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[Documentation] Add inline documentation comments for subfields of Clay_ElementDeclaration
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clay.h
396
clay.h
@ -21,11 +21,6 @@
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#include <arm_neon.h>
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#endif
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#ifdef __JETBRAINS_IDE__
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// Help jetbrains IDEs like CLion and Rider with intellisense & debugging
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#define CLAY_IMPLEMENTATION
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#endif
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// -----------------------------------------
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// HEADER DECLARATIONS ---------------------
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// -----------------------------------------
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@ -49,10 +44,6 @@
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// Public Macro API ------------------------
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#define CLAY__WRAPPER_TYPE(type) Clay__##type##Wrapper
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#define CLAY__WRAPPER_STRUCT(type) typedef struct { type wrapped; } CLAY__WRAPPER_TYPE(type)
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#define CLAY__CONFIG_WRAPPER(type, ...) (CLAY__INIT(CLAY__WRAPPER_TYPE(type)) { __VA_ARGS__ }).wrapped
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#define CLAY__MAX(x, y) (((x) > (y)) ? (x) : (y))
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#define CLAY__MIN(x, y) (((x) < (y)) ? (x) : (y))
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@ -98,19 +89,20 @@ static uint8_t CLAY__ELEMENT_DEFINITION_LATCH;
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/* This macro looks scary on the surface, but is actually quite simple.
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It turns a macro call like this:
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CLAY(
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CLAY_RECTANGLE(),
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CLAY_ID()
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) {
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CLAY({
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.id = CLAY_ID("Container"),
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.backgroundColor = { 255, 200, 200, 255 }
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}) {
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...children declared here
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}
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Into calls like this:
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Clay_OpenElement();
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CLAY_RECTANGLE();
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CLAY_ID();
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Clay_ElementPostConfiguration();
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Clay_ConfigureOpenElement((Clay_ElementDeclaration) {
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.id = CLAY_ID("Container"),
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.backgroundColor = { 255, 200, 200, 255 }
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});
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...children declared here
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Clay_CloseElement();
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@ -118,12 +110,21 @@ static uint8_t CLAY__ELEMENT_DEFINITION_LATCH;
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means that it will run after the body - where the children are declared. It just exists to make sure you don't forget
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to call Clay_CloseElement().
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*/
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#define CLAY(...) \
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for (\
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CLAY__ELEMENT_DEFINITION_LATCH = (Clay__OpenElement(), Clay__ConfigureOpenElement(CLAY__CONFIG_WRAPPER(Clay_ElementDeclaration, __VA_ARGS__)), 0); \
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CLAY__ELEMENT_DEFINITION_LATCH < 1; \
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++CLAY__ELEMENT_DEFINITION_LATCH, Clay__CloseElement() \
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)
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#define CLAY(...) \
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for ( \
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CLAY__ELEMENT_DEFINITION_LATCH = (Clay__OpenElement(), Clay__ConfigureOpenElement(CLAY__CONFIG_WRAPPER(Clay_ElementDeclaration, __VA_ARGS__)), 0); \
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CLAY__ELEMENT_DEFINITION_LATCH < 1; \
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++CLAY__ELEMENT_DEFINITION_LATCH, Clay__CloseElement() \
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)
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// These macros exist to allow the CLAY() macro to be called both with an inline struct definition, such as
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// CLAY({ .id = something... });
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// As well as by passing a predefined declaration struct
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// Clay_ElementDeclaration declarationStruct = ...
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// CLAY(declarationStruct);
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#define CLAY__WRAPPER_TYPE(type) Clay__##type##Wrapper
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#define CLAY__WRAPPER_STRUCT(type) typedef struct { type wrapped; } CLAY__WRAPPER_TYPE(type)
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#define CLAY__CONFIG_WRAPPER(type, ...) (CLAY__INIT(CLAY__WRAPPER_TYPE(type)) { __VA_ARGS__ }).wrapped
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#define CLAY_TEXT(text, textConfig) Clay__OpenTextElement(text, textConfig)
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@ -158,22 +159,27 @@ extern "C" {
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#endif
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// Utility Structs -------------------------
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// Note: Clay_String is not guaranteed to be null terminated. It may be if created from a literal C string,
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// but it is also used to represent slices.
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typedef struct {
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int32_t length;
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// The underlying character memory. Note: this will not be copied and will not extend the lifetime of the underlying memory.
