clay/renderers/textui/clay_renderer_textui.c

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2025-01-06 02:38:02 +00:00
//#include <stdio.h>
#include <curses.h>
#define CLAY_IMPLEMENTATION
#include "../../clay.h"
#define HPIXELS_PER_CHAR 5 //these are used to convert between Clay pixel space and terminal character locations
#define VPIXELS_PER_CHAR 8
void Clay_textui_Render(WINDOW * win, Clay_RenderCommandArray renderCommands);
void Clay_textui_Render(WINDOW * win, Clay_RenderCommandArray renderCommands){
short color_pair = 1; //increment on use, 0 is reserved
short color = 10; //get passed reserved colors
//maybe keep a list of Clay colors and only init a new color if required.
//clear the screen/window
clear();//sets cursor to 0,0
for(int i = 0; i < renderCommands.length; i++){
//handle every command
switch (renderCommands.internalArray[i].commandType){
case CLAY_RENDER_COMMAND_TYPE_NONE:
continue;
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE:
Clay_RectangleElementConfig *rectangle_config = renderCommands.internalArray[i].config.rectangleElementConfig;
init_color(color, rectangle_config->color.r, rectangle_config->color.g, rectangle_config->color.b);
init_pair(color_pair, color, color);
attr_on(color_set(color_pair,0),0);
for(int j = 0; j < renderCommands.internalArray[i].boundingBox.height/VPIXELS_PER_CHAR; j++){
mvhline(renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR + j, renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR, '#', renderCommands.internalArray[i].boundingBox.width/HPIXELS_PER_CHAR);
}
attr_off(color_set(color_pair,0),0);
color_pair++;
color++;
//TODO render radius corners
break;
case CLAY_RENDER_COMMAND_TYPE_BORDER:
Clay_BorderElementConfig *border_config = renderCommands.internalArray[i].config.borderElementConfig;
//just get a border on there for now
if(border_config->top.width > 0){
init_color(color, border_config->top.color.r, border_config->top.color.g, border_config->top.color.b);
init_pair(color_pair, color, COLOR_CYAN);//TODO get color at target location and init pair with that background
attr_on(color_set(color_pair,0),0);
mvhline(renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR, renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR + 1, '-', renderCommands.internalArray[i].boundingBox.width/HPIXELS_PER_CHAR - 2);
attr_off(color_set(color_pair,0),0);
color_pair++; //can we just check of the color requested is already there?
color++;
}
if(border_config->bottom.width > 0){
init_color(color, border_config->bottom.color.r, border_config->bottom.color.g, border_config->bottom.color.b);
init_pair(color_pair, color, COLOR_CYAN);//TODO get color at target location and init pair with that background
attr_on(color_set(color_pair,0),0);
mvhline(renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR + renderCommands.internalArray[i].boundingBox.height/VPIXELS_PER_CHAR, renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR + 1, '-', renderCommands.internalArray[i].boundingBox.width/HPIXELS_PER_CHAR - 2);
attr_off(color_set(color_pair,0),0);
color_pair++;
color++;
}
if(border_config->left.width > 0){
init_color(color, border_config->left.color.r, border_config->left.color.g, border_config->left.color.b);
init_pair(color_pair, color, COLOR_CYAN);//TODO get color at target location and init pair with that background
attr_on(color_set(color_pair,0),0);
mvvline(renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR + 1, renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR, '|', renderCommands.internalArray[i].boundingBox.height/VPIXELS_PER_CHAR - 1);
attr_off(color_set(color_pair,0),0);
color_pair++;
color++;
}
if(border_config->right.width > 0){
init_color(color, border_config->right.color.r, border_config->right.color.g, border_config->right.color.b);
init_pair(color_pair, color, COLOR_CYAN);//TODO get color at target location and init pair with that background
attr_on(color_set(color_pair,0),0);
mvvline(renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR + 1, renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR + renderCommands.internalArray[i].boundingBox.width/HPIXELS_PER_CHAR - 1, '|', renderCommands.internalArray[i].boundingBox.height/VPIXELS_PER_CHAR - 1);
attr_off(color_set(color_pair,0),0);
color_pair++;
color++;
}
break;
case CLAY_RENDER_COMMAND_TYPE_TEXT:
Clay_TextElementConfig *text_config = renderCommands.internalArray[i].config.textElementConfig;
attr_on(color_set(0,0),0);
int x = renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR;
int y = renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR; //text is referenced from bottom corner?
int w = renderCommands.internalArray[i].boundingBox.width/HPIXELS_PER_CHAR;
int h = renderCommands.internalArray[i].boundingBox.height/VPIXELS_PER_CHAR;
int line = 0;
int column = 0;
for (int k = 0; k < renderCommands.internalArray[i].text.length; k++) {
if (column >= w) {
column = 0;
line += 1;
}
mvaddch(y + line, x + column, renderCommands.internalArray[i].text.chars[k]);
column += 1;
}
break;
case CLAY_RENDER_COMMAND_TYPE_IMAGE:
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START:
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END:
case CLAY_RENDER_COMMAND_TYPE_CUSTOM:
default: continue;
}
}
attr_on(color_set(0,0),0);
mvwprintw(win, 0, 0, "Number of color pairs used: %i", color_pair);
refresh();//update the screen/window
}
//written by EmmanuelMess: https://github.com/nicbarker/clay/pull/91/commits/7ce74ba46c01f32e4517032e9da76bf54ecf7a43
static inline Clay_Dimensions Textui_MeasureText(Clay_String *text, Clay_TextElementConfig *config) {
Clay_Dimensions textSize = { 0 };
float maxTextWidth = 0.0f;
float lineTextWidth = 0;
float textHeight = 1;
for (int i = 0; i < text->length; ++i)
{
if (text->chars[i] == '\n') {
maxTextWidth = maxTextWidth > lineTextWidth ? maxTextWidth : lineTextWidth;
lineTextWidth = 0;
textHeight++;
continue;
}
lineTextWidth++;
}
maxTextWidth = maxTextWidth > lineTextWidth ? maxTextWidth : lineTextWidth;
textSize.width = maxTextWidth*HPIXELS_PER_CHAR;
textSize.height = textHeight*VPIXELS_PER_CHAR;
return textSize;
}