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[Bindings/Odin] Odin Raylib renderer rewrite (#395)
This commit is contained in:
parent
970919e1fb
commit
ea8288158e
@ -475,11 +475,11 @@ createLayout :: proc(lerpValue: f32) -> clay.ClayArray(clay.RenderCommand) {
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}
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loadFont :: proc(fontId: u16, fontSize: u16, path: cstring) {
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raylibFonts[fontId] = RaylibFont {
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assign_at(&raylib_fonts,fontId,Raylib_Font{
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font = raylib.LoadFontEx(path, cast(i32)fontSize * 2, nil, 0),
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fontId = cast(u16)fontId,
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}
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raylib.SetTextureFilter(raylibFonts[fontId].font.texture, raylib.TextureFilter.TRILINEAR)
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})
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raylib.SetTextureFilter(raylib_fonts[fontId].font.texture, raylib.TextureFilter.TRILINEAR)
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}
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errorHandler :: proc "c" (errorData: clay.ErrorData) {
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@ -493,7 +493,7 @@ main :: proc() {
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memory := make([^]u8, minMemorySize)
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arena: clay.Arena = clay.CreateArenaWithCapacityAndMemory(minMemorySize, memory)
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clay.Initialize(arena, {cast(f32)raylib.GetScreenWidth(), cast(f32)raylib.GetScreenHeight()}, { handler = errorHandler })
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clay.SetMeasureTextFunction(measureText, nil)
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clay.SetMeasureTextFunction(measure_text, nil)
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raylib.SetConfigFlags({.VSYNC_HINT, .WINDOW_RESIZABLE, .MSAA_4X_HINT})
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raylib.InitWindow(windowWidth, windowHeight, "Raylib Odin Example")
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@ -536,7 +536,7 @@ main :: proc() {
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clay.SetLayoutDimensions({cast(f32)raylib.GetScreenWidth(), cast(f32)raylib.GetScreenHeight()})
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renderCommands: clay.ClayArray(clay.RenderCommand) = createLayout(animationLerpValue < 0 ? (animationLerpValue + 1) : (1 - animationLerpValue))
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raylib.BeginDrawing()
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clayRaylibRender(&renderCommands)
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clay_raylib_render(&renderCommands)
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raylib.EndDrawing()
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}
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}
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@ -3,189 +3,199 @@ package main
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import clay "../../clay-odin"
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import "core:math"
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import "core:strings"
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import "vendor:raylib"
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import rl "vendor:raylib"
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RaylibFont :: struct {
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Raylib_Font :: struct {
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fontId: u16,
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font: raylib.Font,
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font: rl.Font,
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}
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clayColorToRaylibColor :: proc(color: clay.Color) -> raylib.Color {
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return raylib.Color{cast(u8)color.r, cast(u8)color.g, cast(u8)color.b, cast(u8)color.a}
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clay_color_to_rl_color :: proc(color: clay.Color) -> rl.Color {
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return {u8(color.r), u8(color.g), u8(color.b), u8(color.a)}
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}
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raylibFonts := [10]RaylibFont{}
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raylib_fonts := [dynamic]Raylib_Font{}
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measureText :: proc "c" (text: clay.StringSlice, config: ^clay.TextElementConfig, userData: rawptr) -> clay.Dimensions {
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// Measure string size for Font
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textSize: clay.Dimensions = {0, 0}
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measure_text :: proc "c" (text: clay.StringSlice, config: ^clay.TextElementConfig, userData: rawptr) -> clay.Dimensions {
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line_width: f32 = 0
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maxTextWidth: f32 = 0
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lineTextWidth: f32 = 0
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font := raylib_fonts[config.fontId].font
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textHeight := cast(f32)config.fontSize
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fontToUse := raylibFonts[config.fontId].font
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for i in 0 ..< text.length {
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glyph_index := text.chars[i] - 32
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for i in 0 ..< int(text.length) {
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if (text.chars[i] == '\n') {
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maxTextWidth = max(maxTextWidth, lineTextWidth)
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lineTextWidth = 0
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continue
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}
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index := cast(i32)text.chars[i] - 32
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if (fontToUse.glyphs[index].advanceX != 0) {
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lineTextWidth += cast(f32)fontToUse.glyphs[index].advanceX
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glyph := font.glyphs[glyph_index]
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if glyph.advanceX != 0 {
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line_width += f32(glyph.advanceX)
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} else {
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lineTextWidth += (fontToUse.recs[index].width + cast(f32)fontToUse.glyphs[index].offsetX)
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line_width += font.recs[glyph_index].width + f32(glyph.offsetX)
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}
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}
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maxTextWidth = max(maxTextWidth, lineTextWidth)
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textSize.width = maxTextWidth / 2
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textSize.height = textHeight
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return textSize
