxdensity; // 0x30
// MNetworkEnable
float exponent; // 0x34
// MNetworkEnable
float HDRColorScale; // 0x38
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactor; // 0x3c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo; // 0x40
// MNetworkEnable
// MNetworkUserGroup "FogController"
float startLerpTo; // 0x44
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo; // 0x48
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo; // 0x4c
// MNetworkEnable
// MNetworkUserGroup "FogController"
GameTime_t lerptime; // 0x50
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration; // 0x54
// MNetworkEnable
// MNetworkUserGroup "FogController"
float blendtobackground; // 0x58
// MNetworkEnable
// MNetworkUserGroup "FogController"
float scattering; // 0x5c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float locallightscale; // 0x60
// MNetworkEnable
bool enable; // 0x64
// MNetworkEnable
bool blend; // 0x65
// MNetworkEnable
bool m_bNoReflectionFog; // 0x66
bool m_bPadding; // 0x67
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x34
// Has Trivial Destructor
class CSound
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
int32_t m_iVolume; // 0x8
float m_flOcclusionScale; // 0xc
int32_t m_iType; // 0x10
int32_t m_iNextAudible; // 0x14
GameTime_t m_flExpireTime; // 0x18
int16_t m_iNext; // 0x1c
bool m_bNoExpirationTime; // 0x1e
private:
[[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f
public:
int32_t m_ownerChannelIndex; // 0x20
Vector m_vecOrigin; // 0x24
bool m_bHasOwner; // 0x30
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x548
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvSoundscape : public CServerOnlyEntity
{
public:
CEntityIOOutput m_OnPlay; // 0x4b0
float m_flRadius; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
public:
CUtlSymbolLarge m_soundscapeName; // 0x4e0
CUtlSymbolLarge m_soundEventName; // 0x4e8
bool m_bOverrideWithEvent; // 0x4f0
private:
[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
public:
int32_t m_soundscapeIndex; // 0x4f4
int32_t m_soundscapeEntityListId; // 0x4f8
uint32_t m_soundEventHash; // 0x4fc
CUtlSymbolLarge m_positionNames[8]; // 0x500
CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x540
bool m_bDisabled; // 0x544
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x550
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvSoundscapeProxy : public CEnvSoundscape
{
public:
CUtlSymbolLarge m_MainSoundscapeName; // 0x548
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x548
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvSoundscapeTriggerable : public CEnvSoundscape
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x4
// Has Trivial Destructor
//
// MIsBoxedIntegerType
struct ParticleIndex_t
{
public:
int32_t m_Value; // 0x0
// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("ParticleIndex_t")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x10
//
// MGetKV3ClassDefaults
class CNavLinkAnimgraphVar
{
public:
// MPropertyFriendlyName "Animgraph Variable"
// MPropertyDescription "Animgraph variable to use for animation for this movement."
CUtlString m_strAnimgraphVar; // 0x0
// MPropertyFriendlyName "Alignment Degrees"
// MPropertyDescription "Amount of angular slack the animation has when aligning to the navlink. 0 indicates that it must be strictly aligned."
uint32_t m_unAlignmentDegrees; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
//
// MGetKV3ClassDefaults
// MVDataRoot
class CNavLinkMovementVData
{
public:
// MPropertyFriendlyName "Is Interpolated"
// MPropertyDescription "Indicates that the animation has a segment that's interpolated. In general using this on navlinks that traverse +/- 50% of the recommended distance should look okay."
bool m_bIsInterpolated; // 0x0
// MPropertyFriendlyName "Recommended Distance"
// MPropertyDescription "Recommended distance this movement traverses"
uint32_t m_unRecommendedDistance; // 0x4
// MPropertyFriendlyName "Animgraph Variables"
// MPropertyDescription "List of animgraph variables to use when moving through this navlink. Can include multiple, with different amounts of angular slack. The most permissive animgraph variable that exists on the entity's animgraph will be used,"
// MPropertyAutoExpandSelf
CUtlVector< CNavLinkAnimgraphVar > m_vecAnimgraphVars; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xd8
// Has VTable
class CNavVolumeMarkupVolume : public CNavVolume
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x98
// Has VTable
// Is Abstract
class CNavVolumeCalculatedVector : public CNavVolume
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb8
// Has VTable
class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector
{
private:
[[maybe_unused]] uint8_t __pad0098[0x8]; // 0x98
public:
Vector m_vStartPos; // 0xa0
float m_flSearchDist; // 0xac
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x30
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "uint64 m_nInteractsAs"
// MNetworkVarNames "uint64 m_nInteractsWith"
// MNetworkVarNames "uint64 m_nInteractsExclude"
// MNetworkVarNames "uint32 m_nEntityId"
// MNetworkVarNames "uint32 m_nOwnerId"
// MNetworkVarNames "uint16 m_nHierarchyId"
// MNetworkVarNames "uint8 m_nCollisionGroup"
// MNetworkVarNames "uint8 m_nCollisionFunctionMask"
struct VPhysicsCollisionAttribute_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
uint64_t m_nInteractsAs; // 0x8
// MNetworkEnable
uint64_t m_nInteractsWith; // 0x10
// MNetworkEnable
uint64_t m_nInteractsExclude; // 0x18
// MNetworkEnable
uint32_t m_nEntityId; // 0x20
// MNetworkEnable
uint32_t m_nOwnerId; // 0x24
// MNetworkEnable
uint16_t m_nHierarchyId; // 0x28
// MNetworkEnable
uint8_t m_nCollisionGroup; // 0x2a
// MNetworkEnable
uint8_t m_nCollisionFunctionMask; // 0x2b
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb0
// Has VTable
//
// MNetworkVarNames "VPhysicsCollisionAttribute_t m_collisionAttribute"
// MNetworkVarNames "Vector m_vecMins"
// MNetworkVarNames "Vector m_vecMaxs"
// MNetworkVarNames "uint8 m_usSolidFlags"
// MNetworkVarNames "SolidType_t m_nSolidType"
// MNetworkVarNames "uint8 m_triggerBloat"
// MNetworkVarNames "SurroundingBoundsType_t m_nSurroundType"
// MNetworkVarNames "uint8 m_CollisionGroup"
// MNetworkVarNames "uint8 m_nEnablePhysics"
// MNetworkVarNames "Vector m_vecSpecifiedSurroundingMins"
// MNetworkVarNames "Vector m_vecSpecifiedSurroundingMaxs"
// MNetworkVarNames "Vector m_vCapsuleCenter1"
// MNetworkVarNames "Vector m_vCapsuleCenter2"
// MNetworkVarNames "float m_flCapsuleRadius"
class CCollisionProperty
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
// MNetworkEnable
// MNetworkChangeCallback "CollisionAttributeChanged"
VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMins; // 0x40
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMaxs; // 0x4c
private:
[[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58
public:
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidFlags"
uint8_t m_usSolidFlags; // 0x5a
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidType"
SolidType_t m_nSolidType; // 0x5b
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
uint8_t m_triggerBloat; // 0x5c
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
SurroundingBoundsType_t m_nSurroundType; // 0x5d
// MNetworkEnable
uint8_t m_CollisionGroup; // 0x5e
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateEnablePhysics"
uint8_t m_nEnablePhysics; // 0x5f
float m_flBoundingRadius; // 0x60
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMins; // 0x64
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMaxs; // 0x70
Vector m_vecSurroundingMaxs; // 0x7c
Vector m_vecSurroundingMins; // 0x88
// MNetworkEnable
Vector m_vCapsuleCenter1; // 0x94
// MNetworkEnable
Vector m_vCapsuleCenter2; // 0xa0
// MNetworkEnable
float m_flCapsuleRadius; // 0xac
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x70
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "Vector m_vOrigin"
// MNetworkVarNames "Vector m_vStart"
// MNetworkVarNames "Vector m_vNormal"
// MNetworkVarNames "QAngle m_vAngles"
// MNetworkVarNames "CEntityHandle m_hEntity"
// MNetworkVarNames "CEntityHandle m_hOtherEntity"
// MNetworkVarNames "float32 m_flScale"
// MNetworkVarNames "float32 m_flMagnitude"
// MNetworkVarNames "float32 m_flRadius"
// MNetworkVarNames "CUtlStringToken m_nSurfaceProp"
// MNetworkVarNames "HParticleSystemDefinition m_nEffectIndex"
// MNetworkVarNames "uint32 m_nDamageType"
// MNetworkVarNames "uint8 m_nPenetrate"
// MNetworkVarNames "uint16 m_nMaterial"
// MNetworkVarNames "uint16 m_nHitBox"
// MNetworkVarNames "uint8 m_nColor"
// MNetworkVarNames "uint8 m_fFlags"
// MNetworkVarNames "AttachmentHandle_t m_nAttachmentIndex"
// MNetworkVarNames "CUtlStringToken m_nAttachmentName"
// MNetworkVarNames "uint16 m_iEffectName"
// MNetworkVarNames "uint8 m_nExplosionType"
class CEffectData
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkEncoder "coord_integral"
Vector m_vOrigin; // 0x8
// MNetworkEnable
// MNetworkEncoder "coord_integral"
Vector m_vStart; // 0x14
// MNetworkEnable
// MNetworkEncoder "normal"
Vector m_vNormal; // 0x20
// MNetworkEnable
// MNetworkEncoder "qangle"
QAngle m_vAngles; // 0x2c
// MNetworkEnable
CEntityHandle m_hEntity; // 0x38
// MNetworkEnable
CEntityHandle m_hOtherEntity; // 0x3c
// MNetworkEnable
float m_flScale; // 0x40
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1023.000000"
// MNetworkEncodeFlags "1"
float m_flMagnitude; // 0x44
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1023.000000"
// MNetworkEncodeFlags "1"
float m_flRadius; // 0x48
// MNetworkEnable
CUtlStringToken m_nSurfaceProp; // 0x4c
// MNetworkEnable
CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
// MNetworkEnable
uint32_t m_nDamageType; // 0x58
// MNetworkEnable
uint8_t m_nPenetrate; // 0x5c
private:
[[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d
public:
// MNetworkEnable
uint16_t m_nMaterial; // 0x5e
// MNetworkEnable
uint16_t m_nHitBox; // 0x60
// MNetworkEnable
uint8_t m_nColor; // 0x62
// MNetworkEnable
uint8_t m_fFlags; // 0x63
// MNetworkEnable
AttachmentHandle_t m_nAttachmentIndex; // 0x64
private:
[[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65
public:
// MNetworkEnable
CUtlStringToken m_nAttachmentName; // 0x68
// MNetworkEnable
uint16_t m_iEffectName; // 0x6c
// MNetworkEnable
uint8_t m_nExplosionType; // 0x6e
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float32 m_flFadeStartDist"
// MNetworkVarNames "float32 m_flFadeEndDist"
class CEnvDetailController : public CBaseEntity
{
public:
// MNetworkEnable
float m_flFadeStartDist; // 0x4b0
// MNetworkEnable
float m_flFadeEndDist; // 0x4b4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x258
// Has VTable
//
// MNetworkVarNames "GameTime_t m_flStartTime"
// MNetworkVarNames "uint32 m_iWindSeed"
// MNetworkVarNames "uint16 m_iMinWind"
// MNetworkVarNames "uint16 m_iMaxWind"
// MNetworkVarNames "int32 m_windRadius"
// MNetworkVarNames "uint16 m_iMinGust"
// MNetworkVarNames "uint16 m_iMaxGust"
// MNetworkVarNames "float32 m_flMinGustDelay"
// MNetworkVarNames "float32 m_flMaxGustDelay"
// MNetworkVarNames "float32 m_flGustDuration"
// MNetworkVarNames "uint16 m_iGustDirChange"
// MNetworkVarNames "Vector m_location"
// MNetworkVarNames "uint16 m_iInitialWindDir"
// MNetworkVarNames "float32 m_flInitialWindSpeed"
class CEnvWindShared
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
GameTime_t m_flStartTime; // 0x8
// MNetworkEnable
uint32_t m_iWindSeed; // 0xc
// MNetworkEnable
uint16_t m_iMinWind; // 0x10
// MNetworkEnable
uint16_t m_iMaxWind; // 0x12
// MNetworkEnable
int32_t m_windRadius; // 0x14
// MNetworkEnable
uint16_t m_iMinGust; // 0x18
// MNetworkEnable
uint16_t m_iMaxGust; // 0x1a
// MNetworkEnable
float m_flMinGustDelay; // 0x1c
// MNetworkEnable
float m_flMaxGustDelay; // 0x20
// MNetworkEnable
float m_flGustDuration; // 0x24
// MNetworkEnable
uint16_t m_iGustDirChange; // 0x28
private:
[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
uint16_t m_iInitialWindDir; // 0x68
private:
[[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a
public:
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
CEntityIOOutput m_OnGustStart; // 0x70
CEntityIOOutput m_OnGustEnd; // 0x98
GameTime_t m_flVariationTime; // 0xc0
GameTime_t m_flSwayTime; // 0xc4
GameTime_t m_flSimTime; // 0xc8
GameTime_t m_flSwitchTime; // 0xcc
float m_flAveWindSpeed; // 0xd0
bool m_bGusting; // 0xd4
private:
[[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5
public:
float m_flWindAngleVariation; // 0xd8
float m_flWindSpeedVariation; // 0xdc
CEntityIndex m_iEntIndex; // 0xe0
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x8
// Has Trivial Constructor
// Has Trivial Destructor
struct CEnvWindShared__WindAveEvent_t
{
public:
float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x8
// Has Trivial Constructor
// Has Trivial Destructor
struct CEnvWindShared__WindVariationEvent_t
{
public:
float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoLadderDismount : public CBaseEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x60
// Has VTable
//
// MNetworkVarNames "int32 m_nModelID"
// MNetworkVarNames "HMaterialStrong m_hMaterial"
// MNetworkVarNames "ShardSolid_t m_solid"
// MNetworkVarNames "ShatterPanelMode m_ShatterPanelMode"
// MNetworkVarNames "Vector2D m_vecPanelSize"
// MNetworkVarNames "Vector2D m_vecStressPositionA"
// MNetworkVarNames "Vector2D m_vecStressPositionB"
// MNetworkVarNames "Vector2D m_vecPanelVertices"
// MNetworkVarNames "float m_flGlassHalfThickness"
// MNetworkVarNames "bool m_bHasParent"
// MNetworkVarNames "bool m_bParentFrozen"
// MNetworkVarNames "CUtlStringToken m_SurfacePropStringToken"
struct shard_model_desc_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
int32_t m_nModelID; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10
// MNetworkEnable
ShardSolid_t m_solid; // 0x18
// MNetworkEnable
ShatterPanelMode m_ShatterPanelMode; // 0x19
private:
[[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a
public:
// MNetworkEnable
Vector2D m_vecPanelSize; // 0x1c
// MNetworkEnable
Vector2D m_vecStressPositionA; // 0x24
// MNetworkEnable
Vector2D m_vecStressPositionB; // 0x2c
private:
[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
public:
// MNetworkEnable
CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38
// MNetworkEnable
float m_flGlassHalfThickness; // 0x50
// MNetworkEnable
bool m_bHasParent; // 0x54
// MNetworkEnable
bool m_bParentFrozen; // 0x55
private:
[[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56
public:
// MNetworkEnable
CUtlStringToken m_SurfacePropStringToken; // 0x58
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc0
// Has VTable
class CShatterGlassShard
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
uint32_t m_hShardHandle; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CUtlVector< Vector2D > m_vecPanelVertices; // 0x10
Vector2D m_vLocalPanelSpaceOrigin; // 0x28
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x30
CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x38
CHandle< CFuncShatterglass > m_hParentPanel; // 0x3c
uint32_t m_hParentShard; // 0x40
ShatterGlassStressType m_ShatterStressType; // 0x44
private:
[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
public:
Vector m_vecStressVelocity; // 0x48
bool m_bCreatedModel; // 0x54
private:
[[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55
public:
float m_flLongestEdge; // 0x58
float m_flShortestEdge; // 0x5c
float m_flLongestAcross; // 0x60
float m_flShortestAcross; // 0x64
float m_flSumOfAllEdges; // 0x68
float m_flArea; // 0x6c
OnFrame m_nOnFrameEdge; // 0x70
private:
[[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71
public:
int32_t m_nParentPanelsNthShard; // 0x74
int32_t m_nSubShardGeneration; // 0x78
Vector2D m_vecAverageVertPosition; // 0x7c
bool m_bAverageVertPositionIsValid; // 0x84
private:
[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
public:
Vector2D m_vecPanelSpaceStressPositionA; // 0x88
Vector2D m_vecPanelSpaceStressPositionB; // 0x90
bool m_bStressPositionAIsValid; // 0x98
bool m_bStressPositionBIsValid; // 0x99
bool m_bFlaggedForRemoval; // 0x9a
private:
[[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b
public:
GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x9c
bool m_bShatterRateLimited; // 0xa0
private:
[[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1
public:
CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4
CUtlVector< uint32 > m_vecNeighbors; // 0xa8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CGameRulesProxy : public CBaseEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x90
// Has VTable
// Is Abstract
class CGameRules
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
char m_szQuestName[128]; // 0x8
int32_t m_nQuestPhase; // 0x88
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x58
// Has VTable
//
// MNetworkVarNames "int32 m_iGlowType"
// MNetworkVarNames "int32 m_iGlowTeam"
// MNetworkVarNames "int32 m_nGlowRange"
// MNetworkVarNames "int32 m_nGlowRangeMin"
// MNetworkVarNames "Color m_glowColorOverride"
// MNetworkVarNames "bool m_bFlashing"
// MNetworkVarNames "float m_flGlowTime"
// MNetworkVarNames "float m_flGlowStartTime"
// MNetworkVarNames "bool m_bEligibleForScreenHighlight"
class CGlowProperty
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
Vector m_fGlowColor; // 0x8
private:
[[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14
public:
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
int32_t m_iGlowType; // 0x30
// MNetworkEnable
int32_t m_iGlowTeam; // 0x34
// MNetworkEnable
int32_t m_nGlowRange; // 0x38
// MNetworkEnable
int32_t m_nGlowRangeMin; // 0x3c
// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
Color m_glowColorOverride; // 0x40
// MNetworkEnable
bool m_bFlashing; // 0x44
private:
[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
public:
// MNetworkEnable
float m_flGlowTime; // 0x48
// MNetworkEnable
float m_flGlowStartTime; // 0x4c
// MNetworkEnable
bool m_bEligibleForScreenHighlight; // 0x50
bool m_bGlowing; // 0x51
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8
// Has VTable
// Is Abstract
// Has Trivial Destructor
class IVehicle
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x90
// Has VTable
// Is Abstract
class CMultiplayRules : public CGameRules
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x90
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "int16 scale"
// MNetworkVarNames "Vector origin"
// MNetworkVarNames "bool bClip3DSkyBoxNearToWorldFar"
// MNetworkVarNames "float32 flClip3DSkyBoxNearToWorldFarOffset"
// MNetworkVarNames "fogparams_t fog"
// MNetworkVarNames "WorldGroupId_t m_nWorldGroupID"
struct sky3dparams_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
int16_t scale; // 0x8
private:
[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector origin; // 0xc
// MNetworkEnable
bool bClip3DSkyBoxNearToWorldFar; // 0x18
private:
[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
public:
// MNetworkEnable
float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
// MNetworkEnable
fogparams_t fog; // 0x20
// MNetworkEnable
WorldGroupId_t m_nWorldGroupID; // 0x88
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x170
// Has VTable
//
// MNetworkVarNames "QAngle m_vecCsViewPunchAngle"
// MNetworkVarNames "GameTick_t m_nCsViewPunchAngleTick"
// MNetworkVarNames "float32 m_flCsViewPunchAngleTickRatio"
// MNetworkVarNames "fogplayerparams_t m_PlayerFog"
// MNetworkVarNames "CHandle< CColorCorrection> m_hColorCorrectionCtrl"
// MNetworkVarNames "CHandle< CBaseEntity> m_hViewEntity"
// MNetworkVarNames "CHandle< CTonemapController2> m_hTonemapController"
// MNetworkVarNames "audioparams_t m_audio"
// MNetworkVarNames "CHandle<CPostProcessingVolume> m_PostProcessingVolumes"
class CPlayer_CameraServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
// MNetworkEncoder "qangle_precise"
QAngle m_vecCsViewPunchAngle; // 0x40
// MNetworkEnable
GameTick_t m_nCsViewPunchAngleTick; // 0x4c
// MNetworkEnable
float m_flCsViewPunchAngleTickRatio; // 0x50
private:
[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
public:
// MNetworkEnable
fogplayerparams_t m_PlayerFog; // 0x58
// MNetworkEnable
CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0x98
// MNetworkEnable
CHandle< CBaseEntity > m_hViewEntity; // 0x9c
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
CHandle< CTonemapController2 > m_hTonemapController; // 0xa0
private:
[[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
audioparams_t m_audio; // 0xa8
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x120
float m_flOldPlayerZ; // 0x138
float m_flOldPlayerViewOffsetZ; // 0x13c
private:
[[maybe_unused]] uint8_t __pad0140[0x18]; // 0x140
public:
CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x158
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x550
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "sky3dparams_t m_skyboxData"
// MNetworkVarNames "CUtlStringToken m_skyboxSlotToken"
class CSkyCamera : public CBaseEntity
{
public:
// MNetworkEnable
sky3dparams_t m_skyboxData; // 0x4b0
// MNetworkEnable
CUtlStringToken m_skyboxSlotToken; // 0x540
bool m_bUseAngles; // 0x544
private:
[[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545
public:
CSkyCamera* m_pNext; // 0x548
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8
// Has VTable
// Is Abstract
class IRagdoll
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x28
// Has Trivial Constructor
// Has Trivial Destructor
struct ragdollelement_t
{
public:
Vector originParentSpace; // 0x0
int32_t parentIndex; // 0x20
float m_flRadius; // 0x24
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x38
struct ragdoll_t
{
public:
CUtlVector< ragdollelement_t > list; // 0x0
CUtlVector< int32 > boneIndex; // 0x18
bool allowStretch; // 0x30
bool unused; // 0x31
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MNetworkVarNames "CTransform m_Transforms"
// MNetworkVarNames "EHANDLE m_hOwner"
struct PhysicsRagdollPose_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
// MNetworkEnable
// MNetworkChangeCallback "OnTransformChanged"
CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x30
// MNetworkEnable
CHandle< CBaseEntity > m_hOwner; // 0x48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x60
// Has Trivial Destructor
class CSceneEventInfo
{
public:
int32_t m_iLayer; // 0x0
int32_t m_iPriority; // 0x4
HSequence m_hSequence; // 0x8
float m_flWeight; // 0xc
bool m_bIsMoving; // 0x10
bool m_bHasArrived; // 0x11
private:
[[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12
public:
float m_flInitialYaw; // 0x14
float m_flTargetYaw; // 0x18
float m_flFacingYaw; // 0x1c
int32_t m_nType; // 0x20
GameTime_t m_flNext; // 0x24
bool m_bIsGesture; // 0x28
bool m_bShouldRemove; // 0x29
private:
[[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a
public:
CHandle< CBaseEntity > m_hTarget; // 0x54
uint32_t m_nSceneEventId; // 0x58
bool m_bClientSide; // 0x5c
bool m_bStarted; // 0x5d
};
// Registered binary: server.dll (project 'server')
// Alignment: 16
// Size: 0x40
// Has Trivial Destructor
struct lerpdata_t
{
public:
CHandle< CBaseEntity > m_hEnt; // 0x0
MoveType_t m_MoveType; // 0x4
private:
[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
public:
GameTime_t m_flStartTime; // 0x8
Vector m_vecStartOrigin; // 0xc
private:
[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
public:
Quaternion m_qStartRot; // 0x20
ParticleIndex_t m_nFXIndex; // 0x30
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x1
// Has Trivial Destructor
//
// MIsBoxedIntegerType
struct AmmoIndex_t
{
public:
int8_t m_Value; // 0x0
// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("AmmoIndex_t")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x28
// Has VTable
//
// MGetKV3ClassDefaults
// MVDataRoot
// MVDataNodeType
// MVDataOverlayType
// MVDataUseLinkedEntityClasses
class CEntitySubclassVDataBase
{
private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has Trivial Destructor
struct thinkfunc_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
HSCRIPT m_hFn; // 0x8
CUtlStringToken m_nContext; // 0x10
GameTick_t m_nNextThinkTick; // 0x14
GameTick_t m_nLastThinkTick; // 0x18
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x10
// Has Trivial Destructor
struct RagdollCreationParams_t
{
public:
Vector m_vForce; // 0x0
int32_t m_nForceBone; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x14
// Has Trivial Destructor
struct hudtextparms_t
{
public:
Color color1; // 0x0
Color color2; // 0x4
uint8_t effect; // 0x8
uint8_t channel; // 0x9
private:
[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
public:
float x; // 0xc
float y; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x8
// Has Trivial Destructor
class CSimpleSimTimer
{
public:
GameTime_t m_next; // 0x0
WorldGroupId_t m_nWorldGroupId; // 0x4
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0xc
// Has Trivial Destructor
class CSimTimer : public CSimpleSimTimer
{
public:
float m_interval; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x10
// Has Trivial Destructor
class CRandSimTimer : public CSimpleSimTimer
{
public:
float m_minInterval; // 0x8
float m_maxInterval; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0xc
// Has Trivial Destructor
class CStopwatchBase : public CSimpleSimTimer
{
public:
bool m_fIsRunning; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0xc
// Has Trivial Destructor
class CSimpleStopwatch : public CStopwatchBase
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x10
// Has Trivial Destructor
class CStopwatch : public CStopwatchBase
{
public:
float m_interval; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x14
// Has Trivial Destructor
class CRandStopwatch : public CStopwatchBase
{
public:
float m_minInterval; // 0xc
float m_maxInterval; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x98
// Has VTable
class CSingleplayRules : public CGameRules
{
public:
bool m_bSinglePlayerGameEnding; // 0x90
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x548
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "string_t m_iszStackName"
// MNetworkVarNames "string_t m_iszOperatorName"
// MNetworkVarNames "string_t m_iszOpvarName"
// MNetworkVarNames "int m_iOpvarIndex"
// MNetworkVarNames "bool m_bUseAutoCompare"
class CSoundOpvarSetPointBase : public CBaseEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
CEntityHandle m_hSource; // 0x4b4
private:
[[maybe_unused]] uint8_t __pad04b8[0x8]; // 0x4b8
public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c8[0x50]; // 0x4c8
public:
Vector m_vLastPosition; // 0x518
private:
[[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524
public:
// MNetworkEnable
CUtlSymbolLarge m_iszStackName; // 0x528
// MNetworkEnable
CUtlSymbolLarge m_iszOperatorName; // 0x530
// MNetworkEnable
CUtlSymbolLarge m_iszOpvarName; // 0x538
// MNetworkEnable
int32_t m_iOpvarIndex; // 0x540
// MNetworkEnable
bool m_bUseAutoCompare; // 0x544
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x648
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase
{
public:
CEntityIOOutput m_OnEnter; // 0x548
CEntityIOOutput m_OnExit; // 0x570
bool m_bAutoDisable; // 0x598
private:
[[maybe_unused]] uint8_t __pad0599[0x43]; // 0x599
public:
float m_flDistanceMin; // 0x5dc
float m_flDistanceMax; // 0x5e0
float m_flDistanceMapMin; // 0x5e4
float m_flDistanceMapMax; // 0x5e8
float m_flOcclusionRadius; // 0x5ec
float m_flOcclusionMin; // 0x5f0
float m_flOcclusionMax; // 0x5f4
float m_flValSetOnDisable; // 0x5f8
bool m_bSetValueOnDisable; // 0x5fc
private:
[[maybe_unused]] uint8_t __pad05fd[0x3]; // 0x5fd
public:
int32_t m_nSimulationMode; // 0x600
int32_t m_nVisibilitySamples; // 0x604
Vector m_vDynamicProxyPoint; // 0x608
float m_flDynamicMaximumOcclusion; // 0x614
CEntityHandle m_hDynamicEntity; // 0x618
private:
[[maybe_unused]] uint8_t __pad061c[0x4]; // 0x61c
public:
CUtlSymbolLarge m_iszDynamicEntityName; // 0x620
float m_flPathingDistanceNormFactor; // 0x628
Vector m_vPathingSourcePos; // 0x62c
Vector m_vPathingListenerPos; // 0x638
int32_t m_nPathingSourceIndex; // 0x644
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity
{
public:
Vector m_vDistanceInnerMins; // 0x648
Vector m_vDistanceInnerMaxs; // 0x654
Vector m_vDistanceOuterMins; // 0x660
Vector m_vDistanceOuterMaxs; // 0x66c
int32_t m_nAABBDirection; // 0x678
Vector m_vInnerMins; // 0x67c
Vector m_vInnerMaxs; // 0x688
Vector m_vOuterMins; // 0x694
Vector m_vOuterMaxs; // 0x6a0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x670
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity
{
private:
[[maybe_unused]] uint8_t __pad0648[0x18]; // 0x648
public:
float m_flDistMinSqr; // 0x660
float m_flDistMaxSqr; // 0x664
CUtlSymbolLarge m_iszPathCornerEntityName; // 0x668
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x588
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase
{
public:
Vector m_vMins; // 0x548
Vector m_vMaxs; // 0x554
Vector m_vDistanceMins; // 0x560
Vector m_vDistanceMaxs; // 0x56c
float m_flWindMin; // 0x578
float m_flWindMax; // 0x57c
float m_flWindMapMin; // 0x580
float m_flWindMapMax; // 0x584
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x98
// Has VTable
class CTakeDamageInfo
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
Vector m_vecDamageForce; // 0x8
Vector m_vecDamagePosition; // 0x14
Vector m_vecReportedPosition; // 0x20
Vector m_vecDamageDirection; // 0x2c
CHandle< CBaseEntity > m_hInflictor; // 0x38
CHandle< CBaseEntity > m_hAttacker; // 0x3c
CHandle< CBaseEntity > m_hAbility; // 0x40
float m_flDamage; // 0x44
int32_t m_bitsDamageType; // 0x48
int32_t m_iDamageCustom; // 0x4c
AmmoIndex_t m_iAmmoType; // 0x50
private:
[[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51
public:
float m_flOriginalDamage; // 0x60
bool m_bShouldBleed; // 0x64
bool m_bShouldSpark; // 0x65
private:
[[maybe_unused]] uint8_t __pad0066[0xa]; // 0x66
public:
TakeDamageFlags_t m_nDamageFlags; // 0x70
int32_t m_nNumObjectsPenetrated; // 0x74
HSCRIPT m_hScriptInstance; // 0x78
private:
[[maybe_unused]] uint8_t __pad0080[0x14]; // 0x80
public:
bool m_bInTakeDamageFlow; // 0x94
// Static fields:
static CTakeDamageInfo &Get_EmptyInfo(){return *reinterpret_cast<CTakeDamageInfo*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x8
// Has Trivial Destructor
class CTakeDamageResult
{
public:
int32_t m_nHealthLost; // 0x0
int32_t m_nDamageTaken; // 0x4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb0
struct SummaryTakeDamageInfo_t
{
public:
int32_t nSummarisedCount; // 0x0
CTakeDamageInfo info; // 0x8
CTakeDamageResult result; // 0xa0
CHandle< CBaseEntity > hTarget; // 0xa8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x20
// Has VTable
class CTakeDamageSummaryScopeGuard
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x8
// Static fields:
static SummaryTakeDamageInfo_t &Get_EmptySummary(){return *reinterpret_cast<SummaryTakeDamageInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageSummaryScopeGuard")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x90
// Has VTable
// Is Abstract
class CTeamplayRules : public CMultiplayRules
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x60
// Has VTable
//
// MNetworkVarNames "CEconItemAttribute m_Attributes"
class CAttributeList
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< CEconItemAttribute >"
CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x8
CAttributeManager* m_pManager; // 0x58
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "attrib_definition_index_t m_iAttributeDefinitionIndex"
// MNetworkVarNames "float m_flValue"
// MNetworkVarNames "float m_flInitialValue"
// MNetworkVarNames "int m_nRefundableCurrency"
// MNetworkVarNames "bool m_bSetBonus"
class CEconItemAttribute
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
uint16_t m_iAttributeDefinitionIndex; // 0x30
private:
[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
public:
// MNetworkEnable
// MNetworkAlias "m_iRawValue32"
float m_flValue; // 0x34
// MNetworkEnable
float m_flInitialValue; // 0x38
// MNetworkEnable
int32_t m_nRefundableCurrency; // 0x3c
// MNetworkEnable
bool m_bSetBonus; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8
// Has VTable
// Is Abstract
class IEconItemInterface
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MNetworkVarNames "int m_iReapplyProvisionParity"
// MNetworkVarNames "EHANDLE m_hOuter"
// MNetworkVarNames "attributeprovidertypes_t m_ProviderType"
class CAttributeManager
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8
// MNetworkEnable
int32_t m_iReapplyProvisionParity; // 0x20
// MNetworkEnable
CHandle< CBaseEntity > m_hOuter; // 0x24
bool m_bPreventLoopback; // 0x28
private:
[[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29
public:
// MNetworkEnable
attributeprovidertypes_t m_ProviderType; // 0x2c
CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x30
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has Trivial Destructor
struct CAttributeManager__cached_attribute_float_t
{
public:
float flIn; // 0x0
CUtlSymbolLarge iAttribHook; // 0x8
float flOut; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x278
// Has VTable
//
// MNetworkVarNames "item_definition_index_t m_iItemDefinitionIndex"
// MNetworkVarNames "int m_iEntityQuality"
// MNetworkVarNames "uint32 m_iEntityLevel"
// MNetworkVarNames "uint32 m_iItemIDHigh"
// MNetworkVarNames "uint32 m_iItemIDLow"
// MNetworkVarNames "uint32 m_iAccountID"
// MNetworkVarNames "uint32 m_iInventoryPosition"
// MNetworkVarNames "bool m_bInitialized"
// MNetworkVarNames "CAttributeList m_AttributeList"
// MNetworkVarNames "CAttributeList m_NetworkedDynamicAttributes"
// MNetworkVarNames "char m_szCustomName"
class CEconItemView : public IEconItemInterface
{
private:
[[maybe_unused]] uint8_t __pad0008[0x30]; // 0x8
public:
// MNetworkEnable
uint16_t m_iItemDefinitionIndex; // 0x38
private:
[[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a
public:
// MNetworkEnable
int32_t m_iEntityQuality; // 0x3c
// MNetworkEnable
uint32_t m_iEntityLevel; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
public:
uint64_t m_iItemID; // 0x48
// MNetworkEnable
uint32_t m_iItemIDHigh; // 0x50
// MNetworkEnable
uint32_t m_iItemIDLow; // 0x54
// MNetworkEnable
uint32_t m_iAccountID; // 0x58
// MNetworkEnable
uint32_t m_iInventoryPosition; // 0x5c
private:
[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
public:
// MNetworkEnable
bool m_bInitialized; // 0x68
private:
[[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69
public:
// MNetworkEnable
CAttributeList m_AttributeList; // 0x70
// MNetworkEnable
CAttributeList m_NetworkedDynamicAttributes; // 0xd0
// MNetworkEnable
char m_szCustomName[161]; // 0x130
char m_szCustomNameOverride[161]; // 0x1d1
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8
// Has VTable
// Is Abstract
// Has Trivial Destructor
class IHasAttributes
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
struct GameAmmoTypeInfo_t : public AmmoTypeInfo_t
{
public:
int32_t m_nBuySize; // 0x38
int32_t m_nCost; // 0x3c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has VTable
//
// MNetworkVarNames "bool m_bSpotted"
// MNetworkVarNames "uint32 m_bSpottedByMask"
struct EntitySpottedState_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
bool m_bSpotted; // 0x8
private:
[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
public:
// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
uint32_t m_bSpottedByMask[2]; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class SpawnPoint : public CServerOnlyPointEntity
{
public:
int32_t m_iPriority; // 0x4b0
bool m_bEnabled; // 0x4b4
private:
[[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5
public:
int32_t m_nType; // 0x4b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class SpawnPointCoopEnemy : public SpawnPoint
{
public:
CUtlSymbolLarge m_szWeaponsToGive; // 0x4c0
CUtlSymbolLarge m_szPlayerModelToUse; // 0x4c8
int32_t m_nArmorToSpawnWith; // 0x4d0
SpawnPointCoopEnemy::BotDefaultBehavior_t m_nDefaultBehavior; // 0x4d4
int32_t m_nBotDifficulty; // 0x4d8
bool m_bIsAgressive; // 0x4dc
bool m_bStartAsleep; // 0x4dd
private:
[[maybe_unused]] uint8_t __pad04de[0x2]; // 0x4de
public:
float m_flHideRadius; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4
public:
CUtlSymbolLarge m_szBehaviorTreeFile; // 0x4f0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CCSGameRules* m_pGameRules"
class CCSGameRulesProxy : public CGameRulesProxy
{
public:
// MNetworkEnable
// MNetworkTypeAlias "CCSGameRules*"
// MNetworkPriority "32"
CCSGameRules* m_pGameRules; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x198
// Has VTable
//
// MNetworkVarNames "int m_nMatchSeed"
// MNetworkVarNames "bool m_bBlockersPresent"
// MNetworkVarNames "bool m_bRoundInProgress"
// MNetworkVarNames "int m_iFirstSecondHalfRound"
// MNetworkVarNames "int m_iBombSite"
class CRetakeGameRules
{
private:
[[maybe_unused]] uint8_t __pad0000[0xf8]; // 0x0
public:
// MNetworkEnable
int32_t m_nMatchSeed; // 0xf8
// MNetworkEnable
bool m_bBlockersPresent; // 0xfc
// MNetworkEnable
bool m_bRoundInProgress; // 0xfd
private:
[[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe
public:
// MNetworkEnable
int32_t m_iFirstSecondHalfRound; // 0x100
// MNetworkEnable
int32_t m_iBombSite; // 0x104
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x30
// Has VTable
class CCSGameModeRules
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x30
// Has VTable
class CCSGameModeRules_Noop : public CCSGameModeRules
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xd0
// Has VTable
//
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
class CCSGameModeScript : public CBasePulseGraphInstance
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x30
// Has VTable
class CCSGameModeRules_Scripted : public CCSGameModeRules
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
//
// MNetworkVarNames "GameTime_t m_flDMBonusStartTime"
// MNetworkVarNames "float m_flDMBonusTimeLength"
// MNetworkVarNames "int16 m_nDMBonusWeaponLoadoutSlot"
class CCSGameModeRules_Deathmatch : public CCSGameModeRules
{
public:
bool m_bFirstThink; // 0x30
bool m_bFirstThinkAfterConnected; // 0x31
private:
[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
public:
// MNetworkEnable
GameTime_t m_flDMBonusStartTime; // 0x34
// MNetworkEnable
float m_flDMBonusTimeLength; // 0x38
// MNetworkEnable
int16_t m_nDMBonusWeaponLoadoutSlot; // 0x3c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x11828
// Has VTable
//
// MNetworkVarNames "bool m_bFreezePeriod"
// MNetworkVarNames "bool m_bWarmupPeriod"
// MNetworkVarNames "GameTime_t m_fWarmupPeriodEnd"
// MNetworkVarNames "GameTime_t m_fWarmupPeriodStart"
// MNetworkVarNames "int m_nTotalPausedTicks"
// MNetworkVarNames "int m_nPauseStartTick"
// MNetworkVarNames "bool m_bServerPaused"
// MNetworkVarNames "bool m_bGamePaused"
// MNetworkVarNames "bool m_bTerroristTimeOutActive"
// MNetworkVarNames "bool m_bCTTimeOutActive"
// MNetworkVarNames "float m_flTerroristTimeOutRemaining"
// MNetworkVarNames "float m_flCTTimeOutRemaining"
// MNetworkVarNames "int m_nTerroristTimeOuts"
// MNetworkVarNames "int m_nCTTimeOuts"
// MNetworkVarNames "bool m_bTechnicalTimeOut"
// MNetworkVarNames "bool m_bMatchWaitingForResume"
// MNetworkVarNames "int m_iRoundTime"
// MNetworkVarNames "float m_fMatchStartTime"
// MNetworkVarNames "GameTime_t m_fRoundStartTime"
// MNetworkVarNames "GameTime_t m_flRestartRoundTime"
// MNetworkVarNames "bool m_bGameRestart"
// MNetworkVarNames "float m_flGameStartTime"
// MNetworkVarNames "float m_timeUntilNextPhaseStarts"
// MNetworkVarNames "int m_gamePhase"
// MNetworkVarNames "int m_totalRoundsPlayed"
// MNetworkVarNames "int m_nRoundsPlayedThisPhase"
// MNetworkVarNames "int m_nOvertimePlaying"
// MNetworkVarNames "int m_iHostagesRemaining"
// MNetworkVarNames "bool m_bAnyHostageReached"
// MNetworkVarNames "bool m_bMapHasBombTarget"
// MNetworkVarNames "bool m_bMapHasRescueZone"
// MNetworkVarNames "bool m_bMapHasBuyZone"
// MNetworkVarNames "bool m_bIsQueuedMatchmaking"
// MNetworkVarNames "int m_nQueuedMatchmakingMode"
// MNetworkVarNames "bool m_bIsValveDS"
// MNetworkVarNames "bool m_bLogoMap"
// MNetworkVarNames "bool m_bPlayAllStepSoundsOnServer"
// MNetworkVarNames "int m_iSpectatorSlotCount"
// MNetworkVarNames "int m_MatchDevice"
// MNetworkVarNames "bool m_bHasMatchStarted"
// MNetworkVarNames "int m_nNextMapInMapgroup"
// MNetworkVarNames "char m_szTournamentEventName"
// MNetworkVarNames "char m_szTournamentEventStage"
// MNetworkVarNames "char m_szMatchStatTxt"
// MNetworkVarNames "char m_szTournamentPredictionsTxt"
// MNetworkVarNames "int m_nTournamentPredictionsPct"
// MNetworkVarNames "GameTime_t m_flCMMItemDropRevealStartTime"
// MNetworkVarNames "GameTime_t m_flCMMItemDropRevealEndTime"
// MNetworkVarNames "bool m_bIsDroppingItems"
// MNetworkVarNames "bool m_bIsQuestEligible"
// MNetworkVarNames "bool m_bIsHltvActive"
// MNetworkVarNames "int m_nGuardianModeWaveNumber"
// MNetworkVarNames "int m_nGuardianModeSpecialKillsRemaining"
// MNetworkVarNames "int m_nGuardianModeSpecialWeaponNeeded"
// MNetworkVarNames "uint32 m_numGlobalGiftsGiven"
// MNetworkVarNames "uint32 m_numGlobalGifters"
// MNetworkVarNames "uint32 m_numGlobalGiftsPeriodSeconds"
// MNetworkVarNames "uint32 m_arrFeaturedGiftersAccounts"
// MNetworkVarNames "uint32 m_arrFeaturedGiftersGifts"
// MNetworkVarNames "uint16 m_arrProhibitedItemIndices"
// MNetworkVarNames "uint32 m_arrTournamentActiveCasterAccounts"
// MNetworkVarNames "int m_numBestOfMaps"
// MNetworkVarNames "int m_nHalloweenMaskListSeed"
// MNetworkVarNames "bool m_bBombDropped"
// MNetworkVarNames "bool m_bBombPlanted"
// MNetworkVarNames "int m_iRoundWinStatus"
// MNetworkVarNames "int m_eRoundWinReason"
// MNetworkVarNames "bool m_bTCantBuy"
// MNetworkVarNames "bool m_bCTCantBuy"
// MNetworkVarNames "GameTime_t m_flGuardianBuyUntilTime"
// MNetworkVarNames "int m_iMatchStats_RoundResults"
// MNetworkVarNames "int m_iMatchStats_PlayersAlive_CT"
// MNetworkVarNames "int m_iMatchStats_PlayersAlive_T"
// MNetworkVarNames "float m_TeamRespawnWaveTimes"
// MNetworkVarNames "GameTime_t m_flNextRespawnWave"
// MNetworkVarNames "int m_nServerQuestID"
// MNetworkVarNames "Vector m_vMinimapMins"
// MNetworkVarNames "Vector m_vMinimapMaxs"
// MNetworkVarNames "float m_MinimapVerticalSectionHeights"
