source2sdk/sdk/client.hpp
Konstantin 'cpz' L. cc04d6ecd5 06.04.2024
updated for latest s2gen version
2024-04-06 14:08:53 +03:00

8414 lines
241 KiB
C++

#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
// /////////////////////////////////////////////////////////////
// Binary: client.dll
// Classes count: 210
// Enums count: 3
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
// Registered binary: client.dll (project 'client')
// Enumerator count: 9
// Alignment: 4
// Size: 0x4
enum class NPC_STATE : uint32_t
{
NPC_STATE_INVALID = 0xffffffffffffffff,
NPC_STATE_NONE = 0x0,
NPC_STATE_IDLE = 0x1,
NPC_STATE_ALERT = 0x2,
NPC_STATE_COMBAT = 0x3,
NPC_STATE_SCRIPT = 0x4,
NPC_STATE_PLAYDEAD = 0x5,
NPC_STATE_PRONE = 0x6,
NPC_STATE_DEAD = 0x7,
};
// Registered binary: client.dll (project 'client')
// Enumerator count: 5
// Alignment: 4
// Size: 0x4
enum class C_BaseCombatCharacter__WaterWakeMode_t : uint32_t
{
C_BaseCombatCharacter::WATER_WAKE_NONE = 0x0,
C_BaseCombatCharacter::WATER_WAKE_IDLE = 0x1,
C_BaseCombatCharacter::WATER_WAKE_WALKING = 0x2,
C_BaseCombatCharacter::WATER_WAKE_RUNNING = 0x3,
C_BaseCombatCharacter::WATER_WAKE_WATER_OVERHEAD = 0x4,
};
// Registered binary: client.dll (project 'client')
// Enumerator count: 13
// Alignment: 4
// Size: 0x4
enum class PostProcessParameterNames_t : uint32_t
{
PPPN_FADE_TIME = 0x0,
PPPN_LOCAL_CONTRAST_STRENGTH = 0x1,
PPPN_LOCAL_CONTRAST_EDGE_STRENGTH = 0x2,
PPPN_VIGNETTE_START = 0x3,
PPPN_VIGNETTE_END = 0x4,
PPPN_VIGNETTE_BLUR_STRENGTH = 0x5,
PPPN_FADE_TO_BLACK_STRENGTH = 0x6,
PPPN_DEPTH_BLUR_FOCAL_DISTANCE = 0x7,
PPPN_DEPTH_BLUR_STRENGTH = 0x8,
PPPN_SCREEN_BLUR_STRENGTH = 0x9,
PPPN_FILM_GRAIN_STRENGTH = 0xa,
PPPN_TOP_VIGNETTE_STRENGTH = 0xb,
POST_PROCESS_PARAMETER_COUNT = 0xc,
};
struct ChangeAccessorFieldPathIndex_t;
struct sky3dparams_t;
struct audioparams_t;
struct C_RopeKeyframe;
struct CDecalInfo;
struct C_BasePlayer;
struct CNetworkedSequenceOperation;
struct C_BaseAnimatingController;
struct ParticleIndex_t;
struct CEntityIdentity;
struct CScriptComponent;
struct C_CSequenceTransitioner2;
struct CGameSceneNode;
struct CNetworkVarChainer;
struct CSkeletonInstance;
struct CBodyComponent;
struct CNetworkTransmitComponent;
struct CRenderComponent;
struct CCollisionProperty;
struct CNetworkVelocityVector;
struct CParticleProperty;
struct C_CEnvWindShared;
struct C_SkyCamera;
struct CInterpolatedValue;
struct CAttributeList;
struct C_SingleplayRules;
struct CEntityIOOutput;
struct CTimeOfDayDynamicKeys;
struct fogparams_t;
struct C_PointCamera;
struct C_BaseAnimatingOverlayController;
struct CGlowProperty;
struct CNetworkViewOffsetVector;
struct CClientAlphaProperty;
struct C_RopeKeyframe::CPhysicsDelegate;
struct CPointOffScreenIndicatorUi;
struct C_PointClientUIWorldPanel;
struct CLightComponent;
struct CHitboxComponent;
struct C_BaseAnimating;
struct CBaseAnimatingEasings_t;
struct CInteractionManager;
struct C_CombatWeaponClone;
struct CAttributeContainer;
struct PlayerSlot_t;
struct DACAbilityID_t;
struct CountdownTimer;
struct UnderlordID_t;
struct C_PlayerLocalData;
struct C_PlayerState;
struct C_CommandContext;
struct TimedEvent;
struct C_fogplayerparams_t;
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x48
//
// MNetworkVarNames "ModelConfigHandle_t m_Handle"
// MNetworkVarNames "string_t m_Name"
// MNetworkVarNames "CHandle< CBaseModelEntity > m_AssociatedEntities"
// MNetworkVarNames "string_t m_AssociatedEntityNames"
struct ActiveModelConfig_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0xc]; // 0x0
public:
// MNetworkEnable
// MNetworkEnable
ModelConfigHandle_t m_Handle; // 0xc
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_Name; // 0x10
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_BaseModelEntity > > m_AssociatedEntities; // 0x18
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x30
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x40
// Has VTable
//
// MNetworkVarNames "int m_nChainIndex"
// MNetworkVarNames "int m_nRuleIndex"
// MNetworkVarNames "Vector m_vTargetPosition"
// MNetworkVarNames "Quaternion m_qTargetOrientation"
// MNetworkVarNames "float m_flWeight"
// MNetworkVarNames "bool m_bIsValid"
class CNetworkedIKProceduralTargetContext
{
private:
[[maybe_unused]] uint8_t __pad0000[0x14]; // 0x0
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_nChainIndex; // 0x14
// MNetworkEnable
// MNetworkEnable
int32_t m_nRuleIndex; // 0x18
// MNetworkEnable
// MNetworkEnable
Vector m_vTargetPosition; // 0x1c
// MNetworkEnable
// MNetworkEnable
Quaternion m_qTargetOrientation; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "96"
float m_flWeight; // 0x38
// MNetworkEnable
// MNetworkEnable
bool m_bIsValid; // 0x3c
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xbc0
// Has VTable
//
// MNetworkVarNames "bool m_NetBoolVariables"
// MNetworkVarNames "byte m_NetByteVariables"
// MNetworkVarNames "int32 m_NetIntVariables"
// MNetworkVarNames "float m_NetFloatVariables"
// MNetworkVarNames "Vector m_NetVectorVariables"
// MNetworkVarNames "Quaternion m_NetQuaternionVariables"
// MNetworkVarNames "bool m_PredNetBoolVariables"
// MNetworkVarNames "byte m_PredNetByteVariables"
// MNetworkVarNames "int32 m_PredNetIntVariables"
// MNetworkVarNames "float m_PredNetFloatVariables"
// MNetworkVarNames "Vector m_PredNetVectorVariables"
// MNetworkVarNames "Quaternion m_PredNetQuaternionVariables"
// MNetworkVarNames "float m_flLastTeleportTime"
class CAnimGraphNetworkedVariables
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_BoolVariables"
CUtlVector< bool > m_NetBoolVariables; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_ByteVariables"
CUtlVector< uint8 > m_NetByteVariables; // 0x20
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_IntVariables"
CUtlVector< int32 > m_NetIntVariables; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_FloatVariables"
CUtlVector< float32 > m_NetFloatVariables; // 0x50
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_VectorVariables"
CUtlVector< Vector > m_NetVectorVariables; // 0x68
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_QuaternionVariables"
CUtlVector< Quaternion > m_NetQuaternionVariables; // 0x80
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredBoolVariables"
CUtlVector< bool > m_PredNetBoolVariables; // 0x98
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredByteVariables"
CUtlVector< uint8 > m_PredNetByteVariables; // 0xb0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredIntVariables"
CUtlVector< int32 > m_PredNetIntVariables; // 0xc8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredFloatVariables"
CUtlVector< float32 > m_PredNetFloatVariables; // 0xe0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredVectorVariables"
CUtlVector< Vector > m_PredNetVectorVariables; // 0xf8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
CUtlVector< Quaternion > m_PredNetQuaternionVariables; // 0x110
CUtlVector< bool > m_LocalPredBoolVariables; // 0x128
CUtlVector< uint8 > m_LocalPredByteVariables; // 0x140
CUtlVector< int32 > m_LocalPredIntVariables; // 0x158
CUtlVector< float32 > m_LocalPredFloatVariables; // 0x170
CUtlVector< Vector > m_LocalPredVectorVariables; // 0x188
CUtlVector< Quaternion > m_LocalPredQuaternionVariables; // 0x1a0
private:
[[maybe_unused]] uint8_t __pad01b8[0x9fc]; // 0x1b8
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
float m_flLastTeleportTime; // 0xbb4
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x20
class C_BaseFlex::Emphasized_Phoneme
{
public:
CUtlString m_sClassName; // 0x0
float m_flAmount; // 0x18
bool m_bRequired; // 0x1c
bool m_bBasechecked; // 0x1d
bool m_bValid; // 0x1e
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x358
class C_CommandContext
{
public:
bool needsprocessing; // 0x0
int32_t command_number; // 0x350
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x1e8
// Has VTable
//
// MNetworkVarNames "CHandle< C_BaseEntity> m_hTargetEntity"
// MNetworkVarNames "bool m_bState"
// MNetworkVarNames "bool m_bAlwaysUpdate"
// MNetworkVarNames "float32 m_flLightFOV"
// MNetworkVarNames "bool m_bEnableShadows"
// MNetworkVarNames "bool m_bSimpleProjection"
// MNetworkVarNames "bool m_bLightOnlyTarget"
// MNetworkVarNames "bool m_bLightWorld"
// MNetworkVarNames "bool m_bCameraSpace"
// MNetworkVarNames "float32 m_flBrightnessScale"
// MNetworkVarNames "Color m_LightColor"
// MNetworkVarNames "float32 m_flIntensity"
// MNetworkVarNames "float32 m_flLinearAttenuation"
// MNetworkVarNames "float32 m_flQuadraticAttenuation"
// MNetworkVarNames "bool m_bVolumetric"
// MNetworkVarNames "float32 m_flVolumetricIntensity"
// MNetworkVarNames "float32 m_flNoiseStrength"
// MNetworkVarNames "float32 m_flFlashlightTime"
// MNetworkVarNames "uint32 m_nNumPlanes"
// MNetworkVarNames "float32 m_flPlaneOffset"
// MNetworkVarNames "float32 m_flColorTransitionTime"
// MNetworkVarNames "float32 m_flAmbient"
// MNetworkVarNames "char m_SpotlightTextureName"
// MNetworkVarNames "int32 m_nSpotlightTextureFrame"
// MNetworkVarNames "uint32 m_nShadowQuality"
// MNetworkVarNames "float32 m_flNearZ"
// MNetworkVarNames "float32 m_flFarZ"
// MNetworkVarNames "float32 m_flProjectionSize"
// MNetworkVarNames "float32 m_flRotation"
// MNetworkVarNames "bool m_bFlipHorizontal"
class CProjectedTextureBase
{
private:
[[maybe_unused]] uint8_t __pad0000[0xc]; // 0x0
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hTargetEntity; // 0xc
// MNetworkEnable
// MNetworkEnable
bool m_bState; // 0x10
// MNetworkEnable
// MNetworkEnable
bool m_bAlwaysUpdate; // 0x11
private:
[[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12
public:
// MNetworkEnable
// MNetworkEnable
float m_flLightFOV; // 0x14
// MNetworkEnable
// MNetworkEnable
bool m_bEnableShadows; // 0x18
// MNetworkEnable
// MNetworkEnable
bool m_bSimpleProjection; // 0x19
// MNetworkEnable
// MNetworkEnable
bool m_bLightOnlyTarget; // 0x1a
// MNetworkEnable
// MNetworkEnable
bool m_bLightWorld; // 0x1b
// MNetworkEnable
// MNetworkEnable
bool m_bCameraSpace; // 0x1c
private:
[[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d
public:
// MNetworkEnable
// MNetworkEnable
float m_flBrightnessScale; // 0x20
// MNetworkEnable
// MNetworkEnable
Color m_LightColor; // 0x24
// MNetworkEnable
// MNetworkEnable
float m_flIntensity; // 0x28
// MNetworkEnable
// MNetworkEnable
float m_flLinearAttenuation; // 0x2c
// MNetworkEnable
// MNetworkEnable
float m_flQuadraticAttenuation; // 0x30
// MNetworkEnable
// MNetworkEnable
bool m_bVolumetric; // 0x34
private:
[[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35
public:
// MNetworkEnable
// MNetworkEnable
float m_flVolumetricIntensity; // 0x38
// MNetworkEnable
// MNetworkEnable
float m_flNoiseStrength; // 0x3c
// MNetworkEnable
// MNetworkEnable
float m_flFlashlightTime; // 0x40
// MNetworkEnable
// MNetworkEnable
uint32_t m_nNumPlanes; // 0x44
// MNetworkEnable
// MNetworkEnable
float m_flPlaneOffset; // 0x48
// MNetworkEnable
// MNetworkEnable
float m_flColorTransitionTime; // 0x4c
// MNetworkEnable
// MNetworkEnable
float m_flAmbient; // 0x50
// MNetworkEnable
// MNetworkEnable
char m_SpotlightTextureName[260]; // 0x54
// MNetworkEnable
// MNetworkEnable
int32_t m_nSpotlightTextureFrame; // 0x158
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
uint32_t m_nShadowQuality; // 0x15c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "500.000000"
// MNetworkEncodeFlags "1"
float m_flNearZ; // 0x160
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1500.000000"
// MNetworkEncodeFlags "1"
float m_flFarZ; // 0x164
// MNetworkEnable
// MNetworkEnable
float m_flProjectionSize; // 0x168
// MNetworkEnable
// MNetworkEnable
float m_flRotation; // 0x16c
// MNetworkEnable
// MNetworkEnable
bool m_bFlipHorizontal; // 0x170
// Static fields:
static float &Get_m_flVisibleBBoxMinHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CProjectedTextureBase")->m_static_fields[0]->m_instance);};
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x1e8
// Has VTable
//
// MNetworkExcludeByUserGroup "FogController"
// MNetworkVarNames "uint8 m_chAreaBits"
// MNetworkVarNames "uint8 m_chAreaPortalBits"
// MNetworkVarNames "float32 m_flFOVRate"
// MNetworkVarNames "uint32 m_iHideHUD"
// MNetworkVarNames "uint32 m_nDuckTimeMsecs"
// MNetworkVarNames "uint32 m_nDuckJumpTimeMsecs"
// MNetworkVarNames "uint32 m_nJumpTimeMsecs"
// MNetworkVarNames "float32 m_flFallVelocity"
// MNetworkVarNames "float32 m_flStepSize"
// MNetworkVarNames "bool m_bDucked"
// MNetworkVarNames "bool m_bDucking"
// MNetworkVarNames "bool m_bInDuckJump"
// MNetworkVarNames "bool m_bDrawViewmodel"
// MNetworkVarNames "bool m_bWearingSuit"
// MNetworkVarNames "bool m_bPoisoned"
// MNetworkVarNames "bool m_bAllowAutoMovement"
// MNetworkVarNames "bool m_bSlowMovement"
// MNetworkVarNames "bool m_bAutoAimTarget"
// MNetworkVarNames "sky3dparams_t m_skybox3d"
// MNetworkVarNames "audioparams_t m_audio"
// MNetworkVarNames "CHandle<C_PostProcessingVolume> m_PostProcessingVolumes"
class C_PlayerLocalData
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
private:
[[maybe_unused]] uint8_t __pad000a[0xe]; // 0xa
public:
// MNetworkEnable
// MNetworkEnable
uint8_t m_chAreaBits[32]; // 0x18
// MNetworkEnable
// MNetworkEnable
uint8_t m_chAreaPortalBits[24]; // 0x38
int32_t m_nStepside; // 0x50
int32_t m_nOldButtons; // 0x54
// MNetworkEnable
// MNetworkEnable
float m_flFOVRate; // 0x58
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
uint32_t m_iHideHUD; // 0x5c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkPriority "64"
uint32_t m_nDuckTimeMsecs; // 0x60
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_nDuckJumpTimeMsecs; // 0x64
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_nJumpTimeMsecs; // 0x68
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "17"
// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
float m_flFallVelocity; // 0x6c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkEncodeFlags "2"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "128.000000"
float m_flStepSize; // 0x70
private:
[[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74
public:
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkBitCount "32"
QAngle m_vecPunchAngle; // 0x78
private:
[[maybe_unused]] uint8_t __pad0084[0xc]; // 0x84
public:
// MNetworkEnable
// MNetworkBitCount "32"
QAngle m_vecPunchAngleVel; // 0x90
private:
[[maybe_unused]] uint8_t __pad009c[0xc]; // 0x9c
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDucked; // 0xa8
// MNetworkEnable
// MNetworkEnable
bool m_bDucking; // 0xa9
// MNetworkEnable
// MNetworkEnable
bool m_bInDuckJump; // 0xaa
// MNetworkEnable
// MNetworkEnable
bool m_bDrawViewmodel; // 0xab
// MNetworkEnable
// MNetworkEnable
bool m_bWearingSuit; // 0xac
// MNetworkEnable
// MNetworkEnable
bool m_bPoisoned; // 0xad
// MNetworkEnable
// MNetworkEnable
bool m_bAllowAutoMovement; // 0xae
// MNetworkEnable
// MNetworkEnable
bool m_bSlowMovement; // 0xaf
// MNetworkEnable
// MNetworkEnable
bool m_bAutoAimTarget; // 0xb0
private:
[[maybe_unused]] uint8_t __pad00b1[0x7]; // 0xb1
public:
// MNetworkEnable
// MNetworkEnable
sky3dparams_t m_skybox3d; // 0xb8
// MNetworkEnable
// MNetworkEnable
audioparams_t m_audio; // 0x140
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x1b8
private:
[[maybe_unused]] uint8_t __pad01d0[0x4]; // 0x1d0
public:
bool m_bInLanding; // 0x1d4
private:
[[maybe_unused]] uint8_t __pad01d5[0x3]; // 0x1d5
public:
float m_flLandingTime; // 0x1d8
Vector m_vecClientBaseVelocity; // 0x1dc
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x38
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "float32 m_flParameters"
struct PostProcessParameters_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkEnable
float m_flParameters[12]; // 0x8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x10
// Has VTable
// Has Trivial Destructor
class C_RopeKeyframe::CPhysicsDelegate
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
C_RopeKeyframe* m_pKeyframe; // 0x8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x18
// Has Trivial Constructor
// Has Trivial Destructor
struct C_SceneEntity__QueuedEvents_t
{
public:
float starttime; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x308
// Has VTable
class CFlashlightEffect
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
bool m_bIsOn; // 0x8
private:
[[maybe_unused]] uint8_t __pad0009[0xf]; // 0x9
public:
bool m_bMuzzleFlashEnabled; // 0x18
private:
[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
public:
float m_flMuzzleFlashBrightness; // 0x1c
Quaternion m_quatMuzzleFlashOrientation; // 0x20
Vector m_vecMuzzleFlashOrigin; // 0x30
float m_flDT; // 0x3c
float m_flFov; // 0x40
float m_flFarZ; // 0x44
float m_flLinearAtten; // 0x48
bool m_bCastsShadows; // 0x4c
private:
[[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d
public:
float m_flCurrentPullBackDist; // 0x50
private:
[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
public:
CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x58
CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x60
CWeakHandle< InfoForResourceTypeCTextureBase > m_hCurrentFlashlightTexture; // 0x68
char m_textureName[64]; // 0x70
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x308
// Has VTable
class CHeadlightEffect : public CFlashlightEffect
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 4
// Size: 0x14
// Has Trivial Destructor
class CInterpolatedValue
{
public:
float m_flStartTime; // 0x0
float m_flEndTime; // 0x4
float m_flStartValue; // 0x8
float m_flEndValue; // 0xc
int32_t m_nInterpType; // 0x10
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x20
class CGlowSprite
{
public:
Vector m_vColor; // 0x0
float m_flHorzSize; // 0xc
float m_flVertSize; // 0x10
private:
[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xd0
// Has VTable
class CGlowOverlay
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
Vector m_vPos; // 0x8
bool m_bDirectional; // 0x14
private:
[[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15
public:
Vector m_vDirection; // 0x18
bool m_bInSky; // 0x24
private:
[[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25
public:
float m_skyObstructionScale; // 0x28
private:
[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
public:
// -> m_vColor - 0x30
// -> m_flHorzSize - 0x3c
// -> m_flVertSize - 0x40
// -> m_hMaterial - 0x48
CGlowSprite m_Sprites[4]; // 0x30
int32_t m_nSprites; // 0xb0
float m_flProxyRadius; // 0xb4
float m_flHDRColorScale; // 0xb8
float m_flGlowObstructionScale; // 0xbc
bool m_bCacheGlowObstruction; // 0xc0
bool m_bCacheSkyObstruction; // 0xc1
int16_t m_bActivated; // 0xc2
int16_t m_ListIndex; // 0xc4
private:
[[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6
public:
int32_t m_queryHandle; // 0xc8
};
// Registered binary: client.dll (project 'client')
// Alignment: 4
// Size: 0x8
// Has Trivial Destructor
class TimedEvent
{
public:
float m_TimeBetweenEvents; // 0x0
float m_fNextEvent; // 0x4
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x20
// Has VTable
// Has Trivial Destructor
class CViewAngleKeyFrame
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
QAngle m_vecAngles; // 0x8
float m_flTime; // 0x14
int32_t m_iFlags; // 0x18
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x8
// Has VTable
// Is Abstract
// Has Trivial Destructor
class IClientAlphaProperty
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 4
// Size: 0x60
// Has Trivial Destructor
class JiggleData
{
public:
int32_t bone; // 0x0
int32_t id; // 0x4
float lastUpdate; // 0x8
Vector basePos; // 0xc
Vector baseLastPos; // 0x18
Vector baseVel; // 0x24
Vector baseAccel; // 0x30
Vector tipPos; // 0x3c
Vector tipVel; // 0x48
Vector tipAccel; // 0x54
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x28
class CJiggleBones
{
private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x18
// Has VTable
class C_PlayerState
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
bool deadflag; // 0x8
bool hltv; // 0x9
private:
[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
public:
QAngle v_angle; // 0xc
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x98
class CDecalInfo
{
public:
float m_flAnimationScale; // 0x0
float m_flAnimationLifeSpan; // 0x4
float m_flPlaceTime; // 0x8
float m_flFadeStartTime; // 0xc
float m_flFadeDuration; // 0x10
int32_t m_nVBSlot; // 0x14
int32_t m_nBoneIndex; // 0x18
private:
[[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c
public:
CDecalInfo* m_pNext; // 0x28
CDecalInfo* m_pPrev; // 0x30
private:
[[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38
public:
int32_t m_nDecalMaterialIndex; // 0x90
// Datamap fields:
// void m_decalEvent; // 0x38
// void m_hProjectedDecal; // 0x20
};
// Registered binary: client.dll (project 'client')
// Alignment: 4
// Size: 0x8
// Has Trivial Constructor
// Has Trivial Destructor
struct C_CEnvWindShared__WindAveEvent_t
{
public:
float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
};
// Registered binary: client.dll (project 'client')
// Alignment: 4
// Size: 0x8
// Has Trivial Constructor
// Has Trivial Destructor
struct C_CEnvWindShared__WindVariationEvent_t
{
public:
float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x240
// Has VTable
//
// MNetworkVarNames "float32 m_flStartTime"
// MNetworkVarNames "uint32 m_iWindSeed"
// MNetworkVarNames "uint16 m_iMinWind"
// MNetworkVarNames "uint16 m_iMaxWind"
// MNetworkVarNames "int32 m_windRadius"
// MNetworkVarNames "uint16 m_iMinGust"
// MNetworkVarNames "uint16 m_iMaxGust"
// MNetworkVarNames "float32 m_flMinGustDelay"
// MNetworkVarNames "float32 m_flMaxGustDelay"
// MNetworkVarNames "float32 m_flGustDuration"
// MNetworkVarNames "uint16 m_iGustDirChange"
// MNetworkVarNames "Vector m_location"
// MNetworkVarNames "uint16 m_iInitialWindDir"
// MNetworkVarNames "float32 m_flInitialWindSpeed"
class C_CEnvWindShared
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x8
// MNetworkEnable
// MNetworkEnable
uint32_t m_iWindSeed; // 0xc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMinWind; // 0x10
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMaxWind; // 0x12
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "14"
int32_t m_windRadius; // 0x14
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMinGust; // 0x18
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMaxGust; // 0x1a
// MNetworkEnable
// MNetworkEnable
float m_flMinGustDelay; // 0x1c
// MNetworkEnable
// MNetworkEnable
float m_flMaxGustDelay; // 0x20
// MNetworkEnable
// MNetworkEnable
float m_flGustDuration; // 0x24
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "9"
uint16_t m_iGustDirChange; // 0x28
private:
[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "9"
uint16_t m_iInitialWindDir; // 0x68
private:
[[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a
public:
// MNetworkEnable
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
float m_flVariationTime; // 0x70
float m_flSwayTime; // 0x74
float m_flSimTime; // 0x78
float m_flSwitchTime; // 0x7c
float m_flAveWindSpeed; // 0x80
bool m_bGusting; // 0x84
private:
[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
public:
float m_flWindAngleVariation; // 0x88
float m_flWindSpeedVariation; // 0x8c
CEntityIndex m_iEntIndex; // 0x90
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x8
// Has VTable
// Is Abstract
class C_GameRules
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x30
// Has VTable
class C_CHintMessageQueue
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
float m_tmMessageEnd; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CUtlVector< CHintMessage* > m_messages; // 0x10
C_BasePlayer* m_pPlayer; // 0x28
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x20
// Has VTable
class C_MultiplayRules : public C_GameRules
{
private:
[[maybe_unused]] uint8_t __pad0008[0x10]; // 0x8
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x40
// Has VTable
// Has Trivial Destructor
//
// MNetworkVarNames "CHandle< CFogController> m_hCtrl"
struct C_fogplayerparams_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< C_FogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x28
class C_CSequenceTransitioner
{
public:
CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
bool m_bIsInSimulation; // 0x18
private:
[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
public:
float m_flSimOrRenderTime; // 0x1c
float m_flInterpolatedTime; // 0x20
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x238
// Has VTable
class C_CSequenceTransitioner2
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
CNetworkedSequenceOperation m_currentOp; // 0x8
float m_flCurrentPlaybackRate; // 0x48
float m_flCurrentAnimTime; // 0x4c
TransitioningLayer_t m_transitioningLayers[4]; // 0x50
C_BaseAnimatingController* m_pOwner; // 0x1d0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x8
// Has VTable
class C_SingleplayRules : public C_GameRules
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x18
// Has VTable
//
// MNetworkVarNames "attrib_definition_index_t m_iAttributeDefinitionIndex"
// MNetworkVarNames "float m_flValue"
class C_EconItemAttribute
{
private:
[[maybe_unused]] uint8_t __pad0000[0x12]; // 0x0
public:
// MNetworkEnable
// MNetworkEnable
uint16_t m_iAttributeDefinitionIndex; // 0x12
// MNetworkEnable
// MNetworkEnable
// MNetworkAlias "m_iRawValue32"
float m_flValue; // 0x14
};
// Registered binary: client.dll (project 'client')
// Alignment: 4
// Size: 0xc
// Has Trivial Destructor
struct C_EconEntity__AttachedParticleInfo_t
{
public:
ParticleIndex_t m_nAttachedParticleIndex; // 0x0
CUtlStringToken m_customType; // 0x4
bool m_bShouldDestroyImmediately; // 0x8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x10
// Has Trivial Constructor
// Has Trivial Destructor
struct C_EconEntity__AttachedModelData_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
int32_t m_iModelDisplayFlags; // 0x8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x558
// Has VTable
class CGlobalLightBase
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
bool m_bSpotLight; // 0x10
private:
[[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11
public:
Vector m_SpotLightOrigin; // 0x14
QAngle m_SpotLightAngles; // 0x20
Vector m_ShadowDirection; // 0x2c
Vector m_AmbientDirection; // 0x38
Vector m_SpecularDirection; // 0x44
