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1
.github/FUNDING.yml
vendored
Normal file
1
.github/FUNDING.yml
vendored
Normal file
@ -0,0 +1 @@
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github: [nicbarker]
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85
clay.h
85
clay.h
@ -764,6 +764,12 @@ typedef struct {
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void *userData;
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void *userData;
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} Clay_ErrorHandler;
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} Clay_ErrorHandler;
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typedef struct
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{
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int32_t length;
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const Clay_ElementId *results;
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} Clay_PointQueryResult;
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// Function Forward Declarations ---------------------------------
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// Function Forward Declarations ---------------------------------
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// Public API functions ------------------------------------------
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// Public API functions ------------------------------------------
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@ -855,6 +861,7 @@ void Clay_SetMaxMeasureTextCacheWordCount(int32_t maxMeasureTextCacheWordCount);
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// Resets Clay's internal text measurement cache, useful if memory to represent strings is being re-used.
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// Resets Clay's internal text measurement cache, useful if memory to represent strings is being re-used.
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// Similar behaviour can be achieved on an individual text element level by using Clay_TextElementConfig.hashStringContents
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// Similar behaviour can be achieved on an individual text element level by using Clay_TextElementConfig.hashStringContents
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void Clay_ResetMeasureTextCache(void);
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void Clay_ResetMeasureTextCache(void);
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Clay_PointQueryResult Clay_GetElementIdsAtPoint(Clay_Vector2 point);
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// Internal API functions required by macros ----------------------
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// Internal API functions required by macros ----------------------
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@ -1217,6 +1224,8 @@ struct Clay_Context {
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Clay__boolArray treeNodeVisited;
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Clay__boolArray treeNodeVisited;
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Clay__charArray dynamicStringData;
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Clay__charArray dynamicStringData;
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Clay__DebugElementDataArray debugElementData;
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Clay__DebugElementDataArray debugElementData;
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// Point querying
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Clay__ElementIdArray pointQueryIds;
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};
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};
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Clay_Context* Clay__Context_Allocate_Arena(Clay_Arena *arena) {
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Clay_Context* Clay__Context_Allocate_Arena(Clay_Arena *arena) {
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@ -1598,6 +1607,25 @@ bool Clay__ElementHasConfig(Clay_LayoutElement *layoutElement, Clay__ElementConf
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return false;
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return false;
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}
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}
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void Clay__UpdateAspectRatioBox(Clay_LayoutElement *layoutElement) {
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for (int32_t j = 0; j < layoutElement->elementConfigs.length; j++) {
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Clay_ElementConfig *config = Clay__ElementConfigArraySlice_Get(&layoutElement->elementConfigs, j);
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if (config->type == CLAY__ELEMENT_CONFIG_TYPE_IMAGE) {
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Clay_ImageElementConfig *imageConfig = config->config.imageElementConfig;
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if (imageConfig->sourceDimensions.width == 0 || imageConfig->sourceDimensions.height == 0) {
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break;
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}
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float aspect = imageConfig->sourceDimensions.width / imageConfig->sourceDimensions.height;
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if (layoutElement->dimensions.width == 0 && layoutElement->dimensions.height != 0) {
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layoutElement->dimensions.width = layoutElement->dimensions.height * aspect;
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} else if (layoutElement->dimensions.width != 0 && layoutElement->dimensions.height == 0) {
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layoutElement->dimensions.height = layoutElement->dimensions.height * (1 / aspect);
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}
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|
break;
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|
}
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}
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}
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void Clay__CloseElement(void) {
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void Clay__CloseElement(void) {
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Clay_Context* context = Clay_GetCurrentContext();
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Clay_Context* context = Clay_GetCurrentContext();
