[Documentation] Add inline documentation comments for subfields of Clay_ElementDeclaration

This commit is contained in:
Nic Barker 2025-02-11 14:14:55 +13:00
parent 5a328da308
commit dd1f018444

396
clay.h
View File

@ -21,11 +21,6 @@
#include <arm_neon.h>
#endif
#ifdef __JETBRAINS_IDE__
// Help jetbrains IDEs like CLion and Rider with intellisense & debugging
#define CLAY_IMPLEMENTATION
#endif
// -----------------------------------------
// HEADER DECLARATIONS ---------------------
// -----------------------------------------
@ -49,10 +44,6 @@
// Public Macro API ------------------------
#define CLAY__WRAPPER_TYPE(type) Clay__##type##Wrapper
#define CLAY__WRAPPER_STRUCT(type) typedef struct { type wrapped; } CLAY__WRAPPER_TYPE(type)
#define CLAY__CONFIG_WRAPPER(type, ...) (CLAY__INIT(CLAY__WRAPPER_TYPE(type)) { __VA_ARGS__ }).wrapped
#define CLAY__MAX(x, y) (((x) > (y)) ? (x) : (y))
#define CLAY__MIN(x, y) (((x) < (y)) ? (x) : (y))
@ -98,19 +89,20 @@ static uint8_t CLAY__ELEMENT_DEFINITION_LATCH;
/* This macro looks scary on the surface, but is actually quite simple.
It turns a macro call like this:
CLAY(
CLAY_RECTANGLE(),
CLAY_ID()
) {
CLAY({
.id = CLAY_ID("Container"),
.backgroundColor = { 255, 200, 200, 255 }
}) {
...children declared here
}
Into calls like this:
Clay_OpenElement();
CLAY_RECTANGLE();
CLAY_ID();
Clay_ElementPostConfiguration();
Clay_ConfigureOpenElement((Clay_ElementDeclaration) {
.id = CLAY_ID("Container"),
.backgroundColor = { 255, 200, 200, 255 }
});
...children declared here
Clay_CloseElement();
@ -118,12 +110,21 @@ static uint8_t CLAY__ELEMENT_DEFINITION_LATCH;
means that it will run after the body - where the children are declared. It just exists to make sure you don't forget
to call Clay_CloseElement().
*/
#define CLAY(...) \
for (\
CLAY__ELEMENT_DEFINITION_LATCH = (Clay__OpenElement(), Clay__ConfigureOpenElement(CLAY__CONFIG_WRAPPER(Clay_ElementDeclaration, __VA_ARGS__)), 0); \
CLAY__ELEMENT_DEFINITION_LATCH < 1; \
++CLAY__ELEMENT_DEFINITION_LATCH, Clay__CloseElement() \
)
#define CLAY(...) \
for ( \
CLAY__ELEMENT_DEFINITION_LATCH = (Clay__OpenElement(), Clay__ConfigureOpenElement(CLAY__CONFIG_WRAPPER(Clay_ElementDeclaration, __VA_ARGS__)), 0); \
CLAY__ELEMENT_DEFINITION_LATCH < 1; \
++CLAY__ELEMENT_DEFINITION_LATCH, Clay__CloseElement() \
)
// These macros exist to allow the CLAY() macro to be called both with an inline struct definition, such as
// CLAY({ .id = something... });
// As well as by passing a predefined declaration struct
// Clay_ElementDeclaration declarationStruct = ...
