mirror of
https://github.com/nicbarker/clay.git
synced 2025-04-20 21:28:03 +00:00
Update README
This commit is contained in:
parent
9832e97ab1
commit
e463d04408
210
README.md
210
README.md
@ -84,7 +84,7 @@ Clay_LayoutConfig sidebarItemLayout = (Clay_LayoutConfig) {
|
||||
|
||||
// Re-useable components are just normal functions
|
||||
void SidebarItemComponent(int index) {
|
||||
CLAY_RECTANGLE(CLAY_IDI("SidebarBlob", index), sidebarItemLayout, CLAY_RECTANGLE_CONFIG(.color = COLOR_ORANGE), {});
|
||||
CLAY_RECTANGLE(CLAY_IDI("SidebarBlob", index), sidebarItemLayout, CLAY_RECTANGLE_CONFIG(.color = COLOR_ORANGE)) {};
|
||||
}
|
||||
|
||||
// An example function to begin the "root" of your layout tree
|
||||
@ -92,21 +92,21 @@ Clay_RenderCommandArray CreateLayout() {
|
||||
Clay_BeginLayout();
|
||||
|
||||
// An example of laying out a UI with a fixed width sidebar and flexible width main content
|
||||
CLAY_RECTANGLE(CLAY_ID("OuterContainer"), CLAY_LAYOUT(.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()}, .padding = {16, 16}, .childGap = 16), CLAY_RECTANGLE_CONFIG(.color = {250,250,255,255}) {
|
||||
CLAY_RECTANGLE(CLAY_ID("SideBar"), CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { .width = CLAY_SIZING_FIXED(300), .height = CLAY_SIZING_GROW() }, .padding = {16, 16}, .childGap = 16), CLAY_RECTANGLE_CONFIG(.color = COLOR_LIGHT), {
|
||||
CLAY_RECTANGLE(CLAY_ID("ProfilePictureOuter"), CLAY_LAYOUT(.sizing = { .width = CLAY_SIZING_GROW() }, .padding = {16, 16}, .childGap = 16, .childAlignment = { .y = CLAY_ALIGN_Y_CENTER }), CLAY_RECTANGLE_CONFIG(.color = COLOR_RED), {
|
||||
CLAY_IMAGE(CLAY_ID("ProfilePicture"), CLAY_LAYOUT( .sizing = { .width = CLAY_SIZING_FIXED(60), .height = CLAY_SIZING_FIXED(60) }), CLAY_IMAGE_CONFIG(.imageData = &profilePicture, .height = 60, .width = 60), {});
|
||||
CLAY_RECTANGLE(CLAY_ID("OuterContainer"), CLAY_LAYOUT(.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()}, .padding = {16, 16}, .childGap = 16), CLAY_RECTANGLE_CONFIG(.color = {250,250,255,255})) {
|
||||
CLAY_RECTANGLE(CLAY_ID("SideBar"), CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { .width = CLAY_SIZING_FIXED(300), .height = CLAY_SIZING_GROW() }, .padding = {16, 16}, .childGap = 16), CLAY_RECTANGLE_CONFIG(.color = COLOR_LIGHT)) {
|
||||
CLAY_RECTANGLE(CLAY_ID("ProfilePictureOuter"), CLAY_LAYOUT(.sizing = { .width = CLAY_SIZING_GROW() }, .padding = {16, 16}, .childGap = 16, .childAlignment = { .y = CLAY_ALIGN_Y_CENTER }), CLAY_RECTANGLE_CONFIG(.color = COLOR_RED)) {
|
||||
CLAY_IMAGE(CLAY_ID("ProfilePicture"), CLAY_LAYOUT( .sizing = { .width = CLAY_SIZING_FIXED(60), .height = CLAY_SIZING_FIXED(60) }), CLAY_IMAGE_CONFIG(.imageData = &profilePicture, .height = 60, .width = 60)) {}
|
||||
CLAY_TEXT(CLAY_ID("ProfileTitle"), CLAY_STRING("Clay - UI Library"), CLAY_TEXT_CONFIG(.fontSize = 24, .textColor = {255, 255, 255, 255}));
|
||||
});
|
||||
}
|
||||
|
||||
// Standard C code like loops etc work inside components
|
||||
for (int i = 0; i < 5; i++) {
|
||||
SidebarItemComponent(i);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
CLAY_RECTANGLE(CLAY_ID("MainContent"), CLAY_LAYOUT(.sizing = { .width = CLAY_SIZING_GROW(), .height = CLAY_SIZING_GROW() }), CLAY_RECTANGLE_CONFIG(.color = COLOR_LIGHT), {});
|
||||
});
|
||||
CLAY_RECTANGLE(CLAY_ID("MainContent"), CLAY_LAYOUT(.sizing = { .width = CLAY_SIZING_GROW(), .height = CLAY_SIZING_GROW() }), CLAY_RECTANGLE_CONFIG(.color = COLOR_LIGHT)) {}
|
||||
}
|
||||
// ...
