fix raylib renderer border bottom left corner radius

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Tim Lügger 2025-04-13 14:08:40 +02:00 committed by GitHub
parent 06167b4f4b
commit e0243994c1
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@ -225,7 +225,7 @@ void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands, Font* fonts)
DrawRing((Vector2) { roundf(boundingBox.x + boundingBox.width - config->cornerRadius.topRight), roundf(boundingBox.y + config->cornerRadius.topRight) }, roundf(config->cornerRadius.topRight - config->width.top), config->cornerRadius.topRight, 270, 360, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
}
if (config->cornerRadius.bottomLeft > 0) {
DrawRing((Vector2) { roundf(boundingBox.x + config->cornerRadius.bottomLeft), roundf(boundingBox.y + boundingBox.height - config->cornerRadius.bottomLeft) }, roundf(config->cornerRadius.bottomLeft - config->width.top), config->cornerRadius.bottomLeft, 90, 180, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
DrawRing((Vector2) { roundf(boundingBox.x + config->cornerRadius.bottomLeft), roundf(boundingBox.y + boundingBox.height - config->cornerRadius.bottomLeft) }, roundf(config->cornerRadius.bottomLeft - config->width.bottom), config->cornerRadius.bottomLeft, 90, 180, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
}
if (config->cornerRadius.bottomRight > 0) {
DrawRing((Vector2) { roundf(boundingBox.x + boundingBox.width - config->cornerRadius.bottomRight), roundf(boundingBox.y + boundingBox.height - config->cornerRadius.bottomRight) }, roundf(config->cornerRadius.bottomRight - config->width.bottom), config->cornerRadius.bottomRight, 0.1, 90, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));