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Merge 23863edde0
into a093730da2
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commit
5ca859b9d6
@ -1,6 +1,7 @@
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#define CLAY_IMPLEMENTATION
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#include "../../clay.h"
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#include "../../renderers/raylib/clay_renderer_raylib.c"
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#define CLAY_RAYLIB_IMPLEMENTATION // This is different to the video, the raylib renderer is now in a header file
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#include "../../renderers/raylib/clay_renderer_raylib.h"
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const int FONT_ID_BODY_16 = 0;
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Clay_Color COLOR_WHITE = { 255, 255, 255, 255};
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@ -1,6 +1,7 @@
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#define CLAY_IMPLEMENTATION
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#include "../../clay.h"
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#include "../../renderers/raylib/clay_renderer_raylib.c"
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#define CLAY_RAYLIB_IMPLEMENTATION
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#include "../../renderers/raylib/clay_renderer_raylib.h"
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const uint32_t FONT_ID_BODY_24 = 0;
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const uint32_t FONT_ID_BODY_16 = 1;
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@ -1,3 +1,6 @@
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#ifndef CLAY_RENDERER_RAYLIB_H
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#define CLAY_RENDERER_RAYLIB_H
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#include "raylib.h"
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#include "raymath.h"
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#include "stdint.h"
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@ -14,8 +17,6 @@ typedef struct
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Font font;
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} Raylib_Font;
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Raylib_Font Raylib_fonts[10];
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Camera Raylib_camera;
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typedef enum
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{
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@ -38,6 +39,14 @@ typedef struct
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};
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} CustomLayoutElement;
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#ifdef CLAY_RAYLIB_IMPLEMENTATION
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#undef CLAY_RAYLIB_IMPLEMENTATION
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// Global state
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Raylib_Font Raylib_fonts[10];
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Camera Raylib_camera;
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uint32_t measureCalls = 0;
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// Get a ray trace from the screen position (i.e mouse) within a specific section of the screen
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Ray GetScreenToWorldPointWithZDistance(Vector2 position, Camera camera, int screenWidth, int screenHeight, float zDistance)
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{
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@ -87,8 +96,6 @@ Ray GetScreenToWorldPointWithZDistance(Vector2 position, Camera camera, int scre
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return ray;
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}
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uint32_t measureCalls = 0;
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static inline Clay_Dimensions Raylib_MeasureText(Clay_String *text, Clay_TextElementConfig *config) {
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measureCalls++;
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// Measure string size for Font
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@ -122,6 +129,7 @@ static inline Clay_Dimensions Raylib_MeasureText(Clay_String *text, Clay_TextEle
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}
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void Clay_Raylib_Initialize(int width, int height, const char *title, unsigned int flags) {
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measureCalls = 0;
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SetConfigFlags(flags);
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InitWindow(width, height, title);
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// EnableEventWaiting();
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@ -231,3 +239,6 @@ void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands)
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}
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}
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}
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#endif // CLAY_RAYLIB_IMPLEMENTATION
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#endif // CLAY_RENDERER_RAYLIB_H
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