|
||||
});
|
||||
```
|
||||
@ -149,26 +149,26 @@ In summary, the general order of steps is:
|
||||
### Building UI Hierarchies
|
||||
Clay UI hierarchies are built using C macros that allow _nested_ declarations, similar to other declarative UI systems like HTML.
|
||||
|
||||
This means that child elements are declared _inside_ their parent elements. The common way to do this with clay element macros is to pass a block: `{}` as the `children` argument, and define child components inside the braces.
|
||||
This means that child elements are declared _inside_ their parent elements. Clay element macros work by opening a block: `{}` after calling the element macro (exactly like you would with an `if` statement or `for` loop), and declaring child components inside the braces.
|
||||
```C
|
||||
// Parent element
|
||||
CLAY_CONTAINER(id, layout, {
|
||||
CLAY_CONTAINER(id, layout) {
|
||||
// Child element 1
|
||||
CLAY_TEXT(id, text, config);
|
||||
// Child element 2
|
||||
CLAY_RECTANGLE(id, layout, config, {
|
||||
CLAY_RECTANGLE(id, layout, config) {
|
||||
// etc
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
However, unlike HTML and other declarative DSLs, these macros are just C. As a result, you can use arbitrary C code such as loops, functions and conditions inside your layout declaration code:
|
||||
```C
|
||||
// Re-usable "components" are just functions that declare more UI
|
||||
void ButtonComponent(Clay_String buttonText) {
|
||||
CLAY_RECTANGLE(id, layout, config, {
|
||||
CLAY_RECTANGLE(id, layout, config) {
|
||||
CLAY_TEXT(id, buttonText, config);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Parent element
|
||||
@ -179,9 +179,9 @@ CLAY_CONTAINER(id, layout, {
|
||||
}
|
||||
// Only render this element if we're on a mobile screen
|
||||
if (isMobileScreen) {
|
||||
CLAY_CONTAINER(id, layout, {
|
||||
CLAY_CONTAINER(id, layout) {
|
||||
// etc
|
||||
});
|
||||
}
|
||||
}
|
||||
// Re-usable components
|
||||
ButtonComponent(CLAY_STRING("Click me!"));
|
||||
@ -192,9 +192,9 @@ CLAY_CONTAINER(id, layout, {
|
||||
### Configuring Layout and Styling UI Elements
|
||||
Many of the element macros in Clay take a `Clay_LayoutConfig` as the second argument. Clay provides a convenience macro, [CLAY_LAYOUT()](#clay_layout) for easy construction of element styles.
|
||||
```C
|
||||
CLAY_CONTAINER(id, CLAY_LAYOUT(.padding = {.x = 8, .y = 8}, .backgroundColor = {120, 120, 120, 255}), {
|
||||
CLAY_CONTAINER(id, CLAY_LAYOUT(.padding = {.x = 8, .y = 8}, .backgroundColor = {120, 120, 120, 255})) {
|
||||
// ...
|
||||
});
|
||||
}
|
||||
```
|
||||
This macro isn't magic - all it's doing is wrapping the standard designated initializer syntax and adding the result to an internal array. e.g. `(Clay_LayoutConfig) { .padding = { .x = 8, .y = 8 } ...`.
|
||||
|
||||
@ -205,9 +205,9 @@ A `Clay_LayoutConfig` struct can be defined in file scope or elsewhere, as long
|
||||
// Define a style in the global / file scope
|
||||
Clay_LayoutConfig reusableStyle = (Clay_LayoutConfig) {.backgroundColor = {120, 120, 120, 255}};
|
||||
|
||||
CLAY_CONTAINER(id, &reusableStyle, {
|
||||
CLAY_CONTAINER(id, &reusableStyle) {
|
||||
// ...
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
Some of the other element macros, such as [CLAY_TEXT()](#clay_text) and [CLAY_RECTANGLE()](#clay_rectangle) take an element-specific config object as their 3rd argument. These config objects also have convenience macros for constructing them, generally of the form [CLAY_TEXT_CONFIG()](#clay_text_config) or [CLAY_RECTANGLE_CONFIG()](#clay_rectangle_config):
|
||||
@ -223,14 +223,14 @@ See the [Full API](#api) for details on the specific config macros.
