Update README.md

This commit is contained in:
Jefferey S 2025-01-28 23:54:37 -05:00 committed by GitHub
parent f48ee0b9fd
commit 91295a2a9a
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -1,6 +1,6 @@
# Clay-C3-Bindings
C3 Bindings for [Clay](https://github.com/nicbarker/clay.git), a UI layout library written in C.
This directory contains the clay.c3 bindings file as well as a recreation of the clay-raylibs binding and the video-example raylib project.
This directory contains the clay.c3 bindings file as well as a recreation of the clay-raylib-renderer and the video-example raylib/clay project.
Special thanks to:
- [Christoffer L](https://github.com/lerno) C3's core developer (as I understand it)
@ -35,7 +35,7 @@ CLAY(
Clay C3 Macro System
```cpp
/* FILTER BUTTON */
clay::clay(
@clay(
clay::id("FilterButton"),
clay::@bodyIf(clay::hovered(), clay::rectangle({
.color = clay::hovered() ? FIRE_ORANGE : {80, 25, 200, 255},
@ -61,9 +61,9 @@ clay::clay(
- - set your `cd` to this project dir
- - The use the `c3c vendor-fetch raylib55` command to download a c3 compressed archive of raylib
- - - *once you have raylib55.c3l in the [lib](lib) folder you've got it right*
- - - (*note: for the current configuration you'll need to modify the default raylib module name in th raylib.c3i file in [build](build) directory from `raylib55::li` to `module raylib`*)
- - then simple use the command `c3c run video-example` to compile and run that video example
- - - (*note: to use the `c3c build <target>` command with video-example, you'll need to copy the resource folder into the [build](build) directory with the execute to run it
- - - (*note: for the current configuration you'll need to modify the default raylib module name in the raylib.c3i file in [build](build) from `raylib55::li` to `module raylib`*)
- - then use the command `c3c run video-example` to compile and run the video example
- - - (*note: to use the `c3c build <target>` command with video-example, you'll need to copy the resource folder into the [build](build) directory to run it
- - - `run` executes the build result from the project directory, somehow. This means that `run` will look for the resource folder in [c3](../c3), while `build` will look for it in [build](build))
## RESOURCES: