Compare commits

..

1 Commits

Author SHA1 Message Date
AICDG
a5e4fc294f
Merge b2e7eb2ee6 into 08033b03cb 2024-12-26 08:03:18 +01:00
27 changed files with 84973 additions and 426 deletions

View File

@ -8,6 +8,5 @@ if(NOT MSVC)
add_subdirectory("examples/raylib-sidebar-scrolling-container") add_subdirectory("examples/raylib-sidebar-scrolling-container")
add_subdirectory("examples/cairo-pdf-rendering") add_subdirectory("examples/cairo-pdf-rendering")
add_subdirectory("examples/clay-official-website") add_subdirectory("examples/clay-official-website")
add_subdirectory("examples/introducing-clay-video-demo")
add_subdirectory("examples/minimal-imgui") add_subdirectory("examples/minimal-imgui")
endif() endif()

View File

@ -12,8 +12,6 @@
Take a look at the [clay website](https://nicbarker.com/clay) for an example of clay compiled to wasm and running in the browser, or others in the [examples directory](https://github.com/nicbarker/clay/tree/main/examples). Take a look at the [clay website](https://nicbarker.com/clay) for an example of clay compiled to wasm and running in the browser, or others in the [examples directory](https://github.com/nicbarker/clay/tree/main/examples).
You can also watch the [introduction video](https://youtu.be/DYWTw19_8r4) for an overview of the motivation behind Clay's development and a short demo of its usage.
<img width="1394" alt="A screenshot of a code IDE with lots of visual and textual elements" src="https://github.com/user-attachments/assets/9986149a-ee0f-449a-a83e-64a392267e3d"> <img width="1394" alt="A screenshot of a code IDE with lots of visual and textual elements" src="https://github.com/user-attachments/assets/9986149a-ee0f-449a-a83e-64a392267e3d">
_An example GUI application built with clay_ _An example GUI application built with clay_

View File

@ -1,2 +0,0 @@
https://github.com/clay-ui-rs/clay
https://crates.io/crates/clay-layout

