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@ -9,6 +9,7 @@ add_subdirectory("examples/raylib-sidebar-scrolling-container")
# add_subdirectory("examples/cairo-pdf-rendering") Some issue with github actions populating cairo, disable for now
if(NOT MSVC)
add_subdirectory("examples/clay-official-website")
add_subdirectory("examples/ncurses-sidebar-scrolling-container")
endif()
add_subdirectory("examples/introducing-clay-video-demo")
add_subdirectory("examples/SDL2-video-demo")

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cmake_minimum_required(VERSION 3.27)
project(clay_examples_textui_sidebar_scrolling_container C)
set(CMAKE_C_STANDARD 99)
add_executable(clay_examples_textui_sidebar_scrolling_container main.c multi-compilation-unit.c)
target_compile_options(clay_examples_textui_sidebar_scrolling_container PUBLIC)
target_include_directories(clay_examples_textui_sidebar_scrolling_container PUBLIC .)
target_link_libraries(clay_examples_textui_sidebar_scrolling_container PUBLIC ncurses)
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -Werror -DCLAY_DEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
add_custom_command(
TARGET clay_examples_textui_sidebar_scrolling_container POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/resources
${CMAKE_CURRENT_BINARY_DIR}/resources)

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# textui/console renderer example
## Introduction
This renderer example utilizes ncurses and a mostly implemented library which converts the clay draw commands into ncurses commands.
A console rendering is very limited, and all coordinates are simply rounded via integer division to the coordinate system of a terminal.
## What works
- Rectangles draw approximately correctly with the right color
- Text wraps, and is well placed
- Clicking a location on a scroll bar moves the scrolled area
- Debug mode highlights on click
- Window resize and layout reaction
## What doesn't work
- Image rendering
- Sub character rectangles
- Text fonts and colors
- Clay extensions
- Clay scissor mode
## Reasonable expectations
This renderer is intended to allow for a nearly dependency free implementation of Clay, and nearly all linux distributions have ncurses installed.
This renderer will allow for quick visualization of layouts. There is no graphics acceleration though this example is quite responsive.
The unit of a terminal is a character, not a pixel, so there is only so much detail that can be rendered. The default character size defined in the renderer is 5x8 pixels.
## What could work
- More precise rendering of borders and rectangles, this could be implemented with box-drawing characters: https://en.wikipedia.org/wiki/Box-drawing_characters
- The mouse wheel on some terminals
- Images with an additional dependency on something like kitty: https://sw.kovidgoyal.net/kitty/graphics-protocol/
- Better text coloring by matching the background
## Setup
You'll have to setup an event loop using getch(), and pay attention to the various init functions in main.c
Then it's the regular Clay layout definition and calls to the renderer function.
## Conclusion
The truth is that if you're willing to learn ncurses and how it handles windows you can get a better terminal experience without Clay.
This example shows that for quick terminal apps, Clay could be extremely effective for organizing a user interface in the terminal.
I hope that this renderer helps many people build fun and cool projects by lowering the barrier to a framwork.

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#include "../../clay.h"
// NOTE: This file only exists to make sure that clay works when included in multiple translation units.
void SatisfyCompiler() {
CLAY(CLAY_ID("SatisfyCompiler"), CLAY_LAYOUT({})) {
CLAY_TEXT(CLAY_STRING("Test"), CLAY_TEXT_CONFIG({ .fontId = 0, .fontSize = 24 }));
}
}