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if (context->booleanWarnings.maxElementsExceeded) {
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if (context->booleanWarnings.maxElementsExceeded) {
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@ -1684,6 +1712,8 @@ void Clay__CloseElement(void) {
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openLayoutElement->dimensions.height = 0;
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openLayoutElement->dimensions.height = 0;
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}
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}
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Clay__UpdateAspectRatioBox(openLayoutElement);
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|
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bool elementIsFloating = Clay__ElementHasConfig(openLayoutElement, CLAY__ELEMENT_CONFIG_TYPE_FLOATING);
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bool elementIsFloating = Clay__ElementHasConfig(openLayoutElement, CLAY__ELEMENT_CONFIG_TYPE_FLOATING);
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// Close the currently open element
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// Close the currently open element
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@ -1987,6 +2017,7 @@ void Clay__InitializePersistentMemory(Clay_Context* context) {
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context->measureTextHashMap = Clay__int32_tArray_Allocate_Arena(maxElementCount, arena);
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context->measureTextHashMap = Clay__int32_tArray_Allocate_Arena(maxElementCount, arena);
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context->measuredWords = Clay__MeasuredWordArray_Allocate_Arena(maxMeasureTextCacheWordCount, arena);
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context->measuredWords = Clay__MeasuredWordArray_Allocate_Arena(maxMeasureTextCacheWordCount, arena);
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context->pointerOverIds = Clay__ElementIdArray_Allocate_Arena(maxElementCount, arena);
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context->pointerOverIds = Clay__ElementIdArray_Allocate_Arena(maxElementCount, arena);
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context->pointQueryIds = Clay__ElementIdArray_Allocate_Arena(maxElementCount, arena);
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context->debugElementData = Clay__DebugElementDataArray_Allocate_Arena(maxElementCount, arena);
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context->debugElementData = Clay__DebugElementDataArray_Allocate_Arena(maxElementCount, arena);
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context->arenaResetOffset = arena->nextAllocation;
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context->arenaResetOffset = arena->nextAllocation;
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}
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}
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@ -2125,6 +2156,7 @@ void Clay__SizeContainersAlongAxis(bool xAxis) {
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if (sizingAlongAxis) {
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if (sizingAlongAxis) {
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innerContentSize += *childSize;
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innerContentSize += *childSize;
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}
|
}
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Clay__UpdateAspectRatioBox(childElement);
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}
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}
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}
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}
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@ -3676,6 +3708,59 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
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|||||||
}
|
}
|
||||||
}
|
}
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CLAY_WASM_EXPORT("Clay_GetElementIdsAtPoint")
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Clay_PointQueryResult Clay_GetElementIdsAtPoint(Clay_Vector2 position) {
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Clay_Context* context = Clay_GetCurrentContext();
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if (context->booleanWarnings.maxElementsExceeded) {
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return CLAY__INIT(Clay_PointQueryResult) { 0, NULL };
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}
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context->pointQueryIds.length = 0;
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Clay__int32_tArray dfsBuffer = context->layoutElementChildrenBuffer;
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for (int32_t rootIndex = context->layoutElementTreeRoots.length - 1; rootIndex >= 0; --rootIndex) {
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dfsBuffer.length = 0;
|
||||||
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Clay__LayoutElementTreeRoot *root = Clay__LayoutElementTreeRootArray_Get(&context->layoutElementTreeRoots, rootIndex);
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Clay__int32_tArray_Add(&dfsBuffer, (int32_t)root->layoutElementIndex);
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||||||
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context->treeNodeVisited.internalArray[0] = false;
|
||||||
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bool found = false;
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||||||
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while (dfsBuffer.length > 0) {
|
||||||
|
if (context->treeNodeVisited.internalArray[dfsBuffer.length - 1]) {
|
||||||
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dfsBuffer.length--;
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||||||
|
continue;
|
||||||
|
}
|
||||||
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context->treeNodeVisited.internalArray[dfsBuffer.length - 1] = true;
|
||||||
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Clay_LayoutElement *currentElement = Clay_LayoutElementArray_Get(&context->layoutElements, Clay__int32_tArray_GetValue(&dfsBuffer, (int)dfsBuffer.length - 1));
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Clay_LayoutElementHashMapItem *mapItem = Clay__GetHashMapItem(currentElement->id); // TODO think of a way around this, maybe the fact that it's essentially a binary tree limits the cost, but the worst case is not great
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Clay_BoundingBox elementBox = mapItem->boundingBox;