// MNetworkVarNames "int m_nEndMatchMapGroupVoteTypes"
// MNetworkVarNames "int m_nEndMatchMapGroupVoteOptions"
// MNetworkVarNames "int m_nEndMatchMapVoteWinner"
// MNetworkVarNames "int m_iNumConsecutiveCTLoses"
// MNetworkVarNames "int m_iNumConsecutiveTerroristLoses"
// MNetworkVarNames "bool m_bMatchAbortedDueToPlayerBan"
// MNetworkVarNames "CCSGameModeRules * m_pGameModeRules"
// MNetworkVarNames "CRetakeGameRules m_RetakeRules"
// MNetworkVarNames "uint8 m_nMatchEndCount"
// MNetworkVarNames "int m_nTTeamIntroVariant"
// MNetworkVarNames "int m_nCTTeamIntroVariant"
// MNetworkVarNames "bool m_bTeamIntroPeriod"
class CCSGameRules : public CTeamplayRules
{
private:
[[maybe_unused]] uint8_t __pad0090[0x8]; // 0x90
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x98
CHandle< CBaseEntity > m_coopMissionManager; // 0xc0
// MNetworkEnable
bool m_bFreezePeriod; // 0xc4
// MNetworkEnable
bool m_bWarmupPeriod; // 0xc5
private:
[[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6
public:
// MNetworkEnable
GameTime_t m_fWarmupPeriodEnd; // 0xc8
// MNetworkEnable
GameTime_t m_fWarmupPeriodStart; // 0xcc
// MNetworkEnable
int32_t m_nTotalPausedTicks; // 0xd0
// MNetworkEnable
int32_t m_nPauseStartTick; // 0xd4
// MNetworkEnable
bool m_bServerPaused; // 0xd8
// MNetworkEnable
bool m_bGamePaused; // 0xd9
// MNetworkEnable
bool m_bTerroristTimeOutActive; // 0xda
// MNetworkEnable
bool m_bCTTimeOutActive; // 0xdb
// MNetworkEnable
float m_flTerroristTimeOutRemaining; // 0xdc
// MNetworkEnable
float m_flCTTimeOutRemaining; // 0xe0
// MNetworkEnable
int32_t m_nTerroristTimeOuts; // 0xe4
// MNetworkEnable
int32_t m_nCTTimeOuts; // 0xe8
// MNetworkEnable
bool m_bTechnicalTimeOut; // 0xec
// MNetworkEnable
bool m_bMatchWaitingForResume; // 0xed
private:
[[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee
public:
// MNetworkEnable
int32_t m_iRoundTime; // 0xf0
// MNetworkEnable
float m_fMatchStartTime; // 0xf4
// MNetworkEnable
GameTime_t m_fRoundStartTime; // 0xf8
// MNetworkEnable
GameTime_t m_flRestartRoundTime; // 0xfc
// MNetworkEnable
bool m_bGameRestart; // 0x100
private:
[[maybe_unused]] uint8_t __pad0101[0x3]; // 0x101
public:
// MNetworkEnable
float m_flGameStartTime; // 0x104
// MNetworkEnable
float m_timeUntilNextPhaseStarts; // 0x108
// MNetworkEnable
// MNetworkChangeCallback "OnGamePhaseChanged"
int32_t m_gamePhase; // 0x10c
// MNetworkEnable
int32_t m_totalRoundsPlayed; // 0x110
// MNetworkEnable
int32_t m_nRoundsPlayedThisPhase; // 0x114
// MNetworkEnable
int32_t m_nOvertimePlaying; // 0x118
// MNetworkEnable
int32_t m_iHostagesRemaining; // 0x11c
// MNetworkEnable
bool m_bAnyHostageReached; // 0x120
// MNetworkEnable
bool m_bMapHasBombTarget; // 0x121
// MNetworkEnable
bool m_bMapHasRescueZone; // 0x122
// MNetworkEnable
bool m_bMapHasBuyZone; // 0x123
// MNetworkEnable
bool m_bIsQueuedMatchmaking; // 0x124
private:
[[maybe_unused]] uint8_t __pad0125[0x3]; // 0x125
public:
// MNetworkEnable
int32_t m_nQueuedMatchmakingMode; // 0x128
// MNetworkEnable
bool m_bIsValveDS; // 0x12c
// MNetworkEnable
bool m_bLogoMap; // 0x12d
// MNetworkEnable
bool m_bPlayAllStepSoundsOnServer; // 0x12e
private:
[[maybe_unused]] uint8_t __pad012f[0x1]; // 0x12f
public:
// MNetworkEnable
int32_t m_iSpectatorSlotCount; // 0x130
// MNetworkEnable
int32_t m_MatchDevice; // 0x134
// MNetworkEnable
bool m_bHasMatchStarted; // 0x138
private:
[[maybe_unused]] uint8_t __pad0139[0x3]; // 0x139
public:
// MNetworkEnable
int32_t m_nNextMapInMapgroup; // 0x13c
// MNetworkEnable
char m_szTournamentEventName[512]; // 0x140
// MNetworkEnable
char m_szTournamentEventStage[512]; // 0x340
// MNetworkEnable
char m_szMatchStatTxt[512]; // 0x540
// MNetworkEnable
char m_szTournamentPredictionsTxt[512]; // 0x740
// MNetworkEnable
int32_t m_nTournamentPredictionsPct; // 0x940
// MNetworkEnable
GameTime_t m_flCMMItemDropRevealStartTime; // 0x944
// MNetworkEnable
GameTime_t m_flCMMItemDropRevealEndTime; // 0x948
// MNetworkEnable
bool m_bIsDroppingItems; // 0x94c
// MNetworkEnable
bool m_bIsQuestEligible; // 0x94d
// MNetworkEnable
bool m_bIsHltvActive; // 0x94e
private:
[[maybe_unused]] uint8_t __pad094f[0x1]; // 0x94f
public:
// MNetworkEnable
int32_t m_nGuardianModeWaveNumber; // 0x950
// MNetworkEnable
int32_t m_nGuardianModeSpecialKillsRemaining; // 0x954
// MNetworkEnable
int32_t m_nGuardianModeSpecialWeaponNeeded; // 0x958
int32_t m_nGuardianGrenadesToGiveBots; // 0x95c
int32_t m_nNumHeaviesToSpawn; // 0x960
// MNetworkEnable
uint32_t m_numGlobalGiftsGiven; // 0x964
// MNetworkEnable
uint32_t m_numGlobalGifters; // 0x968
// MNetworkEnable
uint32_t m_numGlobalGiftsPeriodSeconds; // 0x96c
// MNetworkEnable
uint32_t m_arrFeaturedGiftersAccounts[4]; // 0x970
// MNetworkEnable
uint32_t m_arrFeaturedGiftersGifts[4]; // 0x980
// MNetworkEnable
uint16_t m_arrProhibitedItemIndices[100]; // 0x990
// MNetworkEnable
uint32_t m_arrTournamentActiveCasterAccounts[4]; // 0xa58
// MNetworkEnable
int32_t m_numBestOfMaps; // 0xa68
// MNetworkEnable
int32_t m_nHalloweenMaskListSeed; // 0xa6c
// MNetworkEnable
bool m_bBombDropped; // 0xa70
// MNetworkEnable
bool m_bBombPlanted; // 0xa71
private:
[[maybe_unused]] uint8_t __pad0a72[0x2]; // 0xa72
public:
// MNetworkEnable
int32_t m_iRoundWinStatus; // 0xa74
// MNetworkEnable
int32_t m_eRoundWinReason; // 0xa78
// MNetworkEnable
bool m_bTCantBuy; // 0xa7c
// MNetworkEnable
bool m_bCTCantBuy; // 0xa7d
private:
[[maybe_unused]] uint8_t __pad0a7e[0x2]; // 0xa7e
public:
// MNetworkEnable
GameTime_t m_flGuardianBuyUntilTime; // 0xa80
// MNetworkEnable
int32_t m_iMatchStats_RoundResults[30]; // 0xa84
// MNetworkEnable
int32_t m_iMatchStats_PlayersAlive_CT[30]; // 0xafc
// MNetworkEnable
int32_t m_iMatchStats_PlayersAlive_T[30]; // 0xb74
// MNetworkEnable
float m_TeamRespawnWaveTimes[32]; // 0xbec
// MNetworkEnable
GameTime_t m_flNextRespawnWave[32]; // 0xc6c
// MNetworkEnable
int32_t m_nServerQuestID; // 0xcec
// MNetworkEnable
Vector m_vMinimapMins; // 0xcf0
// MNetworkEnable
Vector m_vMinimapMaxs; // 0xcfc
// MNetworkEnable
float m_MinimapVerticalSectionHeights[8]; // 0xd08
bool m_bDontIncrementCoopWave; // 0xd28
bool m_bSpawnedTerrorHuntHeavy; // 0xd29
private:
[[maybe_unused]] uint8_t __pad0d2a[0x2]; // 0xd2a
public:
// MNetworkEnable
int32_t m_nEndMatchMapGroupVoteTypes[10]; // 0xd2c
// MNetworkEnable
int32_t m_nEndMatchMapGroupVoteOptions[10]; // 0xd54
// MNetworkEnable
int32_t m_nEndMatchMapVoteWinner; // 0xd7c
// MNetworkEnable
int32_t m_iNumConsecutiveCTLoses; // 0xd80
// MNetworkEnable
int32_t m_iNumConsecutiveTerroristLoses; // 0xd84
private:
[[maybe_unused]] uint8_t __pad0d88[0x18]; // 0xd88
public:
bool m_bHasHostageBeenTouched; // 0xda0
private:
[[maybe_unused]] uint8_t __pad0da1[0x3]; // 0xda1
public:
GameTime_t m_flIntermissionStartTime; // 0xda4
GameTime_t m_flIntermissionEndTime; // 0xda8
bool m_bLevelInitialized; // 0xdac
private:
[[maybe_unused]] uint8_t __pad0dad[0x3]; // 0xdad
public:
int32_t m_iTotalRoundsPlayed; // 0xdb0
int32_t m_iUnBalancedRounds; // 0xdb4
bool m_endMatchOnRoundReset; // 0xdb8
bool m_endMatchOnThink; // 0xdb9
private:
[[maybe_unused]] uint8_t __pad0dba[0x2]; // 0xdba
public:
int32_t m_iFreezeTime; // 0xdbc
int32_t m_iNumTerrorist; // 0xdc0
int32_t m_iNumCT; // 0xdc4
int32_t m_iNumSpawnableTerrorist; // 0xdc8
int32_t m_iNumSpawnableCT; // 0xdcc
CUtlVector< int32 > m_arrSelectedHostageSpawnIndices; // 0xdd0
bool m_bFirstConnected; // 0xde8
bool m_bCompleteReset; // 0xde9
bool m_bPickNewTeamsOnReset; // 0xdea
bool m_bScrambleTeamsOnRestart; // 0xdeb
bool m_bSwapTeamsOnRestart; // 0xdec
private:
[[maybe_unused]] uint8_t __pad0ded[0xb]; // 0xded
public:
CUtlVector< int32 > m_nEndMatchTiedVotes; // 0xdf8
private:
[[maybe_unused]] uint8_t __pad0e10[0x4]; // 0xe10
public:
bool m_bNeedToAskPlayersForContinueVote; // 0xe14
private:
[[maybe_unused]] uint8_t __pad0e15[0x3]; // 0xe15
public:
uint32_t m_numQueuedMatchmakingAccounts; // 0xe18
private:
[[maybe_unused]] uint8_t __pad0e1c[0x4]; // 0xe1c
public:
char* m_pQueuedMatchmakingReservationString; // 0xe20
uint32_t m_numTotalTournamentDrops; // 0xe28
uint32_t m_numSpectatorsCountMax; // 0xe2c
uint32_t m_numSpectatorsCountMaxTV; // 0xe30
uint32_t m_numSpectatorsCountMaxLnk; // 0xe34
private:
[[maybe_unused]] uint8_t __pad0e38[0x8]; // 0xe38
public:
bool m_bForceTeamChangeSilent; // 0xe40
bool m_bLoadingRoundBackupData; // 0xe41
private:
[[maybe_unused]] uint8_t __pad0e42[0x36]; // 0xe42
public:
int32_t m_nMatchInfoShowType; // 0xe78
float m_flMatchInfoDecidedTime; // 0xe7c
private:
[[maybe_unused]] uint8_t __pad0e80[0x18]; // 0xe80
public:
float m_flCoopRespawnAndHealTime; // 0xe98
int32_t m_coopBonusCoinsFound; // 0xe9c
bool m_coopBonusPistolsOnly; // 0xea0
bool m_coopPlayersInDeploymentZone; // 0xea1
bool m_coopMissionDeadPlayerRespawnEnabled; // 0xea2
private:
[[maybe_unused]] uint8_t __pad0ea3[0x1]; // 0xea3
public:
int32_t mTeamDMLastWinningTeamNumber; // 0xea4
float mTeamDMLastThinkTime; // 0xea8
float m_flTeamDMLastAnnouncementTime; // 0xeac
int32_t m_iAccountTerrorist; // 0xeb0
int32_t m_iAccountCT; // 0xeb4
int32_t m_iSpawnPointCount_Terrorist; // 0xeb8
int32_t m_iSpawnPointCount_CT; // 0xebc
int32_t m_iMaxNumTerrorists; // 0xec0
int32_t m_iMaxNumCTs; // 0xec4
int32_t m_iLoserBonus; // 0xec8
int32_t m_iLoserBonusMostRecentTeam; // 0xecc
float m_tmNextPeriodicThink; // 0xed0
bool m_bVoiceWonMatchBragFired; // 0xed4
private:
[[maybe_unused]] uint8_t __pad0ed5[0x3]; // 0xed5
public:
float m_fWarmupNextChatNoticeTime; // 0xed8
private:
[[maybe_unused]] uint8_t __pad0edc[0x4]; // 0xedc
public:
int32_t m_iHostagesRescued; // 0xee0
int32_t m_iHostagesTouched; // 0xee4
float m_flNextHostageAnnouncement; // 0xee8
bool m_bNoTerroristsKilled; // 0xeec
bool m_bNoCTsKilled; // 0xeed
bool m_bNoEnemiesKilled; // 0xeee
bool m_bCanDonateWeapons; // 0xeef
private:
[[maybe_unused]] uint8_t __pad0ef0[0x4]; // 0xef0
public:
float m_firstKillTime; // 0xef4
private:
[[maybe_unused]] uint8_t __pad0ef8[0x4]; // 0xef8
public:
float m_firstBloodTime; // 0xefc
private:
[[maybe_unused]] uint8_t __pad0f00[0x18]; // 0xf00
public:
bool m_hostageWasInjured; // 0xf18
bool m_hostageWasKilled; // 0xf19
private:
[[maybe_unused]] uint8_t __pad0f1a[0xe]; // 0xf1a
public:
bool m_bVoteCalled; // 0xf28
bool m_bServerVoteOnReset; // 0xf29
private:
[[maybe_unused]] uint8_t __pad0f2a[0x2]; // 0xf2a
public:
float m_flVoteCheckThrottle; // 0xf2c
bool m_bBuyTimeEnded; // 0xf30
private:
[[maybe_unused]] uint8_t __pad0f31[0x3]; // 0xf31
public:
int32_t m_nLastFreezeEndBeep; // 0xf34
bool m_bTargetBombed; // 0xf38
bool m_bBombDefused; // 0xf39
bool m_bMapHasBombZone; // 0xf3a
private:
[[maybe_unused]] uint8_t __pad0f3b[0x1d]; // 0xf3b
public:
Vector m_vecMainCTSpawnPos; // 0xf58
private:
[[maybe_unused]] uint8_t __pad0f64[0x4]; // 0xf64
public:
CUtlVector< SpawnPoint* > m_CTSpawnPointsMasterList; // 0xf68
CUtlVector< SpawnPoint* > m_TerroristSpawnPointsMasterList; // 0xf80
int32_t m_iNextCTSpawnPoint; // 0xf98
int32_t m_iNextTerroristSpawnPoint; // 0xf9c
CUtlVector< SpawnPoint* > m_CTSpawnPoints; // 0xfa0
CUtlVector< SpawnPoint* > m_TerroristSpawnPoints; // 0xfb8
bool m_bIsUnreservedGameServer; // 0xfd0
private:
[[maybe_unused]] uint8_t __pad0fd1[0x3]; // 0xfd1
public:
float m_fAutobalanceDisplayTime; // 0xfd4
private:
[[maybe_unused]] uint8_t __pad0fd8[0x268]; // 0xfd8
public:
bool m_bAllowWeaponSwitch; // 0x1240
bool m_bRoundTimeWarningTriggered; // 0x1241
private:
[[maybe_unused]] uint8_t __pad1242[0x2]; // 0x1242
public:
GameTime_t m_phaseChangeAnnouncementTime; // 0x1244
float m_fNextUpdateTeamClanNamesTime; // 0x1248
GameTime_t m_flLastThinkTime; // 0x124c
float m_fAccumulatedRoundOffDamage; // 0x1250
int32_t m_nShorthandedBonusLastEvalRound; // 0x1254
private:
[[maybe_unused]] uint8_t __pad1258[0x278]; // 0x1258
public:
// MNetworkEnable
bool m_bMatchAbortedDueToPlayerBan; // 0x14d0
bool m_bHasTriggeredRoundStartMusic; // 0x14d1
bool m_bHasTriggeredCoopSpawnReset; // 0x14d2
bool m_bSwitchingTeamsAtRoundReset; // 0x14d3
private:
[[maybe_unused]] uint8_t __pad14d4[0x1c]; // 0x14d4
public:
// MNetworkEnable
// MNetworkPolymorphic
CCSGameModeRules* m_pGameModeRules; // 0x14f0
KeyValues3 m_BtGlobalBlackboard; // 0x14f8
private:
[[maybe_unused]] uint8_t __pad1508[0x58]; // 0x1508
public:
CHandle< CBaseEntity > m_hPlayerResource; // 0x1560
private:
[[maybe_unused]] uint8_t __pad1564[0x4]; // 0x1564
public:
// MNetworkEnable
CRetakeGameRules m_RetakeRules; // 0x1568
private:
[[maybe_unused]] uint8_t __pad1700[0x4c]; // 0x1700
public:
int32_t m_GuardianBotSkillLevelMax; // 0x174c
int32_t m_GuardianBotSkillLevelMin; // 0x1750
private:
[[maybe_unused]] uint8_t __pad1754[0x4]; // 0x1754
public:
CUtlVector< int32 > m_arrTeamUniqueKillWeaponsMatch[4]; // 0x1758
bool m_bTeamLastKillUsedUniqueWeaponMatch[4]; // 0x17b8
private:
[[maybe_unused]] uint8_t __pad17bc[0x24]; // 0x17bc
public:
// MNetworkEnable
// MNetworkChangeCallback "OnMatchEndCountChanged"
uint8_t m_nMatchEndCount; // 0x17e0
private:
[[maybe_unused]] uint8_t __pad17e1[0x3]; // 0x17e1
public:
// MNetworkEnable
int32_t m_nTTeamIntroVariant; // 0x17e4
// MNetworkEnable
int32_t m_nCTTeamIntroVariant; // 0x17e8
// MNetworkEnable
// MNetworkChangeCallback "OnTeamIntroPeriodChanged"
bool m_bTeamIntroPeriod; // 0x17ec
private:
[[maybe_unused]] uint8_t __pad17ed[0x3]; // 0x17ed
public:
GameTime_t m_fTeamIntroPeriodEnd; // 0x17f0
bool m_bPlayedTeamIntroVO; // 0x17f4
private:
[[maybe_unused]] uint8_t __pad17f5[0x400b]; // 0x17f5
public:
double m_flLastPerfSampleTime; // 0x5800
bool m_bSkipNextServerPerfSample; // 0x5808
// Static fields:
static int64_t &Get_m_nMapCycleTimeStamp(){return *reinterpret_cast<int64_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[0]->m_instance);};
static int32_t &Get_m_nMapCycleindex(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
class QuestProgress
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x68
// Has VTable
//
// MNetworkVarNames "int m_iKills"
// MNetworkVarNames "int m_iDeaths"
// MNetworkVarNames "int m_iAssists"
// MNetworkVarNames "int m_iDamage"
// MNetworkVarNames "int m_iEquipmentValue"
// MNetworkVarNames "int m_iMoneySaved"
// MNetworkVarNames "int m_iKillReward"
// MNetworkVarNames "int m_iLiveTime"
// MNetworkVarNames "int m_iHeadShotKills"
// MNetworkVarNames "int m_iObjective"
// MNetworkVarNames "int m_iCashEarned"
// MNetworkVarNames "int m_iUtilityDamage"
// MNetworkVarNames "int m_iEnemiesFlashed"
struct CSPerRoundStats_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
int32_t m_iKills; // 0x30
// MNetworkEnable
int32_t m_iDeaths; // 0x34
// MNetworkEnable
int32_t m_iAssists; // 0x38
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
int32_t m_iDamage; // 0x3c
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iEquipmentValue; // 0x40
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iMoneySaved; // 0x44
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iKillReward; // 0x48
// MNetworkEnable
int32_t m_iLiveTime; // 0x4c
// MNetworkEnable
int32_t m_iHeadShotKills; // 0x50
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
int32_t m_iObjective; // 0x54
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iCashEarned; // 0x58
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
int32_t m_iUtilityDamage; // 0x5c
// MNetworkEnable
// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
int32_t m_iEnemiesFlashed; // 0x60
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb8
// Has VTable
//
// MNetworkVarNames "int m_iEnemy5Ks"
// MNetworkVarNames "int m_iEnemy4Ks"
// MNetworkVarNames "int m_iEnemy3Ks"
struct CSMatchStats_t : public CSPerRoundStats_t
{
public:
// MNetworkEnable
int32_t m_iEnemy5Ks; // 0x68
// MNetworkEnable
int32_t m_iEnemy4Ks; // 0x6c
// MNetworkEnable
int32_t m_iEnemy3Ks; // 0x70
int32_t m_iEnemy2Ks; // 0x74
int32_t m_iUtility_Count; // 0x78
int32_t m_iUtility_Successes; // 0x7c
int32_t m_iUtility_Enemies; // 0x80
int32_t m_iFlash_Count; // 0x84
int32_t m_iFlash_Successes; // 0x88
int32_t m_nHealthPointsRemovedTotal; // 0x8c
int32_t m_nHealthPointsDealtTotal; // 0x90
int32_t m_nShotsFiredTotal; // 0x94
int32_t m_nShotsOnTargetTotal; // 0x98
int32_t m_i1v1Count; // 0x9c
int32_t m_i1v1Wins; // 0xa0
int32_t m_i1v2Count; // 0xa4
int32_t m_i1v2Wins; // 0xa8
int32_t m_iEntryCount; // 0xac
int32_t m_iEntryWins; // 0xb0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc38
// Has VTable
// Is Abstract
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "int m_nVariant"
// MNetworkVarNames "int m_nRandom"
// MNetworkVarNames "int m_nOrdinal"
// MNetworkVarNames "CUtlString m_sWeaponName"
// MNetworkVarNames "XUID m_xuid"
// MNetworkVarNames "CEconItemView m_agentItem"
// MNetworkVarNames "CEconItemView m_glovesItem"
// MNetworkVarNames "CEconItemView m_weaponItem"
class CCSGO_TeamPreviewCharacterPosition : public CBaseEntity
{
public:
// MNetworkEnable
int32_t m_nVariant; // 0x4b0
// MNetworkEnable
int32_t m_nRandom; // 0x4b4
// MNetworkEnable
int32_t m_nOrdinal; // 0x4b8
private:
[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
public:
// MNetworkEnable
CUtlString m_sWeaponName; // 0x4c0
// MNetworkEnable
uint64_t m_xuid; // 0x4c8
// MNetworkEnable
CEconItemView m_agentItem; // 0x4d0
// MNetworkEnable
CEconItemView m_glovesItem; // 0x748
// MNetworkEnable
CEconItemView m_weaponItem; // 0x9c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSGO_TeamSelectCharacterPosition : public CCSGO_TeamPreviewCharacterPosition
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSGO_TeamSelectTerroristPosition : public CCSGO_TeamSelectCharacterPosition
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSGO_TeamSelectCounterTerroristPosition : public CCSGO_TeamSelectCharacterPosition
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSGO_TeamIntroCharacterPosition : public CCSGO_TeamPreviewCharacterPosition
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSGO_TeamIntroTerroristPosition : public CCSGO_TeamIntroCharacterPosition
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSGO_TeamIntroCounterTerroristPosition : public CCSGO_TeamIntroCharacterPosition
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSGO_WingmanIntroCharacterPosition : public CCSGO_TeamIntroCharacterPosition
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSGO_WingmanIntroTerroristPosition : public CCSGO_WingmanIntroCharacterPosition
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSGO_WingmanIntroCounterTerroristPosition : public CCSGO_WingmanIntroCharacterPosition
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSMinimapBoundary : public CBaseEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x538
// Has VTable
class CCSGOPlayerAnimGraphState
{
private:
[[maybe_unused]] uint8_t __pad0000[0x538]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_hPlayer"
// MNetworkVarNames "CHandle< CBaseEntity> m_hPingedEntity"
// MNetworkVarNames "int m_iType"
// MNetworkVarNames "bool m_bUrgent"
// MNetworkVarNames "char m_szPlaceName"
class CPlayerPing : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hPlayer; // 0x4b8
// MNetworkEnable
CHandle< CBaseEntity > m_hPingedEntity; // 0x4bc
// MNetworkEnable
int32_t m_iType; // 0x4c0
// MNetworkEnable
bool m_bUrgent; // 0x4c4
// MNetworkEnable
char m_szPlaceName[18]; // 0x4c5
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x58
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseEntity> m_hPlayerPing"
class CCSPlayer_PingServices : public CPlayerPawnComponent
{
public:
GameTime_t m_flPlayerPingTokens[5]; // 0x40
// MNetworkEnable
CHandle< CBaseEntity > m_hPlayerPing; // 0x54
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x548
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bHostageAlive"
// MNetworkVarNames "bool m_isHostageFollowingSomeone"
// MNetworkVarNames "CEntityIndex m_iHostageEntityIDs"
// MNetworkVarNames "Vector m_bombsiteCenterA"
// MNetworkVarNames "Vector m_bombsiteCenterB"
// MNetworkVarNames "int m_hostageRescueX"
// MNetworkVarNames "int m_hostageRescueY"
// MNetworkVarNames "int m_hostageRescueZ"
// MNetworkVarNames "bool m_bEndMatchNextMapAllVoted"
class CCSPlayerResource : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bHostageAlive[12]; // 0x4b0
// MNetworkEnable
bool m_isHostageFollowingSomeone[12]; // 0x4bc
// MNetworkEnable
CEntityIndex m_iHostageEntityIDs[12]; // 0x4c8
// MNetworkEnable
Vector m_bombsiteCenterA; // 0x4f8
// MNetworkEnable
Vector m_bombsiteCenterB; // 0x504
// MNetworkEnable
int32_t m_hostageRescueX[4]; // 0x510
// MNetworkEnable
int32_t m_hostageRescueY[4]; // 0x520
// MNetworkEnable
int32_t m_hostageRescueZ[4]; // 0x530
// MNetworkEnable
bool m_bEndMatchNextMapAllVoted; // 0x540
bool m_foundGoalPositions; // 0x541
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CPlayer_ViewModelServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1a8
// Has VTable
//
// MNetworkVarNames "uint32 m_iFOV"
// MNetworkVarNames "uint32 m_iFOVStart"
// MNetworkVarNames "GameTime_t m_flFOVTime"
// MNetworkVarNames "float32 m_flFOVRate"
// MNetworkVarNames "CHandle< CBaseEntity> m_hZoomOwner"
class CCSPlayerBase_CameraServices : public CPlayer_CameraServices
{
public:
// MNetworkEnable
uint32_t m_iFOV; // 0x170
// MNetworkEnable
uint32_t m_iFOVStart; // 0x174
// MNetworkEnable
GameTime_t m_flFOVTime; // 0x178
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFOVRate; // 0x17c
// MNetworkEnable
CHandle< CBaseEntity > m_hZoomOwner; // 0x180
private:
[[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184
public:
CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x188
CHandle< CBaseEntity > m_hLastFogTrigger; // 0x1a0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x38
// Has VTable
//
// MNetworkVarNames "uint16 m_nItemDefIndex"
// MNetworkVarNames "uint16 m_nCount"
struct WeaponPurchaseCount_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
uint16_t m_nItemDefIndex; // 0x30
// MNetworkEnable
uint16_t m_nCount; // 0x32
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x58
// Has VTable
//
// MNetworkVarNames "WeaponPurchaseCount_t m_weaponPurchases"
struct WeaponPurchaseTracker_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x2f8
// Has VTable
//
// MNetworkVarNames "bool m_bIsRescuing"
// MNetworkVarNames "WeaponPurchaseTracker_t m_weaponPurchasesThisMatch"
// MNetworkVarNames "WeaponPurchaseTracker_t m_weaponPurchasesThisRound"
class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent
{
private:
[[maybe_unused]] uint8_t __pad0040[0x1c8]; // 0x40
public:
CHandle< CBasePlayerWeapon > m_hLastWeaponBeforeC4AutoSwitch; // 0x208
private:
[[maybe_unused]] uint8_t __pad020c[0x30]; // 0x20c
public:
// MNetworkEnable
bool m_bIsRescuing; // 0x23c
private:
[[maybe_unused]] uint8_t __pad023d[0x3]; // 0x23d
public:
// MNetworkEnable
WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x240
// MNetworkEnable
WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0x298
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "int32 m_totalHitsOnServer"
class CCSPlayer_BulletServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
int32_t m_totalHitsOnServer; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "item_definition_index_t m_unDefIdx"
// MNetworkVarNames "int m_nCost"
// MNetworkVarNames "int m_nPrevArmor"
// MNetworkVarNames "bool m_bPrevHelmet"
// MNetworkVarNames "CEntityHandle m_hItem"
struct SellbackPurchaseEntry_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
uint16_t m_unDefIdx; // 0x30
private:
[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
public:
// MNetworkEnable
int32_t m_nCost; // 0x34
// MNetworkEnable
int32_t m_nPrevArmor; // 0x38
// MNetworkEnable
bool m_bPrevHelmet; // 0x3c
private:
[[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d
public:
// MNetworkEnable
CEntityHandle m_hItem; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x118
// Has VTable
//
// MNetworkVarNames "SellbackPurchaseEntry_t m_vecSellbackPurchaseEntries"
class CCSPlayer_BuyServices : public CPlayerPawnComponent
{
private:
[[maybe_unused]] uint8_t __pad0040[0x88]; // 0x40
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > m_vecSellbackPurchaseEntries; // 0xc8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1a8
// Has VTable
class CCSPlayer_CameraServices : public CCSPlayerBase_CameraServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseEntity> m_hCarriedHostage"
// MNetworkVarNames "CHandle< CBaseEntity> m_hCarriedHostageProp"
class CCSPlayer_HostageServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hCarriedHostage; // 0x40
// MNetworkEnable
CHandle< CBaseEntity > m_hCarriedHostageProp; // 0x44
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x48
// Has VTable
//
// MNetworkVarNames "bool m_bHasDefuser"
// MNetworkVarNames "bool m_bHasHelmet"
// MNetworkVarNames "bool m_bHasHeavyArmor"
class CCSPlayer_ItemServices : public CPlayer_ItemServices
{
public:
// MNetworkEnable
bool m_bHasDefuser; // 0x40
// MNetworkEnable
bool m_bHasHelmet; // 0x41
// MNetworkEnable
bool m_bHasHeavyArmor; // 0x42
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MNetworkVarNames "float m_flMaxFallVelocity"
// MNetworkVarNames "Vector m_vecLadderNormal"
// MNetworkVarNames "int m_nLadderSurfacePropIndex"
// MNetworkVarNames "float m_flDuckAmount"
// MNetworkVarNames "float m_flDuckSpeed"
// MNetworkVarNames "bool m_bDuckOverride"
// MNetworkVarNames "bool m_bDesiresDuck"
// MNetworkVarNames "uint32 m_nDuckTimeMsecs"
// MNetworkVarNames "uint32 m_nDuckJumpTimeMsecs"
// MNetworkVarNames "uint32 m_nJumpTimeMsecs"
// MNetworkVarNames "float m_flLastDuckTime"
// MNetworkVarNames "bool m_bOldJumpPressed"
// MNetworkVarNames "float m_flJumpUntil"
// MNetworkVarNames "float m_flJumpVel"
// MNetworkVarNames "GameTime_t m_fStashGrenadeParameterWhen"
// MNetworkVarNames "ButtonBitMask_t m_nButtonDownMaskPrev"
// MNetworkVarNames "float m_flOffsetTickCompleteTime"
// MNetworkVarNames "float m_flOffsetTickStashedSpeed"
// MNetworkVarNames "float m_flStamina"
class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid
{
public:
// MNetworkEnable
float m_flMaxFallVelocity; // 0x220
// MNetworkEnable
// MNetworkEncoder "normal"
Vector m_vecLadderNormal; // 0x224
// MNetworkEnable
int32_t m_nLadderSurfacePropIndex; // 0x230
// MNetworkEnable
float m_flDuckAmount; // 0x234
// MNetworkEnable
float m_flDuckSpeed; // 0x238
// MNetworkEnable
bool m_bDuckOverride; // 0x23c
// MNetworkEnable
bool m_bDesiresDuck; // 0x23d
private:
[[maybe_unused]] uint8_t __pad023e[0x2]; // 0x23e
public:
float m_flDuckOffset; // 0x240
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
uint32_t m_nDuckTimeMsecs; // 0x244
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nDuckJumpTimeMsecs; // 0x248
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nJumpTimeMsecs; // 0x24c
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flLastDuckTime; // 0x250
private:
[[maybe_unused]] uint8_t __pad0254[0xc]; // 0x254
public:
Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x260
bool m_duckUntilOnGround; // 0x268
bool m_bHasWalkMovedSinceLastJump; // 0x269
bool m_bInStuckTest; // 0x26a
private:
[[maybe_unused]] uint8_t __pad026b[0xd]; // 0x26b
public:
float m_flStuckCheckTime[2][64]; // 0x278
int32_t m_nTraceCount; // 0x478
int32_t m_StuckLast; // 0x47c
bool m_bSpeedCropped; // 0x480
private:
[[maybe_unused]] uint8_t __pad0481[0x3]; // 0x481
public:
int32_t m_nOldWaterLevel; // 0x484
float m_flWaterEntryTime; // 0x488
Vector m_vecForward; // 0x48c
Vector m_vecLeft; // 0x498
Vector m_vecUp; // 0x4a4
Vector m_vecPreviouslyPredictedOrigin; // 0x4b0
bool m_bMadeFootstepNoise; // 0x4bc
private:
[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
public:
int32_t m_iFootsteps; // 0x4c0
// MNetworkEnable
bool m_bOldJumpPressed; // 0x4c4
private:
[[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5
public:
float m_flJumpPressedTime; // 0x4c8
// MNetworkEnable
float m_flJumpUntil; // 0x4cc
// MNetworkEnable
float m_flJumpVel; // 0x4d0
// MNetworkEnable
GameTime_t m_fStashGrenadeParameterWhen; // 0x4d4
// MNetworkEnable
uint64_t m_nButtonDownMaskPrev; // 0x4d8
// MNetworkEnable
float m_flOffsetTickCompleteTime; // 0x4e0
// MNetworkEnable
float m_flOffsetTickStashedSpeed; // 0x4e4
// MNetworkEnable
float m_flStamina; // 0x4e8
float m_flHeightAtJumpStart; // 0x4ec
float m_flMaxJumpHeightThisJump; // 0x4f0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
class CCSPlayer_UseServices : public CPlayer_UseServices
{
public:
CHandle< CBaseEntity > m_hLastKnownUseEntity; // 0x40
GameTime_t m_flLastUseTimeStamp; // 0x44
GameTime_t m_flTimeStartedHoldingUse; // 0x48
GameTime_t m_flTimeLastUsedWindow; // 0x4c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseViewModel > m_hViewModel"
class CCSPlayer_ViewModelServices : public CPlayer_ViewModelServices
{
public:
// MNetworkEnable
CHandle< CBaseViewModel > m_hViewModel[3]; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x68
// Has VTable
class CCSPlayer_WaterServices : public CPlayer_WaterServices
{
public:
float m_NextDrownDamageTime; // 0x40
int32_t m_nDrownDmgRate; // 0x44
GameTime_t m_AirFinishedTime; // 0x48
float m_flWaterJumpTime; // 0x4c
Vector m_vecWaterJumpVel; // 0x50
float m_flSwimSoundTime; // 0x5c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x460
// Has VTable
//
// MNetworkVarNames "GameTime_t m_flNextAttack"
// MNetworkVarNames "bool m_bIsLookingAtWeapon"
// MNetworkVarNames "bool m_bIsHoldingLookAtWeapon"
class CCSPlayer_WeaponServices : public CPlayer_WeaponServices
{
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTime_t m_flNextAttack; // 0xb0
// MNetworkEnable
bool m_bIsLookingAtWeapon; // 0xb4
// MNetworkEnable
bool m_bIsHoldingLookAtWeapon; // 0xb5
private:
[[maybe_unused]] uint8_t __pad00b6[0x2]; // 0xb6
public:
CHandle< CBasePlayerWeapon > m_hSavedWeapon; // 0xb8
int32_t m_nTimeToMelee; // 0xbc
int32_t m_nTimeToSecondary; // 0xc0
int32_t m_nTimeToPrimary; // 0xc4
int32_t m_nTimeToSniperRifle; // 0xc8
bool m_bIsBeingGivenItem; // 0xcc
bool m_bIsPickingUpItemWithUse; // 0xcd
bool m_bPickedUpWeapon; // 0xce
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x50
// Has VTable
class CCSObserver_ObserverServices : public CPlayer_ObserverServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1a8
// Has VTable
class CCSObserver_CameraServices : public CCSPlayerBase_CameraServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1d0
// Has VTable
class CCSObserver_MovementServices : public CPlayer_MovementServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CCSObserver_UseServices : public CPlayer_UseServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CCSObserver_ViewModelServices : public CPlayer_ViewModelServices
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x14
// Has Trivial Destructor
struct CSAdditionalPerRoundStats_t
{
public:
int32_t m_numChickensKilled; // 0x0
int32_t m_killsWhileBlind; // 0x4
int32_t m_bombCarrierkills; // 0x8
int32_t m_iBurnDamageInflicted; // 0xc
int32_t m_iDinks; // 0x10
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x44
// Has Trivial Destructor
struct CSAdditionalMatchStats_t : public CSAdditionalPerRoundStats_t
{
public:
int32_t m_numRoundsSurvived; // 0x14
int32_t m_maxNumRoundsSurvived; // 0x18
int32_t m_numRoundsSurvivedTotal; // 0x1c
int32_t m_iRoundsWonWithoutPurchase; // 0x20
int32_t m_iRoundsWonWithoutPurchaseTotal; // 0x24
int32_t m_numFirstKills; // 0x28
int32_t m_numClutchKills; // 0x2c
int32_t m_numPistolKills; // 0x30
int32_t m_numSniperKills; // 0x34
int32_t m_iNumSuicides; // 0x38
int32_t m_iNumTeamKills; // 0x3c
int32_t m_iTeamDamage; // 0x40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x210
// Has VTable
//
// MNetworkVarNames "CSPerRoundStats_t m_perRoundStats"
// MNetworkVarNames "CSMatchStats_t m_matchStats"
// MNetworkVarNames "int m_iNumRoundKills"
// MNetworkVarNames "int m_iNumRoundKillsHeadshots"
// MNetworkVarNames "uint32 m_unTotalRoundDamageDealt"
class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x40
// MNetworkEnable
CSMatchStats_t m_matchStats; // 0x90
// MNetworkEnable
int32_t m_iNumRoundKills; // 0x148
// MNetworkEnable
int32_t m_iNumRoundKillsHeadshots; // 0x14c
// MNetworkEnable
uint32_t m_unTotalRoundDamageDealt; // 0x150
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x70
//
// MNetworkVarNames "CHandle< CCSPlayerPawnBase > m_PlayerDamager"
// MNetworkVarNames "CHandle< CCSPlayerPawnBase > m_PlayerRecipient"
// MNetworkVarNames "CHandle< CCSPlayerController > m_hPlayerControllerDamager"
// MNetworkVarNames "CHandle< CCSPlayerController > m_hPlayerControllerRecipient"
// MNetworkVarNames "CUtlString m_szPlayerDamagerName"
// MNetworkVarNames "CUtlString m_szPlayerRecipientName"
// MNetworkVarNames "uint64 m_DamagerXuid"
// MNetworkVarNames "uint64 m_RecipientXuid"
// MNetworkVarNames "int m_iDamage"
// MNetworkVarNames "int m_iActualHealthRemoved"
// MNetworkVarNames "int m_iNumHits"
// MNetworkVarNames "int m_iLastBulletUpdate"
// MNetworkVarNames "bool m_bIsOtherEnemy"
// MNetworkVarNames "EKillTypes_t m_killType"
class CDamageRecord
{
private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
public:
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_PlayerDamager; // 0x28
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_PlayerRecipient; // 0x2c
// MNetworkEnable
CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x30
// MNetworkEnable
CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x34
// MNetworkEnable
CUtlString m_szPlayerDamagerName; // 0x38
// MNetworkEnable
CUtlString m_szPlayerRecipientName; // 0x40
// MNetworkEnable
uint64_t m_DamagerXuid; // 0x48
// MNetworkEnable
uint64_t m_RecipientXuid; // 0x50
// MNetworkEnable
int32_t m_iDamage; // 0x58
// MNetworkEnable
int32_t m_iActualHealthRemoved; // 0x5c
// MNetworkEnable
int32_t m_iNumHits; // 0x60
// MNetworkEnable
int32_t m_iLastBulletUpdate; // 0x64
// MNetworkEnable
bool m_bIsOtherEnemy; // 0x68
// MNetworkEnable
EKillTypes_t m_killType; // 0x69
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x98
// Has VTable
//
// MNetworkVarNames "int m_nSendUpdate"
// MNetworkVarNames "CDamageRecord m_DamageList"
class CCSPlayerController_DamageServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
// MNetworkChangeCallback "OnDamageListUpdate"
int32_t m_nSendUpdate; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
CUtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x58
// Has VTable
//
// MNetworkVarNames "int m_iAccount"
// MNetworkVarNames "int m_iStartAccount"
// MNetworkVarNames "int m_iTotalCashSpent"
// MNetworkVarNames "int m_iCashSpentThisRound"
class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent
{
public:
bool m_bReceivesMoneyNextRound; // 0x40
private:
[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
public:
int32_t m_iAccountMoneyEarnedForNextRound; // 0x44
// MNetworkEnable
int32_t m_iAccount; // 0x48
// MNetworkEnable
int32_t m_iStartAccount; // 0x4c
// MNetworkEnable
int32_t m_iTotalCashSpent; // 0x50
// MNetworkEnable
int32_t m_iCashSpentThisRound; // 0x54
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x30
struct ServerAuthoritativeWeaponSlot_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
public:
uint16_t unClass; // 0x28
uint16_t unSlot; // 0x2a
uint16_t unItemDefIdx; // 0x2c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xfa0
// Has VTable
//
// MNetworkVarNames "item_definition_index_t m_unMusicID"
// MNetworkVarNames "MedalRank_t m_rank"
// MNetworkVarNames "int m_nPersonaDataPublicLevel"
// MNetworkVarNames "int m_nPersonaDataPublicCommendsLeader"
// MNetworkVarNames "int m_nPersonaDataPublicCommendsTeacher"
// MNetworkVarNames "int m_nPersonaDataPublicCommendsFriendly"
// MNetworkVarNames "ServerAuthoritativeWeaponSlot_t m_vecServerAuthoritativeWeaponSlots"
class CCSPlayerController_InventoryServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
uint16_t m_unMusicID; // 0x40
private:
[[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42
public:
// MNetworkEnable
MedalRank_t m_rank[6]; // 0x44
// MNetworkEnable
int32_t m_nPersonaDataPublicLevel; // 0x5c
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsLeader; // 0x60
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsTeacher; // 0x64
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsFriendly; // 0x68
private:
[[maybe_unused]] uint8_t __pad006c[0xedc]; // 0x6c
public:
uint32_t m_unEquippedPlayerSprayIDs[1]; // 0xf48
private:
[[maybe_unused]] uint8_t __pad0f4c[0x4]; // 0xf4c
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CUtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t > m_vecServerAuthoritativeWeaponSlots; // 0xf50
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x8
// Has Trivial Destructor
//
// MPropertyCustomEditor
class CFiringModeFloat
{
public:
float m_flValues[2]; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x8
// Has Trivial Destructor
//
// MPropertyCustomEditor
class CFiringModeInt
{
public:
int32_t m_nValues[2]; // 0x0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x18
// Has VTable
class CIronSightController
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
bool m_bIronSightAvailable; // 0x8
private:
[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
public:
float m_flIronSightAmount; // 0xc
float m_flIronSightAmountGained; // 0x10
float m_flIronSightAmountBiased; // 0x14
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x30
// Has VTable
class CHintMessage
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
char* m_hintString; // 0x8
CUtlVector< char* > m_args; // 0x10
float m_duration; // 0x28
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x30
// Has VTable
class CHintMessageQueue
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
float m_tmMessageEnd; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CUtlVector< CHintMessage* > m_messages; // 0x10
CBasePlayerController* m_pPlayerController; // 0x28
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x40
// Has VTable
class CCSPlayer_DamageReactServices : public CPlayerPawnComponent
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x60
// Has VTable
class CCSPlayer_RadioServices : public CPlayerPawnComponent
{
public:
GameTime_t m_flGotHostageTalkTimer; // 0x40
GameTime_t m_flDefusingTalkTimer; // 0x44
GameTime_t m_flC4PlantTalkTimer; // 0x48
GameTime_t m_flRadioTokenSlots[3]; // 0x4c
bool m_bIgnoreRadio; // 0x58
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x178
// Has VTable
// Is Abstract
class CBaseIssue
{
private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
public:
char m_szTypeString[64]; // 0x20
char m_szDetailsString[260]; // 0x60
int32_t m_iNumYesVotes; // 0x164
int32_t m_iNumNoVotes; // 0x168
int32_t m_iNumPotentialVotes; // 0x16c
CVoteController* m_pVoteController; // 0x170
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x660
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "int m_iActiveIssueIndex"
// MNetworkVarNames "int m_iOnlyTeamToVote"
// MNetworkVarNames "int m_nVoteOptionCount"
// MNetworkVarNames "int m_nPotentialVotes"
// MNetworkVarNames "bool m_bIsYesNoVote"
class CVoteController : public CBaseEntity
{
public:
// MNetworkEnable
int32_t m_iActiveIssueIndex; // 0x4b0
// MNetworkEnable
int32_t m_iOnlyTeamToVote; // 0x4b4
// MNetworkEnable
int32_t m_nVoteOptionCount[5]; // 0x4b8
// MNetworkEnable
int32_t m_nPotentialVotes; // 0x4cc
// MNetworkEnable
bool m_bIsYesNoVote; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1
public:
CountdownTimer m_acceptingVotesTimer; // 0x4d8
CountdownTimer m_executeCommandTimer; // 0x4f0
CountdownTimer m_resetVoteTimer; // 0x508
int32_t m_nVotesCast[64]; // 0x520
CPlayerSlot m_playerHoldingVote; // 0x620
CPlayerSlot m_playerOverrideForVote; // 0x624
int32_t m_nHighestCountIndex; // 0x628
private:
[[maybe_unused]] uint8_t __pad062c[0x4]; // 0x62c
public:
CUtlVector< CBaseIssue* > m_potentialIssues; // 0x630
CUtlVector< char* > m_VoteOptions; // 0x648
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xed8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "int m_nDraftType"
// MNetworkVarNames "int m_nTeamWinningCoinToss"
// MNetworkVarNames "int m_nTeamWithFirstChoice"
// MNetworkVarNames "int m_nVoteMapIdsList"
// MNetworkVarNames "int m_nAccountIDs"
// MNetworkVarNames "int m_nMapId0"
// MNetworkVarNames "int m_nMapId1"
// MNetworkVarNames "int m_nMapId2"
// MNetworkVarNames "int m_nMapId3"
// MNetworkVarNames "int m_nMapId4"
// MNetworkVarNames "int m_nMapId5"
// MNetworkVarNames "int m_nStartingSide0"
// MNetworkVarNames "int m_nCurrentPhase"
// MNetworkVarNames "int m_nPhaseStartTick"
// MNetworkVarNames "int m_nPhaseDurationTicks"
class CMapVetoPickController : public CBaseEntity
{
public:
bool m_bPlayedIntroVcd; // 0x4b0
bool m_bNeedToPlayFiveSecondsRemaining; // 0x4b1
private:
[[maybe_unused]] uint8_t __pad04b2[0x1e]; // 0x4b2
public:
double m_dblPreMatchDraftSequenceTime; // 0x4d0
bool m_bPreMatchDraftStateChanged; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
public:
// MNetworkEnable
int32_t m_nDraftType; // 0x4dc
// MNetworkEnable
int32_t m_nTeamWinningCoinToss; // 0x4e0
// MNetworkEnable
int32_t m_nTeamWithFirstChoice[64]; // 0x4e4
// MNetworkEnable
int32_t m_nVoteMapIdsList[7]; // 0x5e4
// MNetworkEnable
int32_t m_nAccountIDs[64]; // 0x600
// MNetworkEnable
int32_t m_nMapId0[64]; // 0x700
// MNetworkEnable
int32_t m_nMapId1[64]; // 0x800
// MNetworkEnable
int32_t m_nMapId2[64]; // 0x900
// MNetworkEnable
int32_t m_nMapId3[64]; // 0xa00
// MNetworkEnable
int32_t m_nMapId4[64]; // 0xb00
// MNetworkEnable
int32_t m_nMapId5[64]; // 0xc00
// MNetworkEnable
int32_t m_nStartingSide0[64]; // 0xd00
// MNetworkEnable
int32_t m_nCurrentPhase; // 0xe00
// MNetworkEnable
int32_t m_nPhaseStartTick; // 0xe04
// MNetworkEnable
int32_t m_nPhaseDurationTicks; // 0xe08
private:
[[maybe_unused]] uint8_t __pad0e0c[0x4]; // 0xe0c
public:
CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapVetoed; // 0xe10
CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapPicked; // 0xe38
CEntityOutputTemplate< int32 > m_OnSidesPicked; // 0xe60
CEntityOutputTemplate< int32 > m_OnNewPhaseStarted; // 0xe88
CEntityOutputTemplate< int32 > m_OnLevelTransition; // 0xeb0
};
// Registered binary: server.dll (project 'server')
// Alignment: 1
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MPulseLibraryBindings
// MPropertyFriendlyName "CS Globals"
// MPropertyDescription "Analogous to the logic_playerproxy entity. Only makes sense for single-player games."
