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Backends: OpenGL3: Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to dynamically select between use of glBindSampler() and glTexParameter(). (#9378)
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@@ -86,6 +86,8 @@ Other Changes:
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- OpenGL3:
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- GLSL version detection assume GLSL 410 when GL context is 4.1.
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Fixes an issue running on macOS with Wine. [#9427, #6577) [@perminovVS]
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- Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to
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dynamically select between use of glBindSampler() and glTexParameter(). (#9378)
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- Win32:
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- Uses `SetProcessDpiAwarenessContext()` instead of `SetThreadDpiAwarenessContext()`
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when available, fixing OpenGL DPI scaling issues as e.g. NVIDIA drivers tends
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