// CLAY(declarationStruct);
#define CLAY__WRAPPER_TYPE(type) Clay__##type##Wrapper
#define CLAY__WRAPPER_STRUCT(type) typedef struct { type wrapped; } CLAY__WRAPPER_TYPE(type)
#define CLAY__CONFIG_WRAPPER(type, ...) (CLAY__INIT(CLAY__WRAPPER_TYPE(type)) { __VA_ARGS__ }).wrapped
#define CLAY_TEXT(text, textConfig) Clay__OpenTextElement(text, textConfig)
@ -158,22 +159,27 @@ extern "C" {
#endif
// Utility Structs -------------------------
// Note: Clay_String is not guaranteed to be null terminated. It may be if created from a literal C string,
// but it is also used to represent slices.
typedef struct {
int32_t length;
// The underlying character memory. Note: this will not be copied and will not extend the lifetime of the underlying memory.
const char *chars;
} Clay_String;
// Clay_StringSlice is used to represent non owning string slices, and includes
// a baseChars field which points to the string this slice is derived from.
typedef struct {
int32_t length;
const char *chars;
// The source string / char* that this slice was derived from
const char *baseChars;
const char *baseChars; // The source string / char* that this slice was derived from
} Clay_StringSlice;
typedef struct Clay_Context Clay_Context;
// Clay_Arena is a memory arena structure that is used by clay to manage its internal allocations.
// Rather than creating it by hand, it's easier to use Clay_CreateArenaWithCapacityAndMemory()
typedef struct {
uintptr_t nextAllocation;
size_t capacity;
@ -188,6 +194,7 @@ typedef struct {
float x, y;
} Clay_Vector2;
// Internally clay conventionally represents colors as 0-255, but interpretation is up to the renderer.
typedef struct {
float r, g, b, a;
} Clay_Color;
@ -196,14 +203,18 @@ typedef struct {
float x, y, width, height;
} Clay_BoundingBox;
// baseId + offset = id
// Primarily created via the CLAY_ID(), CLAY_IDI(), CLAY_ID_LOCAL() and CLAY_IDI_LOCAL() macros.
// Represents a hashed string ID used for identifying and finding specific clay UI elements, required
// by functions such as Clay_PointerOver() and Clay_GetElementData().
typedef struct {
uint32_t id;
uint32_t offset;
uint32_t baseId;
Clay_String stringId;
uint32_t id; // The resulting hash generated from the other fields.
uint32_t offset; // A numerical offset applied after computing the hash from stringId.
uint32_t baseId; // A base hash value to start from, for example the parent element ID is used when calculating CLAY_ID_LOCAL().
Clay_String stringId; // The string id to hash.
} Clay_ElementId;
// Controls the "radius", or corner rounding of elements, including rectangles, borders and images.
// The rounding is determined by drawing a circle inset into the element corner by (radius, radius) pixels.
typedef struct {
float topLeft;
float topRight;
@ -211,66 +222,78 @@ typedef struct {
float bottomRight;
} Clay_CornerRadius;
typedef CLAY_PACKED_ENUM {
CLAY__ELEMENT_CONFIG_TYPE_NONE,
CLAY__ELEMENT_CONFIG_TYPE_BORDER,
CLAY__ELEMENT_CONFIG_TYPE_FLOATING,
CLAY__ELEMENT_CONFIG_TYPE_SCROLL,
CLAY__ELEMENT_CONFIG_TYPE_IMAGE,
CLAY__ELEMENT_CONFIG_TYPE_TEXT,
CLAY__ELEMENT_CONFIG_TYPE_CUSTOM,
CLAY__ELEMENT_CONFIG_TYPE_SHARED,
} Clay__ElementConfigType;
// Element Configs ---------------------------
// Layout
// Controls the direction in which child elements will be automatically laid out.
typedef CLAY_PACKED_ENUM {
// (Default) Lays out child elements from left to right with increasing x.
CLAY_LEFT_TO_RIGHT,
// Lays out child elements from top to bottom with increasing y.