93
clay.h
View File

@ -69,15 +69,15 @@
#define CLAY__STRUCT_0_ARGS() {} #define CLAY__STRUCT_0_ARGS() {}
#define CLAY__STRUCT_OVERRIDE(_0, _1, NAME, ...) NAME #define CLAY__STRUCT_OVERRIDE(_0, _1, NAME, ...) NAME
#define CLAY__SIZING_FIT_INTERNAL(...) CLAY__INIT(Clay_SizingAxis) { .size = { .minMax = CLAY__INIT(Clay_SizingMinMax) __VA_ARGS__ }, .type = CLAY__SIZING_TYPE_FIT } #define CLAY__SIZING_FIT_INTERNAL(...) CLAY__INIT(Clay_SizingAxis) { .sizeMinMax = CLAY__INIT(Clay_SizingMinMax) __VA_ARGS__, .type = CLAY__SIZING_TYPE_FIT }
#define CLAY_SIZING_FIT(...) CLAY__SIZING_FIT_INTERNAL(CLAY__STRUCT_OVERRIDE("empty", ##__VA_ARGS__, CLAY__STRUCT_1_ARGS, CLAY__STRUCT_0_ARGS)(__VA_ARGS__)) #define CLAY_SIZING_FIT(...) CLAY__SIZING_FIT_INTERNAL(CLAY__STRUCT_OVERRIDE("empty", ##__VA_ARGS__, CLAY__STRUCT_1_ARGS, CLAY__STRUCT_0_ARGS)(__VA_ARGS__))
#define CLAY__SIZING_GROW_INTERNAL(...) CLAY__INIT(Clay_SizingAxis) { .size = { .minMax = CLAY__INIT(Clay_SizingMinMax) __VA_ARGS__ }, .type = CLAY__SIZING_TYPE_GROW } #define CLAY__SIZING_GROW_INTERNAL(...) CLAY__INIT(Clay_SizingAxis) { .sizeMinMax = CLAY__INIT(Clay_SizingMinMax) __VA_ARGS__, .type = CLAY__SIZING_TYPE_GROW }
#define CLAY_SIZING_GROW(...) CLAY__SIZING_GROW_INTERNAL(CLAY__STRUCT_OVERRIDE("empty", ##__VA_ARGS__, CLAY__STRUCT_1_ARGS, CLAY__STRUCT_0_ARGS)(__VA_ARGS__)) #define CLAY_SIZING_GROW(...) CLAY__SIZING_GROW_INTERNAL(CLAY__STRUCT_OVERRIDE("empty", ##__VA_ARGS__, CLAY__STRUCT_1_ARGS, CLAY__STRUCT_0_ARGS)(__VA_ARGS__))
#define CLAY_SIZING_FIXED(fixedSize) CLAY__INIT(Clay_SizingAxis) { .size = { .minMax = { fixedSize, fixedSize } }, .type = CLAY__SIZING_TYPE_FIXED } #define CLAY_SIZING_FIXED(fixedSize) CLAY__INIT(Clay_SizingAxis) { .sizeMinMax = { fixedSize, fixedSize }, .type = CLAY__SIZING_TYPE_FIXED }
#define CLAY_SIZING_PERCENT(percentOfParent) CLAY__INIT(Clay_SizingAxis) { .size = { .percent = (percentOfParent) }, .type = CLAY__SIZING_TYPE_PERCENT } #define CLAY_SIZING_PERCENT(percentOfParent) CLAY__INIT(Clay_SizingAxis) { .sizePercent = (percentOfParent), .type = CLAY__SIZING_TYPE_PERCENT }
#define CLAY_ID(label) Clay__AttachId(Clay__HashString(CLAY_STRING(label), 0, 0)) #define CLAY_ID(label) Clay__AttachId(Clay__HashString(CLAY_STRING(label), 0, 0))
@ -228,9 +228,9 @@ typedef struct {
typedef struct { typedef struct {
union { union {
Clay_SizingMinMax minMax; Clay_SizingMinMax sizeMinMax;
float percent; float sizePercent;
} size; };
Clay__SizingType type; Clay__SizingType type;
} Clay_SizingAxis; } Clay_SizingAxis;
@ -459,17 +459,17 @@ typedef struct
// Function Forward Declarations --------------------------------- // Function Forward Declarations ---------------------------------
// Public API functions --- // Public API functions ---
uint32_t Clay_MinMemorySize(void); uint32_t Clay_MinMemorySize();
Clay_Arena Clay_CreateArenaWithCapacityAndMemory(uint32_t capacity, void *offset); Clay_Arena Clay_CreateArenaWithCapacityAndMemory(uint32_t capacity, void *offset);
void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown); void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown);
void Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler); void Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler);
void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDelta, float deltaTime); void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDelta, float deltaTime);
void Clay_SetLayoutDimensions(Clay_Dimensions dimensions); void Clay_SetLayoutDimensions(Clay_Dimensions dimensions);
void Clay_BeginLayout(void); void Clay_BeginLayout();
Clay_RenderCommandArray Clay_EndLayout(void); Clay_RenderCommandArray Clay_EndLayout();
Clay_ElementId Clay_GetElementId(Clay_String idString); Clay_ElementId Clay_GetElementId(Clay_String idString);
Clay_ElementId Clay_GetElementIdWithIndex(Clay_String idString, uint32_t index); Clay_ElementId Clay_GetElementIdWithIndex(Clay_String idString, uint32_t index);
bool Clay_Hovered(void); bool Clay_Hovered();
void Clay_OnHover(void (*onHoverFunction)(Clay_ElementId elementId, Clay_PointerData pointerData, intptr_t userData), intptr_t userData); void Clay_OnHover(void (*onHoverFunction)(Clay_ElementId elementId, Clay_PointerData pointerData, intptr_t userData), intptr_t userData);
Clay_ScrollContainerData Clay_GetScrollContainerData(Clay_ElementId id); Clay_ScrollContainerData Clay_GetScrollContainerData(Clay_ElementId id);
void Clay_SetMeasureTextFunction(Clay_Dimensions (*measureTextFunction)(Clay_String *text, Clay_TextElementConfig *config)); void Clay_SetMeasureTextFunction(Clay_Dimensions (*measureTextFunction)(Clay_String *text, Clay_TextElementConfig *config));
@ -481,10 +481,10 @@ void Clay_SetMaxElementCount(uint32_t maxElementCount);
void Clay_SetMaxMeasureTextCacheWordCount(uint32_t maxMeasureTextCacheWordCount); void Clay_SetMaxMeasureTextCacheWordCount(uint32_t maxMeasureTextCacheWordCount);
// Internal API functions required by macros // Internal API functions required by macros
void Clay__OpenElement(void); void Clay__OpenElement();
void Clay__CloseElement(void); void Clay__CloseElement();
Clay_LayoutConfig * Clay__StoreLayoutConfig(Clay_LayoutConfig config); Clay_LayoutConfig * Clay__StoreLayoutConfig(Clay_LayoutConfig config);
void Clay__ElementPostConfiguration(void); void Clay__ElementPostConfiguration();
void Clay__AttachId(Clay_ElementId id); void Clay__AttachId(Clay_ElementId id);
void Clay__AttachLayoutConfig(Clay_LayoutConfig *config); void Clay__AttachLayoutConfig(Clay_LayoutConfig *config);
void Clay__AttachElementConfig(Clay_ElementConfigUnion config, Clay__ElementConfigType type); void Clay__AttachElementConfig(Clay_ElementConfigUnion config, Clay__ElementConfigType type);
@ -496,7 +496,7 @@ Clay_CustomElementConfig * Clay__StoreCustomElementConfig(Clay_CustomElementConf
Clay_ScrollElementConfig * Clay__StoreScrollElementConfig(Clay_ScrollElementConfig config); Clay_ScrollElementConfig * Clay__StoreScrollElementConfig(Clay_ScrollElementConfig config);
Clay_BorderElementConfig * Clay__StoreBorderElementConfig(Clay_BorderElementConfig config); Clay_BorderElementConfig * Clay__StoreBorderElementConfig(Clay_BorderElementConfig config);
Clay_ElementId Clay__HashString(Clay_String key, uint32_t offset, uint32_t seed); Clay_ElementId Clay__HashString(Clay_String key, uint32_t offset, uint32_t seed);
void Clay__Noop(void); void Clay__Noop();
void Clay__OpenTextElement(Clay_String text, Clay_TextElementConfig *textConfig); void Clay__OpenTextElement(Clay_String text, Clay_TextElementConfig *textConfig);
extern Clay_Color Clay__debugViewHighlightColor; extern Clay_Color Clay__debugViewHighlightColor;
@ -528,7 +528,7 @@ uint32_t Clay__maxMeasureTextCacheWordCount = 16384;
void Clay__ErrorHandlerFunctionDefault(Clay_ErrorData errorText) {} void Clay__ErrorHandlerFunctionDefault(Clay_ErrorData errorText) {}
Clay_ErrorHandler Clay__errorHandler = CLAY__INIT(Clay_ErrorHandler) { .errorHandlerFunction = Clay__ErrorHandlerFunctionDefault }; Clay_ErrorHandler Clay__errorHandler = CLAY__INIT(Clay_ErrorHandler) { .errorHandlerFunction = Clay__ErrorHandlerFunctionDefault };
void Clay__Noop(void) {} void Clay__Noop() {}
Clay_String CLAY__SPACECHAR = CLAY__INIT(Clay_String) { .length = 1, .chars = " " }; Clay_String CLAY__SPACECHAR = CLAY__INIT(Clay_String) { .length = 1, .chars = " " };
Clay_String CLAY__STRING_DEFAULT = CLAY__INIT(Clay_String) { .length = 0, .chars = NULL }; Clay_String CLAY__STRING_DEFAULT = CLAY__INIT(Clay_String) { .length = 0, .chars = NULL };
@ -707,7 +707,7 @@ Clay_ElementConfig *Clay__ElementConfigArraySlice_Get(Clay__ElementConfigArraySl
#pragma endregion #pragma endregion
// __GENERATED__ template // __GENERATED__ template
Clay_LayoutConfig CLAY_LAYOUT_DEFAULT = CLAY__INIT(Clay_LayoutConfig){ .sizing = { .width = { .size = { .minMax = {0, CLAY__MAXFLOAT } }, .type = CLAY__SIZING_TYPE_FIT }, .height = { .size = { .minMax = {0, CLAY__MAXFLOAT } }, .type = CLAY__SIZING_TYPE_FIT } } }; Clay_LayoutConfig CLAY_LAYOUT_DEFAULT = CLAY__INIT(Clay_LayoutConfig){ .sizing = { .width = { .sizeMinMax = {0, CLAY__MAXFLOAT }, .type = CLAY__SIZING_TYPE_FIT }, .height = { .sizeMinMax = {0, CLAY__MAXFLOAT }, .type = CLAY__SIZING_TYPE_FIT } } };
// __GENERATED__ template array_define,array_allocate,array_add TYPE=Clay_LayoutConfig NAME=Clay__LayoutConfigArray DEFAULT_VALUE=&CLAY_LAYOUT_DEFAULT // __GENERATED__ template array_define,array_allocate,array_add TYPE=Clay_LayoutConfig NAME=Clay__LayoutConfigArray DEFAULT_VALUE=&CLAY_LAYOUT_DEFAULT
#pragma region generated #pragma region generated
@ -1760,7 +1760,7 @@ void Clay__GenerateIdForAnonymousElement(Clay_LayoutElement *openLayoutElement)
Clay__StringArray_Add(&Clay__layoutElementIdStrings, elementId.stringId); Clay__StringArray_Add(&Clay__layoutElementIdStrings, elementId.stringId);
} }
void Clay__ElementPostConfiguration(void) { void Clay__ElementPostConfiguration() {
if (Clay__booleanWarnings.maxElementsExceeded) { if (Clay__booleanWarnings.maxElementsExceeded) {
return; return;
} }
@ -1848,7 +1848,7 @@ void Clay__ElementPostConfiguration(void) {
Clay__elementConfigBuffer.length -= openLayoutElement->elementConfigs.length; Clay__elementConfigBuffer.length -= openLayoutElement->elementConfigs.length;
} }
void Clay__CloseElement(void) { void Clay__CloseElement() {
if (Clay__booleanWarnings.maxElementsExceeded) { if (Clay__booleanWarnings.maxElementsExceeded) {
return; return;
} }
@ -1910,22 +1910,22 @@ void Clay__CloseElement(void) {
// Clamp element min and max width to the values configured in the layout // Clamp element min and max width to the values configured in the layout
if (layoutConfig->sizing.width.type != CLAY__SIZING_TYPE_PERCENT) { if (layoutConfig->sizing.width.type != CLAY__SIZING_TYPE_PERCENT) {
if (layoutConfig->sizing.width.size.minMax.max <= 0) { // Set the max size if the user didn't specify, makes calculations easier if (layoutConfig->sizing.width.sizeMinMax.max <= 0) { // Set the max size if the user didn't specify, makes calculations easier
layoutConfig->sizing.width.size.minMax.max = CLAY__MAXFLOAT; layoutConfig->sizing.width.sizeMinMax.max = CLAY__MAXFLOAT;
} }
openLayoutElement->dimensions.width = CLAY__MIN(CLAY__MAX(openLayoutElement->dimensions.width, layoutConfig->sizing.width.size.minMax.min), layoutConfig->sizing.width.size.minMax.max); openLayoutElement->dimensions.width = CLAY__MIN(CLAY__MAX(openLayoutElement->dimensions.width, layoutConfig->sizing.width.sizeMinMax.min), layoutConfig->sizing.width.sizeMinMax.max);
openLayoutElement->minDimensions.width = CLAY__MIN(CLAY__MAX(openLayoutElement->minDimensions.width, layoutConfig->sizing.width.size.minMax.min), layoutConfig->sizing.width.size.minMax.max); openLayoutElement->minDimensions.width = CLAY__MIN(CLAY__MAX(openLayoutElement->minDimensions.width, layoutConfig->sizing.width.sizeMinMax.min), layoutConfig->sizing.width.sizeMinMax.max);
} else { } else {
openLayoutElement->dimensions.width = 0; openLayoutElement->dimensions.width = 0;
} }
// Clamp element min and max height to the values configured in the layout // Clamp element min and max height to the values configured in the layout
if (layoutConfig->sizing.height.type != CLAY__SIZING_TYPE_PERCENT) { if (layoutConfig->sizing.height.type != CLAY__SIZING_TYPE_PERCENT) {