Vector m_InspectorSpecularDirection; // 0x50
float m_flSpecularPower; // 0x5c
float m_flSpecularIndependence; // 0x60
Color m_SpecularColor; // 0x64
bool m_bStartDisabled; // 0x68
bool m_bEnabled; // 0x69
Color m_LightColor; // 0x6a
Color m_HeroLightColor; // 0x6e
Color m_AOGradientBottomColor; // 0x72
bool m_bEnableRainFx; // 0x76
Color m_AmbientColor1; // 0x77
Color m_AmbientColor2; // 0x7b
Color m_AmbientColor3; // 0x7f
private:
[[maybe_unused]] uint8_t __pad0083[0x1]; // 0x83
public:
float m_flSunDistance; // 0x84
float m_flFOV; // 0x88
float m_flNearZ; // 0x8c
float m_flFarZ; // 0x90
bool m_bEnableShadows; // 0x94
bool m_bOldEnableShadows; // 0x95
bool m_bBackgroundClearNotRequired; // 0x96
private:
[[maybe_unused]] uint8_t __pad0097[0x1]; // 0x97
public:
float m_flCloudScale; // 0x98
float m_flCloud1Speed; // 0x9c
float m_flCloud1Direction; // 0xa0
float m_flCloud2Speed; // 0xa4
float m_flCloud2Direction; // 0xa8
float m_flAmbientScale1; // 0xac
float m_flAmbientScale2; // 0xb0
float m_flGroundScale; // 0xb4
float m_flLightScale; // 0xb8
float m_flHeroLightScale; // 0xbc
float m_flRainInnerRadius; // 0xc0
float m_flRainOuterRadius; // 0xc4
float m_flRainInnerAmount; // 0xc8
float m_flFoWDarkness; // 0xcc
bool m_bEnableSeparateSkyboxFog; // 0xd0
private:
[[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1
public:
Vector m_vFowColor; // 0xd4
Vector m_ViewOrigin; // 0xe0
QAngle m_ViewAngles; // 0xec
float m_flViewFoV; // 0xf8
Vector m_WorldPoints[8]; // 0xfc
private:
[[maybe_unused]] uint8_t __pad015c[0x38c]; // 0x15c
public:
Vector2D m_vFogOffsetLayer0; // 0x4e8
Vector2D m_vFogOffsetLayer1; // 0x4f0
CHandle< C_BaseEntity > m_hEnvWind; // 0x4f8
CHandle< C_BaseEntity > m_hEnvSky; // 0x4fc
float m_fSmoothedAmount; // 0x500
float m_fSlowSmoothedAmount; // 0x504
// Datamap fields:
// float m_flAmbientShadowAmount; // 0x4e4
};
// Registered binary: client.dll (project 'client')
// Alignment: 16
// Size: 0x190
// Has VTable
//
// MNetworkVarNames "Color m_LightColor"
// MNetworkVarNames "float m_flIntensity"
// MNetworkVarNames "float m_flLightSize"
// MNetworkVarNames "float m_flSpotFoV"
// MNetworkVarNames "QAngle m_vLightDirection"
// MNetworkVarNames "float m_flStartFalloff"
// MNetworkVarNames "float m_flDistanceFalloff"
// MNetworkVarNames "uint m_nFlags"
// MNetworkVarNames "char m_ProjectedTextureName"
class CDeferredLightBase
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "32"
Color m_LightColor; // 0x10
// MNetworkEnable
// MNetworkEnable
float m_flIntensity; // 0x14
// MNetworkEnable
// MNetworkEnable
float m_flLightSize; // 0x18
// MNetworkEnable
// MNetworkEnable
float m_flSpotFoV; // 0x1c
// MNetworkEnable
// MNetworkEnable
QAngle m_vLightDirection; // 0x20
// MNetworkEnable
// MNetworkEnable
float m_flStartFalloff; // 0x2c
// MNetworkEnable
// MNetworkEnable
float m_flDistanceFalloff; // 0x30
// MNetworkEnable
// MNetworkEnable
uint32_t m_nFlags; // 0x34
// MNetworkEnable
// MNetworkEnable
char m_ProjectedTextureName[260]; // 0x38
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x3f8
// Has VTable
class CLightInfoBase
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
Vector2D m_origin2D; // 0x10
Color m_Color[2]; // 0x18
float m_LightScale[2]; // 0x20
Color m_HeroColor[2]; // 0x28
float m_HeroLightScale[2]; // 0x30
Color m_AOGradientBottomColor[2]; // 0x38
bool m_bEnableRainFx; // 0x40
private:
[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
public:
float m_flRainInnerRadius; // 0x44
float m_flRainOuterRadius; // 0x48
float m_flRainInnerAmount; // 0x4c
Color m_AmbientColor[2]; // 0x50
float m_AmbientScale[2]; // 0x58
Color m_ShadowColor[2]; // 0x60
Color m_ShadowSecondaryColor[2]; // 0x68
float m_ShadowScale[2]; // 0x70
float m_ShadowGroundScale[2]; // 0x78
Color m_SpecularColor[2]; // 0x80
float m_flSpecularPower[2]; // 0x88
float m_flSpecularIndependence[2]; // 0x90
Vector m_SpecularDirection[2]; // 0x98
Vector m_InspectorSpecularDirection[2]; // 0xb0
Vector m_LightDirection[2]; // 0xc8
Vector m_AmbientDirection[2]; // 0xe0
Color m_FogColor[2]; // 0xf8
float m_FogStart[2]; // 0x100
float m_FogEnd[2]; // 0x108
float m_HeightFogValue[2]; // 0x110
Color m_HeightFogColor[2]; // 0x118
float m_FoWDarkness[2]; // 0x120
float m_FoWColorR[2]; // 0x128
float m_FoWColorG[2]; // 0x130
float m_FoWColorB[2]; // 0x138
Color m_InspectorViewFogColor[2]; // 0x140
QAngle m_windAngle; // 0x148
float m_flWindAmount[2]; // 0x154
float m_flMinWind; // 0x15c
float m_flMaxWind; // 0x160
float m_flMinGust; // 0x164
float m_flMaxGust; // 0x168
float m_flMinGustDelay; // 0x16c
float m_flMaxGustDelay; // 0x170
float m_flGustDuration; // 0x174
float m_flGustDirChange; // 0x178
QAngle m_skyboxAngle[2]; // 0x17c
private:
[[maybe_unused]] uint8_t __pad0194[0x4]; // 0x194
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyboxMaterial[2]; // 0x198
Color m_vSkyboxTintColor[2]; // 0x1a8
uint8_t m_nSkyboxFogType; // 0x1b0
private:
[[maybe_unused]] uint8_t __pad01b1[0x3]; // 0x1b1
public:
float m_flSkyboxAngularFogMaxEnd; // 0x1b4
float m_flSkyboxAngularFogMaxStart; // 0x1b8
float m_flSkyboxAngularFogMinStart; // 0x1bc
float m_flSkyboxAngularFogMinEnd; // 0x1c0
Vector4D m_vAngularParams; // 0x1c4
Color m_vHeightFogColor[2]; // 0x1d4
float m_flFogMaxZ; // 0x1dc
float m_flFogDensity[2]; // 0x1e0
float m_flFogFalloff; // 0x1e8
private:
[[maybe_unused]] uint8_t __pad01ec[0x4]; // 0x1ec
public:
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTexture0; // 0x1f0
float m_flFogLayer0Rotation; // 0x1f8
float m_flFogLayer0Scale; // 0x1fc
float m_flFoglayer0ScrollU[2]; // 0x200
float m_flFoglayer0ScrollV[2]; // 0x208
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTexture1; // 0x210
float m_flFogLayer1Rotation; // 0x218
float m_flFogLayer1Scale; // 0x21c
float m_flFoglayer1ScrollU[2]; // 0x220
float m_flFoglayer1ScrollV[2]; // 0x228
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTextureOpacity; // 0x230
CStrongHandle< InfoForResourceTypeCTextureBase > m_hWaterFlowMapTexture; // 0x238
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogFlowMapTexture; // 0x240
float m_flFogExclusionInnerRadius; // 0x248
float m_flFogExclusionHeightBias; // 0x24c
private:
[[maybe_unused]] uint8_t __pad0250[0x4]; // 0x250
public:
float m_flCausticSpeedScale; // 0x254
float m_flCausticAmplitudeScale; // 0x258
private:
[[maybe_unused]] uint8_t __pad025c[0x4]; // 0x25c
public:
CStrongHandle< InfoForResourceTypeCTextureBase > m_hColorWarp; // 0x260
float m_flColorWarpBlendToFull; // 0x268
float m_fInnerRadius; // 0x26c
float m_fOuterRadius; // 0x270
float m_flLightning_specular_pow_scale_min; // 0x274
float m_flLightning_specular_pow_scale_max; // 0x278
Color m_lightningColor; // 0x27c
float m_flLightningIntensityMin; // 0x280
float m_flLightningIntensityMax; // 0x284
float m_flLightningElevation; // 0x288
float m_flLightningSpecularIntensity; // 0x28c
float m_flFarZOverride; // 0x290
float m_flAmbientShadowAmount; // 0x294
int32_t m_nWeatherType; // 0x298
private:
[[maybe_unused]] uint8_t __pad029c[0x4]; // 0x29c
public:
CUtlString m_WeatherEffect; // 0x2a0
float m_flLightning_period_min; // 0x2a8
float m_flLightning_period_max; // 0x2ac
float m_flLightning_duration_min; // 0x2b0
float m_flLightning_duration_max; // 0x2b4
float m_flLightning_fluctuation_min; // 0x2b8
float m_flLightning_fluctuation_max; // 0x2bc
char m_pszLightningSound[260]; // 0x2c0
float m_flNextLightningStartTime; // 0x3c4
float m_flNextLightningEndTime; // 0x3c8
float m_flLightningFluctuationTimeStart; // 0x3cc
float m_flLightningFluctuationTimeEnd; // 0x3d0
float m_flLightningNumFluctuations; // 0x3d4
float m_flNextLightningSoundTime; // 0x3d8
bool m_bPlayLightingSound; // 0x3dc
private:
[[maybe_unused]] uint8_t __pad03dd[0x3]; // 0x3dd
public:
float m_flLightningEventMagnitude; // 0x3e0
float m_flLightningScale; // 0x3e4
float m_flLightningFluctuation; // 0x3e8
float m_flLightningAngle; // 0x3ec
float m_flLightningEventPercentage; // 0x3f0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x18
struct GCConsumedIDs_t
{
public:
CUtlVector< item_definition_index_t > m_vecIDs; // 0x0
};
// Registered binary: client.dll (project 'entity2')
// Alignment: 8
// Size: 0x38
// Has VTable
//
// MNetworkVarNames "CEntityIdentity * m_pEntity"
// MNetworkVarNames "CScriptComponent::Storage_t m_CScriptComponent"
class CEntityInstance : public IHandleEntity
{
public:
// MNetworkDisable
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
// MNetworkEnable
// MNetworkPriority "112"
CEntityIdentity* m_pEntity; // 0x10
private:
[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
public:
// MNetworkDisable
CUtlStringToken m_worldGroupId; // 0x20
private:
[[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24
public:
// MNetworkEnable
// MNetworkDisable
CScriptComponent* m_CScriptComponent; // 0x30
};
// Registered binary: client.dll (project 'entity2')
// Alignment: 8
// Size: 0x38
// Has VTable
class CScriptComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x28]; // 0x8
public:
CUtlSymbolLarge m_scriptClassName; // 0x30
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x38
// Has VTable
// Is Abstract
class C_GameEntity : public CEntityInstance
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x450
// Has VTable
//
// MNetworkOverride "m_baseLayer.m_hSequence"
// MNetworkVarNames "CNetworkedSequenceOperation m_baseLayer"
// MNetworkVarNames "float m_flPoseParameter"
// MNetworkVarNames "bool m_bClientSideAnimation"
// MNetworkVarNames "int m_nNewSequenceParity"
// MNetworkVarNames "int m_nResetEventsParity"
class C_BaseAnimatingController : public CSkeletonAnimationController
{
private:
[[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10
public:
// MNetworkEnable
// MNetworkChangeCallback "baseAnimBaseLayerChanged"
CNetworkedSequenceOperation m_baseLayer; // 0x18
// MNetworkDisable
bool m_bSequenceFinished; // 0x58
private:
[[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59
public:
// MNetworkDisable
float m_flGroundSpeed; // 0x5c
// MNetworkDisable
float m_flLastEventCycle; // 0x60
// MNetworkDisable
float m_flLastEventAnimTime; // 0x64
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "-4.000000"
// MNetworkMaxValue "12.000000"
// MNetworkEncodeFlags "5"
// MNetworkPriority "64"
// MNetworkChangeCallback "playbackRateChanged"
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68
// MNetworkDisable
float m_flPrevAnimTime; // 0x80
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkUserGroup "m_flPoseParameter"
// MNetworkChangeCallback "poseParametersChanged"
float m_flPoseParameter[24]; // 0x84
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "clientSideAnimationChanged"
bool m_bClientSideAnimation; // 0xe4
// MNetworkDisable
bool m_bNetworkedAnimationInputsChanged; // 0xe5
// MNetworkDisable
uint8_t m_nPrevNewSequenceParity; // 0xe6
// MNetworkDisable
uint8_t m_nPrevResetEventsParity; // 0xe7
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
// MNetworkPriority "64"
// MNetworkChangeCallback "clientSideAnimCycleReset"
int32_t m_nNewSequenceParity; // 0xe8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
// MNetworkPriority "64"
int32_t m_nResetEventsParity; // 0xec
// MNetworkDisable
float m_flIKGroundContactTime; // 0xf0
// MNetworkDisable
float m_flIKGroundMinHeight; // 0xf4
// MNetworkDisable
float m_flIKGroundMaxHeight; // 0xf8
// MNetworkDisable
float m_flIkZAdjustAmount; // 0xfc
private:
[[maybe_unused]] uint8_t __pad0100[0x28]; // 0x100
public:
// MNetworkDisable
// -> m_currentOp - 0x130
// -> m_flCurrentPlaybackRate - 0x170
// -> m_flCurrentAnimTime - 0x174
// -> m_transitioningLayers[4] - 0x178
// -> m_pOwner - 0x2f8
C_CSequenceTransitioner2 m_SequenceTransitioner; // 0x128
private:
[[maybe_unused]] uint8_t __pad0360[0x40]; // 0x360
public:
// MNetworkDisable
HSequence m_hLastAnimEventSequence; // 0x3a0
// MNetworkDisable
uint32_t m_ClientSideAnimationListHandle; // 0x3a4
// Datamap fields:
// void m_pAnimGraphInstance; // 0x360
// float m_flCachedSequenceCycleRate; // 0x118
// float m_flCachedGroundSpeed; // 0x11c
// float m_flCachedOneMinusLastVisibleCycle; // 0x120
// bool m_bModelHasNoPoseParams; // 0x124
// bool m_bNotifyWhenSequenceFinished; // 0x125
// void m_iv_AnimOpHistory; // 0x3a8
// void m_iv_flPoseParameter; // 0x3f8
// bool useClientSideAnimation; // 0x7fffffff
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4b8
// Has VTable
//
// MNetworkVarNames "CAnimationLayer m_AnimOverlay"
class C_BaseAnimatingOverlayController : public C_BaseAnimatingController
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "overlay_vars"
// MNetworkChangeCallback "OnOverlaysChanged2"
CUtlVector< CAnimationLayer > m_AnimOverlay; // 0x450
// Datamap fields:
// void m_iv_AnimOverlay; // 0x498
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x40
// Has VTable
class CBodyComponent : public CEntityComponent
{
public:
// MNetworkDisable
CGameSceneNode* m_pSceneNode; // 0x8
private:
[[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x20
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x1c0
// Has VTable
//
// MNetworkVarNames "CGameSceneNode m_sceneNode"
class CBodyComponentPoint : public CBodyComponent
{
public:
// MNetworkEnable
CGameSceneNode m_sceneNode; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x1a0
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);};
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x520
// Has VTable
//
// MNetworkVarNames "CSkeletonInstance m_skeletonInstance"
class CBodyComponentSkeletonInstance : public CBodyComponent
{
public:
// MNetworkEnable
CSkeletonInstance m_skeletonInstance; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x500
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);};
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x18
// Has VTable
class CHitboxComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8
public:
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);};
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x190
// Has VTable
//
// MNetworkVarNames "Color m_Color"
// MNetworkVarNames "float m_flBrightness"
// MNetworkVarNames "float m_flBrightnessMult"
// MNetworkVarNames "float m_flRange"
// MNetworkVarNames "float m_flFalloff"
// MNetworkVarNames "float m_flAttenuation0"
// MNetworkVarNames "float m_flAttenuation1"
// MNetworkVarNames "float m_flAttenuation2"
// MNetworkVarNames "float m_flTheta"
// MNetworkVarNames "float m_flPhi"
// MNetworkVarNames "CUtlStringToken m_lightCookie"
// MNetworkVarNames "int m_nCascades"
// MNetworkVarNames "int m_nCastShadows"
// MNetworkVarNames "int m_nShadowWidth"
// MNetworkVarNames "int m_nShadowHeight"
// MNetworkVarNames "bool m_bRenderDiffuse"
// MNetworkVarNames "int m_nRenderSpecular"
// MNetworkVarNames "bool m_bRenderTransmissive"
// MNetworkVarNames "float m_flOrthoLightWidth"
// MNetworkVarNames "float m_flOrthoLightHeight"
// MNetworkVarNames "int m_nStyle"
// MNetworkVarNames "CUtlString m_Pattern"
// MNetworkVarNames "float m_flShadowCascadeDistance0"
// MNetworkVarNames "float m_flShadowCascadeDistance1"
// MNetworkVarNames "float m_flShadowCascadeDistance2"
// MNetworkVarNames "float m_flShadowCascadeDistance3"
// MNetworkVarNames "int m_nShadowCascadeResolution0"
// MNetworkVarNames "int m_nShadowCascadeResolution1"
// MNetworkVarNames "int m_nShadowCascadeResolution2"
// MNetworkVarNames "int m_nShadowCascadeResolution3"
// MNetworkVarNames "int m_nBakeLightIndex"
// MNetworkVarNames "float m_flBakeLightIndexScale"
// MNetworkVarNames "bool m_bUsesIndexedBakedLighting"
// MNetworkVarNames "bool m_bRenderToCubemaps"
// MNetworkVarNames "int m_nPriority"
// MNetworkVarNames "string_t m_LightGroups"
// MNetworkVarNames "int m_nDirectLight"
// MNetworkVarNames "int m_nIndirectLight"
// MNetworkVarNames "float m_flFadeMinDist"
// MNetworkVarNames "float m_flFadeMaxDist"
// MNetworkVarNames "float m_flShadowFadeMinDist"
// MNetworkVarNames "float m_flShadowFadeMaxDist"
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "bool m_bFlicker"
// MNetworkVarNames "Vector m_vPrecomputedBoundsMins"
// MNetworkVarNames "Vector m_vPrecomputedBoundsMaxs"
// MNetworkVarNames "float m_flPrecomputedMaxRange"
// MNetworkVarNames "Vector m_vPrecomputePosition"
// MNetworkVarNames "Vector m_vPrecomputeDirection"
// MNetworkVarNames "Vector m_vPrecomputeUp"
// MNetworkVarNames "int m_nFogLightingMode"
// MNetworkVarNames "float m_flFogContributionStength"
// MNetworkVarNames "float m_flNearClipPlane"
// MNetworkVarNames "Color m_SkyColor"
// MNetworkVarNames "float m_flSkyIntensity"
// MNetworkVarNames "bool m_bLowerHemisphereIsBlack"
// MNetworkVarNames "Color m_SkyAmbientBounce"
// MNetworkVarNames "bool m_bMixedShadows"
// MNetworkVarNames "float m_flLightStyleStartTime"
class CLightComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x40]; // 0x8
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x48
private:
[[maybe_unused]] uint8_t __pad0060[0x15]; // 0x60
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
Color m_Color; // 0x75
private:
[[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightness; // 0x7c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessMult; // 0x80
// MNetworkEnable
// MNetworkChangeCallback "LightRangeChanged"
float m_flRange; // 0x84
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFalloff; // 0x88
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation0; // 0x8c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation1; // 0x90
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation2; // 0x94
// MNetworkEnable
// MNetworkChangeCallback "LightShapeChanged"
float m_flTheta; // 0x98
// MNetworkEnable
// MNetworkChangeCallback "LightShapeChanged"
float m_flPhi; // 0x9c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlStringToken m_lightCookie; // 0xa0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascades; // 0xa4
// MNetworkEnable
// MNetworkChangeCallback "LightShapeChanged"
int32_t m_nCastShadows; // 0xa8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowWidth; // 0xac
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowHeight; // 0xb0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderDiffuse; // 0xb4
private:
[[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nRenderSpecular; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderTransmissive; // 0xbc
private:
[[maybe_unused]] uint8_t __pad00bd[0x3]; // 0xbd
public:
// MNetworkEnable
// MNetworkChangeCallback "LightShapeChanged"
float m_flOrthoLightWidth; // 0xc0
// MNetworkEnable
// MNetworkChangeCallback "LightShapeChanged"
float m_flOrthoLightHeight; // 0xc4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nStyle; // 0xc8
private:
[[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlString m_Pattern; // 0xd0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance0; // 0xd8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance1; // 0xdc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance2; // 0xe0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance3; // 0xe4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution0; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution1; // 0xec
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution2; // 0xf0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution3; // 0xf4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nBakeLightIndex; // 0xf8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBakeLightIndexScale; // 0xfc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bUsesIndexedBakedLighting; // 0x100
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderToCubemaps; // 0x101
private:
[[maybe_unused]] uint8_t __pad0102[0x2]; // 0x102
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nPriority; // 0x104
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlSymbolLarge m_LightGroups; // 0x108
// MNetworkEnable
int32_t m_nDirectLight; // 0x110
// MNetworkEnable
int32_t m_nIndirectLight; // 0x114
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMinDist; // 0x118
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMaxDist; // 0x11c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMinDist; // 0x120
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMaxDist; // 0x124
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bEnabled; // 0x128
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bFlicker; // 0x129
private:
[[maybe_unused]] uint8_t __pad012a[0x2]; // 0x12a
public:
// MNetworkEnable
Vector m_vPrecomputedBoundsMins; // 0x12c
// MNetworkEnable
Vector m_vPrecomputedBoundsMaxs; // 0x138
// MNetworkEnable
float m_flPrecomputedMaxRange; // 0x144
// MNetworkEnable
Vector m_vPrecomputePosition; // 0x148
// MNetworkEnable
Vector m_vPrecomputeDirection; // 0x154
// MNetworkEnable
Vector m_vPrecomputeUp; // 0x160
// MNetworkEnable
int32_t m_nFogLightingMode; // 0x16c
// MNetworkEnable
float m_flFogContributionStength; // 0x170
// MNetworkEnable
float m_flNearClipPlane; // 0x174
// MNetworkEnable
Color m_SkyColor; // 0x178
// MNetworkEnable
float m_flSkyIntensity; // 0x17c
// MNetworkEnable
bool m_bLowerHemisphereIsBlack; // 0x180
// MNetworkEnable
Color m_SkyAmbientBounce; // 0x181
// MNetworkEnable
// MNetworkChangeCallback "MixedShadowsChanged"
bool m_bMixedShadows; // 0x185
private:
[[maybe_unused]] uint8_t __pad0186[0x2]; // 0x186
public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flLightStyleStartTime; // 0x188
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);};
// Datamap fields:
// bool m_bShapeChanged; // 0x74
// SHIM m_bRenderSpecular; // 0xb8
// SHIM m_bCastShadows; // 0xa8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xa8
// Has VTable
class CRenderComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x10
private:
[[maybe_unused]] uint8_t __pad0028[0x18]; // 0x28
public:
bool m_bIsRenderingWithViewModels; // 0x40
private:
[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
public:
uint32_t m_nSplitscreenFlags; // 0x44
private:
[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
public:
bool m_bEnableRendering; // 0x50
private:
[[maybe_unused]] uint8_t __pad0051[0x4f]; // 0x51
public:
bool m_bInterpolationReadyToDraw; // 0xa0
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);};
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4d8
// Has VTable
//
// MNetworkExcludeByName "m_bClientSideRagdoll"
// MNetworkExcludeByName "m_iMaxHealth"
// MNetworkExcludeByUserGroup "Player"
// MNetworkExcludeByUserGroup "LocalPlayerExclusive"
// MNetworkExcludeByName "m_spawnflags"
// MNetworkExcludeByName "m_takedamage"
// MNetworkExcludeByName "m_vecAbsVelocity"
// MNetworkVarNames "CBodyComponent::Storage_t m_CBodyComponent"
// MNetworkVarNames "int32 m_iMaxHealth"
// MNetworkVarNames "int32 m_iHealth"
// MNetworkVarNames "uint8 m_lifeState"
// MNetworkVarNames "DamageOptions_t m_takedamage"
// MNetworkVarNames "uint8 m_ubInterpolationFrame"
// MNetworkVarNames "float32 m_flAnimTime"
// MNetworkVarNames "float32 m_flSimulationTime"
// MNetworkVarNames "float32 m_flCreateTime"
// MNetworkVarNames "bool m_bClientSideRagdoll"
// MNetworkVarNames "uint8 m_iTeamNum"
// MNetworkVarNames "uint32 m_spawnflags"
// MNetworkVarNames "int32 m_nNextThinkTick"
// MNetworkVarNames "uint32 m_fFlags"
// MNetworkVarNames "Vector m_vecAbsVelocity"
// MNetworkVarNames "CNetworkVelocityVector m_vecVelocity"
// MNetworkVarNames "Vector m_vecBaseVelocity"
// MNetworkVarNames "CHandle< CBaseEntity> m_hEffectEntity"
// MNetworkVarNames "CHandle< CBaseEntity> m_hOwnerEntity"
// MNetworkVarNames "MoveCollide_t m_MoveCollide"
// MNetworkVarNames "MoveType_t m_MoveType"
// MNetworkVarNames "gender_t m_Gender"
// MNetworkVarNames "uint8 m_nWaterLevel"
// MNetworkVarNames "uint32 m_fEffects"
// MNetworkVarNames "CHandle< CBaseEntity> m_hGroundEntity"
// MNetworkVarNames "float32 m_flFriction"
// MNetworkVarNames "float32 m_flElasticity"
// MNetworkVarNames "bool m_bSimulatedEveryTick"
// MNetworkVarNames "bool m_bAnimatedEveryTick"
// MNetworkVarNames "uint8 m_nMinCPULevel"
// MNetworkVarNames "uint8 m_nMaxCPULevel"
// MNetworkVarNames "uint8 m_nMinGPULevel"
// MNetworkVarNames "uint8 m_nMaxGPULevel"
// MNetworkVarNames "float m_flNavIgnoreUntilTime"
// MNetworkVarNames "uint8 m_iTextureFrameIndex"
class C_BaseEntity : public C_GameEntity
{
private:
[[maybe_unused]] uint8_t __pad0038[0x10]; // 0x38
public:
// MNetworkEnable
// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "96"
CBodyComponent* m_CBodyComponent; // 0x48
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x50
private:
[[maybe_unused]] uint8_t __pad0190[0xd8]; // 0x190
public:
CUtlString m_sPredictionCopyComment; // 0x268
private:
[[maybe_unused]] uint8_t __pad0270[0x10]; // 0x270
public:
int32_t m_nLastThinkTick; // 0x280
private:
[[maybe_unused]] uint8_t __pad0284[0x4]; // 0x284
public:
CGameSceneNode* m_pGameSceneNode; // 0x288
CRenderComponent* m_pRenderComponent; // 0x290
CCollisionProperty* m_pCollision; // 0x298
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_iMaxHealth; // 0x2a0
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "64"
int32_t m_iHealth; // 0x2a4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
// MNetworkUserGroup "Player"
// MNetworkPriority "64"
uint8_t m_lifeState; // 0x2a8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
DamageOptions_t m_takedamage; // 0x2a9
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
// MNetworkChangeCallback "OnInterpolationFrameChanged"
uint8_t m_ubInterpolationFrame; // 0x2aa
private:
[[maybe_unused]] uint8_t __pad02ab[0x1]; // 0x2ab
public:
CHandle< C_BaseEntity > m_hSceneObjectController; // 0x2ac
int32_t m_nNoInterpolationTick; // 0x2b0
float m_flProxyRandomValue; // 0x2b4
int32_t m_iEFlags; // 0x2b8
uint8_t m_nWaterType; // 0x2bc
bool m_bInterpolateEvenWithNoModel; // 0x2bd
bool m_bPredictionEligible; // 0x2be
private:
[[maybe_unused]] uint8_t __pad02bf[0x1]; // 0x2bf
public:
int32_t m_nSimulationTick; // 0x2c0
int32_t m_iCurrentThinkContext; // 0x2c4
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x2c8
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnAnimTimeChanged"
float m_flAnimTime; // 0x2e0
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
// MNetworkChangeCallback "OnSimulationTimeChanged"
float m_flSimulationTime; // 0x2e4
uint8_t m_nSceneObjectOverrideFlags; // 0x2e8
bool m_bHasSuccessfullyInterpolated; // 0x2e9