CLAY_TOP_TO_BOTTOM,
} Clay_LayoutDirection;
// Controls the alignment along the x axis (horizontal) of child elements.
typedef CLAY_PACKED_ENUM {
// (Default) Aligns child elements to the left hand side of this element, offset by padding.width.left
CLAY_ALIGN_X_LEFT,
// Aligns child elements to the right hand side of this element, offset by padding.width.right
CLAY_ALIGN_X_RIGHT,
// Aligns child elements horizontally to the center of this element
CLAY_ALIGN_X_CENTER,
} Clay_LayoutAlignmentX;
// Controls the alignment along the y axis (vertical) of child elements.
typedef CLAY_PACKED_ENUM {
// (Default) Aligns child elements to the top of this element, offset by padding.width.top
CLAY_ALIGN_Y_TOP,
// Aligns child elements to the bottom of this element, offset by padding.width.bottom
CLAY_ALIGN_Y_BOTTOM,
// Aligns child elements vertiically to the center of this element
CLAY_ALIGN_Y_CENTER,
} Clay_LayoutAlignmentY;
// Controls how the element takes up space inside its parent container.
typedef CLAY_PACKED_ENUM {
// (default) Wraps tightly to the size of the element's contents.
CLAY__SIZING_TYPE_FIT,
// Expands along this axis to fill available space in the parent element, sharing it with other GROW elements.
CLAY__SIZING_TYPE_GROW,
// Expects 0-1 range. Clamps the axis size to a percent of the parent container's axis size minus padding and child gaps.
CLAY__SIZING_TYPE_PERCENT,
// Clamps the axis size to an exact size in pixels.
CLAY__SIZING_TYPE_FIXED,
} Clay__SizingType;
// Controls how child elements are aligned on each axis.
typedef struct {
Clay_LayoutAlignmentX x;
Clay_LayoutAlignmentY y;
Clay_LayoutAlignmentX x; // Controls alignment of children along the x axis.
Clay_LayoutAlignmentY y; // Controls alignment of children along the y axis.
} Clay_ChildAlignment;
// Controls the minimum and maximum size in pixels that this element is allowed to grow or shrink to,
// overriding sizing types such as FIT or GROW.
typedef struct {
float min;
float max;
float min; // The smallest final size of the element on this axis will be this value in pixels.
float max; // The largest final size of the element on this axis will be this value in pixels.
} Clay_SizingMinMax;
// Controls the sizing of this element along one axis inside its parent container.
typedef struct {
union {
Clay_SizingMinMax minMax;
float percent;
Clay_SizingMinMax minMax; // Controls the minimum and maximum size in pixels that this element is allowed to grow or shrink to, overriding sizing types such as FIT or GROW.
float percent; // Expects 0-1 range. Clamps the axis size to a percent of the parent container's axis size minus padding and child gaps.
} size;
Clay__SizingType type;
Clay__SizingType type; // Controls how the element takes up space inside its parent container.
} Clay_SizingAxis;
// Controls the sizing of this element along one axis inside its parent container.
typedef struct {
Clay_SizingAxis width;
Clay_SizingAxis height;
Clay_SizingAxis width; // Controls the width sizing of the element, along the x axis.
Clay_SizingAxis height; // Controls the height sizing of the element, along the y axis.
} Clay_Sizing;
// Controls "padding" in pixels, which is a gap between the bounding box of this element and where its children
// will be placed.
typedef struct {
uint16_t left;
uint16_t right;
@ -280,46 +303,70 @@ typedef struct {
CLAY__WRAPPER_STRUCT(Clay_Padding);
// Controls various settings that affect the size and position of an element, as well as the sizes and positions
// of any child elements.
typedef struct {
Clay_Sizing sizing;
Clay_Padding padding;
uint16_t childGap;
Clay_ChildAlignment childAlignment;
Clay_LayoutDirection layoutDirection;
Clay_Sizing sizing; // Controls the sizing of this element inside it's parent container, including FIT, GROW, PERCENT and FIXED sizing.
Clay_Padding padding; // Controls "padding" in pixels, which is a gap between the bounding box of this element and where its children will be placed.
uint16_t childGap; // Controls the gap in pixels between child elements along the layout axis (horizontal gap for LEFT_TO_RIGHT, vertical gap for TOP_TO_BOTTOM).
