mirror of
https://github.com/nicbarker/clay.git
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Add scrollbar to official website and improve culling (#2)
This commit is contained in:
parent
e0f7a23f1a
commit
5e677cafb5
7
clay.h
7
clay.h
@ -1900,7 +1900,7 @@ void Clay__CalculateFinalLayout(int screenWidth, int screenHeight) {
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hashMapItem->boundingBox = renderCommand.boundingBox;
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}
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// Don't bother to generate render commands for rectangles entirely outside the screen - this won't stop their children from being rendered if they overflow
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// Culling - Don't bother to generate render commands for rectangles entirely outside the screen - this won't stop their children from being rendered if they overflow
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bool offscreen = currentElementBoundingBox.x > (float)screenWidth || currentElementBoundingBox.y > (float)screenHeight || currentElementBoundingBox.x + currentElementBoundingBox.width < 0 || currentElementBoundingBox.y + currentElementBoundingBox.height < 0;
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bool shouldRender = !offscreen;
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switch (renderCommand.commandType) {
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@ -1976,6 +1976,11 @@ void Clay__CalculateFinalLayout(int screenWidth, int screenHeight) {
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// Borders between elements are expressed as additional rectangle render commands
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} else if (currentElement->elementType == CLAY__LAYOUT_ELEMENT_TYPE_BORDER_CONTAINER) {
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Clay_Rectangle currentElementBoundingBox = (Clay_Rectangle) { currentElementTreeNode->position.x, currentElementTreeNode->position.y, currentElement->dimensions.width, currentElement->dimensions.height };
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bool offscreen = currentElementBoundingBox.x > (float)screenWidth || currentElementBoundingBox.y > (float)screenHeight || currentElementBoundingBox.x + currentElementBoundingBox.width < 0 || currentElementBoundingBox.y + currentElementBoundingBox.height < 0;
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if (offscreen) {
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dfsBuffer.length--;
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continue;
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}
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Clay_BorderContainerElementConfig *borderConfig = currentElement->elementConfig.borderElementConfig;
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Clay_RenderCommandArray_Add(&Clay__renderCommands, (Clay_RenderCommand) {
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@ -254,6 +254,11 @@
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document.addEventListener("mousedown", (event) => {
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window.mouseDown = true;
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window.mouseDownThisFrame = true;
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});
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document.addEventListener("mouseup", (event) => {
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window.mouseDown = false;
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});
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const importObject = {
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@ -315,6 +320,9 @@
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}
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element = document.createElement(elementType);
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element.id = renderCommand.id.value;
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if (renderCommand.commandType.value === CLAY_RENDER_COMMAND_TYPE_SCISSOR_START) {
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element.style.overflow = 'hidden';
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}
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elementCache[renderCommand.id.value] = {
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exists: true,
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element: element,
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@ -324,7 +332,6 @@
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};
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}
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let dirty = false;
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let elementData = elementCache[renderCommand.id.value];
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element = elementData.element;
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if (Array.prototype.indexOf.call(parentElement.element.children, element) !== parentElement.nextElementIndex) {
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@ -337,12 +344,8 @@
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elementData.exists = true;
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// Don't get me started. Cheaper to compare the render command memory than to update HTML elements
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if (renderCommand.commandType.value !== CLAY_RENDER_COMMAND_TYPE_SCISSOR_START && renderCommand.commandType.value !== CLAY_RENDER_COMMAND_TYPE_SCISSOR_END) {
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dirty = MemoryIsDifferent(elementData.previousMemoryCommand, entireRenderCommandMemory, renderCommandSize);
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parentElement.nextElementIndex++;
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} else {
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dirty = true;
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}
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let dirty = MemoryIsDifferent(elementData.previousMemoryCommand, entireRenderCommandMemory, renderCommandSize);
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parentElement.nextElementIndex++;
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elementData.previousMemoryCommand = entireRenderCommandMemory;
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let offsetX = scissorStack.length > 0 ? scissorStack[scissorStack.length - 1].nextAllocation.x : 0;
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@ -361,7 +364,7 @@
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let config = readStructAtAddress(renderCommand.config.value, rectangleConfigDefinition);
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let configMemory = new Uint8Array(memoryDataView.buffer.slice(renderCommand.config.value, renderCommand.config.value + config.__size));
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let linkContents = config.link.length.value > 0 ? textDecoder.decode(new Uint8Array(memoryDataView.buffer.slice(config.link.chars.value, config.link.chars.value + config.link.length.value))) : 0;