class CCSPulseServerFuncs_Globals
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xf8
// Has VTable
// Is Abstract
class CBot
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
CCSPlayerController* m_pController; // 0x10
CCSPlayerPawn* m_pPlayer; // 0x18
bool m_bHasSpawned; // 0x20
private:
[[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21
public:
uint32_t m_id; // 0x24
private:
[[maybe_unused]] uint8_t __pad0028[0x90]; // 0x28
public:
bool m_isRunning; // 0xb8
bool m_isCrouching; // 0xb9
private:
[[maybe_unused]] uint8_t __pad00ba[0x2]; // 0xba
public:
float m_forwardSpeed; // 0xbc
float m_leftSpeed; // 0xc0
float m_verticalSpeed; // 0xc4
uint64_t m_buttonFlags; // 0xc8
float m_jumpTimestamp; // 0xd0
Vector m_viewForward; // 0xd4
private:
[[maybe_unused]] uint8_t __pad00e0[0x10]; // 0xe0
public:
int32_t m_postureStackIndex; // 0xf0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x58
// Has VTable
// Is Abstract
class CBtNode
{
private:
[[maybe_unused]] uint8_t __pad0000[0x58]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x58
// Has VTable
// Is Abstract
class CBtNodeDecorator : public CBtNode
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x58
// Has VTable
// Is Abstract
class CBtNodeComposite : public CBtNode
{
public:
// No schema binary for binding
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xf8
// Has VTable
class CBtActionAim : public CBtNode
{
private:
[[maybe_unused]] uint8_t __pad0058[0x10]; // 0x58
public:
CUtlString m_szSensorInputKey; // 0x68
private:
[[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70
public:
CUtlString m_szAimReadyKey; // 0x80
float m_flZoomCooldownTimestamp; // 0x88
bool m_bDoneAiming; // 0x8c
private:
[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
public:
float m_flLerpStartTime; // 0x90
float m_flNextLookTargetLerpTime; // 0x94
float m_flPenaltyReductionRatio; // 0x98
QAngle m_NextLookTarget; // 0x9c
CountdownTimer m_AimTimer; // 0xa8
CountdownTimer m_SniperHoldTimer; // 0xc0
CountdownTimer m_FocusIntervalTimer; // 0xd8
bool m_bAcquired; // 0xf0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb0
// Has VTable
class CBtActionCombatPositioning : public CBtNode
{
private:
[[maybe_unused]] uint8_t __pad0058[0x10]; // 0x58
public:
CUtlString m_szSensorInputKey; // 0x68
private:
[[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70
public:
CUtlString m_szIsAttackingKey; // 0x80
CountdownTimer m_ActionTimer; // 0x88
bool m_bCrouching; // 0xa0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe8
// Has VTable
class CBtActionMoveTo : public CBtNode
{
private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
public:
CUtlString m_szDestinationInputKey; // 0x60
CUtlString m_szHidingSpotInputKey; // 0x68
CUtlString m_szThreatInputKey; // 0x70
Vector m_vecDestination; // 0x78
bool m_bAutoLookAdjust; // 0x84
bool m_bComputePath; // 0x85
private:
[[maybe_unused]] uint8_t __pad0086[0x2]; // 0x86
public:
float m_flDamagingAreasPenaltyCost; // 0x88
private:
[[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c
public:
CountdownTimer m_CheckApproximateCornersTimer; // 0x90
CountdownTimer m_CheckHighPriorityItem; // 0xa8
CountdownTimer m_RepathTimer; // 0xc0
float m_flArrivalEpsilon; // 0xd8
float m_flAdditionalArrivalEpsilon2D; // 0xdc
float m_flHidingSpotCheckDistanceThreshold; // 0xe0
float m_flNearestAreaDistanceThreshold; // 0xe4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x78
// Has VTable
class CBtActionParachutePositioning : public CBtNode
{
public:
CountdownTimer m_ActionTimer; // 0x58
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x60
// Has VTable
// Is Abstract
class CBtNodeCondition : public CBtNodeDecorator
{
public:
bool m_bNegated; // 0x58
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x98
// Has VTable
class CBtNodeConditionInactive : public CBtNodeCondition
{
private:
[[maybe_unused]] uint8_t __pad0060[0x18]; // 0x60
public:
float m_flRoundStartThresholdSeconds; // 0x78
float m_flSensorInactivityThresholdSeconds; // 0x7c
CountdownTimer m_SensorInactivityTimer; // 0x80
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointEntity : public CBaseEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x15b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "Color m_Color"
// MNetworkVarNames "float m_flBrightness"
// MNetworkVarNames "HRenderTextureStrong m_hCubemapTexture"
// MNetworkVarNames "bool m_bCustomCubemapTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightIndicesTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightScalarsTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightShadowsTexture"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "bool m_bMoveable"
// MNetworkVarNames "int m_nHandshake"
// MNetworkVarNames "int m_nEnvCubeMapArrayIndex"
// MNetworkVarNames "int m_nPriority"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "float m_flEdgeFadeDist"
// MNetworkVarNames "Vector m_vEdgeFadeDists"
// MNetworkVarNames "int m_nLightProbeSizeX"
// MNetworkVarNames "int m_nLightProbeSizeY"
// MNetworkVarNames "int m_nLightProbeSizeZ"
// MNetworkVarNames "int m_nLightProbeAtlasX"
// MNetworkVarNames "int m_nLightProbeAtlasY"
// MNetworkVarNames "int m_nLightProbeAtlasZ"
// MNetworkVarNames "bool m_bEnabled"
class CEnvCombinedLightProbeVolume : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x1058]; // 0x4b0
public:
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
Color m_Color; // 0x1508
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
float m_flBrightness; // 0x150c
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1510
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x1518
private:
[[maybe_unused]] uint8_t __pad1519[0x7]; // 0x1519
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1520
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1528
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1530
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x1538
// MNetworkEnable
Vector m_vBoxMins; // 0x1540
// MNetworkEnable
Vector m_vBoxMaxs; // 0x154c
// MNetworkEnable
bool m_bMoveable; // 0x1558
private:
[[maybe_unused]] uint8_t __pad1559[0x3]; // 0x1559
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x155c
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x1560
// MNetworkEnable
int32_t m_nPriority; // 0x1564
// MNetworkEnable
bool m_bStartDisabled; // 0x1568
private:
[[maybe_unused]] uint8_t __pad1569[0x3]; // 0x1569
public:
// MNetworkEnable
float m_flEdgeFadeDist; // 0x156c
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x1570
// MNetworkEnable
int32_t m_nLightProbeSizeX; // 0x157c
// MNetworkEnable
int32_t m_nLightProbeSizeY; // 0x1580
// MNetworkEnable
int32_t m_nLightProbeSizeZ; // 0x1584
// MNetworkEnable
int32_t m_nLightProbeAtlasX; // 0x1588
// MNetworkEnable
int32_t m_nLightProbeAtlasY; // 0x158c
// MNetworkEnable
int32_t m_nLightProbeAtlasZ; // 0x1590
private:
[[maybe_unused]] uint8_t __pad1594[0x15]; // 0x1594
public:
// MNetworkEnable
bool m_bEnabled; // 0x15a9
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x598
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "HRenderTextureStrong m_hCubemapTexture"
// MNetworkVarNames "bool m_bCustomCubemapTexture"
// MNetworkVarNames "float m_flInfluenceRadius"
// MNetworkVarNames "Vector m_vBoxProjectMins"
// MNetworkVarNames "Vector m_vBoxProjectMaxs"
// MNetworkVarNames "bool m_bMoveable"
// MNetworkVarNames "int m_nHandshake"
// MNetworkVarNames "int m_nEnvCubeMapArrayIndex"
// MNetworkVarNames "int m_nPriority"
// MNetworkVarNames "float m_flEdgeFadeDist"
// MNetworkVarNames "Vector m_vEdgeFadeDists"
// MNetworkVarNames "float m_flDiffuseScale"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bDefaultEnvMap"
// MNetworkVarNames "bool m_bDefaultSpecEnvMap"
// MNetworkVarNames "bool m_bIndoorCubeMap"
// MNetworkVarNames "bool m_bCopyDiffuseFromDefaultCubemap"
// MNetworkVarNames "bool m_bEnabled"
class CEnvCubemap : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x80]; // 0x4b0
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x530
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x538
private:
[[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539
public:
// MNetworkEnable
float m_flInfluenceRadius; // 0x53c
// MNetworkEnable
Vector m_vBoxProjectMins; // 0x540
// MNetworkEnable
Vector m_vBoxProjectMaxs; // 0x54c
// MNetworkEnable
bool m_bMoveable; // 0x558
private:
[[maybe_unused]] uint8_t __pad0559[0x3]; // 0x559
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x55c
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x560
// MNetworkEnable
int32_t m_nPriority; // 0x564
// MNetworkEnable
float m_flEdgeFadeDist; // 0x568
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x56c
// MNetworkEnable
float m_flDiffuseScale; // 0x578
// MNetworkEnable
bool m_bStartDisabled; // 0x57c
// MNetworkEnable
bool m_bDefaultEnvMap; // 0x57d
// MNetworkEnable
bool m_bDefaultSpecEnvMap; // 0x57e
// MNetworkEnable
bool m_bIndoorCubeMap; // 0x57f
// MNetworkEnable
bool m_bCopyDiffuseFromDefaultCubemap; // 0x580
private:
[[maybe_unused]] uint8_t __pad0581[0xf]; // 0x581
public:
// MNetworkEnable
bool m_bEnabled; // 0x590
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x598
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvCubemapBox : public CEnvCubemap
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float m_flEndDistance"
// MNetworkVarNames "float m_flStartDistance"
// MNetworkVarNames "float m_flFogFalloffExponent"
// MNetworkVarNames "bool m_bHeightFogEnabled"
// MNetworkVarNames "float m_flFogHeightWidth"
// MNetworkVarNames "float m_flFogHeightEnd"
// MNetworkVarNames "float m_flFogHeightStart"
// MNetworkVarNames "float m_flFogHeightExponent"
// MNetworkVarNames "float m_flLODBias"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "float m_flFogMaxOpacity"
// MNetworkVarNames "int m_nCubemapSourceType"
// MNetworkVarNames "HMaterialStrong m_hSkyMaterial"
// MNetworkVarNames "string_t m_iszSkyEntity"
// MNetworkVarNames "HRenderTextureStrong m_hFogCubemapTexture"
// MNetworkVarNames "bool m_bHasHeightFogEnd"
class CEnvCubemapFog : public CBaseEntity
{
public:
// MNetworkEnable
float m_flEndDistance; // 0x4b0
// MNetworkEnable
float m_flStartDistance; // 0x4b4
// MNetworkEnable
float m_flFogFalloffExponent; // 0x4b8
// MNetworkEnable
bool m_bHeightFogEnabled; // 0x4bc
private:
[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
public:
// MNetworkEnable
float m_flFogHeightWidth; // 0x4c0
// MNetworkEnable
float m_flFogHeightEnd; // 0x4c4
// MNetworkEnable
float m_flFogHeightStart; // 0x4c8
// MNetworkEnable
float m_flFogHeightExponent; // 0x4cc
// MNetworkEnable
float m_flLODBias; // 0x4d0
// MNetworkEnable
bool m_bActive; // 0x4d4
// MNetworkEnable
bool m_bStartDisabled; // 0x4d5
private:
[[maybe_unused]] uint8_t __pad04d6[0x2]; // 0x4d6
public:
// MNetworkEnable
float m_flFogMaxOpacity; // 0x4d8
// MNetworkEnable
int32_t m_nCubemapSourceType; // 0x4dc
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x4e0
// MNetworkEnable
CUtlSymbolLarge m_iszSkyEntity; // 0x4e8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x4f0
// MNetworkEnable
bool m_bHasHeightFogEnd; // 0x4f8
bool m_bFirstTime; // 0x4f9
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "HRenderTextureStrong m_hGradientFogTexture"
// MNetworkVarNames "float m_flFogStartDistance"
// MNetworkVarNames "float m_flFogEndDistance"
// MNetworkVarNames "bool m_bHeightFogEnabled"
// MNetworkVarNames "float m_flFogStartHeight"
// MNetworkVarNames "float m_flFogEndHeight"
// MNetworkVarNames "float m_flFarZ"
// MNetworkVarNames "float m_flFogMaxOpacity"
// MNetworkVarNames "float m_flFogFalloffExponent"
// MNetworkVarNames "float m_flFogVerticalExponent"
// MNetworkVarNames "Color m_fogColor"
// MNetworkVarNames "float m_flFogStrength"
// MNetworkVarNames "float m_flFadeTime"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bIsEnabled"
class CGradientFog : public CBaseEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x4b0
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogStartDistance; // 0x4b8
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogEndDistance; // 0x4bc
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
bool m_bHeightFogEnabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogStartHeight; // 0x4c4
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogEndHeight; // 0x4c8
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFarZ; // 0x4cc
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogMaxOpacity; // 0x4d0
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogFalloffExponent; // 0x4d4
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogVerticalExponent; // 0x4d8
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
Color m_fogColor; // 0x4dc
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFogStrength; // 0x4e0
// MNetworkEnable
// MNetworkChangeCallback "FogStateChanged"
float m_flFadeTime; // 0x4e4
// MNetworkEnable
bool m_bStartDisabled; // 0x4e8
// MNetworkEnable
bool m_bIsEnabled; // 0x4e9
bool m_bGradientFogNeedsTextures; // 0x4ea
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x14f8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightIndicesTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightScalarsTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightShadowsTexture"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "bool m_bMoveable"
// MNetworkVarNames "int m_nHandshake"
// MNetworkVarNames "int m_nPriority"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "int m_nLightProbeSizeX"
// MNetworkVarNames "int m_nLightProbeSizeY"
// MNetworkVarNames "int m_nLightProbeSizeZ"
// MNetworkVarNames "int m_nLightProbeAtlasX"
// MNetworkVarNames "int m_nLightProbeAtlasY"
// MNetworkVarNames "int m_nLightProbeAtlasZ"
// MNetworkVarNames "bool m_bEnabled"
class CEnvLightProbeVolume : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0xfd8]; // 0x4b0
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1488
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1490
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1498
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x14a0
// MNetworkEnable
Vector m_vBoxMins; // 0x14a8
// MNetworkEnable
Vector m_vBoxMaxs; // 0x14b4
// MNetworkEnable
bool m_bMoveable; // 0x14c0
private:
[[maybe_unused]] uint8_t __pad14c1[0x3]; // 0x14c1
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x14c4
// MNetworkEnable
int32_t m_nPriority; // 0x14c8
// MNetworkEnable
bool m_bStartDisabled; // 0x14cc
private:
[[maybe_unused]] uint8_t __pad14cd[0x3]; // 0x14cd
public:
// MNetworkEnable
int32_t m_nLightProbeSizeX; // 0x14d0
// MNetworkEnable
int32_t m_nLightProbeSizeY; // 0x14d4
// MNetworkEnable
int32_t m_nLightProbeSizeZ; // 0x14d8
// MNetworkEnable
int32_t m_nLightProbeAtlasX; // 0x14dc
// MNetworkEnable
int32_t m_nLightProbeAtlasY; // 0x14e0
// MNetworkEnable
int32_t m_nLightProbeAtlasZ; // 0x14e4
private:
[[maybe_unused]] uint8_t __pad14e8[0x9]; // 0x14e8
public:
// MNetworkEnable
bool m_bEnabled; // 0x14f1
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float m_flVisibilityStrength"
// MNetworkVarNames "float m_flFogDistanceMultiplier"
// MNetworkVarNames "float m_flFogMaxDensityMultiplier"
// MNetworkVarNames "float m_flFadeTime"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bIsEnabled"
class CPlayerVisibility : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flVisibilityStrength; // 0x4b0
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flFogDistanceMultiplier; // 0x4b4
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flFogMaxDensityMultiplier; // 0x4b8
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flFadeTime; // 0x4bc
// MNetworkEnable
bool m_bStartDisabled; // 0x4c0
// MNetworkEnable
bool m_bIsEnabled; // 0x4c1
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float m_flAutoExposureMin"
// MNetworkVarNames "float m_flAutoExposureMax"
// MNetworkVarNames "float m_flTonemapPercentTarget"
// MNetworkVarNames "float m_flTonemapPercentBrightPixels"
// MNetworkVarNames "float m_flTonemapMinAvgLum"
// MNetworkVarNames "float m_flExposureAdaptationSpeedUp"
// MNetworkVarNames "float m_flExposureAdaptationSpeedDown"
// MNetworkVarNames "float m_flTonemapEVSmoothingRange"
class CTonemapController2 : public CBaseEntity
{
public:
// MNetworkEnable
float m_flAutoExposureMin; // 0x4b0
// MNetworkEnable
float m_flAutoExposureMax; // 0x4b4
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x4b8
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x4bc
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x4c0
// MNetworkEnable
float m_flExposureAdaptationSpeedUp; // 0x4c4
// MNetworkEnable
float m_flExposureAdaptationSpeedDown; // 0x4c8
// MNetworkEnable
float m_flTonemapEVSmoothingRange; // 0x4cc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x530
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float m_flScattering"
// MNetworkVarNames "float m_flAnisotropy"
// MNetworkVarNames "float m_flFadeSpeed"
// MNetworkVarNames "float m_flDrawDistance"
// MNetworkVarNames "float m_flFadeInStart"
// MNetworkVarNames "float m_flFadeInEnd"
// MNetworkVarNames "float m_flIndirectStrength"
// MNetworkVarNames "int m_nIndirectTextureDimX"
// MNetworkVarNames "int m_nIndirectTextureDimY"
// MNetworkVarNames "int m_nIndirectTextureDimZ"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "GameTime_t m_flStartAnisoTime"
// MNetworkVarNames "GameTime_t m_flStartScatterTime"
// MNetworkVarNames "GameTime_t m_flStartDrawDistanceTime"
// MNetworkVarNames "float m_flStartAnisotropy"
// MNetworkVarNames "float m_flStartScattering"
// MNetworkVarNames "float m_flStartDrawDistance"
// MNetworkVarNames "float m_flDefaultAnisotropy"
// MNetworkVarNames "float m_flDefaultScattering"
// MNetworkVarNames "float m_flDefaultDrawDistance"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bEnableIndirect"
// MNetworkVarNames "bool m_bIsMaster"
// MNetworkVarNames "HRenderTextureStrong m_hFogIndirectTexture"
// MNetworkVarNames "int m_nForceRefreshCount"
class CEnvVolumetricFogController : public CBaseEntity
{
public:
// MNetworkEnable
float m_flScattering; // 0x4b0
// MNetworkEnable
float m_flAnisotropy; // 0x4b4
// MNetworkEnable
float m_flFadeSpeed; // 0x4b8
// MNetworkEnable
float m_flDrawDistance; // 0x4bc
// MNetworkEnable
float m_flFadeInStart; // 0x4c0
// MNetworkEnable
float m_flFadeInEnd; // 0x4c4
// MNetworkEnable
float m_flIndirectStrength; // 0x4c8
// MNetworkEnable
int32_t m_nIndirectTextureDimX; // 0x4cc
// MNetworkEnable
int32_t m_nIndirectTextureDimY; // 0x4d0
// MNetworkEnable
int32_t m_nIndirectTextureDimZ; // 0x4d4
// MNetworkEnable
Vector m_vBoxMins; // 0x4d8
// MNetworkEnable
Vector m_vBoxMaxs; // 0x4e4
// MNetworkEnable
bool m_bActive; // 0x4f0
private:
[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
public:
// MNetworkEnable
GameTime_t m_flStartAnisoTime; // 0x4f4
// MNetworkEnable
GameTime_t m_flStartScatterTime; // 0x4f8
// MNetworkEnable
GameTime_t m_flStartDrawDistanceTime; // 0x4fc
// MNetworkEnable
float m_flStartAnisotropy; // 0x500
// MNetworkEnable
float m_flStartScattering; // 0x504
// MNetworkEnable
float m_flStartDrawDistance; // 0x508
// MNetworkEnable
float m_flDefaultAnisotropy; // 0x50c
// MNetworkEnable
float m_flDefaultScattering; // 0x510
// MNetworkEnable
float m_flDefaultDrawDistance; // 0x514
// MNetworkEnable
bool m_bStartDisabled; // 0x518
// MNetworkEnable
bool m_bEnableIndirect; // 0x519
// MNetworkEnable
bool m_bIsMaster; // 0x51a
private:
[[maybe_unused]] uint8_t __pad051b[0x5]; // 0x51b
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x520
// MNetworkEnable
int32_t m_nForceRefreshCount; // 0x528
bool m_bFirstTime; // 0x52c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "float m_flStrength"
// MNetworkVarNames "int m_nFalloffShape"
// MNetworkVarNames "float m_flFalloffExponent"
class CEnvVolumetricFogVolume : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bActive; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
// MNetworkEnable
Vector m_vBoxMins; // 0x4b4
// MNetworkEnable
Vector m_vBoxMaxs; // 0x4c0
// MNetworkEnable
bool m_bStartDisabled; // 0x4cc
private:
[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
public:
// MNetworkEnable
float m_flStrength; // 0x4d0
// MNetworkEnable
int32_t m_nFalloffShape; // 0x4d4
// MNetworkEnable
float m_flFalloffExponent; // 0x4d8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "fogparams_t m_fog"
class CFogController : public CBaseEntity
{
public:
// MNetworkEnable
fogparams_t m_fog; // 0x4b0
bool m_bUseAngles; // 0x518
private:
[[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519
public:
int32_t m_iChangedVariables; // 0x51c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoTarget : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoTargetServerOnly : public CServerOnlyPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoParticleTarget : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "int m_nMode"
// MNetworkVarNames "Vector m_vBoxSize"
// MNetworkVarNames "bool m_bEnabled"
class CInfoVisibilityBox : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x4]; // 0x4b0
public:
// MNetworkEnable
int32_t m_nMode; // 0x4b4
// MNetworkEnable
Vector m_vBoxSize; // 0x4b8
// MNetworkEnable
bool m_bEnabled; // 0x4c4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "string_t m_worldName"
// MNetworkVarNames "string_t m_layerName"
// MNetworkVarNames "bool m_bWorldLayerVisible"
// MNetworkVarNames "bool m_bEntitiesSpawned"
class CInfoWorldLayer : public CBaseEntity
{
public:
CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4b0
// MNetworkEnable
CUtlSymbolLarge m_worldName; // 0x4d8
// MNetworkEnable
CUtlSymbolLarge m_layerName; // 0x4e0
// MNetworkEnable
bool m_bWorldLayerVisible; // 0x4e8
// MNetworkEnable
bool m_bEntitiesSpawned; // 0x4e9
bool m_bCreateAsChildSpawnGroup; // 0x4ea
private:
[[maybe_unused]] uint8_t __pad04eb[0x1]; // 0x4eb
public:
uint32_t m_hLayerSpawnGroup; // 0x4ec
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMultiLightProxy : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszLightNameFilter; // 0x4b0
CUtlSymbolLarge m_iszLightClassFilter; // 0x4b8
float m_flLightRadiusFilter; // 0x4c0
float m_flBrightnessDelta; // 0x4c4
bool m_bPerformScreenFade; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9
public:
float m_flTargetBrightnessMultiplier; // 0x4cc
float m_flCurrentBrightnessMultiplier; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
public:
CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x4d8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float m_FOV"
// MNetworkVarNames "float m_Resolution"
// MNetworkVarNames "bool m_bFogEnable"
// MNetworkVarNames "Color m_FogColor"
// MNetworkVarNames "float m_flFogStart"
// MNetworkVarNames "float m_flFogEnd"
// MNetworkVarNames "float m_flFogMaxDensity"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "bool m_bUseScreenAspectRatio"
// MNetworkVarNames "float m_flAspectRatio"
// MNetworkVarNames "bool m_bNoSky"
// MNetworkVarNames "float m_fBrightness"
// MNetworkVarNames "float m_flZFar"
// MNetworkVarNames "float m_flZNear"
// MNetworkVarNames "bool m_bCanHLTVUse"
// MNetworkVarNames "bool m_bDofEnabled"
// MNetworkVarNames "float m_flDofNearBlurry"
// MNetworkVarNames "float m_flDofNearCrisp"
// MNetworkVarNames "float m_flDofFarCrisp"
// MNetworkVarNames "float m_flDofFarBlurry"
// MNetworkVarNames "float m_flDofTiltToGround"
class CPointCamera : public CBaseEntity
{
public:
// MNetworkEnable
float m_FOV; // 0x4b0
// MNetworkEnable
float m_Resolution; // 0x4b4
// MNetworkEnable
bool m_bFogEnable; // 0x4b8
// MNetworkEnable
Color m_FogColor; // 0x4b9
private:
[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
public:
// MNetworkEnable
float m_flFogStart; // 0x4c0
// MNetworkEnable
float m_flFogEnd; // 0x4c4
// MNetworkEnable
float m_flFogMaxDensity; // 0x4c8
// MNetworkEnable
bool m_bActive; // 0x4cc
// MNetworkEnable
bool m_bUseScreenAspectRatio; // 0x4cd
private:
[[maybe_unused]] uint8_t __pad04ce[0x2]; // 0x4ce
public:
// MNetworkEnable
float m_flAspectRatio; // 0x4d0
// MNetworkEnable
bool m_bNoSky; // 0x4d4
private:
[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
public:
// MNetworkEnable
float m_fBrightness; // 0x4d8
// MNetworkEnable
float m_flZFar; // 0x4dc
// MNetworkEnable
float m_flZNear; // 0x4e0
// MNetworkEnable
bool m_bCanHLTVUse; // 0x4e4
// MNetworkEnable
bool m_bDofEnabled; // 0x4e5
private:
[[maybe_unused]] uint8_t __pad04e6[0x2]; // 0x4e6
public:
// MNetworkEnable
float m_flDofNearBlurry; // 0x4e8
// MNetworkEnable
float m_flDofNearCrisp; // 0x4ec
// MNetworkEnable
float m_flDofFarCrisp; // 0x4f0
// MNetworkEnable
float m_flDofFarBlurry; // 0x4f4
// MNetworkEnable
float m_flDofTiltToGround; // 0x4f8
float m_TargetFOV; // 0x4fc
float m_DegreesPerSecond; // 0x500
bool m_bIsOn; // 0x504
private:
[[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505
public:
CPointCamera* m_pNext; // 0x508
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x518
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointCameraVFOV : public CPointCamera
{
public:
float m_flVerticalFOV; // 0x510
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x540
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointTemplate : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszWorldName; // 0x4b0
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x4b8
CUtlSymbolLarge m_iszEntityFilterName; // 0x4c0
float m_flTimeoutInterval; // 0x4c8
bool m_bAsynchronouslySpawnEntities; // 0x4cc
private:
[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
public:
CEntityIOOutput m_pOutputOnSpawned; // 0x4d0
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x4f8
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x4fc
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x500
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x518
HSCRIPT m_ScriptSpawnCallback; // 0x530
HSCRIPT m_ScriptCallbackScope; // 0x538
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CGameGibManager : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x20]; // 0x4b0
public:
bool m_bAllowNewGibs; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1
public:
int32_t m_iCurrentMaxPieces; // 0x4d4
int32_t m_iMaxPieces; // 0x4d8
int32_t m_iLastFrame; // 0x4dc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bDisabled"
// MNetworkVarNames "string_t m_iszSoundAreaType"
// MNetworkVarNames "Vector m_vPos"
class CSoundAreaEntityBase : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
public:
// MNetworkEnable
CUtlSymbolLarge m_iszSoundAreaType; // 0x4b8
// MNetworkEnable
Vector m_vPos; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float m_flRadius"
class CSoundAreaEntitySphere : public CSoundAreaEntityBase
{
public:
// MNetworkEnable
float m_flRadius; // 0x4d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "Vector m_vMin"
// MNetworkVarNames "Vector m_vMax"
class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase
{
public:
// MNetworkEnable
Vector m_vMin; // 0x4d0
// MNetworkEnable
Vector m_vMax; // 0x4dc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x568
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByName "m_iTeamNum"
// MNetworkVarNames "CHandle< CBasePlayerController > m_aPlayerControllers"
// MNetworkVarNames "CHandle< CBasePlayerPawn > m_aPlayers"
// MNetworkVarNames "int32 m_iScore"
// MNetworkVarNames "char m_szTeamname"
class CTeam : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkAlias "m_aPlayers"
CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x4b0
// MNetworkEnable
// MNetworkAlias "m_aPawns"
CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > m_aPlayers; // 0x4c8
// MNetworkEnable
int32_t m_iScore; // 0x4e0
// MNetworkEnable
char m_szTeamname[129]; // 0x4e4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByName "m_pEntity"
// MNetworkIncludeByName "m_flSimulationTime"
// MNetworkIncludeByName "m_flCreateTime"
// MNetworkIncludeByName "m_iTeamNum"
// MNetworkIncludeByName "m_nNextThinkTick"
// MNetworkIncludeByName "m_fFlags"
// MNetworkIncludeByName "m_bSimulatedEveryTick"
// MNetworkUserGroupProxy "CBasePlayerController"
// MNetworkUserGroupProxy "CBasePlayerController"
// MNetworkIncludeByUserGroup "LocalPlayerExclusive"
// MNetworkVarNames "uint32 m_nTickBase"
// MNetworkVarNames "CHandle< CBasePlayerPawn> m_hPawn"
// MNetworkVarNames "PlayerConnectedState m_iConnected"
// MNetworkVarNames "char m_iszPlayerName"
// MNetworkVarNames "uint64 m_steamID"
// MNetworkVarNames "uint32 m_iDesiredFOV"
class CBasePlayerController : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
public:
uint64_t m_nInButtonsWhichAreToggles; // 0x4b8
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nTickBase; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x2c]; // 0x4c4
public:
// MNetworkEnable
// MNetworkChangeCallback "OnPawnChanged"
CHandle< CBasePlayerPawn > m_hPawn; // 0x4f0
CSplitScreenSlot m_nSplitScreenSlot; // 0x4f4
CHandle< CBasePlayerController > m_hSplitOwner; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
public:
CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x500
bool m_bIsHLTV; // 0x518
private:
[[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519
public:
// MNetworkEnable
// MNetworkChangeCallback "OnConnectionStateChanged"
PlayerConnectedState m_iConnected; // 0x51c
// MNetworkEnable
// MNetworkChangeCallback "OnPlayerControllerNameChanged"
char m_iszPlayerName[128]; // 0x520
CUtlString m_szNetworkIDString; // 0x5a0
float m_fLerpTime; // 0x5a8
bool m_bLagCompensation; // 0x5ac
bool m_bPredict; // 0x5ad
bool m_bAutoKickDisabled; // 0x5ae
bool m_bIsLowViolence; // 0x5af
bool m_bGamePaused; // 0x5b0
private:
[[maybe_unused]] uint8_t __pad05b1[0x97]; // 0x5b1
public:
int64_t m_nUsecTimestampLastUserCmdReceived; // 0x648
private:
[[maybe_unused]] uint8_t __pad0650[0x10]; // 0x650
public:
ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x660
float m_flLastPlayerTalkTime; // 0x664
float m_flLastEntitySteadyState; // 0x668
int32_t m_nAvailableEntitySteadyState; // 0x66c
bool m_bHasAnySteadyStateEnts; // 0x670
private:
[[maybe_unused]] uint8_t __pad0671[0xf]; // 0x671
public:
// MNetworkEnable
// MNetworkEncoder "fixed64"
// MNetworkChangeCallback "OnSteamIDChanged"
uint64_t m_steamID; // 0x680
// MNetworkEnable
uint32_t m_iDesiredFOV; // 0x688
// Static fields:
static bool &Get_sm_bRunningPredictedClientStringCommands(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayerController")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x178
// Has VTable
//
// MGetKV3ClassDefaults
class CBasePlayerVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CSkillFloat m_flHeadDamageMultiplier; // 0x108
CSkillFloat m_flChestDamageMultiplier; // 0x118
CSkillFloat m_flStomachDamageMultiplier; // 0x128
CSkillFloat m_flArmDamageMultiplier; // 0x138
CSkillFloat m_flLegDamageMultiplier; // 0x148
// MPropertyGroupName "Water"
float m_flHoldBreathTime; // 0x158
// MPropertyGroupName "Water"
// MPropertyDescription "Seconds between drowning ticks"
float m_flDrowningDamageInterval; // 0x15c
// MPropertyGroupName "Water"
// MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
int32_t m_nDrowningDamageInitial; // 0x160
// MPropertyGroupName "Water"
// MPropertyDescription "Max damage done by a drowning tick"
int32_t m_nDrowningDamageMax; // 0x164
// MPropertyGroupName "Water"
int32_t m_nWaterSpeed; // 0x168
// MPropertyGroupName "Use"
float m_flUseRange; // 0x16c
// MPropertyGroupName "Use"
float m_flUseAngleTolerance; // 0x170
// MPropertyGroupName "Crouch"
// MPropertyDescription "Time to move between crouch and stand"
float m_flCrouchTime; // 0x174
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x240
// Has VTable
//
// MGetKV3ClassDefaults
class CBasePlayerWeaponVData : public CEntitySubclassVDataBase
{
public:
// MPropertyDescription "Model used on the ground or held by an entity"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28
// MPropertyDescription "Was the weapon was built right-handed?"
// MPropertyGroupName "Visuals"
bool m_bBuiltRightHanded; // 0x108
// MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed"
// MPropertyGroupName "Visuals"
bool m_bAllowFlipping; // 0x109
bool m_bIsFullAuto; // 0x10a
private:
[[maybe_unused]] uint8_t __pad010b[0x1]; // 0x10b
public:
int32_t m_nNumBullets; // 0x10c
// MPropertyGroupName "Visuals"
// MPropertyDescription "Attachment to fire bullets from"
// MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )"
CUtlString m_sMuzzleAttachment; // 0x110
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118
ItemFlagTypes_t m_iFlags; // 0x1f8
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType "string"
AmmoIndex_t m_nPrimaryAmmoType; // 0x1f9
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType "string"
AmmoIndex_t m_nSecondaryAmmoType; // 0x1fa
private:
[[maybe_unused]] uint8_t __pad01fb[0x1]; // 0x1fb
public:
// MPropertyFriendlyName "Primary Clip Size"
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 255"
// MPropertyGroupName "Ammo"
int32_t m_iMaxClip1; // 0x1fc
// MPropertyFriendlyName "Secondary Clip Size"
// MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "0 255"
int32_t m_iMaxClip2; // 0x200
// MPropertyDescription "Primary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip1; // 0x204
// MPropertyDescription "Secondary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip2; // 0x208
// MPropertyDescription "This value used to determine this weapon's importance in autoselection"
// MPropertyGroupName "UI"
int32_t m_iWeight; // 0x20c
// MPropertyFriendlyName "Safe To Auto-Switch To"
// MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)"
// MPropertyGroupName "UI"
bool m_bAutoSwitchTo; // 0x210
// MPropertyFriendlyName "Safe To Auto-Switch Away From"
// MPropertyGroupName "UI"
bool m_bAutoSwitchFrom; // 0x211
private:
[[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212
public:
// MPropertyGroupName "UI"
RumbleEffect_t m_iRumbleEffect; // 0x214
CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x218
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iSlot; // 0x238
// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Which 'row' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iPosition; // 0x23c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoGameEventProxy : public CPointEntity
{
public:
CUtlSymbolLarge m_iszEventName; // 0x4b0
float m_flRange; // 0x4b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CProjectedDecal : public CPointEntity
{
public:
int32_t m_nTexture; // 0x4b0
float m_flDistance; // 0x4b4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x790
// Has VTable
//
// MNetworkVarNames "CBaseAnimGraphController m_animationController"
class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance
{
public:
// MNetworkEnable
CBaseAnimGraphController m_animationController; // 0x480
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x760
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CRenderComponent::Storage_t m_CRenderComponent"
// MNetworkVarNames "CHitboxComponent::Storage_t m_CHitboxComponent"
// MNetworkVarNames "RenderMode_t m_nRenderMode"
// MNetworkVarNames "RenderFx_t m_nRenderFX"
// MNetworkVarNames "Color m_clrRender"
// MNetworkVarNames "EntityRenderAttribute_t m_vecRenderAttributes"
// MNetworkVarNames "bool m_bRenderToCubemaps"
// MNetworkVarNames "CCollisionProperty m_Collision"
// MNetworkVarNames "CGlowProperty m_Glow"
// MNetworkVarNames "float m_flGlowBackfaceMult"
// MNetworkVarNames "float32 m_fadeMinDist"
// MNetworkVarNames "float32 m_fadeMaxDist"
// MNetworkVarNames "float32 m_flFadeScale"
// MNetworkVarNames "float32 m_flShadowStrength"
// MNetworkVarNames "uint8 m_nObjectCulling"
// MNetworkVarNames "int m_nAddDecal"
// MNetworkVarNames "Vector m_vDecalPosition"
// MNetworkVarNames "Vector m_vDecalForwardAxis"
// MNetworkVarNames "float m_flDecalHealBloodRate"
// MNetworkVarNames "float m_flDecalHealHeightRate"
// MNetworkVarNames "CHandle< CBaseModelEntity > m_ConfigEntitiesToPropagateMaterialDecalsTo"
// MNetworkVarNames "CNetworkViewOffsetVector m_vecViewOffset"
class CBaseModelEntity : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
CRenderComponent* m_CRenderComponent; // 0x4b0
// MNetworkEnable
// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
CHitboxComponent m_CHitboxComponent; // 0x4b8
GameTime_t m_flDissolveStartTime; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e4[0x4]; // 0x4e4
public:
CEntityIOOutput m_OnIgnite; // 0x4e8
// MNetworkEnable
RenderMode_t m_nRenderMode; // 0x510
// MNetworkEnable
RenderFx_t m_nRenderFX; // 0x511
bool m_bAllowFadeInView; // 0x512
// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
Color m_clrRender; // 0x513
private:
[[maybe_unused]] uint8_t __pad0517[0x1]; // 0x517
public:
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x518
// MNetworkEnable
bool m_bRenderToCubemaps; // 0x568
private:
[[maybe_unused]] uint8_t __pad0569[0x7]; // 0x569
public:
// MNetworkEnable
CCollisionProperty m_Collision; // 0x570
// MNetworkEnable
CGlowProperty m_Glow; // 0x620
// MNetworkEnable
float m_flGlowBackfaceMult; // 0x678
// MNetworkEnable
float m_fadeMinDist; // 0x67c
// MNetworkEnable
float m_fadeMaxDist; // 0x680
// MNetworkEnable
float m_flFadeScale; // 0x684
// MNetworkEnable
float m_flShadowStrength; // 0x688
// MNetworkEnable
uint8_t m_nObjectCulling; // 0x68c
private:
[[maybe_unused]] uint8_t __pad068d[0x3]; // 0x68d
public:
// MNetworkEnable
int32_t m_nAddDecal; // 0x690
// MNetworkEnable
Vector m_vDecalPosition; // 0x694
// MNetworkEnable
Vector m_vDecalForwardAxis; // 0x6a0
// MNetworkEnable
float m_flDecalHealBloodRate; // 0x6ac
// MNetworkEnable
float m_flDecalHealHeightRate; // 0x6b0
private:
[[maybe_unused]] uint8_t __pad06b4[0x4]; // 0x6b4
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x6b8
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
CNetworkViewOffsetVector m_vecViewOffset; // 0x6d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CServerOnlyModelEntity : public CBaseModelEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CModelPointEntity : public CBaseModelEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicRelay : public CLogicalEntity
{
public:
CEntityIOOutput m_OnTrigger; // 0x4b0
CEntityIOOutput m_OnSpawn; // 0x4d8
bool m_bDisabled; // 0x500
bool m_bWaitForRefire; // 0x501
bool m_bTriggerOnce; // 0x502
bool m_bFastRetrigger; // 0x503
bool m_bPassthoughCaller; // 0x504
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc78
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByUserGroup "Origin"
// MNetworkIncludeByName "CGameSceneNode::m_angRotation"
// MNetworkIncludeByName "m_hOwnerEntity"
// MNetworkIncludeByName "CGameSceneNode::m_hParent"
// MNetworkIncludeByName "CGameSceneNode::m_hierarchyAttachName"
// MNetworkIncludeByName "m_nameStringableIndex"
// MNetworkVarNames "char m_szSnapshotFileName"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "bool m_bFrozen"
// MNetworkVarNames "float m_flFreezeTransitionDuration"
// MNetworkVarNames "int m_nStopType"
// MNetworkVarNames "bool m_bAnimateDuringGameplayPause"
// MNetworkVarNames "HParticleSystemDefinitionStrong m_iEffectIndex"
// MNetworkVarNames "GameTime_t m_flStartTime"
// MNetworkVarNames "float32 m_flPreSimTime"
// MNetworkVarNames "Vector m_vServerControlPoints"
// MNetworkVarNames "uint8 m_iServerControlPointAssignments"
// MNetworkVarNames "CHandle< CBaseEntity > m_hControlPointEnts"
// MNetworkVarNames "bool m_bNoSave"
// MNetworkVarNames "bool m_bNoFreeze"
// MNetworkVarNames "bool m_bNoRamp"
class CParticleSystem : public CBaseModelEntity
{
public:
// MNetworkEnable
char m_szSnapshotFileName[512]; // 0x700
// MNetworkEnable
bool m_bActive; // 0x900
// MNetworkEnable
bool m_bFrozen; // 0x901
private:
[[maybe_unused]] uint8_t __pad0902[0x2]; // 0x902
public:
// MNetworkEnable
float m_flFreezeTransitionDuration; // 0x904
// MNetworkEnable
int32_t m_nStopType; // 0x908
// MNetworkEnable
bool m_bAnimateDuringGameplayPause; // 0x90c
private:
[[maybe_unused]] uint8_t __pad090d[0x3]; // 0x90d
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x910
// MNetworkEnable
GameTime_t m_flStartTime; // 0x918
// MNetworkEnable
float m_flPreSimTime; // 0x91c
// MNetworkEnable
Vector m_vServerControlPoints[4]; // 0x920
// MNetworkEnable
uint8_t m_iServerControlPointAssignments[4]; // 0x950
// MNetworkEnable
CHandle< CBaseEntity > m_hControlPointEnts[64]; // 0x954
// MNetworkEnable
bool m_bNoSave; // 0xa54
// MNetworkEnable
bool m_bNoFreeze; // 0xa55
// MNetworkEnable
bool m_bNoRamp; // 0xa56
bool m_bStartActive; // 0xa57
CUtlSymbolLarge m_iszEffectName; // 0xa58
CUtlSymbolLarge m_iszControlPointNames[64]; // 0xa60
int32_t m_nDataCP; // 0xc60
Vector m_vecDataCPValue; // 0xc64
int32_t m_nTintCP; // 0xc70
Color m_clrTint; // 0xc74
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x590
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float m_flParticleSpacing"
// MNetworkVarNames "float m_flSlack"
// MNetworkVarNames "float m_flRadius"
// MNetworkVarNames "Color m_ColorTint"
// MNetworkVarNames "int m_nEffectState"
// MNetworkVarNames "HParticleSystemDefinitionStrong m_iEffectIndex"
// MNetworkVarNames "Vector m_PathNodes_Position"
// MNetworkVarNames "Vector m_PathNodes_TangentIn"
// MNetworkVarNames "Vector m_PathNodes_TangentOut"
// MNetworkVarNames "Vector m_PathNodes_Color"
// MNetworkVarNames "bool m_PathNodes_PinEnabled"
// MNetworkVarNames "float m_PathNodes_RadiusScale"
class CPathParticleRope : public CBaseEntity
{
public:
bool m_bStartActive; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_flMaxSimulationTime; // 0x4b4
CUtlSymbolLarge m_iszEffectName; // 0x4b8
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4c0
// MNetworkEnable
float m_flParticleSpacing; // 0x4d8
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flSlack; // 0x4dc
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flRadius; // 0x4e0
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
Color m_ColorTint; // 0x4e4
// MNetworkEnable
// MNetworkChangeCallback "effectStateChanged"
int32_t m_nEffectState; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x4f0
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x4f8
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x510
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x528
// MNetworkEnable
CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x540
// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x558
// MNetworkEnable
CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x570
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x590
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPathParticleRopeAlias_path_particle_rope_clientside : public CPathParticleRope
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncWall : public CBaseModelEntity
{
public:
int32_t m_nState; // 0x700
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncWallToggle : public CFuncWall
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncVehicleClip : public CBaseModelEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncIllusionary : public CBaseModelEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncVPhysicsClip : public CBaseModelEntity
{
public:
bool m_bDisabled; // 0x700
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncInteractionLayerClip : public CBaseModelEntity
{
public:
bool m_bDisabled; // 0x700
private:
[[maybe_unused]] uint8_t __pad0701[0x7]; // 0x701
public:
CUtlSymbolLarge m_iszInteractsAs; // 0x708
CUtlSymbolLarge m_iszInteractsWith; // 0x710
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointClientCommand : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointServerCommand : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointBroadcastClientCommand : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x528
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCommentaryAuto : public CBaseEntity
{
public:
CEntityIOOutput m_OnCommentaryNewGame; // 0x4b0
CEntityIOOutput m_OnCommentaryMidGame; // 0x4d8
CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x500
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x718
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "uint8 m_Flags"
// MNetworkVarNames "uint8 m_LightStyle"
// MNetworkVarNames "float32 m_Radius"
// MNetworkVarNames "int32 m_Exponent"
// MNetworkVarNames "float32 m_InnerAngle"
// MNetworkVarNames "float32 m_OuterAngle"
// MNetworkVarNames "float32 m_SpotRadius"
class CDynamicLight : public CBaseModelEntity
{
public:
uint8_t m_ActualFlags; // 0x700
// MNetworkEnable
uint8_t m_Flags; // 0x701
// MNetworkEnable
uint8_t m_LightStyle; // 0x702
bool m_On; // 0x703
// MNetworkEnable
float m_Radius; // 0x704
// MNetworkEnable
int32_t m_Exponent; // 0x708
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
float m_InnerAngle; // 0x70c
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
float m_OuterAngle; // 0x710
// MNetworkEnable
float m_SpotRadius; // 0x714
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBubbling : public CBaseModelEntity
{
public:
int32_t m_density; // 0x700
int32_t m_frequency; // 0x704
int32_t m_state; // 0x708
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvTracer : public CPointEntity
{
public:
Vector m_vecEnd; // 0x4b0
float m_flDelay; // 0x4bc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTestEffect : public CBaseEntity
{
public:
int32_t m_iLoop; // 0x4b0
int32_t m_iBeam; // 0x4b4
CBeam* m_pBeam[24]; // 0x4b8
GameTime_t m_flBeamTime[24]; // 0x578
GameTime_t m_flStartTime; // 0x5d8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBlood : public CPointEntity
{
public:
QAngle m_vecSprayAngles; // 0x4b0
Vector m_vecSprayDir; // 0x4bc
float m_flAmount; // 0x4c8
int32_t m_Color; // 0x4cc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvFunnel : public CBaseEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvBeverage : public CBaseEntity
{
public:
bool m_CanInDispenser; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
int32_t m_nBeverageType; // 0x4b4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPrecipitationBlocker : public CBaseModelEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CEnvWindShared m_EnvWindShared"
class CEnvWind : public CBaseEntity
{
public:
// MNetworkEnable
CEnvWindShared m_EnvWindShared; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysicsWire : public CBaseEntity
{
public:
int32_t m_nDensity; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvMuzzleFlash : public CPointEntity
{
public:
float m_flScale; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CUtlSymbolLarge m_iszParentAttachment; // 0x4b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvSplash : public CPointEntity
{
public:
float m_flScale; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvViewPunch : public CPointEntity
{
public:
float m_flRadius; // 0x4b0
QAngle m_angViewPunch; // 0x4b4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvEntityIgniter : public CBaseEntity
{
public:
float m_flLifetime; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1f5498
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CDebugHistory : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x1f4040]; // 0x4b0
public:
int32_t m_nNpcEvents; // 0x1f44f0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x550
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvEntityMaker : public CPointEntity
{
public:
Vector m_vecEntityMins; // 0x4b0
Vector m_vecEntityMaxs; // 0x4bc
CHandle< CBaseEntity > m_hCurrentInstance; // 0x4c8
CHandle< CBaseEntity > m_hCurrentBlocker; // 0x4cc
Vector m_vecBlockerOrigin; // 0x4d0
QAngle m_angPostSpawnDirection; // 0x4dc
float m_flPostSpawnDirectionVariance; // 0x4e8
float m_flPostSpawnSpeed; // 0x4ec
bool m_bPostSpawnUseAngles; // 0x4f0
private:
[[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1
public:
CUtlSymbolLarge m_iszTemplate; // 0x4f8
CEntityIOOutput m_pOutputOnSpawned; // 0x500
CEntityIOOutput m_pOutputOnFailedSpawn; // 0x528
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoInstructorHintTarget : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvInstructorHint : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4b0
CUtlSymbolLarge m_iszReplace_Key; // 0x4b8
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4c0
int32_t m_iTimeout; // 0x4c8
int32_t m_iDisplayLimit; // 0x4cc
CUtlSymbolLarge m_iszIcon_Onscreen; // 0x4d0
CUtlSymbolLarge m_iszIcon_Offscreen; // 0x4d8
CUtlSymbolLarge m_iszCaption; // 0x4e0
CUtlSymbolLarge m_iszActivatorCaption; // 0x4e8
Color m_Color; // 0x4f0
float m_fIconOffset; // 0x4f4
float m_fRange; // 0x4f8
uint8_t m_iPulseOption; // 0x4fc
uint8_t m_iAlphaOption; // 0x4fd
uint8_t m_iShakeOption; // 0x4fe
bool m_bStatic; // 0x4ff
bool m_bNoOffscreen; // 0x500
bool m_bForceCaption; // 0x501
private:
[[maybe_unused]] uint8_t __pad0502[0x2]; // 0x502
public:
int32_t m_iInstanceType; // 0x504
bool m_bSuppressRest; // 0x508
private:
[[maybe_unused]] uint8_t __pad0509[0x7]; // 0x509
public:
CUtlSymbolLarge m_iszBinding; // 0x510
bool m_bAllowNoDrawTarget; // 0x518
bool m_bAutoStart; // 0x519
bool m_bLocalPlayerOnly; // 0x51a
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvInstructorVRHint : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4b0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4b8
int32_t m_iTimeout; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_iszCaption; // 0x4c8
CUtlSymbolLarge m_iszStartSound; // 0x4d0
int32_t m_iLayoutFileType; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
public:
CUtlSymbolLarge m_iszCustomLayoutFile; // 0x4e0
int32_t m_iAttachType; // 0x4e8
float m_flHeightOffset; // 0x4ec
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInstructorEventEntity : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4b0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4b8
CHandle< CBasePlayerPawn > m_hTargetPlayer; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x538
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "string_t m_iszOverlayNames"
// MNetworkVarNames "float32 m_flOverlayTimes"
// MNetworkVarNames "GameTime_t m_flStartTime"
// MNetworkVarNames "int32 m_iDesiredOverlay"
// MNetworkVarNames "bool m_bIsActive"
class CEnvScreenOverlay : public CPointEntity
{
public:
// MNetworkEnable
CUtlSymbolLarge m_iszOverlayNames[10]; // 0x4b0
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1.000000"
// MNetworkMaxValue "63.000000"
float m_flOverlayTimes[10]; // 0x500
// MNetworkEnable
GameTime_t m_flStartTime; // 0x528
// MNetworkEnable
int32_t m_iDesiredOverlay; // 0x52c
// MNetworkEnable
bool m_bIsActive; // 0x530
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "Color m_fadeColor"
class CEnvFade : public CLogicalEntity
{
public:
// MNetworkEnable
Color m_fadeColor; // 0x4b0
float m_Duration; // 0x4b4
float m_HoldDuration; // 0x4b8
private:
[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
public:
CEntityIOOutput m_OnBeginFade; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCredits : public CPointEntity
{
public:
CEntityIOOutput m_OnCreditsDone; // 0x4b0
bool m_bRolledOutroCredits; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
public:
float m_flLogoLength; // 0x4dc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvShake : public CPointEntity
{
public:
CUtlSymbolLarge m_limitToEntity; // 0x4b0
float m_Amplitude; // 0x4b8
float m_Frequency; // 0x4bc
float m_Duration; // 0x4c0
float m_Radius; // 0x4c4
GameTime_t m_stopTime; // 0x4c8
GameTime_t m_nextShake; // 0x4cc
float m_currentAmp; // 0x4d0
Vector m_maxForce; // 0x4d4
private:
[[maybe_unused]] uint8_t __pad04e0[0x8]; // 0x4e0
public:
CPhysicsShake m_shakeCallback; // 0x4e8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvTilt : public CPointEntity
{
public:
float m_Duration; // 0x4b0
float m_Radius; // 0x4b4
float m_TiltTime; // 0x4b8
GameTime_t m_stopTime; // 0x4bc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvSpark : public CPointEntity
{
public:
float m_flDelay; // 0x4b0
int32_t m_nMagnitude; // 0x4b4
int32_t m_nTrailLength; // 0x4b8
int32_t m_nType; // 0x4bc
CEntityIOOutput m_OnSpark; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CShower : public CModelPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x758
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvExplosion : public CModelPointEntity
{
public:
int32_t m_iMagnitude; // 0x700
float m_flPlayerDamage; // 0x704
int32_t m_iRadiusOverride; // 0x708
float m_flInnerRadius; // 0x70c
int32_t m_spriteScale; // 0x710
float m_flDamageForce; // 0x714
CHandle< CBaseEntity > m_hInflictor; // 0x718
int32_t m_iCustomDamageType; // 0x71c
private:
[[maybe_unused]] uint8_t __pad0720[0x8]; // 0x720
public:
CUtlSymbolLarge m_iszExplosionType; // 0x728
CUtlSymbolLarge m_iszCustomEffectName; // 0x730
CUtlSymbolLarge m_iszCustomSoundName; // 0x738
Class_T m_iClassIgnore; // 0x740
Class_T m_iClassIgnore2; // 0x744
CUtlSymbolLarge m_iszEntityIgnoreName; // 0x748
CHandle< CBaseEntity > m_hEntityIgnore; // 0x750
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFilterName : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterName; // 0x508
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFilterModel : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterModel; // 0x508
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFilterContext : public CBaseFilter
{
public:
CUtlSymbolLarge m_iFilterContext; // 0x508
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class FilterTeam : public CBaseFilter
{
public:
int32_t m_iFilterTeam; // 0x508
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFilterMassGreater : public CBaseFilter
{
public:
float m_fFilterMass; // 0x508
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class FilterDamageType : public CBaseFilter
{
public:
int32_t m_iDamageType; // 0x508
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x518
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class FilterHealth : public CBaseFilter
{
public:
bool m_bAdrenalineActive; // 0x508
private:
[[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509
public:
int32_t m_iHealthMin; // 0x50c
int32_t m_iHealthMax; // 0x510