Clay_ChildAlignment childAlignment; // Controls how child elements are aligned on each axis.
Clay_LayoutDirection layoutDirection; // Controls the direction in which child elements will be automatically laid out.
} Clay_LayoutConfig;
CLAY__WRAPPER_STRUCT(Clay_LayoutConfig);
extern Clay_LayoutConfig CLAY_LAYOUT_DEFAULT;
// Text
// Controls how text "wraps", that is how it is broken into multiple lines when there is insufficient horizontal space.
typedef CLAY_PACKED_ENUM {
// (default) breaks on whitespace characters.
CLAY_TEXT_WRAP_WORDS,
// Don't break on space characters, only on newlines.
CLAY_TEXT_WRAP_NEWLINES,
// Disable text wrapping entirely.
CLAY_TEXT_WRAP_NONE,
} Clay_TextElementConfigWrapMode;
// Controls various functionality related to text elements.
typedef struct {
// The RGBA color of the font to render, conventionally specified as 0-255.
Clay_Color textColor;
// An integer transparently passed to Clay_MeasureText to identify the font to use.
// The debug view will pass fontId = 0 for its internal text.
uint16_t fontId;
// Controls the size of the font. Handled by the function provided to Clay_MeasureText.
uint16_t fontSize;
// Controls extra horizontal spacing between characters. Handled by the function provided to Clay_MeasureText.
uint16_t letterSpacing;
// Controls additional vertical space between wrapped lines of text.
uint16_t lineHeight;
// Controls how text "wraps", that is how it is broken into multiple lines when there is insufficient horizontal space.
// CLAY_TEXT_WRAP_WORDS (default) breaks on whitespace characters.
// CLAY_TEXT_WRAP_NEWLINES doesn't break on space characters, only on newlines.
// CLAY_TEXT_WRAP_NONE disables wrapping entirely.
Clay_TextElementConfigWrapMode wrapMode;
// When set to true, clay will hash the entire text contents of this string as an identifier for its internal
// text measurement cache, rather than just the pointer and length. This will incur significant performance cost for
// long bodies of text.
bool hashStringContents;
} Clay_TextElementConfig;
CLAY__WRAPPER_STRUCT(Clay_TextElementConfig);
// Image
// Image --------------------------------
// Controls various settings related to image elements.
typedef struct {
void* imageData;
Clay_Dimensions sourceDimensions;
void* imageData; // A transparent pointer used to pass image data through to the renderer.
Clay_Dimensions sourceDimensions; // The original dimensions of the source image, used to control aspect ratio.
} Clay_ImageElementConfig;
CLAY__WRAPPER_STRUCT(Clay_ImageElementConfig);
// Floating
// Floating -----------------------------
// Controls where a floating element is offset relative to its parent element.
// Note: see https://github.com/user-attachments/assets/b8c6dfaa-c1b1-41a4-be55-013473e4a6ce for a visual explanation.
typedef CLAY_PACKED_ENUM {
CLAY_ATTACH_POINT_LEFT_TOP,
CLAY_ATTACH_POINT_LEFT_CENTER,
@ -332,72 +379,105 @@ typedef CLAY_PACKED_ENUM {
CLAY_ATTACH_POINT_RIGHT_BOTTOM,
} Clay_FloatingAttachPointType;
// Controls where a floating element is offset relative to its parent element.
typedef struct {
Clay_FloatingAttachPointType element;
Clay_FloatingAttachPointType parent;
Clay_FloatingAttachPointType element; // Controls the origin point on a floating element that attaches to its parent.
Clay_FloatingAttachPointType parent; // Controls the origin point on the parent element that the floating element attaches to.
} Clay_FloatingAttachPoints;
// Controls how mouse pointer events like hover and click are captured or passed through to elements underneath a floating element.
typedef CLAY_PACKED_ENUM {
// (default) "Capture" the pointer event and don't allow events like hover and click to pass through to elements underneath.