|
||||
All element macros take a `Clay_ElementId` ID as their first argument. Clay provides the [CLAY_ID()](#clay_id) macro to generate these IDs as string hashes:
|
||||
```C
|
||||
// Will always produce the same ID from the same input string
|
||||
CLAY_CONTAINER(CLAY_ID("OuterContainer"), style, {});
|
||||
CLAY_CONTAINER(CLAY_ID("OuterContainer"), style) {}
|
||||
```
|
||||
|
||||
To avoid having to construct dynamic strings at runtime to differentiate ids, clay provides the [CLAY_IDI(string, index)](#clay_idi) macro to generate different ids from a single input string. Think of IDI as "**ID** + **I**ndex"
|
||||
```C
|
||||
// This is the equivalent of calling CLAY_ID("Item0"), CLAY_ID("Item1") etc
|
||||
for (int index = 0; index < items.length; index++) {
|
||||
CLAY_CONTAINER(CLAY_IDI("Item", index), style, {});
|
||||
CLAY_CONTAINER(CLAY_IDI("Item", index), style) {}
|
||||
}
|
||||
```
|
||||
|
||||
@ -265,9 +265,9 @@ Clay_SetPointerState(mousePosition);
|
||||
// ...
|
||||
Clay_ElementId buttonId = CLAY_ID("HeaderButton");
|
||||
// An orange button that turns blue when hovered
|
||||
CLAY_CONTAINER(buttonId, CLAY_LAYOUT(.backgroundColor = Clay_PointerOver(buttonId) ? COLOR_BLUE : COLOR_ORANGE), {
|
||||
CLAY_CONTAINER(buttonId, CLAY_LAYOUT(.backgroundColor = Clay_PointerOver(buttonId) ? COLOR_BLUE : COLOR_ORANGE)) {
|
||||
CLAY_TEXT(CLAY_IDI("Button", index), text, &headerTextConfig);
|
||||
});
|
||||
}
|
||||
```
|
||||
Note that the bounding box queried by `Clay_PointerOver` is from the last frame. This shouldn't make a difference except in the case of animations that move at high speed.
|
||||
If this is an issue for you, performing layout twice per frame with the same data will give you the correct interaction the second time.
|
||||
@ -303,11 +303,11 @@ A classic example use case for floating elements is tooltips and modals.
|
||||
```C
|
||||
// The two text elements will be laid out top to bottom, and the floating container
|
||||
// will be attached to "Outer"
|
||||
CLAY_CONTAINER(CLAY_ID("Outer"), CLAY_LAYOUT(.layoutDirection = TOP_TO_BOTTOM), {
|
||||
CLAY_CONTAINER(CLAY_ID("Outer"), CLAY_LAYOUT(.layoutDirection = TOP_TO_BOTTOM)) {
|
||||
CLAY_TEXT(CLAY_ID("Button"), text, &headerTextConfig);
|
||||
CLAY_FLOATING_TEXT(CLAY_ID("Tooltip"), &CLAY_LAYOUT_DEFAULT, CLAY_FLOATING_CONFIG);
|
||||
CLAY_FLOATING(CLAY_ID("Tooltip"), &CLAY_LAYOUT_DEFAULT, CLAY_FLOATING_CONFIG) {}
|
||||
CLAY_TEXT(CLAY_ID("Button"), text, &headerTextConfig);
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
More specific details can be found in the full [Floating Container API](#clay_floating_container).
|
||||
@ -334,10 +334,10 @@ typedef struct t_CustomElementData {
|
||||
Model myModel = Load3DModel(filePath);
|
||||
CustomElement modelElement = (CustomElement) { .type = CUSTOM_ELEMENT_TYPE_MODEL, .model = myModel }
|
||||
// ...
|
||||
CLAY_CONTAINER(id, style, {
|
||||
CLAY_CONTAINER(id, style) {
|
||||
// This config is type safe and contains the CustomElementData struct
|
||||
CLAY_CUSTOM_ELEMENT(id, layout, CLAY_CUSTOM_ELEMENT_CONFIG(.customData = { .type = CUSTOM_ELEMENT_TYPE_MODEL, .model = myModel }), {})
|
||||
});
|
||||
CLAY_CUSTOM_ELEMENT(id, layout, CLAY_CUSTOM_ELEMENT_CONFIG(.customData = { .type = CUSTOM_ELEMENT_TYPE_MODEL, .model = myModel })) {}
|
||||
}
|
||||
|
||||
// Later during your rendering
|
||||
switch (renderCommand->commandType) {
|
||||
@ -512,7 +512,7 @@ Returns [Clay_ScrollContainerData](#clay_scrollcontainerdata) for the scroll con
|
||||
### CLAY_CONTAINER
|
||||
**Usage**
|
||||
|
||||
`CLAY_CONTAINER(Clay_ElementId id, Clay_LayoutConfig *layoutConfig, children);`
|
||||
`CLAY_CONTAINER(Clay_ElementId id, Clay_LayoutConfig *layoutConfig);`
|
||||
|
||||
**Lifecycle**
|
||||
|
||||
@ -525,12 +525,12 @@ Returns [Clay_ScrollContainerData](#clay_scrollcontainerdata) for the scroll con
|
||||
**Examples**
|
||||
```C
|
||||
// Define a container with 16px of x and y padding
|
||||
CLAY_CONTAINER(CLAY_ID("SideBar"), CLAY_LAYOUT(.padding = {16, 16}), {
|
||||
CLAY_CONTAINER(CLAY_ID("SideBar"), CLAY_LAYOUT(.padding = {16, 16})) {
|
||||
// A nested child container
|
||||
CLAY_CONTAINER(CLAY_ID("SideBar"), CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BOTTOM, .childGap = 16), {
|
||||
CLAY_CONTAINER(CLAY_ID("SideBar"), CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BOTTOM, .childGap = 16)) {
|
||||
// Children laid out top to bottom
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**Rendering**
|
||||
@ -572,7 +572,7 @@ Element is subject to [culling](#visibility-culling). Otherwise, multiple `Clay_
|
||||
### CLAY_IMAGE
|
||||
**Usage**
|
||||
|
||||
`CLAY_IMAGE(Clay_ElementId id, Clay_LayoutConfig *layoutConfig, Clay_ImageElementConfig *imageConfig, children);`
|
||||
`CLAY_IMAGE(Clay_ElementId id, Clay_LayoutConfig *layoutConfig, Clay_ImageElementConfig *imageConfig);`
|
||||
|
||||
**Lifecycle**
|
||||
|
||||
@ -588,7 +588,7 @@ Element is subject to [culling](#visibility-culling). Otherwise, multiple `Clay_
|
||||
// Load an image somewhere in your code
|
||||
Image profilePicture = LoadImage("profilePicture.png");
|
||||
// ..
