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Remove test file
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package main
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import clay "clay-odin"
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windowWidth :: 1024
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windowHeight :: 768
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COLOR_LIGHT :: clay.Color{224, 215, 210, 255}
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COLOR_RED :: clay.Color{168, 66, 28, 255}
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COLOR_ORANGE :: clay.Color{225, 138, 50, 255}
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// Layout config is just a struct that can be declared statically, or inline
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sidebarItemLayout := clay.LayoutConfig {
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sizing = {width = clay.SizingGrow({}), height = clay.SizingFixed(50)},
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}
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// Re-useable components are just normal functions
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SidebarItemComponent :: proc(index: u32) {
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if clay.Rectangle(clay.IDI("SidebarBlob", index), &sidebarItemLayout, clay.RectangleConfig({color = COLOR_ORANGE})) {}
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}
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// An example function to begin the "root" of your layout tree
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CreateLayout :: proc() -> clay.ClayArray(clay.RenderCommand) {
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clay.BeginLayout(windowWidth, windowHeight)
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// An example of laying out a UI with a fixed width sidebar and flexible width main content
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// NOTE: To create a scope for child components, the Odin api uses `if` with components that have children
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if clay.Rectangle(
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clay.ID("OuterContainer"),
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clay.Layout({sizing = {clay.SizingGrow({}), clay.SizingGrow({})}, padding = {16, 16}, childGap = 16}),
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clay.RectangleConfig({color = {250, 250, 255, 255}}),
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) {
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if clay.Rectangle(
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clay.ID("SideBar"),
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clay.Layout({layoutDirection = .TOP_TO_BOTTOM, sizing = {width = clay.SizingFixed(300), height = clay.SizingGrow({})}, padding = {16, 16}, childGap = 16}),
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clay.RectangleConfig({color = COLOR_LIGHT}),
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) {
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if clay.Rectangle(
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clay.ID("ProfilePictureOuter"),
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clay.Layout({sizing = {width = clay.SizingGrow({})}, padding = {16, 16}, childGap = 16, childAlignment = {y = .CENTER}}),
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clay.RectangleConfig({color = COLOR_RED}),
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) {
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if clay.Image(
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clay.ID("ProfilePicture"),
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clay.Layout({sizing = {width = clay.SizingFixed(60), height = clay.SizingFixed(60)}}),
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clay.ImageConfig({imageData = &profilePicture, sourceDimensions = {height = 60, width = 60}}),
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) {}
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clay.Text(clay.ID("ProfileTitle"), clay.MakeString("Clay - UI Library"), clay.TextConfig({fontSize = 24, textColor = {255, 255, 255, 255}}))
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}
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// Standard Odin code like loops etc work inside components
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for i: u32 = 0; i < 10; i += 1 {
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SidebarItemComponent(i)
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}
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}
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if clay.Rectangle(
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clay.ID("MainContent"),
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clay.Layout({sizing = {width = clay.SizingGrow({}), height = clay.SizingGrow({})}}),
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clay.RectangleConfig({color = COLOR_LIGHT}),
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) {}
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}
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renderCommands: clay.ClayArray(clay.RenderCommand) = clay.EndLayout(windowWidth, windowHeight)
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for i: u32 = 0; i < renderCommands.length; i += 1 {
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renderCommand := clay.RenderCommandArray_Get(&renderCommands, cast(i32)i)
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switch renderCommand.commandType {
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case .Rectangle:
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{
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DrawRectangle(renderCommand.boundingBox, renderCommand.config.rectangleElementConfig.color)
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}
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// ... Implement handling of other command types
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}
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}
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}
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