CLAY_POINTER_CAPTURE_MODE_CAPTURE,
// CLAY_POINTER_CAPTURE_MODE_PARENT, TODO pass pointer through to attached parent
// CLAY_POINTER_CAPTURE_MODE_PARENT, TODO pass pointer through to attached parent
// Transparently pass through pointer events like hover and click to elements underneath the floating element.
CLAY_POINTER_CAPTURE_MODE_PASSTHROUGH,
} Clay_PointerCaptureMode;
// Controls which element a floating element is "attached" to (i.e. relative offset from).
typedef CLAY_PACKED_ENUM {
// (default) Disables floating for this element.
CLAY_ATTACH_TO_NONE,
// Attaches this floating element to its parent, positioned based on the .attachPoints and .offset fields.
CLAY_ATTACH_TO_PARENT,
// Attaches this floating element to an element with a specific ID, specified with the .parentId field. positioned based on the .attachPoints and .offset fields.
CLAY_ATTACH_TO_ELEMENT_WITH_ID,
// Attaches this floating element to the root of the layout, which combined with the .offset field provides functionality similar to "absolute positioning".
CLAY_ATTACH_TO_ROOT,
} Clay_FloatingAttachToElement;
// Controls various settings related to "floating" elements, which are elements that "float" above other elements, potentially overlapping their boundaries,
// and not affecting the layout of sibling or parent elements.
typedef struct {
// Offsets this floating element by the provided x,y coordinates from its attachPoints.
Clay_Vector2 offset;
// Expands the boundaries of the outer floating element without affecting its children.
Clay_Dimensions expand;
// When used in conjunction with .attachTo = CLAY_ATTACH_TO_ELEMENT_WITH_ID, attaches this floating element to the element in the hierarchy with the provided ID.
// Hint: attach the ID to the other element with .id = CLAY_ID("yourId"), and specify the id the same way, with .parentId = CLAY_ID("yourId").id
uint32_t parentId;
// Controls the z index of this floating element and all its children. Floating elements are sorted in ascending z order before output.
// zIndex is also passed to the renderer for all elements contained within this floating element.
int16_t zIndex;
// Controls how mouse pointer events like hover and click are captured or passed through to elements underneath / behind a floating element.
// Enum is of the form CLAY_ATTACH_POINT_foo_bar. See Clay_FloatingAttachPoints for more details.
// Note: see <img src="https://github.com/user-attachments/assets/b8c6dfaa-c1b1-41a4-be55-013473e4a6ce />
// and <img src="https://github.com/user-attachments/assets/ebe75e0d-1904-46b0-982d-418f929d1516 /> for a visual explanation.
Clay_FloatingAttachPoints attachPoints;
// Controls how mouse pointer events like hover and click are captured or passed through to elements underneath a floating element.
// CLAY_POINTER_CAPTURE_MODE_CAPTURE (default) - "Capture" the pointer event and don't allow events like hover and click to pass through to elements underneath.
// CLAY_POINTER_CAPTURE_MODE_PASSTHROUGH - Transparently pass through pointer events like hover and click to elements underneath the floating element.
Clay_PointerCaptureMode pointerCaptureMode;
// Controls which element a floating element is "attached" to (i.e. relative offset from).
// CLAY_ATTACH_TO_NONE (default) - Disables floating for this element.
// CLAY_ATTACH_TO_PARENT - Attaches this floating element to its parent, positioned based on the .attachPoints and .offset fields.
// CLAY_ATTACH_TO_ELEMENT_WITH_ID - Attaches this floating element to an element with a specific ID, specified with the .parentId field. positioned based on the .attachPoints and .offset fields.
// CLAY_ATTACH_TO_ROOT - Attaches this floating element to the root of the layout, which combined with the .offset field provides functionality similar to "absolute positioning".