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if (linkContents.length > 0 && (window.mouseDown || window.touchDown) && instance.exports.Clay_PointerOver(renderCommand.id.value)) {
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if (linkContents.length > 0 && (window.mouseDownThisFrame || window.touchDown) && instance.exports.Clay_PointerOver(renderCommand.id.value)) {
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window.location.href = linkContents;
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}
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if (!dirty && !MemoryIsDifferent(configMemory, elementData.previousMemoryConfig, config.__size)) {
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@ -377,7 +380,7 @@
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}
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elementData.previousMemoryConfig = configMemory;
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let color = config.color;
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element.style.backgroundColor = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
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element.style.backgroundColor = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
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if (config.cornerRadius.topLeft.value > 0) {
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element.style.borderTopLeftRadius = config.cornerRadius.topLeft.value + 'px';
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}
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@ -401,19 +404,19 @@
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elementData.previousMemoryConfig = configMemory;
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if (config.left.width.value > 0) {
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let color = config.left.color;
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element.style.borderLeft = `${config.left.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`
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element.style.borderLeft = `${config.left.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
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}
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if (config.right.width.value > 0) {
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let color = config.right.color;
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element.style.borderRight = `${config.right.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`
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element.style.borderRight = `${config.right.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
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}
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if (config.top.width.value > 0) {
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let color = config.top.color;
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element.style.borderTop = `${config.top.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`
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element.style.borderTop = `${config.top.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
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}
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if (config.bottom.width.value > 0) {
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let color = config.bottom.color;
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element.style.borderBottom = `${config.bottom.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`
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element.style.borderBottom = `${config.bottom.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
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}
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if (config.cornerRadius.topLeft.value > 0) {
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element.style.borderTopLeftRadius = config.cornerRadius.topLeft.value + 'px';
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@ -452,7 +455,6 @@
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}
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case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_START): {
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scissorStack.push({ nextAllocation: { x: renderCommand.boundingBox.x.value, y: renderCommand.boundingBox.y.value }, element, nextElementIndex: 0 });
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element.style.overflow = 'hidden';
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break;
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}
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case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_END): {
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@ -506,7 +508,7 @@
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let config = readStructAtAddress(renderCommand.config.value, rectangleConfigDefinition);
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let color = config.color;
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ctx.beginPath();
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window.canvasContext.fillStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
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window.canvasContext.fillStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
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window.canvasContext.roundRect(
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boundingBox.x.value * scale, // x
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boundingBox.y.value * scale, // y
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@ -517,7 +519,7 @@
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ctx.closePath();
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// Handle link clicks
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let linkContents = config.link.length.value > 0 ? textDecoder.decode(new Uint8Array(memoryDataView.buffer.slice(config.link.chars.value, config.link.chars.value + config.link.length.value))) : 0;
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if (linkContents.length > 0 && (window.mouseDown || window.touchDown) && instance.exports.Clay_PointerOver(renderCommand.id.value)) {
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if (linkContents.length > 0 && (window.mouseDownThisFrame || window.touchDown) && instance.exports.Clay_PointerOver(renderCommand.id.value)) {
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window.location.href = linkContents;
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}
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break;
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@ -533,7 +535,7 @@
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ctx.moveTo((boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + config.cornerRadius.topLeft.value + halfLineWidth) * scale);