if (layoutConfig->sizing.height.size.minMax.max <= 0) { // Set the max size if the user didn't specify, makes calculations easier if (layoutConfig->sizing.height.sizeMinMax.max <= 0) { // Set the max size if the user didn't specify, makes calculations easier
layoutConfig->sizing.height.size.minMax.max = CLAY__MAXFLOAT; layoutConfig->sizing.height.sizeMinMax.max = CLAY__MAXFLOAT;
} }
openLayoutElement->dimensions.height = CLAY__MIN(CLAY__MAX(openLayoutElement->dimensions.height, layoutConfig->sizing.height.size.minMax.min), layoutConfig->sizing.height.size.minMax.max); openLayoutElement->dimensions.height = CLAY__MIN(CLAY__MAX(openLayoutElement->dimensions.height, layoutConfig->sizing.height.sizeMinMax.min), layoutConfig->sizing.height.sizeMinMax.max);
openLayoutElement->minDimensions.height = CLAY__MIN(CLAY__MAX(openLayoutElement->minDimensions.height, layoutConfig->sizing.height.size.minMax.min), layoutConfig->sizing.height.size.minMax.max); openLayoutElement->minDimensions.height = CLAY__MIN(CLAY__MAX(openLayoutElement->minDimensions.height, layoutConfig->sizing.height.sizeMinMax.min), layoutConfig->sizing.height.sizeMinMax.max);
} else { } else {
openLayoutElement->dimensions.height = 0; openLayoutElement->dimensions.height = 0;
} }
@ -1942,7 +1942,7 @@ void Clay__CloseElement(void) {
} }
} }
void Clay__OpenElement(void) { void Clay__OpenElement() {
if (Clay__layoutElements.length == Clay__layoutElements.capacity - 1 || Clay__booleanWarnings.maxElementsExceeded) { if (Clay__layoutElements.length == Clay__layoutElements.capacity - 1 || Clay__booleanWarnings.maxElementsExceeded) {
Clay__booleanWarnings.maxElementsExceeded = true; Clay__booleanWarnings.maxElementsExceeded = true;
return; return;
@ -2063,7 +2063,7 @@ float Clay__DistributeSizeAmongChildren(bool xAxis, float sizeToDistribute, Clay
float childMinSize = xAxis ? childElement->minDimensions.width : childElement->minDimensions.height; float childMinSize = xAxis ? childElement->minDimensions.width : childElement->minDimensions.height;
bool canDistribute = true; bool canDistribute = true;
if ((sizeToDistribute < 0 && *childSize == childSizing.size.minMax.min) || (sizeToDistribute > 0 && *childSize == childSizing.size.minMax.max)) { if ((sizeToDistribute < 0 && *childSize == childSizing.sizeMinMax.min) || (sizeToDistribute > 0 && *childSize == childSizing.sizeMinMax.max)) {
canDistribute = false; canDistribute = false;
} }
// Currently, we don't support squishing aspect ratio images on their Y axis as it would break ratio // Currently, we don't support squishing aspect ratio images on their Y axis as it would break ratio
@ -2094,7 +2094,7 @@ float Clay__DistributeSizeAmongChildren(bool xAxis, float sizeToDistribute, Clay
} }
float oldChildSize = *childSize; float oldChildSize = *childSize;
*childSize = CLAY__MAX(CLAY__MAX(CLAY__MIN(childSizing.size.minMax.max, *childSize + dividedSize), childSizing.size.minMax.min), childMinSize); *childSize = CLAY__MAX(CLAY__MAX(CLAY__MIN(childSizing.sizeMinMax.max, *childSize + dividedSize), childSizing.sizeMinMax.min), childMinSize);
float diff = *childSize - oldChildSize; float diff = *childSize - oldChildSize;
if (diff > -0.01 && diff < 0.01) { if (diff > -0.01 && diff < 0.01) {
Clay__int32_tArray_RemoveSwapback(&remainingElements, childOffset); Clay__int32_tArray_RemoveSwapback(&remainingElements, childOffset);
@ -2131,8 +2131,8 @@ void Clay__SizeContainersAlongAxis(bool xAxis) {
} }
} }
rootElement->dimensions.width = CLAY__MIN(CLAY__MAX(rootElement->dimensions.width, rootElement->layoutConfig->sizing.width.size.minMax.min), rootElement->layoutConfig->sizing.width.size.minMax.max); rootElement->dimensions.width = CLAY__MIN(CLAY__MAX(rootElement->dimensions.width, rootElement->layoutConfig->sizing.width.sizeMinMax.min), rootElement->layoutConfig->sizing.width.sizeMinMax.max);
rootElement->dimensions.height = CLAY__MIN(CLAY__MAX(rootElement->dimensions.height, rootElement->layoutConfig->sizing.height.size.minMax.min), rootElement->layoutConfig->sizing.height.size.minMax.max); rootElement->dimensions.height = CLAY__MIN(CLAY__MAX(rootElement->dimensions.height, rootElement->layoutConfig->sizing.height.sizeMinMax.min), rootElement->layoutConfig->sizing.height.sizeMinMax.max);
for (int i = 0; i < bfsBuffer.length; ++i) { for (int i = 0; i < bfsBuffer.length; ++i) {
int32_t parentIndex = Clay__int32_tArray_Get(&bfsBuffer, i); int32_t parentIndex = Clay__int32_tArray_Get(&bfsBuffer, i);
@ -2182,7 +2182,7 @@ void Clay__SizeContainersAlongAxis(bool xAxis) {
Clay_SizingAxis childSizing = xAxis ? childElement->layoutConfig->sizing.width : childElement->layoutConfig->sizing.height; Clay_SizingAxis childSizing = xAxis ? childElement->layoutConfig->sizing.width : childElement->layoutConfig->sizing.height;
float *childSize = xAxis ? &childElement->dimensions.width : &childElement->dimensions.height; float *childSize = xAxis ? &childElement->dimensions.width : &childElement->dimensions.height;
if (childSizing.type == CLAY__SIZING_TYPE_PERCENT) { if (childSizing.type == CLAY__SIZING_TYPE_PERCENT) {
*childSize = (parentSize - totalPaddingAndChildGaps) * childSizing.size.percent; *childSize = (parentSize - totalPaddingAndChildGaps) * childSizing.sizePercent;
if (sizingAlongAxis) { if (sizingAlongAxis) {
innerContentSize += *childSize; innerContentSize += *childSize;
if (childOffset > 0) { if (childOffset > 0) {
@ -2254,9 +2254,9 @@ void Clay__SizeContainersAlongAxis(bool xAxis) {
} }
} }
if (childSizing.type == CLAY__SIZING_TYPE_FIT) { if (childSizing.type == CLAY__SIZING_TYPE_FIT) {
*childSize = CLAY__MAX(childSizing.size.minMax.min, CLAY__MIN(*childSize, maxSize)); *childSize = CLAY__MAX(childSizing.sizeMinMax.min, CLAY__MIN(*childSize, maxSize));
} else if (childSizing.type == CLAY__SIZING_TYPE_GROW) { } else if (childSizing.type == CLAY__SIZING_TYPE_GROW) {
*childSize = CLAY__MIN(maxSize, childSizing.size.minMax.max); *childSize = CLAY__MIN(maxSize, childSizing.sizeMinMax.max);
} }
} }
} }
@ -2419,7 +2419,7 @@ void Clay__CalculateFinalLayout() {
for (int j = 0; j < currentElement->children.length; ++j) { for (int j = 0; j < currentElement->children.length; ++j) {
Clay_LayoutElement *childElement = Clay_LayoutElementArray_Get(&Clay__layoutElements, currentElement->children.elements[j]); Clay_LayoutElement *childElement = Clay_LayoutElementArray_Get(&Clay__layoutElements, currentElement->children.elements[j]);
float childHeightWithPadding = CLAY__MAX(childElement->dimensions.height + layoutConfig->padding.y * 2, currentElement->dimensions.height); float childHeightWithPadding = CLAY__MAX(childElement->dimensions.height + layoutConfig->padding.y * 2, currentElement->dimensions.height);
currentElement->dimensions.height = CLAY__MIN(CLAY__MAX(childHeightWithPadding, layoutConfig->sizing.height.size.minMax.min), layoutConfig->sizing.height.size.minMax.max); currentElement->dimensions.height = CLAY__MIN(CLAY__MAX(childHeightWithPadding, layoutConfig->sizing.height.sizeMinMax.min), layoutConfig->sizing.height.sizeMinMax.max);
} }
} else if (layoutConfig->layoutDirection == CLAY_TOP_TO_BOTTOM) { } else if (layoutConfig->layoutDirection == CLAY_TOP_TO_BOTTOM) {
// Resizing along the layout axis // Resizing along the layout axis
@ -2429,7 +2429,7 @@ void Clay__CalculateFinalLayout() {
contentHeight += childElement->dimensions.height; contentHeight += childElement->dimensions.height;
} }
contentHeight += (float)(CLAY__MAX(currentElement->children.length - 1, 0) * layoutConfig->childGap); contentHeight += (float)(CLAY__MAX(currentElement->children.length - 1, 0) * layoutConfig->childGap);
currentElement->dimensions.height = CLAY__MIN(CLAY__MAX(contentHeight, layoutConfig->sizing.height.size.minMax.min), layoutConfig->sizing.height.size.minMax.max); currentElement->dimensions.height = CLAY__MIN(CLAY__MAX(contentHeight, layoutConfig->sizing.height.sizeMinMax.min), layoutConfig->sizing.height.sizeMinMax.max);
} }
} }
@ -3077,16 +3077,16 @@ void Clay__RenderDebugLayoutSizing(Clay_SizingAxis sizing, Clay_TextElementConfi
CLAY_TEXT(sizingLabel, infoTextConfig); CLAY_TEXT(sizingLabel, infoTextConfig);
if (sizing.type == CLAY__SIZING_TYPE_GROW || sizing.type == CLAY__SIZING_TYPE_FIT) { if (sizing.type == CLAY__SIZING_TYPE_GROW || sizing.type == CLAY__SIZING_TYPE_FIT) {
CLAY_TEXT(CLAY_STRING("("), infoTextConfig); CLAY_TEXT(CLAY_STRING("("), infoTextConfig);
if (sizing.size.minMax.min != 0) { if (sizing.sizeMinMax.min != 0) {
CLAY_TEXT(CLAY_STRING("min: "), infoTextConfig); CLAY_TEXT(CLAY_STRING("min: "), infoTextConfig);
CLAY_TEXT(Clay__IntToString(sizing.size.minMax.min), infoTextConfig); CLAY_TEXT(Clay__IntToString(sizing.sizeMinMax.min), infoTextConfig);
if (sizing.size.minMax.max != CLAY__MAXFLOAT) { if (sizing.sizeMinMax.max != CLAY__MAXFLOAT) {
CLAY_TEXT(CLAY_STRING(", "), infoTextConfig); CLAY_TEXT(CLAY_STRING(", "), infoTextConfig);
} }
} }
if (sizing.size.minMax.max != CLAY__MAXFLOAT) { if (sizing.sizeMinMax.max != CLAY__MAXFLOAT) {
CLAY_TEXT(CLAY_STRING("max: "), infoTextConfig); CLAY_TEXT(CLAY_STRING("max: "), infoTextConfig);
CLAY_TEXT(Clay__IntToString(sizing.size.minMax.max), infoTextConfig); CLAY_TEXT(Clay__IntToString(sizing.sizeMinMax.max), infoTextConfig);
} }
CLAY_TEXT(CLAY_STRING(")"), infoTextConfig); CLAY_TEXT(CLAY_STRING(")"), infoTextConfig);
} }
@ -3477,7 +3477,7 @@ void Clay__RenderDebugView() {
// PUBLIC API FROM HERE --------------------------------------- // PUBLIC API FROM HERE ---------------------------------------
CLAY_WASM_EXPORT("Clay_MinMemorySize") CLAY_WASM_EXPORT("Clay_MinMemorySize")
uint32_t Clay_MinMemorySize(void) { uint32_t Clay_MinMemorySize() {
Clay_Arena fakeArena = CLAY__INIT(Clay_Arena) { .capacity = SIZE_MAX }; Clay_Arena fakeArena = CLAY__INIT(Clay_Arena) { .capacity = SIZE_MAX };
Clay__InitializePersistentMemory(&fakeArena); Clay__InitializePersistentMemory(&fakeArena);
Clay__InitializeEphemeralMemory(&fakeArena); Clay__InitializeEphemeralMemory(&fakeArena);
@ -3705,7 +3705,7 @@ void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDe
} }
CLAY_WASM_EXPORT("Clay_BeginLayout") CLAY_WASM_EXPORT("Clay_BeginLayout")
void Clay_BeginLayout(void) { void Clay_BeginLayout() {
Clay__InitializeEphemeralMemory(&Clay__internalArena); Clay__InitializeEphemeralMemory(&Clay__internalArena);
Clay__generation++; Clay__generation++;
Clay__dynamicElementIndex = 0; Clay__dynamicElementIndex = 0;
@ -3728,7 +3728,8 @@ void Clay_BeginLayout(void) {
Clay_TextElementConfig Clay__DebugView_ErrorTextConfig = CLAY__INIT(Clay_TextElementConfig) {.textColor = {255, 0, 0, 255}, .fontSize = 16, .wrapMode = CLAY_TEXT_WRAP_NONE }; Clay_TextElementConfig Clay__DebugView_ErrorTextConfig = CLAY__INIT(Clay_TextElementConfig) {.textColor = {255, 0, 0, 255}, .fontSize = 16, .wrapMode = CLAY_TEXT_WRAP_NONE };
CLAY_WASM_EXPORT("Clay_EndLayout") CLAY_WASM_EXPORT("Clay_EndLayout")
Clay_RenderCommandArray Clay_EndLayout(void) { Clay_RenderCommandArray Clay_EndLayout()
{
Clay__CloseElement(); Clay__CloseElement();
if (Clay__debugModeEnabled) { if (Clay__debugModeEnabled) {
Clay__warningsEnabled = false; Clay__warningsEnabled = false;
@ -3753,7 +3754,7 @@ Clay_ElementId Clay_GetElementIdWithIndex(Clay_String idString, uint32_t index)
return Clay__HashString(idString, index, 0); return Clay__HashString(idString, index, 0);
} }
bool Clay_Hovered(void) { bool Clay_Hovered() {
if (Clay__booleanWarnings.maxElementsExceeded) { if (Clay__booleanWarnings.maxElementsExceeded) {
return false; return false;
} }

