mirror of
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Merge branch 'main' into feature/get-pointer
# Conflicts: # clay.h
This commit is contained in:
commit
0eb162e3a3
@ -475,6 +475,7 @@ Clay supports C preprocessor directives to modulate functionality at compile tim
|
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The supported directives are:
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||||
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||||
- `CLAY_WASM` - Required when targeting Web Assembly.
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||||
- `CLAY_DLL` - Required when creating a .Dll file.
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### Bindings for non C
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||||
|
@ -1,6 +1,6 @@
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### Odin Language Bindings
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This directory contains bindings for the [Odin](odin-lang.org) programming language, as well as an example implementation of the [clay website](https://nicbarker.com/clay) in Odin.
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This directory contains bindings for the [Odin](odin-lang.org) programming language, as well as an example implementation of the [Clay website](https://nicbarker.com/clay) in Odin.
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Special thanks to
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@ -8,21 +8,21 @@ Special thanks to
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- [Dudejoe870](https://github.com/Dudejoe870)
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- MrStevns from the Odin Discord server
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|
||||
If you haven't taken a look at the [full documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md), it's recommended that you take a look there first to familiarise yourself with the general concepts. This README is abbreviated and applies to using clay in Odin specifically.
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The **most notable difference** between the C API and the Odin bindings is the use of if statements to create the scope for declaring child elements. When using the equivalent of the [Element Macros](https://github.com/nicbarker/clay/blob/main/README.md#element-macros):
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If you haven't taken a look at the [full documentation for Clay](https://github.com/nicbarker/clay/blob/main/README.md), it's recommended that you take a look there first to familiarise yourself with the general concepts. This README is abbreviated and applies to using Clay in Odin specifically.
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||||
The **most notable difference** between the C API and the Odin bindings is the use of `if` statements to create the scope for declaring child elements, when using the equivalent of the [Element Macros](https://github.com/nicbarker/clay/blob/main/README.md#element-macros):
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```C
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// C form of element macros
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CLAY_RECTANGLE(CLAY_ID("SideBar"), CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { .width = CLAY_SIZING_FIXED(300), .height = CLAY_SIZING_GROW() }, .padding = {16, 16}), CLAY_RECTANGLE_CONFIG(.color = COLOR_LIGHT), {
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// Child elements here
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});
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// Define an element with 16px of x and y padding
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CLAY({ .id = CLAY_ID("Outer"), .layout = { .padding = CLAY_PADDING_ALL(16) } }) {
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// Child elements here
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}
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```
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```Odin
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// Odin form of element macros
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if clay.Rectangle(clay.ID("SideBar"), clay.Layout({ layoutDirection = .TOP_TO_BOTTOM, sizing = { width = clay.SizingFixed(300), height = clay.SizingGrow({}) }, padding = {16, 16} }), clay.RectangleConfig({ color = COLOR_LIGHT })) {
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// Child elements here
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if clay.UI()({ id = clay.ID("Outer"), layout = { padding = clay.PaddingAll(16) }}) {
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// Child elements here
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}
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```
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@ -34,111 +34,170 @@ if clay.Rectangle(clay.ID("SideBar"), clay.Layout({ layoutDirection = .TOP_TO_BO
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import clay "clay-odin"
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```
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2. Ask clay for how much static memory it needs using [clay.MinMemorySize()](https://github.com/nicbarker/clay/blob/main/README.md#clay_minmemorysize), create an Arena for it to use with [clay.CreateArenaWithCapacityAndMemory(minMemorySize, memory)](https://github.com/nicbarker/clay/blob/main/README.md#clay_createarenawithcapacityandmemory), and initialize it with [clay.Initialize(arena)](https://github.com/nicbarker/clay/blob/main/README.md#clay_initialize).
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2. Ask Clay for how much static memory it needs using [clay.MinMemorySize()](https://github.com/nicbarker/clay/blob/main/README.md#clay_minmemorysize), create an Arena for it to use with [clay.CreateArenaWithCapacityAndMemory(minMemorySize, memory)](https://github.com/nicbarker/clay/blob/main/README.md#clay_createarenawithcapacityandmemory), and initialize it with [clay.Initialize(clay.Arena, clay.Dimensions, clay.ErrorHandler)](https://github.com/nicbarker/clay/blob/main/README.md#clay_initialize).
