ScuffedMinecraft/ScuffedMinecraft/assets/shaders/crosshair_frag.glsl
2024-11-01 13:41:23 -04:00

18 lines
237 B
GLSL

#version 330 core
in vec2 TexCoord;
out vec4 FragColor;
uniform sampler2D tex;
void main()
{
vec4 texResult = texture(tex, TexCoord);
if (texResult.a == 0)
discard;
texResult.a = 0.8;
FragColor = texResult;
}