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Fix up other examples
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b62667dd10
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@ -109,6 +109,10 @@ void Layout() {
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}
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}
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}
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}
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void HandleClayErrors(Clay_ErrorData errorData) {
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printf("%s", errorData.errorText.chars);
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}
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int main(void) {
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int main(void) {
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// First we set up our cairo surface.
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// First we set up our cairo surface.
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// In this example we will use the PDF backend,
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// In this example we will use the PDF backend,
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@ -131,11 +135,11 @@ int main(void) {
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Clay_Cairo_Initialize(cr);
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Clay_Cairo_Initialize(cr);
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uint64_t totalMemorySize = Clay_MinMemorySize();
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uint64_t totalMemorySize = Clay_MinMemorySize();
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Clay_Arena clayMemory = (Clay_Arena) { .label = CLAY_STRING("Clay Memory Arena"), .memory = malloc(totalMemorySize), .capacity = totalMemorySize };
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Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
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Clay_SetMeasureTextFunction(Clay_Cairo_MeasureText);
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Clay_SetMeasureTextFunction(Clay_Cairo_MeasureText);
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// We initialize Clay with the same size
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// We initialize Clay with the same size
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Clay_Initialize(clayMemory, (Clay_Dimensions) { width, height });
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Clay_Initialize(clayMemory, (Clay_Dimensions) { width, height }, (Clay_ErrorHandler) { HandleClayErrors });
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Clay_BeginLayout();
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Clay_BeginLayout();
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@ -4,10 +4,15 @@
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Clay_LayoutConfig layoutElement = Clay_LayoutConfig { .padding = {5} };
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Clay_LayoutConfig layoutElement = Clay_LayoutConfig { .padding = {5} };
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void HandleClayErrors(Clay_ErrorData errorData) {
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printf("%s", errorData.errorText.chars);
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}
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int main(void) {
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int main(void) {
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uint64_t totalMemorySize = Clay_MinMemorySize();
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uint64_t totalMemorySize = Clay_MinMemorySize();
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Clay_Arena clayMemory = Clay_Arena { .label = CLAY_STRING("Clay Memory Arena"), .capacity = totalMemorySize, .memory = (char *)malloc(totalMemorySize) };
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Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, (char *)malloc(totalMemorySize));
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Clay_Initialize(clayMemory, Clay_Dimensions {1024,768});
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Clay_Initialize(clayMemory, Clay_Dimensions {1024,768}, (Clay_ErrorHandler) { HandleClayErrors });
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Clay_BeginLayout();
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Clay_BeginLayout();
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CLAY(CLAY_RECTANGLE({ .color = {255,255,255,0} }), CLAY_LAYOUT(layoutElement)) {}
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CLAY(CLAY_RECTANGLE({ .color = {255,255,255,0} }), CLAY_LAYOUT(layoutElement)) {}
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Clay_EndLayout();
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Clay_EndLayout();
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@ -211,13 +211,13 @@ void HandleClayErrors(Clay_ErrorData errorData) {
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Clay_SetMaxElementCount(Clay__maxElementCount * 2);
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Clay_SetMaxElementCount(Clay__maxElementCount * 2);
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} else if (errorData.errorType == CLAY_ERROR_TYPE_TEXT_MEASUREMENT_CAPACITY_EXCEEDED) {
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} else if (errorData.errorType == CLAY_ERROR_TYPE_TEXT_MEASUREMENT_CAPACITY_EXCEEDED) {
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reinitializeClay = true;
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reinitializeClay = true;
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Clay_SetMeasureTextCacheSize(Clay__measureTextCacheSize * 2);
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Clay_SetMaxMeasureTextCacheWordCount(Clay__maxMeasureTextCacheWordCount * 2);
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}
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}
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}
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}
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int main(void) {
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int main(void) {
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uint64_t totalMemorySize = Clay_MinMemorySize();
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uint64_t totalMemorySize = Clay_MinMemorySize();
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Clay_Arena clayMemory = (Clay_Arena) { .label = CLAY_STRING("Clay Memory Arena"), .memory = malloc(totalMemorySize), .capacity = totalMemorySize };
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Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
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Clay_SetMeasureTextFunction(Raylib_MeasureText);
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Clay_SetMeasureTextFunction(Raylib_MeasureText);
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Clay_Initialize(clayMemory, (Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() }, (Clay_ErrorHandler) { HandleClayErrors });
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Clay_Initialize(clayMemory, (Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() }, (Clay_ErrorHandler) { HandleClayErrors });
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Clay_Raylib_Initialize(1024, 768, "Clay - Raylib Renderer Example", FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI | FLAG_MSAA_4X_HINT);
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Clay_Raylib_Initialize(1024, 768, "Clay - Raylib Renderer Example", FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI | FLAG_MSAA_4X_HINT);
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@ -242,7 +242,7 @@ int main(void) {
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if (reinitializeClay) {
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if (reinitializeClay) {
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Clay_SetMaxElementCount(8192);
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Clay_SetMaxElementCount(8192);
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totalMemorySize = Clay_MinMemorySize();
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totalMemorySize = Clay_MinMemorySize();
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clayMemory = (Clay_Arena) { .label = CLAY_STRING("Clay Memory Arena"), .memory = malloc(totalMemorySize), .capacity = totalMemorySize };
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clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
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Clay_Initialize(clayMemory, (Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() }, (Clay_ErrorHandler) { HandleClayErrors });
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Clay_Initialize(clayMemory, (Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() }, (Clay_ErrorHandler) { HandleClayErrors });
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reinitializeClay = false;
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reinitializeClay = false;
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}
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}
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