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x528
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFilterEnemy : public CBaseFilter
{
public:
CUtlSymbolLarge m_iszEnemyName; // 0x508
float m_flRadius; // 0x510
float m_flOuterRadius; // 0x514
int32_t m_nMaxSquadmatesPerEnemy; // 0x518
private:
[[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c
public:
CUtlSymbolLarge m_iszPlayerName; // 0x520
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFilterAttributeInt : public CBaseFilter
{
public:
CUtlStringToken m_sAttributeName; // 0x508
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x790
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFire : public CBaseModelEntity
{
public:
CHandle< CBaseFire > m_hEffect; // 0x700
CHandle< CBaseEntity > m_hOwner; // 0x704
int32_t m_nFireType; // 0x708
float m_flFuel; // 0x70c
GameTime_t m_flDamageTime; // 0x710
GameTime_t m_lastDamage; // 0x714
float m_flFireSize; // 0x718
GameTime_t m_flLastNavUpdateTime; // 0x71c
float m_flHeatLevel; // 0x720
float m_flHeatAbsorb; // 0x724
float m_flDamageScale; // 0x728
float m_flMaxHeat; // 0x72c
float m_flLastHeatLevel; // 0x730
float m_flAttackTime; // 0x734
bool m_bEnabled; // 0x738
bool m_bStartDisabled; // 0x739
bool m_bDidActivate; // 0x73a
private:
[[maybe_unused]] uint8_t __pad073b[0x5]; // 0x73b
public:
CEntityIOOutput m_OnIgnited; // 0x740
CEntityIOOutput m_OnExtinguished; // 0x768
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvFireSource : public CBaseEntity
{
public:
bool m_bEnabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_radius; // 0x4b4
float m_damage; // 0x4b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x518
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvFireSensor : public CBaseEntity
{
public:
bool m_bEnabled; // 0x4b0
bool m_bHeatAtLevel; // 0x4b1
private:
[[maybe_unused]] uint8_t __pad04b2[0x2]; // 0x4b2
public:
float m_radius; // 0x4b4
float m_targetLevel; // 0x4b8
float m_targetTime; // 0x4bc
float m_levelTime; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CEntityIOOutput m_OnHeatLevelStart; // 0x4c8
CEntityIOOutput m_OnHeatLevelEnd; // 0x4f0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncTimescale : public CBaseEntity
{
public:
float m_flDesiredTimescale; // 0x4b0
float m_flAcceleration; // 0x4b4
float m_flMinBlendRate; // 0x4b8
float m_flBlendDeltaMultiplier; // 0x4bc
bool m_isStarted; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByUserGroup "Origin"
// MNetworkIncludeByName "CGameSceneNode::m_angRotation"
// MNetworkIncludeByName "m_clrRender"
// MNetworkIncludeByName "CGameSceneNode::m_hParent"
// MNetworkIncludeByName "m_spawnflags"
// MNetworkVarNames "uint32 m_nHorizontalSize"
// MNetworkVarNames "uint32 m_nVerticalSize"
// MNetworkVarNames "uint32 m_nMinDist"
// MNetworkVarNames "uint32 m_nMaxDist"
// MNetworkVarNames "uint32 m_nOuterMaxDist"
// MNetworkVarNames "float32 m_flGlowProxySize"
// MNetworkVarNames "float32 m_flHDRColorScale"
class CLightGlow : public CBaseModelEntity
{
public:
// MNetworkEnable
uint32_t m_nHorizontalSize; // 0x700
// MNetworkEnable
uint32_t m_nVerticalSize; // 0x704
// MNetworkEnable
uint32_t m_nMinDist; // 0x708
// MNetworkEnable
uint32_t m_nMaxDist; // 0x70c
// MNetworkEnable
uint32_t m_nOuterMaxDist; // 0x710
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
// MNetworkEncodeFlags "2"
float m_flGlowProxySize; // 0x714
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
float m_flHDRColorScale; // 0x718
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicAchievement : public CLogicalEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
public:
CUtlSymbolLarge m_iszAchievementEventID; // 0x4b8
CEntityIOOutput m_OnFired; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bEnabled"
class CLogicGameEventListener : public CLogicalEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x10]; // 0x4b0
public:
CEntityIOOutput m_OnEventFired; // 0x4c0
CUtlSymbolLarge m_iszGameEventName; // 0x4e8
CUtlSymbolLarge m_iszGameEventItem; // 0x4f0
// MNetworkEnable
bool m_bEnabled; // 0x4f8
bool m_bStartDisabled; // 0x4f9
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicMeasureMovement : public CLogicalEntity
{
public:
CUtlSymbolLarge m_strMeasureTarget; // 0x4b0
CUtlSymbolLarge m_strMeasureReference; // 0x4b8
CUtlSymbolLarge m_strTargetReference; // 0x4c0
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4c8
CHandle< CBaseEntity > m_hMeasureReference; // 0x4cc
CHandle< CBaseEntity > m_hTarget; // 0x4d0
CHandle< CBaseEntity > m_hTargetReference; // 0x4d4
float m_flScale; // 0x4d8
int32_t m_nMeasureType; // 0x4dc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicNavigation : public CLogicalEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
public:
bool m_isOn; // 0x4b8
private:
[[maybe_unused]] uint8_t __pad04b9[0x3]; // 0x4b9
public:
navproperties_t m_navProperty; // 0x4bc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7f0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicNPCCounter : public CBaseEntity
{
public:
CEntityIOOutput m_OnMinCountAll; // 0x4b0
CEntityIOOutput m_OnMaxCountAll; // 0x4d8
CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x500
CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x528
CEntityIOOutput m_OnMinCount_1; // 0x550
CEntityIOOutput m_OnMaxCount_1; // 0x578
CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x5a0
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x5c8
CEntityIOOutput m_OnMinCount_2; // 0x5f0
CEntityIOOutput m_OnMaxCount_2; // 0x618
CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x640
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x668
CEntityIOOutput m_OnMinCount_3; // 0x690
CEntityIOOutput m_OnMaxCount_3; // 0x6b8
CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x6e0
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x708
CEntityHandle m_hSource; // 0x730
private:
[[maybe_unused]] uint8_t __pad0734[0x4]; // 0x734
public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x738
float m_flDistanceMax; // 0x740
bool m_bDisabled; // 0x744
private:
[[maybe_unused]] uint8_t __pad0745[0x3]; // 0x745
public:
int32_t m_nMinCountAll; // 0x748
int32_t m_nMaxCountAll; // 0x74c
int32_t m_nMinFactorAll; // 0x750
int32_t m_nMaxFactorAll; // 0x754
private:
[[maybe_unused]] uint8_t __pad0758[0x8]; // 0x758
public:
CUtlSymbolLarge m_iszNPCClassname_1; // 0x760
int32_t m_nNPCState_1; // 0x768
bool m_bInvertState_1; // 0x76c
private:
[[maybe_unused]] uint8_t __pad076d[0x3]; // 0x76d
public:
int32_t m_nMinCount_1; // 0x770
int32_t m_nMaxCount_1; // 0x774
int32_t m_nMinFactor_1; // 0x778
int32_t m_nMaxFactor_1; // 0x77c
private:
[[maybe_unused]] uint8_t __pad0780[0x4]; // 0x780
public:
float m_flDefaultDist_1; // 0x784
CUtlSymbolLarge m_iszNPCClassname_2; // 0x788
int32_t m_nNPCState_2; // 0x790
bool m_bInvertState_2; // 0x794
private:
[[maybe_unused]] uint8_t __pad0795[0x3]; // 0x795
public:
int32_t m_nMinCount_2; // 0x798
int32_t m_nMaxCount_2; // 0x79c
int32_t m_nMinFactor_2; // 0x7a0
int32_t m_nMaxFactor_2; // 0x7a4
private:
[[maybe_unused]] uint8_t __pad07a8[0x4]; // 0x7a8
public:
float m_flDefaultDist_2; // 0x7ac
CUtlSymbolLarge m_iszNPCClassname_3; // 0x7b0
int32_t m_nNPCState_3; // 0x7b8
bool m_bInvertState_3; // 0x7bc
private:
[[maybe_unused]] uint8_t __pad07bd[0x3]; // 0x7bd
public:
int32_t m_nMinCount_3; // 0x7c0
int32_t m_nMaxCount_3; // 0x7c4
int32_t m_nMinFactor_3; // 0x7c8
int32_t m_nMaxFactor_3; // 0x7cc
private:
[[maybe_unused]] uint8_t __pad07d0[0x4]; // 0x7d0
public:
float m_flDefaultDist_3; // 0x7d4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x820
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicNPCCounterAABB : public CLogicNPCCounter
{
public:
Vector m_vDistanceOuterMins; // 0x7f0
Vector m_vDistanceOuterMaxs; // 0x7fc
Vector m_vOuterMins; // 0x808
Vector m_vOuterMaxs; // 0x814
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x820
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicNPCCounterOBB : public CLogicNPCCounterAABB
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicPlayerProxy : public CLogicalEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CEntityIOOutput m_PlayerHasAmmo; // 0x4b8
CEntityIOOutput m_PlayerHasNoAmmo; // 0x4e0
CEntityIOOutput m_PlayerDied; // 0x508
CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x530
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x648
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicAuto : public CBaseEntity
{
public:
CEntityIOOutput m_OnMapSpawn; // 0x4b0
CEntityIOOutput m_OnDemoMapSpawn; // 0x4d8
CEntityIOOutput m_OnNewGame; // 0x500
CEntityIOOutput m_OnLoadGame; // 0x528
CEntityIOOutput m_OnMapTransition; // 0x550
CEntityIOOutput m_OnBackgroundMap; // 0x578
CEntityIOOutput m_OnMultiNewMap; // 0x5a0
CEntityIOOutput m_OnMultiNewRound; // 0x5c8
CEntityIOOutput m_OnVREnabled; // 0x5f0
CEntityIOOutput m_OnVRNotEnabled; // 0x618
CUtlSymbolLarge m_globalstate; // 0x640
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicScript : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x550
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTimerEntity : public CLogicalEntity
{
public:
CEntityIOOutput m_OnTimer; // 0x4b0
CEntityIOOutput m_OnTimerHigh; // 0x4d8
CEntityIOOutput m_OnTimerLow; // 0x500
int32_t m_iDisabled; // 0x528
float m_flInitialDelay; // 0x52c
float m_flRefireTime; // 0x530
bool m_bUpDownState; // 0x534
private:
[[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535
public:
int32_t m_iUseRandomTime; // 0x538
bool m_bPauseAfterFiring; // 0x53c
private:
[[maybe_unused]] uint8_t __pad053d[0x3]; // 0x53d
public:
float m_flLowerRandomBound; // 0x540
float m_flUpperRandomBound; // 0x544
float m_flRemainingTime; // 0x548
bool m_bPaused; // 0x54c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicLineToEntity : public CLogicalEntity
{
public:
CEntityOutputTemplate< Vector > m_Line; // 0x4b0
CUtlSymbolLarge m_SourceName; // 0x4d8
CHandle< CBaseEntity > m_StartEntity; // 0x4e0
CHandle< CBaseEntity > m_EndEntity; // 0x4e4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x590
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMathRemap : public CLogicalEntity
{
public:
float m_flInMin; // 0x4b0
float m_flInMax; // 0x4b4
float m_flOut1; // 0x4b8
float m_flOut2; // 0x4bc
float m_flOldInValue; // 0x4c0
bool m_bEnabled; // 0x4c4
private:
[[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5
public:
CEntityOutputTemplate< float32 > m_OutValue; // 0x4c8
CEntityIOOutput m_OnRoseAboveMin; // 0x4f0
CEntityIOOutput m_OnRoseAboveMax; // 0x518
CEntityIOOutput m_OnFellBelowMin; // 0x540
CEntityIOOutput m_OnFellBelowMax; // 0x568
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMathColorBlend : public CLogicalEntity
{
public:
float m_flInMin; // 0x4b0
float m_flInMax; // 0x4b4
Color m_OutColor1; // 0x4b8
Color m_OutColor2; // 0x4bc
CEntityOutputTemplate< Color > m_OutValue; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvGlobal : public CLogicalEntity
{
public:
CEntityOutputTemplate< int32 > m_outCounter; // 0x4b0
CUtlSymbolLarge m_globalstate; // 0x4d8
int32_t m_triggermode; // 0x4e0
int32_t m_initialstate; // 0x4e4
int32_t m_counter; // 0x4e8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMultiSource : public CLogicalEntity
{
public:
CHandle< CBaseEntity > m_rgEntities[32]; // 0x4b0
int32_t m_rgTriggered[32]; // 0x530
CEntityIOOutput m_OnTrigger; // 0x5b0
int32_t m_iTotal; // 0x5d8
private:
[[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc
public:
CUtlSymbolLarge m_globalstate; // 0x5e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMathCounter : public CLogicalEntity
{
public:
float m_flMin; // 0x4b0
float m_flMax; // 0x4b4
bool m_bHitMin; // 0x4b8
bool m_bHitMax; // 0x4b9
bool m_bDisabled; // 0x4ba
private:
[[maybe_unused]] uint8_t __pad04bb[0x5]; // 0x4bb
public:
CEntityOutputTemplate< float32 > m_OutValue; // 0x4c0
CEntityOutputTemplate< float32 > m_OnGetValue; // 0x4e8
CEntityIOOutput m_OnHitMin; // 0x510
CEntityIOOutput m_OnHitMax; // 0x538
CEntityIOOutput m_OnChangedFromMin; // 0x560
CEntityIOOutput m_OnChangedFromMax; // 0x588
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb00
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicCase : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nCase[32]; // 0x4b0
int32_t m_nShuffleCases; // 0x5b0
int32_t m_nLastShuffleCase; // 0x5b4
uint8_t m_uchShuffleCaseMap[32]; // 0x5b8
CEntityIOOutput m_OnCase[32]; // 0x5d8
CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0xad8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicCompare : public CLogicalEntity
{
public:
float m_flInValue; // 0x4b0
float m_flCompareValue; // 0x4b4
CEntityOutputTemplate< float32 > m_OnLessThan; // 0x4b8
CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x4e0
CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x508
CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x530
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicAutosave : public CLogicalEntity
{
public:
bool m_bForceNewLevelUnit; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
int32_t m_minHitPoints; // 0x4b4
int32_t m_minHitPointsToCommit; // 0x4b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicActiveAutosave : public CLogicAutosave
{
public:
int32_t m_TriggerHitPoints; // 0x4c0
float m_flTimeToTrigger; // 0x4c4
GameTime_t m_flStartTime; // 0x4c8
float m_flDangerousTime; // 0x4cc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicDistanceAutosave : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszTargetEntity; // 0x4b0
float m_flDistanceToPlayer; // 0x4b8
bool m_bForceNewLevelUnit; // 0x4bc
bool m_bCheckCough; // 0x4bd
bool m_bThinkDangerous; // 0x4be
private:
[[maybe_unused]] uint8_t __pad04bf[0x1]; // 0x4bf
public:
float m_flDangerousTime; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicCollisionPair : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nameAttach1; // 0x4b0
CUtlSymbolLarge m_nameAttach2; // 0x4b8
bool m_disabled; // 0x4c0
bool m_succeeded; // 0x4c1
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicBranchList : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nLogicBranchNames[16]; // 0x4b0
CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x530
CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x548
private:
[[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c
public:
CEntityIOOutput m_OnAllTrue; // 0x550
CEntityIOOutput m_OnAllFalse; // 0x578
CEntityIOOutput m_OnMixed; // 0x5a0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicGameEvent : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszEventName; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMessageEntity : public CPointEntity
{
public:
int32_t m_radius; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CUtlSymbolLarge m_messageText; // 0x4b8
bool m_drawText; // 0x4c0
bool m_bDeveloperOnly; // 0x4c1
bool m_bEnabled; // 0x4c2
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x780
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerBrush : public CBaseModelEntity
{
public:
CEntityIOOutput m_OnStartTouch; // 0x700
CEntityIOOutput m_OnEndTouch; // 0x728
CEntityIOOutput m_OnUse; // 0x750
int32_t m_iInputFilter; // 0x778
int32_t m_iDontMessageParent; // 0x77c
};
// Registered binary: server.dll (project 'server')
// Alignment: 16
// Size: 0x510
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPathKeyFrame : public CLogicalEntity
{
public:
Vector m_Origin; // 0x4b0
QAngle m_Angles; // 0x4bc
private:
[[maybe_unused]] uint8_t __pad04c8[0x8]; // 0x4c8
public:
Quaternion m_qAngle; // 0x4d0
CUtlSymbolLarge m_iNextKey; // 0x4e0
float m_flNextTime; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
CPathKeyFrame* m_pNextKey; // 0x4f0
CPathKeyFrame* m_pPrevKey; // 0x4f8
float m_flSpeed; // 0x500
};
// Registered binary: server.dll (project 'server')
// Alignment: 16
// Size: 0x550
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBaseMoveBehavior : public CPathKeyFrame
{
public:
int32_t m_iPositionInterpolator; // 0x510
int32_t m_iRotationInterpolator; // 0x514
float m_flAnimStartTime; // 0x518
float m_flAnimEndTime; // 0x51c
float m_flAverageSpeedAcrossFrame; // 0x520
private:
[[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524
public:
CPathKeyFrame* m_pCurrentKeyFrame; // 0x528
CPathKeyFrame* m_pTargetKeyFrame; // 0x530
CPathKeyFrame* m_pPreKeyFrame; // 0x538
CPathKeyFrame* m_pPostKeyFrame; // 0x540
float m_flTimeIntoFrame; // 0x548
int32_t m_iDirection; // 0x54c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPathCorner : public CPointEntity
{
public:
float m_flWait; // 0x4b0
float m_flRadius; // 0x4b4
CEntityIOOutput m_OnPass; // 0x4b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x510
// Has VTable
// Is Abstract
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysForce : public CPointEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
public:
CUtlSymbolLarge m_nameAttach; // 0x4b8
float m_force; // 0x4c0
float m_forceTime; // 0x4c4
CHandle< CBaseEntity > m_attachedObject; // 0x4c8
bool m_wasRestored; // 0x4cc
private:
[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
public:
CConstantForceController m_integrator; // 0x4d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysThruster : public CPhysForce
{
public:
Vector m_localOrigin; // 0x510
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysTorque : public CPhysForce
{
public:
Vector m_axis; // 0x510
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysMotor : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nameAttach; // 0x4b0
CHandle< CBaseEntity > m_hAttachedObject; // 0x4b8
float m_spinUp; // 0x4bc
float m_additionalAcceleration; // 0x4c0
float m_angularAcceleration; // 0x4c4
GameTime_t m_lastTime; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04cc[0x14]; // 0x4cc
public:
CMotorController m_motor; // 0x4e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CKeepUpright : public CPointEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
public:
Vector m_worldGoalAxis; // 0x4b8
Vector m_localTestAxis; // 0x4c4
private:
[[maybe_unused]] uint8_t __pad04d0[0x8]; // 0x4d0
public:
CUtlSymbolLarge m_nameAttach; // 0x4d8
CHandle< CBaseEntity > m_attachedObject; // 0x4e0
float m_angularLimit; // 0x4e4
bool m_bActive; // 0x4e8
bool m_bDampAllRotation; // 0x4e9
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
// Is Abstract
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysConstraint : public CLogicalEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
public:
CUtlSymbolLarge m_nameAttach1; // 0x4b8
CUtlSymbolLarge m_nameAttach2; // 0x4c0
CUtlSymbolLarge m_breakSound; // 0x4c8
float m_forceLimit; // 0x4d0
float m_torqueLimit; // 0x4d4
uint32_t m_teleportTick; // 0x4d8
float m_minTeleportDistance; // 0x4dc
CEntityIOOutput m_OnBreak; // 0x4e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysHinge : public CPhysConstraint
{
private:
[[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508
public:
ConstraintSoundInfo m_soundInfo; // 0x510
CEntityIOOutput m_NotifyMinLimitReached; // 0x598
CEntityIOOutput m_NotifyMaxLimitReached; // 0x5c0
bool m_bAtMinLimit; // 0x5e8
bool m_bAtMaxLimit; // 0x5e9
private:
[[maybe_unused]] uint8_t __pad05ea[0x2]; // 0x5ea
public:
constraint_hingeparams_t m_hinge; // 0x5ec
float m_hingeFriction; // 0x62c
float m_systemLoadScale; // 0x630
bool m_bIsAxisLocal; // 0x634
private:
[[maybe_unused]] uint8_t __pad0635[0x3]; // 0x635
public:
float m_flMinRotation; // 0x638
float m_flMaxRotation; // 0x63c
float m_flInitialRotation; // 0x640
float m_flMotorFrequency; // 0x644
float m_flMotorDampingRatio; // 0x648
float m_flAngleSpeed; // 0x64c
float m_flAngleSpeedThreshold; // 0x650
private:
[[maybe_unused]] uint8_t __pad0654[0x4]; // 0x654
public:
CEntityIOOutput m_OnStartMoving; // 0x658
CEntityIOOutput m_OnStopMoving; // 0x680
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysHingeAlias_phys_hinge_local : public CPhysHinge
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysBallSocket : public CPhysConstraint
{
public:
float m_flFriction; // 0x508
bool m_bEnableSwingLimit; // 0x50c
private:
[[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d
public:
float m_flSwingLimit; // 0x510
bool m_bEnableTwistLimit; // 0x514
private:
[[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515
public:
float m_flMinTwistAngle; // 0x518
float m_flMaxTwistAngle; // 0x51c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysSlideConstraint : public CPhysConstraint
{
private:
[[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508
public:
Vector m_axisEnd; // 0x510
float m_slideFriction; // 0x51c
float m_systemLoadScale; // 0x520
float m_initialOffset; // 0x524
bool m_bEnableLinearConstraint; // 0x528
bool m_bEnableAngularConstraint; // 0x529
private:
[[maybe_unused]] uint8_t __pad052a[0x2]; // 0x52a
public:
float m_flMotorFrequency; // 0x52c
float m_flMotorDampingRatio; // 0x530
bool m_bUseEntityPivot; // 0x534
private:
[[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535
public:
ConstraintSoundInfo m_soundInfo; // 0x538
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x520
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysFixed : public CPhysConstraint
{
public:
float m_flLinearFrequency; // 0x508
float m_flLinearDampingRatio; // 0x50c
float m_flAngularFrequency; // 0x510
float m_flAngularDampingRatio; // 0x514
bool m_bEnableLinearConstraint; // 0x518
bool m_bEnableAngularConstraint; // 0x519
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x538
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysPulley : public CPhysConstraint
{
public:
Vector m_position2; // 0x508
Vector m_offset[2]; // 0x514
float m_addLength; // 0x52c
float m_gearRatio; // 0x530
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x540
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysLength : public CPhysConstraint
{
public:
Vector m_offset[2]; // 0x508
Vector m_vecAttach; // 0x520
float m_addLength; // 0x52c
float m_minLength; // 0x530
float m_totalLength; // 0x534
bool m_bEnableCollision; // 0x538
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x530
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CRagdollConstraint : public CPhysConstraint
{
public:
float m_xmin; // 0x508
float m_xmax; // 0x50c
float m_ymin; // 0x510
float m_ymax; // 0x514
float m_zmin; // 0x518
float m_zmax; // 0x51c
float m_xfriction; // 0x520
float m_yfriction; // 0x524
float m_zfriction; // 0x528
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x638
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CGenericConstraint : public CPhysConstraint
{
private:
[[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508
public:
JointMotion_t m_nLinearMotionX; // 0x510
JointMotion_t m_nLinearMotionY; // 0x514
JointMotion_t m_nLinearMotionZ; // 0x518
float m_flLinearFrequencyX; // 0x51c
float m_flLinearFrequencyY; // 0x520
float m_flLinearFrequencyZ; // 0x524
float m_flLinearDampingRatioX; // 0x528
float m_flLinearDampingRatioY; // 0x52c
float m_flLinearDampingRatioZ; // 0x530
float m_flMaxLinearImpulseX; // 0x534
float m_flMaxLinearImpulseY; // 0x538
float m_flMaxLinearImpulseZ; // 0x53c
float m_flBreakAfterTimeX; // 0x540
float m_flBreakAfterTimeY; // 0x544
float m_flBreakAfterTimeZ; // 0x548
GameTime_t m_flBreakAfterTimeStartTimeX; // 0x54c
GameTime_t m_flBreakAfterTimeStartTimeY; // 0x550
GameTime_t m_flBreakAfterTimeStartTimeZ; // 0x554
float m_flBreakAfterTimeThresholdX; // 0x558
float m_flBreakAfterTimeThresholdY; // 0x55c
float m_flBreakAfterTimeThresholdZ; // 0x560
float m_flNotifyForceX; // 0x564
float m_flNotifyForceY; // 0x568
float m_flNotifyForceZ; // 0x56c
float m_flNotifyForceMinTimeX; // 0x570
float m_flNotifyForceMinTimeY; // 0x574
float m_flNotifyForceMinTimeZ; // 0x578
GameTime_t m_flNotifyForceLastTimeX; // 0x57c
GameTime_t m_flNotifyForceLastTimeY; // 0x580
GameTime_t m_flNotifyForceLastTimeZ; // 0x584
bool m_bAxisNotifiedX; // 0x588
bool m_bAxisNotifiedY; // 0x589
bool m_bAxisNotifiedZ; // 0x58a
private:
[[maybe_unused]] uint8_t __pad058b[0x1]; // 0x58b
public:
JointMotion_t m_nAngularMotionX; // 0x58c
JointMotion_t m_nAngularMotionY; // 0x590
JointMotion_t m_nAngularMotionZ; // 0x594
float m_flAngularFrequencyX; // 0x598
float m_flAngularFrequencyY; // 0x59c
float m_flAngularFrequencyZ; // 0x5a0
float m_flAngularDampingRatioX; // 0x5a4
float m_flAngularDampingRatioY; // 0x5a8
float m_flAngularDampingRatioZ; // 0x5ac
float m_flMaxAngularImpulseX; // 0x5b0
float m_flMaxAngularImpulseY; // 0x5b4
float m_flMaxAngularImpulseZ; // 0x5b8
private:
[[maybe_unused]] uint8_t __pad05bc[0x4]; // 0x5bc
public:
CEntityIOOutput m_NotifyForceReachedX; // 0x5c0
CEntityIOOutput m_NotifyForceReachedY; // 0x5e8
CEntityIOOutput m_NotifyForceReachedZ; // 0x610
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x550
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSplineConstraint : public CPhysConstraint
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x538
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysWheelConstraint : public CPhysConstraint
{
public:
float m_flSuspensionFrequency; // 0x508
float m_flSuspensionDampingRatio; // 0x50c
float m_flSuspensionHeightOffset; // 0x510
bool m_bEnableSuspensionLimit; // 0x514
private:
[[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515
public:
float m_flMinSuspensionOffset; // 0x518
float m_flMaxSuspensionOffset; // 0x51c
bool m_bEnableSteeringLimit; // 0x520
private:
[[maybe_unused]] uint8_t __pad0521[0x3]; // 0x521
public:
float m_flMinSteeringAngle; // 0x524
float m_flMaxSteeringAngle; // 0x528
float m_flSteeringAxisFriction; // 0x52c
float m_flSpinAxisFriction; // 0x530
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysicsEntitySolver : public CLogicalEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
public:
CHandle< CBaseEntity > m_hMovingEntity; // 0x4b8
CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x4bc
float m_separationDuration; // 0x4c0
GameTime_t m_cancelTime; // 0x4c4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysicsSpring : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
public:
float m_flFrequency; // 0x4b8
float m_flDampingRatio; // 0x4bc
float m_flRestLength; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_nameAttachStart; // 0x4c8
CUtlSymbolLarge m_nameAttachEnd; // 0x4d0
Vector m_start; // 0x4d8
Vector m_end; // 0x4e4
uint32_t m_teleportTick; // 0x4f0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointPush : public CPointEntity
{
public:
bool m_bEnabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_flMagnitude; // 0x4b4
float m_flRadius; // 0x4b8
float m_flInnerRadius; // 0x4bc
float m_flConeOfInfluence; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_iszFilterName; // 0x4c8
CHandle< CBaseFilter > m_hFilter; // 0x4d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoPlayerStart : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointEntityFinder : public CBaseEntity
{
public:
CHandle< CBaseEntity > m_hEntity; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CUtlSymbolLarge m_iFilterName; // 0x4b8
CHandle< CBaseFilter > m_hFilter; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_iRefName; // 0x4c8
CHandle< CBaseEntity > m_hReference; // 0x4d0
EntFinderMethod_t m_FindMethod; // 0x4d4
CEntityIOOutput m_OnFoundEntity; // 0x4d8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x6a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bDisabled"
// MNetworkVarNames "bool m_bUpdateOnClient"
// MNetworkVarNames "ValueRemapperInputType_t m_nInputType"
// MNetworkVarNames "CHandle< CBaseEntity> m_hRemapLineStart"
// MNetworkVarNames "CHandle< CBaseEntity> m_hRemapLineEnd"
// MNetworkVarNames "float m_flMaximumChangePerSecond"
// MNetworkVarNames "float m_flDisengageDistance"
// MNetworkVarNames "float m_flEngageDistance"
// MNetworkVarNames "bool m_bRequiresUseKey"
// MNetworkVarNames "ValueRemapperOutputType_t m_nOutputType"
// MNetworkVarNames "CHandle< CBaseEntity > m_hOutputEntities"
// MNetworkVarNames "ValueRemapperHapticsType_t m_nHapticsType"
// MNetworkVarNames "ValueRemapperMomentumType_t m_nMomentumType"
// MNetworkVarNames "float m_flMomentumModifier"
// MNetworkVarNames "float m_flSnapValue"
// MNetworkVarNames "ValueRemapperRatchetType_t m_nRatchetType"
// MNetworkVarNames "float m_flInputOffset"
class CPointValueRemapper : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4b0
// MNetworkEnable
bool m_bUpdateOnClient; // 0x4b1
private:
[[maybe_unused]] uint8_t __pad04b2[0x2]; // 0x4b2
public:
// MNetworkEnable
ValueRemapperInputType_t m_nInputType; // 0x4b4
CUtlSymbolLarge m_iszRemapLineStartName; // 0x4b8
CUtlSymbolLarge m_iszRemapLineEndName; // 0x4c0
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineStart; // 0x4c8
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineEnd; // 0x4cc
// MNetworkEnable
float m_flMaximumChangePerSecond; // 0x4d0
// MNetworkEnable
float m_flDisengageDistance; // 0x4d4
// MNetworkEnable
float m_flEngageDistance; // 0x4d8
// MNetworkEnable
bool m_bRequiresUseKey; // 0x4dc
private:
[[maybe_unused]] uint8_t __pad04dd[0x3]; // 0x4dd
public:
// MNetworkEnable
ValueRemapperOutputType_t m_nOutputType; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e4[0x4]; // 0x4e4
public:
CUtlSymbolLarge m_iszOutputEntityName; // 0x4e8
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x4f0
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x4f8
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x500
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x508
// MNetworkEnable
ValueRemapperHapticsType_t m_nHapticsType; // 0x520
// MNetworkEnable
ValueRemapperMomentumType_t m_nMomentumType; // 0x524
// MNetworkEnable
float m_flMomentumModifier; // 0x528
// MNetworkEnable
float m_flSnapValue; // 0x52c
float m_flCurrentMomentum; // 0x530
// MNetworkEnable
ValueRemapperRatchetType_t m_nRatchetType; // 0x534
float m_flRatchetOffset; // 0x538
// MNetworkEnable
float m_flInputOffset; // 0x53c
bool m_bEngaged; // 0x540
bool m_bFirstUpdate; // 0x541
private:
[[maybe_unused]] uint8_t __pad0542[0x2]; // 0x542
public:
float m_flPreviousValue; // 0x544
GameTime_t m_flPreviousUpdateTickTime; // 0x548
Vector m_vecPreviousTestPoint; // 0x54c
CHandle< CBasePlayerPawn > m_hUsingPlayer; // 0x558
float m_flCustomOutputValue; // 0x55c
CUtlSymbolLarge m_iszSoundEngage; // 0x560
CUtlSymbolLarge m_iszSoundDisengage; // 0x568
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x570
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x578
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x580
private:
[[maybe_unused]] uint8_t __pad0588[0x8]; // 0x588
public:
CEntityOutputTemplate< float32 > m_Position; // 0x590
CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5b8
CEntityIOOutput m_OnReachedValueZero; // 0x5e0
CEntityIOOutput m_OnReachedValueOne; // 0x608
CEntityIOOutput m_OnReachedValueCustom; // 0x630
CEntityIOOutput m_OnEngage; // 0x658
CEntityIOOutput m_OnDisengage; // 0x680
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x960
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "char m_messageText"
// MNetworkVarNames "char m_FontName"
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "bool m_bFullbright"
// MNetworkVarNames "float m_flWorldUnitsPerPx"
// MNetworkVarNames "float m_flFontSize"
// MNetworkVarNames "float m_flDepthOffset"
// MNetworkVarNames "Color m_Color"
// MNetworkVarNames "PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal"
// MNetworkVarNames "PointWorldTextJustifyVertical_t m_nJustifyVertical"
// MNetworkVarNames "PointWorldTextReorientMode_t m_nReorientMode"
class CPointWorldText : public CModelPointEntity
{
public:
// MNetworkEnable
char m_messageText[512]; // 0x700
// MNetworkEnable
char m_FontName[64]; // 0x900
// MNetworkEnable
bool m_bEnabled; // 0x940
// MNetworkEnable
bool m_bFullbright; // 0x941
private:
[[maybe_unused]] uint8_t __pad0942[0x2]; // 0x942
public:
// MNetworkEnable
float m_flWorldUnitsPerPx; // 0x944
// MNetworkEnable
float m_flFontSize; // 0x948
// MNetworkEnable
float m_flDepthOffset; // 0x94c
// MNetworkEnable
Color m_Color; // 0x950
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x954
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x958
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode; // 0x95c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x578
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointAngleSensor : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
public:
CUtlSymbolLarge m_nLookAtName; // 0x4b8
CHandle< CBaseEntity > m_hTargetEntity; // 0x4c0
CHandle< CBaseEntity > m_hLookAtEntity; // 0x4c4
float m_flDuration; // 0x4c8
float m_flDotTolerance; // 0x4cc
GameTime_t m_flFacingTime; // 0x4d0
bool m_bFired; // 0x4d4
private:
[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
public:
CEntityIOOutput m_OnFacingLookat; // 0x4d8
CEntityIOOutput m_OnNotFacingLookat; // 0x500
CEntityOutputTemplate< Vector > m_TargetDir; // 0x528
CEntityOutputTemplate< float32 > m_FacingPercentage; // 0x550
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointProximitySensor : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4b4
CEntityOutputTemplate< float32 > m_Distance; // 0x4b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointAngularVelocitySensor : public CPointEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4b0
float m_flThreshold; // 0x4b4
int32_t m_nLastCompareResult; // 0x4b8
int32_t m_nLastFireResult; // 0x4bc
GameTime_t m_flFireTime; // 0x4c0
float m_flFireInterval; // 0x4c4
float m_flLastAngVelocity; // 0x4c8
QAngle m_lastOrientation; // 0x4cc
Vector m_vecAxis; // 0x4d8
bool m_bUseHelper; // 0x4e4
private:
[[maybe_unused]] uint8_t __pad04e5[0x3]; // 0x4e5
public:
CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x4e8
CEntityIOOutput m_OnLessThan; // 0x510
CEntityIOOutput m_OnLessThanOrEqualTo; // 0x538
CEntityIOOutput m_OnGreaterThan; // 0x560
CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x588
CEntityIOOutput m_OnEqualTo; // 0x5b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointVelocitySensor : public CPointEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4b0
Vector m_vecAxis; // 0x4b4
bool m_bEnabled; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
public:
float m_fPrevVelocity; // 0x4c4
float m_flAvgInterval; // 0x4c8
private:
[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
public:
CEntityOutputTemplate< float32 > m_Velocity; // 0x4d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointHurt : public CPointEntity
{
public:
int32_t m_nDamage; // 0x4b0
int32_t m_bitsDamageType; // 0x4b4
float m_flRadius; // 0x4b8
float m_flDelay; // 0x4bc
CUtlSymbolLarge m_strTarget; // 0x4c0
CHandle< CBaseEntity > m_pActivator; // 0x4c8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointTeleport : public CServerOnlyPointEntity
{
public:
Vector m_vSaveOrigin; // 0x4b0
QAngle m_vSaveAngles; // 0x4bc
bool m_bTeleportParentedEntities; // 0x4c8
bool m_bTeleportUseCurrentAngle; // 0x4c9
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnableMotionFixup : public CBaseEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncPropRespawnZone : public CBaseEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "int8 m_iCurrentMaxRagdollCount"
class CRagdollManager : public CBaseEntity
{
public:
// MNetworkEnable
int8_t m_iCurrentMaxRagdollCount; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
int32_t m_iMaxRagdollCount; // 0x4b4
bool m_bSaveImportant; // 0x4b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CRevertSaved : public CModelPointEntity
{
public:
float m_loadTime; // 0x700
float m_Duration; // 0x704
float m_HoldTime; // 0x708
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x588
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSceneListManager : public CLogicalEntity
{
public:
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x4b0
CUtlSymbolLarge m_iszScenes[16]; // 0x4c8
CHandle< CBaseEntity > m_hScenes[16]; // 0x548
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa08
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bIsPlayingBack"
// MNetworkVarNames "bool m_bPaused"
// MNetworkVarNames "bool m_bMultiplayer"
// MNetworkVarNames "bool m_bAutogenerated"
// MNetworkVarNames "float32 m_flForceClientTime"
// MNetworkVarNames "CHandle< CBaseFlex > m_hActorList"
// MNetworkVarNames "uint16 m_nSceneStringIndex"
class CSceneEntity : public CPointEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
public:
CUtlSymbolLarge m_iszSceneFile; // 0x4b8
CUtlSymbolLarge m_iszResumeSceneFile; // 0x4c0
CUtlSymbolLarge m_iszTarget1; // 0x4c8
CUtlSymbolLarge m_iszTarget2; // 0x4d0
CUtlSymbolLarge m_iszTarget3; // 0x4d8
CUtlSymbolLarge m_iszTarget4; // 0x4e0
CUtlSymbolLarge m_iszTarget5; // 0x4e8
CUtlSymbolLarge m_iszTarget6; // 0x4f0
CUtlSymbolLarge m_iszTarget7; // 0x4f8
CUtlSymbolLarge m_iszTarget8; // 0x500
CHandle< CBaseEntity > m_hTarget1; // 0x508
CHandle< CBaseEntity > m_hTarget2; // 0x50c
CHandle< CBaseEntity > m_hTarget3; // 0x510
CHandle< CBaseEntity > m_hTarget4; // 0x514
CHandle< CBaseEntity > m_hTarget5; // 0x518
CHandle< CBaseEntity > m_hTarget6; // 0x51c
CHandle< CBaseEntity > m_hTarget7; // 0x520
CHandle< CBaseEntity > m_hTarget8; // 0x524
// MNetworkEnable
bool m_bIsPlayingBack; // 0x528
// MNetworkEnable
bool m_bPaused; // 0x529
// MNetworkEnable
bool m_bMultiplayer; // 0x52a
// MNetworkEnable
bool m_bAutogenerated; // 0x52b
// MNetworkEnable
float m_flForceClientTime; // 0x52c
float m_flCurrentTime; // 0x530
float m_flFrameTime; // 0x534
bool m_bCancelAtNextInterrupt; // 0x538
private:
[[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539
public:
float m_fPitch; // 0x53c
bool m_bAutomated; // 0x540
private:
[[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541
public:
int32_t m_nAutomatedAction; // 0x544
float m_flAutomationDelay; // 0x548
float m_flAutomationTime; // 0x54c
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x550
bool m_bWaitingForResumeScene; // 0x554
bool m_bPausedViaInput; // 0x555
bool m_bPauseAtNextInterrupt; // 0x556
bool m_bWaitingForActor; // 0x557
bool m_bWaitingForInterrupt; // 0x558
bool m_bInterruptedActorsScenes; // 0x559
bool m_bBreakOnNonIdle; // 0x55a
private:
[[maybe_unused]] uint8_t __pad055b[0x5]; // 0x55b
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x560
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x578
private:
[[maybe_unused]] uint8_t __pad0590[0x10]; // 0x590
public:
int32_t m_nSceneFlushCounter; // 0x5a0
// MNetworkEnable
uint16_t m_nSceneStringIndex; // 0x5a4
private:
[[maybe_unused]] uint8_t __pad05a6[0x2]; // 0x5a6
public:
CEntityIOOutput m_OnStart; // 0x5a8
CEntityIOOutput m_OnCompletion; // 0x5d0
CEntityIOOutput m_OnCanceled; // 0x5f8
CEntityIOOutput m_OnPaused; // 0x620
CEntityIOOutput m_OnResumed; // 0x648
CEntityIOOutput m_OnTrigger[16]; // 0x670
private:
[[maybe_unused]] uint8_t __pad08f0[0x90]; // 0x8f0
public:
CHandle< CSceneEntity > m_hInterruptScene; // 0x980
int32_t m_nInterruptCount; // 0x984
bool m_bSceneMissing; // 0x988
bool m_bInterrupted; // 0x989
bool m_bCompletedEarly; // 0x98a
bool m_bInterruptSceneFinished; // 0x98b
bool m_bRestoring; // 0x98c
private:
[[maybe_unused]] uint8_t __pad098d[0x3]; // 0x98d
public:
CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x990
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x9a8
private:
[[maybe_unused]] uint8_t __pad09c0[0x28]; // 0x9c0
public:
CUtlSymbolLarge m_iszSoundName; // 0x9e8
CHandle< CBaseFlex > m_hActor; // 0x9f0
CHandle< CBaseEntity > m_hActivator; // 0x9f4
int32_t m_BusyActor; // 0x9f8
SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x9fc
// Static fields:
static int32_t &Get_s_nSceneFlushCounter(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 16
// Size: 0x7c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CScriptedSequence : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszEntry; // 0x4b0
CUtlSymbolLarge m_iszPreIdle; // 0x4b8
CUtlSymbolLarge m_iszPlay; // 0x4c0
CUtlSymbolLarge m_iszPostIdle; // 0x4c8
CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x4d0
CUtlSymbolLarge m_iszNextScript; // 0x4d8
CUtlSymbolLarge m_iszEntity; // 0x4e0
CUtlSymbolLarge m_iszSyncGroup; // 0x4e8
ScriptedMoveTo_t m_nMoveTo; // 0x4f0
bool m_bIsPlayingPreIdle; // 0x4f4
bool m_bIsPlayingEntry; // 0x4f5
bool m_bIsPlayingAction; // 0x4f6
bool m_bIsPlayingPostIdle; // 0x4f7
bool m_bLoopPreIdleSequence; // 0x4f8
bool m_bLoopActionSequence; // 0x4f9
bool m_bLoopPostIdleSequence; // 0x4fa
bool m_bSynchPostIdles; // 0x4fb
bool m_bIgnoreGravity; // 0x4fc
bool m_bDisableNPCCollisions; // 0x4fd
bool m_bKeepAnimgraphLockedPost; // 0x4fe
bool m_bDontAddModifiers; // 0x4ff
float m_flRadius; // 0x500
float m_flRepeat; // 0x504
float m_flPlayAnimFadeInTime; // 0x508
float m_flMoveInterpTime; // 0x50c
float m_flAngRate; // 0x510
int32_t m_iDelay; // 0x514
GameTime_t m_startTime; // 0x518
bool m_bWaitForBeginSequence; // 0x51c
private:
[[maybe_unused]] uint8_t __pad051d[0x3]; // 0x51d
public:
int32_t m_saved_effects; // 0x520
int32_t m_savedFlags; // 0x524
int32_t m_savedCollisionGroup; // 0x528
bool m_interruptable; // 0x52c
bool m_sequenceStarted; // 0x52d
bool m_bPrevAnimatedEveryTick; // 0x52e
bool m_bForcedAnimatedEveryTick; // 0x52f
bool m_bPositionRelativeToOtherEntity; // 0x530
private:
[[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531
public:
CHandle< CBaseEntity > m_hTargetEnt; // 0x534
CHandle< CScriptedSequence > m_hNextCine; // 0x538
bool m_bThinking; // 0x53c
bool m_bInitiatedSelfDelete; // 0x53d
bool m_bIsTeleportingDueToMoveTo; // 0x53e
bool m_bAllowCustomInterruptConditions; // 0x53f
CHandle< CBaseEntity > m_hLastFoundEntity; // 0x540
CHandle< CBaseAnimGraph > m_hForcedTarget; // 0x544
bool m_bDontCancelOtherSequences; // 0x548
bool m_bForceSynch; // 0x549
bool m_bTargetWasAsleep; // 0x54a
bool m_bPreventUpdateYawOnFinish; // 0x54b
bool m_bEnsureOnNavmeshOnFinish; // 0x54c
private:
[[maybe_unused]] uint8_t __pad054d[0x3]; // 0x54d
public:
ScriptedOnDeath_t m_onDeathBehavior; // 0x550
ScriptedConflictResponse_t m_ConflictResponse; // 0x554
CEntityIOOutput m_OnBeginSequence; // 0x558
CEntityIOOutput m_OnActionStartOrLoop; // 0x580
CEntityIOOutput m_OnEndSequence; // 0x5a8
CEntityIOOutput m_OnPostIdleEndSequence; // 0x5d0
CEntityIOOutput m_OnCancelSequence; // 0x5f8
CEntityIOOutput m_OnCancelFailedSequence; // 0x620
CEntityIOOutput m_OnScriptEvent[8]; // 0x648
private:
[[maybe_unused]] uint8_t __pad0788[0x8]; // 0x788
public:
CTransform m_matOtherToMain; // 0x790
CHandle< CBaseEntity > m_hInteractionMainEntity; // 0x7b0
int32_t m_iPlayerDeathBehavior; // 0x7b4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundOpvarSetEntity : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
public:
CUtlSymbolLarge m_iszStackName; // 0x4b8
CUtlSymbolLarge m_iszOperatorName; // 0x4c0
CUtlSymbolLarge m_iszOpvarName; // 0x4c8
int32_t m_nOpvarType; // 0x4d0
int32_t m_nOpvarIndex; // 0x4d4
float m_flOpvarValue; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
public:
CUtlSymbolLarge m_OpvarValueString; // 0x4e0
bool m_bSetOnSpawn; // 0x4e8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CAISound : public CPointEntity
{
public:
int32_t m_iSoundType; // 0x4b0
int32_t m_iSoundContext; // 0x4b4
int32_t m_iVolume; // 0x4b8
int32_t m_iSoundIndex; // 0x4bc
float m_flDuration; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_iszProxyEntityName; // 0x4c8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundStackSave : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszStackName; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundEventEntity : public CBaseEntity
{
public:
bool m_bStartOnSpawn; // 0x4b0
bool m_bToLocalPlayer; // 0x4b1
bool m_bStopOnNew; // 0x4b2
bool m_bSaveRestore; // 0x4b3
bool m_bSavedIsPlaying; // 0x4b4
private:
[[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5
public:
float m_flSavedElapsedTime; // 0x4b8
private:
[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x4c0
CUtlSymbolLarge m_iszAttachmentName; // 0x4c8
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x4d0
CEntityIOOutput m_onSoundFinished; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad0520[0x20]; // 0x520
public:
CUtlSymbolLarge m_iszSoundName; // 0x540
private:
[[maybe_unused]] uint8_t __pad0548[0x8]; // 0x548
public:
CEntityHandle m_hSource; // 0x550
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x570
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundEventAABBEntity : public CSoundEventEntity
{
public:
Vector m_vMins; // 0x558
Vector m_vMaxs; // 0x564
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x570
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundEventOBBEntity : public CSoundEventEntity
{
public:
Vector m_vMins; // 0x558
Vector m_vMaxs; // 0x564
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x598
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundEventPathCornerEntity : public CSoundEventEntity
{
public:
CUtlSymbolLarge m_iszPathCorner; // 0x558
int32_t m_iCountMax; // 0x560
float m_flDistanceMax; // 0x564
float m_flDistMaxSqr; // 0x568
float m_flDotProductMax; // 0x56c
bool bPlaying; // 0x570
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundEventParameter : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
public:
CUtlSymbolLarge m_iszParamName; // 0x4b8
float m_flFloatValue; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x550
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x548
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x548
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CNullEntity : public CBaseEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBaseDMStart : public CPointEntity
{
public:
CUtlSymbolLarge m_Master; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoLandmark : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x748
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByName "m_clrRender"
// MNetworkVarNames "Vector m_vDirection"
// MNetworkVarNames "Color m_clrOverlay"
// MNetworkVarNames "string_t m_iszEffectName"
// MNetworkVarNames "string_t m_iszSSEffectName"
// MNetworkVarNames "bool m_bOn"
// MNetworkVarNames "bool m_bmaxColor"
// MNetworkVarNames "float32 m_flSize"
// MNetworkVarNames "float32 m_flRotation"
// MNetworkVarNames "float32 m_flHazeScale"
// MNetworkVarNames "float32 m_flAlphaHaze"
// MNetworkVarNames "float32 m_flAlphaHdr"
// MNetworkVarNames "float32 m_flAlphaScale"
// MNetworkVarNames "float32 m_flHDRColorScale"
// MNetworkVarNames "float32 m_flFarZScale"
class CSun : public CBaseModelEntity
{
public:
// MNetworkEnable
Vector m_vDirection; // 0x700
// MNetworkEnable
Color m_clrOverlay; // 0x70c
// MNetworkEnable
CUtlSymbolLarge m_iszEffectName; // 0x710
// MNetworkEnable
CUtlSymbolLarge m_iszSSEffectName; // 0x718
// MNetworkEnable
bool m_bOn; // 0x720
// MNetworkEnable
bool m_bmaxColor; // 0x721
private:
[[maybe_unused]] uint8_t __pad0722[0x2]; // 0x722
public:
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
float m_flSize; // 0x724
// MNetworkEnable
// MNetworkMinValue "-360.000000"
// MNetworkMaxValue "360.000000"
float m_flRotation; // 0x728
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
float m_flHazeScale; // 0x72c
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
float m_flAlphaHaze; // 0x730
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
float m_flAlphaHdr; // 0x734
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
float m_flAlphaScale; // 0x738
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
float m_flHDRColorScale; // 0x73c
// MNetworkEnable
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
float m_flFarZScale; // 0x740
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTankTargetChange : public CPointEntity
{
public:
CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x4b0
CUtlSymbolLarge m_newTargetName; // 0x4c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTankTrainAI : public CPointEntity
{
public:
CHandle< CFuncTrackTrain > m_hTrain; // 0x4b0
CHandle< CBaseEntity > m_hTargetEntity; // 0x4b4
int32_t m_soundPlaying; // 0x4b8
private:
[[maybe_unused]] uint8_t __pad04bc[0x14]; // 0x4bc
public:
CUtlSymbolLarge m_startSoundName; // 0x4d0
CUtlSymbolLarge m_engineSoundName; // 0x4d8
CUtlSymbolLarge m_movementSoundName; // 0x4e0
CUtlSymbolLarge m_targetEntityName; // 0x4e8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CHandle< CBaseEntity> m_Handle"
// MNetworkVarNames "bool m_bSendHandle"
class CHandleTest : public CBaseEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_Handle; // 0x4b0
// MNetworkEnable
bool m_bSendHandle; // 0x4b4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CHandleDummy : public CBaseEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPlatTrigger : public CBaseModelEntity
{
public:
CHandle< CFuncPlat > m_pPlatform; // 0x700
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncTrainControls : public CBaseModelEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerVolume : public CBaseModelEntity
{
public:
CUtlSymbolLarge m_iFilterName; // 0x700
CHandle< CBaseFilter > m_hFilter; // 0x708
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoTeleportDestination : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CAI_ChangeTarget : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszNewTarget; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CAI_ChangeHintGroup : public CBaseEntity
{
public:
int32_t m_iSearchType; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CUtlSymbolLarge m_strSearchName; // 0x4b8
CUtlSymbolLarge m_strNewHintGroup; // 0x4c0
float m_flRadius; // 0x4c8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLogicProximity : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoSpawnGroupLandmark : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoSpawnGroupLoadUnload : public CLogicalEntity
{
public:
CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x4b0
CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x4d8
CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x500
CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x528
CUtlSymbolLarge m_iszSpawnGroupName; // 0x550
CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x558
CUtlSymbolLarge m_iszLandmarkName; // 0x560
CUtlString m_sFixedSpawnGroupName; // 0x568
float m_flTimeoutInterval; // 0x570
bool m_bStreamingStarted; // 0x574
bool m_bUnloadingStarted; // 0x575
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointPulse : public CBaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04b0[0x118]; // 0x4b0
public:
CUtlSymbolLarge m_sNameFixupStaticPrefix; // 0x5c8
CUtlSymbolLarge m_sNameFixupParent; // 0x5d0
CUtlSymbolLarge m_sNameFixupLocal; // 0x5d8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x5c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointScript : public CBaseEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncNavObstruction : public CBaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad0700[0x8]; // 0x700
public:
bool m_bDisabled; // 0x708
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x548
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CAmbientGeneric : public CPointEntity
{
public:
float m_radius; // 0x4b0
float m_flMaxRadius; // 0x4b4
soundlevel_t m_iSoundLevel; // 0x4b8
dynpitchvol_t m_dpv; // 0x4bc
bool m_fActive; // 0x520
bool m_fLooping; // 0x521
private:
[[maybe_unused]] uint8_t __pad0522[0x6]; // 0x522
public:
CUtlSymbolLarge m_iszSound; // 0x528
CUtlSymbolLarge m_sSourceEntName; // 0x530
CHandle< CBaseEntity > m_hSoundSource; // 0x538
CEntityIndex m_nSoundSourceEntIndex; // 0x53c
};
// Registered binary: server.dll (project 'server')
// Alignment: 4
// Size: 0x10
// Has Trivial Destructor
struct RelationshipOverride_t : public Relationship_t
{
public:
CHandle< CBaseEntity > entity; // 0x8
Class_T classType; // 0xc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x780
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBaseToggle : public CBaseModelEntity
{
public:
TOGGLE_STATE m_toggle_state; // 0x700
float m_flMoveDistance; // 0x704
float m_flWait; // 0x708
float m_flLip; // 0x70c
bool m_bAlwaysFireBlockedOutputs; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711
public:
Vector m_vecPosition1; // 0x714
Vector m_vecPosition2; // 0x720
QAngle m_vecMoveAng; // 0x72c
QAngle m_vecAngle1; // 0x738
QAngle m_vecAngle2; // 0x744
float m_flHeight; // 0x750
CHandle< CBaseEntity > m_hActivator; // 0x754
Vector m_vecFinalDest; // 0x758
QAngle m_vecFinalAngle; // 0x764
int32_t m_movementType; // 0x770
private:
[[maybe_unused]] uint8_t __pad0774[0x4]; // 0x774
public:
CUtlSymbolLarge m_sMaster; // 0x778
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CHandle< CBaseModelEntity> m_glowEntity"
// MNetworkVarNames "bool m_usable"
// MNetworkVarNames "string_t m_szDisplayText"
class CBaseButton : public CBaseToggle
{
public:
QAngle m_angMoveEntitySpace; // 0x780
bool m_fStayPushed; // 0x78c
bool m_fRotating; // 0x78d
private:
[[maybe_unused]] uint8_t __pad078e[0x2]; // 0x78e
public:
locksound_t m_ls; // 0x790
CUtlSymbolLarge m_sUseSound; // 0x7b0
CUtlSymbolLarge m_sLockedSound; // 0x7b8
CUtlSymbolLarge m_sUnlockedSound; // 0x7c0
bool m_bLocked; // 0x7c8
bool m_bDisabled; // 0x7c9
private:
[[maybe_unused]] uint8_t __pad07ca[0x2]; // 0x7ca
public:
GameTime_t m_flUseLockedTime; // 0x7cc
bool m_bSolidBsp; // 0x7d0
private:
[[maybe_unused]] uint8_t __pad07d1[0x7]; // 0x7d1
public:
CEntityIOOutput m_OnDamaged; // 0x7d8
CEntityIOOutput m_OnPressed; // 0x800
CEntityIOOutput m_OnUseLocked; // 0x828
CEntityIOOutput m_OnIn; // 0x850
CEntityIOOutput m_OnOut; // 0x878
int32_t m_nState; // 0x8a0
CEntityHandle m_hConstraint; // 0x8a4
CEntityHandle m_hConstraintParent; // 0x8a8
bool m_bForceNpcExclude; // 0x8ac
private:
[[maybe_unused]] uint8_t __pad08ad[0x3]; // 0x8ad
public:
CUtlSymbolLarge m_sGlowEntity; // 0x8b0
// MNetworkEnable
CHandle< CBaseModelEntity > m_glowEntity; // 0x8b8
// MNetworkEnable
bool m_usable; // 0x8bc
private:
[[maybe_unused]] uint8_t __pad08bd[0x3]; // 0x8bd
public:
// MNetworkEnable
CUtlSymbolLarge m_szDisplayText; // 0x8c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysicalButton : public CBaseButton
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CRotButton : public CBaseButton
