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enable sdl3 alpha blending
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@ -153,6 +153,7 @@ static void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Cla
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switch (rcmd->commandType) {
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case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
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Clay_RectangleRenderData *config = &rcmd->renderData.rectangle;
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SDL_SetRenderDrawBlendMode(rendererData->renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(rendererData->renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a);
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if (config->cornerRadius.topLeft > 0) {
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SDL_Clay_RenderFillRoundedRect(rendererData, rect, config->cornerRadius.topLeft, config->backgroundColor);
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