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const char *chars;
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} Clay_String;
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// Clay_StringSlice is used to represent non owning string slices, and includes
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// a baseChars field which points to the string this slice is derived from.
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typedef struct {
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int32_t length;
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const char *chars;
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// The source string / char* that this slice was derived from
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const char *baseChars;
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const char *baseChars; // The source string / char* that this slice was derived from
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} Clay_StringSlice;
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typedef struct Clay_Context Clay_Context;
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// Clay_Arena is a memory arena structure that is used by clay to manage its internal allocations.
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// Rather than creating it by hand, it's easier to use Clay_CreateArenaWithCapacityAndMemory()
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typedef struct {
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uintptr_t nextAllocation;
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size_t capacity;
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@ -188,6 +194,7 @@ typedef struct {
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float x, y;
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} Clay_Vector2;
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// Internally clay conventionally represents colors as 0-255, but interpretation is up to the renderer.
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typedef struct {
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float r, g, b, a;
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} Clay_Color;
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@ -196,14 +203,18 @@ typedef struct {
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float x, y, width, height;
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} Clay_BoundingBox;
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// baseId + offset = id
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// Primarily created via the CLAY_ID(), CLAY_IDI(), CLAY_ID_LOCAL() and CLAY_IDI_LOCAL() macros.
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// Represents a hashed string ID used for identifying and finding specific clay UI elements, required
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// by functions such as Clay_PointerOver() and Clay_GetElementData().
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typedef struct {
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uint32_t id;
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uint32_t offset;
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uint32_t baseId;
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Clay_String stringId;
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uint32_t id; // The resulting hash generated from the other fields.
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uint32_t offset; // A numerical offset applied after computing the hash from stringId.
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uint32_t baseId; // A base hash value to start from, for example the parent element ID is used when calculating CLAY_ID_LOCAL().
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Clay_String stringId; // The string id to hash.
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} Clay_ElementId;
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// Controls the "radius", or corner rounding of elements, including rectangles, borders and images.
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// The rounding is determined by drawing a circle inset into the element corner by (radius, radius) pixels.
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typedef struct {
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float topLeft;
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float topRight;
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@ -211,66 +222,78 @@ typedef struct {
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float bottomRight;
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} Clay_CornerRadius;
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typedef CLAY_PACKED_ENUM {
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CLAY__ELEMENT_CONFIG_TYPE_NONE,
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CLAY__ELEMENT_CONFIG_TYPE_BORDER,
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CLAY__ELEMENT_CONFIG_TYPE_FLOATING,
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CLAY__ELEMENT_CONFIG_TYPE_SCROLL,
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CLAY__ELEMENT_CONFIG_TYPE_IMAGE,
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CLAY__ELEMENT_CONFIG_TYPE_TEXT,
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CLAY__ELEMENT_CONFIG_TYPE_CUSTOM,
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CLAY__ELEMENT_CONFIG_TYPE_SHARED,
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} Clay__ElementConfigType;
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// Element Configs ---------------------------
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// Layout
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// Controls the direction in which child elements will be automatically laid out.
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typedef CLAY_PACKED_ENUM {
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// (Default) Lays out child elements from left to right with increasing x.
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CLAY_LEFT_TO_RIGHT,
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// Lays out child elements from top to bottom with increasing y.
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CLAY_TOP_TO_BOTTOM,
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} Clay_LayoutDirection;
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// Controls the alignment along the x axis (horizontal) of child elements.
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typedef CLAY_PACKED_ENUM {
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// (Default) Aligns child elements to the left hand side of this element, offset by padding.width.left
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CLAY_ALIGN_X_LEFT,
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// Aligns child elements to the right hand side of this element, offset by padding.width.right
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CLAY_ALIGN_X_RIGHT,
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// Aligns child elements horizontally to the center of this element
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CLAY_ALIGN_X_CENTER,
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} Clay_LayoutAlignmentX;
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// Controls the alignment along the y axis (vertical) of child elements.
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typedef CLAY_PACKED_ENUM {
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// (Default) Aligns child elements to the top of this element, offset by padding.width.top
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CLAY_ALIGN_Y_TOP,
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// Aligns child elements to the bottom of this element, offset by padding.width.bottom
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CLAY_ALIGN_Y_BOTTOM,
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// Aligns child elements vertiically to the center of this element
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CLAY_ALIGN_Y_CENTER,
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} Clay_LayoutAlignmentY;
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// Controls how the element takes up space inside its parent container.