|
||||
CLAY_IMAGE(CLAY_ID("ProfilePicture"), &CLAY_LAYOUT_DEFAULT, CLAY_IMAGE_CONFIG(.imageData = &profilePicture, .height = 60, .width = 60), {});
|
||||
CLAY_IMAGE(CLAY_ID("ProfilePicture"), &CLAY_LAYOUT_DEFAULT, CLAY_IMAGE_CONFIG(.imageData = &profilePicture, .height = 60, .width = 60)) {}
|
||||
// Rendering example
|
||||
Image *imageToRender = renderCommand->elementConfig.imageElementConfig->imageData;
|
||||
```
|
||||
@ -600,7 +600,7 @@ Element is subject to [culling](#visibility-culling). Otherwise, a single `Clay_
|
||||
### CLAY_SCROLL_CONTAINER
|
||||
**Usage**
|
||||
|
||||
`CLAY_IMAGE(Clay_ElementId id, Clay_LayoutConfig *layoutConfig, Clay_ScrollElementConfig *scrollConfig, children);`
|
||||
`CLAY_IMAGE(Clay_ElementId id, Clay_LayoutConfig *layoutConfig, Clay_ScrollElementConfig *scrollConfig);`
|
||||
|
||||
**Lifecycle**
|
||||
|
||||
@ -615,10 +615,10 @@ Note: In order to process scrolling based on pointer position and mouse wheel or
|
||||
**Examples**
|
||||
|
||||
```C
|
||||
CLAY_SCROLL_CONTAINER(CLAY_ID("MainContent"), &CLAY_LAYOUT_DEFAULT, CLAY_SCROLL_CONFIG(.vertical = true), {
|
||||
CLAY_SCROLL_CONTAINER(CLAY_ID("MainContent"), &CLAY_LAYOUT_DEFAULT, CLAY_SCROLL_CONFIG(.vertical = true)) {
|
||||
// Create child content with a fixed height of 5000
|
||||
CLAY_CONTAINER(CLAY_ID("ScrollInner"), CLAY_LAYOUT(.sizing = { .width = CLAY_SIZING_GROW(), .height = CLAY_SIZING_FIXED(5000) }), {});
|
||||
});
|
||||
CLAY_CONTAINER(CLAY_ID("ScrollInner"), CLAY_LAYOUT(.sizing = { .width = CLAY_SIZING_GROW(), .height = CLAY_SIZING_FIXED(5000) })) {}
|
||||
}
|
||||
```
|
||||
|
||||
**Rendering**
|
||||
@ -630,7 +630,7 @@ Scroll containers will result in two render commands:
|
||||
### CLAY_BORDER_CONTAINER
|
||||
**Usage**
|
||||
|
||||
`CLAY_BORDER_CONTAINER(Clay_ElementId id, Clay_LayoutConfig *layoutConfig, Clay_BorderElementConfig *borderConfig, children);`
|
||||
`CLAY_BORDER_CONTAINER(Clay_ElementId id, Clay_LayoutConfig *layoutConfig, Clay_BorderElementConfig *borderConfig);`
|
||||
|
||||
**Lifecycle**
|
||||
|
||||
@ -644,21 +644,21 @@ Scroll containers will result in two render commands:
|
||||
|
||||
```C
|
||||
// 300x300 container with a 1px red border around all the edges
|
||||
CLAY_BORDER_CONTAINER(CLAY_ID("OuterBorder"), CLAY_LAYOUT(.sizing = { .width = CLAY_SIZING_FIXED(300), .height = CLAY_SIZING_FIXED(300)}), CLAY_BORDER_CONFIG_OUTSIDE(.color = COLOR_RED, .width = 1), {
|
||||
CLAY_BORDER_CONTAINER(CLAY_ID("OuterBorder"), CLAY_LAYOUT(.sizing = { .width = CLAY_SIZING_FIXED(300), .height = CLAY_SIZING_FIXED(300)}), CLAY_BORDER_CONFIG_OUTSIDE(.color = COLOR_RED, .width = 1)) {
|
||||
// ...
