diff --git a/README.md b/README.md index 352069d..dc840d1 100644 --- a/README.md +++ b/README.md @@ -169,6 +169,7 @@ For help starting out or to discuss clay, considering joining [the discord serve - [Clay_SetCurrentContext](#clay_setcurrentcontext) - [Clay_SetLayoutDimensions](#clay_setlayoutdimensions) - [Clay_SetPointerState](#clay_setpointerstate) + - [Clay_GetPointerState](#clay_getpointerstate) - [Clay_UpdateScrollContainers](#clay_updatescrollcontainers) - [Clay_BeginLayout](#clay_beginlayout) - [Clay_EndLayout](#clay_endlayout) @@ -646,6 +647,14 @@ Sets the internal pointer position and state (i.e. current mouse / touch positio --- +### Clay_GetPointerState + +`Clay_PointerData Clay_GetPointerState()` + +Get the internal pointer position and state (i.e. current mouse / touch position). returns clay internal click start and stop state. + +--- + ### Clay_UpdateScrollContainers `void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDelta, float deltaTime)` diff --git a/clay.h b/clay.h index 3278505..d683600 100644 --- a/clay.h +++ b/clay.h @@ -801,6 +801,9 @@ CLAY_DLL_EXPORT Clay_Arena Clay_CreateArenaWithCapacityAndMemory(size_t capacity // Sets the state of the "pointer" (i.e. the mouse or touch) in Clay's internal data. Used for detecting and responding to mouse events in the debug view, // as well as for Clay_Hovered() and scroll element handling. CLAY_DLL_EXPORT void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown); +// Gets the state of the "pointer". This will return the position provided by `Clay_SetPointerState` +// and the frame pressed state. +CLAY_DLL_EXPORT Clay_PointerData Clay_GetPointerState(); // Initialize Clay's internal arena and setup required data before layout can begin. Only needs to be called once. // - arena can be created using Clay_CreateArenaWithCapacityAndMemory() // - layoutDimensions are the initial bounding dimensions of the layout (i.e. the screen width and height for a full screen layout) @@ -3860,6 +3863,12 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) { } } +CLAY_WASM_EXPORT("Clay_GetPointerState") +Clay_PointerData Clay_GetPointerState() { + Clay_Context* context = Clay_GetCurrentContext(); + return context->pointerInfo; +} + CLAY_WASM_EXPORT("Clay_Initialize") Clay_Context* Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler) { Clay_Context *context = Clay__Context_Allocate_Arena(&arena);