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typedef CLAY_PACKED_ENUM {
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// (default) Wraps tightly to the size of the element's contents.
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CLAY__SIZING_TYPE_FIT,
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// Expands along this axis to fill available space in the parent element, sharing it with other GROW elements.
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CLAY__SIZING_TYPE_GROW,
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// Expects 0-1 range. Clamps the axis size to a percent of the parent container's axis size minus padding and child gaps.
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CLAY__SIZING_TYPE_PERCENT,
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// Clamps the axis size to an exact size in pixels.
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CLAY__SIZING_TYPE_FIXED,
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} Clay__SizingType;
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// Controls how child elements are aligned on each axis.
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typedef struct {
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Clay_LayoutAlignmentX x;
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Clay_LayoutAlignmentY y;
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Clay_LayoutAlignmentX x; // Controls alignment of children along the x axis.
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Clay_LayoutAlignmentY y; // Controls alignment of children along the y axis.
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} Clay_ChildAlignment;
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// Controls the minimum and maximum size in pixels that this element is allowed to grow or shrink to,
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// overriding sizing types such as FIT or GROW.
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typedef struct {
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float min;
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float max;
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float min; // The smallest final size of the element on this axis will be this value in pixels.
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float max; // The largest final size of the element on this axis will be this value in pixels.
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} Clay_SizingMinMax;
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// Controls the sizing of this element along one axis inside its parent container.
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typedef struct {
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union {
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Clay_SizingMinMax minMax;
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float percent;
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Clay_SizingMinMax minMax; // Controls the minimum and maximum size in pixels that this element is allowed to grow or shrink to, overriding sizing types such as FIT or GROW.
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float percent; // Expects 0-1 range. Clamps the axis size to a percent of the parent container's axis size minus padding and child gaps.
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} size;
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Clay__SizingType type;
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Clay__SizingType type; // Controls how the element takes up space inside its parent container.
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} Clay_SizingAxis;
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// Controls the sizing of this element along one axis inside its parent container.
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typedef struct {
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Clay_SizingAxis width;
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Clay_SizingAxis height;
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Clay_SizingAxis width; // Controls the width sizing of the element, along the x axis.
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Clay_SizingAxis height; // Controls the height sizing of the element, along the y axis.
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} Clay_Sizing;
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// Controls "padding" in pixels, which is a gap between the bounding box of this element and where its children
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// will be placed.
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typedef struct {
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uint16_t left;
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uint16_t right;
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@ -280,46 +303,70 @@ typedef struct {
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CLAY__WRAPPER_STRUCT(Clay_Padding);
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// Controls various settings that affect the size and position of an element, as well as the sizes and positions
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// of any child elements.
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typedef struct {
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Clay_Sizing sizing;
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Clay_Padding padding;
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uint16_t childGap;
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Clay_ChildAlignment childAlignment;
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Clay_LayoutDirection layoutDirection;
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Clay_Sizing sizing; // Controls the sizing of this element inside it's parent container, including FIT, GROW, PERCENT and FIXED sizing.
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Clay_Padding padding; // Controls "padding" in pixels, which is a gap between the bounding box of this element and where its children will be placed.
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uint16_t childGap; // Controls the gap in pixels between child elements along the layout axis (horizontal gap for LEFT_TO_RIGHT, vertical gap for TOP_TO_BOTTOM).
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Clay_ChildAlignment childAlignment; // Controls how child elements are aligned on each axis.
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Clay_LayoutDirection layoutDirection; // Controls the direction in which child elements will be automatically laid out.
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} Clay_LayoutConfig;
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CLAY__WRAPPER_STRUCT(Clay_LayoutConfig);
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extern Clay_LayoutConfig CLAY_LAYOUT_DEFAULT;
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// Text
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// Controls how text "wraps", that is how it is broken into multiple lines when there is insufficient horizontal space.
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typedef CLAY_PACKED_ENUM {
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// (default) breaks on whitespace characters.
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CLAY_TEXT_WRAP_WORDS,
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// Don't break on space characters, only on newlines.
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CLAY_TEXT_WRAP_NEWLINES,
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// Disable text wrapping entirely.
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CLAY_TEXT_WRAP_NONE,
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} Clay_TextElementConfigWrapMode;
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// Controls various functionality related to text elements.