|
||||
});
|
||||
}
|
||||
|
||||
// Container with a 3px yellow bottom border
|
||||
CLAY_BORDER_CONTAINER(CLAY_ID("OuterBorder"), &CLAY_LAYOUT_DEFAULT, CLAY_BORDER_CONFIG(.bottom = { .color = COLOR_YELLOW, .width = 3 }), {
|
||||
CLAY_BORDER_CONTAINER(CLAY_ID("OuterBorder"), &CLAY_LAYOUT_DEFAULT, CLAY_BORDER_CONFIG(.bottom = { .color = COLOR_YELLOW, .width = 3 })) {
|
||||
// ...
|
||||
});
|
||||
}
|
||||
|
||||
// Container with a 5px curved border around the edges, and a 5px blue border between all children laid out top to bottom
|
||||
CLAY_BORDER_CONTAINER(CLAY_ID("OuterBorder"), CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BOTTOM), CLAY_BORDER_CONFIG_ALL_RADIUS({ .color = COLOR_BLUE, .width = 5 }), {
|
||||
CLAY_BORDER_CONTAINER(CLAY_ID("OuterBorder"), CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BOTTOM), CLAY_BORDER_CONFIG_ALL_RADIUS({ .color = COLOR_BLUE, .width = 5 })) {
|
||||
// Child
|
||||
// -- border will be here --
|
||||
// Child
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
**Rendering**
|
||||
@ -669,7 +669,7 @@ Rendering of borders and rounded corners is left up to the user. See the provide
|
||||
### CLAY_FLOATING_CONTAINER
|
||||
**Usage**
|
||||
|
||||
`CLAY_FLOATING_CONTAINER(Clay_ElementId id, Clay_LayoutConfig *layoutConfig, Clay_FloatingElementConfig *floatingConfig, children);`
|
||||
`CLAY_FLOATING_CONTAINER(Clay_ElementId id, Clay_LayoutConfig *layoutConfig, Clay_FloatingElementConfig *floatingConfig);`
|
||||
|
||||
**Lifecycle**
|
||||
|
||||
@ -695,33 +695,33 @@ Floating elements use [Clay_LayoutConfig](#clay_layout) for styling and layout,
|
||||
|
||||
```C
|
||||
// Horizontal container with three option buttons
|
||||
CLAY_CONTAINER(CLAY_ID("OptionsList"), CLAY_LAYOUT(.childGap = 16), {
|
||||
CLAY_RECTANGLE(CLAY_IDI("Option", 1), CLAY_LAYOUT(.padding = {16, 16}), CLAY_RECTANGLE_CONFIG(.color = COLOR_BLUE), {
|
||||
CLAY_CONTAINER(CLAY_ID("OptionsList"), CLAY_LAYOUT(.childGap = 16)) {
|
||||
CLAY_RECTANGLE(CLAY_IDI("Option", 1), CLAY_LAYOUT(.padding = {16, 16}), CLAY_RECTANGLE_CONFIG(.color = COLOR_BLUE)) {
|
||||
CLAY_TEXT(CLAY_IDI("OptionText", 1), CLAY_STRING("Option 1"), CLAY_TEXT_CONFIG());
|
||||
});
|
||||
CLAY_RECTANGLE(CLAY_IDI("Option", 2), CLAY_LAYOUT(.padding = {16, 16}), CLAY_RECTANGLE_CONFIG(.color = COLOR_BLUE), {
|
||||
}
|
||||
CLAY_RECTANGLE(CLAY_IDI("Option", 2), CLAY_LAYOUT(.padding = {16, 16}), CLAY_RECTANGLE_CONFIG(.color = COLOR_BLUE)) {
|
||||
CLAY_TEXT(CLAY_IDI("OptionText", 2), CLAY_STRING("Option 2"), CLAY_TEXT_CONFIG());
|
||||
// Floating tooltip will attach above the "Option 2" container and not affect widths or positions of other elements
|
||||
CLAY_FLOATING_CONTAINER(CLAY_ID("OptionTooltip"), &CLAY_LAYOUT_DEFAULT, CLAY_FLOATING_CONFIG(.zIndex = 1, .attachment = { .element = CLAY_ATTACH_POINT_CENTER_BOTTOM, .parent = CLAY_ATTACH_POINT_CENTER_TOP }), {