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let color = config.top.color;
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ctx.lineWidth = lineWidth * scale;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
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ctx.arcTo((boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale, (boundingBox.x.value + config.cornerRadius.topLeft.value + halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale, config.cornerRadius.topLeft.value * scale);
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ctx.stroke();
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}
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@ -543,7 +545,7 @@
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let halfLineWidth = lineWidth / 2;
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let color = config.top.color;
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ctx.lineWidth = lineWidth * scale;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
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ctx.moveTo((boundingBox.x.value + config.cornerRadius.topLeft.value + halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale);
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ctx.lineTo((boundingBox.x.value + boundingBox.width.value - config.cornerRadius.topRight.value - halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale);
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ctx.stroke();
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@ -555,7 +557,7 @@
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ctx.moveTo((boundingBox.x.value + boundingBox.width.value - config.cornerRadius.topRight.value - halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale);
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let color = config.top.color;
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ctx.lineWidth = lineWidth * scale;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
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ctx.arcTo((boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale, (boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + config.cornerRadius.topRight.value + halfLineWidth) * scale, config.cornerRadius.topRight.value * scale);
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ctx.stroke();
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}
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@ -565,7 +567,7 @@
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let lineWidth = config.right.width.value;
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let halfLineWidth = lineWidth / 2;
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ctx.lineWidth = lineWidth * scale;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
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ctx.moveTo((boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + config.cornerRadius.topRight.value + halfLineWidth) * scale);
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ctx.lineTo((boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - config.cornerRadius.topRight.value - halfLineWidth) * scale);
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ctx.stroke();
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@ -577,7 +579,7 @@
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let halfLineWidth = lineWidth / 2;
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ctx.moveTo((boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - config.cornerRadius.bottomRight.value - halfLineWidth) * scale);
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ctx.lineWidth = lineWidth * scale;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
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ctx.arcTo((boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale, (boundingBox.x.value + boundingBox.width.value - config.cornerRadius.bottomRight.value - halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale, config.cornerRadius.bottomRight.value * scale);
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ctx.stroke();
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}
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@ -587,7 +589,7 @@
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let lineWidth = config.bottom.width.value;
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let halfLineWidth = lineWidth / 2;
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ctx.lineWidth = lineWidth * scale;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
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ctx.moveTo((boundingBox.x.value + config.cornerRadius.bottomLeft.value + halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale);
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ctx.lineTo((boundingBox.x.value + boundingBox.width.value - config.cornerRadius.bottomRight.value - halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale);
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ctx.stroke();
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@ -599,7 +601,7 @@
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let halfLineWidth = lineWidth / 2;
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ctx.moveTo((boundingBox.x.value + config.cornerRadius.bottomLeft.value + halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale);
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ctx.lineWidth = lineWidth * scale;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
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ctx.arcTo((boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale, (boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - config.cornerRadius.bottomLeft.value - halfLineWidth) * scale, config.cornerRadius.bottomLeft.value * scale);
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ctx.stroke();
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}
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@ -609,7 +611,7 @@
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let lineWidth = config.left.width.value;
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let halfLineWidth = lineWidth / 2;
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ctx.lineWidth = lineWidth * scale;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
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ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
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ctx.moveTo((boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - config.cornerRadius.bottomLeft.value - halfLineWidth) * scale);
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ctx.lineTo((boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + config.cornerRadius.bottomRight.value + halfLineWidth) * scale);
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ctx.stroke();
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@ -625,7 +627,7 @@
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ctx.font = `${fontSize}px ${fontsById[config.fontId.value]}`;
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let color = config.textColor;
