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ImDrawList: added AddLineH(), AddLineV() helpers. (#9360)
This commit is aimed to be a lossless transform. Further layout fixes in subsequent commits.
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@@ -2074,11 +2074,11 @@ void ImGui::TableEndRow(ImGuiTable* table)
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// Draw top border
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if (top_border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y)
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window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), top_border_col, border_size);
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window->DrawList->AddLineH(table->BorderX1, table->BorderX2, bg_y1, top_border_col, border_size);
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// Draw bottom border at the row unfreezing mark (always strong)
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if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y)
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window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size);
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window->DrawList->AddLineH(table->BorderX1, table->BorderX2, bg_y2, table->BorderColorStrong, border_size);
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}
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// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
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@@ -2855,7 +2855,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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else if ((table->Flags & (ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_NoBordersInBody)) == 0)
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draw_y2 = draw_y2_body;
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if (draw_y2 > draw_y1)
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inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size);
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inner_drawlist->AddLineV(column->MaxX, draw_y1, draw_y2, TableGetColumnBorderCol(table, order_n, column_n), border_size);
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}
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}
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@@ -2876,13 +2876,13 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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}
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else if (table->Flags & ImGuiTableFlags_BordersOuterV)
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{
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inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size);
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inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size);
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inner_drawlist->AddLineV(outer_border.Min.x, outer_border.Min.y, outer_border.Max.y, outer_col, border_size);
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inner_drawlist->AddLineV(outer_border.Max.x, outer_border.Min.y, outer_border.Max.y, outer_col, border_size);
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}
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else if (table->Flags & ImGuiTableFlags_BordersOuterH)
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{
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inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size);
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inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size);
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inner_drawlist->AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Min.y, outer_col, border_size);
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inner_drawlist->AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Max.y, outer_col, border_size);
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}
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}
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if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
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@@ -2890,7 +2890,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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// Draw bottom-most row border between it is above outer border.
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const float border_y = table->RowPosY2;
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if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y)
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inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
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inner_drawlist->AddLineH(table->BorderX1, table->BorderX2, border_y, table->BorderColorLight, border_size);
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}
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inner_drawlist->PopClipRect();
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@@ -4618,7 +4618,7 @@ void ImGui::EndColumns()
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// Draw column
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const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
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const float xi = IM_TRUNC(x);
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window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
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window->DrawList->AddLineV(xi, y1 + 1.0f, y2, col);
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}
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// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
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