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMomentaryRotButton : public CRotButton
{
public:
CEntityOutputTemplate< float32 > m_Position; // 0x8c8
CEntityIOOutput m_OnUnpressed; // 0x8f0
CEntityIOOutput m_OnFullyOpen; // 0x918
CEntityIOOutput m_OnFullyClosed; // 0x940
CEntityIOOutput m_OnReachedPosition; // 0x968
int32_t m_lastUsed; // 0x990
QAngle m_start; // 0x994
QAngle m_end; // 0x9a0
float m_IdealYaw; // 0x9ac
CUtlSymbolLarge m_sNoise; // 0x9b0
bool m_bUpdateTarget; // 0x9b8
private:
[[maybe_unused]] uint8_t __pad09b9[0x3]; // 0x9b9
public:
int32_t m_direction; // 0x9bc
float m_returnSpeed; // 0x9c0
float m_flStartPosition; // 0x9c4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CRagdollMagnet : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_radius; // 0x4b4
float m_force; // 0x4b8
Vector m_axis; // 0x4bc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x988
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bIsUsable"
class CBaseDoor : public CBaseToggle
{
private:
[[maybe_unused]] uint8_t __pad0780[0x10]; // 0x780
public:
QAngle m_angMoveEntitySpace; // 0x790
Vector m_vecMoveDirParentSpace; // 0x79c
locksound_t m_ls; // 0x7a8
bool m_bForceClosed; // 0x7c8
bool m_bDoorGroup; // 0x7c9
bool m_bLocked; // 0x7ca
bool m_bIgnoreDebris; // 0x7cb
FuncDoorSpawnPos_t m_eSpawnPosition; // 0x7cc
float m_flBlockDamage; // 0x7d0
private:
[[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4
public:
CUtlSymbolLarge m_NoiseMoving; // 0x7d8
CUtlSymbolLarge m_NoiseArrived; // 0x7e0
CUtlSymbolLarge m_NoiseMovingClosed; // 0x7e8
CUtlSymbolLarge m_NoiseArrivedClosed; // 0x7f0
CUtlSymbolLarge m_ChainTarget; // 0x7f8
CEntityIOOutput m_OnBlockedClosing; // 0x800
CEntityIOOutput m_OnBlockedOpening; // 0x828
CEntityIOOutput m_OnUnblockedClosing; // 0x850
CEntityIOOutput m_OnUnblockedOpening; // 0x878
CEntityIOOutput m_OnFullyClosed; // 0x8a0
CEntityIOOutput m_OnFullyOpen; // 0x8c8
CEntityIOOutput m_OnClose; // 0x8f0
CEntityIOOutput m_OnOpen; // 0x918
CEntityIOOutput m_OnLockedUse; // 0x940
bool m_bLoopMoveSound; // 0x968
private:
[[maybe_unused]] uint8_t __pad0969[0x17]; // 0x969
public:
bool m_bCreateNavObstacle; // 0x980
bool m_isChaining; // 0x981
// MNetworkEnable
bool m_bIsUsable; // 0x982
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEntityBlocker : public CBaseModelEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x730
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float32 m_flFadeInStart"
// MNetworkVarNames "float32 m_flFadeInLength"
// MNetworkVarNames "float32 m_flFadeOutModelStart"
// MNetworkVarNames "float32 m_flFadeOutModelLength"
// MNetworkVarNames "float32 m_flFadeOutStart"
// MNetworkVarNames "float32 m_flFadeOutLength"
// MNetworkVarNames "GameTime_t m_flStartTime"
// MNetworkVarNames "EntityDisolveType_t m_nDissolveType"
// MNetworkVarNames "Vector m_vDissolverOrigin"
// MNetworkVarNames "uint32 m_nMagnitude"
class CEntityDissolve : public CBaseModelEntity
{
public:
// MNetworkEnable
float m_flFadeInStart; // 0x700
// MNetworkEnable
float m_flFadeInLength; // 0x704
// MNetworkEnable
float m_flFadeOutModelStart; // 0x708
// MNetworkEnable
float m_flFadeOutModelLength; // 0x70c
// MNetworkEnable
float m_flFadeOutStart; // 0x710
// MNetworkEnable
float m_flFadeOutLength; // 0x714
// MNetworkEnable
GameTime_t m_flStartTime; // 0x718
// MNetworkEnable
EntityDisolveType_t m_nDissolveType; // 0x71c
// MNetworkEnable
Vector m_vDissolverOrigin; // 0x720
// MNetworkEnable
uint32_t m_nMagnitude; // 0x72c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x968
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CHandle< CBaseEntity> m_hTargetEntity"
// MNetworkVarNames "bool m_bState"
// MNetworkVarNames "bool m_bAlwaysUpdate"
// MNetworkVarNames "float32 m_flLightFOV"
// MNetworkVarNames "bool m_bEnableShadows"
// MNetworkVarNames "bool m_bSimpleProjection"
// MNetworkVarNames "bool m_bLightOnlyTarget"
// MNetworkVarNames "bool m_bLightWorld"
// MNetworkVarNames "bool m_bCameraSpace"
// MNetworkVarNames "float32 m_flBrightnessScale"
// MNetworkVarNames "Color m_LightColor"
// MNetworkVarNames "float32 m_flIntensity"
// MNetworkVarNames "float32 m_flLinearAttenuation"
// MNetworkVarNames "float32 m_flQuadraticAttenuation"
// MNetworkVarNames "bool m_bVolumetric"
// MNetworkVarNames "float32 m_flNoiseStrength"
// MNetworkVarNames "float32 m_flFlashlightTime"
// MNetworkVarNames "uint32 m_nNumPlanes"
// MNetworkVarNames "float32 m_flPlaneOffset"
// MNetworkVarNames "float32 m_flVolumetricIntensity"
// MNetworkVarNames "float32 m_flColorTransitionTime"
// MNetworkVarNames "float32 m_flAmbient"
// MNetworkVarNames "char m_SpotlightTextureName"
// MNetworkVarNames "int32 m_nSpotlightTextureFrame"
// MNetworkVarNames "uint32 m_nShadowQuality"
// MNetworkVarNames "float32 m_flNearZ"
// MNetworkVarNames "float32 m_flFarZ"
// MNetworkVarNames "float32 m_flProjectionSize"
// MNetworkVarNames "float32 m_flRotation"
// MNetworkVarNames "bool m_bFlipHorizontal"
class CEnvProjectedTexture : public CModelPointEntity
{
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetEntity; // 0x700
// MNetworkEnable
bool m_bState; // 0x704
// MNetworkEnable
bool m_bAlwaysUpdate; // 0x705
private:
[[maybe_unused]] uint8_t __pad0706[0x2]; // 0x706
public:
// MNetworkEnable
float m_flLightFOV; // 0x708
// MNetworkEnable
bool m_bEnableShadows; // 0x70c
// MNetworkEnable
bool m_bSimpleProjection; // 0x70d
// MNetworkEnable
bool m_bLightOnlyTarget; // 0x70e
// MNetworkEnable
bool m_bLightWorld; // 0x70f
// MNetworkEnable
bool m_bCameraSpace; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711
public:
// MNetworkEnable
float m_flBrightnessScale; // 0x714
// MNetworkEnable
Color m_LightColor; // 0x718
// MNetworkEnable
float m_flIntensity; // 0x71c
// MNetworkEnable
float m_flLinearAttenuation; // 0x720
// MNetworkEnable
float m_flQuadraticAttenuation; // 0x724
// MNetworkEnable
bool m_bVolumetric; // 0x728
private:
[[maybe_unused]] uint8_t __pad0729[0x3]; // 0x729
public:
// MNetworkEnable
float m_flNoiseStrength; // 0x72c
// MNetworkEnable
float m_flFlashlightTime; // 0x730
// MNetworkEnable
uint32_t m_nNumPlanes; // 0x734
// MNetworkEnable
float m_flPlaneOffset; // 0x738
// MNetworkEnable
float m_flVolumetricIntensity; // 0x73c
// MNetworkEnable
float m_flColorTransitionTime; // 0x740
// MNetworkEnable
float m_flAmbient; // 0x744
// MNetworkEnable
char m_SpotlightTextureName[512]; // 0x748
// MNetworkEnable
int32_t m_nSpotlightTextureFrame; // 0x948
// MNetworkEnable
uint32_t m_nShadowQuality; // 0x94c
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "500.000000"
// MNetworkEncodeFlags "1"
float m_flNearZ; // 0x950
// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1500.000000"
// MNetworkEncodeFlags "1"
float m_flFarZ; // 0x954
// MNetworkEnable
float m_flProjectionSize; // 0x958
// MNetworkEnable
float m_flRotation; // 0x95c
// MNetworkEnable
bool m_bFlipHorizontal; // 0x960
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "HMaterialStrong m_hDecalMaterial"
// MNetworkVarNames "float m_flWidth"
// MNetworkVarNames "float m_flHeight"
// MNetworkVarNames "float m_flDepth"
// MNetworkVarNames "uint32 m_nRenderOrder"
// MNetworkVarNames "bool m_bProjectOnWorld"
// MNetworkVarNames "bool m_bProjectOnCharacters"
// MNetworkVarNames "bool m_bProjectOnWater"
// MNetworkVarNames "float m_flDepthSortBias"
class CEnvDecal : public CBaseModelEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x700
// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
float m_flWidth; // 0x708
// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
float m_flHeight; // 0x70c
// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
float m_flDepth; // 0x710
// MNetworkEnable
uint32_t m_nRenderOrder; // 0x714
// MNetworkEnable
bool m_bProjectOnWorld; // 0x718
// MNetworkEnable
bool m_bProjectOnCharacters; // 0x719
// MNetworkEnable
bool m_bProjectOnWater; // 0x71a
private:
[[maybe_unused]] uint8_t __pad071b[0x1]; // 0x71b
public:
// MNetworkEnable
float m_flDepthSortBias; // 0x71c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMessage : public CPointEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x4b0
float m_MessageVolume; // 0x4b8
int32_t m_MessageAttenuation; // 0x4bc
float m_Radius; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
public:
CUtlSymbolLarge m_sNoise; // 0x4c8
CEntityIOOutput m_OnShowMessage; // 0x4d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x670
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvMicrophone : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4b4
int32_t m_nSoundMask; // 0x4b8
float m_flSensitivity; // 0x4bc
float m_flSmoothFactor; // 0x4c0
float m_flMaxRange; // 0x4c4
CUtlSymbolLarge m_iszSpeakerName; // 0x4c8
CHandle< CBaseEntity > m_hSpeaker; // 0x4d0
bool m_bAvoidFeedback; // 0x4d4
private:
[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
public:
int32_t m_iSpeakerDSPPreset; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
public:
CUtlSymbolLarge m_iszListenFilter; // 0x4e0
CHandle< CBaseFilter > m_hListenFilter; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
CEntityOutputTemplate< float32 > m_SoundLevel; // 0x4f0
CEntityIOOutput m_OnRoutedSound; // 0x518
CEntityIOOutput m_OnHeardSound; // 0x540
char m_szLastSound[256]; // 0x568
int32_t m_iLastRoutedFrame; // 0x668
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBreakable : public CBaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad0700[0x10]; // 0x700
public:
Materials m_Material; // 0x710
CHandle< CBaseEntity > m_hBreaker; // 0x714
Explosions m_Explosion; // 0x718
private:
[[maybe_unused]] uint8_t __pad071c[0x4]; // 0x71c
public:
CUtlSymbolLarge m_iszSpawnObject; // 0x720
float m_flPressureDelay; // 0x728
int32_t m_iMinHealthDmg; // 0x72c
CUtlSymbolLarge m_iszPropData; // 0x730
float m_impactEnergyScale; // 0x738
EOverrideBlockLOS_t m_nOverrideBlockLOS; // 0x73c
CEntityIOOutput m_OnBreak; // 0x740
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x768
float m_flDmgModBullet; // 0x790
float m_flDmgModClub; // 0x794
float m_flDmgModExplosive; // 0x798
float m_flDmgModFire; // 0x79c
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x7a0
CUtlSymbolLarge m_iszBasePropData; // 0x7a8
int32_t m_iInteractions; // 0x7b0
PerformanceMode_t m_PerformanceMode; // 0x7b4
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x7b8
GameTime_t m_flLastPhysicsInfluenceTime; // 0x7bc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x830
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByName "m_fFlags"
// MNetworkIncludeByName "m_vecVelocity"
// MNetworkOverride "m_fFlags CBaseEntity"
class CFuncMoveLinear : public CBaseToggle
{
public:
MoveLinearAuthoredPos_t m_authoredPosition; // 0x780
QAngle m_angMoveEntitySpace; // 0x784
Vector m_vecMoveDirParentSpace; // 0x790
private:
[[maybe_unused]] uint8_t __pad079c[0x4]; // 0x79c
public:
CUtlSymbolLarge m_soundStart; // 0x7a0
CUtlSymbolLarge m_soundStop; // 0x7a8
CUtlSymbolLarge m_currentSound; // 0x7b0
float m_flBlockDamage; // 0x7b8
float m_flStartPosition; // 0x7bc
float m_flMoveDistance; // 0x7c0
private:
[[maybe_unused]] uint8_t __pad07c4[0xc]; // 0x7c4
public:
CEntityIOOutput m_OnFullyOpen; // 0x7d0
CEntityIOOutput m_OnFullyClosed; // 0x7f8
bool m_bCreateMovableNavMesh; // 0x820
bool m_bCreateNavObstacle; // 0x821
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x768
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkOverride "m_angRotation CGameSceneNode"
// MNetworkOverride "m_flSimulationTime CBaseEntity"
class CFuncRotating : public CBaseModelEntity
{
public:
QAngle m_vecMoveAng; // 0x700
float m_flFanFriction; // 0x70c
float m_flAttenuation; // 0x710
float m_flVolume; // 0x714
float m_flTargetSpeed; // 0x718
float m_flMaxSpeed; // 0x71c
float m_flBlockDamage; // 0x720
float m_flTimeScale; // 0x724
CUtlSymbolLarge m_NoiseRunning; // 0x728
bool m_bReversed; // 0x730
private:
[[maybe_unused]] uint8_t __pad0731[0xb]; // 0x731
public:
QAngle m_angStart; // 0x73c
bool m_bStopAtStartPos; // 0x748
private:
[[maybe_unused]] uint8_t __pad0749[0x3]; // 0x749
public:
Vector m_vecClientOrigin; // 0x74c
QAngle m_vecClientAngles; // 0x758
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CItemGenericTriggerHelper : public CBaseModelEntity
{
public:
CHandle< CItemGeneric > m_hParentItem; // 0x700
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CRuleEntity : public CBaseModelEntity
{
public:
CUtlSymbolLarge m_iszMaster; // 0x700
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CRulePointEntity : public CRuleEntity
{
public:
int32_t m_Score; // 0x708
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x728
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CGamePlayerEquip : public CRulePointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMarkupVolume : public CBaseModelEntity
{
public:
bool m_bEnabled; // 0x700
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x740
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMarkupVolumeTagged : public CMarkupVolume
{
private:
[[maybe_unused]] uint8_t __pad0708[0x30]; // 0x708
public:
bool m_bIsGroup; // 0x738
bool m_bGroupByPrefab; // 0x739
bool m_bGroupByVolume; // 0x73a
bool m_bGroupOtherGroups; // 0x73b
bool m_bIsInGroup; // 0x73c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x758
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMarkupVolumeWithRef : public CMarkupVolumeTagged
{
public:
bool m_bUseRef; // 0x740
private:
[[maybe_unused]] uint8_t __pad0741[0x3]; // 0x741
public:
Vector m_vRefPos; // 0x744
float m_flRefDot; // 0x750
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncBrush : public CBaseModelEntity
{
public:
BrushSolidities_e m_iSolidity; // 0x700
int32_t m_iDisabled; // 0x704
bool m_bSolidBsp; // 0x708
private:
[[maybe_unused]] uint8_t __pad0709[0x7]; // 0x709
public:
CUtlSymbolLarge m_iszExcludedClass; // 0x710
bool m_bInvertExclusion; // 0x718
bool m_bScriptedMovement; // 0x719
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x508
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPathTrack : public CPointEntity
{
public:
CPathTrack* m_pnext; // 0x4b0
CPathTrack* m_pprevious; // 0x4b8
CPathTrack* m_paltpath; // 0x4c0
float m_flRadius; // 0x4c8
float m_length; // 0x4cc
CUtlSymbolLarge m_altName; // 0x4d0
int32_t m_nIterVal; // 0x4d8
TrackOrientationType_t m_eOrientationType; // 0x4dc
CEntityIOOutput m_OnPass; // 0x4e0
// Static fields:
static int32_t &Get_s_nCurrIterVal(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[0]->m_instance);};
static bool &Get_s_bIsIterating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[1]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysBox : public CBreakable
{
public:
int32_t m_damageType; // 0x7c0
float m_massScale; // 0x7c4
int32_t m_damageToEnableMotion; // 0x7c8
float m_flForceToEnableMotion; // 0x7cc
QAngle m_angPreferredCarryAngles; // 0x7d0
bool m_bNotSolidToWorld; // 0x7dc
bool m_bEnableUseOutput; // 0x7dd
private:
[[maybe_unused]] uint8_t __pad07de[0x2]; // 0x7de
public:
int32_t m_iExploitableByPlayer; // 0x7e0
float m_flTouchOutputPerEntityDelay; // 0x7e4
CEntityIOOutput m_OnDamaged; // 0x7e8
CEntityIOOutput m_OnAwakened; // 0x810
CEntityIOOutput m_OnMotionEnabled; // 0x838
CEntityIOOutput m_OnPlayerUse; // 0x860
CEntityIOOutput m_OnStartTouch; // 0x888
CHandle< CBasePlayerPawn > m_hCarryingPlayer; // 0x8b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x500
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysExplosion : public CPointEntity
{
public:
bool m_bExplodeOnSpawn; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_flMagnitude; // 0x4b4
float m_flDamage; // 0x4b8
float m_radius; // 0x4bc
CUtlSymbolLarge m_targetEntityName; // 0x4c0
float m_flInnerRadius; // 0x4c8
float m_flPushScale; // 0x4cc
bool m_bConvertToDebrisWhenPossible; // 0x4d0
private:
[[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1
public:
CEntityIOOutput m_OnPushedPlayer; // 0x4d8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysImpact : public CPointEntity
{
public:
float m_damage; // 0x4b0
float m_distance; // 0x4b4
CUtlSymbolLarge m_directionEntityName; // 0x4b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x758
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByUserGroup "Origin"
// MNetworkIncludeByName "CGameSceneNode::m_hParent"
// MNetworkIncludeByName "CGameSceneNode::m_hierarchyAttachName"
// MNetworkIncludeByName "m_nMinCPULevel"
// MNetworkIncludeByName "m_nMaxCPULevel"
// MNetworkIncludeByName "m_nMinGPULevel"
// MNetworkIncludeByName "m_nMaxGPULevel"
// MNetworkVarNames "uint16 m_RopeFlags"
// MNetworkVarNames "int16 m_Slack"
// MNetworkVarNames "float32 m_Width"
// MNetworkVarNames "float32 m_TextureScale"
// MNetworkVarNames "uint8 m_nSegments"
// MNetworkVarNames "bool m_bConstrainBetweenEndpoints"
// MNetworkVarNames "HMaterialStrong m_iRopeMaterialModelIndex"
// MNetworkVarNames "uint8 m_Subdiv"
// MNetworkVarNames "uint8 m_nChangeCount"
// MNetworkVarNames "int16 m_RopeLength"
// MNetworkVarNames "uint8 m_fLockedPoints"
// MNetworkVarNames "float32 m_flScrollSpeed"
// MNetworkVarNames "CHandle< CBaseEntity> m_hStartPoint"
// MNetworkVarNames "CHandle< CBaseEntity> m_hEndPoint"
// MNetworkVarNames "AttachmentHandle_t m_iStartAttachment"
// MNetworkVarNames "AttachmentHandle_t m_iEndAttachment"
class CRopeKeyframe : public CBaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad0700[0x8]; // 0x700
public:
// MNetworkEnable
uint16_t m_RopeFlags; // 0x708
private:
[[maybe_unused]] uint8_t __pad070a[0x6]; // 0x70a
public:
CUtlSymbolLarge m_iNextLinkName; // 0x710
// MNetworkEnable
int16_t m_Slack; // 0x718
private:
[[maybe_unused]] uint8_t __pad071a[0x2]; // 0x71a
public:
// MNetworkEnable
float m_Width; // 0x71c
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.100000"
// MNetworkMaxValue "10.000000"
float m_TextureScale; // 0x720
// MNetworkEnable
uint8_t m_nSegments; // 0x724
// MNetworkEnable
bool m_bConstrainBetweenEndpoints; // 0x725
private:
[[maybe_unused]] uint8_t __pad0726[0x2]; // 0x726
public:
CUtlSymbolLarge m_strRopeMaterialModel; // 0x728
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x730
// MNetworkEnable
uint8_t m_Subdiv; // 0x738
// MNetworkEnable
uint8_t m_nChangeCount; // 0x739
// MNetworkEnable
int16_t m_RopeLength; // 0x73a
// MNetworkEnable
uint8_t m_fLockedPoints; // 0x73c
bool m_bCreatedFromMapFile; // 0x73d
private:
[[maybe_unused]] uint8_t __pad073e[0x2]; // 0x73e
public:
// MNetworkEnable
float m_flScrollSpeed; // 0x740
bool m_bStartPointValid; // 0x744
bool m_bEndPointValid; // 0x745
private:
[[maybe_unused]] uint8_t __pad0746[0x2]; // 0x746
public:
// MNetworkEnable
CHandle< CBaseEntity > m_hStartPoint; // 0x748
// MNetworkEnable
CHandle< CBaseEntity > m_hEndPoint; // 0x74c
// MNetworkEnable
AttachmentHandle_t m_iStartAttachment; // 0x750
// MNetworkEnable
AttachmentHandle_t m_iEndAttachment; // 0x751
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1ec0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSoundEnt : public CPointEntity
{
public:
int32_t m_iFreeSound; // 0x4b0
int32_t m_iActiveSound; // 0x4b4
int32_t m_cLastActiveSounds; // 0x4b8
CSound m_SoundPool[128]; // 0x4bc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float32 m_flLightScale"
// MNetworkVarNames "float32 m_Radius"
class CSpotlightEnd : public CBaseModelEntity
{
public:
// MNetworkEnable
float m_flLightScale; // 0x700
// MNetworkEnable
float m_Radius; // 0x704
Vector m_vSpotlightDir; // 0x708
Vector m_vSpotlightOrg; // 0x714
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x850
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncTrackTrain : public CBaseModelEntity
{
public:
CHandle< CPathTrack > m_ppath; // 0x700
float m_length; // 0x704
Vector m_vPosPrev; // 0x708
QAngle m_angPrev; // 0x714
Vector m_controlMins; // 0x720
Vector m_controlMaxs; // 0x72c
Vector m_lastBlockPos; // 0x738
int32_t m_lastBlockTick; // 0x744
float m_flVolume; // 0x748
float m_flBank; // 0x74c
float m_oldSpeed; // 0x750
float m_flBlockDamage; // 0x754
float m_height; // 0x758
float m_maxSpeed; // 0x75c
float m_dir; // 0x760
private:
[[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764
public:
CUtlSymbolLarge m_iszSoundMove; // 0x768
CUtlSymbolLarge m_iszSoundMovePing; // 0x770
CUtlSymbolLarge m_iszSoundStart; // 0x778
CUtlSymbolLarge m_iszSoundStop; // 0x780
CUtlSymbolLarge m_strPathTarget; // 0x788
float m_flMoveSoundMinDuration; // 0x790
float m_flMoveSoundMaxDuration; // 0x794
GameTime_t m_flNextMoveSoundTime; // 0x798
float m_flMoveSoundMinPitch; // 0x79c
float m_flMoveSoundMaxPitch; // 0x7a0
TrainOrientationType_t m_eOrientationType; // 0x7a4
TrainVelocityType_t m_eVelocityType; // 0x7a8
private:
[[maybe_unused]] uint8_t __pad07ac[0xc]; // 0x7ac
public:
CEntityIOOutput m_OnStart; // 0x7b8
CEntityIOOutput m_OnNext; // 0x7e0
CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x808
bool m_bManualSpeedChanges; // 0x830
private:
[[maybe_unused]] uint8_t __pad0831[0x3]; // 0x831
public:
float m_flDesiredSpeed; // 0x834
GameTime_t m_flSpeedChangeTime; // 0x838
float m_flAccelSpeed; // 0x83c
float m_flDecelSpeed; // 0x840
bool m_bAccelToSpeed; // 0x844
private:
[[maybe_unused]] uint8_t __pad0845[0x3]; // 0x845
public:
float m_flTimeScale; // 0x848
GameTime_t m_flNextMPSoundTime; // 0x84c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByName "m_spawnflags"
// MNetworkVarNames "bool m_bDisabled"
// MNetworkVarNames "bool m_bClientSidePredicted"
class CBaseTrigger : public CBaseToggle
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x780
private:
[[maybe_unused]] uint8_t __pad0781[0x7]; // 0x781
public:
CUtlSymbolLarge m_iFilterName; // 0x788
CHandle< CBaseFilter > m_hFilter; // 0x790
private:
[[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794
public:
CEntityIOOutput m_OnStartTouch; // 0x798
CEntityIOOutput m_OnStartTouchAll; // 0x7c0
CEntityIOOutput m_OnEndTouch; // 0x7e8
CEntityIOOutput m_OnEndTouchAll; // 0x810
CEntityIOOutput m_OnTouching; // 0x838
CEntityIOOutput m_OnNotTouching; // 0x860
CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x888
// MNetworkEnable
bool m_bClientSidePredicted; // 0x8a0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerMultiple : public CBaseTrigger
{
public:
CEntityIOOutput m_OnTrigger; // 0x8a8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc10
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerSndSosOpvar : public CBaseTrigger
{
public:
CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x8a8
Vector m_flPosition; // 0x8c0
float m_flCenterSize; // 0x8cc
float m_flMinVal; // 0x8d0
float m_flMaxVal; // 0x8d4
float m_flWait; // 0x8d8
private:
[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
public:
CUtlSymbolLarge m_opvarName; // 0x8e0
CUtlSymbolLarge m_stackName; // 0x8e8
CUtlSymbolLarge m_operatorName; // 0x8f0
bool m_bVolIs2D; // 0x8f8
char m_opvarNameChar[256]; // 0x8f9
char m_stackNameChar[256]; // 0x9f9
char m_operatorNameChar[256]; // 0xaf9
private:
[[maybe_unused]] uint8_t __pad0bf9[0x3]; // 0xbf9
public:
Vector m_VecNormPos; // 0xbfc
float m_flNormCenterSize; // 0xc08
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x948
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerHurt : public CBaseTrigger
{
public:
float m_flOriginalDamage; // 0x8a8
float m_flDamage; // 0x8ac
float m_flDamageCap; // 0x8b0
GameTime_t m_flLastDmgTime; // 0x8b4
float m_flForgivenessDelay; // 0x8b8
int32_t m_bitsDamageInflict; // 0x8bc
int32_t m_damageModel; // 0x8c0
bool m_bNoDmgForce; // 0x8c4
private:
[[maybe_unused]] uint8_t __pad08c5[0x3]; // 0x8c5
public:
Vector m_vDamageForce; // 0x8c8
bool m_thinkAlways; // 0x8d4
private:
[[maybe_unused]] uint8_t __pad08d5[0x3]; // 0x8d5
public:
float m_hurtThinkPeriod; // 0x8d8
private:
[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
public:
CEntityIOOutput m_OnHurt; // 0x8e0
CEntityIOOutput m_OnHurtPlayer; // 0x908
CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x930
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x948
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerHurtGhost : public CTriggerHurt
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerCallback : public CBaseTrigger
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x948
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerLerpObject : public CBaseTrigger
{
public:
CUtlSymbolLarge m_iszLerpTarget; // 0x8a8
CHandle< CBaseEntity > m_hLerpTarget; // 0x8b0
private:
[[maybe_unused]] uint8_t __pad08b4[0x4]; // 0x8b4
public:
CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x8b8
AttachmentHandle_t m_hLerpTargetAttachment; // 0x8c0
private:
[[maybe_unused]] uint8_t __pad08c1[0x3]; // 0x8c1
public:
float m_flLerpDuration; // 0x8c4
bool m_bLerpRestoreMoveType; // 0x8c8
bool m_bSingleLerpObject; // 0x8c9
private:
[[maybe_unused]] uint8_t __pad08ca[0x6]; // 0x8ca
public:
CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x8d0
CUtlSymbolLarge m_iszLerpEffect; // 0x8e8
CUtlSymbolLarge m_iszLerpSound; // 0x8f0
CEntityIOOutput m_OnLerpStarted; // 0x8f8
CEntityIOOutput m_OnLerpFinished; // 0x920
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CChangeLevel : public CBaseTrigger
{
public:
CUtlString m_sMapName; // 0x8a8
CUtlString m_sLandmarkName; // 0x8b0
CEntityIOOutput m_OnChangeLevel; // 0x8b8
bool m_bTouched; // 0x8e0
bool m_bNoTouch; // 0x8e1
bool m_bNewChapter; // 0x8e2
bool m_bOnChangeLevelFired; // 0x8e3
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerTeleport : public CBaseTrigger
{
public:
CUtlSymbolLarge m_iLandmark; // 0x8a8
bool m_bUseLandmarkAngles; // 0x8b0
bool m_bMirrorPlayer; // 0x8b1
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8f8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerFan : public CBaseTrigger
{
public:
Vector m_vFanOrigin; // 0x8a8
Vector m_vFanEnd; // 0x8b4
Vector m_vNoise; // 0x8c0
float m_flForce; // 0x8cc
float m_flPlayerForce; // 0x8d0
float m_flRampTime; // 0x8d4
bool m_bFalloff; // 0x8d8
bool m_bPushPlayer; // 0x8d9
bool m_bRampDown; // 0x8da
bool m_bAddNoise; // 0x8db
private:
[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
public:
CountdownTimer m_RampTimer; // 0x8e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CNavWalkable : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncNavBlocker : public CBaseModelEntity
{
public:
bool m_bDisabled; // 0x700
private:
[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
public:
int32_t m_nBlockedTeamNumber; // 0x704
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x558
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CNavLinkAreaEntity : public CPointEntity
{
public:
float m_flWidth; // 0x4b0
Vector m_vLocatorOffset; // 0x4b4
QAngle m_qLocatorAnglesOffset; // 0x4c0
private:
[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
public:
CUtlSymbolLarge m_strMovementForward; // 0x4d0
CUtlSymbolLarge m_strMovementReverse; // 0x4d8
int32_t m_nNavLinkIdForward; // 0x4e0
int32_t m_nNavLinkIdReverse; // 0x4e4
bool m_bEnabled; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04e9[0x7]; // 0x4e9
public:
CUtlSymbolLarge m_strFilterName; // 0x4f0
CHandle< CBaseFilter > m_hFilter; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
public:
CEntityIOOutput m_OnNavLinkStart; // 0x500
CEntityIOOutput m_OnNavLinkFinish; // 0x528
bool m_bIsTerminus; // 0x550
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CNavSpaceInfo : public CPointEntity
{
public:
bool m_bCreateFlightSpace; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7a0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByUserGroup "Origin"
// MNetworkIncludeByName "m_nModelIndex"
// MNetworkIncludeByName "m_nRenderFX"
// MNetworkIncludeByName "m_nRenderMode"
// MNetworkIncludeByName "m_clrRender"
// MNetworkIncludeByName "CGameSceneNode::m_hParent"
// MNetworkOverride "m_clrRender"
// MNetworkVarNames "float32 m_flFrameRate"
// MNetworkVarNames "float32 m_flHDRColorScale"
// MNetworkVarNames "uint8 m_nNumBeamEnts"
// MNetworkVarNames "HMaterialStrong m_hBaseMaterial"
// MNetworkVarNames "HMaterialStrong m_nHaloIndex"
// MNetworkVarNames "BeamType_t m_nBeamType"
// MNetworkVarNames "uint32 m_nBeamFlags"
// MNetworkVarNames "CHandle< CBaseEntity > m_hAttachEntity"
// MNetworkVarNames "AttachmentHandle_t m_nAttachIndex"
// MNetworkVarNames "float32 m_fWidth"
// MNetworkVarNames "float32 m_fEndWidth"
// MNetworkVarNames "float32 m_fFadeLength"
// MNetworkVarNames "float32 m_fHaloScale"
// MNetworkVarNames "float32 m_fAmplitude"
// MNetworkVarNames "float32 m_fStartFrame"
// MNetworkVarNames "float32 m_fSpeed"
// MNetworkVarNames "float32 m_flFrame"
// MNetworkVarNames "BeamClipStyle_t m_nClipStyle"
// MNetworkVarNames "bool m_bTurnedOff"
// MNetworkVarNames "Vector m_vecEndPos"
class CBeam : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "-25.000000"
// MNetworkMaxValue "25.000000"
// MNetworkEncodeFlags "2"
float m_flFrameRate; // 0x700
// MNetworkEnable
float m_flHDRColorScale; // 0x704
GameTime_t m_flFireTime; // 0x708
float m_flDamage; // 0x70c
// MNetworkEnable
uint8_t m_nNumBeamEnts; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x7]; // 0x711
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x718
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x720
// MNetworkEnable
BeamType_t m_nBeamType; // 0x728
// MNetworkEnable
uint32_t m_nBeamFlags; // 0x72c
// MNetworkEnable
CHandle< CBaseEntity > m_hAttachEntity[10]; // 0x730
// MNetworkEnable
AttachmentHandle_t m_nAttachIndex[10]; // 0x758
private:
[[maybe_unused]] uint8_t __pad0762[0x2]; // 0x762
public:
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "102.300003"
// MNetworkEncodeFlags "2"
float m_fWidth; // 0x764
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "102.300003"
// MNetworkEncodeFlags "2"
float m_fEndWidth; // 0x768
// MNetworkEnable
float m_fFadeLength; // 0x76c
// MNetworkEnable
float m_fHaloScale; // 0x770
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
// MNetworkEncodeFlags "1"
float m_fAmplitude; // 0x774
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
// MNetworkEncodeFlags "1"
float m_fStartFrame; // 0x778
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
float m_fSpeed; // 0x77c
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
// MNetworkEncodeFlags "1"
// MNetworkPriority "32"
float m_flFrame; // 0x780
// MNetworkEnable
BeamClipStyle_t m_nClipStyle; // 0x784
// MNetworkEnable
bool m_bTurnedOff; // 0x788
private:
[[maybe_unused]] uint8_t __pad0789[0x3]; // 0x789
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_vecEndPos; // 0x78c
CHandle< CBaseEntity > m_hEndEntity; // 0x798
int32_t m_nDissolveType; // 0x79c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "Vector m_vecLadderDir"
// MNetworkVarNames "Vector m_vecPlayerMountPositionTop"
// MNetworkVarNames "Vector m_vecPlayerMountPositionBottom"
// MNetworkVarNames "float m_flAutoRideSpeed"
// MNetworkVarNames "bool m_bFakeLadder"
class CFuncLadder : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_vecLadderDir; // 0x700
private:
[[maybe_unused]] uint8_t __pad070c[0x4]; // 0x70c
public:
CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x710
Vector m_vecLocalTop; // 0x728
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_vecPlayerMountPositionTop; // 0x734
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_vecPlayerMountPositionBottom; // 0x740
// MNetworkEnable
float m_flAutoRideSpeed; // 0x74c
bool m_bDisabled; // 0x750
// MNetworkEnable
bool m_bFakeLadder; // 0x751
bool m_bHasSlack; // 0x752
private:
[[maybe_unused]] uint8_t __pad0753[0x5]; // 0x753
public:
CUtlSymbolLarge m_surfacePropName; // 0x758
CEntityIOOutput m_OnPlayerGotOnLadder; // 0x760
CEntityIOOutput m_OnPlayerGotOffLadder; // 0x788
// Static fields:
static CUtlVector< CFuncLadder* > &Get_s_Ladders(){return *reinterpret_cast<CUtlVector< CFuncLadder* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CFuncLadder")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x858
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncShatterglass : public CBaseModelEntity
{
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialDamaged; // 0x700
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialUndamaged; // 0x708
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFace; // 0x710
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeCaps; // 0x718
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFins; // 0x720
matrix3x4_t m_matPanelTransform; // 0x728
matrix3x4_t m_matPanelTransformWsTemp; // 0x758
CUtlVector< uint32 > m_vecShatterGlassShards; // 0x788
Vector2D m_PanelSize; // 0x7a0
Vector m_vecPanelNormalWs; // 0x7a8
int32_t m_nNumShardsEverCreated; // 0x7b4
GameTime_t m_flLastShatterSoundEmitTime; // 0x7b8
GameTime_t m_flLastCleanupTime; // 0x7bc
GameTime_t m_flInitAtTime; // 0x7c0
float m_flGlassThickness; // 0x7c4
float m_flSpawnInvulnerability; // 0x7c8
bool m_bBreakSilent; // 0x7cc
bool m_bBreakShardless; // 0x7cd
bool m_bBroken; // 0x7ce
bool m_bHasRateLimitedShards; // 0x7cf
bool m_bGlassNavIgnore; // 0x7d0
bool m_bGlassInFrame; // 0x7d1
bool m_bStartBroken; // 0x7d2
uint8_t m_iInitialDamageType; // 0x7d3
private:
[[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4
public:
CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x7d8
CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x7e0
CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x7e8
CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x7f0
CUtlVector< Vector > m_vInitialDamagePositions; // 0x7f8
CUtlVector< Vector > m_vExtraDamagePositions; // 0x810
CEntityIOOutput m_OnBroken; // 0x828
private:
[[maybe_unused]] uint8_t __pad0850[0x1]; // 0x850
public:
uint8_t m_iSurfaceType; // 0x851
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x128
// Has VTable
//
// MGetKV3ClassDefaults
class CPrecipitationVData : public CEntitySubclassVDataBase
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28
float m_flInnerDistance; // 0x108
ParticleAttachment_t m_nAttachType; // 0x10c
bool m_bBatchSameVolumeType; // 0x110
private:
[[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111
public:
int32_t m_nRTEnvCP; // 0x114
int32_t m_nRTEnvCPComponent; // 0x118
private:
[[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c
public:
CUtlString m_szModifier; // 0x120
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x770
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "HMaterialStrong m_hSpriteMaterial"
// MNetworkVarNames "CHandle< CBaseEntity> m_hAttachedToEntity"
// MNetworkVarNames "AttachmentHandle_t m_nAttachment"
// MNetworkVarNames "float32 m_flSpriteFramerate"
// MNetworkVarNames "float32 m_flFrame"
// MNetworkVarNames "uint32 m_nBrightness"
// MNetworkVarNames "float32 m_flBrightnessDuration"
// MNetworkVarNames "float32 m_flSpriteScale"
// MNetworkVarNames "float32 m_flScaleDuration"
// MNetworkVarNames "bool m_bWorldSpaceScale"
// MNetworkVarNames "float32 m_flGlowProxySize"
// MNetworkVarNames "float32 m_flHDRColorScale"
class CSprite : public CBaseModelEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x700
// MNetworkEnable
CHandle< CBaseEntity > m_hAttachedToEntity; // 0x708
// MNetworkEnable
AttachmentHandle_t m_nAttachment; // 0x70c
private:
[[maybe_unused]] uint8_t __pad070d[0x3]; // 0x70d
public:
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "60.000000"
// MNetworkEncodeFlags "2"
float m_flSpriteFramerate; // 0x710
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
// MNetworkEncodeFlags "1"
float m_flFrame; // 0x714
GameTime_t m_flDieTime; // 0x718
private:
[[maybe_unused]] uint8_t __pad071c[0xc]; // 0x71c
public:
// MNetworkEnable
uint32_t m_nBrightness; // 0x728
// MNetworkEnable
float m_flBrightnessDuration; // 0x72c
// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
float m_flSpriteScale; // 0x730
// MNetworkEnable
float m_flScaleDuration; // 0x734
// MNetworkEnable
bool m_bWorldSpaceScale; // 0x738
private:
[[maybe_unused]] uint8_t __pad0739[0x3]; // 0x739
public:
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
// MNetworkEncodeFlags "2"
float m_flGlowProxySize; // 0x73c
// MNetworkEnable
float m_flHDRColorScale; // 0x740
GameTime_t m_flLastTime; // 0x744
float m_flMaxFrame; // 0x748
float m_flStartScale; // 0x74c
float m_flDestScale; // 0x750
GameTime_t m_flScaleTimeStart; // 0x754
int32_t m_nStartBrightness; // 0x758
int32_t m_nDestBrightness; // 0x75c
GameTime_t m_flBrightnessTimeStart; // 0x760
int32_t m_nSpriteWidth; // 0x764
int32_t m_nSpriteHeight; // 0x768
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x770
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSpriteOriented : public CSprite
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "string_t m_DialogXMLName"
// MNetworkVarNames "string_t m_PanelClassName"
// MNetworkVarNames "string_t m_PanelID"
class CBaseClientUIEntity : public CBaseModelEntity
{
public:
// MNetworkEnable
bool m_bEnabled; // 0x700
private:
[[maybe_unused]] uint8_t __pad0701[0x7]; // 0x701
public:
// MNetworkEnable
CUtlSymbolLarge m_DialogXMLName; // 0x708
// MNetworkEnable
CUtlSymbolLarge m_PanelClassName; // 0x710
// MNetworkEnable
CUtlSymbolLarge m_PanelID; // 0x718
CEntityIOOutput m_CustomOutput0; // 0x720
CEntityIOOutput m_CustomOutput1; // 0x748
CEntityIOOutput m_CustomOutput2; // 0x770
CEntityIOOutput m_CustomOutput3; // 0x798
CEntityIOOutput m_CustomOutput4; // 0x7c0
CEntityIOOutput m_CustomOutput5; // 0x7e8
CEntityIOOutput m_CustomOutput6; // 0x810
CEntityIOOutput m_CustomOutput7; // 0x838
CEntityIOOutput m_CustomOutput8; // 0x860
CEntityIOOutput m_CustomOutput9; // 0x888
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "EHANDLE m_hActivator"
class CPointClientUIDialog : public CBaseClientUIEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
CHandle< CBaseEntity > m_hActivator; // 0x8b0
bool m_bStartEnabled; // 0x8b4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x908
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bIgnoreInput"
// MNetworkVarNames "bool m_bLit"
// MNetworkVarNames "bool m_bFollowPlayerAcrossTeleport"
// MNetworkVarNames "float m_flWidth"
// MNetworkVarNames "float m_flHeight"
// MNetworkVarNames "float m_flDPI"
// MNetworkVarNames "float m_flInteractDistance"
// MNetworkVarNames "float m_flDepthOffset"
// MNetworkVarNames "uint32 m_unOwnerContext"
// MNetworkVarNames "uint32 m_unHorizontalAlign"
// MNetworkVarNames "uint32 m_unVerticalAlign"
// MNetworkVarNames "uint32 m_unOrientation"
// MNetworkVarNames "bool m_bAllowInteractionFromAllSceneWorlds"
// MNetworkVarNames "string_t m_vecCSSClasses"
// MNetworkVarNames "bool m_bOpaque"
// MNetworkVarNames "bool m_bNoDepth"
// MNetworkVarNames "bool m_bRenderBackface"
// MNetworkVarNames "bool m_bUseOffScreenIndicator"
// MNetworkVarNames "bool m_bExcludeFromSaveGames"
// MNetworkVarNames "bool m_bGrabbable"
// MNetworkVarNames "bool m_bOnlyRenderToTexture"
// MNetworkVarNames "bool m_bDisableMipGen"
// MNetworkVarNames "int32 m_nExplicitImageLayout"
class CPointClientUIWorldPanel : public CBaseClientUIEntity
{
public:
// MNetworkEnable
bool m_bIgnoreInput; // 0x8b0
// MNetworkEnable
bool m_bLit; // 0x8b1
// MNetworkEnable
bool m_bFollowPlayerAcrossTeleport; // 0x8b2
private:
[[maybe_unused]] uint8_t __pad08b3[0x1]; // 0x8b3
public:
// MNetworkEnable
float m_flWidth; // 0x8b4
// MNetworkEnable
float m_flHeight; // 0x8b8
// MNetworkEnable
float m_flDPI; // 0x8bc
// MNetworkEnable
float m_flInteractDistance; // 0x8c0
// MNetworkEnable
float m_flDepthOffset; // 0x8c4
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x8c8
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x8cc
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x8d0
// MNetworkEnable
uint32_t m_unOrientation; // 0x8d4
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x8d8
private:
[[maybe_unused]] uint8_t __pad08d9[0x7]; // 0x8d9
public:
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x8e0
// MNetworkEnable
bool m_bOpaque; // 0x8f8
// MNetworkEnable
bool m_bNoDepth; // 0x8f9
// MNetworkEnable
bool m_bRenderBackface; // 0x8fa
// MNetworkEnable
bool m_bUseOffScreenIndicator; // 0x8fb
// MNetworkEnable
bool m_bExcludeFromSaveGames; // 0x8fc
// MNetworkEnable
bool m_bGrabbable; // 0x8fd
// MNetworkEnable
bool m_bOnlyRenderToTexture; // 0x8fe
// MNetworkEnable
bool m_bDisableMipGen; // 0x8ff
// MNetworkEnable
int32_t m_nExplicitImageLayout; // 0x900
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb08
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "char m_messageText"
class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel
{
public:
// MNetworkEnable
char m_messageText[512]; // 0x908
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x528
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bDisabled"
// MNetworkVarNames "int m_nResolutionX"
// MNetworkVarNames "int m_nResolutionY"
// MNetworkVarNames "string_t m_szLayoutFileName"
// MNetworkVarNames "string_t m_RenderAttrName"
// MNetworkVarNames "CHandle< CBaseModelEntity > m_TargetEntities"
// MNetworkVarNames "int m_nTargetChangeCount"
// MNetworkVarNames "string_t m_vecCSSClasses"
class CInfoOffscreenPanoramaTexture : public CPointEntity
{
public:
// MNetworkEnable
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
// MNetworkEnable
int32_t m_nResolutionX; // 0x4b4
// MNetworkEnable
int32_t m_nResolutionY; // 0x4b8
private:
[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
public:
// MNetworkEnable
CUtlSymbolLarge m_szLayoutFileName; // 0x4c0
// MNetworkEnable
CUtlSymbolLarge m_RenderAttrName; // 0x4c8
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x4d0
// MNetworkEnable
int32_t m_nTargetChangeCount; // 0x4e8
private:
[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
public:
// MNetworkEnable
CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x4f0
CUtlSymbolLarge m_szTargetsName; // 0x508
CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x510
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x2c8
// Has VTable
//
// MNetworkIncludeByName "m_ProviderType"
// MNetworkIncludeByName "m_hOuter"
// MNetworkIncludeByName "m_iReapplyProvisionParity"
// MNetworkIncludeByName "m_Item"
// MNetworkVarNames "CEconItemView m_Item"
class CAttributeContainer : public CAttributeManager
{
public:
// MNetworkEnable
CEconItemView m_Item; // 0x50
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoPlayerTerrorist : public SpawnPoint
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoPlayerCounterterrorist : public SpawnPoint
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoDeathmatchSpawn : public SpawnPoint
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoEnemyTerroristSpawn : public SpawnPointCoopEnemy
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointGiveAmmo : public CPointEntity
{
public:
CHandle< CBaseEntity > m_pActivator; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x938
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bBombPlantedHere"
class CBombTarget : public CBaseTrigger
{
public:
CEntityIOOutput m_OnBombExplode; // 0x8a8
CEntityIOOutput m_OnBombPlanted; // 0x8d0
CEntityIOOutput m_OnBombDefused; // 0x8f8
bool m_bIsBombSiteB; // 0x920
bool m_bIsHeistBombTarget; // 0x921
// MNetworkEnable
bool m_bBombPlantedHere; // 0x922
private:
[[maybe_unused]] uint8_t __pad0923[0x5]; // 0x923
public:
CUtlSymbolLarge m_szMountTarget; // 0x928
CHandle< CBaseEntity > m_hInstructorHint; // 0x930
int32_t m_nBombSiteDesignation; // 0x934
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoInstructorHintBombTargetA : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoInstructorHintBombTargetB : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CHostageRescueZoneShim : public CBaseTrigger
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CHostageRescueZone : public CHostageRescueZoneShim
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoInstructorHintHostageRescueZone : public CPointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float m_flFluidDensity"
class CTriggerBuoyancy : public CBaseTrigger
{
public:
CBuoyancyHelper m_BuoyancyHelper; // 0x8a8
// MNetworkEnable
float m_flFluidDensity; // 0x8c8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncWater : public CBaseModelEntity
{
public:
CBuoyancyHelper m_BuoyancyHelper; // 0x700
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x770
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSSprite : public CSprite
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xf8f0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkUserGroupProxy "CCSPlayerController"
// MNetworkUserGroupProxy "CCSPlayerController"
// MNetworkUserGroupProxy "CCSPlayerController"
// MNetworkVarNames "CCSPlayerController_InGameMoneyServices * m_pInGameMoneyServices"
// MNetworkVarNames "CCSPlayerController_InventoryServices * m_pInventoryServices"
// MNetworkVarNames "CCSPlayerController_ActionTrackingServices * m_pActionTrackingServices"
// MNetworkVarNames "CCSPlayerController_DamageServices * m_pDamageServices"
// MNetworkVarNames "uint32 m_iPing"
// MNetworkVarNames "bool m_bHasCommunicationAbuseMute"
// MNetworkVarNames "string_t m_szCrosshairCodes"
// MNetworkVarNames "uint8 m_iPendingTeamNum"
// MNetworkVarNames "GameTime_t m_flForceTeamTime"
// MNetworkVarNames "int m_iCompTeammateColor"
// MNetworkVarNames "bool m_bEverPlayedOnTeam"
// MNetworkVarNames "string_t m_szClan"
// MNetworkVarNames "int m_iCoachingTeam"
// MNetworkVarNames "uint64 m_nPlayerDominated"
// MNetworkVarNames "uint64 m_nPlayerDominatingMe"
// MNetworkVarNames "int m_iCompetitiveRanking"
// MNetworkVarNames "int m_iCompetitiveWins"
// MNetworkVarNames "int8 m_iCompetitiveRankType"
// MNetworkVarNames "int m_iCompetitiveRankingPredicted_Win"
// MNetworkVarNames "int m_iCompetitiveRankingPredicted_Loss"
// MNetworkVarNames "int m_iCompetitiveRankingPredicted_Tie"
// MNetworkVarNames "int m_nEndMatchNextMapVote"
// MNetworkVarNames "uint16 m_unActiveQuestId"
// MNetworkVarNames "QuestProgress::Reason m_nQuestProgressReason"
// MNetworkVarNames "uint32 m_unPlayerTvControlFlags"
// MNetworkVarNames "int m_nDisconnectionTick"
// MNetworkVarNames "bool m_bControllingBot"
// MNetworkVarNames "bool m_bHasControlledBotThisRound"
// MNetworkVarNames "bool m_bCanControlObservedBot"
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_hPlayerPawn"
// MNetworkVarNames "CHandle< CCSObserverPawn> m_hObserverPawn"
// MNetworkVarNames "bool m_bPawnIsAlive"
// MNetworkVarNames "uint32 m_iPawnHealth"
// MNetworkVarNames "int m_iPawnArmor"
// MNetworkVarNames "bool m_bPawnHasDefuser"
// MNetworkVarNames "bool m_bPawnHasHelmet"
// MNetworkVarNames "item_definition_index_t m_nPawnCharacterDefIndex"
// MNetworkVarNames "int m_iPawnLifetimeStart"
// MNetworkVarNames "int m_iPawnLifetimeEnd"
// MNetworkVarNames "int m_iPawnBotDifficulty"
// MNetworkVarNames "CHandle< CCSPlayerController> m_hOriginalControllerOfCurrentPawn"
// MNetworkVarNames "int32 m_iScore"
// MNetworkVarNames "EKillTypes_t m_vecKills"
// MNetworkVarNames "int m_iMVPs"
// MPulseProvideFeatureTag
// MPulseLibraryBindings
class CCSPlayerController : public CBasePlayerController
{
private:
[[maybe_unused]] uint8_t __pad06a8[0x10]; // 0x6a8
public:
// MNetworkEnable
CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x6b8
// MNetworkEnable
CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x6c0
// MNetworkEnable
CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x6c8
// MNetworkEnable
CCSPlayerController_DamageServices* m_pDamageServices; // 0x6d0
// MNetworkEnable
uint32_t m_iPing; // 0x6d8
// MNetworkEnable
bool m_bHasCommunicationAbuseMute; // 0x6dc
private:
[[maybe_unused]] uint8_t __pad06dd[0x3]; // 0x6dd
public:
// MNetworkEnable
CUtlSymbolLarge m_szCrosshairCodes; // 0x6e0
// MNetworkEnable
uint8_t m_iPendingTeamNum; // 0x6e8
private:
[[maybe_unused]] uint8_t __pad06e9[0x3]; // 0x6e9
public:
// MNetworkEnable
GameTime_t m_flForceTeamTime; // 0x6ec
// MNetworkEnable
// MNetworkChangeCallback "OnCompTeammateColorChanged"
int32_t m_iCompTeammateColor; // 0x6f0
// MNetworkEnable
bool m_bEverPlayedOnTeam; // 0x6f4
bool m_bAttemptedToGetColor; // 0x6f5
private:
[[maybe_unused]] uint8_t __pad06f6[0x2]; // 0x6f6
public:
int32_t m_iTeammatePreferredColor; // 0x6f8
bool m_bTeamChanged; // 0x6fc
bool m_bInSwitchTeam; // 0x6fd
bool m_bHasSeenJoinGame; // 0x6fe
bool m_bJustBecameSpectator; // 0x6ff
bool m_bSwitchTeamsOnNextRoundReset; // 0x700
bool m_bRemoveAllItemsOnNextRoundReset; // 0x701
private:
[[maybe_unused]] uint8_t __pad0702[0x6]; // 0x702
public:
// MNetworkEnable
CUtlSymbolLarge m_szClan; // 0x708
char m_szClanName[32]; // 0x710
// MNetworkEnable
int32_t m_iCoachingTeam; // 0x730
private:
[[maybe_unused]] uint8_t __pad0734[0x4]; // 0x734
public:
// MNetworkEnable
uint64_t m_nPlayerDominated; // 0x738
// MNetworkEnable
uint64_t m_nPlayerDominatingMe; // 0x740
// MNetworkEnable
int32_t m_iCompetitiveRanking; // 0x748
// MNetworkEnable
int32_t m_iCompetitiveWins; // 0x74c
// MNetworkEnable
int8_t m_iCompetitiveRankType; // 0x750
private:
[[maybe_unused]] uint8_t __pad0751[0x3]; // 0x751
public:
// MNetworkEnable
int32_t m_iCompetitiveRankingPredicted_Win; // 0x754
// MNetworkEnable
int32_t m_iCompetitiveRankingPredicted_Loss; // 0x758
// MNetworkEnable
int32_t m_iCompetitiveRankingPredicted_Tie; // 0x75c
// MNetworkEnable
int32_t m_nEndMatchNextMapVote; // 0x760
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint16_t m_unActiveQuestId; // 0x764
private:
[[maybe_unused]] uint8_t __pad0766[0x2]; // 0x766
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
QuestProgress::Reason m_nQuestProgressReason; // 0x768
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_unPlayerTvControlFlags; // 0x76c
private:
[[maybe_unused]] uint8_t __pad0770[0x28]; // 0x770
public:
int32_t m_iDraftIndex; // 0x798
uint32_t m_msQueuedModeDisconnectionTimestamp; // 0x79c
uint32_t m_uiAbandonRecordedReason; // 0x7a0
bool m_bCannotBeKicked; // 0x7a4
bool m_bEverFullyConnected; // 0x7a5
bool m_bAbandonAllowsSurrender; // 0x7a6
bool m_bAbandonOffersInstantSurrender; // 0x7a7
bool m_bDisconnection1MinWarningPrinted; // 0x7a8
bool m_bScoreReported; // 0x7a9
private:
[[maybe_unused]] uint8_t __pad07aa[0x2]; // 0x7aa
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_nDisconnectionTick; // 0x7ac
private:
[[maybe_unused]] uint8_t __pad07b0[0x8]; // 0x7b0
public:
// MNetworkEnable
bool m_bControllingBot; // 0x7b8
// MNetworkEnable
bool m_bHasControlledBotThisRound; // 0x7b9
bool m_bHasBeenControlledByPlayerThisRound; // 0x7ba
private:
[[maybe_unused]] uint8_t __pad07bb[0x1]; // 0x7bb
public:
int32_t m_nBotsControlledThisRound; // 0x7bc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bCanControlObservedBot; // 0x7c0
private:
[[maybe_unused]] uint8_t __pad07c1[0x3]; // 0x7c1
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x7c4
// MNetworkEnable
CHandle< CCSObserverPawn > m_hObserverPawn; // 0x7c8
int32_t m_DesiredObserverMode; // 0x7cc
CEntityHandle m_hDesiredObserverTarget; // 0x7d0
// MNetworkEnable
bool m_bPawnIsAlive; // 0x7d4
private:
[[maybe_unused]] uint8_t __pad07d5[0x3]; // 0x7d5
public:
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
uint32_t m_iPawnHealth; // 0x7d8
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
int32_t m_iPawnArmor; // 0x7dc
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
bool m_bPawnHasDefuser; // 0x7e0
// MNetworkEnable
// MNetworkUserGroup "TeammateAndSpectatorExclusive"
bool m_bPawnHasHelmet; // 0x7e1
// MNetworkEnable
uint16_t m_nPawnCharacterDefIndex; // 0x7e2
// MNetworkEnable
int32_t m_iPawnLifetimeStart; // 0x7e4
// MNetworkEnable
int32_t m_iPawnLifetimeEnd; // 0x7e8
// MNetworkEnable
int32_t m_iPawnBotDifficulty; // 0x7ec
// MNetworkEnable
CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x7f0
// MNetworkEnable
int32_t m_iScore; // 0x7f4
int32_t m_iRoundScore; // 0x7f8
int32_t m_iRoundsWon; // 0x7fc
// MNetworkEnable
CNetworkUtlVectorBase< EKillTypes_t > m_vecKills; // 0x800
// MNetworkEnable
int32_t m_iMVPs; // 0x818
int32_t m_nUpdateCounter; // 0x81c
float m_flSmoothedPing; // 0x820
private:
[[maybe_unused]] uint8_t __pad0824[0xf0a4]; // 0x824
public:
IntervalTimer m_lastHeldVoteTimer; // 0xf8c8
private:
[[maybe_unused]] uint8_t __padf8d8[0x8]; // 0xf8d8
public:
bool m_bShowHints; // 0xf8e0
private:
[[maybe_unused]] uint8_t __padf8e1[0x3]; // 0xf8e1
public:
int32_t m_iNextTimeCheck; // 0xf8e4
bool m_bJustDidTeamKill; // 0xf8e8
bool m_bPunishForTeamKill; // 0xf8e9
bool m_bGaveTeamDamageWarning; // 0xf8ea
bool m_bGaveTeamDamageWarningThisRound; // 0xf8eb
GameTime_t m_LastTeamDamageWarningTime; // 0xf8ec
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "string_t m_source"
// MNetworkVarNames "string_t m_destination"
class CFootstepControl : public CBaseTrigger
{
public:
// MNetworkEnable
CUtlSymbolLarge m_source; // 0x8a8
// MNetworkEnable
CUtlSymbolLarge m_destination; // 0x8b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xda8
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
class CCSWeaponBaseVData : public CBasePlayerWeaponVData
{
public:
CSWeaponType m_WeaponType; // 0x240
CSWeaponCategory m_WeaponCategory; // 0x244
// MPropertyStartGroup "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szViewModel; // 0x248
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szPlayerModel; // 0x328
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldDroppedModel; // 0x408
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szAimsightLensMaskModel; // 0x4e8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szMagazineModel; // 0x5c8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szHeatEffect; // 0x6a8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szEjectBrassEffect; // 0x788
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticleAlt; // 0x868
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticle; // 0x948
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticleAlt; // 0xa28
// MPropertyDescription "Effect to actually fire into the world from this weapon"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0xb08
// MPropertyStartGroup "HUD Positions"
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
gear_slot_t m_GearSlot; // 0xbe8
int32_t m_GearSlotPosition; // 0xbec
// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD."
