Crash after render distance change #23
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Reference: TheZone/ScuffedMinecraft#23
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Description
Ive been experiencing some game crashes when I change the render distance. It seems to mainly happen when I quickly lower it from a high number (like 30) all the way down to 0. It doesnt happen every time, so I cant really figure out whats causing it specifically.
Steps to reproduce
Can confirm: wait until about 600-1000 chunks are loaded (
700 (700 rendered)
) and click render distance slider to make it 1-3.Crash happens at
Planet::ChunkThreadUpdate()
, most likely atit->first
.Very likely to be caused by thread desync.
Hi, I had similar issue, and I made #21 to fix it. Does it resolve that issue for you? Or maybe I am missing something, because that pull request fixes deleting from a map in a loop, not a thread desync. I didn't create issue for that so sorry for the confusion.
Hi @nowinar
Ill try again later. It could be that your solution already fixed the issue, as I have used the latest build (4 days ago) and not compiled the code myself with your fix (2 days ago)
The issue still seems to occur.
I have built the project on Ubuntu from source and the crashes still happen.