bool m_bHasAddedVarsToInterpolation; // 0x2ea
bool m_bRenderEvenWhenNotSuccessfullyInterpolated; // 0x2eb
int32_t m_nInterpolationLatchDirtyFlags[2]; // 0x2ec
uint16_t m_ListEntry[10]; // 0x2f4
// MNetworkEnable
// MNetworkEnable
float m_flCreateTime; // 0x308
float m_flSpeed; // 0x30c
int16_t m_EntClientFlags; // 0x310
// MNetworkEnable
// MNetworkEnable
bool m_bClientSideRagdoll; // 0x312
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkChangeCallback "OnNetVarTeamNumChanged"
uint8_t m_iTeamNum; // 0x313
// MNetworkEnable
// MNetworkEnable
uint32_t m_spawnflags; // 0x314
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_nNextThinkTick; // 0x318
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkPriority "64"
// MNetworkSerializer "CropFlagsToPlayerFlagBitsLength"
// MNetworkUserGroup "Player"
uint32_t m_fFlags; // 0x31c
// MNetworkEnable
Vector m_vecAbsVelocity; // 0x320
private:
[[maybe_unused]] uint8_t __pad032c[0x4]; // 0x32c
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkChangeCallback "OnLocalVelocityChanged"
// MNetworkPriority "64"
CNetworkVelocityVector m_vecVelocity; // 0x330
private:
[[maybe_unused]] uint8_t __pad0390[0x8]; // 0x390
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecBaseVelocity; // 0x398
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hEffectEntity; // 0x3a4
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
CHandle< C_BaseEntity > m_hOwnerEntity; // 0x3a8
// MNetworkEnable
// MNetworkEnable
MoveCollide_t m_MoveCollide; // 0x3ac
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnMoveTypeChanged"
MoveType_t m_MoveType; // 0x3ad
// MNetworkEnable
// MNetworkEnable
gender_t m_Gender; // 0x3ae
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
// MNetworkUserGroup "Player"
uint8_t m_nWaterLevel; // 0x3af
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkChangeCallback "OnEffectsChanged"
uint32_t m_fEffects; // 0x3b0
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hGroundEntity; // 0x3b4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "4.000000"
// MNetworkEncodeFlags "1"
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFriction; // 0x3b8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder "coord"
float m_flElasticity; // 0x3bc
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnInterpolationAmountChanged"
bool m_bSimulatedEveryTick; // 0x3c0
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnInterpolationAmountChanged"
bool m_bAnimatedEveryTick; // 0x3c1
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
uint8_t m_nMinCPULevel; // 0x3c2
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
uint8_t m_nMaxCPULevel; // 0x3c3
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
uint8_t m_nMinGPULevel; // 0x3c4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
uint8_t m_nMaxGPULevel; // 0x3c5
private:
[[maybe_unused]] uint8_t __pad03c6[0x2]; // 0x3c6
public:
// MNetworkEnable
// MNetworkEnable
float m_flNavIgnoreUntilTime; // 0x3c8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint8_t m_iTextureFrameIndex; // 0x3cc
private:
[[maybe_unused]] uint8_t __pad03cd[0x3]; // 0x3cd
public:
CBitVec< 1 > m_ShadowBits; // 0x3d0
float m_flFirstReceivedTime; // 0x3d4
float m_flLastMessageTime; // 0x3d8
uint16_t m_hThink; // 0x3dc
private:
[[maybe_unused]] uint8_t __pad03de[0xa]; // 0x3de
public:
uint8_t m_fBBoxVisFlags; // 0x3e8
bool m_bIsValidIKAttachment; // 0x3e9
bool m_bPredictable; // 0x3ea
bool m_bRenderWithViewModels; // 0x3eb
CSplitScreenSlot m_nSplitUserPlayerPredictionSlot; // 0x3ec
CHandle< C_BaseEntity > m_hOldMoveParent; // 0x3f0
private:
[[maybe_unused]] uint8_t __pad03f4[0x4]; // 0x3f4
public:
CParticleProperty m_Particles; // 0x3f8
CUtlVector< float32 > m_vecPredictedScriptFloats; // 0x420
CUtlVector< int32 > m_vecPredictedScriptFloatIDs; // 0x438
private:
[[maybe_unused]] uint8_t __pad0450[0x18]; // 0x450
public:
int32_t m_nNextScriptVarRecordID; // 0x468
private:
[[maybe_unused]] uint8_t __pad046c[0xc]; // 0x46c
public:
int32_t m_nAnimGraphNetVarCreationCommandNumber; // 0x478
QAngle m_vecAngVelocity; // 0x47c
float m_flGroundChangeTime; // 0x488
float m_flGravity; // 0x48c
int32_t m_DataChangeEventRef; // 0x490
private:
[[maybe_unused]] uint8_t __pad0494[0x4]; // 0x494
public:
CUtlVector< CEntityHandle > m_dependencies; // 0x498
int32_t m_nCreationTick; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x14]; // 0x4b4
public:
bool m_bIsDACNPC; // 0x4c8
bool m_bIsNPC; // 0x4c9
bool m_bAnimTimeChanged; // 0x4ca
bool m_bSimulationTimeChanged; // 0x4cb
bool m_bIsBlurred; // 0x4cc
// Static fields:
static bool &Get_sm_bAccurateTriggerBboxChecks(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[0]->m_instance);};
static bool &Get_sm_bDisableTouchFuncs(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[1]->m_instance);};
static bool &Get_m_bAllowPrecache(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[2]->m_instance);};
static LatchDirtyPermission_t &Get_s_nLatchPermissions(){return *reinterpret_cast<LatchDirtyPermission_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[3]->m_instance);};
static int32_t &Get_m_nPredictionRandomSeed(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[4]->m_instance);};
static C_BasePlayer* &Get_m_pPredictionPlayer(){return *reinterpret_cast<C_BasePlayer**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[5]->m_instance);};
static bool &Get_s_bAbsQueriesValid(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[6]->m_instance);};
static bool &Get_s_bAbsRecomputationEnabled(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[7]->m_instance);};
static bool &Get_s_bComputingInterpolatedValues(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[8]->m_instance);};
static bool &Get_s_bPreventingSetAnimRunAnimEvents(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[9]->m_instance);};
static CUtlVector< C_BaseEntity* > &Get_gm_UsableObjects(){return *reinterpret_cast<CUtlVector< C_BaseEntity* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[10]->m_instance);};
// Datamap fields:
// CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
// void m_CScriptComponent; // 0x30
// QAngle angles; // 0x7fffffff
// Vector origin; // 0x7fffffff
// CStrongHandle< InfoForResourceTypeCModel > model; // 0x7fffffff
// CUtlString ownername; // 0x7fffffff
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CLogicalEntity : public C_BaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x628
// Has VTable
//
// MNetworkIncludeByUserGroup "Origin"
// MNetworkVarNames "float32 m_MinFalloff"
// MNetworkVarNames "float32 m_MaxFalloff"
// MNetworkVarNames "float32 m_flFadeInDuration"
// MNetworkVarNames "float32 m_flFadeOutDuration"
// MNetworkVarNames "float32 m_flMaxWeight"
// MNetworkVarNames "float32 m_flCurWeight"
// MNetworkVarNames "char m_netlookupFilename"
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "bool m_bMaster"
// MNetworkVarNames "bool m_bClientSide"
// MNetworkVarNames "bool m_bExclusive"
class C_ColorCorrection : public C_BaseEntity
{
public:
Vector m_vecOrigin; // 0x4d8
// MNetworkEnable
// MNetworkEnable
float m_MinFalloff; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_MaxFalloff; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_flFadeInDuration; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutDuration; // 0x4f0
// MNetworkEnable
// MNetworkEnable
float m_flMaxWeight; // 0x4f4
// MNetworkEnable
// MNetworkEnable
float m_flCurWeight; // 0x4f8
// MNetworkEnable
// MNetworkEnable
char m_netlookupFilename[260]; // 0x4fc
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x600
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x601
// MNetworkEnable
// MNetworkEnable
bool m_bClientSide; // 0x602
// MNetworkEnable
// MNetworkEnable
bool m_bExclusive; // 0x603
bool m_bEnabledOnClient[1]; // 0x604
private:
[[maybe_unused]] uint8_t __pad0605[0x3]; // 0x605
public:
float m_flCurWeightOnClient[1]; // 0x608
bool m_bFadingIn[1]; // 0x60c
private:
[[maybe_unused]] uint8_t __pad060d[0x3]; // 0x60d
public:
float m_flFadeStartWeight[1]; // 0x610
float m_flFadeStartTime[1]; // 0x614
float m_flFadeDuration[1]; // 0x618
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x718
// Has VTable
//
// MNetworkVarNames "CEnvWindShared m_EnvWindShared"
class C_EnvWindClientside : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkDisable
C_CEnvWindShared m_EnvWindShared; // 0x4d8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x508
// Has VTable
//
// MNetworkVarNames "CHandle< C_BaseEntity> m_hEntAttached"
// MNetworkVarNames "bool m_bCheapEffect"
class C_EntityFlame : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hEntAttached; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x24]; // 0x4dc
public:
CHandle< C_BaseEntity > m_hOldAttached; // 0x500
// MNetworkEnable
// MNetworkEnable
bool m_bCheapEffect; // 0x504
// Datamap fields:
// void m_hEffect; // 0x4e0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x500
// Has VTable
//
// MNetworkVarNames "float32 m_fLocalContrastStrength"
// MNetworkVarNames "float32 m_fLocalContrastEdgeStrength"
// MNetworkVarNames "float32 m_fVignetteStart"
// MNetworkVarNames "float32 m_fVignetteEnd"
// MNetworkVarNames "float32 m_fVignetteBlurStrength"
// MNetworkVarNames "float32 m_fFadeToBlackStrength"
// MNetworkVarNames "float32 m_fGrainStrength"
// MNetworkVarNames "float32 m_fTopVignetteStrength"
// MNetworkVarNames "float32 m_fFadeTime"
// MNetworkVarNames "bool m_bMaster"
class C_PostProcessController : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_fLocalContrastStrength; // 0x4d8
// MNetworkEnable
// MNetworkEnable
float m_fLocalContrastEdgeStrength; // 0x4dc
// MNetworkEnable
// MNetworkEnable
float m_fVignetteStart; // 0x4e0
// MNetworkEnable
// MNetworkEnable
float m_fVignetteEnd; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_fVignetteBlurStrength; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_fFadeToBlackStrength; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_fGrainStrength; // 0x4f0
// MNetworkEnable
// MNetworkEnable
float m_fTopVignetteStrength; // 0x4f4
// MNetworkEnable
// MNetworkEnable
float m_fFadeTime; // 0x4f8
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x4fc
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x998
// Has VTable
//
// MNetworkVarNames "uint32 m_iPing"
// MNetworkVarNames "int32 m_iScore"
// MNetworkVarNames "int32 m_iDeaths"
// MNetworkVarNames "bool m_bConnected"
// MNetworkVarNames "int32 m_iTeam"
// MNetworkVarNames "bool m_bAlive"
// MNetworkVarNames "uint32 m_iHealth"
class C_PlayerResource : public C_BaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04d8[0x18]; // 0x4d8
public:
CUtlSymbolLarge m_szName[34]; // 0x4f0
Color m_Colors[32]; // 0x600
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_iPing[34]; // 0x680
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
int32_t m_iScore[34]; // 0x708
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
int32_t m_iDeaths[34]; // 0x790
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnConnectedFlagsChanged"
bool m_bConnected[34]; // 0x818
private:
[[maybe_unused]] uint8_t __pad083a[0x2]; // 0x83a
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
int32_t m_iTeam[34]; // 0x83c
// MNetworkEnable
// MNetworkEnable
bool m_bAlive[34]; // 0x8c4
private:
[[maybe_unused]] uint8_t __pad08e6[0x2]; // 0x8e6
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_iHealth[34]; // 0x8e8
bool m_bIsFakePlayer[34]; // 0x970
private:
[[maybe_unused]] uint8_t __pad0992[0x2]; // 0x992
public:
int32_t m_nEventPlayerInfo; // 0x994
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x570
// Has VTable
//
// MNetworkVarNames "sky3dparams_t m_skyboxData"
// MNetworkVarNames "CUtlStringToken m_skyboxSlotToken"
class C_SkyCamera : public C_BaseEntity
{
public:
// MNetworkEnable
sky3dparams_t m_skyboxData; // 0x4d8
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_skyboxSlotToken; // 0x560
bool m_bUseAngles; // 0x564
private:
[[maybe_unused]] uint8_t __pad0565[0x3]; // 0x565
public:
C_SkyCamera* m_pNext; // 0x568
// Datamap fields:
// int16_t m_skyboxData.scale; // 0x4e0
// Vector m_skyboxData.origin; // 0x4e4
// bool m_skyboxData.bClip3DSkyBoxNearToWorldFar; // 0x4f0
// float m_skyboxData.flClip3DSkyBoxNearToWorldFarOffset; // 0x4f4
// bool m_skyboxData.fog.enable; // 0x550
// bool m_skyboxData.fog.blend; // 0x551
// Vector m_skyboxData.fog.dirPrimary; // 0x500
// Color m_skyboxData.fog.colorPrimary; // 0x50c
// Color m_skyboxData.fog.colorSecondary; // 0x510
// float m_skyboxData.fog.start; // 0x51c
// float m_skyboxData.fog.end; // 0x520
// float m_skyboxData.fog.maxdensity; // 0x528
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4f0
// Has VTable
class C_TintController : public C_BaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x588
// Has VTable
//
// MNetworkIncludeByName "m_iTeamNum"
// MNetworkVarNames "CHandle< C_BasePlayer > m_aPlayers"
// MNetworkVarNames "int32 m_iScore"
// MNetworkVarNames "int32 m_iRoundsWon"
// MNetworkVarNames "char m_szTeamname"
class C_Team : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_BasePlayer > > m_aPlayers; // 0x4d8
// MNetworkEnable
// MNetworkEnable
int32_t m_iScore; // 0x4f0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_iRoundsWon; // 0x4f4
// MNetworkEnable
// MNetworkEnable
char m_szTeamname[129]; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579
public:
int32_t m_iDeaths; // 0x57c
int32_t m_iPing; // 0x580
int32_t m_iPacketloss; // 0x584
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class C_TriggerCamera : public C_BaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x30
// Has VTable
// Has Trivial Destructor
class CClientAlphaProperty : public IClientAlphaProperty
{
private:
[[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8
public:
uint8_t m_nRenderFX; // 0x10
uint8_t m_nRenderMode; // 0x11
struct
{
uint8_t m_bAlphaOverride: 1;
uint8_t m_bShadowAlphaOverride: 1;
uint8_t m_nDistanceFadeMode: 1;
uint8_t m_nReserved: 4;
uint16_t __pad0: 9;
}; // 16 bits
uint8_t m_nAlpha; // 0x13
uint16_t m_nDesyncOffset; // 0x14
uint16_t m_nReserved2; // 0x16
uint16_t m_nDistFadeStart; // 0x18
uint16_t m_nDistFadeEnd; // 0x1a
float m_flFadeScale; // 0x1c
float m_flRenderFxStartTime; // 0x20
float m_flRenderFxDuration; // 0x24
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x510
// Has VTable
class CViewAngleAnimation : public C_BaseEntity
{
public:
float m_flAnimStartTime; // 0x4d8
bool m_bFinished; // 0x4dc
private:
[[maybe_unused]] uint8_t __pad04dd[0x3]; // 0x4dd
public:
CUtlVector< CViewAngleKeyFrame* > m_KeyFrames; // 0x4e0
QAngle m_vecBaseAngles; // 0x4f8
int32_t m_iFlags; // 0x504
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MNetworkVarNames "float32 m_flFadeStartDist"
// MNetworkVarNames "float32 m_flFadeEndDist"
class C_EnvDetailController : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flFadeStartDist; // 0x4d8
// MNetworkEnable
// MNetworkEnable
float m_flFadeEndDist; // 0x4dc
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class C_GameRulesProxy : public C_BaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x530
// Has VTable
//
// MNetworkVarNames "bool m_bPoseValueParity"
// MNetworkVarNames "float32 m_fPoseValue"
// MNetworkVarNames "float32 m_fInterpolationDuration"
// MNetworkVarNames "bool m_bInterpolationWrap"
// MNetworkVarNames "float32 m_fCycleFrequency"
// MNetworkVarNames "PoseController_FModType_t m_nFModType"
// MNetworkVarNames "float32 m_fFModTimeOffset"
// MNetworkVarNames "float32 m_fFModRate"
// MNetworkVarNames "float32 m_fFModAmplitude"
// MNetworkVarNames "CHandle< CBaseEntity > m_hProps"
// MNetworkVarNames "uint8 m_chPoseIndex"
class C_PoseController : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bPoseValueParity; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
float m_fPoseValue; // 0x4dc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "10.000000"
float m_fInterpolationDuration; // 0x4e0
// MNetworkEnable
// MNetworkEnable
bool m_bInterpolationWrap; // 0x4e4
private:
[[maybe_unused]] uint8_t __pad04e5[0x3]; // 0x4e5
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10.000000"
// MNetworkMaxValue "10.000000"
float m_fCycleFrequency; // 0x4e8
// MNetworkEnable
// MNetworkEnable
PoseController_FModType_t m_nFModType; // 0x4ec
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1.000000"
// MNetworkMaxValue "1.000000"
float m_fFModTimeOffset; // 0x4f0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10.000000"
// MNetworkMaxValue "10.000000"
float m_fFModRate; // 0x4f4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "10.000000"
float m_fFModAmplitude; // 0x4f8
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hProps[4]; // 0x4fc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
uint8_t m_chPoseIndex[4]; // 0x50c
bool m_bOldPoseValueParity; // 0x510
private:
[[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511
public:
float m_fCurrentPoseValue; // 0x514
float m_fCurrentFMod; // 0x518
// -> m_flStartTime - 0x51c
// -> m_flEndTime - 0x520
// -> m_flStartValue - 0x524
// -> m_flEndValue - 0x528
// -> m_nInterpType - 0x52c
CInterpolatedValue m_PoseTransitionValue; // 0x51c
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xd8
// Has VTable
//
// MNetworkVarNames "item_definition_index_t m_iItemDefinitionIndex"
// MNetworkVarNames "int m_iEntityQuality"
// MNetworkVarNames "uint32 m_iEntityLevel"
// MNetworkVarNames "itemid_t m_iItemID"
// MNetworkVarNames "uint32 m_iAccountID"
// MNetworkVarNames "uint32 m_iInventoryPosition"
// MNetworkVarNames "bool m_bInitialized"
// MNetworkVarNames "style_index_t m_nOverrideStyle"
// MNetworkVarNames "CAttributeList m_AttributeList"
class C_EconItemView : public IEconItemInterface
{
public:
// MNetworkEnable
// MNetworkEnable
item_definition_index_t m_iItemDefinitionIndex; // 0x8
// MNetworkEnable
// MNetworkEnable
int32_t m_iEntityQuality; // 0xc
// MNetworkEnable
// MNetworkEnable
uint32_t m_iEntityLevel; // 0x10
private:
[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
public:
// MNetworkEnable
// MNetworkEnable
itemid_t m_iItemID; // 0x18
// MNetworkEnable
// MNetworkEnable
uint32_t m_iAccountID; // 0x20
// MNetworkEnable
uint32_t m_iInventoryPosition; // 0x24
private:
[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
public:
// MNetworkEnable
// MNetworkEnable
bool m_bInitialized; // 0x30
// MNetworkEnable
// MNetworkEnable
style_index_t m_nOverrideStyle; // 0x31
bool m_bIsStoreItem; // 0x32
bool m_bIsTradeItem; // 0x33
bool m_bHasComputedAttachedParticles; // 0x34
bool m_bHasAttachedParticles; // 0x35
private:
[[maybe_unused]] uint8_t __pad0036[0x2]; // 0x36
public:
int32_t m_iEntityQuantity; // 0x38
uint8_t m_unClientFlags; // 0x3c
private:
[[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d
public:
eEconItemOrigin m_unOverrideOrigin; // 0x40
private:
[[maybe_unused]] uint8_t __pad0044[0xc]; // 0x44
public:
char* m_pszGrayedOutReason; // 0x50
// MNetworkEnable
// MNetworkEnable
CAttributeList m_AttributeList; // 0x58
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MNetworkVarNames "CDACGameRules * m_pGameRules"
class C_DACGameRulesProxy : public C_GameRulesProxy
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
C_SingleplayRules* m_pGameRules; // 0x4d8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class C_DacShadowmapBoundary : public C_BaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xa58
// Has VTable
class C_GlobalLight : public C_BaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04d8[0x558]; // 0x4d8
public:
uint16_t m_WindClothForceHandle; // 0xa30
// Static fields:
static C_GlobalLight* &Get_sm_pGlobalLight(){return *reinterpret_cast<C_GlobalLight**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fields[0]->m_instance);};
static CUtlStringToken &Get_sm_pSkyboxSlots(){return *reinterpret_cast<CUtlStringToken*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fields[1]->m_instance);};
static CUtlVector< C_GlobalLight* > &Get_sm_nonPrimaryGlobalLights(){return *reinterpret_cast<CUtlVector< C_GlobalLight* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fields[2]->m_instance);};
// Datamap fields:
// CGlobalLightBase CGlobalLightBase; // 0x4d8
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// float InputSetLightScale; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x8d0
// Has VTable
class C_DOTA_LightInfo : public C_BaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x618
// Has VTable
//
// MNetworkVarNames "HRenderTextureStrong m_hCubemapTexture"
// MNetworkVarNames "bool m_bCustomCubemapTexture"
// MNetworkVarNames "float m_flInfluenceRadius"
// MNetworkVarNames "Vector m_vBoxProjectMins"
// MNetworkVarNames "Vector m_vBoxProjectMaxs"
// MNetworkVarNames "string_t m_LightGroups"
// MNetworkVarNames "bool m_bMoveable"
// MNetworkVarNames "int m_nHandshake"
// MNetworkVarNames "int m_nEnvCubeMapArrayIndex"
// MNetworkVarNames "int m_nIndoorOutdoorLevel"
// MNetworkVarNames "int m_nGgxCubemapBlurAccumulationPassCount"
// MNetworkVarNames "float m_flEdgeFadeDist"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bDefaultEnvMap"
// MNetworkVarNames "bool m_bEnabled"
class C_EnvCubemap : public C_BaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04d8[0xe0]; // 0x4d8
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x5b8
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x5c0
private:
[[maybe_unused]] uint8_t __pad05c1[0x3]; // 0x5c1
public:
// MNetworkEnable
float m_flInfluenceRadius; // 0x5c4
// MNetworkEnable
Vector m_vBoxProjectMins; // 0x5c8
// MNetworkEnable
Vector m_vBoxProjectMaxs; // 0x5d4
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x5e0
// MNetworkEnable
bool m_bMoveable; // 0x5e8
private:
[[maybe_unused]] uint8_t __pad05e9[0x3]; // 0x5e9
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x5ec
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x5f0
// MNetworkEnable
int32_t m_nIndoorOutdoorLevel; // 0x5f4
// MNetworkEnable
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x5f8
// MNetworkEnable
float m_flEdgeFadeDist; // 0x5fc
// MNetworkEnable
bool m_bStartDisabled; // 0x600
// MNetworkEnable
bool m_bDefaultEnvMap; // 0x601
private:
[[maybe_unused]] uint8_t __pad0602[0xe]; // 0x602
public:
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x610
// Datamap fields:
// void m_pSceneObject; // 0x608
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x618
// Has VTable
class C_EnvCubemapBox : public C_EnvCubemap
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x508
// Has VTable
//
// MNetworkVarNames "float m_flEndDistance"
// MNetworkVarNames "float m_flStartDistance"
// MNetworkVarNames "float m_flFogFalloffExponent"
// MNetworkVarNames "float m_flFogHeightWidth"
// MNetworkVarNames "float m_flFogHeightStart"
// MNetworkVarNames "float m_flFogHeightExponent"
// MNetworkVarNames "float m_flLODBias"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "HRenderTextureStrong m_hFogCubemapTexture"
class C_EnvCubemapFog : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flEndDistance; // 0x4d8
// MNetworkEnable
// MNetworkEnable
float m_flStartDistance; // 0x4dc
// MNetworkEnable
// MNetworkEnable
float m_flFogFalloffExponent; // 0x4e0
// MNetworkEnable
// MNetworkEnable
float m_flFogHeightWidth; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_flFogHeightStart; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_flFogHeightExponent; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_flLODBias; // 0x4f0
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x4f4
// MNetworkEnable
// MNetworkEnable
bool m_bStartDisabled; // 0x4f5
private:
[[maybe_unused]] uint8_t __pad04f6[0x2]; // 0x4f6
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x4f8
bool m_bFirstTime; // 0x500
// Datamap fields:
// bool InputEnable; // 0x0
// bool InputDisable; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x14f8
// Has VTable
//
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightIndicesTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightScalarsTexture"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "string_t m_LightGroups"
// MNetworkVarNames "bool m_bMoveable"
// MNetworkVarNames "int m_nHandshake"
// MNetworkVarNames "int m_nIndoorOutdoorLevel"
// MNetworkVarNames "int m_nHmdBrightnessLevel"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bEnabled"
class C_EnvLightProbeVolume : public C_BaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04d8[0xfc0]; // 0x4d8
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1498
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x14a0
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x14a8
// MNetworkEnable
Vector m_vBoxMins; // 0x14b0
// MNetworkEnable
Vector m_vBoxMaxs; // 0x14bc
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x14c8
// MNetworkEnable
bool m_bMoveable; // 0x14d0
private:
[[maybe_unused]] uint8_t __pad14d1[0x3]; // 0x14d1
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x14d4
// MNetworkEnable
int32_t m_nIndoorOutdoorLevel; // 0x14d8
// MNetworkEnable
int32_t m_nHmdBrightnessLevel; // 0x14dc
// MNetworkEnable
bool m_bStartDisabled; // 0x14e0
private:
[[maybe_unused]] uint8_t __pad14e1[0x10]; // 0x14e1
public:
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x14f1
// Datamap fields:
// void m_pSceneObject; // 0x14e8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x1600
// Has VTable
//
// MNetworkVarNames "Color m_Color"
// MNetworkVarNames "float m_flBrightness"
// MNetworkVarNames "HRenderTextureStrong m_hCubemapTexture"
// MNetworkVarNames "bool m_bCustomCubemapTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightIndicesTexture"
// MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightScalarsTexture"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "string_t m_LightGroups"
// MNetworkVarNames "bool m_bMoveable"
// MNetworkVarNames "int m_nHandshake"
// MNetworkVarNames "int m_nEnvCubeMapArrayIndex"
// MNetworkVarNames "int m_nIndoorOutdoorLevel"
// MNetworkVarNames "int m_nHmdBrightnessLevel"
// MNetworkVarNames "int m_nGgxCubemapBlurAccumulationPassCount"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bEnabled"
class C_EnvCombinedLightProbeVolume : public C_BaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04d8[0x10a0]; // 0x4d8
public:
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