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```Odin
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minMemorySize: u32 = clay.MinMemorySize()
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memory := make([^]u8, minMemorySize)
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arena: clay.Arena = clay.CreateArenaWithCapacityAndMemory(minMemorySize, memory)
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clay.Initialize(arena)
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error_handler :: proc "c" (errorData: clay.ErrorData) {
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// Do something with the error data.
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}
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min_memory_size: u32 = clay.MinMemorySize()
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memory := make([^]u8, min_memory_size)
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arena: clay.Arena = clay.CreateArenaWithCapacityAndMemory(min_memory_size, memory)
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clay.Initialize(arena, { width = 1080, height = 720 }, { handler = error_handler })
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```
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3. Provide a `measureText(text, config)` proc "c" with [clay.SetMeasureTextFunction(function)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setmeasuretextfunction) so that clay can measure and wrap text.
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3. Provide a `measure_text(text, config)` proc "c" with [clay.SetMeasureTextFunction(function)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setmeasuretextfunction) so that Clay can measure and wrap text.
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||||
```Odin
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// Example measure text function
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measureText :: proc "c" (text: ^clay.String, config: ^clay.TextElementConfig) -> clay.Dimensions {
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// clay.TextElementConfig contains members such as fontId, fontSize, letterSpacing etc
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measure_text :: proc "c" (
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text: clay.StringSlice,
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config: ^clay.TextElementConfig,
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userData: rawptr,
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) -> clay.Dimensions {
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// clay.TextElementConfig contains members such as fontId, fontSize, letterSpacing, etc..
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// Note: clay.String->chars is not guaranteed to be null terminated
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return {
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width = f32(text.length * i32(config.fontSize)),
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height = f32(config.fontSize),
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}
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}
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// Tell clay how to measure text
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clay.SetMeasureTextFunction(measureText)
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```
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4. **Optional** - Call [clay.SetPointerPosition(pointerPosition)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setpointerposition) if you want to use mouse interactions.
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// Tell clay how to measure text
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clay.SetMeasureTextFunction(measure_text, nil)
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```
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4. **Optional** - Call [clay.SetPointerState(pointerPosition, isPointerDown)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setpointerstate) if you want to use mouse interactions.
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```Odin
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// Update internal pointer position for handling mouseover / click / touch events
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clay.SetPointerPosition(clay.Vector2{ mousePositionX, mousePositionY })
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clay.SetPointerState(
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clay.Vector2 { mouse_pos_x, mouse_pos_y },
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is_mouse_down,
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)
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```
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5. Call [clay.BeginLayout(screenWidth, screenHeight)](https://github.com/nicbarker/clay/blob/main/README.md#clay_beginlayout) and declare your layout using the provided macros.
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||||
5. Call [clay.BeginLayout()](https://github.com/nicbarker/clay/blob/main/README.md#clay_beginlayout) and declare your layout using the provided macros.
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||||
```Odin
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// Define some colors.
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COLOR_LIGHT :: clay.Color{224, 215, 210, 255}
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COLOR_RED :: clay.Color{168, 66, 28, 255}
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COLOR_ORANGE :: clay.Color{225, 138, 50, 255}
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COLOR_BLACK :: clay.Color{0, 0, 0, 255}
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// Layout config is just a struct that can be declared statically, or inline
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sidebarItemLayout := clay.LayoutConfig {
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sizing = {width = clay.SizingGrow({}), height = clay.SizingFixed(50)},
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sidebar_item_layout := clay.LayoutConfig {
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sizing = {
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width = clay.SizingGrow({}),
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height = clay.SizingFixed(50)
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},
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}
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// Re-useable components are just normal functions
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SidebarItemComponent :: proc(index: u32) {
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if clay.Rectangle(clay.ID("SidebarBlob", index), &sidebarItemLayout, clay.RectangleConfig({color = COLOR_ORANGE})) {}
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// Re-useable components are just normal procs.