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typedef struct {
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// The RGBA color of the font to render, conventionally specified as 0-255.
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Clay_Color textColor;
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// An integer transparently passed to Clay_MeasureText to identify the font to use.
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// The debug view will pass fontId = 0 for its internal text.
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uint16_t fontId;
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// Controls the size of the font. Handled by the function provided to Clay_MeasureText.
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uint16_t fontSize;
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// Controls extra horizontal spacing between characters. Handled by the function provided to Clay_MeasureText.
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uint16_t letterSpacing;
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// Controls additional vertical space between wrapped lines of text.
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uint16_t lineHeight;
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// Controls how text "wraps", that is how it is broken into multiple lines when there is insufficient horizontal space.
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// CLAY_TEXT_WRAP_WORDS (default) breaks on whitespace characters.
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// CLAY_TEXT_WRAP_NEWLINES doesn't break on space characters, only on newlines.
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// CLAY_TEXT_WRAP_NONE disables wrapping entirely.
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Clay_TextElementConfigWrapMode wrapMode;
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// When set to true, clay will hash the entire text contents of this string as an identifier for its internal
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// text measurement cache, rather than just the pointer and length. This will incur significant performance cost for
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// long bodies of text.
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bool hashStringContents;
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} Clay_TextElementConfig;
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CLAY__WRAPPER_STRUCT(Clay_TextElementConfig);
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// Image
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// Image --------------------------------
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// Controls various settings related to image elements.
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typedef struct {
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void* imageData;
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Clay_Dimensions sourceDimensions;
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void* imageData; // A transparent pointer used to pass image data through to the renderer.
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Clay_Dimensions sourceDimensions; // The original dimensions of the source image, used to control aspect ratio.
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} Clay_ImageElementConfig;
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CLAY__WRAPPER_STRUCT(Clay_ImageElementConfig);
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// Floating
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// Floating -----------------------------
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// Controls where a floating element is offset relative to its parent element.
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// Note: see https://github.com/user-attachments/assets/b8c6dfaa-c1b1-41a4-be55-013473e4a6ce for a visual explanation.
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typedef CLAY_PACKED_ENUM {
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CLAY_ATTACH_POINT_LEFT_TOP,
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CLAY_ATTACH_POINT_LEFT_CENTER,
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@ -332,72 +379,105 @@ typedef CLAY_PACKED_ENUM {
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CLAY_ATTACH_POINT_RIGHT_BOTTOM,
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} Clay_FloatingAttachPointType;
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// Controls where a floating element is offset relative to its parent element.
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typedef struct {
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Clay_FloatingAttachPointType element;
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Clay_FloatingAttachPointType parent;
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Clay_FloatingAttachPointType element; // Controls the origin point on a floating element that attaches to its parent.
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Clay_FloatingAttachPointType parent; // Controls the origin point on the parent element that the floating element attaches to.
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} Clay_FloatingAttachPoints;
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// Controls how mouse pointer events like hover and click are captured or passed through to elements underneath a floating element.
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typedef CLAY_PACKED_ENUM {
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// (default) "Capture" the pointer event and don't allow events like hover and click to pass through to elements underneath.
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CLAY_POINTER_CAPTURE_MODE_CAPTURE,
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// CLAY_POINTER_CAPTURE_MODE_PARENT, TODO pass pointer through to attached parent
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// CLAY_POINTER_CAPTURE_MODE_PARENT, TODO pass pointer through to attached parent
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// Transparently pass through pointer events like hover and click to elements underneath the floating element.
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CLAY_POINTER_CAPTURE_MODE_PASSTHROUGH,
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} Clay_PointerCaptureMode;
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// Controls which element a floating element is "attached" to (i.e. relative offset from).
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typedef CLAY_PACKED_ENUM {
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// (default) Disables floating for this element.
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CLAY_ATTACH_TO_NONE,
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// Attaches this floating element to its parent, positioned based on the .attachPoints and .offset fields.
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CLAY_ATTACH_TO_PARENT,
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// Attaches this floating element to an element with a specific ID, specified with the .parentId field. positioned based on the .attachPoints and .offset fields.
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CLAY_ATTACH_TO_ELEMENT_WITH_ID,
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// Attaches this floating element to the root of the layout, which combined with the .offset field provides functionality similar to "absolute positioning".
