Fix incorrect border between children after 2nd element
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This commit is contained in:
Nic Barker 2025-01-12 19:16:09 +13:00
parent c2c445e455
commit 208c7cb3a0

7
clay.h
View File

@ -2804,7 +2804,8 @@ void Clay__CalculateFinalLayout() {
Clay__AddRenderCommand(renderCommand);
if (borderConfig->betweenChildren.width > 0 && borderConfig->betweenChildren.color.a > 0) {
Clay_RectangleElementConfig *rectangleConfig = Clay__StoreRectangleElementConfig(CLAY__INIT(Clay_RectangleElementConfig) {.color = borderConfig->betweenChildren.color});
Clay_Vector2 borderOffset = { (float)layoutConfig->padding.x, (float)layoutConfig->padding.y };
float halfGap = layoutConfig->childGap / 2;
Clay_Vector2 borderOffset = { (float)layoutConfig->padding.x - halfGap, (float)layoutConfig->padding.y - halfGap };
if (layoutConfig->layoutDirection == CLAY_LEFT_TO_RIGHT) {
for (int32_t i = 0; i < currentElement->childrenOrTextContent.children.length; ++i) {
Clay_LayoutElement *childElement = Clay_LayoutElementArray_Get(&context->layoutElements, currentElement->childrenOrTextContent.children.elements[i]);
@ -2816,7 +2817,7 @@ void Clay__CalculateFinalLayout() {
.commandType = CLAY_RENDER_COMMAND_TYPE_RECTANGLE,
});
}
borderOffset.x += (childElement->dimensions.width + (float)layoutConfig->childGap / 2);
borderOffset.x += (childElement->dimensions.width + (float)layoutConfig->childGap);
}
} else {
for (int32_t i = 0; i < currentElement->childrenOrTextContent.children.length; ++i) {
@ -2829,7 +2830,7 @@ void Clay__CalculateFinalLayout() {
.commandType = CLAY_RENDER_COMMAND_TYPE_RECTANGLE,
});
}
borderOffset.y += (childElement->dimensions.height + (float)layoutConfig->childGap / 2);
borderOffset.y += (childElement->dimensions.height + (float)layoutConfig->childGap);
}
}
}