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return {width = line_width / 2, height = f32(config.fontSize)}
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}
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clayRaylibRender :: proc(renderCommands: ^clay.ClayArray(clay.RenderCommand), allocator := context.temp_allocator) {
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for i in 0 ..< int(renderCommands.length) {
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renderCommand := clay.RenderCommandArray_Get(renderCommands, cast(i32)i)
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boundingBox := renderCommand.boundingBox
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switch (renderCommand.commandType) {
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case clay.RenderCommandType.None:
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{}
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case clay.RenderCommandType.Text:
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config := renderCommand.renderData.text
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// Raylib uses standard C strings so isn't compatible with cheap slices, we need to clone the string to append null terminator
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clay_raylib_render :: proc(render_commands: ^clay.ClayArray(clay.RenderCommand), allocator := context.temp_allocator) {
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for i in 0 ..< render_commands.length {
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render_command := clay.RenderCommandArray_Get(render_commands, i)
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bounds := render_command.boundingBox
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switch render_command.commandType {
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case .None: // None
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case .Text:
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config := render_command.renderData.text
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text := string(config.stringContents.chars[:config.stringContents.length])
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cloned := strings.clone_to_cstring(text, allocator)
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fontToUse: raylib.Font = raylibFonts[config.fontId].font
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raylib.DrawTextEx(
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fontToUse,
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cloned,
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raylib.Vector2{boundingBox.x, boundingBox.y},
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cast(f32)config.fontSize,
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cast(f32)config.letterSpacing,
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clayColorToRaylibColor(config.textColor),
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)
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case clay.RenderCommandType.Image:
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config := renderCommand.renderData.image
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tintColor := config.backgroundColor
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if (tintColor.rgba == 0) {
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tintColor = { 255, 255, 255, 255 }
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// Raylib uses C strings instead of Odin strings, so we need to clone
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// Assume this will be freed elsewhere since we default to the temp allocator
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cstr_text := strings.clone_to_cstring(text, allocator)
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font := raylib_fonts[config.fontId].font
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rl.DrawTextEx(font, cstr_text, {bounds.x, bounds.y}, f32(config.fontSize), f32(config.letterSpacing), clay_color_to_rl_color(config.textColor))
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case .Image:
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config := render_command.renderData.image
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tint := config.backgroundColor
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if tint == 0 {
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tint = {255, 255, 255, 255}
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}
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// TODO image handling
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imageTexture := cast(^raylib.Texture2D)config.imageData
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raylib.DrawTextureEx(imageTexture^, raylib.Vector2{boundingBox.x, boundingBox.y}, 0, boundingBox.width / cast(f32)imageTexture.width, clayColorToRaylibColor(tintColor))
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case clay.RenderCommandType.ScissorStart:
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raylib.BeginScissorMode(
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cast(i32)math.round(boundingBox.x),
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cast(i32)math.round(boundingBox.y),
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cast(i32)math.round(boundingBox.width),
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cast(i32)math.round(boundingBox.height),
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)
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case clay.RenderCommandType.ScissorEnd:
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raylib.EndScissorMode()
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case clay.RenderCommandType.Rectangle:
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config := renderCommand.renderData.rectangle
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if (config.cornerRadius.topLeft > 0) {
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radius: f32 = (config.cornerRadius.topLeft * 2) / min(boundingBox.width, boundingBox.height)
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raylib.DrawRectangleRounded(raylib.Rectangle{boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height}, radius, 8, clayColorToRaylibColor(config.backgroundColor))
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imageTexture := (^rl.Texture2D)(config.imageData)
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rl.DrawTextureEx(imageTexture^, {bounds.x, bounds.y}, 0, bounds.width / f32(imageTexture.width), clay_color_to_rl_color(tint))
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case .ScissorStart:
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rl.BeginScissorMode(i32(math.round(bounds.x)), i32(math.round(bounds.y)), i32(math.round(bounds.width)), i32(math.round(bounds.height)))
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case .ScissorEnd:
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rl.EndScissorMode()
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case .Rectangle:
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config := render_command.renderData.rectangle
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if config.cornerRadius.topLeft > 0 {
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radius: f32 = (config.cornerRadius.topLeft * 2) / min(bounds.width, bounds.height)
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draw_rect_rounded(bounds.x, bounds.y, bounds.width, bounds.height, radius, config.backgroundColor)
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} else {