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sidebar_item_component :: proc(index: u32) {
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if clay.UI()({
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id = clay.ID("SidebarBlob", index),
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layout = sidebar_item_layout,
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backgroundColor = COLOR_ORANGE,
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}) {}
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}
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// An example function to begin the "root" of your layout tree
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CreateLayout :: proc() -> clay.ClayArray(clay.RenderCommand) {
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clay.BeginLayout(windowWidth, windowHeight)
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// An example function to create your layout tree
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create_layout :: proc() -> clay.ClayArray(clay.RenderCommand) {
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// Begin constructing the layout.
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clay.BeginLayout()
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||||
// An example of laying out a UI with a fixed width sidebar and flexible width main content
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// NOTE: To create a scope for child components, the Odin api uses `if` with components that have children
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if clay.Rectangle(
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clay.ID("OuterContainer"),
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clay.Layout({sizing = {clay.SizingGrow({}), clay.SizingGrow({})}, padding = {16, 16}, childGap = 16}),
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clay.RectangleConfig({color = {250, 250, 255, 255}}),
|
||||
) {
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if clay.Rectangle(
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clay.ID("SideBar"),
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clay.Layout({layoutDirection = .TOP_TO_BOTTOM, sizing = {width = clay.SizingFixed(300), height = clay.SizingGrow({})}, padding = {16, 16}, childGap = 16}),
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clay.RectangleConfig({color = COLOR_LIGHT}),
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) {
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if clay.Rectangle(
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clay.ID("ProfilePictureOuter"),
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clay.Layout({sizing = {width = clay.SizingGrow({})}, padding = {16, 16}, childGap = 16, childAlignment = {y = .CENTER}}),
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clay.RectangleConfig({color = COLOR_RED}),
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) {
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if clay.Image(
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clay.ID("ProfilePicture"),
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clay.Layout({sizing = {width = clay.SizingFixed(60), height = clay.SizingFixed(60)}}),
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clay.ImageConfig({imageData = &profilePicture, sourceDimensions = {height = 60, width = 60}}),
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) {}
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clay.Text(clay.ID("ProfileTitle"), "Clay - UI Library", clay.TextConfig({fontSize = 24, textColor = {255, 255, 255, 255}}))
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// An example of laying out a UI with a fixed-width sidebar and flexible-width main content
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// NOTE: To create a scope for child components, the Odin API uses `if` with components that have children
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if clay.UI()({
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id = clay.ID("OuterContainer"),
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layout = {
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sizing = { width = clay.SizingGrow({}), height = clay.SizingGrow({}) },
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padding = { 16, 16, 16, 16 },
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childGap = 16,
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||||
},
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backgroundColor = { 250, 250, 255, 255 },
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}) {
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if clay.UI()({
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id = clay.ID("SideBar"),
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layout = {
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layoutDirection = .TopToBottom,
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sizing = { width = clay.SizingFixed(300), height = clay.SizingGrow({}) },
|
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padding = { 16, 16, 16, 16 },
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childGap = 16,
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||||
},
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backgroundColor = COLOR_LIGHT,
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||||
}) {
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if clay.UI()({
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id = clay.ID("ProfilePictureOuter"),
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||||
layout = {
|
||||
sizing = { width = clay.SizingGrow({}) },
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||||
padding = { 16, 16, 16, 16 },
|
||||
childGap = 16,
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||||
childAlignment = { y = .Center },
|
||||
},
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||||
backgroundColor = COLOR_RED,
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||||
cornerRadius = { 6, 6, 6, 6 },
|
||||
}) {
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||||
if clay.UI()({
|
||||
id = clay.ID("ProfilePicture"),
|
||||
layout = {
|
||||
sizing = { width = clay.SizingFixed(60), height = clay.SizingFixed(60) },
|
||||
},
|
||||
image = {
|
||||
imageData = &profile_picture,
|
||||
sourceDimensions = {
|
||||
width = 60,
|
||||
height = 60,
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||||
},
|
||||
},
|
||||
}) {}
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||||
|
||||
clay.Text(
|
||||
"Clay - UI Library",
|
||||
clay.TextConfig({ textColor = COLOR_BLACK, fontSize = 16 }),
|
||||
)
|
||||
}
|
||||
|
||||
// Standard Odin code like loops etc work inside components
|
||||
for i in 0..<10 {
|
||||
SidebarItemComponent(i)
|
||||
// Standard Odin code like loops, etc. work inside components.
