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[Core] Remove ##__VA_ARGS__ in CLAY macro
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@ -187,7 +187,7 @@ CLAY(CLAY_LAYOUT({ .layoutDirection = CLAY_TOP_TO_BOTTOM })) {
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}
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// Only render this element if we're on a mobile screen
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if (isMobileScreen) {
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CLAY() {
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CLAY(0) {
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// etc
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}
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}
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@ -362,7 +362,7 @@ typedef struct t_CustomElementData {
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Model myModel = Load3DModel(filePath);
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CustomElement modelElement = (CustomElement) { .type = CUSTOM_ELEMENT_TYPE_MODEL, .model = myModel }
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// ...
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CLAY() {
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CLAY(0) {
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// This config is type safe and contains the CustomElementData struct
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CLAY(CLAY_CUSTOM_ELEMENT({ .customData = { .type = CUSTOM_ELEMENT_TYPE_MODEL, .model = myModel } })) {}
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}
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@ -644,6 +644,7 @@ Returns a [Clay_ElementId](#clay_elementid) for the provided id string, used for
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**Notes**
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**CLAY** opens a generic empty container, that is configurable and supports nested children.
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**CLAY** requires at least 1 parameter, so if you want to create an element without any configuration, use `CLAY(0)`.
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**Examples**
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```C
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@ -1925,4 +1926,4 @@ A [Clay_String](#clay_string) that provides a human readable description of the
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A generic pointer to extra userdata that is transparently passed through from `Clay_Initialize` to Clay's error handler callback. Defaults to NULL.
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---
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---
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2
clay.h
2
clay.h
@ -128,7 +128,7 @@ static uint8_t CLAY__ELEMENT_DEFINITION_LATCH;
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*/
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#define CLAY(...) \
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for (\
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CLAY__ELEMENT_DEFINITION_LATCH = (Clay__OpenElement(), ##__VA_ARGS__, Clay__ElementPostConfiguration(), 0); \
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CLAY__ELEMENT_DEFINITION_LATCH = (Clay__OpenElement(), __VA_ARGS__, Clay__ElementPostConfiguration(), 0); \
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CLAY__ELEMENT_DEFINITION_LATCH < 1; \
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++CLAY__ELEMENT_DEFINITION_LATCH, Clay__CloseElement() \
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)
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