Color m_Color; // 0x1578
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
float m_flBrightness; // 0x157c
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1580
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x1588
private:
[[maybe_unused]] uint8_t __pad1589[0x7]; // 0x1589
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1590
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1598
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x15a0
// MNetworkEnable
Vector m_vBoxMins; // 0x15a8
// MNetworkEnable
Vector m_vBoxMaxs; // 0x15b4
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x15c0
// MNetworkEnable
bool m_bMoveable; // 0x15c8
private:
[[maybe_unused]] uint8_t __pad15c9[0x3]; // 0x15c9
public:
// MNetworkEnable
int32_t m_nHandshake; // 0x15cc
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x15d0
// MNetworkEnable
int32_t m_nIndoorOutdoorLevel; // 0x15d4
// MNetworkEnable
int32_t m_nHmdBrightnessLevel; // 0x15d8
// MNetworkEnable
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x15dc
// MNetworkEnable
bool m_bStartDisabled; // 0x15e0
private:
[[maybe_unused]] uint8_t __pad15e1[0x18]; // 0x15e1
public:
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x15f9
// Datamap fields:
// void m_pEnvMap; // 0x15e8
// void m_pLightProbeVolume; // 0x15f0
};
// Registered binary: client.dll (project 'client')
// Alignment: 16
// Size: 0x2020
// Has VTable
//
// MNetworkVarNames "CTimeOfDayDynamicKeys m_DynamicKeys"
// MNetworkVarNames "CTimeOfDayDynamicValues m_DynamicValues"
// MNetworkVarNames "float m_flTimeLastUpdate"
class C_EnvTimeOfDay2 : public C_BaseEntity
{
public:
CEntityIOOutput m_OnSunrise; // 0x4d8
CEntityIOOutput m_OnSunset; // 0x500
CEntityIOOutput m_OnDayBegin; // 0x528
CEntityIOOutput m_OnDayEnd; // 0x550
CEntityIOOutput m_OnNightBegin; // 0x578
CEntityIOOutput m_OnNightEnd; // 0x5a0
CEntityIOOutput m_OnDuskBegin; // 0x5c8
CEntityIOOutput m_OnDuskEnd; // 0x5f0
CEntityIOOutput m_OnDawnBegin; // 0x618
CEntityIOOutput m_OnDawnEnd; // 0x640
CEntityIOOutput m_OnMidDay; // 0x668
CEntityIOOutput m_OnMidNight; // 0x690
// MNetworkEnable
// MNetworkEnable
CTimeOfDayDynamicKeys m_DynamicKeys; // 0x6b8
// MNetworkEnable
// MNetworkEnable
CUtlVector< CTimeOfDayDynamicValues > m_DynamicValues; // 0x740
private:
[[maybe_unused]] uint8_t __pad1120[0x30]; // 0x1120
public:
// MNetworkEnable
// MNetworkEnable
float m_flTimeLastUpdate; // 0x1150
// Static fields:
static C_EnvTimeOfDay2* &Get_sm_pTimeOfDay(){return *reinterpret_cast<C_EnvTimeOfDay2**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_EnvTimeOfDay2")->m_static_fields[0]->m_instance);};
static int32_t &Get_s_kDynamicValuesArraySize(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_EnvTimeOfDay2")->m_static_fields[1]->m_instance);};
// Datamap fields:
// CUtlSymbolLarge InputRunCommand; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MNetworkVarNames "float m_flAutoExposureMin"
// MNetworkVarNames "float m_flAutoExposureMax"
// MNetworkVarNames "float m_flTonemapPercentTarget"
// MNetworkVarNames "float m_flTonemapPercentBrightPixels"
// MNetworkVarNames "float m_flTonemapMinAvgLum"
// MNetworkVarNames "float m_flRate"
// MNetworkVarNames "float m_flAccelerateExposureDown"
class C_TonemapController2 : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flAutoExposureMin; // 0x4d8
// MNetworkEnable
// MNetworkEnable
float m_flAutoExposureMax; // 0x4dc
// MNetworkEnable
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x4e0
// MNetworkEnable
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_flRate; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_flAccelerateExposureDown; // 0x4f0
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// float InputSetMinExposure; // 0x0
// float InputSetMaxExposure; // 0x0
// float InputSetPercentTarget; // 0x0
// float InputSetPercentBrightPixels; // 0x0
// float InputSetMinAverageLuminosity; // 0x0
// float InputSetRate; // 0x0
// float InputSetAccelerateExposureDown; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x558
// Has VTable
//
// MNetworkVarNames "float m_flScattering"
// MNetworkVarNames "float m_flAnisotropy"
// MNetworkVarNames "float m_flFadeSpeed"
// MNetworkVarNames "float m_flDrawDistance"
// MNetworkVarNames "float m_flFadeInStart"
// MNetworkVarNames "float m_flFadeInEnd"
// MNetworkVarNames "float m_flIndirectStrength"
// MNetworkVarNames "int m_nIndirectTextureDimX"
// MNetworkVarNames "int m_nIndirectTextureDimY"
// MNetworkVarNames "int m_nIndirectTextureDimZ"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "float m_flStartAnisoTime"
// MNetworkVarNames "float m_flStartScatterTime"
// MNetworkVarNames "float m_flStartDrawDistanceTime"
// MNetworkVarNames "float m_flStartAnisotropy"
// MNetworkVarNames "float m_flStartScattering"
// MNetworkVarNames "float m_flStartDrawDistance"
// MNetworkVarNames "float m_flDefaultAnisotropy"
// MNetworkVarNames "float m_flDefaultScattering"
// MNetworkVarNames "float m_flDefaultDrawDistance"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "bool m_bEnableIndirect"
// MNetworkVarNames "bool m_bIsMaster"
// MNetworkVarNames "HRenderTextureStrong m_hFogIndirectTexture"
// MNetworkVarNames "int m_nForceRefreshCount"
class C_EnvVolumetricFogController : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flScattering; // 0x4d8
// MNetworkEnable
// MNetworkEnable
float m_flAnisotropy; // 0x4dc
// MNetworkEnable
// MNetworkEnable
float m_flFadeSpeed; // 0x4e0
// MNetworkEnable
// MNetworkEnable
float m_flDrawDistance; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_flFadeInStart; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_flFadeInEnd; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_flIndirectStrength; // 0x4f0
// MNetworkEnable
// MNetworkEnable
int32_t m_nIndirectTextureDimX; // 0x4f4
// MNetworkEnable
// MNetworkEnable
int32_t m_nIndirectTextureDimY; // 0x4f8
// MNetworkEnable
// MNetworkEnable
int32_t m_nIndirectTextureDimZ; // 0x4fc
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMins; // 0x500
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMaxs; // 0x50c
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x518
private:
[[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519
public:
// MNetworkEnable
// MNetworkEnable
float m_flStartAnisoTime; // 0x51c
// MNetworkEnable
// MNetworkEnable
float m_flStartScatterTime; // 0x520
// MNetworkEnable
// MNetworkEnable
float m_flStartDrawDistanceTime; // 0x524
// MNetworkEnable
// MNetworkEnable
float m_flStartAnisotropy; // 0x528
// MNetworkEnable
// MNetworkEnable
float m_flStartScattering; // 0x52c
// MNetworkEnable
// MNetworkEnable
float m_flStartDrawDistance; // 0x530
// MNetworkEnable
// MNetworkEnable
float m_flDefaultAnisotropy; // 0x534
// MNetworkEnable
// MNetworkEnable
float m_flDefaultScattering; // 0x538
// MNetworkEnable
// MNetworkEnable
float m_flDefaultDrawDistance; // 0x53c
// MNetworkEnable
// MNetworkEnable
bool m_bStartDisabled; // 0x540
// MNetworkEnable
// MNetworkEnable
bool m_bEnableIndirect; // 0x541
// MNetworkEnable
// MNetworkEnable
bool m_bIsMaster; // 0x542
private:
[[maybe_unused]] uint8_t __pad0543[0x5]; // 0x543
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x548
// MNetworkEnable
// MNetworkEnable
int32_t m_nForceRefreshCount; // 0x550
bool m_bFirstTime; // 0x554
// Datamap fields:
// void InputSetToDefaults; // 0x0
// float InputSetScattering; // 0x0
// float InputSetAnisotropy; // 0x0
// float InputSetFadeSpeed; // 0x0
// float InputSetDrawDistance; // 0x0
// bool EnableIndirect; // 0x0
// bool InputEnable; // 0x0
// bool InputDisable; // 0x0
// void ForceRefresh; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x508
// Has VTable
//
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "Vector m_vBoxMins"
// MNetworkVarNames "Vector m_vBoxMaxs"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "float m_flStrength"
// MNetworkVarNames "int m_nFalloffShape"
// MNetworkVarNames "float m_flFalloffExponent"
class C_EnvVolumetricFogVolume : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
public:
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMins; // 0x4dc
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMaxs; // 0x4e8
// MNetworkEnable
// MNetworkEnable
bool m_bStartDisabled; // 0x4f4
private:
[[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5
public:
// MNetworkEnable
// MNetworkEnable
float m_flStrength; // 0x4f8
// MNetworkEnable
// MNetworkEnable
int32_t m_nFalloffShape; // 0x4fc
// MNetworkEnable
// MNetworkEnable
float m_flFalloffExponent; // 0x500
// Datamap fields:
// bool InputEnable; // 0x0
// bool InputDisable; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x540
// Has VTable
//
// MNetworkVarNames "fogparams_t m_fog"
class C_FogController : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
fogparams_t m_fog; // 0x4d8
bool m_bUseAngles; // 0x538
private:
[[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539
public:
int32_t m_iChangedVariables; // 0x53c
// Datamap fields:
// float InputSetStartDist; // 0x0
// float InputSetEndDist; // 0x0
// float InputSetMaxDensity; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// Color InputSetColor; // 0x0
// Color InputSetColorSecondary; // 0x0
// int32_t InputSetFarZ; // 0x0
// CUtlSymbolLarge InputSetAngles; // 0x0
// float InputSet2DSkyboxFogFactor; // 0x0
// Color InputSetColorLerpTo; // 0x0
// Color InputSetColorSecondaryLerpTo; // 0x0
// float InputSetStartDistLerpTo; // 0x0
// float InputSetEndDistLerpTo; // 0x0
// float InputSetMaxDensityLerpTo; // 0x0
// float InputSet2DSkyboxFogFactorLerpTo; // 0x0
// void InputStartFogTransition; // 0x0
// void C_FogControllerSetLerpValues; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class C_PointEntity : public C_BaseEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x548
// Has VTable
//
// MNetworkVarNames "float m_FOV"
// MNetworkVarNames "float m_Resolution"
// MNetworkVarNames "bool m_bFogEnable"
// MNetworkVarNames "Color m_FogColor"
// MNetworkVarNames "float m_flFogStart"
// MNetworkVarNames "float m_flFogEnd"
// MNetworkVarNames "float m_flFogMaxDensity"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "bool m_bUseScreenAspectRatio"
// MNetworkVarNames "float m_flAspectRatio"
// MNetworkVarNames "bool m_bNoSky"
// MNetworkVarNames "float m_fBrightness"
// MNetworkVarNames "float m_flZFar"
// MNetworkVarNames "float m_flZNear"
// MNetworkVarNames "float m_flOverrideShadowFarZ"
// MNetworkVarNames "bool m_bDofEnabled"
// MNetworkVarNames "float m_flDofNearBlurry"
// MNetworkVarNames "float m_flDofNearCrisp"
// MNetworkVarNames "float m_flDofFarCrisp"
// MNetworkVarNames "float m_flDofFarBlurry"
// MNetworkVarNames "float m_flDofTiltToGround"
// MNetworkVarNames "float m_flScreenWindowScale"
// MNetworkVarNames "float m_flFogStartMultiplier"
// MNetworkVarNames "float m_flFogEndMultiplier"
class C_PointCamera : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_FOV; // 0x4d8
// MNetworkEnable
// MNetworkEnable
float m_Resolution; // 0x4dc
// MNetworkEnable
// MNetworkEnable
bool m_bFogEnable; // 0x4e0
// MNetworkEnable
// MNetworkEnable
Color m_FogColor; // 0x4e1
private:
[[maybe_unused]] uint8_t __pad04e5[0x3]; // 0x4e5
public:
// MNetworkEnable
// MNetworkEnable
float m_flFogStart; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_flFogEnd; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_flFogMaxDensity; // 0x4f0
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x4f4
// MNetworkEnable
// MNetworkEnable
bool m_bUseScreenAspectRatio; // 0x4f5
private:
[[maybe_unused]] uint8_t __pad04f6[0x2]; // 0x4f6
public:
// MNetworkEnable
// MNetworkEnable
float m_flAspectRatio; // 0x4f8
// MNetworkEnable
// MNetworkEnable
bool m_bNoSky; // 0x4fc
private:
[[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd
public:
// MNetworkEnable
// MNetworkEnable
float m_fBrightness; // 0x500
// MNetworkEnable
// MNetworkEnable
float m_flZFar; // 0x504
// MNetworkEnable
// MNetworkEnable
float m_flZNear; // 0x508
// MNetworkEnable
// MNetworkEnable
float m_flOverrideShadowFarZ; // 0x50c
// MNetworkEnable
// MNetworkEnable
bool m_bDofEnabled; // 0x510
private:
[[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511
public:
// MNetworkEnable
// MNetworkEnable
float m_flDofNearBlurry; // 0x514
// MNetworkEnable
// MNetworkEnable
float m_flDofNearCrisp; // 0x518
// MNetworkEnable
// MNetworkEnable
float m_flDofFarCrisp; // 0x51c
// MNetworkEnable
// MNetworkEnable
float m_flDofFarBlurry; // 0x520
// MNetworkEnable
// MNetworkEnable
float m_flDofTiltToGround; // 0x524
// MNetworkEnable
// MNetworkEnable
float m_flScreenWindowScale; // 0x528
// MNetworkEnable
// MNetworkEnable
float m_flFogStartMultiplier; // 0x52c
// MNetworkEnable
// MNetworkEnable
float m_flFogEndMultiplier; // 0x530
float m_TargetFOV; // 0x534
float m_DegreesPerSecond; // 0x538
bool m_bIsOn; // 0x53c
private:
[[maybe_unused]] uint8_t __pad053d[0x3]; // 0x53d
public:
C_PointCamera* m_pNext; // 0x540
// Datamap fields:
// CUtlSymbolLarge InputChangeFOV; // 0x0
// void InputSetOnAndTurnOthersOff; // 0x0
// void InputSetOn; // 0x0
// void InputSetOff; // 0x0
// void InputForceActive; // 0x0
// void InputForceInactive; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseEntity> m_hHourHand"
// MNetworkVarNames "CHandle< CBaseEntity> m_hMinuteHand"
// MNetworkVarNames "CHandle< CBaseEntity> m_hSecondHand"
// MNetworkVarNames "float m_flStartGameTime"
// MNetworkVarNames "float m_flStartClockSeconds"
class C_EnvClock : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hHourHand; // 0x4d8
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hMinuteHand; // 0x4dc
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hSecondHand; // 0x4e0
// MNetworkEnable
// MNetworkEnable
float m_flStartGameTime; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_flStartClockSeconds; // 0x4e8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x520
// Has VTable
//
// MNetworkVarNames "string_t m_worldName"
// MNetworkVarNames "string_t m_layerName"
// MNetworkVarNames "bool m_bWorldLayerVisible"
// MNetworkVarNames "bool m_bEntitiesSpawned"
class CInfoWorldLayer : public C_BaseEntity
{
public:
CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4d8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_worldName; // 0x500
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_layerName; // 0x508
// MNetworkEnable
// MNetworkEnable
bool m_bWorldLayerVisible; // 0x510
// MNetworkEnable
// MNetworkEnable
bool m_bEntitiesSpawned; // 0x511
bool m_bCreateAsChildSpawnGroup; // 0x512
private:
[[maybe_unused]] uint8_t __pad0513[0x1]; // 0x513
public:
uint32_t m_hLayerSpawnGroup; // 0x514
bool m_bWorldLayerActuallyVisible; // 0x518
// Datamap fields:
// void ShowWorldLayer; // 0x0
// void HideWorldLayer; // 0x0
// void SpawnEntities; // 0x0
// void DestroyEntities; // 0x0
// void ShowWorldLayerAndSpawnEntities; // 0x0
// void HideWorldLayerAndDestroyEntities; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MNetworkVarNames "int m_nMode"
// MNetworkVarNames "Vector m_vBoxSize"
// MNetworkVarNames "bool m_bEnabled"
class C_InfoVisibilityBox : public C_BaseEntity
{
private:
[[maybe_unused]] uint8_t __pad04d8[0x4]; // 0x4d8
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_nMode; // 0x4dc
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxSize; // 0x4e0
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x4ec
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x990
// Has VTable
//
// MNetworkVarNames "CBaseAnimatingController m_animationController"
class C_BodyComponentBaseAnimating : public CBodyComponentSkeletonInstance
{
public:
// MNetworkEnable
C_BaseAnimatingController m_animationController; // 0x520
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x970
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fields[1]->m_instance);};
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x9f0
// Has VTable
//
// MNetworkVarNames "CBaseAnimatingOverlayController m_animationController"
class C_BodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance
{
public:
// MNetworkEnable
C_BaseAnimatingOverlayController m_animationController; // 0x520
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x9d8
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fields[1]->m_instance);};
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x540
// Has VTable
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x520
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);};
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
//
// MNetworkVarNames "CRenderComponent::Storage_t m_CRenderComponent"
// MNetworkVarNames "RenderMode_t m_nRenderMode"
// MNetworkVarNames "RenderFx_t m_nRenderFX"
// MNetworkVarNames "Color m_clrRender"
// MNetworkVarNames "CUtlStringToken m_RenderAttributeIDs"
// MNetworkVarNames "Vector4D m_RenderAttributeValues"
// MNetworkVarNames "CUtlStringToken m_LightGroup"
// MNetworkVarNames "bool m_bRenderToCubemaps"
// MNetworkVarNames "CCollisionProperty m_Collision"
// MNetworkVarNames "CGlowProperty m_Glow"
// MNetworkVarNames "float m_flGlowBackfaceMult"
// MNetworkVarNames "float32 m_fadeMinDist"
// MNetworkVarNames "float32 m_fadeMaxDist"
// MNetworkVarNames "float32 m_flFadeScale"
// MNetworkVarNames "float32 m_flShadowStrength"
// MNetworkVarNames "int m_nAddDecal"
// MNetworkVarNames "Vector m_vDecalPosition"
// MNetworkVarNames "Vector m_vDecalForwardAxis"
// MNetworkVarNames "float m_flDecalHealBloodRate"
// MNetworkVarNames "float m_flDecalHealHeightRate"
class C_BaseModelEntity : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
CRenderComponent* m_CRenderComponent; // 0x4d8
int32_t m_nLastAddDecal; // 0x4e0
int32_t m_nDecalsAdded; // 0x4e4
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRenderModeChanged"
RenderMode_t m_nRenderMode; // 0x4e8
// MNetworkEnable
// MNetworkEnable
RenderFx_t m_nRenderFX; // 0x4e9
bool m_bAllowFadeInView; // 0x4ea
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
Color m_clrRender; // 0x4eb
private:
[[maybe_unused]] uint8_t __pad04ef[0x1]; // 0x4ef
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
CUtlStringToken m_RenderAttributeIDs[4]; // 0x4f0
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
Vector4D m_RenderAttributeValues[4]; // 0x500
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnLightGroupChanged"
CUtlStringToken m_LightGroup; // 0x540
// MNetworkEnable
// MNetworkEnable
bool m_bRenderToCubemaps; // 0x544
private:
[[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545
public:
// MNetworkEnable
// MNetworkEnable
CCollisionProperty m_Collision; // 0x548
// MNetworkEnable
// MNetworkEnable
CGlowProperty m_Glow; // 0x5f0
// MNetworkEnable
// MNetworkEnable
float m_flGlowBackfaceMult; // 0x638
// MNetworkEnable
// MNetworkEnable
float m_fadeMinDist; // 0x63c
// MNetworkEnable
// MNetworkEnable
float m_fadeMaxDist; // 0x640
// MNetworkEnable
// MNetworkEnable
float m_flFadeScale; // 0x644
// MNetworkEnable
// MNetworkEnable
float m_flShadowStrength; // 0x648
// MNetworkEnable
// MNetworkEnable
int32_t m_nAddDecal; // 0x64c
// MNetworkEnable
// MNetworkEnable
Vector m_vDecalPosition; // 0x650
// MNetworkEnable
// MNetworkEnable
Vector m_vDecalForwardAxis; // 0x65c
// MNetworkEnable
// MNetworkEnable
float m_flDecalHealBloodRate; // 0x668
// MNetworkEnable
// MNetworkEnable
float m_flDecalHealHeightRate; // 0x66c
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkUserGroup "Player"
// MNetworkChangeCallback "OnViewOffsetChanged"
CNetworkViewOffsetVector m_vecViewOffset; // 0x670
private:
[[maybe_unused]] uint8_t __pad06d0[0x8]; // 0x6d0
public:
CClientAlphaProperty* m_pClientAlphaProperty; // 0x6d8
Color m_ClientOverrideTint; // 0x6e0
bool m_bUseClientOverrideTint; // 0x6e4
// Datamap fields:
// int32_t InputAlpha; // 0x0
// Color InputColor; // 0x0
// int32_t InputSkin; // 0x0
// Color rendercolor32; // 0x7fffffff
// Color rendercolor; // 0x7fffffff
// int32_t renderamt; // 0x7fffffff
// Vector mins; // 0x7fffffff
// Vector maxs; // 0x7fffffff
// CUtlStringToken skin; // 0x7fffffff
// CUtlString bodygroups; // 0x7fffffff
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
class CServerOnlyModelEntity : public C_BaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
class C_ModelPointEntity : public C_BaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x530
// Has VTable
class CLogicRelay : public CLogicalEntity
{
public:
CEntityIOOutput m_OnTrigger; // 0x4d8
CEntityIOOutput m_OnSpawn; // 0x500
bool m_bDisabled; // 0x528
bool m_bWaitForRefire; // 0x529
bool m_bTriggerOnce; // 0x52a
bool m_bFastRetrigger; // 0x52b
bool m_bPassthoughCaller; // 0x52c
// Datamap fields:
// void InputEnable; // 0x0
// void InputEnableRefire; // 0x0
// void InputDisable; // 0x0
// void InputToggle; // 0x0
// void InputTrigger; // 0x0
// void InputCancelPending; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb78
// Has VTable
//
// MNetworkIncludeByUserGroup "Origin"
// MNetworkIncludeByName "CGameSceneNode::m_angRotation"
// MNetworkIncludeByName "m_hOwnerEntity"
// MNetworkIncludeByName "CGameSceneNode::m_hParent"
// MNetworkIncludeByName "CGameSceneNode::m_hierarchyAttachName"
// MNetworkIncludeByName "m_nameStringableIndex"
// MNetworkVarNames "char m_szSnapshotFileName"
// MNetworkVarNames "bool m_bActive"
// MNetworkVarNames "int m_nStopType"
// MNetworkVarNames "HParticleSystemDefinitionStrong m_iEffectIndex"
// MNetworkVarNames "float32 m_flStartTime"
// MNetworkVarNames "Vector m_vServerControlPoints"
// MNetworkVarNames "uint8 m_iServerControlPointAssignments"
// MNetworkVarNames "CHandle< CBaseEntity > m_hControlPointEnts"
class C_ParticleSystem : public C_BaseModelEntity
{
public:
// MNetworkEnable
// MNetworkEnable
char m_szSnapshotFileName[260]; // 0x6e8
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x7ec
private:
[[maybe_unused]] uint8_t __pad07ed[0x3]; // 0x7ed
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
int32_t m_nStopType; // 0x7f0
private:
[[maybe_unused]] uint8_t __pad07f4[0x4]; // 0x7f4
public:
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x7f8
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x800
// MNetworkEnable
// MNetworkEnable
Vector m_vServerControlPoints[4]; // 0x804
// MNetworkEnable
// MNetworkEnable
uint8_t m_iServerControlPointAssignments[4]; // 0x834
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hControlPointEnts[64]; // 0x838
bool m_bNoSave; // 0x938
bool m_bStartActive; // 0x939
private:
[[maybe_unused]] uint8_t __pad093a[0x6]; // 0x93a
public:
CUtlSymbolLarge m_iszEffectName; // 0x940
CUtlSymbolLarge m_iszControlPointNames[64]; // 0x948
private:
[[maybe_unused]] uint8_t __pad0b48[0x20]; // 0xb48
public:
bool m_bOldActive; // 0xb68
// Datamap fields:
// void InputStart; // 0x0
// void InputStop; // 0x0
// void InputStopEndCap; // 0x0
// void InputDestroy; // 0x0
// CUtlSymbolLarge InputSetControlPoint; // 0x0
// void C_ParticleSystemStartParticleSystemThink; // 0x0
// CUtlString cpoint%d_value[64]; // 0x7fffffff
// void m_pEffect; // 0xb48
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x5e0
// Has VTable
//
// MNetworkVarNames "float m_flParticleSpacing"
// MNetworkVarNames "float m_flSlack"
// MNetworkVarNames "float m_flRadius"
// MNetworkVarNames "Color m_ColorTint"
// MNetworkVarNames "int m_nEffectState"
// MNetworkVarNames "HParticleSystemDefinitionStrong m_iEffectIndex"
// MNetworkVarNames "Vector m_PathNodes_Position"
// MNetworkVarNames "Vector m_PathNodes_TangentIn"
// MNetworkVarNames "Vector m_PathNodes_TangentOut"
// MNetworkVarNames "Vector m_PathNodes_Color"
// MNetworkVarNames "bool m_PathNodes_PinEnabled"
// MNetworkVarNames "float m_PathNodes_RadiusScale"
class C_PathParticleRope : public C_BaseEntity
{
public:
bool m_bStartActive; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
public:
float m_flMaxSimulationTime; // 0x4dc
CUtlSymbolLarge m_iszEffectName; // 0x4e0
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_flParticleSpacing; // 0x500
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flSlack; // 0x504
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flRadius; // 0x508
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
Color m_ColorTint; // 0x50c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "effectStateChanged"
// MNetworkBitCount "3"
int32_t m_nEffectState; // 0x510
private:
[[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514
public:
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x518
// MNetworkEnable
// MNetworkEnable
CUtlVector< Vector > m_PathNodes_Position; // 0x520
// MNetworkEnable
// MNetworkEnable
CUtlVector< Vector > m_PathNodes_TangentIn; // 0x538
// MNetworkEnable
// MNetworkEnable
CUtlVector< Vector > m_PathNodes_TangentOut; // 0x550
// MNetworkEnable
// MNetworkEnable
CUtlVector< Vector > m_PathNodes_Color; // 0x568
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
CUtlVector< bool > m_PathNodes_PinEnabled; // 0x580
// MNetworkEnable
// MNetworkEnable
CUtlVector< float32 > m_PathNodes_RadiusScale; // 0x598
// Datamap fields:
// CUtlSymbolLarge pathNodes; // 0x7fffffff
// void InputStart; // 0x0
// void InputStop; // 0x0
// void InputStopEndCap; // 0x0
// void InputDestroy; // 0x0
// CUtlSymbolLarge InputDisablePin; // 0x0
// float InputSetRadius; // 0x0
// float InputSetSlack; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4f0
// Has VTable
class CInfoDynamicShadowHint : public C_PointEntity
{
public:
bool m_bDisabled; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
public:
float m_flRange; // 0x4dc
int32_t m_nImportance; // 0x4e0
int32_t m_nLightChoice; // 0x4e4
CHandle< C_BaseEntity > m_hLight; // 0x4e8
// Static fields:
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);};
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x508
// Has VTable
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint
{
public:
Vector m_vBoxMins; // 0x4f0
Vector m_vBoxMaxs; // 0x4fc
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x710
// Has VTable
//
// MNetworkVarNames "uint8 m_Flags"
// MNetworkVarNames "uint8 m_LightStyle"
// MNetworkVarNames "float32 m_Radius"
// MNetworkVarNames "int32 m_Exponent"
// MNetworkVarNames "float32 m_InnerAngle"
// MNetworkVarNames "float32 m_OuterAngle"
// MNetworkVarNames "float32 m_SpotRadius"