|
||||
// Here we render 5 sidebar items.
|
||||
for i in u32(0)..<5 {
|
||||
sidebar_item_component(i)
|
||||
}
|
||||
}
|
||||
|
||||
if clay.Rectangle(
|
||||
clay.ID("MainContent"),
|
||||
clay.Layout({sizing = {width = clay.SizingGrow({}), height = clay.SizingGrow({})}}),
|
||||
clay.RectangleConfig({color = COLOR_LIGHT}),
|
||||
) {}
|
||||
if clay.UI()({
|
||||
id = clay.ID("MainContent"),
|
||||
layout = {
|
||||
sizing = { width = clay.SizingGrow({}), height = clay.SizingGrow({}) },
|
||||
},
|
||||
backgroundColor = COLOR_LIGHT,
|
||||
}) {}
|
||||
}
|
||||
// ...
|
||||
|
||||
// Returns a list of render commands
|
||||
render_commands: clay.ClayArray(clay.RenderCommand) = clay.EndLayout()
|
||||
return render_commands
|
||||
}
|
||||
```
|
||||
|
||||
6. Call [clay.EndLayout(screenWidth, screenHeight)](https://github.com/nicbarker/clay/blob/main/README.md#clay_endlayout) and process the resulting [clay.RenderCommandArray](https://github.com/nicbarker/clay/blob/main/README.md#clay_rendercommandarray) in your choice of renderer.
|
||||
6. Call your layout proc and process the resulting [clay.ClayArray(clay.RenderCommand)](https://github.com/nicbarker/clay/blob/main/README.md#clay_rendercommandarray) in your choice of renderer.
|
||||
|
||||
```Odin
|
||||
renderCommands: clay.ClayArray(clay.RenderCommand) = clay.EndLayout(windowWidth, windowHeight)
|
||||
render_commands := create_layout()
|
||||
|
||||
for i: u32 = 0; i < renderCommands.length; i += 1 {
|
||||
renderCommand := clay.RenderCommandArray_Get(&renderCommands, cast(i32)i)
|
||||
for i in 0..<i32(render_commands.length) {
|
||||
render_command := clay.RenderCommandArray_Get(render_commands, i)
|
||||
|
||||
switch renderCommand.commandType {
|
||||
switch render_command.commandType {
|
||||
case .Rectangle:
|
||||
DrawRectangle(renderCommand.boundingBox, renderCommand.config.rectangleElementConfig.color)
|
||||
DrawRectangle(render_command.boundingBox, render_command.config.rectangleElementConfig.color)
|
||||
// ... Implement handling of other command types
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Please see the [full C documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md) for API details. All public C functions and Macros have Odin binding equivalents, generally of the form `CLAY_RECTANGLE` (C) -> `clay.Rectangle` (Odin)
|
||||
Please see the [full C documentation for Clay](https://github.com/nicbarker/clay/blob/main/README.md) for API details. All public C functions and Macros have Odin binding equivalents, generally of the form `CLAY_ID` (C) -> `clay.ID` (Odin).
|
||||
|
78
clay.h
78
clay.h
@ -42,6 +42,12 @@
|
||||
#define CLAY_WASM_EXPORT(null)
|
||||
#endif
|
||||
|
||||
#ifdef CLAY_DLL
|
||||
#define CLAY_DLL_EXPORT __declspec(dllexport) __stdcall
|
||||
#else
|
||||
#define CLAY_DLL_EXPORT
|
||||
#endif
|
||||
|
||||
// Public Macro API ------------------------
|
||||
|
||||
#define CLAY__MAX(x, y) (((x) > (y)) ? (x) : (y))
|
||||
@ -769,12 +775,12 @@ typedef struct {
|
||||
// Public API functions ------------------------------------------
|
||||
|
||||
// Returns the size, in bytes, of the minimum amount of memory Clay requires to operate at its current settings.