loadout_slot_t m_DefaultLoadoutSlot; // 0xbf0
private:
[[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4
public:
CUtlString m_sWrongTeamMsg; // 0xbf8
// MPropertyStartGroup "In-Game Data"
int32_t m_nPrice; // 0xc00
int32_t m_nKillAward; // 0xc04
int32_t m_nPrimaryReserveAmmoMax; // 0xc08
int32_t m_nSecondaryReserveAmmoMax; // 0xc0c
bool m_bMeleeWeapon; // 0xc10
bool m_bHasBurstMode; // 0xc11
bool m_bIsRevolver; // 0xc12
bool m_bCannotShootUnderwater; // 0xc13
private:
[[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14
public:
// MPropertyFriendlyName "In-Code weapon name"
CUtlString m_szName; // 0xc18
// MPropertyFriendlyName "Player Animation Extension"
CUtlString m_szAnimExtension; // 0xc20
CSWeaponSilencerType m_eSilencerType; // 0xc28
int32_t m_nCrosshairMinDistance; // 0xc2c
int32_t m_nCrosshairDeltaDistance; // 0xc30
// MPropertyStartGroup "Firing Mode Data"
CFiringModeFloat m_flCycleTime; // 0xc34
CFiringModeFloat m_flMaxSpeed; // 0xc3c
CFiringModeFloat m_flSpread; // 0xc44
CFiringModeFloat m_flInaccuracyCrouch; // 0xc4c
CFiringModeFloat m_flInaccuracyStand; // 0xc54
CFiringModeFloat m_flInaccuracyJump; // 0xc5c
CFiringModeFloat m_flInaccuracyLand; // 0xc64
CFiringModeFloat m_flInaccuracyLadder; // 0xc6c
CFiringModeFloat m_flInaccuracyFire; // 0xc74
CFiringModeFloat m_flInaccuracyMove; // 0xc7c
CFiringModeFloat m_flRecoilAngle; // 0xc84
CFiringModeFloat m_flRecoilAngleVariance; // 0xc8c
CFiringModeFloat m_flRecoilMagnitude; // 0xc94
CFiringModeFloat m_flRecoilMagnitudeVariance; // 0xc9c
CFiringModeInt m_nTracerFrequency; // 0xca4
float m_flInaccuracyJumpInitial; // 0xcac
float m_flInaccuracyJumpApex; // 0xcb0
float m_flInaccuracyReload; // 0xcb4
// MPropertyStartGroup "Firing"
int32_t m_nRecoilSeed; // 0xcb8
int32_t m_nSpreadSeed; // 0xcbc
float m_flTimeToIdleAfterFire; // 0xcc0
float m_flIdleInterval; // 0xcc4
float m_flAttackMovespeedFactor; // 0xcc8
float m_flHeatPerShot; // 0xccc
float m_flInaccuracyPitchShift; // 0xcd0
float m_flInaccuracyAltSoundThreshold; // 0xcd4
float m_flBotAudibleRange; // 0xcd8
private:
[[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc
public:
CUtlString m_szUseRadioSubtitle; // 0xce0
// MPropertyStartGroup "Zooming"
bool m_bUnzoomsAfterShot; // 0xce8
bool m_bHideViewModelWhenZoomed; // 0xce9
private:
[[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea
public:
int32_t m_nZoomLevels; // 0xcec
int32_t m_nZoomFOV1; // 0xcf0
int32_t m_nZoomFOV2; // 0xcf4
float m_flZoomTime0; // 0xcf8
float m_flZoomTime1; // 0xcfc
float m_flZoomTime2; // 0xd00
// MPropertyStartGroup "Iron Sights"
float m_flIronSightPullUpSpeed; // 0xd04
float m_flIronSightPutDownSpeed; // 0xd08
float m_flIronSightFOV; // 0xd0c
float m_flIronSightPivotForward; // 0xd10
float m_flIronSightLooseness; // 0xd14
QAngle m_angPivotAngle; // 0xd18
Vector m_vecIronSightEyePos; // 0xd24
// MPropertyStartGroup "Damage"
int32_t m_nDamage; // 0xd30
float m_flHeadshotMultiplier; // 0xd34
float m_flArmorRatio; // 0xd38
float m_flPenetration; // 0xd3c
float m_flRange; // 0xd40
float m_flRangeModifier; // 0xd44
float m_flFlinchVelocityModifierLarge; // 0xd48
float m_flFlinchVelocityModifierSmall; // 0xd4c
// MPropertyStartGroup "Recovery"
float m_flRecoveryTimeCrouch; // 0xd50
float m_flRecoveryTimeStand; // 0xd54
float m_flRecoveryTimeCrouchFinal; // 0xd58
float m_flRecoveryTimeStandFinal; // 0xd5c
int32_t m_nRecoveryTransitionStartBullet; // 0xd60
int32_t m_nRecoveryTransitionEndBullet; // 0xd64
// MPropertyStartGroup "Grenade Data"
float m_flThrowVelocity; // 0xd68
Vector m_vSmokeColor; // 0xd6c
CUtlString m_szAnimClass; // 0xd78
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerTripWire : public CBaseTrigger
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPointGamestatsCounter : public CPointEntity
{
public:
CUtlSymbolLarge m_strStatisticName; // 0x4b0
bool m_bDisabled; // 0x4b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvHudHint : public CPointEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x4b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBuyZone : public CBaseTrigger
{
public:
int32_t m_LegacyTeamNum; // 0x8a8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x750
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByName "m_fFlags"
// MNetworkOverride "m_fFlags CBaseEntity"
// MNetworkVarNames "Vector m_vecMoveDirEntitySpace"
// MNetworkVarNames "float32 m_flTargetSpeed"
// MNetworkVarNames "GameTick_t m_nTransitionStartTick"
// MNetworkVarNames "int m_nTransitionDurationTicks"
// MNetworkVarNames "float32 m_flTransitionStartSpeed"
// MNetworkVarNames "EHANDLE m_hConveyorModels"
class CFuncConveyor : public CBaseModelEntity
{
public:
CUtlSymbolLarge m_szConveyorModels; // 0x700
float m_flTransitionDurationSeconds; // 0x708
QAngle m_angMoveEntitySpace; // 0x70c
// MNetworkEnable
Vector m_vecMoveDirEntitySpace; // 0x718
// MNetworkEnable
float m_flTargetSpeed; // 0x724
// MNetworkEnable
GameTick_t m_nTransitionStartTick; // 0x728
// MNetworkEnable
int32_t m_nTransitionDurationTicks; // 0x72c
// MNetworkEnable
float m_flTransitionStartSpeed; // 0x730
private:
[[maybe_unused]] uint8_t __pad0734[0x4]; // 0x734
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hConveyorModels; // 0x738
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerBombReset : public CBaseTrigger
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCSPlace : public CServerOnlyModelEntity
{
private:
[[maybe_unused]] uint8_t __pad0700[0x8]; // 0x700
public:
CUtlSymbolLarge m_name; // 0x708
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "int m_nUniqueID"
// MNetworkVarNames "uint32 m_unAccountID"
// MNetworkVarNames "uint32 m_unTraceID"
// MNetworkVarNames "uint32 m_rtGcTime"
// MNetworkVarNames "Vector m_vecEndPos"
// MNetworkVarNames "Vector m_vecStart"
// MNetworkVarNames "Vector m_vecLeft"
// MNetworkVarNames "Vector m_vecNormal"
// MNetworkVarNames "int m_nPlayer"
// MNetworkVarNames "int m_nEntity"
// MNetworkVarNames "int m_nHitbox"
// MNetworkVarNames "float m_flCreationTime"
// MNetworkVarNames "int m_nTintID"
// MNetworkVarNames "uint8 m_nVersion"
// MNetworkVarNames "uint8 m_ubSignature"
class CPlayerSprayDecal : public CModelPointEntity
{
public:
// MNetworkEnable
int32_t m_nUniqueID; // 0x700
// MNetworkEnable
uint32_t m_unAccountID; // 0x704
// MNetworkEnable
uint32_t m_unTraceID; // 0x708
// MNetworkEnable
uint32_t m_rtGcTime; // 0x70c
// MNetworkEnable
Vector m_vecEndPos; // 0x710
// MNetworkEnable
Vector m_vecStart; // 0x71c
// MNetworkEnable
Vector m_vecLeft; // 0x728
// MNetworkEnable
Vector m_vecNormal; // 0x734
// MNetworkEnable
int32_t m_nPlayer; // 0x740
// MNetworkEnable
int32_t m_nEntity; // 0x744
// MNetworkEnable
int32_t m_nHitbox; // 0x748
// MNetworkEnable
float m_flCreationTime; // 0x74c
// MNetworkEnable
int32_t m_nTintID; // 0x750
// MNetworkEnable
uint8_t m_nVersion; // 0x754
// MNetworkEnable
uint8_t m_ubSignature[128]; // 0x755
// Static fields:
static CUtlVector< CPlayerSprayDecal* > &Get_s_arrFEPlayerDecals(){return *reinterpret_cast<CUtlVector< CPlayerSprayDecal* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPlayerSprayDecal")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x770
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CGameMoney : public CRulePointEntity
{
public:
CEntityIOOutput m_OnMoneySpent; // 0x710
CEntityIOOutput m_OnMoneySpentFail; // 0x738
int32_t m_nMoney; // 0x760
private:
[[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764
public:
CUtlString m_strAwardText; // 0x768
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1380
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "Vector m_firePositions"
// MNetworkVarNames "Vector m_fireParentPositions"
// MNetworkVarNames "bool m_bFireIsBurning"
// MNetworkVarNames "Vector m_BurnNormal"
// MNetworkVarNames "int m_fireCount"
// MNetworkVarNames "int m_nInfernoType"
// MNetworkVarNames "int m_nFireEffectTickBegin"
// MNetworkVarNames "float m_nFireLifetime"
// MNetworkVarNames "bool m_bInPostEffectTime"
class CInferno : public CBaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad0700[0x10]; // 0x700
public:
// MNetworkEnable
Vector m_firePositions[64]; // 0x710
// MNetworkEnable
Vector m_fireParentPositions[64]; // 0xa10
// MNetworkEnable
bool m_bFireIsBurning[64]; // 0xd10
// MNetworkEnable
Vector m_BurnNormal[64]; // 0xd50
// MNetworkEnable
int32_t m_fireCount; // 0x1050
// MNetworkEnable
int32_t m_nInfernoType; // 0x1054
// MNetworkEnable
int32_t m_nFireEffectTickBegin; // 0x1058
// MNetworkEnable
float m_nFireLifetime; // 0x105c
// MNetworkEnable
bool m_bInPostEffectTime; // 0x1060
private:
[[maybe_unused]] uint8_t __pad1061[0x3]; // 0x1061
public:
int32_t m_nFiresExtinguishCount; // 0x1064
bool m_bWasCreatedInSmoke; // 0x1068
private:
[[maybe_unused]] uint8_t __pad1069[0x207]; // 0x1069
public:
Extent m_extent; // 0x1270
CountdownTimer m_damageTimer; // 0x1288
CountdownTimer m_damageRampTimer; // 0x12a0
Vector m_splashVelocity; // 0x12b8
Vector m_InitialSplashVelocity; // 0x12c4
Vector m_startPos; // 0x12d0
Vector m_vecOriginalSpawnLocation; // 0x12dc
IntervalTimer m_activeTimer; // 0x12e8
int32_t m_fireSpawnOffset; // 0x12f8
int32_t m_nMaxFlames; // 0x12fc
CountdownTimer m_BookkeepingTimer; // 0x1300
CountdownTimer m_NextSpreadTimer; // 0x1318
uint16_t m_nSourceItemDefIndex; // 0x1330
// Static fields:
static float &Get_InfernoFire_Radius(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[0]->m_instance);};
static float &Get_InfernoFire_LOSHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[1]->m_instance);};
static float &Get_InfernoFire_CylinderHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[2]->m_instance);};
static float &Get_InfernoFire_FullHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[3]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1380
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFireCrackerBlast : public CInferno
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x928
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "int m_nColorMode"
// MNetworkVarNames "Color m_Color"
// MNetworkVarNames "float m_flColorTemperature"
// MNetworkVarNames "float m_flBrightness"
// MNetworkVarNames "float m_flBrightnessScale"
// MNetworkVarNames "int m_nDirectLight"
// MNetworkVarNames "int m_nBakedShadowIndex"
// MNetworkVarNames "int m_nLuminaireShape"
// MNetworkVarNames "float m_flLuminaireSize"
// MNetworkVarNames "float m_flLuminaireAnisotropy"
// MNetworkVarNames "CUtlString m_LightStyleString"
// MNetworkVarNames "GameTime_t m_flLightStyleStartTime"
// MNetworkVarNames "CUtlString m_QueuedLightStyleStrings"
// MNetworkVarNames "CUtlString m_LightStyleEvents"
// MNetworkVarNames "CHandle< CBaseModelEntity > m_LightStyleTargets"
// MNetworkVarNames "HRenderTextureStrong m_hLightCookie"
// MNetworkVarNames "float m_flShape"
// MNetworkVarNames "float m_flSoftX"
// MNetworkVarNames "float m_flSoftY"
// MNetworkVarNames "float m_flSkirt"
// MNetworkVarNames "float m_flSkirtNear"
// MNetworkVarNames "Vector m_vSizeParams"
// MNetworkVarNames "float m_flRange"
// MNetworkVarNames "Vector m_vShear"
// MNetworkVarNames "int m_nBakeSpecularToCubemaps"
// MNetworkVarNames "Vector m_vBakeSpecularToCubemapsSize"
// MNetworkVarNames "int m_nCastShadows"
// MNetworkVarNames "int m_nShadowMapSize"
// MNetworkVarNames "int m_nShadowPriority"
// MNetworkVarNames "bool m_bContactShadow"
// MNetworkVarNames "int m_nBounceLight"
// MNetworkVarNames "float m_flBounceScale"
// MNetworkVarNames "float m_flMinRoughness"
// MNetworkVarNames "Vector m_vAlternateColor"
// MNetworkVarNames "float m_fAlternateColorBrightness"
// MNetworkVarNames "int m_nFog"
// MNetworkVarNames "float m_flFogStrength"
// MNetworkVarNames "int m_nFogShadows"
// MNetworkVarNames "float m_flFogScale"
// MNetworkVarNames "float m_flFadeSizeStart"
// MNetworkVarNames "float m_flFadeSizeEnd"
// MNetworkVarNames "float m_flShadowFadeSizeStart"
// MNetworkVarNames "float m_flShadowFadeSizeEnd"
// MNetworkVarNames "bool m_bPrecomputedFieldsValid"
// MNetworkVarNames "Vector m_vPrecomputedBoundsMins"
// MNetworkVarNames "Vector m_vPrecomputedBoundsMaxs"
// MNetworkVarNames "Vector m_vPrecomputedOBBOrigin"
// MNetworkVarNames "QAngle m_vPrecomputedOBBAngles"
// MNetworkVarNames "Vector m_vPrecomputedOBBExtent"
class CBarnLight : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bEnabled; // 0x700
private:
[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nColorMode; // 0x704
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Color m_Color; // 0x708
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flColorTemperature; // 0x70c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flBrightness; // 0x710
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flBrightnessScale; // 0x714
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nDirectLight; // 0x718
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nBakedShadowIndex; // 0x71c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nLuminaireShape; // 0x720
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flLuminaireSize; // 0x724
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flLuminaireAnisotropy; // 0x728
private:
[[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c
public:
// MNetworkEnable
// MNetworkChangeCallback "StyleChanged"
CUtlString m_LightStyleString; // 0x730
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
GameTime_t m_flLightStyleStartTime; // 0x738
private:
[[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c
public:
// MNetworkEnable
CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x740
// MNetworkEnable
CNetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x758
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x770
CEntityIOOutput m_StyleEvent[4]; // 0x788
private:
[[maybe_unused]] uint8_t __pad0828[0x20]; // 0x828
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x848
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShape; // 0x850
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSoftX; // 0x854
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSoftY; // 0x858
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSkirt; // 0x85c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flSkirtNear; // 0x860
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vSizeParams; // 0x864
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
float m_flRange; // 0x870
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vShear; // 0x874
// MNetworkEnable
int32_t m_nBakeSpecularToCubemaps; // 0x880
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vBakeSpecularToCubemapsSize; // 0x884
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nCastShadows; // 0x890
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nShadowMapSize; // 0x894
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nShadowPriority; // 0x898
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bContactShadow; // 0x89c
private:
[[maybe_unused]] uint8_t __pad089d[0x3]; // 0x89d
public:
// MNetworkEnable
int32_t m_nBounceLight; // 0x8a0
// MNetworkEnable
float m_flBounceScale; // 0x8a4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flMinRoughness; // 0x8a8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vAlternateColor; // 0x8ac
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_fAlternateColorBrightness; // 0x8b8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nFog; // 0x8bc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFogStrength; // 0x8c0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nFogShadows; // 0x8c4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFogScale; // 0x8c8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFadeSizeStart; // 0x8cc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFadeSizeEnd; // 0x8d0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShadowFadeSizeStart; // 0x8d4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flShadowFadeSizeEnd; // 0x8d8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bPrecomputedFieldsValid; // 0x8dc
private:
[[maybe_unused]] uint8_t __pad08dd[0x3]; // 0x8dd
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedBoundsMins; // 0x8e0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedBoundsMaxs; // 0x8ec
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedOBBOrigin; // 0x8f8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
QAngle m_vPrecomputedOBBAngles; // 0x904
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedOBBExtent; // 0x910
bool m_bPvsModifyEntity; // 0x91c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x930
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bShowLight"
class CRectLight : public CBarnLight
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bShowLight; // 0x928
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x938
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float m_flInnerAngle"
// MNetworkVarNames "float m_flOuterAngle"
// MNetworkVarNames "bool m_bShowLight"
class COmniLight : public CBarnLight
{
public:
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flInnerAngle; // 0x928
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flOuterAngle; // 0x92c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bShowLight; // 0x930
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x828
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bSurrendered"
// MNetworkVarNames "char m_szTeamMatchStat"
// MNetworkVarNames "int m_numMapVictories"
// MNetworkVarNames "int32 m_scoreFirstHalf"
// MNetworkVarNames "int32 m_scoreSecondHalf"
// MNetworkVarNames "int32 m_scoreOvertime"
// MNetworkVarNames "char m_szClanTeamname"
// MNetworkVarNames "uint32 m_iClanID"
// MNetworkVarNames "char m_szTeamFlagImage"
// MNetworkVarNames "char m_szTeamLogoImage"
class CCSTeam : public CTeam
{
public:
int32_t m_nLastRecievedShorthandedRoundBonus; // 0x568
int32_t m_nShorthandedRoundBonusStartRound; // 0x56c
// MNetworkEnable
bool m_bSurrendered; // 0x570
// MNetworkEnable
char m_szTeamMatchStat[512]; // 0x571
private:
[[maybe_unused]] uint8_t __pad0771[0x3]; // 0x771
public:
// MNetworkEnable
int32_t m_numMapVictories; // 0x774
// MNetworkEnable
int32_t m_scoreFirstHalf; // 0x778
// MNetworkEnable
int32_t m_scoreSecondHalf; // 0x77c
// MNetworkEnable
int32_t m_scoreOvertime; // 0x780
// MNetworkEnable
char m_szClanTeamname[129]; // 0x784
private:
[[maybe_unused]] uint8_t __pad0805[0x3]; // 0x805
public:
// MNetworkEnable
uint32_t m_iClanID; // 0x808
// MNetworkEnable
char m_szTeamFlagImage[8]; // 0x80c
// MNetworkEnable
char m_szTeamLogoImage[8]; // 0x814
float m_flNextResourceTime; // 0x81c
int32_t m_iLastUpdateSentAt; // 0x820
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMapInfo : public CPointEntity
{
public:
int32_t m_iBuyingStatus; // 0x4b0
float m_flBombRadius; // 0x4b4
int32_t m_iPetPopulation; // 0x4b8
bool m_bUseNormalSpawnsForDM; // 0x4bc
bool m_bDisableAutoGeneratedDMSpawns; // 0x4bd
private:
[[maybe_unused]] uint8_t __pad04be[0x2]; // 0x4be
public:
float m_flBotMaxVisionDistance; // 0x4c0
int32_t m_iHostageCount; // 0x4c4
bool m_bFadePlayerVisibilityFarZ; // 0x4c8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7548
// Has VTable
class CCSBot : public CBot
{
public:
CHandle< SpawnPointCoopEnemy > m_lastCoopSpawnPoint; // 0xf8
private:
[[maybe_unused]] uint8_t __pad00fc[0xc]; // 0xfc
public:
Vector m_eyePosition; // 0x108
char m_name[64]; // 0x114
float m_combatRange; // 0x154
bool m_isRogue; // 0x158
private:
[[maybe_unused]] uint8_t __pad0159[0x7]; // 0x159
public:
CountdownTimer m_rogueTimer; // 0x160
private:
[[maybe_unused]] uint8_t __pad0178[0x4]; // 0x178
public:
bool m_diedLastRound; // 0x17c
private:
[[maybe_unused]] uint8_t __pad017d[0x3]; // 0x17d
public:
float m_safeTime; // 0x180
bool m_wasSafe; // 0x184
private:
[[maybe_unused]] uint8_t __pad0185[0x7]; // 0x185
public:
bool m_blindFire; // 0x18c
private:
[[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d
public:
CountdownTimer m_surpriseTimer; // 0x190
bool m_bAllowActive; // 0x1a8
bool m_isFollowing; // 0x1a9
private:
[[maybe_unused]] uint8_t __pad01aa[0x2]; // 0x1aa
public:
CHandle< CCSPlayerPawn > m_leader; // 0x1ac
float m_followTimestamp; // 0x1b0
float m_allowAutoFollowTime; // 0x1b4
CountdownTimer m_hurryTimer; // 0x1b8
CountdownTimer m_alertTimer; // 0x1d0
CountdownTimer m_sneakTimer; // 0x1e8
CountdownTimer m_panicTimer; // 0x200
private:
[[maybe_unused]] uint8_t __pad0218[0x2b8]; // 0x218
public:
float m_stateTimestamp; // 0x4d0
bool m_isAttacking; // 0x4d4
bool m_isOpeningDoor; // 0x4d5
private:
[[maybe_unused]] uint8_t __pad04d6[0x6]; // 0x4d6
public:
CHandle< CBaseEntity > m_taskEntity; // 0x4dc
private:
[[maybe_unused]] uint8_t __pad04e0[0xc]; // 0x4e0
public:
Vector m_goalPosition; // 0x4ec
CHandle< CBaseEntity > m_goalEntity; // 0x4f8
CHandle< CBaseEntity > m_avoid; // 0x4fc
float m_avoidTimestamp; // 0x500
bool m_isStopping; // 0x504
bool m_hasVisitedEnemySpawn; // 0x505
private:
[[maybe_unused]] uint8_t __pad0506[0x2]; // 0x506
public:
IntervalTimer m_stillTimer; // 0x508
bool m_bEyeAnglesUnderPathFinderControl; // 0x518
private:
[[maybe_unused]] uint8_t __pad0519[0x60f7]; // 0x519
public:
int32_t m_pathIndex; // 0x6610
GameTime_t m_areaEnteredTimestamp; // 0x6614
CountdownTimer m_repathTimer; // 0x6618
CountdownTimer m_avoidFriendTimer; // 0x6630
bool m_isFriendInTheWay; // 0x6648
private:
[[maybe_unused]] uint8_t __pad6649[0x7]; // 0x6649
public:
CountdownTimer m_politeTimer; // 0x6650
bool m_isWaitingBehindFriend; // 0x6668
private:
[[maybe_unused]] uint8_t __pad6669[0x2b]; // 0x6669
public:
float m_pathLadderEnd; // 0x6694
private:
[[maybe_unused]] uint8_t __pad6698[0x48]; // 0x6698
public:
CountdownTimer m_mustRunTimer; // 0x66e0
CountdownTimer m_waitTimer; // 0x66f8
CountdownTimer m_updateTravelDistanceTimer; // 0x6710
float m_playerTravelDistance[64]; // 0x6728
uint8_t m_travelDistancePhase; // 0x6828
private:
[[maybe_unused]] uint8_t __pad6829[0x197]; // 0x6829
public:
uint8_t m_hostageEscortCount; // 0x69c0
private:
[[maybe_unused]] uint8_t __pad69c1[0x3]; // 0x69c1
public:
float m_hostageEscortCountTimestamp; // 0x69c4
int32_t m_desiredTeam; // 0x69c8
bool m_hasJoined; // 0x69cc
bool m_isWaitingForHostage; // 0x69cd
private:
[[maybe_unused]] uint8_t __pad69ce[0x2]; // 0x69ce
public:
CountdownTimer m_inhibitWaitingForHostageTimer; // 0x69d0
CountdownTimer m_waitForHostageTimer; // 0x69e8
Vector m_noisePosition; // 0x6a00
float m_noiseTravelDistance; // 0x6a0c
float m_noiseTimestamp; // 0x6a10
private:
[[maybe_unused]] uint8_t __pad6a14[0x4]; // 0x6a14
public:
CCSPlayerPawn* m_noiseSource; // 0x6a18
private:
[[maybe_unused]] uint8_t __pad6a20[0x10]; // 0x6a20
public:
CountdownTimer m_noiseBendTimer; // 0x6a30
Vector m_bentNoisePosition; // 0x6a48
bool m_bendNoisePositionValid; // 0x6a54
private:
[[maybe_unused]] uint8_t __pad6a55[0x3]; // 0x6a55
public:
float m_lookAroundStateTimestamp; // 0x6a58
float m_lookAheadAngle; // 0x6a5c
float m_forwardAngle; // 0x6a60
float m_inhibitLookAroundTimestamp; // 0x6a64
private:
[[maybe_unused]] uint8_t __pad6a68[0x4]; // 0x6a68
public:
Vector m_lookAtSpot; // 0x6a6c
private:
[[maybe_unused]] uint8_t __pad6a78[0x4]; // 0x6a78
public:
float m_lookAtSpotDuration; // 0x6a7c
float m_lookAtSpotTimestamp; // 0x6a80
float m_lookAtSpotAngleTolerance; // 0x6a84
bool m_lookAtSpotClearIfClose; // 0x6a88
bool m_lookAtSpotAttack; // 0x6a89
private:
[[maybe_unused]] uint8_t __pad6a8a[0x6]; // 0x6a8a
public:
char* m_lookAtDesc; // 0x6a90
float m_peripheralTimestamp; // 0x6a98
private:
[[maybe_unused]] uint8_t __pad6a9c[0x184]; // 0x6a9c
public:
uint8_t m_approachPointCount; // 0x6c20
private:
[[maybe_unused]] uint8_t __pad6c21[0x3]; // 0x6c21
public:
Vector m_approachPointViewPosition; // 0x6c24
IntervalTimer m_viewSteadyTimer; // 0x6c30
private:
[[maybe_unused]] uint8_t __pad6c40[0x8]; // 0x6c40
public:
CountdownTimer m_tossGrenadeTimer; // 0x6c48
private:
[[maybe_unused]] uint8_t __pad6c60[0x8]; // 0x6c60
public:
CountdownTimer m_isAvoidingGrenade; // 0x6c68
private:
[[maybe_unused]] uint8_t __pad6c80[0x8]; // 0x6c80
public:
float m_spotCheckTimestamp; // 0x6c88
private:
[[maybe_unused]] uint8_t __pad6c8c[0x404]; // 0x6c8c
public:
int32_t m_checkedHidingSpotCount; // 0x7090
float m_lookPitch; // 0x7094
float m_lookPitchVel; // 0x7098
float m_lookYaw; // 0x709c
float m_lookYawVel; // 0x70a0
Vector m_targetSpot; // 0x70a4
Vector m_targetSpotVelocity; // 0x70b0
Vector m_targetSpotPredicted; // 0x70bc
QAngle m_aimError; // 0x70c8
QAngle m_aimGoal; // 0x70d4
GameTime_t m_targetSpotTime; // 0x70e0
float m_aimFocus; // 0x70e4
float m_aimFocusInterval; // 0x70e8
GameTime_t m_aimFocusNextUpdate; // 0x70ec
private:
[[maybe_unused]] uint8_t __pad70f0[0x8]; // 0x70f0
public:
CountdownTimer m_ignoreEnemiesTimer; // 0x70f8
CHandle< CCSPlayerPawn > m_enemy; // 0x7110
bool m_isEnemyVisible; // 0x7114
uint8_t m_visibleEnemyParts; // 0x7115
private:
[[maybe_unused]] uint8_t __pad7116[0x2]; // 0x7116
public:
Vector m_lastEnemyPosition; // 0x7118
float m_lastSawEnemyTimestamp; // 0x7124
float m_firstSawEnemyTimestamp; // 0x7128
float m_currentEnemyAcquireTimestamp; // 0x712c
float m_enemyDeathTimestamp; // 0x7130
float m_friendDeathTimestamp; // 0x7134
bool m_isLastEnemyDead; // 0x7138
private:
[[maybe_unused]] uint8_t __pad7139[0x3]; // 0x7139
public:
int32_t m_nearbyEnemyCount; // 0x713c
private:
[[maybe_unused]] uint8_t __pad7140[0x208]; // 0x7140
public:
CHandle< CCSPlayerPawn > m_bomber; // 0x7348
int32_t m_nearbyFriendCount; // 0x734c
CHandle< CCSPlayerPawn > m_closestVisibleFriend; // 0x7350
CHandle< CCSPlayerPawn > m_closestVisibleHumanFriend; // 0x7354
IntervalTimer m_attentionInterval; // 0x7358
CHandle< CCSPlayerPawn > m_attacker; // 0x7368
float m_attackedTimestamp; // 0x736c
IntervalTimer m_burnedByFlamesTimer; // 0x7370
int32_t m_lastVictimID; // 0x7380
bool m_isAimingAtEnemy; // 0x7384
bool m_isRapidFiring; // 0x7385
private:
[[maybe_unused]] uint8_t __pad7386[0x2]; // 0x7386
public:
IntervalTimer m_equipTimer; // 0x7388
CountdownTimer m_zoomTimer; // 0x7398
GameTime_t m_fireWeaponTimestamp; // 0x73b0
private:
[[maybe_unused]] uint8_t __pad73b4[0x4]; // 0x73b4
public:
CountdownTimer m_lookForWeaponsOnGroundTimer; // 0x73b8
bool m_bIsSleeping; // 0x73d0
bool m_isEnemySniperVisible; // 0x73d1
private:
[[maybe_unused]] uint8_t __pad73d2[0x6]; // 0x73d2
public:
CountdownTimer m_sawEnemySniperTimer; // 0x73d8
private:
[[maybe_unused]] uint8_t __pad73f0[0xa0]; // 0x73f0
public:
uint8_t m_enemyQueueIndex; // 0x7490
uint8_t m_enemyQueueCount; // 0x7491
uint8_t m_enemyQueueAttendIndex; // 0x7492
bool m_isStuck; // 0x7493
GameTime_t m_stuckTimestamp; // 0x7494
Vector m_stuckSpot; // 0x7498
private:
[[maybe_unused]] uint8_t __pad74a4[0x4]; // 0x74a4
public:
CountdownTimer m_wiggleTimer; // 0x74a8
CountdownTimer m_stuckJumpTimer; // 0x74c0
GameTime_t m_nextCleanupCheckTimestamp; // 0x74d8
float m_avgVel[10]; // 0x74dc
int32_t m_avgVelIndex; // 0x7504
int32_t m_avgVelCount; // 0x7508
Vector m_lastOrigin; // 0x750c
private:
[[maybe_unused]] uint8_t __pad7518[0x4]; // 0x7518
public:
float m_lastRadioRecievedTimestamp; // 0x751c
float m_lastRadioSentTimestamp; // 0x7520
CHandle< CCSPlayerPawn > m_radioSubject; // 0x7524
Vector m_radioPosition; // 0x7528
float m_voiceEndTimestamp; // 0x7534
private:
[[maybe_unused]] uint8_t __pad7538[0x8]; // 0x7538
public:
int32_t m_lastValidReactionQueueFrame; // 0x7540
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x728
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFogVolume : public CServerOnlyModelEntity
{
public:
CUtlSymbolLarge m_fogName; // 0x700
CUtlSymbolLarge m_postProcessName; // 0x708
CUtlSymbolLarge m_colorCorrectionName; // 0x710
private:
[[maybe_unused]] uint8_t __pad0718[0x8]; // 0x718
public:
bool m_bDisabled; // 0x720
bool m_bInFogVolumesList; // 0x721
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoDynamicShadowHint : public CPointEntity
{
public:
bool m_bDisabled; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
public:
float m_flRange; // 0x4b4
int32_t m_nImportance; // 0x4b8
int32_t m_nLightChoice; // 0x4bc
CHandle< CBaseEntity > m_hLight; // 0x4c0
// Static fields:
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint
{
public:
Vector m_vBoxMins; // 0x4c8
Vector m_vBoxMaxs; // 0x4d4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x760
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "HMaterialStrong m_hSkyMaterial"
// MNetworkVarNames "HMaterialStrong m_hSkyMaterialLightingOnly"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "Color m_vTintColor"
// MNetworkVarNames "Color m_vTintColorLightingOnly"
// MNetworkVarNames "float m_flBrightnessScale"
// MNetworkVarNames "int m_nFogType"
// MNetworkVarNames "float m_flFogMinStart"
// MNetworkVarNames "float m_flFogMinEnd"
// MNetworkVarNames "float m_flFogMaxStart"
// MNetworkVarNames "float m_flFogMaxEnd"
// MNetworkVarNames "bool m_bEnabled"
class CEnvSky : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x700
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly; // 0x708
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bStartDisabled; // 0x710
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
Color m_vTintColor; // 0x711
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
Color m_vTintColorLightingOnly; // 0x715
private:
[[maybe_unused]] uint8_t __pad0719[0x3]; // 0x719
public:
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flBrightnessScale; // 0x71c
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
int32_t m_nFogType; // 0x720
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinStart; // 0x724
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinEnd; // 0x728
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxStart; // 0x72c
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxEnd; // 0x730
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bEnabled; // 0x734
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTonemapTrigger : public CBaseTrigger
{
public:
CUtlSymbolLarge m_tonemapControllerName; // 0x8a8
CEntityHandle m_hTonemapController; // 0x8b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x910
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFogTrigger : public CBaseTrigger
{
public:
fogparams_t m_fog; // 0x8a8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CLightComponent::Storage_t m_CLightComponent"
class CLightEntity : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
CLightComponent* m_CLightComponent; // 0x700
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLightSpotEntity : public CLightEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLightOrthoEntity : public CLightEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLightDirectionalEntity : public CLightEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CLightEnvironmentEntity : public CLightDirectionalEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8f8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "HPostProcessingStrong m_hPostSettings"
// MNetworkVarNames "float m_flFadeDuration"
// MNetworkVarNames "float m_flMinLogExposure"
// MNetworkVarNames "float m_flMaxLogExposure"
// MNetworkVarNames "float m_flMinExposure"
// MNetworkVarNames "float m_flMaxExposure"
// MNetworkVarNames "float m_flExposureCompensation"
// MNetworkVarNames "float m_flExposureFadeSpeedUp"
// MNetworkVarNames "float m_flExposureFadeSpeedDown"
// MNetworkVarNames "float m_flTonemapEVSmoothingRange"
// MNetworkVarNames "bool m_bMaster"
// MNetworkVarNames "bool m_bExposureControl"
// MNetworkVarNames "float m_flRate"
// MNetworkVarNames "float m_flTonemapPercentTarget"
// MNetworkVarNames "float m_flTonemapPercentBrightPixels"
// MNetworkVarNames "float m_flTonemapMinAvgLum"
class CPostProcessingVolume : public CBaseTrigger
{
private:
[[maybe_unused]] uint8_t __pad08a8[0x10]; // 0x8a8
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x8b8
// MNetworkEnable
float m_flFadeDuration; // 0x8c0
// MNetworkEnable
float m_flMinLogExposure; // 0x8c4
// MNetworkEnable
float m_flMaxLogExposure; // 0x8c8
// MNetworkEnable
float m_flMinExposure; // 0x8cc
// MNetworkEnable
float m_flMaxExposure; // 0x8d0
// MNetworkEnable
float m_flExposureCompensation; // 0x8d4
// MNetworkEnable
float m_flExposureFadeSpeedUp; // 0x8d8
// MNetworkEnable
float m_flExposureFadeSpeedDown; // 0x8dc
// MNetworkEnable
float m_flTonemapEVSmoothingRange; // 0x8e0
// MNetworkEnable
bool m_bMaster; // 0x8e4
// MNetworkEnable
bool m_bExposureControl; // 0x8e5
private:
[[maybe_unused]] uint8_t __pad08e6[0x2]; // 0x8e6
public:
// MNetworkEnable
float m_flRate; // 0x8e8
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x8ec
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x8f0
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x8f4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc90
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float32 m_flAlphaScale"
// MNetworkVarNames "float32 m_flRadiusScale"
// MNetworkVarNames "float32 m_flSelfIllumScale"
// MNetworkVarNames "Color m_ColorTint"
// MNetworkVarNames "HRenderTextureStrong m_hTextureOverride"
class CEnvParticleGlow : public CParticleSystem
{
public:
// MNetworkEnable
float m_flAlphaScale; // 0xc78
// MNetworkEnable
float m_flRadiusScale; // 0xc7c
// MNetworkEnable
float m_flSelfIllumScale; // 0xc80
// MNetworkEnable
Color m_ColorTint; // 0xc84
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xc88
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x738
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bLoop"
// MNetworkVarNames "float m_flFPS"
// MNetworkVarNames "HRenderTextureStrong m_hPositionKeys"
// MNetworkVarNames "HRenderTextureStrong m_hRotationKeys"
// MNetworkVarNames "Vector m_vAnimationBoundsMin"
// MNetworkVarNames "Vector m_vAnimationBoundsMax"
// MNetworkVarNames "float m_flStartTime"
// MNetworkVarNames "float m_flStartFrame"
class CTextureBasedAnimatable : public CBaseModelEntity
{
public:
// MNetworkEnable
bool m_bLoop; // 0x700
private:
[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
public:
// MNetworkEnable
float m_flFPS; // 0x704
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x708
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x710
// MNetworkEnable
Vector m_vAnimationBoundsMin; // 0x718
// MNetworkEnable
Vector m_vAnimationBoundsMax; // 0x724
// MNetworkEnable
float m_flStartTime; // 0x730
// MNetworkEnable
float m_flStartFrame; // 0x734
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWorld : public CBaseModelEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x890
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByName "m_bClientSideRagdoll"
// MNetworkVarNames "bool m_bInitiallyPopulateInterpHistory"
// MNetworkVarNames "bool m_bShouldAnimateDuringGameplayPause"
// MNetworkVarNames "bool m_bAnimGraphUpdateEnabled"
// MNetworkVarNames "Vector m_vecForce"
// MNetworkVarNames "int32 m_nForceBone"
// MNetworkVarNames "PhysicsRagdollPose_t* m_pRagdollPose"
// MNetworkVarNames "bool m_bClientRagdoll"
class CBaseAnimGraph : public CBaseModelEntity
{
public:
// MNetworkEnable
bool m_bInitiallyPopulateInterpHistory; // 0x700
// MNetworkEnable
bool m_bShouldAnimateDuringGameplayPause; // 0x701
private:
[[maybe_unused]] uint8_t __pad0702[0x6]; // 0x702
public:
IChoreoServices* m_pChoreoServices; // 0x708
// MNetworkEnable
bool m_bAnimGraphUpdateEnabled; // 0x710
private:
[[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711
public:
float m_flMaxSlopeDistance; // 0x714
Vector m_vLastSlopeCheckPos; // 0x718
bool m_bAnimGraphDirty; // 0x724
private:
[[maybe_unused]] uint8_t __pad0725[0x3]; // 0x725
public:
// MNetworkEnable
Vector m_vecForce; // 0x728
// MNetworkEnable
int32_t m_nForceBone; // 0x734
private:
[[maybe_unused]] uint8_t __pad0738[0x10]; // 0x738
public:
// MNetworkEnable
PhysicsRagdollPose_t* m_pRagdollPose; // 0x748
// MNetworkEnable
// MNetworkChangeCallback "OnClientRagdollChanged"
bool m_bClientRagdoll; // 0x750
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBaseProp : public CBaseAnimGraph
{
public:
bool m_bModelOverrodeBlockLOS; // 0x890
private:
[[maybe_unused]] uint8_t __pad0891[0x3]; // 0x891
public:
int32_t m_iShapeType; // 0x894
bool m_bConformToCollisionBounds; // 0x898
private:
[[maybe_unused]] uint8_t __pad0899[0x3]; // 0x899
public:
matrix3x4_t m_mPreferredCatchTransform; // 0x89c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa08
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_noGhostCollision"
class CBreakableProp : public CBaseProp
{
private:
[[maybe_unused]] uint8_t __pad08d0[0x10]; // 0x8d0
public:
CEntityIOOutput m_OnBreak; // 0x8e0
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x908
CEntityIOOutput m_OnTakeDamage; // 0x930
float m_impactEnergyScale; // 0x958
int32_t m_iMinHealthDmg; // 0x95c
QAngle m_preferredCarryAngles; // 0x960
float m_flPressureDelay; // 0x96c
CHandle< CBaseEntity > m_hBreaker; // 0x970
PerformanceMode_t m_PerformanceMode; // 0x974
float m_flDmgModBullet; // 0x978
float m_flDmgModClub; // 0x97c
float m_flDmgModExplosive; // 0x980
float m_flDmgModFire; // 0x984
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x988
CUtlSymbolLarge m_iszBasePropData; // 0x990
int32_t m_iInteractions; // 0x998
GameTime_t m_flPreventDamageBeforeTime; // 0x99c
bool m_bHasBreakPiecesOrCommands; // 0x9a0
private:
[[maybe_unused]] uint8_t __pad09a1[0x3]; // 0x9a1
public:
float m_explodeDamage; // 0x9a4
float m_explodeRadius; // 0x9a8
private:
[[maybe_unused]] uint8_t __pad09ac[0x4]; // 0x9ac
public:
float m_explosionDelay; // 0x9b0
private:
[[maybe_unused]] uint8_t __pad09b4[0x4]; // 0x9b4
public:
CUtlSymbolLarge m_explosionBuildupSound; // 0x9b8
CUtlSymbolLarge m_explosionCustomEffect; // 0x9c0
CUtlSymbolLarge m_explosionCustomSound; // 0x9c8
CUtlSymbolLarge m_explosionModifier; // 0x9d0
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x9d8
GameTime_t m_flLastPhysicsInfluenceTime; // 0x9dc
bool m_bOriginalBlockLOS; // 0x9e0
private:
[[maybe_unused]] uint8_t __pad09e1[0x3]; // 0x9e1
public:
float m_flDefaultFadeScale; // 0x9e4
CHandle< CBaseEntity > m_hLastAttacker; // 0x9e8
CHandle< CBaseEntity > m_hFlareEnt; // 0x9ec
bool m_bUsePuntSound; // 0x9f0
private:
[[maybe_unused]] uint8_t __pad09f1[0x7]; // 0x9f1
public:
CUtlSymbolLarge m_iszPuntSound; // 0x9f8
// MNetworkEnable
bool m_noGhostCollision; // 0xa00
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb08
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bUseHitboxesForRenderBox"
// MNetworkVarNames "bool m_bUseAnimGraph"
class CDynamicProp : public CBreakableProp
{
private:
[[maybe_unused]] uint8_t __pad0a08[0x8]; // 0xa08
public:
bool m_bCreateNavObstacle; // 0xa10
// MNetworkEnable
bool m_bUseHitboxesForRenderBox; // 0xa11
// MNetworkEnable
bool m_bUseAnimGraph; // 0xa12
private:
[[maybe_unused]] uint8_t __pad0a13[0x5]; // 0xa13
public:
CEntityIOOutput m_pOutputAnimBegun; // 0xa18
CEntityIOOutput m_pOutputAnimOver; // 0xa40
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xa68
CEntityIOOutput m_OnAnimReachedStart; // 0xa90
CEntityIOOutput m_OnAnimReachedEnd; // 0xab8
CUtlSymbolLarge m_iszDefaultAnim; // 0xae0
AnimLoopMode_t m_nDefaultAnimLoopMode; // 0xae8
bool m_bAnimateOnServer; // 0xaec
bool m_bRandomizeCycle; // 0xaed
bool m_bStartDisabled; // 0xaee
bool m_bScriptedMovement; // 0xaef
bool m_bFiredStartEndOutput; // 0xaf0
bool m_bForceNpcExclude; // 0xaf1
bool m_bCreateNonSolid; // 0xaf2
bool m_bIsOverrideProp; // 0xaf3
int32_t m_iInitialGlowState; // 0xaf4
int32_t m_nGlowRange; // 0xaf8
int32_t m_nGlowRangeMin; // 0xafc
Color m_glowColor; // 0xb00
int32_t m_nGlowTeam; // 0xb04
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb08
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CDynamicPropAlias_dynamic_prop : public CDynamicProp
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb08
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb08
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CDynamicPropAlias_cable_dynamic : public CDynamicProp
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xad0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "float32 m_MaxWeight"
// MNetworkVarNames "float32 m_FadeDuration"
// MNetworkVarNames "float32 m_Weight"
// MNetworkVarNames "char m_lookupFilename"
class CColorCorrectionVolume : public CBaseTrigger
{
public:
// MNetworkEnable
bool m_bEnabled; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9
public:
// MNetworkEnable
float m_MaxWeight; // 0x8ac
// MNetworkEnable
float m_FadeDuration; // 0x8b0
bool m_bStartDisabled; // 0x8b4
private:
[[maybe_unused]] uint8_t __pad08b5[0x3]; // 0x8b5
public:
// MNetworkEnable
float m_Weight; // 0x8b8
// MNetworkEnable
char m_lookupFilename[512]; // 0x8bc
float m_LastEnterWeight; // 0xabc
GameTime_t m_LastEnterTime; // 0xac0
float m_LastExitWeight; // 0xac4
GameTime_t m_LastExitTime; // 0xac8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x988
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "string_t m_iszCommentaryFile"
// MNetworkVarNames "CHandle< CBaseEntity> m_hViewPosition"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "GameTime_t m_flStartTime"
// MNetworkVarNames "float32 m_flStartTimeInCommentary"
// MNetworkVarNames "string_t m_iszTitle"
// MNetworkVarNames "string_t m_iszSpeakers"
// MNetworkVarNames "int m_iNodeNumber"
// MNetworkVarNames "int m_iNodeNumberMax"
// MNetworkVarNames "bool m_bListenedTo"
class CPointCommentaryNode : public CBaseAnimGraph
{
public:
CUtlSymbolLarge m_iszPreCommands; // 0x890
CUtlSymbolLarge m_iszPostCommands; // 0x898
// MNetworkEnable
CUtlSymbolLarge m_iszCommentaryFile; // 0x8a0
CUtlSymbolLarge m_iszViewTarget; // 0x8a8
CHandle< CBaseEntity > m_hViewTarget; // 0x8b0
CHandle< CBaseEntity > m_hViewTargetAngles; // 0x8b4
CUtlSymbolLarge m_iszViewPosition; // 0x8b8
// MNetworkEnable
CHandle< CBaseEntity > m_hViewPosition; // 0x8c0
CHandle< CBaseEntity > m_hViewPositionMover; // 0x8c4
bool m_bPreventMovement; // 0x8c8
bool m_bUnderCrosshair; // 0x8c9
bool m_bUnstoppable; // 0x8ca
private:
[[maybe_unused]] uint8_t __pad08cb[0x1]; // 0x8cb
public:
GameTime_t m_flFinishedTime; // 0x8cc
Vector m_vecFinishOrigin; // 0x8d0
QAngle m_vecOriginalAngles; // 0x8dc
QAngle m_vecFinishAngles; // 0x8e8
bool m_bPreventChangesWhileMoving; // 0x8f4
bool m_bDisabled; // 0x8f5
private:
[[maybe_unused]] uint8_t __pad08f6[0x2]; // 0x8f6
public:
Vector m_vecTeleportOrigin; // 0x8f8
GameTime_t m_flAbortedPlaybackAt; // 0x904
CEntityIOOutput m_pOnCommentaryStarted; // 0x908
CEntityIOOutput m_pOnCommentaryStopped; // 0x930
// MNetworkEnable
bool m_bActive; // 0x958
private:
[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
public:
// MNetworkEnable
GameTime_t m_flStartTime; // 0x95c
// MNetworkEnable
float m_flStartTimeInCommentary; // 0x960
private:
[[maybe_unused]] uint8_t __pad0964[0x4]; // 0x964
public:
// MNetworkEnable
CUtlSymbolLarge m_iszTitle; // 0x968
// MNetworkEnable
CUtlSymbolLarge m_iszSpeakers; // 0x970
// MNetworkEnable
int32_t m_iNodeNumber; // 0x978
// MNetworkEnable
int32_t m_iNodeNumberMax; // 0x97c
// MNetworkEnable
bool m_bListenedTo; // 0x980
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x770
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCommentaryViewPosition : public CSprite
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x990
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CRotDoor : public CBaseDoor
{
public:
bool m_bSolidBsp; // 0x988
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x890
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CItemSoda : public CBaseAnimGraph
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPrecipitation : public CBaseTrigger
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x848
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvBeam : public CBeam
{
public:
int32_t m_active; // 0x7a0
private:
[[maybe_unused]] uint8_t __pad07a4[0x4]; // 0x7a4
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x7a8
CUtlSymbolLarge m_iszStartEntity; // 0x7b0
CUtlSymbolLarge m_iszEndEntity; // 0x7b8
float m_life; // 0x7c0
float m_boltWidth; // 0x7c4
float m_noiseAmplitude; // 0x7c8
int32_t m_speed; // 0x7cc
float m_restrike; // 0x7d0
private:
[[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4
public:
CUtlSymbolLarge m_iszSpriteName; // 0x7d8
int32_t m_frameStart; // 0x7e0
Vector m_vEndPointWorld; // 0x7e4
Vector m_vEndPointRelative; // 0x7f0