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ctx.textBaseline = 'middle';
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ctx.fillStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
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ctx.fillStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
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ctx.fillText(textDecoder.decode(stringContents), boundingBox.x.value * scale, (boundingBox.y.value + boundingBox.height.value / 2 + 1) * scale);
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break;
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}
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@ -685,7 +687,7 @@
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}
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window.previousActiveRendererIndex = activeRendererIndex;
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requestAnimationFrame(renderLoop);
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window.mouseDown = false;
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window.mouseDownThisFrame = false;
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}
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init();
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</script>
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@ -274,6 +274,16 @@ void RendererPageMobile() {
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});
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}
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typedef struct
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{
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Clay_Vector2 clickOrigin;
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Clay_Vector2 positionOrigin;
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bool mouseDown;
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} ScrollbarData;
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ScrollbarData scrollbarData = (ScrollbarData) {};
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float animationLerpValue = -1.0f;
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Clay_RenderCommandArray CreateLayout(float lerpValue) {
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bool mobileScreen = windowWidth < 750;
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Clay_BeginLayout((int)windowWidth, (int)windowHeight);
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@ -322,11 +332,23 @@ Clay_RenderCommandArray CreateLayout(float lerpValue) {
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});
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});
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});
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if (!mobileScreen) {
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Clay_ScrollContainerData scrollData = Clay_GetScrollContainerData(CLAY_ID("OuterScrollContainer"));
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Clay_Color scrollbarColor = (Clay_Color){225, 138, 50, 120};
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if (scrollbarData.mouseDown) {
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scrollbarColor = (Clay_Color){225, 138, 50, 200};
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} else if (Clay_PointerOver(CLAY_ID("ScrollBar"))) {
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scrollbarColor = (Clay_Color){225, 138, 50, 160};
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}
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float scrollHeight = scrollData.scrollContainerDimensions.height - 12;
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CLAY_FLOATING_CONTAINER(CLAY_ID("ScrollBar"), &CLAY_LAYOUT_DEFAULT, CLAY_FLOATING_CONFIG(.offset = { .x = -6, .y = -(scrollData.scrollPosition->y / scrollData.contentDimensions.height) * scrollHeight + 6}, .zIndex = 1, .parentId = CLAY_ID("OuterScrollContainer"), .attachment = {.element = CLAY_ATTACH_POINT_RIGHT_TOP, .parent = CLAY_ATTACH_POINT_RIGHT_TOP}), {
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CLAY_RECTANGLE(CLAY_ID("ScrollBarButton"), CLAY_LAYOUT(.sizing = {CLAY_SIZING_FIXED(10), CLAY_SIZING_FIXED((scrollHeight / scrollData.contentDimensions.height) * scrollHeight)}), CLAY_RECTANGLE_CONFIG(.cornerRadius = CLAY_CORNER_RADIUS(5), .color = scrollbarColor), {});
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});
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}
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return Clay_EndLayout((int)windowWidth, (int)windowHeight);
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}
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float animationLerpValue = -1.0f;
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CLAY_WASM_EXPORT("UpdateDrawFrame") Clay_RenderCommandArray UpdateDrawFrame(float width, float height, float mouseWheelX, float mouseWheelY, float mousePositionX, float mousePositionY, bool isTouchDown, bool isMouseDown, float deltaTime) {
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windowWidth = width;
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windowHeight = height;
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@ -347,6 +369,32 @@ CLAY_WASM_EXPORT("UpdateDrawFrame") Clay_RenderCommandArray UpdateDrawFrame(floa
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//----------------------------------------------------------------------------------
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// Handle scroll containers
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Clay_SetPointerPosition((Clay_Vector2) {mousePositionX, mousePositionY});
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if (!isMouseDown) {
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scrollbarData.mouseDown = false;
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}
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if (isMouseDown && !scrollbarData.mouseDown && Clay_PointerOver(CLAY_ID("ScrollBar"))) {
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Clay_ScrollContainerData scrollContainerData = Clay_GetScrollContainerData(CLAY_ID("OuterScrollContainer"));
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scrollbarData.clickOrigin = (Clay_Vector2) { mousePositionX, mousePositionY };
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scrollbarData.positionOrigin = *scrollContainerData.scrollPosition;
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scrollbarData.mouseDown = true;
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} else if (scrollbarData.mouseDown) {
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Clay_ScrollContainerData scrollContainerData = Clay_GetScrollContainerData(CLAY_ID("OuterScrollContainer"));
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if (scrollContainerData.contentDimensions.height > 0) {
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Clay_Vector2 ratio = (Clay_Vector2) {
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scrollContainerData.contentDimensions.width / scrollContainerData.scrollContainerDimensions.width,