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CLAY_ATTACH_TO_ROOT,
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} Clay_FloatingAttachToElement;
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// Controls various settings related to "floating" elements, which are elements that "float" above other elements, potentially overlapping their boundaries,
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// and not affecting the layout of sibling or parent elements.
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typedef struct {
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// Offsets this floating element by the provided x,y coordinates from its attachPoints.
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Clay_Vector2 offset;
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// Expands the boundaries of the outer floating element without affecting its children.
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Clay_Dimensions expand;
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// When used in conjunction with .attachTo = CLAY_ATTACH_TO_ELEMENT_WITH_ID, attaches this floating element to the element in the hierarchy with the provided ID.
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// Hint: attach the ID to the other element with .id = CLAY_ID("yourId"), and specify the id the same way, with .parentId = CLAY_ID("yourId").id
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uint32_t parentId;
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// Controls the z index of this floating element and all its children. Floating elements are sorted in ascending z order before output.
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// zIndex is also passed to the renderer for all elements contained within this floating element.
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int16_t zIndex;
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// Controls how mouse pointer events like hover and click are captured or passed through to elements underneath / behind a floating element.
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// Enum is of the form CLAY_ATTACH_POINT_foo_bar. See Clay_FloatingAttachPoints for more details.
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// Note: see <img src="https://github.com/user-attachments/assets/b8c6dfaa-c1b1-41a4-be55-013473e4a6ce />
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// and <img src="https://github.com/user-attachments/assets/ebe75e0d-1904-46b0-982d-418f929d1516 /> for a visual explanation.
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Clay_FloatingAttachPoints attachPoints;
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// Controls how mouse pointer events like hover and click are captured or passed through to elements underneath a floating element.
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// CLAY_POINTER_CAPTURE_MODE_CAPTURE (default) - "Capture" the pointer event and don't allow events like hover and click to pass through to elements underneath.
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// CLAY_POINTER_CAPTURE_MODE_PASSTHROUGH - Transparently pass through pointer events like hover and click to elements underneath the floating element.
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Clay_PointerCaptureMode pointerCaptureMode;
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// Controls which element a floating element is "attached" to (i.e. relative offset from).
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// CLAY_ATTACH_TO_NONE (default) - Disables floating for this element.
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// CLAY_ATTACH_TO_PARENT - Attaches this floating element to its parent, positioned based on the .attachPoints and .offset fields.
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// CLAY_ATTACH_TO_ELEMENT_WITH_ID - Attaches this floating element to an element with a specific ID, specified with the .parentId field. positioned based on the .attachPoints and .offset fields.
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// CLAY_ATTACH_TO_ROOT - Attaches this floating element to the root of the layout, which combined with the .offset field provides functionality similar to "absolute positioning".
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Clay_FloatingAttachToElement attachTo;
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} Clay_FloatingElementConfig;
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CLAY__WRAPPER_STRUCT(Clay_FloatingElementConfig);
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// Custom
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// Custom -----------------------------
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|
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// Controls various settings related to custom elements.
|
||||
typedef struct {
|
||||
// A transparent pointer through which you can pass custom data to the renderer.
|
||||
// Generates CUSTOM render commands.
|
||||
void* customData;
|
||||
} Clay_CustomElementConfig;
|
||||
|
||||
CLAY__WRAPPER_STRUCT(Clay_CustomElementConfig);
|
||||
|
||||
// Scroll
|
||||
// Scroll -----------------------------
|
||||
|
||||
// Controls the axis on which an element switches to "scrolling", which clips the contents and allows scrolling in that direction.
|
||||
typedef struct {
|
||||
bool horizontal;
|
||||
bool vertical;
|
||||
bool horizontal; // Clip overflowing elements on the X axis and allow scrolling left and right.
|
||||
bool vertical; // Clip overflowing elements on the YU axis and allow scrolling up and down.
|
||||
} Clay_ScrollElementConfig;
|
||||
|
||||
CLAY__WRAPPER_STRUCT(Clay_ScrollElementConfig);
|
||||
|
||||
// Shared
|
||||
typedef struct {
|
||||
Clay_Color backgroundColor;
|
||||
Clay_CornerRadius cornerRadius;
|
||||
void* userData;
|
||||
} Clay_SharedElementConfig;
|
||||
// Border -----------------------------
|
||||
|
||||
CLAY__WRAPPER_STRUCT(Clay_SharedElementConfig);
|
||||
|
||||
// Border
|
||||
// Controls the widths of individual element borders.
