mirror of
https://github.com/glfw/glfw.git
synced 2026-06-21 22:06:26 +00:00
Make the empty events test somewhat plausible
The empty events test now makes slightly more plausible use of glfwPostEmptyEvent. As a side-effect, the test now also works as intended on Wayland.
This commit is contained in:
105
tests/empty.c
105
tests/empty.c
@@ -23,7 +23,10 @@
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test is intended to verify that posting of empty events works
|
||||
// This test is intended to verify that the posting of empty events works.
|
||||
// Background colors are produced on a secondary thread, which then wakes
|
||||
// the main thread with glfwPostEmptyEvent when a new one is available.
|
||||
// This allows the main thread to wait for events unconditionally.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
@@ -37,25 +40,53 @@
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
static volatile int running = GLFW_TRUE;
|
||||
struct State
|
||||
{
|
||||
mtx_t lock;
|
||||
bool running;
|
||||
bool needs_update;
|
||||
int width;
|
||||
int height;
|
||||
float r, g, b;
|
||||
};
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void generate_color(struct State* state)
|
||||
{
|
||||
const float r = (float) rand() / (float) RAND_MAX;
|
||||
const float g = (float) rand() / (float) RAND_MAX;
|
||||
const float b = (float) rand() / (float) RAND_MAX;
|
||||
const float l = sqrtf(r * r + g * g + b * b);
|
||||
|
||||
mtx_lock(&state->lock);
|
||||
state->r = r / l;
|
||||
state->g = g / l;
|
||||
state->b = b / l;
|
||||
state->needs_update = true;
|
||||
mtx_unlock(&state->lock);
|
||||
}
|
||||
|
||||
static int thread_main(void* data)
|
||||
{
|
||||
struct timespec time;
|
||||
struct State* const state = data;
|
||||
|
||||
while (running)
|
||||
srand((unsigned int) time(NULL));
|
||||
|
||||
while (state->running)
|
||||
{
|
||||
generate_color(state);
|
||||
glfwPostEmptyEvent();
|
||||
|
||||
struct timespec time;
|
||||
clock_gettime(CLOCK_REALTIME, &time);
|
||||
time.tv_sec += 1;
|
||||
thrd_sleep(&time, NULL);
|
||||
|
||||
glfwPostEmptyEvent();
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -64,28 +95,38 @@ static int thread_main(void* data)
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
glfwSetWindowShouldClose(window, true);
|
||||
}
|
||||
|
||||
static float nrand(void)
|
||||
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
return (float) rand() / (float) RAND_MAX;
|
||||
struct State* const state = glfwGetWindowUserPointer(window);
|
||||
|
||||
mtx_lock(&state->lock);
|
||||
state->width = width;
|
||||
state->height = height;
|
||||
state->needs_update = true;
|
||||
mtx_unlock(&state->lock);
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
int result;
|
||||
thrd_t thread;
|
||||
GLFWwindow* window;
|
||||
struct State state = { .running = true };
|
||||
|
||||
srand((unsigned int) time(NULL));
|
||||
if (mtx_init(&state.lock, mtx_plain) != thrd_success)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
generate_color(&state);
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
@@ -95,8 +136,13 @@ int main(void)
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetWindowUserPointer(window, &state);
|
||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||||
glfwGetFramebufferSize(window, &state.width, &state.height);
|
||||
|
||||
if (thrd_create(&thread, thread_main, NULL) != thrd_success)
|
||||
thrd_t color_thread;
|
||||
|
||||
if (thrd_create(&color_thread, thread_main, &state) != thrd_success)
|
||||
{
|
||||
fprintf(stderr, "Failed to create secondary thread\n");
|
||||
|
||||
@@ -104,28 +150,27 @@ int main(void)
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
while (running)
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
int width, height;
|
||||
float r = nrand(), g = nrand(), b = nrand();
|
||||
float l = (float) sqrt(r * r + g * g + b * b);
|
||||
if (state.needs_update)
|
||||
{
|
||||
mtx_lock(&state.lock);
|
||||
glViewport(0, 0, state.width, state.height);
|
||||
glClearColor(state.r, state.g, state.b, 1.f);
|
||||
state.needs_update = false;
|
||||
mtx_unlock(&state.lock);
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(r / l, g / l, b / l, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
glfwWaitEvents();
|
||||
|
||||
if (glfwWindowShouldClose(window))
|
||||
running = GLFW_FALSE;
|
||||
}
|
||||
|
||||
glfwHideWindow(window);
|
||||
thrd_join(thread, &result);
|
||||
glfwDestroyWindow(window);
|
||||
state.running = false;
|
||||
thrd_join(color_thread, NULL);
|
||||
mtx_destroy(&state.lock);
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
|
||||
Reference in New Issue
Block a user