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Fix indentation
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c4e1e907bd
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2
clay.h
2
clay.h
@ -3093,7 +3093,7 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
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Clay_LayoutElementHashMapItem *mapItem = Clay__GetHashMapItem(currentElement->id); // TODO I wish there was a way around this, maybe the fact that it's essentially a binary tree limits the cost, have to measure
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if ((mapItem && Clay__PointIsInsideRect(position, mapItem->boundingBox)) || (!mapItem && Clay__PointIsInsideRect(position, CLAY__INIT(Clay_BoundingBox) {0,0, currentElement->dimensions.width, currentElement->dimensions.height}))) {
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if (mapItem) {
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Clay__ElementIdArray_Add(&Clay__pointerOverIds, mapItem->elementId);
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Clay__ElementIdArray_Add(&Clay__pointerOverIds, mapItem->elementId);
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}
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if (currentElement->elementType == CLAY__LAYOUT_ELEMENT_TYPE_TEXT) {
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