clay/bindings/odin/examples/clay-official-website/clay_renderer_raylib.odin

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package main
import clay "../../clay-odin"
import "core:math"
import "core:strings"
import rl "vendor:raylib"
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Raylib_Font :: struct {
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fontId: u16,
font: rl.Font,
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}
clay_color_to_rl_color :: proc(color: clay.Color) -> rl.Color {
return {u8(color.r), u8(color.g), u8(color.b), u8(color.a)}
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}
raylib_fonts := [dynamic]Raylib_Font{}
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measure_text :: proc "c" (text: clay.StringSlice, config: ^clay.TextElementConfig, userData: rawptr) -> clay.Dimensions {
line_width: f32 = 0
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font := raylib_fonts[config.fontId].font
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for i in 0 ..< text.length {
glyph_index := text.chars[i] - 32
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glyph := font.glyphs[glyph_index]
if glyph.advanceX != 0 {
line_width += f32(glyph.advanceX)
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} else {
line_width += font.recs[glyph_index].width + f32(glyph.offsetX)
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}
}
return {width = line_width / 2, height = f32(config.fontSize)}
}
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clay_raylib_render :: proc(render_commands: ^clay.ClayArray(clay.RenderCommand), allocator := context.temp_allocator) {
for i in 0 ..< render_commands.length {
render_command := clay.RenderCommandArray_Get(render_commands, i)
bounds := render_command.boundingBox
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switch render_command.commandType {
case .None: // None
case .Text:
config := render_command.renderData.text
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text := string(config.stringContents.chars[:config.stringContents.length])
// Raylib uses C strings instead of Odin strings, so we need to clone
// Assume this will be freed elsewhere since we default to the temp allocator
cstr_text := strings.clone_to_cstring(text, allocator)
font := raylib_fonts[config.fontId].font
rl.DrawTextEx(font, cstr_text, {bounds.x, bounds.y}, f32(config.fontSize), f32(config.letterSpacing), clay_color_to_rl_color(config.textColor))
case .Image:
config := render_command.renderData.image
tint := config.backgroundColor
if tint == 0 {
tint = {255, 255, 255, 255}
}
imageTexture := (^rl.Texture2D)(config.imageData)
rl.DrawTextureEx(imageTexture^, {bounds.x, bounds.y}, 0, bounds.width / f32(imageTexture.width), clay_color_to_rl_color(tint))
case .ScissorStart:
rl.BeginScissorMode(i32(math.round(bounds.x)), i32(math.round(bounds.y)), i32(math.round(bounds.width)), i32(math.round(bounds.height)))
case .ScissorEnd:
rl.EndScissorMode()
case .Rectangle:
config := render_command.renderData.rectangle
if config.cornerRadius.topLeft > 0 {
radius: f32 = (config.cornerRadius.topLeft * 2) / min(bounds.width, bounds.height)
draw_rect_rounded(bounds.x, bounds.y, bounds.width, bounds.height, radius, config.backgroundColor)
} else {
draw_rect(bounds.x, bounds.y, bounds.width, bounds.height, config.backgroundColor)
}
case .Border:
config := render_command.renderData.border
// Left border
if config.width.left > 0 {
draw_rect(
bounds.x,
bounds.y + config.cornerRadius.topLeft,
f32(config.width.left),
bounds.height - config.cornerRadius.topLeft - config.cornerRadius.bottomLeft,
config.color,
)
}
// Right border
if config.width.right > 0 {
draw_rect(
bounds.x + bounds.width - f32(config.width.right),
bounds.y + config.cornerRadius.topRight,
f32(config.width.right),
bounds.height - config.cornerRadius.topRight - config.cornerRadius.bottomRight,
config.color,
)
}
// Top border
if config.width.top > 0 {
draw_rect(
bounds.x + config.cornerRadius.topLeft,
bounds.y,
bounds.width - config.cornerRadius.topLeft - config.cornerRadius.topRight,
f32(config.width.top),
config.color,
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)
}
// Bottom border
if config.width.bottom > 0 {
draw_rect(
bounds.x + config.cornerRadius.bottomLeft,
bounds.y + bounds.height - f32(config.width.bottom),
bounds.width - config.cornerRadius.bottomLeft - config.cornerRadius.bottomRight,
f32(config.width.bottom),
config.color,
)
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}
// Rounded Borders
if config.cornerRadius.topLeft > 0 {
draw_arc(
bounds.x + config.cornerRadius.topLeft,
bounds.y + config.cornerRadius.topLeft,
config.cornerRadius.topLeft - f32(config.width.top),
config.cornerRadius.topLeft,
180,
270,
config.color,
)
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}
if config.cornerRadius.topRight > 0 {
draw_arc(
bounds.x + bounds.width - config.cornerRadius.topRight,
bounds.y + config.cornerRadius.topRight,
config.cornerRadius.topRight - f32(config.width.top),
config.cornerRadius.topRight,
270,
360,
config.color,
)
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}
if config.cornerRadius.bottomLeft > 0 {
draw_arc(
bounds.x + config.cornerRadius.bottomLeft,
bounds.y + bounds.height - config.cornerRadius.bottomLeft,
config.cornerRadius.bottomLeft - f32(config.width.top),
config.cornerRadius.bottomLeft,
90,
180,
config.color,
)
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}
if config.cornerRadius.bottomRight > 0 {
draw_arc(
bounds.x + bounds.width - config.cornerRadius.bottomRight,
bounds.y + bounds.height - config.cornerRadius.bottomRight,
config.cornerRadius.bottomRight - f32(config.width.bottom),
config.cornerRadius.bottomRight,
0.1,
90,
config.color,
)
}
case clay.RenderCommandType.Custom:
// Implement custom element rendering here
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}
}
}
// Helper procs, mainly for repeated conversions
@(private = "file")
draw_arc :: proc(x, y: f32, inner_rad, outer_rad: f32,start_angle, end_angle: f32, color: clay.Color){
rl.DrawRing(
{math.round(x),math.round(y)},
math.round(inner_rad),
outer_rad,
start_angle,
end_angle,
10,
clay_color_to_rl_color(color),
)
}
@(private = "file")
draw_rect :: proc(x, y, w, h: f32, color: clay.Color) {
rl.DrawRectangle(
i32(math.round(x)),
i32(math.round(y)),
i32(math.round(w)),
i32(math.round(h)),
clay_color_to_rl_color(color)
)
}
@(private = "file")
draw_rect_rounded :: proc(x,y,w,h: f32, radius: f32, color: clay.Color){
rl.DrawRectangleRounded({x,y,w,h},radius,8,clay_color_to_rl_color(color))
}