|
||||
uint32_t Clay_MinMemorySize(void);
|
||||
CLAY_DLL_EXPORT uint32_t Clay_MinMemorySize(void);
|
||||
// Creates an arena for clay to use for its internal allocations, given a certain capacity in bytes and a pointer to an allocation of at least that size.
|
||||
// Intended to be used with Clay_MinMemorySize in the following way:
|
||||
// uint32_t minMemoryRequired = Clay_MinMemorySize();
|
||||
// Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(minMemoryRequired, malloc(minMemoryRequired));
|
||||
Clay_Arena Clay_CreateArenaWithCapacityAndMemory(uint32_t capacity, void *memory);
|
||||
CLAY_DLL_EXPORT Clay_Arena Clay_CreateArenaWithCapacityAndMemory(uint32_t capacity, void *memory);
|
||||
// Sets the state of the "pointer" (i.e. the mouse or touch) in Clay's internal data. Used for detecting and responding to mouse events in the debug view,
|
||||
// as well as for Clay_Hovered() and scroll element handling.
|
||||
void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown);
|
||||
@ -785,89 +791,89 @@ Clay_PointerData Clay_GetPointerState();
|
||||
// - arena can be created using Clay_CreateArenaWithCapacityAndMemory()
|
||||
// - layoutDimensions are the initial bounding dimensions of the layout (i.e. the screen width and height for a full screen layout)
|
||||
// - errorHandler is used by Clay to inform you if something has gone wrong in configuration or layout.
|
||||
Clay_Context* Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler);
|
||||
CLAY_DLL_EXPORT Clay_Context* Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler);
|
||||
// Returns the Context that clay is currently using. Used when using multiple instances of clay simultaneously.
|
||||
Clay_Context* Clay_GetCurrentContext(void);
|
||||
CLAY_DLL_EXPORT Clay_Context* Clay_GetCurrentContext(void);
|
||||
// Sets the context that clay will use to compute the layout.
|
||||
// Used to restore a context saved from Clay_GetCurrentContext when using multiple instances of clay simultaneously.
|
||||
void Clay_SetCurrentContext(Clay_Context* context);
|
||||
CLAY_DLL_EXPORT void Clay_SetCurrentContext(Clay_Context* context);
|
||||
// Updates the state of Clay's internal scroll data, updating scroll content positions if scrollDelta is non zero, and progressing momentum scrolling.
|
||||
// - enableDragScrolling when set to true will enable mobile device like "touch drag" scroll of scroll containers, including momentum scrolling after the touch has ended.
|
||||
// - scrollDelta is the amount to scroll this frame on each axis in pixels.
|
||||
// - deltaTime is the time in seconds since the last "frame" (scroll update)
|
||||
void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDelta, float deltaTime);
|
||||
CLAY_DLL_EXPORT void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDelta, float deltaTime);
|
||||
// Updates the layout dimensions in response to the window or outer container being resized.
|
||||
void Clay_SetLayoutDimensions(Clay_Dimensions dimensions);
|
||||
CLAY_DLL_EXPORT void Clay_SetLayoutDimensions(Clay_Dimensions dimensions);
|
||||
// Called before starting any layout declarations.
|
||||
void Clay_BeginLayout(void);
|
||||
CLAY_DLL_EXPORT void Clay_BeginLayout(void);
|
||||
// Called when all layout declarations are finished.
|
||||
// Computes the layout and generates and returns the array of render commands to draw.
|
||||
Clay_RenderCommandArray Clay_EndLayout(void);
|
||||
CLAY_DLL_EXPORT Clay_RenderCommandArray Clay_EndLayout(void);
|
||||
// Calculates a hash ID from the given idString.
|
||||
// Generally only used for dynamic strings when CLAY_ID("stringLiteral") can't be used.
|
||||
Clay_ElementId Clay_GetElementId(Clay_String idString);
|
||||
CLAY_DLL_EXPORT Clay_ElementId Clay_GetElementId(Clay_String idString);
|
||||
// Calculates a hash ID from the given idString and index.
|
||||
// - index is used to avoid constructing dynamic ID strings in loops.
