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Fix uint64 usage for wasm
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1
.gitignore
vendored
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.gitignore
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@ -1,6 +1,5 @@
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cmake-build-debug/
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cmake-build-debug/
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cmake-build-release/
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cmake-build-release/
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build/
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.DS_Store
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.DS_Store
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.idea/
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.idea/
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node_modules/
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node_modules/
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2
clay.h
2
clay.h
@ -1390,7 +1390,7 @@ struct Clay_Context {
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bool externalScrollHandlingEnabled;
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bool externalScrollHandlingEnabled;
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uint32_t debugSelectedElementId;
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uint32_t debugSelectedElementId;
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uint32_t generation;
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uint32_t generation;
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uint64_t arenaResetOffset;
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uintptr_t arenaResetOffset;
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Clay_Arena internalArena;
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Clay_Arena internalArena;
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// Layout Elements / Render Commands
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// Layout Elements / Render Commands
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Clay_LayoutElementArray layoutElements;
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Clay_LayoutElementArray layoutElements;
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