clay/bindings/jai/examples/modules/raylib-jai/module.jai

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Vector2 :: Math.Vector2;
Vector3 :: Math.Vector3;
Vector4 :: Math.Vector4;
Quaternion :: Math.Quaternion;
Matrix :: Math.Matrix4;
PI :: Math.PI;
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LIGHTGRAY :: Color.{ 200, 200, 200, 255 };
GRAY :: Color.{ 130, 130, 130, 255 };
DARKGRAY :: Color.{ 80, 80, 80, 255 };
YELLOW :: Color.{ 253, 249, 0, 255 };
GOLD :: Color.{ 255, 203, 0, 255 };
ORANGE :: Color.{ 255, 161, 0, 255 };
PINK :: Color.{ 255, 109, 194, 255 };
RED :: Color.{ 230, 41, 55, 255 };
MAROON :: Color.{ 190, 33, 55, 255 };
GREEN :: Color.{ 0, 228, 48, 255 };
LIME :: Color.{ 0, 158, 47, 255 };
DARKGREEN :: Color.{ 0, 117, 44, 255 };
SKYBLUE :: Color.{ 102, 191, 255, 255 };
BLUE :: Color.{ 0, 121, 241, 255 };
DARKBLUE :: Color.{ 0, 82, 172, 255 };
PURPLE :: Color.{ 200, 122, 255, 255 };
VIOLET :: Color.{ 135, 60, 190, 255 };
DARKPURPLE :: Color.{ 112, 31, 126, 255 };
BEIGE :: Color.{ 211, 176, 131, 255 };
BROWN :: Color.{ 127, 106, 79, 255 };
DARKBROWN :: Color.{ 76, 63, 47, 255 };
WHITE :: Color.{ 255, 255, 255, 255 };
BLACK :: Color.{ 0, 0, 0, 255 };
BLANK :: Color.{ 0, 0, 0, 0 };
MAGENTA :: Color.{ 255, 0, 255, 255 };
RAYWHITE :: Color.{ 245, 245, 245, 255 };
IsMouseButtonPressed :: (button: MouseButton) -> bool { return IsMouseButtonPressed(cast(s32) button); }
IsMouseButtonDown :: (button: MouseButton) -> bool { return IsMouseButtonDown(cast(s32) button); }
IsMouseButtonReleased :: (button: MouseButton) -> bool { return IsMouseButtonReleased(cast(s32) button); }
IsMouseButtonUp :: (button: MouseButton) -> bool { return IsMouseButtonUp(cast(s32) button); }
IsKeyPressed :: (key: KeyboardKey) -> bool { return IsKeyPressed(cast(s32) key); }
IsKeyPressedRepeat :: (key: KeyboardKey) -> bool { return IsKeyPressedRepeat(cast(s32) key); }
IsKeyDown :: (key: KeyboardKey) -> bool { return IsKeyDown(cast(s32) key); }
IsKeyReleased :: (key: KeyboardKey) -> bool { return IsKeyReleased(cast(s32) key); }
IsKeyUp :: (key: KeyboardKey) -> bool { return IsKeyUp(cast(s32) key); }
SetExitKey :: (key: KeyboardKey) -> void { return SetExitKey(cast(s32) key); }
SetConfigFlags :: (flags: ConfigFlags) -> void { return SetConfigFlags(cast(u32) flags); }
SetGesturesEnabled :: (flags: Gesture) -> void { return SetGesturesEnabled(cast(u32) flags); }
IsGestureDetected :: (gesture: Gesture) -> bool { return IsGestureDetected(cast(u32) gesture); }
IsWindowState :: (flag: ConfigFlags) -> bool { return IsWindowState(cast(u32) flag); }
SetWindowState :: (flags: ConfigFlags) -> void { return SetWindowState(cast(u32) flags); }
ClearWindowState :: (flags: ConfigFlags) -> void { return ClearWindowState(cast(u32) flags); }
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#scope_module
#if OS == .WINDOWS {
#load "windows.jai";
winmm :: #system_library,link_always "winmm";
user32 :: #system_library,link_always "user32";
opengl32 :: #system_library,link_always "opengl32";
gdi32 :: #system_library,link_always "gdi32";
shell32 :: #system_library,link_always "shell32";
shcore :: #system_library,link_always "shcore";
} else {
assert(false);
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}
#import "Basic";
Math :: #import "Math";