|
||||
// Generally only used for dynamic strings when CLAY_IDI("stringLiteral", index) can't be used.
|
||||
Clay_ElementId Clay_GetElementIdWithIndex(Clay_String idString, uint32_t index);
|
||||
CLAY_DLL_EXPORT Clay_ElementId Clay_GetElementIdWithIndex(Clay_String idString, uint32_t index);
|
||||
// Returns layout data such as the final calculated bounding box for an element with a given ID.
|
||||
// The returned Clay_ElementData contains a `found` bool that will be true if an element with the provided ID was found.
|
||||
// This ID can be calculated either with CLAY_ID() for string literal IDs, or Clay_GetElementId for dynamic strings.
|
||||
Clay_ElementData Clay_GetElementData(Clay_ElementId id);
|
||||
CLAY_DLL_EXPORT Clay_ElementData Clay_GetElementData(Clay_ElementId id);
|
||||
// Returns true if the pointer position provided by Clay_SetPointerState is within the current element's bounding box.
|
||||
// Works during element declaration, e.g. CLAY({ .backgroundColor = Clay_Hovered() ? BLUE : RED });
|
||||
bool Clay_Hovered(void);
|
||||
CLAY_DLL_EXPORT bool Clay_Hovered(void);
|
||||
// Bind a callback that will be called when the pointer position provided by Clay_SetPointerState is within the current element's bounding box.
|
||||
// - onHoverFunction is a function pointer to a user defined function.
|
||||
// - userData is a pointer that will be transparently passed through when the onHoverFunction is called.
|
||||
void Clay_OnHover(void (*onHoverFunction)(Clay_ElementId elementId, Clay_PointerData pointerData, intptr_t userData), intptr_t userData);
|
||||
CLAY_DLL_EXPORT void Clay_OnHover(void (*onHoverFunction)(Clay_ElementId elementId, Clay_PointerData pointerData, intptr_t userData), intptr_t userData);
|
||||
// An imperative function that returns true if the pointer position provided by Clay_SetPointerState is within the element with the provided ID's bounding box.
|
||||
// This ID can be calculated either with CLAY_ID() for string literal IDs, or Clay_GetElementId for dynamic strings.
|
||||
bool Clay_PointerOver(Clay_ElementId elementId);
|
||||
CLAY_DLL_EXPORT bool Clay_PointerOver(Clay_ElementId elementId);
|
||||
// Returns data representing the state of the scrolling element with the provided ID.
|
||||
// The returned Clay_ScrollContainerData contains a `found` bool that will be true if a scroll element was found with the provided ID.
|
||||
// An imperative function that returns true if the pointer position provided by Clay_SetPointerState is within the element with the provided ID's bounding box.
|
||||
// This ID can be calculated either with CLAY_ID() for string literal IDs, or Clay_GetElementId for dynamic strings.
|
||||
Clay_ScrollContainerData Clay_GetScrollContainerData(Clay_ElementId id);
|
||||
CLAY_DLL_EXPORT Clay_ScrollContainerData Clay_GetScrollContainerData(Clay_ElementId id);
|
||||
// Binds a callback function that Clay will call to determine the dimensions of a given string slice.
|
||||
// - measureTextFunction is a user provided function that adheres to the interface Clay_Dimensions (Clay_StringSlice text, Clay_TextElementConfig *config, void *userData);
|
||||
// - userData is a pointer that will be transparently passed through when the measureTextFunction is called.
|
||||
void Clay_SetMeasureTextFunction(Clay_Dimensions (*measureTextFunction)(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData), void *userData);
|
||||
CLAY_DLL_EXPORT void Clay_SetMeasureTextFunction(Clay_Dimensions (*measureTextFunction)(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData), void *userData);
|
||||
// Experimental - Used in cases where Clay needs to integrate with a system that manages its own scrolling containers externally.
|
||||
// Please reach out if you plan to use this function, as it may be subject to change.
|
||||
void Clay_SetQueryScrollOffsetFunction(Clay_Vector2 (*queryScrollOffsetFunction)(uint32_t elementId, void *userData), void *userData);
|
||||
CLAY_DLL_EXPORT void Clay_SetQueryScrollOffsetFunction(Clay_Vector2 (*queryScrollOffsetFunction)(uint32_t elementId, void *userData), void *userData);
|
||||
// A bounds-checked "get" function for the Clay_RenderCommandArray returned from Clay_EndLayout().