|
||||
CLAY_FLOATING_CONTAINER(CLAY_ID("OptionTooltip"), &CLAY_LAYOUT_DEFAULT, CLAY_FLOATING_CONFIG(.zIndex = 1, .attachment = { .element = CLAY_ATTACH_POINT_CENTER_BOTTOM, .parent = CLAY_ATTACH_POINT_CENTER_TOP })) {
|
||||
CLAY_TEXT(CLAY_IDI("OptionTooltipText", 1), CLAY_STRING("Most popular!"), CLAY_TEXT_CONFIG());
|
||||
});
|
||||
});
|
||||
CLAY_RECTANGLE(CLAY_IDI("Option", 3), CLAY_LAYOUT(.padding = {16, 16}), CLAY_RECTANGLE_CONFIG(.color = COLOR_BLUE), {
|
||||
}
|
||||
}
|
||||
CLAY_RECTANGLE(CLAY_IDI("Option", 3), CLAY_LAYOUT(.padding = {16, 16}), CLAY_RECTANGLE_CONFIG(.color = COLOR_BLUE)) {
|
||||
CLAY_TEXT(CLAY_IDI("OptionText", 3), CLAY_STRING("Option 3"), CLAY_TEXT_CONFIG());
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Floating containers can also be declared elsewhere in a layout, to avoid branching or polluting other UI
|
||||
for (int i = 0; i < 1000; i++) {
|
||||
CLAY_CONTAINER(CLAY_IDI("Option", i + 1), &CLAY_LAYOUT_DEFAULT, {}) {
|
||||
CLAY_CONTAINER(CLAY_IDI("Option", i + 1), &CLAY_LAYOUT_DEFAULT) {
|
||||
// ...
|
||||
}
|
||||
}
|
||||
// Note the use of "parentId".
|
||||
// Floating tooltip will attach above the "Option 2" container and not affect widths or positions of other elements
|
||||
CLAY_FLOATING_CONTAINER(CLAY_ID("OptionTooltip"), &CLAY_LAYOUT_DEFAULT, CLAY_FLOATING_CONFIG(.parentId = CLAY_IDI("Option", 2).id, .zIndex = 1, .attachment = { .element = CLAY_ATTACH_POINT_CENTER_BOTTOM, .parent = CLAY_ATTACH_POINT_TOP_CENTER }), {
|
||||
CLAY_FLOATING_CONTAINER(CLAY_ID("OptionTooltip"), &CLAY_LAYOUT_DEFAULT, CLAY_FLOATING_CONFIG(.parentId = CLAY_IDI("Option", 2).id, .zIndex = 1, .attachment = { .element = CLAY_ATTACH_POINT_CENTER_BOTTOM, .parent = CLAY_ATTACH_POINT_TOP_CENTER })) {
|
||||
CLAY_TEXT(CLAY_IDI("OptionTooltipText", 1), CLAY_STRING("Most popular!"), CLAY_TEXT_CONFIG());
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
When using `.parentId`, the floating container can be declared anywhere after `BeginLayout` and before `EndLayout`. The target element matching the `.parentId` doesn't need to exist when `CLAY_FLOATING_CONTAINER` is called.
|
||||
@ -733,7 +733,7 @@ When using `.parentId`, the floating container can be declared anywhere after `B
|
||||
### CLAY_CUSTOM_ELEMENT
|
||||
**Usage**
|
||||
|
||||
`CLAY_CUSTOM_ELEMENT(Clay_ElementId id, Clay_LayoutConfig *layoutConfig, Clay_CustomElementConfig *customConfig, children);`
|
||||
`CLAY_CUSTOM_ELEMENT(Clay_ElementId id, Clay_LayoutConfig *layoutConfig, Clay_CustomElementConfig *customConfig);`
|
||||
|
||||
**Lifecycle**
|
||||
|
||||
@ -763,10 +763,10 @@ typedef struct t_CustomElementData {
|
||||
Model myModel = Load3DModel(filePath);
|
||||
CustomElement modelElement = (CustomElement) { .type = CUSTOM_ELEMENT_TYPE_MODEL, .model = myModel }
|
||||
// ...
