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21a67240ef
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20
clay.h
20
clay.h
@ -2061,7 +2061,7 @@ void Clay__CalculateFinalLayout() {
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for (int i = 0; i < Clay__layoutElementTreeRoots.length; ++i) {
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Clay__LayoutElementTreeRoot *root = Clay__LayoutElementTreeRootArray_Get(&Clay__layoutElementTreeRoots, i);
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Clay__treeNodeVisited.internalArray[dfsBuffer.length] = false;
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Clay__LayoutElementTreeNodeArray_Add(&dfsBuffer, (Clay__LayoutElementTreeNode) { .layoutElement = Clay_LayoutElementArray_Get(&Clay__layoutElements, (int)root->layoutElementIndex) });
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Clay__LayoutElementTreeNodeArray_Add(&dfsBuffer, CLAY__INIT(Clay__LayoutElementTreeNode) { .layoutElement = Clay_LayoutElementArray_Get(&Clay__layoutElements, (int)root->layoutElementIndex) });
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}
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while (dfsBuffer.length > 0) {
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Clay__LayoutElementTreeNode *currentElementTreeNode = Clay__LayoutElementTreeNodeArray_Get(&dfsBuffer, (int)dfsBuffer.length - 1);
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@ -2076,7 +2076,7 @@ void Clay__CalculateFinalLayout() {
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// Add the children to the DFS buffer (needs to be pushed in reverse so that stack traversal is in correct layout order)
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for (int i = 0; i < currentElement->children.length; i++) {
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Clay__treeNodeVisited.internalArray[dfsBuffer.length] = false;
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Clay__LayoutElementTreeNodeArray_Add(&dfsBuffer, (Clay__LayoutElementTreeNode) { .layoutElement = Clay_LayoutElementArray_Get(&Clay__layoutElements, currentElement->children.elements[i]) }); // TODO fix before release
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Clay__LayoutElementTreeNodeArray_Add(&dfsBuffer, CLAY__INIT(Clay__LayoutElementTreeNode) { .layoutElement = Clay_LayoutElementArray_Get(&Clay__layoutElements, currentElement->children.elements[i]) }); // TODO fix before release
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}
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continue;
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}
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@ -2124,7 +2124,7 @@ void Clay__CalculateFinalLayout() {
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Clay_Dimensions rootDimensions = rootElement->dimensions;
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Clay_BoundingBox parentBoundingBox = parentHashMapItem->boundingBox;
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// Set X position
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Clay_Vector2 targetAttachPosition = (Clay_Vector2){};
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Clay_Vector2 targetAttachPosition = CLAY__INIT(Clay_Vector2){};
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switch (config->attachment.parent) {
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case CLAY_ATTACH_POINT_LEFT_TOP:
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case CLAY_ATTACH_POINT_LEFT_CENTER:
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@ -2176,14 +2176,14 @@ void Clay__CalculateFinalLayout() {
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if (root->clipElementId) {
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Clay_LayoutElementHashMapItem *clipHashMapItem = Clay__GetHashMapItem(root->clipElementId);
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if (clipHashMapItem) {
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Clay_RenderCommandArray_Add(&Clay__renderCommands, (Clay_RenderCommand) {
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Clay_RenderCommandArray_Add(&Clay__renderCommands, CLAY__INIT(Clay_RenderCommand) {
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.boundingBox = clipHashMapItem->boundingBox,
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.id = Clay__RehashWithNumber(rootElement->id, 10), // TODO need a better strategy for managing derived ids
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.commandType = CLAY_RENDER_COMMAND_TYPE_SCISSOR_START,
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});
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}
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}
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Clay__LayoutElementTreeNodeArray_Add(&dfsBuffer, (Clay__LayoutElementTreeNode) { .layoutElement = rootElement, .position = rootPosition, .nextChildOffset = CLAY__INIT(Clay_Vector2) { .x = (float)rootElement->layoutConfig->padding.x, .y = (float)rootElement->layoutConfig->padding.y } });
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Clay__LayoutElementTreeNodeArray_Add(&dfsBuffer, CLAY__INIT(Clay__LayoutElementTreeNode) { .layoutElement = rootElement, .position = rootPosition, .nextChildOffset = CLAY__INIT(Clay_Vector2) { .x = (float)rootElement->layoutConfig->padding.x, .y = (float)rootElement->layoutConfig->padding.y } });
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Clay__treeNodeVisited.internalArray[0] = false;
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while (dfsBuffer.length > 0) {
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@ -2209,7 +2209,7 @@ void Clay__CalculateFinalLayout() {
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Clay__ScrollContainerDataInternal *scrollContainerData = CLAY__NULL;
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// Apply scroll offsets to container
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if (currentElement->elementType == CLAY__LAYOUT_ELEMENT_TYPE_SCROLL_CONTAINER) {
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Clay_RenderCommandArray_Add(&Clay__renderCommands, (Clay_RenderCommand) {
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Clay_RenderCommandArray_Add(&Clay__renderCommands, CLAY__INIT(Clay_RenderCommand) {
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.boundingBox = currentElementBoundingBox,
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.id = Clay__RehashWithNumber(currentElement->id, 10),
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.commandType = CLAY_RENDER_COMMAND_TYPE_SCISSOR_START,
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@ -2410,7 +2410,7 @@ void Clay__CalculateFinalLayout() {
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// DFS buffer elements need to be added in reverse because stack traversal happens backwards
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uint32_t newNodeIndex = dfsBuffer.length - 1 - i;
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dfsBuffer.internalArray[newNodeIndex] = (Clay__LayoutElementTreeNode) {
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dfsBuffer.internalArray[newNodeIndex] = CLAY__INIT(Clay__LayoutElementTreeNode) {
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.layoutElement = childElement,
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.position = CLAY__INIT(Clay_Vector2) { childPosition.x, childPosition.y },
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.nextChildOffset = CLAY__INIT(Clay_Vector2) { .x = (float)childElement->layoutConfig->padding.x, .y = (float)childElement->layoutConfig->padding.y },
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@ -3173,8 +3173,8 @@ void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDe
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}
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scrollData->pointerScrollActive = false;
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scrollData->pointerOrigin = (Clay_Vector2){0,0};
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scrollData->scrollOrigin = (Clay_Vector2){0,0};
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scrollData->pointerOrigin = CLAY__INIT(Clay_Vector2){0,0};
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scrollData->scrollOrigin = CLAY__INIT(Clay_Vector2){0,0};
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scrollData->momentumTime = 0;
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}
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@ -3215,7 +3215,7 @@ void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDe
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}
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// Handle click / touch scroll
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if (isPointerActive) {
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highestPriorityScrollData->scrollMomentum = (Clay_Vector2){0};
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highestPriorityScrollData->scrollMomentum = CLAY__INIT(Clay_Vector2){0};
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if (!highestPriorityScrollData->pointerScrollActive) {
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highestPriorityScrollData->pointerOrigin = Clay__pointerInfo.position;
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highestPriorityScrollData->scrollOrigin = highestPriorityScrollData->scrollPosition;
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