|
||||
Clay_RenderCommand * Clay_RenderCommandArray_Get(Clay_RenderCommandArray* array, int32_t index);
|
||||
CLAY_DLL_EXPORT Clay_RenderCommand * Clay_RenderCommandArray_Get(Clay_RenderCommandArray* array, int32_t index);
|
||||
// Enables and disables Clay's internal debug tools.
|
||||
// This state is retained and does not need to be set each frame.
|
||||
void Clay_SetDebugModeEnabled(bool enabled);
|
||||
CLAY_DLL_EXPORT void Clay_SetDebugModeEnabled(bool enabled);
|
||||
// Returns true if Clay's internal debug tools are currently enabled.
|
||||
bool Clay_IsDebugModeEnabled(void);
|
||||
CLAY_DLL_EXPORT bool Clay_IsDebugModeEnabled(void);
|
||||
// Enables and disables visibility culling. By default, Clay will not generate render commands for elements whose bounding box is entirely outside the screen.
|
||||
void Clay_SetCullingEnabled(bool enabled);
|
||||
CLAY_DLL_EXPORT void Clay_SetCullingEnabled(bool enabled);
|
||||
// Returns the maximum number of UI elements supported by Clay's current configuration.
|
||||
int32_t Clay_GetMaxElementCount(void);
|
||||
CLAY_DLL_EXPORT int32_t Clay_GetMaxElementCount(void);
|
||||
// Modifies the maximum number of UI elements supported by Clay's current configuration.
|
||||
// This may require reallocating additional memory, and re-calling Clay_Initialize();
|
||||
void Clay_SetMaxElementCount(int32_t maxElementCount);
|
||||
CLAY_DLL_EXPORT void Clay_SetMaxElementCount(int32_t maxElementCount);
|
||||
// Returns the maximum number of measured "words" (whitespace seperated runs of characters) that Clay can store in its internal text measurement cache.
|
||||
int32_t Clay_GetMaxMeasureTextCacheWordCount(void);
|
||||
CLAY_DLL_EXPORT int32_t Clay_GetMaxMeasureTextCacheWordCount(void);
|
||||
// Modifies the maximum number of measured "words" (whitespace seperated runs of characters) that Clay can store in its internal text measurement cache.
|
||||
// This may require reallocating additional memory, and re-calling Clay_Initialize();
|
||||
void Clay_SetMaxMeasureTextCacheWordCount(int32_t maxMeasureTextCacheWordCount);
|
||||
CLAY_DLL_EXPORT void Clay_SetMaxMeasureTextCacheWordCount(int32_t maxMeasureTextCacheWordCount);
|
||||
// Resets Clay's internal text measurement cache, useful if memory to represent strings is being re-used.