class C_DynamicLight : public C_BaseModelEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_Flags; // 0x6e8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_LightStyle; // 0x6e9
private:
[[maybe_unused]] uint8_t __pad06ea[0x2]; // 0x6ea
public:
// MNetworkEnable
// MNetworkEnable
float m_Radius; // 0x6ec
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_Exponent; // 0x6f0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
float m_InnerAngle; // 0x6f4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
float m_OuterAngle; // 0x6f8
// MNetworkEnable
// MNetworkEnable
float m_SpotRadius; // 0x6fc
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x568
// Has VTable
//
// MNetworkVarNames "string_t m_iszOverlayNames"
// MNetworkVarNames "float32 m_flOverlayTimes"
// MNetworkVarNames "float32 m_flStartTime"
// MNetworkVarNames "int32 m_iDesiredOverlay"
// MNetworkVarNames "bool m_bIsActive"
class C_EnvScreenOverlay : public C_PointEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszOverlayNames[10]; // 0x4d8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1.000000"
// MNetworkMaxValue "63.000000"
float m_flOverlayTimes[10]; // 0x528
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x550
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
int32_t m_iDesiredOverlay; // 0x554
// MNetworkEnable
// MNetworkEnable
bool m_bIsActive; // 0x558
bool m_bWasActive; // 0x559
private:
[[maybe_unused]] uint8_t __pad055a[0x2]; // 0x55a
public:
int32_t m_iCachedDesiredOverlay; // 0x55c
int32_t m_iCurrentOverlay; // 0x560
float m_flCurrentOverlayTime; // 0x564
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MNetworkVarNames "float32 m_flDuration"
// MNetworkVarNames "ScreenEffectType_t m_nType"
class C_EnvScreenEffect : public C_PointEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flDuration; // 0x4d8
// MNetworkEnable
// MNetworkEnable
ScreenEffectType_t m_nType; // 0x4dc
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MNetworkVarNames "bool m_bDOFEnabled"
// MNetworkVarNames "float32 m_flNearBlurDepth"
// MNetworkVarNames "float32 m_flNearFocusDepth"
// MNetworkVarNames "float32 m_flFarFocusDepth"
// MNetworkVarNames "float32 m_flFarBlurDepth"
// MNetworkVarNames "float32 m_flNearBlurRadius"
// MNetworkVarNames "float32 m_flFarBlurRadius"
class C_EnvDOFController : public C_PointEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDOFEnabled; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
public:
// MNetworkEnable
// MNetworkEnable
float m_flNearBlurDepth; // 0x4dc
// MNetworkEnable
// MNetworkEnable
float m_flNearFocusDepth; // 0x4e0
// MNetworkEnable
// MNetworkEnable
float m_flFarFocusDepth; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_flFarBlurDepth; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_flNearBlurRadius; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_flFarBlurRadius; // 0x4f0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MNetworkVarNames "float32 m_flFadeStartDist"
// MNetworkVarNames "float32 m_flFadeDist"
// MNetworkVarNames "float32 m_flTranslucencyLimit"
// MNetworkVarNames "HModelStrong m_iBackgroundModelIndex"
class C_FuncAreaPortalWindow : public C_BaseModelEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flFadeStartDist; // 0x6e8
// MNetworkEnable
// MNetworkEnable
float m_flFadeDist; // 0x6ec
// MNetworkEnable
// MNetworkEnable
float m_flTranslucencyLimit; // 0x6f0
private:
[[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4
public:
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iBackgroundModelIndex; // 0x6f8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6f0
// Has VTable
//
// MNetworkVarNames "uint32 m_nDisappearMinDist"
// MNetworkVarNames "uint32 m_nDisappearMaxDist"
class C_Func_LOD : public C_BaseModelEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
uint32_t m_nDisappearMinDist; // 0x6e8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
uint32_t m_nDisappearMaxDist; // 0x6ec
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x810
// Has VTable
//
// MNetworkVarNames "char m_szMaterialName"
// MNetworkVarNames "char m_szMaterialVar"
// MNetworkVarNames "char m_szMaterialVarValue"
// MNetworkVarNames "int32 m_iFrameStart"
// MNetworkVarNames "int32 m_iFrameEnd"
// MNetworkVarNames "bool m_bWrap"
// MNetworkVarNames "float32 m_flFramerate"
// MNetworkVarNames "bool m_bNewAnimCommandsSemaphore"
// MNetworkVarNames "float32 m_flFloatLerpStartValue"
// MNetworkVarNames "float32 m_flFloatLerpEndValue"
// MNetworkVarNames "float32 m_flFloatLerpTransitionTime"
// MNetworkVarNames "MaterialModifyMode_t m_nModifyMode"
class C_MaterialModifyControl : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
char m_szMaterialName[255]; // 0x4d8
// MNetworkEnable
// MNetworkEnable
char m_szMaterialVar[255]; // 0x5d7
// MNetworkEnable
// MNetworkEnable
char m_szMaterialVarValue[255]; // 0x6d6
private:
[[maybe_unused]] uint8_t __pad07d5[0xb]; // 0x7d5
public:
bool m_bHasNewAnimationCommands; // 0x7e0
private:
[[maybe_unused]] uint8_t __pad07e1[0x3]; // 0x7e1
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_iFrameStart; // 0x7e4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_iFrameEnd; // 0x7e8
// MNetworkEnable
// MNetworkEnable
bool m_bWrap; // 0x7ec
private:
[[maybe_unused]] uint8_t __pad07ed[0x3]; // 0x7ed
public:
// MNetworkEnable
// MNetworkEnable
float m_flFramerate; // 0x7f0
// MNetworkEnable
// MNetworkEnable
bool m_bNewAnimCommandsSemaphore; // 0x7f4
bool m_bOldAnimCommandsSemaphore; // 0x7f5
private:
[[maybe_unused]] uint8_t __pad07f6[0x2]; // 0x7f6
public:
// MNetworkEnable
// MNetworkEnable
float m_flFloatLerpStartValue; // 0x7f8
// MNetworkEnable
// MNetworkEnable
float m_flFloatLerpEndValue; // 0x7fc
// MNetworkEnable
// MNetworkEnable
float m_flFloatLerpTransitionTime; // 0x800
float m_flAnimationStartTime; // 0x804
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
MaterialModifyMode_t m_nModifyMode; // 0x808
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4e0
// Has VTable
//
// MNetworkVarNames "int8 m_iCurrentMaxRagdollCount"
class C_RagdollManager : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "6"
int8_t m_iCurrentMaxRagdollCount; // 0x4d8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4f0
// Has VTable
//
// MNetworkVarNames "Vector m_shadowDirection"
// MNetworkVarNames "Color m_shadowColor"
// MNetworkVarNames "float32 m_flShadowMaxDist"
// MNetworkVarNames "bool m_bDisableShadows"
// MNetworkVarNames "bool m_bEnableLocalLightShadows"
class C_ShadowControl : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
Vector m_shadowDirection; // 0x4d8
// MNetworkEnable
// MNetworkEnable
Color m_shadowColor; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_flShadowMaxDist; // 0x4e8
// MNetworkEnable
// MNetworkEnable
bool m_bDisableShadows; // 0x4ec
// MNetworkEnable
// MNetworkEnable
bool m_bEnableLocalLightShadows; // 0x4ed
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4e8
// Has VTable
//
// MNetworkVarNames "bool m_bDisabled"
// MNetworkVarNames "float m_flEnableTime"
// MNetworkVarNames "int m_nPlayerIndex"
class C_PointHMDAnchor : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
public:
// MNetworkEnable
// MNetworkEnable
float m_flEnableTime; // 0x4dc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_nPlayerIndex; // 0x4e0
int32_t m_nLastSimulateFrame; // 0x4e4
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4e8
// Has VTable
class C_PointHMDAnchorOverride : public C_PointHMDAnchor
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4e8
// Has VTable
class CHapticRelay : public CLogicalEntity
{
public:
float m_flFrequency; // 0x4d8
float m_flAmplitude; // 0x4dc
float m_flDuration; // 0x4e0
// Datamap fields:
// int32_t InputOnHandEvent; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x558
// Has VTable
//
// MNetworkVarNames "bool m_bDisabled"
// MNetworkVarNames "bool m_bUpdateOnClient"
// MNetworkVarNames "ValueRemapperInputType_t m_nInputType"
// MNetworkVarNames "CHandle< CBaseEntity> m_hRemapLineStart"
// MNetworkVarNames "CHandle< CBaseEntity> m_hRemapLineEnd"
// MNetworkVarNames "float m_flMaximumChangePerSecond"
// MNetworkVarNames "float m_flDisengageDistance"
// MNetworkVarNames "float m_flEngageDistance"
// MNetworkVarNames "bool m_bRequiresUseKey"
// MNetworkVarNames "ValueRemapperOutputType_t m_nOutputType"
// MNetworkVarNames "CHandle< CBaseEntity > m_hOutputEntities"
// MNetworkVarNames "ValueRemapperHapticsType_t m_nHapticsType"
// MNetworkVarNames "ValueRemapperMomentumType_t m_nMomentumType"
// MNetworkVarNames "float m_flMomentumModifier"
// MNetworkVarNames "float m_flSnapValue"
// MNetworkVarNames "ValueRemapperRatchetType_t m_nRatchetType"
// MNetworkVarNames "float m_flInputOffset"
class C_PointValueRemapper : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x4d8
bool m_bDisabledOld; // 0x4d9
// MNetworkEnable
// MNetworkEnable
bool m_bUpdateOnClient; // 0x4da
private:
[[maybe_unused]] uint8_t __pad04db[0x1]; // 0x4db
public:
// MNetworkEnable
// MNetworkEnable
ValueRemapperInputType_t m_nInputType; // 0x4dc
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hRemapLineStart; // 0x4e0
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hRemapLineEnd; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_flMaximumChangePerSecond; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_flDisengageDistance; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_flEngageDistance; // 0x4f0
// MNetworkEnable
// MNetworkEnable
bool m_bRequiresUseKey; // 0x4f4
private:
[[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5
public:
// MNetworkEnable
// MNetworkEnable
ValueRemapperOutputType_t m_nOutputType; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
public:
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x500
// MNetworkEnable
// MNetworkEnable
ValueRemapperHapticsType_t m_nHapticsType; // 0x518
// MNetworkEnable
// MNetworkEnable
ValueRemapperMomentumType_t m_nMomentumType; // 0x51c
// MNetworkEnable
// MNetworkEnable
float m_flMomentumModifier; // 0x520
// MNetworkEnable
// MNetworkEnable
float m_flSnapValue; // 0x524
float m_flCurrentMomentum; // 0x528
// MNetworkEnable
// MNetworkEnable
ValueRemapperRatchetType_t m_nRatchetType; // 0x52c
float m_flRatchetOffset; // 0x530
// MNetworkEnable
// MNetworkEnable
float m_flInputOffset; // 0x534
eLiteralHandType m_nLiteralHand; // 0x538
bool m_bEngaged; // 0x53c
bool m_bFirstUpdate; // 0x53d
private:
[[maybe_unused]] uint8_t __pad053e[0x2]; // 0x53e
public:
float m_flPreviousValue; // 0x540
float m_flPreviousUpdateTickTime; // 0x544
Vector m_vecPreviousTestPoint; // 0x548
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4f8
// Has VTable
//
// MNetworkVarNames "string_t m_iszStackName"
// MNetworkVarNames "string_t m_iszOperatorName"
// MNetworkVarNames "string_t m_iszOpvarName"
// MNetworkVarNames "int m_iOpvarIndex"
class C_SoundOpvarSetPointEntity : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszStackName; // 0x4d8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszOperatorName; // 0x4e0
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszOpvarName; // 0x4e8
// MNetworkEnable
// MNetworkEnable
int32_t m_iOpvarIndex; // 0x4f0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4f8
// Has VTable
class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4f8
// Has VTable
class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x960
// Has VTable
//
// MNetworkVarNames "char m_messageText"
// MNetworkVarNames "char m_FontName"
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "bool m_bFullbright"
// MNetworkVarNames "float m_flWorldUnitsPerPx"
// MNetworkVarNames "float m_flFontSize"
// MNetworkVarNames "float m_flDepthOffset"
// MNetworkVarNames "Color m_Color"
// MNetworkVarNames "PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal"
// MNetworkVarNames "PointWorldTextJustifyVertical_t m_nJustifyVertical"
// MNetworkVarNames "PointWorldTextReorientMode_t m_nReorientMode"
class C_PointWorldText : public C_ModelPointEntity
{
private:
[[maybe_unused]] uint8_t __pad06e8[0x8]; // 0x6e8
public:
bool m_bForceRecreateNextUpdate; // 0x6f0
private:
[[maybe_unused]] uint8_t __pad06f1[0xf]; // 0x6f1
public:
// MNetworkEnable
// MNetworkEnable
char m_messageText[512]; // 0x700
// MNetworkEnable
// MNetworkEnable
char m_FontName[64]; // 0x900
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x940
// MNetworkEnable
// MNetworkEnable
bool m_bFullbright; // 0x941
private:
[[maybe_unused]] uint8_t __pad0942[0x2]; // 0x942
public:
// MNetworkEnable
// MNetworkEnable
float m_flWorldUnitsPerPx; // 0x944
// MNetworkEnable
// MNetworkEnable
float m_flFontSize; // 0x948
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x94c
// MNetworkEnable
// MNetworkEnable
Color m_Color; // 0x950
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x954
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x958
// MNetworkEnable
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode; // 0x95c
// Datamap fields:
// void InputEnable; // 0x0
// void InputDisable; // 0x0
// void InputToggle; // 0x0
// CUtlSymbolLarge InputSetMessage; // 0x0
// int32_t InputSetIntMessage; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x718
// Has VTable
//
// MNetworkVarNames "CEnvWindShared m_EnvWindShared"
class C_EnvWind : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkEnable
C_CEnvWindShared m_EnvWindShared; // 0x4d8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
class C_BaseToggle : public C_BaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6f8
// Has VTable
//
// MNetworkVarNames "CHandle< C_BaseModelEntity> m_glowEntity"
// MNetworkVarNames "bool m_usable"
// MNetworkVarNames "string_t m_szDisplayText"
class C_BaseButton : public C_BaseToggle
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseModelEntity > m_glowEntity; // 0x6e8
// MNetworkEnable
// MNetworkEnable
bool m_usable; // 0x6ec
private:
[[maybe_unused]] uint8_t __pad06ed[0x3]; // 0x6ed
public:
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_szDisplayText; // 0x6f0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MNetworkVarNames "string_t m_sUseString"
// MNetworkVarNames "string_t m_sUseSubString"
class C_ButtonTimed : public C_BaseButton
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_sUseString; // 0x6f8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_sUseSubString; // 0x700
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
class C_PrecipitationBlocker : public C_BaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x788
// Has VTable
//
// MNetworkVarNames "PrecipitationType_t m_nPrecipType"
class CClient_Precipitation : public C_BaseModelEntity
{
public:
// MNetworkEnable
// MNetworkEnable
PrecipitationType_t m_nPrecipType; // 0x6e8
float m_flDensity; // 0x6ec
private:
[[maybe_unused]] uint8_t __pad06f0[0x8]; // 0x6f0
public:
float m_flParticleInnerDist; // 0x6f8
private:
[[maybe_unused]] uint8_t __pad06fc[0x4]; // 0x6fc
public:
char* m_pParticleInnerNearDef; // 0x700
char* m_pParticleInnerFarDef; // 0x708
char* m_pParticleOuterDef; // 0x710
private:
[[maybe_unused]] uint8_t __pad0718[0x60]; // 0x718
public:
// -> m_TimeBetweenEvents - 0x778
// -> m_fNextEvent - 0x77c
TimedEvent m_tParticlePrecipTraceTimer[1]; // 0x778
bool m_bActiveParticlePrecipEmitter[1]; // 0x780
bool m_bParticlePrecipInitialized; // 0x781
bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x782
private:
[[maybe_unused]] uint8_t __pad0783[0x1]; // 0x783
public:
int32_t m_nAvailableSheetSequencesMaxIndex; // 0x784
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x730
// Has VTable
//
// MNetworkVarNames "float32 m_flStartTime"
// MNetworkVarNames "float32 m_flFadeInStart"
// MNetworkVarNames "float32 m_flFadeInLength"
// MNetworkVarNames "float32 m_flFadeOutModelStart"
// MNetworkVarNames "float32 m_flFadeOutModelLength"
// MNetworkVarNames "float32 m_flFadeOutStart"
// MNetworkVarNames "float32 m_flFadeOutLength"
// MNetworkVarNames "EntityDisolveType_t m_nDissolveType"
// MNetworkVarNames "Vector m_vDissolverOrigin"
// MNetworkVarNames "uint32 m_nMagnitude"
class C_EntityDissolve : public C_BaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad06e8[0x8]; // 0x6e8
public:
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x6f0
// MNetworkEnable
// MNetworkEnable
float m_flFadeInStart; // 0x6f4
// MNetworkEnable
// MNetworkEnable
float m_flFadeInLength; // 0x6f8
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutModelStart; // 0x6fc
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutModelLength; // 0x700
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutStart; // 0x704
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutLength; // 0x708
float m_flNextSparkTime; // 0x70c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
EntityDisolveType_t m_nDissolveType; // 0x710
// MNetworkEnable
// MNetworkEnable
Vector m_vDissolverOrigin; // 0x714
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_nMagnitude; // 0x720
bool m_bCoreExplode; // 0x724
bool m_bLinkedToServerEnt; // 0x725
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x8d8
// Has VTable
class C_EnvProjectedTexture : public C_ModelPointEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
class C_FuncBrush : public C_BaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x708
// Has VTable
//
// MNetworkVarNames "string_t m_EffectName"
// MNetworkVarNames "int m_eBarrierState"
class C_FuncCombineBarrier : public C_FuncBrush
{
private:
[[maybe_unused]] uint8_t __pad06e8[0x8]; // 0x6e8
public:
ParticleIndex_t m_nAmbientEffect; // 0x6f0
private:
[[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4
public:
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_EffectName; // 0x6f8
// MNetworkEnable
// MNetworkEnable
int32_t m_eBarrierState; // 0x700
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x700
// Has VTable
//
// MNetworkVarNames "string_t m_EffectName"
// MNetworkVarNames "bool m_bState"
class C_FuncElectrifiedVolume : public C_FuncBrush
{
public:
ParticleIndex_t m_nAmbientEffect; // 0x6e8
private:
[[maybe_unused]] uint8_t __pad06ec[0x4]; // 0x6ec
public:
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_EffectName; // 0x6f0
// MNetworkEnable
// MNetworkEnable
bool m_bState; // 0x6f8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
class C_FuncOccluder : public C_BaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
//
// MNetworkOverride "m_angRotation CGameSceneNode"
// MNetworkOverride "m_flSimulationTime C_BaseEntity"
class C_FuncRotating : public C_BaseModelEntity
{
public:
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
class C_Breakable : public C_BaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
class C_PhysBox : public C_Breakable
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xad0
// Has VTable
//
// MNetworkIncludeByUserGroup "Origin"
// MNetworkIncludeByName "CGameSceneNode::m_hParent"
// MNetworkIncludeByName "CGameSceneNode::m_hierarchyAttachName"
// MNetworkIncludeByName "m_nMinCPULevel"
// MNetworkIncludeByName "m_nMaxCPULevel"
// MNetworkIncludeByName "m_nMinGPULevel"
// MNetworkIncludeByName "m_nMaxGPULevel"
// MNetworkVarNames "float32 m_flScrollSpeed"
// MNetworkVarNames "uint16 m_RopeFlags"
// MNetworkVarNames "HMaterialStrong m_iRopeMaterialModelIndex"
// MNetworkVarNames "uint8 m_nSegments"
// MNetworkVarNames "CHandle< C_BaseEntity> m_hStartPoint"
// MNetworkVarNames "CHandle< C_BaseEntity> m_hEndPoint"
// MNetworkVarNames "int16 m_iStartAttachment"
// MNetworkVarNames "int16 m_iEndAttachment"
// MNetworkVarNames "uint8 m_Subdiv"
// MNetworkVarNames "int16 m_RopeLength"
// MNetworkVarNames "int16 m_Slack"
// MNetworkVarNames "float32 m_TextureScale"
// MNetworkVarNames "uint8 m_fLockedPoints"
// MNetworkVarNames "uint8 m_nChangeCount"
// MNetworkVarNames "float32 m_Width"
// MNetworkVarNames "bool m_bConstrainBetweenEndpoints"
class C_RopeKeyframe : public C_BaseModelEntity
{
public:
CBitVec< 10 > m_LinksTouchingSomething; // 0x6e8
int32_t m_nLinksTouchingSomething; // 0x6ec
bool m_bApplyWind; // 0x6f0
private:
[[maybe_unused]] uint8_t __pad06f1[0x3]; // 0x6f1
public:
int32_t m_fPrevLockedPoints; // 0x6f4
int32_t m_iForcePointMoveCounter; // 0x6f8
bool m_bPrevEndPointPos[2]; // 0x6fc
private:
[[maybe_unused]] uint8_t __pad06fe[0x2]; // 0x6fe
public:
Vector m_vPrevEndPointPos[2]; // 0x700
float m_flCurScroll; // 0x718
// MNetworkEnable
// MNetworkEnable
float m_flScrollSpeed; // 0x71c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_RopeFlags; // 0x720
private:
[[maybe_unused]] uint8_t __pad0722[0x6]; // 0x722
public:
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x728
private:
[[maybe_unused]] uint8_t __pad0730[0x270]; // 0x730
public:
Vector m_LightValues[10]; // 0x9a0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_nSegments; // 0xa18
private:
[[maybe_unused]] uint8_t __pad0a19[0x3]; // 0xa19
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hStartPoint; // 0xa1c
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hEndPoint; // 0xa20
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
int16_t m_iStartAttachment; // 0xa24
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
int16_t m_iEndAttachment; // 0xa26
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_Subdiv; // 0xa28
private:
[[maybe_unused]] uint8_t __pad0a29[0x1]; // 0xa29
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkChangeCallback "RecomputeSprings"
int16_t m_RopeLength; // 0xa2a
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkChangeCallback "RecomputeSprings"
int16_t m_Slack; // 0xa2c
private:
[[maybe_unused]] uint8_t __pad0a2e[0x2]; // 0xa2e
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.100000"
// MNetworkMaxValue "10.000000"
float m_TextureScale; // 0xa30
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_fLockedPoints; // 0xa34
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint8_t m_nChangeCount; // 0xa35
private:
[[maybe_unused]] uint8_t __pad0a36[0x2]; // 0xa36
public:
// MNetworkEnable
// MNetworkEnable
float m_Width; // 0xa38
private:
[[maybe_unused]] uint8_t __pad0a3c[0x4]; // 0xa3c
public:
C_RopeKeyframe::CPhysicsDelegate m_PhysicsDelegate; // 0xa40
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xa50
int32_t m_TextureHeight; // 0xa58
Vector m_vecImpulse; // 0xa5c
Vector m_vecPreviousImpulse; // 0xa68
float m_flCurrentGustTimer; // 0xa74
float m_flCurrentGustLifetime; // 0xa78
float m_flTimeToNextGust; // 0xa7c
Vector m_vWindDir; // 0xa80
Vector m_vColorMod; // 0xa8c
Vector m_vCachedEndPointAttachmentPos[2]; // 0xa98
QAngle m_vCachedEndPointAttachmentAngle[2]; // 0xab0
// MNetworkEnable
// MNetworkEnable
bool m_bConstrainBetweenEndpoints; // 0xac8
struct
{
uint8_t m_bEndPointAttachmentPositionsDirty: 1;
uint8_t m_bEndPointAttachmentAnglesDirty: 1;
uint8_t m_bNewDataThisFrame: 1;
uint8_t m_bPhysicsInitted: 1;
uint8_t __pad1: 4;
}; // 8 bits
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x538
// Has VTable
//
// MNetworkVarNames "bool m_bIsPlayingBack"
// MNetworkVarNames "bool m_bPaused"
// MNetworkVarNames "bool m_bMultiplayer"
// MNetworkVarNames "bool m_bAutogenerated"
// MNetworkVarNames "float32 m_flForceClientTime"
// MNetworkVarNames "uint16 m_nSceneStringIndex"
// MNetworkVarNames "CHandle< C_BaseFlex > m_hActorList"
class C_SceneEntity : public C_PointEntity
{
private:
[[maybe_unused]] uint8_t __pad04d8[0x8]; // 0x4d8
public:
// MNetworkEnable
// MNetworkEnable
bool m_bIsPlayingBack; // 0x4e0
// MNetworkEnable
// MNetworkEnable
bool m_bPaused; // 0x4e1
// MNetworkEnable
// MNetworkEnable
bool m_bMultiplayer; // 0x4e2
// MNetworkEnable
// MNetworkEnable
bool m_bAutogenerated; // 0x4e3
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnResetClientTime"
float m_flForceClientTime; // 0x4e4
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
uint16_t m_nSceneStringIndex; // 0x4e8
bool m_bClientOnly; // 0x4ea
private:
[[maybe_unused]] uint8_t __pad04eb[0x1]; // 0x4eb
public:
CHandle< C_BaseFlex > m_hOwner; // 0x4ec
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
CUtlVector< CHandle< C_BaseFlex > > m_hActorList; // 0x4f0
bool m_bWasPlaying; // 0x508
private:
[[maybe_unused]] uint8_t __pad0509[0xf]; // 0x509
public:
CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x518
float m_flCurrentTime; // 0x530
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6f0
// Has VTable
//
// MNetworkIncludeByName "m_spawnflags"
// MNetworkVarNames "bool m_bDisabled"
// MNetworkVarNames "bool m_bClientSidePredicted"
class C_BaseTrigger : public C_BaseToggle
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x6e8
// MNetworkEnable
// MNetworkEnable
bool m_bClientSidePredicted; // 0x6e9
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
class C_TriggerVolume : public C_BaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6f0
// Has VTable
class C_TriggerLerpObject : public C_BaseTrigger
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x7a8
// Has VTable
//
// MNetworkIncludeByUserGroup "Origin"
// MNetworkIncludeByName "m_nModelIndex"
// MNetworkIncludeByName "m_nRenderFX"
// MNetworkIncludeByName "m_nRenderMode"
// MNetworkIncludeByName "m_clrRender"
// MNetworkIncludeByName "CGameSceneNode::m_hParent"
// MNetworkOverride "m_clrRender"
// MNetworkVarNames "float32 m_flFrameRate"
// MNetworkVarNames "float32 m_flHDRColorScale"
// MNetworkVarNames "uint8 m_nNumBeamEnts"
// MNetworkVarNames "HMaterialStrong m_hBaseMaterial"
// MNetworkVarNames "HMaterialStrong m_nHaloIndex"
// MNetworkVarNames "BeamType_t m_nBeamType"
// MNetworkVarNames "uint32 m_nBeamFlags"
// MNetworkVarNames "CHandle< CBaseEntity > m_hAttachEntity"
// MNetworkVarNames "uint8 m_nAttachIndex"
// MNetworkVarNames "float32 m_fWidth"
// MNetworkVarNames "float32 m_fEndWidth"
// MNetworkVarNames "float32 m_fFadeLength"
// MNetworkVarNames "float32 m_fHaloScale"
// MNetworkVarNames "float32 m_fAmplitude"
// MNetworkVarNames "float32 m_fStartFrame"
// MNetworkVarNames "float32 m_fSpeed"
// MNetworkVarNames "float32 m_flFrame"
// MNetworkVarNames "BeamClipStyle_t m_nClipStyle"
// MNetworkVarNames "bool m_bTurnedOff"
// MNetworkVarNames "Vector m_vecEndPos"
class C_Beam : public C_BaseModelEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "-25.000000"
// MNetworkMaxValue "25.000000"
// MNetworkEncodeFlags "2"
float m_flFrameRate; // 0x6e8
// MNetworkEnable
// MNetworkEnable