|
||||
typedef struct {
|
||||
uint16_t left;
|
||||
uint16_t right;
|
||||
uint16_t top;
|
||||
uint16_t bottom;
|
||||
// Creates borders between each child element, depending on the .layoutDirection.
|
||||
// e.g. for LEFT_TO_RIGHT, borders will be vertical lines, and for TOP_TO_BOTTOM borders will be horizontal lines.
|
||||
// .betweenChildren borders will result in individual RECTANGLE render commands being generated.
|
||||
uint16_t betweenChildren;
|
||||
} Clay_BorderWidth;
|
||||
|
||||
// Controls settings related to element borders.
|
||||
typedef struct {
|
||||
Clay_Color color;
|
||||
Clay_BorderWidth width;
|
||||
Clay_Color color; // Controls the color of all borders with width > 0. Conventionally represented as 0-255, but interpretation is up to the renderer.
|
||||
Clay_BorderWidth width; // Controls the widths of individual borders. At least one of these should be > 0 for a BORDER render command to be generated.
|
||||
} Clay_BorderElementConfig;
|
||||
|
||||
CLAY__WRAPPER_STRUCT(Clay_BorderElementConfig);
|
||||
@ -508,17 +588,18 @@ typedef struct {
|
||||
} Clay_PointerData;
|
||||
|
||||
typedef struct {
|
||||
Clay_ElementId id;
|
||||
Clay_LayoutConfig layout;
|
||||
Clay_Color backgroundColor;
|
||||
Clay_CornerRadius cornerRadius;
|
||||
Clay_ImageElementConfig image;
|
||||
Clay_ElementId id; // Primarily created via the CLAY_ID(), CLAY_IDI(), CLAY_ID_LOCAL() and CLAY_IDI_LOCAL() macros. Represents a hashed string ID used for identifying and finding specific clay UI elements, required by functions such as Clay_PointerOver() and Clay_GetElementData().
|
||||
Clay_LayoutConfig layout; // Controls various settings that affect the size and position of an element, as well as the sizes and positions of any child elements.
|
||||
Clay_Color backgroundColor; // Controls the background color of the resulting element. By convention specified as 0-255, but interpretation is up to the renderer. If no other config is specified, .backgroundColor will generate a RECTANGLE render command, otherwise it will be passed as a property to IMAGE or CUSTOM render commands.
|
||||
Clay_CornerRadius cornerRadius; // Controls the "radius", or corner rounding of elements, including rectangles, borders and images.
|
||||
Clay_ImageElementConfig image; // Controls settings related to image elements.
|
||||
// Controls whether and how an element "floats", which means it layers over the top of other elements in z order, and doesn't affect the position and size of siblings or parent elements.
|
||||
// Note: in order to activate floating, .floating.attachTo must be set to something other than the default value.
|
||||
Clay_FloatingElementConfig floating;
|
||||
Clay_CustomElementConfig custom;
|
||||
Clay_ScrollElementConfig scroll;
|
||||
Clay_BorderElementConfig border;
|
||||
// A pointer that will be transparently passed through to resulting render commands.
|
||||
void *userData;
|
||||
Clay_CustomElementConfig custom; // Used to create CUSTOM render commands, usually to render element types not supported by Clay.
|
||||
Clay_ScrollElementConfig scroll; // Controls whether an element should clip its contents and allow scrolling rather than expanding to contain them.
|
||||
Clay_BorderElementConfig border; // Controls settings related to element borders, and will generate BORDER render commands.
|
||||
void *userData; // A pointer that will be transparently passed through to resulting render commands.