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scrollContainerData.contentDimensions.height / scrollContainerData.scrollContainerDimensions.height,
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};
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if (scrollContainerData.config.vertical) {
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scrollContainerData.scrollPosition->y = scrollbarData.positionOrigin.y + (scrollbarData.clickOrigin.y - mousePositionY) * ratio.y;
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}
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if (scrollContainerData.config.horizontal) {
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scrollContainerData.scrollPosition->x = scrollbarData.positionOrigin.x + (scrollbarData.clickOrigin.x - mousePositionX) * ratio.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Clay_UpdateScrollContainers(isTouchDown, (Clay_Vector2) {mouseWheelX, mouseWheelY}, deltaTime);
|
||||
return CreateLayout(animationLerpValue < 0 ? (animationLerpValue + 1) : (1 - animationLerpValue));
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -166,7 +166,13 @@ void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands)
|
||||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
|
||||
DrawRectangle((int)roundf(boundingBox.x), (int)roundf(boundingBox.y), (int)roundf(boundingBox.width), (int)roundf(boundingBox.height), CLAY_COLOR_TO_RAYLIB_COLOR(renderCommand->config.rectangleElementConfig->color));
|
||||
Clay_RectangleElementConfig *config = renderCommand->config.rectangleElementConfig;
|
||||
if (config->cornerRadius.topLeft > 0) {
|
||||
float radius = (config->cornerRadius.topLeft * 2) / (boundingBox.width > boundingBox.height) ? boundingBox.height : boundingBox.width;
|
||||
DrawRectangleRounded((Rectangle) { boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height }, radius, 8, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
} else {
|
||||
DrawRectangle(boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
||||
|
@ -338,6 +338,9 @@
|
||||
}
|
||||
element = document.createElement(elementType);
|
||||
element.id = renderCommand.id.value;
|
||||
if (renderCommand.commandType.value === CLAY_RENDER_COMMAND_TYPE_SCISSOR_START) {
|
||||
element.style.overflow = 'hidden';
|
||||
}
|
||||
elementCache[renderCommand.id.value] = {
|
||||
exists: true,
|
||||
element: element,
|
||||
@ -347,7 +350,6 @@
|
||||
};
|
||||
}
|
||||
|
||||
let dirty = false;
|
||||
let elementData = elementCache[renderCommand.id.value];
|
||||
element = elementData.element;
|
||||
if (Array.prototype.indexOf.call(parentElement.element.children, element) !== parentElement.nextElementIndex) {
|
||||
@ -360,12 +362,8 @@
|
||||
|
||||
elementData.exists = true;
|
||||
// Don't get me started. Cheaper to compare the render command memory than to update HTML elements
|
||||
if (renderCommand.commandType.value !== CLAY_RENDER_COMMAND_TYPE_SCISSOR_START && renderCommand.commandType.value !== CLAY_RENDER_COMMAND_TYPE_SCISSOR_END) {
|
||||
dirty = MemoryIsDifferent(elementData.previousMemoryCommand, entireRenderCommandMemory, renderCommandSize);
|
||||
parentElement.nextElementIndex++;
|
||||
} else {
|
||||
dirty = true;
|
||||
}
|
||||
let dirty = MemoryIsDifferent(elementData.previousMemoryCommand, entireRenderCommandMemory, renderCommandSize);
|
||||
parentElement.nextElementIndex++;
|
||||
|
||||
elementData.previousMemoryCommand = entireRenderCommandMemory;
|
||||
let offsetX = scissorStack.length > 0 ? scissorStack[scissorStack.length - 1].nextAllocation.x : 0;
|
||||
@ -376,7 +374,7 @@
|
||||
element.style.height = Math.round(renderCommand.boundingBox.height.value) + 'px';
|
||||
}
|
||||
|
||||
switch (renderCommand.commandType.value) {
|
||||
switch(renderCommand.commandType.value) {
|
||||
case (CLAY_RENDER_COMMAND_TYPE_NONE): {
|
||||
break;
|
||||
}
|
||||
@ -384,7 +382,7 @@
|
||||
let config = readStructAtAddress(renderCommand.config.value, rectangleConfigDefinition);
|
||||
let configMemory = new Uint8Array(memoryDataView.buffer.slice(renderCommand.config.value, renderCommand.config.value + config.__size));
|
||||
let linkContents = config.link.length.value > 0 ? textDecoder.decode(new Uint8Array(memoryDataView.buffer.slice(config.link.chars.value, config.link.chars.value + config.link.length.value))) : 0;
|
||||
if (linkContents.length > 0 && (window.mouseDown || window.touchDown) && instance.exports.Clay_PointerOver(renderCommand.id.value)) {
|
||||
if (linkContents.length > 0 && (window.mouseDownThisFrame || window.touchDown) && instance.exports.Clay_PointerOver(renderCommand.id.value)) {
|
||||
window.location.href = linkContents;
|
||||
}
|
||||
if (!dirty && !MemoryIsDifferent(configMemory, elementData.previousMemoryConfig, config.__size)) {
|
||||
@ -400,7 +398,7 @@
|
||||
}
|
||||
elementData.previousMemoryConfig = configMemory;
|
||||
let color = config.color;
|
||||
element.style.backgroundColor = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`;
|
||||
element.style.backgroundColor = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
|
||||
if (config.cornerRadius.topLeft.value > 0) {
|
||||
element.style.borderTopLeftRadius = config.cornerRadius.topLeft.value + 'px';
|
||||
}
|
||||
@ -424,19 +422,19 @@
|
||||
elementData.previousMemoryConfig = configMemory;
|
||||
if (config.left.width.value > 0) {
|
||||
let color = config.left.color;
|
||||
element.style.borderLeft = `${config.left.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`
|
||||
element.style.borderLeft = `${config.left.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
|
||||
}
|
||||
if (config.right.width.value > 0) {
|
||||
let color = config.right.color;
|
||||
element.style.borderRight = `${config.right.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`
|
||||
element.style.borderRight = `${config.right.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
|
||||
}
|
||||
if (config.top.width.value > 0) {
|
||||
let color = config.top.color;
|
||||
element.style.borderTop = `${config.top.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`
|
||||
element.style.borderTop = `${config.top.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
|
||||
}
|
||||
if (config.bottom.width.value > 0) {
|
||||
let color = config.bottom.color;
|
||||
element.style.borderBottom = `${config.bottom.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value})`
|
||||
element.style.borderBottom = `${config.bottom.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
|
||||
}
|
||||
if (config.cornerRadius.topLeft.value > 0) {
|
||||
element.style.borderTopLeftRadius = config.cornerRadius.topLeft.value + 'px';
|
||||
@ -475,7 +473,6 @@
|
||||
}
|
||||
case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_START): {
|
||||
scissorStack.push({ nextAllocation: { x: renderCommand.boundingBox.x.value, y: renderCommand.boundingBox.y.value }, element, nextElementIndex: 0 });
|
||||
element.style.overflow = 'hidden';
|
||||
break;
|
||||
}
|
||||
case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_END): {
|
||||
|
Loading…
Reference in New Issue
Block a user