Fix logging mixin and speed up builds
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@@ -14,7 +14,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(ClientPlayNetworkHandler.class)
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public abstract class ClientPlayNetworkHandlerChunkDataMixin {
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@Inject(method = "method_11128", at = @At("HEAD"))
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@Inject(method = "onChunkData(Lnet/minecraft/network/packet/s2c/play/ChunkDataS2CPacket;)V", at = @At("HEAD"))
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private void signleakshield$captureChunkData(ChunkDataS2CPacket packet, CallbackInfo ci) {
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packet.getChunkData().getBlockEntities(packet.getChunkX(), packet.getChunkZ()).accept((localPos, type, nbt) -> {
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if (nbt == null) {
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