View File

@ -1,34 +0,0 @@
cmake_minimum_required(VERSION 3.27)
project(clay_examples_introducing_clay_video_demo C)
set(CMAKE_C_STANDARD 99)
# Adding Raylib
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
FetchContent_Declare(
raylib
GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
GIT_TAG "master"
GIT_PROGRESS TRUE
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(raylib)
add_executable(clay_examples_introducing_clay_video_demo main.c)
target_compile_options(clay_examples_introducing_clay_video_demo PUBLIC)
target_include_directories(clay_examples_introducing_clay_video_demo PUBLIC .)
target_link_libraries(clay_examples_introducing_clay_video_demo PUBLIC raylib)
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -Werror -DCLAY_DEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
add_custom_command(
TARGET clay_examples_introducing_clay_video_demo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/resources
${CMAKE_CURRENT_BINARY_DIR}/resources)

View File

@ -1,305 +0,0 @@
#define CLAY_IMPLEMENTATION
#include "../../clay.h"
#include "../../renderers/raylib/clay_renderer_raylib.c"
const int FONT_ID_BODY_16 = 0;
Clay_Color COLOR_WHITE = { 255, 255, 255, 255};
void RenderHeaderButton(Clay_String text) {
CLAY(
CLAY_LAYOUT({ .padding = { 16, 8 }}),
CLAY_RECTANGLE({
.color = { 140, 140, 140, 255 },
.cornerRadius = 5
})
) {
CLAY_TEXT(text, CLAY_TEXT_CONFIG({
.fontId = FONT_ID_BODY_16,
.fontSize = 16,
.textColor = { 255, 255, 255, 255 }
}));
}
}
void RenderDropdownMenuItem(Clay_String text) {
CLAY(CLAY_LAYOUT({ .padding = { 16, 16 }})) {
CLAY_TEXT(text, CLAY_TEXT_CONFIG({
.fontId = FONT_ID_BODY_16,
.fontSize = 16,
.textColor = { 255, 255, 255, 255 }
}));
}
}
typedef struct {
Clay_String title;
Clay_String contents;
} Document;
typedef struct {
Document *documents;
uint32_t length;
} DocumentArray;
DocumentArray documents = {
.documents = (Document[]) {
{ .title = CLAY_STRING("Squirrels"), .contents = CLAY_STRING("The Secret Life of Squirrels: Nature's Clever Acrobats\n""Squirrels are often overlooked creatures, dismissed as mere park inhabitants or backyard nuisances. Yet, beneath their fluffy tails and twitching noses lies an intricate world of cunning, agility, and survival tactics that are nothing short of fascinating. As one of the most common mammals in North America, squirrels have adapted to a wide range of environments from bustling urban centers to tranquil forests and have developed a variety of unique behaviors that continue to intrigue scientists and nature enthusiasts alike.\n""\n""Master Tree Climbers\n""At the heart of a squirrel's skill set is its impressive ability to navigate trees with ease. Whether they're darting from branch to branch or leaping across wide gaps, squirrels possess an innate talent for acrobatics. Their powerful hind legs, which are longer than their front legs, give them remarkable jumping power. With a tail that acts as a counterbalance, squirrels can leap distances of up to ten times the length of their body, making them some of the best aerial acrobats in the animal kingdom.\n""But it's not just their agility that makes them exceptional climbers. Squirrels' sharp, curved claws allow them to grip tree bark with precision, while the soft pads on their feet provide traction on slippery surfaces. Their ability to run at high speeds and scale vertical trunks with ease is a testament to the evolutionary adaptations that have made them so successful in their arboreal habitats.\n""\n""Food Hoarders Extraordinaire\n""Squirrels are often seen frantically gathering nuts, seeds, and even fungi in preparation for winter. While this behavior may seem like instinctual hoarding, it is actually a survival strategy that has been honed over millions of years. Known as \"scatter hoarding,\" squirrels store their food in a variety of hidden locations, often burying it deep in the soil or stashing it in hollowed-out tree trunks.\n""Interestingly, squirrels have an incredible memory for the locations of their caches. Research has shown that they can remember thousands of hiding spots, often returning to them months later when food is scarce. However, they don't always recover every stash some forgotten caches eventually sprout into new trees, contributing to forest regeneration. This unintentional role as forest gardeners highlights the ecological importance of squirrels in their ecosystems.\n""\n""The Great Squirrel Debate: Urban vs. Wild\n""While squirrels are most commonly associated with rural or wooded areas, their adaptability has allowed them to thrive in urban environments as well. In cities, squirrels have become adept at finding food sources in places like parks, streets, and even garbage cans. However, their urban counterparts face unique challenges, including traffic, predators, and the lack of natural shelters. Despite these obstacles, squirrels in urban areas are often observed using human infrastructure such as buildings, bridges, and power lines as highways for their acrobatic escapades.\n""There is, however, a growing concern regarding the impact of urban life on squirrel populations. Pollution, deforestation, and the loss of natural habitats are making it more difficult for squirrels to find adequate food and shelter. As a result, conservationists are focusing on creating squirrel-friendly spaces within cities, with the goal of ensuring these resourceful creatures continue to thrive in both rural and urban landscapes.\n""\n""A Symbol of Resilience\n""In many cultures, squirrels are symbols of resourcefulness, adaptability, and preparation. Their ability to thrive in a variety of environments while navigating challenges with agility and grace serves as a reminder of the resilience inherent in nature. Whether you encounter them in a quiet forest, a city park, or your own backyard, squirrels are creatures that never fail to amaze with their endless energy and ingenuity.\n""In the end, squirrels may be small, but they are mighty in their ability to survive and thrive in a world that is constantly changing. So next time you spot one hopping across a branch or darting across your lawn, take a moment to appreciate the remarkable acrobat at work a true marvel of the natural world.\n") },
{ .title = CLAY_STRING("Lorem Ipsum"), .contents = CLAY_STRING("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.") },
{ .title = CLAY_STRING("Vacuum Instructions"), .contents = CLAY_STRING("Chapter 3: Getting Started - Unpacking and Setup\n""\n""Congratulations on your new SuperClean Pro 5000 vacuum cleaner! In this section, we will guide you through the simple steps to get your vacuum up and running. Before you begin, please ensure that you have all the components listed in the \"Package Contents\" section on page 2.\n""\n""1. Unboxing Your Vacuum\n""Carefully remove the vacuum cleaner from the box. Avoid using sharp objects that could damage the product. Once removed, place the unit on a flat, stable surface to proceed with the setup. Inside the box, you should find:\n""\n"" The main vacuum unit\n"" A telescoping extension wand\n"" A set of specialized cleaning tools (crevice tool, upholstery brush, etc.)\n"" A reusable dust bag (if applicable)\n"" A power cord with a 3-prong plug\n"" A set of quick-start instructions\n""\n""2. Assembling Your Vacuum\n""Begin by attaching the extension wand to the main body of the vacuum cleaner. Line up the connectors and twist the wand into place until you hear a click. Next, select the desired cleaning tool and firmly attach it to the wand's end, ensuring it is securely locked in.\n""\n""For models that require a dust bag, slide the bag into the compartment at the back of the vacuum, making sure it is properly aligned with the internal mechanism. If your vacuum uses a bagless system, ensure the dust container is correctly seated and locked in place before use.\n""\n""3. Powering On\n""To start the vacuum, plug the power cord into a grounded electrical outlet. Once plugged in, locate the power switch, usually positioned on the side of the handle or body of the unit, depending on your model. Press the switch to the \"On\" position, and you should hear the motor begin to hum. If the vacuum does not power on, check that the power cord is securely plugged in, and ensure there are no blockages in the power switch.\n""\n""Note: Before first use, ensure that the vacuum filter (if your model has one) is properly installed. If unsure, refer to \"Section 5: Maintenance\" for filter installation instructions.") },
{ .title = CLAY_STRING("Article 4"), .contents = CLAY_STRING("Article 4") },
{ .title = CLAY_STRING("Article 5"), .contents = CLAY_STRING("Article 5") },
},
.length = 5
};
uint32_t selectedDocumentIndex = 0;
void HandleSidebarInteraction(
Clay_ElementId elementId,
Clay_PointerData pointerData,
intptr_t userData
) {
// If this button was clicked
if (pointerData.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
if (userData >= 0 && userData < documents.length) {
// Select the corresponding document
selectedDocumentIndex = userData;
}
}
}
// This function is new since the video was published
void HandleClayErrors(Clay_ErrorData errorData) {
printf("%s", errorData.errorText.chars);
}
int main(void) {
Clay_Raylib_Initialize(1024, 768, "Introducing Clay Demo", FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI | FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT); // Extra parameters to this function are new since the video was published
uint64_t clayRequiredMemory = Clay_MinMemorySize();
printf("%lld", clayRequiredMemory);
Clay_Arena clayMemory = (Clay_Arena) {
.memory = malloc((size_t)1024 * 1024 * 1024 * 1024),
.capacity = clayRequiredMemory
};
Clay_Initialize(clayMemory, (Clay_Dimensions) {
.width = GetScreenWidth(),
.height = GetScreenHeight()
}, (Clay_ErrorHandler) { HandleClayErrors }); // This final argument is new since the video was published
Clay_SetMeasureTextFunction(Raylib_MeasureText);
Raylib_fonts[FONT_ID_BODY_16] = (Raylib_Font) {
.font = LoadFontEx("resources/Roboto-Regular.ttf", 48, 0, 400),
.fontId = FONT_ID_BODY_16
};
SetTextureFilter(Raylib_fonts[FONT_ID_BODY_16].font.texture, TEXTURE_FILTER_BILINEAR);
while (!WindowShouldClose()) {
// Run once per frame
Clay_SetLayoutDimensions((Clay_Dimensions) {
.width = GetScreenWidth(),
.height = GetScreenHeight()
});
Vector2 mousePosition = GetMousePosition();
Vector2 scrollDelta = GetMouseWheelMoveV();
Clay_SetPointerState(
(Clay_Vector2) { mousePosition.x, mousePosition.y },
IsMouseButtonDown(0)
);
Clay_UpdateScrollContainers(
true,
(Clay_Vector2) { scrollDelta.x, scrollDelta.y },
GetFrameTime()
);
Clay_Sizing layoutExpand = {
.width = CLAY_SIZING_GROW(),
.height = CLAY_SIZING_GROW()
};
Clay_RectangleElementConfig contentBackgroundConfig = {
.color = { 90, 90, 90, 255 },
.cornerRadius = 8
};
Clay_BeginLayout();
// Build UI here
CLAY(
CLAY_ID("OuterContainer"),
CLAY_RECTANGLE({ .color = { 43, 41, 51, 255 } }),
CLAY_LAYOUT({
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.sizing = layoutExpand,
.padding = { 16, 16 },
.childGap = 16
})
) {
// Child elements go inside braces
CLAY(
CLAY_ID("HeaderBar"),
CLAY_RECTANGLE(contentBackgroundConfig),
CLAY_LAYOUT({
.sizing = {
.height = CLAY_SIZING_FIXED(60),
.width = CLAY_SIZING_GROW()
},
.padding = { 16 },
.childGap = 16,
.childAlignment = {
.y = CLAY_ALIGN_Y_CENTER
}
})
) {
// Header buttons go here
CLAY(
CLAY_ID("FileButton"),
CLAY_LAYOUT({ .padding = { 16, 8 }}),
CLAY_RECTANGLE({
.color = { 140, 140, 140, 255 },
.cornerRadius = 5
})
) {
CLAY_TEXT(CLAY_STRING("File"), CLAY_TEXT_CONFIG({
.fontId = FONT_ID_BODY_16,
.fontSize = 16,
.textColor = { 255, 255, 255, 255 }
}));
bool fileMenuVisible =
Clay_PointerOver(Clay_GetElementId(CLAY_STRING("FileButton")))
||
Clay_PointerOver(Clay_GetElementId(CLAY_STRING("FileMenu")));
if (fileMenuVisible) { // Below has been changed slightly to fix the small bug where the menu would dismiss when mousing over the top gap
CLAY(
CLAY_ID("FileMenu"),
CLAY_FLOATING({
.attachment = {
.parent = CLAY_ATTACH_POINT_LEFT_BOTTOM
},
}),
CLAY_LAYOUT({
.padding = {0, 8 }
})
) {
CLAY(
CLAY_LAYOUT({
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.sizing = {
.width = CLAY_SIZING_FIXED(200)
},
}),
CLAY_RECTANGLE({
.color = { 40, 40, 40, 255 },
.cornerRadius = 8
})
) {
// Render dropdown items here
RenderDropdownMenuItem(CLAY_STRING("New"));
RenderDropdownMenuItem(CLAY_STRING("Open"));
RenderDropdownMenuItem(CLAY_STRING("Close"));
}
}
}
}
RenderHeaderButton(CLAY_STRING("Edit"));
CLAY(CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW() }})) {}
RenderHeaderButton(CLAY_STRING("Upload"));
RenderHeaderButton(CLAY_STRING("Media"));
RenderHeaderButton(CLAY_STRING("Support"));
}
CLAY(
CLAY_ID("LowerContent"),
CLAY_LAYOUT({ .sizing = layoutExpand, .childGap = 16 })
) {
CLAY(
CLAY_ID("Sidebar"),
CLAY_RECTANGLE(contentBackgroundConfig),
CLAY_LAYOUT({
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.padding = { 16, 16 },
.childGap = 8,
.sizing = {
.width = CLAY_SIZING_FIXED(250),
.height = CLAY_SIZING_GROW()
}
})
) {
for (int i = 0; i < documents.length; i++) {
Document document = documents.documents[i];
Clay_LayoutConfig sidebarButtonLayout = {
.sizing = { .width = CLAY_SIZING_GROW() },
.padding = { 16, 16 }
};
if (i == selectedDocumentIndex) {
CLAY(
CLAY_LAYOUT(sidebarButtonLayout),
CLAY_RECTANGLE({
.color = { 120, 120, 120, 255 },
.cornerRadius = 8,
})
) {
CLAY_TEXT(document.title, CLAY_TEXT_CONFIG({
.fontId = FONT_ID_BODY_16,
.fontSize = 20,
.textColor = { 255, 255, 255, 255 }
}));
}
} else {
CLAY(
CLAY_LAYOUT(sidebarButtonLayout),
Clay_OnHover(HandleSidebarInteraction, i),
Clay_Hovered()
? CLAY_RECTANGLE({
.color = { 120, 120, 120, 120 },
.cornerRadius = 8
})
: 0
) {
CLAY_TEXT(document.title, CLAY_TEXT_CONFIG({
.fontId = FONT_ID_BODY_16,
.fontSize = 20,
.textColor = { 255, 255, 255, 255 }
}));
}
}
}
}
CLAY(
CLAY_ID("MainContent"),
CLAY_RECTANGLE(contentBackgroundConfig),
CLAY_SCROLL({ .vertical = true }),
CLAY_LAYOUT({
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.childGap = 16,
.padding = { 16, 16 },
.sizing = layoutExpand
})
) {
Document selectedDocument = documents.documents[selectedDocumentIndex];
CLAY_TEXT(selectedDocument.title, CLAY_TEXT_CONFIG({
.fontId = FONT_ID_BODY_16,
.fontSize = 24,
.textColor = COLOR_WHITE
}));
CLAY_TEXT(selectedDocument.contents, CLAY_TEXT_CONFIG({
.fontId = FONT_ID_BODY_16,
.fontSize = 24,
.textColor = COLOR_WHITE
}));
}
}
}
Clay_RenderCommandArray renderCommands = Clay_EndLayout();
BeginDrawing();
ClearBackground(BLACK);
Clay_Raylib_Render(renderCommands);
EndDrawing();
}
}