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elementBox.x -= root->pointerOffset.x;
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elementBox.y -= root->pointerOffset.y;
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if (mapItem) {
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if ((Clay__PointIsInsideRect(position, elementBox))) {
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Clay__ElementIdArray_Add(&context->pointQueryIds, mapItem->elementId);
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found = true;
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}
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if (Clay__ElementHasConfig(currentElement, CLAY__ELEMENT_CONFIG_TYPE_TEXT)) {
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dfsBuffer.length--;
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continue;
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}
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for (int32_t i = currentElement->childrenOrTextContent.children.length - 1; i >= 0; --i) {
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||||||
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Clay__int32_tArray_Add(&dfsBuffer, currentElement->childrenOrTextContent.children.elements[i]);
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context->treeNodeVisited.internalArray[dfsBuffer.length - 1] = false; // TODO needs to be ranged checked
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||||||
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}
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} else {
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dfsBuffer.length--;
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||||||
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}
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||||||
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}
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||||||
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||||||
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Clay_LayoutElement *rootElement = Clay_LayoutElementArray_Get(&context->layoutElements, root->layoutElementIndex);
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if (found && Clay__ElementHasConfig(rootElement, CLAY__ELEMENT_CONFIG_TYPE_FLOATING_CONTAINER) &&
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Clay__FindElementConfigWithType(rootElement, CLAY__ELEMENT_CONFIG_TYPE_FLOATING_CONTAINER).floatingElementConfig->pointerCaptureMode == CLAY_POINTER_CAPTURE_MODE_CAPTURE) {
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break;
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}
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}
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||||||
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return CLAY__INIT(Clay_PointQueryResult) { context->pointQueryIds.length, context->pointQueryIds.internalArray };
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}
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CLAY_WASM_EXPORT("Clay_Initialize")
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CLAY_WASM_EXPORT("Clay_Initialize")
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Clay_Context* Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler) {
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Clay_Context* Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler) {
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||||||
Clay_Context *context = Clay__Context_Allocate_Arena(&arena);
|
Clay_Context *context = Clay__Context_Allocate_Arena(&arena);
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@ -4,6 +4,10 @@
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|||||||
#include <SDL_image.h>
|
#include <SDL_image.h>
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||||||
#include <stdio.h>
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#include <stdio.h>
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||||||
|
|
||||||
|
#ifndef M_PI
|
||||||
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#define M_PI 3.14159
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||||||
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#endif
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#define CLAY_COLOR_TO_SDL_COLOR_ARGS(color) color.r, color.g, color.b, color.a
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#define CLAY_COLOR_TO_SDL_COLOR_ARGS(color) color.r, color.g, color.b, color.a
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||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
@ -48,8 +52,8 @@ static void SDL_RenderFillRoundedRect(SDL_Renderer* renderer, const SDL_FRect re
|
|||||||
|
|
||||||
int indexCount = 0, vertexCount = 0;
|
int indexCount = 0, vertexCount = 0;
|
||||||
|
|
||||||
const float minRadius = SDL_min(rect.w, rect.h) / 2.0f;
|
const float maxRadius = SDL_min(rect.w, rect.h) / 2.0f;
|
||||||
const float clampedRadius = SDL_min(cornerRadius, minRadius);
|
const float clampedRadius = SDL_min(cornerRadius, maxRadius);
|
||||||
|
|
||||||
const int numCircleSegments = SDL_max(NUM_CIRCLE_SEGMENTS, (int)clampedRadius * 0.5f);
|
const int numCircleSegments = SDL_max(NUM_CIRCLE_SEGMENTS, (int)clampedRadius * 0.5f);
|
||||||
|
|
||||||
@ -141,6 +145,121 @@ static void SDL_RenderFillRoundedRect(SDL_Renderer* renderer, const SDL_FRect re
|
|||||||
SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
|
SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//all rendering is performed by a single SDL call, using twi sets of arcing triangles, inner and outer, that fit together; along with two tringles to fill the end gaps.
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||||||
|
void SDL_RenderCornerBorder(SDL_Renderer *renderer, Clay_BoundingBox* boundingBox, Clay_BorderRenderData* config, int cornerIndex, Clay_Color _color){
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||||||
|
/////////////////////////////////
|
||||||
|
//The arc is constructed of outer triangles and inner triangles (if needed).
|
||||||
|
//First three vertices are first outer triangle's vertices
|
||||||
|
//Each two vertices after that are the inner-middle and second-outer vertex of
|
||||||
|
//each outer triangle after the first, because there first-outer vertex is equal to the
|
||||||
|
//second-outer vertex of the previous triangle. Indices set accordingly.
|
||||||
|
//The final two vertices are the missing vertices for the first and last inner triangles (if needed)
|
||||||
|
//Everything is in clockwise order (CW).
