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https://github.com/nicbarker/clay.git
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fix accidental change of SDL2 renderer
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@ -2,6 +2,8 @@ cmake_minimum_required(VERSION 3.27)
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# Project setup
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project(clay_examples_sdl3_simple_demo C)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g -Wall -Werror")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3")
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@ -4,39 +4,6 @@
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#include <SDL_image.h>
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#include <stdio.h>
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static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArray *rcommands)
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{
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for (size_t i = 0; i < rcommands->length; i++) {
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Clay_RenderCommand *rcmd = Clay_RenderCommandArray_Get(rcommands, i);
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Clay_BoundingBox bounding_box = rcmd->boundingBox;
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SDL_FRect rect = { bounding_box.x, bounding_box.y, bounding_box.width, bounding_box.height };
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switch (rcmd->commandType) {
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case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
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Clay_RectangleElementConfig *config = rcmd->config.rectangleElementConfig;
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Clay_Color color = config->color;
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SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
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SDL_RenderFillRect(renderer, &rect);
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} break;
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case CLAY_RENDER_COMMAND_TYPE_TEXT: {
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Clay_TextElementConfig *config = rcmd->config.textElementConfig;
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Clay_String *text = &rcmd->text;
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SDL_Color color = { config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a };
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TTF_Font *font = gFonts[config->fontId];
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SDL_Surface *surface = TTF_RenderText_Blended(font, text->chars, text->length, color);
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_RenderTexture(renderer, texture, NULL, &rect);
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SDL_DestroySurface(surface);
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SDL_DestroyTexture(texture);
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} break;
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default:
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SDL_Log("Unknown render command type: %d", rcmd->commandType);
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}
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}
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}
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#define CLAY_COLOR_TO_SDL_COLOR_ARGS(color) color.r, color.g, color.b, color.a
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typedef struct
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@ -12,7 +12,7 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
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for (size_t i = 0; i < rcommands->length; i++) {
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Clay_RenderCommand *rcmd = Clay_RenderCommandArray_Get(rcommands, i);
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Clay_BoundingBox bounding_box = rcmd->boundingBox;
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SDL_FRect rect = { bounding_box.x, bounding_box.y, bounding_box.width, bounding_box.height };
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const SDL_FRect rect = { bounding_box.x, bounding_box.y, bounding_box.width, bounding_box.height };
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switch (rcmd->commandType) {
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case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
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