|
||||
// Similar behaviour can be achieved on an individual text element level by using Clay_TextElementConfig.hashStringContents
|
||||
void Clay_ResetMeasureTextCache(void);
|
||||
CLAY_DLL_EXPORT void Clay_ResetMeasureTextCache(void);
|
||||
|
||||
// Internal API functions required by macros ----------------------
|
||||
|
||||
void Clay__OpenElement(void);
|
||||
void Clay__ConfigureOpenElement(const Clay_ElementDeclaration config);
|
||||
void Clay__CloseElement(void);
|
||||
Clay_ElementId Clay__HashString(Clay_String key, uint32_t offset, uint32_t seed);
|
||||
void Clay__OpenTextElement(Clay_String text, Clay_TextElementConfig *textConfig);
|
||||
Clay_TextElementConfig *Clay__StoreTextElementConfig(Clay_TextElementConfig config);
|
||||
uint32_t Clay__GetParentElementId(void);
|
||||
CLAY_DLL_EXPORT void Clay__OpenElement(void);
|
||||
CLAY_DLL_EXPORT void Clay__ConfigureOpenElement(const Clay_ElementDeclaration config);
|
||||
CLAY_DLL_EXPORT void Clay__CloseElement(void);
|
||||
CLAY_DLL_EXPORT Clay_ElementId Clay__HashString(Clay_String key, uint32_t offset, uint32_t seed);
|
||||
CLAY_DLL_EXPORT void Clay__OpenTextElement(Clay_String text, Clay_TextElementConfig *textConfig);
|
||||
CLAY_DLL_EXPORT Clay_TextElementConfig *Clay__StoreTextElementConfig(Clay_TextElementConfig config);
|
||||
CLAY_DLL_EXPORT uint32_t Clay__GetParentElementId(void);
|
||||
|
||||
extern Clay_Color Clay__debugViewHighlightColor;
|
||||
extern uint32_t Clay__debugViewWidth;
|
||||
@ -3651,11 +3657,13 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
|
||||
context->treeNodeVisited.internalArray[dfsBuffer.length - 1] = true;
|
||||
Clay_LayoutElement *currentElement = Clay_LayoutElementArray_Get(&context->layoutElements, Clay__int32_tArray_GetValue(&dfsBuffer, (int)dfsBuffer.length - 1));
|
||||
Clay_LayoutElementHashMapItem *mapItem = Clay__GetHashMapItem(currentElement->id); // TODO think of a way around this, maybe the fact that it's essentially a binary tree limits the cost, but the worst case is not great
|
||||
int32_t clipElementId = Clay__int32_tArray_GetValue(&context->layoutElementClipElementIds, currentElement - context->layoutElements.internalArray);
|
||||
Clay_LayoutElementHashMapItem *clipItem = Clay__GetHashMapItem(clipElementId);
|
||||
Clay_BoundingBox elementBox = mapItem->boundingBox;
|
||||
elementBox.x -= root->pointerOffset.x;
|
||||
elementBox.y -= root->pointerOffset.y;
|
||||
if (mapItem) {
|
||||
if ((Clay__PointIsInsideRect(position, elementBox))) {
|
||||
if ((Clay__PointIsInsideRect(position, elementBox)) && (clipElementId == 0 || (Clay__PointIsInsideRect(position, clipItem->boundingBox)))) {
|
||||
if (mapItem->onHoverFunction) {
|
||||
mapItem->onHoverFunction(mapItem->elementId, context->pointerInfo, mapItem->hoverFunctionUserData);
|
||||
}
|
||||
|
@ -80,7 +80,7 @@ Clay_RenderCommandArray CreateLayout(void) {
|
||||
CLAY_TEXT(CLAY_STRING("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt."),
|
||||
CLAY_TEXT_CONFIG({ .fontId = FONT_ID_BODY_24, .fontSize = 24, .textColor = {0,0,0,255} }));
|
||||
|
||||
CLAY({ .id = CLAY_ID("Photos2"), .layout = { .childGap = 16, .padding = { 16, 16, 16, 16 }}, .backgroundColor = {180, 180, 220, 255} }) {
|
||||
CLAY({ .id = CLAY_ID("Photos2"), .layout = { .childGap = 16, .padding = { 16, 16, 16, 16 }}, .backgroundColor = {180, 180, 220, Clay_Hovered() ? 120 : 255} }) {
|
||||
CLAY({ .id = CLAY_ID("Picture4"), .layout = { .sizing = { .width = CLAY_SIZING_FIXED(120), .height = CLAY_SIZING_FIXED(120) }}, .image = { .imageData = &profilePicture, .sourceDimensions = {120, 120} }}) {}
|
||||
CLAY({ .id = CLAY_ID("Picture5"), .layout = { .sizing = { .width = CLAY_SIZING_FIXED(120), .height = CLAY_SIZING_FIXED(120) }}, .image = { .imageData = &profilePicture, .sourceDimensions = {120, 120} }}) {}
|
||||
CLAY({ .id = CLAY_ID("Picture6"), .layout = { .sizing = { .width = CLAY_SIZING_FIXED(120), .height = CLAY_SIZING_FIXED(120) }}, .image = { .imageData = &profilePicture, .sourceDimensions = {120, 120} }}) {}
|
||||
|
Loading…
Reference in New Issue
Block a user