|
||||||
|
/////////////////////////////////
|
||||||
|
const SDL_Color color = (SDL_Color) {
|
||||||
|
.r = (Uint8)_color.r,
|
||||||
|
.g = (Uint8)_color.g,
|
||||||
|
.b = (Uint8)_color.b,
|
||||||
|
.a = (Uint8)_color.a,
|
||||||
|
};
|
||||||
|
|
||||||
|
float centerX, centerY, outerRadius, clampedRadius, startAngle, borderWidth;
|
||||||
|
const float maxRadius = SDL_min(boundingBox->width, boundingBox->height) / 2.0f;
|
||||||
|
|
||||||
|
SDL_Vertex vertices[512];
|
||||||
|
int indices[512];
|
||||||
|
int indexCount = 0, vertexCount = 0;
|
||||||
|
|
||||||
|
switch (cornerIndex) {
|
||||||
|
case(0):
|
||||||
|
startAngle = M_PI;
|
||||||
|
outerRadius = SDL_min(config->cornerRadius.topLeft, maxRadius);
|
||||||
|
centerX = boundingBox->x + outerRadius;
|
||||||
|
centerY = boundingBox->y + outerRadius;
|
||||||
|
borderWidth = config->width.top;
|
||||||
|
break;
|
||||||
|
case(1):
|
||||||
|
startAngle = 3*M_PI/2;
|
||||||
|
outerRadius = SDL_min(config->cornerRadius.topRight, maxRadius);
|
||||||
|
centerX = boundingBox->x + boundingBox->width - outerRadius;
|
||||||
|
centerY = boundingBox->y + outerRadius;
|
||||||
|
borderWidth = config->width.top;
|
||||||
|
break;
|
||||||
|
case(2):
|
||||||
|
startAngle = 0;
|
||||||
|
outerRadius = SDL_min(config->cornerRadius.bottomRight, maxRadius);
|
||||||
|
centerX = boundingBox->x + boundingBox->width - outerRadius;
|
||||||
|
centerY = boundingBox->y + boundingBox->height - outerRadius;
|
||||||
|
borderWidth = config->width.bottom;
|
||||||
|
break;
|
||||||
|
case(3):
|
||||||
|
startAngle = M_PI/2;
|
||||||
|
outerRadius = SDL_min(config->cornerRadius.bottomLeft, maxRadius);
|
||||||
|
centerX = boundingBox->x + outerRadius;
|
||||||
|
centerY = boundingBox->y + boundingBox->height - outerRadius;
|
||||||
|
borderWidth = config->width.bottom;
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const float innerRadius = outerRadius - borderWidth;
|
||||||
|
const int minNumOuterTriangles = NUM_CIRCLE_SEGMENTS;
|
||||||
|
const int numOuterTriangles = SDL_max(minNumOuterTriangles, ceilf(outerRadius * 0.5f));
|
||||||
|
const float angleStep = M_PI / (2.0*(float)numOuterTriangles);
|
||||||
|
|
||||||
|
//outer triangles, in CW order
|
||||||
|
for (int i = 0; i < numOuterTriangles; i++) {
|
||||||
|
float angle1 = startAngle + i*angleStep; //first-outer vertex angle
|
||||||
|
float angle2 = startAngle + ((float)i + 0.5) * angleStep; //inner-middle vertex angle
|
||||||
|
float angle3 = startAngle + (i+1)*angleStep; // second-outer vertex angle
|
||||||
|
|
||||||
|
if( i == 0){ //first outer triangle
|
||||||
|
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(angle1) * outerRadius, centerY + SDL_sinf(angle1) * outerRadius}, color, {0, 0} }; //vertex index = 0
|
||||||
|
}
|
||||||
|
indices[indexCount++] = vertexCount - 1; //will be second-outer vertex of last outer triangle if not first outer triangle.
|
||||||
|
|
||||||
|
vertices[vertexCount++] = (innerRadius > 0)?
|
||||||
|
(SDL_Vertex){ {centerX + SDL_cosf(angle2) * (innerRadius), centerY + SDL_sinf(angle2) * (innerRadius)}, color, {0, 0}}:
|
||||||
|
(SDL_Vertex){ {centerX, centerY }, color, {0, 0}};
|
||||||
|
indices[indexCount++] = vertexCount - 1;
|
||||||
|
|
||||||
|
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(angle3) * outerRadius, centerY + SDL_sinf(angle3) * outerRadius}, color, {0, 0} };
|
||||||
|
indices[indexCount++] = vertexCount - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(innerRadius > 0){
|
||||||
|
// inner triangles in CW order (except the first and last)
|
||||||
|
for (int i = 0; i < numOuterTriangles - 1; i++){ //skip the last outer triangle
|
||||||
|
if(i==0){ //first outer triangle -> second inner triangle
|
||||||
|
indices[indexCount++] = 1; //inner-middle vertex of first outer triangle
|
||||||
|
indices[indexCount++] = 2; //second-outer vertex of first outer triangle
|
||||||
|
indices[indexCount++] = 3; //innder-middle vertex of second-outer triangle
|
||||||
|
}else{
|
||||||
|
int baseIndex = 3; //skip first outer triangle
|
||||||
|
indices[indexCount++] = baseIndex + (i-1)*2; // inner-middle vertex of current outer triangle
|
||||||
|
indices[indexCount++] = baseIndex + (i-1)*2 + 1; // second-outer vertex of current outer triangle
|
||||||
|
indices[indexCount++] = baseIndex + (i-1)*2 + 2; // inner-middle vertex of next outer triangle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float endAngle = startAngle + M_PI/2.0;
|
||||||
|
|
||||||
|
//last inner triangle
|
||||||
|
indices[indexCount++] = vertexCount - 2; //inner-middle vertex of last outer triangle
|
||||||
|
indices[indexCount++] = vertexCount - 1; //second-outer vertex of last outer triangle
|
||||||
|
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(endAngle) * innerRadius, centerY + SDL_sinf(endAngle) * innerRadius}, color, {0, 0} }; //missing vertex
|
||||||
|
indices[indexCount++] = vertexCount - 1;
|
||||||
|
|
||||||
|
// //first inner triangle
|
||||||
|
indices[indexCount++] = 0; //first-outer vertex of first outer triangle
|
||||||
|
indices[indexCount++] = 1; //inner-middle vertex of first outer triangle
|
||||||
|
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(startAngle) * innerRadius, centerY + SDL_sinf(startAngle) * innerRadius}, color, {0, 0} }; //missing vertex
|
||||||
|
indices[indexCount++] = vertexCount - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
|
||||||
|
}
|
||||||
|
|
||||||
SDL_Rect currentClippingRectangle;
|
SDL_Rect currentClippingRectangle;
|
||||||
|
|
||||||
static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray renderCommands, SDL2_Font *fonts)
|
static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray renderCommands, SDL2_Font *fonts)
|
||||||
@ -228,35 +347,74 @@ static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray ren
|
|||||||
}
|
}
|
||||||
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
||||||
Clay_BorderRenderData *config = &renderCommand->renderData.border;
|
Clay_BorderRenderData *config = &renderCommand->renderData.border;
|
||||||
|
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
||||||
|
|
||||||
if (config->width.left > 0) {
|
if(boundingBox.width > 0 & boundingBox.height > 0){
|
||||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
const float maxRadius = SDL_min(boundingBox.width, boundingBox.height) / 2.0f;
|
||||||
SDL_FRect rect = { boundingBox.x, boundingBox.y + config->cornerRadius.topLeft, config->width.left, boundingBox.height - config->cornerRadius.topLeft - config->cornerRadius.bottomLeft };
|
|
||||||
SDL_RenderFillRectF(renderer, &rect);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (config->width.right > 0) {
|
if (config->width.left > 0) {
|
||||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
const float clampedRadiusTop = SDL_min((float)config->cornerRadius.topLeft, maxRadius);
|
||||||
SDL_FRect rect = { boundingBox.x + boundingBox.width - config->width.right, boundingBox.y + config->cornerRadius.topRight, config->width.right, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight };
|
const float clampedRadiusBottom = SDL_min((float)config->cornerRadius.bottomLeft, maxRadius);
|
||||||
SDL_RenderFillRectF(renderer, &rect);
|
SDL_FRect rect = {
|
||||||
}
|
boundingBox.x,
|
||||||
|
boundingBox.y + clampedRadiusTop,
|
||||||
|
(float)config->width.left,
|
||||||
|
(float)boundingBox.height - clampedRadiusTop - clampedRadiusBottom
|
||||||
|
};
|
||||||
|
SDL_RenderFillRectF(renderer, &rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (config->width.right > 0) {
|
||||||
|
const float clampedRadiusTop = SDL_min((float)config->cornerRadius.topRight, maxRadius);
|
||||||
|
const float clampedRadiusBottom = SDL_min((float)config->cornerRadius.bottomRight, maxRadius);
|
||||||
|
SDL_FRect rect = {
|
||||||
|
boundingBox.x + boundingBox.width - config->width.right,
|
||||||
|
boundingBox.y + clampedRadiusTop,
|
||||||
|
(float)config->width.right,
|
||||||
|
(float)boundingBox.height - clampedRadiusTop - clampedRadiusBottom
|
||||||
|
};
|
||||||
|
SDL_RenderFillRectF(renderer, &rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (config->width.top > 0) {
|
||||||
|
const float clampedRadiusLeft = SDL_min((float)config->cornerRadius.topLeft, maxRadius);
|
||||||
|
const float clampedRadiusRight = SDL_min((float)config->cornerRadius.topRight, maxRadius);
|
||||||
|
SDL_FRect rect = {
|
||||||
|
boundingBox.x + clampedRadiusLeft,
|
||||||
|
boundingBox.y,
|
||||||
|
boundingBox.width - clampedRadiusLeft - clampedRadiusRight,
|
||||||
|
(float)config->width.top };
|
||||||
|
SDL_RenderFillRectF(renderer, &rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (config->width.bottom > 0) {
|
||||||
|
const float clampedRadiusLeft = SDL_min((float)config->cornerRadius.bottomLeft, maxRadius);
|
||||||
|
const float clampedRadiusRight = SDL_min((float)config->cornerRadius.bottomRight, maxRadius);
|
||||||
|
SDL_FRect rect = {
|
||||||
|
boundingBox.x + clampedRadiusLeft,
|
||||||
|
boundingBox.y + boundingBox.height - config->width.bottom,
|
||||||
|
boundingBox.width - clampedRadiusLeft - clampedRadiusRight,
|
||||||
|
(float)config->width.bottom
|
||||||
|
};
|
||||||
|
SDL_RenderFillRectF(renderer, &rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
//corner index: 0->3 topLeft -> CW -> bottonLeft
|
||||||
|
if (config->width.top > 0 & config->cornerRadius.topLeft > 0) {
|
||||||
|
SDL_RenderCornerBorder(renderer, &boundingBox, config, 0, config->color);
|
||||||
|
}
|
||||||
|
|
||||||
if (config->width.right > 0) {
|
if (config->width.top > 0 & config->cornerRadius.topRight> 0) {
|
||||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
SDL_RenderCornerBorder(renderer, &boundingBox, config, 1, config->color);
|
||||||
SDL_FRect rect = { boundingBox.x + boundingBox.width - config->width.right, boundingBox.y + config->cornerRadius.topRight, config->width.right, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight };
|
}
|
||||||
SDL_RenderFillRectF(renderer, &rect);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (config->width.top > 0) {
|
if (config->width.bottom > 0 & config->cornerRadius.bottomLeft > 0) {
|
||||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
SDL_RenderCornerBorder(renderer, &boundingBox, config, 2, config->color);
|
||||||
SDL_FRect rect = { boundingBox.x + config->cornerRadius.topLeft, boundingBox.y, boundingBox.width - config->cornerRadius.topLeft - config->cornerRadius.topRight, config->width.top };
|
}
|
||||||
SDL_RenderFillRectF(renderer, &rect);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (config->width.bottom > 0) {
|
if (config->width.bottom > 0 & config->cornerRadius.bottomLeft > 0) {
|
||||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
SDL_RenderCornerBorder(renderer, &boundingBox, config, 3, config->color);
|
||||||
SDL_FRect rect = { boundingBox.x + config->cornerRadius.bottomLeft, boundingBox.y + boundingBox.height - config->width.bottom, boundingBox.width - config->cornerRadius.bottomLeft - config->cornerRadius.bottomRight, config->width.bottom };
|
}
|
||||||
SDL_RenderFillRectF(renderer, &rect);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
Loading…
Reference in New Issue
Block a user