[Renderers/Raylib] Convert Image usage to Texture ()

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Thomas Anderson 2025-02-16 13:56:26 -06:00 committed by GitHub
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3 changed files with 10 additions and 10 deletions
README.md
bindings/odin/examples/clay-official-website
examples/raylib-sidebar-scrolling-container

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@ -1240,7 +1240,7 @@ Used to perform **aspect ratio scaling** on the image element. As of this versio
```C
// Load an image somewhere in your code
Image profilePicture = LoadImage("profilePicture.png");
YourImage profilePicture = LoadYourImage("profilePicture.png");
// Note that when rendering, .imageData will be void* type.
CLAY({ .image = { .imageData = &profilePicture, .sourceDimensions = { 60, 60 } } }) {}
```
@ -1249,7 +1249,7 @@ CLAY({ .image = { .imageData = &profilePicture, .sourceDimensions = { 60, 60 } }
```C
// Load an image somewhere in your code
Image profilePicture = LoadImage("profilePicture.png");
YourImage profilePicture = LoadYourImage("profilePicture.png");
// Declare a reusable image config
Clay_ImageElementConfig imageConfig = (Clay_ImageElementConfig) { .imageData = &profilePicture, .sourceDimensions = {60, 60} };
// Declare an image element using a reusable config
@ -1257,7 +1257,7 @@ CLAY({ .image = imageConfig }) {}
// Declare an image element using an inline config
CLAY({ .image = { .imageData = &profilePicture, .sourceDimensions = {60, 60} } }) {}
// Rendering example
Image *imageToRender = renderCommand->elementConfig.imageElementConfig->imageData;
YourImage *imageToRender = renderCommand->elementConfig.imageElementConfig->imageData;
```
**Rendering**

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@ -509,12 +509,12 @@ main :: proc() {
loadFont(FONT_ID_BODY_24, 24, "resources/Quicksand-Semibold.ttf")
loadFont(FONT_ID_BODY_16, 16, "resources/Quicksand-Semibold.ttf")
syntaxImage = raylib.LoadTextureFromImage(raylib.LoadImage("resources/declarative.png"))
checkImage1 = raylib.LoadTextureFromImage(raylib.LoadImage("resources/check_1.png"))
checkImage2 = raylib.LoadTextureFromImage(raylib.LoadImage("resources/check_2.png"))
checkImage3 = raylib.LoadTextureFromImage(raylib.LoadImage("resources/check_3.png"))
checkImage4 = raylib.LoadTextureFromImage(raylib.LoadImage("resources/check_4.png"))
checkImage5 = raylib.LoadTextureFromImage(raylib.LoadImage("resources/check_5.png"))
syntaxImage = raylib.LoadTexture("resources/declarative.png")
checkImage1 = raylib.LoadTexture("resources/check_1.png")
checkImage2 = raylib.LoadTexture("resources/check_2.png")
checkImage3 = raylib.LoadTexture("resources/check_3.png")
checkImage4 = raylib.LoadTexture("resources/check_4.png")
checkImage5 = raylib.LoadTexture("resources/check_5.png")
debugModeEnabled: bool = false

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@ -227,7 +227,7 @@ int main(void) {
Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
Clay_Initialize(clayMemory, (Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() }, (Clay_ErrorHandler) { HandleClayErrors, 0 });
Clay_Raylib_Initialize(1024, 768, "Clay - Raylib Renderer Example", FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI | FLAG_MSAA_4X_HINT);
profilePicture = LoadTextureFromImage(LoadImage("resources/profile-picture.png"));
profilePicture = LoadTexture("resources/profile-picture.png");
Font fonts[2];
fonts[FONT_ID_BODY_24] = LoadFontEx("resources/Roboto-Regular.ttf", 48, 0, 400);