Clay_FloatingAttachToElement attachTo;
} Clay_FloatingElementConfig;
CLAY__WRAPPER_STRUCT(Clay_FloatingElementConfig);
// Custom
// Custom -----------------------------
// Controls various settings related to custom elements.
typedef struct {
// A transparent pointer through which you can pass custom data to the renderer.
// Generates CUSTOM render commands.
void* customData;
} Clay_CustomElementConfig;
CLAY__WRAPPER_STRUCT(Clay_CustomElementConfig);
// Scroll
// Scroll -----------------------------
// Controls the axis on which an element switches to "scrolling", which clips the contents and allows scrolling in that direction.
typedef struct {
bool horizontal;
bool vertical;
bool horizontal; // Clip overflowing elements on the X axis and allow scrolling left and right.
bool vertical; // Clip overflowing elements on the YU axis and allow scrolling up and down.
} Clay_ScrollElementConfig;
CLAY__WRAPPER_STRUCT(Clay_ScrollElementConfig);
// Shared
typedef struct {
Clay_Color backgroundColor;
Clay_CornerRadius cornerRadius;
void* userData;
} Clay_SharedElementConfig;
// Border -----------------------------
CLAY__WRAPPER_STRUCT(Clay_SharedElementConfig);
// Border
// Controls the widths of individual element borders.
typedef struct {
uint16_t left;
uint16_t right;
uint16_t top;
uint16_t bottom;
// Creates borders between each child element, depending on the .layoutDirection.
// e.g. for LEFT_TO_RIGHT, borders will be vertical lines, and for TOP_TO_BOTTOM borders will be horizontal lines.
// .betweenChildren borders will result in individual RECTANGLE render commands being generated.
uint16_t betweenChildren;
} Clay_BorderWidth;
// Controls settings related to element borders.
typedef struct {
Clay_Color color;
Clay_BorderWidth width;
Clay_Color color; // Controls the color of all borders with width > 0. Conventionally represented as 0-255, but interpretation is up to the renderer.
Clay_BorderWidth width; // Controls the widths of individual borders. At least one of these should be > 0 for a BORDER render command to be generated.
} Clay_BorderElementConfig;
CLAY__WRAPPER_STRUCT(Clay_BorderElementConfig);
@ -508,17 +588,18 @@ typedef struct {
} Clay_PointerData;
typedef struct {
Clay_ElementId id;
Clay_LayoutConfig layout;
Clay_Color backgroundColor;
Clay_CornerRadius cornerRadius;
Clay_ImageElementConfig image;
Clay_ElementId id; // Primarily created via the CLAY_ID(), CLAY_IDI(), CLAY_ID_LOCAL() and CLAY_IDI_LOCAL() macros. Represents a hashed string ID used for identifying and finding specific clay UI elements, required by functions such as Clay_PointerOver() and Clay_GetElementData().
Clay_LayoutConfig layout; // Controls various settings that affect the size and position of an element, as well as the sizes and positions of any child elements.
Clay_Color backgroundColor; // Controls the background color of the resulting element. By convention specified as 0-255, but interpretation is up to the renderer. If no other config is specified, .backgroundColor will generate a RECTANGLE render command, otherwise it will be passed as a property to IMAGE or CUSTOM render commands.
Clay_CornerRadius cornerRadius; // Controls the "radius", or corner rounding of elements, including rectangles, borders and images.
Clay_ImageElementConfig image; // Controls settings related to image elements.
// Controls whether and how an element "floats", which means it layers over the top of other elements in z order, and doesn't affect the position and size of siblings or parent elements.
// Note: in order to activate floating, .floating.attachTo must be set to something other than the default value.
Clay_FloatingElementConfig floating;
Clay_CustomElementConfig custom;
Clay_ScrollElementConfig scroll;
Clay_BorderElementConfig border;
// A pointer that will be transparently passed through to resulting render commands.
void *userData;
Clay_CustomElementConfig custom; // Used to create CUSTOM render commands, usually to render element types not supported by Clay.