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//#include <stdio.h>
#include <curses.h>
#define CLAY_IMPLEMENTATION
#include "../../clay.h"
#define HPIXELS_PER_CHAR 5 //these are used to convert between Clay pixel space and terminal character locations
#define VPIXELS_PER_CHAR 8
void Clay_ncurses_Render(WINDOW * win, Clay_RenderCommandArray renderCommands);
void Clay_ncurses_Render(WINDOW * win, Clay_RenderCommandArray renderCommands){
short color_pair = 1; //increment on use, 0 is reserved
short color = 10; //get passed reserved colors
//maybe keep a list of Clay colors and only init a new color if required.
//clear the screen/window
clear();//sets cursor to 0,0
for(int i = 0; i < renderCommands.length; i++){
//handle every command
switch (renderCommands.internalArray[i].commandType){
case CLAY_RENDER_COMMAND_TYPE_NONE:
continue;
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE:
Clay_RectangleElementConfig *rectangle_config = renderCommands.internalArray[i].config.rectangleElementConfig;
init_color(color, rectangle_config->color.r, rectangle_config->color.g, rectangle_config->color.b);
init_pair(color_pair, color, color);
attr_on(color_set(color_pair,0),0);
for(int j = 0; j < renderCommands.internalArray[i].boundingBox.height/VPIXELS_PER_CHAR; j++){
mvhline(renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR + j, renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR, '#', renderCommands.internalArray[i].boundingBox.width/HPIXELS_PER_CHAR);
}
attr_off(color_set(color_pair,0),0);
color_pair++;
color++;
//TODO render radius corners
break;
case CLAY_RENDER_COMMAND_TYPE_BORDER:
Clay_BorderElementConfig *border_config = renderCommands.internalArray[i].config.borderElementConfig;
//just get a border on there for now
if(border_config->top.width > 0){
init_color(color, border_config->top.color.r, border_config->top.color.g, border_config->top.color.b);
init_pair(color_pair, color, COLOR_CYAN);//TODO get color at target location and init pair with that background
attr_on(color_set(color_pair,0),0);
mvhline(renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR, renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR + 1, '-', renderCommands.internalArray[i].boundingBox.width/HPIXELS_PER_CHAR - 2);
attr_off(color_set(color_pair,0),0);
color_pair++; //can we just check of the color requested is already there?
color++;
}
if(border_config->bottom.width > 0){
init_color(color, border_config->bottom.color.r, border_config->bottom.color.g, border_config->bottom.color.b);
init_pair(color_pair, color, COLOR_CYAN);//TODO get color at target location and init pair with that background
attr_on(color_set(color_pair,0),0);
mvhline(renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR + renderCommands.internalArray[i].boundingBox.height/VPIXELS_PER_CHAR, renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR + 1, '-', renderCommands.internalArray[i].boundingBox.width/HPIXELS_PER_CHAR - 2);
attr_off(color_set(color_pair,0),0);
color_pair++;
color++;
}
if(border_config->left.width > 0){
init_color(color, border_config->left.color.r, border_config->left.color.g, border_config->left.color.b);
init_pair(color_pair, color, COLOR_CYAN);//TODO get color at target location and init pair with that background
attr_on(color_set(color_pair,0),0);
mvvline(renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR + 1, renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR, '|', renderCommands.internalArray[i].boundingBox.height/VPIXELS_PER_CHAR - 1);
attr_off(color_set(color_pair,0),0);
color_pair++;
color++;
}
if(border_config->right.width > 0){
init_color(color, border_config->right.color.r, border_config->right.color.g, border_config->right.color.b);
init_pair(color_pair, color, COLOR_CYAN);//TODO get color at target location and init pair with that background
attr_on(color_set(color_pair,0),0);
mvvline(renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR + 1, renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR + renderCommands.internalArray[i].boundingBox.width/HPIXELS_PER_CHAR - 1, '|', renderCommands.internalArray[i].boundingBox.height/VPIXELS_PER_CHAR - 1);
attr_off(color_set(color_pair,0),0);
color_pair++;
color++;
}
break;
case CLAY_RENDER_COMMAND_TYPE_TEXT:
Clay_TextElementConfig *text_config = renderCommands.internalArray[i].config.textElementConfig;
attr_on(color_set(0,0),0);
int x = renderCommands.internalArray[i].boundingBox.x/HPIXELS_PER_CHAR;
int y = renderCommands.internalArray[i].boundingBox.y/VPIXELS_PER_CHAR; //text is referenced from bottom corner?
int w = renderCommands.internalArray[i].boundingBox.width/HPIXELS_PER_CHAR;
int h = renderCommands.internalArray[i].boundingBox.height/VPIXELS_PER_CHAR;
int line = 0;
int column = 0;
for (int k = 0; k < renderCommands.internalArray[i].text.length; k++) {
if (column >= w) {
column = 0;
line += 1;
}
mvaddch(y + line, x + column, renderCommands.internalArray[i].text.chars[k]);
column += 1;
}
break;
case CLAY_RENDER_COMMAND_TYPE_IMAGE:
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START:
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END:
case CLAY_RENDER_COMMAND_TYPE_CUSTOM:
default: continue;
}
}
attr_on(color_set(0,0),0);
mvwprintw(win, 0, 0, "Number of color pairs used: %i", color_pair);
refresh();//update the screen/window
}
//written by EmmanuelMess: https://github.com/nicbarker/clay/pull/91/commits/7ce74ba46c01f32e4517032e9da76bf54ecf7a43
static inline Clay_Dimensions ncurses_MeasureText(Clay_String *text, Clay_TextElementConfig *config) {
Clay_Dimensions textSize = { 0 };
float maxTextWidth = 0.0f;
float lineTextWidth = 0;
float textHeight = 1;
for (int i = 0; i < text->length; ++i)
{
if (text->chars[i] == '\n') {
maxTextWidth = maxTextWidth > lineTextWidth ? maxTextWidth : lineTextWidth;
lineTextWidth = 0;
textHeight++;
continue;
}
lineTextWidth++;
}
maxTextWidth = maxTextWidth > lineTextWidth ? maxTextWidth : lineTextWidth;
textSize.width = maxTextWidth*HPIXELS_PER_CHAR;
textSize.height = textHeight*VPIXELS_PER_CHAR;
return textSize;
}