From ea02f619cf3b809a0e402c4dfa94fe69a623ab2f Mon Sep 17 00:00:00 2001 From: Tim Hoyt <timothyhoytbsme@gmail.com> Date: Sat, 15 Feb 2025 16:28:28 -0600 Subject: [PATCH] make SDL_RenderCornerBorder static --- renderers/SDL2/clay_renderer_SDL2.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderers/SDL2/clay_renderer_SDL2.c b/renderers/SDL2/clay_renderer_SDL2.c index 1fed40c..3bfc164 100644 --- a/renderers/SDL2/clay_renderer_SDL2.c +++ b/renderers/SDL2/clay_renderer_SDL2.c @@ -146,7 +146,7 @@ static void SDL_RenderFillRoundedRect(SDL_Renderer* renderer, const SDL_FRect re } //all rendering is performed by a single SDL call, using twi sets of arcing triangles, inner and outer, that fit together; along with two tringles to fill the end gaps. -void SDL_RenderCornerBorder(SDL_Renderer *renderer, Clay_BoundingBox* boundingBox, Clay_BorderRenderData* config, int cornerIndex, Clay_Color _color){ +static void SDL_RenderCornerBorder(SDL_Renderer *renderer, Clay_BoundingBox* boundingBox, Clay_BorderRenderData* config, int cornerIndex, Clay_Color _color){ ///////////////////////////////// //The arc is constructed of outer triangles and inner triangles (if needed). //First three vertices are first outer triangle's vertices