diff --git a/clay.h b/clay.h index 1423aaa..865c443 100644 --- a/clay.h +++ b/clay.h @@ -708,7 +708,8 @@ typedef struct { // CLAY_POINTER_DATA_PRESSED - The left mouse button click or touch happened at some point in the past, and is still currently held down this frame. // CLAY_POINTER_DATA_RELEASED_THIS_FRAME - The left mouse button click or touch was released this frame. // CLAY_POINTER_DATA_RELEASED - The left mouse button click or touch is not currently down / was released at some point in the past. - Clay_PointerDataInteractionState state; + Clay_PointerDataInteractionState state : 4; + Clay_PointerDataInteractionState right_state : 4; } Clay_PointerData; typedef struct { @@ -801,6 +802,8 @@ CLAY_DLL_EXPORT Clay_Arena Clay_CreateArenaWithCapacityAndMemory(size_t capacity // Sets the state of the "pointer" (i.e. the mouse or touch) in Clay's internal data. Used for detecting and responding to mouse events in the debug view, // as well as for Clay_Hovered() and scroll element handling. CLAY_DLL_EXPORT void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown); +// Same as `Clay_SetPointerState` but includes right click info +CLAY_DLL_EXPORT void Clay_SetPointerStateEx(Clay_Vector2 position, bool pointerDown, bool rightPointerDown); // Initialize Clay's internal arena and setup required data before layout can begin. Only needs to be called once. // - arena can be created using Clay_CreateArenaWithCapacityAndMemory() // - layoutDimensions are the initial bounding dimensions of the layout (i.e. the screen width and height for a full screen layout) @@ -3784,8 +3787,8 @@ void Clay_SetLayoutDimensions(Clay_Dimensions dimensions) { Clay_GetCurrentContext()->layoutDimensions = dimensions; } -CLAY_WASM_EXPORT("Clay_SetPointerState") -void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) { +CLAY_WASM_EXPORT("Clay_SetPointerStateEx") +void Clay_SetPointerStateEx(Clay_Vector2 position, bool isPointerDown, bool isRightPointerDown) { Clay_Context* context = Clay_GetCurrentContext(); if (context->booleanWarnings.maxElementsExceeded) { return; @@ -3857,6 +3860,25 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) { context->pointerInfo.state = CLAY_POINTER_DATA_RELEASED_THIS_FRAME; } } + if (isRightPointerDown) { + if (context->pointerInfo.right_state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) { + context->pointerInfo.right_state = CLAY_POINTER_DATA_PRESSED; + } else if (context->pointerInfo.right_state != CLAY_POINTER_DATA_PRESSED) { + context->pointerInfo.right_state = CLAY_POINTER_DATA_PRESSED_THIS_FRAME; + } + } else { + if (context->pointerInfo.right_state == CLAY_POINTER_DATA_RELEASED_THIS_FRAME) { + context->pointerInfo.right_state = CLAY_POINTER_DATA_RELEASED; + } else if (context->pointerInfo.right_state != CLAY_POINTER_DATA_RELEASED) { + context->pointerInfo.right_state = CLAY_POINTER_DATA_RELEASED_THIS_FRAME; + } + } +} + +CLAY_WASM_EXPORT("Clay_SetPointerState") +void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) +{ + Clay_SetPointerStateEx(position, isPointerDown, false); } CLAY_WASM_EXPORT("Clay_Initialize")