View File

@ -0,0 +1,11 @@
add_library(sokol INTERFACE)
target_include_directories(sokol INTERFACE sokol)
add_library(imgui STATIC
imgui/imgui.cpp
imgui/imgui_demo.cpp
imgui/imgui_draw.cpp
imgui/imgui_tables.cpp
imgui/imgui_widgets.cpp
)
target_include_directories(imgui PUBLIC imgui)

View File

@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2014-2023 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -0,0 +1,122 @@
//-----------------------------------------------------------------------------
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
//-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
//-----------------------------------------------------------------------------
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
//-----------------------------------------------------------------------------
#pragma once
//---- Define assertion handler. Defaults to calling assert().
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88).
//---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
//---- Include imgui_user.h at the end of imgui.h as a convenience
//#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
//#define IMGUI_USE_WCHAR32
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
//#define IMGUI_USE_STB_SPRINTF
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
//#define IMGUI_ENABLE_FREETYPE
//---- Use stb_truetype to build and rasterize the font atlas (default)
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
//#define IMGUI_ENABLE_STB_TRUETYPE
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*
#define IM_VEC2_CLASS_EXTRA \
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
operator MyVec2() const { return MyVec2(x,y); }
#define IM_VEC4_CLASS_EXTRA \
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
//---- ...Or use Dear ImGui's own very basic math operators.
//#define IMGUI_DEFINE_MATH_OPERATORS
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
//#define ImDrawIdx unsigned int
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
//struct ImDrawList;
//struct ImDrawCmd;
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
//#define ImDrawCallback MyImDrawCallback
//---- Debug Tools: Macro to break in Debugger
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
//#define IM_DEBUG_BREAK IM_ASSERT(0)
//#define IM_DEBUG_BREAK __debugbreak()
//---- Debug Tools: Enable slower asserts
//#define IMGUI_DEBUG_PARANOID
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
/*
namespace ImGui
{
void MyFunction(const char* name, const MyMatrix44& v);
}
*/