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raylib.DrawRectangle(cast(i32)boundingBox.x, cast(i32)boundingBox.y, cast(i32)boundingBox.width, cast(i32)boundingBox.height, clayColorToRaylibColor(config.backgroundColor))
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draw_rect(bounds.x, bounds.y, bounds.width, bounds.height, config.backgroundColor)
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}
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case clay.RenderCommandType.Border:
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config := renderCommand.renderData.border
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case .Border:
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config := render_command.renderData.border
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// Left border
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if (config.width.left > 0) {
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raylib.DrawRectangle(
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cast(i32)math.round(boundingBox.x),
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cast(i32)math.round(boundingBox.y + config.cornerRadius.topLeft),
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cast(i32)config.width.left,
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cast(i32)math.round(boundingBox.height - config.cornerRadius.topLeft - config.cornerRadius.bottomLeft),
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clayColorToRaylibColor(config.color),
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if config.width.left > 0 {
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draw_rect(
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bounds.x,
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bounds.y + config.cornerRadius.topLeft,
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f32(config.width.left),
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bounds.height - config.cornerRadius.topLeft - config.cornerRadius.bottomLeft,
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config.color,
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)
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}
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// Right border
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if (config.width.right > 0) {
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raylib.DrawRectangle(
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cast(i32)math.round(boundingBox.x + boundingBox.width - cast(f32)config.width.right),
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cast(i32)math.round(boundingBox.y + config.cornerRadius.topRight),
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cast(i32)config.width.right,
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cast(i32)math.round(boundingBox.height - config.cornerRadius.topRight - config.cornerRadius.bottomRight),
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clayColorToRaylibColor(config.color),
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if config.width.right > 0 {
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draw_rect(
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bounds.x + bounds.width - f32(config.width.right),
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bounds.y + config.cornerRadius.topRight,
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f32(config.width.right),
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bounds.height - config.cornerRadius.topRight - config.cornerRadius.bottomRight,
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config.color,
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)
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}
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// Top border
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if (config.width.top > 0) {
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raylib.DrawRectangle(
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cast(i32)math.round(boundingBox.x + config.cornerRadius.topLeft),
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cast(i32)math.round(boundingBox.y),
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cast(i32)math.round(boundingBox.width - config.cornerRadius.topLeft - config.cornerRadius.topRight),
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cast(i32)config.width.top,
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clayColorToRaylibColor(config.color),
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if config.width.top > 0 {
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draw_rect(
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bounds.x + config.cornerRadius.topLeft,
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bounds.y,
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bounds.width - config.cornerRadius.topLeft - config.cornerRadius.topRight,
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f32(config.width.top),
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config.color,
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)
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}
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// Bottom border
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if (config.width.bottom > 0) {
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raylib.DrawRectangle(
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cast(i32)math.round(boundingBox.x + config.cornerRadius.bottomLeft),
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cast(i32)math.round(boundingBox.y + boundingBox.height - cast(f32)config.width.bottom),
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cast(i32)math.round(boundingBox.width - config.cornerRadius.bottomLeft - config.cornerRadius.bottomRight),
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cast(i32)config.width.bottom,
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clayColorToRaylibColor(config.color),
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if config.width.bottom > 0 {
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draw_rect(
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bounds.x + config.cornerRadius.bottomLeft,
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bounds.y + bounds.height - f32(config.width.bottom),
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bounds.width - config.cornerRadius.bottomLeft - config.cornerRadius.bottomRight,
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f32(config.width.bottom),
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config.color,
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)
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}
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if (config.cornerRadius.topLeft > 0) {
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raylib.DrawRing(
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raylib.Vector2{math.round(boundingBox.x + config.cornerRadius.topLeft), math.round(boundingBox.y + config.cornerRadius.topLeft)},
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math.round(config.cornerRadius.topLeft - cast(f32)config.width.top),
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// Rounded Borders
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if config.cornerRadius.topLeft > 0 {
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draw_arc(
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bounds.x + config.cornerRadius.topLeft,
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bounds.y + config.cornerRadius.topLeft,
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config.cornerRadius.topLeft - f32(config.width.top),
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config.cornerRadius.topLeft,
