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44204e4d22
Author | SHA1 | Date | |
---|---|---|---|
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44204e4d22 | ||
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bc2548e3ec | ||
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eeb4520f48 | ||
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63a74a92a8 | ||
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8d3cadc52e |
@ -14,7 +14,7 @@ set(FETCHCONTENT_QUIET FALSE)
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|||||||
FetchContent_Declare(
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FetchContent_Declare(
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||||||
SDL
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SDL
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||||||
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
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GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
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GIT_TAG preview-3.1.6
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GIT_TAG release-3.2.4
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GIT_SHALLOW TRUE
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GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
|
GIT_PROGRESS TRUE
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||||||
)
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)
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@ -34,11 +34,24 @@ message(STATUS "Using SDL_ttf via FetchContent")
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FetchContent_MakeAvailable(SDL_ttf)
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FetchContent_MakeAvailable(SDL_ttf)
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set_property(DIRECTORY "${sdl_ttf_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
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set_property(DIRECTORY "${sdl_ttf_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
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|
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|
# Download SDL_image
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FetchContent_Declare(
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SDL_image
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GIT_REPOSITORY "https://github.com/libsdl-org/SDL_image.git"
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GIT_TAG release-3.2.0 # Slightly risky to use main branch, but it's the only one available
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|
GIT_SHALLOW TRUE
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|
GIT_PROGRESS TRUE
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||||||
|
)
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|
message(STATUS "Using SDL_image via FetchContent")
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FetchContent_MakeAvailable(SDL_image)
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set_property(DIRECTORY "${SDL_image_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
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|
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# Example executable
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# Example executable
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add_executable(${PROJECT_NAME} main.c)
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add_executable(${PROJECT_NAME} main.c)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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target_link_libraries(${PROJECT_NAME} PRIVATE
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SDL3::SDL3
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SDL3::SDL3
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SDL3_ttf::SDL3_ttf
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SDL3_ttf::SDL3_ttf
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SDL3_image::SDL3_image
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)
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)
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|
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add_custom_command(
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add_custom_command(
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|
@ -19,13 +19,16 @@ static const Clay_Color COLOR_LIGHT = (Clay_Color) {224, 215, 210, 255};
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|
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typedef struct app_state {
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typedef struct app_state {
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SDL_Window *window;
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SDL_Window *window;
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SDL_Renderer *renderer;
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Clay_SDL3RendererData rendererData;
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ClayVideoDemo_Data demoData;
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ClayVideoDemo_Data demoData;
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} AppState;
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} AppState;
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|
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SDL_Surface *sample_image;
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|
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static inline Clay_Dimensions SDL_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData)
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static inline Clay_Dimensions SDL_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData)
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{
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{
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TTF_Font *font = gFonts[config->fontId];
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TTF_Font **fonts = userData;
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TTF_Font *font = fonts[config->fontId];
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int width, height;
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int width, height;
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|
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if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
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if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
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@ -54,19 +57,33 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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}
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}
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*appstate = state;
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*appstate = state;
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|
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if (!SDL_CreateWindowAndRenderer("Clay Demo", 640, 480, 0, &state->window, &state->renderer)) {
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if (!SDL_CreateWindowAndRenderer("Clay Demo", 640, 480, 0, &state->window, &state->rendererData.renderer)) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to create window and renderer: %s", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to create window and renderer: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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return SDL_APP_FAILURE;
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}
|
}
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SDL_SetWindowResizable(state->window, true);
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SDL_SetWindowResizable(state->window, true);
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|
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|
state->rendererData.textEngine = TTF_CreateRendererTextEngine(state->rendererData.renderer);
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|
if (!state->rendererData.textEngine) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to create text engine from renderer: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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|
}
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|
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|
state->rendererData.fonts = SDL_calloc(1, sizeof(TTF_Font *));
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|
if (!state->rendererData.fonts) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to allocate memory for the font array: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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|
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TTF_Font *font = TTF_OpenFont("resources/Roboto-Regular.ttf", 24);
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TTF_Font *font = TTF_OpenFont("resources/Roboto-Regular.ttf", 24);
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if (!font) {
|
if (!font) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to load font: %s", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to load font: %s", SDL_GetError());
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return SDL_APP_FAILURE;
|
return SDL_APP_FAILURE;
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}
|
}
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|
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gFonts[FONT_ID] = font;
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state->rendererData.fonts[FONT_ID] = font;
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|
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sample_image = IMG_Load("resources/sample.png");
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|
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/* Initialize Clay */
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/* Initialize Clay */
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uint64_t totalMemorySize = Clay_MinMemorySize();
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uint64_t totalMemorySize = Clay_MinMemorySize();
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@ -78,7 +95,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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int width, height;
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int width, height;
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SDL_GetWindowSize(state->window, &width, &height);
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SDL_GetWindowSize(state->window, &width, &height);
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Clay_Initialize(clayMemory, (Clay_Dimensions) { (float) width, (float) height }, (Clay_ErrorHandler) { HandleClayErrors });
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Clay_Initialize(clayMemory, (Clay_Dimensions) { (float) width, (float) height }, (Clay_ErrorHandler) { HandleClayErrors });
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Clay_SetMeasureTextFunction(SDL_MeasureText, 0);
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Clay_SetMeasureTextFunction(SDL_MeasureText, state->rendererData.fonts);
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|
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state->demoData = ClayVideoDemo_Initialize();
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state->demoData = ClayVideoDemo_Initialize();
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|
|
||||||
@ -99,10 +116,14 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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break;
|
break;
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case SDL_EVENT_MOUSE_MOTION:
|
case SDL_EVENT_MOUSE_MOTION:
|
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Clay_SetPointerState((Clay_Vector2) { event->motion.x, event->motion.y },
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Clay_SetPointerState((Clay_Vector2) { event->motion.x, event->motion.y },
|
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event->motion.state & SDL_BUTTON_LEFT);
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event->motion.state & SDL_BUTTON_LMASK);
|
||||||
|
break;
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|
case SDL_EVENT_MOUSE_BUTTON_DOWN:
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|
Clay_SetPointerState((Clay_Vector2) { event->button.x, event->button.y },
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|
event->button.button == SDL_BUTTON_LEFT);
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break;
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break;
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case SDL_EVENT_MOUSE_WHEEL:
|
case SDL_EVENT_MOUSE_WHEEL:
|
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Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->motion.xrel, event->motion.yrel }, 0.01f);
|
Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->wheel.x, event->wheel.y }, 0.01f);
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break;
|
break;
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default:
|
default:
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break;
|
break;
|
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@ -117,12 +138,12 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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|||||||
|
|
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Clay_RenderCommandArray render_commands = ClayVideoDemo_CreateLayout(&state->demoData);
|
Clay_RenderCommandArray render_commands = ClayVideoDemo_CreateLayout(&state->demoData);
|
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|
|
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SDL_SetRenderDrawColor(state->renderer, 0, 0, 0, 255);
|
SDL_SetRenderDrawColor(state->rendererData.renderer, 0, 0, 0, 255);
|
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SDL_RenderClear(state->renderer);
|
SDL_RenderClear(state->rendererData.renderer);
|
||||||
|
|
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SDL_RenderClayCommands(state->renderer, &render_commands);
|
SDL_Clay_RenderClayCommands(&state->rendererData, &render_commands);
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||||||
|
|
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SDL_RenderPresent(state->renderer);
|
SDL_RenderPresent(state->rendererData.renderer);
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||||||
|
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||||||
return SDL_APP_CONTINUE;
|
return SDL_APP_CONTINUE;
|
||||||
}
|
}
|
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@ -138,12 +159,23 @@ void SDL_AppQuit(void *appstate, SDL_AppResult result)
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AppState *state = appstate;
|
AppState *state = appstate;
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||||||
|
|
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if (state) {
|
if (state) {
|
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if (state->renderer)
|
if (state->rendererData.renderer)
|
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SDL_DestroyRenderer(state->renderer);
|
SDL_DestroyRenderer(state->rendererData.renderer);
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|
|
||||||
if (state->window)
|
if (state->window)
|
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SDL_DestroyWindow(state->window);
|
SDL_DestroyWindow(state->window);
|
||||||
|
|
||||||
|
if (state->rendererData.fonts) {
|
||||||
|
for(size_t i = 0; i < sizeof(state->rendererData.fonts) / sizeof(*state->rendererData.fonts); i++) {
|
||||||
|
TTF_CloseFont(state->rendererData.fonts[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_free(state->rendererData.fonts);
|
||||||
|
}
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|
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||||||
|
if (state->rendererData.textEngine)
|
||||||
|
TTF_DestroyRendererTextEngine(state->rendererData.textEngine);
|
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|
|
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SDL_free(state);
|
SDL_free(state);
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}
|
}
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TTF_Quit();
|
TTF_Quit();
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||||||
|
BIN
examples/SDL3-simple-demo/resources/sample.png
Normal file
BIN
examples/SDL3-simple-demo/resources/sample.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 850 B |
24
fuzz/fuzzing_target.c
Normal file
24
fuzz/fuzzing_target.c
Normal file
@ -0,0 +1,24 @@
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|||||||
|
#include "clay.h"
|
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|
#include <stdint.h>
|
||||||
|
#include <stddef.h>
|
||||||
|
|
||||||
|
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
|
||||||
|
if (size < sizeof(Clay_String)) return 0;
|
||||||
|
|
||||||
|
Clay_String testString = { .length = size, .chars = (const char *)data };
|
||||||
|
|
||||||
|
Clay_Dimensions dimensions = MeasureText(&testString, NULL);
|
||||||
|
|
||||||
|
// Call other critical functions
|
||||||
|
Clay_Arena arena = Clay_CreateArenaWithCapacityAndMemory(1024, (void*)data);
|
||||||
|
Clay_Initialize(arena, (Clay_Dimensions){1024, 768});
|
||||||
|
Clay_SetPointerState((Clay_Vector2){0, 0}, false);
|
||||||
|
Clay_BeginLayout();
|
||||||
|
Clay_EndLayout();
|
||||||
|
|
||||||
|
// Handle pointer state changes
|
||||||
|
Clay_SetPointerState((Clay_Vector2){1, 1}, true);
|
||||||
|
Clay_SetPointerState((Clay_Vector2){2, 2}, false);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
@ -1,4 +0,0 @@
|
|||||||
Please note, the SDL3 renderer is not 100% feature complete. It is currently missing:
|
|
||||||
|
|
||||||
- Images
|
|
||||||
- Scroll / Scissor handling
|
|
@ -2,16 +2,20 @@
|
|||||||
#include <SDL3/SDL_main.h>
|
#include <SDL3/SDL_main.h>
|
||||||
#include <SDL3/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
#include <SDL3_ttf/SDL_ttf.h>
|
#include <SDL3_ttf/SDL_ttf.h>
|
||||||
|
#include <SDL3_image/SDL_image.h>
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
SDL_Renderer *renderer;
|
||||||
|
TTF_TextEngine *textEngine;
|
||||||
|
TTF_Font **fonts;
|
||||||
|
} Clay_SDL3RendererData;
|
||||||
|
|
||||||
/* This needs to be global because the "MeasureText" callback doesn't have a
|
|
||||||
* user data parameter */
|
|
||||||
static TTF_Font *gFonts[1];
|
|
||||||
/* Global for convenience. Even in 4K this is enough for smooth curves (low radius or rect size coupled with
|
/* Global for convenience. Even in 4K this is enough for smooth curves (low radius or rect size coupled with
|
||||||
* no AA or low resolution might make it appear as jagged curves) */
|
* no AA or low resolution might make it appear as jagged curves) */
|
||||||
static int NUM_CIRCLE_SEGMENTS = 16;
|
static int NUM_CIRCLE_SEGMENTS = 16;
|
||||||
|
|
||||||
//all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
|
//all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
|
||||||
static void SDL_RenderFillRoundedRect(SDL_Renderer *renderer, const SDL_FRect rect, const float cornerRadius, const Clay_Color _color) {
|
static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData, const SDL_FRect rect, const float cornerRadius, const Clay_Color _color) {
|
||||||
const SDL_FColor color = { _color.r/255, _color.g/255, _color.b/255, _color.a/255 };
|
const SDL_FColor color = { _color.r/255, _color.g/255, _color.b/255, _color.a/255 };
|
||||||
|
|
||||||
int indexCount = 0, vertexCount = 0;
|
int indexCount = 0, vertexCount = 0;
|
||||||
@ -109,11 +113,11 @@ static void SDL_RenderFillRoundedRect(SDL_Renderer *renderer, const SDL_FRect re
|
|||||||
indices[indexCount++] = vertexCount - 1; //LT
|
indices[indexCount++] = vertexCount - 1; //LT
|
||||||
|
|
||||||
// Render everything
|
// Render everything
|
||||||
SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
|
SDL_RenderGeometry(rendererData->renderer, NULL, vertices, vertexCount, indices, indexCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SDL_RenderArc(SDL_Renderer *renderer, const SDL_FPoint center, const float radius, const float startAngle, const float endAngle, const float thickness, const Clay_Color color) {
|
static void SDL_Clay_RenderArc(Clay_SDL3RendererData *rendererData, const SDL_FPoint center, const float radius, const float startAngle, const float endAngle, const float thickness, const Clay_Color color) {
|
||||||
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
|
SDL_SetRenderDrawColor(rendererData->renderer, color.r, color.g, color.b, color.a);
|
||||||
|
|
||||||
const float radStart = startAngle * (SDL_PI_F / 180.0f);
|
const float radStart = startAngle * (SDL_PI_F / 180.0f);
|
||||||
const float radEnd = endAngle * (SDL_PI_F / 180.0f);
|
const float radEnd = endAngle * (SDL_PI_F / 180.0f);
|
||||||
@ -133,38 +137,36 @@ static void SDL_RenderArc(SDL_Renderer *renderer, const SDL_FPoint center, const
|
|||||||
SDL_roundf(center.x + SDL_cosf(angle) * clampedRadius),
|
SDL_roundf(center.x + SDL_cosf(angle) * clampedRadius),
|
||||||
SDL_roundf(center.y + SDL_sinf(angle) * clampedRadius) };
|
SDL_roundf(center.y + SDL_sinf(angle) * clampedRadius) };
|
||||||
}
|
}
|
||||||
SDL_RenderLines(renderer, points, numCircleSegments + 1);
|
SDL_RenderLines(rendererData->renderer, points, numCircleSegments + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArray *rcommands)
|
SDL_Rect currentClippingRectangle;
|
||||||
|
|
||||||
|
static void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands)
|
||||||
{
|
{
|
||||||
for (size_t i = 0; i < rcommands->length; i++) {
|
for (size_t i = 0; i < rcommands->length; i++) {
|
||||||
Clay_RenderCommand *rcmd = Clay_RenderCommandArray_Get(rcommands, i);
|
Clay_RenderCommand *rcmd = Clay_RenderCommandArray_Get(rcommands, i);
|
||||||
const Clay_BoundingBox bounding_box = rcmd->boundingBox;
|
const Clay_BoundingBox bounding_box = rcmd->boundingBox;
|
||||||
const SDL_FRect rect = { bounding_box.x, bounding_box.y, bounding_box.width, bounding_box.height };
|
const SDL_FRect rect = { (int)bounding_box.x, (int)bounding_box.y, (int)bounding_box.width, (int)bounding_box.height };
|
||||||
|
|
||||||
switch (rcmd->commandType) {
|
switch (rcmd->commandType) {
|
||||||
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
|
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
|
||||||
Clay_RectangleRenderData *config = &rcmd->renderData.rectangle;
|
Clay_RectangleRenderData *config = &rcmd->renderData.rectangle;
|
||||||
SDL_SetRenderDrawColor(renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a);
|
SDL_SetRenderDrawColor(rendererData->renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a);
|
||||||
if (config->cornerRadius.topLeft > 0) {
|
if (config->cornerRadius.topLeft > 0) {
|
||||||
SDL_RenderFillRoundedRect(renderer, rect, config->cornerRadius.topLeft, config->backgroundColor);
|
SDL_Clay_RenderFillRoundedRect(rendererData, rect, config->cornerRadius.topLeft, config->backgroundColor);
|
||||||
} else {
|
} else {
|
||||||
SDL_RenderFillRect(renderer, &rect);
|
SDL_RenderFillRect(rendererData->renderer, &rect);
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
case CLAY_RENDER_COMMAND_TYPE_TEXT: {
|
case CLAY_RENDER_COMMAND_TYPE_TEXT: {
|
||||||
Clay_TextRenderData *config = &rcmd->renderData.text;
|
Clay_TextRenderData *config = &rcmd->renderData.text;
|
||||||
const SDL_Color color = { config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a };
|
TTF_Font *font = rendererData->fonts[config->fontId];
|
||||||
|
TTF_Text *text = TTF_CreateText(rendererData->textEngine, font, config->stringContents.chars, config->stringContents.length);
|
||||||
TTF_Font *font = gFonts[config->fontId];
|
TTF_SetTextColor(text, config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a);
|
||||||
SDL_Surface *surface = TTF_RenderText_Blended(font, config->stringContents.chars, config->stringContents.length, color);
|
TTF_DrawRendererText(text, rect.x, rect.y);
|
||||||
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
|
TTF_DestroyText(text);
|
||||||
SDL_RenderTexture(renderer, texture, NULL, &rect);
|
|
||||||
|
|
||||||
SDL_DestroySurface(surface);
|
|
||||||
SDL_DestroyTexture(texture);
|
|
||||||
} break;
|
} break;
|
||||||
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
||||||
Clay_BorderRenderData *config = &rcmd->renderData.border;
|
Clay_BorderRenderData *config = &rcmd->renderData.border;
|
||||||
@ -177,61 +179,85 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
|
|||||||
.bottomRight = SDL_min(config->cornerRadius.bottomRight, minRadius)
|
.bottomRight = SDL_min(config->cornerRadius.bottomRight, minRadius)
|
||||||
};
|
};
|
||||||
//edges
|
//edges
|
||||||
SDL_SetRenderDrawColor(renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
||||||
if (config->width.left > 0) {
|
if (config->width.left > 0) {
|
||||||
const float starting_y = rect.y + clampedRadii.topLeft;
|
const float starting_y = rect.y + clampedRadii.topLeft;
|
||||||
const float length = rect.h - clampedRadii.topLeft - clampedRadii.bottomLeft;
|
const float length = rect.h - clampedRadii.topLeft - clampedRadii.bottomLeft;
|
||||||
SDL_FRect line = { rect.x, starting_y, config->width.left, length };
|
SDL_FRect line = { rect.x, starting_y, config->width.left, length };
|
||||||
SDL_RenderFillRect(renderer, &line);
|
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||||
}
|
}
|
||||||
if (config->width.right > 0) {
|
if (config->width.right > 0) {
|
||||||
const float starting_x = rect.x + rect.w - (float)config->width.right;
|
const float starting_x = rect.x + rect.w - (float)config->width.right;
|
||||||
const float starting_y = rect.y + clampedRadii.topRight;
|
const float starting_y = rect.y + clampedRadii.topRight;
|
||||||
const float length = rect.h - clampedRadii.topRight - clampedRadii.bottomRight;
|
const float length = rect.h - clampedRadii.topRight - clampedRadii.bottomRight;
|
||||||
SDL_FRect line = { starting_x, starting_y, config->width.right, length };
|
SDL_FRect line = { starting_x, starting_y, config->width.right, length };
|
||||||
SDL_RenderFillRect(renderer, &line);
|
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||||
}
|
}
|
||||||
if (config->width.top > 0) {
|
if (config->width.top > 0) {
|
||||||
const float starting_x = rect.x + clampedRadii.topLeft;
|
const float starting_x = rect.x + clampedRadii.topLeft;
|
||||||
const float length = rect.w - clampedRadii.topLeft - clampedRadii.topRight;
|
const float length = rect.w - clampedRadii.topLeft - clampedRadii.topRight;
|
||||||
SDL_FRect line = { starting_x, rect.y, length, config->width.top };
|
SDL_FRect line = { starting_x, rect.y, length, config->width.top };
|
||||||
SDL_RenderFillRect(renderer, &line);
|
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||||
}
|
}
|
||||||
if (config->width.bottom > 0) {
|
if (config->width.bottom > 0) {
|
||||||
const float starting_x = rect.x + clampedRadii.bottomLeft;
|
const float starting_x = rect.x + clampedRadii.bottomLeft;
|
||||||
const float starting_y = rect.y + rect.h - (float)config->width.bottom;
|
const float starting_y = rect.y + rect.h - (float)config->width.bottom;
|
||||||
const float length = rect.w - clampedRadii.bottomLeft - clampedRadii.bottomRight;
|
const float length = rect.w - clampedRadii.bottomLeft - clampedRadii.bottomRight;
|
||||||
SDL_FRect line = { starting_x, starting_y, length, config->width.bottom };
|
SDL_FRect line = { starting_x, starting_y, length, config->width.bottom };
|
||||||
SDL_SetRenderDrawColor(renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
||||||
SDL_RenderFillRect(renderer, &line);
|
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||||
}
|
}
|
||||||
//corners
|
//corners
|
||||||
if (config->cornerRadius.topLeft > 0) {
|
if (config->cornerRadius.topLeft > 0) {
|
||||||
const float centerX = rect.x + clampedRadii.topLeft -1;
|
const float centerX = rect.x + clampedRadii.topLeft -1;
|
||||||
const float centerY = rect.y + clampedRadii.topLeft;
|
const float centerY = rect.y + clampedRadii.topLeft;
|
||||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.topLeft,
|
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.topLeft,
|
||||||
180.0f, 270.0f, config->width.top, config->color);
|
180.0f, 270.0f, config->width.top, config->color);
|
||||||
}
|
}
|
||||||
if (config->cornerRadius.topRight > 0) {
|
if (config->cornerRadius.topRight > 0) {
|
||||||
const float centerX = rect.x + rect.w - clampedRadii.topRight -1;
|
const float centerX = rect.x + rect.w - clampedRadii.topRight -1;
|
||||||
const float centerY = rect.y + clampedRadii.topRight;
|
const float centerY = rect.y + clampedRadii.topRight;
|
||||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.topRight,
|
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.topRight,
|
||||||
270.0f, 360.0f, config->width.top, config->color);
|
270.0f, 360.0f, config->width.top, config->color);
|
||||||
}
|
}
|
||||||
if (config->cornerRadius.bottomLeft > 0) {
|
if (config->cornerRadius.bottomLeft > 0) {
|
||||||
const float centerX = rect.x + clampedRadii.bottomLeft -1;
|
const float centerX = rect.x + clampedRadii.bottomLeft -1;
|
||||||
const float centerY = rect.y + rect.h - clampedRadii.bottomLeft -1;
|
const float centerY = rect.y + rect.h - clampedRadii.bottomLeft -1;
|
||||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomLeft,
|
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomLeft,
|
||||||
90.0f, 180.0f, config->width.bottom, config->color);
|
90.0f, 180.0f, config->width.bottom, config->color);
|
||||||
}
|
}
|
||||||
if (config->cornerRadius.bottomRight > 0) {
|
if (config->cornerRadius.bottomRight > 0) {
|
||||||
const float centerX = rect.x + rect.w - clampedRadii.bottomRight -1; //TODO: why need to -1 in all calculations???
|
const float centerX = rect.x + rect.w - clampedRadii.bottomRight -1; //TODO: why need to -1 in all calculations???
|
||||||
const float centerY = rect.y + rect.h - clampedRadii.bottomRight -1;
|
const float centerY = rect.y + rect.h - clampedRadii.bottomRight -1;
|
||||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomRight,
|
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomRight,
|
||||||
0.0f, 90.0f, config->width.bottom, config->color);
|
0.0f, 90.0f, config->width.bottom, config->color);
|
||||||
}
|
}
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
|
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: {
|
||||||
|
Clay_BoundingBox boundingBox = rcmd->boundingBox;
|
||||||
|
currentClippingRectangle = (SDL_Rect) {
|
||||||
|
.x = boundingBox.x,
|
||||||
|
.y = boundingBox.y,
|
||||||
|
.w = boundingBox.width,
|
||||||
|
.h = boundingBox.height,
|
||||||
|
};
|
||||||
|
SDL_SetRenderClipRect(rendererData->renderer, ¤tClippingRectangle);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END: {
|
||||||
|
SDL_SetRenderClipRect(rendererData->renderer, NULL);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case CLAY_RENDER_COMMAND_TYPE_IMAGE: {
|
||||||
|
SDL_Surface *image = (SDL_Surface *)rcmd->renderData.image.imageData;
|
||||||
|
SDL_Texture *texture = SDL_CreateTextureFromSurface(rendererData->renderer, image);
|
||||||
|
const SDL_FRect dest = { rect.x, rect.y, rect.w, rect.h };
|
||||||
|
|
||||||
|
SDL_RenderTexture(rendererData->renderer, texture, NULL, &dest);
|
||||||
|
SDL_DestroyTexture(texture);
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
SDL_Log("Unknown render command type: %d", rcmd->commandType);
|
SDL_Log("Unknown render command type: %d", rcmd->commandType);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user