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,627 @@
// [DEAR IMGUI]
// This is a slightly modified version of stb_rect_pack.h 1.01.
// Grep for [DEAR IMGUI] to find the changes.
//
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
// Sean Barrett 2014
//
// Useful for e.g. packing rectangular textures into an atlas.
// Does not do rotation.
//
// Before #including,
//
// #define STB_RECT_PACK_IMPLEMENTATION
//
// in the file that you want to have the implementation.
//
// Not necessarily the awesomest packing method, but better than
// the totally naive one in stb_truetype (which is primarily what
// this is meant to replace).
//
// Has only had a few tests run, may have issues.
//
// More docs to come.
//
// No memory allocations; uses qsort() and assert() from stdlib.
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
//
// This library currently uses the Skyline Bottom-Left algorithm.
//
// Please note: better rectangle packers are welcome! Please
// implement them to the same API, but with a different init
// function.
//
// Credits
//
// Library
// Sean Barrett
// Minor features
// Martins Mozeiko
// github:IntellectualKitty
//
// Bugfixes / warning fixes
// Jeremy Jaussaud
// Fabian Giesen
//
// Version history:
//
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
// 0.99 (2019-02-07) warning fixes
// 0.11 (2017-03-03) return packing success/fail result
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
// 0.09 (2016-08-27) fix compiler warnings
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
// 0.05: added STBRP_ASSERT to allow replacing assert
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
// 0.01: initial release
//
// LICENSE
//
// See end of file for license information.
//////////////////////////////////////////////////////////////////////////////
//
// INCLUDE SECTION
//
#ifndef STB_INCLUDE_STB_RECT_PACK_H
#define STB_INCLUDE_STB_RECT_PACK_H
#define STB_RECT_PACK_VERSION 1
#ifdef STBRP_STATIC
#define STBRP_DEF static
#else
#define STBRP_DEF extern
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct stbrp_context stbrp_context;
typedef struct stbrp_node stbrp_node;
typedef struct stbrp_rect stbrp_rect;
typedef int stbrp_coord;
#define STBRP__MAXVAL 0x7fffffff
// Mostly for internal use, but this is the maximum supported coordinate value.
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
// Assign packed locations to rectangles. The rectangles are of type
// 'stbrp_rect' defined below, stored in the array 'rects', and there
// are 'num_rects' many of them.
//
// Rectangles which are successfully packed have the 'was_packed' flag
// set to a non-zero value and 'x' and 'y' store the minimum location
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
// if you imagine y increasing downwards). Rectangles which do not fit
// have the 'was_packed' flag set to 0.
//
// You should not try to access the 'rects' array from another thread
// while this function is running, as the function temporarily reorders
// the array while it executes.
//
// To pack into another rectangle, you need to call stbrp_init_target
// again. To continue packing into the same rectangle, you can call
// this function again. Calling this multiple times with multiple rect
// arrays will probably produce worse packing results than calling it
// a single time with the full rectangle array, but the option is
// available.
//
// The function returns 1 if all of the rectangles were successfully
// packed and 0 otherwise.
struct stbrp_rect
{
// reserved for your use:
int id;
// input:
stbrp_coord w, h;
// output:
stbrp_coord x, y;
int was_packed; // non-zero if valid packing
}; // 16 bytes, nominally
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
// Initialize a rectangle packer to:
// pack a rectangle that is 'width' by 'height' in dimensions
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
//
// You must call this function every time you start packing into a new target.
//
// There is no "shutdown" function. The 'nodes' memory must stay valid for
// the following stbrp_pack_rects() call (or calls), but can be freed after
// the call (or calls) finish.
//
// Note: to guarantee best results, either:
// 1. make sure 'num_nodes' >= 'width'
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
//
// If you don't do either of the above things, widths will be quantized to multiples
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
//
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
// may run out of temporary storage and be unable to pack some rectangles.
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
// Optionally call this function after init but before doing any packing to
// change the handling of the out-of-temp-memory scenario, described above.
// If you call init again, this will be reset to the default (false).
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
// Optionally select which packing heuristic the library should use. Different
// heuristics will produce better/worse results for different data sets.
// If you call init again, this will be reset to the default.
enum
{
STBRP_HEURISTIC_Skyline_default=0,
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
STBRP_HEURISTIC_Skyline_BF_sortHeight
};
//////////////////////////////////////////////////////////////////////////////
//
// the details of the following structures don't matter to you, but they must
// be visible so you can handle the memory allocations for them
struct stbrp_node
{
stbrp_coord x,y;
stbrp_node *next;
};
struct stbrp_context
{
int width;
int height;
int align;
int init_mode;
int heuristic;
int num_nodes;
stbrp_node *active_head;
stbrp_node *free_head;
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
};
#ifdef __cplusplus
}
#endif
#endif
//////////////////////////////////////////////////////////////////////////////
//
// IMPLEMENTATION SECTION
//
#ifdef STB_RECT_PACK_IMPLEMENTATION
#ifndef STBRP_SORT
#include <stdlib.h>
#define STBRP_SORT qsort
#endif
#ifndef STBRP_ASSERT
#include <assert.h>
#define STBRP_ASSERT assert
#endif
#ifdef _MSC_VER
#define STBRP__NOTUSED(v) (void)(v)
#define STBRP__CDECL __cdecl
#else
#define STBRP__NOTUSED(v) (void)sizeof(v)
#define STBRP__CDECL
#endif
enum
{
STBRP__INIT_skyline = 1
};
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
{
switch (context->init_mode) {
case STBRP__INIT_skyline:
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
context->heuristic = heuristic;
break;
default:
STBRP_ASSERT(0);
}
}
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
{
if (allow_out_of_mem)
// if it's ok to run out of memory, then don't bother aligning them;
// this gives better packing, but may fail due to OOM (even though
// the rectangles easily fit). @TODO a smarter approach would be to only
// quantize once we've hit OOM, then we could get rid of this parameter.
context->align = 1;
else {
// if it's not ok to run out of memory, then quantize the widths
// so that num_nodes is always enough nodes.
//
// I.e. num_nodes * align >= width
// align >= width / num_nodes
// align = ceil(width/num_nodes)
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
}
}
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
{
int i;
for (i=0; i < num_nodes-1; ++i)
nodes[i].next = &nodes[i+1];
nodes[i].next = NULL;
context->init_mode = STBRP__INIT_skyline;
context->heuristic = STBRP_HEURISTIC_Skyline_default;
context->free_head = &nodes[0];
context->active_head = &context->extra[0];
context->width = width;
context->height = height;
context->num_nodes = num_nodes;
stbrp_setup_allow_out_of_mem(context, 0);
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
context->extra[0].x = 0;
context->extra[0].y = 0;
context->extra[0].next = &context->extra[1];
context->extra[1].x = (stbrp_coord) width;
context->extra[1].y = (1<<30);
context->extra[1].next = NULL;
}
// find minimum y position if it starts at x1
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
{
stbrp_node *node = first;
int x1 = x0 + width;
int min_y, visited_width, waste_area;
STBRP__NOTUSED(c);
STBRP_ASSERT(first->x <= x0);
#if 0
// skip in case we're past the node
while (node->next->x <= x0)
++node;
#else
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
#endif
STBRP_ASSERT(node->x <= x0);
min_y = 0;
waste_area = 0;
visited_width = 0;
while (node->x < x1) {
if (node->y > min_y) {
// raise min_y higher.
// we've accounted for all waste up to min_y,
// but we'll now add more waste for everything we've visted
waste_area += visited_width * (node->y - min_y);
min_y = node->y;
// the first time through, visited_width might be reduced
if (node->x < x0)
visited_width += node->next->x - x0;
else
visited_width += node->next->x - node->x;
} else {
// add waste area
int under_width = node->next->x - node->x;
if (under_width + visited_width > width)
under_width = width - visited_width;
waste_area += under_width * (min_y - node->y);
visited_width += under_width;
}
node = node->next;
}
*pwaste = waste_area;
return min_y;
}
typedef struct
{
int x,y;
stbrp_node **prev_link;
} stbrp__findresult;
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
{
int best_waste = (1<<30), best_x, best_y = (1 << 30);
stbrp__findresult fr;
stbrp_node **prev, *node, *tail, **best = NULL;
// align to multiple of c->align
width = (width + c->align - 1);
width -= width % c->align;
STBRP_ASSERT(width % c->align == 0);
// if it can't possibly fit, bail immediately
if (width > c->width || height > c->height) {
fr.prev_link = NULL;
fr.x = fr.y = 0;
return fr;
}
node = c->active_head;
prev = &c->active_head;
while (node->x + width <= c->width) {
int y,waste;
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
// bottom left
if (y < best_y) {
best_y = y;
best = prev;
}
} else {
// best-fit
if (y + height <= c->height) {
// can only use it if it first vertically
if (y < best_y || (y == best_y && waste < best_waste)) {
best_y = y;
best_waste = waste;
best = prev;
}
}
}
prev = &node->next;
node = node->next;
}
best_x = (best == NULL) ? 0 : (*best)->x;
// if doing best-fit (BF), we also have to try aligning right edge to each node position
//
// e.g, if fitting
//
// ____________________
// |____________________|
//
// into
//
// | |
// | ____________|
// |____________|
//
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
//
// This makes BF take about 2x the time
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
tail = c->active_head;
node = c->active_head;
prev = &c->active_head;
// find first node that's admissible
while (tail->x < width)
tail = tail->next;
while (tail) {
int xpos = tail->x - width;
int y,waste;
STBRP_ASSERT(xpos >= 0);
// find the left position that matches this
while (node->next->x <= xpos) {
prev = &node->next;
node = node->next;
}
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
if (y + height <= c->height) {
if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos;
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
best_y = y;
best_waste = waste;
best = prev;
}
}
}
tail = tail->next;
}
}
fr.prev_link = best;
fr.x = best_x;
fr.y = best_y;
return fr;
}
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
{
// find best position according to heuristic
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
stbrp_node *node, *cur;
// bail if:
// 1. it failed
// 2. the best node doesn't fit (we don't always check this)
// 3. we're out of memory
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
res.prev_link = NULL;
return res;
}
// on success, create new node
node = context->free_head;
node->x = (stbrp_coord) res.x;
node->y = (stbrp_coord) (res.y + height);
context->free_head = node->next;
// insert the new node into the right starting point, and
// let 'cur' point to the remaining nodes needing to be
// stiched back in
cur = *res.prev_link;
if (cur->x < res.x) {
// preserve the existing one, so start testing with the next one
stbrp_node *next = cur->next;
cur->next = node;
cur = next;
} else {
*res.prev_link = node;
}
// from here, traverse cur and free the nodes, until we get to one
// that shouldn't be freed
while (cur->next && cur->next->x <= res.x + width) {
stbrp_node *next = cur->next;
// move the current node to the free list
cur->next = context->free_head;
context->free_head = cur;
cur = next;
}
// stitch the list back in
node->next = cur;
if (cur->x < res.x + width)
cur->x = (stbrp_coord) (res.x + width);
#ifdef _DEBUG
cur = context->active_head;
while (cur->x < context->width) {
STBRP_ASSERT(cur->x < cur->next->x);
cur = cur->next;
}
STBRP_ASSERT(cur->next == NULL);
{
int count=0;
cur = context->active_head;
while (cur) {
cur = cur->next;
++count;
}
cur = context->free_head;
while (cur) {
cur = cur->next;
++count;
}
STBRP_ASSERT(count == context->num_nodes+2);
}
#endif
return res;
}
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
if (p->h > q->h)
return -1;
if (p->h < q->h)
return 1;
return (p->w > q->w) ? -1 : (p->w < q->w);
}
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
}
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
{
int i, all_rects_packed = 1;
// we use the 'was_packed' field internally to allow sorting/unsorting
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = i;
}
// sort according to heuristic
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
for (i=0; i < num_rects; ++i) {
if (rects[i].w == 0 || rects[i].h == 0) {
rects[i].x = rects[i].y = 0; // empty rect needs no space
} else {
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
if (fr.prev_link) {
rects[i].x = (stbrp_coord) fr.x;
rects[i].y = (stbrp_coord) fr.y;
} else {
rects[i].x = rects[i].y = STBRP__MAXVAL;
}
}
}
// unsort
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
// set was_packed flags and all_rects_packed status
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
if (!rects[i].was_packed)
all_rects_packed = 0;
}
// return the all_rects_packed status
return all_rects_packed;
}
#endif
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,137 @@
#if defined(SOKOL_IMPL) && !defined(SOKOL_GLUE_IMPL)
#define SOKOL_GLUE_IMPL
#endif
#ifndef SOKOL_GLUE_INCLUDED
/*
sokol_glue.h -- glue helper functions for sokol headers
Project URL: https://github.com/floooh/sokol
Do this:
#define SOKOL_IMPL or
#define SOKOL_GLUE_IMPL
before you include this file in *one* C or C++ file to create the
implementation.
...optionally provide the following macros to override defaults:
SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
SOKOL_GLUE_API_DECL - public function declaration prefix (default: extern)
SOKOL_API_DECL - same as SOKOL_GLUE_API_DECL
SOKOL_API_IMPL - public function implementation prefix (default: -)
If sokol_glue.h is compiled as a DLL, define the following before
including the declaration or implementation:
SOKOL_DLL
On Windows, SOKOL_DLL will define SOKOL_GLUE_API_DECL as __declspec(dllexport)
or __declspec(dllimport) as needed.
OVERVIEW
========
The sokol core headers should not depend on each other, but sometimes
it's useful to have a set of helper functions as "glue" between
two or more sokol headers.
This is what sokol_glue.h is for. Simply include the header after other
sokol headers (both for the implementation and declaration), and
depending on what headers have been included before, sokol_glue.h
will make available "glue functions".
PROVIDED FUNCTIONS
==================
- if sokol_app.h and sokol_gfx.h is included:
sg_context_desc sapp_sgcontext(void):
Returns an initialized sg_context_desc function initialized
by calling sokol_app.h functions.
LICENSE
=======
zlib/libpng license
Copyright (c) 2018 Andre Weissflog
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the
use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#define SOKOL_GLUE_INCLUDED
#if defined(SOKOL_API_DECL) && !defined(SOKOL_GLUE_API_DECL)
#define SOKOL_GLUE_API_DECL SOKOL_API_DECL
#endif
#ifndef SOKOL_GLUE_API_DECL
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_GLUE_IMPL)
#define SOKOL_GLUE_API_DECL __declspec(dllexport)
#elif defined(_WIN32) && defined(SOKOL_DLL)
#define SOKOL_GLUE_API_DECL __declspec(dllimport)
#else
#define SOKOL_GLUE_API_DECL extern
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
#if defined(SOKOL_GFX_INCLUDED) && defined(SOKOL_APP_INCLUDED)
SOKOL_GLUE_API_DECL sg_context_desc sapp_sgcontext(void);
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* SOKOL_GLUE_INCLUDED */
/*-- IMPLEMENTATION ----------------------------------------------------------*/
#ifdef SOKOL_GLUE_IMPL
#define SOKOL_GLUE_IMPL_INCLUDED (1)
#include <string.h> /* memset */
#ifndef SOKOL_API_IMPL
#define SOKOL_API_IMPL
#endif
#if defined(SOKOL_GFX_INCLUDED) && defined(SOKOL_APP_INCLUDED)
SOKOL_API_IMPL sg_context_desc sapp_sgcontext(void) {
sg_context_desc desc;
memset(&desc, 0, sizeof(desc));
desc.color_format = (sg_pixel_format) sapp_color_format();
desc.depth_format = (sg_pixel_format) sapp_depth_format();
desc.sample_count = sapp_sample_count();
desc.gl.force_gles2 = sapp_gles2();
desc.metal.device = sapp_metal_get_device();
desc.metal.renderpass_descriptor_cb = sapp_metal_get_renderpass_descriptor;
desc.metal.drawable_cb = sapp_metal_get_drawable;
desc.d3d11.device = sapp_d3d11_get_device();
desc.d3d11.device_context = sapp_d3d11_get_device_context();
desc.d3d11.render_target_view_cb = sapp_d3d11_get_render_target_view;
desc.d3d11.depth_stencil_view_cb = sapp_d3d11_get_depth_stencil_view;
desc.wgpu.device = sapp_wgpu_get_device();
desc.wgpu.render_view_cb = sapp_wgpu_get_render_view;
desc.wgpu.resolve_view_cb = sapp_wgpu_get_resolve_view;
desc.wgpu.depth_stencil_view_cb = sapp_wgpu_get_depth_stencil_view;
return desc;
}
#endif
#endif /* SOKOL_GLUE_IMPL */

