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12
README.md
12
README.md
@ -1787,7 +1787,8 @@ Note: when using the debug tools, their internal colors are represented as 0-255
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```C
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```C
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typedef struct {
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typedef struct {
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int length;
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bool isStaticallyAllocated;
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int32_t length;
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const char *chars;
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const char *chars;
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} Clay_String;
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} Clay_String;
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```
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```
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@ -1796,7 +1797,14 @@ typedef struct {
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**Fields**
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**Fields**
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**`.length`** - `int`
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**`.isStaticallyAllocated`** - `bool`
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Whether or not the string is statically allocated, or in other words, whether
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or not it lives for the entire lifetime of the program.
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---
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**`.length`** - `int32_t`
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The number of characters in the string, _not including an optional null terminator._
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The number of characters in the string, _not including an optional null terminator._
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2
clay.h
2
clay.h
@ -1392,6 +1392,7 @@ uint64_t Clay__HashData(const uint8_t* data, size_t length) {
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Clay__SIMDARXMix(&v2, &v3);
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Clay__SIMDARXMix(&v2, &v3);
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v0 = _mm_add_epi64(v0, v2);
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v0 = _mm_add_epi64(v0, v2);
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v1 = _mm_add_epi64(v1, v3);
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v1 = _mm_add_epi64(v1, v3);
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v0 = _mm_add_epi64(v0, v1);
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uint64_t result[2];
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uint64_t result[2];
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_mm_storeu_si128((__m128i*)result, v0);
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_mm_storeu_si128((__m128i*)result, v0);
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@ -1445,6 +1446,7 @@ uint64_t Clay__HashData(const uint8_t* data, size_t length) {
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Clay__SIMDARXMix(&v2, &v3);
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Clay__SIMDARXMix(&v2, &v3);
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v0 = vaddq_u64(v0, v2);
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v0 = vaddq_u64(v0, v2);
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v1 = vaddq_u64(v1, v3);
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v1 = vaddq_u64(v1, v3);
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v0 = vaddq_u64(v0, v1);
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uint64_t result[2];
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uint64_t result[2];
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vst1q_u64(result, v0);
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vst1q_u64(result, v0);
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@ -22,7 +22,7 @@ FetchContent_MakeAvailable(fontstash)
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FetchContent_Declare(
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FetchContent_Declare(
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sokol
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sokol
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GIT_REPOSITORY "https://github.com/floooh/sokol.git"
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GIT_REPOSITORY "https://github.com/floooh/sokol.git"
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GIT_TAG "da9de496f938b7575eff7f01ab774d77469bd390"
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GIT_TAG "master"
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GIT_PROGRESS TRUE
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GIT_PROGRESS TRUE
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GIT_SHALLOW TRUE
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GIT_SHALLOW TRUE
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)
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)
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@ -148,7 +148,7 @@ static void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Cla
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for (size_t i = 0; i < rcommands->length; i++) {
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for (size_t i = 0; i < rcommands->length; i++) {
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Clay_RenderCommand *rcmd = Clay_RenderCommandArray_Get(rcommands, i);
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Clay_RenderCommand *rcmd = Clay_RenderCommandArray_Get(rcommands, i);
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const Clay_BoundingBox bounding_box = rcmd->boundingBox;
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const Clay_BoundingBox bounding_box = rcmd->boundingBox;
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const SDL_FRect rect = { (int)bounding_box.x, (int)bounding_box.y, (int)bounding_box.width, (int)bounding_box.height };
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const SDL_FRect rect = { (float)bounding_box.x, (float)bounding_box.y, (float)bounding_box.width, (float)bounding_box.height };
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switch (rcmd->commandType) {
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switch (rcmd->commandType) {
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case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
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case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
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@ -184,27 +184,27 @@ static void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Cla
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if (config->width.left > 0) {
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if (config->width.left > 0) {
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const float starting_y = rect.y + clampedRadii.topLeft;
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const float starting_y = rect.y + clampedRadii.topLeft;
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const float length = rect.h - clampedRadii.topLeft - clampedRadii.bottomLeft;
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const float length = rect.h - clampedRadii.topLeft - clampedRadii.bottomLeft;
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SDL_FRect line = { rect.x, starting_y, config->width.left, length };
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SDL_FRect line = { rect.x, starting_y, (float)config->width.left, length };
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SDL_RenderFillRect(rendererData->renderer, &line);
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SDL_RenderFillRect(rendererData->renderer, &line);
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}
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}
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if (config->width.right > 0) {
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if (config->width.right > 0) {
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const float starting_x = rect.x + rect.w - (float)config->width.right;
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const float starting_x = rect.x + rect.w - (float)config->width.right;
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const float starting_y = rect.y + clampedRadii.topRight;
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const float starting_y = rect.y + clampedRadii.topRight;
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const float length = rect.h - clampedRadii.topRight - clampedRadii.bottomRight;
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const float length = rect.h - clampedRadii.topRight - clampedRadii.bottomRight;
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SDL_FRect line = { starting_x, starting_y, config->width.right, length };
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SDL_FRect line = { starting_x, starting_y, (float)config->width.right, length };
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SDL_RenderFillRect(rendererData->renderer, &line);
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SDL_RenderFillRect(rendererData->renderer, &line);
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}
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}
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if (config->width.top > 0) {
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if (config->width.top > 0) {
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const float starting_x = rect.x + clampedRadii.topLeft;
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const float starting_x = rect.x + clampedRadii.topLeft;
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const float length = rect.w - clampedRadii.topLeft - clampedRadii.topRight;
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const float length = rect.w - clampedRadii.topLeft - clampedRadii.topRight;
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SDL_FRect line = { starting_x, rect.y, length, config->width.top };
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SDL_FRect line = { starting_x, rect.y, length, (float)config->width.top };
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SDL_RenderFillRect(rendererData->renderer, &line);
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SDL_RenderFillRect(rendererData->renderer, &line);
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}
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}
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if (config->width.bottom > 0) {
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if (config->width.bottom > 0) {
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const float starting_x = rect.x + clampedRadii.bottomLeft;
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const float starting_x = rect.x + clampedRadii.bottomLeft;
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const float starting_y = rect.y + rect.h - (float)config->width.bottom;
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const float starting_y = rect.y + rect.h - (float)config->width.bottom;
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const float length = rect.w - clampedRadii.bottomLeft - clampedRadii.bottomRight;
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const float length = rect.w - clampedRadii.bottomLeft - clampedRadii.bottomRight;
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SDL_FRect line = { starting_x, starting_y, length, config->width.bottom };
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SDL_FRect line = { starting_x, starting_y, length, (float)config->width.bottom };
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SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a);
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SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a);
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SDL_RenderFillRect(rendererData->renderer, &line);
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SDL_RenderFillRect(rendererData->renderer, &line);
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}
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}
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@ -238,10 +238,10 @@ static void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Cla
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case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: {
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case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: {
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Clay_BoundingBox boundingBox = rcmd->boundingBox;
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Clay_BoundingBox boundingBox = rcmd->boundingBox;
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currentClippingRectangle = (SDL_Rect) {
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currentClippingRectangle = (SDL_Rect) {
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.x = boundingBox.x,
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.x = (int)boundingBox.x,
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.y = boundingBox.y,
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.y = (int)boundingBox.y,
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.w = boundingBox.width,
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.w = (int)boundingBox.width,
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.h = boundingBox.height,
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.h = (int)boundingBox.height,
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};
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};
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SDL_SetRenderClipRect(rendererData->renderer, ¤tClippingRectangle);
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SDL_SetRenderClipRect(rendererData->renderer, ¤tClippingRectangle);
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break;
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break;
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