float m_radius; // 0x7fc
Touch_t m_TouchType; // 0x800
private:
[[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804
public:
CUtlSymbolLarge m_iFilterName; // 0x808
CHandle< CBaseEntity > m_hFilter; // 0x810
private:
[[maybe_unused]] uint8_t __pad0814[0x4]; // 0x814
public:
CUtlSymbolLarge m_iszDecal; // 0x818
CEntityIOOutput m_OnTouchedByEntity; // 0x820
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPushable : public CBreakable
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncLadderAlias_func_useableladder : public CFuncLadder
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x740
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CUtlString m_targetCamera"
// MNetworkVarNames "int m_nResolutionEnum"
// MNetworkVarNames "bool m_bRenderShadows"
// MNetworkVarNames "bool m_bUseUniqueColorTarget"
// MNetworkVarNames "CUtlString m_brushModelName"
// MNetworkVarNames "EHANDLE m_hTargetCamera"
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "bool m_bDraw3DSkybox"
class CFuncMonitor : public CFuncBrush
{
public:
// MNetworkEnable
CUtlString m_targetCamera; // 0x720
// MNetworkEnable
int32_t m_nResolutionEnum; // 0x728
// MNetworkEnable
bool m_bRenderShadows; // 0x72c
// MNetworkEnable
bool m_bUseUniqueColorTarget; // 0x72d
private:
[[maybe_unused]] uint8_t __pad072e[0x2]; // 0x72e
public:
// MNetworkEnable
CUtlString m_brushModelName; // 0x730
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetCamera; // 0x738
// MNetworkEnable
bool m_bEnabled; // 0x73c
// MNetworkEnable
bool m_bDraw3DSkybox; // 0x73d
bool m_bStartEnabled; // 0x73e
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x830
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CGunTarget : public CBaseToggle
{
public:
bool m_on; // 0x780
private:
[[maybe_unused]] uint8_t __pad0781[0x3]; // 0x781
public:
CHandle< CBaseEntity > m_hTargetEnt; // 0x784
CEntityIOOutput m_OnDeath; // 0x788
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8c0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CUtlString m_strStartTouchEventName"
// MNetworkVarNames "CUtlString m_strEndTouchEventName"
// MNetworkVarNames "CUtlString m_strTriggerID"
class CTriggerGameEvent : public CBaseTrigger
{
public:
// MNetworkEnable
CUtlString m_strStartTouchEventName; // 0x8a8
// MNetworkEnable
CUtlString m_strEndTouchEventName; // 0x8b0
// MNetworkEnable
CUtlString m_strTriggerID; // 0x8b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CRuleBrushEntity : public CRuleEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x710
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CGameEnd : public CRulePointEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x730
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CGameText : public CRulePointEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x710
hudtextparms_t m_textParms; // 0x718
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CGamePlayerZone : public CRuleBrushEntity
{
public:
CEntityIOOutput m_OnPlayerInZone; // 0x708
CEntityIOOutput m_OnPlayerOutZone; // 0x730
CEntityOutputTemplate< int32 > m_PlayersInCount; // 0x758
CEntityOutputTemplate< int32 > m_PlayersOutCount; // 0x780
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x740
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x740
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x760
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef
{
public:
bool m_bFloodFillAttribute; // 0x758
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x758
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "string_t m_EffectName"
class CFuncElectrifiedVolume : public CFuncBrush
{
public:
// MNetworkEnable
CUtlSymbolLarge m_EffectName; // 0x720
CUtlSymbolLarge m_EffectInterpenetrateName; // 0x728
CUtlSymbolLarge m_EffectZapName; // 0x730
CUtlSymbolLarge m_iszEffectSource; // 0x738
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPathCornerCrash : public CPathCorner
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x898
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CConstraintAnchor : public CBaseAnimGraph
{
public:
float m_massScale; // 0x890
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb10
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class COrnamentProp : public CDynamicProp
{
public:
CUtlSymbolLarge m_initialOwner; // 0xb08
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x758
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CRopeKeyframeAlias_move_rope : public CRopeKeyframe
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa08
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa20
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CInstancedSceneEntity : public CSceneEntity
{
public:
CHandle< CBaseEntity > m_hOwner; // 0xa08
bool m_bHadOwner; // 0xa0c
private:
[[maybe_unused]] uint8_t __pad0a0d[0x3]; // 0xa0d
public:
float m_flPostSpeakDelay; // 0xa10
float m_flPreDelay; // 0xa14
bool m_bIsBackground; // 0xa18
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerSoundscape : public CBaseTrigger
{
public:
CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08ac[0x4]; // 0x8ac
public:
CUtlSymbolLarge m_SoundscapeName; // 0x8b0
CUtlVector< CHandle< CBasePlayerPawn > > m_spectators; // 0x8b8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x770
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSpriteAlias_env_glow : public CSprite
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x878
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncTankTrain : public CFuncTrackTrain
{
public:
CEntityIOOutput m_OnDeath; // 0x850
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBasePlatTrain : public CBaseToggle
{
public:
CUtlSymbolLarge m_NoiseMoving; // 0x780
CUtlSymbolLarge m_NoiseArrived; // 0x788
private:
[[maybe_unused]] uint8_t __pad0790[0x8]; // 0x790
public:
float m_volume; // 0x798
float m_flTWidth; // 0x79c
float m_flTLength; // 0x7a0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncPlat : public CBasePlatTrain
{
public:
CUtlSymbolLarge m_sNoise; // 0x7a8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncPlatRot : public CFuncPlat
{
public:
QAngle m_end; // 0x7b0
QAngle m_start; // 0x7bc
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncTrain : public CBasePlatTrain
{
public:
CHandle< CBaseEntity > m_hCurrentTarget; // 0x7a8
bool m_activated; // 0x7ac
private:
[[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad
public:
CHandle< CBaseEntity > m_hEnemy; // 0x7b0
float m_flBlockDamage; // 0x7b4
GameTime_t m_flNextBlockTime; // 0x7b8
private:
[[maybe_unused]] uint8_t __pad07bc[0x4]; // 0x7bc
public:
CUtlSymbolLarge m_iszLastTarget; // 0x7c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x808
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncTrackChange : public CFuncPlatRot
{
public:
CPathTrack* m_trackTop; // 0x7c8
CPathTrack* m_trackBottom; // 0x7d0
CFuncTrackTrain* m_train; // 0x7d8
CUtlSymbolLarge m_trackTopName; // 0x7e0
CUtlSymbolLarge m_trackBottomName; // 0x7e8
CUtlSymbolLarge m_trainName; // 0x7f0
TRAIN_CODE m_code; // 0x7f8
int32_t m_targetState; // 0x7fc
int32_t m_use; // 0x800
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x808
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFuncTrackAuto : public CFuncTrackChange
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerRemove : public CBaseTrigger
{
public:
CEntityIOOutput m_OnRemove; // 0x8a8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x958
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CScriptTriggerHurt : public CTriggerHurt
{
public:
Vector m_vExtent; // 0x948
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CScriptTriggerMultiple : public CTriggerMultiple
{
public:
Vector m_vExtent; // 0x8d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerOnce : public CTriggerMultiple
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CScriptTriggerOnce : public CTriggerOnce
{
public:
Vector m_vExtent; // 0x8d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x970
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bTestOcclusion"
class CTriggerLook : public CTriggerOnce
{
public:
CHandle< CBaseEntity > m_hLookTarget; // 0x8d0
float m_flFieldOfView; // 0x8d4
float m_flLookTime; // 0x8d8
float m_flLookTimeTotal; // 0x8dc
GameTime_t m_flLookTimeLast; // 0x8e0
float m_flTimeoutDuration; // 0x8e4
bool m_bTimeoutFired; // 0x8e8
bool m_bIsLooking; // 0x8e9
bool m_b2DFOV; // 0x8ea
bool m_bUseVelocity; // 0x8eb
CHandle< CBaseEntity > m_hActivator; // 0x8ec
// MNetworkEnable
bool m_bTestOcclusion; // 0x8f0
private:
[[maybe_unused]] uint8_t __pad08f1[0x7]; // 0x8f1
public:
CEntityIOOutput m_OnTimeout; // 0x8f8
CEntityIOOutput m_OnStartLook; // 0x920
CEntityIOOutput m_OnEndLook; // 0x948
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerPush : public CBaseTrigger
{
public:
QAngle m_angPushEntitySpace; // 0x8a8
Vector m_vecPushDirEntitySpace; // 0x8b4
bool m_bTriggerOnStartTouch; // 0x8c0
private:
[[maybe_unused]] uint8_t __pad08c1[0x3]; // 0x8c1
public:
float m_flAlternateTicksFix; // 0x8c4
float m_flPushSpeed; // 0x8c8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CScriptTriggerPush : public CTriggerPush
{
public:
Vector m_vExtent; // 0x8d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerToggleSave : public CBaseTrigger
{
public:
bool m_bDisabled; // 0x8a8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8b8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerSave : public CBaseTrigger
{
public:
bool m_bForceNewLevelUnit; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9
public:
float m_fDangerousTimer; // 0x8ac
int32_t m_minHitPoints; // 0x8b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerGravity : public CBaseTrigger
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerProximity : public CBaseTrigger
{
public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08ac[0x4]; // 0x8ac
public:
CUtlSymbolLarge m_iszMeasureTarget; // 0x8b0
float m_fRadius; // 0x8b8
int32_t m_nTouchers; // 0x8bc
CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x8c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x908
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerImpact : public CTriggerMultiple
{
public:
float m_flMagnitude; // 0x8d0
float m_flNoise; // 0x8d4
float m_flViewkick; // 0x8d8
private:
[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
public:
CEntityOutputTemplate< Vector > m_pOutputForce; // 0x8e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8a8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CServerRagdollTrigger : public CBaseTrigger
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerActiveWeaponDetect : public CBaseTrigger
{
public:
CEntityIOOutput m_OnTouchedActiveWeapon; // 0x8a8
CUtlSymbolLarge m_iszWeaponClassName; // 0x8d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x908
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerPhysics : public CBaseTrigger
{
private:
[[maybe_unused]] uint8_t __pad08a8[0x10]; // 0x8a8
public:
float m_gravityScale; // 0x8b8
float m_linearLimit; // 0x8bc
float m_linearDamping; // 0x8c0
float m_angularLimit; // 0x8c4
float m_angularDamping; // 0x8c8
float m_linearForce; // 0x8cc
float m_flFrequency; // 0x8d0
float m_flDampingRatio; // 0x8d4
Vector m_vecLinearForcePointAt; // 0x8d8
bool m_bCollapseToForcePoint; // 0x8e4
private:
[[maybe_unused]] uint8_t __pad08e5[0x3]; // 0x8e5
public:
Vector m_vecLinearForcePointAtWorld; // 0x8e8
Vector m_vecLinearForceDirection; // 0x8f4
bool m_bConvertToDebrisWhenPossible; // 0x900
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerDetectBulletFire : public CBaseTrigger
{
public:
bool m_bPlayerFireOnly; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08a9[0x7]; // 0x8a9
public:
CEntityIOOutput m_OnDetectedBulletFire; // 0x8b0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x908
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTriggerDetectExplosion : public CBaseTrigger
{
private:
[[maybe_unused]] uint8_t __pad08a8[0x38]; // 0x8a8
public:
CEntityIOOutput m_OnDetectedExplosion; // 0x8e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x720
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CScriptNavBlocker : public CFuncNavBlocker
{
public:
Vector m_vExtent; // 0x710
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x920
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float32 m_flexWeight"
// MNetworkVarNames "Vector m_vLookTargetPosition"
// MNetworkVarNames "bool m_blinktoggle"
class CBaseFlex : public CBaseAnimGraph
{
public:
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "1"
CNetworkUtlVectorBase< float32 > m_flexWeight; // 0x890
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_vLookTargetPosition; // 0x8a8
// MNetworkEnable
bool m_blinktoggle; // 0x8b4
private:
[[maybe_unused]] uint8_t __pad08b5[0x53]; // 0x8b5
public:
GameTime_t m_flAllowResponsesEndTime; // 0x908
GameTime_t m_flLastFlexAnimationTime; // 0x90c
uint32_t m_nNextSceneEventId; // 0x910
bool m_bUpdateLayerPriorities; // 0x914
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xd98
// Has VTable
// Is Abstract
//
// MNetworkExcludeByName "m_flAnimTime"
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByName "m_blinktoggle"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByName "m_animationController.m_flPlaybackRate"
// MNetworkExcludeByUserGroup "overlay_vars"
// MNetworkIncludeByName "m_spawnflags"
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "DoorState_t m_eDoorState"
// MNetworkVarNames "bool m_bLocked"
// MNetworkVarNames "Vector m_closedPosition"
// MNetworkVarNames "QAngle m_closedAngles"
// MNetworkVarNames "CHandle< CBasePropDoor> m_hMaster"
class CBasePropDoor : public CDynamicProp
{
private:
[[maybe_unused]] uint8_t __pad0b08[0x10]; // 0xb08
public:
float m_flAutoReturnDelay; // 0xb18
private:
[[maybe_unused]] uint8_t __pad0b1c[0x4]; // 0xb1c
public:
CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0xb20
int32_t m_nHardwareType; // 0xb38
bool m_bNeedsHardware; // 0xb3c
private:
[[maybe_unused]] uint8_t __pad0b3d[0x3]; // 0xb3d
public:
// MNetworkEnable
DoorState_t m_eDoorState; // 0xb40
// MNetworkEnable
bool m_bLocked; // 0xb44
private:
[[maybe_unused]] uint8_t __pad0b45[0x3]; // 0xb45
public:
// MNetworkEnable
Vector m_closedPosition; // 0xb48
// MNetworkEnable
QAngle m_closedAngles; // 0xb54
CHandle< CBaseEntity > m_hBlocker; // 0xb60
bool m_bFirstBlocked; // 0xb64
private:
[[maybe_unused]] uint8_t __pad0b65[0x3]; // 0xb65
public:
locksound_t m_ls; // 0xb68
bool m_bForceClosed; // 0xb88
private:
[[maybe_unused]] uint8_t __pad0b89[0x3]; // 0xb89
public:
Vector m_vecLatchWorldPosition; // 0xb8c
CHandle< CBaseEntity > m_hActivator; // 0xb98
private:
[[maybe_unused]] uint8_t __pad0b9c[0xc]; // 0xb9c
public:
CUtlSymbolLarge m_SoundMoving; // 0xba8
CUtlSymbolLarge m_SoundOpen; // 0xbb0
CUtlSymbolLarge m_SoundClose; // 0xbb8
CUtlSymbolLarge m_SoundLock; // 0xbc0
CUtlSymbolLarge m_SoundUnlock; // 0xbc8
CUtlSymbolLarge m_SoundLatch; // 0xbd0
CUtlSymbolLarge m_SoundPound; // 0xbd8
CUtlSymbolLarge m_SoundJiggle; // 0xbe0
CUtlSymbolLarge m_SoundLockedAnim; // 0xbe8
int32_t m_numCloseAttempts; // 0xbf0
CUtlStringToken m_nPhysicsMaterial; // 0xbf4
CUtlSymbolLarge m_SlaveName; // 0xbf8
// MNetworkEnable
CHandle< CBasePropDoor > m_hMaster; // 0xc00
private:
[[maybe_unused]] uint8_t __pad0c04[0x4]; // 0xc04
public:
CEntityIOOutput m_OnBlockedClosing; // 0xc08
CEntityIOOutput m_OnBlockedOpening; // 0xc30
CEntityIOOutput m_OnUnblockedClosing; // 0xc58
CEntityIOOutput m_OnUnblockedOpening; // 0xc80
CEntityIOOutput m_OnFullyClosed; // 0xca8
CEntityIOOutput m_OnFullyOpen; // 0xcd0
CEntityIOOutput m_OnClose; // 0xcf8
CEntityIOOutput m_OnOpen; // 0xd20
CEntityIOOutput m_OnLockedUse; // 0xd48
CEntityIOOutput m_OnAjarOpen; // 0xd70
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x7c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEnvLaser : public CBeam
{
public:
CUtlSymbolLarge m_iszLaserTarget; // 0x7a0
CSprite* m_pSprite; // 0x7a8
CUtlSymbolLarge m_iszSpriteName; // 0x7b0
Vector m_firePosition; // 0x7b8
float m_flStartFrame; // 0x7c4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x998
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByName "m_nModelIndex"
// MNetworkIncludeByName "m_lifeState"
// MNetworkVarNames "float32 m_x"
// MNetworkVarNames "float32 m_y"
// MNetworkVarNames "float32 m_z"
// MNetworkVarNames "float32 m_angle"
// MNetworkVarNames "Vector m_poolOrigin"
// MNetworkVarNames "float32 m_waterLevel"
class CFish : public CBaseAnimGraph
{
public:
CHandle< CFishPool > m_pool; // 0x890
uint32_t m_id; // 0x894
// MNetworkEnable
// MNetworkSerializer "fish_pos_x"
float m_x; // 0x898
// MNetworkEnable
// MNetworkSerializer "fish_pos_y"
float m_y; // 0x89c
// MNetworkEnable
// MNetworkSerializer "fish_pos_z"
float m_z; // 0x8a0
// MNetworkEnable
// MNetworkSerializer "angle_normalize_positive"
// MNetworkBitCount "7"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
// MNetworkEncodeFlags "1"
float m_angle; // 0x8a4
float m_angleChange; // 0x8a8
Vector m_forward; // 0x8ac
Vector m_perp; // 0x8b8
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_poolOrigin; // 0x8c4
// MNetworkEnable
float m_waterLevel; // 0x8d0
float m_speed; // 0x8d4
float m_desiredSpeed; // 0x8d8
float m_calmSpeed; // 0x8dc
float m_panicSpeed; // 0x8e0
float m_avoidRange; // 0x8e4
CountdownTimer m_turnTimer; // 0x8e8
bool m_turnClockwise; // 0x900
private:
[[maybe_unused]] uint8_t __pad0901[0x7]; // 0x901
public:
CountdownTimer m_goTimer; // 0x908
CountdownTimer m_moveTimer; // 0x920
CountdownTimer m_panicTimer; // 0x938
CountdownTimer m_disperseTimer; // 0x950
CountdownTimer m_proximityTimer; // 0x968
CUtlVector< CFish* > m_visible; // 0x980
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x968
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CItem : public CBaseAnimGraph
{
private:
[[maybe_unused]] uint8_t __pad0890[0x8]; // 0x890
public:
CEntityIOOutput m_OnPlayerTouch; // 0x898
bool m_bActivateWhenAtRest; // 0x8c0
private:
[[maybe_unused]] uint8_t __pad08c1[0x7]; // 0x8c1
public:
CEntityIOOutput m_OnCacheInteraction; // 0x8c8
CEntityIOOutput m_OnPlayerPickup; // 0x8f0
CEntityIOOutput m_OnGlovePulled; // 0x918
Vector m_vOriginalSpawnOrigin; // 0x940
QAngle m_vOriginalSpawnAngles; // 0x94c
bool m_bPhysStartAsleep; // 0x958
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "Vector m_ragPos"
// MNetworkVarNames "QAngle m_ragAngles"
// MNetworkVarNames "EHANDLE m_hRagdollSource"
// MNetworkVarNames "float32 m_flBlendWeight"
class CRagdollProp : public CBaseAnimGraph
{
private:
[[maybe_unused]] uint8_t __pad0890[0x8]; // 0x890
public:
ragdoll_t m_ragdoll; // 0x898
bool m_bStartDisabled; // 0x8d0
private:
[[maybe_unused]] uint8_t __pad08d1[0x7]; // 0x8d1
public:
// MNetworkEnable
// MNetworkEncoder "coord"
CNetworkUtlVectorBase< Vector > m_ragPos; // 0x8d8
// MNetworkEnable
// MNetworkEncoder "qangle"
// MNetworkBitCount "13"
CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x8f0
// MNetworkEnable
CHandle< CBaseEntity > m_hRagdollSource; // 0x908
uint32_t m_lastUpdateTickCount; // 0x90c
bool m_allAsleep; // 0x910
bool m_bFirstCollisionAfterLaunch; // 0x911
private:
[[maybe_unused]] uint8_t __pad0912[0x2]; // 0x912
public:
CHandle< CBaseEntity > m_hDamageEntity; // 0x914
CHandle< CBaseEntity > m_hKiller; // 0x918
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x91c
GameTime_t m_flLastPhysicsInfluenceTime; // 0x920
GameTime_t m_flFadeOutStartTime; // 0x924
float m_flFadeTime; // 0x928
// MNetworkDisable
Vector m_vecLastOrigin; // 0x92c
GameTime_t m_flAwakeTime; // 0x938
GameTime_t m_flLastOriginChangeTime; // 0x93c
int32_t m_nBloodColor; // 0x940
private:
[[maybe_unused]] uint8_t __pad0944[0x4]; // 0x944
public:
CUtlSymbolLarge m_strOriginClassName; // 0x948
CUtlSymbolLarge m_strSourceClassName; // 0x950
bool m_bHasBeenPhysgunned; // 0x958
bool m_bShouldTeleportPhysics; // 0x959
private:
[[maybe_unused]] uint8_t __pad095a[0x2]; // 0x95a
public:
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "1"
float m_flBlendWeight; // 0x95c
float m_flDefaultFadeScale; // 0x960
private:
[[maybe_unused]] uint8_t __pad0964[0x4]; // 0x964
public:
CUtlVector< Vector > m_ragdollMins; // 0x968
CUtlVector< Vector > m_ragdollMaxs; // 0x980
bool m_bShouldDeleteActivationRecord; // 0x998
private:
[[maybe_unused]] uint8_t __pad0999[0x5f]; // 0x999
public:
bool m_bValidatePoweredRagdollPose; // 0x9f8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x920
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysMagnet : public CBaseAnimGraph
{
public:
CEntityIOOutput m_OnMagnetAttach; // 0x890
CEntityIOOutput m_OnMagnetDetach; // 0x8b8
float m_massScale; // 0x8e0
float m_forceLimit; // 0x8e4
float m_torqueLimit; // 0x8e8
private:
[[maybe_unused]] uint8_t __pad08ec[0x4]; // 0x8ec
public:
CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x8f0
bool m_bActive; // 0x908
bool m_bHasHitSomething; // 0x909
private:
[[maybe_unused]] uint8_t __pad090a[0x2]; // 0x90a
public:
float m_flTotalMass; // 0x90c
float m_flRadius; // 0x910
GameTime_t m_flNextSuckTime; // 0x914
int32_t m_iMaxObjectsAttached; // 0x918
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb78
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkExcludeByName "m_flAnimTime"
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByName "m_blinktoggle"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByName "m_animationController.m_flPlaybackRate"
// MNetworkExcludeByUserGroup "overlay_vars"
// MNetworkIncludeByName "m_spawnflags"
// MNetworkVarNames "bool m_bAwake"
class CPhysicsProp : public CBreakableProp
{
private:
[[maybe_unused]] uint8_t __pad0a08[0x8]; // 0xa08
public:
CEntityIOOutput m_MotionEnabled; // 0xa10
CEntityIOOutput m_OnAwakened; // 0xa38
CEntityIOOutput m_OnAwake; // 0xa60
CEntityIOOutput m_OnAsleep; // 0xa88
CEntityIOOutput m_OnPlayerUse; // 0xab0
CEntityIOOutput m_OnPlayerPickup; // 0xad8
CEntityIOOutput m_OnOutOfWorld; // 0xb00
float m_massScale; // 0xb28
float m_inertiaScale; // 0xb2c
float m_buoyancyScale; // 0xb30
int32_t m_damageType; // 0xb34
int32_t m_damageToEnableMotion; // 0xb38
float m_flForceToEnableMotion; // 0xb3c
bool m_bThrownByPlayer; // 0xb40
bool m_bDroppedByPlayer; // 0xb41
bool m_bTouchedByPlayer; // 0xb42
bool m_bFirstCollisionAfterLaunch; // 0xb43
int32_t m_iExploitableByPlayer; // 0xb44
bool m_bHasBeenAwakened; // 0xb48
bool m_bIsOverrideProp; // 0xb49
private:
[[maybe_unused]] uint8_t __pad0b4a[0x2]; // 0xb4a
public:
GameTime_t m_fNextCheckDisableMotionContactsTime; // 0xb4c
int32_t m_iInitialGlowState; // 0xb50
int32_t m_nGlowRange; // 0xb54
int32_t m_nGlowRangeMin; // 0xb58
Color m_glowColor; // 0xb5c
bool m_bForceNavIgnore; // 0xb60
bool m_bNoNavmeshBlocker; // 0xb61
bool m_bForceNpcExclude; // 0xb62
bool m_bShouldAutoConvertBackFromDebris; // 0xb63
bool m_bMuteImpactEffects; // 0xb64
private:
[[maybe_unused]] uint8_t __pad0b65[0x7]; // 0xb65
public:
bool m_bAcceptDamageFromHeldObjects; // 0xb6c
bool m_bEnableUseOutput; // 0xb6d
// MNetworkEnable
bool m_bAwake; // 0xb6e
private:
[[maybe_unused]] uint8_t __pad0b6f[0x1]; // 0xb6f
public:
int32_t m_nCollisionGroupOverride; // 0xb70
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb78
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysicsPropOverride : public CPhysicsProp
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xbb0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysicsPropRespawnable : public CPhysicsProp
{
public:
Vector m_vOriginalSpawnOrigin; // 0xb78
QAngle m_vOriginalSpawnAngles; // 0xb84
Vector m_vOriginalMins; // 0xb90
Vector m_vOriginalMaxs; // 0xb9c
float m_flRespawnDuration; // 0xba8
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x890
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWaterBullet : public CBaseAnimGraph
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xbe0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkExcludeByName "m_hModel"
// MNetworkVarNames "shard_model_desc_t m_ShardDesc"
class CShatterGlassShardPhysics : public CPhysicsProp
{
public:
bool m_bDebris; // 0xb78
private:
[[maybe_unused]] uint8_t __pad0b79[0x3]; // 0xb79
public:
uint32_t m_hParentShard; // 0xb7c
// MNetworkEnable
shard_model_desc_t m_ShardDesc; // 0xb80
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc18
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CAttributeContainer m_AttributeManager"
// MNetworkVarNames "uint32 m_OriginalOwnerXuidLow"
// MNetworkVarNames "uint32 m_OriginalOwnerXuidHigh"
// MNetworkVarNames "int m_nFallbackPaintKit"
// MNetworkVarNames "int m_nFallbackSeed"
// MNetworkVarNames "float m_flFallbackWear"
// MNetworkVarNames "int m_nFallbackStatTrak"
class CEconEntity : public CBaseFlex
{
private:
[[maybe_unused]] uint8_t __pad0920[0x10]; // 0x920
public:
// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0x930
// MNetworkEnable
uint32_t m_OriginalOwnerXuidLow; // 0xbf8
// MNetworkEnable
uint32_t m_OriginalOwnerXuidHigh; // 0xbfc
// MNetworkEnable
int32_t m_nFallbackPaintKit; // 0xc00
// MNetworkEnable
int32_t m_nFallbackSeed; // 0xc04
// MNetworkEnable
float m_flFallbackWear; // 0xc08
// MNetworkEnable
int32_t m_nFallbackStatTrak; // 0xc0c
CHandle< CBaseEntity > m_hOldProvidee; // 0xc10
int32_t m_iOldOwnerClass; // 0xc14
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc20
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CEconWearable : public CEconEntity
{
public:
int32_t m_nForceSkin; // 0xc18
bool m_bAlwaysAllow; // 0xc1c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByName "m_fFlags"
// MNetworkIncludeByName "m_vecVelocity"
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByName "m_blinktoggle"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByName "m_nResetEventsParity"
// MNetworkExcludeByUserGroup "overlay_vars"
// MNetworkExcludeByName "m_flAnimTime"
// MNetworkExcludeByUserGroup "m_flCycle"
// MNetworkExcludeByName "m_baseLayer.m_hSequence"
// MNetworkExcludeByName "m_animationController.m_flPlaybackRate"
// MNetworkExcludeByName "m_nNewSequenceParity"
// MNetworkVarNames "bool m_bIsLive"
// MNetworkVarNames "float32 m_DmgRadius"
// MNetworkVarNames "GameTime_t m_flDetonateTime"
// MNetworkVarNames "float32 m_flDamage"
// MNetworkVarNames "CHandle< CCSPlayerPawn > m_hThrower"
class CBaseGrenade : public CBaseFlex
{
private:
[[maybe_unused]] uint8_t __pad0920[0x8]; // 0x920
public:
CEntityIOOutput m_OnPlayerPickup; // 0x928
CEntityIOOutput m_OnExplode; // 0x950
bool m_bHasWarnedAI; // 0x978
bool m_bIsSmokeGrenade; // 0x979
// MNetworkEnable
bool m_bIsLive; // 0x97a
private:
[[maybe_unused]] uint8_t __pad097b[0x1]; // 0x97b
public:
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
// MNetworkEncodeFlags "1"
float m_DmgRadius; // 0x97c
// MNetworkEnable
GameTime_t m_flDetonateTime; // 0x980
float m_flWarnAITime; // 0x984
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
// MNetworkEncodeFlags "1"
float m_flDamage; // 0x988
private:
[[maybe_unused]] uint8_t __pad098c[0x4]; // 0x98c
public:
CUtlSymbolLarge m_iszBounceSound; // 0x990
CUtlString m_ExplosionSound; // 0x998
private:
[[maybe_unused]] uint8_t __pad09a0[0x4]; // 0x9a0
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hThrower; // 0x9a4
private:
[[maybe_unused]] uint8_t __pad09a8[0x14]; // 0x9a8
public:
GameTime_t m_flNextAttack; // 0x9bc
CHandle< CCSPlayerPawn > m_hOriginalThrower; // 0x9c0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb08
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CCoopBonusCoin : public CDynamicProp
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb78
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPhysicsPropMultiplayer : public CPhysicsProp
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkIncludeByName "m_nModelIndex"
// MNetworkIncludeByName "m_hModel"
// MNetworkIncludeByName "m_hOwnerEntity"
// MNetworkIncludeByName "m_MeshGroupMask"
// MNetworkIncludeByName "m_fEffects"
// MNetworkIncludeByName "m_baseLayer.m_hSequence"
// MNetworkIncludeByName "m_animationController.m_flPlaybackRate"
// MNetworkIncludeByName "m_animationController.m_bClientSideAnimation"
// MNetworkIncludeByName "m_flAnimTime"
// MNetworkIncludeByName "m_flSimulationTime"
// MNetworkIncludeByName "m_animationController.m_animGraphNetworkedVars"
// MNetworkIncludeByName "m_nResetEventsParity"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkOverride "m_fEffects"
// MNetworkIncludeByName "m_clrRender"
// MNetworkVarNames "uint32 m_nViewModelIndex"
// MNetworkVarNames "uint32 m_nAnimationParity"
// MNetworkVarNames "float32 m_flAnimationStartTime"
// MNetworkVarNames "CHandle< CBasePlayerWeapon> m_hWeapon"
// MNetworkVarNames "CHandle< CBaseEntity> m_hControlPanel"
class CBaseViewModel : public CBaseAnimGraph
{
private:
[[maybe_unused]] uint8_t __pad0890[0x8]; // 0x890
public:
Vector m_vecLastFacing; // 0x898
// MNetworkEnable
uint32_t m_nViewModelIndex; // 0x8a4
// MNetworkEnable
uint32_t m_nAnimationParity; // 0x8a8
// MNetworkEnable
float m_flAnimationStartTime; // 0x8ac
// MNetworkEnable
CHandle< CBasePlayerWeapon > m_hWeapon; // 0x8b0
private:
[[maybe_unused]] uint8_t __pad08b4[0x4]; // 0x8b4
public:
CUtlSymbolLarge m_sVMName; // 0x8b8
CUtlSymbolLarge m_sAnimationPrefix; // 0x8c0
HSequence m_hOldLayerSequence; // 0x8c8
int32_t m_oldLayer; // 0x8cc
float m_oldLayerStartTime; // 0x8d0
// MNetworkEnable
CHandle< CBaseEntity > m_hControlPanel; // 0x8d4
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPredictedViewModel : public CBaseViewModel
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x990
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bBombTicking"
// MNetworkVarNames "GameTime_t m_flC4Blow"
// MNetworkVarNames "int m_nBombSite"
// MNetworkVarNames "int m_nSourceSoundscapeHash"
// MNetworkVarNames "bool m_bCannotBeDefused"
// MNetworkVarNames "EntitySpottedState_t m_entitySpottedState"
// MNetworkVarNames "bool m_bHasExploded"
// MNetworkVarNames "float m_flTimerLength"
// MNetworkVarNames "bool m_bBeingDefused"
// MNetworkVarNames "float m_flDefuseLength"
// MNetworkVarNames "GameTime_t m_flDefuseCountDown"
// MNetworkVarNames "bool m_bBombDefused"
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_hBombDefuser"
// MNetworkVarNames "CHandle< CBaseEntity> m_hControlPanel"
class CPlantedC4 : public CBaseAnimGraph
{
public:
// MNetworkEnable
bool m_bBombTicking; // 0x890
private:
[[maybe_unused]] uint8_t __pad0891[0x3]; // 0x891
public:
// MNetworkEnable
GameTime_t m_flC4Blow; // 0x894
// MNetworkEnable
int32_t m_nBombSite; // 0x898
// MNetworkEnable
int32_t m_nSourceSoundscapeHash; // 0x89c
CEntityIOOutput m_OnBombDefused; // 0x8a0
CEntityIOOutput m_OnBombBeginDefuse; // 0x8c8
CEntityIOOutput m_OnBombDefuseAborted; // 0x8f0
// MNetworkEnable
bool m_bCannotBeDefused; // 0x918
private:
[[maybe_unused]] uint8_t __pad0919[0x7]; // 0x919
public:
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0x920
int32_t m_nSpotRules; // 0x938
bool m_bTrainingPlacedByPlayer; // 0x93c
// MNetworkEnable
bool m_bHasExploded; // 0x93d
private:
[[maybe_unused]] uint8_t __pad093e[0x2]; // 0x93e
public:
// MNetworkEnable
float m_flTimerLength; // 0x940
// MNetworkEnable
bool m_bBeingDefused; // 0x944
private:
[[maybe_unused]] uint8_t __pad0945[0x7]; // 0x945
public:
GameTime_t m_fLastDefuseTime; // 0x94c
private:
[[maybe_unused]] uint8_t __pad0950[0x4]; // 0x950
public:
// MNetworkEnable
float m_flDefuseLength; // 0x954
// MNetworkEnable
GameTime_t m_flDefuseCountDown; // 0x958
// MNetworkEnable
bool m_bBombDefused; // 0x95c
private:
[[maybe_unused]] uint8_t __pad095d[0x3]; // 0x95d
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hBombDefuser; // 0x960
// MNetworkEnable
CHandle< CBaseEntity > m_hControlPanel; // 0x964
int32_t m_iProgressBarTime; // 0x968
bool m_bVoiceAlertFired; // 0x96c
bool m_bVoiceAlertPlayed[4]; // 0x96d
private:
[[maybe_unused]] uint8_t __pad0971[0x3]; // 0x971
public:
GameTime_t m_flNextBotBeepTime; // 0x974
private:
[[maybe_unused]] uint8_t __pad0978[0x4]; // 0x978
public:
bool m_bPlantedAfterPickup; // 0x97c
private:
[[maybe_unused]] uint8_t __pad097d[0x3]; // 0x97d
public:
QAngle m_angCatchUpToPlayerEye; // 0x980
GameTime_t m_flLastSpinDetectionTime; // 0x98c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa30
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "Vector m_vInitialVelocity"
// MNetworkVarNames "int m_nBounces"
// MNetworkVarNames "HParticleSystemDefinitionStrong m_nExplodeEffectIndex"
// MNetworkVarNames "int m_nExplodeEffectTickBegin"
// MNetworkVarNames "Vector m_vecExplodeEffectOrigin"
class CBaseCSGrenadeProjectile : public CBaseGrenade
{
public:
// MNetworkEnable
Vector m_vInitialVelocity; // 0x9c8
// MNetworkEnable
int32_t m_nBounces; // 0x9d4
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0x9d8
// MNetworkEnable
int32_t m_nExplodeEffectTickBegin; // 0x9e0
// MNetworkEnable
Vector m_vecExplodeEffectOrigin; // 0x9e4
GameTime_t m_flSpawnTime; // 0x9f0
uint8_t m_unOGSExtraFlags; // 0x9f4
bool m_bDetonationRecorded; // 0x9f5
private:
[[maybe_unused]] uint8_t __pad09f6[0x2]; // 0x9f6
public:
GameTime_t m_flDetonateTime; // 0x9f8
uint16_t m_nItemIndex; // 0x9fc
private:
[[maybe_unused]] uint8_t __pad09fe[0x2]; // 0x9fe
public:
Vector m_vecOriginalSpawnLocation; // 0xa00
GameTime_t m_flLastBounceSoundTime; // 0xa0c
RotationVector m_vecGrenadeSpin; // 0xa10
Vector m_vecLastHitSurfaceNormal; // 0xa1c
int32_t m_nTicksAtZeroVelocity; // 0xa28
// Static fields:
static float &Get_s_flThinkInterval(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCSGrenadeProjectile")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x970
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CHandle<CCSPlayerPawn> m_OwningPlayer"
// MNetworkVarNames "CHandle<CCSPlayerPawn> m_KillingPlayer"
class CItemDogtags : public CItem
{
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_OwningPlayer; // 0x968
// MNetworkEnable
CHandle< CCSPlayerPawn > m_KillingPlayer; // 0x96c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSensorGrenadeProjectile : public CBaseCSGrenadeProjectile
{
public:
GameTime_t m_fExpireTime; // 0xa30
GameTime_t m_fNextDetectPlayerSound; // 0xa34
CHandle< CBaseEntity > m_hDisplayGrenade; // 0xa38
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBreachChargeProjectile : public CBaseGrenade
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBumpMineProjectile : public CBaseGrenade
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9c8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTripWireFireProjectile : public CBaseGrenade
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFlashbangProjectile : public CBaseCSGrenadeProjectile
{
public:
float m_flTimeToDetonate; // 0xa30
uint8_t m_numOpponentsHit; // 0xa34
uint8_t m_numTeammatesHit; // 0xa35
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa30
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x3060
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CAttributeContainer m_AttributeManager"
// MNetworkVarNames "uint32 m_OriginalOwnerXuidLow"
// MNetworkVarNames "uint32 m_OriginalOwnerXuidHigh"
// MNetworkVarNames "bool m_jumpedThisFrame"
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_leader"
class CChicken : public CDynamicProp
{
private:
[[maybe_unused]] uint8_t __pad0b08[0x20]; // 0xb08
public:
// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0xb28
// MNetworkEnable
uint32_t m_OriginalOwnerXuidLow; // 0xdf0
// MNetworkEnable
uint32_t m_OriginalOwnerXuidHigh; // 0xdf4
CountdownTimer m_updateTimer; // 0xdf8
Vector m_stuckAnchor; // 0xe10
private:
[[maybe_unused]] uint8_t __pad0e1c[0x4]; // 0xe1c
public:
CountdownTimer m_stuckTimer; // 0xe20
CountdownTimer m_collisionStuckTimer; // 0xe38
bool m_isOnGround; // 0xe50
private:
[[maybe_unused]] uint8_t __pad0e51[0x3]; // 0xe51
public:
Vector m_vFallVelocity; // 0xe54
ChickenActivity m_activity; // 0xe60
private:
[[maybe_unused]] uint8_t __pad0e64[0x4]; // 0xe64
public:
CountdownTimer m_activityTimer; // 0xe68
float m_turnRate; // 0xe80
CHandle< CBaseEntity > m_fleeFrom; // 0xe84
CountdownTimer m_moveRateThrottleTimer; // 0xe88
CountdownTimer m_startleTimer; // 0xea0
CountdownTimer m_vocalizeTimer; // 0xeb8
GameTime_t m_flWhenZombified; // 0xed0
// MNetworkEnable
bool m_jumpedThisFrame; // 0xed4
private:
[[maybe_unused]] uint8_t __pad0ed5[0x3]; // 0xed5
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_leader; // 0xed8
private:
[[maybe_unused]] uint8_t __pad0edc[0x4]; // 0xedc
public:
CountdownTimer m_reuseTimer; // 0xee0
bool m_hasBeenUsed; // 0xef8
private:
[[maybe_unused]] uint8_t __pad0ef9[0x7]; // 0xef9
public:
CountdownTimer m_jumpTimer; // 0xf00
float m_flLastJumpTime; // 0xf18
bool m_bInJump; // 0xf1c
bool m_isWaitingForLeader; // 0xf1d
private:
[[maybe_unused]] uint8_t __pad0f1e[0x200a]; // 0xf1e
public:
CountdownTimer m_repathTimer; // 0x2f28
CountdownTimer m_inhibitDoorTimer; // 0x2f40
private:
[[maybe_unused]] uint8_t __pad2f58[0x78]; // 0x2f58
public:
CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2fd0
private:
[[maybe_unused]] uint8_t __pad2fe8[0x8]; // 0x2fe8
public:
Vector m_vecPathGoal; // 0x2ff0
GameTime_t m_flActiveFollowStartTime; // 0x2ffc
CountdownTimer m_followMinuteTimer; // 0x3000
Vector m_vecLastEggPoopPosition; // 0x3018
private:
[[maybe_unused]] uint8_t __pad3024[0x4]; // 0x3024
public:
CUtlVector< CHandle< CBaseEntity > > m_vecEggsPooped; // 0x3028
private:
[[maybe_unused]] uint8_t __pad3040[0x8]; // 0x3040
public:
CountdownTimer m_BlockDirectionTimer; // 0x3048
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x890
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CHostageCarriableProp : public CBaseAnimGraph
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x968
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CItemAssaultSuit : public CItem
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x968
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CItemHeavyAssaultSuit : public CItemAssaultSuit
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x968
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CItemKevlar : public CItem
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x988
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CItemDefuser : public CItem
{
public:
EntitySpottedState_t m_entitySpottedState; // 0x968
int32_t m_nSpotRules; // 0x980
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc60
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByName "m_blinktoggle"
// MNetworkIncludeByName "m_nNextThinkTick"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByUserGroup "m_flCycle"
// MNetworkExcludeByUserGroup "overlay_vars"
// MNetworkUserGroupProxy "CBasePlayerWeapon"
// MNetworkVarNames "GameTick_t m_nNextPrimaryAttackTick"
// MNetworkVarNames "float32 m_flNextPrimaryAttackTickRatio"
// MNetworkVarNames "GameTick_t m_nNextSecondaryAttackTick"
// MNetworkVarNames "float32 m_flNextSecondaryAttackTickRatio"
// MNetworkVarNames "int32 m_iClip1"
// MNetworkVarNames "int32 m_iClip2"
// MNetworkVarNames "int m_pReserveAmmo"
class CBasePlayerWeapon : public CEconEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
GameTick_t m_nNextPrimaryAttackTick; // 0xc18
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextPrimaryAttackTickRatio; // 0xc1c
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
GameTick_t m_nNextSecondaryAttackTick; // 0xc20
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextSecondaryAttackTickRatio; // 0xc24
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "32"
int32_t m_iClip1; // 0xc28
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iClip2; // 0xc2c
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_pReserveAmmo[2]; // 0xc30
CEntityIOOutput m_OnPlayerUse; // 0xc38
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x920
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBaseFlexAlias_funCBaseFlex : public CBaseFlex
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x998
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CScriptItem : public CItem
{
public:
CEntityIOOutput m_OnPlayerPickup; // 0x968
MoveType_t m_MoveTypeOverride; // 0x990
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa78
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "uint32 m_boneIndexAttached"
// MNetworkVarNames "uint32 m_ragdollAttachedObjectIndex"
// MNetworkVarNames "Vector m_attachmentPointBoneSpace"
// MNetworkVarNames "Vector m_attachmentPointRagdollSpace"
class CRagdollPropAttached : public CRagdollProp
{
public:
// MNetworkEnable
uint32_t m_boneIndexAttached; // 0xa38
// MNetworkEnable
uint32_t m_ragdollAttachedObjectIndex; // 0xa3c
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_attachmentPointBoneSpace; // 0xa40
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_attachmentPointRagdollSpace; // 0xa4c
bool m_bShouldDetach; // 0xa58
private:
[[maybe_unused]] uint8_t __pad0a59[0xf]; // 0xa59
public:
bool m_bShouldDeleteAttachedActivationRecord; // 0xa68
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe30
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPropDoorRotating : public CBasePropDoor
{
public:
Vector m_vecAxis; // 0xd98
float m_flDistance; // 0xda4
PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0xda8
PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0xdac
PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0xdb0
float m_flAjarAngle; // 0xdb4
QAngle m_angRotationAjarDeprecated; // 0xdb8
QAngle m_angRotationClosed; // 0xdc4
QAngle m_angRotationOpenForward; // 0xdd0
QAngle m_angRotationOpenBack; // 0xddc
QAngle m_angGoal; // 0xde8
Vector m_vecForwardBoundsMin; // 0xdf4
Vector m_vecForwardBoundsMax; // 0xe00
Vector m_vecBackBoundsMin; // 0xe0c
Vector m_vecBackBoundsMax; // 0xe18
bool m_bAjarDoorShouldntAlwaysOpen; // 0xe24
private:
[[maybe_unused]] uint8_t __pad0e25[0x3]; // 0xe25
public:
CHandle< CEntityBlocker > m_hEntityBlocker; // 0xe28
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe50
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CPropDoorRotatingBreakable : public CPropDoorRotating
{
public:
bool m_bBreakable; // 0xe30
bool m_isAbleToCloseAreaPortals; // 0xe31
private:
[[maybe_unused]] uint8_t __pad0e32[0x2]; // 0xe32
public:
int32_t m_currentDamageState; // 0xe34
CUtlVector< CUtlSymbolLarge > m_damageStates; // 0xe38
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9d0
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkExcludeByUserGroup "LocalPlayerExclusive"
// MNetworkVarNames "CHandle< CEconWearable > m_hMyWearables"
// MNetworkVarNames "float m_flFieldOfView"
class CBaseCombatCharacter : public CBaseFlex
{
public:
bool m_bForceServerRagdoll; // 0x920
private:
[[maybe_unused]] uint8_t __pad0921[0x7]; // 0x921
public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CEconWearable > > m_hMyWearables; // 0x928
// MNetworkEnable
float m_flFieldOfView; // 0x940
float m_impactEnergyScale; // 0x944
HitGroup_t m_LastHitGroup; // 0x948
bool m_bApplyStressDamage; // 0x94c
private:
[[maybe_unused]] uint8_t __pad094d[0x3]; // 0x94d
public:
int32_t m_bloodColor; // 0x950
private:
[[maybe_unused]] uint8_t __pad0954[0x5c]; // 0x954
public:
int32_t m_navMeshID; // 0x9b0
int32_t m_iDamageCount; // 0x9b4
CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0x9b8
CUtlSymbolLarge m_strRelationships; // 0x9c0
Hull_t m_eHull; // 0x9c8
uint32_t m_nNavHullIdx; // 0x9cc
// Static fields:
static int32_t &Get_sm_lastInteraction(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fields[0]->m_instance);};
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xad8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CItemGeneric : public CItem
{
private:
[[maybe_unused]] uint8_t __pad0968[0x8]; // 0x968
public:
bool m_bHasTriggerRadius; // 0x970
bool m_bHasPickupRadius; // 0x971
private:
[[maybe_unused]] uint8_t __pad0972[0x2]; // 0x972
public:
float m_flPickupRadiusSqr; // 0x974
float m_flTriggerRadiusSqr; // 0x978
GameTime_t m_flLastPickupCheck; // 0x97c
bool m_bPlayerCounterListenerAdded; // 0x980
bool m_bPlayerInTriggerRadius; // 0x981
private:
[[maybe_unused]] uint8_t __pad0982[0x6]; // 0x982
public:
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x988
CUtlSymbolLarge m_pAmbientSoundEffect; // 0x990
bool m_bAutoStartAmbientSound; // 0x998
private:
[[maybe_unused]] uint8_t __pad0999[0x7]; // 0x999
public:
CUtlSymbolLarge m_pSpawnScriptFunction; // 0x9a0
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x9a8
