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Removed DrawCallback_SetSamplerCustom feature for now. Too unreliable to get working everywhere. (#9378)
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@@ -67,7 +67,6 @@ Other Changes:
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platform_io.DrawCallback_ResetRenderState; // Request to reset the graphics/render state.
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platform_io.DrawCallback_SetSamplerLinear; // Request to set current texture sampling to Linear
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platform_io.DrawCallback_SetSamplerNearest; // Request to set current texture sampling to Nearest/Point
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platform_io.DrawCallback_SetSamplerCustom; // Request to set current texture sampling using Backend Specific data.
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Note that some backends might not support all callbacks.
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(#9378, #9371, #3590, #8926, #2973, #7485, #7468, #6969, #5118, #7616, #9173, #8322, #7230,
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#5999, #6452, #5156, #7342, #7592, #7511)
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@@ -133,19 +132,19 @@ Other Changes:
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- Added missing Test Engine hooks for PlotXXX(), VSliderXXX(), TableHeader().
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- Backends:
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- Added support for new standardized draw callbacks in most backends: (#9378)
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- Allegro5: Reset n/a n/a n/a
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- DX9: Reset SetSamplerLinear SetSamplerNearest n/a
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- DX10: Reset SetSamplerLinear SetSamplerNearest SetSamplerCustom
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- DX11: Reset SetSamplerLinear SetSamplerNearest SetSamplerCustom
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- DX12: Reset SetSamplerLinear SetSamplerNearest n/a
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- Metal: Reset *missing* *missing* *missing*
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- OpenGL2: Reset SetSamplerLinear SetSamplerNearest *missing*
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- OpenGL3+: Reset SetSamplerLinear SetSamplerNearest SetSamplerCustom
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- SDLGPU3: Reset SetSamplerLinear SetSamplerNearest SetSamplerCustom
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- SDLRenderer2: Reset n/a n/a n/a
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- SDLRenderer3: Reset SetSamplerLinear SetSamplerNearest n/a
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- Vulkan: Reset SetSamplerLinear SetSamplerNearest SetSamplerCustom
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- WebGPU: Reset SetSamplerLinear SetSamplerNearest *missing*
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- Allegro5: Reset n/a n/a
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- DX9: Reset SetSamplerLinear SetSamplerNearest
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- DX10: Reset SetSamplerLinear SetSamplerNearest
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- DX11: Reset SetSamplerLinear SetSamplerNearest
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- DX12: Reset SetSamplerLinear SetSamplerNearest
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- Metal: Reset *missing* *missing*
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- OpenGL2: Reset SetSamplerLinear SetSamplerNearest
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- OpenGL3+: Reset SetSamplerLinear SetSamplerNearest
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- SDLGPU3: Reset SetSamplerLinear SetSamplerNearest
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- SDLRenderer2: Reset n/a n/a
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- SDLRenderer3: Reset SetSamplerLinear SetSamplerNearest
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- Vulkan: Reset SetSamplerLinear SetSamplerNearest
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- WebGPU: Reset SetSamplerLinear SetSamplerNearest
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(Vulkan backend by @yaz0r, others by @ocornut)
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- GLFW: added a Win32-specific implementation of `ImGui_ImplGlfw_GetContentScaleXXXX`
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functions for legacy GLFW 3.2. (#9003)
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