|
||||
} Clay_ElementDeclaration;
|
||||
|
||||
CLAY__WRAPPER_STRUCT(Clay_ElementDeclaration);
|
||||
@ -616,66 +697,68 @@ Clay_Color Clay__Color_DEFAULT = CLAY__DEFAULT_STRUCT;
|
||||
Clay_CornerRadius Clay__CornerRadius_DEFAULT = CLAY__DEFAULT_STRUCT;
|
||||
Clay_BorderWidth Clay__BorderWidth_DEFAULT = CLAY__DEFAULT_STRUCT;
|
||||
|
||||
#define CLAY__ARRAY_DEFINE_FUNCTIONS(typeName, arrayName) \
|
||||
\
|
||||
typedef struct \
|
||||
{ \
|
||||
int32_t length; \
|
||||
typeName *internalArray; \
|
||||
} arrayName##Slice; \
|
||||
\
|
||||
typeName typeName##_DEFAULT = CLAY__DEFAULT_STRUCT; \
|
||||
\
|
||||
arrayName arrayName##_Allocate_Arena(int32_t capacity, Clay_Arena *arena) { \
|
||||
return CLAY__INIT(arrayName){.capacity = capacity, .length = 0, .internalArray = (typeName *)Clay__Array_Allocate_Arena(capacity, sizeof(typeName), arena)}; \
|
||||
} \
|
||||
\
|
||||
typeName *arrayName##_Get(arrayName *array, int32_t index) { \
|
||||
return Clay__Array_RangeCheck(index, array->length) ? &array->internalArray[index] : &typeName##_DEFAULT; \
|
||||
} \
|
||||
\
|
||||
typeName arrayName##_GetValue(arrayName *array, int32_t index) { \
|
||||
return Clay__Array_RangeCheck(index, array->length) ? array->internalArray[index] : typeName##_DEFAULT; \
|
||||
} \
|
||||
\
|
||||
typeName *arrayName##_Add(arrayName *array, typeName item) { \
|
||||
if (Clay__Array_AddCapacityCheck(array->length, array->capacity)) { \
|
||||
array->internalArray[array->length++] = item; \
|
||||
return &array->internalArray[array->length - 1]; \
|
||||
} \
|
||||
return &typeName##_DEFAULT; \
|
||||
} \
|
||||
\
|
||||
typeName *arrayName##Slice_Get(arrayName##Slice *slice, int32_t index) { \
|
||||
return Clay__Array_RangeCheck(index, slice->length) ? &slice->internalArray[index] : &typeName##_DEFAULT; \
|
||||
} \
|
||||
\
|
||||
typeName arrayName##_RemoveSwapback(arrayName *array, int32_t index) {\
|
||||
if (Clay__Array_RangeCheck(index, array->length)) {\
|
||||
array->length--; \
|
||||
typeName removed = array->internalArray[index]; \
|
||||
array->internalArray[index] = array->internalArray[array->length]; \
|
||||
return removed; \
|
||||
} \
|
||||
return typeName##_DEFAULT; \
|
||||
} \
|
||||
\
|
||||
void arrayName##_Set(arrayName *array, int32_t index, typeName value) { \
|
||||
if (Clay__Array_RangeCheck(index, array->capacity)) { \
|
||||
array->internalArray[index] = value; \
|
||||
array->length = index < array->length ? array->length : index + 1; \
|
||||
} \
|
||||
} \
|
||||
// The below functions define array bounds checking and convenience functions for a provided type.
|
||||
#define CLAY__ARRAY_DEFINE_FUNCTIONS(typeName, arrayName) \
|
||||
\
|
||||
typedef struct \
|
||||
{ \
|
||||
int32_t length; \
|
||||
typeName *internalArray; \
|
||||
} arrayName##Slice; \
|
||||
\
|
||||
typeName typeName##_DEFAULT = CLAY__DEFAULT_STRUCT; \
|
||||
\
|
||||
arrayName arrayName##_Allocate_Arena(int32_t capacity, Clay_Arena *arena) { \
|
||||
return CLAY__INIT(arrayName){.capacity = capacity, .length = 0, \
|
||||
.internalArray = (typeName *)Clay__Array_Allocate_Arena(capacity, sizeof(typeName), arena)}; \
|
||||
} \
|
||||
\
|
||||
typeName *arrayName##_Get(arrayName *array, int32_t index) { \
|
||||
return Clay__Array_RangeCheck(index, array->length) ? &array->internalArray[index] : &typeName##_DEFAULT; \
|
||||
} \
|
||||
\
|
||||
typeName arrayName##_GetValue(arrayName *array, int32_t index) { \