CUtlSymbolLarge m_pPickupSoundEffect; // 0x9b0
CUtlSymbolLarge m_pPickupScriptFunction; // 0x9b8
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x9c0
CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x9c8
CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x9d0
CUtlSymbolLarge m_pPickupFilterName; // 0x9d8
CHandle< CBaseFilter > m_hPickupFilter; // 0x9e0
private:
[[maybe_unused]] uint8_t __pad09e4[0x4]; // 0x9e4
public:
CEntityIOOutput m_OnPickup; // 0x9e8
CEntityIOOutput m_OnTimeout; // 0xa10
CEntityIOOutput m_OnTriggerStartTouch; // 0xa38
CEntityIOOutput m_OnTriggerTouch; // 0xa60
CEntityIOOutput m_OnTriggerEndTouch; // 0xa88
CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0xab0
float m_flPickupRadius; // 0xab8
float m_flTriggerRadius; // 0xabc
CUtlSymbolLarge m_pTriggerSoundEffect; // 0xac0
bool m_bGlowWhenInTrigger; // 0xac8
Color m_glowColor; // 0xac9
bool m_bUseable; // 0xacd
private:
[[maybe_unused]] uint8_t __pad0ace[0x2]; // 0xace
public:
CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xad0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb50
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkUserGroupProxy "CBasePlayerPawn"
// MNetworkUserGroupProxy "CBasePlayerPawn"
// MNetworkExcludeByUserGroup "FogController"
// MNetworkIncludeByUserGroup "Player"
// MNetworkIncludeByUserGroup "Water"
// MNetworkIncludeByUserGroup "LocalPlayerExclusive"
// MNetworkIncludeByName "m_iMaxHealth"
// MNetworkOverride "m_vecX CNetworkOriginCellCoordQuantizedVector"
// MNetworkOverride "m_vecY CNetworkOriginCellCoordQuantizedVector"
// MNetworkOverride "m_vecZ CNetworkOriginCellCoordQuantizedVector"
// MNetworkExcludeByName "m_pWeaponServices"
// MNetworkExcludeByName "m_pItemServices"
// MNetworkExcludeByName "m_pAutoaimServices"
// MNetworkExcludeByName "m_pObserverServices"
// MNetworkExcludeByName "m_pWaterServices"
// MNetworkExcludeByName "m_pUseServices"
// MNetworkExcludeByName "m_pFlashlightServices"
// MNetworkExcludeByName "m_pMovementServices"
// MNetworkVarNames "CPlayer_WeaponServices * m_pWeaponServices"
// MNetworkVarNames "CPlayer_ItemServices * m_pItemServices"
// MNetworkVarNames "CPlayer_AutoaimServices * m_pAutoaimServices"
// MNetworkVarNames "CPlayer_ObserverServices * m_pObserverServices"
// MNetworkVarNames "CPlayer_WaterServices * m_pWaterServices"
// MNetworkVarNames "CPlayer_UseServices * m_pUseServices"
// MNetworkVarNames "CPlayer_FlashlightServices * m_pFlashlightServices"
// MNetworkVarNames "CPlayer_CameraServices * m_pCameraServices"
// MNetworkVarNames "CPlayer_MovementServices * m_pMovementServices"
// MNetworkUserGroupProxy "CBasePlayerPawn"
// MNetworkVarNames "ViewAngleServerChange_t m_ServerViewAngleChanges"
// MNetworkVarNames "uint32 m_iHideHUD"
// MNetworkVarNames "sky3dparams_t m_skybox3d"
// MNetworkVarNames "GameTime_t m_flDeathTime"
// MNetworkVarNames "CHandle< CBasePlayerController> m_hController"
class CBasePlayerPawn : public CBaseCombatCharacter
{
public:
// MNetworkEnable
CPlayer_WeaponServices* m_pWeaponServices; // 0x9d0
// MNetworkEnable
CPlayer_ItemServices* m_pItemServices; // 0x9d8
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CPlayer_AutoaimServices* m_pAutoaimServices; // 0x9e0
// MNetworkEnable
CPlayer_ObserverServices* m_pObserverServices; // 0x9e8
// MNetworkEnable
CPlayer_WaterServices* m_pWaterServices; // 0x9f0
// MNetworkEnable
CPlayer_UseServices* m_pUseServices; // 0x9f8
// MNetworkEnable
CPlayer_FlashlightServices* m_pFlashlightServices; // 0xa00
// MNetworkEnable
CPlayer_CameraServices* m_pCameraServices; // 0xa08
// MNetworkEnable
CPlayer_MovementServices* m_pMovementServices; // 0xa10
private:
[[maybe_unused]] uint8_t __pad0a18[0x8]; // 0xa18
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_ServerViewAngleChanges; // 0xa20
uint32_t m_nHighestGeneratedServerViewAngleChangeIndex; // 0xa70
QAngle v_angle; // 0xa74
QAngle v_anglePrevious; // 0xa80
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_iHideHUD; // 0xa8c
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
sky3dparams_t m_skybox3d; // 0xa90
GameTime_t m_fTimeLastHurt; // 0xb20
// MNetworkEnable
GameTime_t m_flDeathTime; // 0xb24
GameTime_t m_fNextSuicideTime; // 0xb28
bool m_fInitHUD; // 0xb2c
private:
[[maybe_unused]] uint8_t __pad0b2d[0x3]; // 0xb2d
public:
CAI_Expresser* m_pExpresser; // 0xb30
// MNetworkEnable
CHandle< CBasePlayerController > m_hController; // 0xb38
private:
[[maybe_unused]] uint8_t __pad0b3c[0x4]; // 0xb3c
public:
float m_fHltvReplayDelay; // 0xb40
float m_fHltvReplayEnd; // 0xb44
CEntityIndex m_iHltvReplayEntity; // 0xb48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x8e8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkOverride "m_hWeapon"
// MNetworkVarNames "bool m_bShouldIgnoreOffsetAndAccuracy"
// MNetworkVarNames "uint32 m_nWeaponParity"
class CCSGOViewModel : public CPredictedViewModel
{
public:
// MNetworkEnable
bool m_bShouldIgnoreOffsetAndAccuracy; // 0x8d8
private:
[[maybe_unused]] uint8_t __pad08d9[0x3]; // 0x8d9
public:
// MNetworkEnable
uint32_t m_nWeaponParity; // 0x8dc
uint32_t m_nOldWeaponParity; // 0x8e0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe20
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkExcludeByName "m_flTimeWeaponIdle"
// MNetworkVarNames "float m_flFireSequenceStartTime"
// MNetworkVarNames "int m_nFireSequenceStartTimeChange"
// MNetworkVarNames "bool m_bPlayerFireEventIsPrimary"
// MNetworkVarNames "CSWeaponState_t m_iState"
// MNetworkVarNames "uint32 m_nViewModelIndex"
// MNetworkVarNames "GameTime_t m_flTimeWeaponIdle"
// MNetworkVarNames "CSWeaponMode m_weaponMode"
// MNetworkVarNames "float m_fAccuracyPenalty"
// MNetworkVarNames "int m_iRecoilIndex"
// MNetworkVarNames "float m_flRecoilIndex"
// MNetworkVarNames "bool m_bBurstMode"
// MNetworkVarNames "GameTime_t m_flPostponeFireReadyTime"
// MNetworkVarNames "bool m_bInReload"
// MNetworkVarNames "bool m_bReloadVisuallyComplete"
// MNetworkVarNames "GameTime_t m_flDroppedAtTime"
// MNetworkVarNames "bool m_bIsHauledBack"
// MNetworkVarNames "bool m_bSilencerOn"
// MNetworkVarNames "GameTime_t m_flTimeSilencerSwitchComplete"
// MNetworkVarNames "int m_iOriginalTeamNumber"
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_hPrevOwner"
// MNetworkVarNames "GameTick_t m_nDropTick"
// MNetworkVarNames "GameTime_t m_fLastShotTime"
// MNetworkVarNames "int m_iIronSightMode"
// MNetworkVarNames "int m_iNumEmptyAttacks"
class CCSWeaponBase : public CBasePlayerWeapon
{
private:
[[maybe_unused]] uint8_t __pad0c60[0x28]; // 0xc60
public:
bool m_bRemoveable; // 0xc88
private:
[[maybe_unused]] uint8_t __pad0c89[0x7]; // 0xc89
public:
// MNetworkEnable
float m_flFireSequenceStartTime; // 0xc90
// MNetworkEnable
int32_t m_nFireSequenceStartTimeChange; // 0xc94
int32_t m_nFireSequenceStartTimeAck; // 0xc98
// MNetworkEnable
bool m_bPlayerFireEventIsPrimary; // 0xc9c
private:
[[maybe_unused]] uint8_t __pad0c9d[0x3]; // 0xc9d
public:
HSequence m_seqIdle; // 0xca0
HSequence m_seqFirePrimary; // 0xca4
HSequence m_seqFireSecondary; // 0xca8
private:
[[maybe_unused]] uint8_t __pad0cac[0x4]; // 0xcac
public:
CUtlVector< HSequence > m_thirdPersonFireSequences; // 0xcb0
HSequence m_hCurrentThirdPersonSequence; // 0xcc8
int32_t m_nSilencerBoneIndex; // 0xccc
HSequence m_thirdPersonSequences[6]; // 0xcd0
private:
[[maybe_unused]] uint8_t __pad0ce8[0x8]; // 0xce8
public:
bool m_bPlayerAmmoStockOnPickup; // 0xcf0
bool m_bRequireUseToTouch; // 0xcf1
private:
[[maybe_unused]] uint8_t __pad0cf2[0x2]; // 0xcf2
public:
// MNetworkEnable
// MNetworkChangeCallback "OnWeaponStateNetworkChange"
CSWeaponState_t m_iState; // 0xcf4
GameTime_t m_flLastTimeInAir; // 0xcf8
GameTime_t m_flLastDeployTime; // 0xcfc
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
uint32_t m_nViewModelIndex; // 0xd00
bool m_bReloadsWithClips; // 0xd04
private:
[[maybe_unused]] uint8_t __pad0d05[0x1b]; // 0xd05
public:
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "32"
GameTime_t m_flTimeWeaponIdle; // 0xd20
bool m_bFireOnEmpty; // 0xd24
private:
[[maybe_unused]] uint8_t __pad0d25[0x3]; // 0xd25
public:
CEntityIOOutput m_OnPlayerPickup; // 0xd28
// MNetworkEnable
CSWeaponMode m_weaponMode; // 0xd50
float m_flTurningInaccuracyDelta; // 0xd54
Vector m_vecTurningInaccuracyEyeDirLast; // 0xd58
float m_flTurningInaccuracy; // 0xd64
// MNetworkEnable
float m_fAccuracyPenalty; // 0xd68
GameTime_t m_flLastAccuracyUpdateTime; // 0xd6c
float m_fAccuracySmoothedForZoom; // 0xd70
GameTime_t m_fScopeZoomEndTime; // 0xd74
// MNetworkEnable
int32_t m_iRecoilIndex; // 0xd78
// MNetworkEnable
float m_flRecoilIndex; // 0xd7c
// MNetworkEnable
bool m_bBurstMode; // 0xd80
private:
[[maybe_unused]] uint8_t __pad0d81[0x3]; // 0xd81
public:
// MNetworkEnable
GameTime_t m_flPostponeFireReadyTime; // 0xd84
// MNetworkEnable
bool m_bInReload; // 0xd88
// MNetworkEnable
bool m_bReloadVisuallyComplete; // 0xd89
private:
[[maybe_unused]] uint8_t __pad0d8a[0x2]; // 0xd8a
public:
// MNetworkEnable
GameTime_t m_flDroppedAtTime; // 0xd8c
// MNetworkEnable
bool m_bIsHauledBack; // 0xd90
// MNetworkEnable
bool m_bSilencerOn; // 0xd91
private:
[[maybe_unused]] uint8_t __pad0d92[0x2]; // 0xd92
public:
// MNetworkEnable
GameTime_t m_flTimeSilencerSwitchComplete; // 0xd94
// MNetworkEnable
int32_t m_iOriginalTeamNumber; // 0xd98
float m_flNextAttackRenderTimeOffset; // 0xd9c
private:
[[maybe_unused]] uint8_t __pad0da0[0x10]; // 0xda0
public:
bool m_bCanBePickedUp; // 0xdb0
bool m_bUseCanOverrideNextOwnerTouchTime; // 0xdb1
private:
[[maybe_unused]] uint8_t __pad0db2[0x2]; // 0xdb2
public:
GameTime_t m_nextOwnerTouchTime; // 0xdb4
GameTime_t m_nextPrevOwnerTouchTime; // 0xdb8
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hPrevOwner; // 0xdbc
// MNetworkEnable
GameTick_t m_nDropTick; // 0xdc0
private:
[[maybe_unused]] uint8_t __pad0dc4[0x20]; // 0xdc4
public:
bool m_donated; // 0xde4
private:
[[maybe_unused]] uint8_t __pad0de5[0x3]; // 0xde5
public:
// MNetworkEnable
GameTime_t m_fLastShotTime; // 0xde8
bool m_bWasOwnedByCT; // 0xdec
bool m_bWasOwnedByTerrorist; // 0xded
bool m_bFiredOutOfAmmoEvent; // 0xdee
private:
[[maybe_unused]] uint8_t __pad0def[0x1]; // 0xdef
public:
int32_t m_numRemoveUnownedWeaponThink; // 0xdf0
private:
[[maybe_unused]] uint8_t __pad0df4[0x4]; // 0xdf4
public:
CIronSightController m_IronSightController; // 0xdf8
// MNetworkEnable
int32_t m_iIronSightMode; // 0xe10
GameTime_t m_flLastLOSTraceFailureTime; // 0xe14
// MNetworkEnable
int32_t m_iNumEmptyAttacks; // 0xe18
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "int m_zoomLevel"
// MNetworkVarNames "int m_iBurstShotsRemaining"
// MNetworkVarNames "bool m_bNeedsBoltAction"
class CCSWeaponBaseGun : public CCSWeaponBase
{
public:
// MNetworkEnable
int32_t m_zoomLevel; // 0xe20
// MNetworkEnable
int32_t m_iBurstShotsRemaining; // 0xe24
private:
[[maybe_unused]] uint8_t __pad0e28[0x8]; // 0xe28
public:
int32_t m_silencedModelIndex; // 0xe30
bool m_inPrecache; // 0xe34
// MNetworkEnable
bool m_bNeedsBoltAction; // 0xe35
bool m_bSkillReloadAvailable; // 0xe36
bool m_bSkillReloadLiftedReloadKey; // 0xe37
bool m_bSkillBoltInterruptAvailable; // 0xe38
bool m_bSkillBoltLiftedFireKey; // 0xe39
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe70
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bStartedArming"
// MNetworkVarNames "GameTime_t m_fArmedTime"
// MNetworkVarNames "bool m_bBombPlacedAnimation"
// MNetworkVarNames "bool m_bIsPlantingViaUse"
// MNetworkVarNames "EntitySpottedState_t m_entitySpottedState"
class CC4 : public CCSWeaponBase
{
public:
Vector m_vecLastValidPlayerHeldPosition; // 0xe20
Vector m_vecLastValidDroppedPosition; // 0xe2c
bool m_bDoValidDroppedPositionCheck; // 0xe38
// MNetworkEnable
bool m_bStartedArming; // 0xe39
private:
[[maybe_unused]] uint8_t __pad0e3a[0x2]; // 0xe3a
public:
// MNetworkEnable
GameTime_t m_fArmedTime; // 0xe3c
// MNetworkEnable
bool m_bBombPlacedAnimation; // 0xe40
// MNetworkEnable
bool m_bIsPlantingViaUse; // 0xe41
private:
[[maybe_unused]] uint8_t __pad0e42[0x6]; // 0xe42
public:
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0xe48
int32_t m_nSpotRules; // 0xe60
bool m_bPlayedArmingBeeps[7]; // 0xe64
bool m_bBombPlanted; // 0xe6b
bool m_bDroppedFromDeath; // 0xe6c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CDEagle : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponElite : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe20
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponNOVA : public CCSWeaponBase
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe20
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponSawedoff : public CCSWeaponBase
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe48
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "GameTime_t m_fFireTime"
class CWeaponTaser : public CCSWeaponBaseGun
{
public:
// MNetworkEnable
GameTime_t m_fFireTime; // 0xe40
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe20
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponXM1014 : public CCSWeaponBase
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe28
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CKnife : public CCSWeaponBase
{
public:
bool m_bFirstAttack; // 0xe20
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe30
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "GameTime_t m_flThrowAt"
class CMelee : public CCSWeaponBase
{
public:
// MNetworkEnable
GameTime_t m_flThrowAt; // 0xe20
CHandle< CBaseEntity > m_hThrower; // 0xe24
bool m_bDidThrowDamage; // 0xe28
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe50
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "float m_flDisplayHealth"
class CWeaponShield : public CCSWeaponBaseGun
{
public:
float m_flBulletDamageAbsorbed; // 0xe40
GameTime_t m_flLastBulletHitSoundTime; // 0xe44
// MNetworkEnable
float m_flDisplayHealth; // 0xe48
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xb28
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bIsIncGrenade"
class CMolotovProjectile : public CBaseCSGrenadeProjectile
{
public:
// MNetworkEnable
bool m_bIsIncGrenade; // 0xa30
private:
[[maybe_unused]] uint8_t __pad0a31[0xb]; // 0xa31
public:
bool m_bDetonated; // 0xa3c
private:
[[maybe_unused]] uint8_t __pad0a3d[0x3]; // 0xa3d
public:
IntervalTimer m_stillTimer; // 0xa40
private:
[[maybe_unused]] uint8_t __pad0a50[0xd0]; // 0xa50
public:
bool m_bHasBouncedOffPlayer; // 0xb20
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xa58
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "int m_nDecoyShotTick"
class CDecoyProjectile : public CBaseCSGrenadeProjectile
{
private:
[[maybe_unused]] uint8_t __pad0a30[0x8]; // 0xa30
public:
// MNetworkEnable
int32_t m_nDecoyShotTick; // 0xa38
int32_t m_shotsRemaining; // 0xa3c
GameTime_t m_fExpireTime; // 0xa40
private:
[[maybe_unused]] uint8_t __pad0a44[0xc]; // 0xa44
public:
uint16_t m_decoyWeaponDefIndex; // 0xa50
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xc90
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "int m_nSmokeEffectTickBegin"
// MNetworkVarNames "bool m_bDidSmokeEffect"
// MNetworkVarNames "int m_nRandomSeed"
// MNetworkVarNames "Vector m_vSmokeColor"
// MNetworkVarNames "Vector m_vSmokeDetonationPos"
// MNetworkVarNames "CUtlVector<uint8> m_VoxelFrameData"
class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile
{
private:
[[maybe_unused]] uint8_t __pad0a30[0x18]; // 0xa30
public:
// MNetworkEnable
int32_t m_nSmokeEffectTickBegin; // 0xa48
// MNetworkEnable
bool m_bDidSmokeEffect; // 0xa4c
private:
[[maybe_unused]] uint8_t __pad0a4d[0x3]; // 0xa4d
public:
// MNetworkEnable
int32_t m_nRandomSeed; // 0xa50
// MNetworkEnable
Vector m_vSmokeColor; // 0xa54
// MNetworkEnable
Vector m_vSmokeDetonationPos; // 0xa60
private:
[[maybe_unused]] uint8_t __pad0a6c[0x4]; // 0xa6c
public:
// MNetworkEnable
CUtlVector< uint8 > m_VoxelFrameData; // 0xa70
GameTime_t m_flLastBounce; // 0xa88
GameTime_t m_fllastSimulationTime; // 0xa8c
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bRedraw"
// MNetworkVarNames "bool m_bIsHeldByPlayer"
// MNetworkVarNames "bool m_bPinPulled"
// MNetworkVarNames "bool m_bJumpThrow"
// MNetworkVarNames "EGrenadeThrowState m_eThrowStatus"
// MNetworkVarNames "GameTime_t m_fThrowTime"
// MNetworkVarNames "float m_flThrowStrength"
// MNetworkVarNames "float m_flThrowStrengthApproach"
// MNetworkVarNames "GameTime_t m_fDropTime"
class CBaseCSGrenade : public CCSWeaponBase
{
public:
// MNetworkEnable
bool m_bRedraw; // 0xe20
// MNetworkEnable
bool m_bIsHeldByPlayer; // 0xe21
// MNetworkEnable
bool m_bPinPulled; // 0xe22
// MNetworkEnable
bool m_bJumpThrow; // 0xe23
// MNetworkEnable
EGrenadeThrowState m_eThrowStatus; // 0xe24
// MNetworkEnable
GameTime_t m_fThrowTime; // 0xe28
// MNetworkEnable
float m_flThrowStrength; // 0xe2c
// MNetworkEnable
float m_flThrowStrengthApproach; // 0xe30
// MNetworkEnable
GameTime_t m_fDropTime; // 0xe34
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CountdownTimer m_SequenceCompleteTimer"
// MNetworkVarNames "bool m_bRedraw"
class CWeaponBaseItem : public CCSWeaponBase
{
public:
// MNetworkEnable
CountdownTimer m_SequenceCompleteTimer; // 0xe20
// MNetworkEnable
bool m_bRedraw; // 0xe38
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CItem_Healthshot : public CWeaponBaseItem
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe38
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "bool m_bPlayingUninterruptableAct"
// MNetworkVarNames "PlayerAnimEvent_t m_nUninterruptableActivity"
class CFists : public CCSWeaponBase
{
public:
// MNetworkEnable
bool m_bPlayingUninterruptableAct; // 0xe20
private:
[[maybe_unused]] uint8_t __pad0e21[0x3]; // 0xe21
public:
// MNetworkEnable
// MNetworkChangeCallback "OnUninterruptChanged"
PlayerAnimEvent_t m_nUninterruptableActivity; // 0xe24
bool m_bRestorePrevWep; // 0xe28
private:
[[maybe_unused]] uint8_t __pad0e29[0x3]; // 0xe29
public:
CHandle< CBasePlayerWeapon > m_hWeaponBeforePrevious; // 0xe2c
CHandle< CBasePlayerWeapon > m_hWeaponPrevious; // 0xe30
bool m_bDelayedHardPunchIncoming; // 0xe34
bool m_bDestroyAfterTaunt; // 0xe35
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSensorGrenade : public CBaseCSGrenade
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe20
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBreachCharge : public CCSWeaponBase
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe20
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CBumpMine : public CCSWeaponBase
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe20
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTablet : public CCSWeaponBase
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CTripWireFire : public CBaseCSGrenade
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponZoneRepulsor : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1550
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "CTouchExpansionComponent::Storage_t m_CTouchExpansionComponent"
// MNetworkExcludeByName "m_flAnimTime"
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByName "m_baseLayer.m_hSequence"
// MNetworkExcludeByName "m_animationController.m_flPlaybackRate"
// MNetworkVarNames "CCSPlayer_PingServices * m_pPingServices"
// MNetworkVarNames "CPlayer_ViewModelServices * m_pViewModelServices"
// MNetworkVarNames "CHandle< CCSPlayerController> m_hOriginalController"
// MNetworkVarNames "EntitySpottedState_t m_entitySpottedState"
// MNetworkVarNames "CSPlayerState m_iPlayerState"
// MNetworkVarNames "bool m_bIsScoped"
// MNetworkVarNames "bool m_bIsWalking"
// MNetworkVarNames "bool m_bResumeZoom"
// MNetworkVarNames "bool m_bIsDefusing"
// MNetworkVarNames "bool m_bIsGrabbingHostage"
// MNetworkVarNames "CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress"
// MNetworkVarNames "GameTime_t m_fImmuneToGunGameDamageTime"
// MNetworkVarNames "bool m_bGunGameImmunity"
// MNetworkVarNames "float m_fMolotovDamageTime"
// MNetworkVarNames "bool m_bHasMovedSinceSpawn"
// MNetworkVarNames "bool m_bCanMoveDuringFreezePeriod"
// MNetworkVarNames "float m_flGuardianTooFarDistFrac"
// MNetworkVarNames "GameTime_t m_flDetectedByEnemySensorTime"
// MNetworkVarNames "int m_nHeavyAssaultSuitCooldownRemaining"
// MNetworkVarNames "GameTime_t m_flEmitSoundTime"
// MNetworkVarNames "bool m_bHasNightVision"
// MNetworkVarNames "bool m_bNightVisionOn"
// MNetworkVarNames "bool m_bInNoDefuseArea"
// MNetworkVarNames "bool m_bKilledByTaser"
// MNetworkVarNames "int m_iMoveState"
// MNetworkVarNames "int m_nWhichBombZone"
// MNetworkVarNames "int m_iDirection"
// MNetworkVarNames "int m_iShotsFired"
// MNetworkVarNames "int32 m_ArmorValue"
// MNetworkVarNames "float m_flVelocityModifier"
// MNetworkVarNames "float m_flHitHeading"
// MNetworkVarNames "int m_nHitBodyPart"
// MNetworkVarNames "float m_flFlashDuration"
// MNetworkVarNames "float m_flFlashMaxAlpha"
// MNetworkVarNames "float m_flProgressBarStartTime"
// MNetworkVarNames "int m_iProgressBarDuration"
// MNetworkVarNames "bool m_bWaitForNoAttack"
// MNetworkVarNames "float m_flLowerBodyYawTarget"
// MNetworkVarNames "bool m_bStrafing"
// MNetworkVarNames "QAngle m_thirdPersonHeading"
// MNetworkVarNames "float m_flSlopeDropOffset"
// MNetworkVarNames "float m_flSlopeDropHeight"
// MNetworkVarNames "Vector m_vHeadConstraintOffset"
// MNetworkVarNames "QAngle m_angEyeAngles"
// MNetworkVarNames "bool m_bHideTargetID"
// MNetworkVarNames "bool m_bHud_MiniScoreHidden"
// MNetworkVarNames "bool m_bHud_RadarHidden"
// MNetworkVarNames "CEntityIndex m_nLastKillerIndex"
// MNetworkVarNames "int m_nLastConcurrentKilled"
// MNetworkVarNames "int m_nDeathCamMusic"
// MNetworkVarNames "int m_iAddonBits"
// MNetworkVarNames "int m_iPrimaryAddon"
// MNetworkVarNames "int m_iSecondaryAddon"
// MNetworkVarNames "uint32 m_vecPlayerPatchEconIndices"
// MNetworkVarNames "uint16 m_unCurrentEquipmentValue"
// MNetworkVarNames "uint16 m_unRoundStartEquipmentValue"
// MNetworkVarNames "uint16 m_unFreezetimeEndEquipmentValue"
// MNetworkVarNames "int m_nSurvivalTeamNumber"
// MNetworkVarNames "bool m_bKilledByHeadshot"
class CCSPlayerPawnBase : public CBasePlayerPawn
{
private:
[[maybe_unused]] uint8_t __pad0b50[0x18]; // 0xb50
public:
// MNetworkEnable
// MNetworkUserGroup "CTouchExpansionComponent"
// MNetworkAlias "CTouchExpansionComponent"
// MNetworkTypeAlias "CTouchExpansionComponent"
CTouchExpansionComponent m_CTouchExpansionComponent; // 0xb68
// MNetworkEnable
CCSPlayer_PingServices* m_pPingServices; // 0xbb8
// MNetworkEnable
CPlayer_ViewModelServices* m_pViewModelServices; // 0xbc0
uint32_t m_iDisplayHistoryBits; // 0xbc8
float m_flLastAttackedTeammate; // 0xbcc
// MNetworkEnable
CHandle< CCSPlayerController > m_hOriginalController; // 0xbd0
GameTime_t m_blindUntilTime; // 0xbd4
GameTime_t m_blindStartTime; // 0xbd8
GameTime_t m_allowAutoFollowTime; // 0xbdc
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0xbe0
int32_t m_nSpotRules; // 0xbf8
// MNetworkEnable
CSPlayerState m_iPlayerState; // 0xbfc
private:
[[maybe_unused]] uint8_t __pad0c00[0x8]; // 0xc00
public:
CountdownTimer m_chickenIdleSoundTimer; // 0xc08
CountdownTimer m_chickenJumpSoundTimer; // 0xc20
private:
[[maybe_unused]] uint8_t __pad0c38[0xa0]; // 0xc38
public:
Vector m_vecLastBookmarkedPosition; // 0xcd8
float m_flLastDistanceTraveledNotice; // 0xce4
float m_flAccumulatedDistanceTraveled; // 0xce8
float m_flLastFriendlyFireDamageReductionRatio; // 0xcec
bool m_bRespawning; // 0xcf0
private:
[[maybe_unused]] uint8_t __pad0cf1[0x3]; // 0xcf1
public:
int32_t m_nLastPickupPriority; // 0xcf4
float m_flLastPickupPriorityTime; // 0xcf8
// MNetworkEnable
bool m_bIsScoped; // 0xcfc
// MNetworkEnable
bool m_bIsWalking; // 0xcfd
// MNetworkEnable
bool m_bResumeZoom; // 0xcfe
// MNetworkEnable
bool m_bIsDefusing; // 0xcff
// MNetworkEnable
bool m_bIsGrabbingHostage; // 0xd00
private:
[[maybe_unused]] uint8_t __pad0d01[0x3]; // 0xd01
public:
// MNetworkEnable
CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0xd04
// MNetworkEnable
GameTime_t m_fImmuneToGunGameDamageTime; // 0xd08
// MNetworkEnable
bool m_bGunGameImmunity; // 0xd0c
private:
[[maybe_unused]] uint8_t __pad0d0d[0x3]; // 0xd0d
public:
// MNetworkEnable
float m_fMolotovDamageTime; // 0xd10
// MNetworkEnable
bool m_bHasMovedSinceSpawn; // 0xd14
// MNetworkEnable
bool m_bCanMoveDuringFreezePeriod; // 0xd15
private:
[[maybe_unused]] uint8_t __pad0d16[0x2]; // 0xd16
public:
// MNetworkEnable
float m_flGuardianTooFarDistFrac; // 0xd18
float m_flNextGuardianTooFarHurtTime; // 0xd1c
// MNetworkEnable
GameTime_t m_flDetectedByEnemySensorTime; // 0xd20
float m_flDealtDamageToEnemyMostRecentTimestamp; // 0xd24
GameTime_t m_flLastEquippedHelmetTime; // 0xd28
GameTime_t m_flLastEquippedArmorTime; // 0xd2c
// MNetworkEnable
int32_t m_nHeavyAssaultSuitCooldownRemaining; // 0xd30
bool m_bResetArmorNextSpawn; // 0xd34
private:
[[maybe_unused]] uint8_t __pad0d35[0x3]; // 0xd35
public:
GameTime_t m_flLastBumpMineBumpTime; // 0xd38
// MNetworkEnable
GameTime_t m_flEmitSoundTime; // 0xd3c
int32_t m_iNumSpawns; // 0xd40
int32_t m_iShouldHaveCash; // 0xd44
bool m_bInvalidSteamLogonDelayed; // 0xd48
private:
[[maybe_unused]] uint8_t __pad0d49[0x3]; // 0xd49
public:
GameTime_t m_flLastAction; // 0xd4c
float m_flNameChangeHistory[5]; // 0xd50
float m_fLastGivenDefuserTime; // 0xd64
float m_fLastGivenBombTime; // 0xd68
// MNetworkEnable
bool m_bHasNightVision; // 0xd6c
// MNetworkEnable
bool m_bNightVisionOn; // 0xd6d
private:
[[maybe_unused]] uint8_t __pad0d6e[0x2]; // 0xd6e
public:
float m_fNextRadarUpdateTime; // 0xd70
float m_flLastMoneyUpdateTime; // 0xd74
char m_MenuStringBuffer[1024]; // 0xd78
float m_fIntroCamTime; // 0x1178
int32_t m_nMyCollisionGroup; // 0x117c
// MNetworkEnable
bool m_bInNoDefuseArea; // 0x1180
// MNetworkEnable
bool m_bKilledByTaser; // 0x1181
private:
[[maybe_unused]] uint8_t __pad1182[0x2]; // 0x1182
public:
// MNetworkEnable
int32_t m_iMoveState; // 0x1184
GameTime_t m_grenadeParameterStashTime; // 0x1188
bool m_bGrenadeParametersStashed; // 0x118c
private:
[[maybe_unused]] uint8_t __pad118d[0x3]; // 0x118d
public:
QAngle m_angStashedShootAngles; // 0x1190
Vector m_vecStashedGrenadeThrowPosition; // 0x119c
Vector m_vecStashedVelocity; // 0x11a8
QAngle m_angShootAngleHistory[2]; // 0x11b4
Vector m_vecThrowPositionHistory[2]; // 0x11cc
Vector m_vecVelocityHistory[2]; // 0x11e4
bool m_bDiedAirborne; // 0x11fc
private:
[[maybe_unused]] uint8_t __pad11fd[0x3]; // 0x11fd
public:
CEntityIndex m_iBombSiteIndex; // 0x1200
// MNetworkEnable
int32_t m_nWhichBombZone; // 0x1204
bool m_bInBombZoneTrigger; // 0x1208
bool m_bWasInBombZoneTrigger; // 0x1209
private:
[[maybe_unused]] uint8_t __pad120a[0x2]; // 0x120a
public:
// MNetworkEnable
int32_t m_iDirection; // 0x120c
// MNetworkEnable
int32_t m_iShotsFired; // 0x1210
// MNetworkEnable
int32_t m_ArmorValue; // 0x1214
float m_flFlinchStack; // 0x1218
// MNetworkEnable
float m_flVelocityModifier; // 0x121c
// MNetworkEnable
float m_flHitHeading; // 0x1220
// MNetworkEnable
int32_t m_nHitBodyPart; // 0x1224
int32_t m_iHostagesKilled; // 0x1228
Vector m_vecTotalBulletForce; // 0x122c
// MNetworkEnable
float m_flFlashDuration; // 0x1238
// MNetworkEnable
float m_flFlashMaxAlpha; // 0x123c
// MNetworkEnable
float m_flProgressBarStartTime; // 0x1240
// MNetworkEnable
int32_t m_iProgressBarDuration; // 0x1244
// MNetworkEnable
bool m_bWaitForNoAttack; // 0x1248
private:
[[maybe_unused]] uint8_t __pad1249[0x3]; // 0x1249
public:
// MNetworkEnable
float m_flLowerBodyYawTarget; // 0x124c
// MNetworkEnable
bool m_bStrafing; // 0x1250
private:
[[maybe_unused]] uint8_t __pad1251[0x3]; // 0x1251
public:
Vector m_lastStandingPos; // 0x1254
float m_ignoreLadderJumpTime; // 0x1260
private:
[[maybe_unused]] uint8_t __pad1264[0x4]; // 0x1264
public:
CountdownTimer m_ladderSurpressionTimer; // 0x1268
Vector m_lastLadderNormal; // 0x1280
Vector m_lastLadderPos; // 0x128c
// MNetworkEnable
// MNetworkEncoder "qangle_precise"
// MNetworkPriority "32"
QAngle m_thirdPersonHeading; // 0x1298
// MNetworkEnable
// MNetworkPriority "32"
float m_flSlopeDropOffset; // 0x12a4
// MNetworkEnable
// MNetworkPriority "32"
float m_flSlopeDropHeight; // 0x12a8
// MNetworkEnable
// MNetworkPriority "32"
Vector m_vHeadConstraintOffset; // 0x12ac
private:
[[maybe_unused]] uint8_t __pad12b8[0x8]; // 0x12b8
public:
int32_t m_iLastWeaponFireUsercmd; // 0x12c0
// MNetworkEnable
// MNetworkEncoder "qangle_precise"
// MNetworkPriority "32"
QAngle m_angEyeAngles; // 0x12c4
bool m_bVCollisionInitted; // 0x12d0
private:
[[maybe_unused]] uint8_t __pad12d1[0x3]; // 0x12d1
public:
Vector m_storedSpawnPosition; // 0x12d4
QAngle m_storedSpawnAngle; // 0x12e0
bool m_bIsSpawning; // 0x12ec
// MNetworkEnable
bool m_bHideTargetID; // 0x12ed
private:
[[maybe_unused]] uint8_t __pad12ee[0x2]; // 0x12ee
public:
int32_t m_nNumDangerZoneDamageHits; // 0x12f0
// MNetworkEnable
bool m_bHud_MiniScoreHidden; // 0x12f4
// MNetworkEnable
bool m_bHud_RadarHidden; // 0x12f5
private:
[[maybe_unused]] uint8_t __pad12f6[0x2]; // 0x12f6
public:
// MNetworkEnable
CEntityIndex m_nLastKillerIndex; // 0x12f8
// MNetworkEnable
int32_t m_nLastConcurrentKilled; // 0x12fc
// MNetworkEnable
int32_t m_nDeathCamMusic; // 0x1300
// MNetworkEnable
int32_t m_iAddonBits; // 0x1304
// MNetworkEnable
int32_t m_iPrimaryAddon; // 0x1308
// MNetworkEnable
int32_t m_iSecondaryAddon; // 0x130c
CUtlStringToken m_currentDeafnessFilter; // 0x1310
int32_t m_NumEnemiesKilledThisSpawn; // 0x1314
int32_t m_NumEnemiesKilledThisRound; // 0x1318
int32_t m_NumEnemiesAtRoundStart; // 0x131c
bool m_wasNotKilledNaturally; // 0x1320
private:
[[maybe_unused]] uint8_t __pad1321[0x3]; // 0x1321
public:
// MNetworkEnable
uint32_t m_vecPlayerPatchEconIndices[5]; // 0x1324
int32_t m_iDeathFlags; // 0x1338
CHandle< CChicken > m_hPet; // 0x133c
private:
[[maybe_unused]] uint8_t __pad1340[0x1c8]; // 0x1340
public:
// MNetworkEnable
uint16_t m_unCurrentEquipmentValue; // 0x1508
// MNetworkEnable
uint16_t m_unRoundStartEquipmentValue; // 0x150a
// MNetworkEnable
uint16_t m_unFreezetimeEndEquipmentValue; // 0x150c
private:
[[maybe_unused]] uint8_t __pad150e[0x2]; // 0x150e
public:
// MNetworkEnable
int32_t m_nSurvivalTeamNumber; // 0x1510
bool m_bHasDeathInfo; // 0x1514
private:
[[maybe_unused]] uint8_t __pad1515[0x3]; // 0x1515
public:
float m_flDeathInfoTime; // 0x1518
Vector m_vecDeathInfoOrigin; // 0x151c
// MNetworkEnable
bool m_bKilledByHeadshot; // 0x1528
private:
[[maybe_unused]] uint8_t __pad1529[0x3]; // 0x1529
public:
int32_t m_LastHitBox; // 0x152c
int32_t m_LastHealth; // 0x1530
float m_flLastCollisionCeiling; // 0x1534
float m_flLastCollisionCeilingChangeTime; // 0x1538
private:
[[maybe_unused]] uint8_t __pad153c[0x4]; // 0x153c
public:
CCSBot* m_pBot; // 0x1540
bool m_bBotAllowActive; // 0x1548
bool m_bCommittingSuicideOnTeamChange; // 0x1549
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x1578
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarTypeOverride "CCSObserver_ObserverServices m_pObserverServices"
// MNetworkIncludeByName "m_pObserverServices"
// MNetworkVarTypeOverride "CCSObserver_MovementServices m_pMovementServices"
// MNetworkIncludeByName "m_pMovementServices"
// MNetworkVarTypeOverride "CCSObserver_CameraServices m_pCameraServices"
// MNetworkIncludeByName "m_pCameraServices"
// MNetworkVarTypeOverride "CCSObserver_UseServices m_pUseServices"
// MNetworkIncludeByName "m_pUseServices"
// MNetworkVarTypeOverride "CCSObserver_ViewModelServices m_pViewModelServices"
// MNetworkIncludeByName "m_pViewModelServices"
class CCSObserverPawn : public CCSPlayerPawnBase
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 16
// Size: 0x1f70
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarTypeOverride "CCSPlayer_WeaponServices m_pWeaponServices"
// MNetworkIncludeByName "m_pWeaponServices"
// MNetworkVarTypeOverride "CCSPlayer_ItemServices m_pItemServices"
// MNetworkIncludeByName "m_pItemServices"
// MNetworkVarTypeOverride "CCSPlayer_UseServices m_pUseServices"
// MNetworkIncludeByName "m_pUseServices"
// MNetworkVarTypeOverride "CCSPlayer_WaterServices m_pWaterServices"
// MNetworkIncludeByName "m_pWaterServices"
// MNetworkVarTypeOverride "CCSPlayer_MovementServices m_pMovementServices"
// MNetworkIncludeByName "m_pMovementServices"
// MNetworkVarTypeOverride "CCSPlayer_ViewModelServices m_pViewModelServices"
// MNetworkIncludeByName "m_pViewModelServices"
// MNetworkVarTypeOverride "CCSPlayer_CameraServices m_pCameraServices"
// MNetworkIncludeByName "m_pCameraServices"
// MNetworkVarNames "CCSPlayer_BulletServices * m_pBulletServices"
// MNetworkVarNames "CCSPlayer_HostageServices * m_pHostageServices"
// MNetworkVarNames "CCSPlayer_BuyServices * m_pBuyServices"
// MNetworkVarNames "CCSPlayer_ActionTrackingServices * m_pActionTrackingServices"
// MNetworkVarNames "bool m_bHasFemaleVoice"
// MNetworkVarNames "char m_szLastPlaceName"
// MNetworkVarNames "bool m_bInBuyZone"
// MNetworkVarNames "bool m_bInHostageRescueZone"
// MNetworkVarNames "bool m_bInBombZone"
// MNetworkVarNames "int m_iRetakesOffering"
// MNetworkVarNames "int m_iRetakesOfferingCard"
// MNetworkVarNames "bool m_bRetakesHasDefuseKit"
// MNetworkVarNames "bool m_bRetakesMVPLastRound"
// MNetworkVarNames "int m_iRetakesMVPBoostItem"
// MNetworkVarNames "loadout_slot_t m_RetakesMVPBoostExtraUtility"
// MNetworkVarNames "GameTime_t m_flHealthShotBoostExpirationTime"
// MNetworkVarNames "QAngle m_aimPunchAngle"
// MNetworkVarNames "QAngle m_aimPunchAngleVel"
// MNetworkVarNames "int m_aimPunchTickBase"
// MNetworkVarNames "float m_aimPunchTickFraction"
// MNetworkVarNames "bool m_bIsBuyMenuOpen"
// MPulseProvideFeatureTag
// MPulseLibraryBindings
// MNetworkVarNames "GameTime_t m_flTimeOfLastInjury"
// MNetworkVarNames "GameTime_t m_flNextSprayDecalTime"
// MNetworkVarNames "int m_nRagdollDamageBone"
// MNetworkVarNames "Vector m_vRagdollDamageForce"
// MNetworkVarNames "Vector m_vRagdollDamagePosition"
// MNetworkVarNames "char m_szRagdollDamageWeaponName"
// MNetworkVarNames "bool m_bRagdollDamageHeadshot"
// MNetworkVarNames "Vector m_vRagdollServerOrigin"
// MNetworkVarNames "CEconItemView m_EconGloves"
// MNetworkVarNames "QAngle m_qDeathEyeAngles"
class CCSPlayerPawn : public CCSPlayerPawnBase
{
public:
// MNetworkEnable
CCSPlayer_BulletServices* m_pBulletServices; // 0x1550
// MNetworkEnable
CCSPlayer_HostageServices* m_pHostageServices; // 0x1558
// MNetworkEnable
CCSPlayer_BuyServices* m_pBuyServices; // 0x1560
// MNetworkEnable
CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0x1568
CCSPlayer_RadioServices* m_pRadioServices; // 0x1570
CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x1578
uint16_t m_nCharacterDefIndex; // 0x1580
private:
[[maybe_unused]] uint8_t __pad1582[0x6]; // 0x1582
public:
CStrongHandle< InfoForResourceTypeCModel > m_hPreviousModel; // 0x1588
// MNetworkEnable
bool m_bHasFemaleVoice; // 0x1590
private:
[[maybe_unused]] uint8_t __pad1591[0x7]; // 0x1591
public:
CUtlString m_strVOPrefix; // 0x1598
// MNetworkEnable
char m_szLastPlaceName[18]; // 0x15a0
private:
[[maybe_unused]] uint8_t __pad15b2[0xae]; // 0x15b2
public:
// MNetworkEnable
bool m_bInBuyZone; // 0x1660
bool m_bWasInBuyZone; // 0x1661
// MNetworkEnable
bool m_bInHostageRescueZone; // 0x1662
// MNetworkEnable
bool m_bInBombZone; // 0x1663
bool m_bWasInHostageRescueZone; // 0x1664
private:
[[maybe_unused]] uint8_t __pad1665[0x3]; // 0x1665
public:
// MNetworkEnable
int32_t m_iRetakesOffering; // 0x1668
// MNetworkEnable
int32_t m_iRetakesOfferingCard; // 0x166c
// MNetworkEnable
bool m_bRetakesHasDefuseKit; // 0x1670
// MNetworkEnable
bool m_bRetakesMVPLastRound; // 0x1671
private:
[[maybe_unused]] uint8_t __pad1672[0x2]; // 0x1672
public:
// MNetworkEnable
int32_t m_iRetakesMVPBoostItem; // 0x1674
// MNetworkEnable
loadout_slot_t m_RetakesMVPBoostExtraUtility; // 0x1678
// MNetworkEnable
GameTime_t m_flHealthShotBoostExpirationTime; // 0x167c
float m_flLandseconds; // 0x1680
// MNetworkEnable
// MNetworkBitCount "32"
QAngle m_aimPunchAngle; // 0x1684
// MNetworkEnable
// MNetworkBitCount "32"
QAngle m_aimPunchAngleVel; // 0x1690
// MNetworkEnable
int32_t m_aimPunchTickBase; // 0x169c
// MNetworkEnable
float m_aimPunchTickFraction; // 0x16a0
private:
[[maybe_unused]] uint8_t __pad16a4[0x4]; // 0x16a4
public:
CUtlVector< QAngle > m_aimPunchCache; // 0x16a8
// MNetworkEnable
bool m_bIsBuyMenuOpen; // 0x16c0
private:
[[maybe_unused]] uint8_t __pad16c1[0x56f]; // 0x16c1
public:
CTransform m_xLastHeadBoneTransform; // 0x1c30
bool m_bLastHeadBoneTransformIsValid; // 0x1c50
private:
[[maybe_unused]] uint8_t __pad1c51[0x3]; // 0x1c51
public:
GameTime_t m_lastLandTime; // 0x1c54
bool m_bOnGroundLastTick; // 0x1c58
private:
[[maybe_unused]] uint8_t __pad1c59[0x3]; // 0x1c59
public:
int32_t m_iPlayerLocked; // 0x1c5c
private:
[[maybe_unused]] uint8_t __pad1c60[0x4]; // 0x1c60
public:
// MNetworkEnable
GameTime_t m_flTimeOfLastInjury; // 0x1c64
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTime_t m_flNextSprayDecalTime; // 0x1c68
bool m_bNextSprayDecalTimeExpedited; // 0x1c6c
private:
[[maybe_unused]] uint8_t __pad1c6d[0x3]; // 0x1c6d
public:
// MNetworkEnable
int32_t m_nRagdollDamageBone; // 0x1c70
// MNetworkEnable
Vector m_vRagdollDamageForce; // 0x1c74
// MNetworkEnable
Vector m_vRagdollDamagePosition; // 0x1c80
// MNetworkEnable
char m_szRagdollDamageWeaponName[64]; // 0x1c8c
// MNetworkEnable
bool m_bRagdollDamageHeadshot; // 0x1ccc
private:
[[maybe_unused]] uint8_t __pad1ccd[0x3]; // 0x1ccd
public:
// MNetworkEnable
Vector m_vRagdollServerOrigin; // 0x1cd0
private:
[[maybe_unused]] uint8_t __pad1cdc[0x4]; // 0x1cdc
public:
// MNetworkEnable
CEconItemView m_EconGloves; // 0x1ce0
// MNetworkEnable
QAngle m_qDeathEyeAngles; // 0x1f58
bool m_bSkipOneHeadConstraintUpdate; // 0x1f64
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x9d8
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CHostageExpresserShim : public CBaseCombatCharacter
{
public:
CAI_Expresser* m_pExpresser; // 0x9d0
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x2c68
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
// MNetworkVarNames "EntitySpottedState_t m_entitySpottedState"
// MNetworkIncludeByName "m_iMaxHealth"
// MNetworkIncludeByName "m_iHealth"
// MNetworkIncludeByName "m_lifeState"
// MNetworkIncludeByName "m_fFlags"
// MNetworkIncludeByName "m_vecViewOffset"
// MNetworkVarNames "Vector m_vel"
// MNetworkVarNames "bool m_isRescued"
// MNetworkVarNames "bool m_jumpedThisFrame"
// MNetworkVarNames "int m_nHostageState"
// MNetworkVarNames "CHandle< CBaseEntity> m_leader"
// MNetworkVarNames "CountdownTimer m_reuseTimer"
// MNetworkVarNames "bool m_bHandsHaveBeenCut"
// MNetworkVarNames "CHandle< CCSPlayerPawn> m_hHostageGrabber"
// MNetworkVarNames "GameTime_t m_flRescueStartTime"
// MNetworkVarNames "GameTime_t m_flGrabSuccessTime"
// MNetworkVarNames "GameTime_t m_flDropStartTime"
class CHostage : public CHostageExpresserShim
{
private:
[[maybe_unused]] uint8_t __pad09d8[0x10]; // 0x9d8
public:
CEntityIOOutput m_OnHostageBeginGrab; // 0x9e8
CEntityIOOutput m_OnFirstPickedUp; // 0xa10
CEntityIOOutput m_OnDroppedNotRescued; // 0xa38
CEntityIOOutput m_OnRescued; // 0xa60
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState; // 0xa88
int32_t m_nSpotRules; // 0xaa0
uint32_t m_uiHostageSpawnExclusionGroupMask; // 0xaa4
uint32_t m_nHostageSpawnRandomFactor; // 0xaa8
bool m_bRemove; // 0xaac
private:
[[maybe_unused]] uint8_t __pad0aad[0x3]; // 0xaad
public:
// MNetworkEnable
Vector m_vel; // 0xab0
// MNetworkEnable
bool m_isRescued; // 0xabc
// MNetworkEnable
bool m_jumpedThisFrame; // 0xabd
private:
[[maybe_unused]] uint8_t __pad0abe[0x2]; // 0xabe
public:
// MNetworkEnable
int32_t m_nHostageState; // 0xac0
// MNetworkEnable
CHandle< CBaseEntity > m_leader; // 0xac4
CHandle< CCSPlayerPawnBase > m_lastLeader; // 0xac8
private:
[[maybe_unused]] uint8_t __pad0acc[0x4]; // 0xacc
public:
// MNetworkEnable
CountdownTimer m_reuseTimer; // 0xad0
bool m_hasBeenUsed; // 0xae8
private:
[[maybe_unused]] uint8_t __pad0ae9[0x3]; // 0xae9
public:
Vector m_accel; // 0xaec
bool m_isRunning; // 0xaf8
bool m_isCrouching; // 0xaf9
private:
[[maybe_unused]] uint8_t __pad0afa[0x6]; // 0xafa
public:
CountdownTimer m_jumpTimer; // 0xb00
bool m_isWaitingForLeader; // 0xb18
private:
[[maybe_unused]] uint8_t __pad0b19[0x200f]; // 0xb19
public:
CountdownTimer m_repathTimer; // 0x2b28
CountdownTimer m_inhibitDoorTimer; // 0x2b40
private:
[[maybe_unused]] uint8_t __pad2b58[0x78]; // 0x2b58
public:
CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2bd0
private:
[[maybe_unused]] uint8_t __pad2be8[0x8]; // 0x2be8
public:
CountdownTimer m_wiggleTimer; // 0x2bf0
private:
[[maybe_unused]] uint8_t __pad2c08[0x4]; // 0x2c08
public:
bool m_isAdjusted; // 0x2c0c
// MNetworkEnable
bool m_bHandsHaveBeenCut; // 0x2c0d
private:
[[maybe_unused]] uint8_t __pad2c0e[0x2]; // 0x2c0e
public:
// MNetworkEnable
CHandle< CCSPlayerPawn > m_hHostageGrabber; // 0x2c10
GameTime_t m_fLastGrabTime; // 0x2c14
Vector m_vecPositionWhenStartedDroppingToGround; // 0x2c18
Vector m_vecGrabbedPos; // 0x2c24
// MNetworkEnable
GameTime_t m_flRescueStartTime; // 0x2c30
// MNetworkEnable
GameTime_t m_flGrabSuccessTime; // 0x2c34
// MNetworkEnable
GameTime_t m_flDropStartTime; // 0x2c38
int32_t m_nApproachRewardPayouts; // 0x2c3c
int32_t m_nPickupEventCount; // 0x2c40
Vector m_vecSpawnGroundPos; // 0x2c44
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x2c68
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CHostageAlias_info_hostage_spawn : public CHostage
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0x988
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CItemDefuserAlias_item_defuser : public CItemDefuser
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CAK47 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponAug : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponAWP : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponBizon : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponFamas : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponFiveSeven : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponG3SG1 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponGalilAR : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponGlock : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponHKP2000 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponUSPSilencer : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponM4A1 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponM4A1Silencer : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponMAC10 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponMag7 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponMP5SD : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponMP7 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponMP9 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponNegev : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponP250 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponCZ75a : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponP90 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponSCAR20 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponSG556 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponSSG08 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponTec9 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponUMP45 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponM249 : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CWeaponRevolver : public CCSWeaponBaseGun
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CMolotovGrenade : public CBaseCSGrenade
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CIncendiaryGrenade : public CMolotovGrenade
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CDecoyGrenade : public CBaseCSGrenade
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CFlashbang : public CBaseCSGrenade
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe40
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CHEGrenade : public CBaseCSGrenade
{
public:
};
// Registered binary: server.dll (project 'server')
// Alignment: 8
// Size: 0xe48
// Has VTable
//
// MPulseBindableTarget
// MPulseRegisterTypeInfo
class CSmokeGrenade : public CBaseCSGrenade
{
public:
};