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,343 @@
#if defined(SOKOL_IMPL) && !defined(SOKOL_LOG_IMPL)
#define SOKOL_LOG_IMPL
#endif
#ifndef SOKOL_LOG_INCLUDED
/*
sokol_log.h -- common logging callback for sokol headers
Project URL: https://github.com/floooh/sokol
Example code: https://github.com/floooh/sokol-samples
Do this:
#define SOKOL_IMPL or
#define SOKOL_LOG_IMPL
before you include this file in *one* C or C++ file to create the
implementation.
Optionally provide the following defines when building the implementation:
SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
SOKOL_UNREACHABLE() - a guard macro for unreachable code (default: assert(false))
SOKOL_LOG_API_DECL - public function declaration prefix (default: extern)
SOKOL_API_DECL - same as SOKOL_GFX_API_DECL
SOKOL_API_IMPL - public function implementation prefix (default: -)
Optionally define the following for verbose output:
SOKOL_DEBUG - by default this is defined if _DEBUG is defined
OVERVIEW
========
sokol_log.h provides a default logging callback for other sokol headers.
To use the default log callback, just include sokol_log.h and provide
a function pointer to the 'slog_func' function when setting up the
sokol library:
For instance with sokol_audio.h:
#include "sokol_log.h"
...
saudio_setup(&(saudio_desc){ .logger.func = slog_func });
Logging output goes to stderr and/or a platform specific logging subsystem
(which means that in some scenarios you might see logging messages duplicated):
- Windows: stderr + OutputDebugStringA()
- macOS/iOS/Linux: stderr + syslog()
- Emscripten: console.info()/warn()/error()
- Android: __android_log_write()
On Windows with sokol_app.h also note the runtime config items to make
stdout/stderr output visible on the console for WinMain() applications
via sapp_desc.win32_console_attach or sapp_desc.win32_console_create,
however when running in a debugger on Windows, the logging output should
show up on the debug output UI panel.
In debug mode, a log message might look like this:
[sspine][error][id:12] /Users/floh/projects/sokol/util/sokol_spine.h:3472:0:
SKELETON_DESC_NO_ATLAS: no atlas object provided in sspine_skeleton_desc.atlas
The source path and line number is formatted like compiler errors, in some IDEs (like VSCode)
such error messages are clickable.
In release mode, logging is less verbose as to not bloat the executable with string data, but you still get
enough information to identify the type and location of an error:
[sspine][error][id:12][line:3472]
RULES FOR WRITING YOUR OWN LOGGING FUNCTION
===========================================
- must be re-entrant because it might be called from different threads
- must treat **all** provided string pointers as optional (can be null)
- don't store the string pointers, copy the string data instead
- must not return for log level panic
LICENSE
=======
zlib/libpng license
Copyright (c) 2023 Andre Weissflog
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the
use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#define SOKOL_LOG_INCLUDED (1)
#include <stdint.h>
#if defined(SOKOL_API_DECL) && !defined(SOKOL_LOG_API_DECL)
#define SOKOL_LOG_API_DECL SOKOL_API_DECL
#endif
#ifndef SOKOL_LOG_API_DECL
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_LOG_IMPL)
#define SOKOL_LOG_API_DECL __declspec(dllexport)
#elif defined(_WIN32) && defined(SOKOL_DLL)
#define SOKOL_LOG_API_DECL __declspec(dllimport)
#else
#define SOKOL_LOG_API_DECL extern
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*
Plug this function into the 'logger.func' struct item when initializating any of the sokol
headers. For instance for sokol_audio.h it would loom like this:
saudio_setup(&(saudio_desc){
.logger = {
.func = slog_func
}
});
*/
SOKOL_LOG_API_DECL void slog_func(const char* tag, uint32_t log_level, uint32_t log_item, const char* message, uint32_t line_nr, const char* filename, void* user_data);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // SOKOL_LOG_INCLUDED
// ██ ███ ███ ██████ ██ ███████ ███ ███ ███████ ███ ██ ████████ █████ ████████ ██ ██████ ███ ██
// ██ ████ ████ ██ ██ ██ ██ ████ ████ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██
// ██ ██ ████ ██ ██████ ██ █████ ██ ████ ██ █████ ██ ██ ██ ██ ███████ ██ ██ ██ ██ ██ ██ ██
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
// ██ ██ ██ ██ ███████ ███████ ██ ██ ███████ ██ ████ ██ ██ ██ ██ ██ ██████ ██ ████
//
// >>implementation
#ifdef SOKOL_LOG_IMPL
#define SOKOL_LOG_IMPL_INCLUDED (1)
#ifndef SOKOL_API_IMPL
#define SOKOL_API_IMPL
#endif
#ifndef SOKOL_DEBUG
#ifndef NDEBUG
#define SOKOL_DEBUG
#endif
#endif
#ifndef SOKOL_ASSERT
#include <assert.h>
#define SOKOL_ASSERT(c) assert(c)
#endif
#ifndef _SOKOL_PRIVATE
#if defined(__GNUC__) || defined(__clang__)
#define _SOKOL_PRIVATE __attribute__((unused)) static
#else
#define _SOKOL_PRIVATE static
#endif
#endif
#ifndef _SOKOL_UNUSED
#define _SOKOL_UNUSED(x) (void)(x)
#endif
// platform detection
#if defined(__APPLE__)
#define _SLOG_APPLE (1)
#elif defined(__EMSCRIPTEN__)
#define _SLOG_EMSCRIPTEN (1)
#elif defined(_WIN32)
#define _SLOG_WINDOWS (1)
#elif defined(__ANDROID__)
#define _SLOG_ANDROID (1)
#elif defined(__linux__) || defined(__unix__)
#define _SLOG_LINUX (1)
#else
#error "sokol_log.h: unknown platform"
#endif
#include <stdlib.h> // abort
#include <stdio.h> // fputs
#include <stddef.h> // size_t
#if defined(_SLOG_EMSCRIPTEN)
#include <emscripten/emscripten.h>
#elif defined(_SLOG_WINDOWS)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#elif defined(_SLOG_ANDROID)
#include <android/log.h>
#elif defined(_SLOG_LINUX) || defined(_SLOG_APPLE)
#include <syslog.h>
#endif
// size of line buffer (on stack!) in bytes including terminating zero
#define _SLOG_LINE_LENGTH (512)
_SOKOL_PRIVATE char* _slog_append(const char* str, char* dst, char* end) {
if (str) {
char c;
while (((c = *str++) != 0) && (dst < (end - 1))) {
*dst++ = c;
}
}
*dst = 0;
return dst;
}
_SOKOL_PRIVATE char* _slog_itoa(uint32_t x, char* buf, size_t buf_size) {
const size_t max_digits_and_null = 11;
if (buf_size < max_digits_and_null) {
return 0;
}
char* p = buf + max_digits_and_null;
*--p = 0;
do {
*--p = '0' + (x % 10);
x /= 10;
} while (x != 0);
return p;
}
#if defined(_SLOG_EMSCRIPTEN)
EM_JS(void, slog_js_log, (uint32_t level, const char* c_str), {
const str = UTF8ToString(c_str);
switch (level) {
case 0: console.error(str); break;
case 1: console.error(str); break;
case 2: console.warn(str); break;
default: console.info(str); break;
}
});
#endif
SOKOL_API_IMPL void slog_func(const char* tag, uint32_t log_level, uint32_t log_item, const char* message, uint32_t line_nr, const char* filename, void* user_data) {
_SOKOL_UNUSED(user_data);
const char* log_level_str;
switch (log_level) {
case 0: log_level_str = "panic"; break;
case 1: log_level_str = "error"; break;
case 2: log_level_str = "warning"; break;
default: log_level_str = "info"; break;
}
// build log output line
char line_buf[_SLOG_LINE_LENGTH];
char* str = line_buf;
char* end = line_buf + sizeof(line_buf);
char num_buf[32];
if (tag) {
str = _slog_append("[", str, end);
str = _slog_append(tag, str, end);
str = _slog_append("]", str, end);
}
str = _slog_append("[", str, end);
str = _slog_append(log_level_str, str, end);
str = _slog_append("]", str, end);
str = _slog_append("[id:", str, end);
str = _slog_append(_slog_itoa(log_item, num_buf, sizeof(num_buf)), str, end);
str = _slog_append("]", str, end);
// if a filename is provided, build a clickable log message that's compatible with compiler error messages
if (filename) {
str = _slog_append(" ", str, end);
#if defined(_MSC_VER)
// MSVC compiler error format
str = _slog_append(filename, str, end);
str = _slog_append("(", str, end);
str = _slog_append(_slog_itoa(line_nr, num_buf, sizeof(num_buf)), str, end);
str = _slog_append("): ", str, end);
#else
// gcc/clang compiler error format
str = _slog_append(filename, str, end);
str = _slog_append(":", str, end);
str = _slog_append(_slog_itoa(line_nr, num_buf, sizeof(num_buf)), str, end);
str = _slog_append(":0: ", str, end);
#endif
}
else {
str = _slog_append("[line:", str, end);
str = _slog_append(_slog_itoa(line_nr, num_buf, sizeof(num_buf)), str, end);
str = _slog_append("] ", str, end);
}
if (message) {
str = _slog_append("\n\t", str, end);
str = _slog_append(message, str, end);
}
str = _slog_append("\n\n", str, end);
if (0 == log_level) {
str = _slog_append("ABORTING because of [panic]\n", str, end);
(void)str;
}
// print to stderr?
#if defined(_SLOG_LINUX) || defined(_SLOG_WINDOWS) || defined(_SLOG_APPLE)
fputs(line_buf, stderr);
#endif
// platform specific logging calls
#if defined(_SLOG_WINDOWS)
OutputDebugStringA(line_buf);
#elif defined(_SLOG_ANDROID)
int prio;
switch (log_level) {
case 0: prio = ANDROID_LOG_FATAL; break;
case 1: prio = ANDROID_LOG_ERROR; break;
case 2: prio = ANDROID_LOG_WARN; break;
default: prio = ANDROID_LOG_INFO; break;
}
__android_log_write(prio, "SOKOL", line_buf);
#elif defined(_SLOG_EMSCRIPTEN)
slog_js_log(log_level, line_buf);
#elif defined(_SLOG_LINUX) || defined(_SLOG_APPLE)
int prio;
switch (log_level) {
case 0: prio = LOG_CRIT; break;
case 1: prio = LOG_ERR; break;
case 2: prio = LOG_WARNING; break;
default: prio = LOG_INFO; break;
}
syslog(prio, "%s", line_buf);
#endif
if (0 == log_level) {
abort();
}
}
#endif // SOKOL_LOG_IMPL