float m_flHDRColorScale; // 0x6ec
float m_flFireTime; // 0x6f0
float m_flDamage; // 0x6f4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
uint8_t m_nNumBeamEnts; // 0x6f8
private:
[[maybe_unused]] uint8_t __pad06f9[0x3]; // 0x6f9
public:
int32_t m_queryHandleHalo; // 0x6fc
private:
[[maybe_unused]] uint8_t __pad0700[0x20]; // 0x700
public:
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x720
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x728
// MNetworkEnable
// MNetworkEnable
BeamType_t m_nBeamType; // 0x730
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "17"
uint32_t m_nBeamFlags; // 0x734
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hAttachEntity[10]; // 0x738
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
uint8_t m_nAttachIndex[10]; // 0x760
private:
[[maybe_unused]] uint8_t __pad076a[0x2]; // 0x76a
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "102.300003"
// MNetworkEncodeFlags "2"
float m_fWidth; // 0x76c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "102.300003"
// MNetworkEncodeFlags "2"
float m_fEndWidth; // 0x770
// MNetworkEnable
// MNetworkEnable
float m_fFadeLength; // 0x774
// MNetworkEnable
// MNetworkEnable
float m_fHaloScale; // 0x778
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
// MNetworkEncodeFlags "1"
float m_fAmplitude; // 0x77c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
// MNetworkEncodeFlags "1"
float m_fStartFrame; // 0x780
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
float m_fSpeed; // 0x784
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
// MNetworkEncodeFlags "1"
// MNetworkPriority "64"
float m_flFrame; // 0x788
// MNetworkEnable
// MNetworkEnable
BeamClipStyle_t m_nClipStyle; // 0x78c
// MNetworkEnable
// MNetworkEnable
bool m_bTurnedOff; // 0x790
private:
[[maybe_unused]] uint8_t __pad0791[0x3]; // 0x791
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_vecEndPos; // 0x794
CHandle< C_BaseEntity > m_hEndEntity; // 0x7a0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x818
// Has VTable
//
// MNetworkVarNames "HMaterialStrong m_hSpriteMaterial"
// MNetworkVarNames "CHandle< CBaseEntity> m_hAttachedToEntity"
// MNetworkVarNames "int32 m_nAttachment"
// MNetworkVarNames "float32 m_flSpriteFramerate"
// MNetworkVarNames "float32 m_flFrame"
// MNetworkVarNames "uint32 m_nBrightness"
// MNetworkVarNames "float32 m_flBrightnessDuration"
// MNetworkVarNames "float32 m_flSpriteScale"
// MNetworkVarNames "float32 m_flScaleDuration"
// MNetworkVarNames "bool m_bWorldSpaceScale"
// MNetworkVarNames "float32 m_flGlowProxySize"
// MNetworkVarNames "float32 m_flHDRColorScale"
class C_Sprite : public C_BaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad06e8[0x18]; // 0x6e8
public:
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x700
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hAttachedToEntity; // 0x708
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_nAttachment; // 0x70c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "60.000000"
// MNetworkEncodeFlags "2"
float m_flSpriteFramerate; // 0x710
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
// MNetworkEncodeFlags "1"
float m_flFrame; // 0x714
float m_flDieTime; // 0x718
private:
[[maybe_unused]] uint8_t __pad071c[0xc]; // 0x71c
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_nBrightness; // 0x728
// MNetworkEnable
// MNetworkEnable
float m_flBrightnessDuration; // 0x72c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
float m_flSpriteScale; // 0x730
// MNetworkEnable
// MNetworkEnable
float m_flScaleDuration; // 0x734
// MNetworkEnable
// MNetworkEnable
bool m_bWorldSpaceScale; // 0x738
private:
[[maybe_unused]] uint8_t __pad0739[0x3]; // 0x739
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
// MNetworkEncodeFlags "2"
float m_flGlowProxySize; // 0x73c
// MNetworkEnable
// MNetworkEnable
float m_flHDRColorScale; // 0x740
float m_flLastTime; // 0x744
float m_flMaxFrame; // 0x748
float m_flStartScale; // 0x74c
float m_flDestScale; // 0x750
float m_flScaleTimeStart; // 0x754
int32_t m_nStartBrightness; // 0x758
int32_t m_nDestBrightness; // 0x75c
float m_flBrightnessTimeStart; // 0x760
private:
[[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764
public:
CWeakHandle< InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial; // 0x768
private:
[[maybe_unused]] uint8_t __pad0770[0xa0]; // 0x770
public:
int32_t m_nSpriteWidth; // 0x810
int32_t m_nSpriteHeight; // 0x814
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x818
// Has VTable
class C_SpriteOriented : public C_Sprite
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x720
// Has VTable
// Is Abstract
//
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "string_t m_DialogXMLName"
// MNetworkVarNames "string_t m_PanelClassName"
// MNetworkVarNames "string_t m_PanelID"
class C_BaseClientUIEntity : public C_BaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad06e8[0x8]; // 0x6e8
public:
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x6f0
private:
[[maybe_unused]] uint8_t __pad06f1[0x7]; // 0x6f1
public:
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_DialogXMLName; // 0x6f8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_PanelClassName; // 0x700
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_PanelID; // 0x708
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x928
// Has VTable
//
// MNetworkVarNames "bool m_bIgnoreInput"
// MNetworkVarNames "bool m_bLit"
// MNetworkVarNames "bool m_bFollowPlayerAcrossTeleport"
// MNetworkVarNames "float m_flWidth"
// MNetworkVarNames "float m_flHeight"
// MNetworkVarNames "float m_flDPI"
// MNetworkVarNames "float m_flInteractDistance"
// MNetworkVarNames "float m_flDepthOffset"
// MNetworkVarNames "uint32 m_unOwnerContext"
// MNetworkVarNames "uint32 m_unHorizontalAlign"
// MNetworkVarNames "uint32 m_unVerticalAlign"
// MNetworkVarNames "uint32 m_unOrientation"
// MNetworkVarNames "bool m_bAllowInteractionFromAllSceneWorlds"
// MNetworkVarNames "string_t m_vecCSSClasses"
// MNetworkVarNames "bool m_bOpaque"
// MNetworkVarNames "bool m_bNoDepth"
// MNetworkVarNames "bool m_bRenderBackface"
// MNetworkVarNames "bool m_bUseOffScreenIndicator"
// MNetworkVarNames "bool m_bExcludeFromSaveGames"
// MNetworkVarNames "bool m_bGrabbable"
// MNetworkVarNames "bool m_bOnlyRenderToTexture"
// MNetworkVarNames "bool m_bDisableMipGen"
// MNetworkVarNames "int32 m_nExplicitImageLayout"
class C_PointClientUIWorldPanel : public C_BaseClientUIEntity
{
private:
[[maybe_unused]] uint8_t __pad0720[0x8]; // 0x720
public:
bool m_bForceRecreateNextUpdate; // 0x728
bool m_bMoveViewToPlayerNextThink; // 0x729
bool m_bCheckCSSClasses; // 0x72a
private:
[[maybe_unused]] uint8_t __pad072b[0x1]; // 0x72b
public:
matrix3x4_t m_matAnchorDelta; // 0x72c
private:
[[maybe_unused]] uint8_t __pad075c[0x16c]; // 0x75c
public:
CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0x8c8
// MNetworkEnable
// MNetworkEnable
bool m_bIgnoreInput; // 0x8d0
// MNetworkEnable
// MNetworkEnable
bool m_bLit; // 0x8d1
// MNetworkEnable
// MNetworkEnable
bool m_bFollowPlayerAcrossTeleport; // 0x8d2
private:
[[maybe_unused]] uint8_t __pad08d3[0x1]; // 0x8d3
public:
// MNetworkEnable
// MNetworkEnable
float m_flWidth; // 0x8d4
// MNetworkEnable
// MNetworkEnable
float m_flHeight; // 0x8d8
// MNetworkEnable
// MNetworkEnable
float m_flDPI; // 0x8dc
// MNetworkEnable
// MNetworkEnable
float m_flInteractDistance; // 0x8e0
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x8e4
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x8e8
// MNetworkEnable
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x8ec
// MNetworkEnable
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x8f0
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOrientation; // 0x8f4
// MNetworkEnable
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x8f8
private:
[[maybe_unused]] uint8_t __pad08f9[0x7]; // 0x8f9
public:
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x900
// MNetworkEnable
// MNetworkEnable
bool m_bOpaque; // 0x918
// MNetworkEnable
// MNetworkEnable
bool m_bNoDepth; // 0x919
// MNetworkEnable
// MNetworkEnable
bool m_bRenderBackface; // 0x91a
// MNetworkEnable
// MNetworkEnable
bool m_bUseOffScreenIndicator; // 0x91b
// MNetworkEnable
// MNetworkEnable
bool m_bExcludeFromSaveGames; // 0x91c
// MNetworkEnable
// MNetworkEnable
bool m_bGrabbable; // 0x91d
// MNetworkEnable
// MNetworkEnable
bool m_bOnlyRenderToTexture; // 0x91e
// MNetworkEnable
// MNetworkEnable
bool m_bDisableMipGen; // 0x91f
// MNetworkEnable
// MNetworkEnable
int32_t m_nExplicitImageLayout; // 0x920
// Datamap fields:
// CStrongHandle< InfoForResourceTypeIMaterial2 > m_hPanelOverrideMaterial; // 0x8c0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x938
// Has VTable
class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel
{
public:
bool m_bBeenEnabled; // 0x928
bool m_bHide; // 0x929
private:
[[maybe_unused]] uint8_t __pad092a[0x2]; // 0x92a
public:
float m_flSeenTargetTime; // 0x92c
C_PointClientUIWorldPanel* m_pTargetPanel; // 0x930
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb28
// Has VTable
//
// MNetworkVarNames "char m_messageText"
class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel
{
public:
// MNetworkEnable
// MNetworkEnable
char m_messageText[512]; // 0x928
// Datamap fields:
// void InputToggle; // 0x0
// CUtlSymbolLarge InputSetMessage; // 0x0
// int32_t InputSetIntMessage; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x9c0
// Has VTable
class C_PointHintUi : public C_PointClientUIWorldPanel
{
private:
[[maybe_unused]] uint8_t __pad0928[0x30]; // 0x928
public:
CUtlSymbolLarge m_pszLessonName; // 0x958
CUtlSymbolLarge m_pszCaption; // 0x960
Vector m_vOffset; // 0x968
WorldTextAttachmentType_t m_attachType; // 0x974
CHandle< C_BaseEntity > m_hIconTarget; // 0x978
private:
[[maybe_unused]] uint8_t __pad097c[0x4]; // 0x97c
public:
CUtlSymbolLarge m_szTargetAttachmentName; // 0x980
CUtlSymbolLarge m_pszCustomLayoutFile; // 0x988
int32_t m_nTrackedDeviceIndex; // 0x990
CHandle< C_PropVRHand > m_hHighlightHand; // 0x994
CUtlSymbolLarge m_pszHighlightControllerComponent; // 0x998
Vector m_vecLocalHighlightPoint; // 0x9a0
private:
[[maybe_unused]] uint8_t __pad09ac[0x4]; // 0x9ac
public:
CUtlSymbolLarge m_pszHighlightOtherEntityName; // 0x9b0
bool m_bUseOffScreenIndicator; // 0x9b8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x8e0
// Has VTable
//
// MNetworkVarNames "bool m_bIgnoreInput"
// MNetworkVarNames "float m_flWidth"
// MNetworkVarNames "float m_flHeight"
// MNetworkVarNames "float m_flDPI"
// MNetworkVarNames "float m_flInteractDistance"
// MNetworkVarNames "float m_flDepthOffset"
// MNetworkVarNames "uint32 m_unOwnerContext"
// MNetworkVarNames "uint32 m_unHorizontalAlign"
// MNetworkVarNames "uint32 m_unVerticalAlign"
// MNetworkVarNames "uint32 m_unOrientation"
// MNetworkVarNames "bool m_bAllowInteractionFromAllSceneWorlds"
// MNetworkVarNames "string_t m_vecCSSClasses"
class C_PointClientUIHUD : public C_BaseClientUIEntity
{
private:
[[maybe_unused]] uint8_t __pad0720[0x8]; // 0x720
public:
bool m_bCheckCSSClasses; // 0x728
private:
[[maybe_unused]] uint8_t __pad0729[0x16f]; // 0x729
public:
// MNetworkEnable
// MNetworkEnable
bool m_bIgnoreInput; // 0x898
private:
[[maybe_unused]] uint8_t __pad0899[0x3]; // 0x899
public:
// MNetworkEnable
// MNetworkEnable
float m_flWidth; // 0x89c
// MNetworkEnable
// MNetworkEnable
float m_flHeight; // 0x8a0
// MNetworkEnable
// MNetworkEnable
float m_flDPI; // 0x8a4
// MNetworkEnable
// MNetworkEnable
float m_flInteractDistance; // 0x8a8
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x8ac
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x8b0
// MNetworkEnable
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x8b4
// MNetworkEnable
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x8b8
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOrientation; // 0x8bc
// MNetworkEnable
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x8c0
private:
[[maybe_unused]] uint8_t __pad08c1[0x7]; // 0x8c1
public:
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x8c8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x728
// Has VTable
//
// MNetworkVarNames "EHANDLE m_hActivator"
class C_PointClientUIDialog : public C_BaseClientUIEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
CHandle< C_BaseEntity > m_hActivator; // 0x720
bool m_bStartEnabled; // 0x724
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x748
// Has VTable
class CDACWorldParticleSystem : public C_BaseModelEntity
{
private:
[[maybe_unused]] uint8_t __pad06e8[0x20]; // 0x6e8
public:
int32_t m_nType; // 0x708
private:
[[maybe_unused]] uint8_t __pad070c[0x4]; // 0x70c
public:
CUtlSymbolLarge m_szEffectName; // 0x710
CUtlSymbolLarge m_szTargetName; // 0x718
CUtlSymbolLarge m_szControlPoint; // 0x720
HSequence m_hOverrideSequence; // 0x728
private:
[[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c
public:
CStrongHandle< InfoForResourceTypeCModel > m_hOverrideModel; // 0x730
Vector m_vModelScale; // 0x738
bool m_bDayTime; // 0x744
bool m_bNightTime; // 0x745
bool m_bShowInFow; // 0x746
};
// Registered binary: client.dll (project 'client')
// Alignment: 16
// Size: 0x8a0
// Has VTable
class C_EnvDeferredLight : public C_ModelPointEntity
{
public:
// Datamap fields:
// CDeferredLightBase CDeferredLightBase; // 0x6f0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// Color InputSetLightColor; // 0x0
// float InputSetLightIntensity; // 0x0
// CUtlSymbolLarge InputSetLightIntensityOverTime; // 0x0
// float InputSetLightRadius; // 0x0
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 16
// Size: 0x8a0
// Has VTable
class C_EnvDeferredLightClientOnly : public C_EnvDeferredLight
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x730
// Has VTable
//
// MNetworkVarNames "HMaterialStrong m_hSkyMaterial"
// MNetworkVarNames "bool m_bStartDisabled"
// MNetworkVarNames "Color m_vTintColor"
// MNetworkVarNames "int m_nFogType"
// MNetworkVarNames "float m_flFogMinStart"
// MNetworkVarNames "float m_flFogMinEnd"
// MNetworkVarNames "float m_flFogMaxStart"
// MNetworkVarNames "float m_flFogMaxEnd"
// MNetworkVarNames "bool m_bEnabled"
class C_EnvSky : public C_BaseModelEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x6e8
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bStartDisabled; // 0x6f0
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
Color m_vTintColor; // 0x6f1
private:
[[maybe_unused]] uint8_t __pad06f5[0x3]; // 0x6f5
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
int32_t m_nFogType; // 0x6f8
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinStart; // 0x6fc
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinEnd; // 0x700
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxStart; // 0x704
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxEnd; // 0x708
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bEnabled; // 0x70c
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4f8
// Has VTable
class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6f0
// Has VTable
//
// MNetworkVarNames "CLightComponent::Storage_t m_CLightComponent"
class C_LightEntity : public C_BaseModelEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
CLightComponent* m_CLightComponent; // 0x6e8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6f0
// Has VTable
class C_LightSpotEntity : public C_LightEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6f0
// Has VTable
class C_LightOrthoEntity : public C_LightEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6f0
// Has VTable
class C_LightDirectionalEntity : public C_LightEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6f0
// Has VTable
class C_LightEnvironmentEntity : public C_LightDirectionalEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CInfoTarget : public C_PointEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x4d8
// Has VTable
class CInfoParticleTarget : public C_PointEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x730
// Has VTable
//
// MNetworkVarNames "HPostProcessingStrong m_hPostSettings"
// MNetworkVarNames "float m_flFadeDuration"
// MNetworkVarNames "float m_flMinLogExposure"
// MNetworkVarNames "float m_flMaxLogExposure"
// MNetworkVarNames "float m_flMinExposure"
// MNetworkVarNames "float m_flMaxExposure"
// MNetworkVarNames "float m_flExposureCompensation"
// MNetworkVarNames "float m_flExposureFadeSpeedUp"
// MNetworkVarNames "float m_flExposureFadeSpeedDown"
// MNetworkVarNames "bool m_bMaster"
// MNetworkVarNames "bool m_bExposureControl"
class C_PostProcessingVolume : public C_BaseTrigger
{
private:
[[maybe_unused]] uint8_t __pad06f0[0x10]; // 0x6f0
public:
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x700
// MNetworkEnable
// MNetworkEnable
float m_flFadeDuration; // 0x708
// MNetworkEnable
// MNetworkEnable
float m_flMinLogExposure; // 0x70c
// MNetworkEnable
// MNetworkEnable
float m_flMaxLogExposure; // 0x710
// MNetworkEnable
// MNetworkEnable
float m_flMinExposure; // 0x714
// MNetworkEnable
// MNetworkEnable
float m_flMaxExposure; // 0x718
// MNetworkEnable
// MNetworkEnable
float m_flExposureCompensation; // 0x71c
// MNetworkEnable
// MNetworkEnable
float m_flExposureFadeSpeedUp; // 0x720
// MNetworkEnable
// MNetworkEnable
float m_flExposureFadeSpeedDown; // 0x724
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x728
// MNetworkEnable
// MNetworkEnable
bool m_bExposureControl; // 0x729
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6e8
// Has VTable
class C_World : public C_BaseModelEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x898
// Has VTable
//
// MNetworkIncludeByName "m_bClientSideRagdoll"
// MNetworkVarNames "CHitboxComponent::Storage_t m_CHitboxComponent"
// MNetworkVarNames "Vector m_vecForce"
// MNetworkVarNames "int32 m_nForceBone"
// MNetworkVarNames "bool m_bShouldAnimateDuringGameplayPause"
// MNetworkVarNames "bool m_bAnimGraphUpdateEnabled"
// MNetworkVarNames "uint8 m_nMuzzleFlashParity"
// MNetworkVarNames "CBaseAnimatingEasings_t m_Easings"
class C_BaseAnimating : public C_BaseModelEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
CHitboxComponent m_CHitboxComponent; // 0x6e8
// MNetworkEnable
// MNetworkEnable
Vector m_vecForce; // 0x700
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_nForceBone; // 0x70c
CUtlVector< handposepair_t > m_HandPoses; // 0x710
private:
[[maybe_unused]] uint8_t __pad0728[0x1]; // 0x728
public:
// MNetworkEnable
// MNetworkEnable
bool m_bShouldAnimateDuringGameplayPause; // 0x729
// MNetworkEnable
// MNetworkEnable
bool m_bAnimGraphUpdateEnabled; // 0x72a
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
// MNetworkPriority "64"
uint8_t m_nMuzzleFlashParity; // 0x72b
private:
[[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c
public:
C_BaseAnimating* m_pClientsideRagdoll; // 0x730
bool m_bInitModelEffects; // 0x738
bool m_builtRagdoll; // 0x739
bool m_bIsStaticProp; // 0x73a
uint8_t m_nOldMuzzleFlashParity; // 0x73b
private:
[[maybe_unused]] uint8_t __pad073c[0x5c]; // 0x73c
public:
int32_t m_iEjectBrassAttachment; // 0x798
bool m_bSuppressAnimEventSounds; // 0x79c
private:
[[maybe_unused]] uint8_t __pad079d[0xc3]; // 0x79d
public:
// MNetworkEnable
// MNetworkEnable
CBaseAnimatingEasings_t m_Easings; // 0x860
// Datamap fields:
// bool InputDisableAnimEventSounds; // 0x0
// float InputSetPlaybackRate; // 0x0
// void m_Ropes; // 0x740
// void m_ejectBrassEffect; // 0x778
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x898
// Has VTable
class C_BaseAnimatingOverlay : public C_BaseAnimating
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x8d8
// Has VTable
class CBaseProp : public C_BaseAnimating
{
public:
bool m_bModelOverrodeBlockLOS; // 0x898
private:
[[maybe_unused]] uint8_t __pad0899[0x3]; // 0x899
public:
int32_t m_iShapeType; // 0x89c
bool m_bConformToCollisionBounds; // 0x8a0
private:
[[maybe_unused]] uint8_t __pad08a1[0x3]; // 0x8a1
public:
matrix3x4_t m_mPreferredCatchTransform; // 0x8a4
// Datamap fields:
// int32_t glow; // 0x7fffffff
// void health; // 0x7fffffff
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x9e8
// Has VTable
//
// MNetworkVarNames "bool m_noGhostCollision"
// MNetworkVarNames "float m_flClothScale"
class C_BreakableProp : public CBaseProp
{
private:
[[maybe_unused]] uint8_t __pad08d8[0x8]; // 0x8d8
public:
CEntityIOOutput m_OnBreak; // 0x8e0
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x908
CEntityIOOutput m_OnTakeDamage; // 0x930
float m_impactEnergyScale; // 0x958
int32_t m_iMinHealthDmg; // 0x95c
float m_flPressureDelay; // 0x960
CHandle< C_BaseEntity > m_hBreaker; // 0x964
PerformanceMode_t m_PerformanceMode; // 0x968
float m_flDmgModBullet; // 0x96c
float m_flDmgModClub; // 0x970
float m_flDmgModExplosive; // 0x974
float m_flDmgModFire; // 0x978
private:
[[maybe_unused]] uint8_t __pad097c[0x4]; // 0x97c
public:
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x980
CUtlSymbolLarge m_iszBasePropData; // 0x988
int32_t m_iInteractions; // 0x990
float m_flPreventDamageBeforeTime; // 0x994
bool m_bHasBreakPiecesOrCommands; // 0x998
private:
[[maybe_unused]] uint8_t __pad0999[0x3]; // 0x999
public:
float m_explodeDamage; // 0x99c
float m_explodeRadius; // 0x9a0
private:
[[maybe_unused]] uint8_t __pad09a4[0x4]; // 0x9a4
public:
float m_explosionDelay; // 0x9a8
private:
[[maybe_unused]] uint8_t __pad09ac[0x4]; // 0x9ac
public:
CUtlSymbolLarge m_explosionBuildupSound; // 0x9b0
CUtlSymbolLarge m_explosionCustomEffect; // 0x9b8
CUtlSymbolLarge m_explosionCustomSound; // 0x9c0
CHandle< C_BasePlayer > m_hPhysicsAttacker; // 0x9c8
float m_flLastPhysicsInfluenceTime; // 0x9cc
float m_flDefaultFadeScale; // 0x9d0
CHandle< C_BaseEntity > m_hLastAttacker; // 0x9d4
CHandle< C_BaseEntity > m_hFlareEnt; // 0x9d8
// MNetworkEnable
// MNetworkEnable
bool m_noGhostCollision; // 0x9dc
private:
[[maybe_unused]] uint8_t __pad09dd[0x3]; // 0x9dd
public:
// MNetworkEnable
// MNetworkEnable
float m_flClothScale; // 0x9e0
// Datamap fields:
// void InputBreak; // 0x0
// int32_t InputSetHealth; // 0x0
// int32_t InputAddHealth; // 0x0
// int32_t InputRemoveHealth; // 0x0
// void C_BreakablePropBreakThink; // 0x0
// void C_BreakablePropRampToDefaultFadeScale; // 0x0
// uint32_t m_nExplosionType; // 0x9a4
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb18
// Has VTable
//
// MNetworkVarNames "bool m_bUseHitboxesForRenderBox"
// MNetworkVarNames "bool m_bUseAnimGraph"
class C_DynamicProp : public C_BreakableProp
{
public:
CEntityIOOutput m_pOutputAnimBegun; // 0x9e8
CEntityIOOutput m_pOutputAnimOver; // 0xa10
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xa38
CEntityIOOutput m_OnAnimReachedStart; // 0xa60
CEntityIOOutput m_OnAnimReachedEnd; // 0xa88
CUtlSymbolLarge m_iszDefaultAnim; // 0xab0
CUtlSymbolLarge m_iszInitialAnim; // 0xab8
HSequence m_hGoalSequence; // 0xac0
int32_t m_iTransitionDirection; // 0xac4
bool m_bAnimateOnServer; // 0xac8
bool m_bRandomizeCycle; // 0xac9
bool m_bHoldAnimation; // 0xaca
bool m_bIsHoldingAnimation; // 0xacb
bool m_bRandomAnimator; // 0xacc
private:
[[maybe_unused]] uint8_t __pad0acd[0x3]; // 0xacd
public:
float m_flNextRandAnim; // 0xad0
float m_flMinRandAnimDuration; // 0xad4
float m_flMaxRandAnimDuration; // 0xad8
HSequence m_hPendingSequence; // 0xadc
bool m_bStartDisabled; // 0xae0
bool m_bUpdateAttachedChildren; // 0xae1
bool m_bScriptedMovement; // 0xae2
bool m_bFiredStartEndOutput; // 0xae3
// MNetworkEnable
// MNetworkEnable
bool m_bUseHitboxesForRenderBox; // 0xae4
// MNetworkEnable
// MNetworkEnable
bool m_bUseAnimGraph; // 0xae5
bool m_bCreateNonSolid; // 0xae6
bool m_bIsOverrideProp; // 0xae7
int32_t m_iInitialGlowState; // 0xae8
int32_t m_nGlowRange; // 0xaec
int32_t m_nGlowRangeMin; // 0xaf0
Color m_glowColor; // 0xaf4
int32_t m_iCachedFrameCount; // 0xaf8
Vector m_vecCachedRenderMins; // 0xafc
Vector m_vecCachedRenderMaxs; // 0xb08
// Datamap fields:
// CUtlSymbolLarge InputSetAnimation; // 0x0
// CUtlSymbolLarge InputSetAnimationNoReset; // 0x0
// CUtlSymbolLarge InputSetAnimationTransition; // 0x0
// CUtlSymbolLarge InputSetDefaultAnimation; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputTurnOn; // 0x0
// void InputTurnOff; // 0x0
// void InputEnableCollision; // 0x0
// void InputDisableCollision; // 0x0
// float InputSetPlaybackRate; // 0x0
// void InputStartGlowing; // 0x0
// void InputStopGlowing; // 0x0
// Vector InputSetGlowOverride; // 0x0
// int32_t InputSetGlowRange; // 0x0
// void C_DynamicPropAnimThink; // 0x0
// int32_t health; // 0x7fffffff
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb18
// Has VTable
class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb18
// Has VTable
class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x820
// Has VTable
//
// MNetworkVarNames "bool m_bEnabled"
// MNetworkVarNames "float m_MaxWeight"
// MNetworkVarNames "float m_FadeDuration"
// MNetworkVarNames "float m_Weight"
// MNetworkVarNames "char m_lookupFilename"
class C_ColorCorrectionVolume : public C_BaseTrigger
{
public:
float m_LastEnterWeight; // 0x6f0
float m_LastEnterTime; // 0x6f4
float m_LastExitWeight; // 0x6f8
float m_LastExitTime; // 0x6fc
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x700
private:
[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
public:
// MNetworkEnable
// MNetworkEnable
float m_MaxWeight; // 0x704
// MNetworkEnable
// MNetworkEnable
float m_FadeDuration; // 0x708
// MNetworkEnable
// MNetworkEnable
float m_Weight; // 0x70c
// MNetworkEnable
// MNetworkEnable
char m_lookupFilename[260]; // 0x710
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x990
// Has VTable
//
// MNetworkVarNames "bool m_bIsTracking"
// MNetworkVarNames "Vector m_vTrackedPosition"
// MNetworkVarNames "QAngle m_qTrackedAngles"
// MNetworkVarNames "Vector m_vPhysicallyConstrainedPosition"
// MNetworkVarNames "QAngle m_qPhysicallyConstrainedAngles"
// MNetworkVarNames "Vector m_vWeldTransformPosition"
// MNetworkVarNames "QAngle m_qWeldTransformAngles"
// MNetworkVarNames "bool m_bClientIsAuthoritativeForTransform"
// MNetworkVarNames "bool m_bIsInContact"
// MNetworkVarNames "bool m_bIsInContactTeleportClip"
// MNetworkVarNames "Vector m_vTeleportClipPos"
// MNetworkVarNames "bool m_bIsInContactSolidPostTeleportClip"
// MNetworkVarNames "Vector m_vSolidPostTeleportClipPos"