Clay_ScrollElementConfig scroll; // Controls whether an element should clip its contents and allow scrolling rather than expanding to contain them.
Clay_BorderElementConfig border; // Controls settings related to element borders, and will generate BORDER render commands.
void *userData; // A pointer that will be transparently passed through to resulting render commands.
} Clay_ElementDeclaration;
CLAY__WRAPPER_STRUCT(Clay_ElementDeclaration);
@ -616,66 +697,68 @@ Clay_Color Clay__Color_DEFAULT = CLAY__DEFAULT_STRUCT;
Clay_CornerRadius Clay__CornerRadius_DEFAULT = CLAY__DEFAULT_STRUCT;
Clay_BorderWidth Clay__BorderWidth_DEFAULT = CLAY__DEFAULT_STRUCT;
#define CLAY__ARRAY_DEFINE_FUNCTIONS(typeName, arrayName) \
\
typedef struct \
{ \
int32_t length; \
typeName *internalArray; \
} arrayName##Slice; \
\
typeName typeName##_DEFAULT = CLAY__DEFAULT_STRUCT; \
\
arrayName arrayName##_Allocate_Arena(int32_t capacity, Clay_Arena *arena) { \
return CLAY__INIT(arrayName){.capacity = capacity, .length = 0, .internalArray = (typeName *)Clay__Array_Allocate_Arena(capacity, sizeof(typeName), arena)}; \
} \
\
typeName *arrayName##_Get(arrayName *array, int32_t index) { \
return Clay__Array_RangeCheck(index, array->length) ? &array->internalArray[index] : &typeName##_DEFAULT; \
} \
\
typeName arrayName##_GetValue(arrayName *array, int32_t index) { \
return Clay__Array_RangeCheck(index, array->length) ? array->internalArray[index] : typeName##_DEFAULT; \
} \
\
typeName *arrayName##_Add(arrayName *array, typeName item) { \
if (Clay__Array_AddCapacityCheck(array->length, array->capacity)) { \
array->internalArray[array->length++] = item; \
return &array->internalArray[array->length - 1]; \
} \
return &typeName##_DEFAULT; \
} \
\
typeName *arrayName##Slice_Get(arrayName##Slice *slice, int32_t index) { \
return Clay__Array_RangeCheck(index, slice->length) ? &slice->internalArray[index] : &typeName##_DEFAULT; \
} \
\
typeName arrayName##_RemoveSwapback(arrayName *array, int32_t index) {\
if (Clay__Array_RangeCheck(index, array->length)) {\
array->length--; \
typeName removed = array->internalArray[index]; \
array->internalArray[index] = array->internalArray[array->length]; \
return removed; \
} \
return typeName##_DEFAULT; \
} \
\
void arrayName##_Set(arrayName *array, int32_t index, typeName value) { \
if (Clay__Array_RangeCheck(index, array->capacity)) { \
array->internalArray[index] = value; \
array->length = index < array->length ? array->length : index + 1; \
} \
} \
// The below functions define array bounds checking and convenience functions for a provided type.
