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fix #99 - [Core] Bug in text wrapping at very narrow widths
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clay.h
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clay.h
@ -2392,6 +2392,7 @@ void Clay__CalculateFinalLayout(void) {
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Clay__WrappedTextLineArray_Add(&Clay__wrappedTextLines, CLAY__INIT(Clay__WrappedTextLine) { { measuredWord->width, lineHeight }, { .length = measuredWord->length, .chars = &textElementData->text.chars[measuredWord->startOffset] } });
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Clay__WrappedTextLineArray_Add(&Clay__wrappedTextLines, CLAY__INIT(Clay__WrappedTextLine) { { measuredWord->width, lineHeight }, { .length = measuredWord->length, .chars = &textElementData->text.chars[measuredWord->startOffset] } });
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textElementData->wrappedLines.length++;
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textElementData->wrappedLines.length++;
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wordIndex = measuredWord->next;
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wordIndex = measuredWord->next;
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lineStartOffset = measuredWord->startOffset + measuredWord->length;
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}
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}
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// measuredWord->length == 0 means a newline character
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// measuredWord->length == 0 means a newline character
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else if (measuredWord->length == 0 || lineWidth + measuredWord->width > containerElement->dimensions.width) {
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else if (measuredWord->length == 0 || lineWidth + measuredWord->width > containerElement->dimensions.width) {
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