|
||||
CLAY_CONTAINER(id, style, {
|
||||
CLAY_CONTAINER(id, style) {
|
||||
// This config is type safe and contains the CustomElementData struct
|
||||
CLAY_CUSTOM_ELEMENT(id, style, CLAY_CUSTOM_ELEMENT_CONFIG(.customData = { .type = CUSTOM_ELEMENT_TYPE_MODEL, .model = myModel }), {})
|
||||
});
|
||||
CLAY_CUSTOM_ELEMENT(id, style, CLAY_CUSTOM_ELEMENT_CONFIG(.customData = { .type = CUSTOM_ELEMENT_TYPE_MODEL, .model = myModel })) {}
|
||||
}
|
||||
|
||||
// Later during your rendering
|
||||
switch (renderCommand->commandType) {
|
||||
@ -896,9 +896,9 @@ Controls how final width and height of element are calculated. The same configur
|
||||
**Example Usage**
|
||||
|
||||
```C
|
||||
CLAY_CONTAINER(CLAY_ID("Button"), CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { .width = CLAY_SIZING_GROW() }, .padding = {16, 16}, .childGap = 16), {
|
||||
CLAY_CONTAINER(CLAY_ID("Button"), CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { .width = CLAY_SIZING_GROW() }, .padding = {16, 16}, .childGap = 16)) {
|
||||
// Children will be laid out vertically with 16px of padding around and between
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
### CLAY_RECTANGLE_CONFIG
|
||||
@ -1098,7 +1098,7 @@ Used to perform **aspect ratio scaling** on the image element. As of this versio
|
||||
// Load an image somewhere in your code
|
||||
Image profilePicture = LoadImage("profilePicture.png");
|
||||
// Note that when rendering, .imageData will be void* type.
|
||||
CLAY_IMAGE(CLAY_ID("ProfilePicture"), &CLAY_LAYOUT_DEFAULT, CLAY_IMAGE_CONFIG(.imageData = &profilePicture, .sourceDimensions = { 60, 60 }), {});
|
||||
CLAY_IMAGE(CLAY_ID("ProfilePicture"), &CLAY_LAYOUT_DEFAULT, CLAY_IMAGE_CONFIG(.imageData = &profilePicture, .sourceDimensions = { 60, 60 })) {}
|
||||
|
||||
// OR ----------------
|
||||
|
||||
@ -1114,7 +1114,7 @@ typedef struct t_Image {
|
||||
} Image;
|
||||
|
||||
// You can now use CLAY_IMAGE_CONFIG with your custom type and still have type safety & code completion
|
||||
CLAY_IMAGE(CLAY_ID("ProfilePicture"), &CLAY_LAYOUT_DEFAULT, CLAY_IMAGE_CONFIG(.image = { .format = IMAGE_FORMAT_RGBA, .internalData = &imageData }, .sourceDimensions = { 60, 60 }), {});
|
||||
CLAY_IMAGE(CLAY_ID("ProfilePicture"), &CLAY_LAYOUT_DEFAULT, CLAY_IMAGE_CONFIG(.image = { .format = IMAGE_FORMAT_RGBA, .internalData = &imageData }, .sourceDimensions = { 60, 60 })) {}
|
||||
```
|
||||
|
||||
### CLAY_FLOATING_CONFIG
|
||||
@ -1178,62 +1178,62 @@ By default, floating containers will "attach" to the parent element that they ar
|
||||
Consider the following case:
|
||||
```C
|
||||
// Load an image somewhere in your code
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 1), &CLAY_LAYOUT_DEFAULT, {
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 1), &CLAY_LAYOUT_DEFAULT) {
|
||||
// .. some button contents
|
||||
if (tooltip.attachedButtonIndex == 1) {
|
||||
CLAY_FLOATING_CONTAINER(/* floating config... */);
|
||||
CLAY_FLOATING_CONTAINER(/* floating config... */)
|
||||
}
|
||||
});
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 2), &CLAY_LAYOUT_DEFAULT, {
|
||||
}
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 2), &CLAY_LAYOUT_DEFAULT) {
|
||||
// .. some button contents
|
||||
if (tooltip.attachedButtonIndex == 2) {
|
||||
CLAY_FLOATING_CONTAINER(/* floating config... */);
|
||||
CLAY_FLOATING_CONTAINER(/* floating config... */)
|
||||
}
|
||||
});
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 3), &CLAY_LAYOUT_DEFAULT, {
|
||||
}
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 3), &CLAY_LAYOUT_DEFAULT) {
|
||||
// .. some button contents
|
||||
if (tooltip.attachedButtonIndex == 3) {
|
||||
CLAY_FLOATING_CONTAINER(/* floating config... */);
|
||||
CLAY_FLOATING_CONTAINER(/* floating config... */)
|
||||
}
|
||||
});
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 4), &CLAY_LAYOUT_DEFAULT, {
|
||||
}
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 4), &CLAY_LAYOUT_DEFAULT) {
|
||||
// .. some button contents
|
||||
if (tooltip.attachedButtonIndex == 4) {
|
||||
CLAY_FLOATING_CONTAINER(/* floating config... */);