#define CLAY__ARRAY_DEFINE_FUNCTIONS(typeName, arrayName) \
\
typedef struct \
{ \
int32_t length; \
typeName *internalArray; \
} arrayName##Slice; \
\
typeName typeName##_DEFAULT = CLAY__DEFAULT_STRUCT; \
\
arrayName arrayName##_Allocate_Arena(int32_t capacity, Clay_Arena *arena) { \
return CLAY__INIT(arrayName){.capacity = capacity, .length = 0, \
.internalArray = (typeName *)Clay__Array_Allocate_Arena(capacity, sizeof(typeName), arena)}; \
} \
\
typeName *arrayName##_Get(arrayName *array, int32_t index) { \
return Clay__Array_RangeCheck(index, array->length) ? &array->internalArray[index] : &typeName##_DEFAULT; \
} \
\
typeName arrayName##_GetValue(arrayName *array, int32_t index) { \
return Clay__Array_RangeCheck(index, array->length) ? array->internalArray[index] : typeName##_DEFAULT; \
} \
\
typeName *arrayName##_Add(arrayName *array, typeName item) { \
if (Clay__Array_AddCapacityCheck(array->length, array->capacity)) { \
array->internalArray[array->length++] = item; \
return &array->internalArray[array->length - 1]; \
} \
return &typeName##_DEFAULT; \
} \
\
typeName *arrayName##Slice_Get(arrayName##Slice *slice, int32_t index) { \
return Clay__Array_RangeCheck(index, slice->length) ? &slice->internalArray[index] : &typeName##_DEFAULT; \
} \
\
typeName arrayName##_RemoveSwapback(arrayName *array, int32_t index) { \
if (Clay__Array_RangeCheck(index, array->length)) { \
array->length--; \
typeName removed = array->internalArray[index]; \
array->internalArray[index] = array->internalArray[array->length]; \
return removed; \
} \
return typeName##_DEFAULT; \
} \
\
void arrayName##_Set(arrayName *array, int32_t index, typeName value) { \
if (Clay__Array_RangeCheck(index, array->capacity)) { \
array->internalArray[index] = value; \
array->length = index < array->length ? array->length : index + 1; \
} \
} \
#define CLAY__ARRAY_DEFINE(typeName, arrayName) \
typedef struct \
{ \
int32_t capacity; \
int32_t length; \
typeName *internalArray; \
} arrayName; \
\
CLAY__ARRAY_DEFINE_FUNCTIONS(typeName, arrayName) \
#define CLAY__ARRAY_DEFINE(typeName, arrayName) \
typedef struct \
{ \
int32_t capacity; \
int32_t length; \
typeName *internalArray; \
} arrayName; \
\
CLAY__ARRAY_DEFINE_FUNCTIONS(typeName, arrayName) \
Clay_Context *Clay__currentContext;
int32_t Clay__defaultMaxElementCount = 8192;
@ -708,6 +791,14 @@ typedef struct {
Clay__Warning *internalArray;
} Clay__WarningArray;
typedef struct {
Clay_Color backgroundColor;
Clay_CornerRadius cornerRadius;
void* userData;
} Clay_SharedElementConfig;
CLAY__WRAPPER_STRUCT(Clay_SharedElementConfig);
Clay__WarningArray Clay__WarningArray_Allocate_Arena(int32_t capacity, Clay_Arena *arena);
Clay__Warning *Clay__WarningArray_Add(Clay__WarningArray *array, Clay__Warning item);
void* Clay__Array_Allocate_Arena(int32_t capacity, uint32_t itemSize, Clay_Arena *arena);
@ -729,6 +820,17 @@ CLAY__ARRAY_DEFINE(Clay_String, Clay__StringArray)
CLAY__ARRAY_DEFINE(Clay_SharedElementConfig, Clay__SharedElementConfigArray)
CLAY__ARRAY_DEFINE_FUNCTIONS(Clay_RenderCommand, Clay_RenderCommandArray)
typedef CLAY_PACKED_ENUM {
CLAY__ELEMENT_CONFIG_TYPE_NONE,
CLAY__ELEMENT_CONFIG_TYPE_BORDER,
CLAY__ELEMENT_CONFIG_TYPE_FLOATING,
CLAY__ELEMENT_CONFIG_TYPE_SCROLL,
CLAY__ELEMENT_CONFIG_TYPE_IMAGE,
CLAY__ELEMENT_CONFIG_TYPE_TEXT,
CLAY__ELEMENT_CONFIG_TYPE_CUSTOM,
CLAY__ELEMENT_CONFIG_TYPE_SHARED,
} Clay__ElementConfigType;
typedef union {
Clay_TextElementConfig *textElementConfig;
Clay_ImageElementConfig *imageElementConfig;