iterator erase fix and improved readability
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ccacb3088f
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@ -39,13 +39,15 @@ void Planet::Update(glm::vec3 cameraPos)
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{
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numChunks++;
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if (!(*it->second).ready)
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Chunk& chunk = *it->second;
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if (!chunk.ready)
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chunksLoading++;
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int chunkX = (*it->second).chunkPos.x;
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int chunkY = (*it->second).chunkPos.y;
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int chunkZ = (*it->second).chunkPos.z;
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if ((*it->second).ready && (abs(chunkX - camChunkX) > renderDistance ||
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int chunkX = chunk.chunkPos.x;
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int chunkY = chunk.chunkPos.y;
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int chunkZ = chunk.chunkPos.z;
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if ( chunk.ready && (abs(chunkX - camChunkX) > renderDistance ||
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abs(chunkY - camChunkY) > renderDistance ||
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abs(chunkZ - camChunkZ) > renderDistance))
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{
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@ -60,13 +62,13 @@ void Planet::Update(glm::vec3 cameraPos)
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chunkDataDeleteQueue.push({ chunkX, chunkY, chunkZ - 1 });
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// Delete chunk
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delete it->second;
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delete it->second; // &chunk
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it = chunks.erase(it);
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}
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else
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{
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numChunksRendered++;
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(*it->second).Render(solidShader, billboardShader);
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chunk.Render(solidShader, billboardShader);
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++it;
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}
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}
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@ -75,11 +77,13 @@ void Planet::Update(glm::vec3 cameraPos)
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waterShader->use();
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for (auto it = chunks.begin(); it != chunks.end(); )
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{
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int chunkX = (*it->second).chunkPos.x;
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int chunkY = (*it->second).chunkPos.y;
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int chunkZ = (*it->second).chunkPos.z;
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Chunk& chunk = *it->second;
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(*it->second).RenderWater(waterShader);
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int chunkX = chunk.chunkPos.x;
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int chunkY = chunk.chunkPos.y;
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int chunkZ = chunk.chunkPos.z;
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chunk.RenderWater(waterShader);
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++it;
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}
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@ -102,10 +106,13 @@ void Planet::ChunkThreadUpdate()
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chunks.find({ pos.x, pos.y, pos.z + 1 }) == chunks.end() &&
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chunks.find({ pos.x, pos.y, pos.z - 1 }) == chunks.end())
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{
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delete chunkData.at(pos);
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chunkData.erase(pos);
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delete it->second;
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it = chunkData.erase( it );
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}
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else
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{
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++it;
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}
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++it;
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}
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// Check if camera moved to new chunk
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