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z index to i32 and update odin bindings
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parent
e41a8eea88
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a2c1b860a6
@ -185,7 +185,7 @@ RenderCommand :: struct {
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boundingBox: BoundingBox,
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config: ElementConfigUnion,
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text: StringSlice,
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zIndex: u32,
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zIndex: i32,
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id: u32,
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commandType: RenderCommandType,
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}
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4
clay.h
4
clay.h
@ -472,7 +472,7 @@ CLAY__TYPEDEF(Clay_RenderCommand, struct {
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Clay_BoundingBox boundingBox;
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Clay_ElementConfigUnion config;
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Clay_StringSlice text; // TODO I wish there was a way to avoid having to have this on every render command
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uint32_t zIndex;
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int32_t zIndex;
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uint32_t id;
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Clay_RenderCommandType commandType;
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});
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@ -2601,8 +2601,8 @@ void Clay__CalculateFinalLayout() {
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Clay__AddRenderCommand(CLAY__INIT(Clay_RenderCommand) {
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.boundingBox = clipHashMapItem->boundingBox,
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.config = { .scrollElementConfig = Clay__StoreScrollElementConfig(CLAY__INIT(Clay_ScrollElementConfig)CLAY__DEFAULT_STRUCT) },
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.id = Clay__RehashWithNumber(rootElement->id, 10), // TODO need a better strategy for managing derived ids
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.zIndex = root->zIndex,
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.id = Clay__RehashWithNumber(rootElement->id, 10), // TODO need a better strategy for managing derived ids
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.commandType = CLAY_RENDER_COMMAND_TYPE_SCISSOR_START,
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});
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}
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