// MNetworkVarNames "Vector m_vLocalPosition"
// MNetworkVarNames "QAngle m_qLocalAngles"
class C_PropVRTrackedObject : public C_BaseAnimating
{
private:
[[maybe_unused]] uint8_t __pad0898[0x18]; // 0x898
public:
matrix3x4_t m_mClientTransform; // 0x8b0
Vector m_vClientScale; // 0x8e0
private:
[[maybe_unused]] uint8_t __pad08ec[0x4]; // 0x8ec
public:
CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0x8f0
// MNetworkEnable
bool m_bIsTracking; // 0x908
private:
[[maybe_unused]] uint8_t __pad0909[0x3]; // 0x909
public:
// MNetworkEnable
Vector m_vTrackedPosition; // 0x90c
// MNetworkEnable
QAngle m_qTrackedAngles; // 0x918
// MNetworkEnable
Vector m_vPhysicallyConstrainedPosition; // 0x924
// MNetworkEnable
QAngle m_qPhysicallyConstrainedAngles; // 0x930
// MNetworkEnable
Vector m_vWeldTransformPosition; // 0x93c
// MNetworkEnable
QAngle m_qWeldTransformAngles; // 0x948
// MNetworkEnable
bool m_bClientIsAuthoritativeForTransform; // 0x954
// MNetworkEnable
bool m_bIsInContact; // 0x955
// MNetworkEnable
bool m_bIsInContactTeleportClip; // 0x956
private:
[[maybe_unused]] uint8_t __pad0957[0x1]; // 0x957
public:
// MNetworkEnable
Vector m_vTeleportClipPos; // 0x958
// MNetworkEnable
bool m_bIsInContactSolidPostTeleportClip; // 0x964
private:
[[maybe_unused]] uint8_t __pad0965[0x3]; // 0x965
public:
// MNetworkEnable
Vector m_vSolidPostTeleportClipPos; // 0x968
// MNetworkEnable
Vector m_vLocalPosition; // 0x974
// MNetworkEnable
QAngle m_qLocalAngles; // 0x980
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x9c0
// Has VTable
//
// MNetworkVarNames "int m_hLiteralControllerSlots"
// MNetworkVarNames "int m_hLogicalControllerSlots"
// MNetworkVarNames "CHandle< CPropVRHand > m_hVRControllers"
// MNetworkVarNames "CHandle< CPointWorldText> m_hCloseCaption"
class C_PropHMDAvatar : public C_PropVRTrackedObject
{
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_hLiteralControllerSlots[2]; // 0x990
// MNetworkEnable
// MNetworkEnable
int32_t m_hLogicalControllerSlots[2]; // 0x998
// MNetworkEnable
// MNetworkEnable
CHandle< C_PropVRHand > m_hVRControllers[4]; // 0x9a0
// MNetworkEnable
// MNetworkEnable
CHandle< C_PointWorldText > m_hCloseCaption; // 0x9b0
bool m_bLocalHMDPoseValid; // 0x9b4
private:
[[maybe_unused]] uint8_t __pad09b5[0x3]; // 0x9b5
public:
float m_flLastZPos; // 0x9b8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x1048
// Has VTable
//
// MNetworkVarNames "CHandle< CBaseVRHandAttachment> m_hActiveHandAttachment"
// MNetworkVarNames "CHandle< CPropHMDAvatar> m_hHMDAvatar"
// MNetworkVarNames "bool m_bVrSkeletonActive"
// MNetworkVarNames "int m_nVrBoneCount"
// MNetworkVarNames "uint32_t m_unVrCompressedBoneTransformsSize"
// MNetworkVarNames "byte m_vrCompressedBoneTransforms"
// MNetworkVarNames "CHandle< CBaseVRHandAttachment > m_hAttachments"
// MNetworkVarNames "bool m_bInitialized"
// MNetworkVarNames "bool m_bIsInView"
// MNetworkVarNames "int m_nHandID"
// MNetworkVarNames "float m_flTriggerAnalogValue"
// MNetworkVarNames "float m_flGripAnalogValue"
// MNetworkVarNames "float m_flFinger0"
// MNetworkVarNames "float m_flFinger1"
// MNetworkVarNames "float m_flFinger2"
// MNetworkVarNames "float m_flFinger3"
// MNetworkVarNames "float m_flFinger4"
// MNetworkVarNames "float m_flFingerSplay0"
// MNetworkVarNames "float m_flFingerSplay1"
// MNetworkVarNames "float m_flFingerSplay2"
// MNetworkVarNames "float m_flFingerSplay3"
// MNetworkVarNames "float m_flTrackpadAnalogValueX"
// MNetworkVarNames "float m_flTrackpadAnalogValueY"
// MNetworkVarNames "float m_flJoystickAnalogValueX"
// MNetworkVarNames "float m_flJoystickAnalogValueY"
// MNetworkVarNames "bool m_bCanPerformUse"
// MNetworkVarNames "bool m_bTipTransformInitialized"
// MNetworkVarNames "Vector m_localTipOrigin"
// MNetworkVarNames "QAngle m_localTipAngles"
// MNetworkVarNames "float m_flHapticPulseTime"
// MNetworkVarNames "int16 m_nHapticPulseInterval"
// MNetworkVarNames "eLiteralHandType m_LiteralHandType"
// MNetworkVarNames "bool m_bAttachedToTrackedBody"
class C_PropVRHand : public C_PropVRTrackedObject
{
private:
[[maybe_unused]] uint8_t __pad0990[0x40]; // 0x990
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseVRHandAttachment > m_hActiveHandAttachment; // 0x9d0
// MNetworkEnable
// MNetworkEnable
CHandle< C_PropHMDAvatar > m_hHMDAvatar; // 0x9d4
// MNetworkEnable
bool m_bVrSkeletonActive; // 0x9d8
private:
[[maybe_unused]] uint8_t __pad09d9[0x3]; // 0x9d9
public:
// MNetworkEnable
int32_t m_nVrBoneCount; // 0x9dc
// MNetworkEnable
uint32_t m_unVrCompressedBoneTransformsSize; // 0x9e0
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
uint8_t m_vrCompressedBoneTransforms[64]; // 0x9e4
private:
[[maybe_unused]] uint8_t __pad0a24[0x3e4]; // 0xa24
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CBaseVRHandAttachmentHandle"
CUtlVector< CHandle< C_BaseVRHandAttachment > > m_hAttachments; // 0xe08
// MNetworkEnable
// MNetworkEnable
bool m_bInitialized; // 0xe20
// MNetworkEnable
// MNetworkEnable
bool m_bIsInView; // 0xe21
private:
[[maybe_unused]] uint8_t __pad0e22[0x2]; // 0xe22
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_nHandID; // 0xe24
// MNetworkEnable
// MNetworkEnable
float m_flTriggerAnalogValue; // 0xe28
// MNetworkEnable
// MNetworkEnable
float m_flGripAnalogValue; // 0xe2c
// MNetworkEnable
// MNetworkEnable
float m_flFinger0; // 0xe30
// MNetworkEnable
// MNetworkEnable
float m_flFinger1; // 0xe34
// MNetworkEnable
// MNetworkEnable
float m_flFinger2; // 0xe38
// MNetworkEnable
// MNetworkEnable
float m_flFinger3; // 0xe3c
// MNetworkEnable
// MNetworkEnable
float m_flFinger4; // 0xe40
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay0; // 0xe44
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay1; // 0xe48
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay2; // 0xe4c
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay3; // 0xe50
// MNetworkEnable
// MNetworkEnable
float m_flTrackpadAnalogValueX; // 0xe54
// MNetworkEnable
// MNetworkEnable
float m_flTrackpadAnalogValueY; // 0xe58
// MNetworkEnable
// MNetworkEnable
float m_flJoystickAnalogValueX; // 0xe5c
// MNetworkEnable
// MNetworkEnable
float m_flJoystickAnalogValueY; // 0xe60
// MNetworkEnable
// MNetworkEnable
bool m_bCanPerformUse; // 0xe64
// MNetworkEnable
// MNetworkEnable
bool m_bTipTransformInitialized; // 0xe65
private:
[[maybe_unused]] uint8_t __pad0e66[0x2]; // 0xe66
public:
// MNetworkEnable
// MNetworkEnable
Vector m_localTipOrigin; // 0xe68
// MNetworkEnable
// MNetworkEnable
QAngle m_localTipAngles; // 0xe74
// MNetworkEnable
// MNetworkEnable
float m_flHapticPulseTime; // 0xe80
// MNetworkEnable
// MNetworkEnable
int16_t m_nHapticPulseInterval; // 0xe84
private:
[[maybe_unused]] uint8_t __pad0e86[0x2]; // 0xe86
public:
CInteractionManager m_InteractionMgr; // 0xe88
matrix3x4_t m_matUseTransform; // 0xf68
uint8_t m_nAttachUseIndex; // 0xf98
private:
[[maybe_unused]] uint8_t __pad0f99[0x3]; // 0xf99
public:
matrix3x4_t m_matHoldTransform; // 0xf9c
uint8_t m_nAttachHoldIndex; // 0xfcc
private:
[[maybe_unused]] uint8_t __pad0fcd[0x3]; // 0xfcd
public:
matrix3x4_t m_matHoverTransform; // 0xfd0
uint8_t m_nAttachHoverIndex; // 0x1000
uint8_t m_nAttachOriginIndex; // 0x1001
private:
[[maybe_unused]] uint8_t __pad1002[0x2]; // 0x1002
public:
// MNetworkEnable
// MNetworkEnable
eLiteralHandType m_LiteralHandType; // 0x1004
private:
[[maybe_unused]] uint8_t __pad1008[0x30]; // 0x1008
public:
// MNetworkEnable
// MNetworkEnable
bool m_bAttachedToTrackedBody; // 0x1038
bool m_bWaitingToAttach; // 0x1039
// Datamap fields:
// void m_nButtonsUsedOnPickup; // 0x9c8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x900
// Has VTable
//
// MNetworkVarNames "CHandle< CPropVRHand> m_hAttachedHand"
// MNetworkVarNames "bool m_bIsAttached"
class C_BaseVRHandAttachment : public C_BaseAnimating
{
public:
CHandle< C_PropVRHand > m_hOldAttachedHand; // 0x898
private:
[[maybe_unused]] uint8_t __pad089c[0x4]; // 0x89c
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialOverride; // 0x8a0
CEntityIOOutput m_OnAttachedToHand; // 0x8a8
CEntityIOOutput m_OnDetachedFromHand; // 0x8d0
// MNetworkEnable
// MNetworkEnable
CHandle< C_PropVRHand > m_hAttachedHand; // 0x8f8
// MNetworkEnable
// MNetworkEnable
bool m_bIsAttached; // 0x8fc
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x900
// Has VTable
class C_VRHandModelOverride : public C_BaseVRHandAttachment
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x940
// Has VTable
class C_ClientRagdoll : public C_BaseAnimating
{
public:
bool m_bFadeOut; // 0x898
bool m_bImportant; // 0x899
private:
[[maybe_unused]] uint8_t __pad089a[0x2]; // 0x89a
public:
float m_flEffectTime; // 0x89c
float m_gibDespawnTime; // 0x8a0
int32_t m_iCurrentFriction; // 0x8a4
int32_t m_iMinFriction; // 0x8a8
int32_t m_iMaxFriction; // 0x8ac
int32_t m_iFrictionAnimState; // 0x8b0
bool m_bReleaseRagdoll; // 0x8b4
private:
[[maybe_unused]] uint8_t __pad08b5[0x3]; // 0x8b5
public:
int32_t m_iEyeAttachment; // 0x8b8
bool m_bFadingOut; // 0x8bc
private:
[[maybe_unused]] uint8_t __pad08bd[0x3]; // 0x8bd
public:
float m_flScaleEnd[10]; // 0x8c0
float m_flScaleTimeStart[10]; // 0x8e8
float m_flScaleTimeEnd[10]; // 0x910
bool m_bForceShadowCastType; // 0x938
private:
[[maybe_unused]] uint8_t __pad0939[0x3]; // 0x939
public:
ShadowType_t m_forcedShadowCastType; // 0x93c
// Datamap fields:
// Color m_clrRender; // 0x4eb
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x6f0
// Has VTable
//
// MNetworkVarNames "bool m_bIsUsable"
class C_BaseDoor : public C_BaseToggle
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bIsUsable; // 0x6e8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xa58
// Has VTable
//
// MNetworkVarNames "float32 m_flexWeight"
// MNetworkVarNames "bool m_blinktoggle"
class C_BaseFlex : public C_BaseAnimatingOverlay
{
private:
[[maybe_unused]] uint8_t __pad0898[0x8]; // 0x898
public:
// MNetworkEnable
// MNetworkEncoder "coord"
// MNetworkChangeCallback "OnViewTargetChanged"
Vector m_viewtarget; // 0x8a0
private:
[[maybe_unused]] uint8_t __pad08ac[0xc]; // 0x8ac
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< float32 >"
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "1"
CUtlVector< float32 > m_flexWeight; // 0x8b8
// MNetworkEnable
// MNetworkEnable
bool m_blinktoggle; // 0x8d0
private:
[[maybe_unused]] uint8_t __pad08d1[0x67]; // 0x8d1
public:
int32_t m_nLastFlexUpdateFrameCount; // 0x938
Vector m_CachedViewTarget; // 0x93c
private:
[[maybe_unused]] uint8_t __pad0948[0x8]; // 0x948
public:
int32_t m_iBlink; // 0x950
float m_blinktime; // 0x954
bool m_prevblinktoggle; // 0x958
private:
[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
public:
int32_t m_iBlinkSlider; // 0x95c
int32_t m_iJawOpen; // 0x960
float m_flJawOpenAmount; // 0x964
float m_flBlinkAmount; // 0x968
int32_t m_iMouthAttachment; // 0x96c
int32_t m_iEyeAttachment; // 0x970
bool m_bResetFlexWeightsOnModelChange; // 0x974
private:
[[maybe_unused]] uint8_t __pad0975[0x1b]; // 0x975
public:
int32_t m_iEyeLidUpDownPP; // 0x990
int32_t m_iEyeLidLeftRightPP; // 0x994
float m_flMinEyeUpDown; // 0x998
float m_flMaxEyeUpDown; // 0x99c
float m_flMinEyeLeftRight; // 0x9a0
float m_flMaxEyeLeftRight; // 0x9a4
int32_t m_nEyeOcclusionRendererBone; // 0x9a8
matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0x9ac
Vector m_vEyeOcclusionRendererHalfExtent; // 0x9dc
private:
[[maybe_unused]] uint8_t __pad09e8[0x10]; // 0x9e8
public:
// -> m_sClassName - 0x9f8
// -> m_flAmount - 0xa10
// -> m_bRequired - 0xa14
// -> m_bBasechecked - 0xa15
// -> m_bValid - 0xa16
C_BaseFlex::Emphasized_Phoneme m_PhonemeClasses[3]; // 0x9f8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x2a98
// Has VTable
class C_FlexCycler : public C_BaseFlex
{
public:
float m_flextime; // 0xa58
private:
[[maybe_unused]] uint8_t __pad0a5c[0x4]; // 0xa5c
public:
float m_flextarget[2048]; // 0xa60
float m_blinktime; // 0x2a60
float m_looktime; // 0x2a64
Vector m_lookTarget; // 0x2a68
float m_speaktime; // 0x2a74
int32_t m_istalking; // 0x2a78
int32_t m_phoneme; // 0x2a7c
HSequence m_hCurrLayerSequence; // 0x2a80
private:
[[maybe_unused]] uint8_t __pad2a84[0x4]; // 0x2a84
public:
CUtlSymbolLarge m_iszSentence; // 0x2a88
int32_t m_sentence; // 0x2a90
// Datamap fields:
// int32_t m_flexnum; // 0xa5c
// void InputAddSequenceLayer; // 0x0
// void InputClearAllSequenceLayers; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x2ad8
// Has VTable
//
// MNetworkVarNames "int m_nTestMode"
class C_GenericFlexCycler : public C_FlexCycler
{
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_nTestMode; // 0x2a98
int32_t m_nTestIndex; // 0x2a9c
CUtlSymbolLarge m_poseParameterName; // 0x2aa0
bool m_bDoClientSideAnimation; // 0x2aa8
private:
[[maybe_unused]] uint8_t __pad2aa9[0x7]; // 0x2aa9
public:
CUtlSymbolLarge m_layerSequence[2]; // 0x2ab0
int32_t m_nLayerIndex[2]; // 0x2ac0
HSequence m_hBaseSequence[2]; // 0x2ac8
int32_t m_nBoneOverrideIndex; // 0x2ad0
float m_flLastSimTime; // 0x2ad4
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x8a0
// Has VTable
class C_CombatWeaponClone : public C_BaseAnimating
{
public:
CHandle< C_BaseCombatWeapon > m_hWeaponParent; // 0x898
int32_t m_nLastUpdatedWorldModelClone; // 0x89c
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x9f0
// Has VTable
//
// MNetworkExcludeByName "m_flAnimTime"
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByName "m_blinktoggle"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByName "m_animationController.m_flPlaybackRate"
// MNetworkExcludeByName "m_nMuzzleFlashParity"
// MNetworkExcludeByUserGroup "overlay_vars"
// MNetworkIncludeByName "m_spawnflags"
// MNetworkVarNames "bool m_bAwake"
class C_PhysicsProp : public C_BreakableProp
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bAwake; // 0x9e8
private:
[[maybe_unused]] uint8_t __pad09e9[0x3]; // 0x9e9
public:
uint32_t m_spawnflags; // 0x9ec
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb20
// Has VTable
class C_DynamicPropClientside : public C_DynamicProp
{
public:
bool m_bNoInterpolate; // 0xb18
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb60
// Has VTable
//
// MNetworkExcludeByName "m_flAnimTime"
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByName "m_blinktoggle"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByName "m_animationController.m_flPlaybackRate"
// MNetworkExcludeByName "m_nMuzzleFlashParity"
// MNetworkExcludeByUserGroup "overlay_vars"
// MNetworkIncludeByName "m_spawnflags"
// MNetworkVarNames "DoorState_t m_eDoorState"
// MNetworkVarNames "bool m_bLocked"
// MNetworkVarNames "Vector m_closedPosition"
// MNetworkVarNames "QAngle m_closedAngles"
// MNetworkVarNames "CHandle< C_BasePropDoor> m_hMaster"
class C_BasePropDoor : public C_DynamicProp
{
private:
[[maybe_unused]] uint8_t __pad0b18[0x18]; // 0xb18
public:
// MNetworkEnable
// MNetworkEnable
DoorState_t m_eDoorState; // 0xb30
bool m_modelChanged; // 0xb34
// MNetworkEnable
// MNetworkEnable
bool m_bLocked; // 0xb35
private:
[[maybe_unused]] uint8_t __pad0b36[0x2]; // 0xb36
public:
// MNetworkEnable
// MNetworkEnable
Vector m_closedPosition; // 0xb38
// MNetworkEnable
// MNetworkEnable
QAngle m_closedAngles; // 0xb44
// MNetworkEnable
// MNetworkEnable
CHandle< C_BasePropDoor > m_hMaster; // 0xb50
Vector m_vWhereToSetLightingOrigin; // 0xb54
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xa28
// Has VTable
class C_PhysPropClientside : public C_BreakableProp
{
public:
float m_flTouchDelta; // 0x9e8
float m_fDeathTime; // 0x9ec
float m_impactEnergyScale; // 0x9f0
uint32_t m_spawnflags; // 0x9f4
float m_inertiaScale; // 0x9f8
float m_flDmgModBullet; // 0x9fc
float m_flDmgModClub; // 0xa00
float m_flDmgModExplosive; // 0xa04
float m_flDmgModFire; // 0xa08
private:
[[maybe_unused]] uint8_t __pad0a0c[0x4]; // 0xa0c
public:
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xa10
CUtlSymbolLarge m_iszBasePropData; // 0xa18
int32_t m_iInteractions; // 0xa20
bool m_bHasBreakPiecesOrCommands; // 0xa24
// Datamap fields:
// float fademaxdist; // 0x7fffffff
// float fademindist; // 0x7fffffff
// float fadescale; // 0x7fffffff
// float scale; // 0x7fffffff
// CUtlStringToken skin; // 0x7fffffff
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x910
// Has VTable
//
// MNetworkVarNames "Vector m_ragPos"
// MNetworkVarNames "QAngle m_ragAngles"
// MNetworkVarNames "float32 m_flBlendWeight"
// MNetworkVarNames "EHANDLE m_hRagdollSource"
class C_ServerRagdoll : public C_BaseAnimating
{
private:
[[maybe_unused]] uint8_t __pad0898[0x8]; // 0x898
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< Vector >"
// MNetworkEncoder "coord"
// MNetworkChangeCallback "ragAnglesChanged"
CUtlVector< Vector > m_ragPos; // 0x8a0
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< QAngle >"
// MNetworkEncoder "qangle"
// MNetworkBitCount "13"
// MNetworkChangeCallback "ragAnglesChanged"
CUtlVector< QAngle > m_ragAngles; // 0x8b8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
// MNetworkEncodeFlags "1"
float m_flBlendWeight; // 0x8d0
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hRagdollSource; // 0x8d4
int32_t m_iEyeAttachment; // 0x8d8
float m_flBlendWeightCurrent; // 0x8dc
CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0x8e0
CUtlVector< int32 > m_worldSpaceBoneComputationOrder; // 0x8f8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x958
// Has VTable
class C_LocalTempEntity : public C_BaseAnimating
{
private:
[[maybe_unused]] uint8_t __pad0898[0x18]; // 0x898
public:
int32_t flags; // 0x8b0
float die; // 0x8b4
float m_flFrameMax; // 0x8b8
float x; // 0x8bc
float y; // 0x8c0
float fadeSpeed; // 0x8c4
float bounceFactor; // 0x8c8
int32_t hitSound; // 0x8cc
int32_t priority; // 0x8d0
Vector tentOffset; // 0x8d4
QAngle m_vecTempEntAngVelocity; // 0x8e0
int32_t tempent_renderamt; // 0x8ec
Vector m_vecNormal; // 0x8f0
float m_flSpriteScale; // 0x8fc
int32_t m_nFlickerFrame; // 0x900
float m_flFrameRate; // 0x904
float m_flFrame; // 0x908
private:
[[maybe_unused]] uint8_t __pad090c[0x4]; // 0x90c
public:
char* m_pszImpactEffect; // 0x910
char* m_pszParticleEffect; // 0x918
bool m_bParticleCollision; // 0x920
private:
[[maybe_unused]] uint8_t __pad0921[0x3]; // 0x921
public:
int32_t m_iLastCollisionFrame; // 0x924
Vector m_vLastCollisionOrigin; // 0x928
Vector m_vecTempEntVelocity; // 0x934
Vector m_vecPrevAbsOrigin; // 0x940
Vector m_vecTempEntAcceleration; // 0x94c
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x980
// Has VTable
//
// MNetworkExcludeByName "m_flexWeight"
// MNetworkExcludeByName "m_blinktoggle"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkExcludeByUserGroup "m_flCycle"
// MNetworkExcludeByUserGroup "overlay_vars"
// MNetworkIncludeByName "m_nNextThinkTick"
// MNetworkUserGroupSendProxyRecipientsFilter
// MNetworkVarNames "CHandle< CBaseCombatCharacter> m_hOwner"
// MNetworkVarNames "uint32 m_nViewModelIndex"
// MNetworkVarNames "float32 m_flNextPrimaryAttack"
// MNetworkVarNames "float32 m_flNextSecondaryAttack"
// MNetworkVarNames "int32 m_nQueuedAttack"
// MNetworkVarNames "float32 m_flTimeAttackQueued"
// MNetworkVarNames "HModelStrong m_iViewModelIndex"
// MNetworkVarNames "HModelStrong m_iWorldModelIndex"
// MNetworkVarNames "WeaponState_t m_iState"
// MNetworkVarNames "int32 m_iPrimaryAmmoType"
// MNetworkVarNames "int32 m_iSecondaryAmmoType"
// MNetworkVarNames "int32 m_iClip1"
// MNetworkVarNames "int32 m_iClip2"
// MNetworkVarNames "bool m_bOnlyPump"
// MNetworkVarNames "float32 m_flTimeWeaponIdle"
// MNetworkVarNames "bool m_bInReload"
class C_BaseCombatWeapon : public C_BaseAnimating
{
private:
[[maybe_unused]] uint8_t __pad0898[0x8]; // 0x898
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseCombatCharacter > m_hOwner; // 0x8a0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
// MNetworkUserGroup "LocalWeaponExclusive"
uint32_t m_nViewModelIndex; // 0x8a4
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextPrimaryAttack; // 0x8a8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextSecondaryAttack; // 0x8ac
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_nQueuedAttack; // 0x8b0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flTimeAttackQueued; // 0x8b4
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iViewModelIndex; // 0x8b8
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iWorldModelIndex; // 0x8c0
// MNetworkEnable
// MNetworkEnable
WeaponState_t m_iState; // 0x8c8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iPrimaryAmmoType; // 0x8cc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iSecondaryAmmoType; // 0x8d0
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "64"
int32_t m_iClip1; // 0x8d4
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iClip2; // 0x8d8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
bool m_bOnlyPump; // 0x8dc
private:
[[maybe_unused]] uint8_t __pad08dd[0x3]; // 0x8dd
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "64"
float m_flTimeWeaponIdle; // 0x8e0
float m_flNextEmptySoundTime; // 0x8e4
float m_fMinRange1; // 0x8e8
float m_fMinRange2; // 0x8ec
float m_fMaxRange1; // 0x8f0
float m_fMaxRange2; // 0x8f4
float m_fFireDuration; // 0x8f8
float m_fMinAdvanceToRange1; // 0x8fc
int32_t m_Activity; // 0x900
int32_t m_iPrimaryAmmoCount; // 0x904
int32_t m_iSecondaryAmmoCount; // 0x908
private:
[[maybe_unused]] uint8_t __pad090c[0x4]; // 0x90c
public:
CUtlSymbolLarge m_iszName; // 0x910
bool m_bRemoveable; // 0x918
// MNetworkEnable
// MNetworkEnable
bool m_bInReload; // 0x919
bool m_bFireOnEmpty; // 0x91a
bool m_bFiresUnderwater; // 0x91b
bool m_bAltFiresUnderwater; // 0x91c
bool m_bReloadsSingly; // 0x91d
private:
[[maybe_unused]] uint8_t __pad091e[0x2]; // 0x91e
public:
HSequence m_hIdealSequence; // 0x920
int32_t m_IdealActivity; // 0x924
int32_t m_iSubType; // 0x928
float m_flUnlockTime; // 0x92c
CHandle< C_BaseEntity > m_hLocker; // 0x930
int32_t m_nTracerAttachmentIndex; // 0x934
private:
[[maybe_unused]] uint8_t __pad0938[0x10]; // 0x938
public:
int32_t m_iAltFireHudHintCount; // 0x948
int32_t m_iReloadHudHintCount; // 0x94c
bool m_bAltFireHudHintDisplayed; // 0x950
bool m_bReloadHudHintDisplayed; // 0x951
private:
[[maybe_unused]] uint8_t __pad0952[0x2]; // 0x952
public:
float m_flHudHintPollTime; // 0x954
float m_flHudHintMinDisplayTime; // 0x958
bool m_bJustRestored; // 0x95c
private:
[[maybe_unused]] uint8_t __pad095d[0x1]; // 0x95d
public:
int16_t m_nLastNetworkedModelIndex; // 0x95e
int16_t m_nPreDataChangedModelIndex; // 0x960
private:
[[maybe_unused]] uint8_t __pad0962[0x6]; // 0x962
public:
C_CombatWeaponClone* m_pWorldModelClone; // 0x968
private:
[[maybe_unused]] uint8_t __pad0970[0x8]; // 0x970
public:
WeaponState_t m_iOldState; // 0x978
// Datamap fields:
// void m_pWeaponFileInfo; // 0x938
// void C_BaseCombatWeaponDefaultTouch; // 0x0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x8a0
// Has VTable
class C_ViewmodelWeapon : public C_BaseAnimating
{
public:
char* m_worldModel; // 0x898
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x928
// Has VTable
//
// MNetworkIncludeByName "m_clrRender"
// MNetworkVarNames "uint32 m_nViewModelIndex"
// MNetworkVarNames "uint32 m_nAnimationParity"
// MNetworkVarNames "HSequence m_hLayerSequence"
// MNetworkVarNames "uint32 m_nLayer"
// MNetworkVarNames "float32 m_flAnimationStartTime"
// MNetworkVarNames "CHandle< CBaseCombatWeapon> m_hWeapon"
// MNetworkVarNames "CHandle< CBaseEntity > m_hOwner"
// MNetworkIncludeByName "m_nModelIndex"
// MNetworkIncludeByName "m_hModel"
// MNetworkIncludeByName "m_fEffects"
// MNetworkIncludeByName "m_baseLayer.m_hSequence"
// MNetworkIncludeByName "m_animationController.m_flPlaybackRate"
// MNetworkIncludeByName "m_animationController.m_bClientSideAnimation"
// MNetworkIncludeByName "m_nNewSequenceParity"
// MNetworkIncludeByName "m_nResetEventsParity"
// MNetworkIncludeByName "m_nMuzzleFlashParity"
// MNetworkExcludeByUserGroup "m_flPoseParameter"
// MNetworkOverride "m_fEffects"
class C_BaseViewModel : public C_BaseAnimatingOverlay
{
private:
[[maybe_unused]] uint8_t __pad0898[0x8]; // 0x898
public:
Vector m_vecLastFacing; // 0x8a0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
uint32_t m_nViewModelIndex; // 0x8ac
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
uint32_t m_nAnimationParity; // 0x8b0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "13"
HSequence m_hLayerSequence; // 0x8b4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
uint32_t m_nLayer; // 0x8b8
// MNetworkEnable
// MNetworkEnable
float m_flAnimationStartTime; // 0x8bc
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnWeaponChanged"
CHandle< C_BaseCombatWeapon > m_hWeapon; // 0x8c0
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hOwner; // 0x8c4
int32_t m_Activity; // 0x8c8
private:
[[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc
public:
CUtlSymbolLarge m_sVMName; // 0x8d0
CUtlSymbolLarge m_sAnimationPrefix; // 0x8d8
CHandle< C_ViewmodelWeapon > m_hWeaponModel; // 0x8e0
int32_t m_iCameraAttachment; // 0x8e4
QAngle m_vecLastCameraAngles; // 0x8e8
float m_previousElapsedDuration; // 0x8f4
float m_previousCycle; // 0x8f8
int32_t m_nOldAnimationParity; // 0x8fc
HSequence m_hOldLayerSequence; // 0x900
int32_t m_oldLayer; // 0x904
float m_oldLayerStartTime; // 0x908
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x898
// Has VTable
class C_PointHintUIButtonHighlightModel : public C_BaseAnimating
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x910
// Has VTable
class C_PointHintUIHighlightModel : public C_BaseAnimating
{
private:
[[maybe_unused]] uint8_t __pad0898[0x18]; // 0x898
public:
CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0x8b0
int32_t m_nTrackedDeviceIndex; // 0x8c8
CHandle< C_PropVRHand > m_hHighlightHand; // 0x8cc
private:
[[maybe_unused]] uint8_t __pad08d0[0x8]; // 0x8d0
public:
matrix3x4_t m_matLocalHighlight; // 0x8d8
bool m_bVisible; // 0x908
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xbf0
// Has VTable
//
// MNetworkVarNames "CAttributeContainer m_AttributeManager"
class C_EconEntity : public C_BaseFlex
{
private:
[[maybe_unused]] uint8_t __pad0a58[0x8]; // 0xa58
public:
// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0xa60
bool m_bClientside; // 0xba0
private:
[[maybe_unused]] uint8_t __pad0ba1[0x3]; // 0xba1
public:
EconEntityParticleDisableMode_t m_nDisableMode; // 0xba4
bool m_bParticleSystemsCreated; // 0xba8
bool m_bForceDestroyAttachedParticlesImmediately; // 0xba9
private:
[[maybe_unused]] uint8_t __pad0baa[0x6]; // 0xbaa
public:
CUtlVector< C_EconEntity::AttachedParticleInfo_t > m_vecAttachedParticles; // 0xbb0
CHandle< C_BaseAnimating > m_hViewmodelAttachment; // 0xbc8
int32_t m_iOldTeam; // 0xbcc
bool m_bAttachmentDirty; // 0xbd0
style_index_t m_iOldStyle; // 0xbd1
private:
[[maybe_unused]] uint8_t __pad0bd2[0x2]; // 0xbd2
public:
CHandle< C_BaseEntity > m_hOldProvidee; // 0xbd4
CUtlVector< C_EconEntity::AttachedModelData_t > m_vecAttachedModels; // 0xbd8
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xbf0
// Has VTable
class C_BaseAttributableItem : public C_EconEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xbf8
// Has VTable
class C_EconWearable : public C_EconEntity
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xbf8
// Has VTable
class C_TFWearableItem : public C_EconWearable
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xe18
// Has VTable
class C_DAC_NPC : public C_BaseAnimatingOverlay
{
public:
int32_t m_nServerEntIndex; // 0x898
PlayerSlot_t m_unOwnerPlayerSlot; // 0x89c
private:
[[maybe_unused]] uint8_t __pad089d[0xb]; // 0x89d
public:
bool m_bSimulatedFirstSnapshot; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08a9[0xb7]; // 0x8a9
public:
bool m_bIsSetupSnapshot; // 0x960
bool m_bIsOnBench; // 0x961
bool m_bIsShopUnit; // 0x962
bool m_bOverPopulation; // 0x963
bool m_bUnderPopulation; // 0x964
bool m_bUnitKeywordHighlight; // 0x965
private:
[[maybe_unused]] uint8_t __pad0966[0x2]; // 0x966
public:
float m_flDeathStateChangeTime; // 0x968
private:
[[maybe_unused]] uint8_t __pad096c[0xc]; // 0x96c
public:
bool m_bSuppressPostCombatCelebration; // 0x978
private:
[[maybe_unused]] uint8_t __pad0979[0x3]; // 0x979
public:
int32_t m_nHealth; // 0x97c
int32_t m_nArmor; // 0x980
int32_t m_nDPS; // 0x984
int32_t m_nDamageBonus; // 0x988
int32_t m_nDamageMin; // 0x98c
int32_t m_nDamageMax; // 0x990
int32_t m_nRangeBonus; // 0x994
float m_flAttacksPerSecond; // 0x998
int32_t m_nMana; // 0x99c
int32_t m_nMaxMana; // 0x9a0
int32_t m_nRank; // 0x9a4
float m_flKillCount; // 0x9a8
int32_t m_nKillStreak; // 0x9ac
int32_t m_nUnderlordPower; // 0x9b0
int32_t m_nDuelBonusDamage; // 0x9b4
int32_t m_nLastForcedUnderlordSlotNum; // 0x9b8
float m_flBaseUnitModelScale; // 0x9bc
float m_flItemScaling; // 0x9c0
float m_flCooldownMultiplier; // 0x9c4
bool m_bPlayPlacedOnBoardAnim; // 0x9c8
bool m_bPlaySpawnAnim; // 0x9c9
bool m_bPlayTeleportIn; // 0x9ca
private:
[[maybe_unused]] uint8_t __pad09cb[0x1]; // 0x9cb
public:
float m_flZOffset; // 0x9cc
float m_flLastAttackEndTime; // 0x9d0
float m_flPreviousLastAttackEndTime; // 0x9d4
float m_flLastAttackSpeed; // 0x9d8
private:
[[maybe_unused]] uint8_t __pad09dc[0x20]; // 0x9dc
public:
float m_flCooldownRatio; // 0x9fc
private:
[[maybe_unused]] uint8_t __pad0a00[0x70]; // 0xa00
public:
Vector m_vecSnapshotPosition; // 0xa70
QAngle m_angSnapshotAngles; // 0xa7c
Vector m_vecStartingPosition; // 0xa88
float m_flDesiredModelScale; // 0xa94
CUtlVectorFixedGrowable< CUtlString > m_vecAttachmentNames; // 0xa98
int32_t m_nAttackLayer; // 0xaf0
int32_t m_nAttackActivity; // 0xaf4
int32_t m_nModifierLayer; // 0xaf8
int32_t m_nAbilityLayer; // 0xafc
bool m_bDragging; // 0xb00
bool m_bIsDraggingInWorldspace; // 0xb01
private:
[[maybe_unused]] uint8_t __pad0b02[0x2]; // 0xb02
public:
Vector m_vecDragPosition; // 0xb04
QAngle m_angDragAngles; // 0xb10
bool m_bOverridePosition; // 0xb1c
bool m_bOverrideBench; // 0xb1d
bool m_bRestorePosition; // 0xb1e
bool m_bSelected; // 0xb1f
bool m_bIsSummoned; // 0xb20
bool m_bForceUseBigHealthbar; // 0xb21
private:
[[maybe_unused]] uint8_t __pad0b22[0x2]; // 0xb22
public:
int32_t m_nSummonOwnerEntIndex; // 0xb24
bool m_bClientCanBeSold; // 0xb28
bool m_bClientCanMoveToBench; // 0xb29
bool m_bClientRecommendedForPopcap; // 0xb2a
private:
[[maybe_unused]] uint8_t __pad0b2b[0x5]; // 0xb2b
public:
uint64_t m_uPredictedSequenceNumber; // 0xb30
Vector m_vPredictedPosition; // 0xb38
QAngle m_angPredictedAngles; // 0xb44
bool m_bPredictHidden; // 0xb50
bool m_bNoInterp; // 0xb51
bool m_bShowManaBar; // 0xb52
bool m_bInvisibleUntilFirstUpdate; // 0xb53
bool m_bIsModifierRenderOutlineOnly; // 0xb54
private:
[[maybe_unused]] uint8_t __pad0b55[0x3]; // 0xb55
public:
int32_t m_nLastCheerRound; // 0xb58
bool m_bUseUnitScaleFactor; // 0xb5c
private:
[[maybe_unused]] uint8_t __pad0b5d[0x3]; // 0xb5d
public:
UnitStatusLabel m_eStatusLabel; // 0xb60
private:
[[maybe_unused]] uint8_t __pad0b64[0x4]; // 0xb64
public:
CUtlVector< UnitStatusLabel > m_vecAllStatusLabels; // 0xb68
ParticleIndex_t m_nStatusEffectIndex; // 0xb80
private:
[[maybe_unused]] uint8_t __pad0b84[0x1ac]; // 0xb84
public:
DACAbilityID_t m_unEquippedItem; // 0xd30
private:
[[maybe_unused]] uint8_t __pad0d34[0x1c]; // 0xd34
public:
bool m_bForceShowRank; // 0xd50
private:
[[maybe_unused]] uint8_t __pad0d51[0x3]; // 0xd51
public:
float m_flHealthBarBaseOffset; // 0xd54
private:
[[maybe_unused]] uint8_t __pad0d58[0x18]; // 0xd58
public:
CHandle< C_DynamicPropClientside > m_hatProp; // 0xd70
private:
[[maybe_unused]] uint8_t __pad0d74[0x8c]; // 0xd74
public:
CountdownTimer m_dragScaleBump; // 0xe00
int32_t m_nSellValue; // 0xe10
DACAbilityID_t m_itemOverride; // 0xe14
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xc30
// Has VTable
//
// MNetworkDisable
class C_DAC_Wearable : public C_EconWearable
{
public:
bool m_bOwnerModelChanged; // 0xbf8
bool m_bIsGeneratingEconItem; // 0xbf9
bool m_bIsItemVisibleOnGeneratedEntity; // 0xbfa
private:
[[maybe_unused]] uint8_t __pad0bfb[0x1]; // 0xbfb
public:
float m_fZDelta; // 0xbfc
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeIMaterial2 > > m_combinerMaterialOverrideList; // 0xc00
private:
[[maybe_unused]] uint8_t __pad0c18[0x10]; // 0xc18
public:
int32_t m_nOwnerRank; // 0xc28
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xcb0
// Has VTable
class C_DAC_Banner : public C_DynamicProp
{
public:
bool m_bDirty; // 0xb18
private:
[[maybe_unused]] uint8_t __pad0b19[0x3]; // 0xb19
public:
uint32_t m_unTeamID; // 0xb1c
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xad8
// Has VTable
class C_DAC_Underlord : public C_BaseFlex
{
public:
uint32_t m_unTeamID; // 0xa58
int32_t m_nLastForcedUnderlordSlotNum; // 0xa5c
UnderlordID_t m_unForcedUnderlord; // 0xa60
private:
[[maybe_unused]] uint8_t __pad0a61[0x1]; // 0xa61
public:
UnderlordID_t m_unUnderlord; // 0xa62
private:
[[maybe_unused]] uint8_t __pad0a63[0x1]; // 0xa63
public:
int32_t m_nIdleActivity; // 0xa64
HSequence m_hIdleSequence; // 0xa68
CHandle< C_SceneEntity > m_hScene; // 0xa6c
CUtlString m_sQueuedScene; // 0xa70
private:
[[maybe_unused]] uint8_t __pad0a78[0x58]; // 0xa78
public:
bool m_bOutfitUpdateQueued; // 0xad0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb30
// Has VTable
class C_DAC_ChallengeMapClaim : public C_DynamicProp
{
public:
CUtlSymbolLarge m_iszClaimName; // 0xb18
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb60
// Has VTable
class C_DAC_ChallengeMapChallenge : public C_DynamicProp
{
private:
[[maybe_unused]] uint8_t __pad0b18[0x28]; // 0xb18
public:
bool m_bPrestige; // 0xb40
// Datamap fields:
// uint16_t m_eventChallengeSlotID; // 0xb18
// bool m_bClaimable; // 0xb25
// bool m_bClaimed; // 0xb24
// Vector m_vecSourceNode; // 0xb44
// Vector m_vecTargetNode; // 0xb50
// uint32_t m_unPuzzleID; // 0xb1c
// uint32_t m_unStreetFightID; // 0xb20
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x900
// Has VTable
class C_DAC_Reward_Preview : public C_BaseAnimating
{
public:
CHandle< C_SceneEntity > m_hScene; // 0x898
item_definition_index_t m_nDacItemIndex; // 0x89c
private:
[[maybe_unused]] uint8_t __pad08a0[0xc]; // 0x8a0
public:
int32_t m_IdleActivity; // 0x8ac
int32_t m_nClickerStartHealth; // 0x8b0
int32_t m_nClickerHealth; // 0x8b4
private:
[[maybe_unused]] uint8_t __pad08b8[0x28]; // 0x8b8
public:
Vector m_vMinsForFraming; // 0x8e0
Vector m_vMaxsForFraming; // 0x8ec
float m_flRespawnParticleDelay; // 0x8f8
bool m_bMute; // 0x8fc
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb48
// Has VTable
class C_DACBoardBuddy : public C_DynamicProp
{
private:
[[maybe_unused]] uint8_t __pad0b18[0x10]; // 0xb18
public:
Vector m_vDesiredPos; // 0xb28
float m_flLastUpdateTime; // 0xb34
CUtlString m_szModelName; // 0xb38
bool m_bUpdateModel; // 0xb40
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xbc8
// Has VTable
class C_DACMapProp : public C_DynamicProp
{
private:
[[maybe_unused]] uint8_t __pad0b18[0x88]; // 0xb18
public:
int32_t m_nPropSize; // 0xba0
int32_t m_nPropSlot; // 0xba4
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb80
// Has VTable
//
// MNetworkVarNames "int m_nTestMode"
// MNetworkVarNames "CUtlStringToken m_attachName"
// MNetworkVarNames "Vector m_vDynamicAttachOffset"
// MNetworkVarNames "int m_nDynamicResetCount"
// MNetworkVarNames "bool m_bChildIsDynamic"
// MNetworkVarNames "bool m_bCreateChildSideChild"
// MNetworkVarNames "CUtlStringToken m_alternateAttachName"
// MNetworkVarNames "HModelStrong m_hClientSideChildModel"
// MNetworkVarNames "float m_flEntityStartTime"
class C_DevtestHierarchy : public C_DynamicProp
{
public:
Vector m_vRotationAxis; // 0xb18
float m_flRotationSpeed; // 0xb24
// MNetworkEnable
// MNetworkEnable
int32_t m_nTestMode; // 0xb28
CHandle< C_BaseEntity > m_hChild; // 0xb2c
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_attachName; // 0xb30
// MNetworkEnable
// MNetworkEnable
Vector m_vDynamicAttachOffset; // 0xb34
// MNetworkEnable
// MNetworkEnable
int32_t m_nDynamicResetCount; // 0xb40
int32_t m_nDynamicDetachCount; // 0xb44
// MNetworkEnable
// MNetworkEnable
bool m_bChildIsDynamic; // 0xb48
// MNetworkEnable
// MNetworkEnable
bool m_bCreateChildSideChild; // 0xb49
private:
[[maybe_unused]] uint8_t __pad0b4a[0x2]; // 0xb4a
public:
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_alternateAttachName; // 0xb4c
CHandle< C_BaseEntity > m_hAlternateParent; // 0xb50
private:
[[maybe_unused]] uint8_t __pad0b54[0x4]; // 0xb54
public:
CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xb58
CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xb60
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_hClientSideChildModel; // 0xb68
// MNetworkEnable
// MNetworkEnable
float m_flEntityStartTime; // 0xb70
int32_t m_nTestIndex; // 0xb74
HierarchyType_t m_nCurrType; // 0xb78
int32_t m_nCurrentModel; // 0xb7c
// Datamap fields:
// CHandle< CBaseEntity > child; // 0x7fffffff
// CHandle< CBaseEntity > alternateParent; // 0x7fffffff
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xb18
// Has VTable
class C_DevtestHierarchyChild : public C_DynamicProp
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x898
// Has VTable
class C_DevtestHierarchy2 : public C_BaseAnimating
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x2ad8
// Has VTable
class C_GenericFlexCyclerAlias_cycler : public C_GenericFlexCycler
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x948
// Has VTable
//
// MNetworkVarNames "uint32 m_boneIndexAttached"
// MNetworkVarNames "uint32 m_ragdollAttachedObjectIndex"
// MNetworkVarNames "Vector m_attachmentPointBoneSpace"
// MNetworkVarNames "Vector m_attachmentPointRagdollSpace"
class C_ServerRagdollAttached : public C_ServerRagdoll
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_boneIndexAttached; // 0x910
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_ragdollAttachedObjectIndex; // 0x914
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_attachmentPointBoneSpace; // 0x918
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder "coord"
Vector m_attachmentPointRagdollSpace; // 0x924
Vector m_vecOffset; // 0x930
float m_parentTime; // 0x93c
bool m_bHasParent; // 0x940
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xba8
// Has VTable
//
// MNetworkExcludeByUserGroup "LocalPlayerExclusive"
// MNetworkVarNames "float32 m_flNextAttack"
// MNetworkVarNames "uint32 m_iAmmo"
// MNetworkVarNames "CHandle< C_BaseCombatWeapon > m_hMyWeapons"
// MNetworkVarNames "CHandle< C_BaseCombatWeapon> m_hActiveWeapon"
// MNetworkVarNames "CHandle<C_EconWearable > m_hMyWearables"
// MNetworkVarNames "float m_flFieldOfView"
class C_BaseCombatCharacter : public C_BaseFlex
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
float m_flNextAttack; // 0xa58
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkChangeCallback "OnAmmoChanged"
uint32_t m_iAmmo[32]; // 0xa5c
private:
[[maybe_unused]] uint8_t __pad0adc[0x4]; // 0xadc
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnWeaponsChanged"
CUtlVector< CHandle< C_BaseCombatWeapon > > m_hMyWeapons; // 0xae0
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseCombatWeapon > m_hActiveWeapon; // 0xaf8
private:
[[maybe_unused]] uint8_t __pad0afc[0x4]; // 0xafc
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnWearablesChanged"
CUtlVector< CHandle< C_EconWearable > > m_hMyWearables; // 0xb00
int32_t m_bloodColor; // 0xb18
int32_t m_leftFootAttachment; // 0xb1c
int32_t m_rightFootAttachment; // 0xb20
C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0xb24
float m_flWaterWorldZ; // 0xb28
float m_flWaterNextTraceTime; // 0xb2c
// MNetworkEnable
float m_flFieldOfView; // 0xb30
private:
[[maybe_unused]] uint8_t __pad0b34[0x4]; // 0xb34
public:
CountdownTimer m_footstepTimer; // 0xb38
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0x14a8
// Has VTable
//
// MNetworkUserGroupSendProxyRecipientsFilter
// MNetworkExcludeByUserGroup "FogController"
// MNetworkIncludeByUserGroup "Player"
// MNetworkIncludeByUserGroup "LocalPlayerExclusive"
// MNetworkExcludeByName "m_ArmorValue"
// MNetworkOverride "m_vecX CNetworkOriginCellCoordQuantizedVector"
// MNetworkOverride "m_vecY CNetworkOriginCellCoordQuantizedVector"
// MNetworkOverride "m_vecZ CNetworkOriginCellCoordQuantizedVector"
// MNetworkVarNames "C_PlayerLocalData m_Local"
// MNetworkVarNames "EHANDLE m_hTonemapController"
// MNetworkVarNames "uint32 m_iFOV"
// MNetworkVarNames "uint32 m_iFOVStart"
// MNetworkVarNames "CUtlStringToken m_ladderSurfaceProps"
// MNetworkVarNames "float32 m_flFOVTime"
// MNetworkVarNames "Vector m_vecLadderNormal"
// MNetworkVarNames "int32 m_iBonusProgress"
// MNetworkVarNames "int32 m_iBonusChallenge"
// MNetworkVarNames "float32 m_flMaxspeed"
// MNetworkVarNames "CHandle< C_BaseEntity> m_hZoomOwner"
// MNetworkVarNames "CHandle< C_BaseEntity> m_hVehicle"
// MNetworkVarNames "CHandle< C_BaseCombatWeapon> m_hLastWeapon"
// MNetworkVarNames "CHandle< C_BaseViewModel > m_hViewModel"
// MNetworkVarNames "CHandle< CPropHMDAvatar> m_hPropHMDAvatar"
// MNetworkVarNames "CHandle< CPointHMDAnchor> m_hPointHMDAnchor"
// MNetworkVarNames "int32 m_VRControllerType"
// MNetworkVarNames "bool m_fOnTarget"
// MNetworkVarNames "uint32 m_iDefaultFOV"
// MNetworkVarNames "CHandle< C_BaseEntity> m_hViewEntity"
// MNetworkVarNames "CHandle< C_BaseEntity> m_hConstraintEntity"
// MNetworkVarNames "Vector m_vecConstraintCenter"
// MNetworkVarNames "float32 m_flConstraintRadius"
// MNetworkVarNames "float32 m_flConstraintWidth"
// MNetworkVarNames "float32 m_flConstraintSpeedFactor"
// MNetworkVarNames "bool m_bConstraintPastRadius"
// MNetworkVarNames "uint8 m_iObserverMode"
// MNetworkVarNames "CHandle< C_BaseEntity> m_hObserverTarget"
// MNetworkVarNames "float32 m_flDeathTime"
// MNetworkVarNames "CHandle< C_BaseEntity> m_hUseEntity"
// MNetworkVarNames "CHandle< C_BaseEntity> m_hHeldEntity"
// MNetworkVarNames "uint32 m_nTickBase"
// MNetworkVarNames "int32 m_ArmorValue"
// MNetworkVarNames "float32 m_flLaggedMovementValue"
// MNetworkVarNames "char m_szLastPlaceName"
// MNetworkVarNames "CHandle< CPostProcessController> m_hPostProcessCtrl"
// MNetworkVarNames "CHandle< CColorCorrection> m_hColorCorrectionCtrl"
// MNetworkVarNames "fogplayerparams_t m_PlayerFog"
// MNetworkVarNames "ButtonBitMask_t m_nUnHoldableButtons"
class C_BasePlayer : public C_BaseCombatCharacter
{
private:
[[maybe_unused]] uint8_t __pad0ba8[0x8]; // 0xba8
public:
Vector m_vecFlashlightOrigin; // 0xbb0
Vector m_vecFlashlightForward; // 0xbbc
Vector m_vecFlashlightUp; // 0xbc8
Vector m_vecFlashlightRight; // 0xbd4
bool m_bBehindLocalPlayer; // 0xbe0
private:
[[maybe_unused]] uint8_t __pad0be1[0x3]; // 0xbe1
public:
int32_t m_nBehindLocalPlayerFrame; // 0xbe4
fogparams_t m_CurrentFog; // 0xbe8
CHandle< C_FogController > m_hOldFogController; // 0xc48
bool m_bOverrideFogColor[5]; // 0xc4c
Color m_OverrideFogColor[5]; // 0xc51
bool m_bOverrideFogStartEnd[5]; // 0xc65
private:
[[maybe_unused]] uint8_t __pad0c6a[0x2]; // 0xc6a
public:
float m_fOverrideFogStart[5]; // 0xc6c
float m_fOverrideFogEnd[5]; // 0xc80
int32_t m_StuckLast; // 0xc94
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CPlayerLocalData"
// MNetworkSendProxyRecipientsFilter
C_PlayerLocalData m_Local; // 0xc98
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< C_BaseEntity > m_hTonemapController; // 0xe80
private:
[[maybe_unused]] uint8_t __pad0e84[0x4]; // 0xe84
public:
// -> deadflag - 0xe90
// -> hltv - 0xe91
// -> v_angle - 0xe94
C_PlayerState m_pl; // 0xe88
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iFOV; // 0xea0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iFOVStart; // 0xea4
uint64_t m_afButtonLast; // 0xea8
uint64_t m_afButtonPressed; // 0xeb0
uint64_t m_afButtonReleased; // 0xeb8
uint64_t m_nButtons; // 0xec0
float m_surfaceFriction; // 0xec8
int32_t m_nImpulse; // 0xecc
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_ladderSurfaceProps; // 0xed0
int32_t m_flPhysics; // 0xed4
// MNetworkEnable
// MNetworkEnable
float m_flFOVTime; // 0xed8
float m_flWaterJumpTime; // 0xedc
float m_flSwimSoundTime; // 0xee0
float m_flStepSoundTime; // 0xee4
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder "normal"
Vector m_vecLadderNormal; // 0xee8
char m_szAnimExtension[32]; // 0xef4
int32_t m_nOldTickBase; // 0xf14
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
int32_t m_iBonusProgress; // 0xf18
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
int32_t m_iBonusChallenge; // 0xf1c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2048.000000"
// MNetworkEncodeFlags "1"
float m_flMaxspeed; // 0xf20
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hZoomOwner; // 0xf24
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hVehicle; // 0xf28
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< C_BaseCombatWeapon > m_hLastWeapon; // 0xf2c
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseViewModel > m_hViewModel[2]; // 0xf30
// MNetworkEnable
// MNetworkEnable
CHandle< C_PropHMDAvatar > m_hPropHMDAvatar; // 0xf38
// MNetworkEnable
// MNetworkEnable
CHandle< C_PointHMDAnchor > m_hPointHMDAnchor; // 0xf3c
// MNetworkEnable
// MNetworkEnable
int32_t m_VRControllerType; // 0xf40
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_fOnTarget; // 0xf44
private:
[[maybe_unused]] uint8_t __pad0f45[0x3]; // 0xf45
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iDefaultFOV; // 0xf48
private:
[[maybe_unused]] uint8_t __pad0f4c[0x4]; // 0xf4c
public:
uint64_t m_afButtonDisabled; // 0xf50
uint64_t m_afButtonForced; // 0xf58
private:
[[maybe_unused]] uint8_t __pad0f60[0x8]; // 0xf60
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hViewEntity; // 0xf68
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< C_BaseEntity > m_hConstraintEntity; // 0xf6c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecConstraintCenter; // 0xf70
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintRadius; // 0xf7c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintWidth; // 0xf80
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintSpeedFactor; // 0xf84
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bConstraintPastRadius; // 0xf88
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
// MNetworkChangeCallback "OnObserverModeChanged"
uint8_t m_iObserverMode; // 0xf89
private:
[[maybe_unused]] uint8_t __pad0f8a[0x2]; // 0xf8a
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnObserverTargetChanged"
CHandle< C_BaseEntity > m_hObserverTarget; // 0xf8c
float m_flObserverChaseDistance; // 0xf90
Vector m_vecFreezeFrameStart; // 0xf94
float m_flFreezeFrameStartTime; // 0xfa0
float m_flFreezeFrameDistance; // 0xfa4
bool m_bStartedFreezeFraming; // 0xfa8
bool m_bFinishedFreezeFraming; // 0xfa9
private:
[[maybe_unused]] uint8_t __pad0faa[0x2]; // 0xfaa
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flDeathTime; // 0xfac
CHandle< C_BaseEntity > m_hOldVehicle; // 0xfb0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hUseEntity; // 0xfb4
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hHeldEntity; // 0xfb8
Vector m_vecWaterJumpVel; // 0xfbc
QAngle m_vecOldViewAngles; // 0xfc8
private:
[[maybe_unused]] uint8_t __pad0fd4[0x4]; // 0xfd4
public:
QAngle m_angDemoViewAngles; // 0xfd8
private:
[[maybe_unused]] uint8_t __pad0fe4[0xc]; // 0xfe4
public:
bool m_bWasFrozen; // 0xff0
private:
[[maybe_unused]] uint8_t __pad0ff1[0x3]; // 0xff1
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nTickBase; // 0xff4
int32_t m_nFinalPredictedTick; // 0xff8
bool m_bFlashlightEnabled[1]; // 0xffc
private:
[[maybe_unused]] uint8_t __pad0ffd[0x3]; // 0xffd
public:
float m_flOldPlayerZ; // 0x1000
float m_flOldPlayerViewOffsetZ; // 0x1004
Vector m_vecVehicleViewOrigin; // 0x1008
QAngle m_vecVehicleViewAngles; // 0x1014
float m_flVehicleViewFOV; // 0x1020
int32_t m_nVehicleViewSavedFrame; // 0x1024
// -> needsprocessing - 0x1028
// -> command_number - 0x1378
C_CommandContext m_CommandContext; // 0x1028
float m_flWaterSurfaceZ; // 0x1380
bool m_bResampleWaterSurface; // 0x1384
private:
[[maybe_unused]] uint8_t __pad1385[0x3]; // 0x1385
public:
// -> m_TimeBetweenEvents - 0x1388
// -> m_fNextEvent - 0x138c
TimedEvent m_tWaterParticleTimer; // 0x1388
bool m_bPlayerUnderwater; // 0x1390
private:
[[maybe_unused]] uint8_t __pad1391[0x3]; // 0x1391
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_ArmorValue; // 0x1394
float m_flNextAvoidanceTime; // 0x1398
float m_flAvoidanceRight; // 0x139c
float m_flAvoidanceForward; // 0x13a0
float m_flAvoidanceDotForward; // 0x13a4
float m_flAvoidanceDotRight; // 0x13a8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flLaggedMovementValue; // 0x13ac
Vector m_vecPredictionError; // 0x13b0
float m_flPredictionErrorTime; // 0x13bc
Vector m_vecPreviouslyPredictedOrigin; // 0x13c0
// MNetworkEnable
// MNetworkEnable
char m_szLastPlaceName[18]; // 0x13cc
private:
[[maybe_unused]] uint8_t __pad13de[0x2]; // 0x13de
public:
CUtlStringToken m_surfaceProps; // 0x13e0
private:
[[maybe_unused]] uint8_t __pad13e4[0xc]; // 0x13e4
public:
char m_chTextureType; // 0x13f0
bool m_bSentFreezeFrame; // 0x13f1
private:
[[maybe_unused]] uint8_t __pad13f2[0x2]; // 0x13f2
public:
float m_flFreezeZOffset; // 0x13f4
CUtlVector< CHandle< C_BasePlayer > > m_hSplitScreenPlayers; // 0x13f8
CSplitScreenSlot m_nSplitScreenSlot; // 0x1410
CHandle< C_BasePlayer > m_hSplitOwner; // 0x1414
bool m_bIsLocalPlayer; // 0x1418
private:
[[maybe_unused]] uint8_t __pad1419[0x3]; // 0x1419
public:
Vector m_movementCollisionNormal; // 0x141c
Vector m_groundNormal; // 0x1428
Vector m_vOldOrigin; // 0x1434
float m_flOldSimulationTime; // 0x1440
CHandle< C_BaseCombatCharacter > m_stuckCharacter; // 0x1444
// MNetworkEnable
// MNetworkEnable
CHandle< C_PostProcessController > m_hPostProcessCtrl; // 0x1448
// MNetworkEnable
// MNetworkEnable
CHandle< C_ColorCorrection > m_hColorCorrectionCtrl; // 0x144c
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "fogplayerparams_t"
C_fogplayerparams_t m_PlayerFog; // 0x1450
Vector m_vecElevatorFixup; // 0x1490
private:
[[maybe_unused]] uint8_t __pad149c[0x4]; // 0x149c
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint64_t m_nUnHoldableButtons; // 0x14a0
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xba8
// Has VTable
class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter
{
public:
// No schema binary for binding
};
// Registered binary: client.dll (project 'client')
// Alignment: 8
// Size: 0xc10
// Has VTable
//
// MNetworkIncludeByName "m_lifeState"
// MNetworkIncludeByName "m_spawnflags"
// MNetworkVarNames "NPC_STATE m_NPCState"
// MNetworkVarNames "float m_flTimePingEffect"
// MNetworkVarNames "HSequence m_iDeathPose"
// MNetworkVarNames "int m_iDeathFrame"
// MNetworkVarNames "int m_iSpeedModRadius"
// MNetworkVarNames "int m_iSpeedModSpeed"
// MNetworkVarNames "bool m_bPerformAvoidance"
// MNetworkVarNames "bool m_bIsMoving"
// MNetworkVarNames "float m_flStunUntilTime"
// MNetworkVarNames "bool m_bFadeCorpse"
// MNetworkVarNames "bool m_bSpeedModActive"
// MNetworkVarNames "bool m_bImportantRagdoll"
// MNetworkVarNames "EHANDLE m_hServerRagdoll"
// MNetworkVarNames "bool m_bPoweredRagdoll"
class C_AI_BaseNPC : public C_BaseCombatCharacter
{
public:
float m_flTempRagdollTransitionTime; // 0xba8
private:
[[maybe_unused]] uint8_t __pad0bac[0x4]; // 0xbac
public:
CUtlVector< matrix3x4a_t > m_RagdollTransform; // 0xbb0
CUtlVector< matrix3x4a_t > m_TransitionTransform; // 0xbc8
// MNetworkEnable
// MNetworkEnable
NPC_STATE m_NPCState; // 0xbe0
// MNetworkEnable
// MNetworkEnable
float m_flTimePingEffect; // 0xbe4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "13"
HSequence m_iDeathPose; // 0xbe8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
int32_t m_iDeathFrame; // 0xbec
// MNetworkEnable
// MNetworkEnable
int32_t m_iSpeedModRadius; // 0xbf0
// MNetworkEnable
// MNetworkEnable
int32_t m_iSpeedModSpeed; // 0xbf4
// MNetworkEnable
// MNetworkEnable
bool m_bPerformAvoidance; // 0xbf8
// MNetworkEnable
// MNetworkEnable
bool m_bIsMoving; // 0xbf9
private:
[[maybe_unused]] uint8_t __pad0bfa[0x2]; // 0xbfa
public:
// MNetworkEnable
// MNetworkEnable
float m_flStunUntilTime; // 0xbfc
// MNetworkEnable
// MNetworkEnable
bool m_bFadeCorpse; // 0xc00
// MNetworkEnable
// MNetworkEnable
bool m_bSpeedModActive; // 0xc01
// MNetworkEnable
// MNetworkEnable
bool m_bImportantRagdoll; // 0xc02
private:
[[maybe_unused]] uint8_t __pad0c03[0x1]; // 0xc03
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hServerRagdoll; // 0xc04
uint8_t m_nFootstepType; // 0xc08
// MNetworkEnable
// MNetworkEnable
bool m_bPoweredRagdoll; // 0xc09
};