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fixed a bug where layout was order dependent
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clay.h
1
clay.h
@ -2110,6 +2110,7 @@ void Clay__CompressChildrenAlongAxis(bool xAxis, float totalSizeToDistribute, Cl
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if (childSize == largestSize) {
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if (childSize == largestSize) {
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Clay__int32_tArray_Add(&largestContainers, Clay__int32_tArray_Get(&resizableContainerBuffer, i));
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Clay__int32_tArray_Add(&largestContainers, Clay__int32_tArray_Get(&resizableContainerBuffer, i));
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} else if (childSize > largestSize) {
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} else if (childSize > largestSize) {
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targetSize = largestSize;
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largestSize = childSize;
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largestSize = childSize;
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largestContainers.length = 0;
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largestContainers.length = 0;
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Clay__int32_tArray_Add(&largestContainers, Clay__int32_tArray_Get(&resizableContainerBuffer, i));
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Clay__int32_tArray_Add(&largestContainers, Clay__int32_tArray_Get(&resizableContainerBuffer, i));
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