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@ -29,7 +29,7 @@ public:
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ChunkData* downData;
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ChunkData* eastData;
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ChunkData* westData;
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glm::ivec3 chunkPos; // why do we have 2 position with the same byte layout and why is worldpos not a int type
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glm::ivec3 chunkPos;
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bool ready;
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bool generated;
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