View File

@ -4,43 +4,16 @@ set(CMAKE_C_STANDARD 99)
set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE) set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
#add_subdirectory(3rd_party) add_subdirectory(3rd_party)
include(FetchContent) add_executable(minimal_imgui main.cpp)
FetchContent_Declare(
sokol
GIT_REPOSITORY "https://github.com/floooh/sokol.git"
GIT_COMMIT "789d97071d17cbab4e3835a0b0b8b379e98c114f"
GIT_PROGRESS TRUE
GIT_SHALLOW TRUE
)
FetchContent_Declare(
imgui
GIT_REPOSITORY "https://github.com/ocornut/imgui.git"
GIT_TAG "v1.91.6"
GIT_PROGRESS TRUE
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(sokol imgui)
add_executable(minimal_imgui
main.cpp
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_demo.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
)
target_compile_options(minimal_imgui PUBLIC) target_compile_options(minimal_imgui PUBLIC)
target_include_directories(minimal_imgui PUBLIC .) target_include_directories(minimal_imgui PUBLIC .)
target_link_libraries(minimal_imgui PUBLIC sokol imgui)
#set(CMAKE_CXX_FLAGS_DEBUG "-DCLAY_DEBUG") #set(CMAKE_CXX_FLAGS_DEBUG "-DCLAY_DEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O3") set(CMAKE_CXX_FLAGS_RELEASE "-O3")
target_include_directories(minimal_imgui PUBLIC ${sokol_SOURCE_DIR} ${imgui_SOURCE_DIR})
if(WIN32) if(WIN32)
target_link_libraries(minimal_imgui PUBLIC kernel32 user32 shell32 gdi32) target_link_libraries(minimal_imgui PUBLIC kernel32 user32 shell32 gdi32)
endif() endif()

View File

@ -3,7 +3,7 @@
#define SOKOL_IMPL #define SOKOL_IMPL
#define SOKOL_NO_ENTRY #define SOKOL_NO_ENTRY
#define SOKOL_GLCORE #define SOKOL_GLCORE33
#include "sokol_app.h" #include "sokol_app.h"
#include "sokol_gfx.h" #include "sokol_gfx.h"
#include "sokol_glue.h" #include "sokol_glue.h"
@ -12,14 +12,14 @@
#define IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_MATH_OPERATORS
#include "imgui.h" #include "imgui.h"
#define SOKOL_IMGUI_IMPL #define SOKOL_IMGUI_IMPL
#include "util/sokol_imgui.h" #include "sokol_imgui.h"
#include <stdio.h> #include <stdio.h>
#define SCREEN_WIDTH 800 #define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600 #define SCREEN_HEIGHT 600
sg_pass_action pass_action = {}; sg_pass_action pass_action = {0};
static const uint32_t FONT_ID_BODY_24 = 0; static const uint32_t FONT_ID_BODY_24 = 0;
static const Clay_Color COLOR_ORANGE = (Clay_Color) {225, 138, 50, 255}; static const Clay_Color COLOR_ORANGE = (Clay_Color) {225, 138, 50, 255};
@ -103,11 +103,11 @@ int main(int argc, char** args) {
void init() { void init() {
sg_desc desc = {0}; sg_desc desc = {0};
desc.environment = sglue_environment(); desc.context = sapp_sgcontext();
desc.logger.func = slog_func; desc.logger.func = slog_func;
sg_setup(&desc); sg_setup(&desc);
pass_action.colors[0] = (sg_color_attachment_action){ .load_action=SG_LOADACTION_CLEAR, .clear_value={0.2f, 0.1f, 0.3f, 1.0f} }; pass_action.colors[0] = (sg_color_attachment_action){ .action=SG_ACTION_CLEAR, .value={0.2f, 0.1f, 0.3f, 1.0f} };
simgui_desc_t simgui_desc = {0}; simgui_desc_t simgui_desc = {0};
simgui_setup(&simgui_desc); simgui_setup(&simgui_desc);
@ -133,7 +133,7 @@ void frame() {
ImGui::End(); ImGui::End();
} }
sg_begin_pass({ .action = pass_action, .swapchain = sglue_swapchain() }); sg_begin_default_pass(&pass_action, sapp_width(), sapp_height());
simgui_render(); simgui_render();
sg_end_pass(); sg_end_pass();
sg_commit(); sg_commit();