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180,
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270,
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10,
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clayColorToRaylibColor(config.color),
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config.color,
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)
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}
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if (config.cornerRadius.topRight > 0) {
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raylib.DrawRing(
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raylib.Vector2{math.round(boundingBox.x + boundingBox.width - config.cornerRadius.topRight), math.round(boundingBox.y + config.cornerRadius.topRight)},
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math.round(config.cornerRadius.topRight - cast(f32)config.width.top),
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if config.cornerRadius.topRight > 0 {
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draw_arc(
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bounds.x + bounds.width - config.cornerRadius.topRight,
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bounds.y + config.cornerRadius.topRight,
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config.cornerRadius.topRight - f32(config.width.top),
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config.cornerRadius.topRight,
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270,
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360,
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10,
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clayColorToRaylibColor(config.color),
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config.color,
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)
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}
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if (config.cornerRadius.bottomLeft > 0) {
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raylib.DrawRing(
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raylib.Vector2{math.round(boundingBox.x + config.cornerRadius.bottomLeft), math.round(boundingBox.y + boundingBox.height - config.cornerRadius.bottomLeft)},
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math.round(config.cornerRadius.bottomLeft - cast(f32)config.width.top),
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if config.cornerRadius.bottomLeft > 0 {
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draw_arc(
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bounds.x + config.cornerRadius.bottomLeft,
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bounds.y + bounds.height - config.cornerRadius.bottomLeft,
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config.cornerRadius.bottomLeft - f32(config.width.top),
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config.cornerRadius.bottomLeft,
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90,
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180,
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10,
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clayColorToRaylibColor(config.color),
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config.color,
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)
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}
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if (config.cornerRadius.bottomRight > 0) {
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raylib.DrawRing(
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raylib.Vector2 {
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math.round(boundingBox.x + boundingBox.width - config.cornerRadius.bottomRight),
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math.round(boundingBox.y + boundingBox.height - config.cornerRadius.bottomRight),
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},
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math.round(config.cornerRadius.bottomRight - cast(f32)config.width.bottom),
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if config.cornerRadius.bottomRight > 0 {
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draw_arc(
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bounds.x + bounds.width - config.cornerRadius.bottomRight,
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bounds.y + bounds.height - config.cornerRadius.bottomRight,
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config.cornerRadius.bottomRight - f32(config.width.bottom),
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config.cornerRadius.bottomRight,
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0.1,
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90,
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10,
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clayColorToRaylibColor(config.color),
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config.color,
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)
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}
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case clay.RenderCommandType.Custom:
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// Implement custom element rendering here
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// Implement custom element rendering here
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}
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}
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}
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// Helper procs, mainly for repeated conversions
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@(private = "file")
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draw_arc :: proc(x, y: f32, inner_rad, outer_rad: f32,start_angle, end_angle: f32, color: clay.Color){
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rl.DrawRing(
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{math.round(x),math.round(y)},
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math.round(inner_rad),
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outer_rad,
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start_angle,
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end_angle,
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10,
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clay_color_to_rl_color(color),
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)
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}
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@(private = "file")
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draw_rect :: proc(x, y, w, h: f32, color: clay.Color) {
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rl.DrawRectangle(
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i32(math.round(x)),
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i32(math.round(y)),
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i32(math.round(w)),
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i32(math.round(h)),
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clay_color_to_rl_color(color)
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)
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}
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@(private = "file")
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draw_rect_rounded :: proc(x,y,w,h: f32, radius: f32, color: clay.Color){
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rl.DrawRectangleRounded({x,y,w,h},radius,8,clay_color_to_rl_color(color))
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}
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