|
||||
CLAY_FLOATING_CONTAINER(/* floating config... */)
|
||||
}
|
||||
});
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 5), &CLAY_LAYOUT_DEFAULT, {
|
||||
}
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 5), &CLAY_LAYOUT_DEFAULT) {
|
||||
// .. some button contents
|
||||
if (tooltip.attachedButtonIndex == 5) {
|
||||
CLAY_FLOATING_CONTAINER(/* floating config... */);
|
||||
CLAY_FLOATING_CONTAINER(/* floating config... */)
|
||||
}
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
The definition of the above UI is significantly polluted by the need to conditionally render floating tooltips as a child of many possible elements. The alternative, using `parentId`, looks like this:
|
||||
|
||||
```C
|
||||
// Load an image somewhere in your code
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 1), &CLAY_LAYOUT_DEFAULT, {
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 1), &CLAY_LAYOUT_DEFAULT) {
|
||||
// .. some button contents
|
||||
});
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 2), &CLAY_LAYOUT_DEFAULT, {
|
||||
}
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 2), &CLAY_LAYOUT_DEFAULT) {
|
||||
// .. some button contents
|
||||
});
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 3), &CLAY_LAYOUT_DEFAULT, {
|
||||
}
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 3), &CLAY_LAYOUT_DEFAULT) {
|
||||
// .. some button contents
|
||||
});
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 4), &CLAY_LAYOUT_DEFAULT, {
|
||||
}
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 4), &CLAY_LAYOUT_DEFAULT) {
|
||||
// .. some button contents
|
||||
});
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 5), &CLAY_LAYOUT_DEFAULT, {
|
||||
}
|
||||
CLAY_CONTAINER(CLAY_IDI("SidebarButton", 5), &CLAY_LAYOUT_DEFAULT) {
|
||||
// .. some button contents
|
||||
});
|
||||
}
|
||||
|
||||
// Any other point in the hierarchy
|
||||
CLAY_FLOATING_CONTAINER(CLAY_ID("OptionTooltip"), &CLAY_LAYOUT_DEFAULT, CLAY_FLOATING_CONFIG(.parentId = CLAY_IDI("SidebarButton", tooltip.attachedButtonIndex).id), {
|
||||
CLAY_FLOATING_CONTAINER(CLAY_ID("OptionTooltip"), &CLAY_LAYOUT_DEFAULT, CLAY_FLOATING_CONFIG(.parentId = CLAY_IDI("SidebarButton", tooltip.attachedButtonIndex).id)) {
|
||||
// Tooltip contents...
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
@ -1295,10 +1295,10 @@ Enables or disables vertical scrolling for this container element.
|
||||
**Examples**
|
||||
|
||||
```C
|
||||
CLAY_SCROLL_CONTAINER(CLAY_ID("MainContent"), &CLAY_LAYOUT_DEFAULT, CLAY_SCROLL_CONFIG(.vertical = true), {
|
||||
CLAY_SCROLL_CONTAINER(CLAY_ID("MainContent"), &CLAY_LAYOUT_DEFAULT, CLAY_SCROLL_CONFIG(.vertical = true)) {
|
||||
// Create child content with a fixed height of 5000
|
||||
CLAY_CONTAINER(CLAY_ID("ScrollInner"), CLAY_LAYOUT(.sizing = { .width = CLAY_SIZING_GROW(), .height = CLAY_SIZING_FIXED(5000) }), {});
|
||||
});
|
||||
CLAY_CONTAINER(CLAY_ID("ScrollInner"), CLAY_LAYOUT(.sizing = { .width = CLAY_SIZING_GROW(), .height = CLAY_SIZING_FIXED(5000) })) {}
|
||||
}
|
||||
```
|
||||
|
||||
### CLAY_BORDER_CONFIG
|
||||
@ -1445,10 +1445,10 @@ typedef struct t_CustomElementData {
|
||||
Model myModel = Load3DModel(filePath);
|
||||
CustomElement modelElement = (CustomElement) { .type = CUSTOM_ELEMENT_TYPE_MODEL, .model = myModel }
|
||||
// ...
|
||||
CLAY_CONTAINER(id, style, {
|
||||
CLAY_CONTAINER(id, style) {
|
||||
// This config is type safe and contains the CustomElementData struct
|
||||
CLAY_CUSTOM_ELEMENT(id, layout, CLAY_CUSTOM_ELEMENT_CONFIG(.customData = { .type = CUSTOM_ELEMENT_TYPE_MODEL, .model = myModel }), {})
|
||||
});
|
||||
CLAY_CUSTOM_ELEMENT(id, layout, CLAY_CUSTOM_ELEMENT_CONFIG(.customData = { .type = CUSTOM_ELEMENT_TYPE_MODEL, .model = myModel })) {}
|
||||
}
|
||||
|
||||
// Later during your rendering
|
||||
switch (renderCommand->commandType) {
|
||||
|
@ -1,7 +1,7 @@
|
||||
mkdir -p build/clay \
|
||||
&& clang \
|
||||
-Wall \
|
||||
-WError \
|
||||
-Werror \
|
||||
-Os \
|
||||
-DCLAY_WASM \
|
||||
-mbulk-memory \
|
||||
|
Loading…
Reference in New Issue
Block a user