|
||||
return Clay__Array_RangeCheck(index, array->length) ? array->internalArray[index] : typeName##_DEFAULT; \
|
||||
} \
|
||||
\
|
||||
typeName *arrayName##_Add(arrayName *array, typeName item) { \
|
||||
if (Clay__Array_AddCapacityCheck(array->length, array->capacity)) { \
|
||||
array->internalArray[array->length++] = item; \
|
||||
return &array->internalArray[array->length - 1]; \
|
||||
} \
|
||||
return &typeName##_DEFAULT; \
|
||||
} \
|
||||
\
|
||||
typeName *arrayName##Slice_Get(arrayName##Slice *slice, int32_t index) { \
|
||||
return Clay__Array_RangeCheck(index, slice->length) ? &slice->internalArray[index] : &typeName##_DEFAULT; \
|
||||
} \
|
||||
\
|
||||
typeName arrayName##_RemoveSwapback(arrayName *array, int32_t index) { \
|
||||
if (Clay__Array_RangeCheck(index, array->length)) { \
|
||||
array->length--; \
|
||||
typeName removed = array->internalArray[index]; \
|
||||
array->internalArray[index] = array->internalArray[array->length]; \
|
||||
return removed; \
|
||||
} \
|
||||
return typeName##_DEFAULT; \
|
||||
} \
|
||||
\
|
||||
void arrayName##_Set(arrayName *array, int32_t index, typeName value) { \
|
||||
if (Clay__Array_RangeCheck(index, array->capacity)) { \
|
||||
array->internalArray[index] = value; \
|
||||
array->length = index < array->length ? array->length : index + 1; \
|
||||
} \
|
||||
} \
|
||||
|
||||
#define CLAY__ARRAY_DEFINE(typeName, arrayName) \
|
||||
typedef struct \
|
||||
{ \
|
||||
int32_t capacity; \
|
||||
int32_t length; \
|
||||
typeName *internalArray; \
|
||||
} arrayName; \
|
||||
\
|
||||
CLAY__ARRAY_DEFINE_FUNCTIONS(typeName, arrayName) \
|
||||
#define CLAY__ARRAY_DEFINE(typeName, arrayName) \
|
||||
typedef struct \
|
||||
{ \
|
||||
int32_t capacity; \
|
||||
int32_t length; \
|
||||
typeName *internalArray; \
|
||||
} arrayName; \
|
||||
\
|
||||
CLAY__ARRAY_DEFINE_FUNCTIONS(typeName, arrayName) \
|
||||
|
||||
Clay_Context *Clay__currentContext;
|
||||
int32_t Clay__defaultMaxElementCount = 8192;
|
||||
@ -708,6 +791,14 @@ typedef struct {
|
||||
Clay__Warning *internalArray;
|
||||
} Clay__WarningArray;
|
||||
|
||||
typedef struct {
|
||||
Clay_Color backgroundColor;
|
||||
Clay_CornerRadius cornerRadius;
|
||||
void* userData;
|
||||
} Clay_SharedElementConfig;
|
||||
|
||||
CLAY__WRAPPER_STRUCT(Clay_SharedElementConfig);
|
||||
|
||||
Clay__WarningArray Clay__WarningArray_Allocate_Arena(int32_t capacity, Clay_Arena *arena);
|
||||
Clay__Warning *Clay__WarningArray_Add(Clay__WarningArray *array, Clay__Warning item);
|
||||
void* Clay__Array_Allocate_Arena(int32_t capacity, uint32_t itemSize, Clay_Arena *arena);
|
||||
@ -729,6 +820,17 @@ CLAY__ARRAY_DEFINE(Clay_String, Clay__StringArray)
|
||||
CLAY__ARRAY_DEFINE(Clay_SharedElementConfig, Clay__SharedElementConfigArray)
|
||||
CLAY__ARRAY_DEFINE_FUNCTIONS(Clay_RenderCommand, Clay_RenderCommandArray)
|
||||
|
||||
typedef CLAY_PACKED_ENUM {
|
||||
CLAY__ELEMENT_CONFIG_TYPE_NONE,
|
||||
CLAY__ELEMENT_CONFIG_TYPE_BORDER,
|
||||
CLAY__ELEMENT_CONFIG_TYPE_FLOATING,
|
||||
CLAY__ELEMENT_CONFIG_TYPE_SCROLL,
|
||||
CLAY__ELEMENT_CONFIG_TYPE_IMAGE,
|
||||
CLAY__ELEMENT_CONFIG_TYPE_TEXT,
|
||||
CLAY__ELEMENT_CONFIG_TYPE_CUSTOM,
|
||||
CLAY__ELEMENT_CONFIG_TYPE_SHARED,
|
||||
} Clay__ElementConfigType;
|
||||
|
||||
typedef union {
|
||||
Clay_TextElementConfig *textElementConfig;
|
||||
Clay_ImageElementConfig *imageElementConfig;
|
||||
|
Loading…
Reference in New Issue
Block a user