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Fix quick start in README to include error handler
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README.md
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README.md
@ -28,17 +28,31 @@ _An example GUI application built with clay_
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#include "clay.h"
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```
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2. Ask clay for how much static memory it needs using [Clay_MinMemorySize()](#clay_minmemorysize), create an Arena for it to use with [Clay_CreateArenaWithCapacityAndMemory(size, void *memory)](#clay_createarenawithcapacityandmemory), and initialize it with [Clay_Initialize(arena, dimensions)](#clay_initialize).
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2. Ask clay for how much static memory it needs using [Clay_MinMemorySize()](#clay_minmemorysize), create an Arena for it to use with [Clay_CreateArenaWithCapacityAndMemory(size, void *memory)](#clay_createarenawithcapacityandmemory).
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```C
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// Note: malloc is only used here as an example, any allocator that provides
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// a pointer to addressable memory of at least totalMemorySize will work
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uint64_t totalMemorySize = Clay_MinMemorySize();
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Clay_Arena arena = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
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Clay_Initialize(arena, (Clay_Dimensions) { screenWidth, screenHeight });
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```
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3. Provide a `MeasureText(text, config)` function pointer with [Clay_SetMeasureTextFunction(function)](#clay_setmeasuretextfunction) so that clay can measure and wrap text.
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3. Create an [ErrorHandler](#clay_errorhandler) for Clay to call when an internal error occurs, and initialize Clay with the Arena and handler by calling [Clay_Initialize(arena, dimensions, errorHandler)](#clay_initialize).
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```C
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void HandleClayErrors(Clay_ErrorData errorData) {
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// See the Clay_ErrorData struct for more information
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printf("%s", errorData.errorText.chars);
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switch(errorData.errorType) {
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// etc
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}
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}
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// In your startup function
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Clay_Initialize(arena, (Clay_Dimensions) { screenWidth, screenHeight }, (Clay_ErrorHandler) { HandleClayErrors });
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```
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4. Provide a `MeasureText(text, config)` function pointer with [Clay_SetMeasureTextFunction(function)](#clay_setmeasuretextfunction) so that clay can measure and wrap text.
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```C
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// Example measure text function
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